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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.194 by root, Thu Jul 12 17:56:50 2007 UTC vs.
Revision 1.286 by root, Sun Dec 21 21:30:47 2008 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
29 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
30#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
31#include <SDL_endian.h> 39#include <SDL_endian.h>
32#include <SDL_image.h> 40#include <SDL_image.h>
33#include <SDL_mixer.h> 41#include <SDL_mixer.h>
34#include <SDL_opengl.h> 42#include <SDL_opengl.h>
35 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
36#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
38 51
39#include <glib/gmacros.h> 52#include <glib/gmacros.h>
40 53
41#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
42 66
43#ifndef _WIN32 67#ifndef _WIN32
44# include <sys/types.h> 68# include <sys/types.h>
45# include <sys/socket.h> 69# include <sys/socket.h>
46# include <netinet/in.h> 70# include <netinet/in.h>
47# include <netinet/tcp.h> 71# include <netinet/tcp.h>
48# include <inttypes.h> 72# include <inttypes.h>
49#endif 73#endif
50 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
53#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
54 87
55#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
57 90
58#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
59 92
60#if 0 93/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 95
63# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
64#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
65 101
66static AV *texture_av; 102static AV *texture_av;
67 103
68static struct 104static struct
69{ 105{
106 av_push (texture_av, (SV *)(size_t)name); 142 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 143 glDeleteTextures (1, &name);
108} 144}
109 145
110#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
111 148
112#include "pango-font.c" 149#include "pango-font.c"
113#include "pango-fontmap.c" 150#include "pango-fontmap.c"
114#include "pango-render.c" 151#include "pango-render.c"
115 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
118 157
119typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
120 159
121static int 160static int
122shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
123{ 162{
124 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
138 177
139typedef struct cf_layout { 178typedef struct cf_layout {
140 PangoLayout *pl; 179 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
142 int base_height; 181 int base_height;
143 CFPlus__Font font; 182 DC__Font font;
183 rc_t *rc;
144} *CFPlus__Layout; 184} *DC__Layout;
145 185
146static CFPlus__Font default_font; 186static DC__Font default_font;
147static PangoContext *opengl_context; 187static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
149 189
150static void 190static void
151substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
156#endif 196#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 198}
159 199
160static void 200static void
161layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
162{ 202{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
165 */ 205 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
167 207
168 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 210
171 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
172} 212}
173 213
174static void 214static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 216{
177 PangoRectangle rect; 217 PangoRectangle rect;
178 218
179 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
191 231
192typedef uint16_t tileid; 232typedef uint16_t tileid;
193typedef uint16_t faceid; 233typedef uint16_t faceid;
194 234
195typedef struct { 235typedef struct {
196 int name; 236 GLuint name;
197 int w, h; 237 int w, h;
198 float s, t; 238 float s, t;
199 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
200 tileid smoothtile; 240 tileid smoothtile;
201 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
202} maptex; 243} maptex;
203 244
204typedef struct { 245typedef struct {
205 uint32_t player; 246 uint32_t player;
206 tileid tile[3]; 247 tileid tile[3];
219 int faces; tileid *face2tile; // [faceid] 260 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 261 int texs; maptex *tex; // [tileid]
221 262
222 int32_t rows; 263 int32_t rows;
223 maprow *row; 264 maprow *row;
224} *CFPlus__Map; 265} *DC__Map;
225 266
226static char * 267static char *
227prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
228{ 269{
229 char *p; 270 char *p;
267 self->texs *= 2; 308 self->texs *= 2;
268 } 309 }
269} 310}
270 311
271static maprow * 312static maprow *
272map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
273{ 314{
274 if (0 > y) 315 if (0 > y)
275 { 316 {
276 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
315 356
316 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
317} 358}
318 359
319static mapcell * 360static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
321{ 362{
322 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
323} 364}
324 365
325static void 366static void
326map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
327{ 368{
328 int r; 369 int r;
329 370
330 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
338 self->oy = 0; 379 self->oy = 0;
339 self->row = 0; 380 self->row = 0;
340 self->rows = 0; 381 self->rows = 0;
341} 382}
342 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
343static void 394static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
345{ 396{
346 int x, y; 397 int x, y;
347 maprow *row; 398 maprow *row;
348 mapcell *cell; 399 mapcell *cell;
349 400
361 if (x >= row->c1) 412 if (x >= row->c1)
362 break; 413 break;
363 414
364 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
365 416
366 cell->darkness = 0; 417 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 418 }
371 } 419 }
372} 420}
373 421
374typedef struct { 422typedef struct {
428 n |= n >> 16; 476 n |= n >> 16;
429 477
430 return n + 1; 478 return n + 1;
431} 479}
432 480
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
433/* SDL should provide this, really. */ 492/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 493#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 494#define SDLK_MODIFIER_MAX 314
436 495
437MODULE = CFPlus PACKAGE = CFPlus 496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
438 592
439PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
440 594
441BOOT: 595BOOT:
442{ 596{
443 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 598 static const struct {
445 const char *name; 599 const char *name;
446 IV iv; 600 IV iv;
447 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
470 624
471 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
474 628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
762
763 const_iv (KMOD_LRAM),
764
765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
556# undef const_iv 795# undef const_iv
557 }; 796 };
558 797
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
578 817
579NV floor (NV x) 818NV floor (NV x)
580 819
581NV ceil (NV x) 820NV ceil (NV x)
582 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
583void 826void
584pango_init () 827pango_init ()
585 CODE: 828 CODE:
586{ 829{
587 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
590} 838}
591 839
592int 840char *SDL_GetError ()
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 841
595void 842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
596SDL_Quit () 850void SDL_Quit ()
597 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
598void 861void
599SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
600 PPCODE: 863 PPCODE:
601{ 864{
602 SDL_Rect **m; 865 SDL_Rect **m;
603 866
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 871
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 874
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 879
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625 882
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 884
628 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
629 while (*m) 886 while (*m)
630 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
631 AV *av = newAV (); 890 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
635 897
636 ++m; 898 ++m;
637 } 899 }
638} 900}
639 901
640char *
641SDL_GetError ()
642
643int 902int
644SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
646 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 916 );
917
649 if (RETVAL) 918 if (RETVAL)
650 { 919 {
651 av_clear (texture_av); 920 av_clear (texture_av);
652 921
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 924#include "glfunc.h"
656# undef GL_FUNC 925#undef GL_FUNC
657
658 } 926 }
927}
659 OUTPUT: 928 OUTPUT:
660 RETVAL 929 RETVAL
661 930
662void 931void
663SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
664 933
665char * 934char *
666SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
667 936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
668void 943void
669SDL_PollEvent () 944poll_events ()
670 PPCODE: 945 PPCODE:
671{ 946{
672 SDL_Event ev; 947 SDL_Event ev;
673 948
674 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
675 { 951 {
676 HV *hv = newHV (); 952 HV *hv = newHV ();
677 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678 954
679 switch (ev.type) 955 switch (ev.type)
680 { 956 {
681 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
682 case SDL_KEYUP: 958 case SDL_KEYUP:
683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
688 break; 964 break;
689 965
690 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
693 break; 969 break;
694 970
695 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
696 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
697
698 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
699 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
700 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
701 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
702 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
703 break; 997 break;
704 998
705 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
706 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
707 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
708 1002
709 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
710 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
711 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
712 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
717 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
718 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
719 break; 1013 break;
720 } 1014 }
721 1015
722 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
723 } 1017 }
724} 1018}
725 1019
726int 1020int
727Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
728 POSTCALL: 1022 POSTCALL:
729 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
730 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
731 1025
732void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
733Mix_CloseAudio () 1043Mix_CloseAudio ()
734 1044
735int 1045int
736Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
1047
1048const char *
1049Mix_GetError ()
737 1050
738void 1051void
739lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
740 CODE: 1053 CODE:
741 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
767 } 1080 }
768 } 1081 }
769#endif 1082#endif
770} 1083}
771 1084
772void 1085int
773add_font (char *file) 1086add_font (char *file)
774 CODE: 1087 CODE:
775 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
776 1091
777void 1092void
778load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
779 ALIAS: 1094 ALIAS:
780 load_image_file = 1 1095 load_image_file = 1
783 STRLEN image_len; 1098 STRLEN image_len;
784 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
785 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
786 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
787 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
788 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
789 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
790 1105
791 if (!rw) 1106 if (!rw)
792 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
793 1108
866void 1181void
867error (char *message) 1182error (char *message)
868 CODE: 1183 CODE:
869 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
870#ifdef _WIN32 1185#ifdef _WIN32
871 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
872#endif 1187#endif
873 1188
874void 1189void
875fatal (char *message) 1190fatal (char *message)
876 CODE: 1191 CODE:
877 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
878#ifdef _WIN32 1193#ifdef _WIN32
879 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
880#endif 1195#endif
881 _exit (1); 1196 _exit (1);
882 1197
883void 1198void
884_exit (int retval = 0) 1199_exit (int retval = 0)
896#if DEBUG 1211#if DEBUG
897 VALGRIND_DO_LEAK_CHECK; 1212 VALGRIND_DO_LEAK_CHECK;
898#endif 1213#endif
899} 1214}
900 1215
901MODULE = CFPlus PACKAGE = CFPlus::Font 1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
902 1222
903CFPlus::Font 1223MODULE = Deliantra::Client PACKAGE = DC::Font
1224
1225PROTOTYPES: DISABLE
1226
1227DC::Font
904new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
905 CODE: 1229 CODE:
906{ 1230{
907 int count; 1231 int count;
908 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
911} 1235}
912 OUTPUT: 1236 OUTPUT:
913 RETVAL 1237 RETVAL
914 1238
915void 1239void
916DESTROY (CFPlus::Font self) 1240DESTROY (DC::Font self)
917 CODE: 1241 CODE:
918 pango_font_description_free (self); 1242 pango_font_description_free (self);
919 1243
920void 1244void
921make_default (CFPlus::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
922 CODE: 1247 CODE:
923 default_font = self; 1248 default_font = self;
924 1249
925MODULE = CFPlus PACKAGE = CFPlus::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
926 1251
1252PROTOTYPES: DISABLE
1253
927void 1254void
928reset_glyph_cache () 1255glyph_cache_backup ()
1256 PROTOTYPE:
929 CODE: 1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
930 tc_clear (); 1264 tc_restore ();
931 1265
932CFPlus::Layout 1266DC::Layout
933new (SV *class) 1267new (SV *class)
934 CODE: 1268 CODE:
935 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
936 1270
937 RETVAL->pl = pango_layout_new (opengl_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
939 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
940 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
941 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
942 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
943 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
944 1279
945 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
946 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
947 OUTPUT: 1282 OUTPUT:
948 RETVAL 1283 RETVAL
949 1284
950void 1285void
951DESTROY (CFPlus::Layout self) 1286DESTROY (DC::Layout self)
952 CODE: 1287 CODE:
953 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
954 Safefree (self); 1290 Safefree (self);
955 1291
956void 1292void
957set_text (CFPlus::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
958 CODE: 1294 CODE:
959{ 1295{
960 STRLEN textlen; 1296 STRLEN textlen;
961 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
962 1298
963 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
964} 1300}
965 1301
966void 1302void
967set_markup (CFPlus::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
968 CODE: 1304 CODE:
969{ 1305{
970 STRLEN textlen; 1306 STRLEN textlen;
971 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
972 1308
973 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
974} 1310}
975 1311
976void 1312void
977set_shapes (CFPlus::Layout self, ...) 1313set_shapes (DC::Layout self, ...)
978 CODE: 1314 CODE:
979{ 1315{
980 PangoAttrList *attrs = 0; 1316 PangoAttrList *attrs = 0;
981 const char *text = pango_layout_get_text (self->pl); 1317 const char *text = pango_layout_get_text (self->pl);
982 const char *pos = text; 1318 const char *pos = text;
1017 if (attrs) 1353 if (attrs)
1018 pango_layout_set_attributes (self->pl, attrs); 1354 pango_layout_set_attributes (self->pl, attrs);
1019} 1355}
1020 1356
1021void 1357void
1022get_shapes (CFPlus::Layout self) 1358get_shapes (DC::Layout self)
1023 PPCODE: 1359 PPCODE:
1024{ 1360{
1025 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1026 1362
1027 do 1363 do
1028 { 1364 {
1029 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1030 1366
1031 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
1032 { 1368 {
1033 PangoRectangle extents; 1369 PangoRectangle extents;
1034 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
1042 1378
1043 pango_layout_iter_free (iter); 1379 pango_layout_iter_free (iter);
1044} 1380}
1045 1381
1046int 1382int
1047has_wrapped (CFPlus::Layout self) 1383has_wrapped (DC::Layout self)
1048 CODE: 1384 CODE:
1049{ 1385{
1050 int lines = 1; 1386 int lines = 1;
1051 const char *text = pango_layout_get_text (self->pl); 1387 const char *text = pango_layout_get_text (self->pl);
1052 1388
1057} 1393}
1058 OUTPUT: 1394 OUTPUT:
1059 RETVAL 1395 RETVAL
1060 1396
1061SV * 1397SV *
1062get_text (CFPlus::Layout self) 1398get_text (DC::Layout self)
1063 CODE: 1399 CODE:
1064 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1065 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
1066 OUTPUT: 1402 OUTPUT:
1067 RETVAL 1403 RETVAL
1068 1404
1069void 1405void
1070set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1071 CODE: 1407 CODE:
1072 self->r = r; 1408 self->r = r;
1073 self->g = g; 1409 self->g = g;
1074 self->b = b; 1410 self->b = b;
1075 self->a = a; 1411 self->a = a;
1076 1412
1077void 1413void
1078set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
1079 CODE: 1415 CODE:
1080 if (self->font != font) 1416 if (self->font != font)
1081 { 1417 {
1082 self->font = font; 1418 self->font = font;
1083 layout_update_font (self); 1419 layout_update_font (self);
1084 } 1420 }
1085 1421
1086void 1422void
1087set_height (CFPlus::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
1088 CODE: 1424 CODE:
1089 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
1090 { 1426 {
1091 self->base_height = base_height; 1427 self->base_height = base_height;
1092 layout_update_font (self); 1428 layout_update_font (self);
1093 } 1429 }
1094 1430
1095void 1431void
1096set_width (CFPlus::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
1097 CODE: 1433 CODE:
1098 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1099 1435
1100void 1436void
1101set_indent (CFPlus::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
1102 CODE: 1438 CODE:
1103 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1104 1440
1105void 1441void
1106set_spacing (CFPlus::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
1107 CODE: 1443 CODE:
1108 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1109 1445
1110void 1446void
1111set_ellipsise (CFPlus::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
1112 CODE: 1448 CODE:
1113 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
1114 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1115 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1116 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1117 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
1118 ); 1454 );
1119 1455
1120void 1456void
1121set_single_paragraph_mode (CFPlus::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
1122 CODE: 1458 CODE:
1123 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1124 1460
1125void 1461void
1126size (CFPlus::Layout self) 1462size (DC::Layout self)
1127 PPCODE: 1463 PPCODE:
1128{ 1464{
1129 int w, h; 1465 int w, h;
1130 1466
1131 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
1134 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
1135 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
1136} 1472}
1137 1473
1138int 1474int
1139descent (CFPlus::Layout self) 1475descent (DC::Layout self)
1140 CODE: 1476 CODE:
1141{ 1477{
1142 PangoRectangle rect; 1478 PangoRectangle rect;
1143 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1144 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1145 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
1146} 1482}
1147 OUTPUT: 1483 OUTPUT:
1148 RETVAL 1484 RETVAL
1149 1485
1150int 1486int
1151xy_to_index (CFPlus::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
1152 CODE: 1488 CODE:
1153{ 1489{
1154 int index, trailing; 1490 int index, trailing;
1155 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1156 RETVAL = index + trailing; 1492 RETVAL = index + trailing;
1157} 1493}
1158 OUTPUT: 1494 OUTPUT:
1159 RETVAL 1495 RETVAL
1160 1496
1161void 1497void
1162cursor_pos (CFPlus::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1163 PPCODE: 1499 PPCODE:
1164{ 1500{
1165 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1166 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1167 1503
1168 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1169 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1170 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1171 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1172} 1508}
1173 1509
1174void 1510void
1175index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1176 PPCODE: 1512 PPCODE:
1177{ 1513{
1178 int line, x; 1514 int line, x;
1179 1515
1180 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1181 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1182 1519 --line;
1520#endif
1183 EXTEND (SP, 2); 1521 EXTEND (SP, 2);
1184 PUSHs (sv_2mortal (newSViv (line - 1))); 1522 PUSHs (sv_2mortal (newSViv (line)));
1185 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1186} 1524}
1187 1525
1188void 1526void
1189line_x_to_index (CFPlus::Layout self, int line, int x) 1527line_x_to_index (DC::Layout self, int line, int x)
1190 PPCODE: 1528 PPCODE:
1191{ 1529{
1192 PangoLayoutLine *lp; 1530 PangoLayoutLine *lp;
1193 int index, trailing; 1531 int index, trailing;
1194 1532
1195 if (line < 0) 1533 if (line < 0)
1196 XSRETURN_EMPTY; 1534 XSRETURN_EMPTY;
1197 1535
1198 if (!(lp = pango_layout_get_line (self->pl, line))) 1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1199 XSRETURN_EMPTY; /* do better */ 1537 XSRETURN_EMPTY; /* do better */
1200 1538
1201 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1202 1540
1203 EXTEND (SP, 2); 1541 EXTEND (SP, 2);
1209 PUSHs (sv_2mortal (newSViv (trailing))); 1547 PUSHs (sv_2mortal (newSViv (trailing)));
1210 } 1548 }
1211} 1549}
1212 1550
1213void 1551void
1214render (CFPlus::Layout self, float x, float y, int flags = 0) 1552render (DC::Layout self, float x, float y, int flags = 0)
1215 PPCODE: 1553 CODE:
1554 rc_clear (self->rc);
1216 pango_opengl_render_layout_subpixel ( 1555 pango_opengl_render_layout_subpixel (
1217 self->pl, 1556 self->pl,
1557 self->rc,
1218 x * PANGO_SCALE, y * PANGO_SCALE, 1558 x * PANGO_SCALE, y * PANGO_SCALE,
1219 self->r, self->g, self->b, self->a, 1559 self->r, self->g, self->b, self->a,
1220 flags 1560 flags
1221 ); 1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1222 1565
1223MODULE = CFPlus PACKAGE = CFPlus::Texture
1224
1225void 1566void
1226pad2pot (SV *data_, SV *w_, SV *h_) 1567draw (DC::Layout self)
1227 CODE: 1568 CODE:
1228{ 1569{
1229 int ow = SvIV (w_); 1570 glEnable (GL_TEXTURE_2D);
1230 int oh = SvIV (h_); 1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1231 1577
1232 if (ow && oh) 1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1586
1587PROTOTYPES: ENABLE
1588
1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1233 { 1594 {
1234 int nw = minpot (ow);
1235 int nh = minpot (oh);
1236
1237 if (nw != ow || nh != oh)
1238 {
1239 if (SvOK (data_))
1240 {
1241 STRLEN datalen; 1595 STRLEN datalen;
1242 char *data = SvPVbyte (data_, datalen); 1596 char *data = SvPVbyte (data_, datalen);
1243 int bpp = datalen / (ow * oh); 1597 int bpp = datalen / (ow * oh);
1244 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1245 1599
1246 SvPOK_only (result_); 1600 SvPOK_only (result_);
1247 SvCUR_set (result_, nw * nh * bpp); 1601 SvCUR_set (result_, nw * nh * bpp);
1248 1602
1249 memset (SvPVX (result_), 0, nw * nh * bpp); 1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1250 while (oh--) 1604 while (oh--)
1251 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1252 1606
1253 sv_setsv (data_, result_); 1607 sv_setsv (data_, result_);
1254 }
1255
1256 sv_setiv (w_, nw);
1257 sv_setiv (h_, nh);
1258 }
1259 } 1608 }
1260} 1609}
1261 1610
1262void 1611void
1263draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1269{ 1618{
1270 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1271 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1272 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1273 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1274 1626
1275 if (items < 5) 1627 if (items < 5)
1276 { 1628 {
1277 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1278 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1306 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1307 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1308 } 1660 }
1309} 1661}
1310 1662
1311MODULE = CFPlus PACKAGE = CFPlus::Map 1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE:
1665{
1666 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1668 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1669 RETVAL = width > 0;
1670}
1671 OUTPUT:
1672 RETVAL
1312 1673
1313CFPlus::Map 1674MODULE = Deliantra::Client PACKAGE = DC::Map
1675
1676PROTOTYPES: DISABLE
1677
1678DC::Map
1314new (SV *class) 1679new (SV *class)
1315 CODE: 1680 CODE:
1316 New (0, RETVAL, 1, struct map); 1681 New (0, RETVAL, 1, struct map);
1317 RETVAL->x = 0; 1682 RETVAL->x = 0;
1318 RETVAL->y = 0; 1683 RETVAL->y = 0;
1326 RETVAL->row = 0; 1691 RETVAL->row = 0;
1327 OUTPUT: 1692 OUTPUT:
1328 RETVAL 1693 RETVAL
1329 1694
1330void 1695void
1331DESTROY (CFPlus::Map self) 1696DESTROY (DC::Map self)
1332 CODE: 1697 CODE:
1333{ 1698{
1334 map_clear (self); 1699 map_clear (self);
1335 Safefree (self->face2tile); 1700 Safefree (self->face2tile);
1336 Safefree (self->tex); 1701 Safefree (self->tex);
1337 Safefree (self); 1702 Safefree (self);
1338} 1703}
1339 1704
1340void 1705void
1341resize (CFPlus::Map self, int map_width, int map_height) 1706resize (DC::Map self, int map_width, int map_height)
1342 CODE: 1707 CODE:
1343 self->w = map_width; 1708 self->w = map_width;
1344 self->h = map_height; 1709 self->h = map_height;
1345 1710
1346void 1711void
1347clear (CFPlus::Map self) 1712clear (DC::Map self)
1348 CODE: 1713 CODE:
1349 map_clear (self); 1714 map_clear (self);
1350 1715
1351void 1716void
1352set_tileid (CFPlus::Map self, int face, int tile) 1717set_tileid (DC::Map self, int face, int tile)
1353 CODE: 1718 CODE:
1354{ 1719{
1355 need_facenum (self, face); self->face2tile [face] = tile; 1720 need_facenum (self, face); self->face2tile [face] = tile;
1356 need_texid (self, tile); 1721 need_texid (self, tile);
1357} 1722}
1358 1723
1359void 1724void
1360set_smooth (CFPlus::Map self, int face, int smooth, int level) 1725set_smooth (DC::Map self, int face, int smooth, int level)
1361 CODE: 1726 CODE:
1362{ 1727{
1363 tileid texid; 1728 tileid texid;
1364 maptex *tex; 1729 maptex *tex;
1365 1730
1378 tex->smoothtile = self->face2tile [smooth]; 1743 tex->smoothtile = self->face2tile [smooth];
1379 tex->smoothlevel = level; 1744 tex->smoothlevel = level;
1380} 1745}
1381 1746
1382void 1747void
1383set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1748set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1384 CODE: 1749 CODE:
1385{ 1750{
1386 need_texid (self, texid); 1751 need_texid (self, texid);
1387 1752
1388 { 1753 {
1407 // use uglier nearest interpolation because linear suffers 1772 // use uglier nearest interpolation because linear suffers
1408 // from transparent color bleeding and ugly wrapping effects. 1773 // from transparent color bleeding and ugly wrapping effects.
1409 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1410} 1775}
1411 1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
1796
1412int 1797int
1413ox (CFPlus::Map self) 1798ox (DC::Map self)
1414 ALIAS: 1799 ALIAS:
1415 oy = 1 1800 oy = 1
1416 x = 2 1801 x = 2
1417 y = 3 1802 y = 3
1418 w = 4 1803 w = 4
1429 } 1814 }
1430 OUTPUT: 1815 OUTPUT:
1431 RETVAL 1816 RETVAL
1432 1817
1433void 1818void
1434scroll (CFPlus::Map self, int dx, int dy) 1819scroll (DC::Map self, int dx, int dy)
1435 CODE: 1820 CODE:
1436{ 1821{
1437 if (dx > 0) 1822 if (dx > 0)
1438 map_blank (self, self->x, self->y, dx, self->h); 1823 map_blank (self, self->x, self->y, dx, self->h);
1439 else if (dx < 0) 1824 else if (dx < 0)
1454 self->rows += MAP_EXTEND_Y; 1839 self->rows += MAP_EXTEND_Y;
1455 self->y += MAP_EXTEND_Y; 1840 self->y += MAP_EXTEND_Y;
1456 } 1841 }
1457} 1842}
1458 1843
1459void 1844SV *
1460map1a_update (CFPlus::Map self, SV *data_, int extmap) 1845map1a_update (DC::Map self, SV *data_, int extmap)
1461 CODE: 1846 CODE:
1462{ 1847{
1463 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1848 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1464 uint8_t *data_end = (uint8_t *)SvEND (data_); 1849 uint8_t *data_end = (uint8_t *)SvEND (data_);
1465 mapcell *cell; 1850 mapcell *cell;
1466 int x, y, flags; 1851 int x, y, z, flags;
1852 AV *missing = newAV ();
1853 RETVAL = newRV_noinc ((SV *)missing);
1467 1854
1468 while (data < data_end - 1) 1855 while (data < data_end - 1)
1469 { 1856 {
1470 flags = (data [0] << 8) + data [1]; data += 2; 1857 flags = (data [0] << 8) + data [1]; data += 2;
1471 1858
1491 uint8_t ext, cmd; 1878 uint8_t ext, cmd;
1492 1879
1493 do 1880 do
1494 { 1881 {
1495 ext = *data++; 1882 ext = *data++;
1496 cmd = ext & 0x3f; 1883 cmd = ext & 0x7f;
1497 1884
1498 if (cmd < 4) 1885 if (cmd < 4)
1499 cell->darkness = 255 - ext * 64 + 1; 1886 cell->darkness = 255 - ext * 64 + 1;
1500 else if (cmd == 5) // health 1887 else if (cmd == 5) // health
1501 { 1888 {
1504 } 1891 }
1505 else if (cmd == 6) // monster width 1892 else if (cmd == 6) // monster width
1506 cell->stat_width = *data++ + 1; 1893 cell->stat_width = *data++ + 1;
1507 else if (cmd == 0x47) 1894 else if (cmd == 0x47)
1508 { 1895 {
1509 if (*data == 4) 1896 if (*data == 1) cell->player = data [1];
1510 ; // decode player count 1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1511 1900
1512 data += *data + 1; 1901 data += *data + 1;
1513 } 1902 }
1514 else if (cmd == 8) // cell flags 1903 else if (cmd == 8) // cell flags
1515 cell->flags = *data++; 1904 cell->flags = *data++;
1522 } 1911 }
1523 else 1912 else
1524 cell->darkness = *data++ + 1; 1913 cell->darkness = *data++ + 1;
1525 } 1914 }
1526 1915
1916 for (z = 0; z <= 2; ++z)
1527 if (flags & 4) 1917 if (flags & (4 >> z))
1528 { 1918 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2; 1919 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face); 1920 need_facenum (self, face);
1531 cell->tile [0] = self->face2tile [face]; 1921 cell->tile [z] = self->face2tile [face];
1922
1923 if (cell->tile [z])
1924 {
1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1927 if (!tex->name)
1928 av_push (missing, newSViv (cell->tile [z]));
1929
1930 if (tex->smoothtile)
1931 {
1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1934 if (!smooth->name)
1935 av_push (missing, newSViv (tex->smoothtile));
1936 }
1937 }
1532 } 1938 }
1533
1534 if (flags & 2)
1535 {
1536 faceid face = (data [0] << 8) + data [1]; data += 2;
1537 need_facenum (self, face);
1538 cell->tile [1] = self->face2tile [face];
1539 }
1540
1541 if (flags & 1)
1542 {
1543 faceid face = (data [0] << 8) + data [1]; data += 2;
1544 need_facenum (self, face);
1545 cell->tile [2] = self->face2tile [face];
1546 }
1547 } 1939 }
1548 else 1940 else
1549 cell->darkness = 0; 1941 CELL_CLEAR (cell);
1550 } 1942 }
1551} 1943}
1944 OUTPUT:
1945 RETVAL
1552 1946
1553SV * 1947SV *
1554mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1948mapmap (DC::Map self, int x0, int y0, int w, int h)
1555 CODE: 1949 CODE:
1556{ 1950{
1557 int x1, x; 1951 int x1, x;
1558 int y1, y; 1952 int y1, y;
1559 int z; 1953 int z;
1604} 1998}
1605 OUTPUT: 1999 OUTPUT:
1606 RETVAL 2000 RETVAL
1607 2001
1608void 2002void
1609draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1610 CODE: 2004 CODE:
1611{ 2005{
2006 int x, y, z;
2007
1612 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1613 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1614 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1615 smooth_key skey; 2011 smooth_key skey;
1616 int x, y, z; 2012 int pl_x, pl_y;
1617 int last_name; 2013 maptex pl_tex;
2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden;
2018
2019 pl_tex.name = 0;
1618 2020
1619 // thats current max. sorry. 2021 // thats current max. sorry.
1620 if (sw > 255) sw = 255; 2022 if (sw > 255) sw = 255;
1621 if (sh > 255) sh = 255; 2023 if (sh > 255) sh = 255;
1622 2024
1623 // clear key, in case of extra padding 2025 // clear key, in case of extra padding
1624 memset (&skey, 0, sizeof (skey)); 2026 memset (&skey, 0, sizeof (skey));
1625 2027
1626 glColor4ub (255, 255, 255, 255); 2028 memset (&key, 0, sizeof (key));
1627 2029 key.r = 255;
1628 glEnable (GL_BLEND); 2030 key.g = 255;
1629 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2031 key.b = 255;
1630 glEnable (GL_TEXTURE_2D); 2032 key.a = 255;
1631 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2033 key.mode = GL_QUADS;
1632 2034 key.format = GL_T2F_V3F;
1633 glBegin (GL_QUADS);
1634
1635 last_name = 0;
1636 2035
1637 mx += self->x; 2036 mx += self->x;
1638 my += self->y; 2037 my += self->y;
1639 2038
1640 // first pass: determine smooth_max 2039 // first pass: determine smooth_max
1657 MAX (self->tex [cell->tile [1]].smoothlevel, 2056 MAX (self->tex [cell->tile [1]].smoothlevel,
1658 self->tex [cell->tile [2]].smoothlevel)); 2057 self->tex [cell->tile [2]].smoothlevel));
1659 } 2058 }
1660 } 2059 }
1661 2060
2061 glEnable (GL_BLEND);
2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2064
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067
1662 for (z = 0; z <= 2; z++) 2068 for (z = 0; z <= 2; z++)
1663 { 2069 {
1664 memset (smooth_level, 0, sizeof (smooth_level)); 2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
1665 2072
1666 for (y = 0; y < sh; y++) 2073 for (y = 0; y < sh; y++)
1667 if (0 <= y + my && y + my < self->rows) 2074 if (0 <= y + my && y + my < self->rows)
1668 { 2075 {
1669 maprow *row = self->row + (y + my); 2076 maprow *row = self->row + (y + my);
1675 tileid tile = cell->tile [z]; 2082 tileid tile = cell->tile [z];
1676 2083
1677 if (tile) 2084 if (tile)
1678 { 2085 {
1679 maptex tex = self->tex [tile]; 2086 maptex tex = self->tex [tile];
1680 int px = (x + 1) * T - tex.w; 2087 int px, py;
1681 int py = (y + 1) * T - tex.h;
1682 2088
1683 // suppressing texture state switches here
1684 // is only moderately effective, but worth the extra effort
1685 if (last_name != tex.name) 2089 if (key.texname != tex.name)
1686 { 2090 {
2091 self->tex [tile].unused = 0;
2092
1687 if (!tex.name) 2093 if (!tex.name)
1688 tex = self->tex [2]; /* missing, replace by noface */ 2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1689 2095
1690 glEnd (); 2096 key.texname = tex.name;
1691 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2097 arr = rc_array (rc, &key);
1692 glBegin (GL_QUADS);
1693 } 2098 }
1694 2099
1695 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2100 px = (x + 1) * T - tex.w;
1696 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2101 py = (y + 1) * T - tex.h;
1697 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1698 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1699 2102
1700 if (cell->flags && z == 2) 2103 if (expect_false (cell->player == player) && expect_false (z == 2))
1701 { 2104 {
1702 if (cell->flags & 1) 2105 pl_x = px;
2106 pl_y = py;
2107 pl_tex = tex;
1703 { 2108 continue;
1704 maptex tex = self->tex [1];
1705 int px = x * T + T * 2 / 32;
1706 int py = y * T - T * 6 / 32;
1707
1708 glEnd ();
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1710 glBegin (GL_QUADS);
1711
1712 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1713 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1714 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1715 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1716 }
1717 } 2109 }
2110
2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1718 2115
1719 // update smooth hash 2116 // update smooth hash
1720 if (tex.smoothtile) 2117 if (tex.smoothtile)
1721 { 2118 {
1722 skey.tile = tex.smoothtile; 2119 skey.tile = tex.smoothtile;
1753 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1754 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1755 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1756 } 2153 }
1757 } 2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179
2180 key_ov.texname = tex.name;
2181 arr = rc_array (rc_ov, &key_ov);
2182
2183 int px = x * T + T * 2 / 32;
2184 int py = y * T - T * 6 / 32;
2185
2186 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2187 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2189 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2190 }
2191 }
2192 }
1758 } 2193 }
1759 } 2194 }
2195
2196 rc_draw (rc);
2197 rc_clear (rc);
1760 2198
1761 // go through all smoothlevels, lowest to highest, then draw. 2199 // go through all smoothlevels, lowest to highest, then draw.
1762 // this is basically counting sort 2200 // this is basically counting sort
1763 { 2201 {
1764 int w, b; 2202 int w, b;
1765 2203
2204 glEnable (GL_TEXTURE_2D);
2205 glBegin (GL_QUADS);
1766 for (w = 0; w < 256 / 32; ++w) 2206 for (w = 0; w < 256 / 32; ++w)
1767 { 2207 {
1768 uint32_t smask = smooth_level [w]; 2208 uint32_t smask = smooth_level [w];
1769 if (smask) 2209 if (smask)
1770 for (b = 0; b < 32; ++b) 2210 for (b = 0; b < 32; ++b)
1789 int border = bits & 15; 2229 int border = bits & 15;
1790 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2230 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1791 float dx = tex.s * .0625f; // 16 images/row 2231 float dx = tex.s * .0625f; // 16 images/row
1792 float dy = tex.t * .5f ; // 2 images/column 2232 float dy = tex.t * .5f ; // 2 images/column
1793 2233
1794 // this time naively avoiding texture state changes
1795 // save gobs of state changes.
1796 if (last_name != tex.name) 2234 if (tex.name)
1797 { 2235 {
2236 // this time avoiding texture state changes
2237 // save gobs of state changes.
1798 if (!tex.name) 2238 if (key.texname != tex.name)
1799 continue; // smoothing not yet available 2239 {
2240 self->tex [skey->tile].unused = 0;
1800 2241
1801 glEnd (); 2242 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2243 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1803 glBegin (GL_QUADS); 2244 glBegin (GL_QUADS);
1804 } 2245 }
1805 2246
1806 if (border) 2247 if (border)
1807 { 2248 {
1808 float ox = border * dx; 2249 float ox = border * dx;
1809 2250
1810 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2251 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1811 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2252 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1812 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2253 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1813 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2254 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1814 } 2255 }
1815 2256
1816 if (corner) 2257 if (corner)
1817 { 2258 {
1818 float ox = corner * dx; 2259 float ox = corner * dx;
1819 2260
1820 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2261 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1821 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2262 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1822 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2263 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1823 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2264 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2265 }
1824 } 2266 }
1825 } 2267 }
1826 } 2268 }
1827 } 2269 }
1828 } 2270 }
2271
2272 glEnd ();
2273 glDisable (GL_TEXTURE_2D);
2274 key.texname = -1;
1829 } 2275 }
1830 2276
1831 hv_clear (smooth); 2277 hv_clear (smooth);
1832 } 2278 }
1833 2279
1834 glEnd (); 2280 if (pl_tex.name)
2281 {
2282 maptex tex = pl_tex;
2283 int px = pl_x + sdx;
2284 int py = pl_y + sdy;
1835 2285
1836 glDisable (GL_TEXTURE_2D); 2286 key.texname = tex.name;
2287 arr = rc_array (rc, &key);
2288
2289 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2290 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2292 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2293
2294 rc_draw (rc);
2295 }
2296
2297 rc_draw (rc_ov);
2298 rc_clear (rc_ov);
2299
1837 glDisable (GL_BLEND); 2300 glDisable (GL_BLEND);
2301 rc_free (rc);
2302 rc_free (rc_ov);
1838 2303
1839 // top layer: overlays such as the health bar 2304 // top layer: overlays such as the health bar
1840 for (y = 0; y < sh; y++) 2305 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows) 2306 if (0 <= y + my && y + my < self->rows)
1842 { 2307 {
1847 { 2312 {
1848 mapcell *cell = row->col + (x + mx - row->c0); 2313 mapcell *cell = row->col + (x + mx - row->c0);
1849 2314
1850 int px = x * T; 2315 int px = x * T;
1851 int py = y * T; 2316 int py = y * T;
2317
2318 if (expect_false (cell->player == player))
2319 {
2320 px += sdx;
2321 py += sdy;
2322 }
1852 2323
1853 if (cell->stat_hp) 2324 if (cell->stat_hp)
1854 { 2325 {
1855 int width = cell->stat_width * T; 2326 int width = cell->stat_width * T;
1856 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2327 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1867 } 2338 }
1868 } 2339 }
1869} 2340}
1870 2341
1871void 2342void
1872draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2343draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1873 CODE: 2344 CODE:
1874{ 2345{
1875 static float color[16][3] = { 2346 static float color[16][3] = {
1876 { 0.00F, 0.00F, 0.00F }, 2347 { 0.00F, 0.00F, 0.00F },
1877 { 1.00F, 1.00F, 1.00F }, 2348 { 1.00F, 1.00F, 1.00F },
1927 glDisable (GL_BLEND); 2398 glDisable (GL_BLEND);
1928 glDisable (GL_TEXTURE_2D); 2399 glDisable (GL_TEXTURE_2D);
1929} 2400}
1930 2401
1931void 2402void
1932fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2403fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1933 PPCODE: 2404 PPCODE:
1934{ 2405{
1935 int x, y; 2406 int x, y;
2407 int sw1 = sw + 2;
2408 int sh1 = sh + 2;
2409 int sh3 = sh * 3;
1936 int sw4 = (sw + 3) & ~3; 2410 int sw34 = (sw * 3 + 3) & ~3;
2411 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1937 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2412 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1938 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2413 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1939 2414
1940 memset (darkness, 255, sw4 * sh);
1941 SvPOK_only (darkness_sv); 2415 SvPOK_only (darkness3_sv);
1942 SvCUR_set (darkness_sv, sw4 * sh); 2416 SvCUR_set (darkness3_sv, sw34 * sh3);
1943 2417
1944 mx += self->x; 2418 mx += self->x - 1;
1945 my += self->y; 2419 my += self->y - 1;
1946 2420
2421 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2422
1947 for (y = 0; y < sh; y++) 2423 for (y = 0; y < sh1; y++)
1948 if (0 <= y + my && y + my < self->rows) 2424 if (0 <= y + my && y + my < self->rows)
1949 { 2425 {
1950 maprow *row = self->row + (y + my); 2426 maprow *row = self->row + (y + my);
1951 2427
1952 for (x = 0; x < sw; x++) 2428 for (x = 0; x < sw1; x++)
1953 if (row->c0 <= x + mx && x + mx < row->c1) 2429 if (row->c0 <= x + mx && x + mx < row->c1)
1954 { 2430 {
1955 mapcell *cell = row->col + (x + mx - row->c0); 2431 mapcell *cell = row->col + (x + mx - row->c0);
1956 2432
1957 darkness[y * sw4 + x] = cell->darkness 2433 darkness1 [y * sw1 + x] = cell->darkness
1958 ? 255 - (cell->darkness - 1) 2434 ? 255 - (cell->darkness - 1)
1959 : 255 - FOW_DARKNESS; 2435 : 255 - FOW_DARKNESS;
1960 } 2436 }
1961 } 2437 }
1962 2438
2439 for (y = 0; y < sh; ++y)
2440 for (x = 0; x < sw; ++x)
2441 {
2442 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2443 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2444 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2445 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2446 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2447 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2448 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2449 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2450 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2451
2452 uint8_t r11 = (d11 + d21 + d12) / 3;
2453 uint8_t r21 = d21;
2454 uint8_t r31 = (d21 + d31 + d32) / 3;
2455
2456 uint8_t r12 = d12;
2457 uint8_t r22 = d22;
2458 uint8_t r32 = d32;
2459
2460 uint8_t r13 = (d13 + d23 + d12) / 3;
2461 uint8_t r23 = d23;
2462 uint8_t r33 = (d23 + d33 + d32) / 3;
2463
2464 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2465 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2466 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2467 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2468 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2469 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2470 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2471 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2472 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2473 }
2474
2475 free (darkness1);
2476
1963 EXTEND (SP, 3); 2477 EXTEND (SP, 3);
1964 PUSHs (sv_2mortal (newSViv (sw4))); 2478 PUSHs (sv_2mortal (newSViv (sw34)));
1965 PUSHs (sv_2mortal (newSViv (sh))); 2479 PUSHs (sv_2mortal (newSViv (sh3)));
1966 PUSHs (darkness_sv); 2480 PUSHs (darkness3_sv);
1967} 2481}
1968 2482
1969SV * 2483SV *
1970get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2484get_rect (DC::Map self, int x0, int y0, int w, int h)
1971 CODE: 2485 CODE:
1972{ 2486{
1973 int x, y, x1, y1; 2487 int x, y, x1, y1;
1974 SV *data_sv = newSV (w * h * 7 + 5); 2488 SV *data_sv = newSV (w * h * 7 + 5);
1975 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2489 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2032 else 2546 else
2033 *data++ = 0; 2547 *data++ = 0;
2034 } 2548 }
2035 } 2549 }
2036 2550
2551 /* if size is w*h + 5 then no data has been found */
2552 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2553 {
2037 SvPOK_only (data_sv); 2554 SvPOK_only (data_sv);
2038 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2555 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2556 }
2557
2039 RETVAL = data_sv; 2558 RETVAL = data_sv;
2040} 2559}
2041 OUTPUT: 2560 OUTPUT:
2042 RETVAL 2561 RETVAL
2043 2562
2044void 2563void
2045set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2564set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2046 PPCODE: 2565 PPCODE:
2047{ 2566{
2048 int x, y, z; 2567 int x, y, z;
2049 int w, h; 2568 int w, h;
2050 int x1, y1; 2569 int x1, y1;
2570 STRLEN len;
2571 uint8_t *data, *end;
2572
2573 len = SvLEN (data_sv);
2574 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2575 data = SvPVbyte_nolen (data_sv);
2576 end = data + len + 8;
2577
2578 if (len < 5)
2579 XSRETURN_EMPTY;
2051 2580
2052 if (*data++ != 0) 2581 if (*data++ != 0)
2053 return; /* version mismatch */ 2582 XSRETURN_EMPTY; /* version mismatch */
2054 2583
2055 w = *data++ << 8; w |= *data++; 2584 w = *data++ << 8; w |= *data++;
2056 h = *data++ << 8; h |= *data++; 2585 h = *data++ << 8; h |= *data++;
2057 2586
2058 // we need to do this 'cause we don't keep an absolute coord system for rows 2587 // we need to do this 'cause we don't keep an absolute coord system for rows
2070 { 2599 {
2071 maprow *row = map_get_row (self, y); 2600 maprow *row = map_get_row (self, y);
2072 2601
2073 for (x = x0; x < x1; x++) 2602 for (x = x0; x < x1; x++)
2074 { 2603 {
2604 uint8_t flags;
2605
2606 if (data + 7 >= end)
2607 XSRETURN_EMPTY;
2608
2075 uint8_t flags = *data++; 2609 flags = *data++;
2076 2610
2077 if (flags) 2611 if (flags)
2078 { 2612 {
2079 mapcell *cell = row_get_cell (row, x); 2613 mapcell *cell = row_get_cell (row, x);
2080 tileid tile[3] = { 0, 0, 0 }; 2614 tileid tile[3] = { 0, 0, 0 };
2083 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2617 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2084 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2618 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2085 2619
2086 if (cell->darkness == 0) 2620 if (cell->darkness == 0)
2087 { 2621 {
2088 cell->darkness = 0; 2622 /*cell->darkness = 0;*/
2623 EXTEND (SP, 3);
2089 2624
2090 for (z = 0; z <= 2; z++) 2625 for (z = 0; z <= 2; z++)
2091 { 2626 {
2092 tileid t = tile [z]; 2627 tileid t = tile [z];
2093 2628
2094 if (t >= self->texs || (t && !self->tex [t].name)) 2629 if (t >= self->texs || (t && !self->tex [t].name))
2095 { 2630 {
2096 XPUSHs (sv_2mortal (newSViv (t))); 2631 PUSHs (sv_2mortal (newSViv (t)));
2097 need_texid (self, t); 2632 need_texid (self, t);
2098 } 2633 }
2099 2634
2100 cell->tile [z] = t; 2635 cell->tile [z] = t;
2101 } 2636 }
2103 } 2638 }
2104 } 2639 }
2105 } 2640 }
2106} 2641}
2107 2642
2108MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2643MODULE = Deliantra::Client PACKAGE = DC::RW
2109 2644
2110CFPlus::MixChunk 2645DC::RW
2111new_from_file (SV *class, char *path) 2646new (SV *class, SV *data_sv)
2112 CODE: 2647 CODE:
2113 RETVAL = Mix_LoadWAV (path); 2648{
2649 STRLEN datalen;
2650 char *data = SvPVbyte (data_sv, datalen);
2651
2652 RETVAL = SDL_RWFromConstMem (data, datalen);
2653}
2114 OUTPUT: 2654 OUTPUT:
2115 RETVAL 2655 RETVAL
2116 2656
2657DC::RW
2658new_from_file (SV *class, const char *path, const char *mode = "rb")
2659 CODE:
2660 RETVAL = SDL_RWFromFile (path, mode);
2661 OUTPUT:
2662 RETVAL
2663
2664# fails on win32:
2665# dc.xs(2268) : error C2059: syntax error : '('
2117void 2666#void
2667#close (DC::RW self)
2668# CODE:
2669# (self->(close)) (self);
2670
2671MODULE = Deliantra::Client PACKAGE = DC::Channel
2672
2673PROTOTYPES: DISABLE
2674
2675DC::Channel
2676find ()
2677 CODE:
2678{
2679 RETVAL = Mix_GroupAvailable (-1);
2680
2681 if (RETVAL < 0)
2682 {
2683 RETVAL = Mix_GroupOldest (-1);
2684
2685 if (RETVAL < 0)
2686 XSRETURN_UNDEF;
2687
2688 Mix_HaltChannel (RETVAL);
2689 }
2690
2691 Mix_UnregisterAllEffects (RETVAL);
2692 Mix_Volume (RETVAL, 128);
2693}
2694 OUTPUT:
2695 RETVAL
2696
2697void
2698halt (DC::Channel self)
2699 CODE:
2700 Mix_HaltChannel (self);
2701
2702void
2703expire (DC::Channel self, int ticks = -1)
2704 CODE:
2705 Mix_ExpireChannel (self, ticks);
2706
2707void
2708fade_out (DC::Channel self, int ticks = -1)
2709 CODE:
2710 Mix_FadeOutChannel (self, ticks);
2711
2712int
2713volume (DC::Channel self, int volume)
2714 CODE:
2715 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2716 OUTPUT:
2717 RETVAL
2718
2719void
2720unregister_all_effects (DC::Channel self)
2721 CODE:
2722 Mix_UnregisterAllEffects (self);
2723
2724void
2725set_panning (DC::Channel self, int left, int right)
2726 CODE:
2727 left = CLAMP (left , 0, 255);
2728 right = CLAMP (right, 0, 255);
2729 Mix_SetPanning (self, left, right);
2730
2731void
2732set_distance (DC::Channel self, int distance)
2733 CODE:
2734 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2735
2736void
2737set_position (DC::Channel self, int angle, int distance)
2738 CODE:
2739
2740void
2741set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2742 CODE:
2743{
2744 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2745 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2746 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2747}
2748
2749void
2750set_reverse_stereo (DC::Channel self, int flip)
2751 CODE:
2752 Mix_SetReverseStereo (self, flip);
2753
2754MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2755
2756PROTOTYPES: DISABLE
2757
2758DC::MixChunk
2759new (SV *class, DC::RW rwops)
2760 CODE:
2761 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2762 OUTPUT:
2763 RETVAL
2764
2765void
2118DESTROY (CFPlus::MixChunk self) 2766DESTROY (DC::MixChunk self)
2119 CODE: 2767 CODE:
2120 Mix_FreeChunk (self); 2768 Mix_FreeChunk (self);
2121 2769
2122int 2770int
2123volume (CFPlus::MixChunk self, int volume = -1) 2771volume (DC::MixChunk self, int volume = -1)
2124 CODE: 2772 CODE:
2773 if (items > 1)
2774 volume = CLAMP (volume, 0, 128);
2125 RETVAL = Mix_VolumeChunk (self, volume); 2775 RETVAL = Mix_VolumeChunk (self, volume);
2126 OUTPUT: 2776 OUTPUT:
2127 RETVAL 2777 RETVAL
2128 2778
2129int 2779DC::Channel
2130play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2780play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2131 CODE: 2781 CODE:
2782{
2132 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2783 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2784
2785 if (RETVAL < 0)
2786 XSRETURN_UNDEF;
2787
2788 if (channel < 0)
2789 {
2790 Mix_UnregisterAllEffects (RETVAL);
2791 Mix_Volume (RETVAL, 128);
2792 }
2793}
2133 OUTPUT: 2794 OUTPUT:
2134 RETVAL 2795 RETVAL
2135 2796
2136MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2797MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2137 2798
2138int 2799int
2139volume (int volume = -1) 2800volume (int volume = -1)
2801 PROTOTYPE: ;$
2140 CODE: 2802 CODE:
2803 if (items > 0)
2804 volume = CLAMP (volume, 0, 128);
2141 RETVAL = Mix_VolumeMusic (volume); 2805 RETVAL = Mix_VolumeMusic (volume);
2142 OUTPUT: 2806 OUTPUT:
2143 RETVAL 2807 RETVAL
2144 2808
2145int 2809void
2146fade_out (int ms) 2810fade_out (int ms)
2147 CODE: 2811 CODE:
2148 RETVAL = Mix_FadeOutMusic (ms); 2812 Mix_FadeOutMusic (ms);
2813
2814void
2815halt ()
2816 CODE:
2817 Mix_HaltMusic ();
2818
2819DC::MixMusic
2820new (SV *class, DC::RW rwops)
2821 CODE:
2822 RETVAL = Mix_LoadMUS_RW (rwops);
2149 OUTPUT: 2823 OUTPUT:
2150 RETVAL 2824 RETVAL
2151 2825
2152CFPlus::MixMusic
2153new_from_file (SV *class, char *path)
2154 CODE:
2155 RETVAL = Mix_LoadMUS (path);
2156 OUTPUT:
2157 RETVAL
2158
2159void 2826void
2160DESTROY (CFPlus::MixMusic self) 2827DESTROY (DC::MixMusic self)
2161 CODE: 2828 CODE:
2162 Mix_FreeMusic (self); 2829 Mix_FreeMusic (self);
2163 2830
2164int 2831int
2165play (CFPlus::MixMusic self, int loops = -1) 2832play (DC::MixMusic self, int loops = -1)
2166 CODE: 2833 CODE:
2167 RETVAL = Mix_PlayMusic (self, loops); 2834 RETVAL = Mix_PlayMusic (self, loops);
2168 OUTPUT: 2835 OUTPUT:
2169 RETVAL 2836 RETVAL
2170 2837
2171MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2838void
2839fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2840 CODE:
2841 Mix_FadeInMusicPos (self, loops, ms, position);
2842
2843MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2844
2845PROTOTYPES: ENABLE
2172 2846
2173BOOT: 2847BOOT:
2174{ 2848{
2175 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2849 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2176 static const struct { 2850 static const struct {
2177 const char *name; 2851 const char *name;
2178 IV iv; 2852 IV iv;
2179 } *civ, const_iv[] = { 2853 } *civ, const_iv[] = {
2180# define const_iv(name) { # name, (IV)name } 2854# define const_iv(name) { # name, (IV)name }
2855 const_iv (GL_VENDOR),
2856 const_iv (GL_VERSION),
2857 const_iv (GL_EXTENSIONS),
2181 const_iv (GL_COLOR_MATERIAL), 2858 const_iv (GL_COLOR_MATERIAL),
2182 const_iv (GL_SMOOTH), 2859 const_iv (GL_SMOOTH),
2183 const_iv (GL_FLAT), 2860 const_iv (GL_FLAT),
2184 const_iv (GL_DITHER), 2861 const_iv (GL_DITHER),
2185 const_iv (GL_BLEND), 2862 const_iv (GL_BLEND),
2189 const_iv (GL_ALPHA_TEST), 2866 const_iv (GL_ALPHA_TEST),
2190 const_iv (GL_NORMALIZE), 2867 const_iv (GL_NORMALIZE),
2191 const_iv (GL_RESCALE_NORMAL), 2868 const_iv (GL_RESCALE_NORMAL),
2192 const_iv (GL_FRONT), 2869 const_iv (GL_FRONT),
2193 const_iv (GL_BACK), 2870 const_iv (GL_BACK),
2871 const_iv (GL_AUX0),
2194 const_iv (GL_AND), 2872 const_iv (GL_AND),
2195 const_iv (GL_ONE), 2873 const_iv (GL_ONE),
2196 const_iv (GL_ZERO), 2874 const_iv (GL_ZERO),
2197 const_iv (GL_SRC_ALPHA), 2875 const_iv (GL_SRC_ALPHA),
2198 const_iv (GL_DST_ALPHA), 2876 const_iv (GL_DST_ALPHA),
2211 const_iv (GL_INTENSITY), 2889 const_iv (GL_INTENSITY),
2212 const_iv (GL_LUMINANCE), 2890 const_iv (GL_LUMINANCE),
2213 const_iv (GL_LUMINANCE_ALPHA), 2891 const_iv (GL_LUMINANCE_ALPHA),
2214 const_iv (GL_FLOAT), 2892 const_iv (GL_FLOAT),
2215 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2893 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2894 const_iv (GL_COMPRESSED_ALPHA_ARB),
2895 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2896 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2897 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2898 const_iv (GL_COMPRESSED_RGB_ARB),
2899 const_iv (GL_COMPRESSED_RGBA_ARB),
2216 const_iv (GL_COMPILE), 2900 const_iv (GL_COMPILE),
2901 const_iv (GL_PROXY_TEXTURE_1D),
2902 const_iv (GL_PROXY_TEXTURE_2D),
2217 const_iv (GL_TEXTURE_1D), 2903 const_iv (GL_TEXTURE_1D),
2218 const_iv (GL_TEXTURE_2D), 2904 const_iv (GL_TEXTURE_2D),
2219 const_iv (GL_TEXTURE_ENV), 2905 const_iv (GL_TEXTURE_ENV),
2220 const_iv (GL_TEXTURE_MAG_FILTER), 2906 const_iv (GL_TEXTURE_MAG_FILTER),
2221 const_iv (GL_TEXTURE_MIN_FILTER), 2907 const_iv (GL_TEXTURE_MIN_FILTER),
2242 const_iv (GL_COLOR_LOGIC_OP), 2928 const_iv (GL_COLOR_LOGIC_OP),
2243 const_iv (GL_SEPARABLE_2D), 2929 const_iv (GL_SEPARABLE_2D),
2244 const_iv (GL_CONVOLUTION_2D), 2930 const_iv (GL_CONVOLUTION_2D),
2245 const_iv (GL_CONVOLUTION_BORDER_MODE), 2931 const_iv (GL_CONVOLUTION_BORDER_MODE),
2246 const_iv (GL_CONSTANT_BORDER), 2932 const_iv (GL_CONSTANT_BORDER),
2933 const_iv (GL_POINTS),
2247 const_iv (GL_LINES), 2934 const_iv (GL_LINES),
2248 const_iv (GL_LINE_STRIP), 2935 const_iv (GL_LINE_STRIP),
2249 const_iv (GL_LINE_LOOP), 2936 const_iv (GL_LINE_LOOP),
2250 const_iv (GL_QUADS), 2937 const_iv (GL_QUADS),
2251 const_iv (GL_QUAD_STRIP), 2938 const_iv (GL_QUAD_STRIP),
2252 const_iv (GL_TRIANGLES), 2939 const_iv (GL_TRIANGLES),
2253 const_iv (GL_TRIANGLE_STRIP), 2940 const_iv (GL_TRIANGLE_STRIP),
2254 const_iv (GL_TRIANGLE_FAN), 2941 const_iv (GL_TRIANGLE_FAN),
2942 const_iv (GL_POLYGON),
2255 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2943 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2944 const_iv (GL_POINT_SMOOTH_HINT),
2945 const_iv (GL_LINE_SMOOTH_HINT),
2946 const_iv (GL_POLYGON_SMOOTH_HINT),
2947 const_iv (GL_GENERATE_MIPMAP_HINT),
2948 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2256 const_iv (GL_FASTEST), 2949 const_iv (GL_FASTEST),
2950 const_iv (GL_DONT_CARE),
2951 const_iv (GL_NICEST),
2257 const_iv (GL_V2F), 2952 const_iv (GL_V2F),
2258 const_iv (GL_V3F), 2953 const_iv (GL_V3F),
2259 const_iv (GL_T2F_V3F), 2954 const_iv (GL_T2F_V3F),
2260 const_iv (GL_T2F_N3F_V3F), 2955 const_iv (GL_T2F_N3F_V3F),
2261# undef const_iv 2956# undef const_iv
2266 2961
2267 texture_av = newAV (); 2962 texture_av = newAV ();
2268 AvREAL_off (texture_av); 2963 AvREAL_off (texture_av);
2269} 2964}
2270 2965
2966void
2967disable_GL_EXT_blend_func_separate ()
2968 CODE:
2969 gl.BlendFuncSeparate = 0;
2970 gl.BlendFuncSeparateEXT = 0;
2971
2271char * 2972char *
2272gl_vendor () 2973gl_vendor ()
2273 CODE: 2974 CODE:
2274 RETVAL = (char *)glGetString (GL_VENDOR); 2975 RETVAL = (char *)glGetString (GL_VENDOR);
2275 OUTPUT: 2976 OUTPUT:
2287 CODE: 2988 CODE:
2288 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2989 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2289 OUTPUT: 2990 OUTPUT:
2290 RETVAL 2991 RETVAL
2291 2992
2993const char *glGetString (GLenum pname)
2994
2995GLint glGetInteger (GLenum pname)
2996 CODE:
2997 glGetIntegerv (pname, &RETVAL);
2998 OUTPUT:
2999 RETVAL
3000
3001GLdouble glGetDouble (GLenum pname)
3002 CODE:
3003 glGetDoublev (pname, &RETVAL);
3004 OUTPUT:
3005 RETVAL
3006
2292int glGetError () 3007int glGetError ()
2293 3008
2294void glFinish () 3009void glFinish ()
2295 3010
2296void glClear (int mask) 3011void glClear (int mask)
2333# near_ and far_ are due to microsofts buggy "c" compiler 3048# near_ and far_ are due to microsofts buggy "c" compiler
2334void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3049void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2335 3050
2336# near_ and far_ are due to microsofts buggy "c" compiler 3051# near_ and far_ are due to microsofts buggy "c" compiler
2337void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3052void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3053
3054PROTOTYPES: DISABLE
2338 3055
2339void glViewport (int x, int y, int width, int height) 3056void glViewport (int x, int y, int width, int height)
2340 3057
2341void glScissor (int x, int y, int width, int height) 3058void glScissor (int x, int y, int width, int height)
2342 3059
2350 3067
2351void glRotate (float angle, float x, float y, float z) 3068void glRotate (float angle, float x, float y, float z)
2352 CODE: 3069 CODE:
2353 glRotatef (angle, x, y, z); 3070 glRotatef (angle, x, y, z);
2354 3071
2355void glBegin (int mode)
2356
2357void glEnd ()
2358
2359void glColor (float r, float g, float b, float a = 1.0) 3072void glColor (float r, float g, float b, float a = 1.0)
2360 PROTOTYPE: @ 3073 PROTOTYPE: @
2361 ALIAS: 3074 ALIAS:
2362 glColor_premultiply = 1 3075 glColor_premultiply = 1
2363 CODE: 3076 CODE:
2364 if (ix) 3077 if (ix)
2365 { 3078 {
2368 b *= a; 3081 b *= a;
2369 } 3082 }
2370 // microsoft visual "c" rounds instead of truncating... 3083 // microsoft visual "c" rounds instead of truncating...
2371 glColor4f (r, g, b, a); 3084 glColor4f (r, g, b, a);
2372 3085
2373void glInterleavedArrays (int format, int stride, char *data)
2374
2375void glDrawElements (int mode, int count, int type, char *indices)
2376
2377# 1.2 void glDrawRangeElements (int mode, int start, int end
2378
2379void glRasterPos (float x, float y, float z = 0.) 3086void glRasterPos (float x, float y, float z = 0.)
2380 CODE: 3087 CODE:
2381 glRasterPos3f (0, 0, z); 3088 glRasterPos3f (0, 0, z);
2382 glBitmap (0, 0, 0, 0, x, y, 0); 3089 glBitmap (0, 0, 0, 0, x, y, 0);
2383 3090
2387 3094
2388void glTexCoord (float s, float t) 3095void glTexCoord (float s, float t)
2389 CODE: 3096 CODE:
2390 glTexCoord2f (s, t); 3097 glTexCoord2f (s, t);
2391 3098
3099void glRect (float x1, float y1, float x2, float y2)
3100 CODE:
3101 glRectf (x1, y1, x2, y2);
3102
3103void glRect_lineloop (float x1, float y1, float x2, float y2)
3104 CODE:
3105 glBegin (GL_LINE_LOOP);
3106 glVertex2f (x1, y1);
3107 glVertex2f (x2, y1);
3108 glVertex2f (x2, y2);
3109 glVertex2f (x1, y2);
3110 glEnd ();
3111
3112PROTOTYPES: ENABLE
3113
3114void glBegin (int mode)
3115
3116void glEnd ()
3117
3118void glPointSize (GLfloat size)
3119
3120void glLineWidth (GLfloat width)
3121
3122void glInterleavedArrays (int format, int stride, char *data)
3123
3124void glDrawElements (int mode, int count, int type, char *indices)
3125
3126# 1.2 void glDrawRangeElements (int mode, int start, int end
3127
2392void glTexEnv (int target, int pname, float param) 3128void glTexEnv (int target, int pname, float param)
2393 CODE: 3129 CODE:
2394 glTexEnvf (target, pname, param); 3130 glTexEnvf (target, pname, param);
2395 3131
2396void glTexParameter (int target, int pname, float param) 3132void glTexParameter (int target, int pname, float param)
2412void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3148void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2413 CODE: 3149 CODE:
2414 if (gl.SeparableFilter2D) 3150 if (gl.SeparableFilter2D)
2415 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3151 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2416 3152
2417void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3153void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2418 3154
2419void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3155void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2420 3156
2421void glDrawPixels (int width, int height, int format, int type, char *pixels) 3157void glDrawPixels (int width, int height, int format, int type, char *pixels)
3158
3159void glPixelZoom (float x, float y)
2422 3160
2423void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3161void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2424 3162
2425int glGenTexture () 3163int glGenTexture ()
2426 CODE: 3164 CODE:
2446 3184
2447void glEndList () 3185void glEndList ()
2448 3186
2449void glCallList (int list) 3187void glCallList (int list)
2450 3188
3189MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3190
3191PROTOTYPES: DISABLE
3192
3193void
3194find_widget (SV *self, NV x, NV y)
3195 PPCODE:
3196{
3197 if (within_widget (self, x, y))
3198 XPUSHs (self);
3199}
3200
3201BOOT:
3202{
3203 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3204
3205 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3206 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3207 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3208 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3209}
3210
3211void
3212draw (SV *self)
3213 CODE:
3214{
3215 HV *hv;
3216 SV **svp;
3217 NV x, y, w, h;
3218 SV *draw_x_sv = GvSV (draw_x_gv);
3219 SV *draw_y_sv = GvSV (draw_y_gv);
3220 SV *draw_w_sv = GvSV (draw_w_gv);
3221 SV *draw_h_sv = GvSV (draw_h_gv);
3222 double draw_x, draw_y;
3223
3224 if (!SvROK (self))
3225 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3226
3227 hv = (HV *)SvRV (self);
3228
3229 if (SvTYPE (hv) != SVt_PVHV)
3230 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3231
3232 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3233 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3234
3235 if (!h || !w)
3236 XSRETURN_EMPTY;
3237
3238 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3239 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3240
3241 draw_x = SvNV (draw_x_sv) + x;
3242 draw_y = SvNV (draw_y_sv) + y;
3243
3244 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3245 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3246 XSRETURN_EMPTY;
3247
3248 sv_setnv (draw_x_sv, draw_x);
3249 sv_setnv (draw_y_sv, draw_y);
3250
3251 glPushMatrix ();
3252 glTranslated (x, y, 0);
3253
3254 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3255 {
3256 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3257
3258 if (svp && SvTRUE (*svp))
3259 {
3260 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3261 glEnable (GL_BLEND);
3262 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3263 glBegin (GL_QUADS);
3264 glVertex2f (0, 0);
3265 glVertex2f (w, 0);
3266 glVertex2f (w, h);
3267 glVertex2f (0, h);
3268 glEnd ();
3269 glDisable (GL_BLEND);
3270 }
3271 }
3272#if 0
3273 // draw borders, for debugging
3274 glPushMatrix ();
3275 glColor4f (1., 1., 0., 1.);
3276 glTranslatef (.5, .5, 0.);
3277 glBegin (GL_LINE_LOOP);
3278 glVertex2f (0 , 0);
3279 glVertex2f (w - 1, 0);
3280 glVertex2f (w - 1, h - 1);
3281 glVertex2f (0 , h - 1);
3282 glEnd ();
3283 glPopMatrix ();
3284#endif
3285 PUSHMARK (SP);
3286 XPUSHs (self);
3287 PUTBACK;
3288 call_method ("_draw", G_VOID | G_DISCARD);
3289 SPAGAIN;
3290
3291 glPopMatrix ();
3292
3293 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3294 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3295}
3296

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