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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.29 by root, Thu Apr 13 01:55:38 2006 UTC vs.
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
1#include "EXTERN.h" 11#include "EXTERN.h"
2#include "perl.h" 12#include "perl.h"
3#include "XSUB.h" 13#include "XSUB.h"
4 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
5#include <string.h> 21#include <string.h>
6#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
7 24
8#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
9#include <SDL_image.h> 27#include <SDL_image.h>
28#include <SDL_mixer.h>
10#include <SDL_opengl.h> 29#include <SDL_opengl.h>
11 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
34#include <glib/gmacros.h>
35
12#include <pango/pango.h> 36#include <pango/pango.h>
13#include <pango/pangofc-fontmap.h>
14#include <pango/pangoft2.h>
15 37
38#ifndef _WIN32
16#include <sys/types.h> 39# include <sys/types.h>
17#include <sys/socket.h> 40# include <sys/socket.h>
18#include <netinet/in.h> 41# include <netinet/in.h>
19#include <netinet/tcp.h> 42# include <netinet/tcp.h>
20
21#include <inttypes.h> 43# include <inttypes.h>
44#endif
45
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
22 47
23#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
24 49
25#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
26#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
27 52
28static PangoContext *context; 53#define MIN_FONT_HEIGHT 10
29static PangoFontMap *fontmap; 54
55#if 0
56# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else
58# define PARACHUTE 0
59#endif
60
61static AV *texture_av;
62
63static struct
64{
65#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h"
67#undef GL_FUNC
68} gl;
69
70static void
71gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
72{
73 if (gl.BlendFuncSeparate)
74 gl.BlendFuncSeparate (sa, da, saa, daa);
75 else if (gl.BlendFuncSeparateEXT)
76 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
77 else
78 glBlendFunc (sa, da);
79}
80
81static GLuint
82gen_texture ()
83{
84 GLuint name;
85
86 if (AvFILL (texture_av) >= 0)
87 name = (GLuint)(size_t)av_pop (texture_av);
88 else
89 glGenTextures (1, &name);
90
91 return name;
92}
93
94static void
95del_texture (GLuint name)
96{
97 /* make a half-assed attempt at returning the memory used by the texture */
98 /* textures are frequently being reused by cfplus anyway */
99 /*glBindTexture (GL_TEXTURE_2D, name);*/
100 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
101 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name);
103}
104
105#include "texcache.c"
106
107#include "pango-font.c"
108#include "pango-fontmap.c"
109#include "pango-render.c"
110
111typedef Mix_Chunk *CFPlus__MixChunk;
112typedef Mix_Music *CFPlus__MixMusic;
113
114typedef PangoFontDescription *CFPlus__Font;
115
116static int
117shape_attr_p (PangoLayoutRun *run)
118{
119 GSList *attrs = run->item->analysis.extra_attrs;
120
121 while (attrs)
122 {
123 PangoAttribute *attr = attrs->data;
124
125 if (attr->klass->type == PANGO_ATTR_SHAPE)
126 return 1;
127
128 attrs = attrs->next;
129 }
130
131 return 0;
132}
30 133
31typedef struct cf_layout { 134typedef struct cf_layout {
32 PangoLayout *pl; 135 PangoLayout *pl;
136 float r, g, b, a; // default color for rgba mode
33 int base_height; 137 int base_height;
138 CFPlus__Font font;
34} *CFClient__Layout; 139} *CFPlus__Layout;
140
141static CFPlus__Font default_font;
142static PangoContext *opengl_context;
143static PangoFontMap *opengl_fontmap;
35 144
36static void 145static void
37substitute_func (FcPattern *pattern, gpointer data) 146substitute_func (FcPattern *pattern, gpointer data)
38{ 147{
39 FcPatternAddBool (pattern, FC_HINTING , 1); 148 FcPatternAddBool (pattern, FC_HINTING, 1);
149#ifdef FC_HINT_STYLE
150 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
151#endif
40 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 152 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
41} 153}
42 154
43static void 155static void
44layout_update (CFClient__Layout self) 156layout_update_font (CFPlus__Layout self)
45{ 157{
46 /* use a random scale factor to account for unknown descenders, 0.8 works 158 /* use a random scale factor to account for unknown descenders, 0.8 works
47 * reasonably well with bitstream vera 159 * reasonably well with bitstream vera
48 */ 160 */
49 PangoFontDescription *font = pango_context_get_font_description (context); 161 PangoFontDescription *font = self->font ? self->font : default_font;
50 pango_font_description_set_absolute_size (font, self->base_height * (PANGO_SCALE * 8 / 10)); 162
163 pango_font_description_set_absolute_size (font,
164 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
165
166 pango_layout_set_font_description (self->pl, font);
51} 167}
52 168
53static void 169static void
54layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 170layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
55{ 171{
56 layout_update (self); 172 PangoRectangle rect;
57 173
174 // get_pixel_* wrongly rounds down
58 pango_layout_get_pixel_size (self->pl, w, h); 175 pango_layout_get_extents (self->pl, 0, &rect);
59 176
60 *w = (*w + 3) & ~3; 177 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
61 if (!*w) *w = 1; 178 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
62 if (!*h) *h = 1; 179
180 if (!rect.width) rect.width = 1;
181 if (!rect.height) rect.height = 1;
182
183 *w = rect.width;
184 *h = rect.height;
63} 185}
186
187typedef uint16_t tileid;
188typedef uint16_t faceid;
64 189
65typedef struct { 190typedef struct {
191 int name;
192 int w, h;
193 float s, t;
194 uint8_t r, g, b, a;
195 tileid smoothtile;
196 uint8_t smoothlevel;
197} maptex;
198
199typedef struct {
200 uint32_t player;
201 tileid tile[3];
66 int16_t darkness; 202 uint16_t darkness;
67 uint16_t face[3]; 203 uint8_t stat_width, stat_hp, flags, smoothmax;
68} mapcell; 204} mapcell;
69 205
70typedef struct { 206typedef struct {
71 uint32_t c0, c1; 207 int32_t c0, c1;
72 mapcell *col; 208 mapcell *col;
73} maprow; 209} maprow;
74 210
75typedef struct map { 211typedef struct map {
76 int x, y, w, h; 212 int x, y, w, h;
77 int faces; 213 int ox, oy; /* offset to virtual global coordinate system */
78 GLint *face; 214 int faces; tileid *face2tile; // [faceid]
215 int texs; maptex *tex; // [tileid]
79 216
80 uint32_t rows; 217 int32_t rows;
81 maprow *row; 218 maprow *row;
82} *CFClient__Map; 219} *CFPlus__Map;
220
221static char *
222prepend (char *ptr, int sze, int inc)
223{
224 char *p;
225
226 New (0, p, sze + inc, char);
227 Zero (p, inc, char);
228 Move (ptr, p + inc, sze, char);
229 Safefree (ptr);
230
231 return p;
232}
233
234static char *
235append (char *ptr, int sze, int inc)
236{
237 Renew (ptr, sze + inc, char);
238 Zero (ptr + sze, inc, char);
239
240 return ptr;
241}
242
243#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
244#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
83 245
84static void 246static void
247need_facenum (struct map *self, faceid face)
248{
249 while (self->faces <= face)
250 {
251 Append (tileid, self->face2tile, self->faces, self->faces);
252 self->faces *= 2;
253 }
254}
255
256static void
257need_texid (struct map *self, int texid)
258{
259 while (self->texs <= texid)
260 {
261 Append (maptex, self->tex, self->texs, self->texs);
262 self->texs *= 2;
263 }
264}
265
266static maprow *
267map_get_row (CFPlus__Map self, int y)
268{
269 if (0 > y)
270 {
271 int extend = - y + MAP_EXTEND_Y;
272 Prepend (maprow, self->row, self->rows, extend);
273
274 self->rows += extend;
275 self->y += extend;
276 y += extend;
277 }
278 else if (y >= self->rows)
279 {
280 int extend = y - self->rows + MAP_EXTEND_Y;
281 Append (maprow, self->row, self->rows, extend);
282 self->rows += extend;
283 }
284
285 return self->row + y;
286}
287
288static mapcell *
289row_get_cell (maprow *row, int x)
290{
291 if (!row->col)
292 {
293 Newz (0, row->col, MAP_EXTEND_X, mapcell);
294 row->c0 = x - MAP_EXTEND_X / 4;
295 row->c1 = row->c0 + MAP_EXTEND_X;
296 }
297
298 if (row->c0 > x)
299 {
300 int extend = row->c0 - x + MAP_EXTEND_X;
301 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
302 row->c0 -= extend;
303 }
304 else if (x >= row->c1)
305 {
306 int extend = x - row->c1 + MAP_EXTEND_X;
307 Append (mapcell, row->col, row->c1 - row->c0, extend);
308 row->c1 += extend;
309 }
310
311 return row->col + (x - row->c0);
312}
313
314static mapcell *
315map_get_cell (CFPlus__Map self, int x, int y)
316{
317 return row_get_cell (map_get_row (self, y), x);
318}
319
320static void
321map_clear (CFPlus__Map self)
322{
323 int r;
324
325 for (r = 0; r < self->rows; r++)
326 Safefree (self->row[r].col);
327
328 Safefree (self->row);
329
330 self->x = 0;
331 self->y = 0;
332 self->ox = 0;
333 self->oy = 0;
334 self->row = 0;
335 self->rows = 0;
336}
337
338static void
85map_blank (CFClient__Map self, int x0, int y0, int w, int h) 339map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
86{ 340{
87 int x, y; 341 int x, y;
342 maprow *row;
343 mapcell *cell;
88 344
89 for (y = y0; y < y0 + h; y++) 345 for (y = y0; y < y0 + h; y++)
346 if (y >= 0)
90 { 347 {
91 if (y >= self->rows) 348 if (y >= self->rows)
92 break; 349 break;
93 350
94 maprow *row = self->row + y; 351 row = self->row + y;
95 352
96 for (x = x0; x < x0 + w; x++) 353 for (x = x0; x < x0 + w; x++)
97 if (x >= row->c0) 354 if (x >= row->c0)
355 {
356 if (x >= row->c1)
357 break;
358
359 cell = row->col + x - row->c0;
360
361 cell->darkness = 0;
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
365 }
366 }
367}
368
369typedef struct {
370 tileid tile;
371 uint8_t x, y, level;
372} smooth_key;
373
374static void
375smooth_or_bits (HV *hv, smooth_key *key, IV bits)
376{
377 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
378
379 if (SvIOK (*sv))
380 SvIV_set (*sv, SvIVX (*sv) | bits);
381 else
382 sv_setiv (*sv, bits);
383}
384
385static void
386music_finished (void)
387{
388 SDL_UserEvent ev;
389
390 ev.type = SDL_USEREVENT;
391 ev.code = 0;
392 ev.data1 = 0;
393 ev.data2 = 0;
394
395 SDL_PushEvent ((SDL_Event *)&ev);
396}
397
398static void
399channel_finished (int channel)
400{
401 SDL_UserEvent ev;
402
403 ev.type = SDL_USEREVENT;
404 ev.code = 1;
405 ev.data1 = (void *)(long)channel;
406 ev.data2 = 0;
407
408 SDL_PushEvent ((SDL_Event *)&ev);
409}
410
411static unsigned int
412minpot (unsigned int n)
413{
414 if (!n)
415 return 0;
416
417 --n;
418
419 n |= n >> 1;
420 n |= n >> 2;
421 n |= n >> 4;
422 n |= n >> 8;
423 n |= n >> 16;
424
425 return n + 1;
426}
427
428/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314
431
432MODULE = CFPlus PACKAGE = CFPlus
433
434PROTOTYPES: ENABLE
435
436BOOT:
437{
438 HV *stash = gv_stashpv ("CFPlus", 1);
439 static const struct {
440 const char *name;
441 IV iv;
442 } *civ, const_iv[] = {
443# define const_iv(name) { # name, (IV)name }
444 const_iv (SDLK_MODIFIER_MIN),
445 const_iv (SDLK_MODIFIER_MAX),
446
447 const_iv (SDL_ACTIVEEVENT),
448 const_iv (SDL_KEYDOWN),
449 const_iv (SDL_KEYUP),
450 const_iv (SDL_MOUSEMOTION),
451 const_iv (SDL_MOUSEBUTTONDOWN),
452 const_iv (SDL_MOUSEBUTTONUP),
453 const_iv (SDL_JOYAXISMOTION),
454 const_iv (SDL_JOYBALLMOTION),
455 const_iv (SDL_JOYHATMOTION),
456 const_iv (SDL_JOYBUTTONDOWN),
457 const_iv (SDL_JOYBUTTONUP),
458 const_iv (SDL_QUIT),
459 const_iv (SDL_SYSWMEVENT),
460 const_iv (SDL_EVENT_RESERVEDA),
461 const_iv (SDL_EVENT_RESERVEDB),
462 const_iv (SDL_VIDEORESIZE),
463 const_iv (SDL_VIDEOEXPOSE),
464 const_iv (SDL_USEREVENT),
465
466 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE),
469
470 const_iv (SDLK_KP0),
471 const_iv (SDLK_KP1),
472 const_iv (SDLK_KP2),
473 const_iv (SDLK_KP3),
474 const_iv (SDLK_KP4),
475 const_iv (SDLK_KP5),
476 const_iv (SDLK_KP6),
477 const_iv (SDLK_KP7),
478 const_iv (SDLK_KP8),
479 const_iv (SDLK_KP9),
480 const_iv (SDLK_KP_PERIOD),
481 const_iv (SDLK_KP_DIVIDE),
482 const_iv (SDLK_KP_MULTIPLY),
483 const_iv (SDLK_KP_MINUS),
484 const_iv (SDLK_KP_PLUS),
485 const_iv (SDLK_KP_ENTER),
486 const_iv (SDLK_KP_EQUALS),
487 const_iv (SDLK_UP),
488 const_iv (SDLK_DOWN),
489 const_iv (SDLK_RIGHT),
490 const_iv (SDLK_LEFT),
491 const_iv (SDLK_INSERT),
492 const_iv (SDLK_HOME),
493 const_iv (SDLK_END),
494 const_iv (SDLK_PAGEUP),
495 const_iv (SDLK_PAGEDOWN),
496 const_iv (SDLK_F1),
497 const_iv (SDLK_F2),
498 const_iv (SDLK_F3),
499 const_iv (SDLK_F4),
500 const_iv (SDLK_F5),
501 const_iv (SDLK_F6),
502 const_iv (SDLK_F7),
503 const_iv (SDLK_F8),
504 const_iv (SDLK_F9),
505 const_iv (SDLK_F10),
506 const_iv (SDLK_F11),
507 const_iv (SDLK_F12),
508 const_iv (SDLK_F13),
509 const_iv (SDLK_F14),
510 const_iv (SDLK_F15),
511 const_iv (SDLK_NUMLOCK),
512 const_iv (SDLK_CAPSLOCK),
513 const_iv (SDLK_SCROLLOCK),
514 const_iv (SDLK_RSHIFT),
515 const_iv (SDLK_LSHIFT),
516 const_iv (SDLK_RCTRL),
517 const_iv (SDLK_LCTRL),
518 const_iv (SDLK_RALT),
519 const_iv (SDLK_LALT),
520 const_iv (SDLK_RMETA),
521 const_iv (SDLK_LMETA),
522 const_iv (SDLK_LSUPER),
523 const_iv (SDLK_RSUPER),
524 const_iv (SDLK_MODE),
525 const_iv (SDLK_COMPOSE),
526 const_iv (SDLK_HELP),
527 const_iv (SDLK_PRINT),
528 const_iv (SDLK_SYSREQ),
529 const_iv (SDLK_BREAK),
530 const_iv (SDLK_MENU),
531 const_iv (SDLK_POWER),
532 const_iv (SDLK_EURO),
533 const_iv (SDLK_UNDO),
534
535 const_iv (KMOD_NONE),
536 const_iv (KMOD_SHIFT),
537 const_iv (KMOD_LSHIFT),
538 const_iv (KMOD_RSHIFT),
539 const_iv (KMOD_CTRL),
540 const_iv (KMOD_LCTRL),
541 const_iv (KMOD_RCTRL),
542 const_iv (KMOD_ALT),
543 const_iv (KMOD_LALT),
544 const_iv (KMOD_RALT),
545 const_iv (KMOD_META),
546 const_iv (KMOD_LMETA),
547 const_iv (KMOD_RMETA),
548 const_iv (KMOD_NUM),
549 const_iv (KMOD_CAPS),
550 const_iv (KMOD_MODE),
551# undef const_iv
552 };
553
554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
556
557 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
558 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
559}
560
561void
562weaken (SV *rv)
563 PROTOTYPE: $
564 CODE:
565 sv_rvweaken (rv);
566
567int
568in_destruct ()
569 CODE:
570 RETVAL = PL_main_cv == Nullcv;
571 OUTPUT:
572 RETVAL
573
574NV floor (NV x)
575
576NV ceil (NV x)
577
578void
579pango_init ()
580 CODE:
581{
582 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
585}
586
587int
588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
589
590void
591SDL_Quit ()
592
593void
594SDL_ListModes ()
595 PPCODE:
596{
597 SDL_Rect **m;
598
599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
603
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
606
607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
611
612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10)
614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif
617
618 SDL_EnableUNICODE (1);
619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
620
621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
622
623 if (m && m != (SDL_Rect **)-1)
624 while (*m)
625 {
626 AV *av = newAV ();
627 av_push (av, newSViv ((*m)->w));
628 av_push (av, newSViv ((*m)->h));
629 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
630
631 ++m;
632 }
633}
634
635char *
636SDL_GetError ()
637
638int
639SDL_SetVideoMode (int w, int h, int fullscreen)
640 CODE:
641 RETVAL = !!SDL_SetVideoMode (
642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
643 );
644 if (RETVAL)
98 { 645 {
99 if (x >= row->c1) 646 av_clear (texture_av);
100 break;
101 647
102 row->col[x].darkness = -1; 648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h"
651# undef GL_FUNC
652
103 } 653 }
104 }
105}
106
107MODULE = CFClient PACKAGE = CFClient
108
109PROTOTYPES: ENABLE
110
111BOOT:
112{
113 fontmap = pango_ft2_font_map_new ();
114 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0);
115 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
116}
117
118void
119lowdelay (int fd, int val = 1)
120 CODE:
121 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
122
123char *
124gl_version ()
125 CODE:
126 RETVAL = (char *)glGetString (GL_VERSION);
127 OUTPUT: 654 OUTPUT:
128 RETVAL 655 RETVAL
129 656
657void
658SDL_GL_SwapBuffers ()
659
130char * 660char *
131gl_extensions () 661SDL_GetKeyName (int sym)
662
663void
664SDL_PollEvent ()
132 CODE: 665 PPCODE:
133 RETVAL = (char *)glGetString (GL_EXTENSIONS); 666{
134 OUTPUT: 667 SDL_Event ev;
135 RETVAL 668
669 while (SDL_PollEvent (&ev))
670 {
671 HV *hv = newHV ();
672 hv_store (hv, "type", 4, newSViv (ev.type), 0);
673
674 switch (ev.type)
675 {
676 case SDL_KEYDOWN:
677 case SDL_KEYUP:
678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
683 break;
684
685 case SDL_ACTIVEEVENT:
686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
688 break;
689
690 case SDL_MOUSEMOTION:
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
692
693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
698 break;
699
700 case SDL_MOUSEBUTTONDOWN:
701 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
703
704 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
705 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
706 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
707 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
708 break;
709
710 case SDL_USEREVENT:
711 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
712 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
713 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
714 break;
715 }
716
717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
718 }
719}
720
721int
722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
723 POSTCALL:
724 Mix_HookMusicFinished (music_finished);
725 Mix_ChannelFinished (channel_finished);
726
727void
728Mix_CloseAudio ()
729
730int
731Mix_AllocateChannels (int numchans = -1)
732
733void
734lowdelay (int fd, int val = 1)
735 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737
738void
739win32_proxy_info ()
740 PPCODE:
741{
742#ifdef _WIN32
743 char buffer[2048];
744 DWORD buflen;
745
746 EXTEND (SP, 3);
747
748 buflen = sizeof (buffer);
749 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
750 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
751 {
752 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
753
754 buflen = sizeof (buffer);
755 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
756 {
757 PUSHs (newSVpv (buffer, 0));
758
759 buflen = sizeof (buffer);
760 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
761 PUSHs (newSVpv (buffer, 0));
762 }
763 }
764#endif
765}
136 766
137void 767void
138add_font (char *file) 768add_font (char *file)
139 CODE: 769 CODE:
140 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 770 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
141
142void
143set_font (char *file)
144 CODE:
145{
146 int count;
147 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
148 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
149 FcPatternDestroy (pattern);
150 pango_context_set_font_description (context, font);
151}
152 771
153void 772void
154load_image_inline (SV *image_) 773load_image_inline (SV *image_)
155 ALIAS: 774 ALIAS:
156 load_image_file = 1 775 load_image_file = 1
163 SDL_RWops *rw = ix 782 SDL_RWops *rw = ix
164 ? SDL_RWFromFile (image, "r") 783 ? SDL_RWFromFile (image, "r")
165 : SDL_RWFromConstMem (image, image_len); 784 : SDL_RWFromConstMem (image, image_len);
166 785
167 if (!rw) 786 if (!rw)
168 croak ("load_image: unable to open file"); 787 croak ("load_image: %s", SDL_GetError ());
169 788
170 surface = IMG_Load_RW (rw, 1); 789 surface = IMG_Load_RW (rw, 1);
171 if (!surface) 790 if (!surface)
172 croak ("load_image: unable to read file"); 791 croak ("load_image: %s", SDL_GetError ());
173 792
174 fmt.palette = NULL; 793 fmt.palette = NULL;
175 fmt.BitsPerPixel = 32; 794 fmt.BitsPerPixel = 32;
176 fmt.BytesPerPixel = 4; 795 fmt.BytesPerPixel = 4;
796#if SDL_BYTEORDER == SDL_LIL_ENDIAN
177 fmt.Rmask = 0x000000ff; 797 fmt.Rmask = 0x000000ff;
178 fmt.Gmask = 0x0000ff00; 798 fmt.Gmask = 0x0000ff00;
179 fmt.Bmask = 0x00ff0000; 799 fmt.Bmask = 0x00ff0000;
180 fmt.Amask = 0xff000000; 800 fmt.Amask = 0xff000000;
801#else
802 fmt.Rmask = 0xff000000;
803 fmt.Gmask = 0x00ff0000;
804 fmt.Bmask = 0x0000ff00;
805 fmt.Amask = 0x000000ff;
806#endif
181 fmt.Rloss = 0; 807 fmt.Rloss = 0;
182 fmt.Gloss = 0; 808 fmt.Gloss = 0;
183 fmt.Bloss = 0; 809 fmt.Bloss = 0;
184 fmt.Aloss = 0; 810 fmt.Aloss = 0;
185 fmt.Rshift = 0; 811 fmt.Rshift = 0;
189 fmt.colorkey = 0; 815 fmt.colorkey = 0;
190 fmt.alpha = 0; 816 fmt.alpha = 0;
191 817
192 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 818 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
193 819
820 assert (surface2->pitch == surface2->w * 4);
821
822 SDL_LockSurface (surface2);
194 EXTEND (SP, 5); 823 EXTEND (SP, 6);
195 PUSHs (sv_2mortal (newSViv (surface2->w))); 824 PUSHs (sv_2mortal (newSViv (surface2->w)));
196 PUSHs (sv_2mortal (newSViv (surface2->h))); 825 PUSHs (sv_2mortal (newSViv (surface2->h)));
197 SDL_LockSurface (surface2);
198 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 826 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
199 SDL_UnlockSurface (surface2);
200 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 827 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
201 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 828 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
202 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 829 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
830 SDL_UnlockSurface (surface2);
203 831
204 SDL_FreeSurface (surface); 832 SDL_FreeSurface (surface);
205 SDL_FreeSurface (surface2); 833 SDL_FreeSurface (surface2);
206} 834}
207 835
208void 836void
837average (int x, int y, uint32_t *data)
838 PPCODE:
839{
840 uint32_t r = 0, g = 0, b = 0, a = 0;
841
842 x = y = x * y;
843
844 while (x--)
845 {
846 uint32_t p = *data++;
847
848 r += (p ) & 255;
849 g += (p >> 8) & 255;
850 b += (p >> 16) & 255;
851 a += (p >> 24) & 255;
852 }
853
854 EXTEND (SP, 4);
855 PUSHs (sv_2mortal (newSViv (r / y)));
856 PUSHs (sv_2mortal (newSViv (g / y)));
857 PUSHs (sv_2mortal (newSViv (b / y)));
858 PUSHs (sv_2mortal (newSViv (a / y)));
859}
860
861void
862error (char *message)
863 CODE:
864 fprintf (stderr, "ERROR: %s\n", message);
865#ifdef _WIN32
866 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
867#endif
868
869void
209fatal (char *message) 870fatal (char *message)
210 CODE: 871 CODE:
872 fprintf (stderr, "FATAL: %s\n", message);
873#ifdef _WIN32
874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
875#endif
876 _exit (1);
877
878void
879_exit (int retval = 0)
880 CODE:
211#ifdef WIN32 881#ifdef WIN32
212 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 882 ExitThread (retval); // unclean, please beam me up
213#else 883#else
214 fprintf (stderr, "%s\n", message); 884 _exit (retval);
215#endif 885#endif
216 exit (1);
217 886
218MODULE = CFClient PACKAGE = CFClient::Layout 887MODULE = CFPlus PACKAGE = CFPlus::Font
219 888
220CFClient::Layout 889CFPlus::Font
221new (SV *class, int base_height = 10) 890new_from_file (SV *class, char *path, int id = 0)
222 CODE: 891 CODE:
223 New (0, RETVAL, 1, struct cf_layout); 892{
224 RETVAL->base_height = base_height; 893 int count;
225 RETVAL->pl = pango_layout_new (context); 894 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
226 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 895 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
896 FcPatternDestroy (pattern);
897}
227 OUTPUT: 898 OUTPUT:
228 RETVAL 899 RETVAL
229 900
230void 901void
902DESTROY (CFPlus::Font self)
903 CODE:
904 pango_font_description_free (self);
905
906void
907make_default (CFPlus::Font self)
908 CODE:
909 default_font = self;
910
911MODULE = CFPlus PACKAGE = CFPlus::Layout
912
913void
914reset_glyph_cache ()
915 CODE:
916 tc_clear ();
917
918CFPlus::Layout
919new (SV *class)
920 CODE:
921 New (0, RETVAL, 1, struct cf_layout);
922
923 RETVAL->pl = pango_layout_new (opengl_context);
924 RETVAL->r = 1.;
925 RETVAL->g = 1.;
926 RETVAL->b = 1.;
927 RETVAL->a = 1.;
928 RETVAL->base_height = MIN_FONT_HEIGHT;
929 RETVAL->font = 0;
930
931 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
932 layout_update_font (RETVAL);
933 OUTPUT:
934 RETVAL
935
936void
231DESTROY (CFClient::Layout self) 937DESTROY (CFPlus::Layout self)
232 CODE: 938 CODE:
233 g_object_unref (self->pl); 939 g_object_unref (self->pl);
234 Safefree (self); 940 Safefree (self);
235 941
236void 942void
237set_markup (CFClient::Layout self, SV *text_) 943set_text (CFPlus::Layout self, SV *text_)
238 CODE: 944 CODE:
239{ 945{
240 STRLEN textlen; 946 STRLEN textlen;
241 char *text = SvPVutf8 (text_, textlen); 947 char *text = SvPVutf8 (text_, textlen);
242 948
949 pango_layout_set_text (self->pl, text, textlen);
950}
951
952void
953set_markup (CFPlus::Layout self, SV *text_)
954 CODE:
955{
956 STRLEN textlen;
957 char *text = SvPVutf8 (text_, textlen);
958
243 pango_layout_set_markup (self->pl, text, textlen); 959 pango_layout_set_markup (self->pl, text, textlen);
244} 960}
245 961
246void 962void
963set_shapes (CFPlus::Layout self, ...)
964 CODE:
965{
966 PangoAttrList *attrs = 0;
967 const char *text = pango_layout_get_text (self->pl);
968 const char *pos = text;
969 int arg = 4;
970
971 while (arg < items && (pos = strstr (pos, OBJ_STR)))
972 {
973 PangoRectangle inkrect, rect;
974 PangoAttribute *attr;
975
976 int x = SvIV (ST (arg - 3));
977 int y = SvIV (ST (arg - 2));
978 int w = SvIV (ST (arg - 1));
979 int h = SvIV (ST (arg ));
980
981 inkrect.x = 0;
982 inkrect.y = 0;
983 inkrect.width = 0;
984 inkrect.height = 0;
985
986 rect.x = x * PANGO_SCALE;
987 rect.y = y * PANGO_SCALE;
988 rect.width = w * PANGO_SCALE;
989 rect.height = h * PANGO_SCALE;
990
991 if (!attrs)
992 attrs = pango_layout_get_attributes (self->pl);
993
994 attr = pango_attr_shape_new (&inkrect, &rect);
995 attr->start_index = pos - text;
996 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
997 pango_attr_list_insert (attrs, attr);
998
999 arg += 4;
1000 pos += sizeof (OBJ_STR) - 1;
1001 }
1002
1003 if (attrs)
1004 pango_layout_set_attributes (self->pl, attrs);
1005}
1006
1007void
1008get_shapes (CFPlus::Layout self)
1009 PPCODE:
1010{
1011 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1012
1013 do
1014 {
1015 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1016
1017 if (run && shape_attr_p (run))
1018 {
1019 PangoRectangle extents;
1020 pango_layout_iter_get_run_extents (iter, 0, &extents);
1021
1022 EXTEND (SP, 2);
1023 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1024 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1025 }
1026 }
1027 while (pango_layout_iter_next_run (iter));
1028
1029 pango_layout_iter_free (iter);
1030}
1031
1032int
1033has_wrapped (CFPlus::Layout self)
1034 CODE:
1035{
1036 int lines = 1;
1037 const char *text = pango_layout_get_text (self->pl);
1038
1039 while (*text)
1040 lines += *text++ == '\n';
1041
1042 RETVAL = lines < pango_layout_get_line_count (self->pl);
1043}
1044 OUTPUT:
1045 RETVAL
1046
1047SV *
1048get_text (CFPlus::Layout self)
1049 CODE:
1050 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1051 sv_utf8_decode (RETVAL);
1052 OUTPUT:
1053 RETVAL
1054
1055void
1056set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1057 CODE:
1058 self->r = r;
1059 self->g = g;
1060 self->b = b;
1061 self->a = a;
1062
1063void
1064set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1065 CODE:
1066 if (self->font != font)
1067 {
1068 self->font = font;
1069 layout_update_font (self);
1070 }
1071
1072void
247set_height (CFClient::Layout self, int base_height) 1073set_height (CFPlus::Layout self, int base_height)
248 CODE: 1074 CODE:
1075 if (self->base_height != base_height)
1076 {
249 self->base_height = base_height; 1077 self->base_height = base_height;
1078 layout_update_font (self);
1079 }
250 1080
251void 1081void
252set_width (CFClient::Layout self, int max_width = -1) 1082set_width (CFPlus::Layout self, int max_width = -1)
253 CODE: 1083 CODE:
254 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1084 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
255 1085
256void 1086void
1087set_indent (CFPlus::Layout self, int indent)
1088 CODE:
1089 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1090
1091void
1092set_spacing (CFPlus::Layout self, int spacing)
1093 CODE:
1094 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1095
1096void
1097set_ellipsise (CFPlus::Layout self, int ellipsise)
1098 CODE:
1099 pango_layout_set_ellipsize (self->pl,
1100 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1101 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1102 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1103 : PANGO_ELLIPSIZE_NONE
1104 );
1105
1106void
1107set_single_paragraph_mode (CFPlus::Layout self, int spm)
1108 CODE:
1109 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1110
1111void
257size (CFClient::Layout self) 1112size (CFPlus::Layout self)
258 PPCODE: 1113 PPCODE:
259{ 1114{
260 int w, h; 1115 int w, h;
261 1116
262 layout_update (self);
263 layout_get_pixel_size (self, &w, &h); 1117 layout_get_pixel_size (self, &w, &h);
264 1118
265 EXTEND (SP, 2); 1119 EXTEND (SP, 2);
266 PUSHs (sv_2mortal (newSViv (w))); 1120 PUSHs (sv_2mortal (newSViv (w)));
267 PUSHs (sv_2mortal (newSViv (h))); 1121 PUSHs (sv_2mortal (newSViv (h)));
268} 1122}
269 1123
270int 1124int
271xy_to_index (CFClient::Layout self, int x, int y) 1125descent (CFPlus::Layout self)
272 CODE: 1126 CODE:
273{ 1127{
274 int index, trailing; 1128 PangoRectangle rect;
275 1129 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
276 layout_update (self); 1130 pango_layout_line_get_pixel_extents (line, 0, &rect);
277 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1131 RETVAL = PANGO_DESCENT (rect);
278
279 RETVAL = index;
280} 1132}
281 OUTPUT: 1133 OUTPUT:
282 RETVAL 1134 RETVAL
283 1135
1136int
1137xy_to_index (CFPlus::Layout self, int x, int y)
1138 CODE:
1139{
1140 int index, trailing;
1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1142 RETVAL = index + trailing;
1143}
1144 OUTPUT:
1145 RETVAL
1146
284void 1147void
285cursor_pos (CFClient::Layout self, int index) 1148cursor_pos (CFPlus::Layout self, int index)
286 PPCODE: 1149 PPCODE:
287{ 1150{
288 PangoRectangle strong_pos; 1151 PangoRectangle strong_pos;
289 layout_update (self);
290 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1152 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1153
291 EXTEND (SP, 3); 1154 EXTEND (SP, 3);
292 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1155 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
293 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
294 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
295} 1158}
296 1159
297void 1160void
298render (CFClient::Layout self) 1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
299 PPCODE: 1162 PPCODE:
300{ 1163{
301 SV *retval; 1164 int line, x;
302 int w, h;
303 FT_Bitmap bitmap;
304 1165
305 layout_update (self); 1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
306 layout_get_pixel_size (self, &w, &h); 1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
307 1168
308 retval = newSV (w * h);
309 SvPOK_only (retval);
310 SvCUR_set (retval, w * h);
311
312 bitmap.rows = h;
313 bitmap.width = w;
314 bitmap.pitch = w;
315 bitmap.buffer = (unsigned char*)SvPVX (retval);
316 bitmap.num_grays = 256;
317 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
318
319 memset (bitmap.buffer, 0, w * h);
320
321 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
322
323 EXTEND (SP, 3); 1169 EXTEND (SP, 2);
324 PUSHs (sv_2mortal (newSViv (w))); 1170 PUSHs (sv_2mortal (newSViv (line - 1)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172}
1173
1174void
1175line_x_to_index (CFPlus::Layout self, int line, int x)
1176 PPCODE:
1177{
1178 PangoLayoutLine *lp;
1179 int index, trailing;
1180
1181 if (line < 0)
1182 XSRETURN_EMPTY;
1183
1184 if (!(lp = pango_layout_get_line (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */
1186
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188
1189 EXTEND (SP, 2);
1190 if (GIMME_V == G_SCALAR)
1191 PUSHs (sv_2mortal (newSViv (index + trailing)));
1192 else
1193 {
325 PUSHs (sv_2mortal (newSViv (h))); 1194 PUSHs (sv_2mortal (newSViv (index)));
326 PUSHs (sv_2mortal (retval)); 1195 PUSHs (sv_2mortal (newSViv (trailing)));
1196 }
327} 1197}
328 1198
1199void
1200render (CFPlus::Layout self, float x, float y, int flags = 0)
1201 PPCODE:
1202 pango_opengl_render_layout_subpixel (
1203 self->pl,
1204 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a,
1206 flags
1207 );
1208
329MODULE = CFClient PACKAGE = CFClient::Texture 1209MODULE = CFPlus PACKAGE = CFPlus::Texture
330 1210
331void 1211void
332draw_quad (SV *self, double x, double y, double w = 0, double h = 0) 1212pad2pot (SV *data_, SV *w_, SV *h_)
1213 CODE:
1214{
1215 int ow = SvIV (w_);
1216 int oh = SvIV (h_);
1217
1218 if (ow && oh)
1219 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231
1232 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp);
1234
1235 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238
1239 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 }
1246}
1247
1248void
1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
333 PROTOTYPE: $$$;$$ 1250 PROTOTYPE: $$$;$$
1251 ALIAS:
1252 draw_quad_alpha = 1
1253 draw_quad_alpha_premultiplied = 2
334 CODE: 1254 CODE:
335{ 1255{
336 HV *hv = (HV *)SvRV (self); 1256 HV *hv = (HV *)SvRV (self);
337 double s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
338 double t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
339 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
340 1260
341 if (items < 5) 1261 if (items < 5)
342 { 1262 {
343 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1263 w = SvNV (*hv_fetch (hv, "w", 1, 1));
344 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1264 h = SvNV (*hv_fetch (hv, "h", 1, 1));
345 } 1265 }
346 1266
1267 if (ix)
1268 {
1269 glEnable (GL_BLEND);
1270
1271 if (ix == 2)
1272 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1273 else
1274 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1275 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1276
1277 glEnable (GL_ALPHA_TEST);
1278 glAlphaFunc (GL_GREATER, 0.01f);
1279 }
1280
347 glBindTexture (GL_TEXTURE_2D, name); 1281 glBindTexture (GL_TEXTURE_2D, name);
1282
348 glBegin (GL_QUADS); 1283 glBegin (GL_QUADS);
349 glTexCoord2d (0, 0); glVertex2d (x , y ); 1284 glTexCoord2f (0, 0); glVertex2f (x , y );
350 glTexCoord2d (0, t); glVertex2d (x , y + h); 1285 glTexCoord2f (0, t); glVertex2f (x , y + h);
351 glTexCoord2d (s, t); glVertex2d (x + w, y + h); 1286 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
352 glTexCoord2d (s, 0); glVertex2d (x + w, y ); 1287 glTexCoord2f (s, 0); glVertex2f (x + w, y );
353 glEnd (); 1288 glEnd ();
354}
355 1289
1290 if (ix)
1291 {
1292 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND);
1294 }
1295}
1296
356MODULE = CFClient PACKAGE = CFClient::Map 1297MODULE = CFPlus PACKAGE = CFPlus::Map
357 1298
358CFClient::Map 1299CFPlus::Map
359new (SV *class, int map_width, int map_height) 1300new (SV *class)
360 CODE: 1301 CODE:
361 New (0, RETVAL, 1, struct map); 1302 New (0, RETVAL, 1, struct map);
362 RETVAL->x = 0; 1303 RETVAL->x = 0;
363 RETVAL->y = 0; 1304 RETVAL->y = 0;
364 RETVAL->w = map_width;
365 RETVAL->h = map_height;
366 RETVAL->faces = 1; 1305 RETVAL->w = 0;
367 Newz (0, RETVAL->face, 1, GLint); 1306 RETVAL->h = 0;
1307 RETVAL->ox = 0;
1308 RETVAL->oy = 0;
1309 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1310 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
368 RETVAL->rows = 0; 1311 RETVAL->rows = 0;
369 RETVAL->row = 0; 1312 RETVAL->row = 0;
370 printf ("new map %d,%d\n", map_width, map_height);//D
371 OUTPUT: 1313 OUTPUT:
372 RETVAL 1314 RETVAL
373 1315
374void 1316void
375DESTROY (CFClient::Map self) 1317DESTROY (CFPlus::Map self)
376 CODE: 1318 CODE:
377{ 1319{
378 int r, c; 1320 map_clear (self);
379
380 printf ("detroy map\n");//D
381 Safefree (self->face); 1321 Safefree (self->face2tile);
382
383 for (r = 0; r < self->rows; r++)
384 Safefree (self->row[r].col);
385
386 Safefree (self->row); 1322 Safefree (self->tex);
387 Safefree (self); 1323 Safefree (self);
388} 1324}
389 1325
390void 1326void
1327resize (CFPlus::Map self, int map_width, int map_height)
1328 CODE:
1329 self->w = map_width;
1330 self->h = map_height;
1331
1332void
1333clear (CFPlus::Map self)
1334 CODE:
1335 map_clear (self);
1336
1337void
391set_face (CFClient::Map self, int facenum, int face) 1338set_tileid (CFPlus::Map self, int face, int tile)
392 CODE: 1339 CODE:
393{ 1340{
394 while (self->faces < facenum) 1341 need_facenum (self, face); self->face2tile [face] = tile;
1342 need_texid (self, tile);
1343}
1344
1345void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level)
1347 CODE:
1348{
1349 tileid texid;
1350 maptex *tex;
1351
1352 if (face < 0 || face >= self->faces)
1353 return;
1354
1355 if (smooth < 0 || smooth >= self->faces)
1356 return;
1357
1358 texid = self->face2tile [face];
1359
1360 if (!texid)
1361 return;
1362
1363 tex = self->tex + texid;
1364 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level;
1366}
1367
1368void
1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1370 CODE:
1371{
1372 need_texid (self, texid);
1373
1374 {
1375 maptex *tex = self->tex + texid;
1376
1377 tex->name = name;
1378 tex->w = w;
1379 tex->h = h;
1380 tex->s = s;
1381 tex->t = t;
1382 tex->r = r;
1383 tex->g = g;
1384 tex->b = b;
1385 tex->a = a;
1386 }
1387
1388 // somewhat hackish, but for textures that require it, it really
1389 // improves the look, and most others don't suffer.
1390 glBindTexture (GL_TEXTURE_2D, name);
1391 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1392 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1393 // use uglier nearest interpolation because linear suffers
1394 // from transparent color bleeding and ugly wrapping effects.
1395 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1396}
1397
1398int
1399ox (CFPlus::Map self)
1400 ALIAS:
1401 oy = 1
1402 x = 2
1403 y = 3
1404 w = 4
1405 h = 5
1406 CODE:
1407 switch (ix)
395 { 1408 {
396 printf ("setface %d (%d) = %d\n",facenum, self->faces, face);//D 1409 case 0: RETVAL = self->ox; break;
397 Renew (self->face, self->faces * 2, GLint); 1410 case 1: RETVAL = self->oy; break;
398 Zero (self->face + self->faces, self->faces, GLint); 1411 case 2: RETVAL = self->x; break;
399 self->faces *= 2; 1412 case 3: RETVAL = self->y; break;
1413 case 4: RETVAL = self->w; break;
1414 case 5: RETVAL = self->h; break;
400 } 1415 }
1416 OUTPUT:
1417 RETVAL
401 1418
402 self->face [facenum] = face;
403}
404
405void 1419void
406scroll (CFClient::Map self, int dx, int dy) 1420scroll (CFPlus::Map self, int dx, int dy)
407 CODE: 1421 CODE:
408{ 1422{
409 printf ("map_scroll %d,%d\n", dx, dy);//D
410 if (dx > 0) 1423 if (dx > 0)
411 map_blank (self, self->x, self->y, dx - 1, self->h); 1424 map_blank (self, self->x, self->y, dx, self->h);
412 else if (dx < 0) 1425 else if (dx < 0)
413 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1426 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
414 1427
415 if (dy > 0) 1428 if (dy > 0)
416 map_blank (self, self->x, self->y, self->w, dy - 1); 1429 map_blank (self, self->x, self->y, self->w, dy);
417 else if (dy < 0) 1430 else if (dy < 0)
418 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1431 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
419 1432
420 self->x += dx; 1433 self->ox += dx; self->x += dx;
421 self->y += dy; 1434 self->oy += dy; self->y += dy;
422 1435
423 while (self->y < 0) 1436 while (self->y < 0)
424 { 1437 {
425 maprow *row; 1438 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
426
427 New (0, row, self->rows + MAP_EXTEND_Y, maprow);
428 Move (self->row, row + MAP_EXTEND_Y, self->rows, maprow);
429 Zero (row, MAP_EXTEND_Y, maprow);
430 1439
431 self->rows += MAP_EXTEND_Y; 1440 self->rows += MAP_EXTEND_Y;
432 self->y += MAP_EXTEND_Y; 1441 self->y += MAP_EXTEND_Y;
433 self->row = row;
434 } 1442 }
1443}
435 1444
436 if (self->x < 0) 1445void
1446map1a_update (CFPlus::Map self, SV *data_, int extmap)
1447 CODE:
1448{
1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1450 uint8_t *data_end = (uint8_t *)SvEND (data_);
1451 mapcell *cell;
1452 int x, y, flags;
1453
1454 while (data < data_end - 1)
437 { 1455 {
438 int y;
439 for (y = 0; y < self->rows; y++)
440 {
441 self->row[y].c0 += self->x;
442 self->row[y].c1 += self->x;
443 }
444
445 self->x = 0;
446 }
447}
448
449void
450map1a_update (CFClient::Map self, SV *data_)
451 CODE:
452{
453 uint8_t *data = (uint8_t *)SvPVbytes_nolen (data_);
454 uint8_t *data_end = (uint8_t *)SvEND (data_) + 1;
455
456 while (data < data_end)
457 {
458 int flags = (data [0] << 8) + data [1]; data += 2; 1456 flags = (data [0] << 8) + data [1]; data += 2;
459 int x = ((flags >> 10) & 63) + self->x;
460 int y = ((flags >> 4) & 63) + self->y;
461
462 while (y >= self->rows)
463 { 1457
464 Renew (self->row, self->rows + MAP_EXTEND_Y, maprow); 1458 x = self->x + ((flags >> 10) & 63);
465 Zero (self->row + self->rows, MAP_EXTEND_Y, maprow); 1459 y = self->y + ((flags >> 4) & 63);
466 1460
467 self->rows += MAP_EXTEND_Y; 1461 cell = map_get_cell (self, x, y);
468 }
469
470 assert (y < self->rows);//D
471
472 maprow *row = self->row + y;
473
474 if (!row->col)
475 {
476 Newz (0, row->col, MAP_EXTEND_X, mapcell);
477 row->c0 = self->x - MAP_EXTEND_X / 4;
478 row->c1 = row->c0 + MAP_EXTEND_X;
479 }
480
481 if (row->c0 > x)
482 {
483 int extend = row->c0 - x + MAP_EXTEND_X;
484 mapcell *col;
485
486 New (0, col, row->c1 - row->c0 + extend, mapcell);
487 Move (row->col, col + extend, row->c1 - row->c0, mapcell);
488 Zero (col, extend, mapcell);
489
490 row->col = col;
491 row->c0 -= extend;
492 }
493 else if (x >= row->c1)
494 {
495 int extend = x - row->c1 + MAP_EXTEND_X;
496
497 Renew (row->col, row->c1 - row->c0 + extend, mapcell);
498 Zero (row->col + row->c1 - row->c0, extend, mapcell);
499
500 row->c1 += extend;
501 }
502
503 assert (x >= row->c0);//D
504 assert (x < row->c1);//D
505 mapcell *cell = row->col + (x - row->c0);
506 1462
507 if (flags & 15) 1463 if (flags & 15)
508 { 1464 {
509 if (cell->darkness < 0) 1465 if (!cell->darkness)
510 { 1466 {
1467 memset (cell, 0, sizeof (*cell));
511 cell->darkness = 0; 1468 cell->darkness = 256;
512 cell->face [0] = 0;
513 cell->face [1] = 0;
514 cell->face [2] = 0;
515 } 1469 }
1470
1471 //TODO: don't trust server data to be in-range(!)
1472
1473 if (flags & 8)
516 1474 {
1475 if (extmap)
1476 {
1477 uint8_t ext, cmd;
1478
1479 do
1480 {
1481 ext = *data++;
1482 cmd = ext & 0x3f;
1483
1484 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1;
1486 else if (cmd == 5) // health
1487 {
1488 cell->stat_width = 1;
1489 cell->stat_hp = *data++;
1490 }
1491 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47)
1494 {
1495 if (*data == 4)
1496 ; // decode player count
1497
1498 data += *data + 1;
1499 }
1500 else if (cmd == 8) // cell flags
1501 cell->flags = *data++;
1502 else if (ext & 0x40) // unknown, multibyte => skip
1503 data += *data + 1;
1504 else
1505 data++;
1506 }
1507 while (ext & 0x80);
1508 }
1509 else
517 cell->darkness = flags & 8 ? *data++ : 255; 1510 cell->darkness = *data++ + 1;
1511 }
518 1512
519 if (flags & 4) 1513 if (flags & 4)
520 { 1514 {
521 cell->face [0] = (data [0] << 8) + data [1]; data += 2; 1515 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face];
522 } 1518 }
523 1519
524 if (flags & 2) 1520 if (flags & 2)
525 { 1521 {
526 cell->face [1] = (data [0] << 8) + data [1]; data += 2; 1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
527 } 1525 }
528 1526
529 if (flags & 1) 1527 if (flags & 1)
530 { 1528 {
531 cell->face [2] = (data [0] << 8) + data [1]; data += 2; 1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
532 } 1532 }
533 } 1533 }
534 else 1534 else
535 cell->darkness = -1; 1535 cell->darkness = 0;
536 } 1536 }
537} 1537}
538 1538
1539SV *
1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1541 CODE:
1542{
1543 int x1, x;
1544 int y1, y;
1545 int z;
1546 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1547 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1548
1549 SvPOK_only (map_sv);
1550 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1551
1552 x0 += self->x; x1 = x0 + w;
1553 y0 += self->y; y1 = y0 + h;
1554
1555 for (y = y0; y < y1; y++)
1556 {
1557 maprow *row = 0 <= y && y < self->rows
1558 ? self->row + y
1559 : 0;
1560
1561 for (x = x0; x < x1; x++)
1562 {
1563 int r = 32, g = 32, b = 32, a = 192;
1564
1565 if (row && row->c0 <= x && x < row->c1)
1566 {
1567 mapcell *cell = row->col + (x - row->c0);
1568
1569 for (z = 0; z <= 0; z++)
1570 {
1571 maptex tex = self->tex [cell->tile [z]];
1572 int a0 = 255 - tex.a;
1573 int a1 = tex.a;
1574
1575 r = (r * a0 + tex.r * a1) / 255;
1576 g = (g * a0 + tex.g * a1) / 255;
1577 b = (b * a0 + tex.b * a1) / 255;
1578 a = (a * a0 + tex.a * a1) / 255;
1579 }
1580 }
1581
1582 *map++ = (r )
1583 | (g << 8)
1584 | (b << 16)
1585 | (a << 24);
1586 }
1587 }
1588
1589 RETVAL = map_sv;
1590}
1591 OUTPUT:
1592 RETVAL
1593
1594void
1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1596 CODE:
1597{
1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1601 smooth_key skey;
1602 int x, y, z;
1603 int last_name;
1604
1605 // thats current max. sorry.
1606 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255;
1608
1609 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey));
1611
1612 glColor4ub (255, 255, 255, 255);
1613
1614 glEnable (GL_BLEND);
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1616 glEnable (GL_TEXTURE_2D);
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1618
1619 glBegin (GL_QUADS);
1620
1621 last_name = 0;
1622
1623 mx += self->x;
1624 my += self->y;
1625
1626 // first pass: determine smooth_max
1627 // rather ugly, if you ask me
1628 // could also be stored inside mapcell and updated on change
1629 memset (smooth_max, 0, sizeof (smooth_max));
1630
1631 for (y = 0; y < sh; y++)
1632 if (0 <= y + my && y + my < self->rows)
1633 {
1634 maprow *row = self->row + (y + my);
1635
1636 for (x = 0; x < sw; x++)
1637 if (row->c0 <= x + mx && x + mx < row->c1)
1638 {
1639 mapcell *cell = row->col + (x + mx - row->c0);
1640
1641 smooth_max[x + 1][y + 1] =
1642 MAX (self->tex [cell->tile [0]].smoothlevel,
1643 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel));
1645 }
1646 }
1647
1648 for (z = 0; z <= 2; z++)
1649 {
1650 memset (smooth_level, 0, sizeof (smooth_level));
1651
1652 for (y = 0; y < sh; y++)
1653 if (0 <= y + my && y + my < self->rows)
1654 {
1655 maprow *row = self->row + (y + my);
1656
1657 for (x = 0; x < sw; x++)
1658 if (row->c0 <= x + mx && x + mx < row->c1)
1659 {
1660 mapcell *cell = row->col + (x + mx - row->c0);
1661 tileid tile = cell->tile [z];
1662
1663 if (tile)
1664 {
1665 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w;
1667 int py = (y + 1) * T - tex.h;
1668
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name)
1672 {
1673 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */
1675
1676 glEnd ();
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1678 glBegin (GL_QUADS);
1679 }
1680
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685
1686 if (cell->flags && z == 2)
1687 {
1688 if (cell->flags & 1)
1689 {
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 }
1704
1705 // update smooth hash
1706 if (tex.smoothtile)
1707 {
1708 skey.tile = tex.smoothtile;
1709 skey.level = tex.smoothlevel;
1710
1711 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1712
1713 // add bits to current tile and all neighbours. skey.x|y is
1714 // shifted +1|+1 so we always stay positive.
1715
1716 // bits is ___n cccc CCCC bbbb
1717 // n do not draw borders&corners
1718 // c draw these corners, but...
1719 // C ... not these
1720 // b draw these borders
1721
1722 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1723 // ┃· ·· ·┃ ━━
1724
1725 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1726 // ·· ·· ·┏ ┓·
1727
1728 // full tile
1729 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1730
1731 // borders
1732 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1733 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1734 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1735 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1736
1737 // corners
1738 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1742 }
1743 }
1744 }
1745 }
1746
1747 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort
1749 {
1750 int w, b;
1751
1752 for (w = 0; w < 256 / 32; ++w)
1753 {
1754 uint32_t smask = smooth_level [w];
1755 if (smask)
1756 for (b = 0; b < 32; ++b)
1757 if (smask & (((uint32_t)1) << b))
1758 {
1759 int level = (w << 5) | b;
1760 HE *he;
1761
1762 hv_iterinit (smooth);
1763 while ((he = hv_iternext (smooth)))
1764 {
1765 smooth_key *skey = (smooth_key *)HeKEY (he);
1766 IV bits = SvIVX (HeVAL (he));
1767
1768 if (!(bits & 0x1000)
1769 && skey->level == level
1770 && level > smooth_max [skey->x][skey->y])
1771 {
1772 maptex tex = self->tex [skey->tile];
1773 int px = (((int)skey->x) - 1) * T;
1774 int py = (((int)skey->y) - 1) * T;
1775 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column
1779
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name)
1783 {
1784 if (!tex.name)
1785 continue; // smoothing not yet available
1786
1787 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1789 glBegin (GL_QUADS);
1790 }
1791
1792 if (border)
1793 {
1794 float ox = border * dx;
1795
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1800 }
1801
1802 if (corner)
1803 {
1804 float ox = corner * dx;
1805
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1810 }
1811 }
1812 }
1813 }
1814 }
1815 }
1816
1817 hv_clear (smooth);
1818 }
1819
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 glDisable (GL_BLEND);
1824
1825 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows)
1828 {
1829 maprow *row = self->row + (y + my);
1830
1831 for (x = 0; x < sw; x++)
1832 if (row->c0 <= x + mx && x + mx < row->c1)
1833 {
1834 mapcell *cell = row->col + (x + mx - row->c0);
1835
1836 int px = x * T;
1837 int py = y * T;
1838
1839 if (cell->stat_hp)
1840 {
1841 int width = cell->stat_width * T;
1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1843
1844 glColor3ub (0, 0, 0);
1845 glRectf (px + 1, py - thick - 2,
1846 px + width - 1, py);
1847
1848 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1849 glRectf (px + 2,
1850 py - thick - 1,
1851 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1852 }
1853 }
1854 }
1855}
1856
1857void
1858draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1859 CODE:
1860{
1861 static float color[16][3] = {
1862 { 0.00F, 0.00F, 0.00F },
1863 { 1.00F, 1.00F, 1.00F },
1864 { 0.00F, 0.00F, 0.55F },
1865 { 1.00F, 0.00F, 0.00F },
1866
1867 { 1.00F, 0.54F, 0.00F },
1868 { 0.11F, 0.56F, 1.00F },
1869 { 0.93F, 0.46F, 0.00F },
1870 { 0.18F, 0.54F, 0.34F },
1871
1872 { 0.56F, 0.73F, 0.56F },
1873 { 0.80F, 0.80F, 0.80F },
1874 { 0.55F, 0.41F, 0.13F },
1875 { 0.99F, 0.77F, 0.26F },
1876
1877 { 0.74F, 0.65F, 0.41F },
1878
1879 { 0.00F, 1.00F, 1.00F },
1880 { 1.00F, 0.00F, 1.00F },
1881 { 1.00F, 1.00F, 0.00F },
1882 };
1883
1884 int x, y;
1885
1886 glEnable (GL_TEXTURE_2D);
1887 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1888 glEnable (GL_BLEND);
1889 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1890 glBegin (GL_QUADS);
1891
1892 for (y = 0; y < h; y++)
1893 for (x = 0; x < w; x++)
1894 {
1895 unsigned char m = data [x + y * w];
1896
1897 if (m)
1898 {
1899 float *c = color [m & 15];
1900
1901 float tx1 = m & 0x40 ? 0.5 : 0.;
1902 float tx2 = tx1 + 0.5;
1903
1904 glColor4f (c[0], c[1], c[2], 0.75);
1905 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1906 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1907 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1908 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1909 }
1910 }
1911
1912 glEnd ();
1913 glDisable (GL_BLEND);
1914 glDisable (GL_TEXTURE_2D);
1915}
1916
1917void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1919 PPCODE:
1920{
1921 int x, y;
1922 int sw4 = (sw + 3) & ~3;
1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1925
1926 memset (darkness, 255, sw4 * sh);
1927 SvPOK_only (darkness_sv);
1928 SvCUR_set (darkness_sv, sw4 * sh);
1929
1930 mx += self->x;
1931 my += self->y;
1932
1933 for (y = 0; y < sh; y++)
1934 if (0 <= y + my && y + my < self->rows)
1935 {
1936 maprow *row = self->row + (y + my);
1937
1938 for (x = 0; x < sw; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1)
1940 {
1941 mapcell *cell = row->col + (x + mx - row->c0);
1942
1943 darkness[y * sw4 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1)
1945 : 255 - FOW_DARKNESS;
1946 }
1947 }
1948
1949 EXTEND (SP, 3);
1950 PUSHs (sv_2mortal (newSViv (sw4)));
1951 PUSHs (sv_2mortal (newSViv (sh)));
1952 PUSHs (darkness_sv);
1953}
1954
1955SV *
1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1957 CODE:
1958{
1959 int x, y, x1, y1;
1960 SV *data_sv = newSV (w * h * 7 + 5);
1961 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1962
1963 *data++ = 0; /* version 0 format */
1964 *data++ = w >> 8; *data++ = w;
1965 *data++ = h >> 8; *data++ = h;
1966
1967 // we need to do this 'cause we don't keep an absolute coord system for rows
1968 // TODO: treat rows as we treat columns
1969 map_get_row (self, y0 + self->y - self->oy);//D
1970 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1971
1972 x0 += self->x - self->ox;
1973 y0 += self->y - self->oy;
1974
1975 x1 = x0 + w;
1976 y1 = y0 + h;
1977
1978 for (y = y0; y < y1; y++)
1979 {
1980 maprow *row = 0 <= y && y < self->rows
1981 ? self->row + y
1982 : 0;
1983
1984 for (x = x0; x < x1; x++)
1985 {
1986 if (row && row->c0 <= x && x < row->c1)
1987 {
1988 mapcell *cell = row->col + (x - row->c0);
1989 uint8_t flags = 0;
1990
1991 if (cell->tile [0]) flags |= 1;
1992 if (cell->tile [1]) flags |= 2;
1993 if (cell->tile [2]) flags |= 4;
1994
1995 *data++ = flags;
1996
1997 if (flags & 1)
1998 {
1999 tileid tile = cell->tile [0];
2000 *data++ = tile >> 8;
2001 *data++ = tile;
2002 }
2003
2004 if (flags & 2)
2005 {
2006 tileid tile = cell->tile [1];
2007 *data++ = tile >> 8;
2008 *data++ = tile;
2009 }
2010
2011 if (flags & 4)
2012 {
2013 tileid tile = cell->tile [2];
2014 *data++ = tile >> 8;
2015 *data++ = tile;
2016 }
2017 }
2018 else
2019 *data++ = 0;
2020 }
2021 }
2022
2023 SvPOK_only (data_sv);
2024 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2025 RETVAL = data_sv;
2026}
2027 OUTPUT:
2028 RETVAL
2029
2030void
2031set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
2032 PPCODE:
2033{
2034 int x, y, z;
2035 int w, h;
2036 int x1, y1;
2037
2038 if (*data++ != 0)
2039 return; /* version mismatch */
2040
2041 w = *data++ << 8; w |= *data++;
2042 h = *data++ << 8; h |= *data++;
2043
2044 // we need to do this 'cause we don't keep an absolute coord system for rows
2045 // TODO: treat rows as we treat columns
2046 map_get_row (self, y0 + self->y - self->oy);//D
2047 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2048
2049 x0 += self->x - self->ox;
2050 y0 += self->y - self->oy;
2051
2052 x1 = x0 + w;
2053 y1 = y0 + h;
2054
2055 for (y = y0; y < y1; y++)
2056 {
2057 maprow *row = map_get_row (self, y);
2058
2059 for (x = x0; x < x1; x++)
2060 {
2061 uint8_t flags = *data++;
2062
2063 if (flags)
2064 {
2065 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 };
2067
2068 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2071
2072 if (cell->darkness == 0)
2073 {
2074 cell->darkness = 0;
2075
2076 for (z = 0; z <= 2; z++)
2077 {
2078 tileid t = tile [z];
2079
2080 if (t >= self->texs || (t && !self->tex [t].name))
2081 {
2082 XPUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t);
2084 }
2085
2086 cell->tile [z] = t;
2087 }
2088 }
2089 }
2090 }
2091 }
2092}
2093
2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2095
2096CFPlus::MixChunk
2097new_from_file (SV *class, char *path)
2098 CODE:
2099 RETVAL = Mix_LoadWAV (path);
2100 OUTPUT:
2101 RETVAL
2102
2103void
2104DESTROY (CFPlus::MixChunk self)
2105 CODE:
2106 Mix_FreeChunk (self);
2107
2108int
2109volume (CFPlus::MixChunk self, int volume = -1)
2110 CODE:
2111 RETVAL = Mix_VolumeChunk (self, volume);
2112 OUTPUT:
2113 RETVAL
2114
2115int
2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2117 CODE:
2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2119 OUTPUT:
2120 RETVAL
2121
2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2123
2124int
2125volume (int volume = -1)
2126 CODE:
2127 RETVAL = Mix_VolumeMusic (volume);
2128 OUTPUT:
2129 RETVAL
2130
2131CFPlus::MixMusic
2132new_from_file (SV *class, char *path)
2133 CODE:
2134 RETVAL = Mix_LoadMUS (path);
2135 OUTPUT:
2136 RETVAL
2137
2138void
2139DESTROY (CFPlus::MixMusic self)
2140 CODE:
2141 Mix_FreeMusic (self);
2142
2143int
2144play (CFPlus::MixMusic self, int loops = -1)
2145 CODE:
2146 RETVAL = Mix_PlayMusic (self, loops);
2147 OUTPUT:
2148 RETVAL
2149
2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2151
2152BOOT:
2153{
2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2155 static const struct {
2156 const char *name;
2157 IV iv;
2158 } *civ, const_iv[] = {
2159# define const_iv(name) { # name, (IV)name }
2160 const_iv (GL_COLOR_MATERIAL),
2161 const_iv (GL_SMOOTH),
2162 const_iv (GL_FLAT),
2163 const_iv (GL_DITHER),
2164 const_iv (GL_BLEND),
2165 const_iv (GL_CULL_FACE),
2166 const_iv (GL_SCISSOR_TEST),
2167 const_iv (GL_DEPTH_TEST),
2168 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT),
2172 const_iv (GL_BACK),
2173 const_iv (GL_AND),
2174 const_iv (GL_ONE),
2175 const_iv (GL_ZERO),
2176 const_iv (GL_SRC_ALPHA),
2177 const_iv (GL_DST_ALPHA),
2178 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2179 const_iv (GL_ONE_MINUS_DST_ALPHA),
2180 const_iv (GL_SRC_ALPHA_SATURATE),
2181 const_iv (GL_RGB),
2182 const_iv (GL_RGBA),
2183 const_iv (GL_RGBA4),
2184 const_iv (GL_RGBA8),
2185 const_iv (GL_RGB5_A1),
2186 const_iv (GL_UNSIGNED_BYTE),
2187 const_iv (GL_UNSIGNED_SHORT),
2188 const_iv (GL_UNSIGNED_INT),
2189 const_iv (GL_ALPHA),
2190 const_iv (GL_INTENSITY),
2191 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA),
2193 const_iv (GL_FLOAT),
2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2195 const_iv (GL_COMPILE),
2196 const_iv (GL_TEXTURE_1D),
2197 const_iv (GL_TEXTURE_2D),
2198 const_iv (GL_TEXTURE_ENV),
2199 const_iv (GL_TEXTURE_MAG_FILTER),
2200 const_iv (GL_TEXTURE_MIN_FILTER),
2201 const_iv (GL_TEXTURE_ENV_MODE),
2202 const_iv (GL_TEXTURE_WRAP_S),
2203 const_iv (GL_TEXTURE_WRAP_T),
2204 const_iv (GL_REPEAT),
2205 const_iv (GL_CLAMP),
2206 const_iv (GL_CLAMP_TO_EDGE),
2207 const_iv (GL_NEAREST),
2208 const_iv (GL_LINEAR),
2209 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2210 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2211 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2212 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2213 const_iv (GL_GENERATE_MIPMAP),
2214 const_iv (GL_MODULATE),
2215 const_iv (GL_DECAL),
2216 const_iv (GL_REPLACE),
2217 const_iv (GL_DEPTH_BUFFER_BIT),
2218 const_iv (GL_COLOR_BUFFER_BIT),
2219 const_iv (GL_PROJECTION),
2220 const_iv (GL_MODELVIEW),
2221 const_iv (GL_COLOR_LOGIC_OP),
2222 const_iv (GL_SEPARABLE_2D),
2223 const_iv (GL_CONVOLUTION_2D),
2224 const_iv (GL_CONVOLUTION_BORDER_MODE),
2225 const_iv (GL_CONSTANT_BORDER),
2226 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP),
2229 const_iv (GL_QUADS),
2230 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN),
2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2235 const_iv (GL_FASTEST),
2236 const_iv (GL_V2F),
2237 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F),
2240# undef const_iv
2241 };
2242
2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2245
2246 texture_av = newAV ();
2247 AvREAL_off (texture_av);
2248}
2249
2250char *
2251gl_vendor ()
2252 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR);
2254 OUTPUT:
2255 RETVAL
2256
2257char *
2258gl_version ()
2259 CODE:
2260 RETVAL = (char *)glGetString (GL_VERSION);
2261 OUTPUT:
2262 RETVAL
2263
2264char *
2265gl_extensions ()
2266 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT:
2269 RETVAL
2270
2271int glGetError ()
2272
2273void glFinish ()
2274
2275void glClear (int mask)
2276
2277void glClearColor (float r, float g, float b, float a = 1.0)
2278 PROTOTYPE: @
2279
2280void glEnable (int cap)
2281
2282void glDisable (int cap)
2283
2284void glShadeModel (int mode)
2285
2286void glHint (int target, int mode)
2287
2288void glBlendFunc (int sfactor, int dfactor)
2289
2290void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2291 CODE:
2292 gl_BlendFuncSeparate (sa, da, saa, daa);
2293
2294void glDepthMask (int flag)
2295
2296void glLogicOp (int opcode)
2297
2298void glColorMask (int red, int green, int blue, int alpha)
2299
2300void glMatrixMode (int mode)
2301
2302void glPushMatrix ()
2303
2304void glPopMatrix ()
2305
2306void glLoadIdentity ()
2307
2308void glDrawBuffer (int buffer)
2309
2310void glReadBuffer (int buffer)
2311
2312# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314
2315# near_ and far_ are due to microsofts buggy "c" compiler
2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2317
2318void glViewport (int x, int y, int width, int height)
2319
2320void glScissor (int x, int y, int width, int height)
2321
2322void glTranslate (float x, float y, float z = 0.)
2323 CODE:
2324 glTranslatef (x, y, z);
2325
2326void glScale (float x, float y, float z = 1.)
2327 CODE:
2328 glScalef (x, y, z);
2329
2330void glRotate (float angle, float x, float y, float z)
2331 CODE:
2332 glRotatef (angle, x, y, z);
2333
2334void glBegin (int mode)
2335
2336void glEnd ()
2337
2338void glColor (float r, float g, float b, float a = 1.0)
2339 PROTOTYPE: @
2340 ALIAS:
2341 glColor_premultiply = 1
2342 CODE:
2343 if (ix)
2344 {
2345 r *= a;
2346 g *= a;
2347 b *= a;
2348 }
2349 // microsoft visual "c" rounds instead of truncating...
2350 glColor4f (r, g, b, a);
2351
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.)
2359 CODE:
2360 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0);
2362
2363void glVertex (float x, float y, float z = 0.)
2364 CODE:
2365 glVertex3f (x, y, z);
2366
2367void glTexCoord (float s, float t)
2368 CODE:
2369 glTexCoord2f (s, t);
2370
2371void glTexEnv (int target, int pname, float param)
2372 CODE:
2373 glTexEnvf (target, pname, param);
2374
2375void glTexParameter (int target, int pname, float param)
2376 CODE:
2377 glTexParameterf (target, pname, param);
2378
2379void glBindTexture (int target, int name)
2380
2381void glConvolutionParameter (int target, int pname, float params)
2382 CODE:
2383 if (gl.ConvolutionParameterf)
2384 gl.ConvolutionParameterf (target, pname, params);
2385
2386void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2387 CODE:
2388 if (gl.ConvolutionFilter2D)
2389 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2390
2391void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2392 CODE:
2393 if (gl.SeparableFilter2D)
2394 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2395
2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2397
2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2399
2400void glDrawPixels (int width, int height, int format, int type, char *pixels)
2401
2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2403
2404int glGenTexture ()
2405 CODE:
2406 RETVAL = gen_texture ();
2407 OUTPUT:
2408 RETVAL
2409
2410void glDeleteTexture (int name)
2411 CODE:
2412 del_texture (name);
2413
2414int glGenList ()
2415 CODE:
2416 RETVAL = glGenLists (1);
2417 OUTPUT:
2418 RETVAL
2419
2420void glDeleteList (int list)
2421 CODE:
2422 glDeleteLists (list, 1);
2423
2424void glNewList (int list, int mode = GL_COMPILE)
2425
2426void glEndList ()
2427
2428void glCallList (int list)
2429

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