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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.165 by root, Fri Dec 8 14:59:54 2006 UTC vs.
Revision 1.284 by elmex, Thu Dec 11 00:17:47 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
30#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
31#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
32 51
33#include <glib/gmacros.h> 52#include <glib/gmacros.h>
34 53
35#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
36 66
37#ifndef _WIN32 67#ifndef _WIN32
38# include <sys/types.h> 68# include <sys/types.h>
39# include <sys/socket.h> 69# include <sys/socket.h>
40# include <netinet/in.h> 70# include <netinet/in.h>
41# include <netinet/tcp.h> 71# include <netinet/tcp.h>
42# include <inttypes.h> 72# include <inttypes.h>
43#endif 73#endif
44 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 85
47#define FOW_DARKNESS 32 86#define FOW_DARKNESS 16
48 87
49#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
51 90
52#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
53 92
54#if 0 93/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 95
57# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
58#endif 97
98static AV *texture_av;
59 99
60static struct 100static struct
61{ 101{
62#define GL_FUNC(ptr,name) ptr name; 102#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 103#include "glfunc.h"
64#undef GL_FUNC 104#undef GL_FUNC
65} gl; 105} gl;
66 106
107static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 109{
69 if (gl.BlendFuncSeparate) 110 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 111 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 112 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 114 else
74 glBlendFunc (sa, da); 115 glBlendFunc (sa, da);
75} 116}
76 117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
77#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
78 144
79#include "pango-font.c" 145#include "pango-font.c"
80#include "pango-fontmap.c" 146#include "pango-fontmap.c"
81#include "pango-render.c" 147#include "pango-render.c"
82 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
85 153
86typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
87 155
88static int 156static int
89shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
90{ 158{
91 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
105 173
106typedef struct cf_layout { 174typedef struct cf_layout {
107 PangoLayout *pl; 175 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
109 int base_height; 177 int base_height;
110 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
111} *CFPlus__Layout; 180} *DC__Layout;
112 181
113static CFPlus__Font default_font; 182static DC__Font default_font;
114static PangoContext *opengl_context; 183static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
116 185
117static void 186static void
118substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
123#endif 192#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 194}
126 195
127static void 196static void
128layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
129{ 198{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
132 */ 201 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
134 203
135 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 206
138 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
139} 208}
140 209
141static void 210static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 212{
144 PangoRectangle rect; 213 PangoRectangle rect;
145 214
146 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
154 223
155 *w = rect.width; 224 *w = rect.width;
156 *h = rect.height; 225 *h = rect.height;
157} 226}
158 227
228typedef uint16_t tileid;
159typedef uint16_t mapface; 229typedef uint16_t faceid;
160 230
161typedef struct { 231typedef struct {
162 GLint name; 232 GLuint name;
163 int w, h; 233 int w, h;
164 float s, t; 234 float s, t;
165 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
238 uint8_t unused; /* set to zero on use */
166} maptex; 239} maptex;
167 240
168typedef struct { 241typedef struct {
169 uint32_t player; 242 uint32_t player;
170 mapface face[3]; 243 tileid tile[3];
171 uint16_t darkness; 244 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 245 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 246} mapcell;
174 247
175typedef struct { 248typedef struct {
176 int32_t c0, c1; 249 int32_t c0, c1;
177 mapcell *col; 250 mapcell *col;
178} maprow; 251} maprow;
179 252
180typedef struct map { 253typedef struct map {
181 int x, y, w, h; 254 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 255 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 256 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 257 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 258
189 int32_t rows; 259 int32_t rows;
190 maprow *row; 260 maprow *row;
191} *CFPlus__Map; 261} *DC__Map;
192 262
193static char * 263static char *
194prepend (char *ptr, int sze, int inc) 264prepend (char *ptr, int sze, int inc)
195{ 265{
196 char *p; 266 char *p;
213} 283}
214 284
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 286#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 287
288static void
289need_facenum (struct map *self, faceid face)
290{
291 while (self->faces <= face)
292 {
293 Append (tileid, self->face2tile, self->faces, self->faces);
294 self->faces *= 2;
295 }
296}
297
298static void
299need_texid (struct map *self, int texid)
300{
301 while (self->texs <= texid)
302 {
303 Append (maptex, self->tex, self->texs, self->texs);
304 self->texs *= 2;
305 }
306}
307
218static maprow * 308static maprow *
219map_get_row (CFPlus__Map self, int y) 309map_get_row (DC__Map self, int y)
220{ 310{
221 if (0 > y) 311 if (0 > y)
222 { 312 {
223 int extend = - y + MAP_EXTEND_Y; 313 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 314 Prepend (maprow, self->row, self->rows, extend);
262 352
263 return row->col + (x - row->c0); 353 return row->col + (x - row->c0);
264} 354}
265 355
266static mapcell * 356static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 357map_get_cell (DC__Map self, int x, int y)
268{ 358{
269 return row_get_cell (map_get_row (self, y), x); 359 return row_get_cell (map_get_row (self, y), x);
270} 360}
271 361
272static void 362static void
273map_clear (CFPlus__Map self) 363map_clear (DC__Map self)
274{ 364{
275 int r; 365 int r;
276 366
277 for (r = 0; r < self->rows; r++) 367 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 368 Safefree (self->row[r].col);
285 self->oy = 0; 375 self->oy = 0;
286 self->row = 0; 376 self->row = 0;
287 self->rows = 0; 377 self->rows = 0;
288} 378}
289 379
380#define CELL_CLEAR(cell) \
381 do { \
382 if ((cell)->player) \
383 (cell)->tile [2] = 0; \
384 (cell)->darkness = 0; \
385 (cell)->stat_hp = 0; \
386 (cell)->flags = 0; \
387 (cell)->player = 0; \
388 } while (0)
389
290static void 390static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 391map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 392{
293 int x, y; 393 int x, y;
294 maprow *row; 394 maprow *row;
295 mapcell *cell; 395 mapcell *cell;
296 396
308 if (x >= row->c1) 408 if (x >= row->c1)
309 break; 409 break;
310 410
311 cell = row->col + x - row->c0; 411 cell = row->col + x - row->c0;
312 412
313 cell->darkness = 0; 413 CELL_CLEAR (cell);
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 } 414 }
318 } 415 }
416}
417
418typedef struct {
419 tileid tile;
420 uint8_t x, y, level;
421} smooth_key;
422
423static void
424smooth_or_bits (HV *hv, smooth_key *key, IV bits)
425{
426 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
427
428 if (SvIOK (*sv))
429 SvIV_set (*sv, SvIVX (*sv) | bits);
430 else
431 sv_setiv (*sv, bits);
319} 432}
320 433
321static void 434static void
322music_finished (void) 435music_finished (void)
323{ 436{
359 n |= n >> 16; 472 n |= n >> 16;
360 473
361 return n + 1; 474 return n + 1;
362} 475}
363 476
364MODULE = CFPlus PACKAGE = CFPlus 477static unsigned int
478popcount (unsigned int n)
479{
480 n -= (n >> 1) & 0x55555555U;
481 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
482 n = ((n >> 4) + n) & 0x0f0f0f0fU;
483 n *= 0x01010101U;
484
485 return n >> 24;
486}
487
488/* SDL should provide this, really. */
489#define SDLK_MODIFIER_MIN 300
490#define SDLK_MODIFIER_MAX 314
491
492/******************************************************************************/
493
494static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
495static GV *hover_gv;
496
497static int
498within_widget (SV *widget, NV x, NV y)
499{
500 HV *self;
501 SV **svp;
502 NV wx, ww, wy, wh;
503
504 if (!SvROK (widget))
505 return 0;
506
507 self = (HV *)SvRV (widget);
508
509 if (SvTYPE (self) != SVt_PVHV)
510 return 0;
511
512 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
513 if (y < wy)
514 return 0;
515
516 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
517 if (y >= wy + wh)
518 return 0;
519
520 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
521 if (x < wx)
522 return 0;
523
524 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
525 if (x >= wx + ww)
526 return 0;
527
528 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
529 if (!svp || !SvTRUE (*svp))
530 return 0;
531
532 return 1;
533}
534
535/******************************************************************************/
536
537/* process keyboard modifiers */
538static int
539mod_munge (int mod)
540{
541 mod &= MOD_MASK;
542
543 if (mod & (KMOD_META | KMOD_ALT))
544 mod |= KMOD_LRAM;
545
546 return mod;
547}
548
549static void
550deliantra_main ()
551{
552 char *argv[] = { 0 };
553 call_argv ("::main", G_DISCARD | G_VOID, argv);
554}
555
556#ifdef __MACOSX__
557 /* to due surprising braindamage on the side of SDL design, we
558 * do some mind-boggling hack here: SDL requires a custom main()
559 * on OS X, so... we provide one and call the original main(), which,
560 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
561 * and which calls our main (== SDL_main) back.
562 */
563 extern C_LINKAGE int
564 main (int argc, char *argv[])
565 {
566 deliantra_main ();
567 }
568
569 #undef main
570
571 extern C_LINKAGE int main (int argc, char *argv[]);
572
573 static void
574 SDL_braino (void)
575 {
576 char *argv[] = { "deliantra client", 0 };
577 (main) (1, argv);
578 }
579#else
580 static void
581 SDL_braino (void)
582 {
583 deliantra_main ();
584 }
585#endif
586
587MODULE = Deliantra::Client PACKAGE = DC
365 588
366PROTOTYPES: ENABLE 589PROTOTYPES: ENABLE
367 590
368BOOT: 591BOOT:
369{ 592{
370 HV *stash = gv_stashpv ("CFPlus", 1); 593 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 594 static const struct {
372 const char *name; 595 const char *name;
373 IV iv; 596 IV iv;
374 } *civ, const_iv[] = { 597 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 598# define const_iv(name) { # name, (IV)name }
599 const_iv (SDLK_MODIFIER_MIN),
600 const_iv (SDLK_MODIFIER_MAX),
601
376 const_iv (SDL_ACTIVEEVENT), 602 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 603 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 604 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 605 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 606 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 615 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 616 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 617 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 618 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 619 const_iv (SDL_USEREVENT),
620
621 const_iv (SDL_APPINPUTFOCUS),
622 const_iv (SDL_APPMOUSEFOCUS),
623 const_iv (SDL_APPACTIVE),
624
625
626 const_iv (SDLK_UNKNOWN),
627 const_iv (SDLK_FIRST),
628 const_iv (SDLK_BACKSPACE),
629 const_iv (SDLK_TAB),
630 const_iv (SDLK_CLEAR),
631 const_iv (SDLK_RETURN),
632 const_iv (SDLK_PAUSE),
633 const_iv (SDLK_ESCAPE),
634 const_iv (SDLK_SPACE),
635 const_iv (SDLK_EXCLAIM),
636 const_iv (SDLK_QUOTEDBL),
637 const_iv (SDLK_HASH),
638 const_iv (SDLK_DOLLAR),
639 const_iv (SDLK_AMPERSAND),
640 const_iv (SDLK_QUOTE),
641 const_iv (SDLK_LEFTPAREN),
642 const_iv (SDLK_RIGHTPAREN),
643 const_iv (SDLK_ASTERISK),
644 const_iv (SDLK_PLUS),
645 const_iv (SDLK_COMMA),
646 const_iv (SDLK_MINUS),
647 const_iv (SDLK_PERIOD),
648 const_iv (SDLK_SLASH),
649 const_iv (SDLK_0),
650 const_iv (SDLK_1),
651 const_iv (SDLK_2),
652 const_iv (SDLK_3),
653 const_iv (SDLK_4),
654 const_iv (SDLK_5),
655 const_iv (SDLK_6),
656 const_iv (SDLK_7),
657 const_iv (SDLK_8),
658 const_iv (SDLK_9),
659 const_iv (SDLK_COLON),
660 const_iv (SDLK_SEMICOLON),
661 const_iv (SDLK_LESS),
662 const_iv (SDLK_EQUALS),
663 const_iv (SDLK_GREATER),
664 const_iv (SDLK_QUESTION),
665 const_iv (SDLK_AT),
666
667 const_iv (SDLK_LEFTBRACKET),
668 const_iv (SDLK_BACKSLASH),
669 const_iv (SDLK_RIGHTBRACKET),
670 const_iv (SDLK_CARET),
671 const_iv (SDLK_UNDERSCORE),
672 const_iv (SDLK_BACKQUOTE),
673 const_iv (SDLK_DELETE),
674
675 const_iv (SDLK_FIRST),
676 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 677 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 678 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 679 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 680 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 681 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 736 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 737 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 738 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 739 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 740 const_iv (SDLK_UNDO),
741
458 const_iv (KMOD_NONE), 742 const_iv (KMOD_NONE),
743 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 744 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 745 const_iv (KMOD_RSHIFT),
746 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 747 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 748 const_iv (KMOD_RCTRL),
749 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 750 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 751 const_iv (KMOD_RALT),
752 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 753 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 754 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 755 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 756 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 757 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 758
471 const_iv (KMOD_SHIFT), 759 const_iv (KMOD_LRAM),
472 const_iv (KMOD_ALT), 760
473 const_iv (KMOD_META) 761 const_iv (MIX_DEFAULT_FORMAT),
762
763 const_iv (SDL_INIT_TIMER),
764 const_iv (SDL_INIT_AUDIO),
765 const_iv (SDL_INIT_VIDEO),
766 const_iv (SDL_INIT_CDROM),
767 const_iv (SDL_INIT_JOYSTICK),
768 const_iv (SDL_INIT_EVERYTHING),
769 const_iv (SDL_INIT_NOPARACHUTE),
770 const_iv (SDL_INIT_EVENTTHREAD),
771
772 const_iv (SDL_GL_RED_SIZE),
773 const_iv (SDL_GL_GREEN_SIZE),
774 const_iv (SDL_GL_BLUE_SIZE),
775 const_iv (SDL_GL_ALPHA_SIZE),
776 const_iv (SDL_GL_DOUBLEBUFFER),
777 const_iv (SDL_GL_BUFFER_SIZE),
778 const_iv (SDL_GL_DEPTH_SIZE),
779 const_iv (SDL_GL_STENCIL_SIZE),
780 const_iv (SDL_GL_ACCUM_RED_SIZE),
781 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
782 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
783 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
784 const_iv (SDL_GL_STEREO),
785 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
786 const_iv (SDL_GL_MULTISAMPLESAMPLES),
787 const_iv (SDL_GL_ACCELERATED_VISUAL),
788 const_iv (SDL_GL_SWAP_CONTROL),
789
790 const_iv (FOW_DARKNESS)
474# undef const_iv 791# undef const_iv
475 }; 792 };
476 793
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 794 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 795 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
796
797 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
798 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 799}
800
801void
802weaken (SV *rv)
803 PROTOTYPE: $
804 CODE:
805 sv_rvweaken (rv);
480 806
481int 807int
482in_destruct () 808in_destruct ()
483 CODE: 809 CODE:
484 RETVAL = PL_main_cv == Nullcv; 810 RETVAL = PL_main_cv == Nullcv;
487 813
488NV floor (NV x) 814NV floor (NV x)
489 815
490NV ceil (NV x) 816NV ceil (NV x)
491 817
818IV minpot (UV n)
819
820IV popcount (UV n)
821
492void 822void
493pango_init () 823pango_init ()
494 CODE: 824 CODE:
495{ 825{
496 opengl_fontmap = pango_opengl_font_map_new (); 826 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 827 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 828 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
829 /*pango_context_set_font_description (opengl_context, default_font);*/
830#if PANGO_VERSION_CHECK (1, 15, 2)
831 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
832 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
833#endif
499} 834}
500 835
501int 836char *SDL_GetError ()
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 837
504void 838void SDL_braino ()
839
840int SDL_Init (U32 flags)
841
842int SDL_InitSubSystem (U32 flags)
843
844void SDL_QuitSubSystem (U32 flags)
845
505SDL_Quit () 846void SDL_Quit ()
506 847
848int SDL_GL_SetAttribute (int attr, int value)
849
850int SDL_GL_GetAttribute (int attr)
851 CODE:
852 if (SDL_GL_GetAttribute (attr, &RETVAL))
853 XSRETURN_UNDEF;
854 OUTPUT:
855 RETVAL
856
507void 857void
508SDL_ListModes () 858SDL_ListModes (int rgb, int alpha)
509 PPCODE: 859 PPCODE:
510{ 860{
511 SDL_Rect **m; 861 SDL_Rect **m;
512 862
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 865 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 866 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 867
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 868 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 869 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 870
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 875
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 876 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 877 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif
531
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534 878
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 879 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 880
537 if (m && m != (SDL_Rect **)-1) 881 if (m && m != (SDL_Rect **)-1)
538 while (*m) 882 while (*m)
539 { 883 {
884 if ((*m)->w >= 400 && (*m)->h >= 300)
885 {
540 AV *av = newAV (); 886 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 887 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 888 av_push (av, newSViv ((*m)->h));
889 av_push (av, newSViv (rgb));
890 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 891 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
892 }
544 893
545 ++m; 894 ++m;
546 } 895 }
547} 896}
548 897
549char *
550SDL_GetError ()
551
552int 898int
553SDL_SetVideoMode (int w, int h, int fullscreen) 899SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 900 CODE:
901{
902 SDL_EnableUNICODE (1);
903 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
904
905 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
906 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
907 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
908 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
909
555 RETVAL = !!SDL_SetVideoMode ( 910 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 911 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 912 );
913
558 if (RETVAL) 914 if (RETVAL)
559 { 915 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 916 av_clear (texture_av);
917
918 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 919#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 920#include "glfunc.h"
563# undef GL_FUNC 921#undef GL_FUNC
564 } 922 }
923}
565 OUTPUT: 924 OUTPUT:
566 RETVAL 925 RETVAL
567 926
568void 927void
569SDL_GL_SwapBuffers () 928SDL_GL_SwapBuffers ()
570 929
571char * 930char *
572SDL_GetKeyName (int sym) 931SDL_GetKeyName (int sym)
573 932
933int
934SDL_GetAppState ()
935
936int
937SDL_GetModState ()
938
574void 939void
575SDL_PollEvent () 940poll_events ()
576 PPCODE: 941 PPCODE:
577{ 942{
578 SDL_Event ev; 943 SDL_Event ev;
579 944
580 while (SDL_PollEvent (&ev)) 945 SDL_PumpEvents ();
946 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 947 {
582 HV *hv = newHV (); 948 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 949 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 950
585 switch (ev.type) 951 switch (ev.type)
586 { 952 {
587 case SDL_KEYDOWN: 953 case SDL_KEYDOWN:
588 case SDL_KEYUP: 954 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 955 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 956 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 957 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
958 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 959 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 960 break;
594 961
595 case SDL_ACTIVEEVENT: 962 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 963 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 964 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 965 break;
599 966
600 case SDL_MOUSEMOTION: 967 case SDL_MOUSEMOTION:
968 {
969 int state = ev.motion.state;
970 int x = ev.motion.x;
971 int y = ev.motion.y;
972 int xrel = ev.motion.xrel;
973 int yrel = ev.motion.yrel;
974
975 /* do simplistic event compression */
976 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
977 && state == ev.motion.state)
978 {
979 xrel += ev.motion.xrel;
980 yrel += ev.motion.yrel;
981 x = ev.motion.x;
982 y = ev.motion.y;
983 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
984 }
985
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 986 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 987 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 988 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 989 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 990 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 991 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
992 }
608 break; 993 break;
609 994
610 case SDL_MOUSEBUTTONDOWN: 995 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 996 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 997 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
613 998
614 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 999 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
615 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1000 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
616 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1001 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
617 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1002 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1007 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1008 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 1009 break;
625 } 1010 }
626 1011
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1012 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 1013 }
629} 1014}
630 1015
631int 1016int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1017Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 1018 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 1019 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 1020 Mix_ChannelFinished (channel_finished);
636 1021
637void 1022void
1023Mix_QuerySpec ()
1024 PPCODE:
1025{
1026 int freq, channels;
1027 Uint16 format;
1028
1029 if (Mix_QuerySpec (&freq, &format, &channels))
1030 {
1031 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (freq)));
1033 PUSHs (sv_2mortal (newSViv (format)));
1034 PUSHs (sv_2mortal (newSViv (channels)));
1035 }
1036}
1037
1038void
638Mix_CloseAudio () 1039Mix_CloseAudio ()
639 1040
640int 1041int
641Mix_AllocateChannels (int numchans = -1) 1042Mix_AllocateChannels (int numchans = -1)
642 1043
1044const char *
1045Mix_GetError ()
1046
643void 1047void
644lowdelay (int fd, int val = 1) 1048lowdelay (int fd, int val = 1)
645 CODE: 1049 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1050 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 1051
650void 1052void
651win32_proxy_info () 1053win32_proxy_info ()
652 PPCODE: 1054 PPCODE:
653{ 1055{
674 } 1076 }
675 } 1077 }
676#endif 1078#endif
677} 1079}
678 1080
679void 1081int
680add_font (char *file) 1082add_font (char *file)
681 CODE: 1083 CODE:
682 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1084 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1085 OUTPUT:
1086 RETVAL
683 1087
684void 1088void
685load_image_inline (SV *image_) 1089load_image_inline (SV *image_)
686 ALIAS: 1090 ALIAS:
687 load_image_file = 1 1091 load_image_file = 1
690 STRLEN image_len; 1094 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 1095 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 1096 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 1097 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 1098 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 1099 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 1100 : SDL_RWFromConstMem (image, image_len);
697 1101
698 if (!rw) 1102 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 1103 croak ("load_image: %s", SDL_GetError ());
700 1104
773void 1177void
774error (char *message) 1178error (char *message)
775 CODE: 1179 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 1180 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 1181#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1182 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 1183#endif
780 1184
781void 1185void
782fatal (char *message) 1186fatal (char *message)
783 CODE: 1187 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1188 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1189#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1190 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1191#endif
788 _exit (1); 1192 _exit (1);
789 1193
790void 1194void
791_exit (int retval = 0) 1195_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1198 ExitThread (retval); // unclean, please beam me up
795#else 1199#else
796 _exit (retval); 1200 _exit (retval);
797#endif 1201#endif
798 1202
799MODULE = CFPlus PACKAGE = CFPlus::Font 1203void
1204debug ()
1205 CODE:
1206{
1207#if DEBUG
1208 VALGRIND_DO_LEAK_CHECK;
1209#endif
1210}
800 1211
801CFPlus::Font 1212int
1213SvREFCNT (SV *sv)
1214 CODE:
1215 RETVAL = SvREFCNT (sv);
1216 OUTPUT:
1217 RETVAL
1218
1219MODULE = Deliantra::Client PACKAGE = DC::Font
1220
1221PROTOTYPES: DISABLE
1222
1223DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1224new_from_file (SV *class, char *path, int id = 0)
803 CODE: 1225 CODE:
804{ 1226{
805 int count; 1227 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1228 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
809} 1231}
810 OUTPUT: 1232 OUTPUT:
811 RETVAL 1233 RETVAL
812 1234
813void 1235void
814DESTROY (CFPlus::Font self) 1236DESTROY (DC::Font self)
815 CODE: 1237 CODE:
816 pango_font_description_free (self); 1238 pango_font_description_free (self);
817 1239
818void 1240void
819make_default (CFPlus::Font self) 1241make_default (DC::Font self)
1242 PROTOTYPE: $
820 CODE: 1243 CODE:
821 default_font = self; 1244 default_font = self;
822 1245
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1246MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1247
1248PROTOTYPES: DISABLE
1249
825void 1250void
826reset_glyph_cache () 1251glyph_cache_backup ()
1252 PROTOTYPE:
827 CODE: 1253 CODE:
1254 tc_backup ();
1255
1256void
1257glyph_cache_restore ()
1258 PROTOTYPE:
1259 CODE:
828 tc_clear (); 1260 tc_restore ();
829 1261
830CFPlus::Layout 1262DC::Layout
831new (SV *class) 1263new (SV *class)
832 CODE: 1264 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1265 New (0, RETVAL, 1, struct cf_layout);
834 1266
835 RETVAL->pl = pango_layout_new (opengl_context); 1267 RETVAL->pl = pango_layout_new (opengl_context);
837 RETVAL->g = 1.; 1269 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1270 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1271 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1272 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1273 RETVAL->font = 0;
1274 RETVAL->rc = rc_alloc ();
842 1275
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1276 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1277 layout_update_font (RETVAL);
845 OUTPUT: 1278 OUTPUT:
846 RETVAL 1279 RETVAL
847 1280
848void 1281void
849DESTROY (CFPlus::Layout self) 1282DESTROY (DC::Layout self)
850 CODE: 1283 CODE:
851 g_object_unref (self->pl); 1284 g_object_unref (self->pl);
1285 rc_free (self->rc);
852 Safefree (self); 1286 Safefree (self);
853 1287
854void 1288void
855set_text (CFPlus::Layout self, SV *text_) 1289set_text (DC::Layout self, SV *text_)
856 CODE: 1290 CODE:
857{ 1291{
858 STRLEN textlen; 1292 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1293 char *text = SvPVutf8 (text_, textlen);
860 1294
861 pango_layout_set_text (self->pl, text, textlen); 1295 pango_layout_set_text (self->pl, text, textlen);
862} 1296}
863 1297
864void 1298void
865set_markup (CFPlus::Layout self, SV *text_) 1299set_markup (DC::Layout self, SV *text_)
866 CODE: 1300 CODE:
867{ 1301{
868 STRLEN textlen; 1302 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1303 char *text = SvPVutf8 (text_, textlen);
870 1304
871 pango_layout_set_markup (self->pl, text, textlen); 1305 pango_layout_set_markup (self->pl, text, textlen);
872} 1306}
873 1307
874void 1308void
875set_shapes (CFPlus::Layout self, ...) 1309set_shapes (DC::Layout self, ...)
876 CODE: 1310 CODE:
877{ 1311{
878 PangoAttrList *attrs = 0; 1312 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1313 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1314 const char *pos = text;
915 if (attrs) 1349 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1350 pango_layout_set_attributes (self->pl, attrs);
917} 1351}
918 1352
919void 1353void
920get_shapes (CFPlus::Layout self) 1354get_shapes (DC::Layout self)
921 PPCODE: 1355 PPCODE:
922{ 1356{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1357 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1358
925 do 1359 do
926 { 1360 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1361 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
928 1362
929 if (run && shape_attr_p (run)) 1363 if (run && shape_attr_p (run))
930 { 1364 {
931 PangoRectangle extents; 1365 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents); 1366 pango_layout_iter_get_run_extents (iter, 0, &extents);
940 1374
941 pango_layout_iter_free (iter); 1375 pango_layout_iter_free (iter);
942} 1376}
943 1377
944int 1378int
945has_wrapped (CFPlus::Layout self) 1379has_wrapped (DC::Layout self)
946 CODE: 1380 CODE:
947{ 1381{
948 int lines = 1; 1382 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1383 const char *text = pango_layout_get_text (self->pl);
950 1384
955} 1389}
956 OUTPUT: 1390 OUTPUT:
957 RETVAL 1391 RETVAL
958 1392
959SV * 1393SV *
960get_text (CFPlus::Layout self) 1394get_text (DC::Layout self)
961 CODE: 1395 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1396 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1397 sv_utf8_decode (RETVAL);
964 OUTPUT: 1398 OUTPUT:
965 RETVAL 1399 RETVAL
966 1400
967void 1401void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1402set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1403 CODE:
970 self->r = r; 1404 self->r = r;
971 self->g = g; 1405 self->g = g;
972 self->b = b; 1406 self->b = b;
973 self->a = a; 1407 self->a = a;
974 1408
975void 1409void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1410set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1411 CODE:
978 if (self->font != font) 1412 if (self->font != font)
979 { 1413 {
980 self->font = font; 1414 self->font = font;
981 layout_update_font (self); 1415 layout_update_font (self);
982 } 1416 }
983 1417
984void 1418void
985set_height (CFPlus::Layout self, int base_height) 1419set_height (DC::Layout self, int base_height)
986 CODE: 1420 CODE:
987 if (self->base_height != base_height) 1421 if (self->base_height != base_height)
988 { 1422 {
989 self->base_height = base_height; 1423 self->base_height = base_height;
990 layout_update_font (self); 1424 layout_update_font (self);
991 } 1425 }
992 1426
993void 1427void
994set_width (CFPlus::Layout self, int max_width = -1) 1428set_width (DC::Layout self, int max_width = -1)
995 CODE: 1429 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1430 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1431
998void 1432void
999set_indent (CFPlus::Layout self, int indent) 1433set_indent (DC::Layout self, int indent)
1000 CODE: 1434 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1435 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1436
1003void 1437void
1004set_spacing (CFPlus::Layout self, int spacing) 1438set_spacing (DC::Layout self, int spacing)
1005 CODE: 1439 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1440 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1441
1008void 1442void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1443set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1444 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1445 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1446 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1447 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1448 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1449 : PANGO_ELLIPSIZE_NONE
1016 ); 1450 );
1017 1451
1018void 1452void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1453set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1454 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1455 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1456
1023void 1457void
1024size (CFPlus::Layout self) 1458size (DC::Layout self)
1025 PPCODE: 1459 PPCODE:
1026{ 1460{
1027 int w, h; 1461 int w, h;
1028 1462
1029 layout_get_pixel_size (self, &w, &h); 1463 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1466 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1467 PUSHs (sv_2mortal (newSViv (h)));
1034} 1468}
1035 1469
1036int 1470int
1037descent (CFPlus::Layout self) 1471descent (DC::Layout self)
1038 CODE: 1472 CODE:
1039{ 1473{
1040 PangoRectangle rect; 1474 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1475 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1476 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect); 1477 RETVAL = PANGO_DESCENT (rect);
1044} 1478}
1045 OUTPUT: 1479 OUTPUT:
1046 RETVAL 1480 RETVAL
1047 1481
1048int 1482int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1483xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1484 CODE:
1051{ 1485{
1052 int index, trailing; 1486 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1487 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index + trailing; 1488 RETVAL = index + trailing;
1055} 1489}
1056 OUTPUT: 1490 OUTPUT:
1057 RETVAL 1491 RETVAL
1058 1492
1059void 1493void
1060cursor_pos (CFPlus::Layout self, int index) 1494cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1495 PPCODE:
1062{ 1496{
1063 PangoRectangle strong_pos; 1497 PangoRectangle pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1498 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1065 1499
1066 EXTEND (SP, 3); 1500 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1501 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1502 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1503 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1070} 1504}
1071 1505
1072void 1506void
1073index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1507index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1508 PPCODE:
1075{ 1509{
1076 int line, x; 1510 int line, x;
1077 1511
1078 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1512 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1513#if !PANGO_VERSION_CHECK (1, 17, 3)
1079 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1514 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1080 1515 --line;
1516#endif
1081 EXTEND (SP, 2); 1517 EXTEND (SP, 2);
1082 PUSHs (sv_2mortal (newSViv (line - 1))); 1518 PUSHs (sv_2mortal (newSViv (line)));
1083 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1519 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1084} 1520}
1085 1521
1086void 1522void
1087line_x_to_index (CFPlus::Layout self, int line, int x) 1523line_x_to_index (DC::Layout self, int line, int x)
1088 PPCODE: 1524 PPCODE:
1089{ 1525{
1090 PangoLayoutLine *lp; 1526 PangoLayoutLine *lp;
1091 int index, trailing; 1527 int index, trailing;
1092 1528
1093 if (line < 0) 1529 if (line < 0)
1094 XSRETURN_EMPTY; 1530 XSRETURN_EMPTY;
1095 1531
1096 if (!(lp = pango_layout_get_line (self->pl, line))) 1532 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1097 XSRETURN_EMPTY; /* do better */ 1533 XSRETURN_EMPTY; /* do better */
1098 1534
1099 if (!pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing)) 1535 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1100 XSRETURN_EMPTY; /* do better */
1101 1536
1102 EXTEND (SP, 2); 1537 EXTEND (SP, 2);
1103 if (GIMME_V == G_SCALAR) 1538 if (GIMME_V == G_SCALAR)
1104 PUSHs (sv_2mortal (newSViv (index + trailing))); 1539 PUSHs (sv_2mortal (newSViv (index + trailing)));
1105 else 1540 else
1108 PUSHs (sv_2mortal (newSViv (trailing))); 1543 PUSHs (sv_2mortal (newSViv (trailing)));
1109 } 1544 }
1110} 1545}
1111 1546
1112void 1547void
1113render (CFPlus::Layout self, float x, float y, int flags = 0) 1548render (DC::Layout self, float x, float y, int flags = 0)
1114 PPCODE: 1549 CODE:
1550 rc_clear (self->rc);
1115 pango_opengl_render_layout_subpixel ( 1551 pango_opengl_render_layout_subpixel (
1116 self->pl, 1552 self->pl,
1553 self->rc,
1117 x * PANGO_SCALE, y * PANGO_SCALE, 1554 x * PANGO_SCALE, y * PANGO_SCALE,
1118 self->r, self->g, self->b, self->a, 1555 self->r, self->g, self->b, self->a,
1119 flags 1556 flags
1120 ); 1557 );
1558 // we assume that context_change actually clears/frees stuff
1559 // and does not do any recomputation...
1560 pango_layout_context_changed (self->pl);
1121 1561
1122MODULE = CFPlus PACKAGE = CFPlus::Texture
1123
1124void 1562void
1125pad2pot (SV *data_, SV *w_, SV *h_) 1563draw (DC::Layout self)
1126 CODE: 1564 CODE:
1127{ 1565{
1128 int ow = SvIV (w_); 1566 glEnable (GL_TEXTURE_2D);
1129 int oh = SvIV (h_); 1567 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1568 glEnable (GL_BLEND);
1569 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1570 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1571 glEnable (GL_ALPHA_TEST);
1572 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1130 1573
1131 if (ow && oh) 1574 rc_draw (self->rc);
1575
1576 glDisable (GL_ALPHA_TEST);
1577 glDisable (GL_BLEND);
1578 glDisable (GL_TEXTURE_2D);
1579}
1580
1581MODULE = Deliantra::Client PACKAGE = DC::Texture
1582
1583PROTOTYPES: ENABLE
1584
1585void
1586pad (SV *data_, int ow, int oh, int nw, int nh)
1587 CODE:
1588{
1589 if ((nw != ow || nh != oh) && SvOK (data_))
1132 { 1590 {
1133 int nw = minpot (ow);
1134 int nh = minpot (oh);
1135
1136 if (nw != ow || nh != oh)
1137 {
1138 if (SvOK (data_))
1139 {
1140 STRLEN datalen; 1591 STRLEN datalen;
1141 char *data = SvPVbyte (data_, datalen); 1592 char *data = SvPVbyte (data_, datalen);
1142 int bpp = datalen / (ow * oh); 1593 int bpp = datalen / (ow * oh);
1143 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1594 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1144 1595
1145 SvPOK_only (result_); 1596 SvPOK_only (result_);
1146 SvCUR_set (result_, nw * nh * bpp); 1597 SvCUR_set (result_, nw * nh * bpp);
1147 1598
1148 memset (SvPVX (result_), 0, nw * nh * bpp); 1599 memset (SvPVX (result_), 0, nw * nh * bpp);
1149 while (oh--) 1600 while (oh--)
1150 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1601 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1151 1602
1152 sv_setsv (data_, result_); 1603 sv_setsv (data_, result_);
1153 }
1154
1155 sv_setiv (w_, nw);
1156 sv_setiv (h_, nh);
1157 }
1158 } 1604 }
1159} 1605}
1160 1606
1161void 1607void
1162draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1608draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1168{ 1614{
1169 HV *hv = (HV *)SvRV (self); 1615 HV *hv = (HV *)SvRV (self);
1170 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1616 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1171 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1617 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1172 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1618 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1619
1620 if (name <= 0)
1621 XSRETURN_EMPTY;
1173 1622
1174 if (items < 5) 1623 if (items < 5)
1175 { 1624 {
1176 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1625 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1177 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1626 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1205 glDisable (GL_ALPHA_TEST); 1654 glDisable (GL_ALPHA_TEST);
1206 glDisable (GL_BLEND); 1655 glDisable (GL_BLEND);
1207 } 1656 }
1208} 1657}
1209 1658
1210MODULE = CFPlus PACKAGE = CFPlus::Map 1659IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1660 CODE:
1661{
1662 GLint width;
1663 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1664 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1665 RETVAL = width > 0;
1666}
1667 OUTPUT:
1668 RETVAL
1211 1669
1212CFPlus::Map 1670MODULE = Deliantra::Client PACKAGE = DC::Map
1671
1672PROTOTYPES: DISABLE
1673
1674DC::Map
1213new (SV *class) 1675new (SV *class)
1214 CODE: 1676 CODE:
1215 New (0, RETVAL, 1, struct map); 1677 New (0, RETVAL, 1, struct map);
1216 RETVAL->x = 0; 1678 RETVAL->x = 0;
1217 RETVAL->y = 0; 1679 RETVAL->y = 0;
1218 RETVAL->w = 0; 1680 RETVAL->w = 0;
1219 RETVAL->h = 0; 1681 RETVAL->h = 0;
1220 RETVAL->ox = 0; 1682 RETVAL->ox = 0;
1221 RETVAL->oy = 0; 1683 RETVAL->oy = 0;
1222 RETVAL->faces = 8192; 1684 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1223 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1685 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1224 RETVAL->texs = 8192;
1225 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1226 RETVAL->rows = 0; 1686 RETVAL->rows = 0;
1227 RETVAL->row = 0; 1687 RETVAL->row = 0;
1228 OUTPUT: 1688 OUTPUT:
1229 RETVAL 1689 RETVAL
1230 1690
1231void 1691void
1232DESTROY (CFPlus::Map self) 1692DESTROY (DC::Map self)
1233 CODE: 1693 CODE:
1234{ 1694{
1235 map_clear (self); 1695 map_clear (self);
1236 Safefree (self->face); 1696 Safefree (self->face2tile);
1237 Safefree (self->tex); 1697 Safefree (self->tex);
1238 Safefree (self); 1698 Safefree (self);
1239} 1699}
1240 1700
1241void 1701void
1242resize (CFPlus::Map self, int map_width, int map_height) 1702resize (DC::Map self, int map_width, int map_height)
1243 CODE: 1703 CODE:
1244 self->w = map_width; 1704 self->w = map_width;
1245 self->h = map_height; 1705 self->h = map_height;
1246 1706
1247void 1707void
1248clear (CFPlus::Map self) 1708clear (DC::Map self)
1249 CODE: 1709 CODE:
1250 map_clear (self); 1710 map_clear (self);
1251 1711
1252void 1712void
1253set_face (CFPlus::Map self, int face, int texid) 1713set_tileid (DC::Map self, int face, int tile)
1254 CODE: 1714 CODE:
1255{ 1715{
1256 while (self->faces <= face) 1716 need_facenum (self, face); self->face2tile [face] = tile;
1257 { 1717 need_texid (self, tile);
1258 Append (mapface, self->face, self->faces, self->faces);
1259 self->faces *= 2;
1260 }
1261
1262 self->face [face] = texid;
1263} 1718}
1264 1719
1265void 1720void
1721set_smooth (DC::Map self, int face, int smooth, int level)
1722 CODE:
1723{
1724 tileid texid;
1725 maptex *tex;
1726
1727 if (face < 0 || face >= self->faces)
1728 return;
1729
1730 if (smooth < 0 || smooth >= self->faces)
1731 return;
1732
1733 texid = self->face2tile [face];
1734
1735 if (!texid)
1736 return;
1737
1738 tex = self->tex + texid;
1739 tex->smoothtile = self->face2tile [smooth];
1740 tex->smoothlevel = level;
1741}
1742
1743void
1266set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1744set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1267 CODE: 1745 CODE:
1268{ 1746{
1269 while (self->texs <= texid) 1747 need_texid (self, texid);
1270 {
1271 Append (maptex, self->tex, self->texs, self->texs);
1272 self->texs *= 2;
1273 }
1274 1748
1275 { 1749 {
1276 maptex *tex = self->tex + texid; 1750 maptex *tex = self->tex + texid;
1277 1751
1278 tex->name = name; 1752 tex->name = name;
1294 // use uglier nearest interpolation because linear suffers 1768 // use uglier nearest interpolation because linear suffers
1295 // from transparent color bleeding and ugly wrapping effects. 1769 // from transparent color bleeding and ugly wrapping effects.
1296 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1770 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1297} 1771}
1298 1772
1773void
1774expire_textures (DC::Map self, int texid, int count)
1775 PPCODE:
1776 for (; texid < self->texs && count; ++texid, --count)
1777 {
1778 maptex *tex = self->tex + texid;
1779
1780 if (tex->name)
1781 {
1782 if (tex->unused)
1783 {
1784 tex->name = 0;
1785 tex->unused = 0;
1786 XPUSHs (sv_2mortal (newSViv (texid)));
1787 }
1788 else
1789 tex->unused = 1;
1790 }
1791 }
1792
1299int 1793int
1300ox (CFPlus::Map self) 1794ox (DC::Map self)
1301 ALIAS: 1795 ALIAS:
1302 oy = 1 1796 oy = 1
1303 x = 2 1797 x = 2
1304 y = 3 1798 y = 3
1305 w = 4 1799 w = 4
1316 } 1810 }
1317 OUTPUT: 1811 OUTPUT:
1318 RETVAL 1812 RETVAL
1319 1813
1320void 1814void
1321scroll (CFPlus::Map self, int dx, int dy) 1815scroll (DC::Map self, int dx, int dy)
1322 CODE: 1816 CODE:
1323{ 1817{
1324 if (dx > 0) 1818 if (dx > 0)
1325 map_blank (self, self->x, self->y, dx, self->h); 1819 map_blank (self, self->x, self->y, dx, self->h);
1326 else if (dx < 0) 1820 else if (dx < 0)
1327 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1821 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1328 1822
1329 if (dy > 0) 1823 if (dy > 0)
1330 map_blank (self, self->x, self->y, self->w, dy); 1824 map_blank (self, self->x, self->y, self->w, dy);
1331 else if (dy < 0) 1825 else if (dy < 0)
1332 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1826 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1333 1827
1334 self->ox += dx; self->x += dx; 1828 self->ox += dx; self->x += dx;
1335 self->oy += dy; self->y += dy; 1829 self->oy += dy; self->y += dy;
1336 1830
1337 while (self->y < 0) 1831 while (self->y < 0)
1341 self->rows += MAP_EXTEND_Y; 1835 self->rows += MAP_EXTEND_Y;
1342 self->y += MAP_EXTEND_Y; 1836 self->y += MAP_EXTEND_Y;
1343 } 1837 }
1344} 1838}
1345 1839
1346void 1840SV *
1347map1a_update (CFPlus::Map self, SV *data_, int extmap) 1841map1a_update (DC::Map self, SV *data_, int extmap)
1348 CODE: 1842 CODE:
1349{ 1843{
1350 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1844 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1351 uint8_t *data_end = (uint8_t *)SvEND (data_); 1845 uint8_t *data_end = (uint8_t *)SvEND (data_);
1352 mapcell *cell; 1846 mapcell *cell;
1353 int x, y, flags; 1847 int x, y, z, flags;
1848 AV *missing = newAV ();
1849 RETVAL = newRV_noinc ((SV *)missing);
1354 1850
1355 while (data < data_end - 1) 1851 while (data < data_end - 1)
1356 { 1852 {
1357 flags = (data [0] << 8) + data [1]; data += 2; 1853 flags = (data [0] << 8) + data [1]; data += 2;
1358 1854
1378 uint8_t ext, cmd; 1874 uint8_t ext, cmd;
1379 1875
1380 do 1876 do
1381 { 1877 {
1382 ext = *data++; 1878 ext = *data++;
1383 cmd = ext & 0x3f; 1879 cmd = ext & 0x7f;
1384 1880
1385 if (cmd < 4) 1881 if (cmd < 4)
1386 cell->darkness = 255 - ext * 64 + 1; 1882 cell->darkness = 255 - ext * 64 + 1;
1387 else if (cmd == 5) // health 1883 else if (cmd == 5) // health
1388 { 1884 {
1389 cell->stat_width = 1; 1885 cell->stat_width = 1;
1390 cell->stat_hp = *data++; 1886 cell->stat_hp = *data++;
1391 } 1887 }
1392 else if (cmd == 6) // monster width 1888 else if (cmd == 6) // monster width
1393 cell->stat_width = *data++ + 1; 1889 cell->stat_width = *data++ + 1;
1394 else if (cmd == 0x47) // monster width 1890 else if (cmd == 0x47)
1395 { 1891 {
1396 if (*data == 4) 1892 if (*data == 1) cell->player = data [1];
1397 ; // decode player tag 1893 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1894 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1895 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1398 1896
1399 data += *data + 1; 1897 data += *data + 1;
1400 } 1898 }
1401 else if (cmd == 8) // cell flags 1899 else if (cmd == 8) // cell flags
1402 cell->flags = *data++; 1900 cell->flags = *data++;
1409 } 1907 }
1410 else 1908 else
1411 cell->darkness = *data++ + 1; 1909 cell->darkness = *data++ + 1;
1412 } 1910 }
1413 1911
1912 for (z = 0; z <= 2; ++z)
1414 if (flags & 4) 1913 if (flags & (4 >> z))
1415 { 1914 {
1416 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1915 faceid face = (data [0] << 8) + data [1]; data += 2;
1916 need_facenum (self, face);
1917 cell->tile [z] = self->face2tile [face];
1918
1919 if (cell->tile [z])
1920 {
1921 maptex *tex = self->tex + cell->tile [z];
1922 tex->unused = 0;
1923 if (!tex->name)
1924 av_push (missing, newSViv (cell->tile [z]));
1925
1926 if (tex->smoothtile)
1927 {
1928 maptex *smooth = self->tex + tex->smoothtile;
1929 smooth->unused = 0;
1930 if (!smooth->name)
1931 av_push (missing, newSViv (tex->smoothtile));
1932 }
1933 }
1417 } 1934 }
1418
1419 if (flags & 2)
1420 {
1421 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1422 }
1423
1424 if (flags & 1)
1425 {
1426 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1427 }
1428 } 1935 }
1429 else 1936 else
1430 cell->darkness = 0; 1937 CELL_CLEAR (cell);
1431 } 1938 }
1432} 1939}
1940 OUTPUT:
1941 RETVAL
1433 1942
1434SV * 1943SV *
1435mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1944mapmap (DC::Map self, int x0, int y0, int w, int h)
1436 CODE: 1945 CODE:
1437{ 1946{
1438 int x1, x; 1947 int x1, x;
1439 int y1, y; 1948 int y1, y;
1440 int z; 1949 int z;
1461 { 1970 {
1462 mapcell *cell = row->col + (x - row->c0); 1971 mapcell *cell = row->col + (x - row->c0);
1463 1972
1464 for (z = 0; z <= 0; z++) 1973 for (z = 0; z <= 0; z++)
1465 { 1974 {
1466 mapface face = cell->face [z];
1467
1468 if (face)
1469 {
1470 maptex tex = self->tex [face]; 1975 maptex tex = self->tex [cell->tile [z]];
1471 int a0 = 255 - tex.a; 1976 int a0 = 255 - tex.a;
1472 int a1 = tex.a; 1977 int a1 = tex.a;
1473 1978
1474 r = (r * a0 + tex.r * a1) / 255; 1979 r = (r * a0 + tex.r * a1) / 255;
1475 g = (g * a0 + tex.g * a1) / 255; 1980 g = (g * a0 + tex.g * a1) / 255;
1476 b = (b * a0 + tex.b * a1) / 255; 1981 b = (b * a0 + tex.b * a1) / 255;
1477 a = (a * a0 + tex.a * a1) / 255; 1982 a = (a * a0 + tex.a * a1) / 255;
1478 }
1479 } 1983 }
1480 } 1984 }
1481 1985
1482 *map++ = (r ) 1986 *map++ = (r )
1483 | (g << 8) 1987 | (g << 8)
1490} 1994}
1491 OUTPUT: 1995 OUTPUT:
1492 RETVAL 1996 RETVAL
1493 1997
1494void 1998void
1495draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1999draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1496 CODE: 2000 CODE:
1497{ 2001{
1498 int x, y, z; 2002 int x, y, z;
1499 int last_name;
1500 mapface face;
1501 2003
1502 glColor4ub (255, 255, 255, 255); 2004 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2005 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2006 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2007 smooth_key skey;
2008 int pl_x, pl_y;
2009 maptex pl_tex;
2010 rc_t *rc = rc_alloc ();
2011 rc_key_t key;
2012 rc_array_t *arr;
2013
2014 pl_tex.name = 0;
2015
2016 // thats current max. sorry.
2017 if (sw > 255) sw = 255;
2018 if (sh > 255) sh = 255;
2019
2020 // clear key, in case of extra padding
2021 memset (&skey, 0, sizeof (skey));
2022
2023 memset (&key, 0, sizeof (key));
2024 key.r = 255;
2025 key.g = 255;
2026 key.b = 255;
2027 key.a = 255;
2028 key.mode = GL_QUADS;
2029 key.format = GL_T2F_V3F;
2030
2031 mx += self->x;
2032 my += self->y;
2033
2034 // first pass: determine smooth_max
2035 // rather ugly, if you ask me
2036 // could also be stored inside mapcell and updated on change
2037 memset (smooth_max, 0, sizeof (smooth_max));
2038
2039 for (y = 0; y < sh; y++)
2040 if (0 <= y + my && y + my < self->rows)
2041 {
2042 maprow *row = self->row + (y + my);
2043
2044 for (x = 0; x < sw; x++)
2045 if (row->c0 <= x + mx && x + mx < row->c1)
2046 {
2047 mapcell *cell = row->col + (x + mx - row->c0);
2048
2049 smooth_max[x + 1][y + 1] =
2050 MAX (self->tex [cell->tile [0]].smoothlevel,
2051 MAX (self->tex [cell->tile [1]].smoothlevel,
2052 self->tex [cell->tile [2]].smoothlevel));
2053 }
2054 }
1503 2055
1504 glEnable (GL_BLEND); 2056 glEnable (GL_BLEND);
1505 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2057 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1506 glEnable (GL_TEXTURE_2D);
1507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2058 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1508 2059
1509 glBegin (GL_QUADS);
1510
1511 last_name = 0;
1512
1513 mx += self->x;
1514 my += self->y;
1515
1516 for (z = 0; z < 3; z++) 2060 for (z = 0; z <= 2; z++)
2061 {
2062 memset (smooth_level, 0, sizeof (smooth_level));
2063 key.texname = -1;
2064
1517 for (y = 0; y < sh; y++) 2065 for (y = 0; y < sh; y++)
1518 if (0 <= y + my && y + my < self->rows) 2066 if (0 <= y + my && y + my < self->rows)
1519 { 2067 {
1520 maprow *row = self->row + (y + my); 2068 maprow *row = self->row + (y + my);
1521 2069
1522 for (x = 0; x < sw; x++) 2070 for (x = 0; x < sw; x++)
1523 if (row->c0 <= x + mx && x + mx < row->c1) 2071 if (row->c0 <= x + mx && x + mx < row->c1)
1524 { 2072 {
1525 mapcell *cell = row->col + (x + mx - row->c0); 2073 mapcell *cell = row->col + (x + mx - row->c0);
1526
1527 face = cell->face [z]; 2074 tileid tile = cell->tile [z];
2075
2076 if (tile)
2077 {
2078 maptex tex = self->tex [tile];
2079 int px = (x + 1) * T - tex.w;
2080 int py = (y + 1) * T - tex.h;
1528 2081
1529 if (face && face < self->texs) 2082 if (key.texname != tex.name)
2083 {
2084 self->tex [tile].unused = 0;
2085
2086 if (!tex.name)
2087 tex = self->tex [2]; /* missing, replace by noface */
2088
2089 key.texname = tex.name;
2090 arr = rc_array (rc, &key);
2091 }
2092
2093 if (expect_false (cell->player == player) && expect_false (z == 2))
2094 {
2095 pl_x = px;
2096 pl_y = py;
2097 pl_tex = tex;
2098 continue;
2099 }
2100
2101 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2102 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2103 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2104 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2105
2106 if (expect_false (cell->flags) && expect_false (z == 2))
2107 {
2108 /* this is a workaround to make speech bubbles drawn
2109 * for example above walls, work. */
2110 rc_draw (rc);
2111 rc_clear (rc);
2112 key.texname = -1;
2113
2114 // overlays such as the speech bubble, probably more to come
2115 if (cell->flags & 1)
2116 {
2117 maptex tex = self->tex [1];
2118 int px = x * T + T * 2 / 32;
2119 int py = y * T - T * 6 / 32;
2120
2121 if (tex.name)
2122 {
2123 if (key.texname != tex.name)
2124 {
2125 key.texname = tex.name;
2126 arr = rc_array (rc, &key);
2127 }
2128
2129 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2130 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2131 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2132 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2133 }
2134 }
2135 }
2136
2137 // update smooth hash
2138 if (tex.smoothtile)
2139 {
2140 skey.tile = tex.smoothtile;
2141 skey.level = tex.smoothlevel;
2142
2143 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2144
2145 // add bits to current tile and all neighbours. skey.x|y is
2146 // shifted +1|+1 so we always stay positive.
2147
2148 // bits is ___n cccc CCCC bbbb
2149 // n do not draw borders&corners
2150 // c draw these corners, but...
2151 // C ... not these
2152 // b draw these borders
2153
2154 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2155 // ┃· ·· ·┃ ━━
2156
2157 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2158 // ·· ·· ·┏ ┓·
2159
2160 // full tile
2161 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2162
2163 // borders
2164 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2165 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2166 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2167 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2168
2169 // corners
2170 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2171 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2172 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2173 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2174 }
2175 }
2176 }
2177 }
2178
2179 rc_draw (rc);
2180 rc_clear (rc);
2181
2182 // go through all smoothlevels, lowest to highest, then draw.
2183 // this is basically counting sort
2184 {
2185 int w, b;
2186
2187 glEnable (GL_TEXTURE_2D);
2188 glBegin (GL_QUADS);
2189 for (w = 0; w < 256 / 32; ++w)
2190 {
2191 uint32_t smask = smooth_level [w];
2192 if (smask)
2193 for (b = 0; b < 32; ++b)
2194 if (smask & (((uint32_t)1) << b))
1530 { 2195 {
1531 maptex tex = self->tex [face]; 2196 int level = (w << 5) | b;
1532 int px = (x + 1) * 32 - tex.w; 2197 HE *he;
1533 int py = (y + 1) * 32 - tex.h;
1534 2198
1535 if (last_name != tex.name) 2199 hv_iterinit (smooth);
2200 while ((he = hv_iternext (smooth)))
1536 { 2201 {
1537 glEnd (); 2202 smooth_key *skey = (smooth_key *)HeKEY (he);
1538 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2203 IV bits = SvIVX (HeVAL (he));
1539 glBegin (GL_QUADS);
1540 }
1541 2204
1542 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1543 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1544 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1545 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1546 }
1547
1548 if (cell->flags && z == 2)
1549 {
1550 if (cell->flags & 1) 2205 if (!(bits & 0x1000)
2206 && skey->level == level
2207 && level > smooth_max [skey->x][skey->y])
1551 { 2208 {
1552 maptex tex = self->tex [1]; 2209 maptex tex = self->tex [skey->tile];
1553 int px = (x + 1) * 32 - tex.w + 2; 2210 int px = (((int)skey->x) - 1) * T;
1554 int py = (y + 1) * 32 - tex.h - 6; 2211 int py = (((int)skey->y) - 1) * T;
2212 int border = bits & 15;
2213 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2214 float dx = tex.s * .0625f; // 16 images/row
2215 float dy = tex.t * .5f ; // 2 images/column
1555 2216
2217 if (tex.name)
2218 {
2219 // this time avoiding texture state changes
2220 // save gobs of state changes.
2221 if (key.texname != tex.name)
2222 {
2223 self->tex [skey->tile].unused = 0;
2224
1556 glEnd (); 2225 glEnd ();
1557 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2226 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1558 glBegin (GL_QUADS); 2227 glBegin (GL_QUADS);
2228 }
1559 2229
2230 if (border)
2231 {
2232 float ox = border * dx;
2233
2234 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2235 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2236 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2237 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2238 }
2239
2240 if (corner)
2241 {
2242 float ox = corner * dx;
2243
1560 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2244 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1561 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2245 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1562 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2246 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1563 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2247 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2248 }
2249 }
2250 }
1564 } 2251 }
1565 } 2252 }
1566 }
1567 } 2253 }
1568 2254
1569 glEnd (); 2255 glEnd ();
1570
1571 glDisable (GL_TEXTURE_2D); 2256 glDisable (GL_TEXTURE_2D);
2257 key.texname = -1;
2258 }
2259
2260 hv_clear (smooth);
2261 }
2262
2263 if (pl_tex.name)
2264 {
2265 maptex tex = pl_tex;
2266 int px = pl_x + sdx;
2267 int py = pl_y + sdy;
2268
2269 key.texname = tex.name;
2270 arr = rc_array (rc, &key);
2271
2272 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2273 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2274 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2275 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2276
2277 rc_draw (rc);
2278 }
2279
1572 glDisable (GL_BLEND); 2280 glDisable (GL_BLEND);
2281 rc_free (rc);
1573 2282
1574 // top layer: overlays such as the health bar 2283 // top layer: overlays such as the health bar
1575 for (y = 0; y < sh; y++) 2284 for (y = 0; y < sh; y++)
1576 if (0 <= y + my && y + my < self->rows) 2285 if (0 <= y + my && y + my < self->rows)
1577 { 2286 {
1580 for (x = 0; x < sw; x++) 2289 for (x = 0; x < sw; x++)
1581 if (row->c0 <= x + mx && x + mx < row->c1) 2290 if (row->c0 <= x + mx && x + mx < row->c1)
1582 { 2291 {
1583 mapcell *cell = row->col + (x + mx - row->c0); 2292 mapcell *cell = row->col + (x + mx - row->c0);
1584 2293
1585 int px = x * 32; 2294 int px = x * T;
1586 int py = y * 32; 2295 int py = y * T;
2296
2297 if (expect_false (cell->player == player))
2298 {
2299 px += sdx;
2300 py += sdy;
2301 }
1587 2302
1588 if (cell->stat_hp) 2303 if (cell->stat_hp)
1589 { 2304 {
1590 int width = cell->stat_width * 32; 2305 int width = cell->stat_width * T;
1591 int thick = sh / 28 + 1 + cell->stat_width; 2306 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1592 2307
1593 glColor3ub (0, 0, 0); 2308 glColor3ub (0, 0, 0);
1594 glRectf (px + 1, py - thick - 2, 2309 glRectf (px + 1, py - thick - 2,
1595 px + width - 1, py); 2310 px + width - 1, py);
1596 2311
1602 } 2317 }
1603 } 2318 }
1604} 2319}
1605 2320
1606void 2321void
1607draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2322draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1608 CODE: 2323 CODE:
1609{ 2324{
1610 static float color[16][3] = { 2325 static float color[16][3] = {
1611 { 0.00F, 0.00F, 0.00F }, 2326 { 0.00F, 0.00F, 0.00F },
1612 { 1.00F, 1.00F, 1.00F }, 2327 { 1.00F, 1.00F, 1.00F },
1662 glDisable (GL_BLEND); 2377 glDisable (GL_BLEND);
1663 glDisable (GL_TEXTURE_2D); 2378 glDisable (GL_TEXTURE_2D);
1664} 2379}
1665 2380
1666void 2381void
1667fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2382fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1668 PPCODE: 2383 PPCODE:
1669{ 2384{
1670 int x, y; 2385 int x, y;
2386 int sw1 = sw + 2;
2387 int sh1 = sh + 2;
2388 int sh3 = sh * 3;
1671 int sw4 = (sw + 3) & ~3; 2389 int sw34 = (sw * 3 + 3) & ~3;
2390 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1672 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2391 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1673 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2392 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1674 2393
1675 memset (darkness, 255, sw4 * sh);
1676 SvPOK_only (darkness_sv); 2394 SvPOK_only (darkness3_sv);
1677 SvCUR_set (darkness_sv, sw4 * sh); 2395 SvCUR_set (darkness3_sv, sw34 * sh3);
1678 2396
1679 mx += self->x; 2397 mx += self->x - 1;
1680 my += self->y; 2398 my += self->y - 1;
1681 2399
2400 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2401
1682 for (y = 0; y < sh; y++) 2402 for (y = 0; y < sh1; y++)
1683 if (0 <= y + my && y + my < self->rows) 2403 if (0 <= y + my && y + my < self->rows)
1684 { 2404 {
1685 maprow *row = self->row + (y + my); 2405 maprow *row = self->row + (y + my);
1686 2406
1687 for (x = 0; x < sw; x++) 2407 for (x = 0; x < sw1; x++)
1688 if (row->c0 <= x + mx && x + mx < row->c1) 2408 if (row->c0 <= x + mx && x + mx < row->c1)
1689 { 2409 {
1690 mapcell *cell = row->col + (x + mx - row->c0); 2410 mapcell *cell = row->col + (x + mx - row->c0);
1691 2411
1692 darkness[y * sw4 + x] = cell->darkness 2412 darkness1 [y * sw1 + x] = cell->darkness
1693 ? 255 - (cell->darkness - 1) 2413 ? 255 - (cell->darkness - 1)
1694 : 255 - FOW_DARKNESS; 2414 : 255 - FOW_DARKNESS;
1695 } 2415 }
1696 } 2416 }
1697 2417
2418 for (y = 0; y < sh; ++y)
2419 for (x = 0; x < sw; ++x)
2420 {
2421 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2422 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2423 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2424 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2425 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2426 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2427 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2428 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2429 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2430
2431 uint8_t r11 = (d11 + d21 + d12) / 3;
2432 uint8_t r21 = d21;
2433 uint8_t r31 = (d21 + d31 + d32) / 3;
2434
2435 uint8_t r12 = d12;
2436 uint8_t r22 = d22;
2437 uint8_t r32 = d32;
2438
2439 uint8_t r13 = (d13 + d23 + d12) / 3;
2440 uint8_t r23 = d23;
2441 uint8_t r33 = (d23 + d33 + d32) / 3;
2442
2443 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2444 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2445 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2446 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2447 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2448 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2449 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2450 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2451 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2452 }
2453
2454 free (darkness1);
2455
1698 EXTEND (SP, 3); 2456 EXTEND (SP, 3);
1699 PUSHs (sv_2mortal (newSViv (sw4))); 2457 PUSHs (sv_2mortal (newSViv (sw34)));
1700 PUSHs (sv_2mortal (newSViv (sh))); 2458 PUSHs (sv_2mortal (newSViv (sh3)));
1701 PUSHs (darkness_sv); 2459 PUSHs (darkness3_sv);
1702} 2460}
1703 2461
1704SV * 2462SV *
1705get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2463get_rect (DC::Map self, int x0, int y0, int w, int h)
1706 CODE: 2464 CODE:
1707{ 2465{
1708 int x, y, x1, y1; 2466 int x, y, x1, y1;
1709 SV *data_sv = newSV (w * h * 7 + 5); 2467 SV *data_sv = newSV (w * h * 7 + 5);
1710 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2468 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1735 if (row && row->c0 <= x && x < row->c1) 2493 if (row && row->c0 <= x && x < row->c1)
1736 { 2494 {
1737 mapcell *cell = row->col + (x - row->c0); 2495 mapcell *cell = row->col + (x - row->c0);
1738 uint8_t flags = 0; 2496 uint8_t flags = 0;
1739 2497
1740 if (cell->face [0]) flags |= 1; 2498 if (cell->tile [0]) flags |= 1;
1741 if (cell->face [1]) flags |= 2; 2499 if (cell->tile [1]) flags |= 2;
1742 if (cell->face [2]) flags |= 4; 2500 if (cell->tile [2]) flags |= 4;
1743 2501
1744 *data++ = flags; 2502 *data++ = flags;
1745 2503
1746 if (flags & 1) 2504 if (flags & 1)
1747 { 2505 {
2506 tileid tile = cell->tile [0];
1748 *data++ = cell->face [0] >> 8; 2507 *data++ = tile >> 8;
1749 *data++ = cell->face [0]; 2508 *data++ = tile;
1750 } 2509 }
1751 2510
1752 if (flags & 2) 2511 if (flags & 2)
1753 { 2512 {
2513 tileid tile = cell->tile [1];
1754 *data++ = cell->face [1] >> 8; 2514 *data++ = tile >> 8;
1755 *data++ = cell->face [1]; 2515 *data++ = tile;
1756 } 2516 }
1757 2517
1758 if (flags & 4) 2518 if (flags & 4)
1759 { 2519 {
2520 tileid tile = cell->tile [2];
1760 *data++ = cell->face [2] >> 8; 2521 *data++ = tile >> 8;
1761 *data++ = cell->face [2]; 2522 *data++ = tile;
1762 } 2523 }
1763 } 2524 }
1764 else 2525 else
1765 *data++ = 0; 2526 *data++ = 0;
1766 } 2527 }
1767 } 2528 }
1768 2529
2530 /* if size is w*h + 5 then no data has been found */
2531 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2532 {
1769 SvPOK_only (data_sv); 2533 SvPOK_only (data_sv);
1770 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2534 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2535 }
2536
1771 RETVAL = data_sv; 2537 RETVAL = data_sv;
1772} 2538}
1773 OUTPUT: 2539 OUTPUT:
1774 RETVAL 2540 RETVAL
1775 2541
1776void 2542void
1777set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2543set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1778 PPCODE: 2544 PPCODE:
1779{ 2545{
1780 int x, y, z; 2546 int x, y, z;
1781 int w, h; 2547 int w, h;
1782 int x1, y1; 2548 int x1, y1;
2549 STRLEN len;
2550 uint8_t *data, *end;
2551
2552 len = SvLEN (data_sv);
2553 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2554 data = SvPVbyte_nolen (data_sv);
2555 end = data + len + 8;
2556
2557 if (len < 5)
2558 XSRETURN_EMPTY;
1783 2559
1784 if (*data++ != 0) 2560 if (*data++ != 0)
1785 return; /* version mismatch */ 2561 XSRETURN_EMPTY; /* version mismatch */
1786 2562
1787 w = *data++ << 8; w |= *data++; 2563 w = *data++ << 8; w |= *data++;
1788 h = *data++ << 8; h |= *data++; 2564 h = *data++ << 8; h |= *data++;
1789 2565
1790 // we need to do this 'cause we don't keep an absolute coord system for rows 2566 // we need to do this 'cause we don't keep an absolute coord system for rows
1802 { 2578 {
1803 maprow *row = map_get_row (self, y); 2579 maprow *row = map_get_row (self, y);
1804 2580
1805 for (x = x0; x < x1; x++) 2581 for (x = x0; x < x1; x++)
1806 { 2582 {
2583 uint8_t flags;
2584
2585 if (data + 7 >= end)
2586 XSRETURN_EMPTY;
2587
1807 uint8_t flags = *data++; 2588 flags = *data++;
1808 2589
1809 if (flags) 2590 if (flags)
1810 { 2591 {
1811 mapface face[3] = { 0, 0, 0 };
1812
1813 mapcell *cell = row_get_cell (row, x); 2592 mapcell *cell = row_get_cell (row, x);
2593 tileid tile[3] = { 0, 0, 0 };
1814 2594
1815 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2595 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1816 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2596 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1817 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2597 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1818 2598
1819 if (cell->darkness == 0) 2599 if (cell->darkness == 0)
1820 { 2600 {
1821 cell->darkness = 0; 2601 /*cell->darkness = 0;*/
2602 EXTEND (SP, 3);
1822 2603
1823 for (z = 0; z <= 2; z++) 2604 for (z = 0; z <= 2; z++)
1824 { 2605 {
1825 cell->face[z] = face[z]; 2606 tileid t = tile [z];
1826 2607
1827 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2608 if (t >= self->texs || (t && !self->tex [t].name))
2609 {
1828 XPUSHs (sv_2mortal (newSViv (face[z]))); 2610 PUSHs (sv_2mortal (newSViv (t)));
2611 need_texid (self, t);
2612 }
2613
2614 cell->tile [z] = t;
1829 } 2615 }
1830 } 2616 }
1831 } 2617 }
1832 } 2618 }
1833 } 2619 }
1834} 2620}
1835 2621
1836MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2622MODULE = Deliantra::Client PACKAGE = DC::RW
1837 2623
1838CFPlus::MixChunk 2624DC::RW
1839new_from_file (SV *class, char *path) 2625new (SV *class, SV *data_sv)
1840 CODE: 2626 CODE:
1841 RETVAL = Mix_LoadWAV (path); 2627{
2628 STRLEN datalen;
2629 char *data = SvPVbyte (data_sv, datalen);
2630
2631 RETVAL = SDL_RWFromConstMem (data, datalen);
2632}
1842 OUTPUT: 2633 OUTPUT:
1843 RETVAL 2634 RETVAL
1844 2635
2636DC::RW
2637new_from_file (SV *class, const char *path, const char *mode = "rb")
2638 CODE:
2639 RETVAL = SDL_RWFromFile (path, mode);
2640 OUTPUT:
2641 RETVAL
2642
2643# fails on win32:
2644# dc.xs(2268) : error C2059: syntax error : '('
1845void 2645#void
2646#close (DC::RW self)
2647# CODE:
2648# (self->(close)) (self);
2649
2650MODULE = Deliantra::Client PACKAGE = DC::Channel
2651
2652PROTOTYPES: DISABLE
2653
2654DC::Channel
2655find ()
2656 CODE:
2657{
2658 RETVAL = Mix_GroupAvailable (-1);
2659
2660 if (RETVAL < 0)
2661 {
2662 RETVAL = Mix_GroupOldest (-1);
2663
2664 if (RETVAL < 0)
2665 XSRETURN_UNDEF;
2666
2667 Mix_HaltChannel (RETVAL);
2668 }
2669
2670 Mix_UnregisterAllEffects (RETVAL);
2671 Mix_Volume (RETVAL, 128);
2672}
2673 OUTPUT:
2674 RETVAL
2675
2676void
2677halt (DC::Channel self)
2678 CODE:
2679 Mix_HaltChannel (self);
2680
2681void
2682expire (DC::Channel self, int ticks = -1)
2683 CODE:
2684 Mix_ExpireChannel (self, ticks);
2685
2686void
2687fade_out (DC::Channel self, int ticks = -1)
2688 CODE:
2689 Mix_FadeOutChannel (self, ticks);
2690
2691int
2692volume (DC::Channel self, int volume)
2693 CODE:
2694 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2695 OUTPUT:
2696 RETVAL
2697
2698void
2699unregister_all_effects (DC::Channel self)
2700 CODE:
2701 Mix_UnregisterAllEffects (self);
2702
2703void
2704set_panning (DC::Channel self, int left, int right)
2705 CODE:
2706 left = CLAMP (left , 0, 255);
2707 right = CLAMP (right, 0, 255);
2708 Mix_SetPanning (self, left, right);
2709
2710void
2711set_distance (DC::Channel self, int distance)
2712 CODE:
2713 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2714
2715void
2716set_position (DC::Channel self, int angle, int distance)
2717 CODE:
2718
2719void
2720set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2721 CODE:
2722{
2723 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2724 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2725 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2726}
2727
2728void
2729set_reverse_stereo (DC::Channel self, int flip)
2730 CODE:
2731 Mix_SetReverseStereo (self, flip);
2732
2733MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2734
2735PROTOTYPES: DISABLE
2736
2737DC::MixChunk
2738new (SV *class, DC::RW rwops)
2739 CODE:
2740 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2741 OUTPUT:
2742 RETVAL
2743
2744void
1846DESTROY (CFPlus::MixChunk self) 2745DESTROY (DC::MixChunk self)
1847 CODE: 2746 CODE:
1848 Mix_FreeChunk (self); 2747 Mix_FreeChunk (self);
1849 2748
1850int 2749int
1851volume (CFPlus::MixChunk self, int volume = -1) 2750volume (DC::MixChunk self, int volume = -1)
1852 CODE: 2751 CODE:
2752 if (items > 1)
2753 volume = CLAMP (volume, 0, 128);
1853 RETVAL = Mix_VolumeChunk (self, volume); 2754 RETVAL = Mix_VolumeChunk (self, volume);
1854 OUTPUT: 2755 OUTPUT:
1855 RETVAL 2756 RETVAL
1856 2757
1857int 2758DC::Channel
1858play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2759play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1859 CODE: 2760 CODE:
2761{
1860 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2762 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2763
2764 if (RETVAL < 0)
2765 XSRETURN_UNDEF;
2766
2767 if (channel < 0)
2768 {
2769 Mix_UnregisterAllEffects (RETVAL);
2770 Mix_Volume (RETVAL, 128);
2771 }
2772}
1861 OUTPUT: 2773 OUTPUT:
1862 RETVAL 2774 RETVAL
1863 2775
1864MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2776MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1865 2777
1866int 2778int
1867volume (int volume = -1) 2779volume (int volume = -1)
2780 PROTOTYPE: ;$
1868 CODE: 2781 CODE:
2782 if (items > 0)
2783 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeMusic (volume); 2784 RETVAL = Mix_VolumeMusic (volume);
1870 OUTPUT: 2785 OUTPUT:
1871 RETVAL 2786 RETVAL
1872 2787
2788void
2789fade_out (int ms)
2790 CODE:
2791 Mix_FadeOutMusic (ms);
2792
2793void
2794halt ()
2795 CODE:
2796 Mix_HaltMusic ();
2797
1873CFPlus::MixMusic 2798DC::MixMusic
1874new_from_file (SV *class, char *path) 2799new (SV *class, DC::RW rwops)
1875 CODE: 2800 CODE:
1876 RETVAL = Mix_LoadMUS (path); 2801 RETVAL = Mix_LoadMUS_RW (rwops);
1877 OUTPUT: 2802 OUTPUT:
1878 RETVAL 2803 RETVAL
1879 2804
1880void 2805void
1881DESTROY (CFPlus::MixMusic self) 2806DESTROY (DC::MixMusic self)
1882 CODE: 2807 CODE:
1883 Mix_FreeMusic (self); 2808 Mix_FreeMusic (self);
1884 2809
1885int 2810int
1886play (CFPlus::MixMusic self, int loops = -1) 2811play (DC::MixMusic self, int loops = -1)
1887 CODE: 2812 CODE:
1888 RETVAL = Mix_PlayMusic (self, loops); 2813 RETVAL = Mix_PlayMusic (self, loops);
1889 OUTPUT: 2814 OUTPUT:
1890 RETVAL 2815 RETVAL
1891 2816
1892MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2817void
2818fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2819 CODE:
2820 Mix_FadeInMusicPos (self, loops, ms, position);
2821
2822MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2823
2824PROTOTYPES: ENABLE
1893 2825
1894BOOT: 2826BOOT:
1895{ 2827{
1896 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2828 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1897 static const struct { 2829 static const struct {
1898 const char *name; 2830 const char *name;
1899 IV iv; 2831 IV iv;
1900 } *civ, const_iv[] = { 2832 } *civ, const_iv[] = {
1901# define const_iv(name) { # name, (IV)name } 2833# define const_iv(name) { # name, (IV)name }
2834 const_iv (GL_VENDOR),
2835 const_iv (GL_VERSION),
2836 const_iv (GL_EXTENSIONS),
1902 const_iv (GL_COLOR_MATERIAL), 2837 const_iv (GL_COLOR_MATERIAL),
1903 const_iv (GL_SMOOTH), 2838 const_iv (GL_SMOOTH),
1904 const_iv (GL_FLAT), 2839 const_iv (GL_FLAT),
1905 const_iv (GL_DITHER), 2840 const_iv (GL_DITHER),
1906 const_iv (GL_BLEND), 2841 const_iv (GL_BLEND),
1910 const_iv (GL_ALPHA_TEST), 2845 const_iv (GL_ALPHA_TEST),
1911 const_iv (GL_NORMALIZE), 2846 const_iv (GL_NORMALIZE),
1912 const_iv (GL_RESCALE_NORMAL), 2847 const_iv (GL_RESCALE_NORMAL),
1913 const_iv (GL_FRONT), 2848 const_iv (GL_FRONT),
1914 const_iv (GL_BACK), 2849 const_iv (GL_BACK),
2850 const_iv (GL_AUX0),
1915 const_iv (GL_AND), 2851 const_iv (GL_AND),
1916 const_iv (GL_ONE), 2852 const_iv (GL_ONE),
1917 const_iv (GL_ZERO), 2853 const_iv (GL_ZERO),
1918 const_iv (GL_SRC_ALPHA), 2854 const_iv (GL_SRC_ALPHA),
1919 const_iv (GL_DST_ALPHA), 2855 const_iv (GL_DST_ALPHA),
1932 const_iv (GL_INTENSITY), 2868 const_iv (GL_INTENSITY),
1933 const_iv (GL_LUMINANCE), 2869 const_iv (GL_LUMINANCE),
1934 const_iv (GL_LUMINANCE_ALPHA), 2870 const_iv (GL_LUMINANCE_ALPHA),
1935 const_iv (GL_FLOAT), 2871 const_iv (GL_FLOAT),
1936 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2872 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2873 const_iv (GL_COMPRESSED_ALPHA_ARB),
2874 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2875 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2876 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2877 const_iv (GL_COMPRESSED_RGB_ARB),
2878 const_iv (GL_COMPRESSED_RGBA_ARB),
1937 const_iv (GL_COMPILE), 2879 const_iv (GL_COMPILE),
2880 const_iv (GL_PROXY_TEXTURE_1D),
2881 const_iv (GL_PROXY_TEXTURE_2D),
1938 const_iv (GL_TEXTURE_1D), 2882 const_iv (GL_TEXTURE_1D),
1939 const_iv (GL_TEXTURE_2D), 2883 const_iv (GL_TEXTURE_2D),
1940 const_iv (GL_TEXTURE_ENV), 2884 const_iv (GL_TEXTURE_ENV),
1941 const_iv (GL_TEXTURE_MAG_FILTER), 2885 const_iv (GL_TEXTURE_MAG_FILTER),
1942 const_iv (GL_TEXTURE_MIN_FILTER), 2886 const_iv (GL_TEXTURE_MIN_FILTER),
1963 const_iv (GL_COLOR_LOGIC_OP), 2907 const_iv (GL_COLOR_LOGIC_OP),
1964 const_iv (GL_SEPARABLE_2D), 2908 const_iv (GL_SEPARABLE_2D),
1965 const_iv (GL_CONVOLUTION_2D), 2909 const_iv (GL_CONVOLUTION_2D),
1966 const_iv (GL_CONVOLUTION_BORDER_MODE), 2910 const_iv (GL_CONVOLUTION_BORDER_MODE),
1967 const_iv (GL_CONSTANT_BORDER), 2911 const_iv (GL_CONSTANT_BORDER),
2912 const_iv (GL_POINTS),
1968 const_iv (GL_LINES), 2913 const_iv (GL_LINES),
1969 const_iv (GL_LINE_STRIP), 2914 const_iv (GL_LINE_STRIP),
1970 const_iv (GL_LINE_LOOP), 2915 const_iv (GL_LINE_LOOP),
1971 const_iv (GL_QUADS), 2916 const_iv (GL_QUADS),
1972 const_iv (GL_QUAD_STRIP), 2917 const_iv (GL_QUAD_STRIP),
1973 const_iv (GL_TRIANGLES), 2918 const_iv (GL_TRIANGLES),
1974 const_iv (GL_TRIANGLE_STRIP), 2919 const_iv (GL_TRIANGLE_STRIP),
1975 const_iv (GL_TRIANGLE_FAN), 2920 const_iv (GL_TRIANGLE_FAN),
2921 const_iv (GL_POLYGON),
1976 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2922 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2923 const_iv (GL_POINT_SMOOTH_HINT),
2924 const_iv (GL_LINE_SMOOTH_HINT),
2925 const_iv (GL_POLYGON_SMOOTH_HINT),
2926 const_iv (GL_GENERATE_MIPMAP_HINT),
2927 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1977 const_iv (GL_FASTEST), 2928 const_iv (GL_FASTEST),
2929 const_iv (GL_DONT_CARE),
2930 const_iv (GL_NICEST),
1978 const_iv (GL_V2F), 2931 const_iv (GL_V2F),
1979 const_iv (GL_V3F), 2932 const_iv (GL_V3F),
1980 const_iv (GL_T2F_V3F), 2933 const_iv (GL_T2F_V3F),
1981 const_iv (GL_T2F_N3F_V3F), 2934 const_iv (GL_T2F_N3F_V3F),
1982# undef const_iv 2935# undef const_iv
1983 }; 2936 };
1984 2937
1985 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2938 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1986 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2939 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2940
2941 texture_av = newAV ();
2942 AvREAL_off (texture_av);
1987} 2943}
2944
2945void
2946disable_GL_EXT_blend_func_separate ()
2947 CODE:
2948 gl.BlendFuncSeparate = 0;
2949 gl.BlendFuncSeparateEXT = 0;
1988 2950
1989char * 2951char *
1990gl_vendor () 2952gl_vendor ()
1991 CODE: 2953 CODE:
1992 RETVAL = (char *)glGetString (GL_VENDOR); 2954 RETVAL = (char *)glGetString (GL_VENDOR);
2005 CODE: 2967 CODE:
2006 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2968 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2007 OUTPUT: 2969 OUTPUT:
2008 RETVAL 2970 RETVAL
2009 2971
2972const char *glGetString (GLenum pname)
2973
2974GLint glGetInteger (GLenum pname)
2975 CODE:
2976 glGetIntegerv (pname, &RETVAL);
2977 OUTPUT:
2978 RETVAL
2979
2980GLdouble glGetDouble (GLenum pname)
2981 CODE:
2982 glGetDoublev (pname, &RETVAL);
2983 OUTPUT:
2984 RETVAL
2985
2010int glGetError () 2986int glGetError ()
2011 2987
2012void glFinish () 2988void glFinish ()
2013 2989
2014void glClear (int mask) 2990void glClear (int mask)
2051# near_ and far_ are due to microsofts buggy "c" compiler 3027# near_ and far_ are due to microsofts buggy "c" compiler
2052void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3028void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2053 3029
2054# near_ and far_ are due to microsofts buggy "c" compiler 3030# near_ and far_ are due to microsofts buggy "c" compiler
2055void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3031void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3032
3033PROTOTYPES: DISABLE
2056 3034
2057void glViewport (int x, int y, int width, int height) 3035void glViewport (int x, int y, int width, int height)
2058 3036
2059void glScissor (int x, int y, int width, int height) 3037void glScissor (int x, int y, int width, int height)
2060 3038
2068 3046
2069void glRotate (float angle, float x, float y, float z) 3047void glRotate (float angle, float x, float y, float z)
2070 CODE: 3048 CODE:
2071 glRotatef (angle, x, y, z); 3049 glRotatef (angle, x, y, z);
2072 3050
2073void glBegin (int mode)
2074
2075void glEnd ()
2076
2077void glColor (float r, float g, float b, float a = 1.0) 3051void glColor (float r, float g, float b, float a = 1.0)
2078 PROTOTYPE: @ 3052 PROTOTYPE: @
2079 ALIAS: 3053 ALIAS:
2080 glColor_premultiply = 1 3054 glColor_premultiply = 1
2081 CODE: 3055 CODE:
2082 if (ix) 3056 if (ix)
2083 { 3057 {
2086 b *= a; 3060 b *= a;
2087 } 3061 }
2088 // microsoft visual "c" rounds instead of truncating... 3062 // microsoft visual "c" rounds instead of truncating...
2089 glColor4f (r, g, b, a); 3063 glColor4f (r, g, b, a);
2090 3064
2091void glInterleavedArrays (int format, int stride, char *data)
2092
2093void glDrawElements (int mode, int count, int type, char *indices)
2094
2095# 1.2 void glDrawRangeElements (int mode, int start, int end
2096
2097void glRasterPos (float x, float y, float z = 0.) 3065void glRasterPos (float x, float y, float z = 0.)
2098 CODE: 3066 CODE:
2099 glRasterPos3f (0, 0, z); 3067 glRasterPos3f (0, 0, z);
2100 glBitmap (0, 0, 0, 0, x, y, 0); 3068 glBitmap (0, 0, 0, 0, x, y, 0);
2101 3069
2105 3073
2106void glTexCoord (float s, float t) 3074void glTexCoord (float s, float t)
2107 CODE: 3075 CODE:
2108 glTexCoord2f (s, t); 3076 glTexCoord2f (s, t);
2109 3077
3078void glRect (float x1, float y1, float x2, float y2)
3079 CODE:
3080 glRectf (x1, y1, x2, y2);
3081
3082void glRect_lineloop (float x1, float y1, float x2, float y2)
3083 CODE:
3084 glBegin (GL_LINE_LOOP);
3085 glVertex2f (x1, y1);
3086 glVertex2f (x2, y1);
3087 glVertex2f (x2, y2);
3088 glVertex2f (x1, y2);
3089 glEnd ();
3090
3091PROTOTYPES: ENABLE
3092
3093void glBegin (int mode)
3094
3095void glEnd ()
3096
3097void glPointSize (GLfloat size)
3098
3099void glLineWidth (GLfloat width)
3100
3101void glInterleavedArrays (int format, int stride, char *data)
3102
3103void glDrawElements (int mode, int count, int type, char *indices)
3104
3105# 1.2 void glDrawRangeElements (int mode, int start, int end
3106
2110void glTexEnv (int target, int pname, float param) 3107void glTexEnv (int target, int pname, float param)
2111 CODE: 3108 CODE:
2112 glTexEnvf (target, pname, param); 3109 glTexEnvf (target, pname, param);
2113 3110
2114void glTexParameter (int target, int pname, float param) 3111void glTexParameter (int target, int pname, float param)
2130void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3127void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2131 CODE: 3128 CODE:
2132 if (gl.SeparableFilter2D) 3129 if (gl.SeparableFilter2D)
2133 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3130 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2134 3131
2135void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3132void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2136 3133
2137void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3134void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2138 3135
2139void glDrawPixels (int width, int height, int format, int type, char *pixels) 3136void glDrawPixels (int width, int height, int format, int type, char *pixels)
3137
3138void glPixelZoom (float x, float y)
2140 3139
2141void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3140void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2142 3141
2143int glGenTexture () 3142int glGenTexture ()
2144 CODE: 3143 CODE:
2145{ 3144 RETVAL = gen_texture ();
2146 GLuint name;
2147 glGenTextures (1, &name);
2148 RETVAL = name;
2149}
2150 OUTPUT: 3145 OUTPUT:
2151 RETVAL 3146 RETVAL
2152 3147
2153void glDeleteTexture (int name) 3148void glDeleteTexture (int name)
2154 CODE: 3149 CODE:
2155{
2156 GLuint name_ = name;
2157 glDeleteTextures (1, &name_); 3150 del_texture (name);
2158} 3151
2159
2160int glGenList () 3152int glGenList ()
2161 CODE: 3153 CODE:
2162 RETVAL = glGenLists (1); 3154 RETVAL = glGenLists (1);
2163 OUTPUT: 3155 OUTPUT:
2164 RETVAL 3156 RETVAL
2171 3163
2172void glEndList () 3164void glEndList ()
2173 3165
2174void glCallList (int list) 3166void glCallList (int list)
2175 3167
3168MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3169
3170PROTOTYPES: DISABLE
3171
3172void
3173find_widget (SV *self, NV x, NV y)
3174 PPCODE:
3175{
3176 if (within_widget (self, x, y))
3177 XPUSHs (self);
3178}
3179
3180BOOT:
3181{
3182 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3183
3184 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3185 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3186 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3187 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3188}
3189
3190void
3191draw (SV *self)
3192 CODE:
3193{
3194 HV *hv;
3195 SV **svp;
3196 NV x, y, w, h;
3197 SV *draw_x_sv = GvSV (draw_x_gv);
3198 SV *draw_y_sv = GvSV (draw_y_gv);
3199 SV *draw_w_sv = GvSV (draw_w_gv);
3200 SV *draw_h_sv = GvSV (draw_h_gv);
3201 double draw_x, draw_y;
3202
3203 if (!SvROK (self))
3204 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3205
3206 hv = (HV *)SvRV (self);
3207
3208 if (SvTYPE (hv) != SVt_PVHV)
3209 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3210
3211 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3212 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3213
3214 if (!h || !w)
3215 XSRETURN_EMPTY;
3216
3217 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3218 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3219
3220 draw_x = SvNV (draw_x_sv) + x;
3221 draw_y = SvNV (draw_y_sv) + y;
3222
3223 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3224 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3225 XSRETURN_EMPTY;
3226
3227 sv_setnv (draw_x_sv, draw_x);
3228 sv_setnv (draw_y_sv, draw_y);
3229
3230 glPushMatrix ();
3231 glTranslated (x, y, 0);
3232
3233 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3234 {
3235 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3236
3237 if (svp && SvTRUE (*svp))
3238 {
3239 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3240 glEnable (GL_BLEND);
3241 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3242 glBegin (GL_QUADS);
3243 glVertex2f (0, 0);
3244 glVertex2f (w, 0);
3245 glVertex2f (w, h);
3246 glVertex2f (0, h);
3247 glEnd ();
3248 glDisable (GL_BLEND);
3249 }
3250 }
3251#if 0
3252 // draw borders, for debugging
3253 glPushMatrix ();
3254 glColor4f (1., 1., 0., 1.);
3255 glTranslatef (.5, .5, 0.);
3256 glBegin (GL_LINE_LOOP);
3257 glVertex2f (0 , 0);
3258 glVertex2f (w - 1, 0);
3259 glVertex2f (w - 1, h - 1);
3260 glVertex2f (0 , h - 1);
3261 glEnd ();
3262 glPopMatrix ();
3263#endif
3264 PUSHMARK (SP);
3265 XPUSHs (self);
3266 PUTBACK;
3267 call_method ("_draw", G_VOID | G_DISCARD);
3268 SPAGAIN;
3269
3270 glPopMatrix ();
3271
3272 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3273 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3274}
3275

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