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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.287 by root, Sun Dec 21 21:54:27 2008 UTC vs.
Revision 1.335 by root, Mon Nov 19 01:56:11 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
44/* work around os x broken headers */ 48/* work around os x broken headers */
45#ifdef __MACOSX__ 49#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 53#endif
48 54
49#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
51 57
52#include <glib/gmacros.h> 58#include <glib.h>
53 59
54#include <pango/pango.h> 60#include <pango/pango.h>
55 61
56#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
70# include <netinet/in.h> 76# include <netinet/in.h>
71# include <netinet/tcp.h> 77# include <netinet/tcp.h>
72# include <inttypes.h> 78# include <inttypes.h>
73#endif 79#endif
74 80
75#if __GNUC__ >= 4 81#include "ecb.h"
76# define expect(expr,value) __builtin_expect ((expr),(value)) 82#include "salloc.h"
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83 83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 64 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
87 90
88#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
90 93
91#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
95 98
96#define KMOD_LRAM 0x10000 // our extension 99#define KMOD_LRAM 0x10000 // our extension
97 100
98#define TEXID_SPEECH 1 101#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2 102#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3 103
104// approximately divide by 255
105static unsigned int
106div255 (unsigned int n)
107{
108 return (n + (n >> 8)) >> 8;
109}
110
111static unsigned int
112minpot (unsigned int n)
113{
114 if (!n)
115 return 0;
116
117 --n;
118
119 n |= n >> 1;
120 n |= n >> 2;
121 n |= n >> 4;
122 n |= n >> 8;
123 n |= n >> 16;
124
125 return n + 1;
126}
127
128static char *
129fast_sv_grow (SV *sv, STRLEN need)
130{
131 STRLEN len = SvLEN (sv);
132 STRLEN want = SvCUR (sv) + need;
133
134 if (ecb_expect_false (len < want))
135 {
136 do
137 len *= 2;
138 while (len < want);
139
140 sv_grow (sv, len);
141 }
142
143 SvCUR_set (sv, want);
144 return SvEND (sv) - need;
145}
101 146
102static AV *texture_av; 147static AV *texture_av;
103 148
104static struct 149static struct
105{ 150{
162{ 207{
163 GSList *attrs = run->item->analysis.extra_attrs; 208 GSList *attrs = run->item->analysis.extra_attrs;
164 209
165 while (attrs) 210 while (attrs)
166 { 211 {
167 PangoAttribute *attr = attrs->data; 212 PangoAttribute *attr = (PangoAttribute *)attrs->data;
168 213
169 if (attr->klass->type == PANGO_ATTR_SHAPE) 214 if (attr->klass->type == PANGO_ATTR_SHAPE)
170 return 1; 215 return 1;
171 216
172 attrs = attrs->next; 217 attrs = attrs->next;
173 } 218 }
174 219
175 return 0; 220 return 0;
176} 221}
177 222
178typedef struct cf_layout { 223struct cf_layout {
179 PangoLayout *pl; 224 PangoLayout *pl;
180 float r, g, b, a; // default color for rgba mode 225 float r, g, b, a; // default color for rgba mode
181 int base_height; 226 int base_height;
182 DC__Font font; 227 DC__Font font;
183 rc_t *rc; 228 rc_t rc;
184} *DC__Layout; 229};
230
231typedef cf_layout *DC__Layout;
185 232
186static DC__Font default_font; 233static DC__Font default_font;
187static PangoContext *opengl_context; 234static PangoContext *opengl_context;
188static PangoFontMap *opengl_fontmap; 235static PangoFontMap *opengl_fontmap;
189 236
190static void 237static void
191substitute_func (FcPattern *pattern, gpointer data) 238substitute_func (FcPattern *pattern, gpointer data)
192{ 239{
193 FcPatternAddBool (pattern, FC_HINTING, 1); 240 FcPatternAddBool (pattern, FC_HINTING, 1);
194#ifdef FC_HINT_STYLE 241#ifdef FC_HINT_STYLE
195 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 242 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
196#endif 243#endif
197 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 244 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
198} 245}
199 246
200static void 247static void
227 274
228 *w = rect.width; 275 *w = rect.width;
229 *h = rect.height; 276 *h = rect.height;
230} 277}
231 278
279/////////////////////////////////////////////////////////////////////////////
280
232typedef uint16_t tileid; 281typedef uint16_t tileid;
233typedef uint16_t faceid; 282typedef uint16_t faceid;
234 283
235typedef struct { 284struct maptex
285{
236 GLuint name; 286 GLuint name;
237 int w, h; 287 int w, h;
238 float s, t; 288 float s, t;
239 uint8_t r, g, b, a; 289 uint8_t r, g, b, a;
240 tileid smoothtile; 290 tileid smoothtile;
241 uint8_t smoothlevel; 291 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */ 292 uint8_t unused; /* set to zero on use */
243} maptex; 293};
244 294
245typedef struct { 295struct mapcell
296{
246 uint32_t player; 297 uint32_t player;
247 tileid tile[3]; 298 tileid tile[3];
248 uint16_t darkness; 299 uint16_t darkness;
249 uint8_t stat_width, stat_hp, flags, smoothmax; 300 uint8_t stat_width, stat_hp, flags, smoothmax;
250} mapcell; 301};
251 302
252typedef struct { 303struct maprow
304{
253 int32_t c0, c1; 305 int32_t c0, c1;
254 mapcell *col; 306 mapcell *col;
255} maprow; 307};
256 308
257typedef struct map { 309struct mapgrid {
258 int x, y, w, h; 310 int x, y, w, h;
259 int ox, oy; /* offset to virtual global coordinate system */ 311 int ox, oy; /* offset to virtual global coordinate system */
260 int faces; tileid *face2tile; // [faceid] 312 int faces; tileid *face2tile; // [faceid]
261 int texs; maptex *tex; // [tileid] 313 int texs; maptex *tex; // [tileid]
262 314
263 int32_t rows; 315 int32_t rows;
264 maprow *row; 316 maprow *row;
265} *DC__Map; 317};
266 318
267static char * 319typedef mapgrid *DC__Map;
320
321template<typename T>
322ecb_cold static void
268prepend (char *ptr, int sze, int inc) 323prepend (T *&ptr, int sze, int inc)
269{ 324{
270 char *p; 325 T *p;
271 326
272 New (0, p, sze + inc, char); 327 Newx (p, inc + sze, T);
273 Zero (p, inc, char); 328 Zero (p, inc, T);
274 Move (ptr, p + inc, sze, char); 329 Move (ptr, p + inc, sze, T);
275 Safefree (ptr); 330 Safefree (ptr);
276 331
277 return p; 332 ptr = p;
278} 333}
279 334
280static char * 335template<typename T>
336ecb_cold static void
281append (char *ptr, int sze, int inc) 337append (T *&ptr, int sze, int inc)
282{ 338{
283 Renew (ptr, sze + inc, char); 339 Renew (ptr, sze + inc, T);
284 Zero (ptr + sze, inc, char); 340 Zero (ptr + sze, inc, T);
285
286 return ptr;
287} 341}
288
289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
291 342
292static void 343static void
293need_facenum (struct map *self, faceid face) 344need_facenum (struct mapgrid *self, faceid face)
294{ 345{
295 while (self->faces <= face) 346 if (ecb_expect_true (self->faces > face))
296 { 347 return;
348
349 size_t newsize = minpot (face + 1);
297 Append (tileid, self->face2tile, self->faces, self->faces); 350 append (self->face2tile, self->faces, newsize - self->faces);
298 self->faces *= 2; 351 self->faces = newsize;
299 }
300} 352}
301 353
302static void 354static void
303need_texid (struct map *self, int texid) 355need_texid (struct mapgrid *self, int texid)
304{ 356{
305 while (self->texs <= texid) 357 if (ecb_expect_true (self->texs > texid))
306 { 358 return;
359
360 size_t newsize = minpot (texid + 1);
307 Append (maptex, self->tex, self->texs, self->texs); 361 append (self->tex, self->texs, newsize - self->texs);
308 self->texs *= 2; 362 self->texs = newsize;
309 }
310} 363}
311 364
312static maprow * 365static maprow *
313map_get_row (DC__Map self, int y) 366map_get_row (mapgrid *self, int y)
314{ 367{
315 if (0 > y) 368 if (0 > y)
316 { 369 {
317 int extend = - y + MAP_EXTEND_Y; 370 int extend = - y + MAP_EXTEND_Y;
318 Prepend (maprow, self->row, self->rows, extend); 371 prepend (self->row, self->rows, extend);
319 372
320 self->rows += extend; 373 self->rows += extend;
321 self->y += extend; 374 self->y += extend;
322 y += extend; 375 y += extend;
323 } 376 }
324 else if (y >= self->rows) 377 else if (y >= self->rows)
325 { 378 {
326 int extend = y - self->rows + MAP_EXTEND_Y; 379 int extend = y - self->rows + MAP_EXTEND_Y;
327 Append (maprow, self->row, self->rows, extend); 380 append (self->row, self->rows, extend);
328 self->rows += extend; 381 self->rows += extend;
329 } 382 }
330 383
331 return self->row + y; 384 return self->row + y;
332} 385}
342 } 395 }
343 396
344 if (row->c0 > x) 397 if (row->c0 > x)
345 { 398 {
346 int extend = row->c0 - x + MAP_EXTEND_X; 399 int extend = row->c0 - x + MAP_EXTEND_X;
347 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 400 prepend (row->col, row->c1 - row->c0, extend);
348 row->c0 -= extend; 401 row->c0 -= extend;
349 } 402 }
350 else if (x >= row->c1) 403 else if (x >= row->c1)
351 { 404 {
352 int extend = x - row->c1 + MAP_EXTEND_X; 405 int extend = x - row->c1 + MAP_EXTEND_X;
353 Append (mapcell, row->col, row->c1 - row->c0, extend); 406 append (row->col, row->c1 - row->c0, extend);
354 row->c1 += extend; 407 row->c1 += extend;
355 } 408 }
356 409
357 return row->col + (x - row->c0); 410 return row->col + (x - row->c0);
358} 411}
359 412
360static mapcell * 413static mapcell *
361map_get_cell (DC__Map self, int x, int y) 414map_get_cell (mapgrid *self, int x, int y)
362{ 415{
363 return row_get_cell (map_get_row (self, y), x); 416 return row_get_cell (map_get_row (self, y), x);
364} 417}
365 418
366static void 419static void
367map_clear (DC__Map self) 420map_clear (mapgrid *self)
368{ 421{
369 int r; 422 int r;
370 423
371 for (r = 0; r < self->rows; r++) 424 for (r = 0; r < self->rows; r++)
372 Safefree (self->row[r].col); 425 Safefree (self->row[r].col);
390 (cell)->flags = 0; \ 443 (cell)->flags = 0; \
391 (cell)->player = 0; \ 444 (cell)->player = 0; \
392 } while (0) 445 } while (0)
393 446
394static void 447static void
395map_blank (DC__Map self, int x0, int y0, int w, int h) 448map_blank (mapgrid *self, int x0, int y0, int w, int h)
396{ 449{
397 int x, y; 450 int x, y;
398 maprow *row; 451 maprow *row;
399 mapcell *cell; 452 mapcell *cell;
400 453
417 CELL_CLEAR (cell); 470 CELL_CLEAR (cell);
418 } 471 }
419 } 472 }
420} 473}
421 474
422typedef struct { 475struct smooth_key
476{
423 tileid tile; 477 tileid tile;
424 uint8_t x, y, level; 478 uint8_t x, y, level;
425} smooth_key; 479
480 bool operator == (const smooth_key &o) const
481 {
482 return tile == o.tile && x == o.x && y == o.y && level == o.level;
483 }
484};
485
486typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
487
488namespace std {
489 template <>
490 struct hash<smooth_key>
491 {
492 size_t operator () (const smooth_key &v) const
493 {
494 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
495 }
496 };
497}
426 498
427static void 499static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits) 500smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
429{ 501{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 502 auto &&it = h.find (key);
431 503
432 if (SvIOK (*sv)) 504 if (it == h.end ())
433 SvIV_set (*sv, SvIVX (*sv) | bits); 505 h.insert (std::make_pair (key, bits));
434 else 506 else
435 sv_setiv (*sv, bits); 507 it->second |= bits;
436} 508}
437 509
438static void 510static void
439music_finished (void) 511music_finished (void)
440{ 512{
459 ev.data2 = 0; 531 ev.data2 = 0;
460 532
461 SDL_PushEvent ((SDL_Event *)&ev); 533 SDL_PushEvent ((SDL_Event *)&ev);
462} 534}
463 535
464static unsigned int
465minpot (unsigned int n)
466{
467 if (!n)
468 return 0;
469
470 --n;
471
472 n |= n >> 1;
473 n |= n >> 2;
474 n |= n >> 4;
475 n |= n >> 8;
476 n |= n >> 16;
477
478 return n + 1;
479}
480
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */ 536/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300 537#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314 538#define SDLK_MODIFIER_MAX 314
495 539
496/******************************************************************************/ 540/******************************************************************************/
549 593
550 return mod; 594 return mod;
551} 595}
552 596
553static void 597static void
554deliantra_main () 598deliantra_main (SV *real_main)
555{ 599{
556 char *argv[] = { 0 }; 600 dSP;
557 call_argv ("::main", G_DISCARD | G_VOID, argv); 601
602 PUSHMARK (SP);
603 call_sv (real_main, G_DISCARD | G_VOID);
558} 604}
559 605
560#ifdef __MACOSX__ 606#ifdef __MACOSX__
607 static SV *real_main;
608
561 /* to due surprising braindamage on the side of SDL design, we 609 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main() 610 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which, 611 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 612 * due to shared library magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back. 613 * and which calls our main (== SDL_main) back.
566 */ 614 */
567 extern C_LINKAGE int 615 extern C_LINKAGE int
568 main (int argc, char *argv[]) 616 main (int argc, char *argv[])
569 { 617 {
570 deliantra_main (); 618 deliantra_main (real_main);
571 } 619 }
572 620
573 #undef main 621 #undef main
574 622
575 extern C_LINKAGE int main (int argc, char *argv[]); 623 extern C_LINKAGE int main (int argc, char *argv[]);
576 624
577 static void 625 static void
578 SDL_braino (void) 626 SDL_main_hack (SV *real_main_)
579 { 627 {
628 real_main = real_main_;
629
580 char *argv[] = { "deliantra client", 0 }; 630 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv); 631 (main) (1, argv);
582 } 632 }
583#else 633#else
584 static void 634 static void
585 SDL_braino (void) 635 SDL_main_hack (SV *real_main)
586 { 636 {
587 deliantra_main (); 637 deliantra_main (real_main);
588 } 638 }
589#endif 639#endif
590 640
591MODULE = Deliantra::Client PACKAGE = DC 641MODULE = Deliantra::Client PACKAGE = DC
592 642
793 843
794 const_iv (FOW_DARKNESS) 844 const_iv (FOW_DARKNESS)
795# undef const_iv 845# undef const_iv
796 }; 846 };
797 847
798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 848 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 849 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
800 850
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 851 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 852 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
803} 853}
804 854
819 869
820NV ceil (NV x) 870NV ceil (NV x)
821 871
822IV minpot (UV n) 872IV minpot (UV n)
823 873
874UV ld32 (UV n)
875 CODE:
876 RETVAL = ecb_ld32 (n);
877 OUTPUT:
878 RETVAL
879
824IV popcount (UV n) 880IV popcount (UV n)
881 CODE:
882 RETVAL = ecb_popcount32 (n);
883 OUTPUT:
884 RETVAL
885
886NV distance (NV dx, NV dy)
887 CODE:
888 RETVAL = pow (dx * dx + dy * dy, 0.5);
889 OUTPUT:
890 RETVAL
825 891
826void 892void
827pango_init () 893pango_init ()
828 CODE: 894 CODE:
829{ 895{
837#endif 903#endif
838} 904}
839 905
840char *SDL_GetError () 906char *SDL_GetError ()
841 907
842void SDL_braino () 908void SDL_main_hack (SV *real_main)
909 PROTOTYPE: &
843 910
844int SDL_Init (U32 flags) 911int SDL_Init (U32 flags)
845 912
846int SDL_InitSubSystem (U32 flags) 913int SDL_InitSubSystem (U32 flags)
847 914
848void SDL_QuitSubSystem (U32 flags) 915void SDL_QuitSubSystem (U32 flags)
849 916
850void SDL_Quit () 917void SDL_Quit ()
851 918
852int SDL_GL_SetAttribute (int attr, int value) 919int SDL_GL_SetAttribute (int attr, int value)
920 C_ARGS: (SDL_GLattr)attr, value
853 921
854int SDL_GL_GetAttribute (int attr) 922int SDL_GL_GetAttribute (int attr)
855 CODE: 923 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL)) 924 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
857 XSRETURN_UNDEF; 925 XSRETURN_UNDEF;
858 OUTPUT: 926 OUTPUT:
859 RETVAL 927 RETVAL
860 928
861void 929void
916 ); 984 );
917 985
918 if (RETVAL) 986 if (RETVAL)
919 { 987 {
920 av_clear (texture_av); 988 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 989#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
924#include "glfunc.h" 990#include "glfunc.h"
925#undef GL_FUNC 991#undef GL_FUNC
992 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
993 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
926 } 994 }
927} 995}
928 OUTPUT: 996 OUTPUT:
929 RETVAL 997 RETVAL
998
999void
1000SDL_WM_SetCaption (const char *title, const char *icon)
930 1001
931void 1002void
932SDL_GL_SwapBuffers () 1003SDL_GL_SwapBuffers ()
933 1004
934char * 1005char *
935SDL_GetKeyName (int sym) 1006SDL_GetKeyName (int sym)
1007 C_ARGS: (SDLKey)sym
936 1008
937int 1009int
938SDL_GetAppState () 1010SDL_GetAppState ()
939 1011
940int 1012int
941SDL_GetModState () 1013SDL_GetModState ()
942 1014
1015int
1016SDL_WaitEvent ()
1017 C_ARGS: 0
1018
943void 1019void
1020SDL_PumpEvents ()
1021
1022void
944poll_events () 1023peep_events ()
945 PPCODE: 1024 PPCODE:
946{ 1025{
947 SDL_Event ev; 1026 SDL_Event ev;
948 1027
949 SDL_PumpEvents (); 1028 SDL_PumpEvents ();
1015 1094
1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1095 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1017 } 1096 }
1018} 1097}
1019 1098
1099char *
1100SDL_AudioDriverName ()
1101 CODE:
1102{
1103 char buf [256];
1104 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1105 XSRETURN_UNDEF;
1106
1107 RETVAL = buf;
1108}
1109 OUTPUT:
1110 RETVAL
1111
1020int 1112int
1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1113Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1022 POSTCALL: 1114 POSTCALL:
1023 Mix_HookMusicFinished (music_finished); 1115 Mix_HookMusicFinished (music_finished);
1024 Mix_ChannelFinished (channel_finished); 1116 Mix_ChannelFinished (channel_finished);
1025 1117
1026void 1118void
1027Mix_QuerySpec () 1119Mix_QuerySpec ()
1086add_font (char *file) 1178add_font (char *file)
1087 CODE: 1179 CODE:
1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1180 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT: 1181 OUTPUT:
1090 RETVAL 1182 RETVAL
1183
1184void
1185IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1186
1187# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1188void
1189Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1091 1190
1092void 1191void
1093load_image_inline (SV *image_) 1192load_image_inline (SV *image_)
1094 ALIAS: 1193 ALIAS:
1095 load_image_file = 1 1194 load_image_file = 1
1141 1240
1142 SDL_LockSurface (surface2); 1241 SDL_LockSurface (surface2);
1143 EXTEND (SP, 6); 1242 EXTEND (SP, 6);
1144 PUSHs (sv_2mortal (newSViv (surface2->w))); 1243 PUSHs (sv_2mortal (newSViv (surface2->w)));
1145 PUSHs (sv_2mortal (newSViv (surface2->h))); 1244 PUSHs (sv_2mortal (newSViv (surface2->h)));
1146 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1245 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1147 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1246 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1148 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1247 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1149 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1248 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1150 SDL_UnlockSurface (surface2); 1249 SDL_UnlockSurface (surface2);
1151 1250
1223MODULE = Deliantra::Client PACKAGE = DC::Font 1322MODULE = Deliantra::Client PACKAGE = DC::Font
1224 1323
1225PROTOTYPES: DISABLE 1324PROTOTYPES: DISABLE
1226 1325
1227DC::Font 1326DC::Font
1228new_from_file (SV *class, char *path, int id = 0) 1327new_from_file (SV *klass, char *path, int id = 0)
1229 CODE: 1328 CODE:
1230{ 1329{
1231 int count; 1330 int count;
1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1331 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1233 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1332 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1262 PROTOTYPE: 1361 PROTOTYPE:
1263 CODE: 1362 CODE:
1264 tc_restore (); 1363 tc_restore ();
1265 1364
1266DC::Layout 1365DC::Layout
1267new (SV *class) 1366new (SV *klass)
1268 CODE: 1367 CODE:
1269 New (0, RETVAL, 1, struct cf_layout); 1368 RETVAL = new cf_layout;
1270 1369
1271 RETVAL->pl = pango_layout_new (opengl_context); 1370 RETVAL->pl = pango_layout_new (opengl_context);
1272 RETVAL->r = 1.; 1371 RETVAL->r = 1.;
1273 RETVAL->g = 1.; 1372 RETVAL->g = 1.;
1274 RETVAL->b = 1.; 1373 RETVAL->b = 1.;
1275 RETVAL->a = 1.; 1374 RETVAL->a = 1.;
1276 RETVAL->base_height = MIN_FONT_HEIGHT; 1375 RETVAL->base_height = MIN_FONT_HEIGHT;
1277 RETVAL->font = 0; 1376 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
1279 1377
1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1378 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1281 layout_update_font (RETVAL); 1379 layout_update_font (RETVAL);
1282 OUTPUT: 1380 OUTPUT:
1283 RETVAL 1381 RETVAL
1284 1382
1285void 1383void
1286DESTROY (DC::Layout self) 1384DESTROY (DC::Layout self)
1287 CODE: 1385 CODE:
1288 g_object_unref (self->pl); 1386 g_object_unref (self->pl);
1289 rc_free (self->rc);
1290 Safefree (self); 1387 delete self;
1291 1388
1292void 1389void
1293set_text (DC::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
1294 CODE: 1391 CODE:
1295{ 1392{
1421 1518
1422void 1519void
1423set_height (DC::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
1424 CODE: 1521 CODE:
1425 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
1426 { 1523 {
1427 self->base_height = base_height; 1524 self->base_height = base_height;
1428 layout_update_font (self); 1525 layout_update_font (self);
1429 } 1526 }
1430 1527
1431void 1528void
1549} 1646}
1550 1647
1551void 1648void
1552render (DC::Layout self, float x, float y, int flags = 0) 1649render (DC::Layout self, float x, float y, int flags = 0)
1553 CODE: 1650 CODE:
1554 rc_clear (self->rc); 1651 self->rc.clear ();
1555 pango_opengl_render_layout_subpixel ( 1652 pango_opengl_render_layout_subpixel (
1556 self->pl, 1653 self->pl,
1557 self->rc, 1654 &self->rc,
1558 x * PANGO_SCALE, y * PANGO_SCALE, 1655 x * PANGO_SCALE, y * PANGO_SCALE,
1559 self->r, self->g, self->b, self->a, 1656 self->r, self->g, self->b, self->a,
1560 flags 1657 flags
1561 ); 1658 );
1562 // we assume that context_change actually clears/frees stuff 1659 // we assume that context_change actually clears/frees stuff
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST); 1672 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1577 1674
1578 rc_draw (self->rc); 1675 self->rc.draw ();
1579 1676
1580 glDisable (GL_ALPHA_TEST); 1677 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND); 1678 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D); 1679 glDisable (GL_TEXTURE_2D);
1583} 1680}
1658 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1659 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1660 } 1757 }
1661} 1758}
1662 1759
1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1769
1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE: 1882 CODE:
1665{ 1883{
1666 GLint width; 1884 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1674MODULE = Deliantra::Client PACKAGE = DC::Map 1892MODULE = Deliantra::Client PACKAGE = DC::Map
1675 1893
1676PROTOTYPES: DISABLE 1894PROTOTYPES: DISABLE
1677 1895
1678DC::Map 1896DC::Map
1679new (SV *class) 1897new (SV *klass)
1680 CODE: 1898 CODE:
1681 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, mapgrid);
1682 RETVAL->x = 0; 1900 RETVAL->x = 0;
1683 RETVAL->y = 0; 1901 RETVAL->y = 0;
1684 RETVAL->w = 0; 1902 RETVAL->w = 0;
1685 RETVAL->h = 0; 1903 RETVAL->h = 0;
1686 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
1723 1941
1724void 1942void
1725set_smooth (DC::Map self, int face, int smooth, int level) 1943set_smooth (DC::Map self, int face, int smooth, int level)
1726 CODE: 1944 CODE:
1727{ 1945{
1728 tileid texid; 1946 tileid texid;
1729 maptex *tex; 1947 maptex *tex;
1730 1948
1731 if (face < 0 || face >= self->faces) 1949 if (face < 0 || face >= self->faces)
1732 return; 1950 return;
1733 1951
1734 if (smooth < 0 || smooth >= self->faces) 1952 if (smooth < 0 || smooth >= self->faces)
1735 return; 1953 return;
1736 1954
1737 texid = self->face2tile [face]; 1955 texid = self->face2tile [face];
1738 1956
1739 if (!texid) 1957 if (!texid)
1740 return; 1958 return;
1741 1959
1742 tex = self->tex + texid; 1960 tex = self->tex + texid;
1775} 1993}
1776 1994
1777void 1995void
1778expire_textures (DC::Map self, int texid, int count) 1996expire_textures (DC::Map self, int texid, int count)
1779 PPCODE: 1997 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count) 1998 for (; texid < self->texs && count; ++texid, --count)
1781 { 1999 {
1782 maptex *tex = self->tex + texid; 2000 maptex *tex = self->tex + texid;
1783 2001
1784 if (tex->name) 2002 if (tex->name)
1785 { 2003 {
1832 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
1833 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
1834 2052
1835 while (self->y < 0) 2053 while (self->y < 0)
1836 { 2054 {
1837 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2055 prepend (self->row, self->rows, MAP_EXTEND_Y);
1838 2056
1839 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1840 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1841 } 2059 }
1842} 2060}
1843 2061
1844SV * 2062SV *
1845map1a_update (DC::Map self, SV *data_, int extmap) 2063map1a_update (DC::Map self, SV *data_)
1846 CODE: 2064 CODE:
1847{ 2065{
1848 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1849 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1850 mapcell *cell; 2068 mapcell *cell;
1871 2089
1872 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1873 2091
1874 if (flags & 8) 2092 if (flags & 8)
1875 { 2093 {
2094 uint8_t ext, cmd;
2095
1876 if (extmap) 2096 do
1877 { 2097 {
1878 uint8_t ext, cmd; 2098 ext = *data++;
2099 cmd = ext & 0x7f;
1879 2100
1880 do 2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
1881 { 2104 {
1882 ext = *data++;
1883 cmd = ext & 0x7f;
1884
1885 if (cmd < 4)
1886 cell->darkness = 255 - ext * 64 + 1;
1887 else if (cmd == 5) // health
1888 {
1889 cell->stat_width = 1; 2105 cell->stat_width = 1;
1890 cell->stat_hp = *data++; 2106 cell->stat_hp = *data++;
1891 }
1892 else if (cmd == 6) // monster width
1893 cell->stat_width = *data++ + 1;
1894 else if (cmd == 0x47)
1895 {
1896 if (*data == 1) cell->player = data [1];
1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1900
1901 data += *data + 1;
1902 }
1903 else if (cmd == 8) // cell flags
1904 cell->flags = *data++;
1905 else if (ext & 0x40) // unknown, multibyte => skip
1906 data += *data + 1;
1907 else
1908 data++;
1909 } 2107 }
1910 while (ext & 0x80); 2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
1911 } 2125 }
1912 else 2126 while (ext & 0x80);
1913 cell->darkness = *data++ + 1;
1914 } 2127 }
1915 2128
1916 for (z = 0; z <= 2; ++z) 2129 for (z = 0; z <= 2; ++z)
1917 if (flags & (4 >> z)) 2130 if (flags & (4 >> z))
1918 { 2131 {
1966 ? self->row + y 2179 ? self->row + y
1967 : 0; 2180 : 0;
1968 2181
1969 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1970 { 2183 {
1971 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1972 2185
1973 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1974 { 2187 {
1975 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1976 2189
1978 { 2191 {
1979 maptex tex = self->tex [cell->tile [z]]; 2192 maptex tex = self->tex [cell->tile [z]];
1980 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1981 int a1 = tex.a; 2194 int a1 = tex.a;
1982 2195
1983 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1984 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1985 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1986 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1987 } 2200 }
1988 } 2201 }
1989 2202
1990 *map++ = (r ) 2203 *map++ = (r )
1991 | (g << 8) 2204 | (g << 8)
1992 | (b << 16) 2205 | (b << 16)
1993 | (a << 24); 2206 | (a << 24);
1994 } 2207 }
1995 } 2208 }
1996 2209
1997 RETVAL = map_sv; 2210 RETVAL = map_sv;
1998} 2211}
1999 OUTPUT: 2212 OUTPUT:
2000 RETVAL 2213 RETVAL
2001 2214
2002void 2215void
2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2004 CODE: 2217 CODE:
2005{ 2218{
2006 int x, y, z; 2219 int x, y, z;
2007 2220
2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2221 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2011 smooth_key skey;
2012 int pl_x, pl_y; 2222 int pl_x, pl_y;
2013 maptex pl_tex; 2223 maptex pl_tex;
2014 rc_t *rc = rc_alloc (); 2224 rc_t rc;
2015 rc_t *rc_ov = rc_alloc (); 2225 rc_t rc_ov;
2016 rc_key_t key; 2226 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden; 2227 rc_t::array_t *arr;
2018 2228
2019 pl_tex.name = 0; 2229 pl_tex.name = 0;
2020 2230
2021 // thats current max. sorry. 2231 // that's current max. sorry.
2022 if (sw > 255) sw = 255; 2232 if (sw > 255) sw = 255;
2023 if (sh > 255) sh = 255; 2233 if (sh > 255) sh = 255;
2024
2025 // clear key, in case of extra padding
2026 memset (&skey, 0, sizeof (skey));
2027 2234
2028 memset (&key, 0, sizeof (key)); 2235 memset (&key, 0, sizeof (key));
2029 key.r = 255; 2236 key.r = 255;
2030 key.g = 255; 2237 key.g = 255;
2031 key.b = 255; 2238 key.b = 255;
2037 my += self->y; 2244 my += self->y;
2038 2245
2039 // first pass: determine smooth_max 2246 // first pass: determine smooth_max
2040 // rather ugly, if you ask me 2247 // rather ugly, if you ask me
2041 // could also be stored inside mapcell and updated on change 2248 // could also be stored inside mapcell and updated on change
2042 memset (smooth_max, 0, sizeof (smooth_max)); 2249 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2043 2250
2044 for (y = 0; y < sh; y++) 2251 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows) 2252 if (0 <= y + my && y + my < self->rows)
2046 { 2253 {
2047 maprow *row = self->row + (y + my); 2254 maprow *row = self->row + (y + my);
2060 2267
2061 glEnable (GL_BLEND); 2268 glEnable (GL_BLEND);
2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2269 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2270 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2064 2271
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067
2068 for (z = 0; z <= 2; z++) 2272 for (z = 0; z <= 2; z++)
2069 { 2273 {
2070 memset (smooth_level, 0, sizeof (smooth_level)); 2274 std::bitset<256> smooth_level; // one bit for every possible smooth level
2275 smooth_key skey;
2276 smooth_hash smooth;
2071 key.texname = -1; 2277 key.texname = -1;
2072 2278
2073 for (y = 0; y < sh; y++) 2279 for (y = 0; y < sh; y++)
2074 if (0 <= y + my && y + my < self->rows) 2280 if (0 <= y + my && y + my < self->rows)
2075 { 2281 {
2092 2298
2093 if (!tex.name) 2299 if (!tex.name)
2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ 2300 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2095 2301
2096 key.texname = tex.name; 2302 key.texname = tex.name;
2097 arr = rc_array (rc, &key); 2303 arr = &rc.array (key);
2098 } 2304 }
2099 2305
2100 px = (x + 1) * T - tex.w; 2306 px = (x + 1) * Th - tex.w;
2101 py = (y + 1) * T - tex.h; 2307 py = (y + 1) * Tw - tex.h;
2102 2308
2103 if (expect_false (cell->player == player) && expect_false (z == 2)) 2309 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2104 { 2310 {
2105 pl_x = px; 2311 pl_x = px;
2106 pl_y = py; 2312 pl_y = py;
2107 pl_tex = tex; 2313 pl_tex = tex;
2108 continue; 2314 continue;
2109 } 2315 }
2110 2316
2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2317 arr->t2f_v3f (0 , 0 , px , py , 0);
2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2318 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2319 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2320 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2115 2321
2116 // update smooth hash 2322 // update smooth hash
2117 if (tex.smoothtile) 2323 if (tex.smoothtile)
2118 { 2324 {
2119 skey.tile = tex.smoothtile; 2325 skey.tile = tex.smoothtile;
2120 skey.level = tex.smoothlevel; 2326 skey.level = tex.smoothlevel;
2121 2327
2122 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2328 smooth_level[tex.smoothlevel] = 1;
2123 2329
2124 // add bits to current tile and all neighbours. skey.x|y is 2330 // add bits to current tile and all neighbours. skey.x|y is
2125 // shifted +1|+1 so we always stay positive. 2331 // shifted +1|+1 so we always stay positive.
2126 2332
2127 // bits is ___n cccc CCCC bbbb 2333 // bits is ___n cccc CCCC bbbb
2135 2341
2136 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2342 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2137 // ·· ·· ·┏ ┓· 2343 // ·· ·· ·┏ ┓·
2138 2344
2139 // full tile 2345 // full tile
2140 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2346 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2141 2347
2142 // borders 2348 // borders
2143 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2349 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2144 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2350 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2145 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2351 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2146 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2352 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2147 2353
2148 // corners 2354 // corners
2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2355 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2356 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2357 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2358 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2153 } 2359 }
2154 } 2360 }
2155 2361
2156 if (expect_false (z == 2)) 2362 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2157 { 2363 {
2158 /* draw question marks on top of hidden spaces */ 2364 // overlays such as the speech bubble, probably more to come
2159 if (!cell->darkness) 2365 if (cell->flags & 1)
2160 { 2366 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key; 2367 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH]; 2368 maptex tex = self->tex[TEXID_SPEECH];
2178 rc_array_t *arr; 2369 int px = x * Tw + Tw * 2 / 32;
2370 int py = y * Th - Th * 6 / 32;
2179 2371
2180 key_ov.texname = tex.name; 2372 key_ov.texname = tex.name;
2181 arr = rc_array (rc_ov, &key_ov); 2373 rc_t::array_t &arr = rc_ov.array (key_ov);
2182 2374
2183 int px = x * T + T * 2 / 32;
2184 int py = y * T - T * 6 / 32;
2185
2186 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2375 arr.t2f_v3f (0 , 0 , px , py , 0);
2187 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2376 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2188 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2377 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2189 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2378 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2190 }
2191 } 2379 }
2192 } 2380 }
2193 } 2381 }
2194 } 2382 }
2195 2383
2196 rc_draw (rc); 2384 rc.draw ();
2197 rc_clear (rc); 2385 rc.clear ();
2198 2386
2199 // go through all smoothlevels, lowest to highest, then draw. 2387 // go through all smoothlevels, lowest to highest, then draw.
2200 // this is basically counting sort 2388 // this is basically counting sort
2201 { 2389 {
2202 int w, b; 2390 int w, b;
2203 2391
2204 glEnable (GL_TEXTURE_2D); 2392 glEnable (GL_TEXTURE_2D);
2205 glBegin (GL_QUADS); 2393 glBegin (GL_QUADS);
2206 for (w = 0; w < 256 / 32; ++w) 2394 for (int level = 0; level < smooth_level.size (); ++level)
2395 if (smooth_level[level])
2396 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2207 { 2397 {
2208 uint32_t smask = smooth_level [w]; 2398 smooth_key &skey = it->first;
2209 if (smask) 2399 IV bits = it->second;
2210 for (b = 0; b < 32; ++b) 2400
2211 if (smask & (((uint32_t)1) << b)) 2401 if (!(bits & 0x1000)
2402 && skey.level == level
2403 && level > smooth_max [skey.x][skey.y])
2212 { 2404 {
2213 int level = (w << 5) | b; 2405 maptex tex = self->tex [skey.tile];
2406 int px = (((int)skey.x) - 1) * Tw;
2407 int py = (((int)skey.y) - 1) * Th;
2408 int border = bits & 15;
2409 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2410 float dx = tex.s * .0625f; // 16 images/row
2411 float dy = tex.t * .5f ; // 2 images/column
2412
2214 HE *he; 2413 if (tex.name)
2215
2216 hv_iterinit (smooth);
2217 while ((he = hv_iternext (smooth)))
2218 { 2414 {
2219 smooth_key *skey = (smooth_key *)HeKEY (he); 2415 // this time avoiding texture state changes
2220 IV bits = SvIVX (HeVAL (he)); 2416 // save gobs of state changes.
2221 2417 if (key.texname != tex.name)
2222 if (!(bits & 0x1000)
2223 && skey->level == level
2224 && level > smooth_max [skey->x][skey->y])
2225 { 2418 {
2226 maptex tex = self->tex [skey->tile];
2227 int px = (((int)skey->x) - 1) * T;
2228 int py = (((int)skey->y) - 1) * T;
2229 int border = bits & 15;
2230 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2231 float dx = tex.s * .0625f; // 16 images/row
2232 float dy = tex.t * .5f ; // 2 images/column
2233
2234 if (tex.name)
2235 {
2236 // this time avoiding texture state changes
2237 // save gobs of state changes.
2238 if (key.texname != tex.name)
2239 {
2240 self->tex [skey->tile].unused = 0; 2419 self->tex [skey.tile].unused = 0;
2241 2420
2242 glEnd (); 2421 glEnd ();
2243 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2422 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2244 glBegin (GL_QUADS); 2423 glBegin (GL_QUADS);
2245 } 2424 }
2246 2425
2247 if (border) 2426 if (border)
2248 { 2427 {
2249 float ox = border * dx; 2428 float ox = border * dx;
2250 2429
2251 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2430 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2252 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2253 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2432 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2254 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2433 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2255 } 2434 }
2256 2435
2257 if (corner) 2436 if (corner)
2258 { 2437 {
2259 float ox = corner * dx; 2438 float ox = corner * dx;
2260 2439
2261 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2440 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2262 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2441 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2263 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2442 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2264 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2443 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2265 }
2266 }
2267 } 2444 }
2268 } 2445 }
2269 } 2446 }
2270 } 2447 }
2271 2448
2272 glEnd (); 2449 glEnd ();
2273 glDisable (GL_TEXTURE_2D); 2450 glDisable (GL_TEXTURE_2D);
2274 key.texname = -1; 2451 key.texname = -1;
2275 } 2452 }
2276
2277 hv_clear (smooth);
2278 } 2453 }
2279 2454
2280 if (pl_tex.name) 2455 if (pl_tex.name)
2281 { 2456 {
2282 maptex tex = pl_tex; 2457 maptex tex = pl_tex;
2283 int px = pl_x + sdx; 2458 int px = pl_x + sdx;
2284 int py = pl_y + sdy; 2459 int py = pl_y + sdy;
2285 2460
2286 key.texname = tex.name; 2461 key.texname = tex.name;
2287 arr = rc_array (rc, &key); 2462 rc_t::array_t &arr = rc.array (key);
2288 2463
2289 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2464 arr.t2f_v3f (0 , 0 , px , py , 0);
2290 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2465 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2466 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2292 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2467 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2293 2468
2294 rc_draw (rc); 2469 rc.draw ();
2295 } 2470 }
2296 2471
2297 rc_draw (rc_ov); 2472 rc_ov.draw ();
2298 rc_clear (rc_ov); 2473 rc_ov.clear ();
2299 2474
2300 glDisable (GL_BLEND); 2475 glDisable (GL_BLEND);
2301 rc_free (rc);
2302 rc_free (rc_ov);
2303 2476
2304 // top layer: overlays such as the health bar 2477 // top layer: overlays such as the health bar
2305 for (y = 0; y < sh; y++) 2478 for (y = 0; y < sh; y++)
2306 if (0 <= y + my && y + my < self->rows) 2479 if (0 <= y + my && y + my < self->rows)
2307 { 2480 {
2310 for (x = 0; x < sw; x++) 2483 for (x = 0; x < sw; x++)
2311 if (row->c0 <= x + mx && x + mx < row->c1) 2484 if (row->c0 <= x + mx && x + mx < row->c1)
2312 { 2485 {
2313 mapcell *cell = row->col + (x + mx - row->c0); 2486 mapcell *cell = row->col + (x + mx - row->c0);
2314 2487
2315 int px = x * T; 2488 int px = x * Tw;
2316 int py = y * T; 2489 int py = y * Th;
2317 2490
2318 if (expect_false (cell->player == player)) 2491 if (ecb_expect_false (cell->player == player))
2319 { 2492 {
2320 px += sdx; 2493 px += sdx;
2321 py += sdy; 2494 py += sdy;
2322 } 2495 }
2323 2496
2324 if (cell->stat_hp) 2497 if (cell->stat_hp)
2325 { 2498 {
2326 int width = cell->stat_width * T; 2499 int width = cell->stat_width * Tw;
2327 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2500 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2328 2501
2329 glColor3ub (0, 0, 0); 2502 glColor3ub (0, 0, 0);
2330 glRectf (px + 1, py - thick - 2, 2503 glRectf (px + 1, py - thick - 2,
2331 px + width - 1, py); 2504 px + width - 1, py);
2332 2505
2338 } 2511 }
2339 } 2512 }
2340} 2513}
2341 2514
2342void 2515void
2343draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2516draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2344 CODE: 2517 CODE:
2345{ 2518{
2346 static float color[16][3] = { 2519 static float color[16][3] = {
2347 { 0.00F, 0.00F, 0.00F }, 2520 { 0.00f, 0.00f, 0.00f },
2348 { 1.00F, 1.00F, 1.00F }, 2521 { 1.00f, 1.00f, 1.00f },
2349 { 0.00F, 0.00F, 0.55F }, 2522 { 0.00f, 0.00f, 0.55f },
2350 { 1.00F, 0.00F, 0.00F }, 2523 { 1.00f, 0.00f, 0.00f },
2351 2524
2352 { 1.00F, 0.54F, 0.00F }, 2525 { 1.00f, 0.54f, 0.00f },
2353 { 0.11F, 0.56F, 1.00F }, 2526 { 0.11f, 0.56f, 1.00f },
2354 { 0.93F, 0.46F, 0.00F }, 2527 { 0.93f, 0.46f, 0.00f },
2355 { 0.18F, 0.54F, 0.34F }, 2528 { 0.18f, 0.54f, 0.34f },
2356 2529
2357 { 0.56F, 0.73F, 0.56F }, 2530 { 0.56f, 0.73f, 0.56f },
2358 { 0.80F, 0.80F, 0.80F }, 2531 { 0.80f, 0.80f, 0.80f },
2359 { 0.55F, 0.41F, 0.13F }, 2532 { 0.55f, 0.41f, 0.13f },
2360 { 0.99F, 0.77F, 0.26F }, 2533 { 0.99f, 0.77f, 0.26f },
2361 2534
2362 { 0.74F, 0.65F, 0.41F }, 2535 { 0.74f, 0.65f, 0.41f },
2363 2536
2364 { 0.00F, 1.00F, 1.00F }, 2537 { 0.00f, 1.00f, 1.00f },
2365 { 1.00F, 0.00F, 1.00F }, 2538 { 1.00f, 0.00f, 1.00f },
2366 { 1.00F, 1.00F, 0.00F }, 2539 { 1.00f, 1.00f, 0.00f },
2367 }; 2540 };
2368 2541
2369 int x, y; 2542 int x, y;
2370 2543
2371 glEnable (GL_TEXTURE_2D); 2544 glEnable (GL_TEXTURE_2D);
2545 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2546 * but the nvidia driver (185.18.14) mishandles alpha textures
2547 * and takes the colour from god knows where instead of using
2548 * Cp. MODULATE results in the same colour, but slightly different
2549 * alpha, but atcually gives us the correct colour with nvidia.
2550 */
2372 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2551 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2373 glEnable (GL_BLEND); 2552 glEnable (GL_BLEND);
2374 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2553 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2375 glBegin (GL_QUADS); 2554 glBegin (GL_QUADS);
2376 2555
2377 for (y = 0; y < h; y++) 2556 for (y = 0; y < h; y++)
2381 2560
2382 if (m) 2561 if (m)
2383 { 2562 {
2384 float *c = color [m & 15]; 2563 float *c = color [m & 15];
2385 2564
2386 float tx1 = m & 0x40 ? 0.5 : 0.; 2565 float tx1 = m & 0x40 ? 0.5f : 0.f;
2387 float tx2 = tx1 + 0.5; 2566 float tx2 = tx1 + 0.5f;
2388 2567
2389 glColor4f (c[0], c[1], c[2], 0.75); 2568 glColor4f (c[0], c[1], c[2], 1);
2390 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2569 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2391 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2570 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2392 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2571 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2393 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2572 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2394 } 2573 }
2402void 2581void
2403fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2582fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2404 PPCODE: 2583 PPCODE:
2405{ 2584{
2406 int x, y; 2585 int x, y;
2407 int sw1 = sw + 2; 2586 int sw1 = sw + 2;
2408 int sh1 = sh + 2; 2587 int sh1 = sh + 2;
2409 int sh3 = sh * 3; 2588 int sh3 = sh * 3;
2410 int sw34 = (sw * 3 + 3) & ~3; 2589 int sw3 = sw * 3;
2590 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2591 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2411 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2592 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2412 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2593 memset (darkness1, 0, sw1*sh1);
2413 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2414 2594
2415 SvPOK_only (darkness3_sv); 2595 SvPOK_only (darkness3_sv);
2416 SvCUR_set (darkness3_sv, sw34 * sh3); 2596 SvCUR_set (darkness3_sv, sw3 * sh3);
2417 2597
2418 mx += self->x - 1; 2598 mx += self->x - 1;
2419 my += self->y - 1; 2599 my += self->y - 1;
2420
2421 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2422 2600
2423 for (y = 0; y < sh1; y++) 2601 for (y = 0; y < sh1; y++)
2424 if (0 <= y + my && y + my < self->rows) 2602 if (0 <= y + my && y + my < self->rows)
2425 { 2603 {
2426 maprow *row = self->row + (y + my); 2604 maprow *row = self->row + (y + my);
2429 if (row->c0 <= x + mx && x + mx < row->c1) 2607 if (row->c0 <= x + mx && x + mx < row->c1)
2430 { 2608 {
2431 mapcell *cell = row->col + (x + mx - row->c0); 2609 mapcell *cell = row->col + (x + mx - row->c0);
2432 2610
2433 darkness1 [y * sw1 + x] = cell->darkness 2611 darkness1 [y * sw1 + x] = cell->darkness
2434 ? 255 - (cell->darkness - 1) 2612 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2435 : 255 - FOW_DARKNESS; 2613 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2436 } 2614 }
2437 } 2615 }
2438 2616
2439 for (y = 0; y < sh; ++y) 2617 for (y = 0; y < sh; ++y)
2440 for (x = 0; x < sw; ++x) 2618 for (x = 0; x < sw; ++x)
2459 2637
2460 uint8_t r13 = (d13 + d23 + d12) / 3; 2638 uint8_t r13 = (d13 + d23 + d12) / 3;
2461 uint8_t r23 = d23; 2639 uint8_t r23 = d23;
2462 uint8_t r33 = (d23 + d33 + d32) / 3; 2640 uint8_t r33 = (d23 + d33 + d32) / 3;
2463 2641
2464 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2642 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2465 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2466 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2644 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2467 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2468 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2469 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2470 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2471 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2472 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2473 } 2651 }
2474 2652
2475 free (darkness1); 2653 free (darkness1);
2476 2654
2477 EXTEND (SP, 3); 2655 EXTEND (SP, 3);
2478 PUSHs (sv_2mortal (newSViv (sw34))); 2656 PUSHs (sv_2mortal (newSViv (sw3)));
2479 PUSHs (sv_2mortal (newSViv (sh3))); 2657 PUSHs (sv_2mortal (newSViv (sh3)));
2480 PUSHs (darkness3_sv); 2658 PUSHs (darkness3_sv);
2481} 2659}
2482 2660
2483SV * 2661SV *
2546 else 2724 else
2547 *data++ = 0; 2725 *data++ = 0;
2548 } 2726 }
2549 } 2727 }
2550 2728
2551 /* if size is w*h + 5 then no data has been found */ 2729 /* if size is w*h + 5 then no data has been found */
2552 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2730 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2553 { 2731 {
2554 SvPOK_only (data_sv); 2732 SvPOK_only (data_sv);
2555 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2733 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2556 } 2734 }
2557 2735
2558 RETVAL = data_sv; 2736 RETVAL = data_sv;
2559} 2737}
2560 OUTPUT: 2738 OUTPUT:
2561 RETVAL 2739 RETVAL
2562 2740
2563void 2741void
2570 STRLEN len; 2748 STRLEN len;
2571 uint8_t *data, *end; 2749 uint8_t *data, *end;
2572 2750
2573 len = SvLEN (data_sv); 2751 len = SvLEN (data_sv);
2574 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2752 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2575 data = SvPVbyte_nolen (data_sv); 2753 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2576 end = data + len + 8; 2754 end = data + len + 8;
2577 2755
2578 if (len < 5) 2756 if (len < 5)
2579 XSRETURN_EMPTY; 2757 XSRETURN_EMPTY;
2580 2758
2641} 2819}
2642 2820
2643MODULE = Deliantra::Client PACKAGE = DC::RW 2821MODULE = Deliantra::Client PACKAGE = DC::RW
2644 2822
2645DC::RW 2823DC::RW
2646new (SV *class, SV *data_sv) 2824new (SV *klass, SV *data_sv)
2647 CODE: 2825 CODE:
2648{ 2826{
2649 STRLEN datalen; 2827 STRLEN datalen;
2650 char *data = SvPVbyte (data_sv, datalen); 2828 char *data = SvPVbyte (data_sv, datalen);
2651 2829
2653} 2831}
2654 OUTPUT: 2832 OUTPUT:
2655 RETVAL 2833 RETVAL
2656 2834
2657DC::RW 2835DC::RW
2658new_from_file (SV *class, const char *path, const char *mode = "rb") 2836new_from_file (SV *klass, const char *path, const char *mode = "rb")
2659 CODE: 2837 CODE:
2660 RETVAL = SDL_RWFromFile (path, mode); 2838 RETVAL = SDL_RWFromFile (path, mode);
2661 OUTPUT: 2839 OUTPUT:
2662 RETVAL 2840 RETVAL
2663 2841
2681 if (RETVAL < 0) 2859 if (RETVAL < 0)
2682 { 2860 {
2683 RETVAL = Mix_GroupOldest (-1); 2861 RETVAL = Mix_GroupOldest (-1);
2684 2862
2685 if (RETVAL < 0) 2863 if (RETVAL < 0)
2864 {
2865 // happens sometimes, maybe it just stopped playing(?)
2866 RETVAL = Mix_GroupAvailable (-1);
2867
2868 if (RETVAL < 0)
2686 XSRETURN_UNDEF; 2869 XSRETURN_UNDEF;
2687 2870 }
2871 else
2688 Mix_HaltChannel (RETVAL); 2872 Mix_HaltChannel (RETVAL);
2689 } 2873 }
2690 2874
2691 Mix_UnregisterAllEffects (RETVAL); 2875 Mix_UnregisterAllEffects (RETVAL);
2692 Mix_Volume (RETVAL, 128); 2876 Mix_Volume (RETVAL, 128);
2693} 2877}
2740void 2924void
2741set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2925set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2742 CODE: 2926 CODE:
2743{ 2927{
2744 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2928 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2745 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2929 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2746 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2930 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2747} 2931}
2748 2932
2749void 2933void
2750set_reverse_stereo (DC::Channel self, int flip) 2934set_reverse_stereo (DC::Channel self, int flip)
2753 2937
2754MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2938MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2755 2939
2756PROTOTYPES: DISABLE 2940PROTOTYPES: DISABLE
2757 2941
2942void
2943decoders ()
2944 PPCODE:
2945#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2946 int i, num = Mix_GetNumChunkDecoders ();
2947 EXTEND (SP, num);
2948 for (i = 0; i < num; ++i)
2949 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2950#else
2951 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2952#endif
2953
2758DC::MixChunk 2954DC::MixChunk
2759new (SV *class, DC::RW rwops) 2955new (SV *klass, DC::RW rwops)
2760 CODE: 2956 CODE:
2761 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2957 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2762 OUTPUT: 2958 OUTPUT:
2763 RETVAL 2959 RETVAL
2764 2960
2794 OUTPUT: 2990 OUTPUT:
2795 RETVAL 2991 RETVAL
2796 2992
2797MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2993MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2798 2994
2995void
2996decoders ()
2997 PPCODE:
2998#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2999 int i, num = Mix_GetNumMusicDecoders ();
3000 EXTEND (SP, num);
3001 for (i = 0; i < num; ++i)
3002 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3003#else
3004 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3005#endif
3006
2799int 3007int
2800volume (int volume = -1) 3008volume (int volume = -1)
2801 PROTOTYPE: ;$ 3009 PROTOTYPE: ;$
2802 CODE: 3010 CODE:
2803 if (items > 0) 3011 if (items > 0)
2814void 3022void
2815halt () 3023halt ()
2816 CODE: 3024 CODE:
2817 Mix_HaltMusic (); 3025 Mix_HaltMusic ();
2818 3026
3027int
3028playing ()
3029 CODE:
3030 RETVAL = Mix_PlayingMusic ();
3031 OUTPUT:
3032 RETVAL
3033
2819DC::MixMusic 3034DC::MixMusic
2820new (SV *class, DC::RW rwops) 3035new (SV *klass, DC::RW rwops)
2821 CODE: 3036 CODE:
2822 RETVAL = Mix_LoadMUS_RW (rwops); 3037 RETVAL = Mix_LoadMUS_RW (rwops);
2823 OUTPUT: 3038 OUTPUT:
2824 RETVAL 3039 RETVAL
2825 3040
2853 } *civ, const_iv[] = { 3068 } *civ, const_iv[] = {
2854# define const_iv(name) { # name, (IV)name } 3069# define const_iv(name) { # name, (IV)name }
2855 const_iv (GL_VENDOR), 3070 const_iv (GL_VENDOR),
2856 const_iv (GL_VERSION), 3071 const_iv (GL_VERSION),
2857 const_iv (GL_EXTENSIONS), 3072 const_iv (GL_EXTENSIONS),
3073 const_iv (GL_MAX_TEXTURE_UNITS),
2858 const_iv (GL_COLOR_MATERIAL), 3074 const_iv (GL_COLOR_MATERIAL),
2859 const_iv (GL_SMOOTH), 3075 const_iv (GL_SMOOTH),
2860 const_iv (GL_FLAT), 3076 const_iv (GL_FLAT),
2861 const_iv (GL_DITHER), 3077 const_iv (GL_DITHER),
2862 const_iv (GL_BLEND), 3078 const_iv (GL_BLEND),
2874 const_iv (GL_ZERO), 3090 const_iv (GL_ZERO),
2875 const_iv (GL_SRC_ALPHA), 3091 const_iv (GL_SRC_ALPHA),
2876 const_iv (GL_DST_ALPHA), 3092 const_iv (GL_DST_ALPHA),
2877 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3093 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2878 const_iv (GL_ONE_MINUS_DST_ALPHA), 3094 const_iv (GL_ONE_MINUS_DST_ALPHA),
3095 const_iv (GL_SRC_COLOR),
3096 const_iv (GL_DST_COLOR),
3097 const_iv (GL_ONE_MINUS_SRC_COLOR),
3098 const_iv (GL_ONE_MINUS_DST_COLOR),
2879 const_iv (GL_SRC_ALPHA_SATURATE), 3099 const_iv (GL_SRC_ALPHA_SATURATE),
2880 const_iv (GL_RGB), 3100 const_iv (GL_RGB),
2881 const_iv (GL_RGBA), 3101 const_iv (GL_RGBA),
2882 const_iv (GL_RGBA4), 3102 const_iv (GL_RGBA4),
2883 const_iv (GL_RGBA8), 3103 const_iv (GL_RGBA8),
2951 const_iv (GL_NICEST), 3171 const_iv (GL_NICEST),
2952 const_iv (GL_V2F), 3172 const_iv (GL_V2F),
2953 const_iv (GL_V3F), 3173 const_iv (GL_V3F),
2954 const_iv (GL_T2F_V3F), 3174 const_iv (GL_T2F_V3F),
2955 const_iv (GL_T2F_N3F_V3F), 3175 const_iv (GL_T2F_N3F_V3F),
3176 const_iv (GL_FUNC_ADD),
3177 const_iv (GL_FUNC_SUBTRACT),
3178 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2956# undef const_iv 3179# undef const_iv
2957 }; 3180 };
2958 3181
2959 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3182 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2960 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3183 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2961 3184
2962 texture_av = newAV (); 3185 texture_av = newAV ();
2963 AvREAL_off (texture_av); 3186 AvREAL_off (texture_av);
2964} 3187}
2965 3188
2967disable_GL_EXT_blend_func_separate () 3190disable_GL_EXT_blend_func_separate ()
2968 CODE: 3191 CODE:
2969 gl.BlendFuncSeparate = 0; 3192 gl.BlendFuncSeparate = 0;
2970 gl.BlendFuncSeparateEXT = 0; 3193 gl.BlendFuncSeparateEXT = 0;
2971 3194
2972char * 3195void
3196apple_nvidia_bug (int enable)
3197
3198const char *
2973gl_vendor () 3199gl_vendor ()
2974 CODE: 3200 CODE:
2975 RETVAL = (char *)glGetString (GL_VENDOR); 3201 RETVAL = (const char *)glGetString (GL_VENDOR);
2976 OUTPUT: 3202 OUTPUT:
2977 RETVAL 3203 RETVAL
2978 3204
2979char * 3205const char *
2980gl_version () 3206gl_version ()
2981 CODE: 3207 CODE:
2982 RETVAL = (char *)glGetString (GL_VERSION); 3208 RETVAL = (const char *)glGetString (GL_VERSION);
2983 OUTPUT: 3209 OUTPUT:
2984 RETVAL 3210 RETVAL
2985 3211
2986char * 3212const char *
2987gl_extensions () 3213gl_extensions ()
2988 CODE: 3214 CODE:
2989 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3215 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2990 OUTPUT: 3216 OUTPUT:
2991 RETVAL 3217 RETVAL
2992 3218
2993const char *glGetString (GLenum pname) 3219const char *glGetString (GLenum pname)
3220 CODE:
3221 RETVAL = (const char *)glGetString (pname);
3222 OUTPUT:
3223 RETVAL
2994 3224
2995GLint glGetInteger (GLenum pname) 3225GLint glGetInteger (GLenum pname)
2996 CODE: 3226 CODE:
2997 glGetIntegerv (pname, &RETVAL); 3227 glGetIntegerv (pname, &RETVAL);
2998 OUTPUT: 3228 OUTPUT:
3006 3236
3007int glGetError () 3237int glGetError ()
3008 3238
3009void glFinish () 3239void glFinish ()
3010 3240
3241void glFlush ()
3242
3011void glClear (int mask) 3243void glClear (int mask)
3012 3244
3013void glClearColor (float r, float g, float b, float a = 1.0) 3245void glClearColor (float r, float g, float b, float a = 1.0)
3014 PROTOTYPE: @ 3246 PROTOTYPE: @
3015 3247
3024void glBlendFunc (int sfactor, int dfactor) 3256void glBlendFunc (int sfactor, int dfactor)
3025 3257
3026void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3258void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3027 CODE: 3259 CODE:
3028 gl_BlendFuncSeparate (sa, da, saa, daa); 3260 gl_BlendFuncSeparate (sa, da, saa, daa);
3261
3262# void glBlendEquation (int se)
3029 3263
3030void glDepthMask (int flag) 3264void glDepthMask (int flag)
3031 3265
3032void glLogicOp (int opcode) 3266void glLogicOp (int opcode)
3033 3267
3184 3418
3185void glEndList () 3419void glEndList ()
3186 3420
3187void glCallList (int list) 3421void glCallList (int list)
3188 3422
3423void c_init ()
3424 CODE:
3425 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3426 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3427
3189MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3428MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3190 3429
3191PROTOTYPES: DISABLE 3430PROTOTYPES: DISABLE
3192 3431
3193void 3432void
3194find_widget (SV *self, NV x, NV y) 3433find_widget (SV *self, NV x, NV y)
3195 PPCODE: 3434 PPCODE:
3196{ 3435{
3197 if (within_widget (self, x, y)) 3436 if (within_widget (self, x, y))
3198 XPUSHs (self); 3437 XPUSHs (self);
3199} 3438}
3200 3439
3201BOOT: 3440BOOT:
3202{ 3441{
3210 3449
3211void 3450void
3212draw (SV *self) 3451draw (SV *self)
3213 CODE: 3452 CODE:
3214{ 3453{
3215 HV *hv; 3454 HV *hv;
3216 SV **svp; 3455 SV **svp;
3217 NV x, y, w, h; 3456 NV x, y, w, h;
3218 SV *draw_x_sv = GvSV (draw_x_gv); 3457 SV *draw_x_sv = GvSV (draw_x_gv);
3219 SV *draw_y_sv = GvSV (draw_y_gv); 3458 SV *draw_y_sv = GvSV (draw_y_gv);
3220 SV *draw_w_sv = GvSV (draw_w_gv); 3459 SV *draw_w_sv = GvSV (draw_w_gv);
3221 SV *draw_h_sv = GvSV (draw_h_gv); 3460 SV *draw_h_sv = GvSV (draw_h_gv);

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