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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.129 by root, Wed Jul 12 17:20:04 2006 UTC vs.
Revision 1.290 by root, Wed Nov 4 14:40:51 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
15#include <stdlib.h> 33#include <stdlib.h>
16 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
17#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
18#include <SDL_endian.h> 39#include <SDL_endian.h>
19#include <SDL_image.h> 40#include <SDL_image.h>
20#include <SDL_mixer.h> 41#include <SDL_mixer.h>
21#include <SDL_opengl.h> 42#include <SDL_opengl.h>
22 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
23#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
24#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
25 51
26#include <glib/gmacros.h> 52#include <glib/gmacros.h>
27 53
28#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
29 66
30#ifndef _WIN32 67#ifndef _WIN32
31# include <sys/types.h> 68# include <sys/types.h>
32# include <sys/socket.h> 69# include <sys/socket.h>
33# include <netinet/in.h> 70# include <netinet/in.h>
34# include <netinet/tcp.h> 71# include <netinet/tcp.h>
35# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 77#else
37 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 79#endif
44 80
45#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
46 83
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 85
49#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
50 87
51#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
53 90
54#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
55 92
56#if 0 93/* mask out modifiers we are not interested in */
57# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58#else 95
59# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
60#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
61 103
62static struct 104static struct
63{ 105{
64#define GL_FUNC(ptr,name) ptr name; 106#define GL_FUNC(ptr,name) ptr name;
65#include "glfunc.h" 107#include "glfunc.h"
66#undef GL_FUNC 108#undef GL_FUNC
67} gl; 109} gl;
68 110
111static void
69static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
70{ 113{
71 if (gl.BlendFuncSeparate) 114 if (gl.BlendFuncSeparate)
72 gl.BlendFuncSeparate (sa, da, saa, daa); 115 gl.BlendFuncSeparate (sa, da, saa, daa);
73 else if (gl.BlendFuncSeparateEXT) 116 else if (gl.BlendFuncSeparateEXT)
74 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
75 else 118 else
76 glBlendFunc (sa, da); 119 glBlendFunc (sa, da);
77} 120}
78 121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
79#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
80 148
81#include "pango-font.c" 149#include "pango-font.c"
82#include "pango-fontmap.c" 150#include "pango-fontmap.c"
83#include "pango-render.c" 151#include "pango-render.c"
84 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
85typedef Mix_Chunk *CFClient__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
86typedef Mix_Music *CFClient__MixMusic; 156typedef Mix_Music *DC__MixMusic;
87 157
88typedef PangoFontDescription *CFClient__Font; 158typedef PangoFontDescription *DC__Font;
89 159
90static int 160static int
91shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
92{ 162{
93 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
107 177
108typedef struct cf_layout { 178typedef struct cf_layout {
109 PangoLayout *pl; 179 PangoLayout *pl;
110 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
111 int base_height; 181 int base_height;
112 CFClient__Font font; 182 DC__Font font;
183 rc_t *rc;
113} *CFClient__Layout; 184} *DC__Layout;
114 185
115static CFClient__Font default_font; 186static DC__Font default_font;
116static PangoContext *opengl_context; 187static PangoContext *opengl_context;
117static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
118 189
119static void 190static void
120substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
125#endif 196#endif
126 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
127} 198}
128 199
129static void 200static void
130layout_update_font (CFClient__Layout self) 201layout_update_font (DC__Layout self)
131{ 202{
132 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
133 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
134 */ 205 */
135 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
136 207
137 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
138 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
139 210
140 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
141} 212}
142 213
143static void 214static void
144layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
145{ 216{
217 PangoRectangle rect;
218
219 // get_pixel_* wrongly rounds down
146 pango_layout_get_pixel_size (self->pl, w, h); 220 pango_layout_get_extents (self->pl, 0, &rect);
147 221
148 if (!*w) *w = 1; 222 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
149 if (!*h) *h = 1; 223 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
150 224
151 *w = (*w + 3) & ~3; 225 if (!rect.width) rect.width = 1;
152} 226 if (!rect.height) rect.height = 1;
153 227
228 *w = rect.width;
229 *h = rect.height;
230}
231
232typedef uint16_t tileid;
154typedef uint16_t mapface; 233typedef uint16_t faceid;
155 234
156typedef struct { 235typedef struct {
157 GLint name; 236 GLuint name;
158 int w, h; 237 int w, h;
159 float s, t; 238 float s, t;
160 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
161} maptex; 243} maptex;
162 244
163typedef struct { 245typedef struct {
246 uint32_t player;
247 tileid tile[3];
164 int16_t darkness; 248 uint16_t darkness;
165 mapface face[3]; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
166} mapcell; 250} mapcell;
167 251
168typedef struct { 252typedef struct {
169 int32_t c0, c1; 253 int32_t c0, c1;
170 mapcell *col; 254 mapcell *col;
171} maprow; 255} maprow;
172 256
173typedef struct map { 257typedef struct map {
174 int x, y, w, h; 258 int x, y, w, h;
175 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
176 int faces; 260 int faces; tileid *face2tile; // [faceid]
177 mapface *face; 261 int texs; maptex *tex; // [tileid]
178
179 int texs;
180 maptex *tex;
181 262
182 int32_t rows; 263 int32_t rows;
183 maprow *row; 264 maprow *row;
184} *CFClient__Map; 265} *DC__Map;
185 266
186static char * 267static char *
187prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
188{ 269{
189 char *p; 270 char *p;
206} 287}
207 288
208#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
209#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
210 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
211static maprow * 312static maprow *
212map_get_row (CFClient__Map self, int y) 313map_get_row (DC__Map self, int y)
213{ 314{
214 if (0 > y) 315 if (0 > y)
215 { 316 {
216 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
217 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
255 356
256 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
257} 358}
258 359
259static mapcell * 360static mapcell *
260map_get_cell (CFClient__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
261{ 362{
262 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
263} 364}
264 365
265static void 366static void
266map_clear (CFClient__Map self) 367map_clear (DC__Map self)
267{ 368{
268 int r; 369 int r;
269 370
270 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
271 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
278 self->oy = 0; 379 self->oy = 0;
279 self->row = 0; 380 self->row = 0;
280 self->rows = 0; 381 self->rows = 0;
281} 382}
282 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
283static void 394static void
284map_blank (CFClient__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
285{ 396{
286 int x, y; 397 int x, y;
287 maprow *row; 398 maprow *row;
399 mapcell *cell;
288 400
289 for (y = y0; y < y0 + h; y++) 401 for (y = y0; y < y0 + h; y++)
290 if (y >= 0) 402 if (y >= 0)
291 { 403 {
292 if (y >= self->rows) 404 if (y >= self->rows)
298 if (x >= row->c0) 410 if (x >= row->c0)
299 { 411 {
300 if (x >= row->c1) 412 if (x >= row->c1)
301 break; 413 break;
302 414
303 row->col[x - row->c0].darkness = -1; 415 cell = row->col + x - row->c0;
416
417 CELL_CLEAR (cell);
304 } 418 }
305 } 419 }
420}
421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
306} 436}
307 437
308static void 438static void
309music_finished (void) 439music_finished (void)
310{ 440{
346 n |= n >> 16; 476 n |= n >> 16;
347 477
348 return n + 1; 478 return n + 1;
349} 479}
350 480
351MODULE = CFClient PACKAGE = CFClient 481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
352 592
353PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
354 594
355BOOT: 595BOOT:
356{ 596{
357 HV *stash = gv_stashpv ("CFClient", 1); 597 HV *stash = gv_stashpv ("DC", 1);
358 static const struct { 598 static const struct {
359 const char *name; 599 const char *name;
360 IV iv; 600 IV iv;
361 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
362# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
363 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
364 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
365 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
366 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
367 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
376 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
377 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
378 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
379 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
380 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
381 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
382 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
383 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
384 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
385 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
440 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
441 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
442 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
443 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
444 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
445 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
446 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
447 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
448 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
449 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
450 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
451 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
452 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
453 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
454 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
455 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
456 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
457 const_iv (KMOD_CTRL), 762
458 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
459 const_iv (KMOD_ALT), 764
460 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
461# undef const_iv 795# undef const_iv
462 }; 796 };
463 797
464 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
465 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
800
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
466} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
467 810
468int 811int
469in_destruct () 812in_destruct ()
470 CODE: 813 CODE:
471 RETVAL = PL_main_cv == Nullcv; 814 RETVAL = PL_main_cv == Nullcv;
474 817
475NV floor (NV x) 818NV floor (NV x)
476 819
477NV ceil (NV x) 820NV ceil (NV x)
478 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
479void 826void
480pango_init () 827pango_init ()
481 CODE: 828 CODE:
482{ 829{
483 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
484 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
485 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
486} 838}
487 839
488int 840char *SDL_GetError ()
489SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
490 841
491void 842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
492SDL_Quit () 850void SDL_Quit ()
493 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
494void 861void
495SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
496 PPCODE: 863 PPCODE:
497{ 864{
498 SDL_Rect **m; 865 SDL_Rect **m;
499 866
500 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
501 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
502 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
503 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
504 871
505 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
506 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
507 874
508 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
509 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
510 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
512 879
513 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
514 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
515 SDL_EnableUNICODE (1);
516 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
517 882
518 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
519 884
520 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
521 while (*m) 886 while (*m)
522 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
523 AV *av = newAV (); 890 AV *av = newAV ();
524 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
525 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
526 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
527 897
528 ++m; 898 ++m;
529 } 899 }
530} 900}
531 901
532char *
533SDL_GetError ()
534
535int 902int
536SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
537 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
538 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
539 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
540 ); 916 );
917
541 if (RETVAL) 918 if (RETVAL)
542 { 919 {
543 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
544# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
545# include "glfunc.h" 924#include "glfunc.h"
546# undef GL_FUNC 925#undef GL_FUNC
547 } 926 }
927}
548 OUTPUT: 928 OUTPUT:
549 RETVAL 929 RETVAL
550 930
551void 931void
552SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
553 933
554char * 934char *
555SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
556 936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
557void 943void
558SDL_PollEvent () 944poll_events ()
559 PPCODE: 945 PPCODE:
560{ 946{
561 SDL_Event ev; 947 SDL_Event ev;
562 948
563 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
564 { 951 {
565 HV *hv = newHV (); 952 HV *hv = newHV ();
566 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
567 954
568 switch (ev.type) 955 switch (ev.type)
569 { 956 {
570 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
571 case SDL_KEYUP: 958 case SDL_KEYUP:
572 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
573 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
574 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
575 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
576 break; 964 break;
577 965
578 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
579 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
580 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
581 break; 969 break;
582 970
583 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
584 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
585
586 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
587 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
588 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
589 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
590 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
591 break; 997 break;
592 998
593 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
594 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
595 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
596 1002
597 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
598 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
599 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
600 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
605 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
606 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
607 break; 1013 break;
608 } 1014 }
609 1015
610 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
611 } 1017 }
612} 1018}
613 1019
614int 1020int
615Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
616 POSTCALL: 1022 POSTCALL:
617 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
618 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
619 1025
620void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
621Mix_CloseAudio () 1043Mix_CloseAudio ()
622 1044
623int 1045int
624Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
625 1047
1048const char *
1049Mix_GetError ()
1050
626void 1051void
627lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
628 CODE: 1053 CODE:
1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1055
1056void
1057win32_proxy_info ()
1058 PPCODE:
1059{
629#ifndef _WIN32 1060#ifdef _WIN32
630 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1061 char buffer[2048];
1062 DWORD buflen;
1063
1064 EXTEND (SP, 3);
1065
1066 buflen = sizeof (buffer);
1067 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1068 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1069 {
1070 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1074 {
1075 PUSHs (newSVpv (buffer, 0));
1076
1077 buflen = sizeof (buffer);
1078 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1079 PUSHs (newSVpv (buffer, 0));
1080 }
1081 }
631#endif 1082#endif
1083}
632 1084
633void 1085int
634add_font (char *file) 1086add_font (char *file)
635 CODE: 1087 CODE:
636 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
637 1091
638void 1092void
639load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
640 ALIAS: 1094 ALIAS:
641 load_image_file = 1 1095 load_image_file = 1
644 STRLEN image_len; 1098 STRLEN image_len;
645 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
646 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
647 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
648 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
649 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
650 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
651 1105
652 if (!rw) 1106 if (!rw)
653 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
654 1108
727void 1181void
728error (char *message) 1182error (char *message)
729 CODE: 1183 CODE:
730 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
731#ifdef _WIN32 1185#ifdef _WIN32
732 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
733#endif 1187#endif
734 1188
735void 1189void
736fatal (char *message) 1190fatal (char *message)
737 CODE: 1191 CODE:
738 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
739#ifdef _WIN32 1193#ifdef _WIN32
740 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
741#endif 1195#endif
742 _exit (1); 1196 _exit (1);
743 1197
744void 1198void
745_exit (int retval) 1199_exit (int retval = 0)
746 CODE: 1200 CODE:
1201#ifdef WIN32
1202 ExitThread (retval); // unclean, please beam me up
1203#else
747 _exit (retval); 1204 _exit (retval);
1205#endif
748 1206
1207void
1208debug ()
1209 CODE:
1210{
1211#if DEBUG
1212 VALGRIND_DO_LEAK_CHECK;
1213#endif
1214}
1215
1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
749MODULE = CFClient PACKAGE = CFClient::Font 1223MODULE = Deliantra::Client PACKAGE = DC::Font
750 1224
751CFClient::Font 1225PROTOTYPES: DISABLE
1226
1227DC::Font
752new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
753 CODE: 1229 CODE:
754{ 1230{
755 int count; 1231 int count;
756 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
759} 1235}
760 OUTPUT: 1236 OUTPUT:
761 RETVAL 1237 RETVAL
762 1238
763void 1239void
764DESTROY (CFClient::Font self) 1240DESTROY (DC::Font self)
765 CODE: 1241 CODE:
766 pango_font_description_free (self); 1242 pango_font_description_free (self);
767 1243
768void 1244void
769make_default (CFClient::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
770 CODE: 1247 CODE:
771 default_font = self; 1248 default_font = self;
772 1249
773MODULE = CFClient PACKAGE = CFClient::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
774 1251
1252PROTOTYPES: DISABLE
1253
775void 1254void
776reset_glyph_cache () 1255glyph_cache_backup ()
1256 PROTOTYPE:
777 CODE: 1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
778 tc_clear (); 1264 tc_restore ();
779 1265
780CFClient::Layout 1266DC::Layout
781new (SV *class) 1267new (SV *class)
782 CODE: 1268 CODE:
783 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
784 1270
785 RETVAL->pl = pango_layout_new (opengl_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
787 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
788 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
789 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
790 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
791 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
792 1279
793 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
794 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
795 OUTPUT: 1282 OUTPUT:
796 RETVAL 1283 RETVAL
797 1284
798void 1285void
799DESTROY (CFClient::Layout self) 1286DESTROY (DC::Layout self)
800 CODE: 1287 CODE:
801 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
802 Safefree (self); 1290 Safefree (self);
803 1291
804void 1292void
805set_text (CFClient::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
806 CODE: 1294 CODE:
807{ 1295{
808 STRLEN textlen; 1296 STRLEN textlen;
809 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
810 1298
811 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
812} 1300}
813 1301
814void 1302void
815set_markup (CFClient::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
816 CODE: 1304 CODE:
817{ 1305{
818 STRLEN textlen; 1306 STRLEN textlen;
819 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
820 1308
821 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
822} 1310}
823 1311
824void 1312void
825set_shapes (CFClient::Layout self, ...) 1313set_shapes (DC::Layout self, ...)
826 CODE: 1314 CODE:
827{ 1315{
828 PangoAttrList *attrs = 0; 1316 PangoAttrList *attrs = 0;
829 const char *text = pango_layout_get_text (self->pl); 1317 const char *text = pango_layout_get_text (self->pl);
830 const char *pos = text; 1318 const char *pos = text;
865 if (attrs) 1353 if (attrs)
866 pango_layout_set_attributes (self->pl, attrs); 1354 pango_layout_set_attributes (self->pl, attrs);
867} 1355}
868 1356
869void 1357void
870get_shapes (CFClient::Layout self) 1358get_shapes (DC::Layout self)
871 PPCODE: 1359 PPCODE:
872{ 1360{
873 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
874 1362
875 do 1363 do
876 { 1364 {
877 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
878 1366
879 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
880 { 1368 {
881 PangoRectangle extents; 1369 PangoRectangle extents;
882 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
890 1378
891 pango_layout_iter_free (iter); 1379 pango_layout_iter_free (iter);
892} 1380}
893 1381
894int 1382int
895has_wrapped (CFClient::Layout self) 1383has_wrapped (DC::Layout self)
896 CODE: 1384 CODE:
897{ 1385{
898 int lines = 1; 1386 int lines = 1;
899 const char *text = pango_layout_get_text (self->pl); 1387 const char *text = pango_layout_get_text (self->pl);
900 1388
905} 1393}
906 OUTPUT: 1394 OUTPUT:
907 RETVAL 1395 RETVAL
908 1396
909SV * 1397SV *
910get_text (CFClient::Layout self) 1398get_text (DC::Layout self)
911 CODE: 1399 CODE:
912 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
913 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
914 OUTPUT: 1402 OUTPUT:
915 RETVAL 1403 RETVAL
916 1404
917void 1405void
918set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
919 CODE: 1407 CODE:
920 self->r = r; 1408 self->r = r;
921 self->g = g; 1409 self->g = g;
922 self->b = b; 1410 self->b = b;
923 self->a = a; 1411 self->a = a;
924 1412
925void 1413void
926set_font (CFClient::Layout self, CFClient::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
927 CODE: 1415 CODE:
928 if (self->font != font) 1416 if (self->font != font)
929 { 1417 {
930 self->font = font; 1418 self->font = font;
931 layout_update_font (self); 1419 layout_update_font (self);
932 } 1420 }
933 1421
934void 1422void
935set_height (CFClient::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
936 CODE: 1424 CODE:
937 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
938 { 1426 {
939 self->base_height = base_height; 1427 self->base_height = base_height;
940 layout_update_font (self); 1428 layout_update_font (self);
941 } 1429 }
942 1430
943void 1431void
944set_width (CFClient::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
945 CODE: 1433 CODE:
946 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
947 1435
948void 1436void
949set_indent (CFClient::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
950 CODE: 1438 CODE:
951 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
952 1440
953void 1441void
954set_spacing (CFClient::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
955 CODE: 1443 CODE:
956 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
957 1445
958void 1446void
959set_ellipsise (CFClient::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
960 CODE: 1448 CODE:
961 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
962 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
963 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
964 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
965 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
966 ); 1454 );
967 1455
968void 1456void
969set_single_paragraph_mode (CFClient::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
970 CODE: 1458 CODE:
971 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
972 1460
973void 1461void
974size (CFClient::Layout self) 1462size (DC::Layout self)
975 PPCODE: 1463 PPCODE:
976{ 1464{
977 int w, h; 1465 int w, h;
978 1466
979 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
982 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
983 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
984} 1472}
985 1473
986int 1474int
987descent (CFClient::Layout self) 1475descent (DC::Layout self)
988 CODE: 1476 CODE:
989{ 1477{
990 PangoRectangle rect; 1478 PangoRectangle rect;
991 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
992 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
993 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
994} 1482}
995 OUTPUT: 1483 OUTPUT:
996 RETVAL 1484 RETVAL
997 1485
998int 1486int
999xy_to_index (CFClient::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
1000 CODE: 1488 CODE:
1001{ 1489{
1002 int index, trailing; 1490 int index, trailing;
1003 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1004 RETVAL = index; 1492 RETVAL = index + trailing;
1005} 1493}
1006 OUTPUT: 1494 OUTPUT:
1007 RETVAL 1495 RETVAL
1008 1496
1009void 1497void
1010cursor_pos (CFClient::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1011 PPCODE: 1499 PPCODE:
1012{ 1500{
1013 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1014 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1015 1503
1016 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1017 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1018 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1019 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1020} 1508}
1021 1509
1022void 1510void
1023render (CFClient::Layout self, float x, float y) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1024 PPCODE: 1512 PPCODE:
1513{
1514 int line, x;
1515
1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1519 --line;
1520#endif
1521 EXTEND (SP, 2);
1522 PUSHs (sv_2mortal (newSViv (line)));
1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1524}
1525
1526void
1527line_x_to_index (DC::Layout self, int line, int x)
1528 PPCODE:
1529{
1530 PangoLayoutLine *lp;
1531 int index, trailing;
1532
1533 if (line < 0)
1534 XSRETURN_EMPTY;
1535
1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1537 XSRETURN_EMPTY; /* do better */
1538
1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1540
1541 EXTEND (SP, 2);
1542 if (GIMME_V == G_SCALAR)
1543 PUSHs (sv_2mortal (newSViv (index + trailing)));
1544 else
1545 {
1546 PUSHs (sv_2mortal (newSViv (index)));
1547 PUSHs (sv_2mortal (newSViv (trailing)));
1548 }
1549}
1550
1551void
1552render (DC::Layout self, float x, float y, int flags = 0)
1553 CODE:
1554 rc_clear (self->rc);
1025 pango_opengl_render_layout_subpixel ( 1555 pango_opengl_render_layout_subpixel (
1026 self->pl, 1556 self->pl,
1557 self->rc,
1027 x * PANGO_SCALE, y * PANGO_SCALE, 1558 x * PANGO_SCALE, y * PANGO_SCALE,
1028 self->r, self->g, self->b, self->a 1559 self->r, self->g, self->b, self->a,
1560 flags
1029 ); 1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1030 1565
1566void
1567draw (DC::Layout self)
1568 CODE:
1569{
1570 glEnable (GL_TEXTURE_2D);
1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1577
1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1031MODULE = CFClient PACKAGE = CFClient::Texture 1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1032 1586
1033void 1587PROTOTYPES: ENABLE
1034pad2pot (SV *data_, SV *w_, SV *h_)
1035 CODE:
1036{
1037 int ow = SvIV (w_);
1038 int oh = SvIV (h_);
1039 1588
1040 if (ow && oh) 1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1041 { 1594 {
1042 int nw = minpot (ow);
1043 int nh = minpot (oh);
1044
1045 if (nw != ow || nh != oh)
1046 {
1047 if (SvOK (data_))
1048 {
1049 STRLEN datalen; 1595 STRLEN datalen;
1050 char *data = SvPVbyte (data_, datalen); 1596 char *data = SvPVbyte (data_, datalen);
1051 int bpp = datalen / (ow * oh); 1597 int bpp = datalen / (ow * oh);
1052 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1053 1599
1054 SvPOK_only (result_); 1600 SvPOK_only (result_);
1055 SvCUR_set (result_, nw * nh * bpp); 1601 SvCUR_set (result_, nw * nh * bpp);
1056 1602
1057 memset (SvPVX (result_), 0, nw * nh * bpp); 1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1058 while (oh--) 1604 while (oh--)
1059 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1060 1606
1061 sv_setsv (data_, result_); 1607 sv_setsv (data_, result_);
1062 }
1063
1064 sv_setiv (w_, nw);
1065 sv_setiv (h_, nh);
1066 }
1067 } 1608 }
1068} 1609}
1069 1610
1070void 1611void
1071draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1077{ 1618{
1078 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1079 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1080 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1081 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1082 1626
1083 if (items < 5) 1627 if (items < 5)
1084 { 1628 {
1085 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1086 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1114 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1115 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1116 } 1660 }
1117} 1661}
1118 1662
1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE:
1665{
1666 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1668 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1669 RETVAL = width > 0;
1670}
1671 OUTPUT:
1672 RETVAL
1673
1119MODULE = CFClient PACKAGE = CFClient::Map 1674MODULE = Deliantra::Client PACKAGE = DC::Map
1120 1675
1121CFClient::Map 1676PROTOTYPES: DISABLE
1122new (SV *class, int map_width, int map_height) 1677
1678DC::Map
1679new (SV *class)
1123 CODE: 1680 CODE:
1124 New (0, RETVAL, 1, struct map); 1681 New (0, RETVAL, 1, struct map);
1125 RETVAL->x = 0; 1682 RETVAL->x = 0;
1126 RETVAL->y = 0; 1683 RETVAL->y = 0;
1127 RETVAL->w = map_width; 1684 RETVAL->w = 0;
1128 RETVAL->h = map_height; 1685 RETVAL->h = 0;
1129 RETVAL->ox = 0; 1686 RETVAL->ox = 0;
1130 RETVAL->oy = 0; 1687 RETVAL->oy = 0;
1131 RETVAL->faces = 8192; 1688 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1132 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1689 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1133 RETVAL->texs = 8192;
1134 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1135 RETVAL->rows = 0; 1690 RETVAL->rows = 0;
1136 RETVAL->row = 0; 1691 RETVAL->row = 0;
1137 OUTPUT: 1692 OUTPUT:
1138 RETVAL 1693 RETVAL
1139 1694
1140void 1695void
1141DESTROY (CFClient::Map self) 1696DESTROY (DC::Map self)
1142 CODE: 1697 CODE:
1143{ 1698{
1144 map_clear (self); 1699 map_clear (self);
1145 Safefree (self->face); 1700 Safefree (self->face2tile);
1146 Safefree (self->tex); 1701 Safefree (self->tex);
1147 Safefree (self); 1702 Safefree (self);
1148} 1703}
1149 1704
1150void 1705void
1706resize (DC::Map self, int map_width, int map_height)
1707 CODE:
1708 self->w = map_width;
1709 self->h = map_height;
1710
1711void
1151clear (CFClient::Map self) 1712clear (DC::Map self)
1152 CODE: 1713 CODE:
1153 map_clear (self); 1714 map_clear (self);
1154 1715
1155void 1716void
1156set_face (CFClient::Map self, int face, int texid) 1717set_tileid (DC::Map self, int face, int tile)
1157 CODE: 1718 CODE:
1158{ 1719{
1159 while (self->faces <= face) 1720 need_facenum (self, face); self->face2tile [face] = tile;
1160 { 1721 need_texid (self, tile);
1161 Append (mapface, self->face, self->faces, self->faces);
1162 self->faces *= 2;
1163 }
1164
1165 self->face [face] = texid;
1166} 1722}
1167 1723
1168void 1724void
1725set_smooth (DC::Map self, int face, int smooth, int level)
1726 CODE:
1727{
1728 tileid texid;
1729 maptex *tex;
1730
1731 if (face < 0 || face >= self->faces)
1732 return;
1733
1734 if (smooth < 0 || smooth >= self->faces)
1735 return;
1736
1737 texid = self->face2tile [face];
1738
1739 if (!texid)
1740 return;
1741
1742 tex = self->tex + texid;
1743 tex->smoothtile = self->face2tile [smooth];
1744 tex->smoothlevel = level;
1745}
1746
1747void
1169set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1748set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1170 CODE: 1749 CODE:
1171{ 1750{
1172 while (self->texs <= texid) 1751 need_texid (self, texid);
1173 {
1174 Append (maptex, self->tex, self->texs, self->texs);
1175 self->texs *= 2;
1176 }
1177 1752
1178 { 1753 {
1179 maptex *tex = self->tex + texid; 1754 maptex *tex = self->tex + texid;
1180 1755
1181 tex->name = name; 1756 tex->name = name;
1197 // use uglier nearest interpolation because linear suffers 1772 // use uglier nearest interpolation because linear suffers
1198 // from transparent color bleeding and ugly wrapping effects. 1773 // from transparent color bleeding and ugly wrapping effects.
1199 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1200} 1775}
1201 1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
1796
1202int 1797int
1203ox (CFClient::Map self) 1798ox (DC::Map self)
1204 ALIAS: 1799 ALIAS:
1205 oy = 1 1800 oy = 1
1206 x = 2 1801 x = 2
1207 y = 3 1802 y = 3
1208 w = 4 1803 w = 4
1219 } 1814 }
1220 OUTPUT: 1815 OUTPUT:
1221 RETVAL 1816 RETVAL
1222 1817
1223void 1818void
1224scroll (CFClient::Map self, int dx, int dy) 1819scroll (DC::Map self, int dx, int dy)
1225 CODE: 1820 CODE:
1226{ 1821{
1227 if (dx > 0) 1822 if (dx > 0)
1228 map_blank (self, self->x, self->y, dx - 1, self->h); 1823 map_blank (self, self->x, self->y, dx, self->h);
1229 else if (dx < 0) 1824 else if (dx < 0)
1230 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1825 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1231 1826
1232 if (dy > 0) 1827 if (dy > 0)
1233 map_blank (self, self->x, self->y, self->w, dy - 1); 1828 map_blank (self, self->x, self->y, self->w, dy);
1234 else if (dy < 0) 1829 else if (dy < 0)
1235 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1830 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1236 1831
1237 self->ox += dx; self->x += dx; 1832 self->ox += dx; self->x += dx;
1238 self->oy += dy; self->y += dy; 1833 self->oy += dy; self->y += dy;
1239 1834
1240 while (self->y < 0) 1835 while (self->y < 0)
1244 self->rows += MAP_EXTEND_Y; 1839 self->rows += MAP_EXTEND_Y;
1245 self->y += MAP_EXTEND_Y; 1840 self->y += MAP_EXTEND_Y;
1246 } 1841 }
1247} 1842}
1248 1843
1249void 1844SV *
1250map1a_update (CFClient::Map self, SV *data_) 1845map1a_update (DC::Map self, SV *data_, int extmap)
1251 CODE: 1846 CODE:
1252{ 1847{
1253 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1848 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1254 uint8_t *data_end = (uint8_t *)SvEND (data_); 1849 uint8_t *data_end = (uint8_t *)SvEND (data_);
1255 mapcell *cell; 1850 mapcell *cell;
1256 int x, y, flags; 1851 int x, y, z, flags;
1852 AV *missing = newAV ();
1853 RETVAL = newRV_noinc ((SV *)missing);
1257 1854
1258 while (data < data_end) 1855 while (data < data_end - 1)
1259 { 1856 {
1260 flags = (data [0] << 8) + data [1]; data += 2; 1857 flags = (data [0] << 8) + data [1]; data += 2;
1261 1858
1262 x = self->x + ((flags >> 10) & 63); 1859 x = self->x + ((flags >> 10) & 63);
1263 y = self->y + ((flags >> 4) & 63); 1860 y = self->y + ((flags >> 4) & 63);
1264 1861
1265 cell = map_get_cell (self, x, y); 1862 cell = map_get_cell (self, x, y);
1266 1863
1267 if (flags & 15) 1864 if (flags & 15)
1268 { 1865 {
1269 if (cell->darkness < 0) 1866 if (!cell->darkness)
1270 { 1867 {
1868 memset (cell, 0, sizeof (*cell));
1271 cell->darkness = 0; 1869 cell->darkness = 256;
1272 cell->face [0] = 0;
1273 cell->face [1] = 0;
1274 cell->face [2] = 0;
1275 } 1870 }
1276 1871
1277 cell->darkness = flags & 8 ? *data++ : 255;
1278
1279 //TODO: don't trust server data to be in-range(!) 1872 //TODO: don't trust server data to be in-range(!)
1280 1873
1281 if (flags & 4) 1874 if (flags & 8)
1282 { 1875 {
1283 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1876 if (extmap)
1877 {
1878 uint8_t ext, cmd;
1879
1880 do
1881 {
1882 ext = *data++;
1883 cmd = ext & 0x7f;
1884
1885 if (cmd < 4)
1886 cell->darkness = 255 - ext * 64 + 1;
1887 else if (cmd == 5) // health
1888 {
1889 cell->stat_width = 1;
1890 cell->stat_hp = *data++;
1891 }
1892 else if (cmd == 6) // monster width
1893 cell->stat_width = *data++ + 1;
1894 else if (cmd == 0x47)
1895 {
1896 if (*data == 1) cell->player = data [1];
1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1900
1901 data += *data + 1;
1902 }
1903 else if (cmd == 8) // cell flags
1904 cell->flags = *data++;
1905 else if (ext & 0x40) // unknown, multibyte => skip
1906 data += *data + 1;
1907 else
1908 data++;
1909 }
1910 while (ext & 0x80);
1911 }
1912 else
1913 cell->darkness = *data++ + 1;
1284 } 1914 }
1285 1915
1916 for (z = 0; z <= 2; ++z)
1286 if (flags & 2) 1917 if (flags & (4 >> z))
1287 { 1918 {
1288 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1919 faceid face = (data [0] << 8) + data [1]; data += 2;
1920 need_facenum (self, face);
1921 cell->tile [z] = self->face2tile [face];
1922
1923 if (cell->tile [z])
1924 {
1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1927 if (!tex->name)
1928 av_push (missing, newSViv (cell->tile [z]));
1929
1930 if (tex->smoothtile)
1931 {
1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1934 if (!smooth->name)
1935 av_push (missing, newSViv (tex->smoothtile));
1936 }
1937 }
1289 } 1938 }
1290
1291 if (flags & 1)
1292 {
1293 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1294 }
1295 } 1939 }
1296 else 1940 else
1297 cell->darkness = -1; 1941 CELL_CLEAR (cell);
1298 } 1942 }
1299} 1943}
1944 OUTPUT:
1945 RETVAL
1300 1946
1301SV * 1947SV *
1302mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1948mapmap (DC::Map self, int x0, int y0, int w, int h)
1303 CODE: 1949 CODE:
1304{ 1950{
1305 int x1, x; 1951 int x1, x;
1306 int y1, y; 1952 int y1, y;
1307 int z; 1953 int z;
1328 { 1974 {
1329 mapcell *cell = row->col + (x - row->c0); 1975 mapcell *cell = row->col + (x - row->c0);
1330 1976
1331 for (z = 0; z <= 0; z++) 1977 for (z = 0; z <= 0; z++)
1332 { 1978 {
1333 mapface face = cell->face [z];
1334
1335 if (face)
1336 {
1337 maptex tex = self->tex [face]; 1979 maptex tex = self->tex [cell->tile [z]];
1338 int a0 = 255 - tex.a; 1980 int a0 = 255 - tex.a;
1339 int a1 = tex.a; 1981 int a1 = tex.a;
1340 1982
1341 r = (r * a0 + tex.r * a1) / 255; 1983 r = (r * a0 + tex.r * a1) / 255;
1342 g = (g * a0 + tex.g * a1) / 255; 1984 g = (g * a0 + tex.g * a1) / 255;
1343 b = (b * a0 + tex.b * a1) / 255; 1985 b = (b * a0 + tex.b * a1) / 255;
1344 a = (a * a0 + tex.a * a1) / 255; 1986 a = (a * a0 + tex.a * a1) / 255;
1345 }
1346 } 1987 }
1347 } 1988 }
1348 1989
1349 *map++ = (r ) 1990 *map++ = (r )
1350 | (g << 8) 1991 | (g << 8)
1357} 1998}
1358 OUTPUT: 1999 OUTPUT:
1359 RETVAL 2000 RETVAL
1360 2001
1361void 2002void
1362draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1363 CODE: 2004 CODE:
1364{ 2005{
1365 int vx, vy;
1366 int x, y, z; 2006 int x, y, z;
1367 int last_name;
1368 mapface face;
1369 2007
1370 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1371 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2011 smooth_key skey;
2012 int pl_x, pl_y;
2013 maptex pl_tex;
2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden;
1372 2018
1373 /* 2019 pl_tex.name = 0;
1374 int vx = self->vx = self->w >= sw
1375 ? self->x + (self->w - sw) / 2
1376 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1377 2020
1378 int vy = self->vy = self->h >= sh 2021 // that's current max. sorry.
1379 ? self->y + (self->h - sh) / 2 2022 if (sw > 255) sw = 255;
1380 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2023 if (sh > 255) sh = 255;
1381 */
1382 2024
1383 glColor4ub (255, 255, 255, 255); 2025 // clear key, in case of extra padding
2026 memset (&skey, 0, sizeof (skey));
2027
2028 memset (&key, 0, sizeof (key));
2029 key.r = 255;
2030 key.g = 255;
2031 key.b = 255;
2032 key.a = 255;
2033 key.mode = GL_QUADS;
2034 key.format = GL_T2F_V3F;
2035
2036 mx += self->x;
2037 my += self->y;
2038
2039 // first pass: determine smooth_max
2040 // rather ugly, if you ask me
2041 // could also be stored inside mapcell and updated on change
2042 memset (smooth_max, 0, sizeof (smooth_max));
2043
2044 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows)
2046 {
2047 maprow *row = self->row + (y + my);
2048
2049 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1)
2051 {
2052 mapcell *cell = row->col + (x + mx - row->c0);
2053
2054 smooth_max[x + 1][y + 1] =
2055 MAX (self->tex [cell->tile [0]].smoothlevel,
2056 MAX (self->tex [cell->tile [1]].smoothlevel,
2057 self->tex [cell->tile [2]].smoothlevel));
2058 }
2059 }
1384 2060
1385 glEnable (GL_BLEND); 2061 glEnable (GL_BLEND);
1386 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1387 glEnable (GL_TEXTURE_2D);
1388 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1389 2064
1390 glBegin (GL_QUADS); 2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
1391 2067
1392 last_name = 0;
1393
1394 for (z = 0; z < 3; z++) 2068 for (z = 0; z <= 2; z++)
2069 {
2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
2072
1395 for (y = 0; y < sh; y++) 2073 for (y = 0; y < sh; y++)
1396 if (0 <= y + vy && y + vy < self->rows) 2074 if (0 <= y + my && y + my < self->rows)
1397 { 2075 {
1398 maprow *row = self->row + (y + vy); 2076 maprow *row = self->row + (y + my);
1399 2077
1400 for (x = 0; x < sw; x++) 2078 for (x = 0; x < sw; x++)
1401 if (row->c0 <= x + vx && x + vx < row->c1) 2079 if (row->c0 <= x + mx && x + mx < row->c1)
1402 { 2080 {
1403 mapcell *cell = row->col + (x + vx - row->c0); 2081 mapcell *cell = row->col + (x + mx - row->c0);
1404
1405 face = cell->face [z]; 2082 tileid tile = cell->tile [z];
1406 2083
1407 if (face) 2084 if (tile)
2085 {
2086 maptex tex = self->tex [tile];
2087 int px, py;
2088
2089 if (key.texname != tex.name)
2090 {
2091 self->tex [tile].unused = 0;
2092
2093 if (!tex.name)
2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2095
2096 key.texname = tex.name;
2097 arr = rc_array (rc, &key);
2098 }
2099
2100 px = (x + 1) * T - tex.w;
2101 py = (y + 1) * T - tex.h;
2102
2103 if (expect_false (cell->player == player) && expect_false (z == 2))
2104 {
2105 pl_x = px;
2106 pl_y = py;
2107 pl_tex = tex;
2108 continue;
2109 }
2110
2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2115
2116 // update smooth hash
2117 if (tex.smoothtile)
2118 {
2119 skey.tile = tex.smoothtile;
2120 skey.level = tex.smoothlevel;
2121
2122 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2123
2124 // add bits to current tile and all neighbours. skey.x|y is
2125 // shifted +1|+1 so we always stay positive.
2126
2127 // bits is ___n cccc CCCC bbbb
2128 // n do not draw borders&corners
2129 // c draw these corners, but...
2130 // C ... not these
2131 // b draw these borders
2132
2133 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2134 // ┃· ·· ·┃ ━━
2135
2136 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2137 // ·· ·· ·┏ ┓·
2138
2139 // full tile
2140 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2141
2142 // borders
2143 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2144 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2145 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2146 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2147
2148 // corners
2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 }
2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179 int px = x * T + T * 2 / 32;
2180 int py = y * T - T * 6 / 32;
2181
2182 key_ov.texname = tex.name;
2183 arr = rc_array (rc_ov, &key_ov);
2184
2185 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2186 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2187 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2189 }
2190 }
2191 }
2192 }
2193 }
2194
2195 rc_draw (rc);
2196 rc_clear (rc);
2197
2198 // go through all smoothlevels, lowest to highest, then draw.
2199 // this is basically counting sort
2200 {
2201 int w, b;
2202
2203 glEnable (GL_TEXTURE_2D);
2204 glBegin (GL_QUADS);
2205 for (w = 0; w < 256 / 32; ++w)
2206 {
2207 uint32_t smask = smooth_level [w];
2208 if (smask)
2209 for (b = 0; b < 32; ++b)
2210 if (smask & (((uint32_t)1) << b))
1408 { 2211 {
1409 maptex tex = self->tex [face]; 2212 int level = (w << 5) | b;
2213 HE *he;
1410 2214
1411 int px = (x + 1) * 32 - tex.w; 2215 hv_iterinit (smooth);
1412 int py = (y + 1) * 32 - tex.h; 2216 while ((he = hv_iternext (smooth)))
1413
1414 if (last_name != tex.name)
1415 { 2217 {
2218 smooth_key *skey = (smooth_key *)HeKEY (he);
2219 IV bits = SvIVX (HeVAL (he));
2220
2221 if (!(bits & 0x1000)
2222 && skey->level == level
2223 && level > smooth_max [skey->x][skey->y])
2224 {
2225 maptex tex = self->tex [skey->tile];
2226 int px = (((int)skey->x) - 1) * T;
2227 int py = (((int)skey->y) - 1) * T;
2228 int border = bits & 15;
2229 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2230 float dx = tex.s * .0625f; // 16 images/row
2231 float dy = tex.t * .5f ; // 2 images/column
2232
2233 if (tex.name)
2234 {
2235 // this time avoiding texture state changes
2236 // save gobs of state changes.
2237 if (key.texname != tex.name)
2238 {
2239 self->tex [skey->tile].unused = 0;
2240
1416 glEnd (); 2241 glEnd ();
1417 last_name = tex.name;
1418 glBindTexture (GL_TEXTURE_2D, last_name); 2242 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1419 glBegin (GL_QUADS); 2243 glBegin (GL_QUADS);
2244 }
2245
2246 if (border)
2247 {
2248 float ox = border * dx;
2249
2250 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2251 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2252 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2253 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2254 }
2255
2256 if (corner)
2257 {
2258 float ox = corner * dx;
2259
2260 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2261 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2262 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2263 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2264 }
2265 }
2266 }
1420 } 2267 }
1421
1422 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1423 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1424 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1425 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1426 } 2268 }
1427 }
1428 } 2269 }
1429 2270
1430 glEnd (); 2271 glEnd ();
1431
1432 glDisable (GL_TEXTURE_2D); 2272 glDisable (GL_TEXTURE_2D);
2273 key.texname = -1;
2274 }
2275
2276 hv_clear (smooth);
2277 }
2278
2279 if (pl_tex.name)
2280 {
2281 maptex tex = pl_tex;
2282 int px = pl_x + sdx;
2283 int py = pl_y + sdy;
2284
2285 key.texname = tex.name;
2286 arr = rc_array (rc, &key);
2287
2288 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2289 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2290 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2292
2293 rc_draw (rc);
2294 }
2295
2296 rc_draw (rc_ov);
2297 rc_clear (rc_ov);
2298
1433 glDisable (GL_BLEND); 2299 glDisable (GL_BLEND);
1434} 2300 rc_free (rc);
2301 rc_free (rc_ov);
1435 2302
2303 // top layer: overlays such as the health bar
2304 for (y = 0; y < sh; y++)
2305 if (0 <= y + my && y + my < self->rows)
2306 {
2307 maprow *row = self->row + (y + my);
2308
2309 for (x = 0; x < sw; x++)
2310 if (row->c0 <= x + mx && x + mx < row->c1)
2311 {
2312 mapcell *cell = row->col + (x + mx - row->c0);
2313
2314 int px = x * T;
2315 int py = y * T;
2316
2317 if (expect_false (cell->player == player))
2318 {
2319 px += sdx;
2320 py += sdy;
2321 }
2322
2323 if (cell->stat_hp)
2324 {
2325 int width = cell->stat_width * T;
2326 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2327
2328 glColor3ub (0, 0, 0);
2329 glRectf (px + 1, py - thick - 2,
2330 px + width - 1, py);
2331
2332 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2333 glRectf (px + 2,
2334 py - thick - 1,
2335 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2336 }
2337 }
2338 }
2339}
2340
1436void 2341void
1437draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2342draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1438 CODE: 2343 CODE:
1439{ 2344{
1440 static float color[16][3] = { 2345 static float color[16][3] = {
1441 { 0.00F, 0.00F, 0.00F }, 2346 { 0.00F, 0.00F, 0.00F },
1442 { 1.00F, 1.00F, 1.00F }, 2347 { 1.00F, 1.00F, 1.00F },
1461 }; 2366 };
1462 2367
1463 int x, y; 2368 int x, y;
1464 2369
1465 glEnable (GL_TEXTURE_2D); 2370 glEnable (GL_TEXTURE_2D);
2371 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2372 * but the nvidia driver (185.18.14) mishandles alpha textures
2373 * ansd takes the colour from god knows where instead of using
2374 * Cp. MODULATE results in the same colour, but slightly different
2375 * alpha, but atcually gives us the correct colour with nvidia.
2376 */
1466 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2377 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1467 glEnable (GL_BLEND); 2378 glEnable (GL_BLEND);
1468 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2379 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1469 glBegin (GL_QUADS); 2380 glBegin (GL_QUADS);
1470 2381
1471 for (y = 0; y < h; y++) 2382 for (y = 0; y < h; y++)
1478 float *c = color [m & 15]; 2389 float *c = color [m & 15];
1479 2390
1480 float tx1 = m & 0x40 ? 0.5 : 0.; 2391 float tx1 = m & 0x40 ? 0.5 : 0.;
1481 float tx2 = tx1 + 0.5; 2392 float tx2 = tx1 + 0.5;
1482 2393
1483 glColor4f (c[0], c[1], c[2], 0.75); 2394 glColor4f (c[0], c[1], c[2], 1);
1484 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2395 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1485 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2396 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1486 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2397 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1487 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2398 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1488 } 2399 }
1492 glDisable (GL_BLEND); 2403 glDisable (GL_BLEND);
1493 glDisable (GL_TEXTURE_2D); 2404 glDisable (GL_TEXTURE_2D);
1494} 2405}
1495 2406
1496void 2407void
1497fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2408fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1498 PPCODE: 2409 PPCODE:
1499{ 2410{
1500 int vx, vy;
1501 int x, y; 2411 int x, y;
2412 int sw1 = sw + 2;
2413 int sh1 = sh + 2;
2414 int sh3 = sh * 3;
1502 int sw4 = (sw + 3) & ~3; 2415 int sw34 = (sw * 3 + 3) & ~3;
2416 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1503 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2417 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1504 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2418 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1505 2419
1506 memset (darkness, 255, sw4 * sh);
1507 SvPOK_only (darkness_sv); 2420 SvPOK_only (darkness3_sv);
1508 SvCUR_set (darkness_sv, sw4 * sh); 2421 SvCUR_set (darkness3_sv, sw34 * sh3);
1509 2422
1510 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2423 mx += self->x - 1;
1511 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2424 my += self->y - 1;
1512 2425
2426 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2427
1513 for (y = 0; y < sh; y++) 2428 for (y = 0; y < sh1; y++)
1514 if (0 <= y + vy && y + vy < self->rows) 2429 if (0 <= y + my && y + my < self->rows)
1515 { 2430 {
1516 maprow *row = self->row + (y + vy); 2431 maprow *row = self->row + (y + my);
1517 2432
1518 for (x = 0; x < sw; x++) 2433 for (x = 0; x < sw1; x++)
1519 if (row->c0 <= x + vx && x + vx < row->c1) 2434 if (row->c0 <= x + mx && x + mx < row->c1)
1520 { 2435 {
1521 mapcell *cell = row->col + (x + vx - row->c0); 2436 mapcell *cell = row->col + (x + mx - row->c0);
1522 2437
1523 darkness[y * sw4 + x] = cell->darkness < 0 2438 darkness1 [y * sw1 + x] = cell->darkness
2439 ? 255 - (cell->darkness - 1)
1524 ? 255 - FOW_DARKNESS 2440 : 255 - FOW_DARKNESS;
1525 : 255 - cell->darkness;
1526 } 2441 }
1527 } 2442 }
1528 2443
2444 for (y = 0; y < sh; ++y)
2445 for (x = 0; x < sw; ++x)
2446 {
2447 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2448 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2449 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2450 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2451 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2452 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2453 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2454 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2455 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2456
2457 uint8_t r11 = (d11 + d21 + d12) / 3;
2458 uint8_t r21 = d21;
2459 uint8_t r31 = (d21 + d31 + d32) / 3;
2460
2461 uint8_t r12 = d12;
2462 uint8_t r22 = d22;
2463 uint8_t r32 = d32;
2464
2465 uint8_t r13 = (d13 + d23 + d12) / 3;
2466 uint8_t r23 = d23;
2467 uint8_t r33 = (d23 + d33 + d32) / 3;
2468
2469 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2470 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2471 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2472 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2473 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2474 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2475 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2476 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2477 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2478 }
2479
2480 free (darkness1);
2481
1529 EXTEND (SP, 3); 2482 EXTEND (SP, 3);
1530 PUSHs (sv_2mortal (newSViv (sw4))); 2483 PUSHs (sv_2mortal (newSViv (sw34)));
1531 PUSHs (sv_2mortal (newSViv (sh))); 2484 PUSHs (sv_2mortal (newSViv (sh3)));
1532 PUSHs (darkness_sv); 2485 PUSHs (darkness3_sv);
1533} 2486}
1534 2487
1535SV * 2488SV *
1536get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2489get_rect (DC::Map self, int x0, int y0, int w, int h)
1537 CODE: 2490 CODE:
1538{ 2491{
1539 int x, y, x1, y1; 2492 int x, y, x1, y1;
1540 SV *data_sv = newSV (w * h * 7 + 5); 2493 SV *data_sv = newSV (w * h * 7 + 5);
1541 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2494 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1566 if (row && row->c0 <= x && x < row->c1) 2519 if (row && row->c0 <= x && x < row->c1)
1567 { 2520 {
1568 mapcell *cell = row->col + (x - row->c0); 2521 mapcell *cell = row->col + (x - row->c0);
1569 uint8_t flags = 0; 2522 uint8_t flags = 0;
1570 2523
1571 if (cell->face [0]) flags |= 1; 2524 if (cell->tile [0]) flags |= 1;
1572 if (cell->face [1]) flags |= 2; 2525 if (cell->tile [1]) flags |= 2;
1573 if (cell->face [2]) flags |= 4; 2526 if (cell->tile [2]) flags |= 4;
1574 2527
1575 *data++ = flags; 2528 *data++ = flags;
1576 2529
1577 if (flags & 1) 2530 if (flags & 1)
1578 { 2531 {
2532 tileid tile = cell->tile [0];
1579 *data++ = cell->face [0] >> 8; 2533 *data++ = tile >> 8;
1580 *data++ = cell->face [0]; 2534 *data++ = tile;
1581 } 2535 }
1582 2536
1583 if (flags & 2) 2537 if (flags & 2)
1584 { 2538 {
2539 tileid tile = cell->tile [1];
1585 *data++ = cell->face [1] >> 8; 2540 *data++ = tile >> 8;
1586 *data++ = cell->face [1]; 2541 *data++ = tile;
1587 } 2542 }
1588 2543
1589 if (flags & 4) 2544 if (flags & 4)
1590 { 2545 {
2546 tileid tile = cell->tile [2];
1591 *data++ = cell->face [2] >> 8; 2547 *data++ = tile >> 8;
1592 *data++ = cell->face [2]; 2548 *data++ = tile;
1593 } 2549 }
1594 } 2550 }
1595 else 2551 else
1596 *data++ = 0; 2552 *data++ = 0;
1597 } 2553 }
1598 } 2554 }
1599 2555
2556 /* if size is w*h + 5 then no data has been found */
2557 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2558 {
1600 SvPOK_only (data_sv); 2559 SvPOK_only (data_sv);
1601 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2560 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2561 }
2562
1602 RETVAL = data_sv; 2563 RETVAL = data_sv;
1603} 2564}
1604 OUTPUT: 2565 OUTPUT:
1605 RETVAL 2566 RETVAL
1606 2567
1607void 2568void
1608set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2569set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1609 PPCODE: 2570 PPCODE:
1610{ 2571{
1611 int x, y, z; 2572 int x, y, z;
1612 int w, h; 2573 int w, h;
1613 int x1, y1; 2574 int x1, y1;
2575 STRLEN len;
2576 uint8_t *data, *end;
2577
2578 len = SvLEN (data_sv);
2579 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2580 data = SvPVbyte_nolen (data_sv);
2581 end = data + len + 8;
2582
2583 if (len < 5)
2584 XSRETURN_EMPTY;
1614 2585
1615 if (*data++ != 0) 2586 if (*data++ != 0)
1616 return; /* version mismatch */ 2587 XSRETURN_EMPTY; /* version mismatch */
1617 2588
1618 w = *data++ << 8; w |= *data++; 2589 w = *data++ << 8; w |= *data++;
1619 h = *data++ << 8; h |= *data++; 2590 h = *data++ << 8; h |= *data++;
1620 2591
1621 // we need to do this 'cause we don't keep an absolute coord system for rows 2592 // we need to do this 'cause we don't keep an absolute coord system for rows
1633 { 2604 {
1634 maprow *row = map_get_row (self, y); 2605 maprow *row = map_get_row (self, y);
1635 2606
1636 for (x = x0; x < x1; x++) 2607 for (x = x0; x < x1; x++)
1637 { 2608 {
2609 uint8_t flags;
2610
2611 if (data + 7 >= end)
2612 XSRETURN_EMPTY;
2613
1638 uint8_t flags = *data++; 2614 flags = *data++;
1639 2615
1640 if (flags) 2616 if (flags)
1641 { 2617 {
1642 mapface face[3] = { 0, 0, 0 };
1643
1644 mapcell *cell = row_get_cell (row, x); 2618 mapcell *cell = row_get_cell (row, x);
2619 tileid tile[3] = { 0, 0, 0 };
1645 2620
1646 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2621 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1647 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2622 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1648 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2623 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1649 2624
1650 if (cell->darkness <= 0) 2625 if (cell->darkness == 0)
1651 { 2626 {
1652 cell->darkness = -1; 2627 /*cell->darkness = 0;*/
2628 EXTEND (SP, 3);
1653 2629
1654 for (z = 0; z <= 2; z++) 2630 for (z = 0; z <= 2; z++)
1655 { 2631 {
1656 cell->face[z] = face[z]; 2632 tileid t = tile [z];
1657 2633
1658 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2634 if (t >= self->texs || (t && !self->tex [t].name))
2635 {
1659 XPUSHs (sv_2mortal (newSViv (face[z]))); 2636 PUSHs (sv_2mortal (newSViv (t)));
2637 need_texid (self, t);
2638 }
2639
2640 cell->tile [z] = t;
1660 } 2641 }
1661 } 2642 }
1662 } 2643 }
1663 } 2644 }
1664 } 2645 }
1665} 2646}
1666 2647
1667MODULE = CFClient PACKAGE = CFClient::MixChunk 2648MODULE = Deliantra::Client PACKAGE = DC::RW
1668 2649
1669CFClient::MixChunk 2650DC::RW
1670new_from_file (SV *class, char *path) 2651new (SV *class, SV *data_sv)
1671 CODE: 2652 CODE:
1672 RETVAL = Mix_LoadWAV (path); 2653{
2654 STRLEN datalen;
2655 char *data = SvPVbyte (data_sv, datalen);
2656
2657 RETVAL = SDL_RWFromConstMem (data, datalen);
2658}
1673 OUTPUT: 2659 OUTPUT:
1674 RETVAL 2660 RETVAL
1675 2661
2662DC::RW
2663new_from_file (SV *class, const char *path, const char *mode = "rb")
2664 CODE:
2665 RETVAL = SDL_RWFromFile (path, mode);
2666 OUTPUT:
2667 RETVAL
2668
2669# fails on win32:
2670# dc.xs(2268) : error C2059: syntax error : '('
1676void 2671#void
2672#close (DC::RW self)
2673# CODE:
2674# (self->(close)) (self);
2675
2676MODULE = Deliantra::Client PACKAGE = DC::Channel
2677
2678PROTOTYPES: DISABLE
2679
2680DC::Channel
2681find ()
2682 CODE:
2683{
2684 RETVAL = Mix_GroupAvailable (-1);
2685
2686 if (RETVAL < 0)
2687 {
2688 RETVAL = Mix_GroupOldest (-1);
2689
2690 if (RETVAL < 0)
2691 XSRETURN_UNDEF;
2692
2693 Mix_HaltChannel (RETVAL);
2694 }
2695
2696 Mix_UnregisterAllEffects (RETVAL);
2697 Mix_Volume (RETVAL, 128);
2698}
2699 OUTPUT:
2700 RETVAL
2701
2702void
2703halt (DC::Channel self)
2704 CODE:
2705 Mix_HaltChannel (self);
2706
2707void
2708expire (DC::Channel self, int ticks = -1)
2709 CODE:
2710 Mix_ExpireChannel (self, ticks);
2711
2712void
2713fade_out (DC::Channel self, int ticks = -1)
2714 CODE:
2715 Mix_FadeOutChannel (self, ticks);
2716
2717int
2718volume (DC::Channel self, int volume)
2719 CODE:
2720 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2721 OUTPUT:
2722 RETVAL
2723
2724void
2725unregister_all_effects (DC::Channel self)
2726 CODE:
2727 Mix_UnregisterAllEffects (self);
2728
2729void
2730set_panning (DC::Channel self, int left, int right)
2731 CODE:
2732 left = CLAMP (left , 0, 255);
2733 right = CLAMP (right, 0, 255);
2734 Mix_SetPanning (self, left, right);
2735
2736void
2737set_distance (DC::Channel self, int distance)
2738 CODE:
2739 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2740
2741void
2742set_position (DC::Channel self, int angle, int distance)
2743 CODE:
2744
2745void
2746set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2747 CODE:
2748{
2749 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2750 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2751 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2752}
2753
2754void
2755set_reverse_stereo (DC::Channel self, int flip)
2756 CODE:
2757 Mix_SetReverseStereo (self, flip);
2758
2759MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2760
2761PROTOTYPES: DISABLE
2762
2763DC::MixChunk
2764new (SV *class, DC::RW rwops)
2765 CODE:
2766 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2767 OUTPUT:
2768 RETVAL
2769
2770void
1677DESTROY (CFClient::MixChunk self) 2771DESTROY (DC::MixChunk self)
1678 CODE: 2772 CODE:
1679 Mix_FreeChunk (self); 2773 Mix_FreeChunk (self);
1680 2774
1681int 2775int
1682volume (CFClient::MixChunk self, int volume = -1) 2776volume (DC::MixChunk self, int volume = -1)
1683 CODE: 2777 CODE:
2778 if (items > 1)
2779 volume = CLAMP (volume, 0, 128);
1684 RETVAL = Mix_VolumeChunk (self, volume); 2780 RETVAL = Mix_VolumeChunk (self, volume);
1685 OUTPUT: 2781 OUTPUT:
1686 RETVAL 2782 RETVAL
1687 2783
1688int 2784DC::Channel
1689play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2785play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1690 CODE: 2786 CODE:
2787{
1691 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2788 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2789
2790 if (RETVAL < 0)
2791 XSRETURN_UNDEF;
2792
2793 if (channel < 0)
2794 {
2795 Mix_UnregisterAllEffects (RETVAL);
2796 Mix_Volume (RETVAL, 128);
2797 }
2798}
1692 OUTPUT: 2799 OUTPUT:
1693 RETVAL 2800 RETVAL
1694 2801
1695MODULE = CFClient PACKAGE = CFClient::MixMusic 2802MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1696 2803
1697int 2804int
1698volume (int volume = -1) 2805volume (int volume = -1)
2806 PROTOTYPE: ;$
1699 CODE: 2807 CODE:
2808 if (items > 0)
2809 volume = CLAMP (volume, 0, 128);
1700 RETVAL = Mix_VolumeMusic (volume); 2810 RETVAL = Mix_VolumeMusic (volume);
1701 OUTPUT: 2811 OUTPUT:
1702 RETVAL 2812 RETVAL
1703 2813
1704CFClient::MixMusic 2814void
1705new_from_file (SV *class, char *path) 2815fade_out (int ms)
1706 CODE: 2816 CODE:
2817 Mix_FadeOutMusic (ms);
2818
2819void
2820halt ()
2821 CODE:
2822 Mix_HaltMusic ();
2823
2824DC::MixMusic
2825new (SV *class, DC::RW rwops)
2826 CODE:
1707 RETVAL = Mix_LoadMUS (path); 2827 RETVAL = Mix_LoadMUS_RW (rwops);
1708 OUTPUT: 2828 OUTPUT:
1709 RETVAL 2829 RETVAL
1710 2830
1711void 2831void
1712DESTROY (CFClient::MixMusic self) 2832DESTROY (DC::MixMusic self)
1713 CODE: 2833 CODE:
1714 Mix_FreeMusic (self); 2834 Mix_FreeMusic (self);
1715 2835
1716int 2836int
1717play (CFClient::MixMusic self, int loops = -1) 2837play (DC::MixMusic self, int loops = -1)
1718 CODE: 2838 CODE:
1719 RETVAL = Mix_PlayMusic (self, loops); 2839 RETVAL = Mix_PlayMusic (self, loops);
1720 OUTPUT: 2840 OUTPUT:
1721 RETVAL 2841 RETVAL
1722 2842
2843void
2844fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2845 CODE:
2846 Mix_FadeInMusicPos (self, loops, ms, position);
2847
1723MODULE = CFClient PACKAGE = CFClient::OpenGL 2848MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2849
2850PROTOTYPES: ENABLE
1724 2851
1725BOOT: 2852BOOT:
1726{ 2853{
1727 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2854 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1728 static const struct { 2855 static const struct {
1729 const char *name; 2856 const char *name;
1730 IV iv; 2857 IV iv;
1731 } *civ, const_iv[] = { 2858 } *civ, const_iv[] = {
1732# define const_iv(name) { # name, (IV)name } 2859# define const_iv(name) { # name, (IV)name }
2860 const_iv (GL_VENDOR),
2861 const_iv (GL_VERSION),
2862 const_iv (GL_EXTENSIONS),
1733 const_iv (GL_COLOR_MATERIAL), 2863 const_iv (GL_COLOR_MATERIAL),
1734 const_iv (GL_SMOOTH), 2864 const_iv (GL_SMOOTH),
1735 const_iv (GL_FLAT), 2865 const_iv (GL_FLAT),
1736 const_iv (GL_DITHER), 2866 const_iv (GL_DITHER),
1737 const_iv (GL_BLEND), 2867 const_iv (GL_BLEND),
1741 const_iv (GL_ALPHA_TEST), 2871 const_iv (GL_ALPHA_TEST),
1742 const_iv (GL_NORMALIZE), 2872 const_iv (GL_NORMALIZE),
1743 const_iv (GL_RESCALE_NORMAL), 2873 const_iv (GL_RESCALE_NORMAL),
1744 const_iv (GL_FRONT), 2874 const_iv (GL_FRONT),
1745 const_iv (GL_BACK), 2875 const_iv (GL_BACK),
2876 const_iv (GL_AUX0),
1746 const_iv (GL_AND), 2877 const_iv (GL_AND),
1747 const_iv (GL_ONE), 2878 const_iv (GL_ONE),
1748 const_iv (GL_ZERO), 2879 const_iv (GL_ZERO),
1749 const_iv (GL_SRC_ALPHA), 2880 const_iv (GL_SRC_ALPHA),
1750 const_iv (GL_DST_ALPHA), 2881 const_iv (GL_DST_ALPHA),
1763 const_iv (GL_INTENSITY), 2894 const_iv (GL_INTENSITY),
1764 const_iv (GL_LUMINANCE), 2895 const_iv (GL_LUMINANCE),
1765 const_iv (GL_LUMINANCE_ALPHA), 2896 const_iv (GL_LUMINANCE_ALPHA),
1766 const_iv (GL_FLOAT), 2897 const_iv (GL_FLOAT),
1767 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2898 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2899 const_iv (GL_COMPRESSED_ALPHA_ARB),
2900 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2901 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2902 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2903 const_iv (GL_COMPRESSED_RGB_ARB),
2904 const_iv (GL_COMPRESSED_RGBA_ARB),
1768 const_iv (GL_COMPILE), 2905 const_iv (GL_COMPILE),
2906 const_iv (GL_PROXY_TEXTURE_1D),
2907 const_iv (GL_PROXY_TEXTURE_2D),
1769 const_iv (GL_TEXTURE_1D), 2908 const_iv (GL_TEXTURE_1D),
1770 const_iv (GL_TEXTURE_2D), 2909 const_iv (GL_TEXTURE_2D),
1771 const_iv (GL_TEXTURE_ENV), 2910 const_iv (GL_TEXTURE_ENV),
1772 const_iv (GL_TEXTURE_MAG_FILTER), 2911 const_iv (GL_TEXTURE_MAG_FILTER),
1773 const_iv (GL_TEXTURE_MIN_FILTER), 2912 const_iv (GL_TEXTURE_MIN_FILTER),
1794 const_iv (GL_COLOR_LOGIC_OP), 2933 const_iv (GL_COLOR_LOGIC_OP),
1795 const_iv (GL_SEPARABLE_2D), 2934 const_iv (GL_SEPARABLE_2D),
1796 const_iv (GL_CONVOLUTION_2D), 2935 const_iv (GL_CONVOLUTION_2D),
1797 const_iv (GL_CONVOLUTION_BORDER_MODE), 2936 const_iv (GL_CONVOLUTION_BORDER_MODE),
1798 const_iv (GL_CONSTANT_BORDER), 2937 const_iv (GL_CONSTANT_BORDER),
2938 const_iv (GL_POINTS),
1799 const_iv (GL_LINES), 2939 const_iv (GL_LINES),
2940 const_iv (GL_LINE_STRIP),
1800 const_iv (GL_LINE_LOOP), 2941 const_iv (GL_LINE_LOOP),
1801 const_iv (GL_QUADS), 2942 const_iv (GL_QUADS),
1802 const_iv (GL_QUAD_STRIP), 2943 const_iv (GL_QUAD_STRIP),
1803 const_iv (GL_TRIANGLES), 2944 const_iv (GL_TRIANGLES),
1804 const_iv (GL_TRIANGLE_STRIP), 2945 const_iv (GL_TRIANGLE_STRIP),
1805 const_iv (GL_TRIANGLE_FAN), 2946 const_iv (GL_TRIANGLE_FAN),
2947 const_iv (GL_POLYGON),
1806 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2949 const_iv (GL_POINT_SMOOTH_HINT),
2950 const_iv (GL_LINE_SMOOTH_HINT),
2951 const_iv (GL_POLYGON_SMOOTH_HINT),
2952 const_iv (GL_GENERATE_MIPMAP_HINT),
2953 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1807 const_iv (GL_FASTEST), 2954 const_iv (GL_FASTEST),
2955 const_iv (GL_DONT_CARE),
2956 const_iv (GL_NICEST),
1808 const_iv (GL_V2F), 2957 const_iv (GL_V2F),
1809 const_iv (GL_V3F), 2958 const_iv (GL_V3F),
1810 const_iv (GL_T2F_V3F), 2959 const_iv (GL_T2F_V3F),
1811 const_iv (GL_T2F_N3F_V3F), 2960 const_iv (GL_T2F_N3F_V3F),
1812# undef const_iv 2961# undef const_iv
1813 }; 2962 };
1814 2963
1815 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2964 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1816 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2965 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2966
2967 texture_av = newAV ();
2968 AvREAL_off (texture_av);
1817} 2969}
2970
2971void
2972disable_GL_EXT_blend_func_separate ()
2973 CODE:
2974 gl.BlendFuncSeparate = 0;
2975 gl.BlendFuncSeparateEXT = 0;
1818 2976
1819char * 2977char *
1820gl_vendor () 2978gl_vendor ()
1821 CODE: 2979 CODE:
1822 RETVAL = (char *)glGetString (GL_VENDOR); 2980 RETVAL = (char *)glGetString (GL_VENDOR);
1835 CODE: 2993 CODE:
1836 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2994 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1837 OUTPUT: 2995 OUTPUT:
1838 RETVAL 2996 RETVAL
1839 2997
2998const char *glGetString (GLenum pname)
2999
3000GLint glGetInteger (GLenum pname)
3001 CODE:
3002 glGetIntegerv (pname, &RETVAL);
3003 OUTPUT:
3004 RETVAL
3005
3006GLdouble glGetDouble (GLenum pname)
3007 CODE:
3008 glGetDoublev (pname, &RETVAL);
3009 OUTPUT:
3010 RETVAL
3011
1840int glGetError () 3012int glGetError ()
1841 3013
1842void glFinish () 3014void glFinish ()
1843 3015
1844void glClear (int mask) 3016void glClear (int mask)
1881# near_ and far_ are due to microsofts buggy "c" compiler 3053# near_ and far_ are due to microsofts buggy "c" compiler
1882void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3054void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1883 3055
1884# near_ and far_ are due to microsofts buggy "c" compiler 3056# near_ and far_ are due to microsofts buggy "c" compiler
1885void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3057void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3058
3059PROTOTYPES: DISABLE
1886 3060
1887void glViewport (int x, int y, int width, int height) 3061void glViewport (int x, int y, int width, int height)
1888 3062
1889void glScissor (int x, int y, int width, int height) 3063void glScissor (int x, int y, int width, int height)
1890 3064
1898 3072
1899void glRotate (float angle, float x, float y, float z) 3073void glRotate (float angle, float x, float y, float z)
1900 CODE: 3074 CODE:
1901 glRotatef (angle, x, y, z); 3075 glRotatef (angle, x, y, z);
1902 3076
1903void glBegin (int mode)
1904
1905void glEnd ()
1906
1907void glColor (float r, float g, float b, float a = 1.0) 3077void glColor (float r, float g, float b, float a = 1.0)
1908 PROTOTYPE: @ 3078 PROTOTYPE: @
1909 ALIAS: 3079 ALIAS:
1910 glColor_premultiply = 1 3080 glColor_premultiply = 1
1911 CODE: 3081 CODE:
1912 if (ix) 3082 if (ix)
1913 { 3083 {
1914 r *= a; 3084 r *= a;
1915 g *= a; 3085 g *= a;
1916 b *= a; 3086 b *= a;
1917 } 3087 }
1918 // microsoft visual "c" rounds instead of truncating... 3088 // microsoft visual "c" rounds instead of truncating...
1919 glColor4ub (MIN ((int)(r * 256.f), 255), 3089 glColor4f (r, g, b, a);
1920 MIN ((int)(g * 256.f), 255),
1921 MIN ((int)(b * 256.f), 255),
1922 MIN ((int)(a * 256.f), 255));
1923
1924void glInterleavedArrays (int format, int stride, char *data)
1925
1926void glDrawElements (int mode, int count, int type, char *indices)
1927
1928# 1.2 void glDrawRangeElements (int mode, int start, int end
1929 3090
1930void glRasterPos (float x, float y, float z = 0.) 3091void glRasterPos (float x, float y, float z = 0.)
1931 CODE: 3092 CODE:
1932 glRasterPos3f (0, 0, z); 3093 glRasterPos3f (0, 0, z);
1933 glBitmap (0, 0, 0, 0, x, y, 0); 3094 glBitmap (0, 0, 0, 0, x, y, 0);
1938 3099
1939void glTexCoord (float s, float t) 3100void glTexCoord (float s, float t)
1940 CODE: 3101 CODE:
1941 glTexCoord2f (s, t); 3102 glTexCoord2f (s, t);
1942 3103
3104void glRect (float x1, float y1, float x2, float y2)
3105 CODE:
3106 glRectf (x1, y1, x2, y2);
3107
3108void glRect_lineloop (float x1, float y1, float x2, float y2)
3109 CODE:
3110 glBegin (GL_LINE_LOOP);
3111 glVertex2f (x1, y1);
3112 glVertex2f (x2, y1);
3113 glVertex2f (x2, y2);
3114 glVertex2f (x1, y2);
3115 glEnd ();
3116
3117PROTOTYPES: ENABLE
3118
3119void glBegin (int mode)
3120
3121void glEnd ()
3122
3123void glPointSize (GLfloat size)
3124
3125void glLineWidth (GLfloat width)
3126
3127void glInterleavedArrays (int format, int stride, char *data)
3128
3129void glDrawElements (int mode, int count, int type, char *indices)
3130
3131# 1.2 void glDrawRangeElements (int mode, int start, int end
3132
1943void glTexEnv (int target, int pname, float param) 3133void glTexEnv (int target, int pname, float param)
1944 CODE: 3134 CODE:
1945 glTexEnvf (target, pname, param); 3135 glTexEnvf (target, pname, param);
1946 3136
1947void glTexParameter (int target, int pname, float param) 3137void glTexParameter (int target, int pname, float param)
1963void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1964 CODE: 3154 CODE:
1965 if (gl.SeparableFilter2D) 3155 if (gl.SeparableFilter2D)
1966 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1967 3157
1968void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1969 3159
1970void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1971 3161
1972void glDrawPixels (int width, int height, int format, int type, char *pixels) 3162void glDrawPixels (int width, int height, int format, int type, char *pixels)
3163
3164void glPixelZoom (float x, float y)
1973 3165
1974void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3166void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1975 3167
1976int glGenTexture () 3168int glGenTexture ()
1977 CODE: 3169 CODE:
1978{ 3170 RETVAL = gen_texture ();
1979 GLuint name;
1980 glGenTextures (1, &name);
1981 RETVAL = name;
1982}
1983 OUTPUT: 3171 OUTPUT:
1984 RETVAL 3172 RETVAL
1985 3173
1986void glDeleteTexture (int name) 3174void glDeleteTexture (int name)
1987 CODE: 3175 CODE:
1988{
1989 GLuint name_ = name;
1990 glDeleteTextures (1, &name_); 3176 del_texture (name);
1991} 3177
1992
1993int glGenList () 3178int glGenList ()
1994 CODE: 3179 CODE:
1995 RETVAL = glGenLists (1); 3180 RETVAL = glGenLists (1);
1996 OUTPUT: 3181 OUTPUT:
1997 RETVAL 3182 RETVAL
2004 3189
2005void glEndList () 3190void glEndList ()
2006 3191
2007void glCallList (int list) 3192void glCallList (int list)
2008 3193
3194MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2009 3195
3196PROTOTYPES: DISABLE
3197
3198void
3199find_widget (SV *self, NV x, NV y)
3200 PPCODE:
3201{
3202 if (within_widget (self, x, y))
3203 XPUSHs (self);
3204}
3205
3206BOOT:
3207{
3208 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3209
3210 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3211 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3212 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3213 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3214}
3215
3216void
3217draw (SV *self)
3218 CODE:
3219{
3220 HV *hv;
3221 SV **svp;
3222 NV x, y, w, h;
3223 SV *draw_x_sv = GvSV (draw_x_gv);
3224 SV *draw_y_sv = GvSV (draw_y_gv);
3225 SV *draw_w_sv = GvSV (draw_w_gv);
3226 SV *draw_h_sv = GvSV (draw_h_gv);
3227 double draw_x, draw_y;
3228
3229 if (!SvROK (self))
3230 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3231
3232 hv = (HV *)SvRV (self);
3233
3234 if (SvTYPE (hv) != SVt_PVHV)
3235 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3236
3237 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3238 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3239
3240 if (!h || !w)
3241 XSRETURN_EMPTY;
3242
3243 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3244 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3245
3246 draw_x = SvNV (draw_x_sv) + x;
3247 draw_y = SvNV (draw_y_sv) + y;
3248
3249 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3250 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3251 XSRETURN_EMPTY;
3252
3253 sv_setnv (draw_x_sv, draw_x);
3254 sv_setnv (draw_y_sv, draw_y);
3255
3256 glPushMatrix ();
3257 glTranslated (x, y, 0);
3258
3259 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3260 {
3261 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3262
3263 if (svp && SvTRUE (*svp))
3264 {
3265 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3266 glEnable (GL_BLEND);
3267 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3268 glBegin (GL_QUADS);
3269 glVertex2f (0, 0);
3270 glVertex2f (w, 0);
3271 glVertex2f (w, h);
3272 glVertex2f (0, h);
3273 glEnd ();
3274 glDisable (GL_BLEND);
3275 }
3276 }
3277#if 0
3278 // draw borders, for debugging
3279 glPushMatrix ();
3280 glColor4f (1., 1., 0., 1.);
3281 glTranslatef (.5, .5, 0.);
3282 glBegin (GL_LINE_LOOP);
3283 glVertex2f (0 , 0);
3284 glVertex2f (w - 1, 0);
3285 glVertex2f (w - 1, h - 1);
3286 glVertex2f (0 , h - 1);
3287 glEnd ();
3288 glPopMatrix ();
3289#endif
3290 PUSHMARK (SP);
3291 XPUSHs (self);
3292 PUTBACK;
3293 call_method ("_draw", G_VOID | G_DISCARD);
3294 SPAGAIN;
3295
3296 glPopMatrix ();
3297
3298 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3299 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3300}
3301

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