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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.29 by root, Thu Apr 13 01:55:38 2006 UTC vs.
Revision 1.224 by root, Sat Aug 11 11:21:46 2007 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
1#include "EXTERN.h" 16#include "EXTERN.h"
2#include "perl.h" 17#include "perl.h"
3#include "XSUB.h" 18#include "XSUB.h"
4 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
5#include <string.h> 31#include <string.h>
6#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
7 36
8#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
9#include <SDL_image.h> 40#include <SDL_image.h>
41#include <SDL_mixer.h>
10#include <SDL_opengl.h> 42#include <SDL_opengl.h>
11 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
47#include <glib/gmacros.h>
48
12#include <pango/pango.h> 49#include <pango/pango.h>
13#include <pango/pangofc-fontmap.h>
14#include <pango/pangoft2.h>
15 50
51#ifndef _WIN32
16#include <sys/types.h> 52# include <sys/types.h>
17#include <sys/socket.h> 53# include <sys/socket.h>
18#include <netinet/in.h> 54# include <netinet/in.h>
19#include <netinet/tcp.h> 55# include <netinet/tcp.h>
20
21#include <inttypes.h> 56# include <inttypes.h>
57#endif
58
59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
22 60
23#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
24 62
25#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
26#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
27 65
28static PangoContext *context; 66#define MIN_FONT_HEIGHT 10
29static PangoFontMap *fontmap; 67
68#if 0
69# define PARACHUTE SDL_INIT_NOPARACHUTE
70#else
71# define PARACHUTE 0
72#endif
73
74static AV *texture_av;
75
76static struct
77{
78#define GL_FUNC(ptr,name) ptr name;
79#include "glfunc.h"
80#undef GL_FUNC
81} gl;
82
83static void
84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85{
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92}
93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
118#include "texcache.c"
119#include "rendercache.c"
120
121#include "pango-font.c"
122#include "pango-fontmap.c"
123#include "pango-render.c"
124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
127typedef Mix_Chunk *CFPlus__MixChunk;
128typedef Mix_Music *CFPlus__MixMusic;
129
130typedef PangoFontDescription *CFPlus__Font;
131
132static int
133shape_attr_p (PangoLayoutRun *run)
134{
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148}
30 149
31typedef struct cf_layout { 150typedef struct cf_layout {
32 PangoLayout *pl; 151 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode
33 int base_height; 153 int base_height;
154 CFPlus__Font font;
34} *CFClient__Layout; 155} *CFPlus__Layout;
156
157static CFPlus__Font default_font;
158static PangoContext *opengl_context;
159static PangoFontMap *opengl_fontmap;
35 160
36static void 161static void
37substitute_func (FcPattern *pattern, gpointer data) 162substitute_func (FcPattern *pattern, gpointer data)
38{ 163{
39 FcPatternAddBool (pattern, FC_HINTING , 1); 164 FcPatternAddBool (pattern, FC_HINTING, 1);
165#ifdef FC_HINT_STYLE
166 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
167#endif
40 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 168 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
41} 169}
42 170
43static void 171static void
44layout_update (CFClient__Layout self) 172layout_update_font (CFPlus__Layout self)
45{ 173{
46 /* use a random scale factor to account for unknown descenders, 0.8 works 174 /* use a random scale factor to account for unknown descenders, 0.8 works
47 * reasonably well with bitstream vera 175 * reasonably well with bitstream vera
48 */ 176 */
49 PangoFontDescription *font = pango_context_get_font_description (context); 177 PangoFontDescription *font = self->font ? self->font : default_font;
50 pango_font_description_set_absolute_size (font, self->base_height * (PANGO_SCALE * 8 / 10)); 178
179 pango_font_description_set_absolute_size (font,
180 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
181
182 pango_layout_set_font_description (self->pl, font);
51} 183}
52 184
53static void 185static void
54layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 186layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
55{ 187{
56 layout_update (self); 188 PangoRectangle rect;
57 189
190 // get_pixel_* wrongly rounds down
58 pango_layout_get_pixel_size (self->pl, w, h); 191 pango_layout_get_extents (self->pl, 0, &rect);
59 192
60 *w = (*w + 3) & ~3; 193 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
61 if (!*w) *w = 1; 194 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
62 if (!*h) *h = 1; 195
196 if (!rect.width) rect.width = 1;
197 if (!rect.height) rect.height = 1;
198
199 *w = rect.width;
200 *h = rect.height;
63} 201}
202
203typedef uint16_t tileid;
204typedef uint16_t faceid;
64 205
65typedef struct { 206typedef struct {
207 int name;
208 int w, h;
209 float s, t;
210 uint8_t r, g, b, a;
211 tileid smoothtile;
212 uint8_t smoothlevel;
213} maptex;
214
215typedef struct {
216 uint32_t player;
217 tileid tile[3];
66 int16_t darkness; 218 uint16_t darkness;
67 uint16_t face[3]; 219 uint8_t stat_width, stat_hp, flags, smoothmax;
68} mapcell; 220} mapcell;
69 221
70typedef struct { 222typedef struct {
71 uint32_t c0, c1; 223 int32_t c0, c1;
72 mapcell *col; 224 mapcell *col;
73} maprow; 225} maprow;
74 226
75typedef struct map { 227typedef struct map {
76 int x, y, w, h; 228 int x, y, w, h;
77 int faces; 229 int ox, oy; /* offset to virtual global coordinate system */
78 GLint *face; 230 int faces; tileid *face2tile; // [faceid]
231 int texs; maptex *tex; // [tileid]
79 232
80 uint32_t rows; 233 int32_t rows;
81 maprow *row; 234 maprow *row;
82} *CFClient__Map; 235} *CFPlus__Map;
236
237static char *
238prepend (char *ptr, int sze, int inc)
239{
240 char *p;
241
242 New (0, p, sze + inc, char);
243 Zero (p, inc, char);
244 Move (ptr, p + inc, sze, char);
245 Safefree (ptr);
246
247 return p;
248}
249
250static char *
251append (char *ptr, int sze, int inc)
252{
253 Renew (ptr, sze + inc, char);
254 Zero (ptr + sze, inc, char);
255
256 return ptr;
257}
258
259#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
260#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
83 261
84static void 262static void
263need_facenum (struct map *self, faceid face)
264{
265 while (self->faces <= face)
266 {
267 Append (tileid, self->face2tile, self->faces, self->faces);
268 self->faces *= 2;
269 }
270}
271
272static void
273need_texid (struct map *self, int texid)
274{
275 while (self->texs <= texid)
276 {
277 Append (maptex, self->tex, self->texs, self->texs);
278 self->texs *= 2;
279 }
280}
281
282static maprow *
283map_get_row (CFPlus__Map self, int y)
284{
285 if (0 > y)
286 {
287 int extend = - y + MAP_EXTEND_Y;
288 Prepend (maprow, self->row, self->rows, extend);
289
290 self->rows += extend;
291 self->y += extend;
292 y += extend;
293 }
294 else if (y >= self->rows)
295 {
296 int extend = y - self->rows + MAP_EXTEND_Y;
297 Append (maprow, self->row, self->rows, extend);
298 self->rows += extend;
299 }
300
301 return self->row + y;
302}
303
304static mapcell *
305row_get_cell (maprow *row, int x)
306{
307 if (!row->col)
308 {
309 Newz (0, row->col, MAP_EXTEND_X, mapcell);
310 row->c0 = x - MAP_EXTEND_X / 4;
311 row->c1 = row->c0 + MAP_EXTEND_X;
312 }
313
314 if (row->c0 > x)
315 {
316 int extend = row->c0 - x + MAP_EXTEND_X;
317 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
318 row->c0 -= extend;
319 }
320 else if (x >= row->c1)
321 {
322 int extend = x - row->c1 + MAP_EXTEND_X;
323 Append (mapcell, row->col, row->c1 - row->c0, extend);
324 row->c1 += extend;
325 }
326
327 return row->col + (x - row->c0);
328}
329
330static mapcell *
331map_get_cell (CFPlus__Map self, int x, int y)
332{
333 return row_get_cell (map_get_row (self, y), x);
334}
335
336static void
337map_clear (CFPlus__Map self)
338{
339 int r;
340
341 for (r = 0; r < self->rows; r++)
342 Safefree (self->row[r].col);
343
344 Safefree (self->row);
345
346 self->x = 0;
347 self->y = 0;
348 self->ox = 0;
349 self->oy = 0;
350 self->row = 0;
351 self->rows = 0;
352}
353
354static void
85map_blank (CFClient__Map self, int x0, int y0, int w, int h) 355map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
86{ 356{
87 int x, y; 357 int x, y;
358 maprow *row;
359 mapcell *cell;
88 360
89 for (y = y0; y < y0 + h; y++) 361 for (y = y0; y < y0 + h; y++)
362 if (y >= 0)
90 { 363 {
91 if (y >= self->rows) 364 if (y >= self->rows)
92 break; 365 break;
93 366
94 maprow *row = self->row + y; 367 row = self->row + y;
95 368
96 for (x = x0; x < x0 + w; x++) 369 for (x = x0; x < x0 + w; x++)
97 if (x >= row->c0) 370 if (x >= row->c0)
371 {
372 if (x >= row->c1)
373 break;
374
375 cell = row->col + x - row->c0;
376
377 cell->darkness = 0;
378 cell->stat_hp = 0;
379 cell->flags = 0;
380 cell->player = 0;
381 }
382 }
383}
384
385typedef struct {
386 tileid tile;
387 uint8_t x, y, level;
388} smooth_key;
389
390static void
391smooth_or_bits (HV *hv, smooth_key *key, IV bits)
392{
393 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
394
395 if (SvIOK (*sv))
396 SvIV_set (*sv, SvIVX (*sv) | bits);
397 else
398 sv_setiv (*sv, bits);
399}
400
401static void
402music_finished (void)
403{
404 SDL_UserEvent ev;
405
406 ev.type = SDL_USEREVENT;
407 ev.code = 0;
408 ev.data1 = 0;
409 ev.data2 = 0;
410
411 SDL_PushEvent ((SDL_Event *)&ev);
412}
413
414static void
415channel_finished (int channel)
416{
417 SDL_UserEvent ev;
418
419 ev.type = SDL_USEREVENT;
420 ev.code = 1;
421 ev.data1 = (void *)(long)channel;
422 ev.data2 = 0;
423
424 SDL_PushEvent ((SDL_Event *)&ev);
425}
426
427static unsigned int
428minpot (unsigned int n)
429{
430 if (!n)
431 return 0;
432
433 --n;
434
435 n |= n >> 1;
436 n |= n >> 2;
437 n |= n >> 4;
438 n |= n >> 8;
439 n |= n >> 16;
440
441 return n + 1;
442}
443
444/* SDL should provide this, really. */
445#define SDLK_MODIFIER_MIN 300
446#define SDLK_MODIFIER_MAX 314
447
448/******************************************************************************/
449
450static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
451static GV *hover_gv;
452
453static int
454within_widget (SV *widget, NV x, NV y)
455{
456 HV *self;
457 SV **svp;
458 NV wx, ww, wy, wh;
459
460 if (!SvROK (widget))
461 return 0;
462
463 self = (HV *)SvRV (widget);
464
465 if (SvTYPE (self) != SVt_PVHV)
466 return 0;
467
468 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
469 if (y < wy)
470 return 0;
471
472 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
473 if (y >= wy + wh)
474 return 0;
475
476 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
477 if (x < wx)
478 return 0;
479
480 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
481 if (x >= wx + ww)
482 return 0;
483
484 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
485 if (!svp || !SvTRUE (*svp))
486 return 0;
487
488 return 1;
489}
490
491MODULE = CFPlus PACKAGE = CFPlus
492
493PROTOTYPES: ENABLE
494
495BOOT:
496{
497 HV *stash = gv_stashpv ("CFPlus", 1);
498 static const struct {
499 const char *name;
500 IV iv;
501 } *civ, const_iv[] = {
502# define const_iv(name) { # name, (IV)name }
503 const_iv (SDLK_MODIFIER_MIN),
504 const_iv (SDLK_MODIFIER_MAX),
505
506 const_iv (SDL_ACTIVEEVENT),
507 const_iv (SDL_KEYDOWN),
508 const_iv (SDL_KEYUP),
509 const_iv (SDL_MOUSEMOTION),
510 const_iv (SDL_MOUSEBUTTONDOWN),
511 const_iv (SDL_MOUSEBUTTONUP),
512 const_iv (SDL_JOYAXISMOTION),
513 const_iv (SDL_JOYBALLMOTION),
514 const_iv (SDL_JOYHATMOTION),
515 const_iv (SDL_JOYBUTTONDOWN),
516 const_iv (SDL_JOYBUTTONUP),
517 const_iv (SDL_QUIT),
518 const_iv (SDL_SYSWMEVENT),
519 const_iv (SDL_EVENT_RESERVEDA),
520 const_iv (SDL_EVENT_RESERVEDB),
521 const_iv (SDL_VIDEORESIZE),
522 const_iv (SDL_VIDEOEXPOSE),
523 const_iv (SDL_USEREVENT),
524
525 const_iv (SDL_APPINPUTFOCUS),
526 const_iv (SDL_APPMOUSEFOCUS),
527 const_iv (SDL_APPACTIVE),
528
529 const_iv (SDLK_KP0),
530 const_iv (SDLK_KP1),
531 const_iv (SDLK_KP2),
532 const_iv (SDLK_KP3),
533 const_iv (SDLK_KP4),
534 const_iv (SDLK_KP5),
535 const_iv (SDLK_KP6),
536 const_iv (SDLK_KP7),
537 const_iv (SDLK_KP8),
538 const_iv (SDLK_KP9),
539 const_iv (SDLK_KP_PERIOD),
540 const_iv (SDLK_KP_DIVIDE),
541 const_iv (SDLK_KP_MULTIPLY),
542 const_iv (SDLK_KP_MINUS),
543 const_iv (SDLK_KP_PLUS),
544 const_iv (SDLK_KP_ENTER),
545 const_iv (SDLK_KP_EQUALS),
546 const_iv (SDLK_UP),
547 const_iv (SDLK_DOWN),
548 const_iv (SDLK_RIGHT),
549 const_iv (SDLK_LEFT),
550 const_iv (SDLK_INSERT),
551 const_iv (SDLK_HOME),
552 const_iv (SDLK_END),
553 const_iv (SDLK_PAGEUP),
554 const_iv (SDLK_PAGEDOWN),
555 const_iv (SDLK_F1),
556 const_iv (SDLK_F2),
557 const_iv (SDLK_F3),
558 const_iv (SDLK_F4),
559 const_iv (SDLK_F5),
560 const_iv (SDLK_F6),
561 const_iv (SDLK_F7),
562 const_iv (SDLK_F8),
563 const_iv (SDLK_F9),
564 const_iv (SDLK_F10),
565 const_iv (SDLK_F11),
566 const_iv (SDLK_F12),
567 const_iv (SDLK_F13),
568 const_iv (SDLK_F14),
569 const_iv (SDLK_F15),
570 const_iv (SDLK_NUMLOCK),
571 const_iv (SDLK_CAPSLOCK),
572 const_iv (SDLK_SCROLLOCK),
573 const_iv (SDLK_RSHIFT),
574 const_iv (SDLK_LSHIFT),
575 const_iv (SDLK_RCTRL),
576 const_iv (SDLK_LCTRL),
577 const_iv (SDLK_RALT),
578 const_iv (SDLK_LALT),
579 const_iv (SDLK_RMETA),
580 const_iv (SDLK_LMETA),
581 const_iv (SDLK_LSUPER),
582 const_iv (SDLK_RSUPER),
583 const_iv (SDLK_MODE),
584 const_iv (SDLK_COMPOSE),
585 const_iv (SDLK_HELP),
586 const_iv (SDLK_PRINT),
587 const_iv (SDLK_SYSREQ),
588 const_iv (SDLK_BREAK),
589 const_iv (SDLK_MENU),
590 const_iv (SDLK_POWER),
591 const_iv (SDLK_EURO),
592 const_iv (SDLK_UNDO),
593
594 const_iv (KMOD_NONE),
595 const_iv (KMOD_SHIFT),
596 const_iv (KMOD_LSHIFT),
597 const_iv (KMOD_RSHIFT),
598 const_iv (KMOD_CTRL),
599 const_iv (KMOD_LCTRL),
600 const_iv (KMOD_RCTRL),
601 const_iv (KMOD_ALT),
602 const_iv (KMOD_LALT),
603 const_iv (KMOD_RALT),
604 const_iv (KMOD_META),
605 const_iv (KMOD_LMETA),
606 const_iv (KMOD_RMETA),
607 const_iv (KMOD_NUM),
608 const_iv (KMOD_CAPS),
609 const_iv (KMOD_MODE),
610# undef const_iv
611 };
612
613 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
614 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
615
616 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
617 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
618}
619
620void
621weaken (SV *rv)
622 PROTOTYPE: $
623 CODE:
624 sv_rvweaken (rv);
625
626int
627in_destruct ()
628 CODE:
629 RETVAL = PL_main_cv == Nullcv;
630 OUTPUT:
631 RETVAL
632
633NV floor (NV x)
634
635NV ceil (NV x)
636
637void
638pango_init ()
639 CODE:
640{
641 opengl_fontmap = pango_opengl_font_map_new ();
642 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
643 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
644}
645
646char *
647SDL_GetError ()
648
649int
650SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
651
652void
653SDL_Quit ()
654
655void
656SDL_ListModes (int rgb, int alpha)
657 PPCODE:
658{
659 SDL_Rect **m;
660
661 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
662 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
663 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
664 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
665
666 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
667 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
668
669 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
670 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
671 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
672 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
673
674 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
675#if SDL_VERSION_ATLEAST(1,2,10)
676 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
677 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
678#endif
679
680 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
681
682 if (m && m != (SDL_Rect **)-1)
683 while (*m)
684 {
685 if ((*m)->w >= 640 && (*m)->h >= 480)
686 {
687 AV *av = newAV ();
688 av_push (av, newSViv ((*m)->w));
689 av_push (av, newSViv ((*m)->h));
690 av_push (av, newSViv (rgb));
691 av_push (av, newSViv (alpha));
692 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
693 }
694
695 ++m;
696 }
697}
698
699int
700SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
701 CODE:
702{
703 SDL_EnableUNICODE (1);
704 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
705
706 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
707 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
708 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
709 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
710
711 RETVAL = !!SDL_SetVideoMode (
712 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
713 );
714
715 if (RETVAL)
98 { 716 {
99 if (x >= row->c1) 717 av_clear (texture_av);
100 break;
101 718
102 row->col[x].darkness = -1; 719 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
720#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
721#include "glfunc.h"
722#undef GL_FUNC
103 } 723 }
104 }
105} 724}
725 OUTPUT:
726 RETVAL
106 727
107MODULE = CFClient PACKAGE = CFClient 728void
729SDL_GL_SwapBuffers ()
108 730
109PROTOTYPES: ENABLE 731char *
732SDL_GetKeyName (int sym)
110 733
111BOOT: 734int
735SDL_GetAppState ()
736
737void
738poll_events ()
739 PPCODE:
112{ 740{
113 fontmap = pango_ft2_font_map_new (); 741 SDL_Event ev;
114 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 742
115 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 743 SDL_PumpEvents ();
744 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
745 {
746 HV *hv = newHV ();
747 hv_store (hv, "type", 4, newSViv (ev.type), 0);
748
749 switch (ev.type)
750 {
751 case SDL_KEYDOWN:
752 case SDL_KEYUP:
753 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
754 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
755 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
756 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
757 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
758 break;
759
760 case SDL_ACTIVEEVENT:
761 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
762 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
763 break;
764
765 case SDL_MOUSEMOTION:
766 {
767 int state = ev.motion.state;
768 int x = ev.motion.x;
769 int y = ev.motion.y;
770 int xrel = ev.motion.xrel;
771 int yrel = ev.motion.yrel;
772
773 /* do simplistic event compression */
774 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
775 && state == ev.motion.state)
776 {
777 xrel += ev.motion.xrel;
778 yrel += ev.motion.yrel;
779 x = ev.motion.x;
780 y = ev.motion.y;
781 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
782 }
783
784 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
785 hv_store (hv, "state", 5, newSViv (state), 0);
786 hv_store (hv, "x", 1, newSViv (x), 0);
787 hv_store (hv, "y", 1, newSViv (y), 0);
788 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
789 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
790 }
791 break;
792
793 case SDL_MOUSEBUTTONDOWN:
794 case SDL_MOUSEBUTTONUP:
795 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
796
797 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
798 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
799 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
800 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
801 break;
802
803 case SDL_USEREVENT:
804 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
805 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
806 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
807 break;
808 }
809
810 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
811 }
116} 812}
813
814int
815Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
816 POSTCALL:
817 Mix_HookMusicFinished (music_finished);
818 Mix_ChannelFinished (channel_finished);
819
820void
821Mix_CloseAudio ()
822
823int
824Mix_AllocateChannels (int numchans = -1)
825
826const char *
827Mix_GetError ()
117 828
118void 829void
119lowdelay (int fd, int val = 1) 830lowdelay (int fd, int val = 1)
120 CODE: 831 CODE:
121 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 832 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
122 833
123char * 834void
124gl_version () 835win32_proxy_info ()
125 CODE: 836 PPCODE:
126 RETVAL = (char *)glGetString (GL_VERSION); 837{
127 OUTPUT: 838#ifdef _WIN32
128 RETVAL 839 char buffer[2048];
840 DWORD buflen;
129 841
130char * 842 EXTEND (SP, 3);
131gl_extensions () 843
132 CODE: 844 buflen = sizeof (buffer);
133 RETVAL = (char *)glGetString (GL_EXTENSIONS); 845 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
134 OUTPUT: 846 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
135 RETVAL 847 {
848 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
849
850 buflen = sizeof (buffer);
851 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
852 {
853 PUSHs (newSVpv (buffer, 0));
854
855 buflen = sizeof (buffer);
856 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
857 PUSHs (newSVpv (buffer, 0));
858 }
859 }
860#endif
861}
136 862
137void 863void
138add_font (char *file) 864add_font (char *file)
139 CODE: 865 CODE:
140 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 866 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
141
142void
143set_font (char *file)
144 CODE:
145{
146 int count;
147 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
148 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
149 FcPatternDestroy (pattern);
150 pango_context_set_font_description (context, font);
151}
152 867
153void 868void
154load_image_inline (SV *image_) 869load_image_inline (SV *image_)
155 ALIAS: 870 ALIAS:
156 load_image_file = 1 871 load_image_file = 1
159 STRLEN image_len; 874 STRLEN image_len;
160 char *image = (char *)SvPVbyte (image_, image_len); 875 char *image = (char *)SvPVbyte (image_, image_len);
161 SDL_Surface *surface, *surface2; 876 SDL_Surface *surface, *surface2;
162 SDL_PixelFormat fmt; 877 SDL_PixelFormat fmt;
163 SDL_RWops *rw = ix 878 SDL_RWops *rw = ix
164 ? SDL_RWFromFile (image, "r") 879 ? SDL_RWFromFile (image, "rb")
165 : SDL_RWFromConstMem (image, image_len); 880 : SDL_RWFromConstMem (image, image_len);
166 881
167 if (!rw) 882 if (!rw)
168 croak ("load_image: unable to open file"); 883 croak ("load_image: %s", SDL_GetError ());
169 884
170 surface = IMG_Load_RW (rw, 1); 885 surface = IMG_Load_RW (rw, 1);
171 if (!surface) 886 if (!surface)
172 croak ("load_image: unable to read file"); 887 croak ("load_image: %s", SDL_GetError ());
173 888
174 fmt.palette = NULL; 889 fmt.palette = NULL;
175 fmt.BitsPerPixel = 32; 890 fmt.BitsPerPixel = 32;
176 fmt.BytesPerPixel = 4; 891 fmt.BytesPerPixel = 4;
892#if SDL_BYTEORDER == SDL_LIL_ENDIAN
177 fmt.Rmask = 0x000000ff; 893 fmt.Rmask = 0x000000ff;
178 fmt.Gmask = 0x0000ff00; 894 fmt.Gmask = 0x0000ff00;
179 fmt.Bmask = 0x00ff0000; 895 fmt.Bmask = 0x00ff0000;
180 fmt.Amask = 0xff000000; 896 fmt.Amask = 0xff000000;
897#else
898 fmt.Rmask = 0xff000000;
899 fmt.Gmask = 0x00ff0000;
900 fmt.Bmask = 0x0000ff00;
901 fmt.Amask = 0x000000ff;
902#endif
181 fmt.Rloss = 0; 903 fmt.Rloss = 0;
182 fmt.Gloss = 0; 904 fmt.Gloss = 0;
183 fmt.Bloss = 0; 905 fmt.Bloss = 0;
184 fmt.Aloss = 0; 906 fmt.Aloss = 0;
185 fmt.Rshift = 0; 907 fmt.Rshift = 0;
189 fmt.colorkey = 0; 911 fmt.colorkey = 0;
190 fmt.alpha = 0; 912 fmt.alpha = 0;
191 913
192 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 914 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
193 915
916 assert (surface2->pitch == surface2->w * 4);
917
918 SDL_LockSurface (surface2);
194 EXTEND (SP, 5); 919 EXTEND (SP, 6);
195 PUSHs (sv_2mortal (newSViv (surface2->w))); 920 PUSHs (sv_2mortal (newSViv (surface2->w)));
196 PUSHs (sv_2mortal (newSViv (surface2->h))); 921 PUSHs (sv_2mortal (newSViv (surface2->h)));
197 SDL_LockSurface (surface2);
198 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 922 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
199 SDL_UnlockSurface (surface2);
200 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 923 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
201 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 924 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
202 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 925 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
926 SDL_UnlockSurface (surface2);
203 927
204 SDL_FreeSurface (surface); 928 SDL_FreeSurface (surface);
205 SDL_FreeSurface (surface2); 929 SDL_FreeSurface (surface2);
206} 930}
207 931
208void 932void
933average (int x, int y, uint32_t *data)
934 PPCODE:
935{
936 uint32_t r = 0, g = 0, b = 0, a = 0;
937
938 x = y = x * y;
939
940 while (x--)
941 {
942 uint32_t p = *data++;
943
944 r += (p ) & 255;
945 g += (p >> 8) & 255;
946 b += (p >> 16) & 255;
947 a += (p >> 24) & 255;
948 }
949
950 EXTEND (SP, 4);
951 PUSHs (sv_2mortal (newSViv (r / y)));
952 PUSHs (sv_2mortal (newSViv (g / y)));
953 PUSHs (sv_2mortal (newSViv (b / y)));
954 PUSHs (sv_2mortal (newSViv (a / y)));
955}
956
957void
958error (char *message)
959 CODE:
960 fprintf (stderr, "ERROR: %s\n", message);
961#ifdef _WIN32
962 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
963#endif
964
965void
209fatal (char *message) 966fatal (char *message)
210 CODE: 967 CODE:
968 fprintf (stderr, "FATAL: %s\n", message);
969#ifdef _WIN32
970 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
971#endif
972 _exit (1);
973
974void
975_exit (int retval = 0)
976 CODE:
211#ifdef WIN32 977#ifdef WIN32
212 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 978 ExitThread (retval); // unclean, please beam me up
213#else 979#else
214 fprintf (stderr, "%s\n", message); 980 _exit (retval);
215#endif 981#endif
216 exit (1);
217 982
983void
984debug ()
985 CODE:
986{
987#if DEBUG
988 VALGRIND_DO_LEAK_CHECK;
989#endif
990}
991
992MODULE = CFPlus PACKAGE = CFPlus::Font
993
994PROTOTYPES: DISABLE
995
996CFPlus::Font
997new_from_file (SV *class, char *path, int id = 0)
998 CODE:
999{
1000 int count;
1001 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1002 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1003 FcPatternDestroy (pattern);
1004}
1005 OUTPUT:
1006 RETVAL
1007
1008void
1009DESTROY (CFPlus::Font self)
1010 CODE:
1011 pango_font_description_free (self);
1012
1013void
1014make_default (CFPlus::Font self)
1015 PROTOTYPE: $
1016 CODE:
1017 default_font = self;
1018
218MODULE = CFClient PACKAGE = CFClient::Layout 1019MODULE = CFPlus PACKAGE = CFPlus::Layout
219 1020
220CFClient::Layout 1021PROTOTYPES: DISABLE
221new (SV *class, int base_height = 10) 1022
1023void
1024reset_glyph_cache ()
1025 PROTOTYPE:
1026 CODE:
1027 tc_clear ();
1028
1029CFPlus::Layout
1030new (SV *class)
222 CODE: 1031 CODE:
223 New (0, RETVAL, 1, struct cf_layout); 1032 New (0, RETVAL, 1, struct cf_layout);
224 RETVAL->base_height = base_height; 1033
225 RETVAL->pl = pango_layout_new (context); 1034 RETVAL->pl = pango_layout_new (opengl_context);
1035 RETVAL->r = 1.;
1036 RETVAL->g = 1.;
1037 RETVAL->b = 1.;
1038 RETVAL->a = 1.;
1039 RETVAL->base_height = MIN_FONT_HEIGHT;
1040 RETVAL->font = 0;
1041
226 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1042 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1043 layout_update_font (RETVAL);
227 OUTPUT: 1044 OUTPUT:
228 RETVAL 1045 RETVAL
229 1046
230void 1047void
231DESTROY (CFClient::Layout self) 1048DESTROY (CFPlus::Layout self)
232 CODE: 1049 CODE:
233 g_object_unref (self->pl); 1050 g_object_unref (self->pl);
234 Safefree (self); 1051 Safefree (self);
235 1052
236void 1053void
237set_markup (CFClient::Layout self, SV *text_) 1054set_text (CFPlus::Layout self, SV *text_)
238 CODE: 1055 CODE:
239{ 1056{
240 STRLEN textlen; 1057 STRLEN textlen;
241 char *text = SvPVutf8 (text_, textlen); 1058 char *text = SvPVutf8 (text_, textlen);
242 1059
1060 pango_layout_set_text (self->pl, text, textlen);
1061}
1062
1063void
1064set_markup (CFPlus::Layout self, SV *text_)
1065 CODE:
1066{
1067 STRLEN textlen;
1068 char *text = SvPVutf8 (text_, textlen);
1069
243 pango_layout_set_markup (self->pl, text, textlen); 1070 pango_layout_set_markup (self->pl, text, textlen);
244} 1071}
245 1072
246void 1073void
1074set_shapes (CFPlus::Layout self, ...)
1075 CODE:
1076{
1077 PangoAttrList *attrs = 0;
1078 const char *text = pango_layout_get_text (self->pl);
1079 const char *pos = text;
1080 int arg = 4;
1081
1082 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1083 {
1084 PangoRectangle inkrect, rect;
1085 PangoAttribute *attr;
1086
1087 int x = SvIV (ST (arg - 3));
1088 int y = SvIV (ST (arg - 2));
1089 int w = SvIV (ST (arg - 1));
1090 int h = SvIV (ST (arg ));
1091
1092 inkrect.x = 0;
1093 inkrect.y = 0;
1094 inkrect.width = 0;
1095 inkrect.height = 0;
1096
1097 rect.x = x * PANGO_SCALE;
1098 rect.y = y * PANGO_SCALE;
1099 rect.width = w * PANGO_SCALE;
1100 rect.height = h * PANGO_SCALE;
1101
1102 if (!attrs)
1103 attrs = pango_layout_get_attributes (self->pl);
1104
1105 attr = pango_attr_shape_new (&inkrect, &rect);
1106 attr->start_index = pos - text;
1107 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1108 pango_attr_list_insert (attrs, attr);
1109
1110 arg += 4;
1111 pos += sizeof (OBJ_STR) - 1;
1112 }
1113
1114 if (attrs)
1115 pango_layout_set_attributes (self->pl, attrs);
1116}
1117
1118void
1119get_shapes (CFPlus::Layout self)
1120 PPCODE:
1121{
1122 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1123
1124 do
1125 {
1126 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1127
1128 if (run && shape_attr_p (run))
1129 {
1130 PangoRectangle extents;
1131 pango_layout_iter_get_run_extents (iter, 0, &extents);
1132
1133 EXTEND (SP, 2);
1134 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1135 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1136 }
1137 }
1138 while (pango_layout_iter_next_run (iter));
1139
1140 pango_layout_iter_free (iter);
1141}
1142
1143int
1144has_wrapped (CFPlus::Layout self)
1145 CODE:
1146{
1147 int lines = 1;
1148 const char *text = pango_layout_get_text (self->pl);
1149
1150 while (*text)
1151 lines += *text++ == '\n';
1152
1153 RETVAL = lines < pango_layout_get_line_count (self->pl);
1154}
1155 OUTPUT:
1156 RETVAL
1157
1158SV *
1159get_text (CFPlus::Layout self)
1160 CODE:
1161 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1162 sv_utf8_decode (RETVAL);
1163 OUTPUT:
1164 RETVAL
1165
1166void
1167set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1168 CODE:
1169 self->r = r;
1170 self->g = g;
1171 self->b = b;
1172 self->a = a;
1173
1174void
1175set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1176 CODE:
1177 if (self->font != font)
1178 {
1179 self->font = font;
1180 layout_update_font (self);
1181 }
1182
1183void
247set_height (CFClient::Layout self, int base_height) 1184set_height (CFPlus::Layout self, int base_height)
248 CODE: 1185 CODE:
1186 if (self->base_height != base_height)
1187 {
249 self->base_height = base_height; 1188 self->base_height = base_height;
1189 layout_update_font (self);
1190 }
250 1191
251void 1192void
252set_width (CFClient::Layout self, int max_width = -1) 1193set_width (CFPlus::Layout self, int max_width = -1)
253 CODE: 1194 CODE:
254 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1195 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
255 1196
256void 1197void
1198set_indent (CFPlus::Layout self, int indent)
1199 CODE:
1200 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1201
1202void
1203set_spacing (CFPlus::Layout self, int spacing)
1204 CODE:
1205 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1206
1207void
1208set_ellipsise (CFPlus::Layout self, int ellipsise)
1209 CODE:
1210 pango_layout_set_ellipsize (self->pl,
1211 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1212 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1213 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1214 : PANGO_ELLIPSIZE_NONE
1215 );
1216
1217void
1218set_single_paragraph_mode (CFPlus::Layout self, int spm)
1219 CODE:
1220 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1221
1222void
257size (CFClient::Layout self) 1223size (CFPlus::Layout self)
258 PPCODE: 1224 PPCODE:
259{ 1225{
260 int w, h; 1226 int w, h;
261 1227
262 layout_update (self);
263 layout_get_pixel_size (self, &w, &h); 1228 layout_get_pixel_size (self, &w, &h);
264 1229
265 EXTEND (SP, 2); 1230 EXTEND (SP, 2);
266 PUSHs (sv_2mortal (newSViv (w))); 1231 PUSHs (sv_2mortal (newSViv (w)));
267 PUSHs (sv_2mortal (newSViv (h))); 1232 PUSHs (sv_2mortal (newSViv (h)));
268} 1233}
269 1234
270int 1235int
1236descent (CFPlus::Layout self)
1237 CODE:
1238{
1239 PangoRectangle rect;
1240 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1241 pango_layout_line_get_pixel_extents (line, 0, &rect);
1242 RETVAL = PANGO_DESCENT (rect);
1243}
1244 OUTPUT:
1245 RETVAL
1246
1247int
271xy_to_index (CFClient::Layout self, int x, int y) 1248xy_to_index (CFPlus::Layout self, int x, int y)
272 CODE: 1249 CODE:
273{ 1250{
274 int index, trailing; 1251 int index, trailing;
275
276 layout_update (self);
277 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1252 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
278
279 RETVAL = index; 1253 RETVAL = index + trailing;
280} 1254}
281 OUTPUT: 1255 OUTPUT:
282 RETVAL 1256 RETVAL
283 1257
284void 1258void
285cursor_pos (CFClient::Layout self, int index) 1259cursor_pos (CFPlus::Layout self, int index)
286 PPCODE: 1260 PPCODE:
287{ 1261{
288 PangoRectangle strong_pos; 1262 PangoRectangle strong_pos;
289 layout_update (self);
290 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1263 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1264
291 EXTEND (SP, 3); 1265 EXTEND (SP, 3);
292 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1266 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
293 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1267 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
294 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1268 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
295} 1269}
296 1270
297void 1271void
298render (CFClient::Layout self) 1272index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
299 PPCODE: 1273 PPCODE:
300{ 1274{
301 SV *retval; 1275 int line, x;
302 int w, h;
303 FT_Bitmap bitmap;
304 1276
305 layout_update (self); 1277 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
306 layout_get_pixel_size (self, &w, &h); 1278 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
307 1279
308 retval = newSV (w * h);
309 SvPOK_only (retval);
310 SvCUR_set (retval, w * h);
311
312 bitmap.rows = h;
313 bitmap.width = w;
314 bitmap.pitch = w;
315 bitmap.buffer = (unsigned char*)SvPVX (retval);
316 bitmap.num_grays = 256;
317 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
318
319 memset (bitmap.buffer, 0, w * h);
320
321 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
322
323 EXTEND (SP, 3); 1280 EXTEND (SP, 2);
324 PUSHs (sv_2mortal (newSViv (w))); 1281 PUSHs (sv_2mortal (newSViv (line - 1)));
1282 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1283}
1284
1285void
1286line_x_to_index (CFPlus::Layout self, int line, int x)
1287 PPCODE:
1288{
1289 PangoLayoutLine *lp;
1290 int index, trailing;
1291
1292 if (line < 0)
1293 XSRETURN_EMPTY;
1294
1295 if (!(lp = pango_layout_get_line (self->pl, line)))
1296 XSRETURN_EMPTY; /* do better */
1297
1298 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1299
1300 EXTEND (SP, 2);
1301 if (GIMME_V == G_SCALAR)
1302 PUSHs (sv_2mortal (newSViv (index + trailing)));
1303 else
1304 {
325 PUSHs (sv_2mortal (newSViv (h))); 1305 PUSHs (sv_2mortal (newSViv (index)));
326 PUSHs (sv_2mortal (retval)); 1306 PUSHs (sv_2mortal (newSViv (trailing)));
1307 }
327} 1308}
328 1309
1310void
1311render (CFPlus::Layout self, float x, float y, int flags = 0)
1312 PPCODE:
1313 pango_opengl_render_layout_subpixel (
1314 self->pl,
1315 x * PANGO_SCALE, y * PANGO_SCALE,
1316 self->r, self->g, self->b, self->a,
1317 flags
1318 );
1319
329MODULE = CFClient PACKAGE = CFClient::Texture 1320MODULE = CFPlus PACKAGE = CFPlus::Texture
330 1321
1322PROTOTYPES: ENABLE
1323
1324int minpot (int n)
1325
331void 1326void
332draw_quad (SV *self, double x, double y, double w = 0, double h = 0) 1327pad (SV *data_, int ow, int oh, int nw, int nh)
1328 CODE:
1329{
1330 if ((nw != ow || nh != oh) && SvOK (data_))
1331 {
1332 STRLEN datalen;
1333 char *data = SvPVbyte (data_, datalen);
1334 int bpp = datalen / (ow * oh);
1335 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1336
1337 SvPOK_only (result_);
1338 SvCUR_set (result_, nw * nh * bpp);
1339
1340 memset (SvPVX (result_), 0, nw * nh * bpp);
1341 while (oh--)
1342 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1343
1344 sv_setsv (data_, result_);
1345 }
1346}
1347
1348void
1349draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
333 PROTOTYPE: $$$;$$ 1350 PROTOTYPE: $$$;$$
1351 ALIAS:
1352 draw_quad_alpha = 1
1353 draw_quad_alpha_premultiplied = 2
334 CODE: 1354 CODE:
335{ 1355{
336 HV *hv = (HV *)SvRV (self); 1356 HV *hv = (HV *)SvRV (self);
337 double s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1357 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
338 double t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1358 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
339 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1359 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1360
1361 if (name <= 0)
1362 XSRETURN_EMPTY;
340 1363
341 if (items < 5) 1364 if (items < 5)
342 { 1365 {
343 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1366 w = SvNV (*hv_fetch (hv, "w", 1, 1));
344 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1367 h = SvNV (*hv_fetch (hv, "h", 1, 1));
345 } 1368 }
346 1369
1370 if (ix)
1371 {
1372 glEnable (GL_BLEND);
1373
1374 if (ix == 2)
1375 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1376 else
1377 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1378 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1379
1380 glEnable (GL_ALPHA_TEST);
1381 glAlphaFunc (GL_GREATER, 0.01f);
1382 }
1383
347 glBindTexture (GL_TEXTURE_2D, name); 1384 glBindTexture (GL_TEXTURE_2D, name);
1385
348 glBegin (GL_QUADS); 1386 glBegin (GL_QUADS);
349 glTexCoord2d (0, 0); glVertex2d (x , y ); 1387 glTexCoord2f (0, 0); glVertex2f (x , y );
350 glTexCoord2d (0, t); glVertex2d (x , y + h); 1388 glTexCoord2f (0, t); glVertex2f (x , y + h);
351 glTexCoord2d (s, t); glVertex2d (x + w, y + h); 1389 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
352 glTexCoord2d (s, 0); glVertex2d (x + w, y ); 1390 glTexCoord2f (s, 0); glVertex2f (x + w, y );
353 glEnd (); 1391 glEnd ();
354}
355 1392
1393 if (ix)
1394 {
1395 glDisable (GL_ALPHA_TEST);
1396 glDisable (GL_BLEND);
1397 }
1398}
1399
1400IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1401 CODE:
1402{
1403 GLint width;
1404 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1405 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1406 RETVAL = width > 0;
1407}
1408 OUTPUT:
1409 RETVAL
1410
356MODULE = CFClient PACKAGE = CFClient::Map 1411MODULE = CFPlus PACKAGE = CFPlus::Map
357 1412
358CFClient::Map 1413PROTOTYPES: DISABLE
359new (SV *class, int map_width, int map_height) 1414
1415CFPlus::Map
1416new (SV *class)
360 CODE: 1417 CODE:
361 New (0, RETVAL, 1, struct map); 1418 New (0, RETVAL, 1, struct map);
362 RETVAL->x = 0; 1419 RETVAL->x = 0;
363 RETVAL->y = 0; 1420 RETVAL->y = 0;
364 RETVAL->w = map_width;
365 RETVAL->h = map_height;
366 RETVAL->faces = 1; 1421 RETVAL->w = 0;
367 Newz (0, RETVAL->face, 1, GLint); 1422 RETVAL->h = 0;
1423 RETVAL->ox = 0;
1424 RETVAL->oy = 0;
1425 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1426 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
368 RETVAL->rows = 0; 1427 RETVAL->rows = 0;
369 RETVAL->row = 0; 1428 RETVAL->row = 0;
370 printf ("new map %d,%d\n", map_width, map_height);//D
371 OUTPUT: 1429 OUTPUT:
372 RETVAL 1430 RETVAL
373 1431
374void 1432void
375DESTROY (CFClient::Map self) 1433DESTROY (CFPlus::Map self)
376 CODE: 1434 CODE:
377{ 1435{
378 int r, c; 1436 map_clear (self);
379
380 printf ("detroy map\n");//D
381 Safefree (self->face); 1437 Safefree (self->face2tile);
382
383 for (r = 0; r < self->rows; r++)
384 Safefree (self->row[r].col);
385
386 Safefree (self->row); 1438 Safefree (self->tex);
387 Safefree (self); 1439 Safefree (self);
388} 1440}
389 1441
390void 1442void
1443resize (CFPlus::Map self, int map_width, int map_height)
1444 CODE:
1445 self->w = map_width;
1446 self->h = map_height;
1447
1448void
1449clear (CFPlus::Map self)
1450 CODE:
1451 map_clear (self);
1452
1453void
391set_face (CFClient::Map self, int facenum, int face) 1454set_tileid (CFPlus::Map self, int face, int tile)
392 CODE: 1455 CODE:
393{ 1456{
394 while (self->faces < facenum) 1457 need_facenum (self, face); self->face2tile [face] = tile;
1458 need_texid (self, tile);
1459}
1460
1461void
1462set_smooth (CFPlus::Map self, int face, int smooth, int level)
1463 CODE:
1464{
1465 tileid texid;
1466 maptex *tex;
1467
1468 if (face < 0 || face >= self->faces)
1469 return;
1470
1471 if (smooth < 0 || smooth >= self->faces)
1472 return;
1473
1474 texid = self->face2tile [face];
1475
1476 if (!texid)
1477 return;
1478
1479 tex = self->tex + texid;
1480 tex->smoothtile = self->face2tile [smooth];
1481 tex->smoothlevel = level;
1482}
1483
1484void
1485set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1486 CODE:
1487{
1488 need_texid (self, texid);
1489
1490 {
1491 maptex *tex = self->tex + texid;
1492
1493 tex->name = name;
1494 tex->w = w;
1495 tex->h = h;
1496 tex->s = s;
1497 tex->t = t;
1498 tex->r = r;
1499 tex->g = g;
1500 tex->b = b;
1501 tex->a = a;
1502 }
1503
1504 // somewhat hackish, but for textures that require it, it really
1505 // improves the look, and most others don't suffer.
1506 glBindTexture (GL_TEXTURE_2D, name);
1507 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1508 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1509 // use uglier nearest interpolation because linear suffers
1510 // from transparent color bleeding and ugly wrapping effects.
1511 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1512}
1513
1514int
1515ox (CFPlus::Map self)
1516 ALIAS:
1517 oy = 1
1518 x = 2
1519 y = 3
1520 w = 4
1521 h = 5
1522 CODE:
1523 switch (ix)
395 { 1524 {
396 printf ("setface %d (%d) = %d\n",facenum, self->faces, face);//D 1525 case 0: RETVAL = self->ox; break;
397 Renew (self->face, self->faces * 2, GLint); 1526 case 1: RETVAL = self->oy; break;
398 Zero (self->face + self->faces, self->faces, GLint); 1527 case 2: RETVAL = self->x; break;
399 self->faces *= 2; 1528 case 3: RETVAL = self->y; break;
1529 case 4: RETVAL = self->w; break;
1530 case 5: RETVAL = self->h; break;
400 } 1531 }
1532 OUTPUT:
1533 RETVAL
401 1534
402 self->face [facenum] = face;
403}
404
405void 1535void
406scroll (CFClient::Map self, int dx, int dy) 1536scroll (CFPlus::Map self, int dx, int dy)
407 CODE: 1537 CODE:
408{ 1538{
409 printf ("map_scroll %d,%d\n", dx, dy);//D
410 if (dx > 0) 1539 if (dx > 0)
411 map_blank (self, self->x, self->y, dx - 1, self->h); 1540 map_blank (self, self->x, self->y, dx, self->h);
412 else if (dx < 0) 1541 else if (dx < 0)
413 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1542 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
414 1543
415 if (dy > 0) 1544 if (dy > 0)
416 map_blank (self, self->x, self->y, self->w, dy - 1); 1545 map_blank (self, self->x, self->y, self->w, dy);
417 else if (dy < 0) 1546 else if (dy < 0)
418 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1547 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
419 1548
420 self->x += dx; 1549 self->ox += dx; self->x += dx;
421 self->y += dy; 1550 self->oy += dy; self->y += dy;
422 1551
423 while (self->y < 0) 1552 while (self->y < 0)
424 { 1553 {
425 maprow *row; 1554 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
426
427 New (0, row, self->rows + MAP_EXTEND_Y, maprow);
428 Move (self->row, row + MAP_EXTEND_Y, self->rows, maprow);
429 Zero (row, MAP_EXTEND_Y, maprow);
430 1555
431 self->rows += MAP_EXTEND_Y; 1556 self->rows += MAP_EXTEND_Y;
432 self->y += MAP_EXTEND_Y; 1557 self->y += MAP_EXTEND_Y;
433 self->row = row;
434 } 1558 }
1559}
435 1560
436 if (self->x < 0) 1561SV *
1562map1a_update (CFPlus::Map self, SV *data_, int extmap)
1563 CODE:
1564{
1565 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1566 uint8_t *data_end = (uint8_t *)SvEND (data_);
1567 mapcell *cell;
1568 int x, y, z, flags;
1569 AV *missing = newAV ();
1570 RETVAL = newRV_noinc ((SV *)missing);
1571
1572 while (data < data_end - 1)
437 { 1573 {
438 int y;
439 for (y = 0; y < self->rows; y++)
440 {
441 self->row[y].c0 += self->x;
442 self->row[y].c1 += self->x;
443 }
444
445 self->x = 0;
446 }
447}
448
449void
450map1a_update (CFClient::Map self, SV *data_)
451 CODE:
452{
453 uint8_t *data = (uint8_t *)SvPVbytes_nolen (data_);
454 uint8_t *data_end = (uint8_t *)SvEND (data_) + 1;
455
456 while (data < data_end)
457 {
458 int flags = (data [0] << 8) + data [1]; data += 2; 1574 flags = (data [0] << 8) + data [1]; data += 2;
459 int x = ((flags >> 10) & 63) + self->x;
460 int y = ((flags >> 4) & 63) + self->y;
461
462 while (y >= self->rows)
463 { 1575
464 Renew (self->row, self->rows + MAP_EXTEND_Y, maprow); 1576 x = self->x + ((flags >> 10) & 63);
465 Zero (self->row + self->rows, MAP_EXTEND_Y, maprow); 1577 y = self->y + ((flags >> 4) & 63);
466 1578
467 self->rows += MAP_EXTEND_Y; 1579 cell = map_get_cell (self, x, y);
468 }
469
470 assert (y < self->rows);//D
471
472 maprow *row = self->row + y;
473
474 if (!row->col)
475 {
476 Newz (0, row->col, MAP_EXTEND_X, mapcell);
477 row->c0 = self->x - MAP_EXTEND_X / 4;
478 row->c1 = row->c0 + MAP_EXTEND_X;
479 }
480
481 if (row->c0 > x)
482 {
483 int extend = row->c0 - x + MAP_EXTEND_X;
484 mapcell *col;
485
486 New (0, col, row->c1 - row->c0 + extend, mapcell);
487 Move (row->col, col + extend, row->c1 - row->c0, mapcell);
488 Zero (col, extend, mapcell);
489
490 row->col = col;
491 row->c0 -= extend;
492 }
493 else if (x >= row->c1)
494 {
495 int extend = x - row->c1 + MAP_EXTEND_X;
496
497 Renew (row->col, row->c1 - row->c0 + extend, mapcell);
498 Zero (row->col + row->c1 - row->c0, extend, mapcell);
499
500 row->c1 += extend;
501 }
502
503 assert (x >= row->c0);//D
504 assert (x < row->c1);//D
505 mapcell *cell = row->col + (x - row->c0);
506 1580
507 if (flags & 15) 1581 if (flags & 15)
508 { 1582 {
509 if (cell->darkness < 0) 1583 if (!cell->darkness)
510 { 1584 {
1585 memset (cell, 0, sizeof (*cell));
511 cell->darkness = 0; 1586 cell->darkness = 256;
512 cell->face [0] = 0;
513 cell->face [1] = 0;
514 cell->face [2] = 0;
515 } 1587 }
516
517 cell->darkness = flags & 8 ? *data++ : 255;
518 1588
1589 //TODO: don't trust server data to be in-range(!)
1590
519 if (flags & 4) 1591 if (flags & 8)
520 { 1592 {
521 cell->face [0] = (data [0] << 8) + data [1]; data += 2; 1593 if (extmap)
1594 {
1595 uint8_t ext, cmd;
1596
1597 do
1598 {
1599 ext = *data++;
1600 cmd = ext & 0x3f;
1601
1602 if (cmd < 4)
1603 cell->darkness = 255 - ext * 64 + 1;
1604 else if (cmd == 5) // health
1605 {
1606 cell->stat_width = 1;
1607 cell->stat_hp = *data++;
1608 }
1609 else if (cmd == 6) // monster width
1610 cell->stat_width = *data++ + 1;
1611 else if (cmd == 0x47)
1612 {
1613 if (*data == 4)
1614 ; // decode player count
1615
1616 data += *data + 1;
1617 }
1618 else if (cmd == 8) // cell flags
1619 cell->flags = *data++;
1620 else if (ext & 0x40) // unknown, multibyte => skip
1621 data += *data + 1;
1622 else
1623 data++;
1624 }
1625 while (ext & 0x80);
1626 }
1627 else
1628 cell->darkness = *data++ + 1;
522 } 1629 }
523 1630
1631 for (z = 0; z <= 2; ++z)
524 if (flags & 2) 1632 if (flags & (4 >> z))
1633 {
1634 faceid face = (data [0] << 8) + data [1]; data += 2;
1635 need_facenum (self, face);
1636 cell->tile [z] = self->face2tile [face];
1637
1638 if (cell->tile [z])
1639 {
1640 maptex *tex = self->tex + cell->tile [z];
1641 if (!tex->name)
1642 av_push (missing, newSViv (cell->tile [z]));
1643
1644 if (tex->smoothtile)
1645 {
1646 maptex *smooth = self->tex + tex->smoothtile;
1647 if (!smooth->name)
1648 av_push (missing, newSViv (tex->smoothtile));
1649 }
1650 }
1651 }
1652 }
1653 else
1654 cell->darkness = 0;
1655 }
1656}
1657 OUTPUT:
1658 RETVAL
1659
1660SV *
1661mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1662 CODE:
1663{
1664 int x1, x;
1665 int y1, y;
1666 int z;
1667 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1668 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1669
1670 SvPOK_only (map_sv);
1671 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1672
1673 x0 += self->x; x1 = x0 + w;
1674 y0 += self->y; y1 = y0 + h;
1675
1676 for (y = y0; y < y1; y++)
1677 {
1678 maprow *row = 0 <= y && y < self->rows
1679 ? self->row + y
1680 : 0;
1681
1682 for (x = x0; x < x1; x++)
1683 {
1684 int r = 32, g = 32, b = 32, a = 192;
1685
1686 if (row && row->c0 <= x && x < row->c1)
525 { 1687 {
526 cell->face [1] = (data [0] << 8) + data [1]; data += 2; 1688 mapcell *cell = row->col + (x - row->c0);
1689
1690 for (z = 0; z <= 0; z++)
1691 {
1692 maptex tex = self->tex [cell->tile [z]];
1693 int a0 = 255 - tex.a;
1694 int a1 = tex.a;
1695
1696 r = (r * a0 + tex.r * a1) / 255;
1697 g = (g * a0 + tex.g * a1) / 255;
1698 b = (b * a0 + tex.b * a1) / 255;
1699 a = (a * a0 + tex.a * a1) / 255;
1700 }
527 } 1701 }
528 1702
529 if (flags & 1) 1703 *map++ = (r )
1704 | (g << 8)
1705 | (b << 16)
1706 | (a << 24);
1707 }
1708 }
1709
1710 RETVAL = map_sv;
1711}
1712 OUTPUT:
1713 RETVAL
1714
1715void
1716draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1717 CODE:
1718{
1719 int x, y, z;
1720
1721 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1722 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1723 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1724 smooth_key skey;
1725
1726 rc_t *rc = rc_alloc ();
1727 rc_key_t key;
1728 rc_array_t *arr;
1729
1730 // thats current max. sorry.
1731 if (sw > 255) sw = 255;
1732 if (sh > 255) sh = 255;
1733
1734 // clear key, in case of extra padding
1735 memset (&skey, 0, sizeof (skey));
1736
1737 memset (&key, 0, sizeof (key));
1738 key.r = 255;
1739 key.g = 255;
1740 key.b = 255;
1741 key.a = 255;
1742 key.mode = GL_QUADS;
1743 key.format = GL_T2F_V3F;
1744 key.texname = -1;
1745
1746 mx += self->x;
1747 my += self->y;
1748
1749 // first pass: determine smooth_max
1750 // rather ugly, if you ask me
1751 // could also be stored inside mapcell and updated on change
1752 memset (smooth_max, 0, sizeof (smooth_max));
1753
1754 for (y = 0; y < sh; y++)
1755 if (0 <= y + my && y + my < self->rows)
1756 {
1757 maprow *row = self->row + (y + my);
1758
1759 for (x = 0; x < sw; x++)
1760 if (row->c0 <= x + mx && x + mx < row->c1)
530 { 1761 {
531 cell->face [2] = (data [0] << 8) + data [1]; data += 2; 1762 mapcell *cell = row->col + (x + mx - row->c0);
1763
1764 smooth_max[x + 1][y + 1] =
1765 MAX (self->tex [cell->tile [0]].smoothlevel,
1766 MAX (self->tex [cell->tile [1]].smoothlevel,
1767 self->tex [cell->tile [2]].smoothlevel));
1768 }
1769 }
1770
1771 glEnable (GL_BLEND);
1772 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1774
1775 for (z = 0; z <= 2; z++)
1776 {
1777 memset (smooth_level, 0, sizeof (smooth_level));
1778
1779 for (y = 0; y < sh; y++)
1780 if (0 <= y + my && y + my < self->rows)
1781 {
1782 maprow *row = self->row + (y + my);
1783
1784 for (x = 0; x < sw; x++)
1785 if (row->c0 <= x + mx && x + mx < row->c1)
1786 {
1787 mapcell *cell = row->col + (x + mx - row->c0);
1788 tileid tile = cell->tile [z];
1789
1790 if (tile)
1791 {
1792 maptex tex = self->tex [tile];
1793 int px, py;
1794
1795 // suppressing texture state switches here
1796 // is only moderately effective, but worth the extra effort
1797 if (key.texname != tex.name)
1798 {
1799 if (!tex.name)
1800 tex = self->tex [2]; /* missing, replace by noface */
1801
1802 key.texname = tex.name;
1803 arr = rc_array (rc, &key);
1804 }
1805
1806 px = (x + 1) * T - tex.w;
1807 py = (y + 1) * T - tex.h;
1808
1809 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1810 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1811 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1812 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1813
1814 if (cell->flags && z == 2)
1815 {
1816 // overlays such as the speech bubble, probably more to come
1817 if (cell->flags & 1)
1818 {
1819 maptex tex = self->tex [1];
1820 int px = x * T + T * 2 / 32;
1821 int py = y * T - T * 6 / 32;
1822
1823 if (tex.name)
1824 {
1825 if (key.texname != tex.name)
1826 {
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1832 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1833 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1834 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1835 }
1836 }
1837 }
1838
1839 // update smooth hash
1840 if (tex.smoothtile)
1841 {
1842 skey.tile = tex.smoothtile;
1843 skey.level = tex.smoothlevel;
1844
1845 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1846
1847 // add bits to current tile and all neighbours. skey.x|y is
1848 // shifted +1|+1 so we always stay positive.
1849
1850 // bits is ___n cccc CCCC bbbb
1851 // n do not draw borders&corners
1852 // c draw these corners, but...
1853 // C ... not these
1854 // b draw these borders
1855
1856 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1857 // ┃· ·· ·┃ ━━
1858
1859 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1860 // ·· ·· ·┏ ┓·
1861
1862 // full tile
1863 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1864
1865 // borders
1866 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1867 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1868 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1869 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1870
1871 // corners
1872 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1873 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1874 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1875 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1876 }
1877 }
1878 }
1879 }
1880
1881 rc_draw (rc);
1882 rc_clear (rc);
1883
1884 // go through all smoothlevels, lowest to highest, then draw.
1885 // this is basically counting sort
1886 {
1887 int w, b;
1888
1889 for (w = 0; w < 256 / 32; ++w)
1890 {
1891 uint32_t smask = smooth_level [w];
1892 if (smask)
1893 for (b = 0; b < 32; ++b)
1894 if (smask & (((uint32_t)1) << b))
1895 {
1896 int level = (w << 5) | b;
1897 HE *he;
1898
1899 hv_iterinit (smooth);
1900 while ((he = hv_iternext (smooth)))
1901 {
1902 smooth_key *skey = (smooth_key *)HeKEY (he);
1903 IV bits = SvIVX (HeVAL (he));
1904
1905 if (!(bits & 0x1000)
1906 && skey->level == level
1907 && level > smooth_max [skey->x][skey->y])
1908 {
1909 maptex tex = self->tex [skey->tile];
1910 int px = (((int)skey->x) - 1) * T;
1911 int py = (((int)skey->y) - 1) * T;
1912 int border = bits & 15;
1913 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1914 float dx = tex.s * .0625f; // 16 images/row
1915 float dy = tex.t * .5f ; // 2 images/column
1916
1917 if (tex.name)
1918 {
1919 // this time avoiding texture state changes
1920 // save gobs of state changes.
1921 if (key.texname != tex.name)
1922 {
1923 key.texname = tex.name;
1924 arr = rc_array (rc, &key);
1925 }
1926
1927 if (border)
1928 {
1929 float ox = border * dx;
1930
1931 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1932 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1933 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1934 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1935 }
1936
1937 if (corner)
1938 {
1939 float ox = corner * dx;
1940
1941 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1942 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1943 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1944 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1945 }
1946 }
1947 }
1948 }
1949 }
1950 }
1951 }
1952
1953 hv_clear (smooth);
1954 rc_draw (rc);
1955 rc_clear (rc);
1956 }
1957
1958 glDisable (GL_BLEND);
1959 rc_free (rc);
1960
1961 // top layer: overlays such as the health bar
1962 for (y = 0; y < sh; y++)
1963 if (0 <= y + my && y + my < self->rows)
1964 {
1965 maprow *row = self->row + (y + my);
1966
1967 for (x = 0; x < sw; x++)
1968 if (row->c0 <= x + mx && x + mx < row->c1)
1969 {
1970 mapcell *cell = row->col + (x + mx - row->c0);
1971
1972 int px = x * T;
1973 int py = y * T;
1974
1975 if (cell->stat_hp)
1976 {
1977 int width = cell->stat_width * T;
1978 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1979
1980 glColor3ub (0, 0, 0);
1981 glRectf (px + 1, py - thick - 2,
1982 px + width - 1, py);
1983
1984 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1985 glRectf (px + 2,
1986 py - thick - 1,
1987 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1988 }
1989 }
1990 }
1991}
1992
1993void
1994draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1995 CODE:
1996{
1997 static float color[16][3] = {
1998 { 0.00F, 0.00F, 0.00F },
1999 { 1.00F, 1.00F, 1.00F },
2000 { 0.00F, 0.00F, 0.55F },
2001 { 1.00F, 0.00F, 0.00F },
2002
2003 { 1.00F, 0.54F, 0.00F },
2004 { 0.11F, 0.56F, 1.00F },
2005 { 0.93F, 0.46F, 0.00F },
2006 { 0.18F, 0.54F, 0.34F },
2007
2008 { 0.56F, 0.73F, 0.56F },
2009 { 0.80F, 0.80F, 0.80F },
2010 { 0.55F, 0.41F, 0.13F },
2011 { 0.99F, 0.77F, 0.26F },
2012
2013 { 0.74F, 0.65F, 0.41F },
2014
2015 { 0.00F, 1.00F, 1.00F },
2016 { 1.00F, 0.00F, 1.00F },
2017 { 1.00F, 1.00F, 0.00F },
2018 };
2019
2020 int x, y;
2021
2022 glEnable (GL_TEXTURE_2D);
2023 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2024 glEnable (GL_BLEND);
2025 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2026 glBegin (GL_QUADS);
2027
2028 for (y = 0; y < h; y++)
2029 for (x = 0; x < w; x++)
2030 {
2031 unsigned char m = data [x + y * w];
2032
2033 if (m)
2034 {
2035 float *c = color [m & 15];
2036
2037 float tx1 = m & 0x40 ? 0.5 : 0.;
2038 float tx2 = tx1 + 0.5;
2039
2040 glColor4f (c[0], c[1], c[2], 0.75);
2041 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2042 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2043 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2044 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2045 }
2046 }
2047
2048 glEnd ();
2049 glDisable (GL_BLEND);
2050 glDisable (GL_TEXTURE_2D);
2051}
2052
2053void
2054fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2055 PPCODE:
2056{
2057 int x, y;
2058 int sw1 = sw + 2;
2059 int sh1 = sh + 2;
2060 int sh3 = sh * 3;
2061 int sw34 = (sw * 3 + 3) & ~3;
2062 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2063 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2064 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2065
2066 SvPOK_only (darkness3_sv);
2067 SvCUR_set (darkness3_sv, sw34 * sh3);
2068
2069 mx += self->x - 1;
2070 my += self->y - 1;
2071
2072 memset (darkness1, 255, sw1 * sh1);
2073
2074 for (y = 0; y < sh1; y++)
2075 if (0 <= y + my && y + my < self->rows)
2076 {
2077 maprow *row = self->row + (y + my);
2078
2079 for (x = 0; x < sw1; x++)
2080 if (row->c0 <= x + mx && x + mx < row->c1)
2081 {
2082 mapcell *cell = row->col + (x + mx - row->c0);
2083
2084 darkness1 [y * sw1 + x] = cell->darkness
2085 ? 255 - (cell->darkness - 1)
2086 : 255 - FOW_DARKNESS;
2087 }
2088 }
2089
2090 for (y = 0; y < sh; ++y)
2091 for (x = 0; x < sw; ++x)
2092 {
2093 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2094 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2095 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2096 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2097 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2098 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2099 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2100 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2101 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2102
2103 uint8_t r11 = (d11 + d21 + d12) / 3;
2104 uint8_t r21 = d21;
2105 uint8_t r31 = (d21 + d31 + d32) / 3;
2106
2107 uint8_t r12 = d12;
2108 uint8_t r22 = d22;
2109 uint8_t r32 = d32;
2110
2111 uint8_t r13 = (d13 + d23 + d12) / 3;
2112 uint8_t r23 = d23;
2113 uint8_t r33 = (d23 + d33 + d32) / 3;
2114
2115 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2116 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2117 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2118 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2119 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2120 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2121 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2122 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2123 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2124 }
2125
2126 free (darkness1);
2127
2128 EXTEND (SP, 3);
2129 PUSHs (sv_2mortal (newSViv (sw34)));
2130 PUSHs (sv_2mortal (newSViv (sh3)));
2131 PUSHs (darkness3_sv);
2132}
2133
2134SV *
2135get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
2136 CODE:
2137{
2138 int x, y, x1, y1;
2139 SV *data_sv = newSV (w * h * 7 + 5);
2140 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2141
2142 *data++ = 0; /* version 0 format */
2143 *data++ = w >> 8; *data++ = w;
2144 *data++ = h >> 8; *data++ = h;
2145
2146 // we need to do this 'cause we don't keep an absolute coord system for rows
2147 // TODO: treat rows as we treat columns
2148 map_get_row (self, y0 + self->y - self->oy);//D
2149 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2150
2151 x0 += self->x - self->ox;
2152 y0 += self->y - self->oy;
2153
2154 x1 = x0 + w;
2155 y1 = y0 + h;
2156
2157 for (y = y0; y < y1; y++)
2158 {
2159 maprow *row = 0 <= y && y < self->rows
2160 ? self->row + y
2161 : 0;
2162
2163 for (x = x0; x < x1; x++)
2164 {
2165 if (row && row->c0 <= x && x < row->c1)
2166 {
2167 mapcell *cell = row->col + (x - row->c0);
2168 uint8_t flags = 0;
2169
2170 if (cell->tile [0]) flags |= 1;
2171 if (cell->tile [1]) flags |= 2;
2172 if (cell->tile [2]) flags |= 4;
2173
2174 *data++ = flags;
2175
2176 if (flags & 1)
2177 {
2178 tileid tile = cell->tile [0];
2179 *data++ = tile >> 8;
2180 *data++ = tile;
2181 }
2182
2183 if (flags & 2)
2184 {
2185 tileid tile = cell->tile [1];
2186 *data++ = tile >> 8;
2187 *data++ = tile;
2188 }
2189
2190 if (flags & 4)
2191 {
2192 tileid tile = cell->tile [2];
2193 *data++ = tile >> 8;
2194 *data++ = tile;
2195 }
2196 }
2197 else
2198 *data++ = 0;
2199 }
2200 }
2201
2202 SvPOK_only (data_sv);
2203 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2204 RETVAL = data_sv;
2205}
2206 OUTPUT:
2207 RETVAL
2208
2209void
2210set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
2211 PPCODE:
2212{
2213 int x, y, z;
2214 int w, h;
2215 int x1, y1;
2216
2217 if (*data++ != 0)
2218 return; /* version mismatch */
2219
2220 w = *data++ << 8; w |= *data++;
2221 h = *data++ << 8; h |= *data++;
2222
2223 // we need to do this 'cause we don't keep an absolute coord system for rows
2224 // TODO: treat rows as we treat columns
2225 map_get_row (self, y0 + self->y - self->oy);//D
2226 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2227
2228 x0 += self->x - self->ox;
2229 y0 += self->y - self->oy;
2230
2231 x1 = x0 + w;
2232 y1 = y0 + h;
2233
2234 for (y = y0; y < y1; y++)
2235 {
2236 maprow *row = map_get_row (self, y);
2237
2238 for (x = x0; x < x1; x++)
2239 {
2240 uint8_t flags = *data++;
2241
2242 if (flags)
2243 {
2244 mapcell *cell = row_get_cell (row, x);
2245 tileid tile[3] = { 0, 0, 0 };
2246
2247 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2248 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2249 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2250
2251 if (cell->darkness == 0)
2252 {
2253 cell->darkness = 0;
2254
2255 for (z = 0; z <= 2; z++)
2256 {
2257 tileid t = tile [z];
2258
2259 if (t >= self->texs || (t && !self->tex [t].name))
2260 {
2261 XPUSHs (sv_2mortal (newSViv (t)));
2262 need_texid (self, t);
2263 }
2264
2265 cell->tile [z] = t;
2266 }
2267 }
532 } 2268 }
533 } 2269 }
534 else
535 cell->darkness = -1;
536 } 2270 }
537} 2271}
538 2272
2273MODULE = CFPlus PACKAGE = CFPlus::RW
2274
2275CFPlus::RW
2276new (SV *class, SV *data_sv)
2277 CODE:
2278{
2279 STRLEN datalen;
2280 char *data = SvPVbyte (data_sv, datalen);
2281
2282 RETVAL = SDL_RWFromConstMem (data, datalen);
2283}
2284 OUTPUT:
2285 RETVAL
2286
2287CFPlus::RW
2288new_from_file (SV *class, const char *path, const char *mode = "rb")
2289 CODE:
2290 RETVAL = SDL_RWFromFile (path, mode);
2291 OUTPUT:
2292 RETVAL
2293
2294# fails on win32:
2295# CFPlus.xs(2268) : error C2059: syntax error : '('
2296#void
2297#close (CFPlus::RW self)
2298# CODE:
2299# (self->(close)) (self);
2300
2301MODULE = CFPlus PACKAGE = CFPlus::Channel
2302
2303PROTOTYPES: DISABLE
2304
2305CFPlus::Channel
2306find ()
2307 CODE:
2308{
2309 RETVAL = Mix_GroupAvailable (-1);
2310
2311 if (RETVAL < 0)
2312 {
2313 RETVAL = Mix_GroupOldest (-1);
2314
2315 if (RETVAL < 0)
2316 XSRETURN_UNDEF;
2317
2318 Mix_HaltChannel (RETVAL);
2319 }
2320
2321 Mix_UnregisterAllEffects (RETVAL);
2322 Mix_Volume (RETVAL, 128);
2323}
2324 OUTPUT:
2325 RETVAL
2326
2327void
2328halt (CFPlus::Channel self)
2329 CODE:
2330 Mix_HaltChannel (self);
2331
2332void
2333expire (CFPlus::Channel self, int ticks = -1)
2334 CODE:
2335 Mix_ExpireChannel (self, ticks);
2336
2337void
2338fade_out (CFPlus::Channel self, int ticks = -1)
2339 CODE:
2340 Mix_FadeOutChannel (self, ticks);
2341
2342int
2343volume (CFPlus::Channel self, int volume)
2344 CODE:
2345 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2346 OUTPUT:
2347 RETVAL
2348
2349void
2350unregister_all_effects (CFPlus::Channel self)
2351 CODE:
2352 Mix_UnregisterAllEffects (self);
2353
2354void
2355set_panning (CFPlus::Channel self, int left, int right)
2356 CODE:
2357 left = CLAMP (left , 0, 255);
2358 right = CLAMP (right, 0, 255);
2359 Mix_SetPanning (self, left, right);
2360
2361void
2362set_distance (CFPlus::Channel self, int distance)
2363 CODE:
2364 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2365
2366void
2367set_position (CFPlus::Channel self, int angle, int distance)
2368 CODE:
2369
2370void
2371set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2372 CODE:
2373{
2374 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2375 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2376 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2377}
2378
2379void
2380set_reverse_stereo (CFPlus::Channel self, int flip)
2381 CODE:
2382 Mix_SetReverseStereo (self, flip);
2383
2384MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2385
2386PROTOTYPES: DISABLE
2387
2388CFPlus::MixChunk
2389new (SV *class, CFPlus::RW rwops)
2390 CODE:
2391 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2392 OUTPUT:
2393 RETVAL
2394
2395void
2396DESTROY (CFPlus::MixChunk self)
2397 CODE:
2398 Mix_FreeChunk (self);
2399
2400int
2401volume (CFPlus::MixChunk self, int volume = -1)
2402 CODE:
2403 if (items > 1)
2404 volume = CLAMP (volume, 0, 128);
2405 RETVAL = Mix_VolumeChunk (self, volume);
2406 OUTPUT:
2407 RETVAL
2408
2409CFPlus::Channel
2410play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2411 CODE:
2412{
2413 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2414
2415 if (RETVAL < 0)
2416 XSRETURN_UNDEF;
2417
2418 if (channel < 0)
2419 {
2420 Mix_UnregisterAllEffects (RETVAL);
2421 Mix_Volume (RETVAL, 128);
2422 }
2423}
2424 OUTPUT:
2425 RETVAL
2426
2427MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2428
2429int
2430volume (int volume = -1)
2431 PROTOTYPE: ;$
2432 CODE:
2433 if (items > 0)
2434 volume = CLAMP (volume, 0, 128);
2435 RETVAL = Mix_VolumeMusic (volume);
2436 OUTPUT:
2437 RETVAL
2438
2439void
2440fade_out (int ms)
2441 CODE:
2442 Mix_FadeOutMusic (ms);
2443
2444void
2445halt ()
2446 CODE:
2447 Mix_HaltMusic ();
2448
2449CFPlus::MixMusic
2450new (SV *class, CFPlus::RW rwops)
2451 CODE:
2452 RETVAL = Mix_LoadMUS_RW (rwops);
2453 OUTPUT:
2454 RETVAL
2455
2456void
2457DESTROY (CFPlus::MixMusic self)
2458 CODE:
2459 Mix_FreeMusic (self);
2460
2461int
2462play (CFPlus::MixMusic self, int loops = -1)
2463 CODE:
2464 RETVAL = Mix_PlayMusic (self, loops);
2465 OUTPUT:
2466 RETVAL
2467
2468void
2469fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2470 CODE:
2471 Mix_FadeInMusicPos (self, loops, ms, position);
2472
2473MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2474
2475PROTOTYPES: ENABLE
2476
2477BOOT:
2478{
2479 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2480 static const struct {
2481 const char *name;
2482 IV iv;
2483 } *civ, const_iv[] = {
2484# define const_iv(name) { # name, (IV)name }
2485 const_iv (GL_VENDOR),
2486 const_iv (GL_VERSION),
2487 const_iv (GL_EXTENSIONS),
2488 const_iv (GL_COLOR_MATERIAL),
2489 const_iv (GL_SMOOTH),
2490 const_iv (GL_FLAT),
2491 const_iv (GL_DITHER),
2492 const_iv (GL_BLEND),
2493 const_iv (GL_CULL_FACE),
2494 const_iv (GL_SCISSOR_TEST),
2495 const_iv (GL_DEPTH_TEST),
2496 const_iv (GL_ALPHA_TEST),
2497 const_iv (GL_NORMALIZE),
2498 const_iv (GL_RESCALE_NORMAL),
2499 const_iv (GL_FRONT),
2500 const_iv (GL_BACK),
2501 const_iv (GL_AUX0),
2502 const_iv (GL_AND),
2503 const_iv (GL_ONE),
2504 const_iv (GL_ZERO),
2505 const_iv (GL_SRC_ALPHA),
2506 const_iv (GL_DST_ALPHA),
2507 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2508 const_iv (GL_ONE_MINUS_DST_ALPHA),
2509 const_iv (GL_SRC_ALPHA_SATURATE),
2510 const_iv (GL_RGB),
2511 const_iv (GL_RGBA),
2512 const_iv (GL_RGBA4),
2513 const_iv (GL_RGBA8),
2514 const_iv (GL_RGB5_A1),
2515 const_iv (GL_UNSIGNED_BYTE),
2516 const_iv (GL_UNSIGNED_SHORT),
2517 const_iv (GL_UNSIGNED_INT),
2518 const_iv (GL_ALPHA),
2519 const_iv (GL_INTENSITY),
2520 const_iv (GL_LUMINANCE),
2521 const_iv (GL_LUMINANCE_ALPHA),
2522 const_iv (GL_FLOAT),
2523 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2524 const_iv (GL_COMPILE),
2525 const_iv (GL_PROXY_TEXTURE_1D),
2526 const_iv (GL_PROXY_TEXTURE_2D),
2527 const_iv (GL_TEXTURE_1D),
2528 const_iv (GL_TEXTURE_2D),
2529 const_iv (GL_TEXTURE_ENV),
2530 const_iv (GL_TEXTURE_MAG_FILTER),
2531 const_iv (GL_TEXTURE_MIN_FILTER),
2532 const_iv (GL_TEXTURE_ENV_MODE),
2533 const_iv (GL_TEXTURE_WRAP_S),
2534 const_iv (GL_TEXTURE_WRAP_T),
2535 const_iv (GL_REPEAT),
2536 const_iv (GL_CLAMP),
2537 const_iv (GL_CLAMP_TO_EDGE),
2538 const_iv (GL_NEAREST),
2539 const_iv (GL_LINEAR),
2540 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2541 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2542 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2543 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2544 const_iv (GL_GENERATE_MIPMAP),
2545 const_iv (GL_MODULATE),
2546 const_iv (GL_DECAL),
2547 const_iv (GL_REPLACE),
2548 const_iv (GL_DEPTH_BUFFER_BIT),
2549 const_iv (GL_COLOR_BUFFER_BIT),
2550 const_iv (GL_PROJECTION),
2551 const_iv (GL_MODELVIEW),
2552 const_iv (GL_COLOR_LOGIC_OP),
2553 const_iv (GL_SEPARABLE_2D),
2554 const_iv (GL_CONVOLUTION_2D),
2555 const_iv (GL_CONVOLUTION_BORDER_MODE),
2556 const_iv (GL_CONSTANT_BORDER),
2557 const_iv (GL_POINTS),
2558 const_iv (GL_LINES),
2559 const_iv (GL_LINE_STRIP),
2560 const_iv (GL_LINE_LOOP),
2561 const_iv (GL_QUADS),
2562 const_iv (GL_QUAD_STRIP),
2563 const_iv (GL_TRIANGLES),
2564 const_iv (GL_TRIANGLE_STRIP),
2565 const_iv (GL_TRIANGLE_FAN),
2566 const_iv (GL_POLYGON),
2567 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2568 const_iv (GL_POINT_SMOOTH_HINT),
2569 const_iv (GL_LINE_SMOOTH_HINT),
2570 const_iv (GL_POLYGON_SMOOTH_HINT),
2571 const_iv (GL_GENERATE_MIPMAP_HINT),
2572 const_iv (GL_FASTEST),
2573 const_iv (GL_DONT_CARE),
2574 const_iv (GL_NICEST),
2575 const_iv (GL_V2F),
2576 const_iv (GL_V3F),
2577 const_iv (GL_T2F_V3F),
2578 const_iv (GL_T2F_N3F_V3F),
2579# undef const_iv
2580 };
2581
2582 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2583 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2584
2585 texture_av = newAV ();
2586 AvREAL_off (texture_av);
2587}
2588
2589char *
2590gl_vendor ()
2591 CODE:
2592 RETVAL = (char *)glGetString (GL_VENDOR);
2593 OUTPUT:
2594 RETVAL
2595
2596char *
2597gl_version ()
2598 CODE:
2599 RETVAL = (char *)glGetString (GL_VERSION);
2600 OUTPUT:
2601 RETVAL
2602
2603char *
2604gl_extensions ()
2605 CODE:
2606 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2607 OUTPUT:
2608 RETVAL
2609
2610const char *glGetString (GLenum pname)
2611
2612GLint glGetInteger (GLenum pname)
2613 CODE:
2614 glGetIntegerv (pname, &RETVAL);
2615 OUTPUT:
2616 RETVAL
2617
2618GLdouble glGetDouble (GLenum pname)
2619 CODE:
2620 glGetDoublev (pname, &RETVAL);
2621 OUTPUT:
2622 RETVAL
2623
2624int glGetError ()
2625
2626void glFinish ()
2627
2628void glClear (int mask)
2629
2630void glClearColor (float r, float g, float b, float a = 1.0)
2631 PROTOTYPE: @
2632
2633void glEnable (int cap)
2634
2635void glDisable (int cap)
2636
2637void glShadeModel (int mode)
2638
2639void glHint (int target, int mode)
2640
2641void glBlendFunc (int sfactor, int dfactor)
2642
2643void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2644 CODE:
2645 gl_BlendFuncSeparate (sa, da, saa, daa);
2646
2647void glDepthMask (int flag)
2648
2649void glLogicOp (int opcode)
2650
2651void glColorMask (int red, int green, int blue, int alpha)
2652
2653void glMatrixMode (int mode)
2654
2655void glPushMatrix ()
2656
2657void glPopMatrix ()
2658
2659void glLoadIdentity ()
2660
2661void glDrawBuffer (int buffer)
2662
2663void glReadBuffer (int buffer)
2664
2665# near_ and far_ are due to microsofts buggy "c" compiler
2666void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2667
2668# near_ and far_ are due to microsofts buggy "c" compiler
2669void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2670
2671PROTOTYPES: DISABLE
2672
2673void glViewport (int x, int y, int width, int height)
2674
2675void glScissor (int x, int y, int width, int height)
2676
2677void glTranslate (float x, float y, float z = 0.)
2678 CODE:
2679 glTranslatef (x, y, z);
2680
2681void glScale (float x, float y, float z = 1.)
2682 CODE:
2683 glScalef (x, y, z);
2684
2685void glRotate (float angle, float x, float y, float z)
2686 CODE:
2687 glRotatef (angle, x, y, z);
2688
2689void glColor (float r, float g, float b, float a = 1.0)
2690 ALIAS:
2691 glColor_premultiply = 1
2692 CODE:
2693 if (ix)
2694 {
2695 r *= a;
2696 g *= a;
2697 b *= a;
2698 }
2699 // microsoft visual "c" rounds instead of truncating...
2700 glColor4f (r, g, b, a);
2701
2702void glRasterPos (float x, float y, float z = 0.)
2703 CODE:
2704 glRasterPos3f (0, 0, z);
2705 glBitmap (0, 0, 0, 0, x, y, 0);
2706
2707void glVertex (float x, float y, float z = 0.)
2708 CODE:
2709 glVertex3f (x, y, z);
2710
2711void glTexCoord (float s, float t)
2712 CODE:
2713 glTexCoord2f (s, t);
2714
2715void glRect (float x1, float y1, float x2, float y2)
2716 CODE:
2717 glRectf (x1, y1, x2, y2);
2718
2719PROTOTYPES: ENABLE
2720
2721void glBegin (int mode)
2722
2723void glEnd ()
2724
2725void glPointSize (GLfloat size)
2726
2727void glLineWidth (GLfloat width)
2728
2729void glInterleavedArrays (int format, int stride, char *data)
2730
2731void glDrawElements (int mode, int count, int type, char *indices)
2732
2733# 1.2 void glDrawRangeElements (int mode, int start, int end
2734
2735void glTexEnv (int target, int pname, float param)
2736 CODE:
2737 glTexEnvf (target, pname, param);
2738
2739void glTexParameter (int target, int pname, float param)
2740 CODE:
2741 glTexParameterf (target, pname, param);
2742
2743void glBindTexture (int target, int name)
2744
2745void glConvolutionParameter (int target, int pname, float params)
2746 CODE:
2747 if (gl.ConvolutionParameterf)
2748 gl.ConvolutionParameterf (target, pname, params);
2749
2750void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2751 CODE:
2752 if (gl.ConvolutionFilter2D)
2753 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2754
2755void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2756 CODE:
2757 if (gl.SeparableFilter2D)
2758 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2759
2760void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2761
2762void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2763
2764void glDrawPixels (int width, int height, int format, int type, char *pixels)
2765
2766void glPixelZoom (float x, float y)
2767
2768void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2769
2770int glGenTexture ()
2771 CODE:
2772 RETVAL = gen_texture ();
2773 OUTPUT:
2774 RETVAL
2775
2776void glDeleteTexture (int name)
2777 CODE:
2778 del_texture (name);
2779
2780int glGenList ()
2781 CODE:
2782 RETVAL = glGenLists (1);
2783 OUTPUT:
2784 RETVAL
2785
2786void glDeleteList (int list)
2787 CODE:
2788 glDeleteLists (list, 1);
2789
2790void glNewList (int list, int mode = GL_COMPILE)
2791
2792void glEndList ()
2793
2794void glCallList (int list)
2795
2796MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2797
2798PROTOTYPES: DISABLE
2799
2800void
2801find_widget (SV *self, NV x, NV y)
2802 PPCODE:
2803{
2804 if (within_widget (self, x, y))
2805 XPUSHs (self);
2806}
2807
2808BOOT:
2809{
2810 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2811
2812 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2813 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2814 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2815 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2816}
2817
2818void
2819draw (SV *self)
2820 CODE:
2821{
2822 HV *hv;
2823 SV **svp;
2824 NV x, y, w, h;
2825 SV *draw_x_sv = GvSV (draw_x_gv);
2826 SV *draw_y_sv = GvSV (draw_y_gv);
2827 SV *draw_w_sv = GvSV (draw_w_gv);
2828 SV *draw_h_sv = GvSV (draw_h_gv);
2829 SV *hover;
2830 double draw_x, draw_y, draw_w, draw_h;
2831
2832 if (!SvROK (self))
2833 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2834
2835 hv = (HV *)SvRV (self);
2836
2837 if (SvTYPE (hv) != SVt_PVHV)
2838 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2839
2840 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2841 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2842
2843 if (!h || !w)
2844 XSRETURN_EMPTY;
2845
2846 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2847 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2848
2849 draw_x = SvNV (draw_x_sv) + x;
2850 draw_y = SvNV (draw_y_sv) + y;
2851
2852 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2853 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2854 XSRETURN_EMPTY;
2855
2856 sv_setnv (draw_x_sv, draw_x);
2857 sv_setnv (draw_y_sv, draw_y);
2858
2859 glPushMatrix ();
2860 glTranslated (x, y, 0);
2861
2862 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2863 {
2864 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2865
2866 if (svp && SvTRUE (*svp))
2867 {
2868 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2869 glEnable (GL_BLEND);
2870 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2871 glBegin (GL_QUADS);
2872 glVertex2f (0, 0);
2873 glVertex2f (w, 0);
2874 glVertex2f (w, h);
2875 glVertex2f (0, h);
2876 glEnd ();
2877 glDisable (GL_BLEND);
2878 }
2879 }
2880#if 0
2881 if ($ENV{CFPLUS_DEBUG} & 1) {
2882 glPushMatrix;
2883 glColor 1, 1, 0, 1;
2884 glTranslate 0.375, 0.375;
2885 glBegin GL_LINE_LOOP;
2886 glVertex 0 , 0;
2887 glVertex $self->{w} - 1, 0;
2888 glVertex $self->{w} - 1, $self->{h} - 1;
2889 glVertex 0 , $self->{h} - 1;
2890 glEnd;
2891 glPopMatrix;
2892 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2893 }
2894#endif
2895 PUSHMARK (SP);
2896 XPUSHs (self);
2897 PUTBACK;
2898 call_method ("_draw", G_VOID | G_DISCARD);
2899 SPAGAIN;
2900
2901 glPopMatrix ();
2902
2903 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2904 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2905}
2906

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