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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.71 by root, Fri May 5 19:05:47 2006 UTC vs.
Revision 1.287 by root, Sun Dec 21 21:54:27 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
17#include <glib/gmacros.h> 52#include <glib/gmacros.h>
18 53
19#include <pango/pango.h> 54#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 55
21#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
22 66
23#ifndef _WIN32 67#ifndef _WIN32
24# include <sys/types.h> 68# include <sys/types.h>
25# include <sys/socket.h> 69# include <sys/socket.h>
26# include <netinet/in.h> 70# include <netinet/in.h>
27# include <netinet/tcp.h> 71# include <netinet/tcp.h>
28# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 77#else
30 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 79#endif
37 80
38#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
39 83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
40#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
41 87
42#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
44 90
45#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
46 92
47#define GL_CALL(type,func,args) \ 93/* mask out modifiers we are not interested in */
48 { \ 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
49 static int init_; \
50 static type fptr_; \
51 \
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 95
96#define KMOD_LRAM 0x10000 // our extension
97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
103
104static struct
105{
106#define GL_FUNC(ptr,name) ptr name;
107#include "glfunc.h"
108#undef GL_FUNC
109} gl;
110
111static void
112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
113{
114 if (gl.BlendFuncSeparate)
115 gl.BlendFuncSeparate (sa, da, saa, daa);
116 else if (gl.BlendFuncSeparateEXT)
117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
118 else
119 glBlendFunc (sa, da);
120}
121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
146#include "texcache.c"
147#include "rendercache.c"
148
149#include "pango-font.c"
150#include "pango-fontmap.c"
151#include "pango-render.c"
152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
62typedef Mix_Chunk *CFClient__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 156typedef Mix_Music *DC__MixMusic;
64 157
65typedef PangoFontDescription *CFClient__Font; 158typedef PangoFontDescription *DC__Font;
159
160static int
161shape_attr_p (PangoLayoutRun *run)
162{
163 GSList *attrs = run->item->analysis.extra_attrs;
164
165 while (attrs)
166 {
167 PangoAttribute *attr = attrs->data;
168
169 if (attr->klass->type == PANGO_ATTR_SHAPE)
170 return 1;
171
172 attrs = attrs->next;
173 }
174
175 return 0;
176}
66 177
67typedef struct cf_layout { 178typedef struct cf_layout {
68 PangoLayout *pl; 179 PangoLayout *pl;
180 float r, g, b, a; // default color for rgba mode
69 int base_height; 181 int base_height;
70 CFClient__Font font; 182 DC__Font font;
183 rc_t *rc;
71} *CFClient__Layout; 184} *DC__Layout;
72 185
73static CFClient__Font default_font; 186static DC__Font default_font;
74static PangoContext *context; 187static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 188static PangoFontMap *opengl_fontmap;
76 189
77static void 190static void
78substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
79{ 192{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 193 FcPatternAddBool (pattern, FC_HINTING, 1);
194#ifdef FC_HINT_STYLE
195 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
196#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 198}
83 199
84static void 200static void
85layout_update_font (CFClient__Layout self) 201layout_update_font (DC__Layout self)
86{ 202{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
89 */ 205 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
91 207
92 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
93 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
94 210
95 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
96} 212}
97 213
98static void 214static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
100{ 216{
217 PangoRectangle rect;
218
219 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 220 pango_layout_get_extents (self->pl, 0, &rect);
102 221
103 *w = (*w + 3) & ~3; 222 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 223 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 224
225 if (!rect.width) rect.width = 1;
226 if (!rect.height) rect.height = 1;
227
228 *w = rect.width;
229 *h = rect.height;
230}
231
232typedef uint16_t tileid;
108typedef uint16_t mapface; 233typedef uint16_t faceid;
109 234
110typedef struct { 235typedef struct {
111 GLint name; 236 GLuint name;
112 int w, h; 237 int w, h;
113 float s, t; 238 float s, t;
114 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
115} maptex; 243} maptex;
116 244
117typedef struct { 245typedef struct {
246 uint32_t player;
247 tileid tile[3];
118 int16_t darkness; 248 uint16_t darkness;
119 mapface face[3]; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 250} mapcell;
121 251
122typedef struct { 252typedef struct {
123 int32_t c0, c1; 253 int32_t c0, c1;
124 mapcell *col; 254 mapcell *col;
125} maprow; 255} maprow;
126 256
127typedef struct map { 257typedef struct map {
128 int x, y, w, h; 258 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 260 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 261 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 262
136 int32_t rows; 263 int32_t rows;
137 maprow *row; 264 maprow *row;
138} *CFClient__Map; 265} *DC__Map;
139 266
140static char * 267static char *
141prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
142{ 269{
143 char *p; 270 char *p;
160} 287}
161 288
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
165static maprow * 312static maprow *
166map_get_row (CFClient__Map self, int y) 313map_get_row (DC__Map self, int y)
167{ 314{
168 if (0 > y) 315 if (0 > y)
169 { 316 {
170 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
209 356
210 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
211} 358}
212 359
213static mapcell * 360static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
215{ 362{
216 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
217} 364}
218 365
219static void 366static void
220map_clear (CFClient__Map self) 367map_clear (DC__Map self)
221{ 368{
222 int r; 369 int r;
223 370
224 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
232 self->oy = 0; 379 self->oy = 0;
233 self->row = 0; 380 self->row = 0;
234 self->rows = 0; 381 self->rows = 0;
235} 382}
236 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
237static void 394static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
239{ 396{
240 int x, y; 397 int x, y;
241 maprow *row; 398 maprow *row;
399 mapcell *cell;
242 400
243 for (y = y0; y < y0 + h; y++) 401 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 402 if (y >= 0)
245 { 403 {
246 if (y >= self->rows) 404 if (y >= self->rows)
252 if (x >= row->c0) 410 if (x >= row->c0)
253 { 411 {
254 if (x >= row->c1) 412 if (x >= row->c1)
255 break; 413 break;
256 414
257 row->col[x - row->c0].darkness = -1; 415 cell = row->col + x - row->c0;
416
417 CELL_CLEAR (cell);
258 } 418 }
259 } 419 }
260} 420}
261 421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
262static void 427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
436}
437
438static void
263music_finished () 439music_finished (void)
264{ 440{
265 SDL_UserEvent ev; 441 SDL_UserEvent ev;
266 442
267 ev.type = SDL_USEREVENT; 443 ev.type = SDL_USEREVENT;
268 ev.code = 0; 444 ev.code = 0;
277{ 453{
278 SDL_UserEvent ev; 454 SDL_UserEvent ev;
279 455
280 ev.type = SDL_USEREVENT; 456 ev.type = SDL_USEREVENT;
281 ev.code = 1; 457 ev.code = 1;
282 ev.data1 = channel; 458 ev.data1 = (void *)(long)channel;
283 ev.data2 = 0; 459 ev.data2 = 0;
284 460
285 SDL_PushEvent ((SDL_Event *)&ev); 461 SDL_PushEvent ((SDL_Event *)&ev);
286} 462}
287 463
288MODULE = CFClient PACKAGE = CFClient 464static unsigned int
465minpot (unsigned int n)
466{
467 if (!n)
468 return 0;
469
470 --n;
471
472 n |= n >> 1;
473 n |= n >> 2;
474 n |= n >> 4;
475 n |= n >> 8;
476 n |= n >> 16;
477
478 return n + 1;
479}
480
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
289 592
290PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
291 594
292BOOT: 595BOOT:
293{ 596{
294 HV *stash = gv_stashpv ("CFClient", 1); 597 HV *stash = gv_stashpv ("DC", 1);
295 static const struct { 598 static const struct {
296 const char *name; 599 const char *name;
297 IV iv; 600 IV iv;
298 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
299# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
300 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
301 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
302 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
303 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
304 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
313 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
314 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
315 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
316 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
317 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
318 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
319 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
320 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
321 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
322 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
377 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
378 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
379 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
380 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
381 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
382 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
383 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
384 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
385 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
386 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
387 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
388 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
389 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
390 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
391 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
392 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
393 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
394 const_iv (KMOD_CTRL), 762
395 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
396 const_iv (KMOD_ALT), 764
397 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
398# undef const_iv 795# undef const_iv
399 }; 796 };
400 797
401 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
402 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
403 800
404 fontmap = pango_ft2_font_map_new (); 801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
405 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
406 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
407} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
408 810
409int 811int
410SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 812in_destruct ()
813 CODE:
814 RETVAL = PL_main_cv == Nullcv;
815 OUTPUT:
816 RETVAL
411 817
818NV floor (NV x)
819
820NV ceil (NV x)
821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
412void 826void
827pango_init ()
828 CODE:
829{
830 opengl_fontmap = pango_opengl_font_map_new ();
831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
838}
839
840char *SDL_GetError ()
841
842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
413SDL_Quit () 850void SDL_Quit ()
414 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
415void 861void
416SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
417 PPCODE: 863 PPCODE:
418{ 864{
419 SDL_Rect **m; 865 SDL_Rect **m;
420 866
421 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
422 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
423 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
424 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
425 871
872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
874
426 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
430 879
431 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
432 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
433 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
434
435 SDL_EnableUNICODE (1);
436 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
437 882
438 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
439 884
440 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
441 while (*m) 886 while (*m)
442 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
443 AV *av = newAV (); 890 AV *av = newAV ();
444 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
445 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
446 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
447 897
448 ++m; 898 ++m;
449 } 899 }
450} 900}
451 901
452int 902int
453SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
454 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
455 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
456 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
457 ); 916 );
458 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 917
918 if (RETVAL)
919 {
920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
924#include "glfunc.h"
925#undef GL_FUNC
926 }
927}
459 OUTPUT: 928 OUTPUT:
460 RETVAL 929 RETVAL
461 930
462void 931void
463SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
464 933
934char *
935SDL_GetKeyName (int sym)
936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
465void 943void
466SDL_PollEvent () 944poll_events ()
467 PPCODE: 945 PPCODE:
468{ 946{
469 SDL_Event ev; 947 SDL_Event ev;
470 948
471 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
472 { 951 {
473 HV *hv = newHV (); 952 HV *hv = newHV ();
474 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
475 954
476 switch (ev.type) 955 switch (ev.type)
477 { 956 {
478 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
479 case SDL_KEYUP: 958 case SDL_KEYUP:
480 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
481 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
482 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
483 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
484 break; 964 break;
485 965
486 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
487 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
488 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
489 break; 969 break;
490 970
491 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
492 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
493 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
494 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
495 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
496 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
497 break; 997 break;
498 998
499 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
500 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1002
501 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
502 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
503 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
504 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
505 break; 1007 break;
1008
1009 case SDL_USEREVENT:
1010 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1013 break;
506 } 1014 }
507 1015
508 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
509 } 1017 }
510} 1018}
511 1019
512int 1020int
513Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
514 POSTCALL: 1022 POSTCALL:
515 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
516 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
517 1025
518void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
519Mix_CloseAudio () 1043Mix_CloseAudio ()
520 1044
521int 1045int
522Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
523 1047
1048const char *
1049Mix_GetError ()
1050
524void 1051void
525lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
526 CODE: 1053 CODE:
1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1055
1056void
1057win32_proxy_info ()
1058 PPCODE:
1059{
527#ifndef _WIN32 1060#ifdef _WIN32
528 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1061 char buffer[2048];
1062 DWORD buflen;
1063
1064 EXTEND (SP, 3);
1065
1066 buflen = sizeof (buffer);
1067 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1068 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1069 {
1070 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1074 {
1075 PUSHs (newSVpv (buffer, 0));
1076
1077 buflen = sizeof (buffer);
1078 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1079 PUSHs (newSVpv (buffer, 0));
1080 }
1081 }
529#endif 1082#endif
1083}
530 1084
531char * 1085int
532gl_version () 1086add_font (char *file)
533 CODE: 1087 CODE:
534 RETVAL = (char *)glGetString (GL_VERSION); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
535 OUTPUT: 1089 OUTPUT:
536 RETVAL 1090 RETVAL
537
538char *
539gl_extensions ()
540 CODE:
541 RETVAL = (char *)glGetString (GL_EXTENSIONS);
542 OUTPUT:
543 RETVAL
544
545void
546add_font (char *file)
547 CODE:
548 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
549 1091
550void 1092void
551load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
552 ALIAS: 1094 ALIAS:
553 load_image_file = 1 1095 load_image_file = 1
556 STRLEN image_len; 1098 STRLEN image_len;
557 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
558 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
559 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
560 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
561 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
562 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
563 1105
564 if (!rw) 1106 if (!rw)
565 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
566 1108
595 1137
596 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1138 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
597 1139
598 assert (surface2->pitch == surface2->w * 4); 1140 assert (surface2->pitch == surface2->w * 4);
599 1141
1142 SDL_LockSurface (surface2);
600 EXTEND (SP, 5); 1143 EXTEND (SP, 6);
601 PUSHs (sv_2mortal (newSViv (surface2->w))); 1144 PUSHs (sv_2mortal (newSViv (surface2->w)));
602 PUSHs (sv_2mortal (newSViv (surface2->h))); 1145 PUSHs (sv_2mortal (newSViv (surface2->h)));
603 SDL_LockSurface (surface2);
604 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1146 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
605 SDL_UnlockSurface (surface2);
606 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1147 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
607 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1148 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
608 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1149 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1150 SDL_UnlockSurface (surface2);
609 1151
610 SDL_FreeSurface (surface); 1152 SDL_FreeSurface (surface);
611 SDL_FreeSurface (surface2); 1153 SDL_FreeSurface (surface2);
612} 1154}
613 1155
637} 1179}
638 1180
639void 1181void
640error (char *message) 1182error (char *message)
641 CODE: 1183 CODE:
1184 fprintf (stderr, "ERROR: %s\n", message);
642#ifdef _WIN32 1185#ifdef _WIN32
643 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1187#endif
1188
1189void
1190fatal (char *message)
1191 CODE:
1192 fprintf (stderr, "FATAL: %s\n", message);
1193#ifdef _WIN32
1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1195#endif
1196 _exit (1);
1197
1198void
1199_exit (int retval = 0)
1200 CODE:
1201#ifdef WIN32
1202 ExitThread (retval); // unclean, please beam me up
644#else 1203#else
645 fprintf (stderr, "ERROR: %s\n", message); 1204 _exit (retval);
646#endif 1205#endif
647 1206
648void 1207void
649fatal (char *message) 1208debug ()
650 CODE: 1209 CODE:
651#ifdef _WIN32 1210{
652 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1211#if DEBUG
653#else 1212 VALGRIND_DO_LEAK_CHECK;
654 fprintf (stderr, "FATAL: %s\n", message);
655#endif 1213#endif
656 exit (1); 1214}
657 1215
1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
658MODULE = CFClient PACKAGE = CFClient::Font 1223MODULE = Deliantra::Client PACKAGE = DC::Font
659 1224
660CFClient::Font 1225PROTOTYPES: DISABLE
1226
1227DC::Font
661new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
662 CODE: 1229 CODE:
663{ 1230{
664 int count; 1231 int count;
665 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
668} 1235}
669 OUTPUT: 1236 OUTPUT:
670 RETVAL 1237 RETVAL
671 1238
672void 1239void
673DESTROY (CFClient::Font self) 1240DESTROY (DC::Font self)
674 CODE: 1241 CODE:
675 pango_font_description_free (self); 1242 pango_font_description_free (self);
676 1243
677void 1244void
678make_default (CFClient::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
679 CODE: 1247 CODE:
680 default_font = self; 1248 default_font = self;
681 1249
682MODULE = CFClient PACKAGE = CFClient::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
683 1251
684CFClient::Layout 1252PROTOTYPES: DISABLE
685new (SV *class, int base_height = MIN_FONT_HEIGHT) 1253
1254void
1255glyph_cache_backup ()
1256 PROTOTYPE:
1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
1264 tc_restore ();
1265
1266DC::Layout
1267new (SV *class)
686 CODE: 1268 CODE:
687 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
1270
688 RETVAL->pl = pango_layout_new (context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
689 RETVAL->base_height = base_height; 1272 RETVAL->r = 1.;
1273 RETVAL->g = 1.;
1274 RETVAL->b = 1.;
1275 RETVAL->a = 1.;
1276 RETVAL->base_height = MIN_FONT_HEIGHT;
690 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
1279
691 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
692 pango_layout_set_font_description (RETVAL->pl, default_font); 1281 layout_update_font (RETVAL);
693 OUTPUT: 1282 OUTPUT:
694 RETVAL 1283 RETVAL
695 1284
696void 1285void
697DESTROY (CFClient::Layout self) 1286DESTROY (DC::Layout self)
698 CODE: 1287 CODE:
699 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
700 Safefree (self); 1290 Safefree (self);
701 1291
702void 1292void
703set_text (CFClient::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
704 CODE: 1294 CODE:
705{ 1295{
706 STRLEN textlen; 1296 STRLEN textlen;
707 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
708 1298
709 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
710} 1300}
711 1301
712void 1302void
713set_markup (CFClient::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
714 CODE: 1304 CODE:
715{ 1305{
716 STRLEN textlen; 1306 STRLEN textlen;
717 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
718 1308
719 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
720} 1310}
721 1311
722SV * 1312void
723get_text (CFClient::Layout self) 1313set_shapes (DC::Layout self, ...)
1314 CODE:
1315{
1316 PangoAttrList *attrs = 0;
1317 const char *text = pango_layout_get_text (self->pl);
1318 const char *pos = text;
1319 int arg = 4;
1320
1321 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1322 {
1323 PangoRectangle inkrect, rect;
1324 PangoAttribute *attr;
1325
1326 int x = SvIV (ST (arg - 3));
1327 int y = SvIV (ST (arg - 2));
1328 int w = SvIV (ST (arg - 1));
1329 int h = SvIV (ST (arg ));
1330
1331 inkrect.x = 0;
1332 inkrect.y = 0;
1333 inkrect.width = 0;
1334 inkrect.height = 0;
1335
1336 rect.x = x * PANGO_SCALE;
1337 rect.y = y * PANGO_SCALE;
1338 rect.width = w * PANGO_SCALE;
1339 rect.height = h * PANGO_SCALE;
1340
1341 if (!attrs)
1342 attrs = pango_layout_get_attributes (self->pl);
1343
1344 attr = pango_attr_shape_new (&inkrect, &rect);
1345 attr->start_index = pos - text;
1346 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1347 pango_attr_list_insert (attrs, attr);
1348
1349 arg += 4;
1350 pos += sizeof (OBJ_STR) - 1;
1351 }
1352
1353 if (attrs)
1354 pango_layout_set_attributes (self->pl, attrs);
1355}
1356
1357void
1358get_shapes (DC::Layout self)
724 CODE: 1359 PPCODE:
1360{
1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1362
1363 do
1364 {
1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1366
1367 if (run && shape_attr_p (run))
1368 {
1369 PangoRectangle extents;
1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
1371
1372 EXTEND (SP, 2);
1373 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1374 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1375 }
1376 }
1377 while (pango_layout_iter_next_run (iter));
1378
1379 pango_layout_iter_free (iter);
1380}
1381
1382int
1383has_wrapped (DC::Layout self)
1384 CODE:
1385{
1386 int lines = 1;
1387 const char *text = pango_layout_get_text (self->pl);
1388
1389 while (*text)
1390 lines += *text++ == '\n';
1391
725 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1392 RETVAL = lines < pango_layout_get_line_count (self->pl);
726 SvUTF8_on (RETVAL); 1393}
727 OUTPUT: 1394 OUTPUT:
728 RETVAL 1395 RETVAL
729 1396
1397SV *
1398get_text (DC::Layout self)
1399 CODE:
1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1401 sv_utf8_decode (RETVAL);
1402 OUTPUT:
1403 RETVAL
1404
730void 1405void
1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1407 CODE:
1408 self->r = r;
1409 self->g = g;
1410 self->b = b;
1411 self->a = a;
1412
1413void
731set_font (CFClient::Layout self, CFClient::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
732 CODE: 1415 CODE:
733 if (self->font != font) 1416 if (self->font != font)
734 { 1417 {
735 self->font = font; 1418 self->font = font;
736 layout_update_font (self); 1419 layout_update_font (self);
737 } 1420 }
738 1421
739void 1422void
740set_height (CFClient::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
741 CODE: 1424 CODE:
742 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
743 { 1426 {
744 self->base_height = base_height; 1427 self->base_height = base_height;
745 layout_update_font (self); 1428 layout_update_font (self);
746 } 1429 }
747 1430
748void 1431void
749set_width (CFClient::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
750 CODE: 1433 CODE:
751 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
752 1435
753void 1436void
1437set_indent (DC::Layout self, int indent)
1438 CODE:
1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1440
1441void
1442set_spacing (DC::Layout self, int spacing)
1443 CODE:
1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1445
1446void
1447set_ellipsise (DC::Layout self, int ellipsise)
1448 CODE:
1449 pango_layout_set_ellipsize (self->pl,
1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1453 : PANGO_ELLIPSIZE_NONE
1454 );
1455
1456void
1457set_single_paragraph_mode (DC::Layout self, int spm)
1458 CODE:
1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1460
1461void
754size (CFClient::Layout self) 1462size (DC::Layout self)
755 PPCODE: 1463 PPCODE:
756{ 1464{
757 int w, h; 1465 int w, h;
758 1466
759 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
762 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
763 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
764} 1472}
765 1473
766int 1474int
1475descent (DC::Layout self)
1476 CODE:
1477{
1478 PangoRectangle rect;
1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1481 RETVAL = PANGO_DESCENT (rect);
1482}
1483 OUTPUT:
1484 RETVAL
1485
1486int
767xy_to_index (CFClient::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
768 CODE: 1488 CODE:
769{ 1489{
770 int index, trailing; 1490 int index, trailing;
771 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
772 RETVAL = index; 1492 RETVAL = index + trailing;
773} 1493}
774 OUTPUT: 1494 OUTPUT:
775 RETVAL 1495 RETVAL
776 1496
777void 1497void
778cursor_pos (CFClient::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
779 PPCODE: 1499 PPCODE:
780{ 1500{
781 PangoRectangle strong_pos; 1501 PangoRectangle pos;
782 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
783 1503
784 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
785 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
786 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
787 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
788} 1508}
789 1509
790void 1510void
791render (CFClient::Layout self) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
792 PPCODE: 1512 PPCODE:
793{ 1513{
794 SV *retval; 1514 int line, x;
795 int w, h;
796 FT_Bitmap bitmap;
797 1515
798 layout_get_pixel_size (self, &w, &h); 1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
799 1517#if !PANGO_VERSION_CHECK (1, 17, 3)
800 retval = newSV (w * h); 1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
801 SvPOK_only (retval); 1519 --line;
802 SvCUR_set (retval, w * h); 1520#endif
803
804 bitmap.rows = h;
805 bitmap.width = w;
806 bitmap.pitch = w;
807 bitmap.buffer = (unsigned char*)SvPVX (retval);
808 bitmap.num_grays = 256;
809 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
810
811 memset (bitmap.buffer, 0, w * h);
812
813 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
814
815 EXTEND (SP, 3); 1521 EXTEND (SP, 2);
816 PUSHs (sv_2mortal (newSViv (w))); 1522 PUSHs (sv_2mortal (newSViv (line)));
1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1524}
1525
1526void
1527line_x_to_index (DC::Layout self, int line, int x)
1528 PPCODE:
1529{
1530 PangoLayoutLine *lp;
1531 int index, trailing;
1532
1533 if (line < 0)
1534 XSRETURN_EMPTY;
1535
1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1537 XSRETURN_EMPTY; /* do better */
1538
1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1540
1541 EXTEND (SP, 2);
1542 if (GIMME_V == G_SCALAR)
1543 PUSHs (sv_2mortal (newSViv (index + trailing)));
1544 else
1545 {
817 PUSHs (sv_2mortal (newSViv (h))); 1546 PUSHs (sv_2mortal (newSViv (index)));
818 PUSHs (sv_2mortal (retval)); 1547 PUSHs (sv_2mortal (newSViv (trailing)));
1548 }
819} 1549}
820 1550
1551void
1552render (DC::Layout self, float x, float y, int flags = 0)
1553 CODE:
1554 rc_clear (self->rc);
1555 pango_opengl_render_layout_subpixel (
1556 self->pl,
1557 self->rc,
1558 x * PANGO_SCALE, y * PANGO_SCALE,
1559 self->r, self->g, self->b, self->a,
1560 flags
1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1565
1566void
1567draw (DC::Layout self)
1568 CODE:
1569{
1570 glEnable (GL_TEXTURE_2D);
1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1577
1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
821MODULE = CFClient PACKAGE = CFClient::Texture 1585MODULE = Deliantra::Client PACKAGE = DC::Texture
822 1586
1587PROTOTYPES: ENABLE
1588
823void 1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1594 {
1595 STRLEN datalen;
1596 char *data = SvPVbyte (data_, datalen);
1597 int bpp = datalen / (ow * oh);
1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1599
1600 SvPOK_only (result_);
1601 SvCUR_set (result_, nw * nh * bpp);
1602
1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1604 while (oh--)
1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1606
1607 sv_setsv (data_, result_);
1608 }
1609}
1610
1611void
824draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
825 PROTOTYPE: $$$;$$ 1613 PROTOTYPE: $$$;$$
1614 ALIAS:
1615 draw_quad_alpha = 1
1616 draw_quad_alpha_premultiplied = 2
826 CODE: 1617 CODE:
827{ 1618{
828 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
829 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
830 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
831 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
832 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
833 1626
834 if (items < 5) 1627 if (items < 5)
835 { 1628 {
836 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
837 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
838 } 1631 }
839 1632
1633 if (ix)
1634 {
1635 glEnable (GL_BLEND);
1636
1637 if (ix == 2)
1638 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1639 else
1640 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1641 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1642
1643 glEnable (GL_ALPHA_TEST);
1644 glAlphaFunc (GL_GREATER, 0.01f);
1645 }
1646
840 glBindTexture (GL_TEXTURE_2D, name); 1647 glBindTexture (GL_TEXTURE_2D, name);
841 if (wrap_mode) { 1648
842 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
843 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
844 }
845 glBegin (GL_QUADS); 1649 glBegin (GL_QUADS);
846 glTexCoord2f (0, 0); glVertex2f (x , y ); 1650 glTexCoord2f (0, 0); glVertex2f (x , y );
847 glTexCoord2f (0, t); glVertex2f (x , y + h); 1651 glTexCoord2f (0, t); glVertex2f (x , y + h);
848 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1652 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
849 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1653 glTexCoord2f (s, 0); glVertex2f (x + w, y );
850 glEnd (); 1654 glEnd ();
851}
852 1655
1656 if (ix)
1657 {
1658 glDisable (GL_ALPHA_TEST);
1659 glDisable (GL_BLEND);
1660 }
1661}
1662
1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE:
1665{
1666 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1668 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1669 RETVAL = width > 0;
1670}
1671 OUTPUT:
1672 RETVAL
1673
853MODULE = CFClient PACKAGE = CFClient::Map 1674MODULE = Deliantra::Client PACKAGE = DC::Map
854 1675
855CFClient::Map 1676PROTOTYPES: DISABLE
856new (SV *class, int map_width, int map_height) 1677
1678DC::Map
1679new (SV *class)
857 CODE: 1680 CODE:
858 New (0, RETVAL, 1, struct map); 1681 New (0, RETVAL, 1, struct map);
859 RETVAL->x = 0; 1682 RETVAL->x = 0;
860 RETVAL->y = 0; 1683 RETVAL->y = 0;
861 RETVAL->w = map_width; 1684 RETVAL->w = 0;
862 RETVAL->h = map_height; 1685 RETVAL->h = 0;
863 RETVAL->ox = 0; 1686 RETVAL->ox = 0;
864 RETVAL->oy = 0; 1687 RETVAL->oy = 0;
865 RETVAL->faces = 8192; 1688 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
866 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1689 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
867 RETVAL->texs = 8192;
868 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
869 RETVAL->rows = 0; 1690 RETVAL->rows = 0;
870 RETVAL->row = 0; 1691 RETVAL->row = 0;
871 OUTPUT: 1692 OUTPUT:
872 RETVAL 1693 RETVAL
873 1694
874void 1695void
875DESTROY (CFClient::Map self) 1696DESTROY (DC::Map self)
876 CODE: 1697 CODE:
877{ 1698{
878 map_clear (self); 1699 map_clear (self);
879 Safefree (self->face); 1700 Safefree (self->face2tile);
1701 Safefree (self->tex);
880 Safefree (self); 1702 Safefree (self);
881} 1703}
882 1704
883void 1705void
1706resize (DC::Map self, int map_width, int map_height)
1707 CODE:
1708 self->w = map_width;
1709 self->h = map_height;
1710
1711void
884clear (CFClient::Map self) 1712clear (DC::Map self)
885 CODE: 1713 CODE:
886 map_clear (self); 1714 map_clear (self);
887 1715
888void 1716void
889set_face (CFClient::Map self, int face, int texid) 1717set_tileid (DC::Map self, int face, int tile)
890 CODE: 1718 CODE:
891{ 1719{
892 while (self->faces <= face) 1720 need_facenum (self, face); self->face2tile [face] = tile;
893 { 1721 need_texid (self, tile);
894 Append (mapface, self->face, self->faces, self->faces);
895 self->faces *= 2;
896 }
897
898 self->face [face] = texid;
899} 1722}
900 1723
901void 1724void
1725set_smooth (DC::Map self, int face, int smooth, int level)
1726 CODE:
1727{
1728 tileid texid;
1729 maptex *tex;
1730
1731 if (face < 0 || face >= self->faces)
1732 return;
1733
1734 if (smooth < 0 || smooth >= self->faces)
1735 return;
1736
1737 texid = self->face2tile [face];
1738
1739 if (!texid)
1740 return;
1741
1742 tex = self->tex + texid;
1743 tex->smoothtile = self->face2tile [smooth];
1744 tex->smoothlevel = level;
1745}
1746
1747void
902set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1748set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
903 CODE: 1749 CODE:
904{ 1750{
905 while (self->texs <= texid) 1751 need_texid (self, texid);
906 {
907 Append (maptex, self->tex, self->texs, self->texs);
908 self->texs *= 2;
909 }
910 1752
911 { 1753 {
912 maptex *tex = self->tex + texid; 1754 maptex *tex = self->tex + texid;
913 1755
914 tex->name = name; 1756 tex->name = name;
919 tex->r = r; 1761 tex->r = r;
920 tex->g = g; 1762 tex->g = g;
921 tex->b = b; 1763 tex->b = b;
922 tex->a = a; 1764 tex->a = a;
923 } 1765 }
1766
1767 // somewhat hackish, but for textures that require it, it really
1768 // improves the look, and most others don't suffer.
1769 glBindTexture (GL_TEXTURE_2D, name);
1770 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1771 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1772 // use uglier nearest interpolation because linear suffers
1773 // from transparent color bleeding and ugly wrapping effects.
1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
924} 1775}
1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
925 1796
926int 1797int
927ox (CFClient::Map self) 1798ox (DC::Map self)
928 ALIAS: 1799 ALIAS:
929 oy = 1 1800 oy = 1
1801 x = 2
1802 y = 3
1803 w = 4
1804 h = 5
930 CODE: 1805 CODE:
931 switch (ix) 1806 switch (ix)
932 { 1807 {
933 case 0: RETVAL = self->ox; break; 1808 case 0: RETVAL = self->ox; break;
934 case 1: RETVAL = self->oy; break; 1809 case 1: RETVAL = self->oy; break;
1810 case 2: RETVAL = self->x; break;
1811 case 3: RETVAL = self->y; break;
1812 case 4: RETVAL = self->w; break;
1813 case 5: RETVAL = self->h; break;
935 } 1814 }
936 OUTPUT: 1815 OUTPUT:
937 RETVAL 1816 RETVAL
938 1817
939void 1818void
940scroll (CFClient::Map self, int dx, int dy) 1819scroll (DC::Map self, int dx, int dy)
941 CODE: 1820 CODE:
942{ 1821{
943 if (dx > 0) 1822 if (dx > 0)
944 map_blank (self, self->x, self->y, dx - 1, self->h); 1823 map_blank (self, self->x, self->y, dx, self->h);
945 else if (dx < 0) 1824 else if (dx < 0)
946 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1825 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
947 1826
948 if (dy > 0) 1827 if (dy > 0)
949 map_blank (self, self->x, self->y, self->w, dy - 1); 1828 map_blank (self, self->x, self->y, self->w, dy);
950 else if (dy < 0) 1829 else if (dy < 0)
951 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1830 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
952 1831
953 self->ox += dx; self->x += dx; 1832 self->ox += dx; self->x += dx;
954 self->oy += dy; self->y += dy; 1833 self->oy += dy; self->y += dy;
955 1834
956 while (self->y < 0) 1835 while (self->y < 0)
960 self->rows += MAP_EXTEND_Y; 1839 self->rows += MAP_EXTEND_Y;
961 self->y += MAP_EXTEND_Y; 1840 self->y += MAP_EXTEND_Y;
962 } 1841 }
963} 1842}
964 1843
965void 1844SV *
966map1a_update (CFClient::Map self, SV *data_) 1845map1a_update (DC::Map self, SV *data_, int extmap)
967 CODE: 1846 CODE:
968{ 1847{
969 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1848 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
970 uint8_t *data_end = (uint8_t *)SvEND (data_); 1849 uint8_t *data_end = (uint8_t *)SvEND (data_);
971 mapcell *cell; 1850 mapcell *cell;
972 int x, y, flags; 1851 int x, y, z, flags;
1852 AV *missing = newAV ();
1853 RETVAL = newRV_noinc ((SV *)missing);
973 1854
974 while (data < data_end) 1855 while (data < data_end - 1)
975 { 1856 {
976 flags = (data [0] << 8) + data [1]; data += 2; 1857 flags = (data [0] << 8) + data [1]; data += 2;
977 1858
978 x = ((flags >> 10) & 63) + self->x; 1859 x = self->x + ((flags >> 10) & 63);
979 y = ((flags >> 4) & 63) + self->y; 1860 y = self->y + ((flags >> 4) & 63);
980 1861
981 cell = map_get_cell (self, x, y); 1862 cell = map_get_cell (self, x, y);
982 1863
983 if (flags & 15) 1864 if (flags & 15)
984 { 1865 {
985 if (cell->darkness < 0) 1866 if (!cell->darkness)
986 { 1867 {
1868 memset (cell, 0, sizeof (*cell));
987 cell->darkness = 0; 1869 cell->darkness = 256;
988 cell->face [0] = 0;
989 cell->face [1] = 0;
990 cell->face [2] = 0;
991 } 1870 }
992 1871
993 cell->darkness = flags & 8 ? *data++ : 255;
994
995 //TODO: don't trust server data to be in-range(!) 1872 //TODO: don't trust server data to be in-range(!)
996 1873
997 if (flags & 4) 1874 if (flags & 8)
998 { 1875 {
999 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1876 if (extmap)
1877 {
1878 uint8_t ext, cmd;
1879
1880 do
1881 {
1882 ext = *data++;
1883 cmd = ext & 0x7f;
1884
1885 if (cmd < 4)
1886 cell->darkness = 255 - ext * 64 + 1;
1887 else if (cmd == 5) // health
1888 {
1889 cell->stat_width = 1;
1890 cell->stat_hp = *data++;
1891 }
1892 else if (cmd == 6) // monster width
1893 cell->stat_width = *data++ + 1;
1894 else if (cmd == 0x47)
1895 {
1896 if (*data == 1) cell->player = data [1];
1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1900
1901 data += *data + 1;
1902 }
1903 else if (cmd == 8) // cell flags
1904 cell->flags = *data++;
1905 else if (ext & 0x40) // unknown, multibyte => skip
1906 data += *data + 1;
1907 else
1908 data++;
1909 }
1910 while (ext & 0x80);
1911 }
1912 else
1913 cell->darkness = *data++ + 1;
1000 } 1914 }
1001 1915
1916 for (z = 0; z <= 2; ++z)
1002 if (flags & 2) 1917 if (flags & (4 >> z))
1003 { 1918 {
1004 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1919 faceid face = (data [0] << 8) + data [1]; data += 2;
1920 need_facenum (self, face);
1921 cell->tile [z] = self->face2tile [face];
1922
1923 if (cell->tile [z])
1924 {
1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1927 if (!tex->name)
1928 av_push (missing, newSViv (cell->tile [z]));
1929
1930 if (tex->smoothtile)
1931 {
1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1934 if (!smooth->name)
1935 av_push (missing, newSViv (tex->smoothtile));
1936 }
1937 }
1005 } 1938 }
1006
1007 if (flags & 1)
1008 {
1009 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1010 }
1011 } 1939 }
1012 else 1940 else
1013 cell->darkness = -1; 1941 CELL_CLEAR (cell);
1014 } 1942 }
1015} 1943}
1944 OUTPUT:
1945 RETVAL
1016 1946
1017SV * 1947SV *
1018mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1948mapmap (DC::Map self, int x0, int y0, int w, int h)
1019 CODE: 1949 CODE:
1020{ 1950{
1021 int x1, x; 1951 int x1, x;
1022 int y1, y; 1952 int y1, y;
1023 int z; 1953 int z;
1044 { 1974 {
1045 mapcell *cell = row->col + (x - row->c0); 1975 mapcell *cell = row->col + (x - row->c0);
1046 1976
1047 for (z = 0; z <= 0; z++) 1977 for (z = 0; z <= 0; z++)
1048 { 1978 {
1049 mapface face = cell->face [z];
1050
1051 if (face)
1052 {
1053 maptex tex = self->tex [face]; 1979 maptex tex = self->tex [cell->tile [z]];
1054 int a0 = 255 - tex.a; 1980 int a0 = 255 - tex.a;
1055 int a1 = tex.a; 1981 int a1 = tex.a;
1056 1982
1057 r = (r * a0 + tex.r * a1) / 255; 1983 r = (r * a0 + tex.r * a1) / 255;
1058 g = (g * a0 + tex.g * a1) / 255; 1984 g = (g * a0 + tex.g * a1) / 255;
1059 b = (b * a0 + tex.b * a1) / 255; 1985 b = (b * a0 + tex.b * a1) / 255;
1060 a = (a * a0 + tex.a * a1) / 255; 1986 a = (a * a0 + tex.a * a1) / 255;
1061 }
1062 } 1987 }
1063 } 1988 }
1064 1989
1065 *map++ = (r ) 1990 *map++ = (r )
1066 | (g << 8) 1991 | (g << 8)
1073} 1998}
1074 OUTPUT: 1999 OUTPUT:
1075 RETVAL 2000 RETVAL
1076 2001
1077void 2002void
1078draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2004 CODE:
2005{
2006 int x, y, z;
2007
2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2011 smooth_key skey;
2012 int pl_x, pl_y;
2013 maptex pl_tex;
2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden;
2018
2019 pl_tex.name = 0;
2020
2021 // thats current max. sorry.
2022 if (sw > 255) sw = 255;
2023 if (sh > 255) sh = 255;
2024
2025 // clear key, in case of extra padding
2026 memset (&skey, 0, sizeof (skey));
2027
2028 memset (&key, 0, sizeof (key));
2029 key.r = 255;
2030 key.g = 255;
2031 key.b = 255;
2032 key.a = 255;
2033 key.mode = GL_QUADS;
2034 key.format = GL_T2F_V3F;
2035
2036 mx += self->x;
2037 my += self->y;
2038
2039 // first pass: determine smooth_max
2040 // rather ugly, if you ask me
2041 // could also be stored inside mapcell and updated on change
2042 memset (smooth_max, 0, sizeof (smooth_max));
2043
2044 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows)
2046 {
2047 maprow *row = self->row + (y + my);
2048
2049 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1)
2051 {
2052 mapcell *cell = row->col + (x + mx - row->c0);
2053
2054 smooth_max[x + 1][y + 1] =
2055 MAX (self->tex [cell->tile [0]].smoothlevel,
2056 MAX (self->tex [cell->tile [1]].smoothlevel,
2057 self->tex [cell->tile [2]].smoothlevel));
2058 }
2059 }
2060
2061 glEnable (GL_BLEND);
2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2064
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067
2068 for (z = 0; z <= 2; z++)
2069 {
2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
2072
2073 for (y = 0; y < sh; y++)
2074 if (0 <= y + my && y + my < self->rows)
2075 {
2076 maprow *row = self->row + (y + my);
2077
2078 for (x = 0; x < sw; x++)
2079 if (row->c0 <= x + mx && x + mx < row->c1)
2080 {
2081 mapcell *cell = row->col + (x + mx - row->c0);
2082 tileid tile = cell->tile [z];
2083
2084 if (tile)
2085 {
2086 maptex tex = self->tex [tile];
2087 int px, py;
2088
2089 if (key.texname != tex.name)
2090 {
2091 self->tex [tile].unused = 0;
2092
2093 if (!tex.name)
2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2095
2096 key.texname = tex.name;
2097 arr = rc_array (rc, &key);
2098 }
2099
2100 px = (x + 1) * T - tex.w;
2101 py = (y + 1) * T - tex.h;
2102
2103 if (expect_false (cell->player == player) && expect_false (z == 2))
2104 {
2105 pl_x = px;
2106 pl_y = py;
2107 pl_tex = tex;
2108 continue;
2109 }
2110
2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2115
2116 // update smooth hash
2117 if (tex.smoothtile)
2118 {
2119 skey.tile = tex.smoothtile;
2120 skey.level = tex.smoothlevel;
2121
2122 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2123
2124 // add bits to current tile and all neighbours. skey.x|y is
2125 // shifted +1|+1 so we always stay positive.
2126
2127 // bits is ___n cccc CCCC bbbb
2128 // n do not draw borders&corners
2129 // c draw these corners, but...
2130 // C ... not these
2131 // b draw these borders
2132
2133 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2134 // ┃· ·· ·┃ ━━
2135
2136 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2137 // ·· ·· ·┏ ┓·
2138
2139 // full tile
2140 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2141
2142 // borders
2143 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2144 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2145 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2146 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2147
2148 // corners
2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 }
2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179
2180 key_ov.texname = tex.name;
2181 arr = rc_array (rc_ov, &key_ov);
2182
2183 int px = x * T + T * 2 / 32;
2184 int py = y * T - T * 6 / 32;
2185
2186 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2187 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2189 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2190 }
2191 }
2192 }
2193 }
2194 }
2195
2196 rc_draw (rc);
2197 rc_clear (rc);
2198
2199 // go through all smoothlevels, lowest to highest, then draw.
2200 // this is basically counting sort
2201 {
2202 int w, b;
2203
2204 glEnable (GL_TEXTURE_2D);
2205 glBegin (GL_QUADS);
2206 for (w = 0; w < 256 / 32; ++w)
2207 {
2208 uint32_t smask = smooth_level [w];
2209 if (smask)
2210 for (b = 0; b < 32; ++b)
2211 if (smask & (((uint32_t)1) << b))
2212 {
2213 int level = (w << 5) | b;
2214 HE *he;
2215
2216 hv_iterinit (smooth);
2217 while ((he = hv_iternext (smooth)))
2218 {
2219 smooth_key *skey = (smooth_key *)HeKEY (he);
2220 IV bits = SvIVX (HeVAL (he));
2221
2222 if (!(bits & 0x1000)
2223 && skey->level == level
2224 && level > smooth_max [skey->x][skey->y])
2225 {
2226 maptex tex = self->tex [skey->tile];
2227 int px = (((int)skey->x) - 1) * T;
2228 int py = (((int)skey->y) - 1) * T;
2229 int border = bits & 15;
2230 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2231 float dx = tex.s * .0625f; // 16 images/row
2232 float dy = tex.t * .5f ; // 2 images/column
2233
2234 if (tex.name)
2235 {
2236 // this time avoiding texture state changes
2237 // save gobs of state changes.
2238 if (key.texname != tex.name)
2239 {
2240 self->tex [skey->tile].unused = 0;
2241
2242 glEnd ();
2243 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2244 glBegin (GL_QUADS);
2245 }
2246
2247 if (border)
2248 {
2249 float ox = border * dx;
2250
2251 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2252 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2253 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2254 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2255 }
2256
2257 if (corner)
2258 {
2259 float ox = corner * dx;
2260
2261 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2262 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2263 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2264 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2265 }
2266 }
2267 }
2268 }
2269 }
2270 }
2271
2272 glEnd ();
2273 glDisable (GL_TEXTURE_2D);
2274 key.texname = -1;
2275 }
2276
2277 hv_clear (smooth);
2278 }
2279
2280 if (pl_tex.name)
2281 {
2282 maptex tex = pl_tex;
2283 int px = pl_x + sdx;
2284 int py = pl_y + sdy;
2285
2286 key.texname = tex.name;
2287 arr = rc_array (rc, &key);
2288
2289 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2290 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2292 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2293
2294 rc_draw (rc);
2295 }
2296
2297 rc_draw (rc_ov);
2298 rc_clear (rc_ov);
2299
2300 glDisable (GL_BLEND);
2301 rc_free (rc);
2302 rc_free (rc_ov);
2303
2304 // top layer: overlays such as the health bar
2305 for (y = 0; y < sh; y++)
2306 if (0 <= y + my && y + my < self->rows)
2307 {
2308 maprow *row = self->row + (y + my);
2309
2310 for (x = 0; x < sw; x++)
2311 if (row->c0 <= x + mx && x + mx < row->c1)
2312 {
2313 mapcell *cell = row->col + (x + mx - row->c0);
2314
2315 int px = x * T;
2316 int py = y * T;
2317
2318 if (expect_false (cell->player == player))
2319 {
2320 px += sdx;
2321 py += sdy;
2322 }
2323
2324 if (cell->stat_hp)
2325 {
2326 int width = cell->stat_width * T;
2327 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2328
2329 glColor3ub (0, 0, 0);
2330 glRectf (px + 1, py - thick - 2,
2331 px + width - 1, py);
2332
2333 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2334 glRectf (px + 2,
2335 py - thick - 1,
2336 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2337 }
2338 }
2339 }
2340}
2341
2342void
2343draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2344 CODE:
2345{
2346 static float color[16][3] = {
2347 { 0.00F, 0.00F, 0.00F },
2348 { 1.00F, 1.00F, 1.00F },
2349 { 0.00F, 0.00F, 0.55F },
2350 { 1.00F, 0.00F, 0.00F },
2351
2352 { 1.00F, 0.54F, 0.00F },
2353 { 0.11F, 0.56F, 1.00F },
2354 { 0.93F, 0.46F, 0.00F },
2355 { 0.18F, 0.54F, 0.34F },
2356
2357 { 0.56F, 0.73F, 0.56F },
2358 { 0.80F, 0.80F, 0.80F },
2359 { 0.55F, 0.41F, 0.13F },
2360 { 0.99F, 0.77F, 0.26F },
2361
2362 { 0.74F, 0.65F, 0.41F },
2363
2364 { 0.00F, 1.00F, 1.00F },
2365 { 1.00F, 0.00F, 1.00F },
2366 { 1.00F, 1.00F, 0.00F },
2367 };
2368
2369 int x, y;
2370
2371 glEnable (GL_TEXTURE_2D);
2372 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2373 glEnable (GL_BLEND);
2374 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2375 glBegin (GL_QUADS);
2376
2377 for (y = 0; y < h; y++)
2378 for (x = 0; x < w; x++)
2379 {
2380 unsigned char m = data [x + y * w];
2381
2382 if (m)
2383 {
2384 float *c = color [m & 15];
2385
2386 float tx1 = m & 0x40 ? 0.5 : 0.;
2387 float tx2 = tx1 + 0.5;
2388
2389 glColor4f (c[0], c[1], c[2], 0.75);
2390 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2391 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2392 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2393 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2394 }
2395 }
2396
2397 glEnd ();
2398 glDisable (GL_BLEND);
2399 glDisable (GL_TEXTURE_2D);
2400}
2401
2402void
2403fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1079 PPCODE: 2404 PPCODE:
1080{ 2405{
1081 int vx, vy;
1082 int x, y, z; 2406 int x, y;
1083 int last_name; 2407 int sw1 = sw + 2;
1084 mapface face; 2408 int sh1 = sh + 2;
2409 int sh3 = sh * 3;
1085 int sw4 = (sw + 3) & ~3; 2410 int sw34 = (sw * 3 + 3) & ~3;
2411 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1086 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2412 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1087 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2413 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1088 2414
1089 memset (darkness, 255, sw4 * sh);
1090 SvPOK_only (darkness_sv); 2415 SvPOK_only (darkness3_sv);
1091 SvCUR_set (darkness_sv, sw4 * sh); 2416 SvCUR_set (darkness3_sv, sw34 * sh3);
1092 2417
1093 vx = self->x + (self->w - sw) / 2 - shift_x; 2418 mx += self->x - 1;
1094 vy = self->y + (self->h - sh) / 2 - shift_y; 2419 my += self->y - 1;
1095 2420
1096 /* 2421 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1097 int vx = self->vx = self->w >= sw
1098 ? self->x + (self->w - sw) / 2
1099 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1100 2422
1101 int vy = self->vy = self->h >= sh
1102 ? self->y + (self->h - sh) / 2
1103 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1104 */
1105
1106 glColor4ub (255, 255, 255, 255);
1107
1108 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1109 glEnable (GL_BLEND);
1110 glEnable (GL_TEXTURE_2D);
1111 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1112
1113 glBegin (GL_QUADS);
1114
1115 last_name = 0;
1116
1117 for (z = 0; z < 3; z++)
1118 for (y = 0; y < sh; y++) 2423 for (y = 0; y < sh1; y++)
1119 if (0 <= y + vy && y + vy < self->rows) 2424 if (0 <= y + my && y + my < self->rows)
1120 { 2425 {
1121 maprow *row = self->row + (y + vy); 2426 maprow *row = self->row + (y + my);
1122 2427
1123 for (x = 0; x < sw; x++) 2428 for (x = 0; x < sw1; x++)
1124 if (row->c0 <= x + vx && x + vx < row->c1) 2429 if (row->c0 <= x + mx && x + mx < row->c1)
1125 { 2430 {
1126 mapcell *cell = row->col + (x + vx - row->c0); 2431 mapcell *cell = row->col + (x + mx - row->c0);
1127 2432
1128 darkness[y * sw4 + x] = cell->darkness < 0 2433 darkness1 [y * sw1 + x] = cell->darkness
2434 ? 255 - (cell->darkness - 1)
1129 ? 255 - FOW_DARKNESS 2435 : 255 - FOW_DARKNESS;
1130 : 255 - cell->darkness;
1131
1132 face = cell->face [z];
1133
1134 if (face)
1135 {
1136 maptex tex = self->tex [face];
1137
1138 int px = (x + 1) * 32 - tex.w;
1139 int py = (y + 1) * 32 - tex.h;
1140
1141 if (last_name != tex.name)
1142 {
1143 glEnd ();
1144 last_name = tex.name;
1145 glBindTexture (GL_TEXTURE_2D, last_name);
1146 glBegin (GL_QUADS);
1147 }
1148
1149 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1150 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1151 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1152 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1153 }
1154 } 2436 }
1155 } 2437 }
1156 2438
1157 glEnd (); 2439 for (y = 0; y < sh; ++y)
2440 for (x = 0; x < sw; ++x)
2441 {
2442 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2443 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2444 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2445 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2446 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2447 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2448 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2449 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2450 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1158 2451
1159 glDisable (GL_TEXTURE_2D); 2452 uint8_t r11 = (d11 + d21 + d12) / 3;
1160 glDisable (GL_BLEND); 2453 uint8_t r21 = d21;
2454 uint8_t r31 = (d21 + d31 + d32) / 3;
2455
2456 uint8_t r12 = d12;
2457 uint8_t r22 = d22;
2458 uint8_t r32 = d32;
2459
2460 uint8_t r13 = (d13 + d23 + d12) / 3;
2461 uint8_t r23 = d23;
2462 uint8_t r33 = (d23 + d33 + d32) / 3;
2463
2464 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2465 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2466 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2467 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2468 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2469 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2470 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2471 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2472 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2473 }
2474
2475 free (darkness1);
1161 2476
1162 EXTEND (SP, 3); 2477 EXTEND (SP, 3);
1163 PUSHs (sv_2mortal (newSViv (sw4))); 2478 PUSHs (sv_2mortal (newSViv (sw34)));
1164 PUSHs (sv_2mortal (newSViv (sh))); 2479 PUSHs (sv_2mortal (newSViv (sh3)));
1165 PUSHs (darkness_sv); 2480 PUSHs (darkness3_sv);
1166} 2481}
1167 2482
1168SV * 2483SV *
1169get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2484get_rect (DC::Map self, int x0, int y0, int w, int h)
1170 CODE: 2485 CODE:
1171{ 2486{
1172 int x, y, x1, y1; 2487 int x, y, x1, y1;
1173 SV *data_sv = newSV (w * h * 7 + 5); 2488 SV *data_sv = newSV (w * h * 7 + 5);
1174 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2489 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1199 if (row && row->c0 <= x && x < row->c1) 2514 if (row && row->c0 <= x && x < row->c1)
1200 { 2515 {
1201 mapcell *cell = row->col + (x - row->c0); 2516 mapcell *cell = row->col + (x - row->c0);
1202 uint8_t flags = 0; 2517 uint8_t flags = 0;
1203 2518
1204 if (cell->face [0]) flags |= 1; 2519 if (cell->tile [0]) flags |= 1;
1205 if (cell->face [1]) flags |= 2; 2520 if (cell->tile [1]) flags |= 2;
1206 if (cell->face [2]) flags |= 4; 2521 if (cell->tile [2]) flags |= 4;
1207 2522
1208 *data++ = flags; 2523 *data++ = flags;
1209 2524
1210 if (flags & 1) 2525 if (flags & 1)
1211 { 2526 {
2527 tileid tile = cell->tile [0];
1212 *data++ = cell->face [0] >> 8; 2528 *data++ = tile >> 8;
1213 *data++ = cell->face [0]; 2529 *data++ = tile;
1214 } 2530 }
1215 2531
1216 if (flags & 2) 2532 if (flags & 2)
1217 { 2533 {
2534 tileid tile = cell->tile [1];
1218 *data++ = cell->face [1] >> 8; 2535 *data++ = tile >> 8;
1219 *data++ = cell->face [1]; 2536 *data++ = tile;
1220 } 2537 }
1221 2538
1222 if (flags & 4) 2539 if (flags & 4)
1223 { 2540 {
2541 tileid tile = cell->tile [2];
1224 *data++ = cell->face [2] >> 8; 2542 *data++ = tile >> 8;
1225 *data++ = cell->face [2]; 2543 *data++ = tile;
1226 } 2544 }
1227 } 2545 }
1228 else 2546 else
1229 *data++ = 0; 2547 *data++ = 0;
1230 } 2548 }
1231 } 2549 }
1232 2550
2551 /* if size is w*h + 5 then no data has been found */
2552 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2553 {
1233 SvPOK_only (data_sv); 2554 SvPOK_only (data_sv);
1234 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2555 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2556 }
2557
1235 RETVAL = data_sv; 2558 RETVAL = data_sv;
1236} 2559}
1237 OUTPUT: 2560 OUTPUT:
1238 RETVAL 2561 RETVAL
1239 2562
1240void 2563void
1241set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2564set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1242 PPCODE: 2565 PPCODE:
1243{ 2566{
1244 int x, y, z; 2567 int x, y, z;
1245 int w, h; 2568 int w, h;
1246 int x1, y1; 2569 int x1, y1;
2570 STRLEN len;
2571 uint8_t *data, *end;
2572
2573 len = SvLEN (data_sv);
2574 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2575 data = SvPVbyte_nolen (data_sv);
2576 end = data + len + 8;
2577
2578 if (len < 5)
2579 XSRETURN_EMPTY;
1247 2580
1248 if (*data++ != 0) 2581 if (*data++ != 0)
1249 return; /* version mismatch */ 2582 XSRETURN_EMPTY; /* version mismatch */
1250 2583
1251 w = *data++ << 8; w |= *data++; 2584 w = *data++ << 8; w |= *data++;
1252 h = *data++ << 8; h |= *data++; 2585 h = *data++ << 8; h |= *data++;
1253 2586
1254 // we need to do this 'cause we don't keep an absolute coord system for rows 2587 // we need to do this 'cause we don't keep an absolute coord system for rows
1266 { 2599 {
1267 maprow *row = map_get_row (self, y); 2600 maprow *row = map_get_row (self, y);
1268 2601
1269 for (x = x0; x < x1; x++) 2602 for (x = x0; x < x1; x++)
1270 { 2603 {
2604 uint8_t flags;
2605
2606 if (data + 7 >= end)
2607 XSRETURN_EMPTY;
2608
1271 uint8_t flags = *data++; 2609 flags = *data++;
1272 2610
1273 if (flags) 2611 if (flags)
1274 { 2612 {
1275 mapface face[3] = { 0, 0, 0 };
1276
1277 mapcell *cell = row_get_cell (row, x); 2613 mapcell *cell = row_get_cell (row, x);
2614 tileid tile[3] = { 0, 0, 0 };
1278 2615
1279 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2616 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1280 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2617 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1281 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2618 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1282 2619
1283 if (cell->darkness <= 0) 2620 if (cell->darkness == 0)
1284 { 2621 {
1285 cell->darkness = -1; 2622 /*cell->darkness = 0;*/
2623 EXTEND (SP, 3);
1286 2624
1287 for (z = 0; z <= 2; z++) 2625 for (z = 0; z <= 2; z++)
1288 { 2626 {
1289 cell->face[z] = face[z]; 2627 tileid t = tile [z];
1290 2628
1291 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2629 if (t >= self->texs || (t && !self->tex [t].name))
2630 {
1292 XPUSHs (sv_2mortal (newSViv (face[z]))); 2631 PUSHs (sv_2mortal (newSViv (t)));
2632 need_texid (self, t);
2633 }
2634
2635 cell->tile [z] = t;
1293 } 2636 }
1294 } 2637 }
1295 } 2638 }
1296 } 2639 }
1297 } 2640 }
1298} 2641}
1299 2642
1300MODULE = CFClient PACKAGE = CFClient::MixChunk 2643MODULE = Deliantra::Client PACKAGE = DC::RW
1301 2644
1302CFClient::MixChunk 2645DC::RW
1303new_from_file (SV *class, char *path) 2646new (SV *class, SV *data_sv)
1304 CODE: 2647 CODE:
1305 RETVAL = Mix_LoadWAV (path); 2648{
2649 STRLEN datalen;
2650 char *data = SvPVbyte (data_sv, datalen);
2651
2652 RETVAL = SDL_RWFromConstMem (data, datalen);
2653}
1306 OUTPUT: 2654 OUTPUT:
1307 RETVAL 2655 RETVAL
1308 2656
2657DC::RW
2658new_from_file (SV *class, const char *path, const char *mode = "rb")
2659 CODE:
2660 RETVAL = SDL_RWFromFile (path, mode);
2661 OUTPUT:
2662 RETVAL
2663
2664# fails on win32:
2665# dc.xs(2268) : error C2059: syntax error : '('
1309void 2666#void
2667#close (DC::RW self)
2668# CODE:
2669# (self->(close)) (self);
2670
2671MODULE = Deliantra::Client PACKAGE = DC::Channel
2672
2673PROTOTYPES: DISABLE
2674
2675DC::Channel
2676find ()
2677 CODE:
2678{
2679 RETVAL = Mix_GroupAvailable (-1);
2680
2681 if (RETVAL < 0)
2682 {
2683 RETVAL = Mix_GroupOldest (-1);
2684
2685 if (RETVAL < 0)
2686 XSRETURN_UNDEF;
2687
2688 Mix_HaltChannel (RETVAL);
2689 }
2690
2691 Mix_UnregisterAllEffects (RETVAL);
2692 Mix_Volume (RETVAL, 128);
2693}
2694 OUTPUT:
2695 RETVAL
2696
2697void
2698halt (DC::Channel self)
2699 CODE:
2700 Mix_HaltChannel (self);
2701
2702void
2703expire (DC::Channel self, int ticks = -1)
2704 CODE:
2705 Mix_ExpireChannel (self, ticks);
2706
2707void
2708fade_out (DC::Channel self, int ticks = -1)
2709 CODE:
2710 Mix_FadeOutChannel (self, ticks);
2711
2712int
2713volume (DC::Channel self, int volume)
2714 CODE:
2715 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2716 OUTPUT:
2717 RETVAL
2718
2719void
2720unregister_all_effects (DC::Channel self)
2721 CODE:
2722 Mix_UnregisterAllEffects (self);
2723
2724void
2725set_panning (DC::Channel self, int left, int right)
2726 CODE:
2727 left = CLAMP (left , 0, 255);
2728 right = CLAMP (right, 0, 255);
2729 Mix_SetPanning (self, left, right);
2730
2731void
2732set_distance (DC::Channel self, int distance)
2733 CODE:
2734 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2735
2736void
2737set_position (DC::Channel self, int angle, int distance)
2738 CODE:
2739
2740void
2741set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2742 CODE:
2743{
2744 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2745 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2746 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2747}
2748
2749void
2750set_reverse_stereo (DC::Channel self, int flip)
2751 CODE:
2752 Mix_SetReverseStereo (self, flip);
2753
2754MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2755
2756PROTOTYPES: DISABLE
2757
2758DC::MixChunk
2759new (SV *class, DC::RW rwops)
2760 CODE:
2761 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2762 OUTPUT:
2763 RETVAL
2764
2765void
1310DESTROY (CFClient::MixChunk self) 2766DESTROY (DC::MixChunk self)
1311 CODE: 2767 CODE:
1312 Mix_FreeChunk (self); 2768 Mix_FreeChunk (self);
1313 2769
1314int 2770int
1315volume (CFClient::MixChunk self, int volume = -1) 2771volume (DC::MixChunk self, int volume = -1)
1316 CODE: 2772 CODE:
2773 if (items > 1)
2774 volume = CLAMP (volume, 0, 128);
1317 RETVAL = Mix_VolumeChunk (self, volume); 2775 RETVAL = Mix_VolumeChunk (self, volume);
1318 OUTPUT: 2776 OUTPUT:
1319 RETVAL 2777 RETVAL
1320 2778
1321int 2779DC::Channel
1322play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2780play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1323 CODE: 2781 CODE:
2782{
1324 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2783 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2784
2785 if (RETVAL < 0)
2786 XSRETURN_UNDEF;
2787
2788 if (channel < 0)
2789 {
2790 Mix_UnregisterAllEffects (RETVAL);
2791 Mix_Volume (RETVAL, 128);
2792 }
2793}
1325 OUTPUT: 2794 OUTPUT:
1326 RETVAL 2795 RETVAL
1327 2796
1328MODULE = CFClient PACKAGE = CFClient::MixMusic 2797MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1329 2798
1330int 2799int
1331volume (int volume = -1) 2800volume (int volume = -1)
2801 PROTOTYPE: ;$
1332 CODE: 2802 CODE:
2803 if (items > 0)
2804 volume = CLAMP (volume, 0, 128);
1333 RETVAL = Mix_VolumeMusic (volume); 2805 RETVAL = Mix_VolumeMusic (volume);
1334 OUTPUT: 2806 OUTPUT:
1335 RETVAL 2807 RETVAL
1336 2808
1337CFClient::MixMusic 2809void
1338new_from_file (SV *class, char *path) 2810fade_out (int ms)
1339 CODE: 2811 CODE:
2812 Mix_FadeOutMusic (ms);
2813
2814void
2815halt ()
2816 CODE:
2817 Mix_HaltMusic ();
2818
2819DC::MixMusic
2820new (SV *class, DC::RW rwops)
2821 CODE:
1340 RETVAL = Mix_LoadMUS (path); 2822 RETVAL = Mix_LoadMUS_RW (rwops);
1341 OUTPUT: 2823 OUTPUT:
1342 RETVAL 2824 RETVAL
1343 2825
1344void 2826void
1345DESTROY (CFClient::MixMusic self) 2827DESTROY (DC::MixMusic self)
1346 CODE: 2828 CODE:
1347 Mix_FreeMusic (self); 2829 Mix_FreeMusic (self);
1348 2830
1349int 2831int
1350play (CFClient::MixMusic self, int loops = -1) 2832play (DC::MixMusic self, int loops = -1)
1351 CODE: 2833 CODE:
1352 RETVAL = Mix_PlayMusic (self, loops); 2834 RETVAL = Mix_PlayMusic (self, loops);
1353 OUTPUT: 2835 OUTPUT:
1354 RETVAL 2836 RETVAL
1355 2837
2838void
2839fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2840 CODE:
2841 Mix_FadeInMusicPos (self, loops, ms, position);
2842
1356MODULE = CFClient PACKAGE = CFClient::OpenGL 2843MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2844
2845PROTOTYPES: ENABLE
1357 2846
1358BOOT: 2847BOOT:
1359{ 2848{
1360 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2849 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1361 static const struct { 2850 static const struct {
1362 const char *name; 2851 const char *name;
1363 IV iv; 2852 IV iv;
1364 } *civ, const_iv[] = { 2853 } *civ, const_iv[] = {
1365# define const_iv(name) { # name, (IV)name } 2854# define const_iv(name) { # name, (IV)name }
2855 const_iv (GL_VENDOR),
2856 const_iv (GL_VERSION),
2857 const_iv (GL_EXTENSIONS),
1366 const_iv (GL_COLOR_MATERIAL), 2858 const_iv (GL_COLOR_MATERIAL),
1367 const_iv (GL_SMOOTH), 2859 const_iv (GL_SMOOTH),
1368 const_iv (GL_FLAT), 2860 const_iv (GL_FLAT),
1369 const_iv (GL_DITHER), 2861 const_iv (GL_DITHER),
1370 const_iv (GL_BLEND), 2862 const_iv (GL_BLEND),
2863 const_iv (GL_CULL_FACE),
1371 const_iv (GL_SCISSOR_TEST), 2864 const_iv (GL_SCISSOR_TEST),
2865 const_iv (GL_DEPTH_TEST),
2866 const_iv (GL_ALPHA_TEST),
2867 const_iv (GL_NORMALIZE),
2868 const_iv (GL_RESCALE_NORMAL),
2869 const_iv (GL_FRONT),
2870 const_iv (GL_BACK),
2871 const_iv (GL_AUX0),
1372 const_iv (GL_AND), 2872 const_iv (GL_AND),
1373 const_iv (GL_ONE), 2873 const_iv (GL_ONE),
1374 const_iv (GL_ZERO), 2874 const_iv (GL_ZERO),
1375 const_iv (GL_SRC_ALPHA), 2875 const_iv (GL_SRC_ALPHA),
1376 const_iv (GL_SRC_ALPHA_SATURATE), 2876 const_iv (GL_DST_ALPHA),
1377 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2877 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1378 const_iv (GL_ONE_MINUS_DST_ALPHA), 2878 const_iv (GL_ONE_MINUS_DST_ALPHA),
2879 const_iv (GL_SRC_ALPHA_SATURATE),
1379 const_iv (GL_RGB), 2880 const_iv (GL_RGB),
1380 const_iv (GL_RGBA), 2881 const_iv (GL_RGBA),
2882 const_iv (GL_RGBA4),
2883 const_iv (GL_RGBA8),
2884 const_iv (GL_RGB5_A1),
1381 const_iv (GL_UNSIGNED_BYTE), 2885 const_iv (GL_UNSIGNED_BYTE),
2886 const_iv (GL_UNSIGNED_SHORT),
2887 const_iv (GL_UNSIGNED_INT),
1382 const_iv (GL_ALPHA), 2888 const_iv (GL_ALPHA),
2889 const_iv (GL_INTENSITY),
2890 const_iv (GL_LUMINANCE),
2891 const_iv (GL_LUMINANCE_ALPHA),
1383 const_iv (GL_FLOAT), 2892 const_iv (GL_FLOAT),
1384 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2893 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2894 const_iv (GL_COMPRESSED_ALPHA_ARB),
2895 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2896 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2897 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2898 const_iv (GL_COMPRESSED_RGB_ARB),
2899 const_iv (GL_COMPRESSED_RGBA_ARB),
1385 const_iv (GL_COMPILE), 2900 const_iv (GL_COMPILE),
2901 const_iv (GL_PROXY_TEXTURE_1D),
2902 const_iv (GL_PROXY_TEXTURE_2D),
1386 const_iv (GL_TEXTURE_1D), 2903 const_iv (GL_TEXTURE_1D),
1387 const_iv (GL_TEXTURE_2D), 2904 const_iv (GL_TEXTURE_2D),
1388 const_iv (GL_TEXTURE_ENV), 2905 const_iv (GL_TEXTURE_ENV),
1389 const_iv (GL_TEXTURE_MAG_FILTER), 2906 const_iv (GL_TEXTURE_MAG_FILTER),
1390 const_iv (GL_TEXTURE_MIN_FILTER), 2907 const_iv (GL_TEXTURE_MIN_FILTER),
1391 const_iv (GL_TEXTURE_ENV_MODE), 2908 const_iv (GL_TEXTURE_ENV_MODE),
1392 const_iv (GL_TEXTURE_WRAP_S), 2909 const_iv (GL_TEXTURE_WRAP_S),
1393 const_iv (GL_TEXTURE_WRAP_T), 2910 const_iv (GL_TEXTURE_WRAP_T),
2911 const_iv (GL_REPEAT),
1394 const_iv (GL_CLAMP), 2912 const_iv (GL_CLAMP),
1395 const_iv (GL_REPEAT), 2913 const_iv (GL_CLAMP_TO_EDGE),
1396 const_iv (GL_NEAREST), 2914 const_iv (GL_NEAREST),
1397 const_iv (GL_LINEAR), 2915 const_iv (GL_LINEAR),
1398 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2916 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1399 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2917 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1400 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2918 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1401 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2919 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1402 const_iv (GL_GENERATE_MIPMAP), 2920 const_iv (GL_GENERATE_MIPMAP),
1403 const_iv (GL_MODULATE), 2921 const_iv (GL_MODULATE),
1404 const_iv (GL_DECAL), 2922 const_iv (GL_DECAL),
1405 const_iv (GL_REPLACE), 2923 const_iv (GL_REPLACE),
2924 const_iv (GL_DEPTH_BUFFER_BIT),
1406 const_iv (GL_COLOR_BUFFER_BIT), 2925 const_iv (GL_COLOR_BUFFER_BIT),
1407 const_iv (GL_PROJECTION), 2926 const_iv (GL_PROJECTION),
1408 const_iv (GL_MODELVIEW), 2927 const_iv (GL_MODELVIEW),
1409 const_iv (GL_COLOR_LOGIC_OP), 2928 const_iv (GL_COLOR_LOGIC_OP),
1410 const_iv (GL_SEPARABLE_2D), 2929 const_iv (GL_SEPARABLE_2D),
1411 const_iv (GL_CONVOLUTION_2D), 2930 const_iv (GL_CONVOLUTION_2D),
1412 const_iv (GL_CONVOLUTION_BORDER_MODE), 2931 const_iv (GL_CONVOLUTION_BORDER_MODE),
1413 const_iv (GL_CONSTANT_BORDER), 2932 const_iv (GL_CONSTANT_BORDER),
2933 const_iv (GL_POINTS),
1414 const_iv (GL_LINES), 2934 const_iv (GL_LINES),
2935 const_iv (GL_LINE_STRIP),
2936 const_iv (GL_LINE_LOOP),
1415 const_iv (GL_QUADS), 2937 const_iv (GL_QUADS),
2938 const_iv (GL_QUAD_STRIP),
2939 const_iv (GL_TRIANGLES),
2940 const_iv (GL_TRIANGLE_STRIP),
2941 const_iv (GL_TRIANGLE_FAN),
1416 const_iv (GL_LINE_LOOP), 2942 const_iv (GL_POLYGON),
1417 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2943 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2944 const_iv (GL_POINT_SMOOTH_HINT),
2945 const_iv (GL_LINE_SMOOTH_HINT),
2946 const_iv (GL_POLYGON_SMOOTH_HINT),
2947 const_iv (GL_GENERATE_MIPMAP_HINT),
2948 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1418 const_iv (GL_FASTEST), 2949 const_iv (GL_FASTEST),
2950 const_iv (GL_DONT_CARE),
2951 const_iv (GL_NICEST),
2952 const_iv (GL_V2F),
2953 const_iv (GL_V3F),
2954 const_iv (GL_T2F_V3F),
2955 const_iv (GL_T2F_N3F_V3F),
1419# undef const_iv 2956# undef const_iv
1420 }; 2957 };
1421 2958
1422 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2959 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1423 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2960 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2961
2962 texture_av = newAV ();
2963 AvREAL_off (texture_av);
1424} 2964}
2965
2966void
2967disable_GL_EXT_blend_func_separate ()
2968 CODE:
2969 gl.BlendFuncSeparate = 0;
2970 gl.BlendFuncSeparateEXT = 0;
2971
2972char *
2973gl_vendor ()
2974 CODE:
2975 RETVAL = (char *)glGetString (GL_VENDOR);
2976 OUTPUT:
2977 RETVAL
2978
2979char *
2980gl_version ()
2981 CODE:
2982 RETVAL = (char *)glGetString (GL_VERSION);
2983 OUTPUT:
2984 RETVAL
2985
2986char *
2987gl_extensions ()
2988 CODE:
2989 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2990 OUTPUT:
2991 RETVAL
2992
2993const char *glGetString (GLenum pname)
2994
2995GLint glGetInteger (GLenum pname)
2996 CODE:
2997 glGetIntegerv (pname, &RETVAL);
2998 OUTPUT:
2999 RETVAL
3000
3001GLdouble glGetDouble (GLenum pname)
3002 CODE:
3003 glGetDoublev (pname, &RETVAL);
3004 OUTPUT:
3005 RETVAL
1425 3006
1426int glGetError () 3007int glGetError ()
3008
3009void glFinish ()
1427 3010
1428void glClear (int mask) 3011void glClear (int mask)
1429 3012
1430void glClearColor (float r, float g, float b, float a = 1.0) 3013void glClearColor (float r, float g, float b, float a = 1.0)
1431 PROTOTYPE: @ 3014 PROTOTYPE: @
1438 3021
1439void glHint (int target, int mode) 3022void glHint (int target, int mode)
1440 3023
1441void glBlendFunc (int sfactor, int dfactor) 3024void glBlendFunc (int sfactor, int dfactor)
1442 3025
3026void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3027 CODE:
3028 gl_BlendFuncSeparate (sa, da, saa, daa);
3029
3030void glDepthMask (int flag)
3031
1443void glLogicOp (int opcode) 3032void glLogicOp (int opcode)
1444 3033
1445void glColorMask (int red, int green, int blue, int alpha) 3034void glColorMask (int red, int green, int blue, int alpha)
1446 3035
1447void glMatrixMode (int mode) 3036void glMatrixMode (int mode)
1450 3039
1451void glPopMatrix () 3040void glPopMatrix ()
1452 3041
1453void glLoadIdentity () 3042void glLoadIdentity ()
1454 3043
3044void glDrawBuffer (int buffer)
3045
3046void glReadBuffer (int buffer)
3047
1455# near and far are due to microsofts buggy c compiler 3048# near_ and far_ are due to microsofts buggy "c" compiler
3049void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3050
3051# near_ and far_ are due to microsofts buggy "c" compiler
1456void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3052void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3053
3054PROTOTYPES: DISABLE
1457 3055
1458void glViewport (int x, int y, int width, int height) 3056void glViewport (int x, int y, int width, int height)
1459 3057
1460void glScissor (int x, int y, int width, int height) 3058void glScissor (int x, int y, int width, int height)
1461 3059
1469 3067
1470void glRotate (float angle, float x, float y, float z) 3068void glRotate (float angle, float x, float y, float z)
1471 CODE: 3069 CODE:
1472 glRotatef (angle, x, y, z); 3070 glRotatef (angle, x, y, z);
1473 3071
1474void glBegin (int mode)
1475
1476void glEnd ()
1477
1478void glColor (float r, float g, float b, float a = 1.0) 3072void glColor (float r, float g, float b, float a = 1.0)
1479 PROTOTYPE: @ 3073 PROTOTYPE: @
3074 ALIAS:
3075 glColor_premultiply = 1
1480 CODE: 3076 CODE:
1481 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 3077 if (ix)
3078 {
3079 r *= a;
3080 g *= a;
3081 b *= a;
3082 }
3083 // microsoft visual "c" rounds instead of truncating...
3084 glColor4f (r, g, b, a);
3085
3086void glRasterPos (float x, float y, float z = 0.)
3087 CODE:
3088 glRasterPos3f (0, 0, z);
3089 glBitmap (0, 0, 0, 0, x, y, 0);
1482 3090
1483void glVertex (float x, float y, float z = 0.) 3091void glVertex (float x, float y, float z = 0.)
1484 CODE: 3092 CODE:
1485 glVertex3f (x, y, z); 3093 glVertex3f (x, y, z);
1486 3094
1487void glTexCoord (float s, float t) 3095void glTexCoord (float s, float t)
1488 CODE: 3096 CODE:
1489 glTexCoord2f (s, t); 3097 glTexCoord2f (s, t);
1490 3098
3099void glRect (float x1, float y1, float x2, float y2)
3100 CODE:
3101 glRectf (x1, y1, x2, y2);
3102
3103void glRect_lineloop (float x1, float y1, float x2, float y2)
3104 CODE:
3105 glBegin (GL_LINE_LOOP);
3106 glVertex2f (x1, y1);
3107 glVertex2f (x2, y1);
3108 glVertex2f (x2, y2);
3109 glVertex2f (x1, y2);
3110 glEnd ();
3111
3112PROTOTYPES: ENABLE
3113
3114void glBegin (int mode)
3115
3116void glEnd ()
3117
3118void glPointSize (GLfloat size)
3119
3120void glLineWidth (GLfloat width)
3121
3122void glInterleavedArrays (int format, int stride, char *data)
3123
3124void glDrawElements (int mode, int count, int type, char *indices)
3125
3126# 1.2 void glDrawRangeElements (int mode, int start, int end
3127
1491void glTexEnv (int target, int pname, float param) 3128void glTexEnv (int target, int pname, float param)
1492 CODE: 3129 CODE:
1493 glTexEnvf (target, pname, param); 3130 glTexEnvf (target, pname, param);
1494 3131
1495void glTexParameter (int target, int pname, float param) 3132void glTexParameter (int target, int pname, float param)
1498 3135
1499void glBindTexture (int target, int name) 3136void glBindTexture (int target, int name)
1500 3137
1501void glConvolutionParameter (int target, int pname, float params) 3138void glConvolutionParameter (int target, int pname, float params)
1502 CODE: 3139 CODE:
1503 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3140 if (gl.ConvolutionParameterf)
3141 gl.ConvolutionParameterf (target, pname, params);
1504 3142
1505void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3143void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1506 CODE: 3144 CODE:
1507 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3145 if (gl.ConvolutionFilter2D)
1508 (target, internalformat, width, height, format, type, data)); 3146 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1509 3147
1510void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3148void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1511 CODE: 3149 CODE:
1512 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3150 if (gl.SeparableFilter2D)
1513 (target, internalformat, width, height, format, type, row, column)); 3151 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1514 3152
1515void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3153void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1516 3154
1517void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3155void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1518 3156
1519void glRasterPos (int x, int y) 3157void glDrawPixels (int width, int height, int format, int type, char *pixels)
1520 CODE: 3158
1521 glRasterPos2i (x, y); 3159void glPixelZoom (float x, float y)
1522 3160
1523void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3161void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1524 3162
1525int glGenTexture () 3163int glGenTexture ()
1526 CODE: 3164 CODE:
1527{ 3165 RETVAL = gen_texture ();
1528 GLuint name;
1529 glGenTextures (1, &name);
1530 RETVAL = name;
1531}
1532 OUTPUT: 3166 OUTPUT:
1533 RETVAL 3167 RETVAL
1534 3168
1535void glDeleteTexture (int name) 3169void glDeleteTexture (int name)
1536 CODE: 3170 CODE:
1537{
1538 GLuint name_ = name;
1539 glDeleteTextures (1, &name_); 3171 del_texture (name);
1540} 3172
1541
1542int glGenList () 3173int glGenList ()
1543 CODE: 3174 CODE:
1544 RETVAL = glGenLists (1); 3175 RETVAL = glGenLists (1);
1545 OUTPUT: 3176 OUTPUT:
1546 RETVAL 3177 RETVAL
1553 3184
1554void glEndList () 3185void glEndList ()
1555 3186
1556void glCallList (int list) 3187void glCallList (int list)
1557 3188
3189MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3190
3191PROTOTYPES: DISABLE
3192
3193void
3194find_widget (SV *self, NV x, NV y)
3195 PPCODE:
3196{
3197 if (within_widget (self, x, y))
3198 XPUSHs (self);
3199}
3200
3201BOOT:
3202{
3203 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3204
3205 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3206 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3207 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3208 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3209}
3210
3211void
3212draw (SV *self)
3213 CODE:
3214{
3215 HV *hv;
3216 SV **svp;
3217 NV x, y, w, h;
3218 SV *draw_x_sv = GvSV (draw_x_gv);
3219 SV *draw_y_sv = GvSV (draw_y_gv);
3220 SV *draw_w_sv = GvSV (draw_w_gv);
3221 SV *draw_h_sv = GvSV (draw_h_gv);
3222 double draw_x, draw_y;
3223
3224 if (!SvROK (self))
3225 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3226
3227 hv = (HV *)SvRV (self);
3228
3229 if (SvTYPE (hv) != SVt_PVHV)
3230 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3231
3232 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3233 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3234
3235 if (!h || !w)
3236 XSRETURN_EMPTY;
3237
3238 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3239 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3240
3241 draw_x = SvNV (draw_x_sv) + x;
3242 draw_y = SvNV (draw_y_sv) + y;
3243
3244 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3245 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3246 XSRETURN_EMPTY;
3247
3248 sv_setnv (draw_x_sv, draw_x);
3249 sv_setnv (draw_y_sv, draw_y);
3250
3251 glPushMatrix ();
3252 glTranslated (x, y, 0);
3253
3254 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3255 {
3256 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3257
3258 if (svp && SvTRUE (*svp))
3259 {
3260 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3261 glEnable (GL_BLEND);
3262 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3263 glBegin (GL_QUADS);
3264 glVertex2f (0, 0);
3265 glVertex2f (w, 0);
3266 glVertex2f (w, h);
3267 glVertex2f (0, h);
3268 glEnd ();
3269 glDisable (GL_BLEND);
3270 }
3271 }
3272#if 0
3273 // draw borders, for debugging
3274 glPushMatrix ();
3275 glColor4f (1., 1., 0., 1.);
3276 glTranslatef (.5, .5, 0.);
3277 glBegin (GL_LINE_LOOP);
3278 glVertex2f (0 , 0);
3279 glVertex2f (w - 1, 0);
3280 glVertex2f (w - 1, h - 1);
3281 glVertex2f (0 , h - 1);
3282 glEnd ();
3283 glPopMatrix ();
3284#endif
3285 PUSHMARK (SP);
3286 XPUSHs (self);
3287 PUTBACK;
3288 call_method ("_draw", G_VOID | G_DISCARD);
3289 SPAGAIN;
3290
3291 glPopMatrix ();
3292
3293 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3294 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3295}
3296

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