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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.159 by root, Sun Oct 8 21:22:29 2006 UTC vs.
Revision 1.286 by root, Sun Dec 21 21:30:47 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
29#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
30#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
31 51
32#include <glib/gmacros.h> 52#include <glib/gmacros.h>
33 53
34#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
35 66
36#ifndef _WIN32 67#ifndef _WIN32
37# include <sys/types.h> 68# include <sys/types.h>
38# include <sys/socket.h> 69# include <sys/socket.h>
39# include <netinet/in.h> 70# include <netinet/in.h>
40# include <netinet/tcp.h> 71# include <netinet/tcp.h>
41# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
42#else 77#else
43 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 79#endif
50 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
53#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
54 87
55#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
57 90
58#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
59 92
60#if 0 93/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 95
63# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
64#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
65 103
66static struct 104static struct
67{ 105{
68#define GL_FUNC(ptr,name) ptr name; 106#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 107#include "glfunc.h"
70#undef GL_FUNC 108#undef GL_FUNC
71} gl; 109} gl;
72 110
111static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 113{
75 if (gl.BlendFuncSeparate) 114 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 115 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 116 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 118 else
80 glBlendFunc (sa, da); 119 glBlendFunc (sa, da);
81} 120}
82 121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
83#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
84 148
85#include "pango-font.c" 149#include "pango-font.c"
86#include "pango-fontmap.c" 150#include "pango-fontmap.c"
87#include "pango-render.c" 151#include "pango-render.c"
88 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
91 157
92typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
93 159
94static int 160static int
95shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
96{ 162{
97 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
111 177
112typedef struct cf_layout { 178typedef struct cf_layout {
113 PangoLayout *pl; 179 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
115 int base_height; 181 int base_height;
116 CFPlus__Font font; 182 DC__Font font;
183 rc_t *rc;
117} *CFPlus__Layout; 184} *DC__Layout;
118 185
119static CFPlus__Font default_font; 186static DC__Font default_font;
120static PangoContext *opengl_context; 187static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
122 189
123static void 190static void
124substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
129#endif 196#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 198}
132 199
133static void 200static void
134layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
135{ 202{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
138 */ 205 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
140 207
141 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 210
144 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
145} 212}
146 213
147static void 214static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 216{
150 PangoRectangle rect; 217 PangoRectangle rect;
151 218
152 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
160 227
161 *w = rect.width; 228 *w = rect.width;
162 *h = rect.height; 229 *h = rect.height;
163} 230}
164 231
232typedef uint16_t tileid;
165typedef uint16_t mapface; 233typedef uint16_t faceid;
166 234
167typedef struct { 235typedef struct {
168 GLint name; 236 GLuint name;
169 int w, h; 237 int w, h;
170 float s, t; 238 float s, t;
171 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
172} maptex; 243} maptex;
173 244
174typedef struct { 245typedef struct {
175 uint32_t player; 246 uint32_t player;
176 mapface face[3]; 247 tileid tile[3];
177 uint16_t darkness; 248 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 250} mapcell;
180 251
181typedef struct { 252typedef struct {
182 int32_t c0, c1; 253 int32_t c0, c1;
183 mapcell *col; 254 mapcell *col;
184} maprow; 255} maprow;
185 256
186typedef struct map { 257typedef struct map {
187 int x, y, w, h; 258 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 260 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 261 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 262
195 int32_t rows; 263 int32_t rows;
196 maprow *row; 264 maprow *row;
197} *CFPlus__Map; 265} *DC__Map;
198 266
199static char * 267static char *
200prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
201{ 269{
202 char *p; 270 char *p;
219} 287}
220 288
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
224static maprow * 312static maprow *
225map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
226{ 314{
227 if (0 > y) 315 if (0 > y)
228 { 316 {
229 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
268 356
269 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
270} 358}
271 359
272static mapcell * 360static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
274{ 362{
275 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
276} 364}
277 365
278static void 366static void
279map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
280{ 368{
281 int r; 369 int r;
282 370
283 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
291 self->oy = 0; 379 self->oy = 0;
292 self->row = 0; 380 self->row = 0;
293 self->rows = 0; 381 self->rows = 0;
294} 382}
295 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
296static void 394static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 396{
299 int x, y; 397 int x, y;
300 maprow *row; 398 maprow *row;
301 mapcell *cell; 399 mapcell *cell;
302 400
314 if (x >= row->c1) 412 if (x >= row->c1)
315 break; 413 break;
316 414
317 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
318 416
319 cell->darkness = 0; 417 CELL_CLEAR (cell);
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 } 418 }
324 } 419 }
420}
421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
325} 436}
326 437
327static void 438static void
328music_finished (void) 439music_finished (void)
329{ 440{
365 n |= n >> 16; 476 n |= n >> 16;
366 477
367 return n + 1; 478 return n + 1;
368} 479}
369 480
370MODULE = CFPlus PACKAGE = CFPlus 481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
371 592
372PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
373 594
374BOOT: 595BOOT:
375{ 596{
376 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 598 static const struct {
378 const char *name; 599 const char *name;
379 IV iv; 600 IV iv;
380 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
382 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
464 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 762
477 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
478 const_iv (KMOD_ALT), 764
479 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
480# undef const_iv 795# undef const_iv
481 }; 796 };
482 797
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
800
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
486 810
487int 811int
488in_destruct () 812in_destruct ()
489 CODE: 813 CODE:
490 RETVAL = PL_main_cv == Nullcv; 814 RETVAL = PL_main_cv == Nullcv;
493 817
494NV floor (NV x) 818NV floor (NV x)
495 819
496NV ceil (NV x) 820NV ceil (NV x)
497 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
498void 826void
499pango_init () 827pango_init ()
500 CODE: 828 CODE:
501{ 829{
502 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
505} 838}
506 839
507int 840char *SDL_GetError ()
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 841
510void 842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
511SDL_Quit () 850void SDL_Quit ()
512 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
513void 861void
514SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
515 PPCODE: 863 PPCODE:
516{ 864{
517 SDL_Rect **m; 865 SDL_Rect **m;
518 866
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 871
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 874
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 879
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540 882
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 884
543 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
544 while (*m) 886 while (*m)
545 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
546 AV *av = newAV (); 890 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
550 897
551 ++m; 898 ++m;
552 } 899 }
553} 900}
554 901
555char *
556SDL_GetError ()
557
558int 902int
559SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
561 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 916 );
917
564 if (RETVAL) 918 if (RETVAL)
565 { 919 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 924#include "glfunc.h"
569# undef GL_FUNC 925#undef GL_FUNC
570 } 926 }
927}
571 OUTPUT: 928 OUTPUT:
572 RETVAL 929 RETVAL
573 930
574void 931void
575SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
576 933
577char * 934char *
578SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
579 936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
580void 943void
581SDL_PollEvent () 944poll_events ()
582 PPCODE: 945 PPCODE:
583{ 946{
584 SDL_Event ev; 947 SDL_Event ev;
585 948
586 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 951 {
588 HV *hv = newHV (); 952 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 954
591 switch (ev.type) 955 switch (ev.type)
592 { 956 {
593 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
594 case SDL_KEYUP: 958 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 964 break;
600 965
601 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 969 break;
605 970
606 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
614 break; 997 break;
615 998
616 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 1002
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 1013 break;
631 } 1014 }
632 1015
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 1017 }
635} 1018}
636 1019
637int 1020int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 1022 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
642 1025
643void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
644Mix_CloseAudio () 1043Mix_CloseAudio ()
645 1044
646int 1045int
647Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
648 1047
1048const char *
1049Mix_GetError ()
1050
649void 1051void
650lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
651 CODE: 1053 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 1055
656void 1056void
657win32_proxy_info () 1057win32_proxy_info ()
658 PPCODE: 1058 PPCODE:
659{ 1059{
680 } 1080 }
681 } 1081 }
682#endif 1082#endif
683} 1083}
684 1084
685void 1085int
686add_font (char *file) 1086add_font (char *file)
687 CODE: 1087 CODE:
688 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
689 1091
690void 1092void
691load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
692 ALIAS: 1094 ALIAS:
693 load_image_file = 1 1095 load_image_file = 1
696 STRLEN image_len; 1098 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
703 1105
704 if (!rw) 1106 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
706 1108
779void 1181void
780error (char *message) 1182error (char *message)
781 CODE: 1183 CODE:
782 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
783#ifdef _WIN32 1185#ifdef _WIN32
784 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
785#endif 1187#endif
786 1188
787void 1189void
788fatal (char *message) 1190fatal (char *message)
789 CODE: 1191 CODE:
790 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
791#ifdef _WIN32 1193#ifdef _WIN32
792 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
793#endif 1195#endif
794 _exit (1); 1196 _exit (1);
795 1197
796void 1198void
797_exit (int retval = 0) 1199_exit (int retval = 0)
798 CODE: 1200 CODE:
1201#ifdef WIN32
1202 ExitThread (retval); // unclean, please beam me up
1203#else
799 _exit (retval); 1204 _exit (retval);
1205#endif
800 1206
801MODULE = CFPlus PACKAGE = CFPlus::Font 1207void
1208debug ()
1209 CODE:
1210{
1211#if DEBUG
1212 VALGRIND_DO_LEAK_CHECK;
1213#endif
1214}
802 1215
803CFPlus::Font 1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1223MODULE = Deliantra::Client PACKAGE = DC::Font
1224
1225PROTOTYPES: DISABLE
1226
1227DC::Font
804new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
805 CODE: 1229 CODE:
806{ 1230{
807 int count; 1231 int count;
808 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
811} 1235}
812 OUTPUT: 1236 OUTPUT:
813 RETVAL 1237 RETVAL
814 1238
815void 1239void
816DESTROY (CFPlus::Font self) 1240DESTROY (DC::Font self)
817 CODE: 1241 CODE:
818 pango_font_description_free (self); 1242 pango_font_description_free (self);
819 1243
820void 1244void
821make_default (CFPlus::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
822 CODE: 1247 CODE:
823 default_font = self; 1248 default_font = self;
824 1249
825MODULE = CFPlus PACKAGE = CFPlus::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
826 1251
1252PROTOTYPES: DISABLE
1253
827void 1254void
828reset_glyph_cache () 1255glyph_cache_backup ()
1256 PROTOTYPE:
829 CODE: 1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
830 tc_clear (); 1264 tc_restore ();
831 1265
832CFPlus::Layout 1266DC::Layout
833new (SV *class) 1267new (SV *class)
834 CODE: 1268 CODE:
835 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
836 1270
837 RETVAL->pl = pango_layout_new (opengl_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
839 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
840 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
841 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
842 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
843 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
844 1279
845 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
846 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
847 OUTPUT: 1282 OUTPUT:
848 RETVAL 1283 RETVAL
849 1284
850void 1285void
851DESTROY (CFPlus::Layout self) 1286DESTROY (DC::Layout self)
852 CODE: 1287 CODE:
853 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
854 Safefree (self); 1290 Safefree (self);
855 1291
856void 1292void
857set_text (CFPlus::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
858 CODE: 1294 CODE:
859{ 1295{
860 STRLEN textlen; 1296 STRLEN textlen;
861 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
862 1298
863 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
864} 1300}
865 1301
866void 1302void
867set_markup (CFPlus::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
868 CODE: 1304 CODE:
869{ 1305{
870 STRLEN textlen; 1306 STRLEN textlen;
871 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
872 1308
873 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
874} 1310}
875 1311
876void 1312void
877set_shapes (CFPlus::Layout self, ...) 1313set_shapes (DC::Layout self, ...)
878 CODE: 1314 CODE:
879{ 1315{
880 PangoAttrList *attrs = 0; 1316 PangoAttrList *attrs = 0;
881 const char *text = pango_layout_get_text (self->pl); 1317 const char *text = pango_layout_get_text (self->pl);
882 const char *pos = text; 1318 const char *pos = text;
917 if (attrs) 1353 if (attrs)
918 pango_layout_set_attributes (self->pl, attrs); 1354 pango_layout_set_attributes (self->pl, attrs);
919} 1355}
920 1356
921void 1357void
922get_shapes (CFPlus::Layout self) 1358get_shapes (DC::Layout self)
923 PPCODE: 1359 PPCODE:
924{ 1360{
925 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
926 1362
927 do 1363 do
928 { 1364 {
929 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
930 1366
931 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
932 { 1368 {
933 PangoRectangle extents; 1369 PangoRectangle extents;
934 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
942 1378
943 pango_layout_iter_free (iter); 1379 pango_layout_iter_free (iter);
944} 1380}
945 1381
946int 1382int
947has_wrapped (CFPlus::Layout self) 1383has_wrapped (DC::Layout self)
948 CODE: 1384 CODE:
949{ 1385{
950 int lines = 1; 1386 int lines = 1;
951 const char *text = pango_layout_get_text (self->pl); 1387 const char *text = pango_layout_get_text (self->pl);
952 1388
957} 1393}
958 OUTPUT: 1394 OUTPUT:
959 RETVAL 1395 RETVAL
960 1396
961SV * 1397SV *
962get_text (CFPlus::Layout self) 1398get_text (DC::Layout self)
963 CODE: 1399 CODE:
964 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
965 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
966 OUTPUT: 1402 OUTPUT:
967 RETVAL 1403 RETVAL
968 1404
969void 1405void
970set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
971 CODE: 1407 CODE:
972 self->r = r; 1408 self->r = r;
973 self->g = g; 1409 self->g = g;
974 self->b = b; 1410 self->b = b;
975 self->a = a; 1411 self->a = a;
976 1412
977void 1413void
978set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
979 CODE: 1415 CODE:
980 if (self->font != font) 1416 if (self->font != font)
981 { 1417 {
982 self->font = font; 1418 self->font = font;
983 layout_update_font (self); 1419 layout_update_font (self);
984 } 1420 }
985 1421
986void 1422void
987set_height (CFPlus::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
988 CODE: 1424 CODE:
989 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
990 { 1426 {
991 self->base_height = base_height; 1427 self->base_height = base_height;
992 layout_update_font (self); 1428 layout_update_font (self);
993 } 1429 }
994 1430
995void 1431void
996set_width (CFPlus::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
997 CODE: 1433 CODE:
998 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
999 1435
1000void 1436void
1001set_indent (CFPlus::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
1002 CODE: 1438 CODE:
1003 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1004 1440
1005void 1441void
1006set_spacing (CFPlus::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
1007 CODE: 1443 CODE:
1008 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1009 1445
1010void 1446void
1011set_ellipsise (CFPlus::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
1012 CODE: 1448 CODE:
1013 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
1014 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1015 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1016 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1017 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
1018 ); 1454 );
1019 1455
1020void 1456void
1021set_single_paragraph_mode (CFPlus::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
1022 CODE: 1458 CODE:
1023 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1024 1460
1025void 1461void
1026size (CFPlus::Layout self) 1462size (DC::Layout self)
1027 PPCODE: 1463 PPCODE:
1028{ 1464{
1029 int w, h; 1465 int w, h;
1030 1466
1031 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
1034 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
1035 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
1036} 1472}
1037 1473
1038int 1474int
1039descent (CFPlus::Layout self) 1475descent (DC::Layout self)
1040 CODE: 1476 CODE:
1041{ 1477{
1042 PangoRectangle rect; 1478 PangoRectangle rect;
1043 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1044 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1045 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
1046} 1482}
1047 OUTPUT: 1483 OUTPUT:
1048 RETVAL 1484 RETVAL
1049 1485
1050int 1486int
1051xy_to_index (CFPlus::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
1052 CODE: 1488 CODE:
1053{ 1489{
1054 int index, trailing; 1490 int index, trailing;
1055 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1056 RETVAL = index; 1492 RETVAL = index + trailing;
1057} 1493}
1058 OUTPUT: 1494 OUTPUT:
1059 RETVAL 1495 RETVAL
1060 1496
1061void 1497void
1062cursor_pos (CFPlus::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1063 PPCODE: 1499 PPCODE:
1064{ 1500{
1065 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1066 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1067 1503
1068 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1069 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1070 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1072} 1508}
1073 1509
1074void 1510void
1075render (CFPlus::Layout self, float x, float y, int flags = 0) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1076 PPCODE: 1512 PPCODE:
1513{
1514 int line, x;
1515
1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1519 --line;
1520#endif
1521 EXTEND (SP, 2);
1522 PUSHs (sv_2mortal (newSViv (line)));
1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1524}
1525
1526void
1527line_x_to_index (DC::Layout self, int line, int x)
1528 PPCODE:
1529{
1530 PangoLayoutLine *lp;
1531 int index, trailing;
1532
1533 if (line < 0)
1534 XSRETURN_EMPTY;
1535
1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1537 XSRETURN_EMPTY; /* do better */
1538
1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1540
1541 EXTEND (SP, 2);
1542 if (GIMME_V == G_SCALAR)
1543 PUSHs (sv_2mortal (newSViv (index + trailing)));
1544 else
1545 {
1546 PUSHs (sv_2mortal (newSViv (index)));
1547 PUSHs (sv_2mortal (newSViv (trailing)));
1548 }
1549}
1550
1551void
1552render (DC::Layout self, float x, float y, int flags = 0)
1553 CODE:
1554 rc_clear (self->rc);
1077 pango_opengl_render_layout_subpixel ( 1555 pango_opengl_render_layout_subpixel (
1078 self->pl, 1556 self->pl,
1557 self->rc,
1079 x * PANGO_SCALE, y * PANGO_SCALE, 1558 x * PANGO_SCALE, y * PANGO_SCALE,
1080 self->r, self->g, self->b, self->a, 1559 self->r, self->g, self->b, self->a,
1081 flags 1560 flags
1082 ); 1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1083 1565
1084MODULE = CFPlus PACKAGE = CFPlus::Texture
1085
1086void 1566void
1087pad2pot (SV *data_, SV *w_, SV *h_) 1567draw (DC::Layout self)
1088 CODE: 1568 CODE:
1089{ 1569{
1090 int ow = SvIV (w_); 1570 glEnable (GL_TEXTURE_2D);
1091 int oh = SvIV (h_); 1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1092 1577
1093 if (ow && oh) 1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1586
1587PROTOTYPES: ENABLE
1588
1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1094 { 1594 {
1095 int nw = minpot (ow);
1096 int nh = minpot (oh);
1097
1098 if (nw != ow || nh != oh)
1099 {
1100 if (SvOK (data_))
1101 {
1102 STRLEN datalen; 1595 STRLEN datalen;
1103 char *data = SvPVbyte (data_, datalen); 1596 char *data = SvPVbyte (data_, datalen);
1104 int bpp = datalen / (ow * oh); 1597 int bpp = datalen / (ow * oh);
1105 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1106 1599
1107 SvPOK_only (result_); 1600 SvPOK_only (result_);
1108 SvCUR_set (result_, nw * nh * bpp); 1601 SvCUR_set (result_, nw * nh * bpp);
1109 1602
1110 memset (SvPVX (result_), 0, nw * nh * bpp); 1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1111 while (oh--) 1604 while (oh--)
1112 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1113 1606
1114 sv_setsv (data_, result_); 1607 sv_setsv (data_, result_);
1115 }
1116
1117 sv_setiv (w_, nw);
1118 sv_setiv (h_, nh);
1119 }
1120 } 1608 }
1121} 1609}
1122 1610
1123void 1611void
1124draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1130{ 1618{
1131 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1132 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1133 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1134 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1135 1626
1136 if (items < 5) 1627 if (items < 5)
1137 { 1628 {
1138 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1139 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1167 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1168 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1169 } 1660 }
1170} 1661}
1171 1662
1172MODULE = CFPlus PACKAGE = CFPlus::Map 1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE:
1665{
1666 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1668 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1669 RETVAL = width > 0;
1670}
1671 OUTPUT:
1672 RETVAL
1173 1673
1174CFPlus::Map 1674MODULE = Deliantra::Client PACKAGE = DC::Map
1175new (SV *class, int map_width, int map_height) 1675
1676PROTOTYPES: DISABLE
1677
1678DC::Map
1679new (SV *class)
1176 CODE: 1680 CODE:
1177 New (0, RETVAL, 1, struct map); 1681 New (0, RETVAL, 1, struct map);
1178 RETVAL->x = 0; 1682 RETVAL->x = 0;
1179 RETVAL->y = 0; 1683 RETVAL->y = 0;
1180 RETVAL->w = map_width; 1684 RETVAL->w = 0;
1181 RETVAL->h = map_height; 1685 RETVAL->h = 0;
1182 RETVAL->ox = 0; 1686 RETVAL->ox = 0;
1183 RETVAL->oy = 0; 1687 RETVAL->oy = 0;
1184 RETVAL->faces = 8192; 1688 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1185 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1689 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1186 RETVAL->texs = 8192;
1187 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1188 RETVAL->rows = 0; 1690 RETVAL->rows = 0;
1189 RETVAL->row = 0; 1691 RETVAL->row = 0;
1190 OUTPUT: 1692 OUTPUT:
1191 RETVAL 1693 RETVAL
1192 1694
1193void 1695void
1194DESTROY (CFPlus::Map self) 1696DESTROY (DC::Map self)
1195 CODE: 1697 CODE:
1196{ 1698{
1197 map_clear (self); 1699 map_clear (self);
1198 Safefree (self->face); 1700 Safefree (self->face2tile);
1199 Safefree (self->tex); 1701 Safefree (self->tex);
1200 Safefree (self); 1702 Safefree (self);
1201} 1703}
1202 1704
1203void 1705void
1706resize (DC::Map self, int map_width, int map_height)
1707 CODE:
1708 self->w = map_width;
1709 self->h = map_height;
1710
1711void
1204clear (CFPlus::Map self) 1712clear (DC::Map self)
1205 CODE: 1713 CODE:
1206 map_clear (self); 1714 map_clear (self);
1207 1715
1208void 1716void
1209set_face (CFPlus::Map self, int face, int texid) 1717set_tileid (DC::Map self, int face, int tile)
1210 CODE: 1718 CODE:
1211{ 1719{
1212 while (self->faces <= face) 1720 need_facenum (self, face); self->face2tile [face] = tile;
1213 { 1721 need_texid (self, tile);
1214 Append (mapface, self->face, self->faces, self->faces);
1215 self->faces *= 2;
1216 }
1217
1218 self->face [face] = texid;
1219} 1722}
1220 1723
1221void 1724void
1725set_smooth (DC::Map self, int face, int smooth, int level)
1726 CODE:
1727{
1728 tileid texid;
1729 maptex *tex;
1730
1731 if (face < 0 || face >= self->faces)
1732 return;
1733
1734 if (smooth < 0 || smooth >= self->faces)
1735 return;
1736
1737 texid = self->face2tile [face];
1738
1739 if (!texid)
1740 return;
1741
1742 tex = self->tex + texid;
1743 tex->smoothtile = self->face2tile [smooth];
1744 tex->smoothlevel = level;
1745}
1746
1747void
1222set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1748set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1223 CODE: 1749 CODE:
1224{ 1750{
1225 while (self->texs <= texid) 1751 need_texid (self, texid);
1226 {
1227 Append (maptex, self->tex, self->texs, self->texs);
1228 self->texs *= 2;
1229 }
1230 1752
1231 { 1753 {
1232 maptex *tex = self->tex + texid; 1754 maptex *tex = self->tex + texid;
1233 1755
1234 tex->name = name; 1756 tex->name = name;
1250 // use uglier nearest interpolation because linear suffers 1772 // use uglier nearest interpolation because linear suffers
1251 // from transparent color bleeding and ugly wrapping effects. 1773 // from transparent color bleeding and ugly wrapping effects.
1252 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1253} 1775}
1254 1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
1796
1255int 1797int
1256ox (CFPlus::Map self) 1798ox (DC::Map self)
1257 ALIAS: 1799 ALIAS:
1258 oy = 1 1800 oy = 1
1259 x = 2 1801 x = 2
1260 y = 3 1802 y = 3
1261 w = 4 1803 w = 4
1272 } 1814 }
1273 OUTPUT: 1815 OUTPUT:
1274 RETVAL 1816 RETVAL
1275 1817
1276void 1818void
1277scroll (CFPlus::Map self, int dx, int dy) 1819scroll (DC::Map self, int dx, int dy)
1278 CODE: 1820 CODE:
1279{ 1821{
1280 if (dx > 0) 1822 if (dx > 0)
1281 map_blank (self, self->x, self->y, dx, self->h); 1823 map_blank (self, self->x, self->y, dx, self->h);
1282 else if (dx < 0) 1824 else if (dx < 0)
1283 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1825 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1284 1826
1285 if (dy > 0) 1827 if (dy > 0)
1286 map_blank (self, self->x, self->y, self->w, dy); 1828 map_blank (self, self->x, self->y, self->w, dy);
1287 else if (dy < 0) 1829 else if (dy < 0)
1288 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1830 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1289 1831
1290 self->ox += dx; self->x += dx; 1832 self->ox += dx; self->x += dx;
1291 self->oy += dy; self->y += dy; 1833 self->oy += dy; self->y += dy;
1292 1834
1293 while (self->y < 0) 1835 while (self->y < 0)
1297 self->rows += MAP_EXTEND_Y; 1839 self->rows += MAP_EXTEND_Y;
1298 self->y += MAP_EXTEND_Y; 1840 self->y += MAP_EXTEND_Y;
1299 } 1841 }
1300} 1842}
1301 1843
1302void 1844SV *
1303map1a_update (CFPlus::Map self, SV *data_, int extmap) 1845map1a_update (DC::Map self, SV *data_, int extmap)
1304 CODE: 1846 CODE:
1305{ 1847{
1306 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1848 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1307 uint8_t *data_end = (uint8_t *)SvEND (data_); 1849 uint8_t *data_end = (uint8_t *)SvEND (data_);
1308 mapcell *cell; 1850 mapcell *cell;
1309 int x, y, flags; 1851 int x, y, z, flags;
1852 AV *missing = newAV ();
1853 RETVAL = newRV_noinc ((SV *)missing);
1310 1854
1311 while (data < data_end - 1) 1855 while (data < data_end - 1)
1312 { 1856 {
1313 flags = (data [0] << 8) + data [1]; data += 2; 1857 flags = (data [0] << 8) + data [1]; data += 2;
1314 1858
1334 uint8_t ext, cmd; 1878 uint8_t ext, cmd;
1335 1879
1336 do 1880 do
1337 { 1881 {
1338 ext = *data++; 1882 ext = *data++;
1339 cmd = ext & 0x3f; 1883 cmd = ext & 0x7f;
1340 1884
1341 if (cmd < 4) 1885 if (cmd < 4)
1342 cell->darkness = 255 - ext * 64 + 1; 1886 cell->darkness = 255 - ext * 64 + 1;
1343 else if (cmd == 5) // health 1887 else if (cmd == 5) // health
1344 { 1888 {
1345 cell->stat_width = 1; 1889 cell->stat_width = 1;
1346 cell->stat_hp = *data++; 1890 cell->stat_hp = *data++;
1347 } 1891 }
1348 else if (cmd == 6) // monster width 1892 else if (cmd == 6) // monster width
1349 cell->stat_width = *data++ + 1; 1893 cell->stat_width = *data++ + 1;
1350 else if (cmd == 0x47) // monster width 1894 else if (cmd == 0x47)
1351 { 1895 {
1352 if (*data == 4) 1896 if (*data == 1) cell->player = data [1];
1353 ; // decode player tag 1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1354 1900
1355 data += *data + 1; 1901 data += *data + 1;
1356 } 1902 }
1357 else if (cmd == 8) // cell flags 1903 else if (cmd == 8) // cell flags
1358 cell->flags = *data++; 1904 cell->flags = *data++;
1365 } 1911 }
1366 else 1912 else
1367 cell->darkness = *data++ + 1; 1913 cell->darkness = *data++ + 1;
1368 } 1914 }
1369 1915
1916 for (z = 0; z <= 2; ++z)
1370 if (flags & 4) 1917 if (flags & (4 >> z))
1371 { 1918 {
1372 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1919 faceid face = (data [0] << 8) + data [1]; data += 2;
1920 need_facenum (self, face);
1921 cell->tile [z] = self->face2tile [face];
1922
1923 if (cell->tile [z])
1924 {
1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1927 if (!tex->name)
1928 av_push (missing, newSViv (cell->tile [z]));
1929
1930 if (tex->smoothtile)
1931 {
1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1934 if (!smooth->name)
1935 av_push (missing, newSViv (tex->smoothtile));
1936 }
1937 }
1373 } 1938 }
1374
1375 if (flags & 2)
1376 {
1377 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1378 }
1379
1380 if (flags & 1)
1381 {
1382 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1383 }
1384 } 1939 }
1385 else 1940 else
1386 cell->darkness = 0; 1941 CELL_CLEAR (cell);
1387 } 1942 }
1388} 1943}
1944 OUTPUT:
1945 RETVAL
1389 1946
1390SV * 1947SV *
1391mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1948mapmap (DC::Map self, int x0, int y0, int w, int h)
1392 CODE: 1949 CODE:
1393{ 1950{
1394 int x1, x; 1951 int x1, x;
1395 int y1, y; 1952 int y1, y;
1396 int z; 1953 int z;
1417 { 1974 {
1418 mapcell *cell = row->col + (x - row->c0); 1975 mapcell *cell = row->col + (x - row->c0);
1419 1976
1420 for (z = 0; z <= 0; z++) 1977 for (z = 0; z <= 0; z++)
1421 { 1978 {
1422 mapface face = cell->face [z];
1423
1424 if (face)
1425 {
1426 maptex tex = self->tex [face]; 1979 maptex tex = self->tex [cell->tile [z]];
1427 int a0 = 255 - tex.a; 1980 int a0 = 255 - tex.a;
1428 int a1 = tex.a; 1981 int a1 = tex.a;
1429 1982
1430 r = (r * a0 + tex.r * a1) / 255; 1983 r = (r * a0 + tex.r * a1) / 255;
1431 g = (g * a0 + tex.g * a1) / 255; 1984 g = (g * a0 + tex.g * a1) / 255;
1432 b = (b * a0 + tex.b * a1) / 255; 1985 b = (b * a0 + tex.b * a1) / 255;
1433 a = (a * a0 + tex.a * a1) / 255; 1986 a = (a * a0 + tex.a * a1) / 255;
1434 }
1435 } 1987 }
1436 } 1988 }
1437 1989
1438 *map++ = (r ) 1990 *map++ = (r )
1439 | (g << 8) 1991 | (g << 8)
1446} 1998}
1447 OUTPUT: 1999 OUTPUT:
1448 RETVAL 2000 RETVAL
1449 2001
1450void 2002void
1451draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1452 CODE: 2004 CODE:
1453{ 2005{
1454 int vx, vy;
1455 int x, y, z; 2006 int x, y, z;
1456 int last_name;
1457 mapface face;
1458 2007
1459 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1460 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2011 smooth_key skey;
2012 int pl_x, pl_y;
2013 maptex pl_tex;
2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden;
1461 2018
1462 /* 2019 pl_tex.name = 0;
1463 int vx = self->vx = self->w >= sw
1464 ? self->x + (self->w - sw) / 2
1465 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1466 2020
1467 int vy = self->vy = self->h >= sh 2021 // thats current max. sorry.
1468 ? self->y + (self->h - sh) / 2 2022 if (sw > 255) sw = 255;
1469 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2023 if (sh > 255) sh = 255;
1470 */
1471 2024
1472 glColor4ub (255, 255, 255, 255); 2025 // clear key, in case of extra padding
2026 memset (&skey, 0, sizeof (skey));
2027
2028 memset (&key, 0, sizeof (key));
2029 key.r = 255;
2030 key.g = 255;
2031 key.b = 255;
2032 key.a = 255;
2033 key.mode = GL_QUADS;
2034 key.format = GL_T2F_V3F;
2035
2036 mx += self->x;
2037 my += self->y;
2038
2039 // first pass: determine smooth_max
2040 // rather ugly, if you ask me
2041 // could also be stored inside mapcell and updated on change
2042 memset (smooth_max, 0, sizeof (smooth_max));
2043
2044 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows)
2046 {
2047 maprow *row = self->row + (y + my);
2048
2049 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1)
2051 {
2052 mapcell *cell = row->col + (x + mx - row->c0);
2053
2054 smooth_max[x + 1][y + 1] =
2055 MAX (self->tex [cell->tile [0]].smoothlevel,
2056 MAX (self->tex [cell->tile [1]].smoothlevel,
2057 self->tex [cell->tile [2]].smoothlevel));
2058 }
2059 }
1473 2060
1474 glEnable (GL_BLEND); 2061 glEnable (GL_BLEND);
1475 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1476 glEnable (GL_TEXTURE_2D);
1477 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1478 2064
1479 glBegin (GL_QUADS); 2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
1480 2067
1481 last_name = 0;
1482
1483 for (z = 0; z < 3; z++) 2068 for (z = 0; z <= 2; z++)
2069 {
2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
2072
1484 for (y = 0; y < sh; y++) 2073 for (y = 0; y < sh; y++)
1485 if (0 <= y + vy && y + vy < self->rows) 2074 if (0 <= y + my && y + my < self->rows)
1486 { 2075 {
1487 maprow *row = self->row + (y + vy); 2076 maprow *row = self->row + (y + my);
1488 2077
1489 for (x = 0; x < sw; x++) 2078 for (x = 0; x < sw; x++)
1490 if (row->c0 <= x + vx && x + vx < row->c1) 2079 if (row->c0 <= x + mx && x + mx < row->c1)
1491 { 2080 {
1492 mapcell *cell = row->col + (x + vx - row->c0); 2081 mapcell *cell = row->col + (x + mx - row->c0);
1493
1494 face = cell->face [z]; 2082 tileid tile = cell->tile [z];
2083
2084 if (tile)
2085 {
2086 maptex tex = self->tex [tile];
2087 int px, py;
1495 2088
1496 if (face && face < self->texs) 2089 if (key.texname != tex.name)
2090 {
2091 self->tex [tile].unused = 0;
2092
2093 if (!tex.name)
2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2095
2096 key.texname = tex.name;
2097 arr = rc_array (rc, &key);
2098 }
2099
2100 px = (x + 1) * T - tex.w;
2101 py = (y + 1) * T - tex.h;
2102
2103 if (expect_false (cell->player == player) && expect_false (z == 2))
2104 {
2105 pl_x = px;
2106 pl_y = py;
2107 pl_tex = tex;
2108 continue;
2109 }
2110
2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2115
2116 // update smooth hash
2117 if (tex.smoothtile)
2118 {
2119 skey.tile = tex.smoothtile;
2120 skey.level = tex.smoothlevel;
2121
2122 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2123
2124 // add bits to current tile and all neighbours. skey.x|y is
2125 // shifted +1|+1 so we always stay positive.
2126
2127 // bits is ___n cccc CCCC bbbb
2128 // n do not draw borders&corners
2129 // c draw these corners, but...
2130 // C ... not these
2131 // b draw these borders
2132
2133 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2134 // ┃· ·· ·┃ ━━
2135
2136 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2137 // ·· ·· ·┏ ┓·
2138
2139 // full tile
2140 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2141
2142 // borders
2143 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2144 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2145 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2146 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2147
2148 // corners
2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 }
2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179
2180 key_ov.texname = tex.name;
2181 arr = rc_array (rc_ov, &key_ov);
2182
2183 int px = x * T + T * 2 / 32;
2184 int py = y * T - T * 6 / 32;
2185
2186 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2187 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2189 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2190 }
2191 }
2192 }
2193 }
2194 }
2195
2196 rc_draw (rc);
2197 rc_clear (rc);
2198
2199 // go through all smoothlevels, lowest to highest, then draw.
2200 // this is basically counting sort
2201 {
2202 int w, b;
2203
2204 glEnable (GL_TEXTURE_2D);
2205 glBegin (GL_QUADS);
2206 for (w = 0; w < 256 / 32; ++w)
2207 {
2208 uint32_t smask = smooth_level [w];
2209 if (smask)
2210 for (b = 0; b < 32; ++b)
2211 if (smask & (((uint32_t)1) << b))
1497 { 2212 {
1498 maptex tex = self->tex [face]; 2213 int level = (w << 5) | b;
1499 int px = (x + 1) * 32 - tex.w; 2214 HE *he;
1500 int py = (y + 1) * 32 - tex.h;
1501 2215
1502 if (last_name != tex.name) 2216 hv_iterinit (smooth);
2217 while ((he = hv_iternext (smooth)))
1503 { 2218 {
1504 glEnd (); 2219 smooth_key *skey = (smooth_key *)HeKEY (he);
1505 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2220 IV bits = SvIVX (HeVAL (he));
1506 glBegin (GL_QUADS);
1507 }
1508 2221
1509 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1510 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1511 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1512 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1513 }
1514
1515 if (cell->flags && z == 2)
1516 {
1517 if (cell->flags & 1) 2222 if (!(bits & 0x1000)
2223 && skey->level == level
2224 && level > smooth_max [skey->x][skey->y])
1518 { 2225 {
1519 maptex tex = self->tex [1]; 2226 maptex tex = self->tex [skey->tile];
1520 int px = (x + 1) * 32 - tex.w + 2; 2227 int px = (((int)skey->x) - 1) * T;
1521 int py = (y + 1) * 32 - tex.h - 6; 2228 int py = (((int)skey->y) - 1) * T;
2229 int border = bits & 15;
2230 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2231 float dx = tex.s * .0625f; // 16 images/row
2232 float dy = tex.t * .5f ; // 2 images/column
1522 2233
2234 if (tex.name)
2235 {
2236 // this time avoiding texture state changes
2237 // save gobs of state changes.
2238 if (key.texname != tex.name)
2239 {
2240 self->tex [skey->tile].unused = 0;
2241
1523 glEnd (); 2242 glEnd ();
1524 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2243 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1525 glBegin (GL_QUADS); 2244 glBegin (GL_QUADS);
2245 }
1526 2246
2247 if (border)
2248 {
2249 float ox = border * dx;
2250
2251 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2252 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2253 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2254 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2255 }
2256
2257 if (corner)
2258 {
2259 float ox = corner * dx;
2260
1527 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2261 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1528 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2262 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1529 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2263 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1530 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2264 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2265 }
2266 }
2267 }
1531 } 2268 }
1532 } 2269 }
1533 }
1534 } 2270 }
1535 2271
1536 glEnd (); 2272 glEnd ();
1537
1538 glDisable (GL_TEXTURE_2D); 2273 glDisable (GL_TEXTURE_2D);
2274 key.texname = -1;
2275 }
2276
2277 hv_clear (smooth);
2278 }
2279
2280 if (pl_tex.name)
2281 {
2282 maptex tex = pl_tex;
2283 int px = pl_x + sdx;
2284 int py = pl_y + sdy;
2285
2286 key.texname = tex.name;
2287 arr = rc_array (rc, &key);
2288
2289 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2290 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2292 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2293
2294 rc_draw (rc);
2295 }
2296
2297 rc_draw (rc_ov);
2298 rc_clear (rc_ov);
2299
1539 glDisable (GL_BLEND); 2300 glDisable (GL_BLEND);
2301 rc_free (rc);
2302 rc_free (rc_ov);
1540 2303
1541 // top layer: overlays such as the health bar 2304 // top layer: overlays such as the health bar
1542 for (y = 0; y < sh; y++) 2305 for (y = 0; y < sh; y++)
1543 if (0 <= y + vy && y + vy < self->rows) 2306 if (0 <= y + my && y + my < self->rows)
1544 { 2307 {
1545 maprow *row = self->row + (y + vy); 2308 maprow *row = self->row + (y + my);
1546 2309
1547 for (x = 0; x < sw; x++) 2310 for (x = 0; x < sw; x++)
1548 if (row->c0 <= x + vx && x + vx < row->c1) 2311 if (row->c0 <= x + mx && x + mx < row->c1)
1549 { 2312 {
1550 mapcell *cell = row->col + (x + vx - row->c0); 2313 mapcell *cell = row->col + (x + mx - row->c0);
1551 2314
1552 int px = x * 32; 2315 int px = x * T;
1553 int py = y * 32; 2316 int py = y * T;
2317
2318 if (expect_false (cell->player == player))
2319 {
2320 px += sdx;
2321 py += sdy;
2322 }
1554 2323
1555 if (cell->stat_hp) 2324 if (cell->stat_hp)
1556 { 2325 {
1557 int width = cell->stat_width * 32; 2326 int width = cell->stat_width * T;
1558 int thick = sh / 28 + 1 + cell->stat_width; 2327 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1559 2328
1560 glColor3ub (0, 0, 0); 2329 glColor3ub (0, 0, 0);
1561 glRectf (px + 1, py - thick - 2, 2330 glRectf (px + 1, py - thick - 2,
1562 px + width - 1, py); 2331 px + width - 1, py);
1563 2332
1569 } 2338 }
1570 } 2339 }
1571} 2340}
1572 2341
1573void 2342void
1574draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2343draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1575 CODE: 2344 CODE:
1576{ 2345{
1577 static float color[16][3] = { 2346 static float color[16][3] = {
1578 { 0.00F, 0.00F, 0.00F }, 2347 { 0.00F, 0.00F, 0.00F },
1579 { 1.00F, 1.00F, 1.00F }, 2348 { 1.00F, 1.00F, 1.00F },
1629 glDisable (GL_BLEND); 2398 glDisable (GL_BLEND);
1630 glDisable (GL_TEXTURE_2D); 2399 glDisable (GL_TEXTURE_2D);
1631} 2400}
1632 2401
1633void 2402void
1634fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2403fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1635 PPCODE: 2404 PPCODE:
1636{ 2405{
1637 int vx, vy;
1638 int x, y; 2406 int x, y;
2407 int sw1 = sw + 2;
2408 int sh1 = sh + 2;
2409 int sh3 = sh * 3;
1639 int sw4 = (sw + 3) & ~3; 2410 int sw34 = (sw * 3 + 3) & ~3;
2411 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1640 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2412 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1641 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2413 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1642 2414
1643 memset (darkness, 255, sw4 * sh);
1644 SvPOK_only (darkness_sv); 2415 SvPOK_only (darkness3_sv);
1645 SvCUR_set (darkness_sv, sw4 * sh); 2416 SvCUR_set (darkness3_sv, sw34 * sh3);
1646 2417
1647 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2418 mx += self->x - 1;
1648 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2419 my += self->y - 1;
1649 2420
2421 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2422
1650 for (y = 0; y < sh; y++) 2423 for (y = 0; y < sh1; y++)
1651 if (0 <= y + vy && y + vy < self->rows) 2424 if (0 <= y + my && y + my < self->rows)
1652 { 2425 {
1653 maprow *row = self->row + (y + vy); 2426 maprow *row = self->row + (y + my);
1654 2427
1655 for (x = 0; x < sw; x++) 2428 for (x = 0; x < sw1; x++)
1656 if (row->c0 <= x + vx && x + vx < row->c1) 2429 if (row->c0 <= x + mx && x + mx < row->c1)
1657 { 2430 {
1658 mapcell *cell = row->col + (x + vx - row->c0); 2431 mapcell *cell = row->col + (x + mx - row->c0);
1659 2432
1660 darkness[y * sw4 + x] = cell->darkness 2433 darkness1 [y * sw1 + x] = cell->darkness
1661 ? 255 - (cell->darkness - 1) 2434 ? 255 - (cell->darkness - 1)
1662 : 255 - FOW_DARKNESS; 2435 : 255 - FOW_DARKNESS;
1663 } 2436 }
1664 } 2437 }
1665 2438
2439 for (y = 0; y < sh; ++y)
2440 for (x = 0; x < sw; ++x)
2441 {
2442 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2443 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2444 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2445 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2446 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2447 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2448 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2449 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2450 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2451
2452 uint8_t r11 = (d11 + d21 + d12) / 3;
2453 uint8_t r21 = d21;
2454 uint8_t r31 = (d21 + d31 + d32) / 3;
2455
2456 uint8_t r12 = d12;
2457 uint8_t r22 = d22;
2458 uint8_t r32 = d32;
2459
2460 uint8_t r13 = (d13 + d23 + d12) / 3;
2461 uint8_t r23 = d23;
2462 uint8_t r33 = (d23 + d33 + d32) / 3;
2463
2464 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2465 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2466 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2467 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2468 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2469 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2470 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2471 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2472 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2473 }
2474
2475 free (darkness1);
2476
1666 EXTEND (SP, 3); 2477 EXTEND (SP, 3);
1667 PUSHs (sv_2mortal (newSViv (sw4))); 2478 PUSHs (sv_2mortal (newSViv (sw34)));
1668 PUSHs (sv_2mortal (newSViv (sh))); 2479 PUSHs (sv_2mortal (newSViv (sh3)));
1669 PUSHs (darkness_sv); 2480 PUSHs (darkness3_sv);
1670} 2481}
1671 2482
1672SV * 2483SV *
1673get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2484get_rect (DC::Map self, int x0, int y0, int w, int h)
1674 CODE: 2485 CODE:
1675{ 2486{
1676 int x, y, x1, y1; 2487 int x, y, x1, y1;
1677 SV *data_sv = newSV (w * h * 7 + 5); 2488 SV *data_sv = newSV (w * h * 7 + 5);
1678 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2489 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1703 if (row && row->c0 <= x && x < row->c1) 2514 if (row && row->c0 <= x && x < row->c1)
1704 { 2515 {
1705 mapcell *cell = row->col + (x - row->c0); 2516 mapcell *cell = row->col + (x - row->c0);
1706 uint8_t flags = 0; 2517 uint8_t flags = 0;
1707 2518
1708 if (cell->face [0]) flags |= 1; 2519 if (cell->tile [0]) flags |= 1;
1709 if (cell->face [1]) flags |= 2; 2520 if (cell->tile [1]) flags |= 2;
1710 if (cell->face [2]) flags |= 4; 2521 if (cell->tile [2]) flags |= 4;
1711 2522
1712 *data++ = flags; 2523 *data++ = flags;
1713 2524
1714 if (flags & 1) 2525 if (flags & 1)
1715 { 2526 {
2527 tileid tile = cell->tile [0];
1716 *data++ = cell->face [0] >> 8; 2528 *data++ = tile >> 8;
1717 *data++ = cell->face [0]; 2529 *data++ = tile;
1718 } 2530 }
1719 2531
1720 if (flags & 2) 2532 if (flags & 2)
1721 { 2533 {
2534 tileid tile = cell->tile [1];
1722 *data++ = cell->face [1] >> 8; 2535 *data++ = tile >> 8;
1723 *data++ = cell->face [1]; 2536 *data++ = tile;
1724 } 2537 }
1725 2538
1726 if (flags & 4) 2539 if (flags & 4)
1727 { 2540 {
2541 tileid tile = cell->tile [2];
1728 *data++ = cell->face [2] >> 8; 2542 *data++ = tile >> 8;
1729 *data++ = cell->face [2]; 2543 *data++ = tile;
1730 } 2544 }
1731 } 2545 }
1732 else 2546 else
1733 *data++ = 0; 2547 *data++ = 0;
1734 } 2548 }
1735 } 2549 }
1736 2550
2551 /* if size is w*h + 5 then no data has been found */
2552 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2553 {
1737 SvPOK_only (data_sv); 2554 SvPOK_only (data_sv);
1738 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2555 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2556 }
2557
1739 RETVAL = data_sv; 2558 RETVAL = data_sv;
1740} 2559}
1741 OUTPUT: 2560 OUTPUT:
1742 RETVAL 2561 RETVAL
1743 2562
1744void 2563void
1745set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2564set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1746 PPCODE: 2565 PPCODE:
1747{ 2566{
1748 int x, y, z; 2567 int x, y, z;
1749 int w, h; 2568 int w, h;
1750 int x1, y1; 2569 int x1, y1;
2570 STRLEN len;
2571 uint8_t *data, *end;
2572
2573 len = SvLEN (data_sv);
2574 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2575 data = SvPVbyte_nolen (data_sv);
2576 end = data + len + 8;
2577
2578 if (len < 5)
2579 XSRETURN_EMPTY;
1751 2580
1752 if (*data++ != 0) 2581 if (*data++ != 0)
1753 return; /* version mismatch */ 2582 XSRETURN_EMPTY; /* version mismatch */
1754 2583
1755 w = *data++ << 8; w |= *data++; 2584 w = *data++ << 8; w |= *data++;
1756 h = *data++ << 8; h |= *data++; 2585 h = *data++ << 8; h |= *data++;
1757 2586
1758 // we need to do this 'cause we don't keep an absolute coord system for rows 2587 // we need to do this 'cause we don't keep an absolute coord system for rows
1770 { 2599 {
1771 maprow *row = map_get_row (self, y); 2600 maprow *row = map_get_row (self, y);
1772 2601
1773 for (x = x0; x < x1; x++) 2602 for (x = x0; x < x1; x++)
1774 { 2603 {
2604 uint8_t flags;
2605
2606 if (data + 7 >= end)
2607 XSRETURN_EMPTY;
2608
1775 uint8_t flags = *data++; 2609 flags = *data++;
1776 2610
1777 if (flags) 2611 if (flags)
1778 { 2612 {
1779 mapface face[3] = { 0, 0, 0 };
1780
1781 mapcell *cell = row_get_cell (row, x); 2613 mapcell *cell = row_get_cell (row, x);
2614 tileid tile[3] = { 0, 0, 0 };
1782 2615
1783 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2616 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1784 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2617 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1785 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2618 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1786 2619
1787 if (cell->darkness == 0) 2620 if (cell->darkness == 0)
1788 { 2621 {
1789 cell->darkness = 0; 2622 /*cell->darkness = 0;*/
2623 EXTEND (SP, 3);
1790 2624
1791 for (z = 0; z <= 2; z++) 2625 for (z = 0; z <= 2; z++)
1792 { 2626 {
1793 cell->face[z] = face[z]; 2627 tileid t = tile [z];
1794 2628
1795 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2629 if (t >= self->texs || (t && !self->tex [t].name))
2630 {
1796 XPUSHs (sv_2mortal (newSViv (face[z]))); 2631 PUSHs (sv_2mortal (newSViv (t)));
2632 need_texid (self, t);
2633 }
2634
2635 cell->tile [z] = t;
1797 } 2636 }
1798 } 2637 }
1799 } 2638 }
1800 } 2639 }
1801 } 2640 }
1802} 2641}
1803 2642
1804MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2643MODULE = Deliantra::Client PACKAGE = DC::RW
1805 2644
1806CFPlus::MixChunk 2645DC::RW
1807new_from_file (SV *class, char *path) 2646new (SV *class, SV *data_sv)
1808 CODE: 2647 CODE:
1809 RETVAL = Mix_LoadWAV (path); 2648{
2649 STRLEN datalen;
2650 char *data = SvPVbyte (data_sv, datalen);
2651
2652 RETVAL = SDL_RWFromConstMem (data, datalen);
2653}
1810 OUTPUT: 2654 OUTPUT:
1811 RETVAL 2655 RETVAL
1812 2656
2657DC::RW
2658new_from_file (SV *class, const char *path, const char *mode = "rb")
2659 CODE:
2660 RETVAL = SDL_RWFromFile (path, mode);
2661 OUTPUT:
2662 RETVAL
2663
2664# fails on win32:
2665# dc.xs(2268) : error C2059: syntax error : '('
1813void 2666#void
2667#close (DC::RW self)
2668# CODE:
2669# (self->(close)) (self);
2670
2671MODULE = Deliantra::Client PACKAGE = DC::Channel
2672
2673PROTOTYPES: DISABLE
2674
2675DC::Channel
2676find ()
2677 CODE:
2678{
2679 RETVAL = Mix_GroupAvailable (-1);
2680
2681 if (RETVAL < 0)
2682 {
2683 RETVAL = Mix_GroupOldest (-1);
2684
2685 if (RETVAL < 0)
2686 XSRETURN_UNDEF;
2687
2688 Mix_HaltChannel (RETVAL);
2689 }
2690
2691 Mix_UnregisterAllEffects (RETVAL);
2692 Mix_Volume (RETVAL, 128);
2693}
2694 OUTPUT:
2695 RETVAL
2696
2697void
2698halt (DC::Channel self)
2699 CODE:
2700 Mix_HaltChannel (self);
2701
2702void
2703expire (DC::Channel self, int ticks = -1)
2704 CODE:
2705 Mix_ExpireChannel (self, ticks);
2706
2707void
2708fade_out (DC::Channel self, int ticks = -1)
2709 CODE:
2710 Mix_FadeOutChannel (self, ticks);
2711
2712int
2713volume (DC::Channel self, int volume)
2714 CODE:
2715 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2716 OUTPUT:
2717 RETVAL
2718
2719void
2720unregister_all_effects (DC::Channel self)
2721 CODE:
2722 Mix_UnregisterAllEffects (self);
2723
2724void
2725set_panning (DC::Channel self, int left, int right)
2726 CODE:
2727 left = CLAMP (left , 0, 255);
2728 right = CLAMP (right, 0, 255);
2729 Mix_SetPanning (self, left, right);
2730
2731void
2732set_distance (DC::Channel self, int distance)
2733 CODE:
2734 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2735
2736void
2737set_position (DC::Channel self, int angle, int distance)
2738 CODE:
2739
2740void
2741set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2742 CODE:
2743{
2744 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2745 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2746 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2747}
2748
2749void
2750set_reverse_stereo (DC::Channel self, int flip)
2751 CODE:
2752 Mix_SetReverseStereo (self, flip);
2753
2754MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2755
2756PROTOTYPES: DISABLE
2757
2758DC::MixChunk
2759new (SV *class, DC::RW rwops)
2760 CODE:
2761 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2762 OUTPUT:
2763 RETVAL
2764
2765void
1814DESTROY (CFPlus::MixChunk self) 2766DESTROY (DC::MixChunk self)
1815 CODE: 2767 CODE:
1816 Mix_FreeChunk (self); 2768 Mix_FreeChunk (self);
1817 2769
1818int 2770int
1819volume (CFPlus::MixChunk self, int volume = -1) 2771volume (DC::MixChunk self, int volume = -1)
1820 CODE: 2772 CODE:
2773 if (items > 1)
2774 volume = CLAMP (volume, 0, 128);
1821 RETVAL = Mix_VolumeChunk (self, volume); 2775 RETVAL = Mix_VolumeChunk (self, volume);
1822 OUTPUT: 2776 OUTPUT:
1823 RETVAL 2777 RETVAL
1824 2778
1825int 2779DC::Channel
1826play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2780play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1827 CODE: 2781 CODE:
2782{
1828 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2783 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2784
2785 if (RETVAL < 0)
2786 XSRETURN_UNDEF;
2787
2788 if (channel < 0)
2789 {
2790 Mix_UnregisterAllEffects (RETVAL);
2791 Mix_Volume (RETVAL, 128);
2792 }
2793}
1829 OUTPUT: 2794 OUTPUT:
1830 RETVAL 2795 RETVAL
1831 2796
1832MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2797MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1833 2798
1834int 2799int
1835volume (int volume = -1) 2800volume (int volume = -1)
2801 PROTOTYPE: ;$
1836 CODE: 2802 CODE:
2803 if (items > 0)
2804 volume = CLAMP (volume, 0, 128);
1837 RETVAL = Mix_VolumeMusic (volume); 2805 RETVAL = Mix_VolumeMusic (volume);
1838 OUTPUT: 2806 OUTPUT:
1839 RETVAL 2807 RETVAL
1840 2808
2809void
2810fade_out (int ms)
2811 CODE:
2812 Mix_FadeOutMusic (ms);
2813
2814void
2815halt ()
2816 CODE:
2817 Mix_HaltMusic ();
2818
1841CFPlus::MixMusic 2819DC::MixMusic
1842new_from_file (SV *class, char *path) 2820new (SV *class, DC::RW rwops)
1843 CODE: 2821 CODE:
1844 RETVAL = Mix_LoadMUS (path); 2822 RETVAL = Mix_LoadMUS_RW (rwops);
1845 OUTPUT: 2823 OUTPUT:
1846 RETVAL 2824 RETVAL
1847 2825
1848void 2826void
1849DESTROY (CFPlus::MixMusic self) 2827DESTROY (DC::MixMusic self)
1850 CODE: 2828 CODE:
1851 Mix_FreeMusic (self); 2829 Mix_FreeMusic (self);
1852 2830
1853int 2831int
1854play (CFPlus::MixMusic self, int loops = -1) 2832play (DC::MixMusic self, int loops = -1)
1855 CODE: 2833 CODE:
1856 RETVAL = Mix_PlayMusic (self, loops); 2834 RETVAL = Mix_PlayMusic (self, loops);
1857 OUTPUT: 2835 OUTPUT:
1858 RETVAL 2836 RETVAL
1859 2837
1860MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2838void
2839fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2840 CODE:
2841 Mix_FadeInMusicPos (self, loops, ms, position);
2842
2843MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2844
2845PROTOTYPES: ENABLE
1861 2846
1862BOOT: 2847BOOT:
1863{ 2848{
1864 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2849 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1865 static const struct { 2850 static const struct {
1866 const char *name; 2851 const char *name;
1867 IV iv; 2852 IV iv;
1868 } *civ, const_iv[] = { 2853 } *civ, const_iv[] = {
1869# define const_iv(name) { # name, (IV)name } 2854# define const_iv(name) { # name, (IV)name }
2855 const_iv (GL_VENDOR),
2856 const_iv (GL_VERSION),
2857 const_iv (GL_EXTENSIONS),
1870 const_iv (GL_COLOR_MATERIAL), 2858 const_iv (GL_COLOR_MATERIAL),
1871 const_iv (GL_SMOOTH), 2859 const_iv (GL_SMOOTH),
1872 const_iv (GL_FLAT), 2860 const_iv (GL_FLAT),
1873 const_iv (GL_DITHER), 2861 const_iv (GL_DITHER),
1874 const_iv (GL_BLEND), 2862 const_iv (GL_BLEND),
1878 const_iv (GL_ALPHA_TEST), 2866 const_iv (GL_ALPHA_TEST),
1879 const_iv (GL_NORMALIZE), 2867 const_iv (GL_NORMALIZE),
1880 const_iv (GL_RESCALE_NORMAL), 2868 const_iv (GL_RESCALE_NORMAL),
1881 const_iv (GL_FRONT), 2869 const_iv (GL_FRONT),
1882 const_iv (GL_BACK), 2870 const_iv (GL_BACK),
2871 const_iv (GL_AUX0),
1883 const_iv (GL_AND), 2872 const_iv (GL_AND),
1884 const_iv (GL_ONE), 2873 const_iv (GL_ONE),
1885 const_iv (GL_ZERO), 2874 const_iv (GL_ZERO),
1886 const_iv (GL_SRC_ALPHA), 2875 const_iv (GL_SRC_ALPHA),
1887 const_iv (GL_DST_ALPHA), 2876 const_iv (GL_DST_ALPHA),
1900 const_iv (GL_INTENSITY), 2889 const_iv (GL_INTENSITY),
1901 const_iv (GL_LUMINANCE), 2890 const_iv (GL_LUMINANCE),
1902 const_iv (GL_LUMINANCE_ALPHA), 2891 const_iv (GL_LUMINANCE_ALPHA),
1903 const_iv (GL_FLOAT), 2892 const_iv (GL_FLOAT),
1904 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2893 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2894 const_iv (GL_COMPRESSED_ALPHA_ARB),
2895 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2896 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2897 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2898 const_iv (GL_COMPRESSED_RGB_ARB),
2899 const_iv (GL_COMPRESSED_RGBA_ARB),
1905 const_iv (GL_COMPILE), 2900 const_iv (GL_COMPILE),
2901 const_iv (GL_PROXY_TEXTURE_1D),
2902 const_iv (GL_PROXY_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_1D), 2903 const_iv (GL_TEXTURE_1D),
1907 const_iv (GL_TEXTURE_2D), 2904 const_iv (GL_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_ENV), 2905 const_iv (GL_TEXTURE_ENV),
1909 const_iv (GL_TEXTURE_MAG_FILTER), 2906 const_iv (GL_TEXTURE_MAG_FILTER),
1910 const_iv (GL_TEXTURE_MIN_FILTER), 2907 const_iv (GL_TEXTURE_MIN_FILTER),
1931 const_iv (GL_COLOR_LOGIC_OP), 2928 const_iv (GL_COLOR_LOGIC_OP),
1932 const_iv (GL_SEPARABLE_2D), 2929 const_iv (GL_SEPARABLE_2D),
1933 const_iv (GL_CONVOLUTION_2D), 2930 const_iv (GL_CONVOLUTION_2D),
1934 const_iv (GL_CONVOLUTION_BORDER_MODE), 2931 const_iv (GL_CONVOLUTION_BORDER_MODE),
1935 const_iv (GL_CONSTANT_BORDER), 2932 const_iv (GL_CONSTANT_BORDER),
2933 const_iv (GL_POINTS),
1936 const_iv (GL_LINES), 2934 const_iv (GL_LINES),
1937 const_iv (GL_LINE_STRIP), 2935 const_iv (GL_LINE_STRIP),
1938 const_iv (GL_LINE_LOOP), 2936 const_iv (GL_LINE_LOOP),
1939 const_iv (GL_QUADS), 2937 const_iv (GL_QUADS),
1940 const_iv (GL_QUAD_STRIP), 2938 const_iv (GL_QUAD_STRIP),
1941 const_iv (GL_TRIANGLES), 2939 const_iv (GL_TRIANGLES),
1942 const_iv (GL_TRIANGLE_STRIP), 2940 const_iv (GL_TRIANGLE_STRIP),
1943 const_iv (GL_TRIANGLE_FAN), 2941 const_iv (GL_TRIANGLE_FAN),
2942 const_iv (GL_POLYGON),
1944 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2943 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2944 const_iv (GL_POINT_SMOOTH_HINT),
2945 const_iv (GL_LINE_SMOOTH_HINT),
2946 const_iv (GL_POLYGON_SMOOTH_HINT),
2947 const_iv (GL_GENERATE_MIPMAP_HINT),
2948 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1945 const_iv (GL_FASTEST), 2949 const_iv (GL_FASTEST),
2950 const_iv (GL_DONT_CARE),
2951 const_iv (GL_NICEST),
1946 const_iv (GL_V2F), 2952 const_iv (GL_V2F),
1947 const_iv (GL_V3F), 2953 const_iv (GL_V3F),
1948 const_iv (GL_T2F_V3F), 2954 const_iv (GL_T2F_V3F),
1949 const_iv (GL_T2F_N3F_V3F), 2955 const_iv (GL_T2F_N3F_V3F),
1950# undef const_iv 2956# undef const_iv
1951 }; 2957 };
1952 2958
1953 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2959 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1954 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2960 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2961
2962 texture_av = newAV ();
2963 AvREAL_off (texture_av);
1955} 2964}
2965
2966void
2967disable_GL_EXT_blend_func_separate ()
2968 CODE:
2969 gl.BlendFuncSeparate = 0;
2970 gl.BlendFuncSeparateEXT = 0;
1956 2971
1957char * 2972char *
1958gl_vendor () 2973gl_vendor ()
1959 CODE: 2974 CODE:
1960 RETVAL = (char *)glGetString (GL_VENDOR); 2975 RETVAL = (char *)glGetString (GL_VENDOR);
1973 CODE: 2988 CODE:
1974 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2989 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1975 OUTPUT: 2990 OUTPUT:
1976 RETVAL 2991 RETVAL
1977 2992
2993const char *glGetString (GLenum pname)
2994
2995GLint glGetInteger (GLenum pname)
2996 CODE:
2997 glGetIntegerv (pname, &RETVAL);
2998 OUTPUT:
2999 RETVAL
3000
3001GLdouble glGetDouble (GLenum pname)
3002 CODE:
3003 glGetDoublev (pname, &RETVAL);
3004 OUTPUT:
3005 RETVAL
3006
1978int glGetError () 3007int glGetError ()
1979 3008
1980void glFinish () 3009void glFinish ()
1981 3010
1982void glClear (int mask) 3011void glClear (int mask)
2019# near_ and far_ are due to microsofts buggy "c" compiler 3048# near_ and far_ are due to microsofts buggy "c" compiler
2020void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3049void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2021 3050
2022# near_ and far_ are due to microsofts buggy "c" compiler 3051# near_ and far_ are due to microsofts buggy "c" compiler
2023void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3052void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3053
3054PROTOTYPES: DISABLE
2024 3055
2025void glViewport (int x, int y, int width, int height) 3056void glViewport (int x, int y, int width, int height)
2026 3057
2027void glScissor (int x, int y, int width, int height) 3058void glScissor (int x, int y, int width, int height)
2028 3059
2036 3067
2037void glRotate (float angle, float x, float y, float z) 3068void glRotate (float angle, float x, float y, float z)
2038 CODE: 3069 CODE:
2039 glRotatef (angle, x, y, z); 3070 glRotatef (angle, x, y, z);
2040 3071
2041void glBegin (int mode)
2042
2043void glEnd ()
2044
2045void glColor (float r, float g, float b, float a = 1.0) 3072void glColor (float r, float g, float b, float a = 1.0)
2046 PROTOTYPE: @ 3073 PROTOTYPE: @
2047 ALIAS: 3074 ALIAS:
2048 glColor_premultiply = 1 3075 glColor_premultiply = 1
2049 CODE: 3076 CODE:
2050 if (ix) 3077 if (ix)
2051 { 3078 {
2054 b *= a; 3081 b *= a;
2055 } 3082 }
2056 // microsoft visual "c" rounds instead of truncating... 3083 // microsoft visual "c" rounds instead of truncating...
2057 glColor4f (r, g, b, a); 3084 glColor4f (r, g, b, a);
2058 3085
2059void glInterleavedArrays (int format, int stride, char *data)
2060
2061void glDrawElements (int mode, int count, int type, char *indices)
2062
2063# 1.2 void glDrawRangeElements (int mode, int start, int end
2064
2065void glRasterPos (float x, float y, float z = 0.) 3086void glRasterPos (float x, float y, float z = 0.)
2066 CODE: 3087 CODE:
2067 glRasterPos3f (0, 0, z); 3088 glRasterPos3f (0, 0, z);
2068 glBitmap (0, 0, 0, 0, x, y, 0); 3089 glBitmap (0, 0, 0, 0, x, y, 0);
2069 3090
2073 3094
2074void glTexCoord (float s, float t) 3095void glTexCoord (float s, float t)
2075 CODE: 3096 CODE:
2076 glTexCoord2f (s, t); 3097 glTexCoord2f (s, t);
2077 3098
3099void glRect (float x1, float y1, float x2, float y2)
3100 CODE:
3101 glRectf (x1, y1, x2, y2);
3102
3103void glRect_lineloop (float x1, float y1, float x2, float y2)
3104 CODE:
3105 glBegin (GL_LINE_LOOP);
3106 glVertex2f (x1, y1);
3107 glVertex2f (x2, y1);
3108 glVertex2f (x2, y2);
3109 glVertex2f (x1, y2);
3110 glEnd ();
3111
3112PROTOTYPES: ENABLE
3113
3114void glBegin (int mode)
3115
3116void glEnd ()
3117
3118void glPointSize (GLfloat size)
3119
3120void glLineWidth (GLfloat width)
3121
3122void glInterleavedArrays (int format, int stride, char *data)
3123
3124void glDrawElements (int mode, int count, int type, char *indices)
3125
3126# 1.2 void glDrawRangeElements (int mode, int start, int end
3127
2078void glTexEnv (int target, int pname, float param) 3128void glTexEnv (int target, int pname, float param)
2079 CODE: 3129 CODE:
2080 glTexEnvf (target, pname, param); 3130 glTexEnvf (target, pname, param);
2081 3131
2082void glTexParameter (int target, int pname, float param) 3132void glTexParameter (int target, int pname, float param)
2098void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3148void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2099 CODE: 3149 CODE:
2100 if (gl.SeparableFilter2D) 3150 if (gl.SeparableFilter2D)
2101 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3151 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2102 3152
2103void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3153void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2104 3154
2105void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3155void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2106 3156
2107void glDrawPixels (int width, int height, int format, int type, char *pixels) 3157void glDrawPixels (int width, int height, int format, int type, char *pixels)
3158
3159void glPixelZoom (float x, float y)
2108 3160
2109void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3161void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2110 3162
2111int glGenTexture () 3163int glGenTexture ()
2112 CODE: 3164 CODE:
2113{ 3165 RETVAL = gen_texture ();
2114 GLuint name;
2115 glGenTextures (1, &name);
2116 RETVAL = name;
2117}
2118 OUTPUT: 3166 OUTPUT:
2119 RETVAL 3167 RETVAL
2120 3168
2121void glDeleteTexture (int name) 3169void glDeleteTexture (int name)
2122 CODE: 3170 CODE:
2123{
2124 GLuint name_ = name;
2125 glDeleteTextures (1, &name_); 3171 del_texture (name);
2126} 3172
2127
2128int glGenList () 3173int glGenList ()
2129 CODE: 3174 CODE:
2130 RETVAL = glGenLists (1); 3175 RETVAL = glGenLists (1);
2131 OUTPUT: 3176 OUTPUT:
2132 RETVAL 3177 RETVAL
2139 3184
2140void glEndList () 3185void glEndList ()
2141 3186
2142void glCallList (int list) 3187void glCallList (int list)
2143 3188
3189MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3190
3191PROTOTYPES: DISABLE
3192
3193void
3194find_widget (SV *self, NV x, NV y)
3195 PPCODE:
3196{
3197 if (within_widget (self, x, y))
3198 XPUSHs (self);
3199}
3200
3201BOOT:
3202{
3203 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3204
3205 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3206 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3207 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3208 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3209}
3210
3211void
3212draw (SV *self)
3213 CODE:
3214{
3215 HV *hv;
3216 SV **svp;
3217 NV x, y, w, h;
3218 SV *draw_x_sv = GvSV (draw_x_gv);
3219 SV *draw_y_sv = GvSV (draw_y_gv);
3220 SV *draw_w_sv = GvSV (draw_w_gv);
3221 SV *draw_h_sv = GvSV (draw_h_gv);
3222 double draw_x, draw_y;
3223
3224 if (!SvROK (self))
3225 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3226
3227 hv = (HV *)SvRV (self);
3228
3229 if (SvTYPE (hv) != SVt_PVHV)
3230 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3231
3232 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3233 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3234
3235 if (!h || !w)
3236 XSRETURN_EMPTY;
3237
3238 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3239 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3240
3241 draw_x = SvNV (draw_x_sv) + x;
3242 draw_y = SvNV (draw_y_sv) + y;
3243
3244 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3245 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3246 XSRETURN_EMPTY;
3247
3248 sv_setnv (draw_x_sv, draw_x);
3249 sv_setnv (draw_y_sv, draw_y);
3250
3251 glPushMatrix ();
3252 glTranslated (x, y, 0);
3253
3254 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3255 {
3256 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3257
3258 if (svp && SvTRUE (*svp))
3259 {
3260 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3261 glEnable (GL_BLEND);
3262 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3263 glBegin (GL_QUADS);
3264 glVertex2f (0, 0);
3265 glVertex2f (w, 0);
3266 glVertex2f (w, h);
3267 glVertex2f (0, h);
3268 glEnd ();
3269 glDisable (GL_BLEND);
3270 }
3271 }
3272#if 0
3273 // draw borders, for debugging
3274 glPushMatrix ();
3275 glColor4f (1., 1., 0., 1.);
3276 glTranslatef (.5, .5, 0.);
3277 glBegin (GL_LINE_LOOP);
3278 glVertex2f (0 , 0);
3279 glVertex2f (w - 1, 0);
3280 glVertex2f (w - 1, h - 1);
3281 glVertex2f (0 , h - 1);
3282 glEnd ();
3283 glPopMatrix ();
3284#endif
3285 PUSHMARK (SP);
3286 XPUSHs (self);
3287 PUTBACK;
3288 call_method ("_draw", G_VOID | G_DISCARD);
3289 SPAGAIN;
3290
3291 glPopMatrix ();
3292
3293 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3294 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3295}
3296

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