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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.202 by root, Tue Jul 17 18:34:24 2007 UTC vs.
Revision 1.284 by elmex, Thu Dec 11 00:17:47 2008 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 36
30#include <SDL.h> 37#include <SDL.h>
31#include <SDL_thread.h> 38#include <SDL_thread.h>
32#include <SDL_endian.h> 39#include <SDL_endian.h>
33#include <SDL_image.h> 40#include <SDL_image.h>
34#include <SDL_mixer.h> 41#include <SDL_mixer.h>
35#include <SDL_opengl.h> 42#include <SDL_opengl.h>
36 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
37#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
39 51
40#include <glib/gmacros.h> 52#include <glib/gmacros.h>
41 53
42#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
43 66
44#ifndef _WIN32 67#ifndef _WIN32
45# include <sys/types.h> 68# include <sys/types.h>
46# include <sys/socket.h> 69# include <sys/socket.h>
47# include <netinet/in.h> 70# include <netinet/in.h>
48# include <netinet/tcp.h> 71# include <netinet/tcp.h>
49# include <inttypes.h> 72# include <inttypes.h>
50#endif 73#endif
51 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 85
54#define FOW_DARKNESS 32 86#define FOW_DARKNESS 16
55 87
56#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
58 90
59#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
60 92
61#if 0 93/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 95
64# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
65#endif
66 97
67static AV *texture_av; 98static AV *texture_av;
68 99
69static struct 100static struct
70{ 101{
107 av_push (texture_av, (SV *)(size_t)name); 138 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 139 glDeleteTextures (1, &name);
109} 140}
110 141
111#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
112 144
113#include "pango-font.c" 145#include "pango-font.c"
114#include "pango-fontmap.c" 146#include "pango-fontmap.c"
115#include "pango-render.c" 147#include "pango-render.c"
116 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
119 153
120typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
121 155
122static int 156static int
123shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
124{ 158{
125 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
139 173
140typedef struct cf_layout { 174typedef struct cf_layout {
141 PangoLayout *pl; 175 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
143 int base_height; 177 int base_height;
144 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
145} *CFPlus__Layout; 180} *DC__Layout;
146 181
147static CFPlus__Font default_font; 182static DC__Font default_font;
148static PangoContext *opengl_context; 183static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
150 185
151static void 186static void
152substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
157#endif 192#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 194}
160 195
161static void 196static void
162layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
163{ 198{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
166 */ 201 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
168 203
169 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 206
172 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
173} 208}
174 209
175static void 210static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 212{
178 PangoRectangle rect; 213 PangoRectangle rect;
179 214
180 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
192 227
193typedef uint16_t tileid; 228typedef uint16_t tileid;
194typedef uint16_t faceid; 229typedef uint16_t faceid;
195 230
196typedef struct { 231typedef struct {
197 int name; 232 GLuint name;
198 int w, h; 233 int w, h;
199 float s, t; 234 float s, t;
200 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
201 tileid smoothtile; 236 tileid smoothtile;
202 uint8_t smoothlevel; 237 uint8_t smoothlevel;
238 uint8_t unused; /* set to zero on use */
203} maptex; 239} maptex;
204 240
205typedef struct { 241typedef struct {
206 uint32_t player; 242 uint32_t player;
207 tileid tile[3]; 243 tileid tile[3];
220 int faces; tileid *face2tile; // [faceid] 256 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 257 int texs; maptex *tex; // [tileid]
222 258
223 int32_t rows; 259 int32_t rows;
224 maprow *row; 260 maprow *row;
225} *CFPlus__Map; 261} *DC__Map;
226 262
227static char * 263static char *
228prepend (char *ptr, int sze, int inc) 264prepend (char *ptr, int sze, int inc)
229{ 265{
230 char *p; 266 char *p;
268 self->texs *= 2; 304 self->texs *= 2;
269 } 305 }
270} 306}
271 307
272static maprow * 308static maprow *
273map_get_row (CFPlus__Map self, int y) 309map_get_row (DC__Map self, int y)
274{ 310{
275 if (0 > y) 311 if (0 > y)
276 { 312 {
277 int extend = - y + MAP_EXTEND_Y; 313 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 314 Prepend (maprow, self->row, self->rows, extend);
316 352
317 return row->col + (x - row->c0); 353 return row->col + (x - row->c0);
318} 354}
319 355
320static mapcell * 356static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 357map_get_cell (DC__Map self, int x, int y)
322{ 358{
323 return row_get_cell (map_get_row (self, y), x); 359 return row_get_cell (map_get_row (self, y), x);
324} 360}
325 361
326static void 362static void
327map_clear (CFPlus__Map self) 363map_clear (DC__Map self)
328{ 364{
329 int r; 365 int r;
330 366
331 for (r = 0; r < self->rows; r++) 367 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 368 Safefree (self->row[r].col);
339 self->oy = 0; 375 self->oy = 0;
340 self->row = 0; 376 self->row = 0;
341 self->rows = 0; 377 self->rows = 0;
342} 378}
343 379
380#define CELL_CLEAR(cell) \
381 do { \
382 if ((cell)->player) \
383 (cell)->tile [2] = 0; \
384 (cell)->darkness = 0; \
385 (cell)->stat_hp = 0; \
386 (cell)->flags = 0; \
387 (cell)->player = 0; \
388 } while (0)
389
344static void 390static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 391map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 392{
347 int x, y; 393 int x, y;
348 maprow *row; 394 maprow *row;
349 mapcell *cell; 395 mapcell *cell;
350 396
362 if (x >= row->c1) 408 if (x >= row->c1)
363 break; 409 break;
364 410
365 cell = row->col + x - row->c0; 411 cell = row->col + x - row->c0;
366 412
367 cell->darkness = 0; 413 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 414 }
372 } 415 }
373} 416}
374 417
375typedef struct { 418typedef struct {
429 n |= n >> 16; 472 n |= n >> 16;
430 473
431 return n + 1; 474 return n + 1;
432} 475}
433 476
477static unsigned int
478popcount (unsigned int n)
479{
480 n -= (n >> 1) & 0x55555555U;
481 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
482 n = ((n >> 4) + n) & 0x0f0f0f0fU;
483 n *= 0x01010101U;
484
485 return n >> 24;
486}
487
434/* SDL should provide this, really. */ 488/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 489#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 490#define SDLK_MODIFIER_MAX 314
437 491
438MODULE = CFPlus PACKAGE = CFPlus 492/******************************************************************************/
493
494static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
495static GV *hover_gv;
496
497static int
498within_widget (SV *widget, NV x, NV y)
499{
500 HV *self;
501 SV **svp;
502 NV wx, ww, wy, wh;
503
504 if (!SvROK (widget))
505 return 0;
506
507 self = (HV *)SvRV (widget);
508
509 if (SvTYPE (self) != SVt_PVHV)
510 return 0;
511
512 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
513 if (y < wy)
514 return 0;
515
516 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
517 if (y >= wy + wh)
518 return 0;
519
520 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
521 if (x < wx)
522 return 0;
523
524 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
525 if (x >= wx + ww)
526 return 0;
527
528 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
529 if (!svp || !SvTRUE (*svp))
530 return 0;
531
532 return 1;
533}
534
535/******************************************************************************/
536
537/* process keyboard modifiers */
538static int
539mod_munge (int mod)
540{
541 mod &= MOD_MASK;
542
543 if (mod & (KMOD_META | KMOD_ALT))
544 mod |= KMOD_LRAM;
545
546 return mod;
547}
548
549static void
550deliantra_main ()
551{
552 char *argv[] = { 0 };
553 call_argv ("::main", G_DISCARD | G_VOID, argv);
554}
555
556#ifdef __MACOSX__
557 /* to due surprising braindamage on the side of SDL design, we
558 * do some mind-boggling hack here: SDL requires a custom main()
559 * on OS X, so... we provide one and call the original main(), which,
560 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
561 * and which calls our main (== SDL_main) back.
562 */
563 extern C_LINKAGE int
564 main (int argc, char *argv[])
565 {
566 deliantra_main ();
567 }
568
569 #undef main
570
571 extern C_LINKAGE int main (int argc, char *argv[]);
572
573 static void
574 SDL_braino (void)
575 {
576 char *argv[] = { "deliantra client", 0 };
577 (main) (1, argv);
578 }
579#else
580 static void
581 SDL_braino (void)
582 {
583 deliantra_main ();
584 }
585#endif
586
587MODULE = Deliantra::Client PACKAGE = DC
439 588
440PROTOTYPES: ENABLE 589PROTOTYPES: ENABLE
441 590
442BOOT: 591BOOT:
443{ 592{
444 HV *stash = gv_stashpv ("CFPlus", 1); 593 HV *stash = gv_stashpv ("DC", 1);
445 static const struct { 594 static const struct {
446 const char *name; 595 const char *name;
447 IV iv; 596 IV iv;
448 } *civ, const_iv[] = { 597 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name } 598# define const_iv(name) { # name, (IV)name }
471 620
472 const_iv (SDL_APPINPUTFOCUS), 621 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 622 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 623 const_iv (SDL_APPACTIVE),
475 624
625
626 const_iv (SDLK_UNKNOWN),
627 const_iv (SDLK_FIRST),
628 const_iv (SDLK_BACKSPACE),
629 const_iv (SDLK_TAB),
630 const_iv (SDLK_CLEAR),
631 const_iv (SDLK_RETURN),
632 const_iv (SDLK_PAUSE),
633 const_iv (SDLK_ESCAPE),
634 const_iv (SDLK_SPACE),
635 const_iv (SDLK_EXCLAIM),
636 const_iv (SDLK_QUOTEDBL),
637 const_iv (SDLK_HASH),
638 const_iv (SDLK_DOLLAR),
639 const_iv (SDLK_AMPERSAND),
640 const_iv (SDLK_QUOTE),
641 const_iv (SDLK_LEFTPAREN),
642 const_iv (SDLK_RIGHTPAREN),
643 const_iv (SDLK_ASTERISK),
644 const_iv (SDLK_PLUS),
645 const_iv (SDLK_COMMA),
646 const_iv (SDLK_MINUS),
647 const_iv (SDLK_PERIOD),
648 const_iv (SDLK_SLASH),
649 const_iv (SDLK_0),
650 const_iv (SDLK_1),
651 const_iv (SDLK_2),
652 const_iv (SDLK_3),
653 const_iv (SDLK_4),
654 const_iv (SDLK_5),
655 const_iv (SDLK_6),
656 const_iv (SDLK_7),
657 const_iv (SDLK_8),
658 const_iv (SDLK_9),
659 const_iv (SDLK_COLON),
660 const_iv (SDLK_SEMICOLON),
661 const_iv (SDLK_LESS),
662 const_iv (SDLK_EQUALS),
663 const_iv (SDLK_GREATER),
664 const_iv (SDLK_QUESTION),
665 const_iv (SDLK_AT),
666
667 const_iv (SDLK_LEFTBRACKET),
668 const_iv (SDLK_BACKSLASH),
669 const_iv (SDLK_RIGHTBRACKET),
670 const_iv (SDLK_CARET),
671 const_iv (SDLK_UNDERSCORE),
672 const_iv (SDLK_BACKQUOTE),
673 const_iv (SDLK_DELETE),
674
675 const_iv (SDLK_FIRST),
676 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 677 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 678 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 679 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 680 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 681 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 753 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 754 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 755 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 756 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 757 const_iv (KMOD_MODE),
758
759 const_iv (KMOD_LRAM),
760
761 const_iv (MIX_DEFAULT_FORMAT),
762
763 const_iv (SDL_INIT_TIMER),
764 const_iv (SDL_INIT_AUDIO),
765 const_iv (SDL_INIT_VIDEO),
766 const_iv (SDL_INIT_CDROM),
767 const_iv (SDL_INIT_JOYSTICK),
768 const_iv (SDL_INIT_EVERYTHING),
769 const_iv (SDL_INIT_NOPARACHUTE),
770 const_iv (SDL_INIT_EVENTTHREAD),
771
772 const_iv (SDL_GL_RED_SIZE),
773 const_iv (SDL_GL_GREEN_SIZE),
774 const_iv (SDL_GL_BLUE_SIZE),
775 const_iv (SDL_GL_ALPHA_SIZE),
776 const_iv (SDL_GL_DOUBLEBUFFER),
777 const_iv (SDL_GL_BUFFER_SIZE),
778 const_iv (SDL_GL_DEPTH_SIZE),
779 const_iv (SDL_GL_STENCIL_SIZE),
780 const_iv (SDL_GL_ACCUM_RED_SIZE),
781 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
782 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
783 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
784 const_iv (SDL_GL_STEREO),
785 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
786 const_iv (SDL_GL_MULTISAMPLESAMPLES),
787 const_iv (SDL_GL_ACCELERATED_VISUAL),
788 const_iv (SDL_GL_SWAP_CONTROL),
789
790 const_iv (FOW_DARKNESS)
557# undef const_iv 791# undef const_iv
558 }; 792 };
559 793
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 794 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 795 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
579 813
580NV floor (NV x) 814NV floor (NV x)
581 815
582NV ceil (NV x) 816NV ceil (NV x)
583 817
818IV minpot (UV n)
819
820IV popcount (UV n)
821
584void 822void
585pango_init () 823pango_init ()
586 CODE: 824 CODE:
587{ 825{
588 opengl_fontmap = pango_opengl_font_map_new (); 826 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 827 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 828 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
829 /*pango_context_set_font_description (opengl_context, default_font);*/
830#if PANGO_VERSION_CHECK (1, 15, 2)
831 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
832 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
833#endif
591} 834}
592 835
593char *
594SDL_GetError () 836char *SDL_GetError ()
595 837
596int 838void SDL_braino ()
597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
598 839
599void 840int SDL_Init (U32 flags)
841
842int SDL_InitSubSystem (U32 flags)
843
844void SDL_QuitSubSystem (U32 flags)
845
600SDL_Quit () 846void SDL_Quit ()
847
848int SDL_GL_SetAttribute (int attr, int value)
849
850int SDL_GL_GetAttribute (int attr)
851 CODE:
852 if (SDL_GL_GetAttribute (attr, &RETVAL))
853 XSRETURN_UNDEF;
854 OUTPUT:
855 RETVAL
601 856
602void 857void
603SDL_ListModes (int rgb, int alpha) 858SDL_ListModes (int rgb, int alpha)
604 PPCODE: 859 PPCODE:
605{ 860{
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620 875
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 876 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 877 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
626 878
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 879 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628 880
629 if (m && m != (SDL_Rect **)-1) 881 if (m && m != (SDL_Rect **)-1)
630 while (*m) 882 while (*m)
631 { 883 {
632 if ((*m)->w >= 640 && (*m)->h >= 480) 884 if ((*m)->w >= 400 && (*m)->h >= 300)
633 { 885 {
634 AV *av = newAV (); 886 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w)); 887 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h)); 888 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb)); 889 av_push (av, newSViv (rgb));
661 913
662 if (RETVAL) 914 if (RETVAL)
663 { 915 {
664 av_clear (texture_av); 916 av_clear (texture_av);
665 917
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 918 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 919#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 920#include "glfunc.h"
669#undef GL_FUNC 921#undef GL_FUNC
670 } 922 }
671} 923}
678char * 930char *
679SDL_GetKeyName (int sym) 931SDL_GetKeyName (int sym)
680 932
681int 933int
682SDL_GetAppState () 934SDL_GetAppState ()
935
936int
937SDL_GetModState ()
683 938
684void 939void
685poll_events () 940poll_events ()
686 PPCODE: 941 PPCODE:
687{ 942{
697 { 952 {
698 case SDL_KEYDOWN: 953 case SDL_KEYDOWN:
699 case SDL_KEYUP: 954 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 955 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 956 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 957 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 958 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 959 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break; 960 break;
706 961
707 case SDL_ACTIVEEVENT: 962 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 963 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
726 x = ev.motion.x; 981 x = ev.motion.x;
727 y = ev.motion.y; 982 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 983 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 } 984 }
730 985
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 986 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0); 987 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0); 988 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0); 989 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 990 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 991 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 } 992 }
738 break; 993 break;
739 994
740 case SDL_MOUSEBUTTONDOWN: 995 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP: 996 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 997 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
743 998
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 999 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1000 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1001 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1002 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1007 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1008 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break; 1009 break;
755 } 1010 }
756 1011
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1012 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
758 } 1013 }
759} 1014}
760 1015
761int 1016int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1017Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 1018 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 1019 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 1020 Mix_ChannelFinished (channel_finished);
766 1021
767void 1022void
1023Mix_QuerySpec ()
1024 PPCODE:
1025{
1026 int freq, channels;
1027 Uint16 format;
1028
1029 if (Mix_QuerySpec (&freq, &format, &channels))
1030 {
1031 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (freq)));
1033 PUSHs (sv_2mortal (newSViv (format)));
1034 PUSHs (sv_2mortal (newSViv (channels)));
1035 }
1036}
1037
1038void
768Mix_CloseAudio () 1039Mix_CloseAudio ()
769 1040
770int 1041int
771Mix_AllocateChannels (int numchans = -1) 1042Mix_AllocateChannels (int numchans = -1)
1043
1044const char *
1045Mix_GetError ()
772 1046
773void 1047void
774lowdelay (int fd, int val = 1) 1048lowdelay (int fd, int val = 1)
775 CODE: 1049 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1050 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
802 } 1076 }
803 } 1077 }
804#endif 1078#endif
805} 1079}
806 1080
807void 1081int
808add_font (char *file) 1082add_font (char *file)
809 CODE: 1083 CODE:
810 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1084 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1085 OUTPUT:
1086 RETVAL
811 1087
812void 1088void
813load_image_inline (SV *image_) 1089load_image_inline (SV *image_)
814 ALIAS: 1090 ALIAS:
815 load_image_file = 1 1091 load_image_file = 1
818 STRLEN image_len; 1094 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 1095 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 1096 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 1097 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 1098 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 1099 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 1100 : SDL_RWFromConstMem (image, image_len);
825 1101
826 if (!rw) 1102 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 1103 croak ("load_image: %s", SDL_GetError ());
828 1104
901void 1177void
902error (char *message) 1178error (char *message)
903 CODE: 1179 CODE:
904 fprintf (stderr, "ERROR: %s\n", message); 1180 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32 1181#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1182 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
907#endif 1183#endif
908 1184
909void 1185void
910fatal (char *message) 1186fatal (char *message)
911 CODE: 1187 CODE:
912 fprintf (stderr, "FATAL: %s\n", message); 1188 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32 1189#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1190 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
915#endif 1191#endif
916 _exit (1); 1192 _exit (1);
917 1193
918void 1194void
919_exit (int retval = 0) 1195_exit (int retval = 0)
931#if DEBUG 1207#if DEBUG
932 VALGRIND_DO_LEAK_CHECK; 1208 VALGRIND_DO_LEAK_CHECK;
933#endif 1209#endif
934} 1210}
935 1211
936MODULE = CFPlus PACKAGE = CFPlus::Font 1212int
1213SvREFCNT (SV *sv)
1214 CODE:
1215 RETVAL = SvREFCNT (sv);
1216 OUTPUT:
1217 RETVAL
937 1218
938CFPlus::Font 1219MODULE = Deliantra::Client PACKAGE = DC::Font
1220
1221PROTOTYPES: DISABLE
1222
1223DC::Font
939new_from_file (SV *class, char *path, int id = 0) 1224new_from_file (SV *class, char *path, int id = 0)
940 CODE: 1225 CODE:
941{ 1226{
942 int count; 1227 int count;
943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1228 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
946} 1231}
947 OUTPUT: 1232 OUTPUT:
948 RETVAL 1233 RETVAL
949 1234
950void 1235void
951DESTROY (CFPlus::Font self) 1236DESTROY (DC::Font self)
952 CODE: 1237 CODE:
953 pango_font_description_free (self); 1238 pango_font_description_free (self);
954 1239
955void 1240void
956make_default (CFPlus::Font self) 1241make_default (DC::Font self)
1242 PROTOTYPE: $
957 CODE: 1243 CODE:
958 default_font = self; 1244 default_font = self;
959 1245
960MODULE = CFPlus PACKAGE = CFPlus::Layout 1246MODULE = Deliantra::Client PACKAGE = DC::Layout
961 1247
1248PROTOTYPES: DISABLE
1249
962void 1250void
963reset_glyph_cache () 1251glyph_cache_backup ()
1252 PROTOTYPE:
964 CODE: 1253 CODE:
1254 tc_backup ();
1255
1256void
1257glyph_cache_restore ()
1258 PROTOTYPE:
1259 CODE:
965 tc_clear (); 1260 tc_restore ();
966 1261
967CFPlus::Layout 1262DC::Layout
968new (SV *class) 1263new (SV *class)
969 CODE: 1264 CODE:
970 New (0, RETVAL, 1, struct cf_layout); 1265 New (0, RETVAL, 1, struct cf_layout);
971 1266
972 RETVAL->pl = pango_layout_new (opengl_context); 1267 RETVAL->pl = pango_layout_new (opengl_context);
974 RETVAL->g = 1.; 1269 RETVAL->g = 1.;
975 RETVAL->b = 1.; 1270 RETVAL->b = 1.;
976 RETVAL->a = 1.; 1271 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT; 1272 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0; 1273 RETVAL->font = 0;
1274 RETVAL->rc = rc_alloc ();
979 1275
980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1276 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
981 layout_update_font (RETVAL); 1277 layout_update_font (RETVAL);
982 OUTPUT: 1278 OUTPUT:
983 RETVAL 1279 RETVAL
984 1280
985void 1281void
986DESTROY (CFPlus::Layout self) 1282DESTROY (DC::Layout self)
987 CODE: 1283 CODE:
988 g_object_unref (self->pl); 1284 g_object_unref (self->pl);
1285 rc_free (self->rc);
989 Safefree (self); 1286 Safefree (self);
990 1287
991void 1288void
992set_text (CFPlus::Layout self, SV *text_) 1289set_text (DC::Layout self, SV *text_)
993 CODE: 1290 CODE:
994{ 1291{
995 STRLEN textlen; 1292 STRLEN textlen;
996 char *text = SvPVutf8 (text_, textlen); 1293 char *text = SvPVutf8 (text_, textlen);
997 1294
998 pango_layout_set_text (self->pl, text, textlen); 1295 pango_layout_set_text (self->pl, text, textlen);
999} 1296}
1000 1297
1001void 1298void
1002set_markup (CFPlus::Layout self, SV *text_) 1299set_markup (DC::Layout self, SV *text_)
1003 CODE: 1300 CODE:
1004{ 1301{
1005 STRLEN textlen; 1302 STRLEN textlen;
1006 char *text = SvPVutf8 (text_, textlen); 1303 char *text = SvPVutf8 (text_, textlen);
1007 1304
1008 pango_layout_set_markup (self->pl, text, textlen); 1305 pango_layout_set_markup (self->pl, text, textlen);
1009} 1306}
1010 1307
1011void 1308void
1012set_shapes (CFPlus::Layout self, ...) 1309set_shapes (DC::Layout self, ...)
1013 CODE: 1310 CODE:
1014{ 1311{
1015 PangoAttrList *attrs = 0; 1312 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl); 1313 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text; 1314 const char *pos = text;
1052 if (attrs) 1349 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs); 1350 pango_layout_set_attributes (self->pl, attrs);
1054} 1351}
1055 1352
1056void 1353void
1057get_shapes (CFPlus::Layout self) 1354get_shapes (DC::Layout self)
1058 PPCODE: 1355 PPCODE:
1059{ 1356{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1357 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061 1358
1062 do 1359 do
1063 { 1360 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1361 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1065 1362
1066 if (run && shape_attr_p (run)) 1363 if (run && shape_attr_p (run))
1067 { 1364 {
1068 PangoRectangle extents; 1365 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents); 1366 pango_layout_iter_get_run_extents (iter, 0, &extents);
1077 1374
1078 pango_layout_iter_free (iter); 1375 pango_layout_iter_free (iter);
1079} 1376}
1080 1377
1081int 1378int
1082has_wrapped (CFPlus::Layout self) 1379has_wrapped (DC::Layout self)
1083 CODE: 1380 CODE:
1084{ 1381{
1085 int lines = 1; 1382 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl); 1383 const char *text = pango_layout_get_text (self->pl);
1087 1384
1092} 1389}
1093 OUTPUT: 1390 OUTPUT:
1094 RETVAL 1391 RETVAL
1095 1392
1096SV * 1393SV *
1097get_text (CFPlus::Layout self) 1394get_text (DC::Layout self)
1098 CODE: 1395 CODE:
1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1396 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1100 sv_utf8_decode (RETVAL); 1397 sv_utf8_decode (RETVAL);
1101 OUTPUT: 1398 OUTPUT:
1102 RETVAL 1399 RETVAL
1103 1400
1104void 1401void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1402set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1106 CODE: 1403 CODE:
1107 self->r = r; 1404 self->r = r;
1108 self->g = g; 1405 self->g = g;
1109 self->b = b; 1406 self->b = b;
1110 self->a = a; 1407 self->a = a;
1111 1408
1112void 1409void
1113set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1410set_font (DC::Layout self, DC::Font font = 0)
1114 CODE: 1411 CODE:
1115 if (self->font != font) 1412 if (self->font != font)
1116 { 1413 {
1117 self->font = font; 1414 self->font = font;
1118 layout_update_font (self); 1415 layout_update_font (self);
1119 } 1416 }
1120 1417
1121void 1418void
1122set_height (CFPlus::Layout self, int base_height) 1419set_height (DC::Layout self, int base_height)
1123 CODE: 1420 CODE:
1124 if (self->base_height != base_height) 1421 if (self->base_height != base_height)
1125 { 1422 {
1126 self->base_height = base_height; 1423 self->base_height = base_height;
1127 layout_update_font (self); 1424 layout_update_font (self);
1128 } 1425 }
1129 1426
1130void 1427void
1131set_width (CFPlus::Layout self, int max_width = -1) 1428set_width (DC::Layout self, int max_width = -1)
1132 CODE: 1429 CODE:
1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1430 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1134 1431
1135void 1432void
1136set_indent (CFPlus::Layout self, int indent) 1433set_indent (DC::Layout self, int indent)
1137 CODE: 1434 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1435 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139 1436
1140void 1437void
1141set_spacing (CFPlus::Layout self, int spacing) 1438set_spacing (DC::Layout self, int spacing)
1142 CODE: 1439 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1440 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144 1441
1145void 1442void
1146set_ellipsise (CFPlus::Layout self, int ellipsise) 1443set_ellipsise (DC::Layout self, int ellipsise)
1147 CODE: 1444 CODE:
1148 pango_layout_set_ellipsize (self->pl, 1445 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1446 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1447 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1448 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE 1449 : PANGO_ELLIPSIZE_NONE
1153 ); 1450 );
1154 1451
1155void 1452void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm) 1453set_single_paragraph_mode (DC::Layout self, int spm)
1157 CODE: 1454 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1455 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159 1456
1160void 1457void
1161size (CFPlus::Layout self) 1458size (DC::Layout self)
1162 PPCODE: 1459 PPCODE:
1163{ 1460{
1164 int w, h; 1461 int w, h;
1165 1462
1166 layout_get_pixel_size (self, &w, &h); 1463 layout_get_pixel_size (self, &w, &h);
1169 PUSHs (sv_2mortal (newSViv (w))); 1466 PUSHs (sv_2mortal (newSViv (w)));
1170 PUSHs (sv_2mortal (newSViv (h))); 1467 PUSHs (sv_2mortal (newSViv (h)));
1171} 1468}
1172 1469
1173int 1470int
1174descent (CFPlus::Layout self) 1471descent (DC::Layout self)
1175 CODE: 1472 CODE:
1176{ 1473{
1177 PangoRectangle rect; 1474 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1475 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect); 1476 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect); 1477 RETVAL = PANGO_DESCENT (rect);
1181} 1478}
1182 OUTPUT: 1479 OUTPUT:
1183 RETVAL 1480 RETVAL
1184 1481
1185int 1482int
1186xy_to_index (CFPlus::Layout self, int x, int y) 1483xy_to_index (DC::Layout self, int x, int y)
1187 CODE: 1484 CODE:
1188{ 1485{
1189 int index, trailing; 1486 int index, trailing;
1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1487 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1191 RETVAL = index + trailing; 1488 RETVAL = index + trailing;
1192} 1489}
1193 OUTPUT: 1490 OUTPUT:
1194 RETVAL 1491 RETVAL
1195 1492
1196void 1493void
1197cursor_pos (CFPlus::Layout self, int index) 1494cursor_pos (DC::Layout self, int index)
1198 PPCODE: 1495 PPCODE:
1199{ 1496{
1200 PangoRectangle strong_pos; 1497 PangoRectangle pos;
1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1498 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1202 1499
1203 EXTEND (SP, 3); 1500 EXTEND (SP, 3);
1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1501 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1502 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1503 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1207} 1504}
1208 1505
1209void 1506void
1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1507index_to_line_x (DC::Layout self, int index, int trailing = 0)
1211 PPCODE: 1508 PPCODE:
1212{ 1509{
1213 int line, x; 1510 int line, x;
1214 1511
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1512 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1513#if !PANGO_VERSION_CHECK (1, 17, 3)
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1514 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1217 1515 --line;
1516#endif
1218 EXTEND (SP, 2); 1517 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1))); 1518 PUSHs (sv_2mortal (newSViv (line)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1519 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221} 1520}
1222 1521
1223void 1522void
1224line_x_to_index (CFPlus::Layout self, int line, int x) 1523line_x_to_index (DC::Layout self, int line, int x)
1225 PPCODE: 1524 PPCODE:
1226{ 1525{
1227 PangoLayoutLine *lp; 1526 PangoLayoutLine *lp;
1228 int index, trailing; 1527 int index, trailing;
1229 1528
1230 if (line < 0) 1529 if (line < 0)
1231 XSRETURN_EMPTY; 1530 XSRETURN_EMPTY;
1232 1531
1233 if (!(lp = pango_layout_get_line (self->pl, line))) 1532 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */ 1533 XSRETURN_EMPTY; /* do better */
1235 1534
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1535 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237 1536
1238 EXTEND (SP, 2); 1537 EXTEND (SP, 2);
1244 PUSHs (sv_2mortal (newSViv (trailing))); 1543 PUSHs (sv_2mortal (newSViv (trailing)));
1245 } 1544 }
1246} 1545}
1247 1546
1248void 1547void
1249render (CFPlus::Layout self, float x, float y, int flags = 0) 1548render (DC::Layout self, float x, float y, int flags = 0)
1250 PPCODE: 1549 CODE:
1550 rc_clear (self->rc);
1251 pango_opengl_render_layout_subpixel ( 1551 pango_opengl_render_layout_subpixel (
1252 self->pl, 1552 self->pl,
1553 self->rc,
1253 x * PANGO_SCALE, y * PANGO_SCALE, 1554 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a, 1555 self->r, self->g, self->b, self->a,
1255 flags 1556 flags
1256 ); 1557 );
1558 // we assume that context_change actually clears/frees stuff
1559 // and does not do any recomputation...
1560 pango_layout_context_changed (self->pl);
1257 1561
1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1259
1260int minpot (int n)
1261
1262void 1562void
1263pad2pot (SV *data_, SV *w_, SV *h_) 1563draw (DC::Layout self)
1264 CODE: 1564 CODE:
1265{ 1565{
1266 int ow = SvIV (w_); 1566 glEnable (GL_TEXTURE_2D);
1267 int oh = SvIV (h_); 1567 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1568 glEnable (GL_BLEND);
1569 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1570 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1571 glEnable (GL_ALPHA_TEST);
1572 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1268 1573
1269 if (ow && oh) 1574 rc_draw (self->rc);
1575
1576 glDisable (GL_ALPHA_TEST);
1577 glDisable (GL_BLEND);
1578 glDisable (GL_TEXTURE_2D);
1579}
1580
1581MODULE = Deliantra::Client PACKAGE = DC::Texture
1582
1583PROTOTYPES: ENABLE
1584
1585void
1586pad (SV *data_, int ow, int oh, int nw, int nh)
1587 CODE:
1588{
1589 if ((nw != ow || nh != oh) && SvOK (data_))
1270 { 1590 {
1271 int nw = minpot (ow);
1272 int nh = minpot (oh);
1273
1274 if (nw != ow || nh != oh)
1275 {
1276 if (SvOK (data_))
1277 {
1278 STRLEN datalen; 1591 STRLEN datalen;
1279 char *data = SvPVbyte (data_, datalen); 1592 char *data = SvPVbyte (data_, datalen);
1280 int bpp = datalen / (ow * oh); 1593 int bpp = datalen / (ow * oh);
1281 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1594 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1282 1595
1283 SvPOK_only (result_); 1596 SvPOK_only (result_);
1284 SvCUR_set (result_, nw * nh * bpp); 1597 SvCUR_set (result_, nw * nh * bpp);
1285 1598
1286 memset (SvPVX (result_), 0, nw * nh * bpp); 1599 memset (SvPVX (result_), 0, nw * nh * bpp);
1287 while (oh--) 1600 while (oh--)
1288 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1601 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1289 1602
1290 sv_setsv (data_, result_); 1603 sv_setsv (data_, result_);
1291 }
1292
1293 sv_setiv (w_, nw);
1294 sv_setiv (h_, nh);
1295 }
1296 } 1604 }
1297} 1605}
1298 1606
1299void 1607void
1300draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1608draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1306{ 1614{
1307 HV *hv = (HV *)SvRV (self); 1615 HV *hv = (HV *)SvRV (self);
1308 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1616 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1309 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1617 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1310 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1618 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1619
1620 if (name <= 0)
1621 XSRETURN_EMPTY;
1311 1622
1312 if (items < 5) 1623 if (items < 5)
1313 { 1624 {
1314 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1625 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1315 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1626 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1354 RETVAL = width > 0; 1665 RETVAL = width > 0;
1355} 1666}
1356 OUTPUT: 1667 OUTPUT:
1357 RETVAL 1668 RETVAL
1358 1669
1359MODULE = CFPlus PACKAGE = CFPlus::Map 1670MODULE = Deliantra::Client PACKAGE = DC::Map
1360 1671
1361CFPlus::Map 1672PROTOTYPES: DISABLE
1673
1674DC::Map
1362new (SV *class) 1675new (SV *class)
1363 CODE: 1676 CODE:
1364 New (0, RETVAL, 1, struct map); 1677 New (0, RETVAL, 1, struct map);
1365 RETVAL->x = 0; 1678 RETVAL->x = 0;
1366 RETVAL->y = 0; 1679 RETVAL->y = 0;
1374 RETVAL->row = 0; 1687 RETVAL->row = 0;
1375 OUTPUT: 1688 OUTPUT:
1376 RETVAL 1689 RETVAL
1377 1690
1378void 1691void
1379DESTROY (CFPlus::Map self) 1692DESTROY (DC::Map self)
1380 CODE: 1693 CODE:
1381{ 1694{
1382 map_clear (self); 1695 map_clear (self);
1383 Safefree (self->face2tile); 1696 Safefree (self->face2tile);
1384 Safefree (self->tex); 1697 Safefree (self->tex);
1385 Safefree (self); 1698 Safefree (self);
1386} 1699}
1387 1700
1388void 1701void
1389resize (CFPlus::Map self, int map_width, int map_height) 1702resize (DC::Map self, int map_width, int map_height)
1390 CODE: 1703 CODE:
1391 self->w = map_width; 1704 self->w = map_width;
1392 self->h = map_height; 1705 self->h = map_height;
1393 1706
1394void 1707void
1395clear (CFPlus::Map self) 1708clear (DC::Map self)
1396 CODE: 1709 CODE:
1397 map_clear (self); 1710 map_clear (self);
1398 1711
1399void 1712void
1400set_tileid (CFPlus::Map self, int face, int tile) 1713set_tileid (DC::Map self, int face, int tile)
1401 CODE: 1714 CODE:
1402{ 1715{
1403 need_facenum (self, face); self->face2tile [face] = tile; 1716 need_facenum (self, face); self->face2tile [face] = tile;
1404 need_texid (self, tile); 1717 need_texid (self, tile);
1405} 1718}
1406 1719
1407void 1720void
1408set_smooth (CFPlus::Map self, int face, int smooth, int level) 1721set_smooth (DC::Map self, int face, int smooth, int level)
1409 CODE: 1722 CODE:
1410{ 1723{
1411 tileid texid; 1724 tileid texid;
1412 maptex *tex; 1725 maptex *tex;
1413 1726
1426 tex->smoothtile = self->face2tile [smooth]; 1739 tex->smoothtile = self->face2tile [smooth];
1427 tex->smoothlevel = level; 1740 tex->smoothlevel = level;
1428} 1741}
1429 1742
1430void 1743void
1431set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1744set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1432 CODE: 1745 CODE:
1433{ 1746{
1434 need_texid (self, texid); 1747 need_texid (self, texid);
1435 1748
1436 { 1749 {
1455 // use uglier nearest interpolation because linear suffers 1768 // use uglier nearest interpolation because linear suffers
1456 // from transparent color bleeding and ugly wrapping effects. 1769 // from transparent color bleeding and ugly wrapping effects.
1457 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1770 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1458} 1771}
1459 1772
1773void
1774expire_textures (DC::Map self, int texid, int count)
1775 PPCODE:
1776 for (; texid < self->texs && count; ++texid, --count)
1777 {
1778 maptex *tex = self->tex + texid;
1779
1780 if (tex->name)
1781 {
1782 if (tex->unused)
1783 {
1784 tex->name = 0;
1785 tex->unused = 0;
1786 XPUSHs (sv_2mortal (newSViv (texid)));
1787 }
1788 else
1789 tex->unused = 1;
1790 }
1791 }
1792
1460int 1793int
1461ox (CFPlus::Map self) 1794ox (DC::Map self)
1462 ALIAS: 1795 ALIAS:
1463 oy = 1 1796 oy = 1
1464 x = 2 1797 x = 2
1465 y = 3 1798 y = 3
1466 w = 4 1799 w = 4
1477 } 1810 }
1478 OUTPUT: 1811 OUTPUT:
1479 RETVAL 1812 RETVAL
1480 1813
1481void 1814void
1482scroll (CFPlus::Map self, int dx, int dy) 1815scroll (DC::Map self, int dx, int dy)
1483 CODE: 1816 CODE:
1484{ 1817{
1485 if (dx > 0) 1818 if (dx > 0)
1486 map_blank (self, self->x, self->y, dx, self->h); 1819 map_blank (self, self->x, self->y, dx, self->h);
1487 else if (dx < 0) 1820 else if (dx < 0)
1502 self->rows += MAP_EXTEND_Y; 1835 self->rows += MAP_EXTEND_Y;
1503 self->y += MAP_EXTEND_Y; 1836 self->y += MAP_EXTEND_Y;
1504 } 1837 }
1505} 1838}
1506 1839
1507void 1840SV *
1508map1a_update (CFPlus::Map self, SV *data_, int extmap) 1841map1a_update (DC::Map self, SV *data_, int extmap)
1509 CODE: 1842 CODE:
1510{ 1843{
1511 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1844 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1512 uint8_t *data_end = (uint8_t *)SvEND (data_); 1845 uint8_t *data_end = (uint8_t *)SvEND (data_);
1513 mapcell *cell; 1846 mapcell *cell;
1514 int x, y, flags; 1847 int x, y, z, flags;
1848 AV *missing = newAV ();
1849 RETVAL = newRV_noinc ((SV *)missing);
1515 1850
1516 while (data < data_end - 1) 1851 while (data < data_end - 1)
1517 { 1852 {
1518 flags = (data [0] << 8) + data [1]; data += 2; 1853 flags = (data [0] << 8) + data [1]; data += 2;
1519 1854
1539 uint8_t ext, cmd; 1874 uint8_t ext, cmd;
1540 1875
1541 do 1876 do
1542 { 1877 {
1543 ext = *data++; 1878 ext = *data++;
1544 cmd = ext & 0x3f; 1879 cmd = ext & 0x7f;
1545 1880
1546 if (cmd < 4) 1881 if (cmd < 4)
1547 cell->darkness = 255 - ext * 64 + 1; 1882 cell->darkness = 255 - ext * 64 + 1;
1548 else if (cmd == 5) // health 1883 else if (cmd == 5) // health
1549 { 1884 {
1552 } 1887 }
1553 else if (cmd == 6) // monster width 1888 else if (cmd == 6) // monster width
1554 cell->stat_width = *data++ + 1; 1889 cell->stat_width = *data++ + 1;
1555 else if (cmd == 0x47) 1890 else if (cmd == 0x47)
1556 { 1891 {
1557 if (*data == 4) 1892 if (*data == 1) cell->player = data [1];
1558 ; // decode player count 1893 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1894 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1895 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1559 1896
1560 data += *data + 1; 1897 data += *data + 1;
1561 } 1898 }
1562 else if (cmd == 8) // cell flags 1899 else if (cmd == 8) // cell flags
1563 cell->flags = *data++; 1900 cell->flags = *data++;
1570 } 1907 }
1571 else 1908 else
1572 cell->darkness = *data++ + 1; 1909 cell->darkness = *data++ + 1;
1573 } 1910 }
1574 1911
1912 for (z = 0; z <= 2; ++z)
1575 if (flags & 4) 1913 if (flags & (4 >> z))
1576 { 1914 {
1577 faceid face = (data [0] << 8) + data [1]; data += 2; 1915 faceid face = (data [0] << 8) + data [1]; data += 2;
1578 need_facenum (self, face); 1916 need_facenum (self, face);
1579 cell->tile [0] = self->face2tile [face]; 1917 cell->tile [z] = self->face2tile [face];
1918
1919 if (cell->tile [z])
1920 {
1921 maptex *tex = self->tex + cell->tile [z];
1922 tex->unused = 0;
1923 if (!tex->name)
1924 av_push (missing, newSViv (cell->tile [z]));
1925
1926 if (tex->smoothtile)
1927 {
1928 maptex *smooth = self->tex + tex->smoothtile;
1929 smooth->unused = 0;
1930 if (!smooth->name)
1931 av_push (missing, newSViv (tex->smoothtile));
1932 }
1933 }
1580 } 1934 }
1581
1582 if (flags & 2)
1583 {
1584 faceid face = (data [0] << 8) + data [1]; data += 2;
1585 need_facenum (self, face);
1586 cell->tile [1] = self->face2tile [face];
1587 }
1588
1589 if (flags & 1)
1590 {
1591 faceid face = (data [0] << 8) + data [1]; data += 2;
1592 need_facenum (self, face);
1593 cell->tile [2] = self->face2tile [face];
1594 }
1595 } 1935 }
1596 else 1936 else
1597 cell->darkness = 0; 1937 CELL_CLEAR (cell);
1598 } 1938 }
1599} 1939}
1940 OUTPUT:
1941 RETVAL
1600 1942
1601SV * 1943SV *
1602mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1944mapmap (DC::Map self, int x0, int y0, int w, int h)
1603 CODE: 1945 CODE:
1604{ 1946{
1605 int x1, x; 1947 int x1, x;
1606 int y1, y; 1948 int y1, y;
1607 int z; 1949 int z;
1652} 1994}
1653 OUTPUT: 1995 OUTPUT:
1654 RETVAL 1996 RETVAL
1655 1997
1656void 1998void
1657draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1999draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1658 CODE: 2000 CODE:
1659{ 2001{
2002 int x, y, z;
2003
1660 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2004 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1661 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2005 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1662 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2006 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1663 smooth_key skey; 2007 smooth_key skey;
1664 int x, y, z; 2008 int pl_x, pl_y;
1665 int last_name; 2009 maptex pl_tex;
2010 rc_t *rc = rc_alloc ();
2011 rc_key_t key;
2012 rc_array_t *arr;
2013
2014 pl_tex.name = 0;
1666 2015
1667 // thats current max. sorry. 2016 // thats current max. sorry.
1668 if (sw > 255) sw = 255; 2017 if (sw > 255) sw = 255;
1669 if (sh > 255) sh = 255; 2018 if (sh > 255) sh = 255;
1670 2019
1671 // clear key, in case of extra padding 2020 // clear key, in case of extra padding
1672 memset (&skey, 0, sizeof (skey)); 2021 memset (&skey, 0, sizeof (skey));
1673 2022
1674 glColor4ub (255, 255, 255, 255); 2023 memset (&key, 0, sizeof (key));
1675 2024 key.r = 255;
1676 glEnable (GL_BLEND); 2025 key.g = 255;
1677 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2026 key.b = 255;
1678 glEnable (GL_TEXTURE_2D); 2027 key.a = 255;
1679 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2028 key.mode = GL_QUADS;
1680 2029 key.format = GL_T2F_V3F;
1681 glBegin (GL_QUADS);
1682
1683 last_name = 0;
1684 2030
1685 mx += self->x; 2031 mx += self->x;
1686 my += self->y; 2032 my += self->y;
1687 2033
1688 // first pass: determine smooth_max 2034 // first pass: determine smooth_max
1705 MAX (self->tex [cell->tile [1]].smoothlevel, 2051 MAX (self->tex [cell->tile [1]].smoothlevel,
1706 self->tex [cell->tile [2]].smoothlevel)); 2052 self->tex [cell->tile [2]].smoothlevel));
1707 } 2053 }
1708 } 2054 }
1709 2055
2056 glEnable (GL_BLEND);
2057 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2058 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2059
1710 for (z = 0; z <= 2; z++) 2060 for (z = 0; z <= 2; z++)
1711 { 2061 {
1712 memset (smooth_level, 0, sizeof (smooth_level)); 2062 memset (smooth_level, 0, sizeof (smooth_level));
2063 key.texname = -1;
1713 2064
1714 for (y = 0; y < sh; y++) 2065 for (y = 0; y < sh; y++)
1715 if (0 <= y + my && y + my < self->rows) 2066 if (0 <= y + my && y + my < self->rows)
1716 { 2067 {
1717 maprow *row = self->row + (y + my); 2068 maprow *row = self->row + (y + my);
1726 { 2077 {
1727 maptex tex = self->tex [tile]; 2078 maptex tex = self->tex [tile];
1728 int px = (x + 1) * T - tex.w; 2079 int px = (x + 1) * T - tex.w;
1729 int py = (y + 1) * T - tex.h; 2080 int py = (y + 1) * T - tex.h;
1730 2081
1731 // suppressing texture state switches here
1732 // is only moderately effective, but worth the extra effort
1733 if (last_name != tex.name) 2082 if (key.texname != tex.name)
1734 { 2083 {
2084 self->tex [tile].unused = 0;
2085
1735 if (!tex.name) 2086 if (!tex.name)
1736 tex = self->tex [2]; /* missing, replace by noface */ 2087 tex = self->tex [2]; /* missing, replace by noface */
1737 2088
1738 glEnd (); 2089 key.texname = tex.name;
1739 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2090 arr = rc_array (rc, &key);
1740 glBegin (GL_QUADS);
1741 } 2091 }
1742 2092
1743 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2093 if (expect_false (cell->player == player) && expect_false (z == 2))
1744 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1745 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1746 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1747
1748 if (cell->flags && z == 2)
1749 { 2094 {
2095 pl_x = px;
2096 pl_y = py;
2097 pl_tex = tex;
2098 continue;
2099 }
2100
2101 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2102 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2103 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2104 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2105
2106 if (expect_false (cell->flags) && expect_false (z == 2))
2107 {
2108 /* this is a workaround to make speech bubbles drawn
2109 * for example above walls, work. */
2110 rc_draw (rc);
2111 rc_clear (rc);
2112 key.texname = -1;
2113
2114 // overlays such as the speech bubble, probably more to come
1750 if (cell->flags & 1) 2115 if (cell->flags & 1)
1751 { 2116 {
1752 maptex tex = self->tex [1]; 2117 maptex tex = self->tex [1];
1753 int px = x * T + T * 2 / 32; 2118 int px = x * T + T * 2 / 32;
1754 int py = y * T - T * 6 / 32; 2119 int py = y * T - T * 6 / 32;
1755 2120
2121 if (tex.name)
1756 glEnd (); 2122 {
1757 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2123 if (key.texname != tex.name)
2124 {
2125 key.texname = tex.name;
2126 arr = rc_array (rc, &key);
2127 }
2128
2129 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2130 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2131 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2132 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1758 glBegin (GL_QUADS); 2133 }
1759
1760 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1761 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1762 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1763 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1764 } 2134 }
1765 } 2135 }
1766 2136
1767 // update smooth hash 2137 // update smooth hash
1768 if (tex.smoothtile) 2138 if (tex.smoothtile)
1804 } 2174 }
1805 } 2175 }
1806 } 2176 }
1807 } 2177 }
1808 2178
2179 rc_draw (rc);
2180 rc_clear (rc);
2181
1809 // go through all smoothlevels, lowest to highest, then draw. 2182 // go through all smoothlevels, lowest to highest, then draw.
1810 // this is basically counting sort 2183 // this is basically counting sort
1811 { 2184 {
1812 int w, b; 2185 int w, b;
1813 2186
2187 glEnable (GL_TEXTURE_2D);
2188 glBegin (GL_QUADS);
1814 for (w = 0; w < 256 / 32; ++w) 2189 for (w = 0; w < 256 / 32; ++w)
1815 { 2190 {
1816 uint32_t smask = smooth_level [w]; 2191 uint32_t smask = smooth_level [w];
1817 if (smask) 2192 if (smask)
1818 for (b = 0; b < 32; ++b) 2193 for (b = 0; b < 32; ++b)
1837 int border = bits & 15; 2212 int border = bits & 15;
1838 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2213 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1839 float dx = tex.s * .0625f; // 16 images/row 2214 float dx = tex.s * .0625f; // 16 images/row
1840 float dy = tex.t * .5f ; // 2 images/column 2215 float dy = tex.t * .5f ; // 2 images/column
1841 2216
1842 // this time naively avoiding texture state changes
1843 // save gobs of state changes.
1844 if (last_name != tex.name) 2217 if (tex.name)
1845 { 2218 {
2219 // this time avoiding texture state changes
2220 // save gobs of state changes.
1846 if (!tex.name) 2221 if (key.texname != tex.name)
1847 continue; // smoothing not yet available 2222 {
2223 self->tex [skey->tile].unused = 0;
1848 2224
1849 glEnd (); 2225 glEnd ();
1850 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2226 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1851 glBegin (GL_QUADS); 2227 glBegin (GL_QUADS);
1852 } 2228 }
1853 2229
1854 if (border) 2230 if (border)
1855 { 2231 {
1856 float ox = border * dx; 2232 float ox = border * dx;
1857 2233
1858 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2234 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1859 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2235 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1860 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2236 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1861 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2237 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1862 } 2238 }
1863 2239
1864 if (corner) 2240 if (corner)
1865 { 2241 {
1866 float ox = corner * dx; 2242 float ox = corner * dx;
1867 2243
1868 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2244 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1869 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2245 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1870 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2246 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1871 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2247 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2248 }
1872 } 2249 }
1873 } 2250 }
1874 } 2251 }
1875 } 2252 }
1876 } 2253 }
2254
2255 glEnd ();
2256 glDisable (GL_TEXTURE_2D);
2257 key.texname = -1;
1877 } 2258 }
1878 2259
1879 hv_clear (smooth); 2260 hv_clear (smooth);
1880 } 2261 }
1881 2262
1882 glEnd (); 2263 if (pl_tex.name)
2264 {
2265 maptex tex = pl_tex;
2266 int px = pl_x + sdx;
2267 int py = pl_y + sdy;
1883 2268
1884 glDisable (GL_TEXTURE_2D); 2269 key.texname = tex.name;
2270 arr = rc_array (rc, &key);
2271
2272 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2273 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2274 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2275 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2276
2277 rc_draw (rc);
2278 }
2279
1885 glDisable (GL_BLEND); 2280 glDisable (GL_BLEND);
2281 rc_free (rc);
1886 2282
1887 // top layer: overlays such as the health bar 2283 // top layer: overlays such as the health bar
1888 for (y = 0; y < sh; y++) 2284 for (y = 0; y < sh; y++)
1889 if (0 <= y + my && y + my < self->rows) 2285 if (0 <= y + my && y + my < self->rows)
1890 { 2286 {
1895 { 2291 {
1896 mapcell *cell = row->col + (x + mx - row->c0); 2292 mapcell *cell = row->col + (x + mx - row->c0);
1897 2293
1898 int px = x * T; 2294 int px = x * T;
1899 int py = y * T; 2295 int py = y * T;
2296
2297 if (expect_false (cell->player == player))
2298 {
2299 px += sdx;
2300 py += sdy;
2301 }
1900 2302
1901 if (cell->stat_hp) 2303 if (cell->stat_hp)
1902 { 2304 {
1903 int width = cell->stat_width * T; 2305 int width = cell->stat_width * T;
1904 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2306 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1915 } 2317 }
1916 } 2318 }
1917} 2319}
1918 2320
1919void 2321void
1920draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2322draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1921 CODE: 2323 CODE:
1922{ 2324{
1923 static float color[16][3] = { 2325 static float color[16][3] = {
1924 { 0.00F, 0.00F, 0.00F }, 2326 { 0.00F, 0.00F, 0.00F },
1925 { 1.00F, 1.00F, 1.00F }, 2327 { 1.00F, 1.00F, 1.00F },
1975 glDisable (GL_BLEND); 2377 glDisable (GL_BLEND);
1976 glDisable (GL_TEXTURE_2D); 2378 glDisable (GL_TEXTURE_2D);
1977} 2379}
1978 2380
1979void 2381void
1980fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2382fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1981 PPCODE: 2383 PPCODE:
1982{ 2384{
1983 int x, y; 2385 int x, y;
2386 int sw1 = sw + 2;
2387 int sh1 = sh + 2;
2388 int sh3 = sh * 3;
1984 int sw4 = (sw + 3) & ~3; 2389 int sw34 = (sw * 3 + 3) & ~3;
2390 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1985 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2391 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1986 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2392 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1987 2393
1988 memset (darkness, 255, sw4 * sh);
1989 SvPOK_only (darkness_sv); 2394 SvPOK_only (darkness3_sv);
1990 SvCUR_set (darkness_sv, sw4 * sh); 2395 SvCUR_set (darkness3_sv, sw34 * sh3);
1991 2396
1992 mx += self->x; 2397 mx += self->x - 1;
1993 my += self->y; 2398 my += self->y - 1;
1994 2399
2400 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2401
1995 for (y = 0; y < sh; y++) 2402 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows) 2403 if (0 <= y + my && y + my < self->rows)
1997 { 2404 {
1998 maprow *row = self->row + (y + my); 2405 maprow *row = self->row + (y + my);
1999 2406
2000 for (x = 0; x < sw; x++) 2407 for (x = 0; x < sw1; x++)
2001 if (row->c0 <= x + mx && x + mx < row->c1) 2408 if (row->c0 <= x + mx && x + mx < row->c1)
2002 { 2409 {
2003 mapcell *cell = row->col + (x + mx - row->c0); 2410 mapcell *cell = row->col + (x + mx - row->c0);
2004 2411
2005 darkness[y * sw4 + x] = cell->darkness 2412 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1) 2413 ? 255 - (cell->darkness - 1)
2007 : 255 - FOW_DARKNESS; 2414 : 255 - FOW_DARKNESS;
2008 } 2415 }
2009 } 2416 }
2010 2417
2011 if (smoothing)
2012 {
2013 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2014 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2015
2016 SvPOK_only (darkness2_sv);
2017 SvCUR_set (darkness2_sv, sw4 * sh);
2018
2019 for (y = 0; y < sh; ++y) 2418 for (y = 0; y < sh; ++y)
2020 for (x = 0; x < sw4; ++x) 2419 for (x = 0; x < sw; ++x)
2021 { 2420 {
2022 float *f = (float *)matrix; 2421 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2023 int dx, dy; 2422 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2024 float sum = 0.f; 2423 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2424 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2425 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2426 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2427 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2428 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2429 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2025 2430
2026 for (dy = -1; dy <= 1; ++dy) 2431 uint8_t r11 = (d11 + d21 + d12) / 3;
2027 for (dx = -1; dx <= 1; ++dx) 2432 uint8_t r21 = d21;
2028 { 2433 uint8_t r31 = (d21 + d31 + d32) / 3;
2029 unsigned int x2 = x + dx;
2030 unsigned int y2 = y + dy;
2031 2434
2032 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2435 uint8_t r12 = d12;
2033 } 2436 uint8_t r22 = d22;
2437 uint8_t r32 = d32;
2034 2438
2035 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2439 uint8_t r13 = (d13 + d23 + d12) / 3;
2036 } 2440 uint8_t r23 = d23;
2441 uint8_t r33 = (d23 + d33 + d32) / 3;
2037 2442
2038 darkness_sv = darkness2_sv; 2443 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2444 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2445 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2446 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2447 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2448 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2449 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2450 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2451 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2039 } 2452 }
2453
2454 free (darkness1);
2040 2455
2041 EXTEND (SP, 3); 2456 EXTEND (SP, 3);
2042 PUSHs (sv_2mortal (newSViv (sw4))); 2457 PUSHs (sv_2mortal (newSViv (sw34)));
2043 PUSHs (sv_2mortal (newSViv (sh))); 2458 PUSHs (sv_2mortal (newSViv (sh3)));
2044 PUSHs (darkness_sv); 2459 PUSHs (darkness3_sv);
2045} 2460}
2046 2461
2047SV * 2462SV *
2048get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2463get_rect (DC::Map self, int x0, int y0, int w, int h)
2049 CODE: 2464 CODE:
2050{ 2465{
2051 int x, y, x1, y1; 2466 int x, y, x1, y1;
2052 SV *data_sv = newSV (w * h * 7 + 5); 2467 SV *data_sv = newSV (w * h * 7 + 5);
2053 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2468 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2110 else 2525 else
2111 *data++ = 0; 2526 *data++ = 0;
2112 } 2527 }
2113 } 2528 }
2114 2529
2530 /* if size is w*h + 5 then no data has been found */
2531 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2532 {
2115 SvPOK_only (data_sv); 2533 SvPOK_only (data_sv);
2116 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2534 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2535 }
2536
2117 RETVAL = data_sv; 2537 RETVAL = data_sv;
2118} 2538}
2119 OUTPUT: 2539 OUTPUT:
2120 RETVAL 2540 RETVAL
2121 2541
2122void 2542void
2123set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2543set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2124 PPCODE: 2544 PPCODE:
2125{ 2545{
2126 int x, y, z; 2546 int x, y, z;
2127 int w, h; 2547 int w, h;
2128 int x1, y1; 2548 int x1, y1;
2549 STRLEN len;
2550 uint8_t *data, *end;
2551
2552 len = SvLEN (data_sv);
2553 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2554 data = SvPVbyte_nolen (data_sv);
2555 end = data + len + 8;
2556
2557 if (len < 5)
2558 XSRETURN_EMPTY;
2129 2559
2130 if (*data++ != 0) 2560 if (*data++ != 0)
2131 return; /* version mismatch */ 2561 XSRETURN_EMPTY; /* version mismatch */
2132 2562
2133 w = *data++ << 8; w |= *data++; 2563 w = *data++ << 8; w |= *data++;
2134 h = *data++ << 8; h |= *data++; 2564 h = *data++ << 8; h |= *data++;
2135 2565
2136 // we need to do this 'cause we don't keep an absolute coord system for rows 2566 // we need to do this 'cause we don't keep an absolute coord system for rows
2148 { 2578 {
2149 maprow *row = map_get_row (self, y); 2579 maprow *row = map_get_row (self, y);
2150 2580
2151 for (x = x0; x < x1; x++) 2581 for (x = x0; x < x1; x++)
2152 { 2582 {
2583 uint8_t flags;
2584
2585 if (data + 7 >= end)
2586 XSRETURN_EMPTY;
2587
2153 uint8_t flags = *data++; 2588 flags = *data++;
2154 2589
2155 if (flags) 2590 if (flags)
2156 { 2591 {
2157 mapcell *cell = row_get_cell (row, x); 2592 mapcell *cell = row_get_cell (row, x);
2158 tileid tile[3] = { 0, 0, 0 }; 2593 tileid tile[3] = { 0, 0, 0 };
2161 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2596 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2162 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2597 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2163 2598
2164 if (cell->darkness == 0) 2599 if (cell->darkness == 0)
2165 { 2600 {
2166 cell->darkness = 0; 2601 /*cell->darkness = 0;*/
2602 EXTEND (SP, 3);
2167 2603
2168 for (z = 0; z <= 2; z++) 2604 for (z = 0; z <= 2; z++)
2169 { 2605 {
2170 tileid t = tile [z]; 2606 tileid t = tile [z];
2171 2607
2172 if (t >= self->texs || (t && !self->tex [t].name)) 2608 if (t >= self->texs || (t && !self->tex [t].name))
2173 { 2609 {
2174 XPUSHs (sv_2mortal (newSViv (t))); 2610 PUSHs (sv_2mortal (newSViv (t)));
2175 need_texid (self, t); 2611 need_texid (self, t);
2176 } 2612 }
2177 2613
2178 cell->tile [z] = t; 2614 cell->tile [z] = t;
2179 } 2615 }
2181 } 2617 }
2182 } 2618 }
2183 } 2619 }
2184} 2620}
2185 2621
2186MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2622MODULE = Deliantra::Client PACKAGE = DC::RW
2187 2623
2188CFPlus::MixChunk 2624DC::RW
2189new_from_file (SV *class, char *path) 2625new (SV *class, SV *data_sv)
2190 CODE: 2626 CODE:
2191 RETVAL = Mix_LoadWAV (path); 2627{
2628 STRLEN datalen;
2629 char *data = SvPVbyte (data_sv, datalen);
2630
2631 RETVAL = SDL_RWFromConstMem (data, datalen);
2632}
2192 OUTPUT: 2633 OUTPUT:
2193 RETVAL 2634 RETVAL
2194 2635
2636DC::RW
2637new_from_file (SV *class, const char *path, const char *mode = "rb")
2638 CODE:
2639 RETVAL = SDL_RWFromFile (path, mode);
2640 OUTPUT:
2641 RETVAL
2642
2643# fails on win32:
2644# dc.xs(2268) : error C2059: syntax error : '('
2195void 2645#void
2646#close (DC::RW self)
2647# CODE:
2648# (self->(close)) (self);
2649
2650MODULE = Deliantra::Client PACKAGE = DC::Channel
2651
2652PROTOTYPES: DISABLE
2653
2654DC::Channel
2655find ()
2656 CODE:
2657{
2658 RETVAL = Mix_GroupAvailable (-1);
2659
2660 if (RETVAL < 0)
2661 {
2662 RETVAL = Mix_GroupOldest (-1);
2663
2664 if (RETVAL < 0)
2665 XSRETURN_UNDEF;
2666
2667 Mix_HaltChannel (RETVAL);
2668 }
2669
2670 Mix_UnregisterAllEffects (RETVAL);
2671 Mix_Volume (RETVAL, 128);
2672}
2673 OUTPUT:
2674 RETVAL
2675
2676void
2677halt (DC::Channel self)
2678 CODE:
2679 Mix_HaltChannel (self);
2680
2681void
2682expire (DC::Channel self, int ticks = -1)
2683 CODE:
2684 Mix_ExpireChannel (self, ticks);
2685
2686void
2687fade_out (DC::Channel self, int ticks = -1)
2688 CODE:
2689 Mix_FadeOutChannel (self, ticks);
2690
2691int
2692volume (DC::Channel self, int volume)
2693 CODE:
2694 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2695 OUTPUT:
2696 RETVAL
2697
2698void
2699unregister_all_effects (DC::Channel self)
2700 CODE:
2701 Mix_UnregisterAllEffects (self);
2702
2703void
2704set_panning (DC::Channel self, int left, int right)
2705 CODE:
2706 left = CLAMP (left , 0, 255);
2707 right = CLAMP (right, 0, 255);
2708 Mix_SetPanning (self, left, right);
2709
2710void
2711set_distance (DC::Channel self, int distance)
2712 CODE:
2713 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2714
2715void
2716set_position (DC::Channel self, int angle, int distance)
2717 CODE:
2718
2719void
2720set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2721 CODE:
2722{
2723 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2724 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2725 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2726}
2727
2728void
2729set_reverse_stereo (DC::Channel self, int flip)
2730 CODE:
2731 Mix_SetReverseStereo (self, flip);
2732
2733MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2734
2735PROTOTYPES: DISABLE
2736
2737DC::MixChunk
2738new (SV *class, DC::RW rwops)
2739 CODE:
2740 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2741 OUTPUT:
2742 RETVAL
2743
2744void
2196DESTROY (CFPlus::MixChunk self) 2745DESTROY (DC::MixChunk self)
2197 CODE: 2746 CODE:
2198 Mix_FreeChunk (self); 2747 Mix_FreeChunk (self);
2199 2748
2200int 2749int
2201volume (CFPlus::MixChunk self, int volume = -1) 2750volume (DC::MixChunk self, int volume = -1)
2202 CODE: 2751 CODE:
2752 if (items > 1)
2753 volume = CLAMP (volume, 0, 128);
2203 RETVAL = Mix_VolumeChunk (self, volume); 2754 RETVAL = Mix_VolumeChunk (self, volume);
2204 OUTPUT: 2755 OUTPUT:
2205 RETVAL 2756 RETVAL
2206 2757
2207int 2758DC::Channel
2208play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2759play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2209 CODE: 2760 CODE:
2761{
2210 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2762 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2763
2764 if (RETVAL < 0)
2765 XSRETURN_UNDEF;
2766
2767 if (channel < 0)
2768 {
2769 Mix_UnregisterAllEffects (RETVAL);
2770 Mix_Volume (RETVAL, 128);
2771 }
2772}
2211 OUTPUT: 2773 OUTPUT:
2212 RETVAL 2774 RETVAL
2213 2775
2214MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2776MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2215 2777
2216int 2778int
2217volume (int volume = -1) 2779volume (int volume = -1)
2780 PROTOTYPE: ;$
2218 CODE: 2781 CODE:
2782 if (items > 0)
2783 volume = CLAMP (volume, 0, 128);
2219 RETVAL = Mix_VolumeMusic (volume); 2784 RETVAL = Mix_VolumeMusic (volume);
2220 OUTPUT: 2785 OUTPUT:
2221 RETVAL 2786 RETVAL
2222 2787
2223int 2788void
2224fade_out (int ms) 2789fade_out (int ms)
2225 CODE: 2790 CODE:
2226 RETVAL = Mix_FadeOutMusic (ms); 2791 Mix_FadeOutMusic (ms);
2792
2793void
2794halt ()
2795 CODE:
2796 Mix_HaltMusic ();
2797
2798DC::MixMusic
2799new (SV *class, DC::RW rwops)
2800 CODE:
2801 RETVAL = Mix_LoadMUS_RW (rwops);
2227 OUTPUT: 2802 OUTPUT:
2228 RETVAL 2803 RETVAL
2229 2804
2230CFPlus::MixMusic
2231new_from_file (SV *class, char *path)
2232 CODE:
2233 RETVAL = Mix_LoadMUS (path);
2234 OUTPUT:
2235 RETVAL
2236
2237void 2805void
2238DESTROY (CFPlus::MixMusic self) 2806DESTROY (DC::MixMusic self)
2239 CODE: 2807 CODE:
2240 Mix_FreeMusic (self); 2808 Mix_FreeMusic (self);
2241 2809
2242int 2810int
2243play (CFPlus::MixMusic self, int loops = -1) 2811play (DC::MixMusic self, int loops = -1)
2244 CODE: 2812 CODE:
2245 RETVAL = Mix_PlayMusic (self, loops); 2813 RETVAL = Mix_PlayMusic (self, loops);
2246 OUTPUT: 2814 OUTPUT:
2247 RETVAL 2815 RETVAL
2248 2816
2249int 2817void
2250fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2818fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2251 CODE: 2819 CODE:
2252 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2820 Mix_FadeInMusicPos (self, loops, ms, position);
2253 OUTPUT:
2254 RETVAL
2255 2821
2256MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2822MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2823
2824PROTOTYPES: ENABLE
2257 2825
2258BOOT: 2826BOOT:
2259{ 2827{
2260 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2828 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2261 static const struct { 2829 static const struct {
2262 const char *name; 2830 const char *name;
2263 IV iv; 2831 IV iv;
2264 } *civ, const_iv[] = { 2832 } *civ, const_iv[] = {
2265# define const_iv(name) { # name, (IV)name } 2833# define const_iv(name) { # name, (IV)name }
2277 const_iv (GL_ALPHA_TEST), 2845 const_iv (GL_ALPHA_TEST),
2278 const_iv (GL_NORMALIZE), 2846 const_iv (GL_NORMALIZE),
2279 const_iv (GL_RESCALE_NORMAL), 2847 const_iv (GL_RESCALE_NORMAL),
2280 const_iv (GL_FRONT), 2848 const_iv (GL_FRONT),
2281 const_iv (GL_BACK), 2849 const_iv (GL_BACK),
2850 const_iv (GL_AUX0),
2282 const_iv (GL_AND), 2851 const_iv (GL_AND),
2283 const_iv (GL_ONE), 2852 const_iv (GL_ONE),
2284 const_iv (GL_ZERO), 2853 const_iv (GL_ZERO),
2285 const_iv (GL_SRC_ALPHA), 2854 const_iv (GL_SRC_ALPHA),
2286 const_iv (GL_DST_ALPHA), 2855 const_iv (GL_DST_ALPHA),
2299 const_iv (GL_INTENSITY), 2868 const_iv (GL_INTENSITY),
2300 const_iv (GL_LUMINANCE), 2869 const_iv (GL_LUMINANCE),
2301 const_iv (GL_LUMINANCE_ALPHA), 2870 const_iv (GL_LUMINANCE_ALPHA),
2302 const_iv (GL_FLOAT), 2871 const_iv (GL_FLOAT),
2303 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2872 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2873 const_iv (GL_COMPRESSED_ALPHA_ARB),
2874 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2875 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2876 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2877 const_iv (GL_COMPRESSED_RGB_ARB),
2878 const_iv (GL_COMPRESSED_RGBA_ARB),
2304 const_iv (GL_COMPILE), 2879 const_iv (GL_COMPILE),
2305 const_iv (GL_PROXY_TEXTURE_1D), 2880 const_iv (GL_PROXY_TEXTURE_1D),
2306 const_iv (GL_PROXY_TEXTURE_2D), 2881 const_iv (GL_PROXY_TEXTURE_2D),
2307 const_iv (GL_TEXTURE_1D), 2882 const_iv (GL_TEXTURE_1D),
2308 const_iv (GL_TEXTURE_2D), 2883 const_iv (GL_TEXTURE_2D),
2332 const_iv (GL_COLOR_LOGIC_OP), 2907 const_iv (GL_COLOR_LOGIC_OP),
2333 const_iv (GL_SEPARABLE_2D), 2908 const_iv (GL_SEPARABLE_2D),
2334 const_iv (GL_CONVOLUTION_2D), 2909 const_iv (GL_CONVOLUTION_2D),
2335 const_iv (GL_CONVOLUTION_BORDER_MODE), 2910 const_iv (GL_CONVOLUTION_BORDER_MODE),
2336 const_iv (GL_CONSTANT_BORDER), 2911 const_iv (GL_CONSTANT_BORDER),
2912 const_iv (GL_POINTS),
2337 const_iv (GL_LINES), 2913 const_iv (GL_LINES),
2338 const_iv (GL_LINE_STRIP), 2914 const_iv (GL_LINE_STRIP),
2339 const_iv (GL_LINE_LOOP), 2915 const_iv (GL_LINE_LOOP),
2340 const_iv (GL_QUADS), 2916 const_iv (GL_QUADS),
2341 const_iv (GL_QUAD_STRIP), 2917 const_iv (GL_QUAD_STRIP),
2342 const_iv (GL_TRIANGLES), 2918 const_iv (GL_TRIANGLES),
2343 const_iv (GL_TRIANGLE_STRIP), 2919 const_iv (GL_TRIANGLE_STRIP),
2344 const_iv (GL_TRIANGLE_FAN), 2920 const_iv (GL_TRIANGLE_FAN),
2921 const_iv (GL_POLYGON),
2345 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2922 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2923 const_iv (GL_POINT_SMOOTH_HINT),
2924 const_iv (GL_LINE_SMOOTH_HINT),
2925 const_iv (GL_POLYGON_SMOOTH_HINT),
2926 const_iv (GL_GENERATE_MIPMAP_HINT),
2927 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2346 const_iv (GL_FASTEST), 2928 const_iv (GL_FASTEST),
2929 const_iv (GL_DONT_CARE),
2930 const_iv (GL_NICEST),
2347 const_iv (GL_V2F), 2931 const_iv (GL_V2F),
2348 const_iv (GL_V3F), 2932 const_iv (GL_V3F),
2349 const_iv (GL_T2F_V3F), 2933 const_iv (GL_T2F_V3F),
2350 const_iv (GL_T2F_N3F_V3F), 2934 const_iv (GL_T2F_N3F_V3F),
2351# undef const_iv 2935# undef const_iv
2356 2940
2357 texture_av = newAV (); 2941 texture_av = newAV ();
2358 AvREAL_off (texture_av); 2942 AvREAL_off (texture_av);
2359} 2943}
2360 2944
2945void
2946disable_GL_EXT_blend_func_separate ()
2947 CODE:
2948 gl.BlendFuncSeparate = 0;
2949 gl.BlendFuncSeparateEXT = 0;
2950
2361char * 2951char *
2362gl_vendor () 2952gl_vendor ()
2363 CODE: 2953 CODE:
2364 RETVAL = (char *)glGetString (GL_VENDOR); 2954 RETVAL = (char *)glGetString (GL_VENDOR);
2365 OUTPUT: 2955 OUTPUT:
2438void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3028void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2439 3029
2440# near_ and far_ are due to microsofts buggy "c" compiler 3030# near_ and far_ are due to microsofts buggy "c" compiler
2441void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3031void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2442 3032
3033PROTOTYPES: DISABLE
3034
2443void glViewport (int x, int y, int width, int height) 3035void glViewport (int x, int y, int width, int height)
2444 3036
2445void glScissor (int x, int y, int width, int height) 3037void glScissor (int x, int y, int width, int height)
2446 3038
2447void glTranslate (float x, float y, float z = 0.) 3039void glTranslate (float x, float y, float z = 0.)
2454 3046
2455void glRotate (float angle, float x, float y, float z) 3047void glRotate (float angle, float x, float y, float z)
2456 CODE: 3048 CODE:
2457 glRotatef (angle, x, y, z); 3049 glRotatef (angle, x, y, z);
2458 3050
2459void glBegin (int mode)
2460
2461void glEnd ()
2462
2463void glColor (float r, float g, float b, float a = 1.0) 3051void glColor (float r, float g, float b, float a = 1.0)
2464 PROTOTYPE: @ 3052 PROTOTYPE: @
2465 ALIAS: 3053 ALIAS:
2466 glColor_premultiply = 1 3054 glColor_premultiply = 1
2467 CODE: 3055 CODE:
2468 if (ix) 3056 if (ix)
2469 { 3057 {
2472 b *= a; 3060 b *= a;
2473 } 3061 }
2474 // microsoft visual "c" rounds instead of truncating... 3062 // microsoft visual "c" rounds instead of truncating...
2475 glColor4f (r, g, b, a); 3063 glColor4f (r, g, b, a);
2476 3064
2477void glInterleavedArrays (int format, int stride, char *data)
2478
2479void glDrawElements (int mode, int count, int type, char *indices)
2480
2481# 1.2 void glDrawRangeElements (int mode, int start, int end
2482
2483void glRasterPos (float x, float y, float z = 0.) 3065void glRasterPos (float x, float y, float z = 0.)
2484 CODE: 3066 CODE:
2485 glRasterPos3f (0, 0, z); 3067 glRasterPos3f (0, 0, z);
2486 glBitmap (0, 0, 0, 0, x, y, 0); 3068 glBitmap (0, 0, 0, 0, x, y, 0);
2487 3069
2491 3073
2492void glTexCoord (float s, float t) 3074void glTexCoord (float s, float t)
2493 CODE: 3075 CODE:
2494 glTexCoord2f (s, t); 3076 glTexCoord2f (s, t);
2495 3077
3078void glRect (float x1, float y1, float x2, float y2)
3079 CODE:
3080 glRectf (x1, y1, x2, y2);
3081
3082void glRect_lineloop (float x1, float y1, float x2, float y2)
3083 CODE:
3084 glBegin (GL_LINE_LOOP);
3085 glVertex2f (x1, y1);
3086 glVertex2f (x2, y1);
3087 glVertex2f (x2, y2);
3088 glVertex2f (x1, y2);
3089 glEnd ();
3090
3091PROTOTYPES: ENABLE
3092
3093void glBegin (int mode)
3094
3095void glEnd ()
3096
3097void glPointSize (GLfloat size)
3098
3099void glLineWidth (GLfloat width)
3100
3101void glInterleavedArrays (int format, int stride, char *data)
3102
3103void glDrawElements (int mode, int count, int type, char *indices)
3104
3105# 1.2 void glDrawRangeElements (int mode, int start, int end
3106
2496void glTexEnv (int target, int pname, float param) 3107void glTexEnv (int target, int pname, float param)
2497 CODE: 3108 CODE:
2498 glTexEnvf (target, pname, param); 3109 glTexEnvf (target, pname, param);
2499 3110
2500void glTexParameter (int target, int pname, float param) 3111void glTexParameter (int target, int pname, float param)
2516void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3127void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2517 CODE: 3128 CODE:
2518 if (gl.SeparableFilter2D) 3129 if (gl.SeparableFilter2D)
2519 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3130 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2520 3131
2521void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3132void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2522 3133
2523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3134void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2524 3135
2525void glDrawPixels (int width, int height, int format, int type, char *pixels) 3136void glDrawPixels (int width, int height, int format, int type, char *pixels)
2526 3137
2552 3163
2553void glEndList () 3164void glEndList ()
2554 3165
2555void glCallList (int list) 3166void glCallList (int list)
2556 3167
3168MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3169
3170PROTOTYPES: DISABLE
3171
3172void
3173find_widget (SV *self, NV x, NV y)
3174 PPCODE:
3175{
3176 if (within_widget (self, x, y))
3177 XPUSHs (self);
3178}
3179
3180BOOT:
3181{
3182 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3183
3184 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3185 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3186 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3187 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3188}
3189
3190void
3191draw (SV *self)
3192 CODE:
3193{
3194 HV *hv;
3195 SV **svp;
3196 NV x, y, w, h;
3197 SV *draw_x_sv = GvSV (draw_x_gv);
3198 SV *draw_y_sv = GvSV (draw_y_gv);
3199 SV *draw_w_sv = GvSV (draw_w_gv);
3200 SV *draw_h_sv = GvSV (draw_h_gv);
3201 double draw_x, draw_y;
3202
3203 if (!SvROK (self))
3204 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3205
3206 hv = (HV *)SvRV (self);
3207
3208 if (SvTYPE (hv) != SVt_PVHV)
3209 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3210
3211 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3212 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3213
3214 if (!h || !w)
3215 XSRETURN_EMPTY;
3216
3217 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3218 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3219
3220 draw_x = SvNV (draw_x_sv) + x;
3221 draw_y = SvNV (draw_y_sv) + y;
3222
3223 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3224 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3225 XSRETURN_EMPTY;
3226
3227 sv_setnv (draw_x_sv, draw_x);
3228 sv_setnv (draw_y_sv, draw_y);
3229
3230 glPushMatrix ();
3231 glTranslated (x, y, 0);
3232
3233 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3234 {
3235 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3236
3237 if (svp && SvTRUE (*svp))
3238 {
3239 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3240 glEnable (GL_BLEND);
3241 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3242 glBegin (GL_QUADS);
3243 glVertex2f (0, 0);
3244 glVertex2f (w, 0);
3245 glVertex2f (w, h);
3246 glVertex2f (0, h);
3247 glEnd ();
3248 glDisable (GL_BLEND);
3249 }
3250 }
3251#if 0
3252 // draw borders, for debugging
3253 glPushMatrix ();
3254 glColor4f (1., 1., 0., 1.);
3255 glTranslatef (.5, .5, 0.);
3256 glBegin (GL_LINE_LOOP);
3257 glVertex2f (0 , 0);
3258 glVertex2f (w - 1, 0);
3259 glVertex2f (w - 1, h - 1);
3260 glVertex2f (0 , h - 1);
3261 glEnd ();
3262 glPopMatrix ();
3263#endif
3264 PUSHMARK (SP);
3265 XPUSHs (self);
3266 PUTBACK;
3267 call_method ("_draw", G_VOID | G_DISCARD);
3268 SPAGAIN;
3269
3270 glPopMatrix ();
3271
3272 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3273 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3274}
3275

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