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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC vs.
Revision 1.289 by root, Wed Dec 24 04:09:26 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
44#endif 73#endif
45 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
48#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
49 87
50#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
52 90
53#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
54 92
55#if 0 93/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 95
58# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
59#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
60 101
61static AV *texture_av; 102static AV *texture_av;
62 103
63static struct 104static struct
64{ 105{
101 av_push (texture_av, (SV *)(size_t)name); 142 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name); 143 glDeleteTextures (1, &name);
103} 144}
104 145
105#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
106 148
107#include "pango-font.c" 149#include "pango-font.c"
108#include "pango-fontmap.c" 150#include "pango-fontmap.c"
109#include "pango-render.c" 151#include "pango-render.c"
110 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
111typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
112typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
113 157
114typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
115 159
116static int 160static int
117shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
118{ 162{
119 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
133 177
134typedef struct cf_layout { 178typedef struct cf_layout {
135 PangoLayout *pl; 179 PangoLayout *pl;
136 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
137 int base_height; 181 int base_height;
138 CFPlus__Font font; 182 DC__Font font;
183 rc_t *rc;
139} *CFPlus__Layout; 184} *DC__Layout;
140 185
141static CFPlus__Font default_font; 186static DC__Font default_font;
142static PangoContext *opengl_context; 187static PangoContext *opengl_context;
143static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
144 189
145static void 190static void
146substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
151#endif 196#endif
152 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
153} 198}
154 199
155static void 200static void
156layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
157{ 202{
158 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
159 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
160 */ 205 */
161 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
162 207
163 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
164 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
165 210
166 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
167} 212}
168 213
169static void 214static void
170layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
171{ 216{
172 PangoRectangle rect; 217 PangoRectangle rect;
173 218
174 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
175 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
186 231
187typedef uint16_t tileid; 232typedef uint16_t tileid;
188typedef uint16_t faceid; 233typedef uint16_t faceid;
189 234
190typedef struct { 235typedef struct {
191 int name; 236 GLuint name;
192 int w, h; 237 int w, h;
193 float s, t; 238 float s, t;
194 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
195 tileid smoothtile; 240 tileid smoothtile;
196 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
197} maptex; 243} maptex;
198 244
199typedef struct { 245typedef struct {
200 uint32_t player; 246 uint32_t player;
201 tileid tile[3]; 247 tileid tile[3];
214 int faces; tileid *face2tile; // [faceid] 260 int faces; tileid *face2tile; // [faceid]
215 int texs; maptex *tex; // [tileid] 261 int texs; maptex *tex; // [tileid]
216 262
217 int32_t rows; 263 int32_t rows;
218 maprow *row; 264 maprow *row;
219} *CFPlus__Map; 265} *DC__Map;
220 266
221static char * 267static char *
222prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
223{ 269{
224 char *p; 270 char *p;
262 self->texs *= 2; 308 self->texs *= 2;
263 } 309 }
264} 310}
265 311
266static maprow * 312static maprow *
267map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
268{ 314{
269 if (0 > y) 315 if (0 > y)
270 { 316 {
271 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
272 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
310 356
311 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
312} 358}
313 359
314static mapcell * 360static mapcell *
315map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
316{ 362{
317 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
318} 364}
319 365
320static void 366static void
321map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
322{ 368{
323 int r; 369 int r;
324 370
325 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
326 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
333 self->oy = 0; 379 self->oy = 0;
334 self->row = 0; 380 self->row = 0;
335 self->rows = 0; 381 self->rows = 0;
336} 382}
337 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
338static void 394static void
339map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
340{ 396{
341 int x, y; 397 int x, y;
342 maprow *row; 398 maprow *row;
343 mapcell *cell; 399 mapcell *cell;
344 400
356 if (x >= row->c1) 412 if (x >= row->c1)
357 break; 413 break;
358 414
359 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
360 416
361 cell->darkness = 0; 417 CELL_CLEAR (cell);
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
365 } 418 }
366 } 419 }
367} 420}
368 421
369typedef struct { 422typedef struct {
423 n |= n >> 16; 476 n |= n >> 16;
424 477
425 return n + 1; 478 return n + 1;
426} 479}
427 480
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
428/* SDL should provide this, really. */ 492/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300 493#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314 494#define SDLK_MODIFIER_MAX 314
431 495
432MODULE = CFPlus PACKAGE = CFPlus 496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
433 592
434PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
435 594
436BOOT: 595BOOT:
437{ 596{
438 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
439 static const struct { 598 static const struct {
440 const char *name; 599 const char *name;
441 IV iv; 600 IV iv;
442 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
443# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
465 624
466 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
469 628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
470 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
471 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
472 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
473 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
474 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
546 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
547 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
548 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
549 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
550 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
762
763 const_iv (KMOD_LRAM),
764
765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
551# undef const_iv 795# undef const_iv
552 }; 796 };
553 797
554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
573 817
574NV floor (NV x) 818NV floor (NV x)
575 819
576NV ceil (NV x) 820NV ceil (NV x)
577 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
578void 826void
579pango_init () 827pango_init ()
580 CODE: 828 CODE:
581{ 829{
582 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
585} 838}
586 839
587int 840char *SDL_GetError ()
588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
589 841
590void 842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
591SDL_Quit () 850void SDL_Quit ()
592 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
593void 861void
594SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
595 PPCODE: 863 PPCODE:
596{ 864{
597 SDL_Rect **m; 865 SDL_Rect **m;
598 866
599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
603 871
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
606 874
607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
611 879
612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10)
614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif
617
618 SDL_EnableUNICODE (1);
619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
620 882
621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
622 884
623 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
624 while (*m) 886 while (*m)
625 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
626 AV *av = newAV (); 890 AV *av = newAV ();
627 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
628 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
629 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
630 897
631 ++m; 898 ++m;
632 } 899 }
633} 900}
634 901
635char *
636SDL_GetError ()
637
638int 902int
639SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
640 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
641 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
643 ); 916 );
917
644 if (RETVAL) 918 if (RETVAL)
645 { 919 {
646 av_clear (texture_av); 920 av_clear (texture_av);
647 921
648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h" 924#include "glfunc.h"
651# undef GL_FUNC 925#undef GL_FUNC
652
653 } 926 }
927}
654 OUTPUT: 928 OUTPUT:
655 RETVAL 929 RETVAL
656 930
657void 931void
658SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
659 933
660char * 934char *
661SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
662 936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
663void 943void
664SDL_PollEvent () 944poll_events ()
665 PPCODE: 945 PPCODE:
666{ 946{
667 SDL_Event ev; 947 SDL_Event ev;
668 948
669 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
670 { 951 {
671 HV *hv = newHV (); 952 HV *hv = newHV ();
672 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
673 954
674 switch (ev.type) 955 switch (ev.type)
675 { 956 {
676 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
677 case SDL_KEYUP: 958 case SDL_KEYUP:
678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
683 break; 964 break;
684 965
685 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
688 break; 969 break;
689 970
690 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
692
693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
698 break; 997 break;
699 998
700 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
701 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
703 1002
704 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
705 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
706 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
707 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
712 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
713 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
714 break; 1013 break;
715 } 1014 }
716 1015
717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
718 } 1017 }
719} 1018}
720 1019
721int 1020int
722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
723 POSTCALL: 1022 POSTCALL:
724 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
725 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
726 1025
727void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
728Mix_CloseAudio () 1043Mix_CloseAudio ()
729 1044
730int 1045int
731Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
1047
1048const char *
1049Mix_GetError ()
732 1050
733void 1051void
734lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
735 CODE: 1053 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
762 } 1080 }
763 } 1081 }
764#endif 1082#endif
765} 1083}
766 1084
767void 1085int
768add_font (char *file) 1086add_font (char *file)
769 CODE: 1087 CODE:
770 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
771 1091
772void 1092void
773load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
774 ALIAS: 1094 ALIAS:
775 load_image_file = 1 1095 load_image_file = 1
778 STRLEN image_len; 1098 STRLEN image_len;
779 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
780 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
781 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
782 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
783 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
784 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
785 1105
786 if (!rw) 1106 if (!rw)
787 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
788 1108
861void 1181void
862error (char *message) 1182error (char *message)
863 CODE: 1183 CODE:
864 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
865#ifdef _WIN32 1185#ifdef _WIN32
866 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
867#endif 1187#endif
868 1188
869void 1189void
870fatal (char *message) 1190fatal (char *message)
871 CODE: 1191 CODE:
872 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
873#ifdef _WIN32 1193#ifdef _WIN32
874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
875#endif 1195#endif
876 _exit (1); 1196 _exit (1);
877 1197
878void 1198void
879_exit (int retval = 0) 1199_exit (int retval = 0)
882 ExitThread (retval); // unclean, please beam me up 1202 ExitThread (retval); // unclean, please beam me up
883#else 1203#else
884 _exit (retval); 1204 _exit (retval);
885#endif 1205#endif
886 1206
887MODULE = CFPlus PACKAGE = CFPlus::Font 1207void
1208debug ()
1209 CODE:
1210{
1211#if DEBUG
1212 VALGRIND_DO_LEAK_CHECK;
1213#endif
1214}
888 1215
889CFPlus::Font 1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1223MODULE = Deliantra::Client PACKAGE = DC::Font
1224
1225PROTOTYPES: DISABLE
1226
1227DC::Font
890new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
891 CODE: 1229 CODE:
892{ 1230{
893 int count; 1231 int count;
894 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
897} 1235}
898 OUTPUT: 1236 OUTPUT:
899 RETVAL 1237 RETVAL
900 1238
901void 1239void
902DESTROY (CFPlus::Font self) 1240DESTROY (DC::Font self)
903 CODE: 1241 CODE:
904 pango_font_description_free (self); 1242 pango_font_description_free (self);
905 1243
906void 1244void
907make_default (CFPlus::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
908 CODE: 1247 CODE:
909 default_font = self; 1248 default_font = self;
910 1249
911MODULE = CFPlus PACKAGE = CFPlus::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
912 1251
1252PROTOTYPES: DISABLE
1253
913void 1254void
914reset_glyph_cache () 1255glyph_cache_backup ()
1256 PROTOTYPE:
915 CODE: 1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
916 tc_clear (); 1264 tc_restore ();
917 1265
918CFPlus::Layout 1266DC::Layout
919new (SV *class) 1267new (SV *class)
920 CODE: 1268 CODE:
921 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
922 1270
923 RETVAL->pl = pango_layout_new (opengl_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
925 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
926 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
927 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
928 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
929 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
930 1279
931 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
932 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
933 OUTPUT: 1282 OUTPUT:
934 RETVAL 1283 RETVAL
935 1284
936void 1285void
937DESTROY (CFPlus::Layout self) 1286DESTROY (DC::Layout self)
938 CODE: 1287 CODE:
939 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
940 Safefree (self); 1290 Safefree (self);
941 1291
942void 1292void
943set_text (CFPlus::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
944 CODE: 1294 CODE:
945{ 1295{
946 STRLEN textlen; 1296 STRLEN textlen;
947 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
948 1298
949 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
950} 1300}
951 1301
952void 1302void
953set_markup (CFPlus::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
954 CODE: 1304 CODE:
955{ 1305{
956 STRLEN textlen; 1306 STRLEN textlen;
957 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
958 1308
959 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
960} 1310}
961 1311
962void 1312void
963set_shapes (CFPlus::Layout self, ...) 1313set_shapes (DC::Layout self, ...)
964 CODE: 1314 CODE:
965{ 1315{
966 PangoAttrList *attrs = 0; 1316 PangoAttrList *attrs = 0;
967 const char *text = pango_layout_get_text (self->pl); 1317 const char *text = pango_layout_get_text (self->pl);
968 const char *pos = text; 1318 const char *pos = text;
1003 if (attrs) 1353 if (attrs)
1004 pango_layout_set_attributes (self->pl, attrs); 1354 pango_layout_set_attributes (self->pl, attrs);
1005} 1355}
1006 1356
1007void 1357void
1008get_shapes (CFPlus::Layout self) 1358get_shapes (DC::Layout self)
1009 PPCODE: 1359 PPCODE:
1010{ 1360{
1011 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1012 1362
1013 do 1363 do
1014 { 1364 {
1015 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1016 1366
1017 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
1018 { 1368 {
1019 PangoRectangle extents; 1369 PangoRectangle extents;
1020 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
1028 1378
1029 pango_layout_iter_free (iter); 1379 pango_layout_iter_free (iter);
1030} 1380}
1031 1381
1032int 1382int
1033has_wrapped (CFPlus::Layout self) 1383has_wrapped (DC::Layout self)
1034 CODE: 1384 CODE:
1035{ 1385{
1036 int lines = 1; 1386 int lines = 1;
1037 const char *text = pango_layout_get_text (self->pl); 1387 const char *text = pango_layout_get_text (self->pl);
1038 1388
1043} 1393}
1044 OUTPUT: 1394 OUTPUT:
1045 RETVAL 1395 RETVAL
1046 1396
1047SV * 1397SV *
1048get_text (CFPlus::Layout self) 1398get_text (DC::Layout self)
1049 CODE: 1399 CODE:
1050 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1051 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
1052 OUTPUT: 1402 OUTPUT:
1053 RETVAL 1403 RETVAL
1054 1404
1055void 1405void
1056set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1057 CODE: 1407 CODE:
1058 self->r = r; 1408 self->r = r;
1059 self->g = g; 1409 self->g = g;
1060 self->b = b; 1410 self->b = b;
1061 self->a = a; 1411 self->a = a;
1062 1412
1063void 1413void
1064set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
1065 CODE: 1415 CODE:
1066 if (self->font != font) 1416 if (self->font != font)
1067 { 1417 {
1068 self->font = font; 1418 self->font = font;
1069 layout_update_font (self); 1419 layout_update_font (self);
1070 } 1420 }
1071 1421
1072void 1422void
1073set_height (CFPlus::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
1074 CODE: 1424 CODE:
1075 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
1076 { 1426 {
1077 self->base_height = base_height; 1427 self->base_height = base_height;
1078 layout_update_font (self); 1428 layout_update_font (self);
1079 } 1429 }
1080 1430
1081void 1431void
1082set_width (CFPlus::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
1083 CODE: 1433 CODE:
1084 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1085 1435
1086void 1436void
1087set_indent (CFPlus::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
1088 CODE: 1438 CODE:
1089 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1090 1440
1091void 1441void
1092set_spacing (CFPlus::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
1093 CODE: 1443 CODE:
1094 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1095 1445
1096void 1446void
1097set_ellipsise (CFPlus::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
1098 CODE: 1448 CODE:
1099 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
1100 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1101 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1102 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1103 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
1104 ); 1454 );
1105 1455
1106void 1456void
1107set_single_paragraph_mode (CFPlus::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
1108 CODE: 1458 CODE:
1109 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1110 1460
1111void 1461void
1112size (CFPlus::Layout self) 1462size (DC::Layout self)
1113 PPCODE: 1463 PPCODE:
1114{ 1464{
1115 int w, h; 1465 int w, h;
1116 1466
1117 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
1120 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
1121 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
1122} 1472}
1123 1473
1124int 1474int
1125descent (CFPlus::Layout self) 1475descent (DC::Layout self)
1126 CODE: 1476 CODE:
1127{ 1477{
1128 PangoRectangle rect; 1478 PangoRectangle rect;
1129 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1130 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1131 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
1132} 1482}
1133 OUTPUT: 1483 OUTPUT:
1134 RETVAL 1484 RETVAL
1135 1485
1136int 1486int
1137xy_to_index (CFPlus::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
1138 CODE: 1488 CODE:
1139{ 1489{
1140 int index, trailing; 1490 int index, trailing;
1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1142 RETVAL = index + trailing; 1492 RETVAL = index + trailing;
1143} 1493}
1144 OUTPUT: 1494 OUTPUT:
1145 RETVAL 1495 RETVAL
1146 1496
1147void 1497void
1148cursor_pos (CFPlus::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1149 PPCODE: 1499 PPCODE:
1150{ 1500{
1151 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1152 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1153 1503
1154 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1155 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1158} 1508}
1159 1509
1160void 1510void
1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1162 PPCODE: 1512 PPCODE:
1163{ 1513{
1164 int line, x; 1514 int line, x;
1165 1515
1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1168 1519 --line;
1520#endif
1169 EXTEND (SP, 2); 1521 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (line - 1))); 1522 PUSHs (sv_2mortal (newSViv (line)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172} 1524}
1173 1525
1174void 1526void
1175line_x_to_index (CFPlus::Layout self, int line, int x) 1527line_x_to_index (DC::Layout self, int line, int x)
1176 PPCODE: 1528 PPCODE:
1177{ 1529{
1178 PangoLayoutLine *lp; 1530 PangoLayoutLine *lp;
1179 int index, trailing; 1531 int index, trailing;
1180 1532
1181 if (line < 0) 1533 if (line < 0)
1182 XSRETURN_EMPTY; 1534 XSRETURN_EMPTY;
1183 1535
1184 if (!(lp = pango_layout_get_line (self->pl, line))) 1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */ 1537 XSRETURN_EMPTY; /* do better */
1186 1538
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188 1540
1189 EXTEND (SP, 2); 1541 EXTEND (SP, 2);
1195 PUSHs (sv_2mortal (newSViv (trailing))); 1547 PUSHs (sv_2mortal (newSViv (trailing)));
1196 } 1548 }
1197} 1549}
1198 1550
1199void 1551void
1200render (CFPlus::Layout self, float x, float y, int flags = 0) 1552render (DC::Layout self, float x, float y, int flags = 0)
1201 PPCODE: 1553 CODE:
1554 rc_clear (self->rc);
1202 pango_opengl_render_layout_subpixel ( 1555 pango_opengl_render_layout_subpixel (
1203 self->pl, 1556 self->pl,
1557 self->rc,
1204 x * PANGO_SCALE, y * PANGO_SCALE, 1558 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a, 1559 self->r, self->g, self->b, self->a,
1206 flags 1560 flags
1207 ); 1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1208 1565
1209MODULE = CFPlus PACKAGE = CFPlus::Texture
1210
1211void 1566void
1212pad2pot (SV *data_, SV *w_, SV *h_) 1567draw (DC::Layout self)
1213 CODE: 1568 CODE:
1214{ 1569{
1215 int ow = SvIV (w_); 1570 glEnable (GL_TEXTURE_2D);
1216 int oh = SvIV (h_); 1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1217 1577
1218 if (ow && oh) 1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1586
1587PROTOTYPES: ENABLE
1588
1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1219 { 1594 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen; 1595 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen); 1596 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh); 1597 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231 1599
1232 SvPOK_only (result_); 1600 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp); 1601 SvCUR_set (result_, nw * nh * bpp);
1234 1602
1235 memset (SvPVX (result_), 0, nw * nh * bpp); 1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--) 1604 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238 1606
1239 sv_setsv (data_, result_); 1607 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 } 1608 }
1246} 1609}
1247 1610
1248void 1611void
1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1255{ 1618{
1256 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1260 1626
1261 if (items < 5) 1627 if (items < 5)
1262 { 1628 {
1263 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1264 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1292 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1294 } 1660 }
1295} 1661}
1296 1662
1297MODULE = CFPlus PACKAGE = CFPlus::Map 1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE:
1665{
1666 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1668 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1669 RETVAL = width > 0;
1670}
1671 OUTPUT:
1672 RETVAL
1298 1673
1299CFPlus::Map 1674MODULE = Deliantra::Client PACKAGE = DC::Map
1675
1676PROTOTYPES: DISABLE
1677
1678DC::Map
1300new (SV *class) 1679new (SV *class)
1301 CODE: 1680 CODE:
1302 New (0, RETVAL, 1, struct map); 1681 New (0, RETVAL, 1, struct map);
1303 RETVAL->x = 0; 1682 RETVAL->x = 0;
1304 RETVAL->y = 0; 1683 RETVAL->y = 0;
1312 RETVAL->row = 0; 1691 RETVAL->row = 0;
1313 OUTPUT: 1692 OUTPUT:
1314 RETVAL 1693 RETVAL
1315 1694
1316void 1695void
1317DESTROY (CFPlus::Map self) 1696DESTROY (DC::Map self)
1318 CODE: 1697 CODE:
1319{ 1698{
1320 map_clear (self); 1699 map_clear (self);
1321 Safefree (self->face2tile); 1700 Safefree (self->face2tile);
1322 Safefree (self->tex); 1701 Safefree (self->tex);
1323 Safefree (self); 1702 Safefree (self);
1324} 1703}
1325 1704
1326void 1705void
1327resize (CFPlus::Map self, int map_width, int map_height) 1706resize (DC::Map self, int map_width, int map_height)
1328 CODE: 1707 CODE:
1329 self->w = map_width; 1708 self->w = map_width;
1330 self->h = map_height; 1709 self->h = map_height;
1331 1710
1332void 1711void
1333clear (CFPlus::Map self) 1712clear (DC::Map self)
1334 CODE: 1713 CODE:
1335 map_clear (self); 1714 map_clear (self);
1336 1715
1337void 1716void
1338set_tileid (CFPlus::Map self, int face, int tile) 1717set_tileid (DC::Map self, int face, int tile)
1339 CODE: 1718 CODE:
1340{ 1719{
1341 need_facenum (self, face); self->face2tile [face] = tile; 1720 need_facenum (self, face); self->face2tile [face] = tile;
1342 need_texid (self, tile); 1721 need_texid (self, tile);
1343} 1722}
1344 1723
1345void 1724void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level) 1725set_smooth (DC::Map self, int face, int smooth, int level)
1347 CODE: 1726 CODE:
1348{ 1727{
1349 tileid texid; 1728 tileid texid;
1350 maptex *tex; 1729 maptex *tex;
1351 1730
1364 tex->smoothtile = self->face2tile [smooth]; 1743 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level; 1744 tex->smoothlevel = level;
1366} 1745}
1367 1746
1368void 1747void
1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1748set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1370 CODE: 1749 CODE:
1371{ 1750{
1372 need_texid (self, texid); 1751 need_texid (self, texid);
1373 1752
1374 { 1753 {
1393 // use uglier nearest interpolation because linear suffers 1772 // use uglier nearest interpolation because linear suffers
1394 // from transparent color bleeding and ugly wrapping effects. 1773 // from transparent color bleeding and ugly wrapping effects.
1395 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1396} 1775}
1397 1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
1796
1398int 1797int
1399ox (CFPlus::Map self) 1798ox (DC::Map self)
1400 ALIAS: 1799 ALIAS:
1401 oy = 1 1800 oy = 1
1402 x = 2 1801 x = 2
1403 y = 3 1802 y = 3
1404 w = 4 1803 w = 4
1415 } 1814 }
1416 OUTPUT: 1815 OUTPUT:
1417 RETVAL 1816 RETVAL
1418 1817
1419void 1818void
1420scroll (CFPlus::Map self, int dx, int dy) 1819scroll (DC::Map self, int dx, int dy)
1421 CODE: 1820 CODE:
1422{ 1821{
1423 if (dx > 0) 1822 if (dx > 0)
1424 map_blank (self, self->x, self->y, dx, self->h); 1823 map_blank (self, self->x, self->y, dx, self->h);
1425 else if (dx < 0) 1824 else if (dx < 0)
1440 self->rows += MAP_EXTEND_Y; 1839 self->rows += MAP_EXTEND_Y;
1441 self->y += MAP_EXTEND_Y; 1840 self->y += MAP_EXTEND_Y;
1442 } 1841 }
1443} 1842}
1444 1843
1445void 1844SV *
1446map1a_update (CFPlus::Map self, SV *data_, int extmap) 1845map1a_update (DC::Map self, SV *data_, int extmap)
1447 CODE: 1846 CODE:
1448{ 1847{
1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1848 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1450 uint8_t *data_end = (uint8_t *)SvEND (data_); 1849 uint8_t *data_end = (uint8_t *)SvEND (data_);
1451 mapcell *cell; 1850 mapcell *cell;
1452 int x, y, flags; 1851 int x, y, z, flags;
1852 AV *missing = newAV ();
1853 RETVAL = newRV_noinc ((SV *)missing);
1453 1854
1454 while (data < data_end - 1) 1855 while (data < data_end - 1)
1455 { 1856 {
1456 flags = (data [0] << 8) + data [1]; data += 2; 1857 flags = (data [0] << 8) + data [1]; data += 2;
1457 1858
1477 uint8_t ext, cmd; 1878 uint8_t ext, cmd;
1478 1879
1479 do 1880 do
1480 { 1881 {
1481 ext = *data++; 1882 ext = *data++;
1482 cmd = ext & 0x3f; 1883 cmd = ext & 0x7f;
1483 1884
1484 if (cmd < 4) 1885 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1; 1886 cell->darkness = 255 - ext * 64 + 1;
1486 else if (cmd == 5) // health 1887 else if (cmd == 5) // health
1487 { 1888 {
1490 } 1891 }
1491 else if (cmd == 6) // monster width 1892 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1; 1893 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47) 1894 else if (cmd == 0x47)
1494 { 1895 {
1495 if (*data == 4) 1896 if (*data == 1) cell->player = data [1];
1496 ; // decode player count 1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1497 1900
1498 data += *data + 1; 1901 data += *data + 1;
1499 } 1902 }
1500 else if (cmd == 8) // cell flags 1903 else if (cmd == 8) // cell flags
1501 cell->flags = *data++; 1904 cell->flags = *data++;
1508 } 1911 }
1509 else 1912 else
1510 cell->darkness = *data++ + 1; 1913 cell->darkness = *data++ + 1;
1511 } 1914 }
1512 1915
1916 for (z = 0; z <= 2; ++z)
1513 if (flags & 4) 1917 if (flags & (4 >> z))
1514 { 1918 {
1515 faceid face = (data [0] << 8) + data [1]; data += 2; 1919 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face); 1920 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face]; 1921 cell->tile [z] = self->face2tile [face];
1922
1923 if (cell->tile [z])
1924 {
1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1927 if (!tex->name)
1928 av_push (missing, newSViv (cell->tile [z]));
1929
1930 if (tex->smoothtile)
1931 {
1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1934 if (!smooth->name)
1935 av_push (missing, newSViv (tex->smoothtile));
1936 }
1937 }
1518 } 1938 }
1519
1520 if (flags & 2)
1521 {
1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1525 }
1526
1527 if (flags & 1)
1528 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1532 }
1533 } 1939 }
1534 else 1940 else
1535 cell->darkness = 0; 1941 CELL_CLEAR (cell);
1536 } 1942 }
1537} 1943}
1944 OUTPUT:
1945 RETVAL
1538 1946
1539SV * 1947SV *
1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1948mapmap (DC::Map self, int x0, int y0, int w, int h)
1541 CODE: 1949 CODE:
1542{ 1950{
1543 int x1, x; 1951 int x1, x;
1544 int y1, y; 1952 int y1, y;
1545 int z; 1953 int z;
1590} 1998}
1591 OUTPUT: 1999 OUTPUT:
1592 RETVAL 2000 RETVAL
1593 2001
1594void 2002void
1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1596 CODE: 2004 CODE:
1597{ 2005{
2006 int x, y, z;
2007
1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1601 smooth_key skey; 2011 smooth_key skey;
1602 int x, y, z; 2012 int pl_x, pl_y;
1603 int last_name; 2013 maptex pl_tex;
2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden;
1604 2018
2019 pl_tex.name = 0;
2020
1605 // thats current max. sorry. 2021 // that's current max. sorry.
1606 if (sw > 255) sw = 255; 2022 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255; 2023 if (sh > 255) sh = 255;
1608 2024
1609 // clear key, in case of extra padding 2025 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey)); 2026 memset (&skey, 0, sizeof (skey));
1611 2027
1612 glColor4ub (255, 255, 255, 255); 2028 memset (&key, 0, sizeof (key));
1613 2029 key.r = 255;
1614 glEnable (GL_BLEND); 2030 key.g = 255;
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2031 key.b = 255;
1616 glEnable (GL_TEXTURE_2D); 2032 key.a = 255;
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2033 key.mode = GL_QUADS;
1618 2034 key.format = GL_T2F_V3F;
1619 glBegin (GL_QUADS);
1620
1621 last_name = 0;
1622 2035
1623 mx += self->x; 2036 mx += self->x;
1624 my += self->y; 2037 my += self->y;
1625 2038
1626 // first pass: determine smooth_max 2039 // first pass: determine smooth_max
1643 MAX (self->tex [cell->tile [1]].smoothlevel, 2056 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel)); 2057 self->tex [cell->tile [2]].smoothlevel));
1645 } 2058 }
1646 } 2059 }
1647 2060
2061 glEnable (GL_BLEND);
2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2064
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067
1648 for (z = 0; z <= 2; z++) 2068 for (z = 0; z <= 2; z++)
1649 { 2069 {
1650 memset (smooth_level, 0, sizeof (smooth_level)); 2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
1651 2072
1652 for (y = 0; y < sh; y++) 2073 for (y = 0; y < sh; y++)
1653 if (0 <= y + my && y + my < self->rows) 2074 if (0 <= y + my && y + my < self->rows)
1654 { 2075 {
1655 maprow *row = self->row + (y + my); 2076 maprow *row = self->row + (y + my);
1661 tileid tile = cell->tile [z]; 2082 tileid tile = cell->tile [z];
1662 2083
1663 if (tile) 2084 if (tile)
1664 { 2085 {
1665 maptex tex = self->tex [tile]; 2086 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w; 2087 int px, py;
1667 int py = (y + 1) * T - tex.h;
1668 2088
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name) 2089 if (key.texname != tex.name)
1672 { 2090 {
2091 self->tex [tile].unused = 0;
2092
1673 if (!tex.name) 2093 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */ 2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1675 2095
1676 glEnd (); 2096 key.texname = tex.name;
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2097 arr = rc_array (rc, &key);
1678 glBegin (GL_QUADS);
1679 } 2098 }
1680 2099
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2100 px = (x + 1) * T - tex.w;
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2101 py = (y + 1) * T - tex.h;
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685 2102
1686 if (cell->flags && z == 2) 2103 if (expect_false (cell->player == player) && expect_false (z == 2))
1687 { 2104 {
1688 if (cell->flags & 1) 2105 pl_x = px;
2106 pl_y = py;
2107 pl_tex = tex;
1689 { 2108 continue;
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 } 2109 }
2110
2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1704 2115
1705 // update smooth hash 2116 // update smooth hash
1706 if (tex.smoothtile) 2117 if (tex.smoothtile)
1707 { 2118 {
1708 skey.tile = tex.smoothtile; 2119 skey.tile = tex.smoothtile;
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1742 } 2153 }
1743 } 2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179 int px = x * T + T * 2 / 32;
2180 int py = y * T - T * 6 / 32;
2181
2182 key_ov.texname = tex.name;
2183 arr = rc_array (rc_ov, &key_ov);
2184
2185 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2186 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2187 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2189 }
2190 }
2191 }
1744 } 2192 }
1745 } 2193 }
2194
2195 rc_draw (rc);
2196 rc_clear (rc);
1746 2197
1747 // go through all smoothlevels, lowest to highest, then draw. 2198 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort 2199 // this is basically counting sort
1749 { 2200 {
1750 int w, b; 2201 int w, b;
1751 2202
2203 glEnable (GL_TEXTURE_2D);
2204 glBegin (GL_QUADS);
1752 for (w = 0; w < 256 / 32; ++w) 2205 for (w = 0; w < 256 / 32; ++w)
1753 { 2206 {
1754 uint32_t smask = smooth_level [w]; 2207 uint32_t smask = smooth_level [w];
1755 if (smask) 2208 if (smask)
1756 for (b = 0; b < 32; ++b) 2209 for (b = 0; b < 32; ++b)
1775 int border = bits & 15; 2228 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2229 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row 2230 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column 2231 float dy = tex.t * .5f ; // 2 images/column
1779 2232
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name) 2233 if (tex.name)
1783 { 2234 {
2235 // this time avoiding texture state changes
2236 // save gobs of state changes.
1784 if (!tex.name) 2237 if (key.texname != tex.name)
1785 continue; // smoothing not yet available 2238 {
2239 self->tex [skey->tile].unused = 0;
1786 2240
1787 glEnd (); 2241 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2242 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1789 glBegin (GL_QUADS); 2243 glBegin (GL_QUADS);
1790 } 2244 }
1791 2245
1792 if (border) 2246 if (border)
1793 { 2247 {
1794 float ox = border * dx; 2248 float ox = border * dx;
1795 2249
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2250 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2251 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2252 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2253 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1800 } 2254 }
1801 2255
1802 if (corner) 2256 if (corner)
1803 { 2257 {
1804 float ox = corner * dx; 2258 float ox = corner * dx;
1805 2259
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2260 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2261 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2262 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2263 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2264 }
1810 } 2265 }
1811 } 2266 }
1812 } 2267 }
1813 } 2268 }
1814 } 2269 }
2270
2271 glEnd ();
2272 glDisable (GL_TEXTURE_2D);
2273 key.texname = -1;
1815 } 2274 }
1816 2275
1817 hv_clear (smooth); 2276 hv_clear (smooth);
1818 } 2277 }
1819 2278
1820 glEnd (); 2279 if (pl_tex.name)
2280 {
2281 maptex tex = pl_tex;
2282 int px = pl_x + sdx;
2283 int py = pl_y + sdy;
1821 2284
1822 glDisable (GL_TEXTURE_2D); 2285 key.texname = tex.name;
2286 arr = rc_array (rc, &key);
2287
2288 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2289 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2290 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2292
2293 rc_draw (rc);
2294 }
2295
2296 rc_draw (rc_ov);
2297 rc_clear (rc_ov);
2298
1823 glDisable (GL_BLEND); 2299 glDisable (GL_BLEND);
2300 rc_free (rc);
2301 rc_free (rc_ov);
1824 2302
1825 // top layer: overlays such as the health bar 2303 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++) 2304 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows) 2305 if (0 <= y + my && y + my < self->rows)
1828 { 2306 {
1833 { 2311 {
1834 mapcell *cell = row->col + (x + mx - row->c0); 2312 mapcell *cell = row->col + (x + mx - row->c0);
1835 2313
1836 int px = x * T; 2314 int px = x * T;
1837 int py = y * T; 2315 int py = y * T;
2316
2317 if (expect_false (cell->player == player))
2318 {
2319 px += sdx;
2320 py += sdy;
2321 }
1838 2322
1839 if (cell->stat_hp) 2323 if (cell->stat_hp)
1840 { 2324 {
1841 int width = cell->stat_width * T; 2325 int width = cell->stat_width * T;
1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2326 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1853 } 2337 }
1854 } 2338 }
1855} 2339}
1856 2340
1857void 2341void
1858draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2342draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1859 CODE: 2343 CODE:
1860{ 2344{
1861 static float color[16][3] = { 2345 static float color[16][3] = {
1862 { 0.00F, 0.00F, 0.00F }, 2346 { 0.00F, 0.00F, 0.00F },
1863 { 1.00F, 1.00F, 1.00F }, 2347 { 1.00F, 1.00F, 1.00F },
1913 glDisable (GL_BLEND); 2397 glDisable (GL_BLEND);
1914 glDisable (GL_TEXTURE_2D); 2398 glDisable (GL_TEXTURE_2D);
1915} 2399}
1916 2400
1917void 2401void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2402fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1919 PPCODE: 2403 PPCODE:
1920{ 2404{
1921 int x, y; 2405 int x, y;
2406 int sw1 = sw + 2;
2407 int sh1 = sh + 2;
2408 int sh3 = sh * 3;
1922 int sw4 = (sw + 3) & ~3; 2409 int sw34 = (sw * 3 + 3) & ~3;
2410 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2411 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2412 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1925 2413
1926 memset (darkness, 255, sw4 * sh);
1927 SvPOK_only (darkness_sv); 2414 SvPOK_only (darkness3_sv);
1928 SvCUR_set (darkness_sv, sw4 * sh); 2415 SvCUR_set (darkness3_sv, sw34 * sh3);
1929 2416
1930 mx += self->x; 2417 mx += self->x - 1;
1931 my += self->y; 2418 my += self->y - 1;
1932 2419
2420 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2421
1933 for (y = 0; y < sh; y++) 2422 for (y = 0; y < sh1; y++)
1934 if (0 <= y + my && y + my < self->rows) 2423 if (0 <= y + my && y + my < self->rows)
1935 { 2424 {
1936 maprow *row = self->row + (y + my); 2425 maprow *row = self->row + (y + my);
1937 2426
1938 for (x = 0; x < sw; x++) 2427 for (x = 0; x < sw1; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2428 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2429 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2430 mapcell *cell = row->col + (x + mx - row->c0);
1942 2431
1943 darkness[y * sw4 + x] = cell->darkness 2432 darkness1 [y * sw1 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1) 2433 ? 255 - (cell->darkness - 1)
1945 : 255 - FOW_DARKNESS; 2434 : 255 - FOW_DARKNESS;
1946 } 2435 }
1947 } 2436 }
1948 2437
2438 for (y = 0; y < sh; ++y)
2439 for (x = 0; x < sw; ++x)
2440 {
2441 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2442 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2443 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2444 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2445 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2446 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2447 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2448 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2449 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2450
2451 uint8_t r11 = (d11 + d21 + d12) / 3;
2452 uint8_t r21 = d21;
2453 uint8_t r31 = (d21 + d31 + d32) / 3;
2454
2455 uint8_t r12 = d12;
2456 uint8_t r22 = d22;
2457 uint8_t r32 = d32;
2458
2459 uint8_t r13 = (d13 + d23 + d12) / 3;
2460 uint8_t r23 = d23;
2461 uint8_t r33 = (d23 + d33 + d32) / 3;
2462
2463 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2464 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2465 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2466 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2467 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2468 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2469 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2470 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2471 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2472 }
2473
2474 free (darkness1);
2475
1949 EXTEND (SP, 3); 2476 EXTEND (SP, 3);
1950 PUSHs (sv_2mortal (newSViv (sw4))); 2477 PUSHs (sv_2mortal (newSViv (sw34)));
1951 PUSHs (sv_2mortal (newSViv (sh))); 2478 PUSHs (sv_2mortal (newSViv (sh3)));
1952 PUSHs (darkness_sv); 2479 PUSHs (darkness3_sv);
1953} 2480}
1954 2481
1955SV * 2482SV *
1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2483get_rect (DC::Map self, int x0, int y0, int w, int h)
1957 CODE: 2484 CODE:
1958{ 2485{
1959 int x, y, x1, y1; 2486 int x, y, x1, y1;
1960 SV *data_sv = newSV (w * h * 7 + 5); 2487 SV *data_sv = newSV (w * h * 7 + 5);
1961 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2488 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2018 else 2545 else
2019 *data++ = 0; 2546 *data++ = 0;
2020 } 2547 }
2021 } 2548 }
2022 2549
2550 /* if size is w*h + 5 then no data has been found */
2551 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2552 {
2023 SvPOK_only (data_sv); 2553 SvPOK_only (data_sv);
2024 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2554 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2555 }
2556
2025 RETVAL = data_sv; 2557 RETVAL = data_sv;
2026} 2558}
2027 OUTPUT: 2559 OUTPUT:
2028 RETVAL 2560 RETVAL
2029 2561
2030void 2562void
2031set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2563set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2032 PPCODE: 2564 PPCODE:
2033{ 2565{
2034 int x, y, z; 2566 int x, y, z;
2035 int w, h; 2567 int w, h;
2036 int x1, y1; 2568 int x1, y1;
2569 STRLEN len;
2570 uint8_t *data, *end;
2571
2572 len = SvLEN (data_sv);
2573 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2574 data = SvPVbyte_nolen (data_sv);
2575 end = data + len + 8;
2576
2577 if (len < 5)
2578 XSRETURN_EMPTY;
2037 2579
2038 if (*data++ != 0) 2580 if (*data++ != 0)
2039 return; /* version mismatch */ 2581 XSRETURN_EMPTY; /* version mismatch */
2040 2582
2041 w = *data++ << 8; w |= *data++; 2583 w = *data++ << 8; w |= *data++;
2042 h = *data++ << 8; h |= *data++; 2584 h = *data++ << 8; h |= *data++;
2043 2585
2044 // we need to do this 'cause we don't keep an absolute coord system for rows 2586 // we need to do this 'cause we don't keep an absolute coord system for rows
2056 { 2598 {
2057 maprow *row = map_get_row (self, y); 2599 maprow *row = map_get_row (self, y);
2058 2600
2059 for (x = x0; x < x1; x++) 2601 for (x = x0; x < x1; x++)
2060 { 2602 {
2603 uint8_t flags;
2604
2605 if (data + 7 >= end)
2606 XSRETURN_EMPTY;
2607
2061 uint8_t flags = *data++; 2608 flags = *data++;
2062 2609
2063 if (flags) 2610 if (flags)
2064 { 2611 {
2065 mapcell *cell = row_get_cell (row, x); 2612 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 }; 2613 tileid tile[3] = { 0, 0, 0 };
2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2616 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2617 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2071 2618
2072 if (cell->darkness == 0) 2619 if (cell->darkness == 0)
2073 { 2620 {
2074 cell->darkness = 0; 2621 /*cell->darkness = 0;*/
2622 EXTEND (SP, 3);
2075 2623
2076 for (z = 0; z <= 2; z++) 2624 for (z = 0; z <= 2; z++)
2077 { 2625 {
2078 tileid t = tile [z]; 2626 tileid t = tile [z];
2079 2627
2080 if (t >= self->texs || (t && !self->tex [t].name)) 2628 if (t >= self->texs || (t && !self->tex [t].name))
2081 { 2629 {
2082 XPUSHs (sv_2mortal (newSViv (t))); 2630 PUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t); 2631 need_texid (self, t);
2084 } 2632 }
2085 2633
2086 cell->tile [z] = t; 2634 cell->tile [z] = t;
2087 } 2635 }
2089 } 2637 }
2090 } 2638 }
2091 } 2639 }
2092} 2640}
2093 2641
2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2642MODULE = Deliantra::Client PACKAGE = DC::RW
2095 2643
2096CFPlus::MixChunk 2644DC::RW
2097new_from_file (SV *class, char *path) 2645new (SV *class, SV *data_sv)
2098 CODE: 2646 CODE:
2099 RETVAL = Mix_LoadWAV (path); 2647{
2648 STRLEN datalen;
2649 char *data = SvPVbyte (data_sv, datalen);
2650
2651 RETVAL = SDL_RWFromConstMem (data, datalen);
2652}
2100 OUTPUT: 2653 OUTPUT:
2101 RETVAL 2654 RETVAL
2102 2655
2656DC::RW
2657new_from_file (SV *class, const char *path, const char *mode = "rb")
2658 CODE:
2659 RETVAL = SDL_RWFromFile (path, mode);
2660 OUTPUT:
2661 RETVAL
2662
2663# fails on win32:
2664# dc.xs(2268) : error C2059: syntax error : '('
2103void 2665#void
2666#close (DC::RW self)
2667# CODE:
2668# (self->(close)) (self);
2669
2670MODULE = Deliantra::Client PACKAGE = DC::Channel
2671
2672PROTOTYPES: DISABLE
2673
2674DC::Channel
2675find ()
2676 CODE:
2677{
2678 RETVAL = Mix_GroupAvailable (-1);
2679
2680 if (RETVAL < 0)
2681 {
2682 RETVAL = Mix_GroupOldest (-1);
2683
2684 if (RETVAL < 0)
2685 XSRETURN_UNDEF;
2686
2687 Mix_HaltChannel (RETVAL);
2688 }
2689
2690 Mix_UnregisterAllEffects (RETVAL);
2691 Mix_Volume (RETVAL, 128);
2692}
2693 OUTPUT:
2694 RETVAL
2695
2696void
2697halt (DC::Channel self)
2698 CODE:
2699 Mix_HaltChannel (self);
2700
2701void
2702expire (DC::Channel self, int ticks = -1)
2703 CODE:
2704 Mix_ExpireChannel (self, ticks);
2705
2706void
2707fade_out (DC::Channel self, int ticks = -1)
2708 CODE:
2709 Mix_FadeOutChannel (self, ticks);
2710
2711int
2712volume (DC::Channel self, int volume)
2713 CODE:
2714 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2715 OUTPUT:
2716 RETVAL
2717
2718void
2719unregister_all_effects (DC::Channel self)
2720 CODE:
2721 Mix_UnregisterAllEffects (self);
2722
2723void
2724set_panning (DC::Channel self, int left, int right)
2725 CODE:
2726 left = CLAMP (left , 0, 255);
2727 right = CLAMP (right, 0, 255);
2728 Mix_SetPanning (self, left, right);
2729
2730void
2731set_distance (DC::Channel self, int distance)
2732 CODE:
2733 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2734
2735void
2736set_position (DC::Channel self, int angle, int distance)
2737 CODE:
2738
2739void
2740set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2741 CODE:
2742{
2743 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2744 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2745 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2746}
2747
2748void
2749set_reverse_stereo (DC::Channel self, int flip)
2750 CODE:
2751 Mix_SetReverseStereo (self, flip);
2752
2753MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2754
2755PROTOTYPES: DISABLE
2756
2757DC::MixChunk
2758new (SV *class, DC::RW rwops)
2759 CODE:
2760 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2761 OUTPUT:
2762 RETVAL
2763
2764void
2104DESTROY (CFPlus::MixChunk self) 2765DESTROY (DC::MixChunk self)
2105 CODE: 2766 CODE:
2106 Mix_FreeChunk (self); 2767 Mix_FreeChunk (self);
2107 2768
2108int 2769int
2109volume (CFPlus::MixChunk self, int volume = -1) 2770volume (DC::MixChunk self, int volume = -1)
2110 CODE: 2771 CODE:
2772 if (items > 1)
2773 volume = CLAMP (volume, 0, 128);
2111 RETVAL = Mix_VolumeChunk (self, volume); 2774 RETVAL = Mix_VolumeChunk (self, volume);
2112 OUTPUT: 2775 OUTPUT:
2113 RETVAL 2776 RETVAL
2114 2777
2115int 2778DC::Channel
2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2779play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2117 CODE: 2780 CODE:
2781{
2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2782 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2783
2784 if (RETVAL < 0)
2785 XSRETURN_UNDEF;
2786
2787 if (channel < 0)
2788 {
2789 Mix_UnregisterAllEffects (RETVAL);
2790 Mix_Volume (RETVAL, 128);
2791 }
2792}
2119 OUTPUT: 2793 OUTPUT:
2120 RETVAL 2794 RETVAL
2121 2795
2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2796MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2123 2797
2124int 2798int
2125volume (int volume = -1) 2799volume (int volume = -1)
2800 PROTOTYPE: ;$
2126 CODE: 2801 CODE:
2802 if (items > 0)
2803 volume = CLAMP (volume, 0, 128);
2127 RETVAL = Mix_VolumeMusic (volume); 2804 RETVAL = Mix_VolumeMusic (volume);
2128 OUTPUT: 2805 OUTPUT:
2129 RETVAL 2806 RETVAL
2130 2807
2808void
2809fade_out (int ms)
2810 CODE:
2811 Mix_FadeOutMusic (ms);
2812
2813void
2814halt ()
2815 CODE:
2816 Mix_HaltMusic ();
2817
2131CFPlus::MixMusic 2818DC::MixMusic
2132new_from_file (SV *class, char *path) 2819new (SV *class, DC::RW rwops)
2133 CODE: 2820 CODE:
2134 RETVAL = Mix_LoadMUS (path); 2821 RETVAL = Mix_LoadMUS_RW (rwops);
2135 OUTPUT: 2822 OUTPUT:
2136 RETVAL 2823 RETVAL
2137 2824
2138void 2825void
2139DESTROY (CFPlus::MixMusic self) 2826DESTROY (DC::MixMusic self)
2140 CODE: 2827 CODE:
2141 Mix_FreeMusic (self); 2828 Mix_FreeMusic (self);
2142 2829
2143int 2830int
2144play (CFPlus::MixMusic self, int loops = -1) 2831play (DC::MixMusic self, int loops = -1)
2145 CODE: 2832 CODE:
2146 RETVAL = Mix_PlayMusic (self, loops); 2833 RETVAL = Mix_PlayMusic (self, loops);
2147 OUTPUT: 2834 OUTPUT:
2148 RETVAL 2835 RETVAL
2149 2836
2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2837void
2838fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2839 CODE:
2840 Mix_FadeInMusicPos (self, loops, ms, position);
2841
2842MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2843
2844PROTOTYPES: ENABLE
2151 2845
2152BOOT: 2846BOOT:
2153{ 2847{
2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2848 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2155 static const struct { 2849 static const struct {
2156 const char *name; 2850 const char *name;
2157 IV iv; 2851 IV iv;
2158 } *civ, const_iv[] = { 2852 } *civ, const_iv[] = {
2159# define const_iv(name) { # name, (IV)name } 2853# define const_iv(name) { # name, (IV)name }
2854 const_iv (GL_VENDOR),
2855 const_iv (GL_VERSION),
2856 const_iv (GL_EXTENSIONS),
2160 const_iv (GL_COLOR_MATERIAL), 2857 const_iv (GL_COLOR_MATERIAL),
2161 const_iv (GL_SMOOTH), 2858 const_iv (GL_SMOOTH),
2162 const_iv (GL_FLAT), 2859 const_iv (GL_FLAT),
2163 const_iv (GL_DITHER), 2860 const_iv (GL_DITHER),
2164 const_iv (GL_BLEND), 2861 const_iv (GL_BLEND),
2168 const_iv (GL_ALPHA_TEST), 2865 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE), 2866 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL), 2867 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT), 2868 const_iv (GL_FRONT),
2172 const_iv (GL_BACK), 2869 const_iv (GL_BACK),
2870 const_iv (GL_AUX0),
2173 const_iv (GL_AND), 2871 const_iv (GL_AND),
2174 const_iv (GL_ONE), 2872 const_iv (GL_ONE),
2175 const_iv (GL_ZERO), 2873 const_iv (GL_ZERO),
2176 const_iv (GL_SRC_ALPHA), 2874 const_iv (GL_SRC_ALPHA),
2177 const_iv (GL_DST_ALPHA), 2875 const_iv (GL_DST_ALPHA),
2190 const_iv (GL_INTENSITY), 2888 const_iv (GL_INTENSITY),
2191 const_iv (GL_LUMINANCE), 2889 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA), 2890 const_iv (GL_LUMINANCE_ALPHA),
2193 const_iv (GL_FLOAT), 2891 const_iv (GL_FLOAT),
2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2892 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2893 const_iv (GL_COMPRESSED_ALPHA_ARB),
2894 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2895 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2896 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2897 const_iv (GL_COMPRESSED_RGB_ARB),
2898 const_iv (GL_COMPRESSED_RGBA_ARB),
2195 const_iv (GL_COMPILE), 2899 const_iv (GL_COMPILE),
2900 const_iv (GL_PROXY_TEXTURE_1D),
2901 const_iv (GL_PROXY_TEXTURE_2D),
2196 const_iv (GL_TEXTURE_1D), 2902 const_iv (GL_TEXTURE_1D),
2197 const_iv (GL_TEXTURE_2D), 2903 const_iv (GL_TEXTURE_2D),
2198 const_iv (GL_TEXTURE_ENV), 2904 const_iv (GL_TEXTURE_ENV),
2199 const_iv (GL_TEXTURE_MAG_FILTER), 2905 const_iv (GL_TEXTURE_MAG_FILTER),
2200 const_iv (GL_TEXTURE_MIN_FILTER), 2906 const_iv (GL_TEXTURE_MIN_FILTER),
2221 const_iv (GL_COLOR_LOGIC_OP), 2927 const_iv (GL_COLOR_LOGIC_OP),
2222 const_iv (GL_SEPARABLE_2D), 2928 const_iv (GL_SEPARABLE_2D),
2223 const_iv (GL_CONVOLUTION_2D), 2929 const_iv (GL_CONVOLUTION_2D),
2224 const_iv (GL_CONVOLUTION_BORDER_MODE), 2930 const_iv (GL_CONVOLUTION_BORDER_MODE),
2225 const_iv (GL_CONSTANT_BORDER), 2931 const_iv (GL_CONSTANT_BORDER),
2932 const_iv (GL_POINTS),
2226 const_iv (GL_LINES), 2933 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP), 2934 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP), 2935 const_iv (GL_LINE_LOOP),
2229 const_iv (GL_QUADS), 2936 const_iv (GL_QUADS),
2230 const_iv (GL_QUAD_STRIP), 2937 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES), 2938 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP), 2939 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN), 2940 const_iv (GL_TRIANGLE_FAN),
2941 const_iv (GL_POLYGON),
2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2942 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2943 const_iv (GL_POINT_SMOOTH_HINT),
2944 const_iv (GL_LINE_SMOOTH_HINT),
2945 const_iv (GL_POLYGON_SMOOTH_HINT),
2946 const_iv (GL_GENERATE_MIPMAP_HINT),
2947 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2235 const_iv (GL_FASTEST), 2948 const_iv (GL_FASTEST),
2949 const_iv (GL_DONT_CARE),
2950 const_iv (GL_NICEST),
2236 const_iv (GL_V2F), 2951 const_iv (GL_V2F),
2237 const_iv (GL_V3F), 2952 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F), 2953 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F), 2954 const_iv (GL_T2F_N3F_V3F),
2240# undef const_iv 2955# undef const_iv
2245 2960
2246 texture_av = newAV (); 2961 texture_av = newAV ();
2247 AvREAL_off (texture_av); 2962 AvREAL_off (texture_av);
2248} 2963}
2249 2964
2965void
2966disable_GL_EXT_blend_func_separate ()
2967 CODE:
2968 gl.BlendFuncSeparate = 0;
2969 gl.BlendFuncSeparateEXT = 0;
2970
2250char * 2971char *
2251gl_vendor () 2972gl_vendor ()
2252 CODE: 2973 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR); 2974 RETVAL = (char *)glGetString (GL_VENDOR);
2254 OUTPUT: 2975 OUTPUT:
2266 CODE: 2987 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2988 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT: 2989 OUTPUT:
2269 RETVAL 2990 RETVAL
2270 2991
2992const char *glGetString (GLenum pname)
2993
2994GLint glGetInteger (GLenum pname)
2995 CODE:
2996 glGetIntegerv (pname, &RETVAL);
2997 OUTPUT:
2998 RETVAL
2999
3000GLdouble glGetDouble (GLenum pname)
3001 CODE:
3002 glGetDoublev (pname, &RETVAL);
3003 OUTPUT:
3004 RETVAL
3005
2271int glGetError () 3006int glGetError ()
2272 3007
2273void glFinish () 3008void glFinish ()
2274 3009
2275void glClear (int mask) 3010void glClear (int mask)
2312# near_ and far_ are due to microsofts buggy "c" compiler 3047# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3048void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314 3049
2315# near_ and far_ are due to microsofts buggy "c" compiler 3050# near_ and far_ are due to microsofts buggy "c" compiler
2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3051void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3052
3053PROTOTYPES: DISABLE
2317 3054
2318void glViewport (int x, int y, int width, int height) 3055void glViewport (int x, int y, int width, int height)
2319 3056
2320void glScissor (int x, int y, int width, int height) 3057void glScissor (int x, int y, int width, int height)
2321 3058
2329 3066
2330void glRotate (float angle, float x, float y, float z) 3067void glRotate (float angle, float x, float y, float z)
2331 CODE: 3068 CODE:
2332 glRotatef (angle, x, y, z); 3069 glRotatef (angle, x, y, z);
2333 3070
2334void glBegin (int mode)
2335
2336void glEnd ()
2337
2338void glColor (float r, float g, float b, float a = 1.0) 3071void glColor (float r, float g, float b, float a = 1.0)
2339 PROTOTYPE: @ 3072 PROTOTYPE: @
2340 ALIAS: 3073 ALIAS:
2341 glColor_premultiply = 1 3074 glColor_premultiply = 1
2342 CODE: 3075 CODE:
2343 if (ix) 3076 if (ix)
2344 { 3077 {
2347 b *= a; 3080 b *= a;
2348 } 3081 }
2349 // microsoft visual "c" rounds instead of truncating... 3082 // microsoft visual "c" rounds instead of truncating...
2350 glColor4f (r, g, b, a); 3083 glColor4f (r, g, b, a);
2351 3084
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.) 3085void glRasterPos (float x, float y, float z = 0.)
2359 CODE: 3086 CODE:
2360 glRasterPos3f (0, 0, z); 3087 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0); 3088 glBitmap (0, 0, 0, 0, x, y, 0);
2362 3089
2366 3093
2367void glTexCoord (float s, float t) 3094void glTexCoord (float s, float t)
2368 CODE: 3095 CODE:
2369 glTexCoord2f (s, t); 3096 glTexCoord2f (s, t);
2370 3097
3098void glRect (float x1, float y1, float x2, float y2)
3099 CODE:
3100 glRectf (x1, y1, x2, y2);
3101
3102void glRect_lineloop (float x1, float y1, float x2, float y2)
3103 CODE:
3104 glBegin (GL_LINE_LOOP);
3105 glVertex2f (x1, y1);
3106 glVertex2f (x2, y1);
3107 glVertex2f (x2, y2);
3108 glVertex2f (x1, y2);
3109 glEnd ();
3110
3111PROTOTYPES: ENABLE
3112
3113void glBegin (int mode)
3114
3115void glEnd ()
3116
3117void glPointSize (GLfloat size)
3118
3119void glLineWidth (GLfloat width)
3120
3121void glInterleavedArrays (int format, int stride, char *data)
3122
3123void glDrawElements (int mode, int count, int type, char *indices)
3124
3125# 1.2 void glDrawRangeElements (int mode, int start, int end
3126
2371void glTexEnv (int target, int pname, float param) 3127void glTexEnv (int target, int pname, float param)
2372 CODE: 3128 CODE:
2373 glTexEnvf (target, pname, param); 3129 glTexEnvf (target, pname, param);
2374 3130
2375void glTexParameter (int target, int pname, float param) 3131void glTexParameter (int target, int pname, float param)
2391void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3147void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2392 CODE: 3148 CODE:
2393 if (gl.SeparableFilter2D) 3149 if (gl.SeparableFilter2D)
2394 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3150 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2395 3151
2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3152void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2397 3153
2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3154void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2399 3155
2400void glDrawPixels (int width, int height, int format, int type, char *pixels) 3156void glDrawPixels (int width, int height, int format, int type, char *pixels)
3157
3158void glPixelZoom (float x, float y)
2401 3159
2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3160void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2403 3161
2404int glGenTexture () 3162int glGenTexture ()
2405 CODE: 3163 CODE:
2425 3183
2426void glEndList () 3184void glEndList ()
2427 3185
2428void glCallList (int list) 3186void glCallList (int list)
2429 3187
3188MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3189
3190PROTOTYPES: DISABLE
3191
3192void
3193find_widget (SV *self, NV x, NV y)
3194 PPCODE:
3195{
3196 if (within_widget (self, x, y))
3197 XPUSHs (self);
3198}
3199
3200BOOT:
3201{
3202 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3203
3204 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3205 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3206 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3207 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3208}
3209
3210void
3211draw (SV *self)
3212 CODE:
3213{
3214 HV *hv;
3215 SV **svp;
3216 NV x, y, w, h;
3217 SV *draw_x_sv = GvSV (draw_x_gv);
3218 SV *draw_y_sv = GvSV (draw_y_gv);
3219 SV *draw_w_sv = GvSV (draw_w_gv);
3220 SV *draw_h_sv = GvSV (draw_h_gv);
3221 double draw_x, draw_y;
3222
3223 if (!SvROK (self))
3224 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3225
3226 hv = (HV *)SvRV (self);
3227
3228 if (SvTYPE (hv) != SVt_PVHV)
3229 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3230
3231 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3232 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3233
3234 if (!h || !w)
3235 XSRETURN_EMPTY;
3236
3237 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3238 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3239
3240 draw_x = SvNV (draw_x_sv) + x;
3241 draw_y = SvNV (draw_y_sv) + y;
3242
3243 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3244 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3245 XSRETURN_EMPTY;
3246
3247 sv_setnv (draw_x_sv, draw_x);
3248 sv_setnv (draw_y_sv, draw_y);
3249
3250 glPushMatrix ();
3251 glTranslated (x, y, 0);
3252
3253 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3254 {
3255 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3256
3257 if (svp && SvTRUE (*svp))
3258 {
3259 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3260 glEnable (GL_BLEND);
3261 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3262 glBegin (GL_QUADS);
3263 glVertex2f (0, 0);
3264 glVertex2f (w, 0);
3265 glVertex2f (w, h);
3266 glVertex2f (0, h);
3267 glEnd ();
3268 glDisable (GL_BLEND);
3269 }
3270 }
3271#if 0
3272 // draw borders, for debugging
3273 glPushMatrix ();
3274 glColor4f (1., 1., 0., 1.);
3275 glTranslatef (.5, .5, 0.);
3276 glBegin (GL_LINE_LOOP);
3277 glVertex2f (0 , 0);
3278 glVertex2f (w - 1, 0);
3279 glVertex2f (w - 1, h - 1);
3280 glVertex2f (0 , h - 1);
3281 glEnd ();
3282 glPopMatrix ();
3283#endif
3284 PUSHMARK (SP);
3285 XPUSHs (self);
3286 PUTBACK;
3287 call_method ("_draw", G_VOID | G_DISCARD);
3288 SPAGAIN;
3289
3290 glPopMatrix ();
3291
3292 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3293 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3294}
3295

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