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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.288 by pippijn, Tue Dec 23 18:52:54 2008 UTC vs.
Revision 1.314 by root, Wed Jan 18 15:31:51 2012 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 64 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
95 99
96#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
97 101
98#define TEXID_SPEECH 1 102#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2 103#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3 104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
101 123
102static AV *texture_av; 124static AV *texture_av;
103 125
104static struct 126static struct
105{ 127{
460 482
461 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
462} 484}
463 485
464static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
465minpot (unsigned int n) 493minpot (unsigned int n)
466{ 494{
467 if (!n) 495 if (!n)
468 return 0; 496 return 0;
469 497
549 577
550 return mod; 578 return mod;
551} 579}
552 580
553static void 581static void
554deliantra_main () 582deliantra_main (SV *real_main)
555{ 583{
556 char *argv[] = { 0 }; 584 dSP;
557 call_argv ("::main", G_DISCARD | G_VOID, argv); 585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
558} 588}
559 589
560#ifdef __MACOSX__ 590#ifdef __MACOSX__
591 static SV *real_main;
592
561 /* to due surprising braindamage on the side of SDL design, we 593 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main() 594 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which, 595 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back. 597 * and which calls our main (== SDL_main) back.
566 */ 598 */
567 extern C_LINKAGE int 599 extern C_LINKAGE int
568 main (int argc, char *argv[]) 600 main (int argc, char *argv[])
569 { 601 {
570 deliantra_main (); 602 deliantra_main (real_main);
571 } 603 }
572 604
573 #undef main 605 #undef main
574 606
575 extern C_LINKAGE int main (int argc, char *argv[]); 607 extern C_LINKAGE int main (int argc, char *argv[]);
576 608
577 static void 609 static void
578 SDL_braino (void) 610 SDL_main_hack (SV *real_main_)
579 { 611 {
612 real_main = real_main;
613
580 char *argv[] = { "deliantra client", 0 }; 614 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv); 615 (main) (1, argv);
582 } 616 }
583#else 617#else
584 static void 618 static void
585 SDL_braino (void) 619 SDL_main_hack (SV *real_main)
586 { 620 {
587 deliantra_main (); 621 deliantra_main (real_main);
588 } 622 }
589#endif 623#endif
590 624
591MODULE = Deliantra::Client PACKAGE = DC 625MODULE = Deliantra::Client PACKAGE = DC
592 626
793 827
794 const_iv (FOW_DARKNESS) 828 const_iv (FOW_DARKNESS)
795# undef const_iv 829# undef const_iv
796 }; 830 };
797 831
798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
800 834
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
803} 837}
804 838
820NV ceil (NV x) 854NV ceil (NV x)
821 855
822IV minpot (UV n) 856IV minpot (UV n)
823 857
824IV popcount (UV n) 858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
825 865
826void 866void
827pango_init () 867pango_init ()
828 CODE: 868 CODE:
829{ 869{
837#endif 877#endif
838} 878}
839 879
840char *SDL_GetError () 880char *SDL_GetError ()
841 881
842void SDL_braino () 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
843 884
844int SDL_Init (U32 flags) 885int SDL_Init (U32 flags)
845 886
846int SDL_InitSubSystem (U32 flags) 887int SDL_InitSubSystem (U32 flags)
847 888
916 ); 957 );
917 958
918 if (RETVAL) 959 if (RETVAL)
919 { 960 {
920 av_clear (texture_av); 961 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
924#include "glfunc.h" 963#include "glfunc.h"
925#undef GL_FUNC 964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
926 } 967 }
927} 968}
928 OUTPUT: 969 OUTPUT:
929 RETVAL 970 RETVAL
930 971
931void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
932SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
933 977
934char * 978char *
935SDL_GetKeyName (int sym) 979SDL_GetKeyName (int sym)
936 980
938SDL_GetAppState () 982SDL_GetAppState ()
939 983
940int 984int
941SDL_GetModState () 985SDL_GetModState ()
942 986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
943void 991void
992SDL_PumpEvents ()
993
994void
944poll_events () 995peep_events ()
945 PPCODE: 996 PPCODE:
946{ 997{
947 SDL_Event ev; 998 SDL_Event ev;
948 999
949 SDL_PumpEvents (); 1000 SDL_PumpEvents ();
1015 1066
1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1017 } 1068 }
1018} 1069}
1019 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
1020int 1084int
1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1022 POSTCALL: 1086 POSTCALL:
1023 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
1024 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
1086add_font (char *file) 1150add_font (char *file)
1087 CODE: 1151 CODE:
1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT: 1153 OUTPUT:
1090 RETVAL 1154 RETVAL
1155
1156void
1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1091 1162
1092void 1163void
1093load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
1094 ALIAS: 1165 ALIAS:
1095 load_image_file = 1 1166 load_image_file = 1
1658 glDisable (GL_ALPHA_TEST); 1729 glDisable (GL_ALPHA_TEST);
1659 glDisable (GL_BLEND); 1730 glDisable (GL_BLEND);
1660 } 1731 }
1661} 1732}
1662 1733
1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1743
1744 glColor3f (intensity, intensity, intensity);
1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1853}
1854
1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE: 1856 CODE:
1665{ 1857{
1666 GLint width; 1858 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1859 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1881 { 2073 {
1882 ext = *data++; 2074 ext = *data++;
1883 cmd = ext & 0x7f; 2075 cmd = ext & 0x7f;
1884 2076
1885 if (cmd < 4) 2077 if (cmd < 4)
1886 cell->darkness = 255 - ext * 64 + 1; 2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1887 else if (cmd == 5) // health 2079 else if (cmd == 5) // health
1888 { 2080 {
1889 cell->stat_width = 1; 2081 cell->stat_width = 1;
1890 cell->stat_hp = *data++; 2082 cell->stat_hp = *data++;
1891 } 2083 }
1966 ? self->row + y 2158 ? self->row + y
1967 : 0; 2159 : 0;
1968 2160
1969 for (x = x0; x < x1; x++) 2161 for (x = x0; x < x1; x++)
1970 { 2162 {
1971 int r = 32, g = 32, b = 32, a = 192; 2163 unsigned int r = 32, g = 32, b = 32, a = 192;
1972 2164
1973 if (row && row->c0 <= x && x < row->c1) 2165 if (row && row->c0 <= x && x < row->c1)
1974 { 2166 {
1975 mapcell *cell = row->col + (x - row->c0); 2167 mapcell *cell = row->col + (x - row->c0);
1976 2168
1978 { 2170 {
1979 maptex tex = self->tex [cell->tile [z]]; 2171 maptex tex = self->tex [cell->tile [z]];
1980 int a0 = 255 - tex.a; 2172 int a0 = 255 - tex.a;
1981 int a1 = tex.a; 2173 int a1 = tex.a;
1982 2174
1983 r = (r * a0 + tex.r * a1) / 255; 2175 r = div255 (r * a0 + tex.r * a1);
1984 g = (g * a0 + tex.g * a1) / 255; 2176 g = div255 (g * a0 + tex.g * a1);
1985 b = (b * a0 + tex.b * a1) / 255; 2177 b = div255 (b * a0 + tex.b * a1);
1986 a = (a * a0 + tex.a * a1) / 255; 2178 a = div255 (a * a0 + tex.a * a1);
1987 } 2179 }
1988 } 2180 }
1989 2181
1990 *map++ = (r ) 2182 *map++ = (r )
1991 | (g << 8) 2183 | (g << 8)
1998} 2190}
1999 OUTPUT: 2191 OUTPUT:
2000 RETVAL 2192 RETVAL
2001 2193
2002void 2194void
2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2195draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2004 CODE: 2196 CODE:
2005{ 2197{
2006 int x, y, z; 2198 int x, y, z;
2007 2199
2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2200 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2012 int pl_x, pl_y; 2204 int pl_x, pl_y;
2013 maptex pl_tex; 2205 maptex pl_tex;
2014 rc_t *rc = rc_alloc (); 2206 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc (); 2207 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key; 2208 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden; 2209 rc_array_t *arr;
2018 2210
2019 pl_tex.name = 0; 2211 pl_tex.name = 0;
2020 2212
2021 // that's current max. sorry. 2213 // that's current max. sorry.
2022 if (sw > 255) sw = 255; 2214 if (sw > 255) sw = 255;
2059 } 2251 }
2060 2252
2061 glEnable (GL_BLEND); 2253 glEnable (GL_BLEND);
2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2064
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067 2256
2068 for (z = 0; z <= 2; z++) 2257 for (z = 0; z <= 2; z++)
2069 { 2258 {
2070 memset (smooth_level, 0, sizeof (smooth_level)); 2259 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1; 2260 key.texname = -1;
2095 2284
2096 key.texname = tex.name; 2285 key.texname = tex.name;
2097 arr = rc_array (rc, &key); 2286 arr = rc_array (rc, &key);
2098 } 2287 }
2099 2288
2100 px = (x + 1) * T - tex.w; 2289 px = (x + 1) * Th - tex.w;
2101 py = (y + 1) * T - tex.h; 2290 py = (y + 1) * Tw - tex.h;
2102 2291
2103 if (expect_false (cell->player == player) && expect_false (z == 2)) 2292 if (expect_false (cell->player == player) && expect_false (z == 2))
2104 { 2293 {
2105 pl_x = px; 2294 pl_x = px;
2106 pl_y = py; 2295 pl_y = py;
2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2340 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2341 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 } 2342 }
2154 } 2343 }
2155 2344
2156 if (expect_false (z == 2)) 2345 if (expect_false (z == 2) && expect_false (cell->flags))
2157 { 2346 {
2158 /* draw question marks on top of hidden spaces */ 2347 // overlays such as the speech bubble, probably more to come
2159 if (!cell->darkness) 2348 if (cell->flags & 1)
2160 { 2349 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key; 2350 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH]; 2351 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr; 2352 rc_array_t *arr;
2353 int px = x * Tw + Tw * 2 / 32;
2354 int py = y * Th - Th * 6 / 32;
2179 2355
2180 key_ov.texname = tex.name; 2356 key_ov.texname = tex.name;
2181 arr = rc_array (rc_ov, &key_ov); 2357 arr = rc_array (rc_ov, &key_ov);
2182 2358
2183 int px = x * T + T * 2 / 32;
2184 int py = y * T - T * 6 / 32;
2185
2186 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2359 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2187 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2360 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2188 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2361 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2189 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2362 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2190 }
2191 } 2363 }
2192 } 2364 }
2193 } 2365 }
2194 } 2366 }
2195 2367
2222 if (!(bits & 0x1000) 2394 if (!(bits & 0x1000)
2223 && skey->level == level 2395 && skey->level == level
2224 && level > smooth_max [skey->x][skey->y]) 2396 && level > smooth_max [skey->x][skey->y])
2225 { 2397 {
2226 maptex tex = self->tex [skey->tile]; 2398 maptex tex = self->tex [skey->tile];
2227 int px = (((int)skey->x) - 1) * T; 2399 int px = (((int)skey->x) - 1) * Tw;
2228 int py = (((int)skey->y) - 1) * T; 2400 int py = (((int)skey->y) - 1) * Th;
2229 int border = bits & 15; 2401 int border = bits & 15;
2230 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2402 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2231 float dx = tex.s * .0625f; // 16 images/row 2403 float dx = tex.s * .0625f; // 16 images/row
2232 float dy = tex.t * .5f ; // 2 images/column 2404 float dy = tex.t * .5f ; // 2 images/column
2233 2405
2246 2418
2247 if (border) 2419 if (border)
2248 { 2420 {
2249 float ox = border * dx; 2421 float ox = border * dx;
2250 2422
2251 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2423 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2252 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2424 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2253 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2425 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2254 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2426 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2255 } 2427 }
2256 2428
2257 if (corner) 2429 if (corner)
2258 { 2430 {
2259 float ox = corner * dx; 2431 float ox = corner * dx;
2260 2432
2261 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2433 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2262 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2434 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2263 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2435 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2264 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2436 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2265 } 2437 }
2266 } 2438 }
2267 } 2439 }
2268 } 2440 }
2269 } 2441 }
2310 for (x = 0; x < sw; x++) 2482 for (x = 0; x < sw; x++)
2311 if (row->c0 <= x + mx && x + mx < row->c1) 2483 if (row->c0 <= x + mx && x + mx < row->c1)
2312 { 2484 {
2313 mapcell *cell = row->col + (x + mx - row->c0); 2485 mapcell *cell = row->col + (x + mx - row->c0);
2314 2486
2315 int px = x * T; 2487 int px = x * Tw;
2316 int py = y * T; 2488 int py = y * Th;
2317 2489
2318 if (expect_false (cell->player == player)) 2490 if (expect_false (cell->player == player))
2319 { 2491 {
2320 px += sdx; 2492 px += sdx;
2321 py += sdy; 2493 py += sdy;
2322 } 2494 }
2323 2495
2324 if (cell->stat_hp) 2496 if (cell->stat_hp)
2325 { 2497 {
2326 int width = cell->stat_width * T; 2498 int width = cell->stat_width * Tw;
2327 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2499 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2328 2500
2329 glColor3ub (0, 0, 0); 2501 glColor3ub (0, 0, 0);
2330 glRectf (px + 1, py - thick - 2, 2502 glRectf (px + 1, py - thick - 2,
2331 px + width - 1, py); 2503 px + width - 1, py);
2332 2504
2338 } 2510 }
2339 } 2511 }
2340} 2512}
2341 2513
2342void 2514void
2343draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2515draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2344 CODE: 2516 CODE:
2345{ 2517{
2346 static float color[16][3] = { 2518 static float color[16][3] = {
2347 { 0.00F, 0.00F, 0.00F }, 2519 { 0.00f, 0.00f, 0.00f },
2348 { 1.00F, 1.00F, 1.00F }, 2520 { 1.00f, 1.00f, 1.00f },
2349 { 0.00F, 0.00F, 0.55F }, 2521 { 0.00f, 0.00f, 0.55f },
2350 { 1.00F, 0.00F, 0.00F }, 2522 { 1.00f, 0.00f, 0.00f },
2351 2523
2352 { 1.00F, 0.54F, 0.00F }, 2524 { 1.00f, 0.54f, 0.00f },
2353 { 0.11F, 0.56F, 1.00F }, 2525 { 0.11f, 0.56f, 1.00f },
2354 { 0.93F, 0.46F, 0.00F }, 2526 { 0.93f, 0.46f, 0.00f },
2355 { 0.18F, 0.54F, 0.34F }, 2527 { 0.18f, 0.54f, 0.34f },
2356 2528
2357 { 0.56F, 0.73F, 0.56F }, 2529 { 0.56f, 0.73f, 0.56f },
2358 { 0.80F, 0.80F, 0.80F }, 2530 { 0.80f, 0.80f, 0.80f },
2359 { 0.55F, 0.41F, 0.13F }, 2531 { 0.55f, 0.41f, 0.13f },
2360 { 0.99F, 0.77F, 0.26F }, 2532 { 0.99f, 0.77f, 0.26f },
2361 2533
2362 { 0.74F, 0.65F, 0.41F }, 2534 { 0.74f, 0.65f, 0.41f },
2363 2535
2364 { 0.00F, 1.00F, 1.00F }, 2536 { 0.00f, 1.00f, 1.00f },
2365 { 1.00F, 0.00F, 1.00F }, 2537 { 1.00f, 0.00f, 1.00f },
2366 { 1.00F, 1.00F, 0.00F }, 2538 { 1.00f, 1.00f, 0.00f },
2367 }; 2539 };
2368 2540
2369 int x, y; 2541 int x, y;
2370 2542
2371 glEnable (GL_TEXTURE_2D); 2543 glEnable (GL_TEXTURE_2D);
2544 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2545 * but the nvidia driver (185.18.14) mishandles alpha textures
2546 * and takes the colour from god knows where instead of using
2547 * Cp. MODULATE results in the same colour, but slightly different
2548 * alpha, but atcually gives us the correct colour with nvidia.
2549 */
2372 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2550 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2373 glEnable (GL_BLEND); 2551 glEnable (GL_BLEND);
2374 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2552 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2375 glBegin (GL_QUADS); 2553 glBegin (GL_QUADS);
2376 2554
2377 for (y = 0; y < h; y++) 2555 for (y = 0; y < h; y++)
2381 2559
2382 if (m) 2560 if (m)
2383 { 2561 {
2384 float *c = color [m & 15]; 2562 float *c = color [m & 15];
2385 2563
2386 float tx1 = m & 0x40 ? 0.5 : 0.; 2564 float tx1 = m & 0x40 ? 0.5f : 0.f;
2387 float tx2 = tx1 + 0.5; 2565 float tx2 = tx1 + 0.5f;
2388 2566
2389 glColor4f (c[0], c[1], c[2], 0.75); 2567 glColor4f (c[0], c[1], c[2], 1);
2390 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2568 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2391 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2569 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2392 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2570 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2393 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2571 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2394 } 2572 }
2402void 2580void
2403fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2581fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2404 PPCODE: 2582 PPCODE:
2405{ 2583{
2406 int x, y; 2584 int x, y;
2407 int sw1 = sw + 2; 2585 int sw1 = sw + 2;
2408 int sh1 = sh + 2; 2586 int sh1 = sh + 2;
2409 int sh3 = sh * 3; 2587 int sh3 = sh * 3;
2410 int sw34 = (sw * 3 + 3) & ~3; 2588 int sw3 = sw * 3;
2589 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2590 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2411 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2591 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2412 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2592 memset (darkness1, 0, sw1*sh1);
2413 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2414 2593
2415 SvPOK_only (darkness3_sv); 2594 SvPOK_only (darkness3_sv);
2416 SvCUR_set (darkness3_sv, sw34 * sh3); 2595 SvCUR_set (darkness3_sv, sw3 * sh3);
2417 2596
2418 mx += self->x - 1; 2597 mx += self->x - 1;
2419 my += self->y - 1; 2598 my += self->y - 1;
2420
2421 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2422 2599
2423 for (y = 0; y < sh1; y++) 2600 for (y = 0; y < sh1; y++)
2424 if (0 <= y + my && y + my < self->rows) 2601 if (0 <= y + my && y + my < self->rows)
2425 { 2602 {
2426 maprow *row = self->row + (y + my); 2603 maprow *row = self->row + (y + my);
2429 if (row->c0 <= x + mx && x + mx < row->c1) 2606 if (row->c0 <= x + mx && x + mx < row->c1)
2430 { 2607 {
2431 mapcell *cell = row->col + (x + mx - row->c0); 2608 mapcell *cell = row->col + (x + mx - row->c0);
2432 2609
2433 darkness1 [y * sw1 + x] = cell->darkness 2610 darkness1 [y * sw1 + x] = cell->darkness
2434 ? 255 - (cell->darkness - 1) 2611 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2435 : 255 - FOW_DARKNESS; 2612 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2436 } 2613 }
2437 } 2614 }
2438 2615
2439 for (y = 0; y < sh; ++y) 2616 for (y = 0; y < sh; ++y)
2440 for (x = 0; x < sw; ++x) 2617 for (x = 0; x < sw; ++x)
2459 2636
2460 uint8_t r13 = (d13 + d23 + d12) / 3; 2637 uint8_t r13 = (d13 + d23 + d12) / 3;
2461 uint8_t r23 = d23; 2638 uint8_t r23 = d23;
2462 uint8_t r33 = (d23 + d33 + d32) / 3; 2639 uint8_t r33 = (d23 + d33 + d32) / 3;
2463 2640
2464 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2465 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2466 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2467 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2468 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2469 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2470 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2471 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2472 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2473 } 2650 }
2474 2651
2475 free (darkness1); 2652 free (darkness1);
2476 2653
2477 EXTEND (SP, 3); 2654 EXTEND (SP, 3);
2478 PUSHs (sv_2mortal (newSViv (sw34))); 2655 PUSHs (sv_2mortal (newSViv (sw3)));
2479 PUSHs (sv_2mortal (newSViv (sh3))); 2656 PUSHs (sv_2mortal (newSViv (sh3)));
2480 PUSHs (darkness3_sv); 2657 PUSHs (darkness3_sv);
2481} 2658}
2482 2659
2483SV * 2660SV *
2681 if (RETVAL < 0) 2858 if (RETVAL < 0)
2682 { 2859 {
2683 RETVAL = Mix_GroupOldest (-1); 2860 RETVAL = Mix_GroupOldest (-1);
2684 2861
2685 if (RETVAL < 0) 2862 if (RETVAL < 0)
2863 {
2864 // happens sometimes, maybe it just stopped playing(?)
2865 RETVAL = Mix_GroupAvailable (-1);
2866
2867 if (RETVAL < 0)
2686 XSRETURN_UNDEF; 2868 XSRETURN_UNDEF;
2687 2869 }
2870 else
2688 Mix_HaltChannel (RETVAL); 2871 Mix_HaltChannel (RETVAL);
2689 } 2872 }
2690 2873
2691 Mix_UnregisterAllEffects (RETVAL); 2874 Mix_UnregisterAllEffects (RETVAL);
2692 Mix_Volume (RETVAL, 128); 2875 Mix_Volume (RETVAL, 128);
2693} 2876}
2740void 2923void
2741set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2924set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2742 CODE: 2925 CODE:
2743{ 2926{
2744 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2927 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2745 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2928 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2746 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2929 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2747} 2930}
2748 2931
2749void 2932void
2750set_reverse_stereo (DC::Channel self, int flip) 2933set_reverse_stereo (DC::Channel self, int flip)
2752 Mix_SetReverseStereo (self, flip); 2935 Mix_SetReverseStereo (self, flip);
2753 2936
2754MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2937MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2755 2938
2756PROTOTYPES: DISABLE 2939PROTOTYPES: DISABLE
2940
2941void
2942decoders ()
2943 PPCODE:
2944#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2945 int i, num = Mix_GetNumChunkDecoders ();
2946 EXTEND (SP, num);
2947 for (i = 0; i < num; ++i)
2948 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2949#else
2950 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2951#endif
2757 2952
2758DC::MixChunk 2953DC::MixChunk
2759new (SV *class, DC::RW rwops) 2954new (SV *class, DC::RW rwops)
2760 CODE: 2955 CODE:
2761 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2956 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2794 OUTPUT: 2989 OUTPUT:
2795 RETVAL 2990 RETVAL
2796 2991
2797MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2992MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2798 2993
2994void
2995decoders ()
2996 PPCODE:
2997#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2998 int i, num = Mix_GetNumMusicDecoders ();
2999 EXTEND (SP, num);
3000 for (i = 0; i < num; ++i)
3001 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3002#else
3003 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3004#endif
3005
2799int 3006int
2800volume (int volume = -1) 3007volume (int volume = -1)
2801 PROTOTYPE: ;$ 3008 PROTOTYPE: ;$
2802 CODE: 3009 CODE:
2803 if (items > 0) 3010 if (items > 0)
2813 3020
2814void 3021void
2815halt () 3022halt ()
2816 CODE: 3023 CODE:
2817 Mix_HaltMusic (); 3024 Mix_HaltMusic ();
3025
3026int
3027playing ()
3028 CODE:
3029 RETVAL = Mix_PlayingMusic ();
3030 OUTPUT:
3031 RETVAL
2818 3032
2819DC::MixMusic 3033DC::MixMusic
2820new (SV *class, DC::RW rwops) 3034new (SV *class, DC::RW rwops)
2821 CODE: 3035 CODE:
2822 RETVAL = Mix_LoadMUS_RW (rwops); 3036 RETVAL = Mix_LoadMUS_RW (rwops);
2853 } *civ, const_iv[] = { 3067 } *civ, const_iv[] = {
2854# define const_iv(name) { # name, (IV)name } 3068# define const_iv(name) { # name, (IV)name }
2855 const_iv (GL_VENDOR), 3069 const_iv (GL_VENDOR),
2856 const_iv (GL_VERSION), 3070 const_iv (GL_VERSION),
2857 const_iv (GL_EXTENSIONS), 3071 const_iv (GL_EXTENSIONS),
3072 const_iv (GL_MAX_TEXTURE_UNITS),
2858 const_iv (GL_COLOR_MATERIAL), 3073 const_iv (GL_COLOR_MATERIAL),
2859 const_iv (GL_SMOOTH), 3074 const_iv (GL_SMOOTH),
2860 const_iv (GL_FLAT), 3075 const_iv (GL_FLAT),
2861 const_iv (GL_DITHER), 3076 const_iv (GL_DITHER),
2862 const_iv (GL_BLEND), 3077 const_iv (GL_BLEND),
2874 const_iv (GL_ZERO), 3089 const_iv (GL_ZERO),
2875 const_iv (GL_SRC_ALPHA), 3090 const_iv (GL_SRC_ALPHA),
2876 const_iv (GL_DST_ALPHA), 3091 const_iv (GL_DST_ALPHA),
2877 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3092 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2878 const_iv (GL_ONE_MINUS_DST_ALPHA), 3093 const_iv (GL_ONE_MINUS_DST_ALPHA),
3094 const_iv (GL_SRC_COLOR),
3095 const_iv (GL_DST_COLOR),
3096 const_iv (GL_ONE_MINUS_SRC_COLOR),
3097 const_iv (GL_ONE_MINUS_DST_COLOR),
2879 const_iv (GL_SRC_ALPHA_SATURATE), 3098 const_iv (GL_SRC_ALPHA_SATURATE),
2880 const_iv (GL_RGB), 3099 const_iv (GL_RGB),
2881 const_iv (GL_RGBA), 3100 const_iv (GL_RGBA),
2882 const_iv (GL_RGBA4), 3101 const_iv (GL_RGBA4),
2883 const_iv (GL_RGBA8), 3102 const_iv (GL_RGBA8),
2951 const_iv (GL_NICEST), 3170 const_iv (GL_NICEST),
2952 const_iv (GL_V2F), 3171 const_iv (GL_V2F),
2953 const_iv (GL_V3F), 3172 const_iv (GL_V3F),
2954 const_iv (GL_T2F_V3F), 3173 const_iv (GL_T2F_V3F),
2955 const_iv (GL_T2F_N3F_V3F), 3174 const_iv (GL_T2F_N3F_V3F),
3175 const_iv (GL_FUNC_ADD),
3176 const_iv (GL_FUNC_SUBTRACT),
3177 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2956# undef const_iv 3178# undef const_iv
2957 }; 3179 };
2958 3180
2959 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3181 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2960 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3182 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2961 3183
2962 texture_av = newAV (); 3184 texture_av = newAV ();
2963 AvREAL_off (texture_av); 3185 AvREAL_off (texture_av);
2964} 3186}
2965 3187
2966void 3188void
2967disable_GL_EXT_blend_func_separate () 3189disable_GL_EXT_blend_func_separate ()
2968 CODE: 3190 CODE:
2969 gl.BlendFuncSeparate = 0; 3191 gl.BlendFuncSeparate = 0;
2970 gl.BlendFuncSeparateEXT = 0; 3192 gl.BlendFuncSeparateEXT = 0;
3193
3194void
3195apple_nvidia_bug (int enable)
2971 3196
2972char * 3197char *
2973gl_vendor () 3198gl_vendor ()
2974 CODE: 3199 CODE:
2975 RETVAL = (char *)glGetString (GL_VENDOR); 3200 RETVAL = (char *)glGetString (GL_VENDOR);
3006 3231
3007int glGetError () 3232int glGetError ()
3008 3233
3009void glFinish () 3234void glFinish ()
3010 3235
3236void glFlush ()
3237
3011void glClear (int mask) 3238void glClear (int mask)
3012 3239
3013void glClearColor (float r, float g, float b, float a = 1.0) 3240void glClearColor (float r, float g, float b, float a = 1.0)
3014 PROTOTYPE: @ 3241 PROTOTYPE: @
3015 3242
3024void glBlendFunc (int sfactor, int dfactor) 3251void glBlendFunc (int sfactor, int dfactor)
3025 3252
3026void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3253void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3027 CODE: 3254 CODE:
3028 gl_BlendFuncSeparate (sa, da, saa, daa); 3255 gl_BlendFuncSeparate (sa, da, saa, daa);
3256
3257# void glBlendEquation (int se)
3029 3258
3030void glDepthMask (int flag) 3259void glDepthMask (int flag)
3031 3260
3032void glLogicOp (int opcode) 3261void glLogicOp (int opcode)
3033 3262
3183void glNewList (int list, int mode = GL_COMPILE) 3412void glNewList (int list, int mode = GL_COMPILE)
3184 3413
3185void glEndList () 3414void glEndList ()
3186 3415
3187void glCallList (int list) 3416void glCallList (int list)
3417
3418void c_init ()
3419 CODE:
3420 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3421 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3188 3422
3189MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3423MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3190 3424
3191PROTOTYPES: DISABLE 3425PROTOTYPES: DISABLE
3192 3426

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