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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.105 by root, Mon Jun 5 03:33:09 2006 UTC vs.
Revision 1.288 by pippijn, Tue Dec 23 18:52:54 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
22#include <glib/gmacros.h> 52#include <glib/gmacros.h>
23 53
24#include <pango/pango.h> 54#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 55
26#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
28 66
29#ifndef _WIN32 67#ifndef _WIN32
30# include <sys/types.h> 68# include <sys/types.h>
31# include <sys/socket.h> 69# include <sys/socket.h>
32# include <netinet/in.h> 70# include <netinet/in.h>
33# include <netinet/tcp.h> 71# include <netinet/tcp.h>
34# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 77#else
36 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 79#endif
43 80
44#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
45 83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
46#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
47 87
48#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
50 90
51#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
92
93/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96#define KMOD_LRAM 0x10000 // our extension
97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
52 103
53static struct 104static struct
54{ 105{
55#define GL_FUNC(ptr,name) ptr name; 106#define GL_FUNC(ptr,name) ptr name;
56#include "glfunc.h" 107#include "glfunc.h"
57#undef GL_FUNC 108#undef GL_FUNC
58} gl; 109} gl;
59 110
111static void
60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61{ 113{
62 if (gl.BlendFuncSeparate) 114 if (gl.BlendFuncSeparate)
63 gl.BlendFuncSeparate (sa, da, saa, daa); 115 gl.BlendFuncSeparate (sa, da, saa, daa);
64 else if (gl.BlendFuncSeparateEXT) 116 else if (gl.BlendFuncSeparateEXT)
65 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 else 118 else
67 glBlendFunc (sa, da); 119 glBlendFunc (sa, da);
68} 120}
69 121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
146#include "texcache.c"
147#include "rendercache.c"
148
149#include "pango-font.c"
150#include "pango-fontmap.c"
151#include "pango-render.c"
152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
70typedef Mix_Chunk *CFClient__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
71typedef Mix_Music *CFClient__MixMusic; 156typedef Mix_Music *DC__MixMusic;
72 157
73typedef PangoFontDescription *CFClient__Font; 158typedef PangoFontDescription *DC__Font;
159
160static int
161shape_attr_p (PangoLayoutRun *run)
162{
163 GSList *attrs = run->item->analysis.extra_attrs;
164
165 while (attrs)
166 {
167 PangoAttribute *attr = attrs->data;
168
169 if (attr->klass->type == PANGO_ATTR_SHAPE)
170 return 1;
171
172 attrs = attrs->next;
173 }
174
175 return 0;
176}
74 177
75typedef struct cf_layout { 178typedef struct cf_layout {
76 PangoLayout *pl; // either derived from a cairo or ft2 context 179 PangoLayout *pl;
77 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
78 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
79 int base_height; 181 int base_height;
80 CFClient__Font font; 182 DC__Font font;
183 rc_t *rc;
81} *CFClient__Layout; 184} *DC__Layout;
82 185
83static CFClient__Font default_font; 186static DC__Font default_font;
84static PangoContext *ft2_context, *cairo_context; 187static PangoContext *opengl_context;
85static PangoFontMap *ft2_fontmap, *cairo_fontmap; 188static PangoFontMap *opengl_fontmap;
86 189
87static void 190static void
88substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
89{ 192{
90 FcPatternAddBool (pattern, FC_HINTING , 1); 193 FcPatternAddBool (pattern, FC_HINTING, 1);
194#ifdef FC_HINT_STYLE
91 //FcPatternAddBool (pattern, FC_AUTOHINT, 1); 195 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
196#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93} 198}
94 199
95static void 200static void
96layout_update_font (CFClient__Layout self) 201layout_update_font (DC__Layout self)
97{ 202{
98 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
99 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
100 */ 205 */
101 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
102 207
103 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
104 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
105 210
106 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
107} 212}
108 213
109static void 214static void
110layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
111{ 216{
217 PangoRectangle rect;
218
219 // get_pixel_* wrongly rounds down
112 pango_layout_get_pixel_size (self->pl, w, h); 220 pango_layout_get_extents (self->pl, 0, &rect);
113 221
114 if (!*w) *w = 1; 222 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
115 if (!*h) *h = 1; 223 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
116 224
117 *w = (*w + 3) & ~3; 225 if (!rect.width) rect.width = 1;
118} 226 if (!rect.height) rect.height = 1;
119 227
228 *w = rect.width;
229 *h = rect.height;
230}
231
232typedef uint16_t tileid;
120typedef uint16_t mapface; 233typedef uint16_t faceid;
121 234
122typedef struct { 235typedef struct {
123 GLint name; 236 GLuint name;
124 int w, h; 237 int w, h;
125 float s, t; 238 float s, t;
126 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
127} maptex; 243} maptex;
128 244
129typedef struct { 245typedef struct {
246 uint32_t player;
247 tileid tile[3];
130 int16_t darkness; 248 uint16_t darkness;
131 mapface face[3]; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
132} mapcell; 250} mapcell;
133 251
134typedef struct { 252typedef struct {
135 int32_t c0, c1; 253 int32_t c0, c1;
136 mapcell *col; 254 mapcell *col;
137} maprow; 255} maprow;
138 256
139typedef struct map { 257typedef struct map {
140 int x, y, w, h; 258 int x, y, w, h;
141 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
142 int faces; 260 int faces; tileid *face2tile; // [faceid]
143 mapface *face; 261 int texs; maptex *tex; // [tileid]
144
145 int texs;
146 maptex *tex;
147 262
148 int32_t rows; 263 int32_t rows;
149 maprow *row; 264 maprow *row;
150} *CFClient__Map; 265} *DC__Map;
151 266
152static char * 267static char *
153prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
154{ 269{
155 char *p; 270 char *p;
172} 287}
173 288
174#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
175#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
177static maprow * 312static maprow *
178map_get_row (CFClient__Map self, int y) 313map_get_row (DC__Map self, int y)
179{ 314{
180 if (0 > y) 315 if (0 > y)
181 { 316 {
182 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
183 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
221 356
222 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
223} 358}
224 359
225static mapcell * 360static mapcell *
226map_get_cell (CFClient__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
227{ 362{
228 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
229} 364}
230 365
231static void 366static void
232map_clear (CFClient__Map self) 367map_clear (DC__Map self)
233{ 368{
234 int r; 369 int r;
235 370
236 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
237 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
244 self->oy = 0; 379 self->oy = 0;
245 self->row = 0; 380 self->row = 0;
246 self->rows = 0; 381 self->rows = 0;
247} 382}
248 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
249static void 394static void
250map_blank (CFClient__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
251{ 396{
252 int x, y; 397 int x, y;
253 maprow *row; 398 maprow *row;
399 mapcell *cell;
254 400
255 for (y = y0; y < y0 + h; y++) 401 for (y = y0; y < y0 + h; y++)
256 if (y >= 0) 402 if (y >= 0)
257 { 403 {
258 if (y >= self->rows) 404 if (y >= self->rows)
264 if (x >= row->c0) 410 if (x >= row->c0)
265 { 411 {
266 if (x >= row->c1) 412 if (x >= row->c1)
267 break; 413 break;
268 414
269 row->col[x - row->c0].darkness = -1; 415 cell = row->col + x - row->c0;
416
417 CELL_CLEAR (cell);
270 } 418 }
271 } 419 }
420}
421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
272} 436}
273 437
274static void 438static void
275music_finished (void) 439music_finished (void)
276{ 440{
295 ev.data2 = 0; 459 ev.data2 = 0;
296 460
297 SDL_PushEvent ((SDL_Event *)&ev); 461 SDL_PushEvent ((SDL_Event *)&ev);
298} 462}
299 463
300MODULE = CFClient PACKAGE = CFClient 464static unsigned int
465minpot (unsigned int n)
466{
467 if (!n)
468 return 0;
469
470 --n;
471
472 n |= n >> 1;
473 n |= n >> 2;
474 n |= n >> 4;
475 n |= n >> 8;
476 n |= n >> 16;
477
478 return n + 1;
479}
480
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
301 592
302PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
303 594
304BOOT: 595BOOT:
305{ 596{
306 HV *stash = gv_stashpv ("CFClient", 1); 597 HV *stash = gv_stashpv ("DC", 1);
307 static const struct { 598 static const struct {
308 const char *name; 599 const char *name;
309 IV iv; 600 IV iv;
310 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
311# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
312 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
313 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
314 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
315 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
316 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
325 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
326 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
327 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
328 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
329 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
330 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
331 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
332 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
333 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
334 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
389 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
390 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
391 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
392 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
393 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
394 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
395 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
396 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
397 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
398 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
399 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
400 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
401 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
402 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
403 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
404 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
405 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
406 const_iv (KMOD_CTRL), 762
407 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
408 const_iv (KMOD_ALT), 764
409 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
410# undef const_iv 795# undef const_iv
411 }; 796 };
412 797
413 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
414 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
800
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
415} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
810
811int
812in_destruct ()
813 CODE:
814 RETVAL = PL_main_cv == Nullcv;
815 OUTPUT:
816 RETVAL
817
818NV floor (NV x)
819
820NV ceil (NV x)
821
822IV minpot (UV n)
823
824IV popcount (UV n)
416 825
417void 826void
418pango_init () 827pango_init ()
419 CODE: 828 CODE:
420 // delayed, so it can pick up new fonts added by AddFontResourceEx
421{ 829{
422 {
423 ft2_fontmap = pango_ft2_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 } 833 /*pango_context_set_font_description (opengl_context, default_font);*/
427 834#if PANGO_VERSION_CHECK (1, 15, 2)
428 { 835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
429 cairo_font_options_t *fopt = cairo_font_options_create (); 836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
430 cairo_fontmap = pango_cairo_font_map_get_default (); 837#endif
431 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
432 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
433 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
434 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
435 pango_cairo_context_set_font_options (cairo_context, fopt);
436 cairo_font_options_destroy (fopt);
437 }
438} 838}
439 839
440int 840char *SDL_GetError ()
441SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
442 841
443void 842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
444SDL_Quit () 850void SDL_Quit ()
445 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
446void 861void
447SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
448 PPCODE: 863 PPCODE:
449{ 864{
450 SDL_Rect **m; 865 SDL_Rect **m;
451 866
452 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
453 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
454 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
455 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
456 871
457 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
458 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
459 874
460 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
461 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
462 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
463 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
464 879
465 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
466 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
467 SDL_EnableUNICODE (1);
468 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
469 882
470 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
471 884
472 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
473 while (*m) 886 while (*m)
474 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
475 AV *av = newAV (); 890 AV *av = newAV ();
476 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
477 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
478 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
479 897
480 ++m; 898 ++m;
481 } 899 }
482} 900}
483 901
484char *
485SDL_GetError ()
486
487int 902int
488SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
489 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
490 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
491 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
492 ); 916 );
917
493 if (RETVAL) 918 if (RETVAL)
494 { 919 {
495 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
496# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
497# include "glfunc.h" 924#include "glfunc.h"
498# undef GL_FUNC 925#undef GL_FUNC
499 } 926 }
927}
500 OUTPUT: 928 OUTPUT:
501 RETVAL 929 RETVAL
502 930
503void 931void
504SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
505 933
506char * 934char *
507SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
508 936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
509void 943void
510SDL_PollEvent () 944poll_events ()
511 PPCODE: 945 PPCODE:
512{ 946{
513 SDL_Event ev; 947 SDL_Event ev;
514 948
515 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
516 { 951 {
517 HV *hv = newHV (); 952 HV *hv = newHV ();
518 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
519 954
520 switch (ev.type) 955 switch (ev.type)
521 { 956 {
522 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
523 case SDL_KEYUP: 958 case SDL_KEYUP:
524 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
525 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
526 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
527 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
528 break; 964 break;
529 965
530 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
531 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
532 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
533 break; 969 break;
534 970
535 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
536 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
537
538 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
539 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
540 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
541 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
542 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
543 break; 997 break;
544 998
545 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
546 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
547 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
548 1002
549 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
550 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
551 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
552 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
557 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
558 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
559 break; 1013 break;
560 } 1014 }
561 1015
562 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
563 } 1017 }
564} 1018}
565 1019
566int 1020int
567Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
568 POSTCALL: 1022 POSTCALL:
569 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
570 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
571 1025
572void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
573Mix_CloseAudio () 1043Mix_CloseAudio ()
574 1044
575int 1045int
576Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
577 1047
1048const char *
1049Mix_GetError ()
1050
578void 1051void
579lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
580 CODE: 1053 CODE:
1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1055
1056void
1057win32_proxy_info ()
1058 PPCODE:
1059{
581#ifndef _WIN32 1060#ifdef _WIN32
582 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1061 char buffer[2048];
1062 DWORD buflen;
1063
1064 EXTEND (SP, 3);
1065
1066 buflen = sizeof (buffer);
1067 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1068 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1069 {
1070 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1074 {
1075 PUSHs (newSVpv (buffer, 0));
1076
1077 buflen = sizeof (buffer);
1078 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1079 PUSHs (newSVpv (buffer, 0));
1080 }
1081 }
583#endif 1082#endif
1083}
584 1084
585void 1085int
586add_font (char *file) 1086add_font (char *file)
587 CODE: 1087 CODE:
588 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
589#ifdef _WIN32 1089 OUTPUT:
590 // cairo... sigh... requires win2000 1090 RETVAL
591 AddFontResourceEx (file, FR_PRIVATE, 0);
592#endif
593 1091
594void 1092void
595load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
596 ALIAS: 1094 ALIAS:
597 load_image_file = 1 1095 load_image_file = 1
600 STRLEN image_len; 1098 STRLEN image_len;
601 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
602 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
603 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
604 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
605 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
606 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
607 1105
608 if (!rw) 1106 if (!rw)
609 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
610 1108
639 1137
640 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1138 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
641 1139
642 assert (surface2->pitch == surface2->w * 4); 1140 assert (surface2->pitch == surface2->w * 4);
643 1141
1142 SDL_LockSurface (surface2);
644 EXTEND (SP, 5); 1143 EXTEND (SP, 6);
645 PUSHs (sv_2mortal (newSViv (surface2->w))); 1144 PUSHs (sv_2mortal (newSViv (surface2->w)));
646 PUSHs (sv_2mortal (newSViv (surface2->h))); 1145 PUSHs (sv_2mortal (newSViv (surface2->h)));
647 SDL_LockSurface (surface2);
648 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1146 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
649 SDL_UnlockSurface (surface2);
650 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1147 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
651 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1148 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
652 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1149 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1150 SDL_UnlockSurface (surface2);
653 1151
654 SDL_FreeSurface (surface); 1152 SDL_FreeSurface (surface);
655 SDL_FreeSurface (surface2); 1153 SDL_FreeSurface (surface2);
656} 1154}
657 1155
683void 1181void
684error (char *message) 1182error (char *message)
685 CODE: 1183 CODE:
686 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
687#ifdef _WIN32 1185#ifdef _WIN32
688 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
689#endif 1187#endif
690 1188
691void 1189void
692fatal (char *message) 1190fatal (char *message)
693 CODE: 1191 CODE:
694 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
695#ifdef _WIN32 1193#ifdef _WIN32
696 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
697#endif 1195#endif
698 exit (1); 1196 _exit (1);
699 1197
1198void
1199_exit (int retval = 0)
1200 CODE:
1201#ifdef WIN32
1202 ExitThread (retval); // unclean, please beam me up
1203#else
1204 _exit (retval);
1205#endif
1206
1207void
1208debug ()
1209 CODE:
1210{
1211#if DEBUG
1212 VALGRIND_DO_LEAK_CHECK;
1213#endif
1214}
1215
1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
700MODULE = CFClient PACKAGE = CFClient::Font 1223MODULE = Deliantra::Client PACKAGE = DC::Font
701 1224
702CFClient::Font 1225PROTOTYPES: DISABLE
1226
1227DC::Font
703new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
704 CODE: 1229 CODE:
705{ 1230{
706 int count; 1231 int count;
707 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
710} 1235}
711 OUTPUT: 1236 OUTPUT:
712 RETVAL 1237 RETVAL
713 1238
714void 1239void
715DESTROY (CFClient::Font self) 1240DESTROY (DC::Font self)
716 CODE: 1241 CODE:
717 pango_font_description_free (self); 1242 pango_font_description_free (self);
718 1243
719void 1244void
720make_default (CFClient::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
721 CODE: 1247 CODE:
722 default_font = self; 1248 default_font = self;
723 1249
724MODULE = CFClient PACKAGE = CFClient::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
725 1251
726CFClient::Layout 1252PROTOTYPES: DISABLE
727new (SV *class, int rgba = 0) 1253
1254void
1255glyph_cache_backup ()
1256 PROTOTYPE:
728 CODE: 1257 CODE:
729#if _WIN32 1258 tc_backup ();
730 //rgba = 0;//D makes text nicer, breaks TextView 1259
731#endif 1260void
732 rgba=1;//D 1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
1264 tc_restore ();
1265
1266DC::Layout
1267new (SV *class)
1268 CODE:
733 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
734 1270
735 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
736 RETVAL->rgba = rgba;
737 RETVAL->r = 1.; 1272 RETVAL->r = 1.;
738 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
739 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
740 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
741 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
742 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
743 1279
744 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
745 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
746 OUTPUT: 1282 OUTPUT:
747 RETVAL 1283 RETVAL
748 1284
749void 1285void
750DESTROY (CFClient::Layout self) 1286DESTROY (DC::Layout self)
751 CODE: 1287 CODE:
752 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
753 Safefree (self); 1290 Safefree (self);
754 1291
1292void
1293set_text (DC::Layout self, SV *text_)
1294 CODE:
1295{
1296 STRLEN textlen;
1297 char *text = SvPVutf8 (text_, textlen);
1298
1299 pango_layout_set_text (self->pl, text, textlen);
1300}
1301
1302void
1303set_markup (DC::Layout self, SV *text_)
1304 CODE:
1305{
1306 STRLEN textlen;
1307 char *text = SvPVutf8 (text_, textlen);
1308
1309 pango_layout_set_markup (self->pl, text, textlen);
1310}
1311
1312void
1313set_shapes (DC::Layout self, ...)
1314 CODE:
1315{
1316 PangoAttrList *attrs = 0;
1317 const char *text = pango_layout_get_text (self->pl);
1318 const char *pos = text;
1319 int arg = 4;
1320
1321 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1322 {
1323 PangoRectangle inkrect, rect;
1324 PangoAttribute *attr;
1325
1326 int x = SvIV (ST (arg - 3));
1327 int y = SvIV (ST (arg - 2));
1328 int w = SvIV (ST (arg - 1));
1329 int h = SvIV (ST (arg ));
1330
1331 inkrect.x = 0;
1332 inkrect.y = 0;
1333 inkrect.width = 0;
1334 inkrect.height = 0;
1335
1336 rect.x = x * PANGO_SCALE;
1337 rect.y = y * PANGO_SCALE;
1338 rect.width = w * PANGO_SCALE;
1339 rect.height = h * PANGO_SCALE;
1340
1341 if (!attrs)
1342 attrs = pango_layout_get_attributes (self->pl);
1343
1344 attr = pango_attr_shape_new (&inkrect, &rect);
1345 attr->start_index = pos - text;
1346 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1347 pango_attr_list_insert (attrs, attr);
1348
1349 arg += 4;
1350 pos += sizeof (OBJ_STR) - 1;
1351 }
1352
1353 if (attrs)
1354 pango_layout_set_attributes (self->pl, attrs);
1355}
1356
1357void
1358get_shapes (DC::Layout self)
1359 PPCODE:
1360{
1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1362
1363 do
1364 {
1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1366
1367 if (run && shape_attr_p (run))
1368 {
1369 PangoRectangle extents;
1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
1371
1372 EXTEND (SP, 2);
1373 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1374 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1375 }
1376 }
1377 while (pango_layout_iter_next_run (iter));
1378
1379 pango_layout_iter_free (iter);
1380}
1381
755int 1382int
756is_rgba (CFClient::Layout self) 1383has_wrapped (DC::Layout self)
757 CODE: 1384 CODE:
758 RETVAL = self->rgba; 1385{
1386 int lines = 1;
1387 const char *text = pango_layout_get_text (self->pl);
1388
1389 while (*text)
1390 lines += *text++ == '\n';
1391
1392 RETVAL = lines < pango_layout_get_line_count (self->pl);
1393}
759 OUTPUT: 1394 OUTPUT:
760 RETVAL 1395 RETVAL
761 1396
762void
763set_text (CFClient::Layout self, SV *text_)
764 CODE:
765{
766 STRLEN textlen;
767 char *text = SvPVutf8 (text_, textlen);
768
769 pango_layout_set_text (self->pl, text, textlen);
770}
771
772void
773set_markup (CFClient::Layout self, SV *text_)
774 CODE:
775{
776 STRLEN textlen;
777 char *text = SvPVutf8 (text_, textlen);
778
779 pango_layout_set_markup (self->pl, text, textlen);
780}
781
782SV * 1397SV *
783get_text (CFClient::Layout self) 1398get_text (DC::Layout self)
784 CODE: 1399 CODE:
785 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
786 SvUTF8_on (RETVAL); 1401 sv_utf8_decode (RETVAL);
787 OUTPUT: 1402 OUTPUT:
788 RETVAL 1403 RETVAL
789 1404
790void 1405void
791set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
792 CODE: 1407 CODE:
793 self->r = r; 1408 self->r = r;
794 self->g = g; 1409 self->g = g;
795 self->b = b; 1410 self->b = b;
796 self->a = a; 1411 self->a = a;
797 1412
798void 1413void
799set_font (CFClient::Layout self, CFClient::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
800 CODE: 1415 CODE:
801 if (self->font != font) 1416 if (self->font != font)
802 { 1417 {
803 self->font = font; 1418 self->font = font;
804 layout_update_font (self); 1419 layout_update_font (self);
805 } 1420 }
806 1421
807void 1422void
808set_height (CFClient::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
809 CODE: 1424 CODE:
810 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
811 { 1426 {
812 self->base_height = base_height; 1427 self->base_height = base_height;
813 layout_update_font (self); 1428 layout_update_font (self);
814 } 1429 }
815 1430
816void 1431void
817set_width (CFClient::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
818 CODE: 1433 CODE:
819 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
820 1435
821void 1436void
822set_indent (CFClient::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
823 CODE: 1438 CODE:
824 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
825 1440
826void 1441void
827set_spacing (CFClient::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
828 CODE: 1443 CODE:
829 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
830 1445
831void 1446void
832set_ellipsise (CFClient::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
833 CODE: 1448 CODE:
834 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
835 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
836 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
837 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
838 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
839 ); 1454 );
840 1455
841void 1456void
842set_single_paragraph_mode (CFClient::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
843 CODE: 1458 CODE:
844 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
845 1460
846void 1461void
847size (CFClient::Layout self) 1462size (DC::Layout self)
848 PPCODE: 1463 PPCODE:
849{ 1464{
850 int w, h; 1465 int w, h;
851 1466
852 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
855 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
856 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
857} 1472}
858 1473
859int 1474int
1475descent (DC::Layout self)
1476 CODE:
1477{
1478 PangoRectangle rect;
1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1481 RETVAL = PANGO_DESCENT (rect);
1482}
1483 OUTPUT:
1484 RETVAL
1485
1486int
860xy_to_index (CFClient::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
861 CODE: 1488 CODE:
862{ 1489{
863 int index, trailing; 1490 int index, trailing;
864 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
865 RETVAL = index; 1492 RETVAL = index + trailing;
866} 1493}
867 OUTPUT: 1494 OUTPUT:
868 RETVAL 1495 RETVAL
869 1496
870void 1497void
871cursor_pos (CFClient::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
872 PPCODE: 1499 PPCODE:
873{ 1500{
874 PangoRectangle strong_pos; 1501 PangoRectangle pos;
875 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
876 1503
877 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
878 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
879 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
880 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
881} 1508}
882 1509
883void 1510void
884render (CFClient::Layout self) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
885 PPCODE: 1512 PPCODE:
886{ 1513{
887 SV *retval; 1514 int line, x;
888 int w, h;
889 1515
890 layout_get_pixel_size (self, &w, &h); 1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
891 1517#if !PANGO_VERSION_CHECK (1, 17, 3)
892 if (self->rgba) 1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
893 { 1519 --line;
894 cairo_surface_t *surface;
895 cairo_t *cairo;
896
897 retval = newSV (w * h * 4);
898 SvPOK_only (retval);
899 SvCUR_set (retval, w * h * 4);
900
901 memset (SvPVX (retval), 0, w * h * 4);
902
903 surface = cairo_image_surface_create_for_data (
904 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
905 cairo = cairo_create (surface);
906 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
907
908 pango_cairo_show_layout (cairo, self->pl);
909
910 cairo_destroy (cairo);
911 cairo_surface_destroy (surface);
912
913 // what a mess, and its premultiplied, too :(
914 {
915 uint32_t *p = (uint32_t *)SvPVX (retval);
916 uint32_t *e = p + w * h;
917
918 while (p < e)
919 {
920 uint32_t rgba = *p;
921 rgba = (rgba >> 24) | (rgba << 8);
922#if 0
923#ifdef _WIN32
924 {//D
925 uint8_t r = rgba >> 24;
926 uint8_t g = rgba >> 16;
927 uint8_t b = rgba >> 8;
928 uint8_t a = rgba >> 0;
929
930 rgba = (rgba & 0xffffff00) | a;
931 }
932#endif 1520#endif
933#endif
934 rgba = SDL_SwapBE32 (rgba);
935 *p++ = rgba;
936 }
937 }
938
939 EXTEND (SP, 5); 1521 EXTEND (SP, 2);
940 PUSHs (sv_2mortal (newSViv (w))); 1522 PUSHs (sv_2mortal (newSViv (line)));
1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1524}
1525
1526void
1527line_x_to_index (DC::Layout self, int line, int x)
1528 PPCODE:
1529{
1530 PangoLayoutLine *lp;
1531 int index, trailing;
1532
1533 if (line < 0)
1534 XSRETURN_EMPTY;
1535
1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1537 XSRETURN_EMPTY; /* do better */
1538
1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1540
1541 EXTEND (SP, 2);
1542 if (GIMME_V == G_SCALAR)
941 PUSHs (sv_2mortal (newSViv (h))); 1543 PUSHs (sv_2mortal (newSViv (index + trailing)));
942 PUSHs (sv_2mortal (retval));
943 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
944 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
945 }
946 else 1544 else
947 { 1545 {
948 FT_Bitmap bitmap;
949
950 retval = newSV (w * h);
951 SvPOK_only (retval);
952 SvCUR_set (retval, w * h);
953
954 bitmap.rows = h;
955 bitmap.width = w;
956 bitmap.pitch = w;
957 bitmap.buffer = (unsigned char*)SvPVX (retval);
958 bitmap.num_grays = 256;
959 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
960
961 memset (bitmap.buffer, 0, w * h);
962
963 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
964
965 EXTEND (SP, 5);
966 PUSHs (sv_2mortal (newSViv (w))); 1546 PUSHs (sv_2mortal (newSViv (index)));
967 PUSHs (sv_2mortal (newSViv (h))); 1547 PUSHs (sv_2mortal (newSViv (trailing)));
968 PUSHs (sv_2mortal (retval));
969 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
970 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
971 } 1548 }
972} 1549}
973 1550
1551void
1552render (DC::Layout self, float x, float y, int flags = 0)
1553 CODE:
1554 rc_clear (self->rc);
1555 pango_opengl_render_layout_subpixel (
1556 self->pl,
1557 self->rc,
1558 x * PANGO_SCALE, y * PANGO_SCALE,
1559 self->r, self->g, self->b, self->a,
1560 flags
1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1565
1566void
1567draw (DC::Layout self)
1568 CODE:
1569{
1570 glEnable (GL_TEXTURE_2D);
1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1577
1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
974MODULE = CFClient PACKAGE = CFClient::Texture 1585MODULE = Deliantra::Client PACKAGE = DC::Texture
975 1586
1587PROTOTYPES: ENABLE
1588
976void 1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1594 {
1595 STRLEN datalen;
1596 char *data = SvPVbyte (data_, datalen);
1597 int bpp = datalen / (ow * oh);
1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1599
1600 SvPOK_only (result_);
1601 SvCUR_set (result_, nw * nh * bpp);
1602
1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1604 while (oh--)
1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1606
1607 sv_setsv (data_, result_);
1608 }
1609}
1610
1611void
977draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
978 PROTOTYPE: $$$;$$ 1613 PROTOTYPE: $$$;$$
979 ALIAS: 1614 ALIAS:
980 draw_quad_alpha = 1 1615 draw_quad_alpha = 1
981 draw_quad_alpha_premultiplied = 2 1616 draw_quad_alpha_premultiplied = 2
982 CODE: 1617 CODE:
983{ 1618{
984 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
985 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
986 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
987 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
988 1626
989 if (items < 5) 1627 if (items < 5)
990 { 1628 {
991 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
992 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1020 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1021 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1022 } 1660 }
1023} 1661}
1024 1662
1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE:
1665{
1666 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1668 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1669 RETVAL = width > 0;
1670}
1671 OUTPUT:
1672 RETVAL
1673
1025MODULE = CFClient PACKAGE = CFClient::Map 1674MODULE = Deliantra::Client PACKAGE = DC::Map
1026 1675
1027CFClient::Map 1676PROTOTYPES: DISABLE
1028new (SV *class, int map_width, int map_height) 1677
1678DC::Map
1679new (SV *class)
1029 CODE: 1680 CODE:
1030 New (0, RETVAL, 1, struct map); 1681 New (0, RETVAL, 1, struct map);
1031 RETVAL->x = 0; 1682 RETVAL->x = 0;
1032 RETVAL->y = 0; 1683 RETVAL->y = 0;
1033 RETVAL->w = map_width; 1684 RETVAL->w = 0;
1034 RETVAL->h = map_height; 1685 RETVAL->h = 0;
1035 RETVAL->ox = 0; 1686 RETVAL->ox = 0;
1036 RETVAL->oy = 0; 1687 RETVAL->oy = 0;
1037 RETVAL->faces = 8192; 1688 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1038 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1689 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1039 RETVAL->texs = 8192;
1040 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1041 RETVAL->rows = 0; 1690 RETVAL->rows = 0;
1042 RETVAL->row = 0; 1691 RETVAL->row = 0;
1043 OUTPUT: 1692 OUTPUT:
1044 RETVAL 1693 RETVAL
1045 1694
1046void 1695void
1047DESTROY (CFClient::Map self) 1696DESTROY (DC::Map self)
1048 CODE: 1697 CODE:
1049{ 1698{
1050 map_clear (self); 1699 map_clear (self);
1051 Safefree (self->face); 1700 Safefree (self->face2tile);
1701 Safefree (self->tex);
1052 Safefree (self); 1702 Safefree (self);
1053} 1703}
1054 1704
1055void 1705void
1706resize (DC::Map self, int map_width, int map_height)
1707 CODE:
1708 self->w = map_width;
1709 self->h = map_height;
1710
1711void
1056clear (CFClient::Map self) 1712clear (DC::Map self)
1057 CODE: 1713 CODE:
1058 map_clear (self); 1714 map_clear (self);
1059 1715
1060void 1716void
1061set_face (CFClient::Map self, int face, int texid) 1717set_tileid (DC::Map self, int face, int tile)
1062 CODE: 1718 CODE:
1063{ 1719{
1064 while (self->faces <= face) 1720 need_facenum (self, face); self->face2tile [face] = tile;
1065 { 1721 need_texid (self, tile);
1066 Append (mapface, self->face, self->faces, self->faces);
1067 self->faces *= 2;
1068 }
1069
1070 self->face [face] = texid;
1071} 1722}
1072 1723
1073void 1724void
1725set_smooth (DC::Map self, int face, int smooth, int level)
1726 CODE:
1727{
1728 tileid texid;
1729 maptex *tex;
1730
1731 if (face < 0 || face >= self->faces)
1732 return;
1733
1734 if (smooth < 0 || smooth >= self->faces)
1735 return;
1736
1737 texid = self->face2tile [face];
1738
1739 if (!texid)
1740 return;
1741
1742 tex = self->tex + texid;
1743 tex->smoothtile = self->face2tile [smooth];
1744 tex->smoothlevel = level;
1745}
1746
1747void
1074set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1748set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1075 CODE: 1749 CODE:
1076{ 1750{
1077 while (self->texs <= texid) 1751 need_texid (self, texid);
1078 {
1079 Append (maptex, self->tex, self->texs, self->texs);
1080 self->texs *= 2;
1081 }
1082 1752
1083 { 1753 {
1084 maptex *tex = self->tex + texid; 1754 maptex *tex = self->tex + texid;
1085 1755
1086 tex->name = name; 1756 tex->name = name;
1102 // use uglier nearest interpolation because linear suffers 1772 // use uglier nearest interpolation because linear suffers
1103 // from transparent color bleeding and ugly wrapping effects. 1773 // from transparent color bleeding and ugly wrapping effects.
1104 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1105} 1775}
1106 1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
1796
1107int 1797int
1108ox (CFClient::Map self) 1798ox (DC::Map self)
1109 ALIAS: 1799 ALIAS:
1110 oy = 1 1800 oy = 1
1111 x = 2 1801 x = 2
1112 y = 3 1802 y = 3
1113 w = 4 1803 w = 4
1124 } 1814 }
1125 OUTPUT: 1815 OUTPUT:
1126 RETVAL 1816 RETVAL
1127 1817
1128void 1818void
1129scroll (CFClient::Map self, int dx, int dy) 1819scroll (DC::Map self, int dx, int dy)
1130 CODE: 1820 CODE:
1131{ 1821{
1132 if (dx > 0) 1822 if (dx > 0)
1133 map_blank (self, self->x, self->y, dx - 1, self->h); 1823 map_blank (self, self->x, self->y, dx, self->h);
1134 else if (dx < 0) 1824 else if (dx < 0)
1135 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1825 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1136 1826
1137 if (dy > 0) 1827 if (dy > 0)
1138 map_blank (self, self->x, self->y, self->w, dy - 1); 1828 map_blank (self, self->x, self->y, self->w, dy);
1139 else if (dy < 0) 1829 else if (dy < 0)
1140 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1830 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1141 1831
1142 self->ox += dx; self->x += dx; 1832 self->ox += dx; self->x += dx;
1143 self->oy += dy; self->y += dy; 1833 self->oy += dy; self->y += dy;
1144 1834
1145 while (self->y < 0) 1835 while (self->y < 0)
1149 self->rows += MAP_EXTEND_Y; 1839 self->rows += MAP_EXTEND_Y;
1150 self->y += MAP_EXTEND_Y; 1840 self->y += MAP_EXTEND_Y;
1151 } 1841 }
1152} 1842}
1153 1843
1154void 1844SV *
1155map1a_update (CFClient::Map self, SV *data_) 1845map1a_update (DC::Map self, SV *data_, int extmap)
1156 CODE: 1846 CODE:
1157{ 1847{
1158 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1848 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1159 uint8_t *data_end = (uint8_t *)SvEND (data_); 1849 uint8_t *data_end = (uint8_t *)SvEND (data_);
1160 mapcell *cell; 1850 mapcell *cell;
1161 int x, y, flags; 1851 int x, y, z, flags;
1852 AV *missing = newAV ();
1853 RETVAL = newRV_noinc ((SV *)missing);
1162 1854
1163 while (data < data_end) 1855 while (data < data_end - 1)
1164 { 1856 {
1165 flags = (data [0] << 8) + data [1]; data += 2; 1857 flags = (data [0] << 8) + data [1]; data += 2;
1166 1858
1167 x = ((flags >> 10) & 63) + self->x; 1859 x = self->x + ((flags >> 10) & 63);
1168 y = ((flags >> 4) & 63) + self->y; 1860 y = self->y + ((flags >> 4) & 63);
1169 1861
1170 cell = map_get_cell (self, x, y); 1862 cell = map_get_cell (self, x, y);
1171 1863
1172 if (flags & 15) 1864 if (flags & 15)
1173 { 1865 {
1174 if (cell->darkness < 0) 1866 if (!cell->darkness)
1175 { 1867 {
1868 memset (cell, 0, sizeof (*cell));
1176 cell->darkness = 0; 1869 cell->darkness = 256;
1177 cell->face [0] = 0;
1178 cell->face [1] = 0;
1179 cell->face [2] = 0;
1180 } 1870 }
1181 1871
1182 cell->darkness = flags & 8 ? *data++ : 255;
1183
1184 //TODO: don't trust server data to be in-range(!) 1872 //TODO: don't trust server data to be in-range(!)
1185 1873
1186 if (flags & 4) 1874 if (flags & 8)
1187 { 1875 {
1188 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1876 if (extmap)
1877 {
1878 uint8_t ext, cmd;
1879
1880 do
1881 {
1882 ext = *data++;
1883 cmd = ext & 0x7f;
1884
1885 if (cmd < 4)
1886 cell->darkness = 255 - ext * 64 + 1;
1887 else if (cmd == 5) // health
1888 {
1889 cell->stat_width = 1;
1890 cell->stat_hp = *data++;
1891 }
1892 else if (cmd == 6) // monster width
1893 cell->stat_width = *data++ + 1;
1894 else if (cmd == 0x47)
1895 {
1896 if (*data == 1) cell->player = data [1];
1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1900
1901 data += *data + 1;
1902 }
1903 else if (cmd == 8) // cell flags
1904 cell->flags = *data++;
1905 else if (ext & 0x40) // unknown, multibyte => skip
1906 data += *data + 1;
1907 else
1908 data++;
1909 }
1910 while (ext & 0x80);
1911 }
1912 else
1913 cell->darkness = *data++ + 1;
1189 } 1914 }
1190 1915
1916 for (z = 0; z <= 2; ++z)
1191 if (flags & 2) 1917 if (flags & (4 >> z))
1192 { 1918 {
1193 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1919 faceid face = (data [0] << 8) + data [1]; data += 2;
1920 need_facenum (self, face);
1921 cell->tile [z] = self->face2tile [face];
1922
1923 if (cell->tile [z])
1924 {
1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1927 if (!tex->name)
1928 av_push (missing, newSViv (cell->tile [z]));
1929
1930 if (tex->smoothtile)
1931 {
1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1934 if (!smooth->name)
1935 av_push (missing, newSViv (tex->smoothtile));
1936 }
1937 }
1194 } 1938 }
1195
1196 if (flags & 1)
1197 {
1198 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1199 }
1200 } 1939 }
1201 else 1940 else
1202 cell->darkness = -1; 1941 CELL_CLEAR (cell);
1203 } 1942 }
1204} 1943}
1944 OUTPUT:
1945 RETVAL
1205 1946
1206SV * 1947SV *
1207mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1948mapmap (DC::Map self, int x0, int y0, int w, int h)
1208 CODE: 1949 CODE:
1209{ 1950{
1210 int x1, x; 1951 int x1, x;
1211 int y1, y; 1952 int y1, y;
1212 int z; 1953 int z;
1233 { 1974 {
1234 mapcell *cell = row->col + (x - row->c0); 1975 mapcell *cell = row->col + (x - row->c0);
1235 1976
1236 for (z = 0; z <= 0; z++) 1977 for (z = 0; z <= 0; z++)
1237 { 1978 {
1238 mapface face = cell->face [z];
1239
1240 if (face)
1241 {
1242 maptex tex = self->tex [face]; 1979 maptex tex = self->tex [cell->tile [z]];
1243 int a0 = 255 - tex.a; 1980 int a0 = 255 - tex.a;
1244 int a1 = tex.a; 1981 int a1 = tex.a;
1245 1982
1246 r = (r * a0 + tex.r * a1) / 255; 1983 r = (r * a0 + tex.r * a1) / 255;
1247 g = (g * a0 + tex.g * a1) / 255; 1984 g = (g * a0 + tex.g * a1) / 255;
1248 b = (b * a0 + tex.b * a1) / 255; 1985 b = (b * a0 + tex.b * a1) / 255;
1249 a = (a * a0 + tex.a * a1) / 255; 1986 a = (a * a0 + tex.a * a1) / 255;
1250 }
1251 } 1987 }
1252 } 1988 }
1253 1989
1254 *map++ = (r ) 1990 *map++ = (r )
1255 | (g << 8) 1991 | (g << 8)
1262} 1998}
1263 OUTPUT: 1999 OUTPUT:
1264 RETVAL 2000 RETVAL
1265 2001
1266void 2002void
1267draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2004 CODE:
2005{
2006 int x, y, z;
2007
2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2011 smooth_key skey;
2012 int pl_x, pl_y;
2013 maptex pl_tex;
2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden;
2018
2019 pl_tex.name = 0;
2020
2021 // that's current max. sorry.
2022 if (sw > 255) sw = 255;
2023 if (sh > 255) sh = 255;
2024
2025 // clear key, in case of extra padding
2026 memset (&skey, 0, sizeof (skey));
2027
2028 memset (&key, 0, sizeof (key));
2029 key.r = 255;
2030 key.g = 255;
2031 key.b = 255;
2032 key.a = 255;
2033 key.mode = GL_QUADS;
2034 key.format = GL_T2F_V3F;
2035
2036 mx += self->x;
2037 my += self->y;
2038
2039 // first pass: determine smooth_max
2040 // rather ugly, if you ask me
2041 // could also be stored inside mapcell and updated on change
2042 memset (smooth_max, 0, sizeof (smooth_max));
2043
2044 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows)
2046 {
2047 maprow *row = self->row + (y + my);
2048
2049 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1)
2051 {
2052 mapcell *cell = row->col + (x + mx - row->c0);
2053
2054 smooth_max[x + 1][y + 1] =
2055 MAX (self->tex [cell->tile [0]].smoothlevel,
2056 MAX (self->tex [cell->tile [1]].smoothlevel,
2057 self->tex [cell->tile [2]].smoothlevel));
2058 }
2059 }
2060
2061 glEnable (GL_BLEND);
2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2064
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067
2068 for (z = 0; z <= 2; z++)
2069 {
2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
2072
2073 for (y = 0; y < sh; y++)
2074 if (0 <= y + my && y + my < self->rows)
2075 {
2076 maprow *row = self->row + (y + my);
2077
2078 for (x = 0; x < sw; x++)
2079 if (row->c0 <= x + mx && x + mx < row->c1)
2080 {
2081 mapcell *cell = row->col + (x + mx - row->c0);
2082 tileid tile = cell->tile [z];
2083
2084 if (tile)
2085 {
2086 maptex tex = self->tex [tile];
2087 int px, py;
2088
2089 if (key.texname != tex.name)
2090 {
2091 self->tex [tile].unused = 0;
2092
2093 if (!tex.name)
2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2095
2096 key.texname = tex.name;
2097 arr = rc_array (rc, &key);
2098 }
2099
2100 px = (x + 1) * T - tex.w;
2101 py = (y + 1) * T - tex.h;
2102
2103 if (expect_false (cell->player == player) && expect_false (z == 2))
2104 {
2105 pl_x = px;
2106 pl_y = py;
2107 pl_tex = tex;
2108 continue;
2109 }
2110
2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2115
2116 // update smooth hash
2117 if (tex.smoothtile)
2118 {
2119 skey.tile = tex.smoothtile;
2120 skey.level = tex.smoothlevel;
2121
2122 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2123
2124 // add bits to current tile and all neighbours. skey.x|y is
2125 // shifted +1|+1 so we always stay positive.
2126
2127 // bits is ___n cccc CCCC bbbb
2128 // n do not draw borders&corners
2129 // c draw these corners, but...
2130 // C ... not these
2131 // b draw these borders
2132
2133 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2134 // ┃· ·· ·┃ ━━
2135
2136 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2137 // ·· ·· ·┏ ┓·
2138
2139 // full tile
2140 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2141
2142 // borders
2143 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2144 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2145 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2146 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2147
2148 // corners
2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 }
2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179
2180 key_ov.texname = tex.name;
2181 arr = rc_array (rc_ov, &key_ov);
2182
2183 int px = x * T + T * 2 / 32;
2184 int py = y * T - T * 6 / 32;
2185
2186 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2187 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2189 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2190 }
2191 }
2192 }
2193 }
2194 }
2195
2196 rc_draw (rc);
2197 rc_clear (rc);
2198
2199 // go through all smoothlevels, lowest to highest, then draw.
2200 // this is basically counting sort
2201 {
2202 int w, b;
2203
2204 glEnable (GL_TEXTURE_2D);
2205 glBegin (GL_QUADS);
2206 for (w = 0; w < 256 / 32; ++w)
2207 {
2208 uint32_t smask = smooth_level [w];
2209 if (smask)
2210 for (b = 0; b < 32; ++b)
2211 if (smask & (((uint32_t)1) << b))
2212 {
2213 int level = (w << 5) | b;
2214 HE *he;
2215
2216 hv_iterinit (smooth);
2217 while ((he = hv_iternext (smooth)))
2218 {
2219 smooth_key *skey = (smooth_key *)HeKEY (he);
2220 IV bits = SvIVX (HeVAL (he));
2221
2222 if (!(bits & 0x1000)
2223 && skey->level == level
2224 && level > smooth_max [skey->x][skey->y])
2225 {
2226 maptex tex = self->tex [skey->tile];
2227 int px = (((int)skey->x) - 1) * T;
2228 int py = (((int)skey->y) - 1) * T;
2229 int border = bits & 15;
2230 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2231 float dx = tex.s * .0625f; // 16 images/row
2232 float dy = tex.t * .5f ; // 2 images/column
2233
2234 if (tex.name)
2235 {
2236 // this time avoiding texture state changes
2237 // save gobs of state changes.
2238 if (key.texname != tex.name)
2239 {
2240 self->tex [skey->tile].unused = 0;
2241
2242 glEnd ();
2243 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2244 glBegin (GL_QUADS);
2245 }
2246
2247 if (border)
2248 {
2249 float ox = border * dx;
2250
2251 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2252 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2253 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2254 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2255 }
2256
2257 if (corner)
2258 {
2259 float ox = corner * dx;
2260
2261 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2262 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2263 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2264 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2265 }
2266 }
2267 }
2268 }
2269 }
2270 }
2271
2272 glEnd ();
2273 glDisable (GL_TEXTURE_2D);
2274 key.texname = -1;
2275 }
2276
2277 hv_clear (smooth);
2278 }
2279
2280 if (pl_tex.name)
2281 {
2282 maptex tex = pl_tex;
2283 int px = pl_x + sdx;
2284 int py = pl_y + sdy;
2285
2286 key.texname = tex.name;
2287 arr = rc_array (rc, &key);
2288
2289 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2290 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2292 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2293
2294 rc_draw (rc);
2295 }
2296
2297 rc_draw (rc_ov);
2298 rc_clear (rc_ov);
2299
2300 glDisable (GL_BLEND);
2301 rc_free (rc);
2302 rc_free (rc_ov);
2303
2304 // top layer: overlays such as the health bar
2305 for (y = 0; y < sh; y++)
2306 if (0 <= y + my && y + my < self->rows)
2307 {
2308 maprow *row = self->row + (y + my);
2309
2310 for (x = 0; x < sw; x++)
2311 if (row->c0 <= x + mx && x + mx < row->c1)
2312 {
2313 mapcell *cell = row->col + (x + mx - row->c0);
2314
2315 int px = x * T;
2316 int py = y * T;
2317
2318 if (expect_false (cell->player == player))
2319 {
2320 px += sdx;
2321 py += sdy;
2322 }
2323
2324 if (cell->stat_hp)
2325 {
2326 int width = cell->stat_width * T;
2327 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2328
2329 glColor3ub (0, 0, 0);
2330 glRectf (px + 1, py - thick - 2,
2331 px + width - 1, py);
2332
2333 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2334 glRectf (px + 2,
2335 py - thick - 1,
2336 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2337 }
2338 }
2339 }
2340}
2341
2342void
2343draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2344 CODE:
2345{
2346 static float color[16][3] = {
2347 { 0.00F, 0.00F, 0.00F },
2348 { 1.00F, 1.00F, 1.00F },
2349 { 0.00F, 0.00F, 0.55F },
2350 { 1.00F, 0.00F, 0.00F },
2351
2352 { 1.00F, 0.54F, 0.00F },
2353 { 0.11F, 0.56F, 1.00F },
2354 { 0.93F, 0.46F, 0.00F },
2355 { 0.18F, 0.54F, 0.34F },
2356
2357 { 0.56F, 0.73F, 0.56F },
2358 { 0.80F, 0.80F, 0.80F },
2359 { 0.55F, 0.41F, 0.13F },
2360 { 0.99F, 0.77F, 0.26F },
2361
2362 { 0.74F, 0.65F, 0.41F },
2363
2364 { 0.00F, 1.00F, 1.00F },
2365 { 1.00F, 0.00F, 1.00F },
2366 { 1.00F, 1.00F, 0.00F },
2367 };
2368
2369 int x, y;
2370
2371 glEnable (GL_TEXTURE_2D);
2372 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2373 glEnable (GL_BLEND);
2374 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2375 glBegin (GL_QUADS);
2376
2377 for (y = 0; y < h; y++)
2378 for (x = 0; x < w; x++)
2379 {
2380 unsigned char m = data [x + y * w];
2381
2382 if (m)
2383 {
2384 float *c = color [m & 15];
2385
2386 float tx1 = m & 0x40 ? 0.5 : 0.;
2387 float tx2 = tx1 + 0.5;
2388
2389 glColor4f (c[0], c[1], c[2], 0.75);
2390 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2391 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2392 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2393 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2394 }
2395 }
2396
2397 glEnd ();
2398 glDisable (GL_BLEND);
2399 glDisable (GL_TEXTURE_2D);
2400}
2401
2402void
2403fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1268 PPCODE: 2404 PPCODE:
1269{ 2405{
1270 int vx, vy;
1271 int x, y, z; 2406 int x, y;
1272 int last_name; 2407 int sw1 = sw + 2;
1273 mapface face; 2408 int sh1 = sh + 2;
2409 int sh3 = sh * 3;
1274 int sw4 = (sw + 3) & ~3; 2410 int sw34 = (sw * 3 + 3) & ~3;
2411 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1275 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2412 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1276 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2413 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1277 2414
1278 memset (darkness, 255, sw4 * sh);
1279 SvPOK_only (darkness_sv); 2415 SvPOK_only (darkness3_sv);
1280 SvCUR_set (darkness_sv, sw4 * sh); 2416 SvCUR_set (darkness3_sv, sw34 * sh3);
1281 2417
1282 vx = self->x + (self->w - sw) / 2 - shift_x; 2418 mx += self->x - 1;
1283 vy = self->y + (self->h - sh) / 2 - shift_y; 2419 my += self->y - 1;
1284 2420
1285 /* 2421 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1286 int vx = self->vx = self->w >= sw
1287 ? self->x + (self->w - sw) / 2
1288 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1289 2422
1290 int vy = self->vy = self->h >= sh
1291 ? self->y + (self->h - sh) / 2
1292 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1293 */
1294
1295 glColor4ub (255, 255, 255, 255);
1296
1297 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1298 glEnable (GL_BLEND);
1299 glEnable (GL_TEXTURE_2D);
1300 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1301
1302 glBegin (GL_QUADS);
1303
1304 last_name = 0;
1305
1306 for (z = 0; z < 3; z++)
1307 for (y = 0; y < sh; y++) 2423 for (y = 0; y < sh1; y++)
1308 if (0 <= y + vy && y + vy < self->rows) 2424 if (0 <= y + my && y + my < self->rows)
1309 { 2425 {
1310 maprow *row = self->row + (y + vy); 2426 maprow *row = self->row + (y + my);
1311 2427
1312 for (x = 0; x < sw; x++) 2428 for (x = 0; x < sw1; x++)
1313 if (row->c0 <= x + vx && x + vx < row->c1) 2429 if (row->c0 <= x + mx && x + mx < row->c1)
1314 { 2430 {
1315 mapcell *cell = row->col + (x + vx - row->c0); 2431 mapcell *cell = row->col + (x + mx - row->c0);
1316 2432
1317 darkness[y * sw4 + x] = cell->darkness < 0 2433 darkness1 [y * sw1 + x] = cell->darkness
2434 ? 255 - (cell->darkness - 1)
1318 ? 255 - FOW_DARKNESS 2435 : 255 - FOW_DARKNESS;
1319 : 255 - cell->darkness;
1320
1321 face = cell->face [z];
1322
1323 if (face)
1324 {
1325 maptex tex = self->tex [face];
1326
1327 int px = (x + 1) * 32 - tex.w;
1328 int py = (y + 1) * 32 - tex.h;
1329
1330 if (last_name != tex.name)
1331 {
1332 glEnd ();
1333 last_name = tex.name;
1334 glBindTexture (GL_TEXTURE_2D, last_name);
1335 glBegin (GL_QUADS);
1336 }
1337
1338 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1339 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1340 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1341 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1342 }
1343 } 2436 }
1344 } 2437 }
1345 2438
1346 glEnd (); 2439 for (y = 0; y < sh; ++y)
2440 for (x = 0; x < sw; ++x)
2441 {
2442 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2443 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2444 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2445 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2446 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2447 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2448 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2449 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2450 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1347 2451
1348 glDisable (GL_TEXTURE_2D); 2452 uint8_t r11 = (d11 + d21 + d12) / 3;
1349 glDisable (GL_BLEND); 2453 uint8_t r21 = d21;
2454 uint8_t r31 = (d21 + d31 + d32) / 3;
2455
2456 uint8_t r12 = d12;
2457 uint8_t r22 = d22;
2458 uint8_t r32 = d32;
2459
2460 uint8_t r13 = (d13 + d23 + d12) / 3;
2461 uint8_t r23 = d23;
2462 uint8_t r33 = (d23 + d33 + d32) / 3;
2463
2464 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2465 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2466 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2467 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2468 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2469 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2470 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2471 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2472 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2473 }
2474
2475 free (darkness1);
1350 2476
1351 EXTEND (SP, 3); 2477 EXTEND (SP, 3);
1352 PUSHs (sv_2mortal (newSViv (sw4))); 2478 PUSHs (sv_2mortal (newSViv (sw34)));
1353 PUSHs (sv_2mortal (newSViv (sh))); 2479 PUSHs (sv_2mortal (newSViv (sh3)));
1354 PUSHs (darkness_sv); 2480 PUSHs (darkness3_sv);
1355} 2481}
1356 2482
1357SV * 2483SV *
1358get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2484get_rect (DC::Map self, int x0, int y0, int w, int h)
1359 CODE: 2485 CODE:
1360{ 2486{
1361 int x, y, x1, y1; 2487 int x, y, x1, y1;
1362 SV *data_sv = newSV (w * h * 7 + 5); 2488 SV *data_sv = newSV (w * h * 7 + 5);
1363 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2489 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1388 if (row && row->c0 <= x && x < row->c1) 2514 if (row && row->c0 <= x && x < row->c1)
1389 { 2515 {
1390 mapcell *cell = row->col + (x - row->c0); 2516 mapcell *cell = row->col + (x - row->c0);
1391 uint8_t flags = 0; 2517 uint8_t flags = 0;
1392 2518
1393 if (cell->face [0]) flags |= 1; 2519 if (cell->tile [0]) flags |= 1;
1394 if (cell->face [1]) flags |= 2; 2520 if (cell->tile [1]) flags |= 2;
1395 if (cell->face [2]) flags |= 4; 2521 if (cell->tile [2]) flags |= 4;
1396 2522
1397 *data++ = flags; 2523 *data++ = flags;
1398 2524
1399 if (flags & 1) 2525 if (flags & 1)
1400 { 2526 {
2527 tileid tile = cell->tile [0];
1401 *data++ = cell->face [0] >> 8; 2528 *data++ = tile >> 8;
1402 *data++ = cell->face [0]; 2529 *data++ = tile;
1403 } 2530 }
1404 2531
1405 if (flags & 2) 2532 if (flags & 2)
1406 { 2533 {
2534 tileid tile = cell->tile [1];
1407 *data++ = cell->face [1] >> 8; 2535 *data++ = tile >> 8;
1408 *data++ = cell->face [1]; 2536 *data++ = tile;
1409 } 2537 }
1410 2538
1411 if (flags & 4) 2539 if (flags & 4)
1412 { 2540 {
2541 tileid tile = cell->tile [2];
1413 *data++ = cell->face [2] >> 8; 2542 *data++ = tile >> 8;
1414 *data++ = cell->face [2]; 2543 *data++ = tile;
1415 } 2544 }
1416 } 2545 }
1417 else 2546 else
1418 *data++ = 0; 2547 *data++ = 0;
1419 } 2548 }
1420 } 2549 }
1421 2550
2551 /* if size is w*h + 5 then no data has been found */
2552 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2553 {
1422 SvPOK_only (data_sv); 2554 SvPOK_only (data_sv);
1423 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2555 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2556 }
2557
1424 RETVAL = data_sv; 2558 RETVAL = data_sv;
1425} 2559}
1426 OUTPUT: 2560 OUTPUT:
1427 RETVAL 2561 RETVAL
1428 2562
1429void 2563void
1430set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2564set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1431 PPCODE: 2565 PPCODE:
1432{ 2566{
1433 int x, y, z; 2567 int x, y, z;
1434 int w, h; 2568 int w, h;
1435 int x1, y1; 2569 int x1, y1;
2570 STRLEN len;
2571 uint8_t *data, *end;
2572
2573 len = SvLEN (data_sv);
2574 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2575 data = SvPVbyte_nolen (data_sv);
2576 end = data + len + 8;
2577
2578 if (len < 5)
2579 XSRETURN_EMPTY;
1436 2580
1437 if (*data++ != 0) 2581 if (*data++ != 0)
1438 return; /* version mismatch */ 2582 XSRETURN_EMPTY; /* version mismatch */
1439 2583
1440 w = *data++ << 8; w |= *data++; 2584 w = *data++ << 8; w |= *data++;
1441 h = *data++ << 8; h |= *data++; 2585 h = *data++ << 8; h |= *data++;
1442 2586
1443 // we need to do this 'cause we don't keep an absolute coord system for rows 2587 // we need to do this 'cause we don't keep an absolute coord system for rows
1455 { 2599 {
1456 maprow *row = map_get_row (self, y); 2600 maprow *row = map_get_row (self, y);
1457 2601
1458 for (x = x0; x < x1; x++) 2602 for (x = x0; x < x1; x++)
1459 { 2603 {
2604 uint8_t flags;
2605
2606 if (data + 7 >= end)
2607 XSRETURN_EMPTY;
2608
1460 uint8_t flags = *data++; 2609 flags = *data++;
1461 2610
1462 if (flags) 2611 if (flags)
1463 { 2612 {
1464 mapface face[3] = { 0, 0, 0 };
1465
1466 mapcell *cell = row_get_cell (row, x); 2613 mapcell *cell = row_get_cell (row, x);
2614 tileid tile[3] = { 0, 0, 0 };
1467 2615
1468 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2616 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1469 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2617 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1470 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2618 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1471 2619
1472 if (cell->darkness <= 0) 2620 if (cell->darkness == 0)
1473 { 2621 {
1474 cell->darkness = -1; 2622 /*cell->darkness = 0;*/
2623 EXTEND (SP, 3);
1475 2624
1476 for (z = 0; z <= 2; z++) 2625 for (z = 0; z <= 2; z++)
1477 { 2626 {
1478 cell->face[z] = face[z]; 2627 tileid t = tile [z];
1479 2628
1480 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2629 if (t >= self->texs || (t && !self->tex [t].name))
2630 {
1481 XPUSHs (sv_2mortal (newSViv (face[z]))); 2631 PUSHs (sv_2mortal (newSViv (t)));
2632 need_texid (self, t);
2633 }
2634
2635 cell->tile [z] = t;
1482 } 2636 }
1483 } 2637 }
1484 } 2638 }
1485 } 2639 }
1486 } 2640 }
1487} 2641}
1488 2642
1489MODULE = CFClient PACKAGE = CFClient::MixChunk 2643MODULE = Deliantra::Client PACKAGE = DC::RW
1490 2644
1491CFClient::MixChunk 2645DC::RW
1492new_from_file (SV *class, char *path) 2646new (SV *class, SV *data_sv)
1493 CODE: 2647 CODE:
1494 RETVAL = Mix_LoadWAV (path); 2648{
2649 STRLEN datalen;
2650 char *data = SvPVbyte (data_sv, datalen);
2651
2652 RETVAL = SDL_RWFromConstMem (data, datalen);
2653}
1495 OUTPUT: 2654 OUTPUT:
1496 RETVAL 2655 RETVAL
1497 2656
2657DC::RW
2658new_from_file (SV *class, const char *path, const char *mode = "rb")
2659 CODE:
2660 RETVAL = SDL_RWFromFile (path, mode);
2661 OUTPUT:
2662 RETVAL
2663
2664# fails on win32:
2665# dc.xs(2268) : error C2059: syntax error : '('
1498void 2666#void
2667#close (DC::RW self)
2668# CODE:
2669# (self->(close)) (self);
2670
2671MODULE = Deliantra::Client PACKAGE = DC::Channel
2672
2673PROTOTYPES: DISABLE
2674
2675DC::Channel
2676find ()
2677 CODE:
2678{
2679 RETVAL = Mix_GroupAvailable (-1);
2680
2681 if (RETVAL < 0)
2682 {
2683 RETVAL = Mix_GroupOldest (-1);
2684
2685 if (RETVAL < 0)
2686 XSRETURN_UNDEF;
2687
2688 Mix_HaltChannel (RETVAL);
2689 }
2690
2691 Mix_UnregisterAllEffects (RETVAL);
2692 Mix_Volume (RETVAL, 128);
2693}
2694 OUTPUT:
2695 RETVAL
2696
2697void
2698halt (DC::Channel self)
2699 CODE:
2700 Mix_HaltChannel (self);
2701
2702void
2703expire (DC::Channel self, int ticks = -1)
2704 CODE:
2705 Mix_ExpireChannel (self, ticks);
2706
2707void
2708fade_out (DC::Channel self, int ticks = -1)
2709 CODE:
2710 Mix_FadeOutChannel (self, ticks);
2711
2712int
2713volume (DC::Channel self, int volume)
2714 CODE:
2715 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2716 OUTPUT:
2717 RETVAL
2718
2719void
2720unregister_all_effects (DC::Channel self)
2721 CODE:
2722 Mix_UnregisterAllEffects (self);
2723
2724void
2725set_panning (DC::Channel self, int left, int right)
2726 CODE:
2727 left = CLAMP (left , 0, 255);
2728 right = CLAMP (right, 0, 255);
2729 Mix_SetPanning (self, left, right);
2730
2731void
2732set_distance (DC::Channel self, int distance)
2733 CODE:
2734 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2735
2736void
2737set_position (DC::Channel self, int angle, int distance)
2738 CODE:
2739
2740void
2741set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2742 CODE:
2743{
2744 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2745 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2746 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2747}
2748
2749void
2750set_reverse_stereo (DC::Channel self, int flip)
2751 CODE:
2752 Mix_SetReverseStereo (self, flip);
2753
2754MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2755
2756PROTOTYPES: DISABLE
2757
2758DC::MixChunk
2759new (SV *class, DC::RW rwops)
2760 CODE:
2761 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2762 OUTPUT:
2763 RETVAL
2764
2765void
1499DESTROY (CFClient::MixChunk self) 2766DESTROY (DC::MixChunk self)
1500 CODE: 2767 CODE:
1501 Mix_FreeChunk (self); 2768 Mix_FreeChunk (self);
1502 2769
1503int 2770int
1504volume (CFClient::MixChunk self, int volume = -1) 2771volume (DC::MixChunk self, int volume = -1)
1505 CODE: 2772 CODE:
2773 if (items > 1)
2774 volume = CLAMP (volume, 0, 128);
1506 RETVAL = Mix_VolumeChunk (self, volume); 2775 RETVAL = Mix_VolumeChunk (self, volume);
1507 OUTPUT: 2776 OUTPUT:
1508 RETVAL 2777 RETVAL
1509 2778
1510int 2779DC::Channel
1511play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2780play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1512 CODE: 2781 CODE:
2782{
1513 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2783 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2784
2785 if (RETVAL < 0)
2786 XSRETURN_UNDEF;
2787
2788 if (channel < 0)
2789 {
2790 Mix_UnregisterAllEffects (RETVAL);
2791 Mix_Volume (RETVAL, 128);
2792 }
2793}
1514 OUTPUT: 2794 OUTPUT:
1515 RETVAL 2795 RETVAL
1516 2796
1517MODULE = CFClient PACKAGE = CFClient::MixMusic 2797MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1518 2798
1519int 2799int
1520volume (int volume = -1) 2800volume (int volume = -1)
2801 PROTOTYPE: ;$
1521 CODE: 2802 CODE:
2803 if (items > 0)
2804 volume = CLAMP (volume, 0, 128);
1522 RETVAL = Mix_VolumeMusic (volume); 2805 RETVAL = Mix_VolumeMusic (volume);
1523 OUTPUT: 2806 OUTPUT:
1524 RETVAL 2807 RETVAL
1525 2808
1526CFClient::MixMusic 2809void
1527new_from_file (SV *class, char *path) 2810fade_out (int ms)
1528 CODE: 2811 CODE:
2812 Mix_FadeOutMusic (ms);
2813
2814void
2815halt ()
2816 CODE:
2817 Mix_HaltMusic ();
2818
2819DC::MixMusic
2820new (SV *class, DC::RW rwops)
2821 CODE:
1529 RETVAL = Mix_LoadMUS (path); 2822 RETVAL = Mix_LoadMUS_RW (rwops);
1530 OUTPUT: 2823 OUTPUT:
1531 RETVAL 2824 RETVAL
1532 2825
1533void 2826void
1534DESTROY (CFClient::MixMusic self) 2827DESTROY (DC::MixMusic self)
1535 CODE: 2828 CODE:
1536 Mix_FreeMusic (self); 2829 Mix_FreeMusic (self);
1537 2830
1538int 2831int
1539play (CFClient::MixMusic self, int loops = -1) 2832play (DC::MixMusic self, int loops = -1)
1540 CODE: 2833 CODE:
1541 RETVAL = Mix_PlayMusic (self, loops); 2834 RETVAL = Mix_PlayMusic (self, loops);
1542 OUTPUT: 2835 OUTPUT:
1543 RETVAL 2836 RETVAL
1544 2837
2838void
2839fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2840 CODE:
2841 Mix_FadeInMusicPos (self, loops, ms, position);
2842
1545MODULE = CFClient PACKAGE = CFClient::OpenGL 2843MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2844
2845PROTOTYPES: ENABLE
1546 2846
1547BOOT: 2847BOOT:
1548{ 2848{
1549 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2849 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1550 static const struct { 2850 static const struct {
1551 const char *name; 2851 const char *name;
1552 IV iv; 2852 IV iv;
1553 } *civ, const_iv[] = { 2853 } *civ, const_iv[] = {
1554# define const_iv(name) { # name, (IV)name } 2854# define const_iv(name) { # name, (IV)name }
2855 const_iv (GL_VENDOR),
2856 const_iv (GL_VERSION),
2857 const_iv (GL_EXTENSIONS),
1555 const_iv (GL_COLOR_MATERIAL), 2858 const_iv (GL_COLOR_MATERIAL),
1556 const_iv (GL_SMOOTH), 2859 const_iv (GL_SMOOTH),
1557 const_iv (GL_FLAT), 2860 const_iv (GL_FLAT),
1558 const_iv (GL_DITHER), 2861 const_iv (GL_DITHER),
1559 const_iv (GL_BLEND), 2862 const_iv (GL_BLEND),
1561 const_iv (GL_SCISSOR_TEST), 2864 const_iv (GL_SCISSOR_TEST),
1562 const_iv (GL_DEPTH_TEST), 2865 const_iv (GL_DEPTH_TEST),
1563 const_iv (GL_ALPHA_TEST), 2866 const_iv (GL_ALPHA_TEST),
1564 const_iv (GL_NORMALIZE), 2867 const_iv (GL_NORMALIZE),
1565 const_iv (GL_RESCALE_NORMAL), 2868 const_iv (GL_RESCALE_NORMAL),
2869 const_iv (GL_FRONT),
2870 const_iv (GL_BACK),
2871 const_iv (GL_AUX0),
1566 const_iv (GL_AND), 2872 const_iv (GL_AND),
1567 const_iv (GL_ONE), 2873 const_iv (GL_ONE),
1568 const_iv (GL_ZERO), 2874 const_iv (GL_ZERO),
1569 const_iv (GL_SRC_ALPHA), 2875 const_iv (GL_SRC_ALPHA),
1570 const_iv (GL_DST_ALPHA), 2876 const_iv (GL_DST_ALPHA),
1571 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2877 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1572 const_iv (GL_ONE_MINUS_DST_ALPHA), 2878 const_iv (GL_ONE_MINUS_DST_ALPHA),
1573 const_iv (GL_SRC_ALPHA_SATURATE), 2879 const_iv (GL_SRC_ALPHA_SATURATE),
1574 const_iv (GL_RGB), 2880 const_iv (GL_RGB),
1575 const_iv (GL_RGBA), 2881 const_iv (GL_RGBA),
2882 const_iv (GL_RGBA4),
2883 const_iv (GL_RGBA8),
2884 const_iv (GL_RGB5_A1),
1576 const_iv (GL_UNSIGNED_BYTE), 2885 const_iv (GL_UNSIGNED_BYTE),
1577 const_iv (GL_UNSIGNED_SHORT), 2886 const_iv (GL_UNSIGNED_SHORT),
1578 const_iv (GL_UNSIGNED_INT), 2887 const_iv (GL_UNSIGNED_INT),
1579 const_iv (GL_ALPHA), 2888 const_iv (GL_ALPHA),
1580 const_iv (GL_INTENSITY), 2889 const_iv (GL_INTENSITY),
1581 const_iv (GL_LUMINANCE), 2890 const_iv (GL_LUMINANCE),
1582 const_iv (GL_LUMINANCE_ALPHA), 2891 const_iv (GL_LUMINANCE_ALPHA),
1583 const_iv (GL_FLOAT), 2892 const_iv (GL_FLOAT),
1584 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2893 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2894 const_iv (GL_COMPRESSED_ALPHA_ARB),
2895 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2896 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2897 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2898 const_iv (GL_COMPRESSED_RGB_ARB),
2899 const_iv (GL_COMPRESSED_RGBA_ARB),
1585 const_iv (GL_COMPILE), 2900 const_iv (GL_COMPILE),
2901 const_iv (GL_PROXY_TEXTURE_1D),
2902 const_iv (GL_PROXY_TEXTURE_2D),
1586 const_iv (GL_TEXTURE_1D), 2903 const_iv (GL_TEXTURE_1D),
1587 const_iv (GL_TEXTURE_2D), 2904 const_iv (GL_TEXTURE_2D),
1588 const_iv (GL_TEXTURE_ENV), 2905 const_iv (GL_TEXTURE_ENV),
1589 const_iv (GL_TEXTURE_MAG_FILTER), 2906 const_iv (GL_TEXTURE_MAG_FILTER),
1590 const_iv (GL_TEXTURE_MIN_FILTER), 2907 const_iv (GL_TEXTURE_MIN_FILTER),
1611 const_iv (GL_COLOR_LOGIC_OP), 2928 const_iv (GL_COLOR_LOGIC_OP),
1612 const_iv (GL_SEPARABLE_2D), 2929 const_iv (GL_SEPARABLE_2D),
1613 const_iv (GL_CONVOLUTION_2D), 2930 const_iv (GL_CONVOLUTION_2D),
1614 const_iv (GL_CONVOLUTION_BORDER_MODE), 2931 const_iv (GL_CONVOLUTION_BORDER_MODE),
1615 const_iv (GL_CONSTANT_BORDER), 2932 const_iv (GL_CONSTANT_BORDER),
2933 const_iv (GL_POINTS),
1616 const_iv (GL_LINES), 2934 const_iv (GL_LINES),
2935 const_iv (GL_LINE_STRIP),
1617 const_iv (GL_LINE_LOOP), 2936 const_iv (GL_LINE_LOOP),
1618 const_iv (GL_QUADS), 2937 const_iv (GL_QUADS),
1619 const_iv (GL_QUAD_STRIP), 2938 const_iv (GL_QUAD_STRIP),
1620 const_iv (GL_TRIANGLES), 2939 const_iv (GL_TRIANGLES),
1621 const_iv (GL_TRIANGLE_STRIP), 2940 const_iv (GL_TRIANGLE_STRIP),
1622 const_iv (GL_TRIANGLE_FAN), 2941 const_iv (GL_TRIANGLE_FAN),
2942 const_iv (GL_POLYGON),
1623 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2943 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2944 const_iv (GL_POINT_SMOOTH_HINT),
2945 const_iv (GL_LINE_SMOOTH_HINT),
2946 const_iv (GL_POLYGON_SMOOTH_HINT),
2947 const_iv (GL_GENERATE_MIPMAP_HINT),
2948 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1624 const_iv (GL_FASTEST), 2949 const_iv (GL_FASTEST),
2950 const_iv (GL_DONT_CARE),
2951 const_iv (GL_NICEST),
1625 const_iv (GL_V2F), 2952 const_iv (GL_V2F),
1626 const_iv (GL_V3F), 2953 const_iv (GL_V3F),
1627 const_iv (GL_T2F_V3F), 2954 const_iv (GL_T2F_V3F),
1628 const_iv (GL_T2F_N3F_V3F), 2955 const_iv (GL_T2F_N3F_V3F),
1629# undef const_iv 2956# undef const_iv
1630 }; 2957 };
1631 2958
1632 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2959 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1633 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2960 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2961
2962 texture_av = newAV ();
2963 AvREAL_off (texture_av);
1634} 2964}
2965
2966void
2967disable_GL_EXT_blend_func_separate ()
2968 CODE:
2969 gl.BlendFuncSeparate = 0;
2970 gl.BlendFuncSeparateEXT = 0;
1635 2971
1636char * 2972char *
1637gl_vendor () 2973gl_vendor ()
1638 CODE: 2974 CODE:
1639 RETVAL = (char *)glGetString (GL_VENDOR); 2975 RETVAL = (char *)glGetString (GL_VENDOR);
1652 CODE: 2988 CODE:
1653 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2989 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1654 OUTPUT: 2990 OUTPUT:
1655 RETVAL 2991 RETVAL
1656 2992
2993const char *glGetString (GLenum pname)
2994
2995GLint glGetInteger (GLenum pname)
2996 CODE:
2997 glGetIntegerv (pname, &RETVAL);
2998 OUTPUT:
2999 RETVAL
3000
3001GLdouble glGetDouble (GLenum pname)
3002 CODE:
3003 glGetDoublev (pname, &RETVAL);
3004 OUTPUT:
3005 RETVAL
3006
1657int glGetError () 3007int glGetError ()
3008
3009void glFinish ()
1658 3010
1659void glClear (int mask) 3011void glClear (int mask)
1660 3012
1661void glClearColor (float r, float g, float b, float a = 1.0) 3013void glClearColor (float r, float g, float b, float a = 1.0)
1662 PROTOTYPE: @ 3014 PROTOTYPE: @
1687 3039
1688void glPopMatrix () 3040void glPopMatrix ()
1689 3041
1690void glLoadIdentity () 3042void glLoadIdentity ()
1691 3043
3044void glDrawBuffer (int buffer)
3045
3046void glReadBuffer (int buffer)
3047
1692# near_ and far_ are due to microsofts buggy "c" compiler 3048# near_ and far_ are due to microsofts buggy "c" compiler
1693void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3049void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1694 3050
1695# near_ and far_ are due to microsofts buggy "c" compiler 3051# near_ and far_ are due to microsofts buggy "c" compiler
1696void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3052void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3053
3054PROTOTYPES: DISABLE
1697 3055
1698void glViewport (int x, int y, int width, int height) 3056void glViewport (int x, int y, int width, int height)
1699 3057
1700void glScissor (int x, int y, int width, int height) 3058void glScissor (int x, int y, int width, int height)
1701 3059
1709 3067
1710void glRotate (float angle, float x, float y, float z) 3068void glRotate (float angle, float x, float y, float z)
1711 CODE: 3069 CODE:
1712 glRotatef (angle, x, y, z); 3070 glRotatef (angle, x, y, z);
1713 3071
1714void glBegin (int mode)
1715
1716void glEnd ()
1717
1718void glColor (float r, float g, float b, float a = 1.0) 3072void glColor (float r, float g, float b, float a = 1.0)
1719 PROTOTYPE: @ 3073 PROTOTYPE: @
1720 ALIAS: 3074 ALIAS:
1721 glColor_premultiply = 1 3075 glColor_premultiply = 1
1722 CODE: 3076 CODE:
1723 if (ix) 3077 if (ix)
1724 { 3078 {
1725 r *= a; 3079 r *= a;
1726 g *= a; 3080 g *= a;
1727 b *= a; 3081 b *= a;
1728 } 3082 }
1729 // microsoft visual "c" rounds instead of truncating... 3083 // microsoft visual "c" rounds instead of truncating...
1730 glColor4ub (MIN ((int)(r * 256.f), 255), 3084 glColor4f (r, g, b, a);
1731 MIN ((int)(g * 256.f), 255),
1732 MIN ((int)(b * 256.f), 255),
1733 MIN ((int)(a * 256.f), 255));
1734
1735void glInterleavedArrays (int format, int stride, char *data)
1736
1737void glDrawElements (int mode, int count, int type, char *indices)
1738
1739# 1.2 void glDrawRangeElements (int mode, int start, int end
1740 3085
1741void glRasterPos (float x, float y, float z = 0.) 3086void glRasterPos (float x, float y, float z = 0.)
1742 CODE: 3087 CODE:
1743 glRasterPos3f (0, 0, z); 3088 glRasterPos3f (0, 0, z);
1744 glBitmap (0, 0, 0, 0, x, y, 0); 3089 glBitmap (0, 0, 0, 0, x, y, 0);
1749 3094
1750void glTexCoord (float s, float t) 3095void glTexCoord (float s, float t)
1751 CODE: 3096 CODE:
1752 glTexCoord2f (s, t); 3097 glTexCoord2f (s, t);
1753 3098
3099void glRect (float x1, float y1, float x2, float y2)
3100 CODE:
3101 glRectf (x1, y1, x2, y2);
3102
3103void glRect_lineloop (float x1, float y1, float x2, float y2)
3104 CODE:
3105 glBegin (GL_LINE_LOOP);
3106 glVertex2f (x1, y1);
3107 glVertex2f (x2, y1);
3108 glVertex2f (x2, y2);
3109 glVertex2f (x1, y2);
3110 glEnd ();
3111
3112PROTOTYPES: ENABLE
3113
3114void glBegin (int mode)
3115
3116void glEnd ()
3117
3118void glPointSize (GLfloat size)
3119
3120void glLineWidth (GLfloat width)
3121
3122void glInterleavedArrays (int format, int stride, char *data)
3123
3124void glDrawElements (int mode, int count, int type, char *indices)
3125
3126# 1.2 void glDrawRangeElements (int mode, int start, int end
3127
1754void glTexEnv (int target, int pname, float param) 3128void glTexEnv (int target, int pname, float param)
1755 CODE: 3129 CODE:
1756 glTexEnvf (target, pname, param); 3130 glTexEnvf (target, pname, param);
1757 3131
1758void glTexParameter (int target, int pname, float param) 3132void glTexParameter (int target, int pname, float param)
1774void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3148void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1775 CODE: 3149 CODE:
1776 if (gl.SeparableFilter2D) 3150 if (gl.SeparableFilter2D)
1777 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3151 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1778 3152
1779void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3153void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1780 3154
1781void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3155void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1782 3156
1783void glDrawPixels (int width, int height, int format, int type, char *pixels) 3157void glDrawPixels (int width, int height, int format, int type, char *pixels)
3158
3159void glPixelZoom (float x, float y)
1784 3160
1785void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3161void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1786 3162
1787int glGenTexture () 3163int glGenTexture ()
1788 CODE: 3164 CODE:
1789{ 3165 RETVAL = gen_texture ();
1790 GLuint name;
1791 glGenTextures (1, &name);
1792 RETVAL = name;
1793}
1794 OUTPUT: 3166 OUTPUT:
1795 RETVAL 3167 RETVAL
1796 3168
1797void glDeleteTexture (int name) 3169void glDeleteTexture (int name)
1798 CODE: 3170 CODE:
1799{
1800 GLuint name_ = name;
1801 glDeleteTextures (1, &name_); 3171 del_texture (name);
1802} 3172
1803
1804int glGenList () 3173int glGenList ()
1805 CODE: 3174 CODE:
1806 RETVAL = glGenLists (1); 3175 RETVAL = glGenLists (1);
1807 OUTPUT: 3176 OUTPUT:
1808 RETVAL 3177 RETVAL
1815 3184
1816void glEndList () 3185void glEndList ()
1817 3186
1818void glCallList (int list) 3187void glCallList (int list)
1819 3188
3189MODULE = Deliantra::Client PACKAGE = DC::UI::Base
1820 3190
3191PROTOTYPES: DISABLE
3192
3193void
3194find_widget (SV *self, NV x, NV y)
3195 PPCODE:
3196{
3197 if (within_widget (self, x, y))
3198 XPUSHs (self);
3199}
3200
3201BOOT:
3202{
3203 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3204
3205 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3206 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3207 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3208 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3209}
3210
3211void
3212draw (SV *self)
3213 CODE:
3214{
3215 HV *hv;
3216 SV **svp;
3217 NV x, y, w, h;
3218 SV *draw_x_sv = GvSV (draw_x_gv);
3219 SV *draw_y_sv = GvSV (draw_y_gv);
3220 SV *draw_w_sv = GvSV (draw_w_gv);
3221 SV *draw_h_sv = GvSV (draw_h_gv);
3222 double draw_x, draw_y;
3223
3224 if (!SvROK (self))
3225 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3226
3227 hv = (HV *)SvRV (self);
3228
3229 if (SvTYPE (hv) != SVt_PVHV)
3230 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3231
3232 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3233 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3234
3235 if (!h || !w)
3236 XSRETURN_EMPTY;
3237
3238 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3239 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3240
3241 draw_x = SvNV (draw_x_sv) + x;
3242 draw_y = SvNV (draw_y_sv) + y;
3243
3244 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3245 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3246 XSRETURN_EMPTY;
3247
3248 sv_setnv (draw_x_sv, draw_x);
3249 sv_setnv (draw_y_sv, draw_y);
3250
3251 glPushMatrix ();
3252 glTranslated (x, y, 0);
3253
3254 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3255 {
3256 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3257
3258 if (svp && SvTRUE (*svp))
3259 {
3260 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3261 glEnable (GL_BLEND);
3262 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3263 glBegin (GL_QUADS);
3264 glVertex2f (0, 0);
3265 glVertex2f (w, 0);
3266 glVertex2f (w, h);
3267 glVertex2f (0, h);
3268 glEnd ();
3269 glDisable (GL_BLEND);
3270 }
3271 }
3272#if 0
3273 // draw borders, for debugging
3274 glPushMatrix ();
3275 glColor4f (1., 1., 0., 1.);
3276 glTranslatef (.5, .5, 0.);
3277 glBegin (GL_LINE_LOOP);
3278 glVertex2f (0 , 0);
3279 glVertex2f (w - 1, 0);
3280 glVertex2f (w - 1, h - 1);
3281 glVertex2f (0 , h - 1);
3282 glEnd ();
3283 glPopMatrix ();
3284#endif
3285 PUSHMARK (SP);
3286 XPUSHs (self);
3287 PUTBACK;
3288 call_method ("_draw", G_VOID | G_DISCARD);
3289 SPAGAIN;
3290
3291 glPopMatrix ();
3292
3293 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3294 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3295}
3296

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