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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.158 by root, Sun Oct 1 18:17:37 2006 UTC vs.
Revision 1.284 by elmex, Thu Dec 11 00:17:47 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
29#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
30#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
31 51
32#include <glib/gmacros.h> 52#include <glib/gmacros.h>
33 53
34#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
35 66
36#ifndef _WIN32 67#ifndef _WIN32
37# include <sys/types.h> 68# include <sys/types.h>
38# include <sys/socket.h> 69# include <sys/socket.h>
39# include <netinet/in.h> 70# include <netinet/in.h>
40# include <netinet/tcp.h> 71# include <netinet/tcp.h>
41# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
42#else 77#else
43 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 79#endif
50 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
53#define FOW_DARKNESS 32 86#define FOW_DARKNESS 16
54 87
55#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
57 90
58#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
59 92
60#if 0 93/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 95
63# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
64#endif 97
98static AV *texture_av;
65 99
66static struct 100static struct
67{ 101{
68#define GL_FUNC(ptr,name) ptr name; 102#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 103#include "glfunc.h"
70#undef GL_FUNC 104#undef GL_FUNC
71} gl; 105} gl;
72 106
107static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 109{
75 if (gl.BlendFuncSeparate) 110 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 111 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 112 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 114 else
80 glBlendFunc (sa, da); 115 glBlendFunc (sa, da);
81} 116}
82 117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
83#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
84 144
85#include "pango-font.c" 145#include "pango-font.c"
86#include "pango-fontmap.c" 146#include "pango-fontmap.c"
87#include "pango-render.c" 147#include "pango-render.c"
88 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
91 153
92typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
93 155
94static int 156static int
95shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
96{ 158{
97 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
111 173
112typedef struct cf_layout { 174typedef struct cf_layout {
113 PangoLayout *pl; 175 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
115 int base_height; 177 int base_height;
116 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
117} *CFPlus__Layout; 180} *DC__Layout;
118 181
119static CFPlus__Font default_font; 182static DC__Font default_font;
120static PangoContext *opengl_context; 183static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
122 185
123static void 186static void
124substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
129#endif 192#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 194}
132 195
133static void 196static void
134layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
135{ 198{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
138 */ 201 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
140 203
141 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 206
144 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
145} 208}
146 209
147static void 210static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 212{
150 PangoRectangle rect; 213 PangoRectangle rect;
151 214
152 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
160 223
161 *w = rect.width; 224 *w = rect.width;
162 *h = rect.height; 225 *h = rect.height;
163} 226}
164 227
228typedef uint16_t tileid;
165typedef uint16_t mapface; 229typedef uint16_t faceid;
166 230
167typedef struct { 231typedef struct {
168 GLint name; 232 GLuint name;
169 int w, h; 233 int w, h;
170 float s, t; 234 float s, t;
171 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
238 uint8_t unused; /* set to zero on use */
172} maptex; 239} maptex;
173 240
174typedef struct { 241typedef struct {
175 uint32_t player; 242 uint32_t player;
176 mapface face[3]; 243 tileid tile[3];
177 uint16_t darkness; 244 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 245 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 246} mapcell;
180 247
181typedef struct { 248typedef struct {
182 int32_t c0, c1; 249 int32_t c0, c1;
183 mapcell *col; 250 mapcell *col;
184} maprow; 251} maprow;
185 252
186typedef struct map { 253typedef struct map {
187 int x, y, w, h; 254 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 255 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 256 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 257 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 258
195 int32_t rows; 259 int32_t rows;
196 maprow *row; 260 maprow *row;
197} *CFPlus__Map; 261} *DC__Map;
198 262
199static char * 263static char *
200prepend (char *ptr, int sze, int inc) 264prepend (char *ptr, int sze, int inc)
201{ 265{
202 char *p; 266 char *p;
219} 283}
220 284
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 286#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 287
288static void
289need_facenum (struct map *self, faceid face)
290{
291 while (self->faces <= face)
292 {
293 Append (tileid, self->face2tile, self->faces, self->faces);
294 self->faces *= 2;
295 }
296}
297
298static void
299need_texid (struct map *self, int texid)
300{
301 while (self->texs <= texid)
302 {
303 Append (maptex, self->tex, self->texs, self->texs);
304 self->texs *= 2;
305 }
306}
307
224static maprow * 308static maprow *
225map_get_row (CFPlus__Map self, int y) 309map_get_row (DC__Map self, int y)
226{ 310{
227 if (0 > y) 311 if (0 > y)
228 { 312 {
229 int extend = - y + MAP_EXTEND_Y; 313 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 314 Prepend (maprow, self->row, self->rows, extend);
268 352
269 return row->col + (x - row->c0); 353 return row->col + (x - row->c0);
270} 354}
271 355
272static mapcell * 356static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 357map_get_cell (DC__Map self, int x, int y)
274{ 358{
275 return row_get_cell (map_get_row (self, y), x); 359 return row_get_cell (map_get_row (self, y), x);
276} 360}
277 361
278static void 362static void
279map_clear (CFPlus__Map self) 363map_clear (DC__Map self)
280{ 364{
281 int r; 365 int r;
282 366
283 for (r = 0; r < self->rows; r++) 367 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 368 Safefree (self->row[r].col);
291 self->oy = 0; 375 self->oy = 0;
292 self->row = 0; 376 self->row = 0;
293 self->rows = 0; 377 self->rows = 0;
294} 378}
295 379
380#define CELL_CLEAR(cell) \
381 do { \
382 if ((cell)->player) \
383 (cell)->tile [2] = 0; \
384 (cell)->darkness = 0; \
385 (cell)->stat_hp = 0; \
386 (cell)->flags = 0; \
387 (cell)->player = 0; \
388 } while (0)
389
296static void 390static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 391map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 392{
299 int x, y; 393 int x, y;
300 maprow *row; 394 maprow *row;
301 mapcell *cell; 395 mapcell *cell;
302 396
314 if (x >= row->c1) 408 if (x >= row->c1)
315 break; 409 break;
316 410
317 cell = row->col + x - row->c0; 411 cell = row->col + x - row->c0;
318 412
319 cell->darkness = 0; 413 CELL_CLEAR (cell);
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 } 414 }
324 } 415 }
416}
417
418typedef struct {
419 tileid tile;
420 uint8_t x, y, level;
421} smooth_key;
422
423static void
424smooth_or_bits (HV *hv, smooth_key *key, IV bits)
425{
426 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
427
428 if (SvIOK (*sv))
429 SvIV_set (*sv, SvIVX (*sv) | bits);
430 else
431 sv_setiv (*sv, bits);
325} 432}
326 433
327static void 434static void
328music_finished (void) 435music_finished (void)
329{ 436{
365 n |= n >> 16; 472 n |= n >> 16;
366 473
367 return n + 1; 474 return n + 1;
368} 475}
369 476
370MODULE = CFPlus PACKAGE = CFPlus 477static unsigned int
478popcount (unsigned int n)
479{
480 n -= (n >> 1) & 0x55555555U;
481 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
482 n = ((n >> 4) + n) & 0x0f0f0f0fU;
483 n *= 0x01010101U;
484
485 return n >> 24;
486}
487
488/* SDL should provide this, really. */
489#define SDLK_MODIFIER_MIN 300
490#define SDLK_MODIFIER_MAX 314
491
492/******************************************************************************/
493
494static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
495static GV *hover_gv;
496
497static int
498within_widget (SV *widget, NV x, NV y)
499{
500 HV *self;
501 SV **svp;
502 NV wx, ww, wy, wh;
503
504 if (!SvROK (widget))
505 return 0;
506
507 self = (HV *)SvRV (widget);
508
509 if (SvTYPE (self) != SVt_PVHV)
510 return 0;
511
512 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
513 if (y < wy)
514 return 0;
515
516 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
517 if (y >= wy + wh)
518 return 0;
519
520 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
521 if (x < wx)
522 return 0;
523
524 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
525 if (x >= wx + ww)
526 return 0;
527
528 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
529 if (!svp || !SvTRUE (*svp))
530 return 0;
531
532 return 1;
533}
534
535/******************************************************************************/
536
537/* process keyboard modifiers */
538static int
539mod_munge (int mod)
540{
541 mod &= MOD_MASK;
542
543 if (mod & (KMOD_META | KMOD_ALT))
544 mod |= KMOD_LRAM;
545
546 return mod;
547}
548
549static void
550deliantra_main ()
551{
552 char *argv[] = { 0 };
553 call_argv ("::main", G_DISCARD | G_VOID, argv);
554}
555
556#ifdef __MACOSX__
557 /* to due surprising braindamage on the side of SDL design, we
558 * do some mind-boggling hack here: SDL requires a custom main()
559 * on OS X, so... we provide one and call the original main(), which,
560 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
561 * and which calls our main (== SDL_main) back.
562 */
563 extern C_LINKAGE int
564 main (int argc, char *argv[])
565 {
566 deliantra_main ();
567 }
568
569 #undef main
570
571 extern C_LINKAGE int main (int argc, char *argv[]);
572
573 static void
574 SDL_braino (void)
575 {
576 char *argv[] = { "deliantra client", 0 };
577 (main) (1, argv);
578 }
579#else
580 static void
581 SDL_braino (void)
582 {
583 deliantra_main ();
584 }
585#endif
586
587MODULE = Deliantra::Client PACKAGE = DC
371 588
372PROTOTYPES: ENABLE 589PROTOTYPES: ENABLE
373 590
374BOOT: 591BOOT:
375{ 592{
376 HV *stash = gv_stashpv ("CFPlus", 1); 593 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 594 static const struct {
378 const char *name; 595 const char *name;
379 IV iv; 596 IV iv;
380 } *civ, const_iv[] = { 597 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 598# define const_iv(name) { # name, (IV)name }
599 const_iv (SDLK_MODIFIER_MIN),
600 const_iv (SDLK_MODIFIER_MAX),
601
382 const_iv (SDL_ACTIVEEVENT), 602 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 603 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 604 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 605 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 606 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 615 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 616 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 617 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 618 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 619 const_iv (SDL_USEREVENT),
620
621 const_iv (SDL_APPINPUTFOCUS),
622 const_iv (SDL_APPMOUSEFOCUS),
623 const_iv (SDL_APPACTIVE),
624
625
626 const_iv (SDLK_UNKNOWN),
627 const_iv (SDLK_FIRST),
628 const_iv (SDLK_BACKSPACE),
629 const_iv (SDLK_TAB),
630 const_iv (SDLK_CLEAR),
631 const_iv (SDLK_RETURN),
632 const_iv (SDLK_PAUSE),
633 const_iv (SDLK_ESCAPE),
634 const_iv (SDLK_SPACE),
635 const_iv (SDLK_EXCLAIM),
636 const_iv (SDLK_QUOTEDBL),
637 const_iv (SDLK_HASH),
638 const_iv (SDLK_DOLLAR),
639 const_iv (SDLK_AMPERSAND),
640 const_iv (SDLK_QUOTE),
641 const_iv (SDLK_LEFTPAREN),
642 const_iv (SDLK_RIGHTPAREN),
643 const_iv (SDLK_ASTERISK),
644 const_iv (SDLK_PLUS),
645 const_iv (SDLK_COMMA),
646 const_iv (SDLK_MINUS),
647 const_iv (SDLK_PERIOD),
648 const_iv (SDLK_SLASH),
649 const_iv (SDLK_0),
650 const_iv (SDLK_1),
651 const_iv (SDLK_2),
652 const_iv (SDLK_3),
653 const_iv (SDLK_4),
654 const_iv (SDLK_5),
655 const_iv (SDLK_6),
656 const_iv (SDLK_7),
657 const_iv (SDLK_8),
658 const_iv (SDLK_9),
659 const_iv (SDLK_COLON),
660 const_iv (SDLK_SEMICOLON),
661 const_iv (SDLK_LESS),
662 const_iv (SDLK_EQUALS),
663 const_iv (SDLK_GREATER),
664 const_iv (SDLK_QUESTION),
665 const_iv (SDLK_AT),
666
667 const_iv (SDLK_LEFTBRACKET),
668 const_iv (SDLK_BACKSLASH),
669 const_iv (SDLK_RIGHTBRACKET),
670 const_iv (SDLK_CARET),
671 const_iv (SDLK_UNDERSCORE),
672 const_iv (SDLK_BACKQUOTE),
673 const_iv (SDLK_DELETE),
674
675 const_iv (SDLK_FIRST),
676 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 677 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 678 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 679 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 680 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 681 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 736 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 737 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 738 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 739 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 740 const_iv (SDLK_UNDO),
741
464 const_iv (KMOD_NONE), 742 const_iv (KMOD_NONE),
743 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 744 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 745 const_iv (KMOD_RSHIFT),
746 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 747 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 748 const_iv (KMOD_RCTRL),
749 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 750 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 751 const_iv (KMOD_RALT),
752 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 753 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 754 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 755 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 756 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 757 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 758
477 const_iv (KMOD_SHIFT), 759 const_iv (KMOD_LRAM),
478 const_iv (KMOD_ALT), 760
479 const_iv (KMOD_META) 761 const_iv (MIX_DEFAULT_FORMAT),
762
763 const_iv (SDL_INIT_TIMER),
764 const_iv (SDL_INIT_AUDIO),
765 const_iv (SDL_INIT_VIDEO),
766 const_iv (SDL_INIT_CDROM),
767 const_iv (SDL_INIT_JOYSTICK),
768 const_iv (SDL_INIT_EVERYTHING),
769 const_iv (SDL_INIT_NOPARACHUTE),
770 const_iv (SDL_INIT_EVENTTHREAD),
771
772 const_iv (SDL_GL_RED_SIZE),
773 const_iv (SDL_GL_GREEN_SIZE),
774 const_iv (SDL_GL_BLUE_SIZE),
775 const_iv (SDL_GL_ALPHA_SIZE),
776 const_iv (SDL_GL_DOUBLEBUFFER),
777 const_iv (SDL_GL_BUFFER_SIZE),
778 const_iv (SDL_GL_DEPTH_SIZE),
779 const_iv (SDL_GL_STENCIL_SIZE),
780 const_iv (SDL_GL_ACCUM_RED_SIZE),
781 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
782 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
783 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
784 const_iv (SDL_GL_STEREO),
785 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
786 const_iv (SDL_GL_MULTISAMPLESAMPLES),
787 const_iv (SDL_GL_ACCELERATED_VISUAL),
788 const_iv (SDL_GL_SWAP_CONTROL),
789
790 const_iv (FOW_DARKNESS)
480# undef const_iv 791# undef const_iv
481 }; 792 };
482 793
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 794 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 795 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
796
797 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
798 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 799}
800
801void
802weaken (SV *rv)
803 PROTOTYPE: $
804 CODE:
805 sv_rvweaken (rv);
486 806
487int 807int
488in_destruct () 808in_destruct ()
489 CODE: 809 CODE:
490 RETVAL = PL_main_cv == Nullcv; 810 RETVAL = PL_main_cv == Nullcv;
493 813
494NV floor (NV x) 814NV floor (NV x)
495 815
496NV ceil (NV x) 816NV ceil (NV x)
497 817
818IV minpot (UV n)
819
820IV popcount (UV n)
821
498void 822void
499pango_init () 823pango_init ()
500 CODE: 824 CODE:
501{ 825{
502 opengl_fontmap = pango_opengl_font_map_new (); 826 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 827 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 828 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
829 /*pango_context_set_font_description (opengl_context, default_font);*/
830#if PANGO_VERSION_CHECK (1, 15, 2)
831 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
832 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
833#endif
505} 834}
506 835
507int 836char *SDL_GetError ()
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 837
510void 838void SDL_braino ()
839
840int SDL_Init (U32 flags)
841
842int SDL_InitSubSystem (U32 flags)
843
844void SDL_QuitSubSystem (U32 flags)
845
511SDL_Quit () 846void SDL_Quit ()
512 847
848int SDL_GL_SetAttribute (int attr, int value)
849
850int SDL_GL_GetAttribute (int attr)
851 CODE:
852 if (SDL_GL_GetAttribute (attr, &RETVAL))
853 XSRETURN_UNDEF;
854 OUTPUT:
855 RETVAL
856
513void 857void
514SDL_ListModes () 858SDL_ListModes (int rgb, int alpha)
515 PPCODE: 859 PPCODE:
516{ 860{
517 SDL_Rect **m; 861 SDL_Rect **m;
518 862
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 865 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 866 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 867
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 868 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 869 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 870
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 875
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 876 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 877 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540 878
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 879 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 880
543 if (m && m != (SDL_Rect **)-1) 881 if (m && m != (SDL_Rect **)-1)
544 while (*m) 882 while (*m)
545 { 883 {
884 if ((*m)->w >= 400 && (*m)->h >= 300)
885 {
546 AV *av = newAV (); 886 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 887 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 888 av_push (av, newSViv ((*m)->h));
889 av_push (av, newSViv (rgb));
890 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 891 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
892 }
550 893
551 ++m; 894 ++m;
552 } 895 }
553} 896}
554 897
555char *
556SDL_GetError ()
557
558int 898int
559SDL_SetVideoMode (int w, int h, int fullscreen) 899SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 900 CODE:
901{
902 SDL_EnableUNICODE (1);
903 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
904
905 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
906 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
907 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
908 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
909
561 RETVAL = !!SDL_SetVideoMode ( 910 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 911 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 912 );
913
564 if (RETVAL) 914 if (RETVAL)
565 { 915 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 916 av_clear (texture_av);
917
918 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 919#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 920#include "glfunc.h"
569# undef GL_FUNC 921#undef GL_FUNC
570 } 922 }
923}
571 OUTPUT: 924 OUTPUT:
572 RETVAL 925 RETVAL
573 926
574void 927void
575SDL_GL_SwapBuffers () 928SDL_GL_SwapBuffers ()
576 929
577char * 930char *
578SDL_GetKeyName (int sym) 931SDL_GetKeyName (int sym)
579 932
933int
934SDL_GetAppState ()
935
936int
937SDL_GetModState ()
938
580void 939void
581SDL_PollEvent () 940poll_events ()
582 PPCODE: 941 PPCODE:
583{ 942{
584 SDL_Event ev; 943 SDL_Event ev;
585 944
586 while (SDL_PollEvent (&ev)) 945 SDL_PumpEvents ();
946 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 947 {
588 HV *hv = newHV (); 948 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 949 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 950
591 switch (ev.type) 951 switch (ev.type)
592 { 952 {
593 case SDL_KEYDOWN: 953 case SDL_KEYDOWN:
594 case SDL_KEYUP: 954 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 955 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 956 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 957 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
958 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 959 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 960 break;
600 961
601 case SDL_ACTIVEEVENT: 962 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 963 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 964 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 965 break;
605 966
606 case SDL_MOUSEMOTION: 967 case SDL_MOUSEMOTION:
968 {
969 int state = ev.motion.state;
970 int x = ev.motion.x;
971 int y = ev.motion.y;
972 int xrel = ev.motion.xrel;
973 int yrel = ev.motion.yrel;
974
975 /* do simplistic event compression */
976 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
977 && state == ev.motion.state)
978 {
979 xrel += ev.motion.xrel;
980 yrel += ev.motion.yrel;
981 x = ev.motion.x;
982 y = ev.motion.y;
983 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
984 }
985
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 986 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 987 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 988 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 989 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 990 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 991 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
992 }
614 break; 993 break;
615 994
616 case SDL_MOUSEBUTTONDOWN: 995 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 996 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 997 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 998
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 999 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1000 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1001 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1002 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1007 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1008 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 1009 break;
631 } 1010 }
632 1011
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1012 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 1013 }
635} 1014}
636 1015
637int 1016int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1017Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 1018 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 1019 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 1020 Mix_ChannelFinished (channel_finished);
642 1021
643void 1022void
1023Mix_QuerySpec ()
1024 PPCODE:
1025{
1026 int freq, channels;
1027 Uint16 format;
1028
1029 if (Mix_QuerySpec (&freq, &format, &channels))
1030 {
1031 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (freq)));
1033 PUSHs (sv_2mortal (newSViv (format)));
1034 PUSHs (sv_2mortal (newSViv (channels)));
1035 }
1036}
1037
1038void
644Mix_CloseAudio () 1039Mix_CloseAudio ()
645 1040
646int 1041int
647Mix_AllocateChannels (int numchans = -1) 1042Mix_AllocateChannels (int numchans = -1)
648 1043
1044const char *
1045Mix_GetError ()
1046
649void 1047void
650lowdelay (int fd, int val = 1) 1048lowdelay (int fd, int val = 1)
651 CODE: 1049 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1050 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 1051
656void 1052void
657win32_proxy_info () 1053win32_proxy_info ()
658 PPCODE: 1054 PPCODE:
659{ 1055{
660#ifdef _WIN32 1056#ifdef _WIN32
661 INTERNET_PROXY_INFO proxyinfo;
662 char buffer[2048]; 1057 char buffer[2048];
663 DWORD buflen; 1058 DWORD buflen;
664 1059
665 EXTEND (SP, 3); 1060 EXTEND (SP, 3);
666 1061
681 } 1076 }
682 } 1077 }
683#endif 1078#endif
684} 1079}
685 1080
686void 1081int
687add_font (char *file) 1082add_font (char *file)
688 CODE: 1083 CODE:
689 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1084 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1085 OUTPUT:
1086 RETVAL
690 1087
691void 1088void
692load_image_inline (SV *image_) 1089load_image_inline (SV *image_)
693 ALIAS: 1090 ALIAS:
694 load_image_file = 1 1091 load_image_file = 1
697 STRLEN image_len; 1094 STRLEN image_len;
698 char *image = (char *)SvPVbyte (image_, image_len); 1095 char *image = (char *)SvPVbyte (image_, image_len);
699 SDL_Surface *surface, *surface2; 1096 SDL_Surface *surface, *surface2;
700 SDL_PixelFormat fmt; 1097 SDL_PixelFormat fmt;
701 SDL_RWops *rw = ix 1098 SDL_RWops *rw = ix
702 ? SDL_RWFromFile (image, "r") 1099 ? SDL_RWFromFile (image, "rb")
703 : SDL_RWFromConstMem (image, image_len); 1100 : SDL_RWFromConstMem (image, image_len);
704 1101
705 if (!rw) 1102 if (!rw)
706 croak ("load_image: %s", SDL_GetError ()); 1103 croak ("load_image: %s", SDL_GetError ());
707 1104
780void 1177void
781error (char *message) 1178error (char *message)
782 CODE: 1179 CODE:
783 fprintf (stderr, "ERROR: %s\n", message); 1180 fprintf (stderr, "ERROR: %s\n", message);
784#ifdef _WIN32 1181#ifdef _WIN32
785 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1182 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
786#endif 1183#endif
787 1184
788void 1185void
789fatal (char *message) 1186fatal (char *message)
790 CODE: 1187 CODE:
791 fprintf (stderr, "FATAL: %s\n", message); 1188 fprintf (stderr, "FATAL: %s\n", message);
792#ifdef _WIN32 1189#ifdef _WIN32
793 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1190 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
794#endif 1191#endif
795 _exit (1); 1192 _exit (1);
796 1193
797void 1194void
798_exit (int retval = 0) 1195_exit (int retval = 0)
799 CODE: 1196 CODE:
1197#ifdef WIN32
1198 ExitThread (retval); // unclean, please beam me up
1199#else
800 _exit (retval); 1200 _exit (retval);
1201#endif
801 1202
802MODULE = CFPlus PACKAGE = CFPlus::Font 1203void
1204debug ()
1205 CODE:
1206{
1207#if DEBUG
1208 VALGRIND_DO_LEAK_CHECK;
1209#endif
1210}
803 1211
804CFPlus::Font 1212int
1213SvREFCNT (SV *sv)
1214 CODE:
1215 RETVAL = SvREFCNT (sv);
1216 OUTPUT:
1217 RETVAL
1218
1219MODULE = Deliantra::Client PACKAGE = DC::Font
1220
1221PROTOTYPES: DISABLE
1222
1223DC::Font
805new_from_file (SV *class, char *path, int id = 0) 1224new_from_file (SV *class, char *path, int id = 0)
806 CODE: 1225 CODE:
807{ 1226{
808 int count; 1227 int count;
809 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1228 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
812} 1231}
813 OUTPUT: 1232 OUTPUT:
814 RETVAL 1233 RETVAL
815 1234
816void 1235void
817DESTROY (CFPlus::Font self) 1236DESTROY (DC::Font self)
818 CODE: 1237 CODE:
819 pango_font_description_free (self); 1238 pango_font_description_free (self);
820 1239
821void 1240void
822make_default (CFPlus::Font self) 1241make_default (DC::Font self)
1242 PROTOTYPE: $
823 CODE: 1243 CODE:
824 default_font = self; 1244 default_font = self;
825 1245
826MODULE = CFPlus PACKAGE = CFPlus::Layout 1246MODULE = Deliantra::Client PACKAGE = DC::Layout
827 1247
1248PROTOTYPES: DISABLE
1249
828void 1250void
829reset_glyph_cache () 1251glyph_cache_backup ()
1252 PROTOTYPE:
830 CODE: 1253 CODE:
1254 tc_backup ();
1255
1256void
1257glyph_cache_restore ()
1258 PROTOTYPE:
1259 CODE:
831 tc_clear (); 1260 tc_restore ();
832 1261
833CFPlus::Layout 1262DC::Layout
834new (SV *class) 1263new (SV *class)
835 CODE: 1264 CODE:
836 New (0, RETVAL, 1, struct cf_layout); 1265 New (0, RETVAL, 1, struct cf_layout);
837 1266
838 RETVAL->pl = pango_layout_new (opengl_context); 1267 RETVAL->pl = pango_layout_new (opengl_context);
840 RETVAL->g = 1.; 1269 RETVAL->g = 1.;
841 RETVAL->b = 1.; 1270 RETVAL->b = 1.;
842 RETVAL->a = 1.; 1271 RETVAL->a = 1.;
843 RETVAL->base_height = MIN_FONT_HEIGHT; 1272 RETVAL->base_height = MIN_FONT_HEIGHT;
844 RETVAL->font = 0; 1273 RETVAL->font = 0;
1274 RETVAL->rc = rc_alloc ();
845 1275
846 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1276 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
847 layout_update_font (RETVAL); 1277 layout_update_font (RETVAL);
848 OUTPUT: 1278 OUTPUT:
849 RETVAL 1279 RETVAL
850 1280
851void 1281void
852DESTROY (CFPlus::Layout self) 1282DESTROY (DC::Layout self)
853 CODE: 1283 CODE:
854 g_object_unref (self->pl); 1284 g_object_unref (self->pl);
1285 rc_free (self->rc);
855 Safefree (self); 1286 Safefree (self);
856 1287
857void 1288void
858set_text (CFPlus::Layout self, SV *text_) 1289set_text (DC::Layout self, SV *text_)
859 CODE: 1290 CODE:
860{ 1291{
861 STRLEN textlen; 1292 STRLEN textlen;
862 char *text = SvPVutf8 (text_, textlen); 1293 char *text = SvPVutf8 (text_, textlen);
863 1294
864 pango_layout_set_text (self->pl, text, textlen); 1295 pango_layout_set_text (self->pl, text, textlen);
865} 1296}
866 1297
867void 1298void
868set_markup (CFPlus::Layout self, SV *text_) 1299set_markup (DC::Layout self, SV *text_)
869 CODE: 1300 CODE:
870{ 1301{
871 STRLEN textlen; 1302 STRLEN textlen;
872 char *text = SvPVutf8 (text_, textlen); 1303 char *text = SvPVutf8 (text_, textlen);
873 1304
874 pango_layout_set_markup (self->pl, text, textlen); 1305 pango_layout_set_markup (self->pl, text, textlen);
875} 1306}
876 1307
877void 1308void
878set_shapes (CFPlus::Layout self, ...) 1309set_shapes (DC::Layout self, ...)
879 CODE: 1310 CODE:
880{ 1311{
881 PangoAttrList *attrs = 0; 1312 PangoAttrList *attrs = 0;
882 const char *text = pango_layout_get_text (self->pl); 1313 const char *text = pango_layout_get_text (self->pl);
883 const char *pos = text; 1314 const char *pos = text;
918 if (attrs) 1349 if (attrs)
919 pango_layout_set_attributes (self->pl, attrs); 1350 pango_layout_set_attributes (self->pl, attrs);
920} 1351}
921 1352
922void 1353void
923get_shapes (CFPlus::Layout self) 1354get_shapes (DC::Layout self)
924 PPCODE: 1355 PPCODE:
925{ 1356{
926 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1357 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
927 1358
928 do 1359 do
929 { 1360 {
930 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1361 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
931 1362
932 if (run && shape_attr_p (run)) 1363 if (run && shape_attr_p (run))
933 { 1364 {
934 PangoRectangle extents; 1365 PangoRectangle extents;
935 pango_layout_iter_get_run_extents (iter, 0, &extents); 1366 pango_layout_iter_get_run_extents (iter, 0, &extents);
943 1374
944 pango_layout_iter_free (iter); 1375 pango_layout_iter_free (iter);
945} 1376}
946 1377
947int 1378int
948has_wrapped (CFPlus::Layout self) 1379has_wrapped (DC::Layout self)
949 CODE: 1380 CODE:
950{ 1381{
951 int lines = 1; 1382 int lines = 1;
952 const char *text = pango_layout_get_text (self->pl); 1383 const char *text = pango_layout_get_text (self->pl);
953 1384
958} 1389}
959 OUTPUT: 1390 OUTPUT:
960 RETVAL 1391 RETVAL
961 1392
962SV * 1393SV *
963get_text (CFPlus::Layout self) 1394get_text (DC::Layout self)
964 CODE: 1395 CODE:
965 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1396 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
966 sv_utf8_decode (RETVAL); 1397 sv_utf8_decode (RETVAL);
967 OUTPUT: 1398 OUTPUT:
968 RETVAL 1399 RETVAL
969 1400
970void 1401void
971set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1402set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
972 CODE: 1403 CODE:
973 self->r = r; 1404 self->r = r;
974 self->g = g; 1405 self->g = g;
975 self->b = b; 1406 self->b = b;
976 self->a = a; 1407 self->a = a;
977 1408
978void 1409void
979set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1410set_font (DC::Layout self, DC::Font font = 0)
980 CODE: 1411 CODE:
981 if (self->font != font) 1412 if (self->font != font)
982 { 1413 {
983 self->font = font; 1414 self->font = font;
984 layout_update_font (self); 1415 layout_update_font (self);
985 } 1416 }
986 1417
987void 1418void
988set_height (CFPlus::Layout self, int base_height) 1419set_height (DC::Layout self, int base_height)
989 CODE: 1420 CODE:
990 if (self->base_height != base_height) 1421 if (self->base_height != base_height)
991 { 1422 {
992 self->base_height = base_height; 1423 self->base_height = base_height;
993 layout_update_font (self); 1424 layout_update_font (self);
994 } 1425 }
995 1426
996void 1427void
997set_width (CFPlus::Layout self, int max_width = -1) 1428set_width (DC::Layout self, int max_width = -1)
998 CODE: 1429 CODE:
999 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1430 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1000 1431
1001void 1432void
1002set_indent (CFPlus::Layout self, int indent) 1433set_indent (DC::Layout self, int indent)
1003 CODE: 1434 CODE:
1004 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1435 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1005 1436
1006void 1437void
1007set_spacing (CFPlus::Layout self, int spacing) 1438set_spacing (DC::Layout self, int spacing)
1008 CODE: 1439 CODE:
1009 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1440 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1010 1441
1011void 1442void
1012set_ellipsise (CFPlus::Layout self, int ellipsise) 1443set_ellipsise (DC::Layout self, int ellipsise)
1013 CODE: 1444 CODE:
1014 pango_layout_set_ellipsize (self->pl, 1445 pango_layout_set_ellipsize (self->pl,
1015 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1446 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1016 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1447 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1017 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1448 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1018 : PANGO_ELLIPSIZE_NONE 1449 : PANGO_ELLIPSIZE_NONE
1019 ); 1450 );
1020 1451
1021void 1452void
1022set_single_paragraph_mode (CFPlus::Layout self, int spm) 1453set_single_paragraph_mode (DC::Layout self, int spm)
1023 CODE: 1454 CODE:
1024 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1455 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1025 1456
1026void 1457void
1027size (CFPlus::Layout self) 1458size (DC::Layout self)
1028 PPCODE: 1459 PPCODE:
1029{ 1460{
1030 int w, h; 1461 int w, h;
1031 1462
1032 layout_get_pixel_size (self, &w, &h); 1463 layout_get_pixel_size (self, &w, &h);
1035 PUSHs (sv_2mortal (newSViv (w))); 1466 PUSHs (sv_2mortal (newSViv (w)));
1036 PUSHs (sv_2mortal (newSViv (h))); 1467 PUSHs (sv_2mortal (newSViv (h)));
1037} 1468}
1038 1469
1039int 1470int
1040descent (CFPlus::Layout self) 1471descent (DC::Layout self)
1041 CODE: 1472 CODE:
1042{ 1473{
1043 PangoRectangle rect; 1474 PangoRectangle rect;
1044 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1475 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1045 pango_layout_line_get_pixel_extents (line, 0, &rect); 1476 pango_layout_line_get_pixel_extents (line, 0, &rect);
1046 RETVAL = PANGO_DESCENT (rect); 1477 RETVAL = PANGO_DESCENT (rect);
1047} 1478}
1048 OUTPUT: 1479 OUTPUT:
1049 RETVAL 1480 RETVAL
1050 1481
1051int 1482int
1052xy_to_index (CFPlus::Layout self, int x, int y) 1483xy_to_index (DC::Layout self, int x, int y)
1053 CODE: 1484 CODE:
1054{ 1485{
1055 int index, trailing; 1486 int index, trailing;
1056 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1487 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1057 RETVAL = index; 1488 RETVAL = index + trailing;
1058} 1489}
1059 OUTPUT: 1490 OUTPUT:
1060 RETVAL 1491 RETVAL
1061 1492
1062void 1493void
1063cursor_pos (CFPlus::Layout self, int index) 1494cursor_pos (DC::Layout self, int index)
1064 PPCODE: 1495 PPCODE:
1065{ 1496{
1066 PangoRectangle strong_pos; 1497 PangoRectangle pos;
1067 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1498 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1068 1499
1069 EXTEND (SP, 3); 1500 EXTEND (SP, 3);
1070 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1501 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1502 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1503 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1073} 1504}
1074 1505
1075void 1506void
1076render (CFPlus::Layout self, float x, float y, int flags = 0) 1507index_to_line_x (DC::Layout self, int index, int trailing = 0)
1077 PPCODE: 1508 PPCODE:
1509{
1510 int line, x;
1511
1512 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1513#if !PANGO_VERSION_CHECK (1, 17, 3)
1514 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1515 --line;
1516#endif
1517 EXTEND (SP, 2);
1518 PUSHs (sv_2mortal (newSViv (line)));
1519 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1520}
1521
1522void
1523line_x_to_index (DC::Layout self, int line, int x)
1524 PPCODE:
1525{
1526 PangoLayoutLine *lp;
1527 int index, trailing;
1528
1529 if (line < 0)
1530 XSRETURN_EMPTY;
1531
1532 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1533 XSRETURN_EMPTY; /* do better */
1534
1535 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1536
1537 EXTEND (SP, 2);
1538 if (GIMME_V == G_SCALAR)
1539 PUSHs (sv_2mortal (newSViv (index + trailing)));
1540 else
1541 {
1542 PUSHs (sv_2mortal (newSViv (index)));
1543 PUSHs (sv_2mortal (newSViv (trailing)));
1544 }
1545}
1546
1547void
1548render (DC::Layout self, float x, float y, int flags = 0)
1549 CODE:
1550 rc_clear (self->rc);
1078 pango_opengl_render_layout_subpixel ( 1551 pango_opengl_render_layout_subpixel (
1079 self->pl, 1552 self->pl,
1553 self->rc,
1080 x * PANGO_SCALE, y * PANGO_SCALE, 1554 x * PANGO_SCALE, y * PANGO_SCALE,
1081 self->r, self->g, self->b, self->a, 1555 self->r, self->g, self->b, self->a,
1082 flags 1556 flags
1083 ); 1557 );
1558 // we assume that context_change actually clears/frees stuff
1559 // and does not do any recomputation...
1560 pango_layout_context_changed (self->pl);
1084 1561
1085MODULE = CFPlus PACKAGE = CFPlus::Texture
1086
1087void 1562void
1088pad2pot (SV *data_, SV *w_, SV *h_) 1563draw (DC::Layout self)
1089 CODE: 1564 CODE:
1090{ 1565{
1091 int ow = SvIV (w_); 1566 glEnable (GL_TEXTURE_2D);
1092 int oh = SvIV (h_); 1567 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1568 glEnable (GL_BLEND);
1569 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1570 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1571 glEnable (GL_ALPHA_TEST);
1572 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1093 1573
1094 if (ow && oh) 1574 rc_draw (self->rc);
1575
1576 glDisable (GL_ALPHA_TEST);
1577 glDisable (GL_BLEND);
1578 glDisable (GL_TEXTURE_2D);
1579}
1580
1581MODULE = Deliantra::Client PACKAGE = DC::Texture
1582
1583PROTOTYPES: ENABLE
1584
1585void
1586pad (SV *data_, int ow, int oh, int nw, int nh)
1587 CODE:
1588{
1589 if ((nw != ow || nh != oh) && SvOK (data_))
1095 { 1590 {
1096 int nw = minpot (ow);
1097 int nh = minpot (oh);
1098
1099 if (nw != ow || nh != oh)
1100 {
1101 if (SvOK (data_))
1102 {
1103 STRLEN datalen; 1591 STRLEN datalen;
1104 char *data = SvPVbyte (data_, datalen); 1592 char *data = SvPVbyte (data_, datalen);
1105 int bpp = datalen / (ow * oh); 1593 int bpp = datalen / (ow * oh);
1106 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1594 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1107 1595
1108 SvPOK_only (result_); 1596 SvPOK_only (result_);
1109 SvCUR_set (result_, nw * nh * bpp); 1597 SvCUR_set (result_, nw * nh * bpp);
1110 1598
1111 memset (SvPVX (result_), 0, nw * nh * bpp); 1599 memset (SvPVX (result_), 0, nw * nh * bpp);
1112 while (oh--) 1600 while (oh--)
1113 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1601 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1114 1602
1115 sv_setsv (data_, result_); 1603 sv_setsv (data_, result_);
1116 }
1117
1118 sv_setiv (w_, nw);
1119 sv_setiv (h_, nh);
1120 }
1121 } 1604 }
1122} 1605}
1123 1606
1124void 1607void
1125draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1608draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1131{ 1614{
1132 HV *hv = (HV *)SvRV (self); 1615 HV *hv = (HV *)SvRV (self);
1133 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1616 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1134 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1617 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1135 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1618 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1619
1620 if (name <= 0)
1621 XSRETURN_EMPTY;
1136 1622
1137 if (items < 5) 1623 if (items < 5)
1138 { 1624 {
1139 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1625 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1140 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1626 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1168 glDisable (GL_ALPHA_TEST); 1654 glDisable (GL_ALPHA_TEST);
1169 glDisable (GL_BLEND); 1655 glDisable (GL_BLEND);
1170 } 1656 }
1171} 1657}
1172 1658
1173MODULE = CFPlus PACKAGE = CFPlus::Map 1659IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1660 CODE:
1661{
1662 GLint width;
1663 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1664 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1665 RETVAL = width > 0;
1666}
1667 OUTPUT:
1668 RETVAL
1174 1669
1175CFPlus::Map 1670MODULE = Deliantra::Client PACKAGE = DC::Map
1176new (SV *class, int map_width, int map_height) 1671
1672PROTOTYPES: DISABLE
1673
1674DC::Map
1675new (SV *class)
1177 CODE: 1676 CODE:
1178 New (0, RETVAL, 1, struct map); 1677 New (0, RETVAL, 1, struct map);
1179 RETVAL->x = 0; 1678 RETVAL->x = 0;
1180 RETVAL->y = 0; 1679 RETVAL->y = 0;
1181 RETVAL->w = map_width; 1680 RETVAL->w = 0;
1182 RETVAL->h = map_height; 1681 RETVAL->h = 0;
1183 RETVAL->ox = 0; 1682 RETVAL->ox = 0;
1184 RETVAL->oy = 0; 1683 RETVAL->oy = 0;
1185 RETVAL->faces = 8192; 1684 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1186 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1685 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1187 RETVAL->texs = 8192;
1188 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1189 RETVAL->rows = 0; 1686 RETVAL->rows = 0;
1190 RETVAL->row = 0; 1687 RETVAL->row = 0;
1191 OUTPUT: 1688 OUTPUT:
1192 RETVAL 1689 RETVAL
1193 1690
1194void 1691void
1195DESTROY (CFPlus::Map self) 1692DESTROY (DC::Map self)
1196 CODE: 1693 CODE:
1197{ 1694{
1198 map_clear (self); 1695 map_clear (self);
1199 Safefree (self->face); 1696 Safefree (self->face2tile);
1200 Safefree (self->tex); 1697 Safefree (self->tex);
1201 Safefree (self); 1698 Safefree (self);
1202} 1699}
1203 1700
1204void 1701void
1702resize (DC::Map self, int map_width, int map_height)
1703 CODE:
1704 self->w = map_width;
1705 self->h = map_height;
1706
1707void
1205clear (CFPlus::Map self) 1708clear (DC::Map self)
1206 CODE: 1709 CODE:
1207 map_clear (self); 1710 map_clear (self);
1208 1711
1209void 1712void
1210set_face (CFPlus::Map self, int face, int texid) 1713set_tileid (DC::Map self, int face, int tile)
1211 CODE: 1714 CODE:
1212{ 1715{
1213 while (self->faces <= face) 1716 need_facenum (self, face); self->face2tile [face] = tile;
1214 { 1717 need_texid (self, tile);
1215 Append (mapface, self->face, self->faces, self->faces);
1216 self->faces *= 2;
1217 }
1218
1219 self->face [face] = texid;
1220} 1718}
1221 1719
1222void 1720void
1721set_smooth (DC::Map self, int face, int smooth, int level)
1722 CODE:
1723{
1724 tileid texid;
1725 maptex *tex;
1726
1727 if (face < 0 || face >= self->faces)
1728 return;
1729
1730 if (smooth < 0 || smooth >= self->faces)
1731 return;
1732
1733 texid = self->face2tile [face];
1734
1735 if (!texid)
1736 return;
1737
1738 tex = self->tex + texid;
1739 tex->smoothtile = self->face2tile [smooth];
1740 tex->smoothlevel = level;
1741}
1742
1743void
1223set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1744set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1224 CODE: 1745 CODE:
1225{ 1746{
1226 while (self->texs <= texid) 1747 need_texid (self, texid);
1227 {
1228 Append (maptex, self->tex, self->texs, self->texs);
1229 self->texs *= 2;
1230 }
1231 1748
1232 { 1749 {
1233 maptex *tex = self->tex + texid; 1750 maptex *tex = self->tex + texid;
1234 1751
1235 tex->name = name; 1752 tex->name = name;
1251 // use uglier nearest interpolation because linear suffers 1768 // use uglier nearest interpolation because linear suffers
1252 // from transparent color bleeding and ugly wrapping effects. 1769 // from transparent color bleeding and ugly wrapping effects.
1253 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1770 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1254} 1771}
1255 1772
1773void
1774expire_textures (DC::Map self, int texid, int count)
1775 PPCODE:
1776 for (; texid < self->texs && count; ++texid, --count)
1777 {
1778 maptex *tex = self->tex + texid;
1779
1780 if (tex->name)
1781 {
1782 if (tex->unused)
1783 {
1784 tex->name = 0;
1785 tex->unused = 0;
1786 XPUSHs (sv_2mortal (newSViv (texid)));
1787 }
1788 else
1789 tex->unused = 1;
1790 }
1791 }
1792
1256int 1793int
1257ox (CFPlus::Map self) 1794ox (DC::Map self)
1258 ALIAS: 1795 ALIAS:
1259 oy = 1 1796 oy = 1
1260 x = 2 1797 x = 2
1261 y = 3 1798 y = 3
1262 w = 4 1799 w = 4
1273 } 1810 }
1274 OUTPUT: 1811 OUTPUT:
1275 RETVAL 1812 RETVAL
1276 1813
1277void 1814void
1278scroll (CFPlus::Map self, int dx, int dy) 1815scroll (DC::Map self, int dx, int dy)
1279 CODE: 1816 CODE:
1280{ 1817{
1281 if (dx > 0) 1818 if (dx > 0)
1282 map_blank (self, self->x, self->y, dx, self->h); 1819 map_blank (self, self->x, self->y, dx, self->h);
1283 else if (dx < 0) 1820 else if (dx < 0)
1284 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1821 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1285 1822
1286 if (dy > 0) 1823 if (dy > 0)
1287 map_blank (self, self->x, self->y, self->w, dy); 1824 map_blank (self, self->x, self->y, self->w, dy);
1288 else if (dy < 0) 1825 else if (dy < 0)
1289 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1826 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1290 1827
1291 self->ox += dx; self->x += dx; 1828 self->ox += dx; self->x += dx;
1292 self->oy += dy; self->y += dy; 1829 self->oy += dy; self->y += dy;
1293 1830
1294 while (self->y < 0) 1831 while (self->y < 0)
1298 self->rows += MAP_EXTEND_Y; 1835 self->rows += MAP_EXTEND_Y;
1299 self->y += MAP_EXTEND_Y; 1836 self->y += MAP_EXTEND_Y;
1300 } 1837 }
1301} 1838}
1302 1839
1303void 1840SV *
1304map1a_update (CFPlus::Map self, SV *data_, int extmap) 1841map1a_update (DC::Map self, SV *data_, int extmap)
1305 CODE: 1842 CODE:
1306{ 1843{
1307 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1844 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1308 uint8_t *data_end = (uint8_t *)SvEND (data_); 1845 uint8_t *data_end = (uint8_t *)SvEND (data_);
1309 mapcell *cell; 1846 mapcell *cell;
1310 int x, y, flags; 1847 int x, y, z, flags;
1848 AV *missing = newAV ();
1849 RETVAL = newRV_noinc ((SV *)missing);
1311 1850
1312 while (data < data_end - 1) 1851 while (data < data_end - 1)
1313 { 1852 {
1314 flags = (data [0] << 8) + data [1]; data += 2; 1853 flags = (data [0] << 8) + data [1]; data += 2;
1315 1854
1335 uint8_t ext, cmd; 1874 uint8_t ext, cmd;
1336 1875
1337 do 1876 do
1338 { 1877 {
1339 ext = *data++; 1878 ext = *data++;
1340 cmd = ext & 0x3f; 1879 cmd = ext & 0x7f;
1341 1880
1342 if (cmd < 4) 1881 if (cmd < 4)
1343 cell->darkness = 255 - ext * 64 + 1; 1882 cell->darkness = 255 - ext * 64 + 1;
1344 else if (cmd == 5) // health 1883 else if (cmd == 5) // health
1345 { 1884 {
1346 cell->stat_width = 1; 1885 cell->stat_width = 1;
1347 cell->stat_hp = *data++; 1886 cell->stat_hp = *data++;
1348 } 1887 }
1349 else if (cmd == 6) // monster width 1888 else if (cmd == 6) // monster width
1350 cell->stat_width = *data++ + 1; 1889 cell->stat_width = *data++ + 1;
1351 else if (cmd == 0x47) // monster width 1890 else if (cmd == 0x47)
1352 { 1891 {
1353 if (*data == 4) 1892 if (*data == 1) cell->player = data [1];
1354 ; // decode player tag 1893 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1894 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1895 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1355 1896
1356 data += *data + 1; 1897 data += *data + 1;
1357 } 1898 }
1358 else if (cmd == 8) // cell flags 1899 else if (cmd == 8) // cell flags
1359 cell->flags = *data++; 1900 cell->flags = *data++;
1366 } 1907 }
1367 else 1908 else
1368 cell->darkness = *data++ + 1; 1909 cell->darkness = *data++ + 1;
1369 } 1910 }
1370 1911
1912 for (z = 0; z <= 2; ++z)
1371 if (flags & 4) 1913 if (flags & (4 >> z))
1372 { 1914 {
1373 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1915 faceid face = (data [0] << 8) + data [1]; data += 2;
1916 need_facenum (self, face);
1917 cell->tile [z] = self->face2tile [face];
1918
1919 if (cell->tile [z])
1920 {
1921 maptex *tex = self->tex + cell->tile [z];
1922 tex->unused = 0;
1923 if (!tex->name)
1924 av_push (missing, newSViv (cell->tile [z]));
1925
1926 if (tex->smoothtile)
1927 {
1928 maptex *smooth = self->tex + tex->smoothtile;
1929 smooth->unused = 0;
1930 if (!smooth->name)
1931 av_push (missing, newSViv (tex->smoothtile));
1932 }
1933 }
1374 } 1934 }
1375
1376 if (flags & 2)
1377 {
1378 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1379 }
1380
1381 if (flags & 1)
1382 {
1383 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1384 }
1385 } 1935 }
1386 else 1936 else
1387 cell->darkness = 0; 1937 CELL_CLEAR (cell);
1388 } 1938 }
1389} 1939}
1940 OUTPUT:
1941 RETVAL
1390 1942
1391SV * 1943SV *
1392mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1944mapmap (DC::Map self, int x0, int y0, int w, int h)
1393 CODE: 1945 CODE:
1394{ 1946{
1395 int x1, x; 1947 int x1, x;
1396 int y1, y; 1948 int y1, y;
1397 int z; 1949 int z;
1418 { 1970 {
1419 mapcell *cell = row->col + (x - row->c0); 1971 mapcell *cell = row->col + (x - row->c0);
1420 1972
1421 for (z = 0; z <= 0; z++) 1973 for (z = 0; z <= 0; z++)
1422 { 1974 {
1423 mapface face = cell->face [z];
1424
1425 if (face)
1426 {
1427 maptex tex = self->tex [face]; 1975 maptex tex = self->tex [cell->tile [z]];
1428 int a0 = 255 - tex.a; 1976 int a0 = 255 - tex.a;
1429 int a1 = tex.a; 1977 int a1 = tex.a;
1430 1978
1431 r = (r * a0 + tex.r * a1) / 255; 1979 r = (r * a0 + tex.r * a1) / 255;
1432 g = (g * a0 + tex.g * a1) / 255; 1980 g = (g * a0 + tex.g * a1) / 255;
1433 b = (b * a0 + tex.b * a1) / 255; 1981 b = (b * a0 + tex.b * a1) / 255;
1434 a = (a * a0 + tex.a * a1) / 255; 1982 a = (a * a0 + tex.a * a1) / 255;
1435 }
1436 } 1983 }
1437 } 1984 }
1438 1985
1439 *map++ = (r ) 1986 *map++ = (r )
1440 | (g << 8) 1987 | (g << 8)
1447} 1994}
1448 OUTPUT: 1995 OUTPUT:
1449 RETVAL 1996 RETVAL
1450 1997
1451void 1998void
1452draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1999draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1453 CODE: 2000 CODE:
1454{ 2001{
1455 int vx, vy;
1456 int x, y, z; 2002 int x, y, z;
1457 int last_name;
1458 mapface face;
1459 2003
1460 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2004 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1461 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2005 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2006 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2007 smooth_key skey;
2008 int pl_x, pl_y;
2009 maptex pl_tex;
2010 rc_t *rc = rc_alloc ();
2011 rc_key_t key;
2012 rc_array_t *arr;
1462 2013
1463 /* 2014 pl_tex.name = 0;
1464 int vx = self->vx = self->w >= sw
1465 ? self->x + (self->w - sw) / 2
1466 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1467 2015
1468 int vy = self->vy = self->h >= sh 2016 // thats current max. sorry.
1469 ? self->y + (self->h - sh) / 2 2017 if (sw > 255) sw = 255;
1470 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2018 if (sh > 255) sh = 255;
1471 */
1472 2019
1473 glColor4ub (255, 255, 255, 255); 2020 // clear key, in case of extra padding
2021 memset (&skey, 0, sizeof (skey));
2022
2023 memset (&key, 0, sizeof (key));
2024 key.r = 255;
2025 key.g = 255;
2026 key.b = 255;
2027 key.a = 255;
2028 key.mode = GL_QUADS;
2029 key.format = GL_T2F_V3F;
2030
2031 mx += self->x;
2032 my += self->y;
2033
2034 // first pass: determine smooth_max
2035 // rather ugly, if you ask me
2036 // could also be stored inside mapcell and updated on change
2037 memset (smooth_max, 0, sizeof (smooth_max));
2038
2039 for (y = 0; y < sh; y++)
2040 if (0 <= y + my && y + my < self->rows)
2041 {
2042 maprow *row = self->row + (y + my);
2043
2044 for (x = 0; x < sw; x++)
2045 if (row->c0 <= x + mx && x + mx < row->c1)
2046 {
2047 mapcell *cell = row->col + (x + mx - row->c0);
2048
2049 smooth_max[x + 1][y + 1] =
2050 MAX (self->tex [cell->tile [0]].smoothlevel,
2051 MAX (self->tex [cell->tile [1]].smoothlevel,
2052 self->tex [cell->tile [2]].smoothlevel));
2053 }
2054 }
1474 2055
1475 glEnable (GL_BLEND); 2056 glEnable (GL_BLEND);
1476 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2057 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1477 glEnable (GL_TEXTURE_2D);
1478 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2058 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1479 2059
1480 glBegin (GL_QUADS);
1481
1482 last_name = 0;
1483
1484 for (z = 0; z < 3; z++) 2060 for (z = 0; z <= 2; z++)
2061 {
2062 memset (smooth_level, 0, sizeof (smooth_level));
2063 key.texname = -1;
2064
1485 for (y = 0; y < sh; y++) 2065 for (y = 0; y < sh; y++)
1486 if (0 <= y + vy && y + vy < self->rows) 2066 if (0 <= y + my && y + my < self->rows)
1487 { 2067 {
1488 maprow *row = self->row + (y + vy); 2068 maprow *row = self->row + (y + my);
1489 2069
1490 for (x = 0; x < sw; x++) 2070 for (x = 0; x < sw; x++)
1491 if (row->c0 <= x + vx && x + vx < row->c1) 2071 if (row->c0 <= x + mx && x + mx < row->c1)
1492 { 2072 {
1493 mapcell *cell = row->col + (x + vx - row->c0); 2073 mapcell *cell = row->col + (x + mx - row->c0);
1494
1495 face = cell->face [z]; 2074 tileid tile = cell->tile [z];
2075
2076 if (tile)
2077 {
2078 maptex tex = self->tex [tile];
2079 int px = (x + 1) * T - tex.w;
2080 int py = (y + 1) * T - tex.h;
1496 2081
1497 if (face && face < self->texs) 2082 if (key.texname != tex.name)
2083 {
2084 self->tex [tile].unused = 0;
2085
2086 if (!tex.name)
2087 tex = self->tex [2]; /* missing, replace by noface */
2088
2089 key.texname = tex.name;
2090 arr = rc_array (rc, &key);
2091 }
2092
2093 if (expect_false (cell->player == player) && expect_false (z == 2))
2094 {
2095 pl_x = px;
2096 pl_y = py;
2097 pl_tex = tex;
2098 continue;
2099 }
2100
2101 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2102 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2103 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2104 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2105
2106 if (expect_false (cell->flags) && expect_false (z == 2))
2107 {
2108 /* this is a workaround to make speech bubbles drawn
2109 * for example above walls, work. */
2110 rc_draw (rc);
2111 rc_clear (rc);
2112 key.texname = -1;
2113
2114 // overlays such as the speech bubble, probably more to come
2115 if (cell->flags & 1)
2116 {
2117 maptex tex = self->tex [1];
2118 int px = x * T + T * 2 / 32;
2119 int py = y * T - T * 6 / 32;
2120
2121 if (tex.name)
2122 {
2123 if (key.texname != tex.name)
2124 {
2125 key.texname = tex.name;
2126 arr = rc_array (rc, &key);
2127 }
2128
2129 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2130 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2131 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2132 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2133 }
2134 }
2135 }
2136
2137 // update smooth hash
2138 if (tex.smoothtile)
2139 {
2140 skey.tile = tex.smoothtile;
2141 skey.level = tex.smoothlevel;
2142
2143 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2144
2145 // add bits to current tile and all neighbours. skey.x|y is
2146 // shifted +1|+1 so we always stay positive.
2147
2148 // bits is ___n cccc CCCC bbbb
2149 // n do not draw borders&corners
2150 // c draw these corners, but...
2151 // C ... not these
2152 // b draw these borders
2153
2154 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2155 // ┃· ·· ·┃ ━━
2156
2157 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2158 // ·· ·· ·┏ ┓·
2159
2160 // full tile
2161 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2162
2163 // borders
2164 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2165 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2166 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2167 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2168
2169 // corners
2170 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2171 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2172 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2173 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2174 }
2175 }
2176 }
2177 }
2178
2179 rc_draw (rc);
2180 rc_clear (rc);
2181
2182 // go through all smoothlevels, lowest to highest, then draw.
2183 // this is basically counting sort
2184 {
2185 int w, b;
2186
2187 glEnable (GL_TEXTURE_2D);
2188 glBegin (GL_QUADS);
2189 for (w = 0; w < 256 / 32; ++w)
2190 {
2191 uint32_t smask = smooth_level [w];
2192 if (smask)
2193 for (b = 0; b < 32; ++b)
2194 if (smask & (((uint32_t)1) << b))
1498 { 2195 {
1499 maptex tex = self->tex [face]; 2196 int level = (w << 5) | b;
1500 int px = (x + 1) * 32 - tex.w; 2197 HE *he;
1501 int py = (y + 1) * 32 - tex.h;
1502 2198
1503 if (last_name != tex.name) 2199 hv_iterinit (smooth);
2200 while ((he = hv_iternext (smooth)))
1504 { 2201 {
1505 glEnd (); 2202 smooth_key *skey = (smooth_key *)HeKEY (he);
1506 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2203 IV bits = SvIVX (HeVAL (he));
1507 glBegin (GL_QUADS);
1508 }
1509 2204
1510 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1511 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1512 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1513 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1514 }
1515
1516 if (cell->flags && z == 2)
1517 {
1518 if (cell->flags & 1) 2205 if (!(bits & 0x1000)
2206 && skey->level == level
2207 && level > smooth_max [skey->x][skey->y])
1519 { 2208 {
1520 maptex tex = self->tex [1]; 2209 maptex tex = self->tex [skey->tile];
1521 int px = (x + 1) * 32 - tex.w + 2; 2210 int px = (((int)skey->x) - 1) * T;
1522 int py = (y + 1) * 32 - tex.h - 6; 2211 int py = (((int)skey->y) - 1) * T;
2212 int border = bits & 15;
2213 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2214 float dx = tex.s * .0625f; // 16 images/row
2215 float dy = tex.t * .5f ; // 2 images/column
1523 2216
2217 if (tex.name)
2218 {
2219 // this time avoiding texture state changes
2220 // save gobs of state changes.
2221 if (key.texname != tex.name)
2222 {
2223 self->tex [skey->tile].unused = 0;
2224
1524 glEnd (); 2225 glEnd ();
1525 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2226 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1526 glBegin (GL_QUADS); 2227 glBegin (GL_QUADS);
2228 }
1527 2229
2230 if (border)
2231 {
2232 float ox = border * dx;
2233
2234 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2235 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2236 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2237 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2238 }
2239
2240 if (corner)
2241 {
2242 float ox = corner * dx;
2243
1528 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2244 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1529 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2245 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1530 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2246 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1531 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2247 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2248 }
2249 }
2250 }
1532 } 2251 }
1533 } 2252 }
1534 }
1535 } 2253 }
1536 2254
1537 glEnd (); 2255 glEnd ();
1538
1539 glDisable (GL_TEXTURE_2D); 2256 glDisable (GL_TEXTURE_2D);
2257 key.texname = -1;
2258 }
2259
2260 hv_clear (smooth);
2261 }
2262
2263 if (pl_tex.name)
2264 {
2265 maptex tex = pl_tex;
2266 int px = pl_x + sdx;
2267 int py = pl_y + sdy;
2268
2269 key.texname = tex.name;
2270 arr = rc_array (rc, &key);
2271
2272 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2273 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2274 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2275 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2276
2277 rc_draw (rc);
2278 }
2279
1540 glDisable (GL_BLEND); 2280 glDisable (GL_BLEND);
2281 rc_free (rc);
1541 2282
1542 // top layer: overlays such as the health bar 2283 // top layer: overlays such as the health bar
1543 for (y = 0; y < sh; y++) 2284 for (y = 0; y < sh; y++)
1544 if (0 <= y + vy && y + vy < self->rows) 2285 if (0 <= y + my && y + my < self->rows)
1545 { 2286 {
1546 maprow *row = self->row + (y + vy); 2287 maprow *row = self->row + (y + my);
1547 2288
1548 for (x = 0; x < sw; x++) 2289 for (x = 0; x < sw; x++)
1549 if (row->c0 <= x + vx && x + vx < row->c1) 2290 if (row->c0 <= x + mx && x + mx < row->c1)
1550 { 2291 {
1551 mapcell *cell = row->col + (x + vx - row->c0); 2292 mapcell *cell = row->col + (x + mx - row->c0);
1552 2293
1553 int px = x * 32; 2294 int px = x * T;
1554 int py = y * 32; 2295 int py = y * T;
2296
2297 if (expect_false (cell->player == player))
2298 {
2299 px += sdx;
2300 py += sdy;
2301 }
1555 2302
1556 if (cell->stat_hp) 2303 if (cell->stat_hp)
1557 { 2304 {
1558 int width = cell->stat_width * 32; 2305 int width = cell->stat_width * T;
1559 int thick = sh / 28 + 1 + cell->stat_width; 2306 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1560 2307
1561 glColor3ub (0, 0, 0); 2308 glColor3ub (0, 0, 0);
1562 glRectf (px + 1, py - thick - 2, 2309 glRectf (px + 1, py - thick - 2,
1563 px + width - 1, py); 2310 px + width - 1, py);
1564 2311
1570 } 2317 }
1571 } 2318 }
1572} 2319}
1573 2320
1574void 2321void
1575draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2322draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1576 CODE: 2323 CODE:
1577{ 2324{
1578 static float color[16][3] = { 2325 static float color[16][3] = {
1579 { 0.00F, 0.00F, 0.00F }, 2326 { 0.00F, 0.00F, 0.00F },
1580 { 1.00F, 1.00F, 1.00F }, 2327 { 1.00F, 1.00F, 1.00F },
1630 glDisable (GL_BLEND); 2377 glDisable (GL_BLEND);
1631 glDisable (GL_TEXTURE_2D); 2378 glDisable (GL_TEXTURE_2D);
1632} 2379}
1633 2380
1634void 2381void
1635fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2382fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1636 PPCODE: 2383 PPCODE:
1637{ 2384{
1638 int vx, vy;
1639 int x, y; 2385 int x, y;
2386 int sw1 = sw + 2;
2387 int sh1 = sh + 2;
2388 int sh3 = sh * 3;
1640 int sw4 = (sw + 3) & ~3; 2389 int sw34 = (sw * 3 + 3) & ~3;
2390 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1641 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2391 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1642 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2392 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1643 2393
1644 memset (darkness, 255, sw4 * sh);
1645 SvPOK_only (darkness_sv); 2394 SvPOK_only (darkness3_sv);
1646 SvCUR_set (darkness_sv, sw4 * sh); 2395 SvCUR_set (darkness3_sv, sw34 * sh3);
1647 2396
1648 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2397 mx += self->x - 1;
1649 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2398 my += self->y - 1;
1650 2399
2400 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2401
1651 for (y = 0; y < sh; y++) 2402 for (y = 0; y < sh1; y++)
1652 if (0 <= y + vy && y + vy < self->rows) 2403 if (0 <= y + my && y + my < self->rows)
1653 { 2404 {
1654 maprow *row = self->row + (y + vy); 2405 maprow *row = self->row + (y + my);
1655 2406
1656 for (x = 0; x < sw; x++) 2407 for (x = 0; x < sw1; x++)
1657 if (row->c0 <= x + vx && x + vx < row->c1) 2408 if (row->c0 <= x + mx && x + mx < row->c1)
1658 { 2409 {
1659 mapcell *cell = row->col + (x + vx - row->c0); 2410 mapcell *cell = row->col + (x + mx - row->c0);
1660 2411
1661 darkness[y * sw4 + x] = cell->darkness 2412 darkness1 [y * sw1 + x] = cell->darkness
1662 ? 255 - (cell->darkness - 1) 2413 ? 255 - (cell->darkness - 1)
1663 : 255 - FOW_DARKNESS; 2414 : 255 - FOW_DARKNESS;
1664 } 2415 }
1665 } 2416 }
1666 2417
2418 for (y = 0; y < sh; ++y)
2419 for (x = 0; x < sw; ++x)
2420 {
2421 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2422 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2423 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2424 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2425 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2426 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2427 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2428 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2429 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2430
2431 uint8_t r11 = (d11 + d21 + d12) / 3;
2432 uint8_t r21 = d21;
2433 uint8_t r31 = (d21 + d31 + d32) / 3;
2434
2435 uint8_t r12 = d12;
2436 uint8_t r22 = d22;
2437 uint8_t r32 = d32;
2438
2439 uint8_t r13 = (d13 + d23 + d12) / 3;
2440 uint8_t r23 = d23;
2441 uint8_t r33 = (d23 + d33 + d32) / 3;
2442
2443 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2444 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2445 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2446 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2447 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2448 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2449 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2450 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2451 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2452 }
2453
2454 free (darkness1);
2455
1667 EXTEND (SP, 3); 2456 EXTEND (SP, 3);
1668 PUSHs (sv_2mortal (newSViv (sw4))); 2457 PUSHs (sv_2mortal (newSViv (sw34)));
1669 PUSHs (sv_2mortal (newSViv (sh))); 2458 PUSHs (sv_2mortal (newSViv (sh3)));
1670 PUSHs (darkness_sv); 2459 PUSHs (darkness3_sv);
1671} 2460}
1672 2461
1673SV * 2462SV *
1674get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2463get_rect (DC::Map self, int x0, int y0, int w, int h)
1675 CODE: 2464 CODE:
1676{ 2465{
1677 int x, y, x1, y1; 2466 int x, y, x1, y1;
1678 SV *data_sv = newSV (w * h * 7 + 5); 2467 SV *data_sv = newSV (w * h * 7 + 5);
1679 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2468 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1704 if (row && row->c0 <= x && x < row->c1) 2493 if (row && row->c0 <= x && x < row->c1)
1705 { 2494 {
1706 mapcell *cell = row->col + (x - row->c0); 2495 mapcell *cell = row->col + (x - row->c0);
1707 uint8_t flags = 0; 2496 uint8_t flags = 0;
1708 2497
1709 if (cell->face [0]) flags |= 1; 2498 if (cell->tile [0]) flags |= 1;
1710 if (cell->face [1]) flags |= 2; 2499 if (cell->tile [1]) flags |= 2;
1711 if (cell->face [2]) flags |= 4; 2500 if (cell->tile [2]) flags |= 4;
1712 2501
1713 *data++ = flags; 2502 *data++ = flags;
1714 2503
1715 if (flags & 1) 2504 if (flags & 1)
1716 { 2505 {
2506 tileid tile = cell->tile [0];
1717 *data++ = cell->face [0] >> 8; 2507 *data++ = tile >> 8;
1718 *data++ = cell->face [0]; 2508 *data++ = tile;
1719 } 2509 }
1720 2510
1721 if (flags & 2) 2511 if (flags & 2)
1722 { 2512 {
2513 tileid tile = cell->tile [1];
1723 *data++ = cell->face [1] >> 8; 2514 *data++ = tile >> 8;
1724 *data++ = cell->face [1]; 2515 *data++ = tile;
1725 } 2516 }
1726 2517
1727 if (flags & 4) 2518 if (flags & 4)
1728 { 2519 {
2520 tileid tile = cell->tile [2];
1729 *data++ = cell->face [2] >> 8; 2521 *data++ = tile >> 8;
1730 *data++ = cell->face [2]; 2522 *data++ = tile;
1731 } 2523 }
1732 } 2524 }
1733 else 2525 else
1734 *data++ = 0; 2526 *data++ = 0;
1735 } 2527 }
1736 } 2528 }
1737 2529
2530 /* if size is w*h + 5 then no data has been found */
2531 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2532 {
1738 SvPOK_only (data_sv); 2533 SvPOK_only (data_sv);
1739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2534 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2535 }
2536
1740 RETVAL = data_sv; 2537 RETVAL = data_sv;
1741} 2538}
1742 OUTPUT: 2539 OUTPUT:
1743 RETVAL 2540 RETVAL
1744 2541
1745void 2542void
1746set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2543set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1747 PPCODE: 2544 PPCODE:
1748{ 2545{
1749 int x, y, z; 2546 int x, y, z;
1750 int w, h; 2547 int w, h;
1751 int x1, y1; 2548 int x1, y1;
2549 STRLEN len;
2550 uint8_t *data, *end;
2551
2552 len = SvLEN (data_sv);
2553 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2554 data = SvPVbyte_nolen (data_sv);
2555 end = data + len + 8;
2556
2557 if (len < 5)
2558 XSRETURN_EMPTY;
1752 2559
1753 if (*data++ != 0) 2560 if (*data++ != 0)
1754 return; /* version mismatch */ 2561 XSRETURN_EMPTY; /* version mismatch */
1755 2562
1756 w = *data++ << 8; w |= *data++; 2563 w = *data++ << 8; w |= *data++;
1757 h = *data++ << 8; h |= *data++; 2564 h = *data++ << 8; h |= *data++;
1758 2565
1759 // we need to do this 'cause we don't keep an absolute coord system for rows 2566 // we need to do this 'cause we don't keep an absolute coord system for rows
1771 { 2578 {
1772 maprow *row = map_get_row (self, y); 2579 maprow *row = map_get_row (self, y);
1773 2580
1774 for (x = x0; x < x1; x++) 2581 for (x = x0; x < x1; x++)
1775 { 2582 {
2583 uint8_t flags;
2584
2585 if (data + 7 >= end)
2586 XSRETURN_EMPTY;
2587
1776 uint8_t flags = *data++; 2588 flags = *data++;
1777 2589
1778 if (flags) 2590 if (flags)
1779 { 2591 {
1780 mapface face[3] = { 0, 0, 0 };
1781
1782 mapcell *cell = row_get_cell (row, x); 2592 mapcell *cell = row_get_cell (row, x);
2593 tileid tile[3] = { 0, 0, 0 };
1783 2594
1784 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2595 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1785 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2596 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1786 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2597 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1787 2598
1788 if (cell->darkness == 0) 2599 if (cell->darkness == 0)
1789 { 2600 {
1790 cell->darkness = 0; 2601 /*cell->darkness = 0;*/
2602 EXTEND (SP, 3);
1791 2603
1792 for (z = 0; z <= 2; z++) 2604 for (z = 0; z <= 2; z++)
1793 { 2605 {
1794 cell->face[z] = face[z]; 2606 tileid t = tile [z];
1795 2607
1796 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2608 if (t >= self->texs || (t && !self->tex [t].name))
2609 {
1797 XPUSHs (sv_2mortal (newSViv (face[z]))); 2610 PUSHs (sv_2mortal (newSViv (t)));
2611 need_texid (self, t);
2612 }
2613
2614 cell->tile [z] = t;
1798 } 2615 }
1799 } 2616 }
1800 } 2617 }
1801 } 2618 }
1802 } 2619 }
1803} 2620}
1804 2621
1805MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2622MODULE = Deliantra::Client PACKAGE = DC::RW
1806 2623
1807CFPlus::MixChunk 2624DC::RW
1808new_from_file (SV *class, char *path) 2625new (SV *class, SV *data_sv)
1809 CODE: 2626 CODE:
1810 RETVAL = Mix_LoadWAV (path); 2627{
2628 STRLEN datalen;
2629 char *data = SvPVbyte (data_sv, datalen);
2630
2631 RETVAL = SDL_RWFromConstMem (data, datalen);
2632}
1811 OUTPUT: 2633 OUTPUT:
1812 RETVAL 2634 RETVAL
1813 2635
2636DC::RW
2637new_from_file (SV *class, const char *path, const char *mode = "rb")
2638 CODE:
2639 RETVAL = SDL_RWFromFile (path, mode);
2640 OUTPUT:
2641 RETVAL
2642
2643# fails on win32:
2644# dc.xs(2268) : error C2059: syntax error : '('
1814void 2645#void
2646#close (DC::RW self)
2647# CODE:
2648# (self->(close)) (self);
2649
2650MODULE = Deliantra::Client PACKAGE = DC::Channel
2651
2652PROTOTYPES: DISABLE
2653
2654DC::Channel
2655find ()
2656 CODE:
2657{
2658 RETVAL = Mix_GroupAvailable (-1);
2659
2660 if (RETVAL < 0)
2661 {
2662 RETVAL = Mix_GroupOldest (-1);
2663
2664 if (RETVAL < 0)
2665 XSRETURN_UNDEF;
2666
2667 Mix_HaltChannel (RETVAL);
2668 }
2669
2670 Mix_UnregisterAllEffects (RETVAL);
2671 Mix_Volume (RETVAL, 128);
2672}
2673 OUTPUT:
2674 RETVAL
2675
2676void
2677halt (DC::Channel self)
2678 CODE:
2679 Mix_HaltChannel (self);
2680
2681void
2682expire (DC::Channel self, int ticks = -1)
2683 CODE:
2684 Mix_ExpireChannel (self, ticks);
2685
2686void
2687fade_out (DC::Channel self, int ticks = -1)
2688 CODE:
2689 Mix_FadeOutChannel (self, ticks);
2690
2691int
2692volume (DC::Channel self, int volume)
2693 CODE:
2694 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2695 OUTPUT:
2696 RETVAL
2697
2698void
2699unregister_all_effects (DC::Channel self)
2700 CODE:
2701 Mix_UnregisterAllEffects (self);
2702
2703void
2704set_panning (DC::Channel self, int left, int right)
2705 CODE:
2706 left = CLAMP (left , 0, 255);
2707 right = CLAMP (right, 0, 255);
2708 Mix_SetPanning (self, left, right);
2709
2710void
2711set_distance (DC::Channel self, int distance)
2712 CODE:
2713 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2714
2715void
2716set_position (DC::Channel self, int angle, int distance)
2717 CODE:
2718
2719void
2720set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2721 CODE:
2722{
2723 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2724 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2725 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2726}
2727
2728void
2729set_reverse_stereo (DC::Channel self, int flip)
2730 CODE:
2731 Mix_SetReverseStereo (self, flip);
2732
2733MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2734
2735PROTOTYPES: DISABLE
2736
2737DC::MixChunk
2738new (SV *class, DC::RW rwops)
2739 CODE:
2740 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2741 OUTPUT:
2742 RETVAL
2743
2744void
1815DESTROY (CFPlus::MixChunk self) 2745DESTROY (DC::MixChunk self)
1816 CODE: 2746 CODE:
1817 Mix_FreeChunk (self); 2747 Mix_FreeChunk (self);
1818 2748
1819int 2749int
1820volume (CFPlus::MixChunk self, int volume = -1) 2750volume (DC::MixChunk self, int volume = -1)
1821 CODE: 2751 CODE:
2752 if (items > 1)
2753 volume = CLAMP (volume, 0, 128);
1822 RETVAL = Mix_VolumeChunk (self, volume); 2754 RETVAL = Mix_VolumeChunk (self, volume);
1823 OUTPUT: 2755 OUTPUT:
1824 RETVAL 2756 RETVAL
1825 2757
1826int 2758DC::Channel
1827play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2759play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1828 CODE: 2760 CODE:
2761{
1829 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2762 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2763
2764 if (RETVAL < 0)
2765 XSRETURN_UNDEF;
2766
2767 if (channel < 0)
2768 {
2769 Mix_UnregisterAllEffects (RETVAL);
2770 Mix_Volume (RETVAL, 128);
2771 }
2772}
1830 OUTPUT: 2773 OUTPUT:
1831 RETVAL 2774 RETVAL
1832 2775
1833MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2776MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1834 2777
1835int 2778int
1836volume (int volume = -1) 2779volume (int volume = -1)
2780 PROTOTYPE: ;$
1837 CODE: 2781 CODE:
2782 if (items > 0)
2783 volume = CLAMP (volume, 0, 128);
1838 RETVAL = Mix_VolumeMusic (volume); 2784 RETVAL = Mix_VolumeMusic (volume);
1839 OUTPUT: 2785 OUTPUT:
1840 RETVAL 2786 RETVAL
1841 2787
2788void
2789fade_out (int ms)
2790 CODE:
2791 Mix_FadeOutMusic (ms);
2792
2793void
2794halt ()
2795 CODE:
2796 Mix_HaltMusic ();
2797
1842CFPlus::MixMusic 2798DC::MixMusic
1843new_from_file (SV *class, char *path) 2799new (SV *class, DC::RW rwops)
1844 CODE: 2800 CODE:
1845 RETVAL = Mix_LoadMUS (path); 2801 RETVAL = Mix_LoadMUS_RW (rwops);
1846 OUTPUT: 2802 OUTPUT:
1847 RETVAL 2803 RETVAL
1848 2804
1849void 2805void
1850DESTROY (CFPlus::MixMusic self) 2806DESTROY (DC::MixMusic self)
1851 CODE: 2807 CODE:
1852 Mix_FreeMusic (self); 2808 Mix_FreeMusic (self);
1853 2809
1854int 2810int
1855play (CFPlus::MixMusic self, int loops = -1) 2811play (DC::MixMusic self, int loops = -1)
1856 CODE: 2812 CODE:
1857 RETVAL = Mix_PlayMusic (self, loops); 2813 RETVAL = Mix_PlayMusic (self, loops);
1858 OUTPUT: 2814 OUTPUT:
1859 RETVAL 2815 RETVAL
1860 2816
1861MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2817void
2818fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2819 CODE:
2820 Mix_FadeInMusicPos (self, loops, ms, position);
2821
2822MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2823
2824PROTOTYPES: ENABLE
1862 2825
1863BOOT: 2826BOOT:
1864{ 2827{
1865 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2828 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1866 static const struct { 2829 static const struct {
1867 const char *name; 2830 const char *name;
1868 IV iv; 2831 IV iv;
1869 } *civ, const_iv[] = { 2832 } *civ, const_iv[] = {
1870# define const_iv(name) { # name, (IV)name } 2833# define const_iv(name) { # name, (IV)name }
2834 const_iv (GL_VENDOR),
2835 const_iv (GL_VERSION),
2836 const_iv (GL_EXTENSIONS),
1871 const_iv (GL_COLOR_MATERIAL), 2837 const_iv (GL_COLOR_MATERIAL),
1872 const_iv (GL_SMOOTH), 2838 const_iv (GL_SMOOTH),
1873 const_iv (GL_FLAT), 2839 const_iv (GL_FLAT),
1874 const_iv (GL_DITHER), 2840 const_iv (GL_DITHER),
1875 const_iv (GL_BLEND), 2841 const_iv (GL_BLEND),
1879 const_iv (GL_ALPHA_TEST), 2845 const_iv (GL_ALPHA_TEST),
1880 const_iv (GL_NORMALIZE), 2846 const_iv (GL_NORMALIZE),
1881 const_iv (GL_RESCALE_NORMAL), 2847 const_iv (GL_RESCALE_NORMAL),
1882 const_iv (GL_FRONT), 2848 const_iv (GL_FRONT),
1883 const_iv (GL_BACK), 2849 const_iv (GL_BACK),
2850 const_iv (GL_AUX0),
1884 const_iv (GL_AND), 2851 const_iv (GL_AND),
1885 const_iv (GL_ONE), 2852 const_iv (GL_ONE),
1886 const_iv (GL_ZERO), 2853 const_iv (GL_ZERO),
1887 const_iv (GL_SRC_ALPHA), 2854 const_iv (GL_SRC_ALPHA),
1888 const_iv (GL_DST_ALPHA), 2855 const_iv (GL_DST_ALPHA),
1901 const_iv (GL_INTENSITY), 2868 const_iv (GL_INTENSITY),
1902 const_iv (GL_LUMINANCE), 2869 const_iv (GL_LUMINANCE),
1903 const_iv (GL_LUMINANCE_ALPHA), 2870 const_iv (GL_LUMINANCE_ALPHA),
1904 const_iv (GL_FLOAT), 2871 const_iv (GL_FLOAT),
1905 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2872 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2873 const_iv (GL_COMPRESSED_ALPHA_ARB),
2874 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2875 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2876 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2877 const_iv (GL_COMPRESSED_RGB_ARB),
2878 const_iv (GL_COMPRESSED_RGBA_ARB),
1906 const_iv (GL_COMPILE), 2879 const_iv (GL_COMPILE),
2880 const_iv (GL_PROXY_TEXTURE_1D),
2881 const_iv (GL_PROXY_TEXTURE_2D),
1907 const_iv (GL_TEXTURE_1D), 2882 const_iv (GL_TEXTURE_1D),
1908 const_iv (GL_TEXTURE_2D), 2883 const_iv (GL_TEXTURE_2D),
1909 const_iv (GL_TEXTURE_ENV), 2884 const_iv (GL_TEXTURE_ENV),
1910 const_iv (GL_TEXTURE_MAG_FILTER), 2885 const_iv (GL_TEXTURE_MAG_FILTER),
1911 const_iv (GL_TEXTURE_MIN_FILTER), 2886 const_iv (GL_TEXTURE_MIN_FILTER),
1932 const_iv (GL_COLOR_LOGIC_OP), 2907 const_iv (GL_COLOR_LOGIC_OP),
1933 const_iv (GL_SEPARABLE_2D), 2908 const_iv (GL_SEPARABLE_2D),
1934 const_iv (GL_CONVOLUTION_2D), 2909 const_iv (GL_CONVOLUTION_2D),
1935 const_iv (GL_CONVOLUTION_BORDER_MODE), 2910 const_iv (GL_CONVOLUTION_BORDER_MODE),
1936 const_iv (GL_CONSTANT_BORDER), 2911 const_iv (GL_CONSTANT_BORDER),
2912 const_iv (GL_POINTS),
1937 const_iv (GL_LINES), 2913 const_iv (GL_LINES),
1938 const_iv (GL_LINE_STRIP), 2914 const_iv (GL_LINE_STRIP),
1939 const_iv (GL_LINE_LOOP), 2915 const_iv (GL_LINE_LOOP),
1940 const_iv (GL_QUADS), 2916 const_iv (GL_QUADS),
1941 const_iv (GL_QUAD_STRIP), 2917 const_iv (GL_QUAD_STRIP),
1942 const_iv (GL_TRIANGLES), 2918 const_iv (GL_TRIANGLES),
1943 const_iv (GL_TRIANGLE_STRIP), 2919 const_iv (GL_TRIANGLE_STRIP),
1944 const_iv (GL_TRIANGLE_FAN), 2920 const_iv (GL_TRIANGLE_FAN),
2921 const_iv (GL_POLYGON),
1945 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2922 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2923 const_iv (GL_POINT_SMOOTH_HINT),
2924 const_iv (GL_LINE_SMOOTH_HINT),
2925 const_iv (GL_POLYGON_SMOOTH_HINT),
2926 const_iv (GL_GENERATE_MIPMAP_HINT),
2927 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1946 const_iv (GL_FASTEST), 2928 const_iv (GL_FASTEST),
2929 const_iv (GL_DONT_CARE),
2930 const_iv (GL_NICEST),
1947 const_iv (GL_V2F), 2931 const_iv (GL_V2F),
1948 const_iv (GL_V3F), 2932 const_iv (GL_V3F),
1949 const_iv (GL_T2F_V3F), 2933 const_iv (GL_T2F_V3F),
1950 const_iv (GL_T2F_N3F_V3F), 2934 const_iv (GL_T2F_N3F_V3F),
1951# undef const_iv 2935# undef const_iv
1952 }; 2936 };
1953 2937
1954 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2938 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1955 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2939 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2940
2941 texture_av = newAV ();
2942 AvREAL_off (texture_av);
1956} 2943}
2944
2945void
2946disable_GL_EXT_blend_func_separate ()
2947 CODE:
2948 gl.BlendFuncSeparate = 0;
2949 gl.BlendFuncSeparateEXT = 0;
1957 2950
1958char * 2951char *
1959gl_vendor () 2952gl_vendor ()
1960 CODE: 2953 CODE:
1961 RETVAL = (char *)glGetString (GL_VENDOR); 2954 RETVAL = (char *)glGetString (GL_VENDOR);
1974 CODE: 2967 CODE:
1975 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2968 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1976 OUTPUT: 2969 OUTPUT:
1977 RETVAL 2970 RETVAL
1978 2971
2972const char *glGetString (GLenum pname)
2973
2974GLint glGetInteger (GLenum pname)
2975 CODE:
2976 glGetIntegerv (pname, &RETVAL);
2977 OUTPUT:
2978 RETVAL
2979
2980GLdouble glGetDouble (GLenum pname)
2981 CODE:
2982 glGetDoublev (pname, &RETVAL);
2983 OUTPUT:
2984 RETVAL
2985
1979int glGetError () 2986int glGetError ()
1980 2987
1981void glFinish () 2988void glFinish ()
1982 2989
1983void glClear (int mask) 2990void glClear (int mask)
2020# near_ and far_ are due to microsofts buggy "c" compiler 3027# near_ and far_ are due to microsofts buggy "c" compiler
2021void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3028void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2022 3029
2023# near_ and far_ are due to microsofts buggy "c" compiler 3030# near_ and far_ are due to microsofts buggy "c" compiler
2024void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3031void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3032
3033PROTOTYPES: DISABLE
2025 3034
2026void glViewport (int x, int y, int width, int height) 3035void glViewport (int x, int y, int width, int height)
2027 3036
2028void glScissor (int x, int y, int width, int height) 3037void glScissor (int x, int y, int width, int height)
2029 3038
2037 3046
2038void glRotate (float angle, float x, float y, float z) 3047void glRotate (float angle, float x, float y, float z)
2039 CODE: 3048 CODE:
2040 glRotatef (angle, x, y, z); 3049 glRotatef (angle, x, y, z);
2041 3050
2042void glBegin (int mode)
2043
2044void glEnd ()
2045
2046void glColor (float r, float g, float b, float a = 1.0) 3051void glColor (float r, float g, float b, float a = 1.0)
2047 PROTOTYPE: @ 3052 PROTOTYPE: @
2048 ALIAS: 3053 ALIAS:
2049 glColor_premultiply = 1 3054 glColor_premultiply = 1
2050 CODE: 3055 CODE:
2051 if (ix) 3056 if (ix)
2052 { 3057 {
2055 b *= a; 3060 b *= a;
2056 } 3061 }
2057 // microsoft visual "c" rounds instead of truncating... 3062 // microsoft visual "c" rounds instead of truncating...
2058 glColor4f (r, g, b, a); 3063 glColor4f (r, g, b, a);
2059 3064
2060void glInterleavedArrays (int format, int stride, char *data)
2061
2062void glDrawElements (int mode, int count, int type, char *indices)
2063
2064# 1.2 void glDrawRangeElements (int mode, int start, int end
2065
2066void glRasterPos (float x, float y, float z = 0.) 3065void glRasterPos (float x, float y, float z = 0.)
2067 CODE: 3066 CODE:
2068 glRasterPos3f (0, 0, z); 3067 glRasterPos3f (0, 0, z);
2069 glBitmap (0, 0, 0, 0, x, y, 0); 3068 glBitmap (0, 0, 0, 0, x, y, 0);
2070 3069
2074 3073
2075void glTexCoord (float s, float t) 3074void glTexCoord (float s, float t)
2076 CODE: 3075 CODE:
2077 glTexCoord2f (s, t); 3076 glTexCoord2f (s, t);
2078 3077
3078void glRect (float x1, float y1, float x2, float y2)
3079 CODE:
3080 glRectf (x1, y1, x2, y2);
3081
3082void glRect_lineloop (float x1, float y1, float x2, float y2)
3083 CODE:
3084 glBegin (GL_LINE_LOOP);
3085 glVertex2f (x1, y1);
3086 glVertex2f (x2, y1);
3087 glVertex2f (x2, y2);
3088 glVertex2f (x1, y2);
3089 glEnd ();
3090
3091PROTOTYPES: ENABLE
3092
3093void glBegin (int mode)
3094
3095void glEnd ()
3096
3097void glPointSize (GLfloat size)
3098
3099void glLineWidth (GLfloat width)
3100
3101void glInterleavedArrays (int format, int stride, char *data)
3102
3103void glDrawElements (int mode, int count, int type, char *indices)
3104
3105# 1.2 void glDrawRangeElements (int mode, int start, int end
3106
2079void glTexEnv (int target, int pname, float param) 3107void glTexEnv (int target, int pname, float param)
2080 CODE: 3108 CODE:
2081 glTexEnvf (target, pname, param); 3109 glTexEnvf (target, pname, param);
2082 3110
2083void glTexParameter (int target, int pname, float param) 3111void glTexParameter (int target, int pname, float param)
2099void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3127void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2100 CODE: 3128 CODE:
2101 if (gl.SeparableFilter2D) 3129 if (gl.SeparableFilter2D)
2102 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3130 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2103 3131
2104void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3132void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2105 3133
2106void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3134void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2107 3135
2108void glDrawPixels (int width, int height, int format, int type, char *pixels) 3136void glDrawPixels (int width, int height, int format, int type, char *pixels)
3137
3138void glPixelZoom (float x, float y)
2109 3139
2110void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3140void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2111 3141
2112int glGenTexture () 3142int glGenTexture ()
2113 CODE: 3143 CODE:
2114{ 3144 RETVAL = gen_texture ();
2115 GLuint name;
2116 glGenTextures (1, &name);
2117 RETVAL = name;
2118}
2119 OUTPUT: 3145 OUTPUT:
2120 RETVAL 3146 RETVAL
2121 3147
2122void glDeleteTexture (int name) 3148void glDeleteTexture (int name)
2123 CODE: 3149 CODE:
2124{
2125 GLuint name_ = name;
2126 glDeleteTextures (1, &name_); 3150 del_texture (name);
2127} 3151
2128
2129int glGenList () 3152int glGenList ()
2130 CODE: 3153 CODE:
2131 RETVAL = glGenLists (1); 3154 RETVAL = glGenLists (1);
2132 OUTPUT: 3155 OUTPUT:
2133 RETVAL 3156 RETVAL
2140 3163
2141void glEndList () 3164void glEndList ()
2142 3165
2143void glCallList (int list) 3166void glCallList (int list)
2144 3167
3168MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3169
3170PROTOTYPES: DISABLE
3171
3172void
3173find_widget (SV *self, NV x, NV y)
3174 PPCODE:
3175{
3176 if (within_widget (self, x, y))
3177 XPUSHs (self);
3178}
3179
3180BOOT:
3181{
3182 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3183
3184 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3185 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3186 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3187 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3188}
3189
3190void
3191draw (SV *self)
3192 CODE:
3193{
3194 HV *hv;
3195 SV **svp;
3196 NV x, y, w, h;
3197 SV *draw_x_sv = GvSV (draw_x_gv);
3198 SV *draw_y_sv = GvSV (draw_y_gv);
3199 SV *draw_w_sv = GvSV (draw_w_gv);
3200 SV *draw_h_sv = GvSV (draw_h_gv);
3201 double draw_x, draw_y;
3202
3203 if (!SvROK (self))
3204 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3205
3206 hv = (HV *)SvRV (self);
3207
3208 if (SvTYPE (hv) != SVt_PVHV)
3209 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3210
3211 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3212 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3213
3214 if (!h || !w)
3215 XSRETURN_EMPTY;
3216
3217 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3218 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3219
3220 draw_x = SvNV (draw_x_sv) + x;
3221 draw_y = SvNV (draw_y_sv) + y;
3222
3223 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3224 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3225 XSRETURN_EMPTY;
3226
3227 sv_setnv (draw_x_sv, draw_x);
3228 sv_setnv (draw_y_sv, draw_y);
3229
3230 glPushMatrix ();
3231 glTranslated (x, y, 0);
3232
3233 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3234 {
3235 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3236
3237 if (svp && SvTRUE (*svp))
3238 {
3239 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3240 glEnable (GL_BLEND);
3241 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3242 glBegin (GL_QUADS);
3243 glVertex2f (0, 0);
3244 glVertex2f (w, 0);
3245 glVertex2f (w, h);
3246 glVertex2f (0, h);
3247 glEnd ();
3248 glDisable (GL_BLEND);
3249 }
3250 }
3251#if 0
3252 // draw borders, for debugging
3253 glPushMatrix ();
3254 glColor4f (1., 1., 0., 1.);
3255 glTranslatef (.5, .5, 0.);
3256 glBegin (GL_LINE_LOOP);
3257 glVertex2f (0 , 0);
3258 glVertex2f (w - 1, 0);
3259 glVertex2f (w - 1, h - 1);
3260 glVertex2f (0 , h - 1);
3261 glEnd ();
3262 glPopMatrix ();
3263#endif
3264 PUSHMARK (SP);
3265 XPUSHs (self);
3266 PUTBACK;
3267 call_method ("_draw", G_VOID | G_DISCARD);
3268 SPAGAIN;
3269
3270 glPopMatrix ();
3271
3272 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3273 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3274}
3275

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