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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.153 by root, Tue Sep 19 22:02:38 2006 UTC vs.
Revision 1.284 by elmex, Thu Dec 11 00:17:47 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
28#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
30 51
31#include <glib/gmacros.h> 52#include <glib/gmacros.h>
32 53
33#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
34 66
35#ifndef _WIN32 67#ifndef _WIN32
36# include <sys/types.h> 68# include <sys/types.h>
37# include <sys/socket.h> 69# include <sys/socket.h>
38# include <netinet/in.h> 70# include <netinet/in.h>
39# include <netinet/tcp.h> 71# include <netinet/tcp.h>
40# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 77#else
42 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 79#endif
49 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 85
52#define FOW_DARKNESS 32 86#define FOW_DARKNESS 16
53 87
54#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
56 90
57#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
58 92
59#if 0 93/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 95
62# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
63#endif 97
98static AV *texture_av;
64 99
65static struct 100static struct
66{ 101{
67#define GL_FUNC(ptr,name) ptr name; 102#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 103#include "glfunc.h"
69#undef GL_FUNC 104#undef GL_FUNC
70} gl; 105} gl;
71 106
107static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 109{
74 if (gl.BlendFuncSeparate) 110 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 111 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 112 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 114 else
79 glBlendFunc (sa, da); 115 glBlendFunc (sa, da);
80} 116}
81 117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
82#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
83 144
84#include "pango-font.c" 145#include "pango-font.c"
85#include "pango-fontmap.c" 146#include "pango-fontmap.c"
86#include "pango-render.c" 147#include "pango-render.c"
87 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
90 153
91typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
92 155
93static int 156static int
94shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
95{ 158{
96 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
110 173
111typedef struct cf_layout { 174typedef struct cf_layout {
112 PangoLayout *pl; 175 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
114 int base_height; 177 int base_height;
115 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
116} *CFPlus__Layout; 180} *DC__Layout;
117 181
118static CFPlus__Font default_font; 182static DC__Font default_font;
119static PangoContext *opengl_context; 183static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
121 185
122static void 186static void
123substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
128#endif 192#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 194}
131 195
132static void 196static void
133layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
134{ 198{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
137 */ 201 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
139 203
140 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 206
143 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
144} 208}
145 209
146static void 210static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 212{
149 PangoRectangle rect; 213 PangoRectangle rect;
150 214
151 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
159 223
160 *w = rect.width; 224 *w = rect.width;
161 *h = rect.height; 225 *h = rect.height;
162} 226}
163 227
228typedef uint16_t tileid;
164typedef uint16_t mapface; 229typedef uint16_t faceid;
165 230
166typedef struct { 231typedef struct {
167 GLint name; 232 GLuint name;
168 int w, h; 233 int w, h;
169 float s, t; 234 float s, t;
170 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
238 uint8_t unused; /* set to zero on use */
171} maptex; 239} maptex;
172 240
173typedef struct { 241typedef struct {
174 uint32_t player; 242 uint32_t player;
175 mapface face[3]; 243 tileid tile[3];
176 uint16_t darkness; 244 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 245 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 246} mapcell;
179 247
180typedef struct { 248typedef struct {
181 int32_t c0, c1; 249 int32_t c0, c1;
182 mapcell *col; 250 mapcell *col;
183} maprow; 251} maprow;
184 252
185typedef struct map { 253typedef struct map {
186 int x, y, w, h; 254 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 255 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 256 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 257 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 258
194 int32_t rows; 259 int32_t rows;
195 maprow *row; 260 maprow *row;
196} *CFPlus__Map; 261} *DC__Map;
197 262
198static char * 263static char *
199prepend (char *ptr, int sze, int inc) 264prepend (char *ptr, int sze, int inc)
200{ 265{
201 char *p; 266 char *p;
218} 283}
219 284
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 286#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 287
288static void
289need_facenum (struct map *self, faceid face)
290{
291 while (self->faces <= face)
292 {
293 Append (tileid, self->face2tile, self->faces, self->faces);
294 self->faces *= 2;
295 }
296}
297
298static void
299need_texid (struct map *self, int texid)
300{
301 while (self->texs <= texid)
302 {
303 Append (maptex, self->tex, self->texs, self->texs);
304 self->texs *= 2;
305 }
306}
307
223static maprow * 308static maprow *
224map_get_row (CFPlus__Map self, int y) 309map_get_row (DC__Map self, int y)
225{ 310{
226 if (0 > y) 311 if (0 > y)
227 { 312 {
228 int extend = - y + MAP_EXTEND_Y; 313 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 314 Prepend (maprow, self->row, self->rows, extend);
267 352
268 return row->col + (x - row->c0); 353 return row->col + (x - row->c0);
269} 354}
270 355
271static mapcell * 356static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 357map_get_cell (DC__Map self, int x, int y)
273{ 358{
274 return row_get_cell (map_get_row (self, y), x); 359 return row_get_cell (map_get_row (self, y), x);
275} 360}
276 361
277static void 362static void
278map_clear (CFPlus__Map self) 363map_clear (DC__Map self)
279{ 364{
280 int r; 365 int r;
281 366
282 for (r = 0; r < self->rows; r++) 367 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 368 Safefree (self->row[r].col);
290 self->oy = 0; 375 self->oy = 0;
291 self->row = 0; 376 self->row = 0;
292 self->rows = 0; 377 self->rows = 0;
293} 378}
294 379
380#define CELL_CLEAR(cell) \
381 do { \
382 if ((cell)->player) \
383 (cell)->tile [2] = 0; \
384 (cell)->darkness = 0; \
385 (cell)->stat_hp = 0; \
386 (cell)->flags = 0; \
387 (cell)->player = 0; \
388 } while (0)
389
295static void 390static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 391map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 392{
298 int x, y; 393 int x, y;
299 maprow *row; 394 maprow *row;
300 mapcell *cell; 395 mapcell *cell;
301 396
313 if (x >= row->c1) 408 if (x >= row->c1)
314 break; 409 break;
315 410
316 cell = row->col + x - row->c0; 411 cell = row->col + x - row->c0;
317 412
318 cell->darkness = 0; 413 CELL_CLEAR (cell);
319 cell->stat_hp = 0;
320 } 414 }
321 } 415 }
416}
417
418typedef struct {
419 tileid tile;
420 uint8_t x, y, level;
421} smooth_key;
422
423static void
424smooth_or_bits (HV *hv, smooth_key *key, IV bits)
425{
426 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
427
428 if (SvIOK (*sv))
429 SvIV_set (*sv, SvIVX (*sv) | bits);
430 else
431 sv_setiv (*sv, bits);
322} 432}
323 433
324static void 434static void
325music_finished (void) 435music_finished (void)
326{ 436{
362 n |= n >> 16; 472 n |= n >> 16;
363 473
364 return n + 1; 474 return n + 1;
365} 475}
366 476
367MODULE = CFPlus PACKAGE = CFPlus 477static unsigned int
478popcount (unsigned int n)
479{
480 n -= (n >> 1) & 0x55555555U;
481 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
482 n = ((n >> 4) + n) & 0x0f0f0f0fU;
483 n *= 0x01010101U;
484
485 return n >> 24;
486}
487
488/* SDL should provide this, really. */
489#define SDLK_MODIFIER_MIN 300
490#define SDLK_MODIFIER_MAX 314
491
492/******************************************************************************/
493
494static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
495static GV *hover_gv;
496
497static int
498within_widget (SV *widget, NV x, NV y)
499{
500 HV *self;
501 SV **svp;
502 NV wx, ww, wy, wh;
503
504 if (!SvROK (widget))
505 return 0;
506
507 self = (HV *)SvRV (widget);
508
509 if (SvTYPE (self) != SVt_PVHV)
510 return 0;
511
512 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
513 if (y < wy)
514 return 0;
515
516 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
517 if (y >= wy + wh)
518 return 0;
519
520 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
521 if (x < wx)
522 return 0;
523
524 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
525 if (x >= wx + ww)
526 return 0;
527
528 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
529 if (!svp || !SvTRUE (*svp))
530 return 0;
531
532 return 1;
533}
534
535/******************************************************************************/
536
537/* process keyboard modifiers */
538static int
539mod_munge (int mod)
540{
541 mod &= MOD_MASK;
542
543 if (mod & (KMOD_META | KMOD_ALT))
544 mod |= KMOD_LRAM;
545
546 return mod;
547}
548
549static void
550deliantra_main ()
551{
552 char *argv[] = { 0 };
553 call_argv ("::main", G_DISCARD | G_VOID, argv);
554}
555
556#ifdef __MACOSX__
557 /* to due surprising braindamage on the side of SDL design, we
558 * do some mind-boggling hack here: SDL requires a custom main()
559 * on OS X, so... we provide one and call the original main(), which,
560 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
561 * and which calls our main (== SDL_main) back.
562 */
563 extern C_LINKAGE int
564 main (int argc, char *argv[])
565 {
566 deliantra_main ();
567 }
568
569 #undef main
570
571 extern C_LINKAGE int main (int argc, char *argv[]);
572
573 static void
574 SDL_braino (void)
575 {
576 char *argv[] = { "deliantra client", 0 };
577 (main) (1, argv);
578 }
579#else
580 static void
581 SDL_braino (void)
582 {
583 deliantra_main ();
584 }
585#endif
586
587MODULE = Deliantra::Client PACKAGE = DC
368 588
369PROTOTYPES: ENABLE 589PROTOTYPES: ENABLE
370 590
371BOOT: 591BOOT:
372{ 592{
373 HV *stash = gv_stashpv ("CFPlus", 1); 593 HV *stash = gv_stashpv ("DC", 1);
374 static const struct { 594 static const struct {
375 const char *name; 595 const char *name;
376 IV iv; 596 IV iv;
377 } *civ, const_iv[] = { 597 } *civ, const_iv[] = {
378# define const_iv(name) { # name, (IV)name } 598# define const_iv(name) { # name, (IV)name }
599 const_iv (SDLK_MODIFIER_MIN),
600 const_iv (SDLK_MODIFIER_MAX),
601
379 const_iv (SDL_ACTIVEEVENT), 602 const_iv (SDL_ACTIVEEVENT),
380 const_iv (SDL_KEYDOWN), 603 const_iv (SDL_KEYDOWN),
381 const_iv (SDL_KEYUP), 604 const_iv (SDL_KEYUP),
382 const_iv (SDL_MOUSEMOTION), 605 const_iv (SDL_MOUSEMOTION),
383 const_iv (SDL_MOUSEBUTTONDOWN), 606 const_iv (SDL_MOUSEBUTTONDOWN),
392 const_iv (SDL_EVENT_RESERVEDA), 615 const_iv (SDL_EVENT_RESERVEDA),
393 const_iv (SDL_EVENT_RESERVEDB), 616 const_iv (SDL_EVENT_RESERVEDB),
394 const_iv (SDL_VIDEORESIZE), 617 const_iv (SDL_VIDEORESIZE),
395 const_iv (SDL_VIDEOEXPOSE), 618 const_iv (SDL_VIDEOEXPOSE),
396 const_iv (SDL_USEREVENT), 619 const_iv (SDL_USEREVENT),
620
621 const_iv (SDL_APPINPUTFOCUS),
622 const_iv (SDL_APPMOUSEFOCUS),
623 const_iv (SDL_APPACTIVE),
624
625
626 const_iv (SDLK_UNKNOWN),
627 const_iv (SDLK_FIRST),
628 const_iv (SDLK_BACKSPACE),
629 const_iv (SDLK_TAB),
630 const_iv (SDLK_CLEAR),
631 const_iv (SDLK_RETURN),
632 const_iv (SDLK_PAUSE),
633 const_iv (SDLK_ESCAPE),
634 const_iv (SDLK_SPACE),
635 const_iv (SDLK_EXCLAIM),
636 const_iv (SDLK_QUOTEDBL),
637 const_iv (SDLK_HASH),
638 const_iv (SDLK_DOLLAR),
639 const_iv (SDLK_AMPERSAND),
640 const_iv (SDLK_QUOTE),
641 const_iv (SDLK_LEFTPAREN),
642 const_iv (SDLK_RIGHTPAREN),
643 const_iv (SDLK_ASTERISK),
644 const_iv (SDLK_PLUS),
645 const_iv (SDLK_COMMA),
646 const_iv (SDLK_MINUS),
647 const_iv (SDLK_PERIOD),
648 const_iv (SDLK_SLASH),
649 const_iv (SDLK_0),
650 const_iv (SDLK_1),
651 const_iv (SDLK_2),
652 const_iv (SDLK_3),
653 const_iv (SDLK_4),
654 const_iv (SDLK_5),
655 const_iv (SDLK_6),
656 const_iv (SDLK_7),
657 const_iv (SDLK_8),
658 const_iv (SDLK_9),
659 const_iv (SDLK_COLON),
660 const_iv (SDLK_SEMICOLON),
661 const_iv (SDLK_LESS),
662 const_iv (SDLK_EQUALS),
663 const_iv (SDLK_GREATER),
664 const_iv (SDLK_QUESTION),
665 const_iv (SDLK_AT),
666
667 const_iv (SDLK_LEFTBRACKET),
668 const_iv (SDLK_BACKSLASH),
669 const_iv (SDLK_RIGHTBRACKET),
670 const_iv (SDLK_CARET),
671 const_iv (SDLK_UNDERSCORE),
672 const_iv (SDLK_BACKQUOTE),
673 const_iv (SDLK_DELETE),
674
675 const_iv (SDLK_FIRST),
676 const_iv (SDLK_LAST),
397 const_iv (SDLK_KP0), 677 const_iv (SDLK_KP0),
398 const_iv (SDLK_KP1), 678 const_iv (SDLK_KP1),
399 const_iv (SDLK_KP2), 679 const_iv (SDLK_KP2),
400 const_iv (SDLK_KP3), 680 const_iv (SDLK_KP3),
401 const_iv (SDLK_KP4), 681 const_iv (SDLK_KP4),
456 const_iv (SDLK_BREAK), 736 const_iv (SDLK_BREAK),
457 const_iv (SDLK_MENU), 737 const_iv (SDLK_MENU),
458 const_iv (SDLK_POWER), 738 const_iv (SDLK_POWER),
459 const_iv (SDLK_EURO), 739 const_iv (SDLK_EURO),
460 const_iv (SDLK_UNDO), 740 const_iv (SDLK_UNDO),
741
461 const_iv (KMOD_NONE), 742 const_iv (KMOD_NONE),
743 const_iv (KMOD_SHIFT),
462 const_iv (KMOD_LSHIFT), 744 const_iv (KMOD_LSHIFT),
463 const_iv (KMOD_RSHIFT), 745 const_iv (KMOD_RSHIFT),
746 const_iv (KMOD_CTRL),
464 const_iv (KMOD_LCTRL), 747 const_iv (KMOD_LCTRL),
465 const_iv (KMOD_RCTRL), 748 const_iv (KMOD_RCTRL),
749 const_iv (KMOD_ALT),
466 const_iv (KMOD_LALT), 750 const_iv (KMOD_LALT),
467 const_iv (KMOD_RALT), 751 const_iv (KMOD_RALT),
752 const_iv (KMOD_META),
468 const_iv (KMOD_LMETA), 753 const_iv (KMOD_LMETA),
469 const_iv (KMOD_RMETA), 754 const_iv (KMOD_RMETA),
470 const_iv (KMOD_NUM), 755 const_iv (KMOD_NUM),
471 const_iv (KMOD_CAPS), 756 const_iv (KMOD_CAPS),
472 const_iv (KMOD_MODE), 757 const_iv (KMOD_MODE),
473 const_iv (KMOD_CTRL), 758
474 const_iv (KMOD_SHIFT), 759 const_iv (KMOD_LRAM),
475 const_iv (KMOD_ALT), 760
476 const_iv (KMOD_META) 761 const_iv (MIX_DEFAULT_FORMAT),
762
763 const_iv (SDL_INIT_TIMER),
764 const_iv (SDL_INIT_AUDIO),
765 const_iv (SDL_INIT_VIDEO),
766 const_iv (SDL_INIT_CDROM),
767 const_iv (SDL_INIT_JOYSTICK),
768 const_iv (SDL_INIT_EVERYTHING),
769 const_iv (SDL_INIT_NOPARACHUTE),
770 const_iv (SDL_INIT_EVENTTHREAD),
771
772 const_iv (SDL_GL_RED_SIZE),
773 const_iv (SDL_GL_GREEN_SIZE),
774 const_iv (SDL_GL_BLUE_SIZE),
775 const_iv (SDL_GL_ALPHA_SIZE),
776 const_iv (SDL_GL_DOUBLEBUFFER),
777 const_iv (SDL_GL_BUFFER_SIZE),
778 const_iv (SDL_GL_DEPTH_SIZE),
779 const_iv (SDL_GL_STENCIL_SIZE),
780 const_iv (SDL_GL_ACCUM_RED_SIZE),
781 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
782 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
783 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
784 const_iv (SDL_GL_STEREO),
785 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
786 const_iv (SDL_GL_MULTISAMPLESAMPLES),
787 const_iv (SDL_GL_ACCELERATED_VISUAL),
788 const_iv (SDL_GL_SWAP_CONTROL),
789
790 const_iv (FOW_DARKNESS)
477# undef const_iv 791# undef const_iv
478 }; 792 };
479 793
480 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 794 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
481 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 795 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
796
797 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
798 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
482} 799}
800
801void
802weaken (SV *rv)
803 PROTOTYPE: $
804 CODE:
805 sv_rvweaken (rv);
483 806
484int 807int
485in_destruct () 808in_destruct ()
486 CODE: 809 CODE:
487 RETVAL = PL_main_cv == Nullcv; 810 RETVAL = PL_main_cv == Nullcv;
490 813
491NV floor (NV x) 814NV floor (NV x)
492 815
493NV ceil (NV x) 816NV ceil (NV x)
494 817
818IV minpot (UV n)
819
820IV popcount (UV n)
821
495void 822void
496pango_init () 823pango_init ()
497 CODE: 824 CODE:
498{ 825{
499 opengl_fontmap = pango_opengl_font_map_new (); 826 opengl_fontmap = pango_opengl_font_map_new ();
500 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 827 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
501 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 828 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
829 /*pango_context_set_font_description (opengl_context, default_font);*/
830#if PANGO_VERSION_CHECK (1, 15, 2)
831 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
832 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
833#endif
502} 834}
503 835
504int 836char *SDL_GetError ()
505SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
506 837
507void 838void SDL_braino ()
839
840int SDL_Init (U32 flags)
841
842int SDL_InitSubSystem (U32 flags)
843
844void SDL_QuitSubSystem (U32 flags)
845
508SDL_Quit () 846void SDL_Quit ()
509 847
848int SDL_GL_SetAttribute (int attr, int value)
849
850int SDL_GL_GetAttribute (int attr)
851 CODE:
852 if (SDL_GL_GetAttribute (attr, &RETVAL))
853 XSRETURN_UNDEF;
854 OUTPUT:
855 RETVAL
856
510void 857void
511SDL_ListModes () 858SDL_ListModes (int rgb, int alpha)
512 PPCODE: 859 PPCODE:
513{ 860{
514 SDL_Rect **m; 861 SDL_Rect **m;
515 862
516 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
517 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
518 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 865 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 866 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
520 867
521 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 868 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
522 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 869 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
523 870
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
528 875
529 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 876 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
530#if SDL_VERSION_ATLEAST(1,2,10)
531 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
532 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 877 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
533#endif
534
535 SDL_EnableUNICODE (1);
536 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
537 878
538 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 879 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
539 880
540 if (m && m != (SDL_Rect **)-1) 881 if (m && m != (SDL_Rect **)-1)
541 while (*m) 882 while (*m)
542 { 883 {
884 if ((*m)->w >= 400 && (*m)->h >= 300)
885 {
543 AV *av = newAV (); 886 AV *av = newAV ();
544 av_push (av, newSViv ((*m)->w)); 887 av_push (av, newSViv ((*m)->w));
545 av_push (av, newSViv ((*m)->h)); 888 av_push (av, newSViv ((*m)->h));
889 av_push (av, newSViv (rgb));
890 av_push (av, newSViv (alpha));
546 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 891 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
892 }
547 893
548 ++m; 894 ++m;
549 } 895 }
550} 896}
551 897
552char *
553SDL_GetError ()
554
555int 898int
556SDL_SetVideoMode (int w, int h, int fullscreen) 899SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
557 CODE: 900 CODE:
901{
902 SDL_EnableUNICODE (1);
903 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
904
905 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
906 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
907 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
908 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
909
558 RETVAL = !!SDL_SetVideoMode ( 910 RETVAL = !!SDL_SetVideoMode (
559 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 911 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
560 ); 912 );
913
561 if (RETVAL) 914 if (RETVAL)
562 { 915 {
563 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 916 av_clear (texture_av);
917
918 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
564# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 919#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
565# include "glfunc.h" 920#include "glfunc.h"
566# undef GL_FUNC 921#undef GL_FUNC
567 } 922 }
923}
568 OUTPUT: 924 OUTPUT:
569 RETVAL 925 RETVAL
570 926
571void 927void
572SDL_GL_SwapBuffers () 928SDL_GL_SwapBuffers ()
573 929
574char * 930char *
575SDL_GetKeyName (int sym) 931SDL_GetKeyName (int sym)
576 932
933int
934SDL_GetAppState ()
935
936int
937SDL_GetModState ()
938
577void 939void
578SDL_PollEvent () 940poll_events ()
579 PPCODE: 941 PPCODE:
580{ 942{
581 SDL_Event ev; 943 SDL_Event ev;
582 944
583 while (SDL_PollEvent (&ev)) 945 SDL_PumpEvents ();
946 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
584 { 947 {
585 HV *hv = newHV (); 948 HV *hv = newHV ();
586 hv_store (hv, "type", 4, newSViv (ev.type), 0); 949 hv_store (hv, "type", 4, newSViv (ev.type), 0);
587 950
588 switch (ev.type) 951 switch (ev.type)
589 { 952 {
590 case SDL_KEYDOWN: 953 case SDL_KEYDOWN:
591 case SDL_KEYUP: 954 case SDL_KEYUP:
592 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 955 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
593 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 956 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
594 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 957 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
958 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
595 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 959 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
596 break; 960 break;
597 961
598 case SDL_ACTIVEEVENT: 962 case SDL_ACTIVEEVENT:
599 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 963 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
600 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 964 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
601 break; 965 break;
602 966
603 case SDL_MOUSEMOTION: 967 case SDL_MOUSEMOTION:
968 {
969 int state = ev.motion.state;
970 int x = ev.motion.x;
971 int y = ev.motion.y;
972 int xrel = ev.motion.xrel;
973 int yrel = ev.motion.yrel;
974
975 /* do simplistic event compression */
976 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
977 && state == ev.motion.state)
978 {
979 xrel += ev.motion.xrel;
980 yrel += ev.motion.yrel;
981 x = ev.motion.x;
982 y = ev.motion.y;
983 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
984 }
985
604 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 986 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
605
606 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 987 hv_store (hv, "state", 5, newSViv (state), 0);
607 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 988 hv_store (hv, "x", 1, newSViv (x), 0);
608 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 989 hv_store (hv, "y", 1, newSViv (y), 0);
609 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 990 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
610 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 991 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
992 }
611 break; 993 break;
612 994
613 case SDL_MOUSEBUTTONDOWN: 995 case SDL_MOUSEBUTTONDOWN:
614 case SDL_MOUSEBUTTONUP: 996 case SDL_MOUSEBUTTONUP:
615 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 997 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
616 998
617 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 999 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
618 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1000 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
619 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1001 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
620 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1002 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
625 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1007 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
626 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1008 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
627 break; 1009 break;
628 } 1010 }
629 1011
630 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1012 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
631 } 1013 }
632} 1014}
633 1015
634int 1016int
635Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1017Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
636 POSTCALL: 1018 POSTCALL:
637 Mix_HookMusicFinished (music_finished); 1019 Mix_HookMusicFinished (music_finished);
638 Mix_ChannelFinished (channel_finished); 1020 Mix_ChannelFinished (channel_finished);
639 1021
640void 1022void
1023Mix_QuerySpec ()
1024 PPCODE:
1025{
1026 int freq, channels;
1027 Uint16 format;
1028
1029 if (Mix_QuerySpec (&freq, &format, &channels))
1030 {
1031 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (freq)));
1033 PUSHs (sv_2mortal (newSViv (format)));
1034 PUSHs (sv_2mortal (newSViv (channels)));
1035 }
1036}
1037
1038void
641Mix_CloseAudio () 1039Mix_CloseAudio ()
642 1040
643int 1041int
644Mix_AllocateChannels (int numchans = -1) 1042Mix_AllocateChannels (int numchans = -1)
645 1043
1044const char *
1045Mix_GetError ()
1046
646void 1047void
647lowdelay (int fd, int val = 1) 1048lowdelay (int fd, int val = 1)
648 CODE: 1049 CODE:
1050 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1051
1052void
1053win32_proxy_info ()
1054 PPCODE:
1055{
649#ifndef _WIN32 1056#ifdef _WIN32
650 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1057 char buffer[2048];
1058 DWORD buflen;
1059
1060 EXTEND (SP, 3);
1061
1062 buflen = sizeof (buffer);
1063 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1064 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1065 {
1066 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1067
1068 buflen = sizeof (buffer);
1069 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1070 {
1071 PUSHs (newSVpv (buffer, 0));
1072
1073 buflen = sizeof (buffer);
1074 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1075 PUSHs (newSVpv (buffer, 0));
1076 }
1077 }
651#endif 1078#endif
1079}
652 1080
653void 1081int
654add_font (char *file) 1082add_font (char *file)
655 CODE: 1083 CODE:
656 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1084 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1085 OUTPUT:
1086 RETVAL
657 1087
658void 1088void
659load_image_inline (SV *image_) 1089load_image_inline (SV *image_)
660 ALIAS: 1090 ALIAS:
661 load_image_file = 1 1091 load_image_file = 1
664 STRLEN image_len; 1094 STRLEN image_len;
665 char *image = (char *)SvPVbyte (image_, image_len); 1095 char *image = (char *)SvPVbyte (image_, image_len);
666 SDL_Surface *surface, *surface2; 1096 SDL_Surface *surface, *surface2;
667 SDL_PixelFormat fmt; 1097 SDL_PixelFormat fmt;
668 SDL_RWops *rw = ix 1098 SDL_RWops *rw = ix
669 ? SDL_RWFromFile (image, "r") 1099 ? SDL_RWFromFile (image, "rb")
670 : SDL_RWFromConstMem (image, image_len); 1100 : SDL_RWFromConstMem (image, image_len);
671 1101
672 if (!rw) 1102 if (!rw)
673 croak ("load_image: %s", SDL_GetError ()); 1103 croak ("load_image: %s", SDL_GetError ());
674 1104
747void 1177void
748error (char *message) 1178error (char *message)
749 CODE: 1179 CODE:
750 fprintf (stderr, "ERROR: %s\n", message); 1180 fprintf (stderr, "ERROR: %s\n", message);
751#ifdef _WIN32 1181#ifdef _WIN32
752 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1182 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
753#endif 1183#endif
754 1184
755void 1185void
756fatal (char *message) 1186fatal (char *message)
757 CODE: 1187 CODE:
758 fprintf (stderr, "FATAL: %s\n", message); 1188 fprintf (stderr, "FATAL: %s\n", message);
759#ifdef _WIN32 1189#ifdef _WIN32
760 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1190 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
761#endif 1191#endif
762 _exit (1); 1192 _exit (1);
763 1193
764void 1194void
765_exit (int retval) 1195_exit (int retval = 0)
766 CODE: 1196 CODE:
1197#ifdef WIN32
1198 ExitThread (retval); // unclean, please beam me up
1199#else
767 _exit (retval); 1200 _exit (retval);
1201#endif
768 1202
769MODULE = CFPlus PACKAGE = CFPlus::Font 1203void
1204debug ()
1205 CODE:
1206{
1207#if DEBUG
1208 VALGRIND_DO_LEAK_CHECK;
1209#endif
1210}
770 1211
771CFPlus::Font 1212int
1213SvREFCNT (SV *sv)
1214 CODE:
1215 RETVAL = SvREFCNT (sv);
1216 OUTPUT:
1217 RETVAL
1218
1219MODULE = Deliantra::Client PACKAGE = DC::Font
1220
1221PROTOTYPES: DISABLE
1222
1223DC::Font
772new_from_file (SV *class, char *path, int id = 0) 1224new_from_file (SV *class, char *path, int id = 0)
773 CODE: 1225 CODE:
774{ 1226{
775 int count; 1227 int count;
776 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1228 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
779} 1231}
780 OUTPUT: 1232 OUTPUT:
781 RETVAL 1233 RETVAL
782 1234
783void 1235void
784DESTROY (CFPlus::Font self) 1236DESTROY (DC::Font self)
785 CODE: 1237 CODE:
786 pango_font_description_free (self); 1238 pango_font_description_free (self);
787 1239
788void 1240void
789make_default (CFPlus::Font self) 1241make_default (DC::Font self)
1242 PROTOTYPE: $
790 CODE: 1243 CODE:
791 default_font = self; 1244 default_font = self;
792 1245
793MODULE = CFPlus PACKAGE = CFPlus::Layout 1246MODULE = Deliantra::Client PACKAGE = DC::Layout
794 1247
1248PROTOTYPES: DISABLE
1249
795void 1250void
796reset_glyph_cache () 1251glyph_cache_backup ()
1252 PROTOTYPE:
797 CODE: 1253 CODE:
1254 tc_backup ();
1255
1256void
1257glyph_cache_restore ()
1258 PROTOTYPE:
1259 CODE:
798 tc_clear (); 1260 tc_restore ();
799 1261
800CFPlus::Layout 1262DC::Layout
801new (SV *class) 1263new (SV *class)
802 CODE: 1264 CODE:
803 New (0, RETVAL, 1, struct cf_layout); 1265 New (0, RETVAL, 1, struct cf_layout);
804 1266
805 RETVAL->pl = pango_layout_new (opengl_context); 1267 RETVAL->pl = pango_layout_new (opengl_context);
807 RETVAL->g = 1.; 1269 RETVAL->g = 1.;
808 RETVAL->b = 1.; 1270 RETVAL->b = 1.;
809 RETVAL->a = 1.; 1271 RETVAL->a = 1.;
810 RETVAL->base_height = MIN_FONT_HEIGHT; 1272 RETVAL->base_height = MIN_FONT_HEIGHT;
811 RETVAL->font = 0; 1273 RETVAL->font = 0;
1274 RETVAL->rc = rc_alloc ();
812 1275
813 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1276 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
814 layout_update_font (RETVAL); 1277 layout_update_font (RETVAL);
815 OUTPUT: 1278 OUTPUT:
816 RETVAL 1279 RETVAL
817 1280
818void 1281void
819DESTROY (CFPlus::Layout self) 1282DESTROY (DC::Layout self)
820 CODE: 1283 CODE:
821 g_object_unref (self->pl); 1284 g_object_unref (self->pl);
1285 rc_free (self->rc);
822 Safefree (self); 1286 Safefree (self);
823 1287
824void 1288void
825set_text (CFPlus::Layout self, SV *text_) 1289set_text (DC::Layout self, SV *text_)
826 CODE: 1290 CODE:
827{ 1291{
828 STRLEN textlen; 1292 STRLEN textlen;
829 char *text = SvPVutf8 (text_, textlen); 1293 char *text = SvPVutf8 (text_, textlen);
830 1294
831 pango_layout_set_text (self->pl, text, textlen); 1295 pango_layout_set_text (self->pl, text, textlen);
832} 1296}
833 1297
834void 1298void
835set_markup (CFPlus::Layout self, SV *text_) 1299set_markup (DC::Layout self, SV *text_)
836 CODE: 1300 CODE:
837{ 1301{
838 STRLEN textlen; 1302 STRLEN textlen;
839 char *text = SvPVutf8 (text_, textlen); 1303 char *text = SvPVutf8 (text_, textlen);
840 1304
841 pango_layout_set_markup (self->pl, text, textlen); 1305 pango_layout_set_markup (self->pl, text, textlen);
842} 1306}
843 1307
844void 1308void
845set_shapes (CFPlus::Layout self, ...) 1309set_shapes (DC::Layout self, ...)
846 CODE: 1310 CODE:
847{ 1311{
848 PangoAttrList *attrs = 0; 1312 PangoAttrList *attrs = 0;
849 const char *text = pango_layout_get_text (self->pl); 1313 const char *text = pango_layout_get_text (self->pl);
850 const char *pos = text; 1314 const char *pos = text;
885 if (attrs) 1349 if (attrs)
886 pango_layout_set_attributes (self->pl, attrs); 1350 pango_layout_set_attributes (self->pl, attrs);
887} 1351}
888 1352
889void 1353void
890get_shapes (CFPlus::Layout self) 1354get_shapes (DC::Layout self)
891 PPCODE: 1355 PPCODE:
892{ 1356{
893 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1357 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
894 1358
895 do 1359 do
896 { 1360 {
897 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1361 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
898 1362
899 if (run && shape_attr_p (run)) 1363 if (run && shape_attr_p (run))
900 { 1364 {
901 PangoRectangle extents; 1365 PangoRectangle extents;
902 pango_layout_iter_get_run_extents (iter, 0, &extents); 1366 pango_layout_iter_get_run_extents (iter, 0, &extents);
910 1374
911 pango_layout_iter_free (iter); 1375 pango_layout_iter_free (iter);
912} 1376}
913 1377
914int 1378int
915has_wrapped (CFPlus::Layout self) 1379has_wrapped (DC::Layout self)
916 CODE: 1380 CODE:
917{ 1381{
918 int lines = 1; 1382 int lines = 1;
919 const char *text = pango_layout_get_text (self->pl); 1383 const char *text = pango_layout_get_text (self->pl);
920 1384
925} 1389}
926 OUTPUT: 1390 OUTPUT:
927 RETVAL 1391 RETVAL
928 1392
929SV * 1393SV *
930get_text (CFPlus::Layout self) 1394get_text (DC::Layout self)
931 CODE: 1395 CODE:
932 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1396 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
933 sv_utf8_decode (RETVAL); 1397 sv_utf8_decode (RETVAL);
934 OUTPUT: 1398 OUTPUT:
935 RETVAL 1399 RETVAL
936 1400
937void 1401void
938set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1402set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
939 CODE: 1403 CODE:
940 self->r = r; 1404 self->r = r;
941 self->g = g; 1405 self->g = g;
942 self->b = b; 1406 self->b = b;
943 self->a = a; 1407 self->a = a;
944 1408
945void 1409void
946set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1410set_font (DC::Layout self, DC::Font font = 0)
947 CODE: 1411 CODE:
948 if (self->font != font) 1412 if (self->font != font)
949 { 1413 {
950 self->font = font; 1414 self->font = font;
951 layout_update_font (self); 1415 layout_update_font (self);
952 } 1416 }
953 1417
954void 1418void
955set_height (CFPlus::Layout self, int base_height) 1419set_height (DC::Layout self, int base_height)
956 CODE: 1420 CODE:
957 if (self->base_height != base_height) 1421 if (self->base_height != base_height)
958 { 1422 {
959 self->base_height = base_height; 1423 self->base_height = base_height;
960 layout_update_font (self); 1424 layout_update_font (self);
961 } 1425 }
962 1426
963void 1427void
964set_width (CFPlus::Layout self, int max_width = -1) 1428set_width (DC::Layout self, int max_width = -1)
965 CODE: 1429 CODE:
966 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1430 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
967 1431
968void 1432void
969set_indent (CFPlus::Layout self, int indent) 1433set_indent (DC::Layout self, int indent)
970 CODE: 1434 CODE:
971 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1435 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
972 1436
973void 1437void
974set_spacing (CFPlus::Layout self, int spacing) 1438set_spacing (DC::Layout self, int spacing)
975 CODE: 1439 CODE:
976 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1440 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
977 1441
978void 1442void
979set_ellipsise (CFPlus::Layout self, int ellipsise) 1443set_ellipsise (DC::Layout self, int ellipsise)
980 CODE: 1444 CODE:
981 pango_layout_set_ellipsize (self->pl, 1445 pango_layout_set_ellipsize (self->pl,
982 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1446 ellipsise == 1 ? PANGO_ELLIPSIZE_START
983 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1447 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
984 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1448 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
985 : PANGO_ELLIPSIZE_NONE 1449 : PANGO_ELLIPSIZE_NONE
986 ); 1450 );
987 1451
988void 1452void
989set_single_paragraph_mode (CFPlus::Layout self, int spm) 1453set_single_paragraph_mode (DC::Layout self, int spm)
990 CODE: 1454 CODE:
991 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1455 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
992 1456
993void 1457void
994size (CFPlus::Layout self) 1458size (DC::Layout self)
995 PPCODE: 1459 PPCODE:
996{ 1460{
997 int w, h; 1461 int w, h;
998 1462
999 layout_get_pixel_size (self, &w, &h); 1463 layout_get_pixel_size (self, &w, &h);
1002 PUSHs (sv_2mortal (newSViv (w))); 1466 PUSHs (sv_2mortal (newSViv (w)));
1003 PUSHs (sv_2mortal (newSViv (h))); 1467 PUSHs (sv_2mortal (newSViv (h)));
1004} 1468}
1005 1469
1006int 1470int
1007descent (CFPlus::Layout self) 1471descent (DC::Layout self)
1008 CODE: 1472 CODE:
1009{ 1473{
1010 PangoRectangle rect; 1474 PangoRectangle rect;
1011 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1475 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1012 pango_layout_line_get_pixel_extents (line, 0, &rect); 1476 pango_layout_line_get_pixel_extents (line, 0, &rect);
1013 RETVAL = PANGO_DESCENT (rect); 1477 RETVAL = PANGO_DESCENT (rect);
1014} 1478}
1015 OUTPUT: 1479 OUTPUT:
1016 RETVAL 1480 RETVAL
1017 1481
1018int 1482int
1019xy_to_index (CFPlus::Layout self, int x, int y) 1483xy_to_index (DC::Layout self, int x, int y)
1020 CODE: 1484 CODE:
1021{ 1485{
1022 int index, trailing; 1486 int index, trailing;
1023 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1487 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1024 RETVAL = index; 1488 RETVAL = index + trailing;
1025} 1489}
1026 OUTPUT: 1490 OUTPUT:
1027 RETVAL 1491 RETVAL
1028 1492
1029void 1493void
1030cursor_pos (CFPlus::Layout self, int index) 1494cursor_pos (DC::Layout self, int index)
1031 PPCODE: 1495 PPCODE:
1032{ 1496{
1033 PangoRectangle strong_pos; 1497 PangoRectangle pos;
1034 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1498 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1035 1499
1036 EXTEND (SP, 3); 1500 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1501 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1502 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1039 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1503 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1040} 1504}
1041 1505
1042void 1506void
1043render (CFPlus::Layout self, float x, float y, int flags = 0) 1507index_to_line_x (DC::Layout self, int index, int trailing = 0)
1044 PPCODE: 1508 PPCODE:
1509{
1510 int line, x;
1511
1512 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1513#if !PANGO_VERSION_CHECK (1, 17, 3)
1514 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1515 --line;
1516#endif
1517 EXTEND (SP, 2);
1518 PUSHs (sv_2mortal (newSViv (line)));
1519 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1520}
1521
1522void
1523line_x_to_index (DC::Layout self, int line, int x)
1524 PPCODE:
1525{
1526 PangoLayoutLine *lp;
1527 int index, trailing;
1528
1529 if (line < 0)
1530 XSRETURN_EMPTY;
1531
1532 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1533 XSRETURN_EMPTY; /* do better */
1534
1535 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1536
1537 EXTEND (SP, 2);
1538 if (GIMME_V == G_SCALAR)
1539 PUSHs (sv_2mortal (newSViv (index + trailing)));
1540 else
1541 {
1542 PUSHs (sv_2mortal (newSViv (index)));
1543 PUSHs (sv_2mortal (newSViv (trailing)));
1544 }
1545}
1546
1547void
1548render (DC::Layout self, float x, float y, int flags = 0)
1549 CODE:
1550 rc_clear (self->rc);
1045 pango_opengl_render_layout_subpixel ( 1551 pango_opengl_render_layout_subpixel (
1046 self->pl, 1552 self->pl,
1553 self->rc,
1047 x * PANGO_SCALE, y * PANGO_SCALE, 1554 x * PANGO_SCALE, y * PANGO_SCALE,
1048 self->r, self->g, self->b, self->a, 1555 self->r, self->g, self->b, self->a,
1049 flags 1556 flags
1050 ); 1557 );
1558 // we assume that context_change actually clears/frees stuff
1559 // and does not do any recomputation...
1560 pango_layout_context_changed (self->pl);
1051 1561
1052MODULE = CFPlus PACKAGE = CFPlus::Texture
1053
1054void 1562void
1055pad2pot (SV *data_, SV *w_, SV *h_) 1563draw (DC::Layout self)
1056 CODE: 1564 CODE:
1057{ 1565{
1058 int ow = SvIV (w_); 1566 glEnable (GL_TEXTURE_2D);
1059 int oh = SvIV (h_); 1567 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1568 glEnable (GL_BLEND);
1569 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1570 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1571 glEnable (GL_ALPHA_TEST);
1572 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1060 1573
1061 if (ow && oh) 1574 rc_draw (self->rc);
1575
1576 glDisable (GL_ALPHA_TEST);
1577 glDisable (GL_BLEND);
1578 glDisable (GL_TEXTURE_2D);
1579}
1580
1581MODULE = Deliantra::Client PACKAGE = DC::Texture
1582
1583PROTOTYPES: ENABLE
1584
1585void
1586pad (SV *data_, int ow, int oh, int nw, int nh)
1587 CODE:
1588{
1589 if ((nw != ow || nh != oh) && SvOK (data_))
1062 { 1590 {
1063 int nw = minpot (ow);
1064 int nh = minpot (oh);
1065
1066 if (nw != ow || nh != oh)
1067 {
1068 if (SvOK (data_))
1069 {
1070 STRLEN datalen; 1591 STRLEN datalen;
1071 char *data = SvPVbyte (data_, datalen); 1592 char *data = SvPVbyte (data_, datalen);
1072 int bpp = datalen / (ow * oh); 1593 int bpp = datalen / (ow * oh);
1073 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1594 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1074 1595
1075 SvPOK_only (result_); 1596 SvPOK_only (result_);
1076 SvCUR_set (result_, nw * nh * bpp); 1597 SvCUR_set (result_, nw * nh * bpp);
1077 1598
1078 memset (SvPVX (result_), 0, nw * nh * bpp); 1599 memset (SvPVX (result_), 0, nw * nh * bpp);
1079 while (oh--) 1600 while (oh--)
1080 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1601 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1081 1602
1082 sv_setsv (data_, result_); 1603 sv_setsv (data_, result_);
1083 }
1084
1085 sv_setiv (w_, nw);
1086 sv_setiv (h_, nh);
1087 }
1088 } 1604 }
1089} 1605}
1090 1606
1091void 1607void
1092draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1608draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1098{ 1614{
1099 HV *hv = (HV *)SvRV (self); 1615 HV *hv = (HV *)SvRV (self);
1100 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1616 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1101 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1617 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1102 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1618 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1619
1620 if (name <= 0)
1621 XSRETURN_EMPTY;
1103 1622
1104 if (items < 5) 1623 if (items < 5)
1105 { 1624 {
1106 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1625 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1107 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1626 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1135 glDisable (GL_ALPHA_TEST); 1654 glDisable (GL_ALPHA_TEST);
1136 glDisable (GL_BLEND); 1655 glDisable (GL_BLEND);
1137 } 1656 }
1138} 1657}
1139 1658
1140MODULE = CFPlus PACKAGE = CFPlus::Map 1659IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1660 CODE:
1661{
1662 GLint width;
1663 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1664 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1665 RETVAL = width > 0;
1666}
1667 OUTPUT:
1668 RETVAL
1141 1669
1142CFPlus::Map 1670MODULE = Deliantra::Client PACKAGE = DC::Map
1143new (SV *class, int map_width, int map_height) 1671
1672PROTOTYPES: DISABLE
1673
1674DC::Map
1675new (SV *class)
1144 CODE: 1676 CODE:
1145 New (0, RETVAL, 1, struct map); 1677 New (0, RETVAL, 1, struct map);
1146 RETVAL->x = 0; 1678 RETVAL->x = 0;
1147 RETVAL->y = 0; 1679 RETVAL->y = 0;
1148 RETVAL->w = map_width; 1680 RETVAL->w = 0;
1149 RETVAL->h = map_height; 1681 RETVAL->h = 0;
1150 RETVAL->ox = 0; 1682 RETVAL->ox = 0;
1151 RETVAL->oy = 0; 1683 RETVAL->oy = 0;
1152 RETVAL->faces = 8192; 1684 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1153 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1685 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1154 RETVAL->texs = 8192;
1155 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1156 RETVAL->rows = 0; 1686 RETVAL->rows = 0;
1157 RETVAL->row = 0; 1687 RETVAL->row = 0;
1158 OUTPUT: 1688 OUTPUT:
1159 RETVAL 1689 RETVAL
1160 1690
1161void 1691void
1162DESTROY (CFPlus::Map self) 1692DESTROY (DC::Map self)
1163 CODE: 1693 CODE:
1164{ 1694{
1165 map_clear (self); 1695 map_clear (self);
1166 Safefree (self->face); 1696 Safefree (self->face2tile);
1167 Safefree (self->tex); 1697 Safefree (self->tex);
1168 Safefree (self); 1698 Safefree (self);
1169} 1699}
1170 1700
1171void 1701void
1702resize (DC::Map self, int map_width, int map_height)
1703 CODE:
1704 self->w = map_width;
1705 self->h = map_height;
1706
1707void
1172clear (CFPlus::Map self) 1708clear (DC::Map self)
1173 CODE: 1709 CODE:
1174 map_clear (self); 1710 map_clear (self);
1175 1711
1176void 1712void
1177set_face (CFPlus::Map self, int face, int texid) 1713set_tileid (DC::Map self, int face, int tile)
1178 CODE: 1714 CODE:
1179{ 1715{
1180 while (self->faces <= face) 1716 need_facenum (self, face); self->face2tile [face] = tile;
1181 { 1717 need_texid (self, tile);
1182 Append (mapface, self->face, self->faces, self->faces);
1183 self->faces *= 2;
1184 }
1185
1186 self->face [face] = texid;
1187} 1718}
1188 1719
1189void 1720void
1721set_smooth (DC::Map self, int face, int smooth, int level)
1722 CODE:
1723{
1724 tileid texid;
1725 maptex *tex;
1726
1727 if (face < 0 || face >= self->faces)
1728 return;
1729
1730 if (smooth < 0 || smooth >= self->faces)
1731 return;
1732
1733 texid = self->face2tile [face];
1734
1735 if (!texid)
1736 return;
1737
1738 tex = self->tex + texid;
1739 tex->smoothtile = self->face2tile [smooth];
1740 tex->smoothlevel = level;
1741}
1742
1743void
1190set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1744set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1191 CODE: 1745 CODE:
1192{ 1746{
1193 while (self->texs <= texid) 1747 need_texid (self, texid);
1194 {
1195 Append (maptex, self->tex, self->texs, self->texs);
1196 self->texs *= 2;
1197 }
1198 1748
1199 { 1749 {
1200 maptex *tex = self->tex + texid; 1750 maptex *tex = self->tex + texid;
1201 1751
1202 tex->name = name; 1752 tex->name = name;
1218 // use uglier nearest interpolation because linear suffers 1768 // use uglier nearest interpolation because linear suffers
1219 // from transparent color bleeding and ugly wrapping effects. 1769 // from transparent color bleeding and ugly wrapping effects.
1220 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1770 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1221} 1771}
1222 1772
1773void
1774expire_textures (DC::Map self, int texid, int count)
1775 PPCODE:
1776 for (; texid < self->texs && count; ++texid, --count)
1777 {
1778 maptex *tex = self->tex + texid;
1779
1780 if (tex->name)
1781 {
1782 if (tex->unused)
1783 {
1784 tex->name = 0;
1785 tex->unused = 0;
1786 XPUSHs (sv_2mortal (newSViv (texid)));
1787 }
1788 else
1789 tex->unused = 1;
1790 }
1791 }
1792
1223int 1793int
1224ox (CFPlus::Map self) 1794ox (DC::Map self)
1225 ALIAS: 1795 ALIAS:
1226 oy = 1 1796 oy = 1
1227 x = 2 1797 x = 2
1228 y = 3 1798 y = 3
1229 w = 4 1799 w = 4
1240 } 1810 }
1241 OUTPUT: 1811 OUTPUT:
1242 RETVAL 1812 RETVAL
1243 1813
1244void 1814void
1245scroll (CFPlus::Map self, int dx, int dy) 1815scroll (DC::Map self, int dx, int dy)
1246 CODE: 1816 CODE:
1247{ 1817{
1248 if (dx > 0) 1818 if (dx > 0)
1249 map_blank (self, self->x, self->y, dx - 1, self->h); 1819 map_blank (self, self->x, self->y, dx, self->h);
1250 else if (dx < 0) 1820 else if (dx < 0)
1251 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1821 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1252 1822
1253 if (dy > 0) 1823 if (dy > 0)
1254 map_blank (self, self->x, self->y, self->w, dy - 1); 1824 map_blank (self, self->x, self->y, self->w, dy);
1255 else if (dy < 0) 1825 else if (dy < 0)
1256 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1826 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1257 1827
1258 self->ox += dx; self->x += dx; 1828 self->ox += dx; self->x += dx;
1259 self->oy += dy; self->y += dy; 1829 self->oy += dy; self->y += dy;
1260 1830
1261 while (self->y < 0) 1831 while (self->y < 0)
1265 self->rows += MAP_EXTEND_Y; 1835 self->rows += MAP_EXTEND_Y;
1266 self->y += MAP_EXTEND_Y; 1836 self->y += MAP_EXTEND_Y;
1267 } 1837 }
1268} 1838}
1269 1839
1270void 1840SV *
1271map1a_update (CFPlus::Map self, SV *data_, int extmap) 1841map1a_update (DC::Map self, SV *data_, int extmap)
1272 CODE: 1842 CODE:
1273{ 1843{
1274 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1844 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1275 uint8_t *data_end = (uint8_t *)SvEND (data_); 1845 uint8_t *data_end = (uint8_t *)SvEND (data_);
1276 mapcell *cell; 1846 mapcell *cell;
1277 int x, y, flags; 1847 int x, y, z, flags;
1848 AV *missing = newAV ();
1849 RETVAL = newRV_noinc ((SV *)missing);
1278 1850
1279 while (data < data_end - 1) 1851 while (data < data_end - 1)
1280 { 1852 {
1281 flags = (data [0] << 8) + data [1]; data += 2; 1853 flags = (data [0] << 8) + data [1]; data += 2;
1282 1854
1287 1859
1288 if (flags & 15) 1860 if (flags & 15)
1289 { 1861 {
1290 if (!cell->darkness) 1862 if (!cell->darkness)
1291 { 1863 {
1864 memset (cell, 0, sizeof (*cell));
1292 cell->darkness = 256; 1865 cell->darkness = 256;
1293 cell->face [0] = 0;
1294 cell->face [1] = 0;
1295 cell->face [2] = 0;
1296 } 1866 }
1297 1867
1298 //TODO: don't trust server data to be in-range(!) 1868 //TODO: don't trust server data to be in-range(!)
1299 1869
1300 if (flags & 8) 1870 if (flags & 8)
1304 uint8_t ext, cmd; 1874 uint8_t ext, cmd;
1305 1875
1306 do 1876 do
1307 { 1877 {
1308 ext = *data++; 1878 ext = *data++;
1309 cmd = ext & 0x3f; 1879 cmd = ext & 0x7f;
1310 1880
1311 if (cmd < 4) 1881 if (cmd < 4)
1312 cell->darkness = 255 - ext * 64 + 1; 1882 cell->darkness = 255 - ext * 64 + 1;
1313 else if (cmd == 5) // health 1883 else if (cmd == 5) // health
1314 { 1884 {
1315 cell->stat_width = 1; 1885 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1886 cell->stat_hp = *data++;
1317 } 1887 }
1318 else if (cmd == 6) // monster width 1888 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1889 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1890 else if (cmd == 0x47)
1321 { 1891 {
1322 if (*data == 4) 1892 if (*data == 1) cell->player = data [1];
1323 ; // decode player tag 1893 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1894 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1895 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1324 1896
1325 data += *data + 1; 1897 data += *data + 1;
1326 } 1898 }
1327 else if (cmd == 8) // cell flags 1899 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1900 cell->flags = *data++;
1335 } 1907 }
1336 else 1908 else
1337 cell->darkness = *data++ + 1; 1909 cell->darkness = *data++ + 1;
1338 } 1910 }
1339 1911
1912 for (z = 0; z <= 2; ++z)
1340 if (flags & 4) 1913 if (flags & (4 >> z))
1341 { 1914 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1915 faceid face = (data [0] << 8) + data [1]; data += 2;
1916 need_facenum (self, face);
1917 cell->tile [z] = self->face2tile [face];
1918
1919 if (cell->tile [z])
1920 {
1921 maptex *tex = self->tex + cell->tile [z];
1922 tex->unused = 0;
1923 if (!tex->name)
1924 av_push (missing, newSViv (cell->tile [z]));
1925
1926 if (tex->smoothtile)
1927 {
1928 maptex *smooth = self->tex + tex->smoothtile;
1929 smooth->unused = 0;
1930 if (!smooth->name)
1931 av_push (missing, newSViv (tex->smoothtile));
1932 }
1933 }
1343 } 1934 }
1344
1345 if (flags & 2)
1346 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1348 }
1349
1350 if (flags & 1)
1351 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1353 }
1354 } 1935 }
1355 else 1936 else
1356 { 1937 CELL_CLEAR (cell);
1357 cell->darkness = 0;
1358 cell->stat_hp = 0;
1359 }
1360 } 1938 }
1361} 1939}
1940 OUTPUT:
1941 RETVAL
1362 1942
1363SV * 1943SV *
1364mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1944mapmap (DC::Map self, int x0, int y0, int w, int h)
1365 CODE: 1945 CODE:
1366{ 1946{
1367 int x1, x; 1947 int x1, x;
1368 int y1, y; 1948 int y1, y;
1369 int z; 1949 int z;
1390 { 1970 {
1391 mapcell *cell = row->col + (x - row->c0); 1971 mapcell *cell = row->col + (x - row->c0);
1392 1972
1393 for (z = 0; z <= 0; z++) 1973 for (z = 0; z <= 0; z++)
1394 { 1974 {
1395 mapface face = cell->face [z];
1396
1397 if (face)
1398 {
1399 maptex tex = self->tex [face]; 1975 maptex tex = self->tex [cell->tile [z]];
1400 int a0 = 255 - tex.a; 1976 int a0 = 255 - tex.a;
1401 int a1 = tex.a; 1977 int a1 = tex.a;
1402 1978
1403 r = (r * a0 + tex.r * a1) / 255; 1979 r = (r * a0 + tex.r * a1) / 255;
1404 g = (g * a0 + tex.g * a1) / 255; 1980 g = (g * a0 + tex.g * a1) / 255;
1405 b = (b * a0 + tex.b * a1) / 255; 1981 b = (b * a0 + tex.b * a1) / 255;
1406 a = (a * a0 + tex.a * a1) / 255; 1982 a = (a * a0 + tex.a * a1) / 255;
1407 }
1408 } 1983 }
1409 } 1984 }
1410 1985
1411 *map++ = (r ) 1986 *map++ = (r )
1412 | (g << 8) 1987 | (g << 8)
1419} 1994}
1420 OUTPUT: 1995 OUTPUT:
1421 RETVAL 1996 RETVAL
1422 1997
1423void 1998void
1424draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1999draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1425 CODE: 2000 CODE:
1426{ 2001{
1427 int vx, vy;
1428 int x, y, z; 2002 int x, y, z;
1429 int last_name;
1430 mapface face;
1431 2003
1432 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2004 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1433 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2005 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2006 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2007 smooth_key skey;
2008 int pl_x, pl_y;
2009 maptex pl_tex;
2010 rc_t *rc = rc_alloc ();
2011 rc_key_t key;
2012 rc_array_t *arr;
1434 2013
1435 /* 2014 pl_tex.name = 0;
1436 int vx = self->vx = self->w >= sw
1437 ? self->x + (self->w - sw) / 2
1438 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1439 2015
1440 int vy = self->vy = self->h >= sh 2016 // thats current max. sorry.
1441 ? self->y + (self->h - sh) / 2 2017 if (sw > 255) sw = 255;
1442 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2018 if (sh > 255) sh = 255;
1443 */
1444 2019
1445 glColor4ub (255, 255, 255, 255); 2020 // clear key, in case of extra padding
2021 memset (&skey, 0, sizeof (skey));
2022
2023 memset (&key, 0, sizeof (key));
2024 key.r = 255;
2025 key.g = 255;
2026 key.b = 255;
2027 key.a = 255;
2028 key.mode = GL_QUADS;
2029 key.format = GL_T2F_V3F;
2030
2031 mx += self->x;
2032 my += self->y;
2033
2034 // first pass: determine smooth_max
2035 // rather ugly, if you ask me
2036 // could also be stored inside mapcell and updated on change
2037 memset (smooth_max, 0, sizeof (smooth_max));
2038
2039 for (y = 0; y < sh; y++)
2040 if (0 <= y + my && y + my < self->rows)
2041 {
2042 maprow *row = self->row + (y + my);
2043
2044 for (x = 0; x < sw; x++)
2045 if (row->c0 <= x + mx && x + mx < row->c1)
2046 {
2047 mapcell *cell = row->col + (x + mx - row->c0);
2048
2049 smooth_max[x + 1][y + 1] =
2050 MAX (self->tex [cell->tile [0]].smoothlevel,
2051 MAX (self->tex [cell->tile [1]].smoothlevel,
2052 self->tex [cell->tile [2]].smoothlevel));
2053 }
2054 }
1446 2055
1447 glEnable (GL_BLEND); 2056 glEnable (GL_BLEND);
1448 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2057 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1449 glEnable (GL_TEXTURE_2D);
1450 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2058 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1451 2059
1452 glBegin (GL_QUADS);
1453
1454 last_name = 0;
1455
1456 for (z = 0; z < 3; z++) 2060 for (z = 0; z <= 2; z++)
2061 {
2062 memset (smooth_level, 0, sizeof (smooth_level));
2063 key.texname = -1;
2064
1457 for (y = 0; y < sh; y++) 2065 for (y = 0; y < sh; y++)
1458 if (0 <= y + vy && y + vy < self->rows) 2066 if (0 <= y + my && y + my < self->rows)
1459 { 2067 {
1460 maprow *row = self->row + (y + vy); 2068 maprow *row = self->row + (y + my);
1461 2069
1462 for (x = 0; x < sw; x++) 2070 for (x = 0; x < sw; x++)
1463 if (row->c0 <= x + vx && x + vx < row->c1) 2071 if (row->c0 <= x + mx && x + mx < row->c1)
1464 { 2072 {
1465 mapcell *cell = row->col + (x + vx - row->c0); 2073 mapcell *cell = row->col + (x + mx - row->c0);
1466
1467 face = cell->face [z]; 2074 tileid tile = cell->tile [z];
2075
2076 if (tile)
2077 {
2078 maptex tex = self->tex [tile];
2079 int px = (x + 1) * T - tex.w;
2080 int py = (y + 1) * T - tex.h;
1468 2081
1469 if (face && face < self->texs) 2082 if (key.texname != tex.name)
2083 {
2084 self->tex [tile].unused = 0;
2085
2086 if (!tex.name)
2087 tex = self->tex [2]; /* missing, replace by noface */
2088
2089 key.texname = tex.name;
2090 arr = rc_array (rc, &key);
2091 }
2092
2093 if (expect_false (cell->player == player) && expect_false (z == 2))
2094 {
2095 pl_x = px;
2096 pl_y = py;
2097 pl_tex = tex;
2098 continue;
2099 }
2100
2101 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2102 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2103 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2104 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2105
2106 if (expect_false (cell->flags) && expect_false (z == 2))
2107 {
2108 /* this is a workaround to make speech bubbles drawn
2109 * for example above walls, work. */
2110 rc_draw (rc);
2111 rc_clear (rc);
2112 key.texname = -1;
2113
2114 // overlays such as the speech bubble, probably more to come
2115 if (cell->flags & 1)
2116 {
2117 maptex tex = self->tex [1];
2118 int px = x * T + T * 2 / 32;
2119 int py = y * T - T * 6 / 32;
2120
2121 if (tex.name)
2122 {
2123 if (key.texname != tex.name)
2124 {
2125 key.texname = tex.name;
2126 arr = rc_array (rc, &key);
2127 }
2128
2129 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2130 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2131 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2132 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2133 }
2134 }
2135 }
2136
2137 // update smooth hash
2138 if (tex.smoothtile)
2139 {
2140 skey.tile = tex.smoothtile;
2141 skey.level = tex.smoothlevel;
2142
2143 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2144
2145 // add bits to current tile and all neighbours. skey.x|y is
2146 // shifted +1|+1 so we always stay positive.
2147
2148 // bits is ___n cccc CCCC bbbb
2149 // n do not draw borders&corners
2150 // c draw these corners, but...
2151 // C ... not these
2152 // b draw these borders
2153
2154 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2155 // ┃· ·· ·┃ ━━
2156
2157 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2158 // ·· ·· ·┏ ┓·
2159
2160 // full tile
2161 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2162
2163 // borders
2164 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2165 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2166 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2167 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2168
2169 // corners
2170 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2171 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2172 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2173 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2174 }
2175 }
2176 }
2177 }
2178
2179 rc_draw (rc);
2180 rc_clear (rc);
2181
2182 // go through all smoothlevels, lowest to highest, then draw.
2183 // this is basically counting sort
2184 {
2185 int w, b;
2186
2187 glEnable (GL_TEXTURE_2D);
2188 glBegin (GL_QUADS);
2189 for (w = 0; w < 256 / 32; ++w)
2190 {
2191 uint32_t smask = smooth_level [w];
2192 if (smask)
2193 for (b = 0; b < 32; ++b)
2194 if (smask & (((uint32_t)1) << b))
1470 { 2195 {
1471 maptex tex = self->tex [face]; 2196 int level = (w << 5) | b;
1472 int px = (x + 1) * 32 - tex.w; 2197 HE *he;
1473 int py = (y + 1) * 32 - tex.h;
1474 2198
1475 if (last_name != tex.name) 2199 hv_iterinit (smooth);
2200 while ((he = hv_iternext (smooth)))
1476 { 2201 {
1477 glEnd (); 2202 smooth_key *skey = (smooth_key *)HeKEY (he);
1478 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2203 IV bits = SvIVX (HeVAL (he));
1479 glBegin (GL_QUADS);
1480 }
1481 2204
1482 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1483 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1484 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1485 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1486 }
1487
1488 if (cell->flags && z == 2)
1489 {
1490 if (cell->flags & 1) 2205 if (!(bits & 0x1000)
2206 && skey->level == level
2207 && level > smooth_max [skey->x][skey->y])
1491 { 2208 {
1492 maptex tex = self->tex [1]; 2209 maptex tex = self->tex [skey->tile];
1493 int px = (x + 1) * 32 - tex.w + 2; 2210 int px = (((int)skey->x) - 1) * T;
1494 int py = (y + 1) * 32 - tex.h - 6; 2211 int py = (((int)skey->y) - 1) * T;
2212 int border = bits & 15;
2213 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2214 float dx = tex.s * .0625f; // 16 images/row
2215 float dy = tex.t * .5f ; // 2 images/column
1495 2216
2217 if (tex.name)
2218 {
2219 // this time avoiding texture state changes
2220 // save gobs of state changes.
2221 if (key.texname != tex.name)
2222 {
2223 self->tex [skey->tile].unused = 0;
2224
1496 glEnd (); 2225 glEnd ();
1497 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2226 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1498 glBegin (GL_QUADS); 2227 glBegin (GL_QUADS);
2228 }
1499 2229
2230 if (border)
2231 {
2232 float ox = border * dx;
2233
2234 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2235 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2236 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2237 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2238 }
2239
2240 if (corner)
2241 {
2242 float ox = corner * dx;
2243
1500 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2244 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1501 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2245 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1502 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2246 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1503 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2247 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2248 }
2249 }
2250 }
1504 } 2251 }
1505 } 2252 }
1506 }
1507 } 2253 }
1508 2254
1509 glEnd (); 2255 glEnd ();
1510
1511 glDisable (GL_TEXTURE_2D); 2256 glDisable (GL_TEXTURE_2D);
2257 key.texname = -1;
2258 }
2259
2260 hv_clear (smooth);
2261 }
2262
2263 if (pl_tex.name)
2264 {
2265 maptex tex = pl_tex;
2266 int px = pl_x + sdx;
2267 int py = pl_y + sdy;
2268
2269 key.texname = tex.name;
2270 arr = rc_array (rc, &key);
2271
2272 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2273 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2274 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2275 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2276
2277 rc_draw (rc);
2278 }
2279
1512 glDisable (GL_BLEND); 2280 glDisable (GL_BLEND);
2281 rc_free (rc);
1513 2282
1514 // top layer: overlays such as the health bar 2283 // top layer: overlays such as the health bar
1515 for (y = 0; y < sh; y++) 2284 for (y = 0; y < sh; y++)
1516 if (0 <= y + vy && y + vy < self->rows) 2285 if (0 <= y + my && y + my < self->rows)
1517 { 2286 {
1518 maprow *row = self->row + (y + vy); 2287 maprow *row = self->row + (y + my);
1519 2288
1520 for (x = 0; x < sw; x++) 2289 for (x = 0; x < sw; x++)
1521 if (row->c0 <= x + vx && x + vx < row->c1) 2290 if (row->c0 <= x + mx && x + mx < row->c1)
1522 { 2291 {
1523 mapcell *cell = row->col + (x + vx - row->c0); 2292 mapcell *cell = row->col + (x + mx - row->c0);
1524 2293
1525 int px = x * 32; 2294 int px = x * T;
1526 int py = y * 32; 2295 int py = y * T;
2296
2297 if (expect_false (cell->player == player))
2298 {
2299 px += sdx;
2300 py += sdy;
2301 }
1527 2302
1528 if (cell->stat_hp) 2303 if (cell->stat_hp)
1529 { 2304 {
1530 int width = cell->stat_width * 32; 2305 int width = cell->stat_width * T;
1531 int thick = sh / 28 + 1 + cell->stat_width; 2306 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1532 2307
1533 glColor3ub (0, 0, 0); 2308 glColor3ub (0, 0, 0);
1534 glRectf (px + 1, py - thick - 2, 2309 glRectf (px + 1, py - thick - 2,
1535 px + width - 1, py); 2310 px + width - 1, py);
1536 2311
1542 } 2317 }
1543 } 2318 }
1544} 2319}
1545 2320
1546void 2321void
1547draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2322draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1548 CODE: 2323 CODE:
1549{ 2324{
1550 static float color[16][3] = { 2325 static float color[16][3] = {
1551 { 0.00F, 0.00F, 0.00F }, 2326 { 0.00F, 0.00F, 0.00F },
1552 { 1.00F, 1.00F, 1.00F }, 2327 { 1.00F, 1.00F, 1.00F },
1602 glDisable (GL_BLEND); 2377 glDisable (GL_BLEND);
1603 glDisable (GL_TEXTURE_2D); 2378 glDisable (GL_TEXTURE_2D);
1604} 2379}
1605 2380
1606void 2381void
1607fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2382fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1608 PPCODE: 2383 PPCODE:
1609{ 2384{
1610 int vx, vy;
1611 int x, y; 2385 int x, y;
2386 int sw1 = sw + 2;
2387 int sh1 = sh + 2;
2388 int sh3 = sh * 3;
1612 int sw4 = (sw + 3) & ~3; 2389 int sw34 = (sw * 3 + 3) & ~3;
2390 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1613 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2391 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1614 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2392 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1615 2393
1616 memset (darkness, 255, sw4 * sh);
1617 SvPOK_only (darkness_sv); 2394 SvPOK_only (darkness3_sv);
1618 SvCUR_set (darkness_sv, sw4 * sh); 2395 SvCUR_set (darkness3_sv, sw34 * sh3);
1619 2396
1620 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2397 mx += self->x - 1;
1621 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2398 my += self->y - 1;
1622 2399
2400 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2401
1623 for (y = 0; y < sh; y++) 2402 for (y = 0; y < sh1; y++)
1624 if (0 <= y + vy && y + vy < self->rows) 2403 if (0 <= y + my && y + my < self->rows)
1625 { 2404 {
1626 maprow *row = self->row + (y + vy); 2405 maprow *row = self->row + (y + my);
1627 2406
1628 for (x = 0; x < sw; x++) 2407 for (x = 0; x < sw1; x++)
1629 if (row->c0 <= x + vx && x + vx < row->c1) 2408 if (row->c0 <= x + mx && x + mx < row->c1)
1630 { 2409 {
1631 mapcell *cell = row->col + (x + vx - row->c0); 2410 mapcell *cell = row->col + (x + mx - row->c0);
1632 2411
1633 darkness[y * sw4 + x] = cell->darkness 2412 darkness1 [y * sw1 + x] = cell->darkness
1634 ? 255 - (cell->darkness - 1) 2413 ? 255 - (cell->darkness - 1)
1635 : 255 - FOW_DARKNESS; 2414 : 255 - FOW_DARKNESS;
1636 } 2415 }
1637 } 2416 }
1638 2417
2418 for (y = 0; y < sh; ++y)
2419 for (x = 0; x < sw; ++x)
2420 {
2421 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2422 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2423 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2424 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2425 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2426 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2427 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2428 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2429 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2430
2431 uint8_t r11 = (d11 + d21 + d12) / 3;
2432 uint8_t r21 = d21;
2433 uint8_t r31 = (d21 + d31 + d32) / 3;
2434
2435 uint8_t r12 = d12;
2436 uint8_t r22 = d22;
2437 uint8_t r32 = d32;
2438
2439 uint8_t r13 = (d13 + d23 + d12) / 3;
2440 uint8_t r23 = d23;
2441 uint8_t r33 = (d23 + d33 + d32) / 3;
2442
2443 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2444 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2445 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2446 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2447 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2448 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2449 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2450 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2451 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2452 }
2453
2454 free (darkness1);
2455
1639 EXTEND (SP, 3); 2456 EXTEND (SP, 3);
1640 PUSHs (sv_2mortal (newSViv (sw4))); 2457 PUSHs (sv_2mortal (newSViv (sw34)));
1641 PUSHs (sv_2mortal (newSViv (sh))); 2458 PUSHs (sv_2mortal (newSViv (sh3)));
1642 PUSHs (darkness_sv); 2459 PUSHs (darkness3_sv);
1643} 2460}
1644 2461
1645SV * 2462SV *
1646get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2463get_rect (DC::Map self, int x0, int y0, int w, int h)
1647 CODE: 2464 CODE:
1648{ 2465{
1649 int x, y, x1, y1; 2466 int x, y, x1, y1;
1650 SV *data_sv = newSV (w * h * 7 + 5); 2467 SV *data_sv = newSV (w * h * 7 + 5);
1651 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2468 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1676 if (row && row->c0 <= x && x < row->c1) 2493 if (row && row->c0 <= x && x < row->c1)
1677 { 2494 {
1678 mapcell *cell = row->col + (x - row->c0); 2495 mapcell *cell = row->col + (x - row->c0);
1679 uint8_t flags = 0; 2496 uint8_t flags = 0;
1680 2497
1681 if (cell->face [0]) flags |= 1; 2498 if (cell->tile [0]) flags |= 1;
1682 if (cell->face [1]) flags |= 2; 2499 if (cell->tile [1]) flags |= 2;
1683 if (cell->face [2]) flags |= 4; 2500 if (cell->tile [2]) flags |= 4;
1684 2501
1685 *data++ = flags; 2502 *data++ = flags;
1686 2503
1687 if (flags & 1) 2504 if (flags & 1)
1688 { 2505 {
2506 tileid tile = cell->tile [0];
1689 *data++ = cell->face [0] >> 8; 2507 *data++ = tile >> 8;
1690 *data++ = cell->face [0]; 2508 *data++ = tile;
1691 } 2509 }
1692 2510
1693 if (flags & 2) 2511 if (flags & 2)
1694 { 2512 {
2513 tileid tile = cell->tile [1];
1695 *data++ = cell->face [1] >> 8; 2514 *data++ = tile >> 8;
1696 *data++ = cell->face [1]; 2515 *data++ = tile;
1697 } 2516 }
1698 2517
1699 if (flags & 4) 2518 if (flags & 4)
1700 { 2519 {
2520 tileid tile = cell->tile [2];
1701 *data++ = cell->face [2] >> 8; 2521 *data++ = tile >> 8;
1702 *data++ = cell->face [2]; 2522 *data++ = tile;
1703 } 2523 }
1704 } 2524 }
1705 else 2525 else
1706 *data++ = 0; 2526 *data++ = 0;
1707 } 2527 }
1708 } 2528 }
1709 2529
2530 /* if size is w*h + 5 then no data has been found */
2531 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2532 {
1710 SvPOK_only (data_sv); 2533 SvPOK_only (data_sv);
1711 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2534 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2535 }
2536
1712 RETVAL = data_sv; 2537 RETVAL = data_sv;
1713} 2538}
1714 OUTPUT: 2539 OUTPUT:
1715 RETVAL 2540 RETVAL
1716 2541
1717void 2542void
1718set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2543set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1719 PPCODE: 2544 PPCODE:
1720{ 2545{
1721 int x, y, z; 2546 int x, y, z;
1722 int w, h; 2547 int w, h;
1723 int x1, y1; 2548 int x1, y1;
2549 STRLEN len;
2550 uint8_t *data, *end;
2551
2552 len = SvLEN (data_sv);
2553 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2554 data = SvPVbyte_nolen (data_sv);
2555 end = data + len + 8;
2556
2557 if (len < 5)
2558 XSRETURN_EMPTY;
1724 2559
1725 if (*data++ != 0) 2560 if (*data++ != 0)
1726 return; /* version mismatch */ 2561 XSRETURN_EMPTY; /* version mismatch */
1727 2562
1728 w = *data++ << 8; w |= *data++; 2563 w = *data++ << 8; w |= *data++;
1729 h = *data++ << 8; h |= *data++; 2564 h = *data++ << 8; h |= *data++;
1730 2565
1731 // we need to do this 'cause we don't keep an absolute coord system for rows 2566 // we need to do this 'cause we don't keep an absolute coord system for rows
1743 { 2578 {
1744 maprow *row = map_get_row (self, y); 2579 maprow *row = map_get_row (self, y);
1745 2580
1746 for (x = x0; x < x1; x++) 2581 for (x = x0; x < x1; x++)
1747 { 2582 {
2583 uint8_t flags;
2584
2585 if (data + 7 >= end)
2586 XSRETURN_EMPTY;
2587
1748 uint8_t flags = *data++; 2588 flags = *data++;
1749 2589
1750 if (flags) 2590 if (flags)
1751 { 2591 {
1752 mapface face[3] = { 0, 0, 0 };
1753
1754 mapcell *cell = row_get_cell (row, x); 2592 mapcell *cell = row_get_cell (row, x);
2593 tileid tile[3] = { 0, 0, 0 };
1755 2594
1756 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2595 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1757 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2596 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1758 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2597 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1759 2598
1760 if (cell->darkness == 0) 2599 if (cell->darkness == 0)
1761 { 2600 {
1762 cell->darkness = 0; 2601 /*cell->darkness = 0;*/
2602 EXTEND (SP, 3);
1763 2603
1764 for (z = 0; z <= 2; z++) 2604 for (z = 0; z <= 2; z++)
1765 { 2605 {
1766 cell->face[z] = face[z]; 2606 tileid t = tile [z];
1767 2607
1768 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2608 if (t >= self->texs || (t && !self->tex [t].name))
2609 {
1769 XPUSHs (sv_2mortal (newSViv (face[z]))); 2610 PUSHs (sv_2mortal (newSViv (t)));
2611 need_texid (self, t);
2612 }
2613
2614 cell->tile [z] = t;
1770 } 2615 }
1771 } 2616 }
1772 } 2617 }
1773 } 2618 }
1774 } 2619 }
1775} 2620}
1776 2621
1777MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2622MODULE = Deliantra::Client PACKAGE = DC::RW
1778 2623
1779CFPlus::MixChunk 2624DC::RW
1780new_from_file (SV *class, char *path) 2625new (SV *class, SV *data_sv)
1781 CODE: 2626 CODE:
1782 RETVAL = Mix_LoadWAV (path); 2627{
2628 STRLEN datalen;
2629 char *data = SvPVbyte (data_sv, datalen);
2630
2631 RETVAL = SDL_RWFromConstMem (data, datalen);
2632}
1783 OUTPUT: 2633 OUTPUT:
1784 RETVAL 2634 RETVAL
1785 2635
2636DC::RW
2637new_from_file (SV *class, const char *path, const char *mode = "rb")
2638 CODE:
2639 RETVAL = SDL_RWFromFile (path, mode);
2640 OUTPUT:
2641 RETVAL
2642
2643# fails on win32:
2644# dc.xs(2268) : error C2059: syntax error : '('
1786void 2645#void
2646#close (DC::RW self)
2647# CODE:
2648# (self->(close)) (self);
2649
2650MODULE = Deliantra::Client PACKAGE = DC::Channel
2651
2652PROTOTYPES: DISABLE
2653
2654DC::Channel
2655find ()
2656 CODE:
2657{
2658 RETVAL = Mix_GroupAvailable (-1);
2659
2660 if (RETVAL < 0)
2661 {
2662 RETVAL = Mix_GroupOldest (-1);
2663
2664 if (RETVAL < 0)
2665 XSRETURN_UNDEF;
2666
2667 Mix_HaltChannel (RETVAL);
2668 }
2669
2670 Mix_UnregisterAllEffects (RETVAL);
2671 Mix_Volume (RETVAL, 128);
2672}
2673 OUTPUT:
2674 RETVAL
2675
2676void
2677halt (DC::Channel self)
2678 CODE:
2679 Mix_HaltChannel (self);
2680
2681void
2682expire (DC::Channel self, int ticks = -1)
2683 CODE:
2684 Mix_ExpireChannel (self, ticks);
2685
2686void
2687fade_out (DC::Channel self, int ticks = -1)
2688 CODE:
2689 Mix_FadeOutChannel (self, ticks);
2690
2691int
2692volume (DC::Channel self, int volume)
2693 CODE:
2694 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2695 OUTPUT:
2696 RETVAL
2697
2698void
2699unregister_all_effects (DC::Channel self)
2700 CODE:
2701 Mix_UnregisterAllEffects (self);
2702
2703void
2704set_panning (DC::Channel self, int left, int right)
2705 CODE:
2706 left = CLAMP (left , 0, 255);
2707 right = CLAMP (right, 0, 255);
2708 Mix_SetPanning (self, left, right);
2709
2710void
2711set_distance (DC::Channel self, int distance)
2712 CODE:
2713 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2714
2715void
2716set_position (DC::Channel self, int angle, int distance)
2717 CODE:
2718
2719void
2720set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2721 CODE:
2722{
2723 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2724 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2725 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2726}
2727
2728void
2729set_reverse_stereo (DC::Channel self, int flip)
2730 CODE:
2731 Mix_SetReverseStereo (self, flip);
2732
2733MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2734
2735PROTOTYPES: DISABLE
2736
2737DC::MixChunk
2738new (SV *class, DC::RW rwops)
2739 CODE:
2740 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2741 OUTPUT:
2742 RETVAL
2743
2744void
1787DESTROY (CFPlus::MixChunk self) 2745DESTROY (DC::MixChunk self)
1788 CODE: 2746 CODE:
1789 Mix_FreeChunk (self); 2747 Mix_FreeChunk (self);
1790 2748
1791int 2749int
1792volume (CFPlus::MixChunk self, int volume = -1) 2750volume (DC::MixChunk self, int volume = -1)
1793 CODE: 2751 CODE:
2752 if (items > 1)
2753 volume = CLAMP (volume, 0, 128);
1794 RETVAL = Mix_VolumeChunk (self, volume); 2754 RETVAL = Mix_VolumeChunk (self, volume);
1795 OUTPUT: 2755 OUTPUT:
1796 RETVAL 2756 RETVAL
1797 2757
1798int 2758DC::Channel
1799play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2759play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1800 CODE: 2760 CODE:
2761{
1801 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2762 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2763
2764 if (RETVAL < 0)
2765 XSRETURN_UNDEF;
2766
2767 if (channel < 0)
2768 {
2769 Mix_UnregisterAllEffects (RETVAL);
2770 Mix_Volume (RETVAL, 128);
2771 }
2772}
1802 OUTPUT: 2773 OUTPUT:
1803 RETVAL 2774 RETVAL
1804 2775
1805MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2776MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1806 2777
1807int 2778int
1808volume (int volume = -1) 2779volume (int volume = -1)
2780 PROTOTYPE: ;$
1809 CODE: 2781 CODE:
2782 if (items > 0)
2783 volume = CLAMP (volume, 0, 128);
1810 RETVAL = Mix_VolumeMusic (volume); 2784 RETVAL = Mix_VolumeMusic (volume);
1811 OUTPUT: 2785 OUTPUT:
1812 RETVAL 2786 RETVAL
1813 2787
2788void
2789fade_out (int ms)
2790 CODE:
2791 Mix_FadeOutMusic (ms);
2792
2793void
2794halt ()
2795 CODE:
2796 Mix_HaltMusic ();
2797
1814CFPlus::MixMusic 2798DC::MixMusic
1815new_from_file (SV *class, char *path) 2799new (SV *class, DC::RW rwops)
1816 CODE: 2800 CODE:
1817 RETVAL = Mix_LoadMUS (path); 2801 RETVAL = Mix_LoadMUS_RW (rwops);
1818 OUTPUT: 2802 OUTPUT:
1819 RETVAL 2803 RETVAL
1820 2804
1821void 2805void
1822DESTROY (CFPlus::MixMusic self) 2806DESTROY (DC::MixMusic self)
1823 CODE: 2807 CODE:
1824 Mix_FreeMusic (self); 2808 Mix_FreeMusic (self);
1825 2809
1826int 2810int
1827play (CFPlus::MixMusic self, int loops = -1) 2811play (DC::MixMusic self, int loops = -1)
1828 CODE: 2812 CODE:
1829 RETVAL = Mix_PlayMusic (self, loops); 2813 RETVAL = Mix_PlayMusic (self, loops);
1830 OUTPUT: 2814 OUTPUT:
1831 RETVAL 2815 RETVAL
1832 2816
1833MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2817void
2818fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2819 CODE:
2820 Mix_FadeInMusicPos (self, loops, ms, position);
2821
2822MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2823
2824PROTOTYPES: ENABLE
1834 2825
1835BOOT: 2826BOOT:
1836{ 2827{
1837 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2828 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1838 static const struct { 2829 static const struct {
1839 const char *name; 2830 const char *name;
1840 IV iv; 2831 IV iv;
1841 } *civ, const_iv[] = { 2832 } *civ, const_iv[] = {
1842# define const_iv(name) { # name, (IV)name } 2833# define const_iv(name) { # name, (IV)name }
2834 const_iv (GL_VENDOR),
2835 const_iv (GL_VERSION),
2836 const_iv (GL_EXTENSIONS),
1843 const_iv (GL_COLOR_MATERIAL), 2837 const_iv (GL_COLOR_MATERIAL),
1844 const_iv (GL_SMOOTH), 2838 const_iv (GL_SMOOTH),
1845 const_iv (GL_FLAT), 2839 const_iv (GL_FLAT),
1846 const_iv (GL_DITHER), 2840 const_iv (GL_DITHER),
1847 const_iv (GL_BLEND), 2841 const_iv (GL_BLEND),
1851 const_iv (GL_ALPHA_TEST), 2845 const_iv (GL_ALPHA_TEST),
1852 const_iv (GL_NORMALIZE), 2846 const_iv (GL_NORMALIZE),
1853 const_iv (GL_RESCALE_NORMAL), 2847 const_iv (GL_RESCALE_NORMAL),
1854 const_iv (GL_FRONT), 2848 const_iv (GL_FRONT),
1855 const_iv (GL_BACK), 2849 const_iv (GL_BACK),
2850 const_iv (GL_AUX0),
1856 const_iv (GL_AND), 2851 const_iv (GL_AND),
1857 const_iv (GL_ONE), 2852 const_iv (GL_ONE),
1858 const_iv (GL_ZERO), 2853 const_iv (GL_ZERO),
1859 const_iv (GL_SRC_ALPHA), 2854 const_iv (GL_SRC_ALPHA),
1860 const_iv (GL_DST_ALPHA), 2855 const_iv (GL_DST_ALPHA),
1873 const_iv (GL_INTENSITY), 2868 const_iv (GL_INTENSITY),
1874 const_iv (GL_LUMINANCE), 2869 const_iv (GL_LUMINANCE),
1875 const_iv (GL_LUMINANCE_ALPHA), 2870 const_iv (GL_LUMINANCE_ALPHA),
1876 const_iv (GL_FLOAT), 2871 const_iv (GL_FLOAT),
1877 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2872 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2873 const_iv (GL_COMPRESSED_ALPHA_ARB),
2874 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2875 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2876 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2877 const_iv (GL_COMPRESSED_RGB_ARB),
2878 const_iv (GL_COMPRESSED_RGBA_ARB),
1878 const_iv (GL_COMPILE), 2879 const_iv (GL_COMPILE),
2880 const_iv (GL_PROXY_TEXTURE_1D),
2881 const_iv (GL_PROXY_TEXTURE_2D),
1879 const_iv (GL_TEXTURE_1D), 2882 const_iv (GL_TEXTURE_1D),
1880 const_iv (GL_TEXTURE_2D), 2883 const_iv (GL_TEXTURE_2D),
1881 const_iv (GL_TEXTURE_ENV), 2884 const_iv (GL_TEXTURE_ENV),
1882 const_iv (GL_TEXTURE_MAG_FILTER), 2885 const_iv (GL_TEXTURE_MAG_FILTER),
1883 const_iv (GL_TEXTURE_MIN_FILTER), 2886 const_iv (GL_TEXTURE_MIN_FILTER),
1904 const_iv (GL_COLOR_LOGIC_OP), 2907 const_iv (GL_COLOR_LOGIC_OP),
1905 const_iv (GL_SEPARABLE_2D), 2908 const_iv (GL_SEPARABLE_2D),
1906 const_iv (GL_CONVOLUTION_2D), 2909 const_iv (GL_CONVOLUTION_2D),
1907 const_iv (GL_CONVOLUTION_BORDER_MODE), 2910 const_iv (GL_CONVOLUTION_BORDER_MODE),
1908 const_iv (GL_CONSTANT_BORDER), 2911 const_iv (GL_CONSTANT_BORDER),
2912 const_iv (GL_POINTS),
1909 const_iv (GL_LINES), 2913 const_iv (GL_LINES),
1910 const_iv (GL_LINE_STRIP), 2914 const_iv (GL_LINE_STRIP),
1911 const_iv (GL_LINE_LOOP), 2915 const_iv (GL_LINE_LOOP),
1912 const_iv (GL_QUADS), 2916 const_iv (GL_QUADS),
1913 const_iv (GL_QUAD_STRIP), 2917 const_iv (GL_QUAD_STRIP),
1914 const_iv (GL_TRIANGLES), 2918 const_iv (GL_TRIANGLES),
1915 const_iv (GL_TRIANGLE_STRIP), 2919 const_iv (GL_TRIANGLE_STRIP),
1916 const_iv (GL_TRIANGLE_FAN), 2920 const_iv (GL_TRIANGLE_FAN),
2921 const_iv (GL_POLYGON),
1917 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2922 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2923 const_iv (GL_POINT_SMOOTH_HINT),
2924 const_iv (GL_LINE_SMOOTH_HINT),
2925 const_iv (GL_POLYGON_SMOOTH_HINT),
2926 const_iv (GL_GENERATE_MIPMAP_HINT),
2927 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1918 const_iv (GL_FASTEST), 2928 const_iv (GL_FASTEST),
2929 const_iv (GL_DONT_CARE),
2930 const_iv (GL_NICEST),
1919 const_iv (GL_V2F), 2931 const_iv (GL_V2F),
1920 const_iv (GL_V3F), 2932 const_iv (GL_V3F),
1921 const_iv (GL_T2F_V3F), 2933 const_iv (GL_T2F_V3F),
1922 const_iv (GL_T2F_N3F_V3F), 2934 const_iv (GL_T2F_N3F_V3F),
1923# undef const_iv 2935# undef const_iv
1924 }; 2936 };
1925 2937
1926 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2938 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1927 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2939 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2940
2941 texture_av = newAV ();
2942 AvREAL_off (texture_av);
1928} 2943}
2944
2945void
2946disable_GL_EXT_blend_func_separate ()
2947 CODE:
2948 gl.BlendFuncSeparate = 0;
2949 gl.BlendFuncSeparateEXT = 0;
1929 2950
1930char * 2951char *
1931gl_vendor () 2952gl_vendor ()
1932 CODE: 2953 CODE:
1933 RETVAL = (char *)glGetString (GL_VENDOR); 2954 RETVAL = (char *)glGetString (GL_VENDOR);
1946 CODE: 2967 CODE:
1947 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2968 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1948 OUTPUT: 2969 OUTPUT:
1949 RETVAL 2970 RETVAL
1950 2971
2972const char *glGetString (GLenum pname)
2973
2974GLint glGetInteger (GLenum pname)
2975 CODE:
2976 glGetIntegerv (pname, &RETVAL);
2977 OUTPUT:
2978 RETVAL
2979
2980GLdouble glGetDouble (GLenum pname)
2981 CODE:
2982 glGetDoublev (pname, &RETVAL);
2983 OUTPUT:
2984 RETVAL
2985
1951int glGetError () 2986int glGetError ()
1952 2987
1953void glFinish () 2988void glFinish ()
1954 2989
1955void glClear (int mask) 2990void glClear (int mask)
1992# near_ and far_ are due to microsofts buggy "c" compiler 3027# near_ and far_ are due to microsofts buggy "c" compiler
1993void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3028void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1994 3029
1995# near_ and far_ are due to microsofts buggy "c" compiler 3030# near_ and far_ are due to microsofts buggy "c" compiler
1996void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3031void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3032
3033PROTOTYPES: DISABLE
1997 3034
1998void glViewport (int x, int y, int width, int height) 3035void glViewport (int x, int y, int width, int height)
1999 3036
2000void glScissor (int x, int y, int width, int height) 3037void glScissor (int x, int y, int width, int height)
2001 3038
2009 3046
2010void glRotate (float angle, float x, float y, float z) 3047void glRotate (float angle, float x, float y, float z)
2011 CODE: 3048 CODE:
2012 glRotatef (angle, x, y, z); 3049 glRotatef (angle, x, y, z);
2013 3050
2014void glBegin (int mode)
2015
2016void glEnd ()
2017
2018void glColor (float r, float g, float b, float a = 1.0) 3051void glColor (float r, float g, float b, float a = 1.0)
2019 PROTOTYPE: @ 3052 PROTOTYPE: @
2020 ALIAS: 3053 ALIAS:
2021 glColor_premultiply = 1 3054 glColor_premultiply = 1
2022 CODE: 3055 CODE:
2023 if (ix) 3056 if (ix)
2024 { 3057 {
2027 b *= a; 3060 b *= a;
2028 } 3061 }
2029 // microsoft visual "c" rounds instead of truncating... 3062 // microsoft visual "c" rounds instead of truncating...
2030 glColor4f (r, g, b, a); 3063 glColor4f (r, g, b, a);
2031 3064
2032void glInterleavedArrays (int format, int stride, char *data)
2033
2034void glDrawElements (int mode, int count, int type, char *indices)
2035
2036# 1.2 void glDrawRangeElements (int mode, int start, int end
2037
2038void glRasterPos (float x, float y, float z = 0.) 3065void glRasterPos (float x, float y, float z = 0.)
2039 CODE: 3066 CODE:
2040 glRasterPos3f (0, 0, z); 3067 glRasterPos3f (0, 0, z);
2041 glBitmap (0, 0, 0, 0, x, y, 0); 3068 glBitmap (0, 0, 0, 0, x, y, 0);
2042 3069
2046 3073
2047void glTexCoord (float s, float t) 3074void glTexCoord (float s, float t)
2048 CODE: 3075 CODE:
2049 glTexCoord2f (s, t); 3076 glTexCoord2f (s, t);
2050 3077
3078void glRect (float x1, float y1, float x2, float y2)
3079 CODE:
3080 glRectf (x1, y1, x2, y2);
3081
3082void glRect_lineloop (float x1, float y1, float x2, float y2)
3083 CODE:
3084 glBegin (GL_LINE_LOOP);
3085 glVertex2f (x1, y1);
3086 glVertex2f (x2, y1);
3087 glVertex2f (x2, y2);
3088 glVertex2f (x1, y2);
3089 glEnd ();
3090
3091PROTOTYPES: ENABLE
3092
3093void glBegin (int mode)
3094
3095void glEnd ()
3096
3097void glPointSize (GLfloat size)
3098
3099void glLineWidth (GLfloat width)
3100
3101void glInterleavedArrays (int format, int stride, char *data)
3102
3103void glDrawElements (int mode, int count, int type, char *indices)
3104
3105# 1.2 void glDrawRangeElements (int mode, int start, int end
3106
2051void glTexEnv (int target, int pname, float param) 3107void glTexEnv (int target, int pname, float param)
2052 CODE: 3108 CODE:
2053 glTexEnvf (target, pname, param); 3109 glTexEnvf (target, pname, param);
2054 3110
2055void glTexParameter (int target, int pname, float param) 3111void glTexParameter (int target, int pname, float param)
2071void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3127void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2072 CODE: 3128 CODE:
2073 if (gl.SeparableFilter2D) 3129 if (gl.SeparableFilter2D)
2074 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3130 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2075 3131
2076void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3132void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2077 3133
2078void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3134void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2079 3135
2080void glDrawPixels (int width, int height, int format, int type, char *pixels) 3136void glDrawPixels (int width, int height, int format, int type, char *pixels)
3137
3138void glPixelZoom (float x, float y)
2081 3139
2082void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3140void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2083 3141
2084int glGenTexture () 3142int glGenTexture ()
2085 CODE: 3143 CODE:
2086{ 3144 RETVAL = gen_texture ();
2087 GLuint name;
2088 glGenTextures (1, &name);
2089 RETVAL = name;
2090}
2091 OUTPUT: 3145 OUTPUT:
2092 RETVAL 3146 RETVAL
2093 3147
2094void glDeleteTexture (int name) 3148void glDeleteTexture (int name)
2095 CODE: 3149 CODE:
2096{
2097 GLuint name_ = name;
2098 glDeleteTextures (1, &name_); 3150 del_texture (name);
2099} 3151
2100
2101int glGenList () 3152int glGenList ()
2102 CODE: 3153 CODE:
2103 RETVAL = glGenLists (1); 3154 RETVAL = glGenLists (1);
2104 OUTPUT: 3155 OUTPUT:
2105 RETVAL 3156 RETVAL
2112 3163
2113void glEndList () 3164void glEndList ()
2114 3165
2115void glCallList (int list) 3166void glCallList (int list)
2116 3167
3168MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3169
3170PROTOTYPES: DISABLE
3171
3172void
3173find_widget (SV *self, NV x, NV y)
3174 PPCODE:
3175{
3176 if (within_widget (self, x, y))
3177 XPUSHs (self);
3178}
3179
3180BOOT:
3181{
3182 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3183
3184 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3185 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3186 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3187 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3188}
3189
3190void
3191draw (SV *self)
3192 CODE:
3193{
3194 HV *hv;
3195 SV **svp;
3196 NV x, y, w, h;
3197 SV *draw_x_sv = GvSV (draw_x_gv);
3198 SV *draw_y_sv = GvSV (draw_y_gv);
3199 SV *draw_w_sv = GvSV (draw_w_gv);
3200 SV *draw_h_sv = GvSV (draw_h_gv);
3201 double draw_x, draw_y;
3202
3203 if (!SvROK (self))
3204 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3205
3206 hv = (HV *)SvRV (self);
3207
3208 if (SvTYPE (hv) != SVt_PVHV)
3209 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3210
3211 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3212 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3213
3214 if (!h || !w)
3215 XSRETURN_EMPTY;
3216
3217 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3218 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3219
3220 draw_x = SvNV (draw_x_sv) + x;
3221 draw_y = SvNV (draw_y_sv) + y;
3222
3223 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3224 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3225 XSRETURN_EMPTY;
3226
3227 sv_setnv (draw_x_sv, draw_x);
3228 sv_setnv (draw_y_sv, draw_y);
3229
3230 glPushMatrix ();
3231 glTranslated (x, y, 0);
3232
3233 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3234 {
3235 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3236
3237 if (svp && SvTRUE (*svp))
3238 {
3239 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3240 glEnable (GL_BLEND);
3241 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3242 glBegin (GL_QUADS);
3243 glVertex2f (0, 0);
3244 glVertex2f (w, 0);
3245 glVertex2f (w, h);
3246 glVertex2f (0, h);
3247 glEnd ();
3248 glDisable (GL_BLEND);
3249 }
3250 }
3251#if 0
3252 // draw borders, for debugging
3253 glPushMatrix ();
3254 glColor4f (1., 1., 0., 1.);
3255 glTranslatef (.5, .5, 0.);
3256 glBegin (GL_LINE_LOOP);
3257 glVertex2f (0 , 0);
3258 glVertex2f (w - 1, 0);
3259 glVertex2f (w - 1, h - 1);
3260 glVertex2f (0 , h - 1);
3261 glEnd ();
3262 glPopMatrix ();
3263#endif
3264 PUSHMARK (SP);
3265 XPUSHs (self);
3266 PUTBACK;
3267 call_method ("_draw", G_VOID | G_DISCARD);
3268 SPAGAIN;
3269
3270 glPopMatrix ();
3271
3272 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3273 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3274}
3275

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