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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.285 by root, Sat Dec 20 19:45:49 2008 UTC vs.
Revision 1.304 by root, Fri Apr 23 16:30:38 2010 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 16 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
95 99
96#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
97 101
98#define TEXID_SPEECH 1 102#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2 103#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101 104
102static AV *texture_av; 105static AV *texture_av;
103 106
104static struct 107static struct
105{ 108{
821 824
822IV minpot (UV n) 825IV minpot (UV n)
823 826
824IV popcount (UV n) 827IV popcount (UV n)
825 828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
826void 835void
827pango_init () 836pango_init ()
828 CODE: 837 CODE:
829{ 838{
830 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
921 930
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
924#include "glfunc.h" 933#include "glfunc.h"
925#undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
926 } 938 }
927} 939}
928 OUTPUT: 940 OUTPUT:
929 RETVAL 941 RETVAL
930 942
1014 } 1026 }
1015 1027
1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1017 } 1029 }
1018} 1030}
1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1019 1044
1020int 1045int
1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1022 POSTCALL: 1047 POSTCALL:
1023 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
1658 glDisable (GL_ALPHA_TEST); 1683 glDisable (GL_ALPHA_TEST);
1659 glDisable (GL_BLEND); 1684 glDisable (GL_BLEND);
1660 } 1685 }
1661} 1686}
1662 1687
1688void
1689draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1690 PROTOTYPE: @
1691 CODE:
1692{
1693 glEnable (GL_BLEND);
1694 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1695 glEnable (GL_TEXTURE_2D);
1696 glBindTexture (GL_TEXTURE_2D, name1);
1697
1698 glColor3f (intensity, intensity, intensity);
1699 glPushMatrix ();
1700 glScalef (1./3, 1./3, 1.);
1701
1702 if (blend > 0.f)
1703 {
1704 float dx3 = dx * -3.f / w;
1705 float dy3 = dy * -3.f / h;
1706 GLfloat env_color[4] = { 0., 0., 0., blend };
1707
1708 /* interpolate the two shadow textures */
1709 /* stage 0 == rgb(glcolor) + alpha(t0) */
1710 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1711
1712 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1713 gl.ActiveTexture (GL_TEXTURE1);
1714 glEnable (GL_TEXTURE_2D);
1715 glBindTexture (GL_TEXTURE_2D, name2);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1717
1718 /* rgb == rgb(glcolor) */
1719 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1722
1723 /* alpha = interpolate t0, t1 by env_alpha */
1724 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1725
1726 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1727 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1728 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1729
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1735
1736 glBegin (GL_QUADS);
1737 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1738 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1739 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1741 glEnd ();
1742
1743 glDisable (GL_TEXTURE_2D);
1744 gl.ActiveTexture (GL_TEXTURE0);
1745 }
1746 else
1747 {
1748 /* simple blending of one texture, also opengl <1.3 path */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 glBegin (GL_QUADS);
1752 glTexCoord2f (0, 0); glVertex2f (0, 0);
1753 glTexCoord2f (0, t); glVertex2f (0, h);
1754 glTexCoord2f (s, t); glVertex2f (w, h);
1755 glTexCoord2f (s, 0); glVertex2f (w, 0);
1756 glEnd ();
1757 }
1758
1759 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1760 {
1761 int x, y;
1762 int dx3 = dx * 3;
1763 int dy3 = dy * 3;
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1766 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1767 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1768 glTranslatef (-1., -1., 0);
1769 glBegin (GL_QUADS);
1770
1771 for (y = 1; y < h; y += 3)
1772 {
1773 int y1 = y - dy3;
1774 int y1valid = y1 >= 0 && y1 < h;
1775
1776 for (x = 1; x < w; x += 3)
1777 {
1778 int x1 = x - dx3;
1779 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1780 uint8_t h2;
1781
1782 if (y1valid && x1 >= 0 && x1 < w)
1783 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1784 else
1785 h2 = 1; /* out of range == invisible */
1786
1787 if (h1 || h2)
1788 {
1789 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1790 glColor4f (1., 1., 1., alpha);
1791
1792 glTexCoord2f (0, 0.); glVertex2i (x , y );
1793 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1794 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1795 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1796 }
1797 }
1798 }
1799 }
1800
1801 glEnd ();
1802
1803 glPopMatrix ();
1804
1805 glDisable (GL_TEXTURE_2D);
1806 glDisable (GL_BLEND);
1807}
1808
1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1809IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE: 1810 CODE:
1665{ 1811{
1666 GLint width; 1812 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1813 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1881 { 2027 {
1882 ext = *data++; 2028 ext = *data++;
1883 cmd = ext & 0x7f; 2029 cmd = ext & 0x7f;
1884 2030
1885 if (cmd < 4) 2031 if (cmd < 4)
1886 cell->darkness = 255 - ext * 64 + 1; 2032 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1887 else if (cmd == 5) // health 2033 else if (cmd == 5) // health
1888 { 2034 {
1889 cell->stat_width = 1; 2035 cell->stat_width = 1;
1890 cell->stat_hp = *data++; 2036 cell->stat_hp = *data++;
1891 } 2037 }
2012 int pl_x, pl_y; 2158 int pl_x, pl_y;
2013 maptex pl_tex; 2159 maptex pl_tex;
2014 rc_t *rc = rc_alloc (); 2160 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc (); 2161 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key; 2162 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden; 2163 rc_array_t *arr;
2018 2164
2019 pl_tex.name = 0; 2165 pl_tex.name = 0;
2020 2166
2021 // thats current max. sorry. 2167 // that's current max. sorry.
2022 if (sw > 255) sw = 255; 2168 if (sw > 255) sw = 255;
2023 if (sh > 255) sh = 255; 2169 if (sh > 255) sh = 255;
2024 2170
2025 // clear key, in case of extra padding 2171 // clear key, in case of extra padding
2026 memset (&skey, 0, sizeof (skey)); 2172 memset (&skey, 0, sizeof (skey));
2059 } 2205 }
2060 2206
2061 glEnable (GL_BLEND); 2207 glEnable (GL_BLEND);
2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2209 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2064
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067 2210
2068 for (z = 0; z <= 2; z++) 2211 for (z = 0; z <= 2; z++)
2069 { 2212 {
2070 memset (smooth_level, 0, sizeof (smooth_level)); 2213 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1; 2214 key.texname = -1;
2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2294 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2295 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 } 2296 }
2154 } 2297 }
2155 2298
2156 if (expect_false (z == 2)) 2299 if (expect_false (z == 2) && expect_false (cell->flags))
2157 { 2300 {
2158 /* draw question marks on top of hidden spaces */ 2301 // overlays such as the speech bubble, probably more to come
2159 if (!cell->darkness) 2302 if (cell->flags & 1)
2160 { 2303 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key; 2304 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH]; 2305 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr; 2306 rc_array_t *arr;
2307 int px = x * T + T * 2 / 32;
2308 int py = y * T - T * 6 / 32;
2179 2309
2180 key_ov.texname = tex.name; 2310 key_ov.texname = tex.name;
2181 arr = rc_array (rc_ov, &key_ov); 2311 arr = rc_array (rc_ov, &key_ov);
2182 2312
2183 int px = x * T + T * 2 / 32;
2184 int py = y * T - T * 6 / 32;
2185
2186 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2313 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2187 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2314 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2315 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2189 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2316 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2190 }
2191 } 2317 }
2192 } 2318 }
2193 } 2319 }
2194 } 2320 }
2195 2321
2338 } 2464 }
2339 } 2465 }
2340} 2466}
2341 2467
2342void 2468void
2343draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2469draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2344 CODE: 2470 CODE:
2345{ 2471{
2346 static float color[16][3] = { 2472 static float color[16][3] = {
2347 { 0.00F, 0.00F, 0.00F }, 2473 { 0.00f, 0.00f, 0.00f },
2348 { 1.00F, 1.00F, 1.00F }, 2474 { 1.00f, 1.00f, 1.00f },
2349 { 0.00F, 0.00F, 0.55F }, 2475 { 0.00f, 0.00f, 0.55f },
2350 { 1.00F, 0.00F, 0.00F }, 2476 { 1.00f, 0.00f, 0.00f },
2351 2477
2352 { 1.00F, 0.54F, 0.00F }, 2478 { 1.00f, 0.54f, 0.00f },
2353 { 0.11F, 0.56F, 1.00F }, 2479 { 0.11f, 0.56f, 1.00f },
2354 { 0.93F, 0.46F, 0.00F }, 2480 { 0.93f, 0.46f, 0.00f },
2355 { 0.18F, 0.54F, 0.34F }, 2481 { 0.18f, 0.54f, 0.34f },
2356 2482
2357 { 0.56F, 0.73F, 0.56F }, 2483 { 0.56f, 0.73f, 0.56f },
2358 { 0.80F, 0.80F, 0.80F }, 2484 { 0.80f, 0.80f, 0.80f },
2359 { 0.55F, 0.41F, 0.13F }, 2485 { 0.55f, 0.41f, 0.13f },
2360 { 0.99F, 0.77F, 0.26F }, 2486 { 0.99f, 0.77f, 0.26f },
2361 2487
2362 { 0.74F, 0.65F, 0.41F }, 2488 { 0.74f, 0.65f, 0.41f },
2363 2489
2364 { 0.00F, 1.00F, 1.00F }, 2490 { 0.00f, 1.00f, 1.00f },
2365 { 1.00F, 0.00F, 1.00F }, 2491 { 1.00f, 0.00f, 1.00f },
2366 { 1.00F, 1.00F, 0.00F }, 2492 { 1.00f, 1.00f, 0.00f },
2367 }; 2493 };
2368 2494
2369 int x, y; 2495 int x, y;
2370 2496
2371 glEnable (GL_TEXTURE_2D); 2497 glEnable (GL_TEXTURE_2D);
2498 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2499 * but the nvidia driver (185.18.14) mishandles alpha textures
2500 * and takes the colour from god knows where instead of using
2501 * Cp. MODULATE results in the same colour, but slightly different
2502 * alpha, but atcually gives us the correct colour with nvidia.
2503 */
2372 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2504 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2373 glEnable (GL_BLEND); 2505 glEnable (GL_BLEND);
2374 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2506 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2375 glBegin (GL_QUADS); 2507 glBegin (GL_QUADS);
2376 2508
2377 for (y = 0; y < h; y++) 2509 for (y = 0; y < h; y++)
2381 2513
2382 if (m) 2514 if (m)
2383 { 2515 {
2384 float *c = color [m & 15]; 2516 float *c = color [m & 15];
2385 2517
2386 float tx1 = m & 0x40 ? 0.5 : 0.; 2518 float tx1 = m & 0x40 ? 0.5f : 0.f;
2387 float tx2 = tx1 + 0.5; 2519 float tx2 = tx1 + 0.5f;
2388 2520
2389 glColor4f (c[0], c[1], c[2], 0.75); 2521 glColor4f (c[0], c[1], c[2], 1);
2390 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2522 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2391 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2523 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2392 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2524 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2393 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2525 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2394 } 2526 }
2402void 2534void
2403fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2535fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2404 PPCODE: 2536 PPCODE:
2405{ 2537{
2406 int x, y; 2538 int x, y;
2407 int sw1 = sw + 2; 2539 int sw1 = sw + 2;
2408 int sh1 = sh + 2; 2540 int sh1 = sh + 2;
2409 int sh3 = sh * 3; 2541 int sh3 = sh * 3;
2410 int sw34 = (sw * 3 + 3) & ~3; 2542 int sw3 = sw * 3;
2411 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2543 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2412 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2544 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2413 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2545 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2414 2546
2415 SvPOK_only (darkness3_sv); 2547 SvPOK_only (darkness3_sv);
2416 SvCUR_set (darkness3_sv, sw34 * sh3); 2548 SvCUR_set (darkness3_sv, sw3 * sh3);
2417 2549
2418 mx += self->x - 1; 2550 mx += self->x - 1;
2419 my += self->y - 1; 2551 my += self->y - 1;
2420
2421 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2422 2552
2423 for (y = 0; y < sh1; y++) 2553 for (y = 0; y < sh1; y++)
2424 if (0 <= y + my && y + my < self->rows) 2554 if (0 <= y + my && y + my < self->rows)
2425 { 2555 {
2426 maprow *row = self->row + (y + my); 2556 maprow *row = self->row + (y + my);
2429 if (row->c0 <= x + mx && x + mx < row->c1) 2559 if (row->c0 <= x + mx && x + mx < row->c1)
2430 { 2560 {
2431 mapcell *cell = row->col + (x + mx - row->c0); 2561 mapcell *cell = row->col + (x + mx - row->c0);
2432 2562
2433 darkness1 [y * sw1 + x] = cell->darkness 2563 darkness1 [y * sw1 + x] = cell->darkness
2434 ? 255 - (cell->darkness - 1) 2564 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2435 : 255 - FOW_DARKNESS; 2565 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2436 } 2566 }
2437 } 2567 }
2438 2568
2439 for (y = 0; y < sh; ++y) 2569 for (y = 0; y < sh; ++y)
2440 for (x = 0; x < sw; ++x) 2570 for (x = 0; x < sw; ++x)
2459 2589
2460 uint8_t r13 = (d13 + d23 + d12) / 3; 2590 uint8_t r13 = (d13 + d23 + d12) / 3;
2461 uint8_t r23 = d23; 2591 uint8_t r23 = d23;
2462 uint8_t r33 = (d23 + d33 + d32) / 3; 2592 uint8_t r33 = (d23 + d33 + d32) / 3;
2463 2593
2464 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2594 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2465 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2595 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2466 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2596 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2467 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2597 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2468 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2598 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2469 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2599 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2470 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2600 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2471 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2601 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2472 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2602 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2473 } 2603 }
2474 2604
2475 free (darkness1); 2605 free (darkness1);
2476 2606
2477 EXTEND (SP, 3); 2607 EXTEND (SP, 3);
2478 PUSHs (sv_2mortal (newSViv (sw34))); 2608 PUSHs (sv_2mortal (newSViv (sw3)));
2479 PUSHs (sv_2mortal (newSViv (sh3))); 2609 PUSHs (sv_2mortal (newSViv (sh3)));
2480 PUSHs (darkness3_sv); 2610 PUSHs (darkness3_sv);
2481} 2611}
2482 2612
2483SV * 2613SV *
2681 if (RETVAL < 0) 2811 if (RETVAL < 0)
2682 { 2812 {
2683 RETVAL = Mix_GroupOldest (-1); 2813 RETVAL = Mix_GroupOldest (-1);
2684 2814
2685 if (RETVAL < 0) 2815 if (RETVAL < 0)
2816 {
2817 // happens sometimes, maybe it just stopped playing(?)
2818 RETVAL = Mix_GroupAvailable (-1);
2819
2820 if (RETVAL < 0)
2686 XSRETURN_UNDEF; 2821 XSRETURN_UNDEF;
2687 2822 }
2823 else
2688 Mix_HaltChannel (RETVAL); 2824 Mix_HaltChannel (RETVAL);
2689 } 2825 }
2690 2826
2691 Mix_UnregisterAllEffects (RETVAL); 2827 Mix_UnregisterAllEffects (RETVAL);
2692 Mix_Volume (RETVAL, 128); 2828 Mix_Volume (RETVAL, 128);
2693} 2829}
2740void 2876void
2741set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2877set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2742 CODE: 2878 CODE:
2743{ 2879{
2744 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2880 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2745 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2881 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2746 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2882 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2747} 2883}
2748 2884
2749void 2885void
2750set_reverse_stereo (DC::Channel self, int flip) 2886set_reverse_stereo (DC::Channel self, int flip)
2752 Mix_SetReverseStereo (self, flip); 2888 Mix_SetReverseStereo (self, flip);
2753 2889
2754MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2890MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2755 2891
2756PROTOTYPES: DISABLE 2892PROTOTYPES: DISABLE
2893
2894void
2895decoders ()
2896 PPCODE:
2897#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2898 int i, num = Mix_GetNumChunkDecoders ();
2899 EXTEND (SP, num);
2900 for (i = 0; i < num; ++i)
2901 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2902#else
2903 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2904#endif
2757 2905
2758DC::MixChunk 2906DC::MixChunk
2759new (SV *class, DC::RW rwops) 2907new (SV *class, DC::RW rwops)
2760 CODE: 2908 CODE:
2761 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2909 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2794 OUTPUT: 2942 OUTPUT:
2795 RETVAL 2943 RETVAL
2796 2944
2797MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2945MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2798 2946
2947void
2948decoders ()
2949 PPCODE:
2950#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2951 int i, num = Mix_GetNumMusicDecoders ();
2952 EXTEND (SP, num);
2953 for (i = 0; i < num; ++i)
2954 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2955#else
2956 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2957#endif
2958
2799int 2959int
2800volume (int volume = -1) 2960volume (int volume = -1)
2801 PROTOTYPE: ;$ 2961 PROTOTYPE: ;$
2802 CODE: 2962 CODE:
2803 if (items > 0) 2963 if (items > 0)
2813 2973
2814void 2974void
2815halt () 2975halt ()
2816 CODE: 2976 CODE:
2817 Mix_HaltMusic (); 2977 Mix_HaltMusic ();
2978
2979int
2980playing ()
2981 CODE:
2982 RETVAL = Mix_PlayingMusic ();
2983 OUTPUT:
2984 RETVAL
2818 2985
2819DC::MixMusic 2986DC::MixMusic
2820new (SV *class, DC::RW rwops) 2987new (SV *class, DC::RW rwops)
2821 CODE: 2988 CODE:
2822 RETVAL = Mix_LoadMUS_RW (rwops); 2989 RETVAL = Mix_LoadMUS_RW (rwops);
2853 } *civ, const_iv[] = { 3020 } *civ, const_iv[] = {
2854# define const_iv(name) { # name, (IV)name } 3021# define const_iv(name) { # name, (IV)name }
2855 const_iv (GL_VENDOR), 3022 const_iv (GL_VENDOR),
2856 const_iv (GL_VERSION), 3023 const_iv (GL_VERSION),
2857 const_iv (GL_EXTENSIONS), 3024 const_iv (GL_EXTENSIONS),
3025 const_iv (GL_MAX_TEXTURE_UNITS),
2858 const_iv (GL_COLOR_MATERIAL), 3026 const_iv (GL_COLOR_MATERIAL),
2859 const_iv (GL_SMOOTH), 3027 const_iv (GL_SMOOTH),
2860 const_iv (GL_FLAT), 3028 const_iv (GL_FLAT),
2861 const_iv (GL_DITHER), 3029 const_iv (GL_DITHER),
2862 const_iv (GL_BLEND), 3030 const_iv (GL_BLEND),
2874 const_iv (GL_ZERO), 3042 const_iv (GL_ZERO),
2875 const_iv (GL_SRC_ALPHA), 3043 const_iv (GL_SRC_ALPHA),
2876 const_iv (GL_DST_ALPHA), 3044 const_iv (GL_DST_ALPHA),
2877 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3045 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2878 const_iv (GL_ONE_MINUS_DST_ALPHA), 3046 const_iv (GL_ONE_MINUS_DST_ALPHA),
3047 const_iv (GL_SRC_COLOR),
3048 const_iv (GL_DST_COLOR),
3049 const_iv (GL_ONE_MINUS_SRC_COLOR),
3050 const_iv (GL_ONE_MINUS_DST_COLOR),
2879 const_iv (GL_SRC_ALPHA_SATURATE), 3051 const_iv (GL_SRC_ALPHA_SATURATE),
2880 const_iv (GL_RGB), 3052 const_iv (GL_RGB),
2881 const_iv (GL_RGBA), 3053 const_iv (GL_RGBA),
2882 const_iv (GL_RGBA4), 3054 const_iv (GL_RGBA4),
2883 const_iv (GL_RGBA8), 3055 const_iv (GL_RGBA8),
2951 const_iv (GL_NICEST), 3123 const_iv (GL_NICEST),
2952 const_iv (GL_V2F), 3124 const_iv (GL_V2F),
2953 const_iv (GL_V3F), 3125 const_iv (GL_V3F),
2954 const_iv (GL_T2F_V3F), 3126 const_iv (GL_T2F_V3F),
2955 const_iv (GL_T2F_N3F_V3F), 3127 const_iv (GL_T2F_N3F_V3F),
3128 const_iv (GL_FUNC_ADD),
3129 const_iv (GL_FUNC_SUBTRACT),
3130 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2956# undef const_iv 3131# undef const_iv
2957 }; 3132 };
2958 3133
2959 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3134 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2960 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3135 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2967disable_GL_EXT_blend_func_separate () 3142disable_GL_EXT_blend_func_separate ()
2968 CODE: 3143 CODE:
2969 gl.BlendFuncSeparate = 0; 3144 gl.BlendFuncSeparate = 0;
2970 gl.BlendFuncSeparateEXT = 0; 3145 gl.BlendFuncSeparateEXT = 0;
2971 3146
3147void
3148apple_nvidia_bug (int enable)
3149
2972char * 3150char *
2973gl_vendor () 3151gl_vendor ()
2974 CODE: 3152 CODE:
2975 RETVAL = (char *)glGetString (GL_VENDOR); 3153 RETVAL = (char *)glGetString (GL_VENDOR);
2976 OUTPUT: 3154 OUTPUT:
3006 3184
3007int glGetError () 3185int glGetError ()
3008 3186
3009void glFinish () 3187void glFinish ()
3010 3188
3189void glFlush ()
3190
3011void glClear (int mask) 3191void glClear (int mask)
3012 3192
3013void glClearColor (float r, float g, float b, float a = 1.0) 3193void glClearColor (float r, float g, float b, float a = 1.0)
3014 PROTOTYPE: @ 3194 PROTOTYPE: @
3015 3195
3024void glBlendFunc (int sfactor, int dfactor) 3204void glBlendFunc (int sfactor, int dfactor)
3025 3205
3026void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3206void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3027 CODE: 3207 CODE:
3028 gl_BlendFuncSeparate (sa, da, saa, daa); 3208 gl_BlendFuncSeparate (sa, da, saa, daa);
3209
3210# void glBlendEquation (int se)
3029 3211
3030void glDepthMask (int flag) 3212void glDepthMask (int flag)
3031 3213
3032void glLogicOp (int opcode) 3214void glLogicOp (int opcode)
3033 3215
3183void glNewList (int list, int mode = GL_COMPILE) 3365void glNewList (int list, int mode = GL_COMPILE)
3184 3366
3185void glEndList () 3367void glEndList ()
3186 3368
3187void glCallList (int list) 3369void glCallList (int list)
3370
3371void c_init ()
3372 CODE:
3373 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3374 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3188 3375
3189MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3376MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3190 3377
3191PROTOTYPES: DISABLE 3378PROTOTYPES: DISABLE
3192 3379

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