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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.289 by root, Wed Dec 24 04:09:26 2008 UTC vs.
Revision 1.311 by root, Tue Dec 27 09:17:27 2011 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 64 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
95 99
96#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
97 101
98#define TEXID_SPEECH 1 102#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2 103#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3 104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
101 123
102static AV *texture_av; 124static AV *texture_av;
103 125
104static struct 126static struct
105{ 127{
460 482
461 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
462} 484}
463 485
464static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
465minpot (unsigned int n) 493minpot (unsigned int n)
466{ 494{
467 if (!n) 495 if (!n)
468 return 0; 496 return 0;
469 497
552 580
553static void 581static void
554deliantra_main () 582deliantra_main ()
555{ 583{
556 char *argv[] = { 0 }; 584 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv); 585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
558} 586}
559 587
560#ifdef __MACOSX__ 588#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we 589 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main() 590 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which, 591 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back. 593 * and which calls our main (== SDL_main) back.
566 */ 594 */
567 extern C_LINKAGE int 595 extern C_LINKAGE int
568 main (int argc, char *argv[]) 596 main (int argc, char *argv[])
569 { 597 {
793 821
794 const_iv (FOW_DARKNESS) 822 const_iv (FOW_DARKNESS)
795# undef const_iv 823# undef const_iv
796 }; 824 };
797 825
798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
800 828
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
803} 831}
804 832
820NV ceil (NV x) 848NV ceil (NV x)
821 849
822IV minpot (UV n) 850IV minpot (UV n)
823 851
824IV popcount (UV n) 852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
825 859
826void 860void
827pango_init () 861pango_init ()
828 CODE: 862 CODE:
829{ 863{
921 955
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
924#include "glfunc.h" 958#include "glfunc.h"
925#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
926 } 963 }
927} 964}
928 OUTPUT: 965 OUTPUT:
929 RETVAL 966 RETVAL
930 967
938SDL_GetAppState () 975SDL_GetAppState ()
939 976
940int 977int
941SDL_GetModState () 978SDL_GetModState ()
942 979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
943void 984void
985SDL_PumpEvents ()
986
987void
944poll_events () 988peep_events ()
945 PPCODE: 989 PPCODE:
946{ 990{
947 SDL_Event ev; 991 SDL_Event ev;
948 992
949 SDL_PumpEvents (); 993 SDL_PumpEvents ();
1015 1059
1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1017 } 1061 }
1018} 1062}
1019 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
1020int 1077int
1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1022 POSTCALL: 1079 POSTCALL:
1023 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
1024 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
1086add_font (char *file) 1143add_font (char *file)
1087 CODE: 1144 CODE:
1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT: 1146 OUTPUT:
1090 RETVAL 1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152void
1153Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
1091 1154
1092void 1155void
1093load_image_inline (SV *image_) 1156load_image_inline (SV *image_)
1094 ALIAS: 1157 ALIAS:
1095 load_image_file = 1 1158 load_image_file = 1
1658 glDisable (GL_ALPHA_TEST); 1721 glDisable (GL_ALPHA_TEST);
1659 glDisable (GL_BLEND); 1722 glDisable (GL_BLEND);
1660 } 1723 }
1661} 1724}
1662 1725
1726void
1727draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1728 PROTOTYPE: @
1729 CODE:
1730{
1731 glEnable (GL_BLEND);
1732 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1733 glEnable (GL_TEXTURE_2D);
1734 glBindTexture (GL_TEXTURE_2D, name1);
1735
1736 glColor3f (intensity, intensity, intensity);
1737 glPushMatrix ();
1738 glScalef (1./3, 1./3, 1.);
1739
1740 if (blend > 0.f)
1741 {
1742 float dx3 = dx * -3.f / w;
1743 float dy3 = dy * -3.f / h;
1744 GLfloat env_color[4] = { 0., 0., 0., blend };
1745
1746 /* interpolate the two shadow textures */
1747 /* stage 0 == rgb(glcolor) + alpha(t0) */
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1749
1750 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1751 gl.ActiveTexture (GL_TEXTURE1);
1752 glEnable (GL_TEXTURE_2D);
1753 glBindTexture (GL_TEXTURE_2D, name2);
1754 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1755
1756 /* rgb == rgb(glcolor) */
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1760
1761 /* alpha = interpolate t0, t1 by env_alpha */
1762 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1770
1771 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1772 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1773
1774 glBegin (GL_QUADS);
1775 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1779 glEnd ();
1780
1781 glDisable (GL_TEXTURE_2D);
1782 gl.ActiveTexture (GL_TEXTURE0);
1783 }
1784 else
1785 {
1786 /* simple blending of one texture, also opengl <1.3 path */
1787 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1788
1789 glBegin (GL_QUADS);
1790 glTexCoord2f (0, 0); glVertex2f (0, 0);
1791 glTexCoord2f (0, t); glVertex2f (0, h);
1792 glTexCoord2f (s, t); glVertex2f (w, h);
1793 glTexCoord2f (s, 0); glVertex2f (w, 0);
1794 glEnd ();
1795 }
1796
1797 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1798 {
1799 int x, y;
1800 int dx3 = dx * 3;
1801 int dy3 = dy * 3;
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1804 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1805 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1806 glTranslatef (-1., -1., 0);
1807 glBegin (GL_QUADS);
1808
1809 for (y = 1; y < h; y += 3)
1810 {
1811 int y1 = y - dy3;
1812 int y1valid = y1 >= 0 && y1 < h;
1813
1814 for (x = 1; x < w; x += 3)
1815 {
1816 int x1 = x - dx3;
1817 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1818 uint8_t h2;
1819
1820 if (y1valid && x1 >= 0 && x1 < w)
1821 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1822 else
1823 h2 = 1; /* out of range == invisible */
1824
1825 if (h1 || h2)
1826 {
1827 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1828 glColor4f (1., 1., 1., alpha);
1829
1830 glTexCoord2f (0, 0.); glVertex2i (x , y );
1831 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1832 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1833 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1834 }
1835 }
1836 }
1837 }
1838
1839 glEnd ();
1840
1841 glPopMatrix ();
1842
1843 glDisable (GL_TEXTURE_2D);
1844 glDisable (GL_BLEND);
1845}
1846
1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1847IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE: 1848 CODE:
1665{ 1849{
1666 GLint width; 1850 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1851 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1881 { 2065 {
1882 ext = *data++; 2066 ext = *data++;
1883 cmd = ext & 0x7f; 2067 cmd = ext & 0x7f;
1884 2068
1885 if (cmd < 4) 2069 if (cmd < 4)
1886 cell->darkness = 255 - ext * 64 + 1; 2070 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1887 else if (cmd == 5) // health 2071 else if (cmd == 5) // health
1888 { 2072 {
1889 cell->stat_width = 1; 2073 cell->stat_width = 1;
1890 cell->stat_hp = *data++; 2074 cell->stat_hp = *data++;
1891 } 2075 }
1966 ? self->row + y 2150 ? self->row + y
1967 : 0; 2151 : 0;
1968 2152
1969 for (x = x0; x < x1; x++) 2153 for (x = x0; x < x1; x++)
1970 { 2154 {
1971 int r = 32, g = 32, b = 32, a = 192; 2155 unsigned int r = 32, g = 32, b = 32, a = 192;
1972 2156
1973 if (row && row->c0 <= x && x < row->c1) 2157 if (row && row->c0 <= x && x < row->c1)
1974 { 2158 {
1975 mapcell *cell = row->col + (x - row->c0); 2159 mapcell *cell = row->col + (x - row->c0);
1976 2160
1978 { 2162 {
1979 maptex tex = self->tex [cell->tile [z]]; 2163 maptex tex = self->tex [cell->tile [z]];
1980 int a0 = 255 - tex.a; 2164 int a0 = 255 - tex.a;
1981 int a1 = tex.a; 2165 int a1 = tex.a;
1982 2166
1983 r = (r * a0 + tex.r * a1) / 255; 2167 r = div255 (r * a0 + tex.r * a1);
1984 g = (g * a0 + tex.g * a1) / 255; 2168 g = div255 (g * a0 + tex.g * a1);
1985 b = (b * a0 + tex.b * a1) / 255; 2169 b = div255 (b * a0 + tex.b * a1);
1986 a = (a * a0 + tex.a * a1) / 255; 2170 a = div255 (a * a0 + tex.a * a1);
1987 } 2171 }
1988 } 2172 }
1989 2173
1990 *map++ = (r ) 2174 *map++ = (r )
1991 | (g << 8) 2175 | (g << 8)
1998} 2182}
1999 OUTPUT: 2183 OUTPUT:
2000 RETVAL 2184 RETVAL
2001 2185
2002void 2186void
2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2187draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2004 CODE: 2188 CODE:
2005{ 2189{
2006 int x, y, z; 2190 int x, y, z;
2007 2191
2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2192 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2012 int pl_x, pl_y; 2196 int pl_x, pl_y;
2013 maptex pl_tex; 2197 maptex pl_tex;
2014 rc_t *rc = rc_alloc (); 2198 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc (); 2199 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key; 2200 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden; 2201 rc_array_t *arr;
2018 2202
2019 pl_tex.name = 0; 2203 pl_tex.name = 0;
2020 2204
2021 // that's current max. sorry. 2205 // that's current max. sorry.
2022 if (sw > 255) sw = 255; 2206 if (sw > 255) sw = 255;
2059 } 2243 }
2060 2244
2061 glEnable (GL_BLEND); 2245 glEnable (GL_BLEND);
2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2246 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2247 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2064
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067 2248
2068 for (z = 0; z <= 2; z++) 2249 for (z = 0; z <= 2; z++)
2069 { 2250 {
2070 memset (smooth_level, 0, sizeof (smooth_level)); 2251 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1; 2252 key.texname = -1;
2095 2276
2096 key.texname = tex.name; 2277 key.texname = tex.name;
2097 arr = rc_array (rc, &key); 2278 arr = rc_array (rc, &key);
2098 } 2279 }
2099 2280
2100 px = (x + 1) * T - tex.w; 2281 px = (x + 1) * Th - tex.w;
2101 py = (y + 1) * T - tex.h; 2282 py = (y + 1) * Tw - tex.h;
2102 2283
2103 if (expect_false (cell->player == player) && expect_false (z == 2)) 2284 if (expect_false (cell->player == player) && expect_false (z == 2))
2104 { 2285 {
2105 pl_x = px; 2286 pl_x = px;
2106 pl_y = py; 2287 pl_y = py;
2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2332 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2333 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 } 2334 }
2154 } 2335 }
2155 2336
2156 if (expect_false (z == 2)) 2337 if (expect_false (z == 2) && expect_false (cell->flags))
2157 { 2338 {
2158 /* draw question marks on top of hidden spaces */ 2339 // overlays such as the speech bubble, probably more to come
2159 if (!cell->darkness) 2340 if (cell->flags & 1)
2160 { 2341 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key; 2342 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH]; 2343 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr; 2344 rc_array_t *arr;
2179 int px = x * T + T * 2 / 32; 2345 int px = x * Tw + Tw * 2 / 32;
2180 int py = y * T - T * 6 / 32; 2346 int py = y * Th - Th * 6 / 32;
2181 2347
2182 key_ov.texname = tex.name; 2348 key_ov.texname = tex.name;
2183 arr = rc_array (rc_ov, &key_ov); 2349 arr = rc_array (rc_ov, &key_ov);
2184 2350
2185 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2351 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2186 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2352 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2187 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2353 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2188 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2354 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2189 }
2190 } 2355 }
2191 } 2356 }
2192 } 2357 }
2193 } 2358 }
2194 2359
2221 if (!(bits & 0x1000) 2386 if (!(bits & 0x1000)
2222 && skey->level == level 2387 && skey->level == level
2223 && level > smooth_max [skey->x][skey->y]) 2388 && level > smooth_max [skey->x][skey->y])
2224 { 2389 {
2225 maptex tex = self->tex [skey->tile]; 2390 maptex tex = self->tex [skey->tile];
2226 int px = (((int)skey->x) - 1) * T; 2391 int px = (((int)skey->x) - 1) * Tw;
2227 int py = (((int)skey->y) - 1) * T; 2392 int py = (((int)skey->y) - 1) * Th;
2228 int border = bits & 15; 2393 int border = bits & 15;
2229 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2230 float dx = tex.s * .0625f; // 16 images/row 2395 float dx = tex.s * .0625f; // 16 images/row
2231 float dy = tex.t * .5f ; // 2 images/column 2396 float dy = tex.t * .5f ; // 2 images/column
2232 2397
2245 2410
2246 if (border) 2411 if (border)
2247 { 2412 {
2248 float ox = border * dx; 2413 float ox = border * dx;
2249 2414
2250 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2251 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2252 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2253 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2254 } 2419 }
2255 2420
2256 if (corner) 2421 if (corner)
2257 { 2422 {
2258 float ox = corner * dx; 2423 float ox = corner * dx;
2259 2424
2260 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2261 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2262 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2263 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2264 } 2429 }
2265 } 2430 }
2266 } 2431 }
2267 } 2432 }
2268 } 2433 }
2309 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
2310 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
2311 { 2476 {
2312 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
2313 2478
2314 int px = x * T; 2479 int px = x * Tw;
2315 int py = y * T; 2480 int py = y * Th;
2316 2481
2317 if (expect_false (cell->player == player)) 2482 if (expect_false (cell->player == player))
2318 { 2483 {
2319 px += sdx; 2484 px += sdx;
2320 py += sdy; 2485 py += sdy;
2321 } 2486 }
2322 2487
2323 if (cell->stat_hp) 2488 if (cell->stat_hp)
2324 { 2489 {
2325 int width = cell->stat_width * T; 2490 int width = cell->stat_width * Tw;
2326 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2327 2492
2328 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
2329 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
2330 px + width - 1, py); 2495 px + width - 1, py);
2331 2496
2337 } 2502 }
2338 } 2503 }
2339} 2504}
2340 2505
2341void 2506void
2342draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2343 CODE: 2508 CODE:
2344{ 2509{
2345 static float color[16][3] = { 2510 static float color[16][3] = {
2346 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
2347 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
2348 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
2349 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
2350 2515
2351 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
2352 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
2353 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
2354 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
2355 2520
2356 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
2357 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
2358 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
2359 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
2360 2525
2361 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
2362 2527
2363 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
2364 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
2365 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
2366 }; 2531 };
2367 2532
2368 int x, y; 2533 int x, y;
2369 2534
2370 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
2371 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2372 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
2373 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2374 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
2375 2546
2376 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
2380 2551
2381 if (m) 2552 if (m)
2382 { 2553 {
2383 float *c = color [m & 15]; 2554 float *c = color [m & 15];
2384 2555
2385 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
2386 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
2387 2558
2388 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
2389 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2390 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2391 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2392 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2393 } 2564 }
2401void 2572void
2402fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2403 PPCODE: 2574 PPCODE:
2404{ 2575{
2405 int x, y; 2576 int x, y;
2406 int sw1 = sw + 2; 2577 int sw1 = sw + 2;
2407 int sh1 = sh + 2; 2578 int sh1 = sh + 2;
2408 int sh3 = sh * 3; 2579 int sh3 = sh * 3;
2409 int sw34 = (sw * 3 + 3) & ~3; 2580 int sw3 = sw * 3;
2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2410 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2411 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2584 memset (darkness1, 0, sw1*sh1);
2412 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2413 2585
2414 SvPOK_only (darkness3_sv); 2586 SvPOK_only (darkness3_sv);
2415 SvCUR_set (darkness3_sv, sw34 * sh3); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
2416 2588
2417 mx += self->x - 1; 2589 mx += self->x - 1;
2418 my += self->y - 1; 2590 my += self->y - 1;
2419
2420 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2421 2591
2422 for (y = 0; y < sh1; y++) 2592 for (y = 0; y < sh1; y++)
2423 if (0 <= y + my && y + my < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
2424 { 2594 {
2425 maprow *row = self->row + (y + my); 2595 maprow *row = self->row + (y + my);
2428 if (row->c0 <= x + mx && x + mx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
2429 { 2599 {
2430 mapcell *cell = row->col + (x + mx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
2431 2601
2432 darkness1 [y * sw1 + x] = cell->darkness 2602 darkness1 [y * sw1 + x] = cell->darkness
2433 ? 255 - (cell->darkness - 1) 2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2434 : 255 - FOW_DARKNESS; 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2435 } 2605 }
2436 } 2606 }
2437 2607
2438 for (y = 0; y < sh; ++y) 2608 for (y = 0; y < sh; ++y)
2439 for (x = 0; x < sw; ++x) 2609 for (x = 0; x < sw; ++x)
2458 2628
2459 uint8_t r13 = (d13 + d23 + d12) / 3; 2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2460 uint8_t r23 = d23; 2630 uint8_t r23 = d23;
2461 uint8_t r33 = (d23 + d33 + d32) / 3; 2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2462 2632
2463 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2464 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2465 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2466 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2467 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2468 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2469 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2470 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2471 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2472 } 2642 }
2473 2643
2474 free (darkness1); 2644 free (darkness1);
2475 2645
2476 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
2477 PUSHs (sv_2mortal (newSViv (sw34))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
2478 PUSHs (sv_2mortal (newSViv (sh3))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
2479 PUSHs (darkness3_sv); 2649 PUSHs (darkness3_sv);
2480} 2650}
2481 2651
2482SV * 2652SV *
2680 if (RETVAL < 0) 2850 if (RETVAL < 0)
2681 { 2851 {
2682 RETVAL = Mix_GroupOldest (-1); 2852 RETVAL = Mix_GroupOldest (-1);
2683 2853
2684 if (RETVAL < 0) 2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2685 XSRETURN_UNDEF; 2860 XSRETURN_UNDEF;
2686 2861 }
2862 else
2687 Mix_HaltChannel (RETVAL); 2863 Mix_HaltChannel (RETVAL);
2688 } 2864 }
2689 2865
2690 Mix_UnregisterAllEffects (RETVAL); 2866 Mix_UnregisterAllEffects (RETVAL);
2691 Mix_Volume (RETVAL, 128); 2867 Mix_Volume (RETVAL, 128);
2692} 2868}
2739void 2915void
2740set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2741 CODE: 2917 CODE:
2742{ 2918{
2743 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2744 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2745 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2746} 2922}
2747 2923
2748void 2924void
2749set_reverse_stereo (DC::Channel self, int flip) 2925set_reverse_stereo (DC::Channel self, int flip)
2751 Mix_SetReverseStereo (self, flip); 2927 Mix_SetReverseStereo (self, flip);
2752 2928
2753MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2754 2930
2755PROTOTYPES: DISABLE 2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2756 2944
2757DC::MixChunk 2945DC::MixChunk
2758new (SV *class, DC::RW rwops) 2946new (SV *class, DC::RW rwops)
2759 CODE: 2947 CODE:
2760 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2793 OUTPUT: 2981 OUTPUT:
2794 RETVAL 2982 RETVAL
2795 2983
2796MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2797 2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
2997
2798int 2998int
2799volume (int volume = -1) 2999volume (int volume = -1)
2800 PROTOTYPE: ;$ 3000 PROTOTYPE: ;$
2801 CODE: 3001 CODE:
2802 if (items > 0) 3002 if (items > 0)
2812 3012
2813void 3013void
2814halt () 3014halt ()
2815 CODE: 3015 CODE:
2816 Mix_HaltMusic (); 3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
3022 OUTPUT:
3023 RETVAL
2817 3024
2818DC::MixMusic 3025DC::MixMusic
2819new (SV *class, DC::RW rwops) 3026new (SV *class, DC::RW rwops)
2820 CODE: 3027 CODE:
2821 RETVAL = Mix_LoadMUS_RW (rwops); 3028 RETVAL = Mix_LoadMUS_RW (rwops);
2852 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
2853# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
2854 const_iv (GL_VENDOR), 3061 const_iv (GL_VENDOR),
2855 const_iv (GL_VERSION), 3062 const_iv (GL_VERSION),
2856 const_iv (GL_EXTENSIONS), 3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
2857 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
2858 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
2859 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
2860 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
2861 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
2873 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
2874 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
2875 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
2876 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2877 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
2878 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
2879 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
2880 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
2881 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
2882 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
2950 const_iv (GL_NICEST), 3162 const_iv (GL_NICEST),
2951 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
2952 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
2953 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
2954 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2955# undef const_iv 3170# undef const_iv
2956 }; 3171 };
2957 3172
2958 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2959 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2960 3175
2961 texture_av = newAV (); 3176 texture_av = newAV ();
2962 AvREAL_off (texture_av); 3177 AvREAL_off (texture_av);
2963} 3178}
2964 3179
2965void 3180void
2966disable_GL_EXT_blend_func_separate () 3181disable_GL_EXT_blend_func_separate ()
2967 CODE: 3182 CODE:
2968 gl.BlendFuncSeparate = 0; 3183 gl.BlendFuncSeparate = 0;
2969 gl.BlendFuncSeparateEXT = 0; 3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
2970 3188
2971char * 3189char *
2972gl_vendor () 3190gl_vendor ()
2973 CODE: 3191 CODE:
2974 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (char *)glGetString (GL_VENDOR);
3005 3223
3006int glGetError () 3224int glGetError ()
3007 3225
3008void glFinish () 3226void glFinish ()
3009 3227
3228void glFlush ()
3229
3010void glClear (int mask) 3230void glClear (int mask)
3011 3231
3012void glClearColor (float r, float g, float b, float a = 1.0) 3232void glClearColor (float r, float g, float b, float a = 1.0)
3013 PROTOTYPE: @ 3233 PROTOTYPE: @
3014 3234
3023void glBlendFunc (int sfactor, int dfactor) 3243void glBlendFunc (int sfactor, int dfactor)
3024 3244
3025void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3245void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3026 CODE: 3246 CODE:
3027 gl_BlendFuncSeparate (sa, da, saa, daa); 3247 gl_BlendFuncSeparate (sa, da, saa, daa);
3248
3249# void glBlendEquation (int se)
3028 3250
3029void glDepthMask (int flag) 3251void glDepthMask (int flag)
3030 3252
3031void glLogicOp (int opcode) 3253void glLogicOp (int opcode)
3032 3254
3182void glNewList (int list, int mode = GL_COMPILE) 3404void glNewList (int list, int mode = GL_COMPILE)
3183 3405
3184void glEndList () 3406void glEndList ()
3185 3407
3186void glCallList (int list) 3408void glCallList (int list)
3409
3410void c_init ()
3411 CODE:
3412 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3413 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3187 3414
3188MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3415MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3189 3416
3190PROTOTYPES: DISABLE 3417PROTOTYPES: DISABLE
3191 3418

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