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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.244 by root, Thu Dec 27 20:38:49 2007 UTC vs.
Revision 1.288 by pippijn, Tue Dec 23 18:52:54 2008 UTC

39#include <SDL_endian.h> 39#include <SDL_endian.h>
40#include <SDL_image.h> 40#include <SDL_image.h>
41#include <SDL_mixer.h> 41#include <SDL_mixer.h>
42#include <SDL_opengl.h> 42#include <SDL_opengl.h>
43 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
44#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
46 51
47#include <glib/gmacros.h> 52#include <glib/gmacros.h>
48 53
49#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
50 66
51#ifndef _WIN32 67#ifndef _WIN32
52# include <sys/types.h> 68# include <sys/types.h>
53# include <sys/socket.h> 69# include <sys/socket.h>
54# include <netinet/in.h> 70# include <netinet/in.h>
55# include <netinet/tcp.h> 71# include <netinet/tcp.h>
56# include <inttypes.h> 72# include <inttypes.h>
57#endif 73#endif
58 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
60 85
61#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
62 87
63#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
64#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
65 90
66#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
67 92
68#if 0 93/* mask out modifiers we are not interested in */
69# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
70#else 95
71# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
72#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
73 101
74static AV *texture_av; 102static AV *texture_av;
75 103
76static struct 104static struct
77{ 105{
171 199
172static void 200static void
173layout_update_font (DC__Layout self) 201layout_update_font (DC__Layout self)
174{ 202{
175 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
176 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
177 */ 205 */
178 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
179 207
180 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
209 int w, h; 237 int w, h;
210 float s, t; 238 float s, t;
211 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
212 tileid smoothtile; 240 tileid smoothtile;
213 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
214} maptex; 243} maptex;
215 244
216typedef struct { 245typedef struct {
217 uint32_t player; 246 uint32_t player;
218 tileid tile[3]; 247 tileid tile[3];
350 self->oy = 0; 379 self->oy = 0;
351 self->row = 0; 380 self->row = 0;
352 self->rows = 0; 381 self->rows = 0;
353} 382}
354 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
355static void 394static void
356map_blank (DC__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
357{ 396{
358 int x, y; 397 int x, y;
359 maprow *row; 398 maprow *row;
373 if (x >= row->c1) 412 if (x >= row->c1)
374 break; 413 break;
375 414
376 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
377 416
378 cell->darkness = 0; 417 CELL_CLEAR (cell);
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
382 } 418 }
383 } 419 }
384} 420}
385 421
386typedef struct { 422typedef struct {
497 if (!svp || !SvTRUE (*svp)) 533 if (!svp || !SvTRUE (*svp))
498 return 0; 534 return 0;
499 535
500 return 1; 536 return 1;
501} 537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
502 590
503MODULE = Deliantra::Client PACKAGE = DC 591MODULE = Deliantra::Client PACKAGE = DC
504 592
505PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
506 594
535 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
536 624
537 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
540 678
541 const_iv (SDLK_FIRST), 679 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST), 680 const_iv (SDLK_LAST),
543 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
544 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
620 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
621 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
622 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
623 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
624 762
763 const_iv (KMOD_LRAM),
764
625 const_iv (MIX_DEFAULT_FORMAT), 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
626# undef const_iv 795# undef const_iv
627 }; 796 };
628 797
629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
659 CODE: 828 CODE:
660{ 829{
661 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
664} 838}
665 839
666char *
667SDL_GetError () 840char *SDL_GetError ()
668 841
669int 842void SDL_braino ()
670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
671 843
672void 844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
673SDL_Quit () 850void SDL_Quit ()
851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
674 860
675void 861void
676SDL_ListModes (int rgb, int alpha) 862SDL_ListModes (int rgb, int alpha)
677 PPCODE: 863 PPCODE:
678{ 864{
690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
693 879
694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
695#if SDL_VERSION_ATLEAST(1,2,10)
696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
698#endif
699 882
700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
701 884
702 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
703 while (*m) 886 while (*m)
704 { 887 {
705 if ((*m)->w >= 800 && (*m)->h >= 480) 888 if ((*m)->w >= 400 && (*m)->h >= 300)
706 { 889 {
707 AV *av = newAV (); 890 AV *av = newAV ();
708 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
709 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb)); 893 av_push (av, newSViv (rgb));
752SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
753 936
754int 937int
755SDL_GetAppState () 938SDL_GetAppState ()
756 939
940int
941SDL_GetModState ()
942
757void 943void
758poll_events () 944poll_events ()
759 PPCODE: 945 PPCODE:
760{ 946{
761 SDL_Event ev; 947 SDL_Event ev;
770 { 956 {
771 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
772 case SDL_KEYUP: 958 case SDL_KEYUP:
773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
778 break; 964 break;
779 965
780 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
799 x = ev.motion.x; 985 x = ev.motion.x;
800 y = ev.motion.y; 986 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 } 988 }
803 989
804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
805 hv_store (hv, "state", 5, newSViv (state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
806 hv_store (hv, "x", 1, newSViv (x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
807 hv_store (hv, "y", 1, newSViv (y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
808 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
809 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 } 996 }
811 break; 997 break;
812 998
813 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
814 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
816 1002
817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
894 } 1080 }
895 } 1081 }
896#endif 1082#endif
897} 1083}
898 1084
899void 1085int
900add_font (char *file) 1086add_font (char *file)
901 CODE: 1087 CODE:
902 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
903 1091
904void 1092void
905load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
906 ALIAS: 1094 ALIAS:
907 load_image_file = 1 1095 load_image_file = 1
1023#if DEBUG 1211#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK; 1212 VALGRIND_DO_LEAK_CHECK;
1025#endif 1213#endif
1026} 1214}
1027 1215
1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1028MODULE = Deliantra::Client PACKAGE = DC::Font 1223MODULE = Deliantra::Client PACKAGE = DC::Font
1029 1224
1030PROTOTYPES: DISABLE 1225PROTOTYPES: DISABLE
1031 1226
1032DC::Font 1227DC::Font
1165{ 1360{
1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1167 1362
1168 do 1363 do
1169 { 1364 {
1170 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1171 1366
1172 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
1173 { 1368 {
1174 PangoRectangle extents; 1369 PangoRectangle extents;
1175 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
1279int 1474int
1280descent (DC::Layout self) 1475descent (DC::Layout self)
1281 CODE: 1476 CODE:
1282{ 1477{
1283 PangoRectangle rect; 1478 PangoRectangle rect;
1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1285 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1286 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
1287} 1482}
1288 OUTPUT: 1483 OUTPUT:
1289 RETVAL 1484 RETVAL
1301 1496
1302void 1497void
1303cursor_pos (DC::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1304 PPCODE: 1499 PPCODE:
1305{ 1500{
1306 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1308 1503
1309 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1310 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1313} 1508}
1314 1509
1315void 1510void
1316index_to_line_x (DC::Layout self, int index, int trailing = 0) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1317 PPCODE: 1512 PPCODE:
1318{ 1513{
1319 int line, x; 1514 int line, x;
1320 1515
1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1322 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1323 1519 --line;
1520#endif
1324 EXTEND (SP, 2); 1521 EXTEND (SP, 2);
1325 PUSHs (sv_2mortal (newSViv (line - 1))); 1522 PUSHs (sv_2mortal (newSViv (line)));
1326 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1327} 1524}
1328 1525
1329void 1526void
1330line_x_to_index (DC::Layout self, int line, int x) 1527line_x_to_index (DC::Layout self, int line, int x)
1334 int index, trailing; 1531 int index, trailing;
1335 1532
1336 if (line < 0) 1533 if (line < 0)
1337 XSRETURN_EMPTY; 1534 XSRETURN_EMPTY;
1338 1535
1339 if (!(lp = pango_layout_get_line (self->pl, line))) 1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1340 XSRETURN_EMPTY; /* do better */ 1537 XSRETURN_EMPTY; /* do better */
1341 1538
1342 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1343 1540
1344 EXTEND (SP, 2); 1541 EXTEND (SP, 2);
1574 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1771 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1575 // use uglier nearest interpolation because linear suffers 1772 // use uglier nearest interpolation because linear suffers
1576 // from transparent color bleeding and ugly wrapping effects. 1773 // from transparent color bleeding and ugly wrapping effects.
1577 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1578} 1775}
1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
1579 1796
1580int 1797int
1581ox (DC::Map self) 1798ox (DC::Map self)
1582 ALIAS: 1799 ALIAS:
1583 oy = 1 1800 oy = 1
1661 uint8_t ext, cmd; 1878 uint8_t ext, cmd;
1662 1879
1663 do 1880 do
1664 { 1881 {
1665 ext = *data++; 1882 ext = *data++;
1666 cmd = ext & 0x3f; 1883 cmd = ext & 0x7f;
1667 1884
1668 if (cmd < 4) 1885 if (cmd < 4)
1669 cell->darkness = 255 - ext * 64 + 1; 1886 cell->darkness = 255 - ext * 64 + 1;
1670 else if (cmd == 5) // health 1887 else if (cmd == 5) // health
1671 { 1888 {
1674 } 1891 }
1675 else if (cmd == 6) // monster width 1892 else if (cmd == 6) // monster width
1676 cell->stat_width = *data++ + 1; 1893 cell->stat_width = *data++ + 1;
1677 else if (cmd == 0x47) 1894 else if (cmd == 0x47)
1678 { 1895 {
1679 if (*data == 4) 1896 if (*data == 1) cell->player = data [1];
1680 ; // decode player count 1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1681 1900
1682 data += *data + 1; 1901 data += *data + 1;
1683 } 1902 }
1684 else if (cmd == 8) // cell flags 1903 else if (cmd == 8) // cell flags
1685 cell->flags = *data++; 1904 cell->flags = *data++;
1702 cell->tile [z] = self->face2tile [face]; 1921 cell->tile [z] = self->face2tile [face];
1703 1922
1704 if (cell->tile [z]) 1923 if (cell->tile [z])
1705 { 1924 {
1706 maptex *tex = self->tex + cell->tile [z]; 1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1707 if (!tex->name) 1927 if (!tex->name)
1708 av_push (missing, newSViv (cell->tile [z])); 1928 av_push (missing, newSViv (cell->tile [z]));
1709 1929
1710 if (tex->smoothtile) 1930 if (tex->smoothtile)
1711 { 1931 {
1712 maptex *smooth = self->tex + tex->smoothtile; 1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1713 if (!smooth->name) 1934 if (!smooth->name)
1714 av_push (missing, newSViv (tex->smoothtile)); 1935 av_push (missing, newSViv (tex->smoothtile));
1715 } 1936 }
1716 } 1937 }
1717 } 1938 }
1718 } 1939 }
1719 else 1940 else
1720 cell->darkness = 0; 1941 CELL_CLEAR (cell);
1721 } 1942 }
1722} 1943}
1723 OUTPUT: 1944 OUTPUT:
1724 RETVAL 1945 RETVAL
1725 1946
1777} 1998}
1778 OUTPUT: 1999 OUTPUT:
1779 RETVAL 2000 RETVAL
1780 2001
1781void 2002void
1782draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1783 CODE: 2004 CODE:
1784{ 2005{
1785 int x, y, z; 2006 int x, y, z;
1786 2007
1787 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1788 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1789 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1790 smooth_key skey; 2011 smooth_key skey;
1791 2012 int pl_x, pl_y;
2013 maptex pl_tex;
1792 rc_t *rc = rc_alloc (); 2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
1793 rc_key_t key; 2016 rc_key_t key;
1794 rc_array_t *arr; 2017 rc_array_t *arr, *arr_hidden;
1795 2018
2019 pl_tex.name = 0;
2020
1796 // thats current max. sorry. 2021 // that's current max. sorry.
1797 if (sw > 255) sw = 255; 2022 if (sw > 255) sw = 255;
1798 if (sh > 255) sh = 255; 2023 if (sh > 255) sh = 255;
1799 2024
1800 // clear key, in case of extra padding 2025 // clear key, in case of extra padding
1801 memset (&skey, 0, sizeof (skey)); 2026 memset (&skey, 0, sizeof (skey));
1805 key.g = 255; 2030 key.g = 255;
1806 key.b = 255; 2031 key.b = 255;
1807 key.a = 255; 2032 key.a = 255;
1808 key.mode = GL_QUADS; 2033 key.mode = GL_QUADS;
1809 key.format = GL_T2F_V3F; 2034 key.format = GL_T2F_V3F;
1810 key.texname = -1;
1811 2035
1812 mx += self->x; 2036 mx += self->x;
1813 my += self->y; 2037 my += self->y;
1814 2038
1815 // first pass: determine smooth_max 2039 // first pass: determine smooth_max
1836 2060
1837 glEnable (GL_BLEND); 2061 glEnable (GL_BLEND);
1838 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1840 2064
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067
1841 for (z = 0; z <= 2; z++) 2068 for (z = 0; z <= 2; z++)
1842 { 2069 {
1843 memset (smooth_level, 0, sizeof (smooth_level)); 2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
1844 2072
1845 for (y = 0; y < sh; y++) 2073 for (y = 0; y < sh; y++)
1846 if (0 <= y + my && y + my < self->rows) 2074 if (0 <= y + my && y + my < self->rows)
1847 { 2075 {
1848 maprow *row = self->row + (y + my); 2076 maprow *row = self->row + (y + my);
1858 maptex tex = self->tex [tile]; 2086 maptex tex = self->tex [tile];
1859 int px, py; 2087 int px, py;
1860 2088
1861 if (key.texname != tex.name) 2089 if (key.texname != tex.name)
1862 { 2090 {
2091 self->tex [tile].unused = 0;
2092
1863 if (!tex.name) 2093 if (!tex.name)
1864 tex = self->tex [2]; /* missing, replace by noface */ 2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1865 2095
1866 key.texname = tex.name; 2096 key.texname = tex.name;
1867 arr = rc_array (rc, &key); 2097 arr = rc_array (rc, &key);
1868 } 2098 }
1869 2099
1870 px = (x + 1) * T - tex.w; 2100 px = (x + 1) * T - tex.w;
1871 py = (y + 1) * T - tex.h; 2101 py = (y + 1) * T - tex.h;
2102
2103 if (expect_false (cell->player == player) && expect_false (z == 2))
2104 {
2105 pl_x = px;
2106 pl_y = py;
2107 pl_tex = tex;
2108 continue;
2109 }
1872 2110
1873 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1874 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1875 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1876 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1877
1878 if (cell->flags && z == 2)
1879 {
1880 // overlays such as the speech bubble, probably more to come
1881 if (cell->flags & 1)
1882 {
1883 maptex tex = self->tex [1];
1884 int px = x * T + T * 2 / 32;
1885 int py = y * T - T * 6 / 32;
1886
1887 if (tex.name)
1888 {
1889 if (key.texname != tex.name)
1890 {
1891 key.texname = tex.name;
1892 arr = rc_array (rc, &key);
1893 }
1894
1895 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1896 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1897 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1898 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1899 }
1900 }
1901 }
1902 2115
1903 // update smooth hash 2116 // update smooth hash
1904 if (tex.smoothtile) 2117 if (tex.smoothtile)
1905 { 2118 {
1906 skey.tile = tex.smoothtile; 2119 skey.tile = tex.smoothtile;
1935 // corners 2148 // corners
1936 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1937 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1938 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1939 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 }
2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179
2180 key_ov.texname = tex.name;
2181 arr = rc_array (rc_ov, &key_ov);
2182
2183 int px = x * T + T * 2 / 32;
2184 int py = y * T - T * 6 / 32;
2185
2186 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2187 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2189 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2190 }
1940 } 2191 }
1941 } 2192 }
1942 } 2193 }
1943 } 2194 }
1944 2195
1984 { 2235 {
1985 // this time avoiding texture state changes 2236 // this time avoiding texture state changes
1986 // save gobs of state changes. 2237 // save gobs of state changes.
1987 if (key.texname != tex.name) 2238 if (key.texname != tex.name)
1988 { 2239 {
2240 self->tex [skey->tile].unused = 0;
2241
1989 glEnd (); 2242 glEnd ();
1990 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2243 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1991 glBegin (GL_QUADS); 2244 glBegin (GL_QUADS);
1992 } 2245 }
1993 2246
2022 } 2275 }
2023 2276
2024 hv_clear (smooth); 2277 hv_clear (smooth);
2025 } 2278 }
2026 2279
2280 if (pl_tex.name)
2281 {
2282 maptex tex = pl_tex;
2283 int px = pl_x + sdx;
2284 int py = pl_y + sdy;
2285
2286 key.texname = tex.name;
2287 arr = rc_array (rc, &key);
2288
2289 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2290 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2292 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2293
2294 rc_draw (rc);
2295 }
2296
2297 rc_draw (rc_ov);
2298 rc_clear (rc_ov);
2299
2027 glDisable (GL_BLEND); 2300 glDisable (GL_BLEND);
2028 rc_free (rc); 2301 rc_free (rc);
2302 rc_free (rc_ov);
2029 2303
2030 // top layer: overlays such as the health bar 2304 // top layer: overlays such as the health bar
2031 for (y = 0; y < sh; y++) 2305 for (y = 0; y < sh; y++)
2032 if (0 <= y + my && y + my < self->rows) 2306 if (0 <= y + my && y + my < self->rows)
2033 { 2307 {
2038 { 2312 {
2039 mapcell *cell = row->col + (x + mx - row->c0); 2313 mapcell *cell = row->col + (x + mx - row->c0);
2040 2314
2041 int px = x * T; 2315 int px = x * T;
2042 int py = y * T; 2316 int py = y * T;
2317
2318 if (expect_false (cell->player == player))
2319 {
2320 px += sdx;
2321 py += sdy;
2322 }
2043 2323
2044 if (cell->stat_hp) 2324 if (cell->stat_hp)
2045 { 2325 {
2046 int width = cell->stat_width * T; 2326 int width = cell->stat_width * T;
2047 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2327 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2136 SvCUR_set (darkness3_sv, sw34 * sh3); 2416 SvCUR_set (darkness3_sv, sw34 * sh3);
2137 2417
2138 mx += self->x - 1; 2418 mx += self->x - 1;
2139 my += self->y - 1; 2419 my += self->y - 1;
2140 2420
2141 memset (darkness1, 255, sw1 * sh1); 2421 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2142 2422
2143 for (y = 0; y < sh1; y++) 2423 for (y = 0; y < sh1; y++)
2144 if (0 <= y + my && y + my < self->rows) 2424 if (0 <= y + my && y + my < self->rows)
2145 { 2425 {
2146 maprow *row = self->row + (y + my); 2426 maprow *row = self->row + (y + my);
2266 else 2546 else
2267 *data++ = 0; 2547 *data++ = 0;
2268 } 2548 }
2269 } 2549 }
2270 2550
2551 /* if size is w*h + 5 then no data has been found */
2552 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2553 {
2271 SvPOK_only (data_sv); 2554 SvPOK_only (data_sv);
2272 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2555 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2556 }
2557
2273 RETVAL = data_sv; 2558 RETVAL = data_sv;
2274} 2559}
2275 OUTPUT: 2560 OUTPUT:
2276 RETVAL 2561 RETVAL
2277 2562
2278void 2563void
2279set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2564set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2280 PPCODE: 2565 PPCODE:
2281{ 2566{
2282 int x, y, z; 2567 int x, y, z;
2283 int w, h; 2568 int w, h;
2284 int x1, y1; 2569 int x1, y1;
2570 STRLEN len;
2571 uint8_t *data, *end;
2572
2573 len = SvLEN (data_sv);
2574 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2575 data = SvPVbyte_nolen (data_sv);
2576 end = data + len + 8;
2577
2578 if (len < 5)
2579 XSRETURN_EMPTY;
2285 2580
2286 if (*data++ != 0) 2581 if (*data++ != 0)
2287 XSRETURN_EMPTY; /* version mismatch */ 2582 XSRETURN_EMPTY; /* version mismatch */
2288 2583
2289 w = *data++ << 8; w |= *data++; 2584 w = *data++ << 8; w |= *data++;
2304 { 2599 {
2305 maprow *row = map_get_row (self, y); 2600 maprow *row = map_get_row (self, y);
2306 2601
2307 for (x = x0; x < x1; x++) 2602 for (x = x0; x < x1; x++)
2308 { 2603 {
2604 uint8_t flags;
2605
2606 if (data + 7 >= end)
2607 XSRETURN_EMPTY;
2608
2309 uint8_t flags = *data++; 2609 flags = *data++;
2310 2610
2311 if (flags) 2611 if (flags)
2312 { 2612 {
2313 mapcell *cell = row_get_cell (row, x); 2613 mapcell *cell = row_get_cell (row, x);
2314 tileid tile[3] = { 0, 0, 0 }; 2614 tileid tile[3] = { 0, 0, 0 };
2317 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2617 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2318 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2618 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2319 2619
2320 if (cell->darkness == 0) 2620 if (cell->darkness == 0)
2321 { 2621 {
2322 cell->darkness = 0; 2622 /*cell->darkness = 0;*/
2623 EXTEND (SP, 3);
2323 2624
2324 for (z = 0; z <= 2; z++) 2625 for (z = 0; z <= 2; z++)
2325 { 2626 {
2326 tileid t = tile [z]; 2627 tileid t = tile [z];
2327 2628
2328 if (t >= self->texs || (t && !self->tex [t].name)) 2629 if (t >= self->texs || (t && !self->tex [t].name))
2329 { 2630 {
2330 XPUSHs (sv_2mortal (newSViv (t))); 2631 PUSHs (sv_2mortal (newSViv (t)));
2331 need_texid (self, t); 2632 need_texid (self, t);
2332 } 2633 }
2333 2634
2334 cell->tile [z] = t; 2635 cell->tile [z] = t;
2335 } 2636 }
2767void glRotate (float angle, float x, float y, float z) 3068void glRotate (float angle, float x, float y, float z)
2768 CODE: 3069 CODE:
2769 glRotatef (angle, x, y, z); 3070 glRotatef (angle, x, y, z);
2770 3071
2771void glColor (float r, float g, float b, float a = 1.0) 3072void glColor (float r, float g, float b, float a = 1.0)
3073 PROTOTYPE: @
2772 ALIAS: 3074 ALIAS:
2773 glColor_premultiply = 1 3075 glColor_premultiply = 1
2774 CODE: 3076 CODE:
2775 if (ix) 3077 if (ix)
2776 { 3078 {

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