… | |
… | |
19 | |
19 | |
20 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
21 | # undef pipe |
21 | # undef pipe |
22 | // microsoft vs. C |
22 | // microsoft vs. C |
23 | # define sqrtf(x) sqrt(x) |
23 | # define sqrtf(x) sqrt(x) |
24 | # define roundf(x) (int)(x) |
|
|
25 | # define atan2f(x,y) atan2(x,y) |
24 | # define atan2f(x,y) atan2(x,y) |
26 | # define M_PI 3.14159265f |
25 | # define M_PI 3.14159265f |
27 | #endif |
26 | #endif |
28 | |
27 | |
29 | #include <assert.h> |
28 | #include <assert.h> |
… | |
… | |
42 | #include <SDL_opengl.h> |
41 | #include <SDL_opengl.h> |
43 | |
42 | |
44 | /* work around os x broken headers */ |
43 | /* work around os x broken headers */ |
45 | #ifdef __MACOSX__ |
44 | #ifdef __MACOSX__ |
46 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
45 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
|
|
46 | typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); |
|
|
47 | typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); |
47 | #endif |
48 | #endif |
48 | |
49 | |
49 | #define PANGO_ENABLE_BACKEND |
50 | #define PANGO_ENABLE_BACKEND |
50 | #define G_DISABLE_CAST_CHECKS |
51 | #define G_DISABLE_CAST_CHECKS |
51 | |
52 | |
… | |
… | |
81 | #define expect_false(expr) expect ((expr) != 0, 0) |
82 | #define expect_false(expr) expect ((expr) != 0, 0) |
82 | #define expect_true(expr) expect ((expr) != 0, 1) |
83 | #define expect_true(expr) expect ((expr) != 0, 1) |
83 | |
84 | |
84 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | |
86 | |
|
|
87 | /* this is used as fow flag as well, so has to have a different value */ |
|
|
88 | /* then anything that is computed by incoming darkness */ |
86 | #define FOW_DARKNESS 64 |
89 | #define FOW_DARKNESS 50 |
|
|
90 | #define DARKNESS_ADJUST(n) (n) |
87 | |
91 | |
88 | #define MAP_EXTEND_X 32 |
92 | #define MAP_EXTEND_X 32 |
89 | #define MAP_EXTEND_Y 512 |
93 | #define MAP_EXTEND_Y 512 |
90 | |
94 | |
91 | #define MIN_FONT_HEIGHT 10 |
95 | #define MIN_FONT_HEIGHT 10 |
… | |
… | |
95 | |
99 | |
96 | #define KMOD_LRAM 0x10000 // our extension |
100 | #define KMOD_LRAM 0x10000 // our extension |
97 | |
101 | |
98 | #define TEXID_SPEECH 1 |
102 | #define TEXID_SPEECH 1 |
99 | #define TEXID_NOFACE 2 |
103 | #define TEXID_NOFACE 2 |
100 | #define TEXID_HIDDEN 3 |
104 | |
|
|
105 | static char * |
|
|
106 | fast_sv_grow (SV *sv, STRLEN need) |
|
|
107 | { |
|
|
108 | STRLEN len = SvLEN (sv); |
|
|
109 | STRLEN want = SvCUR (sv) + need; |
|
|
110 | |
|
|
111 | if (expect_false (len < want)) |
|
|
112 | { |
|
|
113 | do |
|
|
114 | len *= 2; |
|
|
115 | while (len < want); |
|
|
116 | |
|
|
117 | sv_grow (sv, len); |
|
|
118 | } |
|
|
119 | |
|
|
120 | SvCUR_set (sv, want); |
|
|
121 | return SvEND (sv) - need; |
|
|
122 | } |
101 | |
123 | |
102 | static AV *texture_av; |
124 | static AV *texture_av; |
103 | |
125 | |
104 | static struct |
126 | static struct |
105 | { |
127 | { |
… | |
… | |
457 | ev.code = 1; |
479 | ev.code = 1; |
458 | ev.data1 = (void *)(long)channel; |
480 | ev.data1 = (void *)(long)channel; |
459 | ev.data2 = 0; |
481 | ev.data2 = 0; |
460 | |
482 | |
461 | SDL_PushEvent ((SDL_Event *)&ev); |
483 | SDL_PushEvent ((SDL_Event *)&ev); |
|
|
484 | } |
|
|
485 | |
|
|
486 | static unsigned int |
|
|
487 | div255 (unsigned int n) |
|
|
488 | { |
|
|
489 | return (n + (n >> 8)) >> 8; |
462 | } |
490 | } |
463 | |
491 | |
464 | static unsigned int |
492 | static unsigned int |
465 | minpot (unsigned int n) |
493 | minpot (unsigned int n) |
466 | { |
494 | { |
… | |
… | |
821 | |
849 | |
822 | IV minpot (UV n) |
850 | IV minpot (UV n) |
823 | |
851 | |
824 | IV popcount (UV n) |
852 | IV popcount (UV n) |
825 | |
853 | |
|
|
854 | NV distance (NV dx, NV dy) |
|
|
855 | CODE: |
|
|
856 | RETVAL = pow (dx * dx + dy * dy, 0.5); |
|
|
857 | OUTPUT: |
|
|
858 | RETVAL |
|
|
859 | |
826 | void |
860 | void |
827 | pango_init () |
861 | pango_init () |
828 | CODE: |
862 | CODE: |
829 | { |
863 | { |
830 | opengl_fontmap = pango_opengl_font_map_new (); |
864 | opengl_fontmap = pango_opengl_font_map_new (); |
… | |
… | |
921 | |
955 | |
922 | SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); |
956 | SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); |
923 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
957 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
924 | #include "glfunc.h" |
958 | #include "glfunc.h" |
925 | #undef GL_FUNC |
959 | #undef GL_FUNC |
|
|
960 | |
|
|
961 | if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; |
|
|
962 | if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; |
926 | } |
963 | } |
927 | } |
964 | } |
928 | OUTPUT: |
965 | OUTPUT: |
929 | RETVAL |
966 | RETVAL |
930 | |
967 | |
… | |
… | |
1015 | |
1052 | |
1016 | XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); |
1053 | XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); |
1017 | } |
1054 | } |
1018 | } |
1055 | } |
1019 | |
1056 | |
|
|
1057 | char * |
|
|
1058 | SDL_AudioDriverName () |
|
|
1059 | CODE: |
|
|
1060 | { |
|
|
1061 | char buf [256]; |
|
|
1062 | if (!SDL_AudioDriverName (buf, sizeof (buf))) |
|
|
1063 | XSRETURN_UNDEF; |
|
|
1064 | |
|
|
1065 | RETVAL = buf; |
|
|
1066 | } |
|
|
1067 | OUTPUT: |
|
|
1068 | RETVAL |
|
|
1069 | |
1020 | int |
1070 | int |
1021 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
1071 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
1022 | POSTCALL: |
1072 | POSTCALL: |
1023 | Mix_HookMusicFinished (music_finished); |
1073 | Mix_HookMusicFinished (music_finished); |
1024 | Mix_ChannelFinished (channel_finished); |
1074 | Mix_ChannelFinished (channel_finished); |
… | |
… | |
1086 | add_font (char *file) |
1136 | add_font (char *file) |
1087 | CODE: |
1137 | CODE: |
1088 | RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
1138 | RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
1089 | OUTPUT: |
1139 | OUTPUT: |
1090 | RETVAL |
1140 | RETVAL |
|
|
1141 | |
|
|
1142 | void |
|
|
1143 | IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG) |
1091 | |
1144 | |
1092 | void |
1145 | void |
1093 | load_image_inline (SV *image_) |
1146 | load_image_inline (SV *image_) |
1094 | ALIAS: |
1147 | ALIAS: |
1095 | load_image_file = 1 |
1148 | load_image_file = 1 |
… | |
… | |
1658 | glDisable (GL_ALPHA_TEST); |
1711 | glDisable (GL_ALPHA_TEST); |
1659 | glDisable (GL_BLEND); |
1712 | glDisable (GL_BLEND); |
1660 | } |
1713 | } |
1661 | } |
1714 | } |
1662 | |
1715 | |
|
|
1716 | void |
|
|
1717 | draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) |
|
|
1718 | PROTOTYPE: @ |
|
|
1719 | CODE: |
|
|
1720 | { |
|
|
1721 | glEnable (GL_BLEND); |
|
|
1722 | glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1723 | glEnable (GL_TEXTURE_2D); |
|
|
1724 | glBindTexture (GL_TEXTURE_2D, name1); |
|
|
1725 | |
|
|
1726 | glColor3f (intensity, intensity, intensity); |
|
|
1727 | glPushMatrix (); |
|
|
1728 | glScalef (1./3, 1./3, 1.); |
|
|
1729 | |
|
|
1730 | if (blend > 0.f) |
|
|
1731 | { |
|
|
1732 | float dx3 = dx * -3.f / w; |
|
|
1733 | float dy3 = dy * -3.f / h; |
|
|
1734 | GLfloat env_color[4] = { 0., 0., 0., blend }; |
|
|
1735 | |
|
|
1736 | /* interpolate the two shadow textures */ |
|
|
1737 | /* stage 0 == rgb(glcolor) + alpha(t0) */ |
|
|
1738 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1739 | |
|
|
1740 | /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */ |
|
|
1741 | gl.ActiveTexture (GL_TEXTURE1); |
|
|
1742 | glEnable (GL_TEXTURE_2D); |
|
|
1743 | glBindTexture (GL_TEXTURE_2D, name2); |
|
|
1744 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); |
|
|
1745 | |
|
|
1746 | /* rgb == rgb(glcolor) */ |
|
|
1747 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); |
|
|
1748 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR); |
|
|
1749 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); |
|
|
1750 | |
|
|
1751 | /* alpha = interpolate t0, t1 by env_alpha */ |
|
|
1752 | glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); |
|
|
1753 | |
|
|
1754 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE); |
|
|
1755 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE); |
|
|
1756 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); |
|
|
1757 | |
|
|
1758 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS); |
|
|
1759 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); |
|
|
1760 | |
|
|
1761 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); |
|
|
1762 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); |
|
|
1763 | |
|
|
1764 | glBegin (GL_QUADS); |
|
|
1765 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0); |
|
|
1766 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h); |
|
|
1767 | gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h); |
|
|
1768 | gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0); |
|
|
1769 | glEnd (); |
|
|
1770 | |
|
|
1771 | glDisable (GL_TEXTURE_2D); |
|
|
1772 | gl.ActiveTexture (GL_TEXTURE0); |
|
|
1773 | } |
|
|
1774 | else |
|
|
1775 | { |
|
|
1776 | /* simple blending of one texture, also opengl <1.3 path */ |
|
|
1777 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1778 | |
|
|
1779 | glBegin (GL_QUADS); |
|
|
1780 | glTexCoord2f (0, 0); glVertex2f (0, 0); |
|
|
1781 | glTexCoord2f (0, t); glVertex2f (0, h); |
|
|
1782 | glTexCoord2f (s, t); glVertex2f (w, h); |
|
|
1783 | glTexCoord2f (s, 0); glVertex2f (w, 0); |
|
|
1784 | glEnd (); |
|
|
1785 | } |
|
|
1786 | |
|
|
1787 | /* draw ?-marks or equivalent, this is very clumsy code :/ */ |
|
|
1788 | { |
|
|
1789 | int x, y; |
|
|
1790 | int dx3 = dx * 3; |
|
|
1791 | int dy3 = dy * 3; |
|
|
1792 | |
|
|
1793 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
|
|
1794 | glBindTexture (GL_TEXTURE_2D, hidden_tex); |
|
|
1795 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1796 | glTranslatef (-1., -1., 0); |
|
|
1797 | glBegin (GL_QUADS); |
|
|
1798 | |
|
|
1799 | for (y = 1; y < h; y += 3) |
|
|
1800 | { |
|
|
1801 | int y1 = y - dy3; |
|
|
1802 | int y1valid = y1 >= 0 && y1 < h; |
|
|
1803 | |
|
|
1804 | for (x = 1; x < w; x += 3) |
|
|
1805 | { |
|
|
1806 | int x1 = x - dx3; |
|
|
1807 | uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1808 | uint8_t h2; |
|
|
1809 | |
|
|
1810 | if (y1valid && x1 >= 0 && x1 < w) |
|
|
1811 | h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1812 | else |
|
|
1813 | h2 = 1; /* out of range == invisible */ |
|
|
1814 | |
|
|
1815 | if (h1 || h2) |
|
|
1816 | { |
|
|
1817 | float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend; |
|
|
1818 | glColor4f (1., 1., 1., alpha); |
|
|
1819 | |
|
|
1820 | glTexCoord2f (0, 0.); glVertex2i (x , y ); |
|
|
1821 | glTexCoord2f (0, 1.); glVertex2i (x , y + 3); |
|
|
1822 | glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3); |
|
|
1823 | glTexCoord2f (1, 0.); glVertex2i (x + 3, y ); |
|
|
1824 | } |
|
|
1825 | } |
|
|
1826 | } |
|
|
1827 | } |
|
|
1828 | |
|
|
1829 | glEnd (); |
|
|
1830 | |
|
|
1831 | glPopMatrix (); |
|
|
1832 | |
|
|
1833 | glDisable (GL_TEXTURE_2D); |
|
|
1834 | glDisable (GL_BLEND); |
|
|
1835 | } |
|
|
1836 | |
1663 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1837 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1664 | CODE: |
1838 | CODE: |
1665 | { |
1839 | { |
1666 | GLint width; |
1840 | GLint width; |
1667 | glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); |
1841 | glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); |
… | |
… | |
1881 | { |
2055 | { |
1882 | ext = *data++; |
2056 | ext = *data++; |
1883 | cmd = ext & 0x7f; |
2057 | cmd = ext & 0x7f; |
1884 | |
2058 | |
1885 | if (cmd < 4) |
2059 | if (cmd < 4) |
1886 | cell->darkness = 255 - ext * 64 + 1; |
2060 | cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */ |
1887 | else if (cmd == 5) // health |
2061 | else if (cmd == 5) // health |
1888 | { |
2062 | { |
1889 | cell->stat_width = 1; |
2063 | cell->stat_width = 1; |
1890 | cell->stat_hp = *data++; |
2064 | cell->stat_hp = *data++; |
1891 | } |
2065 | } |
… | |
… | |
1966 | ? self->row + y |
2140 | ? self->row + y |
1967 | : 0; |
2141 | : 0; |
1968 | |
2142 | |
1969 | for (x = x0; x < x1; x++) |
2143 | for (x = x0; x < x1; x++) |
1970 | { |
2144 | { |
1971 | int r = 32, g = 32, b = 32, a = 192; |
2145 | unsigned int r = 32, g = 32, b = 32, a = 192; |
1972 | |
2146 | |
1973 | if (row && row->c0 <= x && x < row->c1) |
2147 | if (row && row->c0 <= x && x < row->c1) |
1974 | { |
2148 | { |
1975 | mapcell *cell = row->col + (x - row->c0); |
2149 | mapcell *cell = row->col + (x - row->c0); |
1976 | |
2150 | |
… | |
… | |
1978 | { |
2152 | { |
1979 | maptex tex = self->tex [cell->tile [z]]; |
2153 | maptex tex = self->tex [cell->tile [z]]; |
1980 | int a0 = 255 - tex.a; |
2154 | int a0 = 255 - tex.a; |
1981 | int a1 = tex.a; |
2155 | int a1 = tex.a; |
1982 | |
2156 | |
1983 | r = (r * a0 + tex.r * a1) / 255; |
2157 | r = div255 (r * a0 + tex.r * a1); |
1984 | g = (g * a0 + tex.g * a1) / 255; |
2158 | g = div255 (g * a0 + tex.g * a1); |
1985 | b = (b * a0 + tex.b * a1) / 255; |
2159 | b = div255 (b * a0 + tex.b * a1); |
1986 | a = (a * a0 + tex.a * a1) / 255; |
2160 | a = div255 (a * a0 + tex.a * a1); |
1987 | } |
2161 | } |
1988 | } |
2162 | } |
1989 | |
2163 | |
1990 | *map++ = (r ) |
2164 | *map++ = (r ) |
1991 | | (g << 8) |
2165 | | (g << 8) |
… | |
… | |
1998 | } |
2172 | } |
1999 | OUTPUT: |
2173 | OUTPUT: |
2000 | RETVAL |
2174 | RETVAL |
2001 | |
2175 | |
2002 | void |
2176 | void |
2003 | draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
2177 | draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
2004 | CODE: |
2178 | CODE: |
2005 | { |
2179 | { |
2006 | int x, y, z; |
2180 | int x, y, z; |
2007 | |
2181 | |
2008 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
2182 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
… | |
… | |
2012 | int pl_x, pl_y; |
2186 | int pl_x, pl_y; |
2013 | maptex pl_tex; |
2187 | maptex pl_tex; |
2014 | rc_t *rc = rc_alloc (); |
2188 | rc_t *rc = rc_alloc (); |
2015 | rc_t *rc_ov = rc_alloc (); |
2189 | rc_t *rc_ov = rc_alloc (); |
2016 | rc_key_t key; |
2190 | rc_key_t key; |
2017 | rc_array_t *arr, *arr_hidden; |
2191 | rc_array_t *arr; |
2018 | |
2192 | |
2019 | pl_tex.name = 0; |
2193 | pl_tex.name = 0; |
2020 | |
2194 | |
2021 | // thats current max. sorry. |
2195 | // that's current max. sorry. |
2022 | if (sw > 255) sw = 255; |
2196 | if (sw > 255) sw = 255; |
2023 | if (sh > 255) sh = 255; |
2197 | if (sh > 255) sh = 255; |
2024 | |
2198 | |
2025 | // clear key, in case of extra padding |
2199 | // clear key, in case of extra padding |
2026 | memset (&skey, 0, sizeof (skey)); |
2200 | memset (&skey, 0, sizeof (skey)); |
… | |
… | |
2059 | } |
2233 | } |
2060 | |
2234 | |
2061 | glEnable (GL_BLEND); |
2235 | glEnable (GL_BLEND); |
2062 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2236 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2063 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2237 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2064 | |
|
|
2065 | key.texname = self->tex [TEXID_HIDDEN].name; |
|
|
2066 | arr_hidden = rc_array (rc_ov, &key); |
|
|
2067 | |
2238 | |
2068 | for (z = 0; z <= 2; z++) |
2239 | for (z = 0; z <= 2; z++) |
2069 | { |
2240 | { |
2070 | memset (smooth_level, 0, sizeof (smooth_level)); |
2241 | memset (smooth_level, 0, sizeof (smooth_level)); |
2071 | key.texname = -1; |
2242 | key.texname = -1; |
… | |
… | |
2095 | |
2266 | |
2096 | key.texname = tex.name; |
2267 | key.texname = tex.name; |
2097 | arr = rc_array (rc, &key); |
2268 | arr = rc_array (rc, &key); |
2098 | } |
2269 | } |
2099 | |
2270 | |
2100 | px = (x + 1) * T - tex.w; |
2271 | px = (x + 1) * Th - tex.w; |
2101 | py = (y + 1) * T - tex.h; |
2272 | py = (y + 1) * Tw - tex.h; |
2102 | |
2273 | |
2103 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2274 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2104 | { |
2275 | { |
2105 | pl_x = px; |
2276 | pl_x = px; |
2106 | pl_y = py; |
2277 | pl_y = py; |
… | |
… | |
2151 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2322 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2152 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2323 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2153 | } |
2324 | } |
2154 | } |
2325 | } |
2155 | |
2326 | |
2156 | if (expect_false (z == 2)) |
2327 | if (expect_false (z == 2) && expect_false (cell->flags)) |
2157 | { |
2328 | { |
2158 | /* draw question marks on top of hidden spaces */ |
2329 | // overlays such as the speech bubble, probably more to come |
2159 | if (!cell->darkness) |
2330 | if (cell->flags & 1) |
2160 | { |
2331 | { |
2161 | maptex tex = self->tex [TEXID_HIDDEN]; |
|
|
2162 | int px = (x + 1) * T - tex.w; |
|
|
2163 | int py = (y + 1) * T - tex.h; |
|
|
2164 | |
|
|
2165 | rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0); |
|
|
2166 | rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0); |
|
|
2167 | rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
|
|
2168 | rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0); |
|
|
2169 | } |
|
|
2170 | |
|
|
2171 | if (expect_false (cell->flags)) |
|
|
2172 | { |
|
|
2173 | // overlays such as the speech bubble, probably more to come |
|
|
2174 | if (cell->flags & 1) |
|
|
2175 | { |
|
|
2176 | rc_key_t key_ov = key; |
2332 | rc_key_t key_ov = key; |
2177 | maptex tex = self->tex [TEXID_SPEECH]; |
2333 | maptex tex = self->tex [TEXID_SPEECH]; |
2178 | rc_array_t *arr; |
2334 | rc_array_t *arr; |
|
|
2335 | int px = x * Tw + Tw * 2 / 32; |
|
|
2336 | int py = y * Th - Th * 6 / 32; |
2179 | |
2337 | |
2180 | key_ov.texname = tex.name; |
2338 | key_ov.texname = tex.name; |
2181 | arr = rc_array (rc_ov, &key_ov); |
2339 | arr = rc_array (rc_ov, &key_ov); |
2182 | |
2340 | |
2183 | int px = x * T + T * 2 / 32; |
|
|
2184 | int py = y * T - T * 6 / 32; |
|
|
2185 | |
|
|
2186 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2341 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2187 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
2342 | rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0); |
2188 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
2343 | rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0); |
2189 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
2344 | rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0); |
2190 | } |
|
|
2191 | } |
2345 | } |
2192 | } |
2346 | } |
2193 | } |
2347 | } |
2194 | } |
2348 | } |
2195 | |
2349 | |
… | |
… | |
2222 | if (!(bits & 0x1000) |
2376 | if (!(bits & 0x1000) |
2223 | && skey->level == level |
2377 | && skey->level == level |
2224 | && level > smooth_max [skey->x][skey->y]) |
2378 | && level > smooth_max [skey->x][skey->y]) |
2225 | { |
2379 | { |
2226 | maptex tex = self->tex [skey->tile]; |
2380 | maptex tex = self->tex [skey->tile]; |
2227 | int px = (((int)skey->x) - 1) * T; |
2381 | int px = (((int)skey->x) - 1) * Tw; |
2228 | int py = (((int)skey->y) - 1) * T; |
2382 | int py = (((int)skey->y) - 1) * Th; |
2229 | int border = bits & 15; |
2383 | int border = bits & 15; |
2230 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
2384 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
2231 | float dx = tex.s * .0625f; // 16 images/row |
2385 | float dx = tex.s * .0625f; // 16 images/row |
2232 | float dy = tex.t * .5f ; // 2 images/column |
2386 | float dy = tex.t * .5f ; // 2 images/column |
2233 | |
2387 | |
… | |
… | |
2246 | |
2400 | |
2247 | if (border) |
2401 | if (border) |
2248 | { |
2402 | { |
2249 | float ox = border * dx; |
2403 | float ox = border * dx; |
2250 | |
2404 | |
2251 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2405 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2252 | glTexCoord2f (ox , dy ); glVertex2i (px , py + T); |
2406 | glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); |
2253 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); |
2407 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); |
2254 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); |
2408 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); |
2255 | } |
2409 | } |
2256 | |
2410 | |
2257 | if (corner) |
2411 | if (corner) |
2258 | { |
2412 | { |
2259 | float ox = corner * dx; |
2413 | float ox = corner * dx; |
2260 | |
2414 | |
2261 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2415 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2262 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); |
2416 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); |
2263 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); |
2417 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); |
2264 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); |
2418 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); |
2265 | } |
2419 | } |
2266 | } |
2420 | } |
2267 | } |
2421 | } |
2268 | } |
2422 | } |
2269 | } |
2423 | } |
… | |
… | |
2310 | for (x = 0; x < sw; x++) |
2464 | for (x = 0; x < sw; x++) |
2311 | if (row->c0 <= x + mx && x + mx < row->c1) |
2465 | if (row->c0 <= x + mx && x + mx < row->c1) |
2312 | { |
2466 | { |
2313 | mapcell *cell = row->col + (x + mx - row->c0); |
2467 | mapcell *cell = row->col + (x + mx - row->c0); |
2314 | |
2468 | |
2315 | int px = x * T; |
2469 | int px = x * Tw; |
2316 | int py = y * T; |
2470 | int py = y * Th; |
2317 | |
2471 | |
2318 | if (expect_false (cell->player == player)) |
2472 | if (expect_false (cell->player == player)) |
2319 | { |
2473 | { |
2320 | px += sdx; |
2474 | px += sdx; |
2321 | py += sdy; |
2475 | py += sdy; |
2322 | } |
2476 | } |
2323 | |
2477 | |
2324 | if (cell->stat_hp) |
2478 | if (cell->stat_hp) |
2325 | { |
2479 | { |
2326 | int width = cell->stat_width * T; |
2480 | int width = cell->stat_width * Tw; |
2327 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
2481 | int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width; |
2328 | |
2482 | |
2329 | glColor3ub (0, 0, 0); |
2483 | glColor3ub (0, 0, 0); |
2330 | glRectf (px + 1, py - thick - 2, |
2484 | glRectf (px + 1, py - thick - 2, |
2331 | px + width - 1, py); |
2485 | px + width - 1, py); |
2332 | |
2486 | |
… | |
… | |
2338 | } |
2492 | } |
2339 | } |
2493 | } |
2340 | } |
2494 | } |
2341 | |
2495 | |
2342 | void |
2496 | void |
2343 | draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) |
2497 | draw_magicmap (DC::Map self, int w, int h, unsigned char *data) |
2344 | CODE: |
2498 | CODE: |
2345 | { |
2499 | { |
2346 | static float color[16][3] = { |
2500 | static float color[16][3] = { |
2347 | { 0.00F, 0.00F, 0.00F }, |
2501 | { 0.00f, 0.00f, 0.00f }, |
2348 | { 1.00F, 1.00F, 1.00F }, |
2502 | { 1.00f, 1.00f, 1.00f }, |
2349 | { 0.00F, 0.00F, 0.55F }, |
2503 | { 0.00f, 0.00f, 0.55f }, |
2350 | { 1.00F, 0.00F, 0.00F }, |
2504 | { 1.00f, 0.00f, 0.00f }, |
2351 | |
2505 | |
2352 | { 1.00F, 0.54F, 0.00F }, |
2506 | { 1.00f, 0.54f, 0.00f }, |
2353 | { 0.11F, 0.56F, 1.00F }, |
2507 | { 0.11f, 0.56f, 1.00f }, |
2354 | { 0.93F, 0.46F, 0.00F }, |
2508 | { 0.93f, 0.46f, 0.00f }, |
2355 | { 0.18F, 0.54F, 0.34F }, |
2509 | { 0.18f, 0.54f, 0.34f }, |
2356 | |
2510 | |
2357 | { 0.56F, 0.73F, 0.56F }, |
2511 | { 0.56f, 0.73f, 0.56f }, |
2358 | { 0.80F, 0.80F, 0.80F }, |
2512 | { 0.80f, 0.80f, 0.80f }, |
2359 | { 0.55F, 0.41F, 0.13F }, |
2513 | { 0.55f, 0.41f, 0.13f }, |
2360 | { 0.99F, 0.77F, 0.26F }, |
2514 | { 0.99f, 0.77f, 0.26f }, |
2361 | |
2515 | |
2362 | { 0.74F, 0.65F, 0.41F }, |
2516 | { 0.74f, 0.65f, 0.41f }, |
2363 | |
2517 | |
2364 | { 0.00F, 1.00F, 1.00F }, |
2518 | { 0.00f, 1.00f, 1.00f }, |
2365 | { 1.00F, 0.00F, 1.00F }, |
2519 | { 1.00f, 0.00f, 1.00f }, |
2366 | { 1.00F, 1.00F, 0.00F }, |
2520 | { 1.00f, 1.00f, 0.00f }, |
2367 | }; |
2521 | }; |
2368 | |
2522 | |
2369 | int x, y; |
2523 | int x, y; |
2370 | |
2524 | |
2371 | glEnable (GL_TEXTURE_2D); |
2525 | glEnable (GL_TEXTURE_2D); |
|
|
2526 | /* GL_REPLACE would be correct, as we don't need to modulate alpha, |
|
|
2527 | * but the nvidia driver (185.18.14) mishandles alpha textures |
|
|
2528 | * and takes the colour from god knows where instead of using |
|
|
2529 | * Cp. MODULATE results in the same colour, but slightly different |
|
|
2530 | * alpha, but atcually gives us the correct colour with nvidia. |
|
|
2531 | */ |
2372 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2532 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2373 | glEnable (GL_BLEND); |
2533 | glEnable (GL_BLEND); |
2374 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2534 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2375 | glBegin (GL_QUADS); |
2535 | glBegin (GL_QUADS); |
2376 | |
2536 | |
2377 | for (y = 0; y < h; y++) |
2537 | for (y = 0; y < h; y++) |
… | |
… | |
2381 | |
2541 | |
2382 | if (m) |
2542 | if (m) |
2383 | { |
2543 | { |
2384 | float *c = color [m & 15]; |
2544 | float *c = color [m & 15]; |
2385 | |
2545 | |
2386 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2546 | float tx1 = m & 0x40 ? 0.5f : 0.f; |
2387 | float tx2 = tx1 + 0.5; |
2547 | float tx2 = tx1 + 0.5f; |
2388 | |
2548 | |
2389 | glColor4f (c[0], c[1], c[2], 0.75); |
2549 | glColor4f (c[0], c[1], c[2], 1); |
2390 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2550 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2391 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2551 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2392 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2552 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2393 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2553 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2394 | } |
2554 | } |
… | |
… | |
2402 | void |
2562 | void |
2403 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2563 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2404 | PPCODE: |
2564 | PPCODE: |
2405 | { |
2565 | { |
2406 | int x, y; |
2566 | int x, y; |
2407 | int sw1 = sw + 2; |
2567 | int sw1 = sw + 2; |
2408 | int sh1 = sh + 2; |
2568 | int sh1 = sh + 2; |
2409 | int sh3 = sh * 3; |
2569 | int sh3 = sh * 3; |
2410 | int sw34 = (sw * 3 + 3) & ~3; |
2570 | int sw3 = sw * 3; |
2411 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2571 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2412 | SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); |
2572 | SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); |
2413 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
2573 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
2414 | |
2574 | |
2415 | SvPOK_only (darkness3_sv); |
2575 | SvPOK_only (darkness3_sv); |
2416 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2576 | SvCUR_set (darkness3_sv, sw3 * sh3); |
2417 | |
2577 | |
2418 | mx += self->x - 1; |
2578 | mx += self->x - 1; |
2419 | my += self->y - 1; |
2579 | my += self->y - 1; |
2420 | |
|
|
2421 | memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1); |
|
|
2422 | |
2580 | |
2423 | for (y = 0; y < sh1; y++) |
2581 | for (y = 0; y < sh1; y++) |
2424 | if (0 <= y + my && y + my < self->rows) |
2582 | if (0 <= y + my && y + my < self->rows) |
2425 | { |
2583 | { |
2426 | maprow *row = self->row + (y + my); |
2584 | maprow *row = self->row + (y + my); |
… | |
… | |
2429 | if (row->c0 <= x + mx && x + mx < row->c1) |
2587 | if (row->c0 <= x + mx && x + mx < row->c1) |
2430 | { |
2588 | { |
2431 | mapcell *cell = row->col + (x + mx - row->c0); |
2589 | mapcell *cell = row->col + (x + mx - row->c0); |
2432 | |
2590 | |
2433 | darkness1 [y * sw1 + x] = cell->darkness |
2591 | darkness1 [y * sw1 + x] = cell->darkness |
2434 | ? 255 - (cell->darkness - 1) |
2592 | ? DARKNESS_ADJUST (255 - (cell->darkness - 1)) |
2435 | : 255 - FOW_DARKNESS; |
2593 | : DARKNESS_ADJUST (255 - FOW_DARKNESS); |
2436 | } |
2594 | } |
2437 | } |
2595 | } |
2438 | |
2596 | |
2439 | for (y = 0; y < sh; ++y) |
2597 | for (y = 0; y < sh; ++y) |
2440 | for (x = 0; x < sw; ++x) |
2598 | for (x = 0; x < sw; ++x) |
… | |
… | |
2459 | |
2617 | |
2460 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2618 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2461 | uint8_t r23 = d23; |
2619 | uint8_t r23 = d23; |
2462 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2620 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2463 | |
2621 | |
2464 | darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); |
2622 | darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11); |
2465 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); |
2623 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21); |
2466 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); |
2624 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31); |
2467 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); |
2625 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12); |
2468 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); |
2626 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */ |
2469 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); |
2627 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32); |
2470 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); |
2628 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13); |
2471 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); |
2629 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23); |
2472 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); |
2630 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33); |
2473 | } |
2631 | } |
2474 | |
2632 | |
2475 | free (darkness1); |
2633 | free (darkness1); |
2476 | |
2634 | |
2477 | EXTEND (SP, 3); |
2635 | EXTEND (SP, 3); |
2478 | PUSHs (sv_2mortal (newSViv (sw34))); |
2636 | PUSHs (sv_2mortal (newSViv (sw3))); |
2479 | PUSHs (sv_2mortal (newSViv (sh3))); |
2637 | PUSHs (sv_2mortal (newSViv (sh3))); |
2480 | PUSHs (darkness3_sv); |
2638 | PUSHs (darkness3_sv); |
2481 | } |
2639 | } |
2482 | |
2640 | |
2483 | SV * |
2641 | SV * |
… | |
… | |
2681 | if (RETVAL < 0) |
2839 | if (RETVAL < 0) |
2682 | { |
2840 | { |
2683 | RETVAL = Mix_GroupOldest (-1); |
2841 | RETVAL = Mix_GroupOldest (-1); |
2684 | |
2842 | |
2685 | if (RETVAL < 0) |
2843 | if (RETVAL < 0) |
|
|
2844 | { |
|
|
2845 | // happens sometimes, maybe it just stopped playing(?) |
|
|
2846 | RETVAL = Mix_GroupAvailable (-1); |
|
|
2847 | |
|
|
2848 | if (RETVAL < 0) |
2686 | XSRETURN_UNDEF; |
2849 | XSRETURN_UNDEF; |
2687 | |
2850 | } |
|
|
2851 | else |
2688 | Mix_HaltChannel (RETVAL); |
2852 | Mix_HaltChannel (RETVAL); |
2689 | } |
2853 | } |
2690 | |
2854 | |
2691 | Mix_UnregisterAllEffects (RETVAL); |
2855 | Mix_UnregisterAllEffects (RETVAL); |
2692 | Mix_Volume (RETVAL, 128); |
2856 | Mix_Volume (RETVAL, 128); |
2693 | } |
2857 | } |
… | |
… | |
2740 | void |
2904 | void |
2741 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2905 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2742 | CODE: |
2906 | CODE: |
2743 | { |
2907 | { |
2744 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2908 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2745 | int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); |
2909 | int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f; |
2746 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2910 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2747 | } |
2911 | } |
2748 | |
2912 | |
2749 | void |
2913 | void |
2750 | set_reverse_stereo (DC::Channel self, int flip) |
2914 | set_reverse_stereo (DC::Channel self, int flip) |
… | |
… | |
2752 | Mix_SetReverseStereo (self, flip); |
2916 | Mix_SetReverseStereo (self, flip); |
2753 | |
2917 | |
2754 | MODULE = Deliantra::Client PACKAGE = DC::MixChunk |
2918 | MODULE = Deliantra::Client PACKAGE = DC::MixChunk |
2755 | |
2919 | |
2756 | PROTOTYPES: DISABLE |
2920 | PROTOTYPES: DISABLE |
|
|
2921 | |
|
|
2922 | void |
|
|
2923 | decoders () |
|
|
2924 | PPCODE: |
|
|
2925 | #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10 |
|
|
2926 | int i, num = Mix_GetNumChunkDecoders (); |
|
|
2927 | EXTEND (SP, num); |
|
|
2928 | for (i = 0; i < num; ++i) |
|
|
2929 | PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0))); |
|
|
2930 | #else |
|
|
2931 | XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
|
|
2932 | #endif |
2757 | |
2933 | |
2758 | DC::MixChunk |
2934 | DC::MixChunk |
2759 | new (SV *class, DC::RW rwops) |
2935 | new (SV *class, DC::RW rwops) |
2760 | CODE: |
2936 | CODE: |
2761 | RETVAL = Mix_LoadWAV_RW (rwops, 1); |
2937 | RETVAL = Mix_LoadWAV_RW (rwops, 1); |
… | |
… | |
2794 | OUTPUT: |
2970 | OUTPUT: |
2795 | RETVAL |
2971 | RETVAL |
2796 | |
2972 | |
2797 | MODULE = Deliantra::Client PACKAGE = DC::MixMusic |
2973 | MODULE = Deliantra::Client PACKAGE = DC::MixMusic |
2798 | |
2974 | |
|
|
2975 | void |
|
|
2976 | decoders () |
|
|
2977 | PPCODE: |
|
|
2978 | #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10 |
|
|
2979 | int i, num = Mix_GetNumMusicDecoders (); |
|
|
2980 | EXTEND (SP, num); |
|
|
2981 | for (i = 0; i < num; ++i) |
|
|
2982 | PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0))); |
|
|
2983 | #else |
|
|
2984 | XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
|
|
2985 | #endif |
|
|
2986 | |
2799 | int |
2987 | int |
2800 | volume (int volume = -1) |
2988 | volume (int volume = -1) |
2801 | PROTOTYPE: ;$ |
2989 | PROTOTYPE: ;$ |
2802 | CODE: |
2990 | CODE: |
2803 | if (items > 0) |
2991 | if (items > 0) |
… | |
… | |
2813 | |
3001 | |
2814 | void |
3002 | void |
2815 | halt () |
3003 | halt () |
2816 | CODE: |
3004 | CODE: |
2817 | Mix_HaltMusic (); |
3005 | Mix_HaltMusic (); |
|
|
3006 | |
|
|
3007 | int |
|
|
3008 | playing () |
|
|
3009 | CODE: |
|
|
3010 | RETVAL = Mix_PlayingMusic (); |
|
|
3011 | OUTPUT: |
|
|
3012 | RETVAL |
2818 | |
3013 | |
2819 | DC::MixMusic |
3014 | DC::MixMusic |
2820 | new (SV *class, DC::RW rwops) |
3015 | new (SV *class, DC::RW rwops) |
2821 | CODE: |
3016 | CODE: |
2822 | RETVAL = Mix_LoadMUS_RW (rwops); |
3017 | RETVAL = Mix_LoadMUS_RW (rwops); |
… | |
… | |
2853 | } *civ, const_iv[] = { |
3048 | } *civ, const_iv[] = { |
2854 | # define const_iv(name) { # name, (IV)name } |
3049 | # define const_iv(name) { # name, (IV)name } |
2855 | const_iv (GL_VENDOR), |
3050 | const_iv (GL_VENDOR), |
2856 | const_iv (GL_VERSION), |
3051 | const_iv (GL_VERSION), |
2857 | const_iv (GL_EXTENSIONS), |
3052 | const_iv (GL_EXTENSIONS), |
|
|
3053 | const_iv (GL_MAX_TEXTURE_UNITS), |
2858 | const_iv (GL_COLOR_MATERIAL), |
3054 | const_iv (GL_COLOR_MATERIAL), |
2859 | const_iv (GL_SMOOTH), |
3055 | const_iv (GL_SMOOTH), |
2860 | const_iv (GL_FLAT), |
3056 | const_iv (GL_FLAT), |
2861 | const_iv (GL_DITHER), |
3057 | const_iv (GL_DITHER), |
2862 | const_iv (GL_BLEND), |
3058 | const_iv (GL_BLEND), |
… | |
… | |
2874 | const_iv (GL_ZERO), |
3070 | const_iv (GL_ZERO), |
2875 | const_iv (GL_SRC_ALPHA), |
3071 | const_iv (GL_SRC_ALPHA), |
2876 | const_iv (GL_DST_ALPHA), |
3072 | const_iv (GL_DST_ALPHA), |
2877 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
3073 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2878 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
3074 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
|
|
3075 | const_iv (GL_SRC_COLOR), |
|
|
3076 | const_iv (GL_DST_COLOR), |
|
|
3077 | const_iv (GL_ONE_MINUS_SRC_COLOR), |
|
|
3078 | const_iv (GL_ONE_MINUS_DST_COLOR), |
2879 | const_iv (GL_SRC_ALPHA_SATURATE), |
3079 | const_iv (GL_SRC_ALPHA_SATURATE), |
2880 | const_iv (GL_RGB), |
3080 | const_iv (GL_RGB), |
2881 | const_iv (GL_RGBA), |
3081 | const_iv (GL_RGBA), |
2882 | const_iv (GL_RGBA4), |
3082 | const_iv (GL_RGBA4), |
2883 | const_iv (GL_RGBA8), |
3083 | const_iv (GL_RGBA8), |
… | |
… | |
2951 | const_iv (GL_NICEST), |
3151 | const_iv (GL_NICEST), |
2952 | const_iv (GL_V2F), |
3152 | const_iv (GL_V2F), |
2953 | const_iv (GL_V3F), |
3153 | const_iv (GL_V3F), |
2954 | const_iv (GL_T2F_V3F), |
3154 | const_iv (GL_T2F_V3F), |
2955 | const_iv (GL_T2F_N3F_V3F), |
3155 | const_iv (GL_T2F_N3F_V3F), |
|
|
3156 | const_iv (GL_FUNC_ADD), |
|
|
3157 | const_iv (GL_FUNC_SUBTRACT), |
|
|
3158 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
2956 | # undef const_iv |
3159 | # undef const_iv |
2957 | }; |
3160 | }; |
2958 | |
3161 | |
2959 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
3162 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2960 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
3163 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
… | |
… | |
2967 | disable_GL_EXT_blend_func_separate () |
3170 | disable_GL_EXT_blend_func_separate () |
2968 | CODE: |
3171 | CODE: |
2969 | gl.BlendFuncSeparate = 0; |
3172 | gl.BlendFuncSeparate = 0; |
2970 | gl.BlendFuncSeparateEXT = 0; |
3173 | gl.BlendFuncSeparateEXT = 0; |
2971 | |
3174 | |
|
|
3175 | void |
|
|
3176 | apple_nvidia_bug (int enable) |
|
|
3177 | |
2972 | char * |
3178 | char * |
2973 | gl_vendor () |
3179 | gl_vendor () |
2974 | CODE: |
3180 | CODE: |
2975 | RETVAL = (char *)glGetString (GL_VENDOR); |
3181 | RETVAL = (char *)glGetString (GL_VENDOR); |
2976 | OUTPUT: |
3182 | OUTPUT: |
… | |
… | |
3006 | |
3212 | |
3007 | int glGetError () |
3213 | int glGetError () |
3008 | |
3214 | |
3009 | void glFinish () |
3215 | void glFinish () |
3010 | |
3216 | |
|
|
3217 | void glFlush () |
|
|
3218 | |
3011 | void glClear (int mask) |
3219 | void glClear (int mask) |
3012 | |
3220 | |
3013 | void glClearColor (float r, float g, float b, float a = 1.0) |
3221 | void glClearColor (float r, float g, float b, float a = 1.0) |
3014 | PROTOTYPE: @ |
3222 | PROTOTYPE: @ |
3015 | |
3223 | |
… | |
… | |
3024 | void glBlendFunc (int sfactor, int dfactor) |
3232 | void glBlendFunc (int sfactor, int dfactor) |
3025 | |
3233 | |
3026 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
3234 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
3027 | CODE: |
3235 | CODE: |
3028 | gl_BlendFuncSeparate (sa, da, saa, daa); |
3236 | gl_BlendFuncSeparate (sa, da, saa, daa); |
|
|
3237 | |
|
|
3238 | # void glBlendEquation (int se) |
3029 | |
3239 | |
3030 | void glDepthMask (int flag) |
3240 | void glDepthMask (int flag) |
3031 | |
3241 | |
3032 | void glLogicOp (int opcode) |
3242 | void glLogicOp (int opcode) |
3033 | |
3243 | |
… | |
… | |
3183 | void glNewList (int list, int mode = GL_COMPILE) |
3393 | void glNewList (int list, int mode = GL_COMPILE) |
3184 | |
3394 | |
3185 | void glEndList () |
3395 | void glEndList () |
3186 | |
3396 | |
3187 | void glCallList (int list) |
3397 | void glCallList (int list) |
|
|
3398 | |
|
|
3399 | void c_init () |
|
|
3400 | CODE: |
|
|
3401 | glPixelStorei (GL_PACK_ALIGNMENT , 1); |
|
|
3402 | glPixelStorei (GL_UNPACK_ALIGNMENT, 1); |
3188 | |
3403 | |
3189 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3404 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3190 | |
3405 | |
3191 | PROTOTYPES: DISABLE |
3406 | PROTOTYPES: DISABLE |
3192 | |
3407 | |