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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.143 by root, Fri Aug 18 02:23:39 2006 UTC vs.
Revision 1.284 by elmex, Thu Dec 11 00:17:47 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
28#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
30 51
31#include <glib/gmacros.h> 52#include <glib/gmacros.h>
32 53
33#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
34 66
35#ifndef _WIN32 67#ifndef _WIN32
36# include <sys/types.h> 68# include <sys/types.h>
37# include <sys/socket.h> 69# include <sys/socket.h>
38# include <netinet/in.h> 70# include <netinet/in.h>
39# include <netinet/tcp.h> 71# include <netinet/tcp.h>
40# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 77#else
42 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 79#endif
49 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 85
52#define FOW_DARKNESS 32 86#define FOW_DARKNESS 16
53 87
54#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
56 90
57#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
58 92
59#if 0 93/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 95
62# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
63#endif 97
98static AV *texture_av;
64 99
65static struct 100static struct
66{ 101{
67#define GL_FUNC(ptr,name) ptr name; 102#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 103#include "glfunc.h"
69#undef GL_FUNC 104#undef GL_FUNC
70} gl; 105} gl;
71 106
107static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 109{
74 if (gl.BlendFuncSeparate) 110 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 111 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 112 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 114 else
79 glBlendFunc (sa, da); 115 glBlendFunc (sa, da);
80} 116}
81 117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
82#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
83 144
84#include "pango-font.c" 145#include "pango-font.c"
85#include "pango-fontmap.c" 146#include "pango-fontmap.c"
86#include "pango-render.c" 147#include "pango-render.c"
87 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
90 153
91typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
92 155
93static int 156static int
94shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
95{ 158{
96 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
110 173
111typedef struct cf_layout { 174typedef struct cf_layout {
112 PangoLayout *pl; 175 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
114 int base_height; 177 int base_height;
115 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
116} *CFPlus__Layout; 180} *DC__Layout;
117 181
118static CFPlus__Font default_font; 182static DC__Font default_font;
119static PangoContext *opengl_context; 183static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
121 185
122static void 186static void
123substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
128#endif 192#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 194}
131 195
132static void 196static void
133layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
134{ 198{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
137 */ 201 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
139 203
140 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 206
143 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
144} 208}
145 209
146static void 210static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 212{
149 PangoRectangle rect; 213 PangoRectangle rect;
150 214
151 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
159 223
160 *w = rect.width; 224 *w = rect.width;
161 *h = rect.height; 225 *h = rect.height;
162} 226}
163 227
228typedef uint16_t tileid;
164typedef uint16_t mapface; 229typedef uint16_t faceid;
165 230
166typedef struct { 231typedef struct {
167 GLint name; 232 GLuint name;
168 int w, h; 233 int w, h;
169 float s, t; 234 float s, t;
170 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
238 uint8_t unused; /* set to zero on use */
171} maptex; 239} maptex;
172 240
173typedef struct { 241typedef struct {
242 uint32_t player;
243 tileid tile[3];
174 uint16_t darkness; 244 uint16_t darkness;
175 mapface face[3]; 245 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp;
177} mapcell; 246} mapcell;
178 247
179typedef struct { 248typedef struct {
180 int32_t c0, c1; 249 int32_t c0, c1;
181 mapcell *col; 250 mapcell *col;
182} maprow; 251} maprow;
183 252
184typedef struct map { 253typedef struct map {
185 int x, y, w, h; 254 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 255 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 256 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 257 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 258
193 int32_t rows; 259 int32_t rows;
194 maprow *row; 260 maprow *row;
195} *CFPlus__Map; 261} *DC__Map;
196 262
197static char * 263static char *
198prepend (char *ptr, int sze, int inc) 264prepend (char *ptr, int sze, int inc)
199{ 265{
200 char *p; 266 char *p;
217} 283}
218 284
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 286#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221 287
288static void
289need_facenum (struct map *self, faceid face)
290{
291 while (self->faces <= face)
292 {
293 Append (tileid, self->face2tile, self->faces, self->faces);
294 self->faces *= 2;
295 }
296}
297
298static void
299need_texid (struct map *self, int texid)
300{
301 while (self->texs <= texid)
302 {
303 Append (maptex, self->tex, self->texs, self->texs);
304 self->texs *= 2;
305 }
306}
307
222static maprow * 308static maprow *
223map_get_row (CFPlus__Map self, int y) 309map_get_row (DC__Map self, int y)
224{ 310{
225 if (0 > y) 311 if (0 > y)
226 { 312 {
227 int extend = - y + MAP_EXTEND_Y; 313 int extend = - y + MAP_EXTEND_Y;
228 Prepend (maprow, self->row, self->rows, extend); 314 Prepend (maprow, self->row, self->rows, extend);
266 352
267 return row->col + (x - row->c0); 353 return row->col + (x - row->c0);
268} 354}
269 355
270static mapcell * 356static mapcell *
271map_get_cell (CFPlus__Map self, int x, int y) 357map_get_cell (DC__Map self, int x, int y)
272{ 358{
273 return row_get_cell (map_get_row (self, y), x); 359 return row_get_cell (map_get_row (self, y), x);
274} 360}
275 361
276static void 362static void
277map_clear (CFPlus__Map self) 363map_clear (DC__Map self)
278{ 364{
279 int r; 365 int r;
280 366
281 for (r = 0; r < self->rows; r++) 367 for (r = 0; r < self->rows; r++)
282 Safefree (self->row[r].col); 368 Safefree (self->row[r].col);
289 self->oy = 0; 375 self->oy = 0;
290 self->row = 0; 376 self->row = 0;
291 self->rows = 0; 377 self->rows = 0;
292} 378}
293 379
380#define CELL_CLEAR(cell) \
381 do { \
382 if ((cell)->player) \
383 (cell)->tile [2] = 0; \
384 (cell)->darkness = 0; \
385 (cell)->stat_hp = 0; \
386 (cell)->flags = 0; \
387 (cell)->player = 0; \
388 } while (0)
389
294static void 390static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 391map_blank (DC__Map self, int x0, int y0, int w, int h)
296{ 392{
297 int x, y; 393 int x, y;
298 maprow *row; 394 maprow *row;
395 mapcell *cell;
299 396
300 for (y = y0; y < y0 + h; y++) 397 for (y = y0; y < y0 + h; y++)
301 if (y >= 0) 398 if (y >= 0)
302 { 399 {
303 if (y >= self->rows) 400 if (y >= self->rows)
309 if (x >= row->c0) 406 if (x >= row->c0)
310 { 407 {
311 if (x >= row->c1) 408 if (x >= row->c1)
312 break; 409 break;
313 410
314 row->col[x - row->c0].darkness = 0; 411 cell = row->col + x - row->c0;
412
413 CELL_CLEAR (cell);
315 } 414 }
316 } 415 }
416}
417
418typedef struct {
419 tileid tile;
420 uint8_t x, y, level;
421} smooth_key;
422
423static void
424smooth_or_bits (HV *hv, smooth_key *key, IV bits)
425{
426 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
427
428 if (SvIOK (*sv))
429 SvIV_set (*sv, SvIVX (*sv) | bits);
430 else
431 sv_setiv (*sv, bits);
317} 432}
318 433
319static void 434static void
320music_finished (void) 435music_finished (void)
321{ 436{
357 n |= n >> 16; 472 n |= n >> 16;
358 473
359 return n + 1; 474 return n + 1;
360} 475}
361 476
362MODULE = CFPlus PACKAGE = CFPlus 477static unsigned int
478popcount (unsigned int n)
479{
480 n -= (n >> 1) & 0x55555555U;
481 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
482 n = ((n >> 4) + n) & 0x0f0f0f0fU;
483 n *= 0x01010101U;
484
485 return n >> 24;
486}
487
488/* SDL should provide this, really. */
489#define SDLK_MODIFIER_MIN 300
490#define SDLK_MODIFIER_MAX 314
491
492/******************************************************************************/
493
494static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
495static GV *hover_gv;
496
497static int
498within_widget (SV *widget, NV x, NV y)
499{
500 HV *self;
501 SV **svp;
502 NV wx, ww, wy, wh;
503
504 if (!SvROK (widget))
505 return 0;
506
507 self = (HV *)SvRV (widget);
508
509 if (SvTYPE (self) != SVt_PVHV)
510 return 0;
511
512 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
513 if (y < wy)
514 return 0;
515
516 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
517 if (y >= wy + wh)
518 return 0;
519
520 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
521 if (x < wx)
522 return 0;
523
524 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
525 if (x >= wx + ww)
526 return 0;
527
528 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
529 if (!svp || !SvTRUE (*svp))
530 return 0;
531
532 return 1;
533}
534
535/******************************************************************************/
536
537/* process keyboard modifiers */
538static int
539mod_munge (int mod)
540{
541 mod &= MOD_MASK;
542
543 if (mod & (KMOD_META | KMOD_ALT))
544 mod |= KMOD_LRAM;
545
546 return mod;
547}
548
549static void
550deliantra_main ()
551{
552 char *argv[] = { 0 };
553 call_argv ("::main", G_DISCARD | G_VOID, argv);
554}
555
556#ifdef __MACOSX__
557 /* to due surprising braindamage on the side of SDL design, we
558 * do some mind-boggling hack here: SDL requires a custom main()
559 * on OS X, so... we provide one and call the original main(), which,
560 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
561 * and which calls our main (== SDL_main) back.
562 */
563 extern C_LINKAGE int
564 main (int argc, char *argv[])
565 {
566 deliantra_main ();
567 }
568
569 #undef main
570
571 extern C_LINKAGE int main (int argc, char *argv[]);
572
573 static void
574 SDL_braino (void)
575 {
576 char *argv[] = { "deliantra client", 0 };
577 (main) (1, argv);
578 }
579#else
580 static void
581 SDL_braino (void)
582 {
583 deliantra_main ();
584 }
585#endif
586
587MODULE = Deliantra::Client PACKAGE = DC
363 588
364PROTOTYPES: ENABLE 589PROTOTYPES: ENABLE
365 590
366BOOT: 591BOOT:
367{ 592{
368 HV *stash = gv_stashpv ("CFPlus", 1); 593 HV *stash = gv_stashpv ("DC", 1);
369 static const struct { 594 static const struct {
370 const char *name; 595 const char *name;
371 IV iv; 596 IV iv;
372 } *civ, const_iv[] = { 597 } *civ, const_iv[] = {
373# define const_iv(name) { # name, (IV)name } 598# define const_iv(name) { # name, (IV)name }
599 const_iv (SDLK_MODIFIER_MIN),
600 const_iv (SDLK_MODIFIER_MAX),
601
374 const_iv (SDL_ACTIVEEVENT), 602 const_iv (SDL_ACTIVEEVENT),
375 const_iv (SDL_KEYDOWN), 603 const_iv (SDL_KEYDOWN),
376 const_iv (SDL_KEYUP), 604 const_iv (SDL_KEYUP),
377 const_iv (SDL_MOUSEMOTION), 605 const_iv (SDL_MOUSEMOTION),
378 const_iv (SDL_MOUSEBUTTONDOWN), 606 const_iv (SDL_MOUSEBUTTONDOWN),
387 const_iv (SDL_EVENT_RESERVEDA), 615 const_iv (SDL_EVENT_RESERVEDA),
388 const_iv (SDL_EVENT_RESERVEDB), 616 const_iv (SDL_EVENT_RESERVEDB),
389 const_iv (SDL_VIDEORESIZE), 617 const_iv (SDL_VIDEORESIZE),
390 const_iv (SDL_VIDEOEXPOSE), 618 const_iv (SDL_VIDEOEXPOSE),
391 const_iv (SDL_USEREVENT), 619 const_iv (SDL_USEREVENT),
620
621 const_iv (SDL_APPINPUTFOCUS),
622 const_iv (SDL_APPMOUSEFOCUS),
623 const_iv (SDL_APPACTIVE),
624
625
626 const_iv (SDLK_UNKNOWN),
627 const_iv (SDLK_FIRST),
628 const_iv (SDLK_BACKSPACE),
629 const_iv (SDLK_TAB),
630 const_iv (SDLK_CLEAR),
631 const_iv (SDLK_RETURN),
632 const_iv (SDLK_PAUSE),
633 const_iv (SDLK_ESCAPE),
634 const_iv (SDLK_SPACE),
635 const_iv (SDLK_EXCLAIM),
636 const_iv (SDLK_QUOTEDBL),
637 const_iv (SDLK_HASH),
638 const_iv (SDLK_DOLLAR),
639 const_iv (SDLK_AMPERSAND),
640 const_iv (SDLK_QUOTE),
641 const_iv (SDLK_LEFTPAREN),
642 const_iv (SDLK_RIGHTPAREN),
643 const_iv (SDLK_ASTERISK),
644 const_iv (SDLK_PLUS),
645 const_iv (SDLK_COMMA),
646 const_iv (SDLK_MINUS),
647 const_iv (SDLK_PERIOD),
648 const_iv (SDLK_SLASH),
649 const_iv (SDLK_0),
650 const_iv (SDLK_1),
651 const_iv (SDLK_2),
652 const_iv (SDLK_3),
653 const_iv (SDLK_4),
654 const_iv (SDLK_5),
655 const_iv (SDLK_6),
656 const_iv (SDLK_7),
657 const_iv (SDLK_8),
658 const_iv (SDLK_9),
659 const_iv (SDLK_COLON),
660 const_iv (SDLK_SEMICOLON),
661 const_iv (SDLK_LESS),
662 const_iv (SDLK_EQUALS),
663 const_iv (SDLK_GREATER),
664 const_iv (SDLK_QUESTION),
665 const_iv (SDLK_AT),
666
667 const_iv (SDLK_LEFTBRACKET),
668 const_iv (SDLK_BACKSLASH),
669 const_iv (SDLK_RIGHTBRACKET),
670 const_iv (SDLK_CARET),
671 const_iv (SDLK_UNDERSCORE),
672 const_iv (SDLK_BACKQUOTE),
673 const_iv (SDLK_DELETE),
674
675 const_iv (SDLK_FIRST),
676 const_iv (SDLK_LAST),
392 const_iv (SDLK_KP0), 677 const_iv (SDLK_KP0),
393 const_iv (SDLK_KP1), 678 const_iv (SDLK_KP1),
394 const_iv (SDLK_KP2), 679 const_iv (SDLK_KP2),
395 const_iv (SDLK_KP3), 680 const_iv (SDLK_KP3),
396 const_iv (SDLK_KP4), 681 const_iv (SDLK_KP4),
451 const_iv (SDLK_BREAK), 736 const_iv (SDLK_BREAK),
452 const_iv (SDLK_MENU), 737 const_iv (SDLK_MENU),
453 const_iv (SDLK_POWER), 738 const_iv (SDLK_POWER),
454 const_iv (SDLK_EURO), 739 const_iv (SDLK_EURO),
455 const_iv (SDLK_UNDO), 740 const_iv (SDLK_UNDO),
741
456 const_iv (KMOD_NONE), 742 const_iv (KMOD_NONE),
743 const_iv (KMOD_SHIFT),
457 const_iv (KMOD_LSHIFT), 744 const_iv (KMOD_LSHIFT),
458 const_iv (KMOD_RSHIFT), 745 const_iv (KMOD_RSHIFT),
746 const_iv (KMOD_CTRL),
459 const_iv (KMOD_LCTRL), 747 const_iv (KMOD_LCTRL),
460 const_iv (KMOD_RCTRL), 748 const_iv (KMOD_RCTRL),
749 const_iv (KMOD_ALT),
461 const_iv (KMOD_LALT), 750 const_iv (KMOD_LALT),
462 const_iv (KMOD_RALT), 751 const_iv (KMOD_RALT),
752 const_iv (KMOD_META),
463 const_iv (KMOD_LMETA), 753 const_iv (KMOD_LMETA),
464 const_iv (KMOD_RMETA), 754 const_iv (KMOD_RMETA),
465 const_iv (KMOD_NUM), 755 const_iv (KMOD_NUM),
466 const_iv (KMOD_CAPS), 756 const_iv (KMOD_CAPS),
467 const_iv (KMOD_MODE), 757 const_iv (KMOD_MODE),
468 const_iv (KMOD_CTRL), 758
469 const_iv (KMOD_SHIFT), 759 const_iv (KMOD_LRAM),
470 const_iv (KMOD_ALT), 760
471 const_iv (KMOD_META) 761 const_iv (MIX_DEFAULT_FORMAT),
762
763 const_iv (SDL_INIT_TIMER),
764 const_iv (SDL_INIT_AUDIO),
765 const_iv (SDL_INIT_VIDEO),
766 const_iv (SDL_INIT_CDROM),
767 const_iv (SDL_INIT_JOYSTICK),
768 const_iv (SDL_INIT_EVERYTHING),
769 const_iv (SDL_INIT_NOPARACHUTE),
770 const_iv (SDL_INIT_EVENTTHREAD),
771
772 const_iv (SDL_GL_RED_SIZE),
773 const_iv (SDL_GL_GREEN_SIZE),
774 const_iv (SDL_GL_BLUE_SIZE),
775 const_iv (SDL_GL_ALPHA_SIZE),
776 const_iv (SDL_GL_DOUBLEBUFFER),
777 const_iv (SDL_GL_BUFFER_SIZE),
778 const_iv (SDL_GL_DEPTH_SIZE),
779 const_iv (SDL_GL_STENCIL_SIZE),
780 const_iv (SDL_GL_ACCUM_RED_SIZE),
781 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
782 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
783 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
784 const_iv (SDL_GL_STEREO),
785 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
786 const_iv (SDL_GL_MULTISAMPLESAMPLES),
787 const_iv (SDL_GL_ACCELERATED_VISUAL),
788 const_iv (SDL_GL_SWAP_CONTROL),
789
790 const_iv (FOW_DARKNESS)
472# undef const_iv 791# undef const_iv
473 }; 792 };
474 793
475 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 794 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
476 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 795 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
796
797 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
798 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
477} 799}
800
801void
802weaken (SV *rv)
803 PROTOTYPE: $
804 CODE:
805 sv_rvweaken (rv);
478 806
479int 807int
480in_destruct () 808in_destruct ()
481 CODE: 809 CODE:
482 RETVAL = PL_main_cv == Nullcv; 810 RETVAL = PL_main_cv == Nullcv;
485 813
486NV floor (NV x) 814NV floor (NV x)
487 815
488NV ceil (NV x) 816NV ceil (NV x)
489 817
818IV minpot (UV n)
819
820IV popcount (UV n)
821
490void 822void
491pango_init () 823pango_init ()
492 CODE: 824 CODE:
493{ 825{
494 opengl_fontmap = pango_opengl_font_map_new (); 826 opengl_fontmap = pango_opengl_font_map_new ();
495 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 827 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
496 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 828 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
829 /*pango_context_set_font_description (opengl_context, default_font);*/
830#if PANGO_VERSION_CHECK (1, 15, 2)
831 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
832 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
833#endif
497} 834}
498 835
499int 836char *SDL_GetError ()
500SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
501 837
502void 838void SDL_braino ()
839
840int SDL_Init (U32 flags)
841
842int SDL_InitSubSystem (U32 flags)
843
844void SDL_QuitSubSystem (U32 flags)
845
503SDL_Quit () 846void SDL_Quit ()
504 847
848int SDL_GL_SetAttribute (int attr, int value)
849
850int SDL_GL_GetAttribute (int attr)
851 CODE:
852 if (SDL_GL_GetAttribute (attr, &RETVAL))
853 XSRETURN_UNDEF;
854 OUTPUT:
855 RETVAL
856
505void 857void
506SDL_ListModes () 858SDL_ListModes (int rgb, int alpha)
507 PPCODE: 859 PPCODE:
508{ 860{
509 SDL_Rect **m; 861 SDL_Rect **m;
510 862
511 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
512 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
513 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 865 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 866 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
515 867
516 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 868 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
517 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 869 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
518 870
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
523 875
524 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 876 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
525#if SDL_VERSION_ATLEAST(1,2,10)
526 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
527 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 877 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
528#endif
529
530 SDL_EnableUNICODE (1);
531 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
532 878
533 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 879 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
534 880
535 if (m && m != (SDL_Rect **)-1) 881 if (m && m != (SDL_Rect **)-1)
536 while (*m) 882 while (*m)
537 { 883 {
884 if ((*m)->w >= 400 && (*m)->h >= 300)
885 {
538 AV *av = newAV (); 886 AV *av = newAV ();
539 av_push (av, newSViv ((*m)->w)); 887 av_push (av, newSViv ((*m)->w));
540 av_push (av, newSViv ((*m)->h)); 888 av_push (av, newSViv ((*m)->h));
889 av_push (av, newSViv (rgb));
890 av_push (av, newSViv (alpha));
541 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 891 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
892 }
542 893
543 ++m; 894 ++m;
544 } 895 }
545} 896}
546 897
547char *
548SDL_GetError ()
549
550int 898int
551SDL_SetVideoMode (int w, int h, int fullscreen) 899SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
552 CODE: 900 CODE:
901{
902 SDL_EnableUNICODE (1);
903 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
904
905 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
906 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
907 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
908 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
909
553 RETVAL = !!SDL_SetVideoMode ( 910 RETVAL = !!SDL_SetVideoMode (
554 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 911 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
555 ); 912 );
913
556 if (RETVAL) 914 if (RETVAL)
557 { 915 {
558 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 916 av_clear (texture_av);
917
918 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
559# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 919#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
560# include "glfunc.h" 920#include "glfunc.h"
561# undef GL_FUNC 921#undef GL_FUNC
562 } 922 }
923}
563 OUTPUT: 924 OUTPUT:
564 RETVAL 925 RETVAL
565 926
566void 927void
567SDL_GL_SwapBuffers () 928SDL_GL_SwapBuffers ()
568 929
569char * 930char *
570SDL_GetKeyName (int sym) 931SDL_GetKeyName (int sym)
571 932
933int
934SDL_GetAppState ()
935
936int
937SDL_GetModState ()
938
572void 939void
573SDL_PollEvent () 940poll_events ()
574 PPCODE: 941 PPCODE:
575{ 942{
576 SDL_Event ev; 943 SDL_Event ev;
577 944
578 while (SDL_PollEvent (&ev)) 945 SDL_PumpEvents ();
946 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
579 { 947 {
580 HV *hv = newHV (); 948 HV *hv = newHV ();
581 hv_store (hv, "type", 4, newSViv (ev.type), 0); 949 hv_store (hv, "type", 4, newSViv (ev.type), 0);
582 950
583 switch (ev.type) 951 switch (ev.type)
584 { 952 {
585 case SDL_KEYDOWN: 953 case SDL_KEYDOWN:
586 case SDL_KEYUP: 954 case SDL_KEYUP:
587 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 955 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
588 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 956 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
589 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 957 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
958 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
590 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 959 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
591 break; 960 break;
592 961
593 case SDL_ACTIVEEVENT: 962 case SDL_ACTIVEEVENT:
594 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 963 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
595 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 964 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
596 break; 965 break;
597 966
598 case SDL_MOUSEMOTION: 967 case SDL_MOUSEMOTION:
968 {
969 int state = ev.motion.state;
970 int x = ev.motion.x;
971 int y = ev.motion.y;
972 int xrel = ev.motion.xrel;
973 int yrel = ev.motion.yrel;
974
975 /* do simplistic event compression */
976 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
977 && state == ev.motion.state)
978 {
979 xrel += ev.motion.xrel;
980 yrel += ev.motion.yrel;
981 x = ev.motion.x;
982 y = ev.motion.y;
983 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
984 }
985
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 986 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
600
601 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 987 hv_store (hv, "state", 5, newSViv (state), 0);
602 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 988 hv_store (hv, "x", 1, newSViv (x), 0);
603 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 989 hv_store (hv, "y", 1, newSViv (y), 0);
604 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 990 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
605 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 991 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
992 }
606 break; 993 break;
607 994
608 case SDL_MOUSEBUTTONDOWN: 995 case SDL_MOUSEBUTTONDOWN:
609 case SDL_MOUSEBUTTONUP: 996 case SDL_MOUSEBUTTONUP:
610 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 997 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
611 998
612 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 999 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
613 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1000 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
614 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1001 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
615 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1002 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
620 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1007 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
621 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1008 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
622 break; 1009 break;
623 } 1010 }
624 1011
625 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1012 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
626 } 1013 }
627} 1014}
628 1015
629int 1016int
630Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1017Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
631 POSTCALL: 1018 POSTCALL:
632 Mix_HookMusicFinished (music_finished); 1019 Mix_HookMusicFinished (music_finished);
633 Mix_ChannelFinished (channel_finished); 1020 Mix_ChannelFinished (channel_finished);
634 1021
635void 1022void
1023Mix_QuerySpec ()
1024 PPCODE:
1025{
1026 int freq, channels;
1027 Uint16 format;
1028
1029 if (Mix_QuerySpec (&freq, &format, &channels))
1030 {
1031 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (freq)));
1033 PUSHs (sv_2mortal (newSViv (format)));
1034 PUSHs (sv_2mortal (newSViv (channels)));
1035 }
1036}
1037
1038void
636Mix_CloseAudio () 1039Mix_CloseAudio ()
637 1040
638int 1041int
639Mix_AllocateChannels (int numchans = -1) 1042Mix_AllocateChannels (int numchans = -1)
640 1043
1044const char *
1045Mix_GetError ()
1046
641void 1047void
642lowdelay (int fd, int val = 1) 1048lowdelay (int fd, int val = 1)
643 CODE: 1049 CODE:
1050 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1051
1052void
1053win32_proxy_info ()
1054 PPCODE:
1055{
644#ifndef _WIN32 1056#ifdef _WIN32
645 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1057 char buffer[2048];
1058 DWORD buflen;
1059
1060 EXTEND (SP, 3);
1061
1062 buflen = sizeof (buffer);
1063 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1064 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1065 {
1066 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1067
1068 buflen = sizeof (buffer);
1069 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1070 {
1071 PUSHs (newSVpv (buffer, 0));
1072
1073 buflen = sizeof (buffer);
1074 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1075 PUSHs (newSVpv (buffer, 0));
1076 }
1077 }
646#endif 1078#endif
1079}
647 1080
648void 1081int
649add_font (char *file) 1082add_font (char *file)
650 CODE: 1083 CODE:
651 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1084 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1085 OUTPUT:
1086 RETVAL
652 1087
653void 1088void
654load_image_inline (SV *image_) 1089load_image_inline (SV *image_)
655 ALIAS: 1090 ALIAS:
656 load_image_file = 1 1091 load_image_file = 1
659 STRLEN image_len; 1094 STRLEN image_len;
660 char *image = (char *)SvPVbyte (image_, image_len); 1095 char *image = (char *)SvPVbyte (image_, image_len);
661 SDL_Surface *surface, *surface2; 1096 SDL_Surface *surface, *surface2;
662 SDL_PixelFormat fmt; 1097 SDL_PixelFormat fmt;
663 SDL_RWops *rw = ix 1098 SDL_RWops *rw = ix
664 ? SDL_RWFromFile (image, "r") 1099 ? SDL_RWFromFile (image, "rb")
665 : SDL_RWFromConstMem (image, image_len); 1100 : SDL_RWFromConstMem (image, image_len);
666 1101
667 if (!rw) 1102 if (!rw)
668 croak ("load_image: %s", SDL_GetError ()); 1103 croak ("load_image: %s", SDL_GetError ());
669 1104
742void 1177void
743error (char *message) 1178error (char *message)
744 CODE: 1179 CODE:
745 fprintf (stderr, "ERROR: %s\n", message); 1180 fprintf (stderr, "ERROR: %s\n", message);
746#ifdef _WIN32 1181#ifdef _WIN32
747 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1182 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
748#endif 1183#endif
749 1184
750void 1185void
751fatal (char *message) 1186fatal (char *message)
752 CODE: 1187 CODE:
753 fprintf (stderr, "FATAL: %s\n", message); 1188 fprintf (stderr, "FATAL: %s\n", message);
754#ifdef _WIN32 1189#ifdef _WIN32
755 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1190 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
756#endif 1191#endif
757 _exit (1); 1192 _exit (1);
758 1193
759void 1194void
760_exit (int retval) 1195_exit (int retval = 0)
761 CODE: 1196 CODE:
1197#ifdef WIN32
1198 ExitThread (retval); // unclean, please beam me up
1199#else
762 _exit (retval); 1200 _exit (retval);
1201#endif
763 1202
764MODULE = CFPlus PACKAGE = CFPlus::Font 1203void
1204debug ()
1205 CODE:
1206{
1207#if DEBUG
1208 VALGRIND_DO_LEAK_CHECK;
1209#endif
1210}
765 1211
766CFPlus::Font 1212int
1213SvREFCNT (SV *sv)
1214 CODE:
1215 RETVAL = SvREFCNT (sv);
1216 OUTPUT:
1217 RETVAL
1218
1219MODULE = Deliantra::Client PACKAGE = DC::Font
1220
1221PROTOTYPES: DISABLE
1222
1223DC::Font
767new_from_file (SV *class, char *path, int id = 0) 1224new_from_file (SV *class, char *path, int id = 0)
768 CODE: 1225 CODE:
769{ 1226{
770 int count; 1227 int count;
771 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1228 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
774} 1231}
775 OUTPUT: 1232 OUTPUT:
776 RETVAL 1233 RETVAL
777 1234
778void 1235void
779DESTROY (CFPlus::Font self) 1236DESTROY (DC::Font self)
780 CODE: 1237 CODE:
781 pango_font_description_free (self); 1238 pango_font_description_free (self);
782 1239
783void 1240void
784make_default (CFPlus::Font self) 1241make_default (DC::Font self)
1242 PROTOTYPE: $
785 CODE: 1243 CODE:
786 default_font = self; 1244 default_font = self;
787 1245
788MODULE = CFPlus PACKAGE = CFPlus::Layout 1246MODULE = Deliantra::Client PACKAGE = DC::Layout
789 1247
1248PROTOTYPES: DISABLE
1249
790void 1250void
791reset_glyph_cache () 1251glyph_cache_backup ()
1252 PROTOTYPE:
792 CODE: 1253 CODE:
1254 tc_backup ();
1255
1256void
1257glyph_cache_restore ()
1258 PROTOTYPE:
1259 CODE:
793 tc_clear (); 1260 tc_restore ();
794 1261
795CFPlus::Layout 1262DC::Layout
796new (SV *class) 1263new (SV *class)
797 CODE: 1264 CODE:
798 New (0, RETVAL, 1, struct cf_layout); 1265 New (0, RETVAL, 1, struct cf_layout);
799 1266
800 RETVAL->pl = pango_layout_new (opengl_context); 1267 RETVAL->pl = pango_layout_new (opengl_context);
802 RETVAL->g = 1.; 1269 RETVAL->g = 1.;
803 RETVAL->b = 1.; 1270 RETVAL->b = 1.;
804 RETVAL->a = 1.; 1271 RETVAL->a = 1.;
805 RETVAL->base_height = MIN_FONT_HEIGHT; 1272 RETVAL->base_height = MIN_FONT_HEIGHT;
806 RETVAL->font = 0; 1273 RETVAL->font = 0;
1274 RETVAL->rc = rc_alloc ();
807 1275
808 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1276 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
809 layout_update_font (RETVAL); 1277 layout_update_font (RETVAL);
810 OUTPUT: 1278 OUTPUT:
811 RETVAL 1279 RETVAL
812 1280
813void 1281void
814DESTROY (CFPlus::Layout self) 1282DESTROY (DC::Layout self)
815 CODE: 1283 CODE:
816 g_object_unref (self->pl); 1284 g_object_unref (self->pl);
1285 rc_free (self->rc);
817 Safefree (self); 1286 Safefree (self);
818 1287
819void 1288void
820set_text (CFPlus::Layout self, SV *text_) 1289set_text (DC::Layout self, SV *text_)
821 CODE: 1290 CODE:
822{ 1291{
823 STRLEN textlen; 1292 STRLEN textlen;
824 char *text = SvPVutf8 (text_, textlen); 1293 char *text = SvPVutf8 (text_, textlen);
825 1294
826 pango_layout_set_text (self->pl, text, textlen); 1295 pango_layout_set_text (self->pl, text, textlen);
827} 1296}
828 1297
829void 1298void
830set_markup (CFPlus::Layout self, SV *text_) 1299set_markup (DC::Layout self, SV *text_)
831 CODE: 1300 CODE:
832{ 1301{
833 STRLEN textlen; 1302 STRLEN textlen;
834 char *text = SvPVutf8 (text_, textlen); 1303 char *text = SvPVutf8 (text_, textlen);
835 1304
836 pango_layout_set_markup (self->pl, text, textlen); 1305 pango_layout_set_markup (self->pl, text, textlen);
837} 1306}
838 1307
839void 1308void
840set_shapes (CFPlus::Layout self, ...) 1309set_shapes (DC::Layout self, ...)
841 CODE: 1310 CODE:
842{ 1311{
843 PangoAttrList *attrs = 0; 1312 PangoAttrList *attrs = 0;
844 const char *text = pango_layout_get_text (self->pl); 1313 const char *text = pango_layout_get_text (self->pl);
845 const char *pos = text; 1314 const char *pos = text;
880 if (attrs) 1349 if (attrs)
881 pango_layout_set_attributes (self->pl, attrs); 1350 pango_layout_set_attributes (self->pl, attrs);
882} 1351}
883 1352
884void 1353void
885get_shapes (CFPlus::Layout self) 1354get_shapes (DC::Layout self)
886 PPCODE: 1355 PPCODE:
887{ 1356{
888 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1357 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
889 1358
890 do 1359 do
891 { 1360 {
892 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1361 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
893 1362
894 if (run && shape_attr_p (run)) 1363 if (run && shape_attr_p (run))
895 { 1364 {
896 PangoRectangle extents; 1365 PangoRectangle extents;
897 pango_layout_iter_get_run_extents (iter, 0, &extents); 1366 pango_layout_iter_get_run_extents (iter, 0, &extents);
905 1374
906 pango_layout_iter_free (iter); 1375 pango_layout_iter_free (iter);
907} 1376}
908 1377
909int 1378int
910has_wrapped (CFPlus::Layout self) 1379has_wrapped (DC::Layout self)
911 CODE: 1380 CODE:
912{ 1381{
913 int lines = 1; 1382 int lines = 1;
914 const char *text = pango_layout_get_text (self->pl); 1383 const char *text = pango_layout_get_text (self->pl);
915 1384
920} 1389}
921 OUTPUT: 1390 OUTPUT:
922 RETVAL 1391 RETVAL
923 1392
924SV * 1393SV *
925get_text (CFPlus::Layout self) 1394get_text (DC::Layout self)
926 CODE: 1395 CODE:
927 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1396 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
928 sv_utf8_decode (RETVAL); 1397 sv_utf8_decode (RETVAL);
929 OUTPUT: 1398 OUTPUT:
930 RETVAL 1399 RETVAL
931 1400
932void 1401void
933set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1402set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
934 CODE: 1403 CODE:
935 self->r = r; 1404 self->r = r;
936 self->g = g; 1405 self->g = g;
937 self->b = b; 1406 self->b = b;
938 self->a = a; 1407 self->a = a;
939 1408
940void 1409void
941set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1410set_font (DC::Layout self, DC::Font font = 0)
942 CODE: 1411 CODE:
943 if (self->font != font) 1412 if (self->font != font)
944 { 1413 {
945 self->font = font; 1414 self->font = font;
946 layout_update_font (self); 1415 layout_update_font (self);
947 } 1416 }
948 1417
949void 1418void
950set_height (CFPlus::Layout self, int base_height) 1419set_height (DC::Layout self, int base_height)
951 CODE: 1420 CODE:
952 if (self->base_height != base_height) 1421 if (self->base_height != base_height)
953 { 1422 {
954 self->base_height = base_height; 1423 self->base_height = base_height;
955 layout_update_font (self); 1424 layout_update_font (self);
956 } 1425 }
957 1426
958void 1427void
959set_width (CFPlus::Layout self, int max_width = -1) 1428set_width (DC::Layout self, int max_width = -1)
960 CODE: 1429 CODE:
961 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1430 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
962 1431
963void 1432void
964set_indent (CFPlus::Layout self, int indent) 1433set_indent (DC::Layout self, int indent)
965 CODE: 1434 CODE:
966 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1435 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
967 1436
968void 1437void
969set_spacing (CFPlus::Layout self, int spacing) 1438set_spacing (DC::Layout self, int spacing)
970 CODE: 1439 CODE:
971 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1440 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
972 1441
973void 1442void
974set_ellipsise (CFPlus::Layout self, int ellipsise) 1443set_ellipsise (DC::Layout self, int ellipsise)
975 CODE: 1444 CODE:
976 pango_layout_set_ellipsize (self->pl, 1445 pango_layout_set_ellipsize (self->pl,
977 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1446 ellipsise == 1 ? PANGO_ELLIPSIZE_START
978 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1447 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
979 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1448 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
980 : PANGO_ELLIPSIZE_NONE 1449 : PANGO_ELLIPSIZE_NONE
981 ); 1450 );
982 1451
983void 1452void
984set_single_paragraph_mode (CFPlus::Layout self, int spm) 1453set_single_paragraph_mode (DC::Layout self, int spm)
985 CODE: 1454 CODE:
986 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1455 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
987 1456
988void 1457void
989size (CFPlus::Layout self) 1458size (DC::Layout self)
990 PPCODE: 1459 PPCODE:
991{ 1460{
992 int w, h; 1461 int w, h;
993 1462
994 layout_get_pixel_size (self, &w, &h); 1463 layout_get_pixel_size (self, &w, &h);
997 PUSHs (sv_2mortal (newSViv (w))); 1466 PUSHs (sv_2mortal (newSViv (w)));
998 PUSHs (sv_2mortal (newSViv (h))); 1467 PUSHs (sv_2mortal (newSViv (h)));
999} 1468}
1000 1469
1001int 1470int
1002descent (CFPlus::Layout self) 1471descent (DC::Layout self)
1003 CODE: 1472 CODE:
1004{ 1473{
1005 PangoRectangle rect; 1474 PangoRectangle rect;
1006 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1475 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1007 pango_layout_line_get_pixel_extents (line, 0, &rect); 1476 pango_layout_line_get_pixel_extents (line, 0, &rect);
1008 RETVAL = PANGO_DESCENT (rect); 1477 RETVAL = PANGO_DESCENT (rect);
1009} 1478}
1010 OUTPUT: 1479 OUTPUT:
1011 RETVAL 1480 RETVAL
1012 1481
1013int 1482int
1014xy_to_index (CFPlus::Layout self, int x, int y) 1483xy_to_index (DC::Layout self, int x, int y)
1015 CODE: 1484 CODE:
1016{ 1485{
1017 int index, trailing; 1486 int index, trailing;
1018 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1487 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1019 RETVAL = index; 1488 RETVAL = index + trailing;
1020} 1489}
1021 OUTPUT: 1490 OUTPUT:
1022 RETVAL 1491 RETVAL
1023 1492
1024void 1493void
1025cursor_pos (CFPlus::Layout self, int index) 1494cursor_pos (DC::Layout self, int index)
1026 PPCODE: 1495 PPCODE:
1027{ 1496{
1028 PangoRectangle strong_pos; 1497 PangoRectangle pos;
1029 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1498 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1030 1499
1031 EXTEND (SP, 3); 1500 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1501 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1502 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1503 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1035} 1504}
1036 1505
1037void 1506void
1038render (CFPlus::Layout self, float x, float y, int flags = 0) 1507index_to_line_x (DC::Layout self, int index, int trailing = 0)
1039 PPCODE: 1508 PPCODE:
1509{
1510 int line, x;
1511
1512 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1513#if !PANGO_VERSION_CHECK (1, 17, 3)
1514 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1515 --line;
1516#endif
1517 EXTEND (SP, 2);
1518 PUSHs (sv_2mortal (newSViv (line)));
1519 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1520}
1521
1522void
1523line_x_to_index (DC::Layout self, int line, int x)
1524 PPCODE:
1525{
1526 PangoLayoutLine *lp;
1527 int index, trailing;
1528
1529 if (line < 0)
1530 XSRETURN_EMPTY;
1531
1532 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1533 XSRETURN_EMPTY; /* do better */
1534
1535 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1536
1537 EXTEND (SP, 2);
1538 if (GIMME_V == G_SCALAR)
1539 PUSHs (sv_2mortal (newSViv (index + trailing)));
1540 else
1541 {
1542 PUSHs (sv_2mortal (newSViv (index)));
1543 PUSHs (sv_2mortal (newSViv (trailing)));
1544 }
1545}
1546
1547void
1548render (DC::Layout self, float x, float y, int flags = 0)
1549 CODE:
1550 rc_clear (self->rc);
1040 pango_opengl_render_layout_subpixel ( 1551 pango_opengl_render_layout_subpixel (
1041 self->pl, 1552 self->pl,
1553 self->rc,
1042 x * PANGO_SCALE, y * PANGO_SCALE, 1554 x * PANGO_SCALE, y * PANGO_SCALE,
1043 self->r, self->g, self->b, self->a, 1555 self->r, self->g, self->b, self->a,
1044 flags 1556 flags
1045 ); 1557 );
1558 // we assume that context_change actually clears/frees stuff
1559 // and does not do any recomputation...
1560 pango_layout_context_changed (self->pl);
1046 1561
1047MODULE = CFPlus PACKAGE = CFPlus::Texture
1048
1049void 1562void
1050pad2pot (SV *data_, SV *w_, SV *h_) 1563draw (DC::Layout self)
1051 CODE: 1564 CODE:
1052{ 1565{
1053 int ow = SvIV (w_); 1566 glEnable (GL_TEXTURE_2D);
1054 int oh = SvIV (h_); 1567 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1568 glEnable (GL_BLEND);
1569 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1570 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1571 glEnable (GL_ALPHA_TEST);
1572 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1055 1573
1056 if (ow && oh) 1574 rc_draw (self->rc);
1575
1576 glDisable (GL_ALPHA_TEST);
1577 glDisable (GL_BLEND);
1578 glDisable (GL_TEXTURE_2D);
1579}
1580
1581MODULE = Deliantra::Client PACKAGE = DC::Texture
1582
1583PROTOTYPES: ENABLE
1584
1585void
1586pad (SV *data_, int ow, int oh, int nw, int nh)
1587 CODE:
1588{
1589 if ((nw != ow || nh != oh) && SvOK (data_))
1057 { 1590 {
1058 int nw = minpot (ow);
1059 int nh = minpot (oh);
1060
1061 if (nw != ow || nh != oh)
1062 {
1063 if (SvOK (data_))
1064 {
1065 STRLEN datalen; 1591 STRLEN datalen;
1066 char *data = SvPVbyte (data_, datalen); 1592 char *data = SvPVbyte (data_, datalen);
1067 int bpp = datalen / (ow * oh); 1593 int bpp = datalen / (ow * oh);
1068 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1594 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1069 1595
1070 SvPOK_only (result_); 1596 SvPOK_only (result_);
1071 SvCUR_set (result_, nw * nh * bpp); 1597 SvCUR_set (result_, nw * nh * bpp);
1072 1598
1073 memset (SvPVX (result_), 0, nw * nh * bpp); 1599 memset (SvPVX (result_), 0, nw * nh * bpp);
1074 while (oh--) 1600 while (oh--)
1075 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1601 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1076 1602
1077 sv_setsv (data_, result_); 1603 sv_setsv (data_, result_);
1078 }
1079
1080 sv_setiv (w_, nw);
1081 sv_setiv (h_, nh);
1082 }
1083 } 1604 }
1084} 1605}
1085 1606
1086void 1607void
1087draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1608draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1093{ 1614{
1094 HV *hv = (HV *)SvRV (self); 1615 HV *hv = (HV *)SvRV (self);
1095 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1616 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1096 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1617 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1097 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1618 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1619
1620 if (name <= 0)
1621 XSRETURN_EMPTY;
1098 1622
1099 if (items < 5) 1623 if (items < 5)
1100 { 1624 {
1101 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1625 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1102 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1626 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1130 glDisable (GL_ALPHA_TEST); 1654 glDisable (GL_ALPHA_TEST);
1131 glDisable (GL_BLEND); 1655 glDisable (GL_BLEND);
1132 } 1656 }
1133} 1657}
1134 1658
1135MODULE = CFPlus PACKAGE = CFPlus::Map 1659IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1660 CODE:
1661{
1662 GLint width;
1663 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1664 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1665 RETVAL = width > 0;
1666}
1667 OUTPUT:
1668 RETVAL
1136 1669
1137CFPlus::Map 1670MODULE = Deliantra::Client PACKAGE = DC::Map
1138new (SV *class, int map_width, int map_height) 1671
1672PROTOTYPES: DISABLE
1673
1674DC::Map
1675new (SV *class)
1139 CODE: 1676 CODE:
1140 New (0, RETVAL, 1, struct map); 1677 New (0, RETVAL, 1, struct map);
1141 RETVAL->x = 0; 1678 RETVAL->x = 0;
1142 RETVAL->y = 0; 1679 RETVAL->y = 0;
1143 RETVAL->w = map_width; 1680 RETVAL->w = 0;
1144 RETVAL->h = map_height; 1681 RETVAL->h = 0;
1145 RETVAL->ox = 0; 1682 RETVAL->ox = 0;
1146 RETVAL->oy = 0; 1683 RETVAL->oy = 0;
1147 RETVAL->faces = 8192; 1684 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1148 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1685 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1149 RETVAL->texs = 8192;
1150 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1151 RETVAL->rows = 0; 1686 RETVAL->rows = 0;
1152 RETVAL->row = 0; 1687 RETVAL->row = 0;
1153 OUTPUT: 1688 OUTPUT:
1154 RETVAL 1689 RETVAL
1155 1690
1156void 1691void
1157DESTROY (CFPlus::Map self) 1692DESTROY (DC::Map self)
1158 CODE: 1693 CODE:
1159{ 1694{
1160 map_clear (self); 1695 map_clear (self);
1161 Safefree (self->face); 1696 Safefree (self->face2tile);
1162 Safefree (self->tex); 1697 Safefree (self->tex);
1163 Safefree (self); 1698 Safefree (self);
1164} 1699}
1165 1700
1166void 1701void
1702resize (DC::Map self, int map_width, int map_height)
1703 CODE:
1704 self->w = map_width;
1705 self->h = map_height;
1706
1707void
1167clear (CFPlus::Map self) 1708clear (DC::Map self)
1168 CODE: 1709 CODE:
1169 map_clear (self); 1710 map_clear (self);
1170 1711
1171void 1712void
1172set_face (CFPlus::Map self, int face, int texid) 1713set_tileid (DC::Map self, int face, int tile)
1173 CODE: 1714 CODE:
1174{ 1715{
1175 while (self->faces <= face) 1716 need_facenum (self, face); self->face2tile [face] = tile;
1176 { 1717 need_texid (self, tile);
1177 Append (mapface, self->face, self->faces, self->faces);
1178 self->faces *= 2;
1179 }
1180
1181 self->face [face] = texid;
1182} 1718}
1183 1719
1184void 1720void
1721set_smooth (DC::Map self, int face, int smooth, int level)
1722 CODE:
1723{
1724 tileid texid;
1725 maptex *tex;
1726
1727 if (face < 0 || face >= self->faces)
1728 return;
1729
1730 if (smooth < 0 || smooth >= self->faces)
1731 return;
1732
1733 texid = self->face2tile [face];
1734
1735 if (!texid)
1736 return;
1737
1738 tex = self->tex + texid;
1739 tex->smoothtile = self->face2tile [smooth];
1740 tex->smoothlevel = level;
1741}
1742
1743void
1185set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1744set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1186 CODE: 1745 CODE:
1187{ 1746{
1188 while (self->texs <= texid) 1747 need_texid (self, texid);
1189 {
1190 Append (maptex, self->tex, self->texs, self->texs);
1191 self->texs *= 2;
1192 }
1193 1748
1194 { 1749 {
1195 maptex *tex = self->tex + texid; 1750 maptex *tex = self->tex + texid;
1196 1751
1197 tex->name = name; 1752 tex->name = name;
1213 // use uglier nearest interpolation because linear suffers 1768 // use uglier nearest interpolation because linear suffers
1214 // from transparent color bleeding and ugly wrapping effects. 1769 // from transparent color bleeding and ugly wrapping effects.
1215 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1770 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1216} 1771}
1217 1772
1773void
1774expire_textures (DC::Map self, int texid, int count)
1775 PPCODE:
1776 for (; texid < self->texs && count; ++texid, --count)
1777 {
1778 maptex *tex = self->tex + texid;
1779
1780 if (tex->name)
1781 {
1782 if (tex->unused)
1783 {
1784 tex->name = 0;
1785 tex->unused = 0;
1786 XPUSHs (sv_2mortal (newSViv (texid)));
1787 }
1788 else
1789 tex->unused = 1;
1790 }
1791 }
1792
1218int 1793int
1219ox (CFPlus::Map self) 1794ox (DC::Map self)
1220 ALIAS: 1795 ALIAS:
1221 oy = 1 1796 oy = 1
1222 x = 2 1797 x = 2
1223 y = 3 1798 y = 3
1224 w = 4 1799 w = 4
1235 } 1810 }
1236 OUTPUT: 1811 OUTPUT:
1237 RETVAL 1812 RETVAL
1238 1813
1239void 1814void
1240scroll (CFPlus::Map self, int dx, int dy) 1815scroll (DC::Map self, int dx, int dy)
1241 CODE: 1816 CODE:
1242{ 1817{
1243 if (dx > 0) 1818 if (dx > 0)
1244 map_blank (self, self->x, self->y, dx - 1, self->h); 1819 map_blank (self, self->x, self->y, dx, self->h);
1245 else if (dx < 0) 1820 else if (dx < 0)
1246 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1821 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1247 1822
1248 if (dy > 0) 1823 if (dy > 0)
1249 map_blank (self, self->x, self->y, self->w, dy - 1); 1824 map_blank (self, self->x, self->y, self->w, dy);
1250 else if (dy < 0) 1825 else if (dy < 0)
1251 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1826 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1252 1827
1253 self->ox += dx; self->x += dx; 1828 self->ox += dx; self->x += dx;
1254 self->oy += dy; self->y += dy; 1829 self->oy += dy; self->y += dy;
1255 1830
1256 while (self->y < 0) 1831 while (self->y < 0)
1260 self->rows += MAP_EXTEND_Y; 1835 self->rows += MAP_EXTEND_Y;
1261 self->y += MAP_EXTEND_Y; 1836 self->y += MAP_EXTEND_Y;
1262 } 1837 }
1263} 1838}
1264 1839
1265void 1840SV *
1266map1a_update (CFPlus::Map self, SV *data_, int extmap) 1841map1a_update (DC::Map self, SV *data_, int extmap)
1267 CODE: 1842 CODE:
1268{ 1843{
1269 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1844 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1270 uint8_t *data_end = (uint8_t *)SvEND (data_); 1845 uint8_t *data_end = (uint8_t *)SvEND (data_);
1271 mapcell *cell; 1846 mapcell *cell;
1272 int x, y, flags; 1847 int x, y, z, flags;
1848 AV *missing = newAV ();
1849 RETVAL = newRV_noinc ((SV *)missing);
1273 1850
1274 while (data < data_end) 1851 while (data < data_end - 1)
1275 { 1852 {
1276 flags = (data [0] << 8) + data [1]; data += 2; 1853 flags = (data [0] << 8) + data [1]; data += 2;
1277 1854
1278 x = self->x + ((flags >> 10) & 63); 1855 x = self->x + ((flags >> 10) & 63);
1279 y = self->y + ((flags >> 4) & 63); 1856 y = self->y + ((flags >> 4) & 63);
1282 1859
1283 if (flags & 15) 1860 if (flags & 15)
1284 { 1861 {
1285 if (!cell->darkness) 1862 if (!cell->darkness)
1286 { 1863 {
1864 memset (cell, 0, sizeof (*cell));
1287 cell->darkness = 256; 1865 cell->darkness = 256;
1288 cell->face [0] = 0;
1289 cell->face [1] = 0;
1290 cell->face [2] = 0;
1291 cell->stat_hp = 0;
1292 } 1866 }
1293 1867
1294 //TODO: don't trust server data to be in-range(!) 1868 //TODO: don't trust server data to be in-range(!)
1295 1869
1296 if (flags & 8) 1870 if (flags & 8)
1302 do 1876 do
1303 { 1877 {
1304 ext = *data++; 1878 ext = *data++;
1305 cmd = ext & 0x7f; 1879 cmd = ext & 0x7f;
1306 1880
1307 if (ext < 4) 1881 if (cmd < 4)
1308 cell->darkness = 255 - ext * 64 + 1; 1882 cell->darkness = 255 - ext * 64 + 1;
1309 else if (ext == 5) // health 1883 else if (cmd == 5) // health
1884 {
1885 cell->stat_width = 1;
1310 cell->stat_hp = *data++; 1886 cell->stat_hp = *data++;
1887 }
1888 else if (cmd == 6) // monster width
1889 cell->stat_width = *data++ + 1;
1890 else if (cmd == 0x47)
1891 {
1892 if (*data == 1) cell->player = data [1];
1893 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1894 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1895 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1896
1897 data += *data + 1;
1898 }
1899 else if (cmd == 8) // cell flags
1900 cell->flags = *data++;
1901 else if (ext & 0x40) // unknown, multibyte => skip
1902 data += *data + 1;
1903 else
1904 data++;
1311 } 1905 }
1312 while (cmd & 0x80); 1906 while (ext & 0x80);
1313 } 1907 }
1314 else 1908 else
1315 cell->darkness = *data++ + 1; 1909 cell->darkness = *data++ + 1;
1316 } 1910 }
1317 1911
1912 for (z = 0; z <= 2; ++z)
1318 if (flags & 4) 1913 if (flags & (4 >> z))
1319 { 1914 {
1320 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1915 faceid face = (data [0] << 8) + data [1]; data += 2;
1916 need_facenum (self, face);
1917 cell->tile [z] = self->face2tile [face];
1918
1919 if (cell->tile [z])
1920 {
1921 maptex *tex = self->tex + cell->tile [z];
1922 tex->unused = 0;
1923 if (!tex->name)
1924 av_push (missing, newSViv (cell->tile [z]));
1925
1926 if (tex->smoothtile)
1927 {
1928 maptex *smooth = self->tex + tex->smoothtile;
1929 smooth->unused = 0;
1930 if (!smooth->name)
1931 av_push (missing, newSViv (tex->smoothtile));
1932 }
1933 }
1321 } 1934 }
1322
1323 if (flags & 2)
1324 {
1325 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1326 }
1327
1328 if (flags & 1)
1329 {
1330 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1331 }
1332 } 1935 }
1333 else 1936 else
1334 cell->darkness = 0; 1937 CELL_CLEAR (cell);
1335 } 1938 }
1336} 1939}
1940 OUTPUT:
1941 RETVAL
1337 1942
1338SV * 1943SV *
1339mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1944mapmap (DC::Map self, int x0, int y0, int w, int h)
1340 CODE: 1945 CODE:
1341{ 1946{
1342 int x1, x; 1947 int x1, x;
1343 int y1, y; 1948 int y1, y;
1344 int z; 1949 int z;
1365 { 1970 {
1366 mapcell *cell = row->col + (x - row->c0); 1971 mapcell *cell = row->col + (x - row->c0);
1367 1972
1368 for (z = 0; z <= 0; z++) 1973 for (z = 0; z <= 0; z++)
1369 { 1974 {
1370 mapface face = cell->face [z];
1371
1372 if (face)
1373 {
1374 maptex tex = self->tex [face]; 1975 maptex tex = self->tex [cell->tile [z]];
1375 int a0 = 255 - tex.a; 1976 int a0 = 255 - tex.a;
1376 int a1 = tex.a; 1977 int a1 = tex.a;
1377 1978
1378 r = (r * a0 + tex.r * a1) / 255; 1979 r = (r * a0 + tex.r * a1) / 255;
1379 g = (g * a0 + tex.g * a1) / 255; 1980 g = (g * a0 + tex.g * a1) / 255;
1380 b = (b * a0 + tex.b * a1) / 255; 1981 b = (b * a0 + tex.b * a1) / 255;
1381 a = (a * a0 + tex.a * a1) / 255; 1982 a = (a * a0 + tex.a * a1) / 255;
1382 }
1383 } 1983 }
1384 } 1984 }
1385 1985
1386 *map++ = (r ) 1986 *map++ = (r )
1387 | (g << 8) 1987 | (g << 8)
1394} 1994}
1395 OUTPUT: 1995 OUTPUT:
1396 RETVAL 1996 RETVAL
1397 1997
1398void 1998void
1399draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1999draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1400 CODE: 2000 CODE:
1401{ 2001{
1402 int vx, vy;
1403 int x, y, z; 2002 int x, y, z;
1404 int last_name;
1405 mapface face;
1406 2003
1407 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2004 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1408 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2005 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2006 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2007 smooth_key skey;
2008 int pl_x, pl_y;
2009 maptex pl_tex;
2010 rc_t *rc = rc_alloc ();
2011 rc_key_t key;
2012 rc_array_t *arr;
1409 2013
1410 /* 2014 pl_tex.name = 0;
1411 int vx = self->vx = self->w >= sw
1412 ? self->x + (self->w - sw) / 2
1413 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1414 2015
1415 int vy = self->vy = self->h >= sh 2016 // thats current max. sorry.
1416 ? self->y + (self->h - sh) / 2 2017 if (sw > 255) sw = 255;
1417 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2018 if (sh > 255) sh = 255;
1418 */
1419 2019
1420 glColor4ub (255, 255, 255, 255); 2020 // clear key, in case of extra padding
2021 memset (&skey, 0, sizeof (skey));
2022
2023 memset (&key, 0, sizeof (key));
2024 key.r = 255;
2025 key.g = 255;
2026 key.b = 255;
2027 key.a = 255;
2028 key.mode = GL_QUADS;
2029 key.format = GL_T2F_V3F;
2030
2031 mx += self->x;
2032 my += self->y;
2033
2034 // first pass: determine smooth_max
2035 // rather ugly, if you ask me
2036 // could also be stored inside mapcell and updated on change
2037 memset (smooth_max, 0, sizeof (smooth_max));
2038
2039 for (y = 0; y < sh; y++)
2040 if (0 <= y + my && y + my < self->rows)
2041 {
2042 maprow *row = self->row + (y + my);
2043
2044 for (x = 0; x < sw; x++)
2045 if (row->c0 <= x + mx && x + mx < row->c1)
2046 {
2047 mapcell *cell = row->col + (x + mx - row->c0);
2048
2049 smooth_max[x + 1][y + 1] =
2050 MAX (self->tex [cell->tile [0]].smoothlevel,
2051 MAX (self->tex [cell->tile [1]].smoothlevel,
2052 self->tex [cell->tile [2]].smoothlevel));
2053 }
2054 }
1421 2055
1422 glEnable (GL_BLEND); 2056 glEnable (GL_BLEND);
1423 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2057 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1424 glEnable (GL_TEXTURE_2D);
1425 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2058 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1426 2059
1427 glBegin (GL_QUADS);
1428
1429 last_name = 0;
1430
1431 for (z = 0; z < 3; z++) 2060 for (z = 0; z <= 2; z++)
2061 {
2062 memset (smooth_level, 0, sizeof (smooth_level));
2063 key.texname = -1;
2064
1432 for (y = 0; y < sh; y++) 2065 for (y = 0; y < sh; y++)
1433 if (0 <= y + vy && y + vy < self->rows) 2066 if (0 <= y + my && y + my < self->rows)
1434 { 2067 {
1435 maprow *row = self->row + (y + vy); 2068 maprow *row = self->row + (y + my);
1436 2069
1437 for (x = 0; x < sw; x++) 2070 for (x = 0; x < sw; x++)
1438 if (row->c0 <= x + vx && x + vx < row->c1) 2071 if (row->c0 <= x + mx && x + mx < row->c1)
1439 { 2072 {
1440 mapcell *cell = row->col + (x + vx - row->c0); 2073 mapcell *cell = row->col + (x + mx - row->c0);
1441
1442 face = cell->face [z]; 2074 tileid tile = cell->tile [z];
1443 2075
1444 if (face) 2076 if (tile)
2077 {
2078 maptex tex = self->tex [tile];
2079 int px = (x + 1) * T - tex.w;
2080 int py = (y + 1) * T - tex.h;
2081
2082 if (key.texname != tex.name)
2083 {
2084 self->tex [tile].unused = 0;
2085
2086 if (!tex.name)
2087 tex = self->tex [2]; /* missing, replace by noface */
2088
2089 key.texname = tex.name;
2090 arr = rc_array (rc, &key);
2091 }
2092
2093 if (expect_false (cell->player == player) && expect_false (z == 2))
2094 {
2095 pl_x = px;
2096 pl_y = py;
2097 pl_tex = tex;
2098 continue;
2099 }
2100
2101 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2102 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2103 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2104 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2105
2106 if (expect_false (cell->flags) && expect_false (z == 2))
2107 {
2108 /* this is a workaround to make speech bubbles drawn
2109 * for example above walls, work. */
2110 rc_draw (rc);
2111 rc_clear (rc);
2112 key.texname = -1;
2113
2114 // overlays such as the speech bubble, probably more to come
2115 if (cell->flags & 1)
2116 {
2117 maptex tex = self->tex [1];
2118 int px = x * T + T * 2 / 32;
2119 int py = y * T - T * 6 / 32;
2120
2121 if (tex.name)
2122 {
2123 if (key.texname != tex.name)
2124 {
2125 key.texname = tex.name;
2126 arr = rc_array (rc, &key);
2127 }
2128
2129 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2130 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2131 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2132 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2133 }
2134 }
2135 }
2136
2137 // update smooth hash
2138 if (tex.smoothtile)
2139 {
2140 skey.tile = tex.smoothtile;
2141 skey.level = tex.smoothlevel;
2142
2143 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2144
2145 // add bits to current tile and all neighbours. skey.x|y is
2146 // shifted +1|+1 so we always stay positive.
2147
2148 // bits is ___n cccc CCCC bbbb
2149 // n do not draw borders&corners
2150 // c draw these corners, but...
2151 // C ... not these
2152 // b draw these borders
2153
2154 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2155 // ┃· ·· ·┃ ━━
2156
2157 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2158 // ·· ·· ·┏ ┓·
2159
2160 // full tile
2161 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2162
2163 // borders
2164 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2165 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2166 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2167 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2168
2169 // corners
2170 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2171 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2172 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2173 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2174 }
2175 }
2176 }
2177 }
2178
2179 rc_draw (rc);
2180 rc_clear (rc);
2181
2182 // go through all smoothlevels, lowest to highest, then draw.
2183 // this is basically counting sort
2184 {
2185 int w, b;
2186
2187 glEnable (GL_TEXTURE_2D);
2188 glBegin (GL_QUADS);
2189 for (w = 0; w < 256 / 32; ++w)
2190 {
2191 uint32_t smask = smooth_level [w];
2192 if (smask)
2193 for (b = 0; b < 32; ++b)
2194 if (smask & (((uint32_t)1) << b))
1445 { 2195 {
1446 maptex tex = self->tex [face]; 2196 int level = (w << 5) | b;
2197 HE *he;
1447 2198
1448 int px = (x + 1) * 32 - tex.w; 2199 hv_iterinit (smooth);
1449 int py = (y + 1) * 32 - tex.h; 2200 while ((he = hv_iternext (smooth)))
1450
1451 if (last_name != tex.name)
1452 { 2201 {
2202 smooth_key *skey = (smooth_key *)HeKEY (he);
2203 IV bits = SvIVX (HeVAL (he));
2204
2205 if (!(bits & 0x1000)
2206 && skey->level == level
2207 && level > smooth_max [skey->x][skey->y])
2208 {
2209 maptex tex = self->tex [skey->tile];
2210 int px = (((int)skey->x) - 1) * T;
2211 int py = (((int)skey->y) - 1) * T;
2212 int border = bits & 15;
2213 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2214 float dx = tex.s * .0625f; // 16 images/row
2215 float dy = tex.t * .5f ; // 2 images/column
2216
2217 if (tex.name)
2218 {
2219 // this time avoiding texture state changes
2220 // save gobs of state changes.
2221 if (key.texname != tex.name)
2222 {
2223 self->tex [skey->tile].unused = 0;
2224
1453 glEnd (); 2225 glEnd ();
1454 last_name = tex.name;
1455 glBindTexture (GL_TEXTURE_2D, last_name); 2226 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1456 glBegin (GL_QUADS); 2227 glBegin (GL_QUADS);
2228 }
2229
2230 if (border)
2231 {
2232 float ox = border * dx;
2233
2234 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2235 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2236 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2237 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2238 }
2239
2240 if (corner)
2241 {
2242 float ox = corner * dx;
2243
2244 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2245 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2246 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2247 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2248 }
2249 }
2250 }
1457 } 2251 }
1458
1459 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1460 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1461 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1462 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1463 } 2252 }
1464 }
1465 } 2253 }
1466 2254
1467 glEnd (); 2255 glEnd ();
1468
1469 glDisable (GL_TEXTURE_2D); 2256 glDisable (GL_TEXTURE_2D);
2257 key.texname = -1;
2258 }
2259
2260 hv_clear (smooth);
2261 }
2262
2263 if (pl_tex.name)
2264 {
2265 maptex tex = pl_tex;
2266 int px = pl_x + sdx;
2267 int py = pl_y + sdy;
2268
2269 key.texname = tex.name;
2270 arr = rc_array (rc, &key);
2271
2272 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2273 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2274 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2275 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2276
2277 rc_draw (rc);
2278 }
2279
1470 glDisable (GL_BLEND); 2280 glDisable (GL_BLEND);
2281 rc_free (rc);
1471 2282
2283 // top layer: overlays such as the health bar
1472 for (y = 0; y < sh; y++) 2284 for (y = 0; y < sh; y++)
1473 if (0 <= y + vy && y + vy < self->rows) 2285 if (0 <= y + my && y + my < self->rows)
1474 { 2286 {
1475 maprow *row = self->row + (y + vy); 2287 maprow *row = self->row + (y + my);
1476 2288
1477 for (x = 0; x < sw; x++) 2289 for (x = 0; x < sw; x++)
1478 if (row->c0 <= x + vx && x + vx < row->c1) 2290 if (row->c0 <= x + mx && x + mx < row->c1)
1479 { 2291 {
1480 mapcell *cell = row->col + (x + vx - row->c0); 2292 mapcell *cell = row->col + (x + mx - row->c0);
1481 2293
1482 int px = x * 32; 2294 int px = x * T;
1483 int py = y * 32; 2295 int py = y * T;
2296
2297 if (expect_false (cell->player == player))
2298 {
2299 px += sdx;
2300 py += sdy;
2301 }
1484 2302
1485 if (cell->stat_hp) 2303 if (cell->stat_hp)
1486 { 2304 {
2305 int width = cell->stat_width * T;
2306 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2307
1487 glColor3ub (0, 0, 0); 2308 glColor3ub (0, 0, 0);
1488 glRectf (px + 1, py + 1, px + 31, py + 4); 2309 glRectf (px + 1, py - thick - 2,
2310 px + width - 1, py);
1489 2311
1490 glColor3ub (0, 255, 0); 2312 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1491 glBegin (GL_LINES);
1492 glVertex2f (px + 2, py + 2.5f); 2313 glRectf (px + 2,
1493 glVertex2f (px + 29.f - cell->stat_hp * (28.f / 255.f), py + 2.5f); 2314 py - thick - 1,
1494 glEnd (); 2315 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1495 } 2316 }
1496 } 2317 }
1497 } 2318 }
1498} 2319}
1499 2320
1500void 2321void
1501draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2322draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1502 CODE: 2323 CODE:
1503{ 2324{
1504 static float color[16][3] = { 2325 static float color[16][3] = {
1505 { 0.00F, 0.00F, 0.00F }, 2326 { 0.00F, 0.00F, 0.00F },
1506 { 1.00F, 1.00F, 1.00F }, 2327 { 1.00F, 1.00F, 1.00F },
1556 glDisable (GL_BLEND); 2377 glDisable (GL_BLEND);
1557 glDisable (GL_TEXTURE_2D); 2378 glDisable (GL_TEXTURE_2D);
1558} 2379}
1559 2380
1560void 2381void
1561fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2382fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1562 PPCODE: 2383 PPCODE:
1563{ 2384{
1564 int vx, vy;
1565 int x, y; 2385 int x, y;
2386 int sw1 = sw + 2;
2387 int sh1 = sh + 2;
2388 int sh3 = sh * 3;
1566 int sw4 = (sw + 3) & ~3; 2389 int sw34 = (sw * 3 + 3) & ~3;
2390 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1567 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2391 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1568 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2392 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1569 2393
1570 memset (darkness, 255, sw4 * sh);
1571 SvPOK_only (darkness_sv); 2394 SvPOK_only (darkness3_sv);
1572 SvCUR_set (darkness_sv, sw4 * sh); 2395 SvCUR_set (darkness3_sv, sw34 * sh3);
1573 2396
1574 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2397 mx += self->x - 1;
1575 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2398 my += self->y - 1;
1576 2399
2400 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2401
1577 for (y = 0; y < sh; y++) 2402 for (y = 0; y < sh1; y++)
1578 if (0 <= y + vy && y + vy < self->rows) 2403 if (0 <= y + my && y + my < self->rows)
1579 { 2404 {
1580 maprow *row = self->row + (y + vy); 2405 maprow *row = self->row + (y + my);
1581 2406
1582 for (x = 0; x < sw; x++) 2407 for (x = 0; x < sw1; x++)
1583 if (row->c0 <= x + vx && x + vx < row->c1) 2408 if (row->c0 <= x + mx && x + mx < row->c1)
1584 { 2409 {
1585 mapcell *cell = row->col + (x + vx - row->c0); 2410 mapcell *cell = row->col + (x + mx - row->c0);
1586 2411
1587 darkness[y * sw4 + x] = cell->darkness 2412 darkness1 [y * sw1 + x] = cell->darkness
1588 ? 255 - (cell->darkness - 1) 2413 ? 255 - (cell->darkness - 1)
1589 : 255 - FOW_DARKNESS; 2414 : 255 - FOW_DARKNESS;
1590 } 2415 }
1591 } 2416 }
1592 2417
2418 for (y = 0; y < sh; ++y)
2419 for (x = 0; x < sw; ++x)
2420 {
2421 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2422 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2423 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2424 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2425 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2426 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2427 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2428 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2429 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2430
2431 uint8_t r11 = (d11 + d21 + d12) / 3;
2432 uint8_t r21 = d21;
2433 uint8_t r31 = (d21 + d31 + d32) / 3;
2434
2435 uint8_t r12 = d12;
2436 uint8_t r22 = d22;
2437 uint8_t r32 = d32;
2438
2439 uint8_t r13 = (d13 + d23 + d12) / 3;
2440 uint8_t r23 = d23;
2441 uint8_t r33 = (d23 + d33 + d32) / 3;
2442
2443 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2444 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2445 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2446 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2447 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2448 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2449 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2450 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2451 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2452 }
2453
2454 free (darkness1);
2455
1593 EXTEND (SP, 3); 2456 EXTEND (SP, 3);
1594 PUSHs (sv_2mortal (newSViv (sw4))); 2457 PUSHs (sv_2mortal (newSViv (sw34)));
1595 PUSHs (sv_2mortal (newSViv (sh))); 2458 PUSHs (sv_2mortal (newSViv (sh3)));
1596 PUSHs (darkness_sv); 2459 PUSHs (darkness3_sv);
1597} 2460}
1598 2461
1599SV * 2462SV *
1600get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2463get_rect (DC::Map self, int x0, int y0, int w, int h)
1601 CODE: 2464 CODE:
1602{ 2465{
1603 int x, y, x1, y1; 2466 int x, y, x1, y1;
1604 SV *data_sv = newSV (w * h * 7 + 5); 2467 SV *data_sv = newSV (w * h * 7 + 5);
1605 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2468 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1630 if (row && row->c0 <= x && x < row->c1) 2493 if (row && row->c0 <= x && x < row->c1)
1631 { 2494 {
1632 mapcell *cell = row->col + (x - row->c0); 2495 mapcell *cell = row->col + (x - row->c0);
1633 uint8_t flags = 0; 2496 uint8_t flags = 0;
1634 2497
1635 if (cell->face [0]) flags |= 1; 2498 if (cell->tile [0]) flags |= 1;
1636 if (cell->face [1]) flags |= 2; 2499 if (cell->tile [1]) flags |= 2;
1637 if (cell->face [2]) flags |= 4; 2500 if (cell->tile [2]) flags |= 4;
1638 2501
1639 *data++ = flags; 2502 *data++ = flags;
1640 2503
1641 if (flags & 1) 2504 if (flags & 1)
1642 { 2505 {
2506 tileid tile = cell->tile [0];
1643 *data++ = cell->face [0] >> 8; 2507 *data++ = tile >> 8;
1644 *data++ = cell->face [0]; 2508 *data++ = tile;
1645 } 2509 }
1646 2510
1647 if (flags & 2) 2511 if (flags & 2)
1648 { 2512 {
2513 tileid tile = cell->tile [1];
1649 *data++ = cell->face [1] >> 8; 2514 *data++ = tile >> 8;
1650 *data++ = cell->face [1]; 2515 *data++ = tile;
1651 } 2516 }
1652 2517
1653 if (flags & 4) 2518 if (flags & 4)
1654 { 2519 {
2520 tileid tile = cell->tile [2];
1655 *data++ = cell->face [2] >> 8; 2521 *data++ = tile >> 8;
1656 *data++ = cell->face [2]; 2522 *data++ = tile;
1657 } 2523 }
1658 } 2524 }
1659 else 2525 else
1660 *data++ = 0; 2526 *data++ = 0;
1661 } 2527 }
1662 } 2528 }
1663 2529
2530 /* if size is w*h + 5 then no data has been found */
2531 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2532 {
1664 SvPOK_only (data_sv); 2533 SvPOK_only (data_sv);
1665 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2534 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2535 }
2536
1666 RETVAL = data_sv; 2537 RETVAL = data_sv;
1667} 2538}
1668 OUTPUT: 2539 OUTPUT:
1669 RETVAL 2540 RETVAL
1670 2541
1671void 2542void
1672set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2543set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1673 PPCODE: 2544 PPCODE:
1674{ 2545{
1675 int x, y, z; 2546 int x, y, z;
1676 int w, h; 2547 int w, h;
1677 int x1, y1; 2548 int x1, y1;
2549 STRLEN len;
2550 uint8_t *data, *end;
2551
2552 len = SvLEN (data_sv);
2553 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2554 data = SvPVbyte_nolen (data_sv);
2555 end = data + len + 8;
2556
2557 if (len < 5)
2558 XSRETURN_EMPTY;
1678 2559
1679 if (*data++ != 0) 2560 if (*data++ != 0)
1680 return; /* version mismatch */ 2561 XSRETURN_EMPTY; /* version mismatch */
1681 2562
1682 w = *data++ << 8; w |= *data++; 2563 w = *data++ << 8; w |= *data++;
1683 h = *data++ << 8; h |= *data++; 2564 h = *data++ << 8; h |= *data++;
1684 2565
1685 // we need to do this 'cause we don't keep an absolute coord system for rows 2566 // we need to do this 'cause we don't keep an absolute coord system for rows
1697 { 2578 {
1698 maprow *row = map_get_row (self, y); 2579 maprow *row = map_get_row (self, y);
1699 2580
1700 for (x = x0; x < x1; x++) 2581 for (x = x0; x < x1; x++)
1701 { 2582 {
2583 uint8_t flags;
2584
2585 if (data + 7 >= end)
2586 XSRETURN_EMPTY;
2587
1702 uint8_t flags = *data++; 2588 flags = *data++;
1703 2589
1704 if (flags) 2590 if (flags)
1705 { 2591 {
1706 mapface face[3] = { 0, 0, 0 };
1707
1708 mapcell *cell = row_get_cell (row, x); 2592 mapcell *cell = row_get_cell (row, x);
2593 tileid tile[3] = { 0, 0, 0 };
1709 2594
1710 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2595 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1711 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2596 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1712 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2597 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1713 2598
1714 if (cell->darkness == 0) 2599 if (cell->darkness == 0)
1715 { 2600 {
1716 cell->darkness = 0; 2601 /*cell->darkness = 0;*/
2602 EXTEND (SP, 3);
1717 2603
1718 for (z = 0; z <= 2; z++) 2604 for (z = 0; z <= 2; z++)
1719 { 2605 {
1720 cell->face[z] = face[z]; 2606 tileid t = tile [z];
1721 2607
1722 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2608 if (t >= self->texs || (t && !self->tex [t].name))
2609 {
1723 XPUSHs (sv_2mortal (newSViv (face[z]))); 2610 PUSHs (sv_2mortal (newSViv (t)));
2611 need_texid (self, t);
2612 }
2613
2614 cell->tile [z] = t;
1724 } 2615 }
1725 } 2616 }
1726 } 2617 }
1727 } 2618 }
1728 } 2619 }
1729} 2620}
1730 2621
1731MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2622MODULE = Deliantra::Client PACKAGE = DC::RW
1732 2623
1733CFPlus::MixChunk 2624DC::RW
1734new_from_file (SV *class, char *path) 2625new (SV *class, SV *data_sv)
1735 CODE: 2626 CODE:
1736 RETVAL = Mix_LoadWAV (path); 2627{
2628 STRLEN datalen;
2629 char *data = SvPVbyte (data_sv, datalen);
2630
2631 RETVAL = SDL_RWFromConstMem (data, datalen);
2632}
1737 OUTPUT: 2633 OUTPUT:
1738 RETVAL 2634 RETVAL
1739 2635
2636DC::RW
2637new_from_file (SV *class, const char *path, const char *mode = "rb")
2638 CODE:
2639 RETVAL = SDL_RWFromFile (path, mode);
2640 OUTPUT:
2641 RETVAL
2642
2643# fails on win32:
2644# dc.xs(2268) : error C2059: syntax error : '('
1740void 2645#void
2646#close (DC::RW self)
2647# CODE:
2648# (self->(close)) (self);
2649
2650MODULE = Deliantra::Client PACKAGE = DC::Channel
2651
2652PROTOTYPES: DISABLE
2653
2654DC::Channel
2655find ()
2656 CODE:
2657{
2658 RETVAL = Mix_GroupAvailable (-1);
2659
2660 if (RETVAL < 0)
2661 {
2662 RETVAL = Mix_GroupOldest (-1);
2663
2664 if (RETVAL < 0)
2665 XSRETURN_UNDEF;
2666
2667 Mix_HaltChannel (RETVAL);
2668 }
2669
2670 Mix_UnregisterAllEffects (RETVAL);
2671 Mix_Volume (RETVAL, 128);
2672}
2673 OUTPUT:
2674 RETVAL
2675
2676void
2677halt (DC::Channel self)
2678 CODE:
2679 Mix_HaltChannel (self);
2680
2681void
2682expire (DC::Channel self, int ticks = -1)
2683 CODE:
2684 Mix_ExpireChannel (self, ticks);
2685
2686void
2687fade_out (DC::Channel self, int ticks = -1)
2688 CODE:
2689 Mix_FadeOutChannel (self, ticks);
2690
2691int
2692volume (DC::Channel self, int volume)
2693 CODE:
2694 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2695 OUTPUT:
2696 RETVAL
2697
2698void
2699unregister_all_effects (DC::Channel self)
2700 CODE:
2701 Mix_UnregisterAllEffects (self);
2702
2703void
2704set_panning (DC::Channel self, int left, int right)
2705 CODE:
2706 left = CLAMP (left , 0, 255);
2707 right = CLAMP (right, 0, 255);
2708 Mix_SetPanning (self, left, right);
2709
2710void
2711set_distance (DC::Channel self, int distance)
2712 CODE:
2713 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2714
2715void
2716set_position (DC::Channel self, int angle, int distance)
2717 CODE:
2718
2719void
2720set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2721 CODE:
2722{
2723 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2724 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2725 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2726}
2727
2728void
2729set_reverse_stereo (DC::Channel self, int flip)
2730 CODE:
2731 Mix_SetReverseStereo (self, flip);
2732
2733MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2734
2735PROTOTYPES: DISABLE
2736
2737DC::MixChunk
2738new (SV *class, DC::RW rwops)
2739 CODE:
2740 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2741 OUTPUT:
2742 RETVAL
2743
2744void
1741DESTROY (CFPlus::MixChunk self) 2745DESTROY (DC::MixChunk self)
1742 CODE: 2746 CODE:
1743 Mix_FreeChunk (self); 2747 Mix_FreeChunk (self);
1744 2748
1745int 2749int
1746volume (CFPlus::MixChunk self, int volume = -1) 2750volume (DC::MixChunk self, int volume = -1)
1747 CODE: 2751 CODE:
2752 if (items > 1)
2753 volume = CLAMP (volume, 0, 128);
1748 RETVAL = Mix_VolumeChunk (self, volume); 2754 RETVAL = Mix_VolumeChunk (self, volume);
1749 OUTPUT: 2755 OUTPUT:
1750 RETVAL 2756 RETVAL
1751 2757
1752int 2758DC::Channel
1753play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2759play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1754 CODE: 2760 CODE:
2761{
1755 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2762 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2763
2764 if (RETVAL < 0)
2765 XSRETURN_UNDEF;
2766
2767 if (channel < 0)
2768 {
2769 Mix_UnregisterAllEffects (RETVAL);
2770 Mix_Volume (RETVAL, 128);
2771 }
2772}
1756 OUTPUT: 2773 OUTPUT:
1757 RETVAL 2774 RETVAL
1758 2775
1759MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2776MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1760 2777
1761int 2778int
1762volume (int volume = -1) 2779volume (int volume = -1)
2780 PROTOTYPE: ;$
1763 CODE: 2781 CODE:
2782 if (items > 0)
2783 volume = CLAMP (volume, 0, 128);
1764 RETVAL = Mix_VolumeMusic (volume); 2784 RETVAL = Mix_VolumeMusic (volume);
1765 OUTPUT: 2785 OUTPUT:
1766 RETVAL 2786 RETVAL
1767 2787
2788void
2789fade_out (int ms)
2790 CODE:
2791 Mix_FadeOutMusic (ms);
2792
2793void
2794halt ()
2795 CODE:
2796 Mix_HaltMusic ();
2797
1768CFPlus::MixMusic 2798DC::MixMusic
1769new_from_file (SV *class, char *path) 2799new (SV *class, DC::RW rwops)
1770 CODE: 2800 CODE:
1771 RETVAL = Mix_LoadMUS (path); 2801 RETVAL = Mix_LoadMUS_RW (rwops);
1772 OUTPUT: 2802 OUTPUT:
1773 RETVAL 2803 RETVAL
1774 2804
1775void 2805void
1776DESTROY (CFPlus::MixMusic self) 2806DESTROY (DC::MixMusic self)
1777 CODE: 2807 CODE:
1778 Mix_FreeMusic (self); 2808 Mix_FreeMusic (self);
1779 2809
1780int 2810int
1781play (CFPlus::MixMusic self, int loops = -1) 2811play (DC::MixMusic self, int loops = -1)
1782 CODE: 2812 CODE:
1783 RETVAL = Mix_PlayMusic (self, loops); 2813 RETVAL = Mix_PlayMusic (self, loops);
1784 OUTPUT: 2814 OUTPUT:
1785 RETVAL 2815 RETVAL
1786 2816
1787MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2817void
2818fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2819 CODE:
2820 Mix_FadeInMusicPos (self, loops, ms, position);
2821
2822MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2823
2824PROTOTYPES: ENABLE
1788 2825
1789BOOT: 2826BOOT:
1790{ 2827{
1791 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2828 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1792 static const struct { 2829 static const struct {
1793 const char *name; 2830 const char *name;
1794 IV iv; 2831 IV iv;
1795 } *civ, const_iv[] = { 2832 } *civ, const_iv[] = {
1796# define const_iv(name) { # name, (IV)name } 2833# define const_iv(name) { # name, (IV)name }
2834 const_iv (GL_VENDOR),
2835 const_iv (GL_VERSION),
2836 const_iv (GL_EXTENSIONS),
1797 const_iv (GL_COLOR_MATERIAL), 2837 const_iv (GL_COLOR_MATERIAL),
1798 const_iv (GL_SMOOTH), 2838 const_iv (GL_SMOOTH),
1799 const_iv (GL_FLAT), 2839 const_iv (GL_FLAT),
1800 const_iv (GL_DITHER), 2840 const_iv (GL_DITHER),
1801 const_iv (GL_BLEND), 2841 const_iv (GL_BLEND),
1805 const_iv (GL_ALPHA_TEST), 2845 const_iv (GL_ALPHA_TEST),
1806 const_iv (GL_NORMALIZE), 2846 const_iv (GL_NORMALIZE),
1807 const_iv (GL_RESCALE_NORMAL), 2847 const_iv (GL_RESCALE_NORMAL),
1808 const_iv (GL_FRONT), 2848 const_iv (GL_FRONT),
1809 const_iv (GL_BACK), 2849 const_iv (GL_BACK),
2850 const_iv (GL_AUX0),
1810 const_iv (GL_AND), 2851 const_iv (GL_AND),
1811 const_iv (GL_ONE), 2852 const_iv (GL_ONE),
1812 const_iv (GL_ZERO), 2853 const_iv (GL_ZERO),
1813 const_iv (GL_SRC_ALPHA), 2854 const_iv (GL_SRC_ALPHA),
1814 const_iv (GL_DST_ALPHA), 2855 const_iv (GL_DST_ALPHA),
1827 const_iv (GL_INTENSITY), 2868 const_iv (GL_INTENSITY),
1828 const_iv (GL_LUMINANCE), 2869 const_iv (GL_LUMINANCE),
1829 const_iv (GL_LUMINANCE_ALPHA), 2870 const_iv (GL_LUMINANCE_ALPHA),
1830 const_iv (GL_FLOAT), 2871 const_iv (GL_FLOAT),
1831 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2872 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2873 const_iv (GL_COMPRESSED_ALPHA_ARB),
2874 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2875 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2876 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2877 const_iv (GL_COMPRESSED_RGB_ARB),
2878 const_iv (GL_COMPRESSED_RGBA_ARB),
1832 const_iv (GL_COMPILE), 2879 const_iv (GL_COMPILE),
2880 const_iv (GL_PROXY_TEXTURE_1D),
2881 const_iv (GL_PROXY_TEXTURE_2D),
1833 const_iv (GL_TEXTURE_1D), 2882 const_iv (GL_TEXTURE_1D),
1834 const_iv (GL_TEXTURE_2D), 2883 const_iv (GL_TEXTURE_2D),
1835 const_iv (GL_TEXTURE_ENV), 2884 const_iv (GL_TEXTURE_ENV),
1836 const_iv (GL_TEXTURE_MAG_FILTER), 2885 const_iv (GL_TEXTURE_MAG_FILTER),
1837 const_iv (GL_TEXTURE_MIN_FILTER), 2886 const_iv (GL_TEXTURE_MIN_FILTER),
1858 const_iv (GL_COLOR_LOGIC_OP), 2907 const_iv (GL_COLOR_LOGIC_OP),
1859 const_iv (GL_SEPARABLE_2D), 2908 const_iv (GL_SEPARABLE_2D),
1860 const_iv (GL_CONVOLUTION_2D), 2909 const_iv (GL_CONVOLUTION_2D),
1861 const_iv (GL_CONVOLUTION_BORDER_MODE), 2910 const_iv (GL_CONVOLUTION_BORDER_MODE),
1862 const_iv (GL_CONSTANT_BORDER), 2911 const_iv (GL_CONSTANT_BORDER),
2912 const_iv (GL_POINTS),
1863 const_iv (GL_LINES), 2913 const_iv (GL_LINES),
1864 const_iv (GL_LINE_STRIP), 2914 const_iv (GL_LINE_STRIP),
1865 const_iv (GL_LINE_LOOP), 2915 const_iv (GL_LINE_LOOP),
1866 const_iv (GL_QUADS), 2916 const_iv (GL_QUADS),
1867 const_iv (GL_QUAD_STRIP), 2917 const_iv (GL_QUAD_STRIP),
1868 const_iv (GL_TRIANGLES), 2918 const_iv (GL_TRIANGLES),
1869 const_iv (GL_TRIANGLE_STRIP), 2919 const_iv (GL_TRIANGLE_STRIP),
1870 const_iv (GL_TRIANGLE_FAN), 2920 const_iv (GL_TRIANGLE_FAN),
2921 const_iv (GL_POLYGON),
1871 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2922 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2923 const_iv (GL_POINT_SMOOTH_HINT),
2924 const_iv (GL_LINE_SMOOTH_HINT),
2925 const_iv (GL_POLYGON_SMOOTH_HINT),
2926 const_iv (GL_GENERATE_MIPMAP_HINT),
2927 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1872 const_iv (GL_FASTEST), 2928 const_iv (GL_FASTEST),
2929 const_iv (GL_DONT_CARE),
2930 const_iv (GL_NICEST),
1873 const_iv (GL_V2F), 2931 const_iv (GL_V2F),
1874 const_iv (GL_V3F), 2932 const_iv (GL_V3F),
1875 const_iv (GL_T2F_V3F), 2933 const_iv (GL_T2F_V3F),
1876 const_iv (GL_T2F_N3F_V3F), 2934 const_iv (GL_T2F_N3F_V3F),
1877# undef const_iv 2935# undef const_iv
1878 }; 2936 };
1879 2937
1880 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2938 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1881 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2939 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2940
2941 texture_av = newAV ();
2942 AvREAL_off (texture_av);
1882} 2943}
2944
2945void
2946disable_GL_EXT_blend_func_separate ()
2947 CODE:
2948 gl.BlendFuncSeparate = 0;
2949 gl.BlendFuncSeparateEXT = 0;
1883 2950
1884char * 2951char *
1885gl_vendor () 2952gl_vendor ()
1886 CODE: 2953 CODE:
1887 RETVAL = (char *)glGetString (GL_VENDOR); 2954 RETVAL = (char *)glGetString (GL_VENDOR);
1900 CODE: 2967 CODE:
1901 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2968 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1902 OUTPUT: 2969 OUTPUT:
1903 RETVAL 2970 RETVAL
1904 2971
2972const char *glGetString (GLenum pname)
2973
2974GLint glGetInteger (GLenum pname)
2975 CODE:
2976 glGetIntegerv (pname, &RETVAL);
2977 OUTPUT:
2978 RETVAL
2979
2980GLdouble glGetDouble (GLenum pname)
2981 CODE:
2982 glGetDoublev (pname, &RETVAL);
2983 OUTPUT:
2984 RETVAL
2985
1905int glGetError () 2986int glGetError ()
1906 2987
1907void glFinish () 2988void glFinish ()
1908 2989
1909void glClear (int mask) 2990void glClear (int mask)
1946# near_ and far_ are due to microsofts buggy "c" compiler 3027# near_ and far_ are due to microsofts buggy "c" compiler
1947void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3028void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1948 3029
1949# near_ and far_ are due to microsofts buggy "c" compiler 3030# near_ and far_ are due to microsofts buggy "c" compiler
1950void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3031void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3032
3033PROTOTYPES: DISABLE
1951 3034
1952void glViewport (int x, int y, int width, int height) 3035void glViewport (int x, int y, int width, int height)
1953 3036
1954void glScissor (int x, int y, int width, int height) 3037void glScissor (int x, int y, int width, int height)
1955 3038
1963 3046
1964void glRotate (float angle, float x, float y, float z) 3047void glRotate (float angle, float x, float y, float z)
1965 CODE: 3048 CODE:
1966 glRotatef (angle, x, y, z); 3049 glRotatef (angle, x, y, z);
1967 3050
1968void glBegin (int mode)
1969
1970void glEnd ()
1971
1972void glColor (float r, float g, float b, float a = 1.0) 3051void glColor (float r, float g, float b, float a = 1.0)
1973 PROTOTYPE: @ 3052 PROTOTYPE: @
1974 ALIAS: 3053 ALIAS:
1975 glColor_premultiply = 1 3054 glColor_premultiply = 1
1976 CODE: 3055 CODE:
1977 if (ix) 3056 if (ix)
1978 { 3057 {
1981 b *= a; 3060 b *= a;
1982 } 3061 }
1983 // microsoft visual "c" rounds instead of truncating... 3062 // microsoft visual "c" rounds instead of truncating...
1984 glColor4f (r, g, b, a); 3063 glColor4f (r, g, b, a);
1985 3064
1986void glInterleavedArrays (int format, int stride, char *data)
1987
1988void glDrawElements (int mode, int count, int type, char *indices)
1989
1990# 1.2 void glDrawRangeElements (int mode, int start, int end
1991
1992void glRasterPos (float x, float y, float z = 0.) 3065void glRasterPos (float x, float y, float z = 0.)
1993 CODE: 3066 CODE:
1994 glRasterPos3f (0, 0, z); 3067 glRasterPos3f (0, 0, z);
1995 glBitmap (0, 0, 0, 0, x, y, 0); 3068 glBitmap (0, 0, 0, 0, x, y, 0);
1996 3069
2000 3073
2001void glTexCoord (float s, float t) 3074void glTexCoord (float s, float t)
2002 CODE: 3075 CODE:
2003 glTexCoord2f (s, t); 3076 glTexCoord2f (s, t);
2004 3077
3078void glRect (float x1, float y1, float x2, float y2)
3079 CODE:
3080 glRectf (x1, y1, x2, y2);
3081
3082void glRect_lineloop (float x1, float y1, float x2, float y2)
3083 CODE:
3084 glBegin (GL_LINE_LOOP);
3085 glVertex2f (x1, y1);
3086 glVertex2f (x2, y1);
3087 glVertex2f (x2, y2);
3088 glVertex2f (x1, y2);
3089 glEnd ();
3090
3091PROTOTYPES: ENABLE
3092
3093void glBegin (int mode)
3094
3095void glEnd ()
3096
3097void glPointSize (GLfloat size)
3098
3099void glLineWidth (GLfloat width)
3100
3101void glInterleavedArrays (int format, int stride, char *data)
3102
3103void glDrawElements (int mode, int count, int type, char *indices)
3104
3105# 1.2 void glDrawRangeElements (int mode, int start, int end
3106
2005void glTexEnv (int target, int pname, float param) 3107void glTexEnv (int target, int pname, float param)
2006 CODE: 3108 CODE:
2007 glTexEnvf (target, pname, param); 3109 glTexEnvf (target, pname, param);
2008 3110
2009void glTexParameter (int target, int pname, float param) 3111void glTexParameter (int target, int pname, float param)
2025void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3127void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2026 CODE: 3128 CODE:
2027 if (gl.SeparableFilter2D) 3129 if (gl.SeparableFilter2D)
2028 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3130 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2029 3131
2030void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3132void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2031 3133
2032void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3134void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2033 3135
2034void glDrawPixels (int width, int height, int format, int type, char *pixels) 3136void glDrawPixels (int width, int height, int format, int type, char *pixels)
3137
3138void glPixelZoom (float x, float y)
2035 3139
2036void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3140void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2037 3141
2038int glGenTexture () 3142int glGenTexture ()
2039 CODE: 3143 CODE:
2040{ 3144 RETVAL = gen_texture ();
2041 GLuint name;
2042 glGenTextures (1, &name);
2043 RETVAL = name;
2044}
2045 OUTPUT: 3145 OUTPUT:
2046 RETVAL 3146 RETVAL
2047 3147
2048void glDeleteTexture (int name) 3148void glDeleteTexture (int name)
2049 CODE: 3149 CODE:
2050{
2051 GLuint name_ = name;
2052 glDeleteTextures (1, &name_); 3150 del_texture (name);
2053} 3151
2054
2055int glGenList () 3152int glGenList ()
2056 CODE: 3153 CODE:
2057 RETVAL = glGenLists (1); 3154 RETVAL = glGenLists (1);
2058 OUTPUT: 3155 OUTPUT:
2059 RETVAL 3156 RETVAL
2066 3163
2067void glEndList () 3164void glEndList ()
2068 3165
2069void glCallList (int list) 3166void glCallList (int list)
2070 3167
3168MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3169
3170PROTOTYPES: DISABLE
3171
3172void
3173find_widget (SV *self, NV x, NV y)
3174 PPCODE:
3175{
3176 if (within_widget (self, x, y))
3177 XPUSHs (self);
3178}
3179
3180BOOT:
3181{
3182 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3183
3184 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3185 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3186 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3187 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3188}
3189
3190void
3191draw (SV *self)
3192 CODE:
3193{
3194 HV *hv;
3195 SV **svp;
3196 NV x, y, w, h;
3197 SV *draw_x_sv = GvSV (draw_x_gv);
3198 SV *draw_y_sv = GvSV (draw_y_gv);
3199 SV *draw_w_sv = GvSV (draw_w_gv);
3200 SV *draw_h_sv = GvSV (draw_h_gv);
3201 double draw_x, draw_y;
3202
3203 if (!SvROK (self))
3204 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3205
3206 hv = (HV *)SvRV (self);
3207
3208 if (SvTYPE (hv) != SVt_PVHV)
3209 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3210
3211 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3212 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3213
3214 if (!h || !w)
3215 XSRETURN_EMPTY;
3216
3217 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3218 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3219
3220 draw_x = SvNV (draw_x_sv) + x;
3221 draw_y = SvNV (draw_y_sv) + y;
3222
3223 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3224 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3225 XSRETURN_EMPTY;
3226
3227 sv_setnv (draw_x_sv, draw_x);
3228 sv_setnv (draw_y_sv, draw_y);
3229
3230 glPushMatrix ();
3231 glTranslated (x, y, 0);
3232
3233 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3234 {
3235 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3236
3237 if (svp && SvTRUE (*svp))
3238 {
3239 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3240 glEnable (GL_BLEND);
3241 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3242 glBegin (GL_QUADS);
3243 glVertex2f (0, 0);
3244 glVertex2f (w, 0);
3245 glVertex2f (w, h);
3246 glVertex2f (0, h);
3247 glEnd ();
3248 glDisable (GL_BLEND);
3249 }
3250 }
3251#if 0
3252 // draw borders, for debugging
3253 glPushMatrix ();
3254 glColor4f (1., 1., 0., 1.);
3255 glTranslatef (.5, .5, 0.);
3256 glBegin (GL_LINE_LOOP);
3257 glVertex2f (0 , 0);
3258 glVertex2f (w - 1, 0);
3259 glVertex2f (w - 1, h - 1);
3260 glVertex2f (0 , h - 1);
3261 glEnd ();
3262 glPopMatrix ();
3263#endif
3264 PUSHMARK (SP);
3265 XPUSHs (self);
3266 PUTBACK;
3267 call_method ("_draw", G_VOID | G_DISCARD);
3268 SPAGAIN;
3269
3270 glPopMatrix ();
3271
3272 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3273 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3274}
3275

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