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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.146 by root, Sat Aug 19 02:49:53 2006 UTC vs.
Revision 1.290 by root, Wed Nov 4 14:40:51 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
28#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
30 51
31#include <glib/gmacros.h> 52#include <glib/gmacros.h>
32 53
33#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
34 66
35#ifndef _WIN32 67#ifndef _WIN32
36# include <sys/types.h> 68# include <sys/types.h>
37# include <sys/socket.h> 69# include <sys/socket.h>
38# include <netinet/in.h> 70# include <netinet/in.h>
39# include <netinet/tcp.h> 71# include <netinet/tcp.h>
40# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 77#else
42 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 79#endif
49 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 85
52#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
53 87
54#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
56 90
57#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
58 92
59#if 0 93/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 95
62# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
63#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
64 103
65static struct 104static struct
66{ 105{
67#define GL_FUNC(ptr,name) ptr name; 106#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 107#include "glfunc.h"
69#undef GL_FUNC 108#undef GL_FUNC
70} gl; 109} gl;
71 110
111static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 113{
74 if (gl.BlendFuncSeparate) 114 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 115 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 116 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 118 else
79 glBlendFunc (sa, da); 119 glBlendFunc (sa, da);
80} 120}
81 121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
82#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
83 148
84#include "pango-font.c" 149#include "pango-font.c"
85#include "pango-fontmap.c" 150#include "pango-fontmap.c"
86#include "pango-render.c" 151#include "pango-render.c"
87 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
90 157
91typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
92 159
93static int 160static int
94shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
95{ 162{
96 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
110 177
111typedef struct cf_layout { 178typedef struct cf_layout {
112 PangoLayout *pl; 179 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
114 int base_height; 181 int base_height;
115 CFPlus__Font font; 182 DC__Font font;
183 rc_t *rc;
116} *CFPlus__Layout; 184} *DC__Layout;
117 185
118static CFPlus__Font default_font; 186static DC__Font default_font;
119static PangoContext *opengl_context; 187static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
121 189
122static void 190static void
123substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
128#endif 196#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 198}
131 199
132static void 200static void
133layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
134{ 202{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
137 */ 205 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
139 207
140 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 210
143 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
144} 212}
145 213
146static void 214static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 216{
149 PangoRectangle rect; 217 PangoRectangle rect;
150 218
151 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
159 227
160 *w = rect.width; 228 *w = rect.width;
161 *h = rect.height; 229 *h = rect.height;
162} 230}
163 231
232typedef uint16_t tileid;
164typedef uint16_t mapface; 233typedef uint16_t faceid;
165 234
166typedef struct { 235typedef struct {
167 GLint name; 236 GLuint name;
168 int w, h; 237 int w, h;
169 float s, t; 238 float s, t;
170 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
171} maptex; 243} maptex;
172 244
173typedef struct { 245typedef struct {
246 uint32_t player;
247 tileid tile[3];
174 uint16_t darkness; 248 uint16_t darkness;
175 mapface face[3]; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp;
177} mapcell; 250} mapcell;
178 251
179typedef struct { 252typedef struct {
180 int32_t c0, c1; 253 int32_t c0, c1;
181 mapcell *col; 254 mapcell *col;
182} maprow; 255} maprow;
183 256
184typedef struct map { 257typedef struct map {
185 int x, y, w, h; 258 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 260 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 261 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 262
193 int32_t rows; 263 int32_t rows;
194 maprow *row; 264 maprow *row;
195} *CFPlus__Map; 265} *DC__Map;
196 266
197static char * 267static char *
198prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
199{ 269{
200 char *p; 270 char *p;
217} 287}
218 288
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
222static maprow * 312static maprow *
223map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
224{ 314{
225 if (0 > y) 315 if (0 > y)
226 { 316 {
227 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
228 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
266 356
267 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
268} 358}
269 359
270static mapcell * 360static mapcell *
271map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
272{ 362{
273 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
274} 364}
275 365
276static void 366static void
277map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
278{ 368{
279 int r; 369 int r;
280 370
281 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
282 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
289 self->oy = 0; 379 self->oy = 0;
290 self->row = 0; 380 self->row = 0;
291 self->rows = 0; 381 self->rows = 0;
292} 382}
293 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
294static void 394static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
296{ 396{
297 int x, y; 397 int x, y;
298 maprow *row; 398 maprow *row;
299 mapcell *cell; 399 mapcell *cell;
300 400
312 if (x >= row->c1) 412 if (x >= row->c1)
313 break; 413 break;
314 414
315 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
316 416
317 cell->darkness = 0; 417 CELL_CLEAR (cell);
318 cell->stat_hp = 0;
319 } 418 }
320 } 419 }
420}
421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
321} 436}
322 437
323static void 438static void
324music_finished (void) 439music_finished (void)
325{ 440{
361 n |= n >> 16; 476 n |= n >> 16;
362 477
363 return n + 1; 478 return n + 1;
364} 479}
365 480
366MODULE = CFPlus PACKAGE = CFPlus 481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
367 592
368PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
369 594
370BOOT: 595BOOT:
371{ 596{
372 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
373 static const struct { 598 static const struct {
374 const char *name; 599 const char *name;
375 IV iv; 600 IV iv;
376 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
377# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
378 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
379 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
380 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
381 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
382 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
391 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
392 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
393 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
394 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
395 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
396 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
397 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
398 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
399 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
400 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
455 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
456 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
457 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
458 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
459 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
460 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
461 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
462 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
463 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
464 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
465 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
466 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
467 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
468 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
469 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
470 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
471 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
472 const_iv (KMOD_CTRL), 762
473 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
474 const_iv (KMOD_ALT), 764
475 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
476# undef const_iv 795# undef const_iv
477 }; 796 };
478 797
479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
480 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
800
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
481} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
482 810
483int 811int
484in_destruct () 812in_destruct ()
485 CODE: 813 CODE:
486 RETVAL = PL_main_cv == Nullcv; 814 RETVAL = PL_main_cv == Nullcv;
489 817
490NV floor (NV x) 818NV floor (NV x)
491 819
492NV ceil (NV x) 820NV ceil (NV x)
493 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
494void 826void
495pango_init () 827pango_init ()
496 CODE: 828 CODE:
497{ 829{
498 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
499 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
500 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
501} 838}
502 839
503int 840char *SDL_GetError ()
504SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
505 841
506void 842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
507SDL_Quit () 850void SDL_Quit ()
508 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
509void 861void
510SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
511 PPCODE: 863 PPCODE:
512{ 864{
513 SDL_Rect **m; 865 SDL_Rect **m;
514 866
515 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
517 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
518 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
519 871
520 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
521 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
522 874
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
527 879
528 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
529#if SDL_VERSION_ATLEAST(1,2,10)
530 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
531 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
532#endif
533
534 SDL_EnableUNICODE (1);
535 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
536 882
537 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
538 884
539 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
540 while (*m) 886 while (*m)
541 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
542 AV *av = newAV (); 890 AV *av = newAV ();
543 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
544 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
545 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
546 897
547 ++m; 898 ++m;
548 } 899 }
549} 900}
550 901
551char *
552SDL_GetError ()
553
554int 902int
555SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
556 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
557 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
558 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
559 ); 916 );
917
560 if (RETVAL) 918 if (RETVAL)
561 { 919 {
562 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
563# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
564# include "glfunc.h" 924#include "glfunc.h"
565# undef GL_FUNC 925#undef GL_FUNC
566 } 926 }
927}
567 OUTPUT: 928 OUTPUT:
568 RETVAL 929 RETVAL
569 930
570void 931void
571SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
572 933
573char * 934char *
574SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
575 936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
576void 943void
577SDL_PollEvent () 944poll_events ()
578 PPCODE: 945 PPCODE:
579{ 946{
580 SDL_Event ev; 947 SDL_Event ev;
581 948
582 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
583 { 951 {
584 HV *hv = newHV (); 952 HV *hv = newHV ();
585 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
586 954
587 switch (ev.type) 955 switch (ev.type)
588 { 956 {
589 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
590 case SDL_KEYUP: 958 case SDL_KEYUP:
591 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
592 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
593 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
594 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
595 break; 964 break;
596 965
597 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
598 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
599 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
600 break; 969 break;
601 970
602 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
603 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
604
605 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
606 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
607 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
608 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
609 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
610 break; 997 break;
611 998
612 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
613 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
614 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
615 1002
616 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
617 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
618 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
619 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
624 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
625 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
626 break; 1013 break;
627 } 1014 }
628 1015
629 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
630 } 1017 }
631} 1018}
632 1019
633int 1020int
634Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
635 POSTCALL: 1022 POSTCALL:
636 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
637 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
638 1025
639void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
640Mix_CloseAudio () 1043Mix_CloseAudio ()
641 1044
642int 1045int
643Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
644 1047
1048const char *
1049Mix_GetError ()
1050
645void 1051void
646lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
647 CODE: 1053 CODE:
1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1055
1056void
1057win32_proxy_info ()
1058 PPCODE:
1059{
648#ifndef _WIN32 1060#ifdef _WIN32
649 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1061 char buffer[2048];
1062 DWORD buflen;
1063
1064 EXTEND (SP, 3);
1065
1066 buflen = sizeof (buffer);
1067 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1068 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1069 {
1070 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1074 {
1075 PUSHs (newSVpv (buffer, 0));
1076
1077 buflen = sizeof (buffer);
1078 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1079 PUSHs (newSVpv (buffer, 0));
1080 }
1081 }
650#endif 1082#endif
1083}
651 1084
652void 1085int
653add_font (char *file) 1086add_font (char *file)
654 CODE: 1087 CODE:
655 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
656 1091
657void 1092void
658load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
659 ALIAS: 1094 ALIAS:
660 load_image_file = 1 1095 load_image_file = 1
663 STRLEN image_len; 1098 STRLEN image_len;
664 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
665 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
666 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
667 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
668 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
669 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
670 1105
671 if (!rw) 1106 if (!rw)
672 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
673 1108
746void 1181void
747error (char *message) 1182error (char *message)
748 CODE: 1183 CODE:
749 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
750#ifdef _WIN32 1185#ifdef _WIN32
751 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
752#endif 1187#endif
753 1188
754void 1189void
755fatal (char *message) 1190fatal (char *message)
756 CODE: 1191 CODE:
757 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
758#ifdef _WIN32 1193#ifdef _WIN32
759 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
760#endif 1195#endif
761 _exit (1); 1196 _exit (1);
762 1197
763void 1198void
764_exit (int retval) 1199_exit (int retval = 0)
765 CODE: 1200 CODE:
1201#ifdef WIN32
1202 ExitThread (retval); // unclean, please beam me up
1203#else
766 _exit (retval); 1204 _exit (retval);
1205#endif
767 1206
768MODULE = CFPlus PACKAGE = CFPlus::Font 1207void
1208debug ()
1209 CODE:
1210{
1211#if DEBUG
1212 VALGRIND_DO_LEAK_CHECK;
1213#endif
1214}
769 1215
770CFPlus::Font 1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1223MODULE = Deliantra::Client PACKAGE = DC::Font
1224
1225PROTOTYPES: DISABLE
1226
1227DC::Font
771new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
772 CODE: 1229 CODE:
773{ 1230{
774 int count; 1231 int count;
775 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
778} 1235}
779 OUTPUT: 1236 OUTPUT:
780 RETVAL 1237 RETVAL
781 1238
782void 1239void
783DESTROY (CFPlus::Font self) 1240DESTROY (DC::Font self)
784 CODE: 1241 CODE:
785 pango_font_description_free (self); 1242 pango_font_description_free (self);
786 1243
787void 1244void
788make_default (CFPlus::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
789 CODE: 1247 CODE:
790 default_font = self; 1248 default_font = self;
791 1249
792MODULE = CFPlus PACKAGE = CFPlus::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
793 1251
1252PROTOTYPES: DISABLE
1253
794void 1254void
795reset_glyph_cache () 1255glyph_cache_backup ()
1256 PROTOTYPE:
796 CODE: 1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
797 tc_clear (); 1264 tc_restore ();
798 1265
799CFPlus::Layout 1266DC::Layout
800new (SV *class) 1267new (SV *class)
801 CODE: 1268 CODE:
802 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
803 1270
804 RETVAL->pl = pango_layout_new (opengl_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
806 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
807 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
808 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
809 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
810 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
811 1279
812 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
813 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
814 OUTPUT: 1282 OUTPUT:
815 RETVAL 1283 RETVAL
816 1284
817void 1285void
818DESTROY (CFPlus::Layout self) 1286DESTROY (DC::Layout self)
819 CODE: 1287 CODE:
820 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
821 Safefree (self); 1290 Safefree (self);
822 1291
823void 1292void
824set_text (CFPlus::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
825 CODE: 1294 CODE:
826{ 1295{
827 STRLEN textlen; 1296 STRLEN textlen;
828 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
829 1298
830 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
831} 1300}
832 1301
833void 1302void
834set_markup (CFPlus::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
835 CODE: 1304 CODE:
836{ 1305{
837 STRLEN textlen; 1306 STRLEN textlen;
838 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
839 1308
840 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
841} 1310}
842 1311
843void 1312void
844set_shapes (CFPlus::Layout self, ...) 1313set_shapes (DC::Layout self, ...)
845 CODE: 1314 CODE:
846{ 1315{
847 PangoAttrList *attrs = 0; 1316 PangoAttrList *attrs = 0;
848 const char *text = pango_layout_get_text (self->pl); 1317 const char *text = pango_layout_get_text (self->pl);
849 const char *pos = text; 1318 const char *pos = text;
884 if (attrs) 1353 if (attrs)
885 pango_layout_set_attributes (self->pl, attrs); 1354 pango_layout_set_attributes (self->pl, attrs);
886} 1355}
887 1356
888void 1357void
889get_shapes (CFPlus::Layout self) 1358get_shapes (DC::Layout self)
890 PPCODE: 1359 PPCODE:
891{ 1360{
892 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
893 1362
894 do 1363 do
895 { 1364 {
896 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
897 1366
898 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
899 { 1368 {
900 PangoRectangle extents; 1369 PangoRectangle extents;
901 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
909 1378
910 pango_layout_iter_free (iter); 1379 pango_layout_iter_free (iter);
911} 1380}
912 1381
913int 1382int
914has_wrapped (CFPlus::Layout self) 1383has_wrapped (DC::Layout self)
915 CODE: 1384 CODE:
916{ 1385{
917 int lines = 1; 1386 int lines = 1;
918 const char *text = pango_layout_get_text (self->pl); 1387 const char *text = pango_layout_get_text (self->pl);
919 1388
924} 1393}
925 OUTPUT: 1394 OUTPUT:
926 RETVAL 1395 RETVAL
927 1396
928SV * 1397SV *
929get_text (CFPlus::Layout self) 1398get_text (DC::Layout self)
930 CODE: 1399 CODE:
931 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
932 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
933 OUTPUT: 1402 OUTPUT:
934 RETVAL 1403 RETVAL
935 1404
936void 1405void
937set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
938 CODE: 1407 CODE:
939 self->r = r; 1408 self->r = r;
940 self->g = g; 1409 self->g = g;
941 self->b = b; 1410 self->b = b;
942 self->a = a; 1411 self->a = a;
943 1412
944void 1413void
945set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
946 CODE: 1415 CODE:
947 if (self->font != font) 1416 if (self->font != font)
948 { 1417 {
949 self->font = font; 1418 self->font = font;
950 layout_update_font (self); 1419 layout_update_font (self);
951 } 1420 }
952 1421
953void 1422void
954set_height (CFPlus::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
955 CODE: 1424 CODE:
956 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
957 { 1426 {
958 self->base_height = base_height; 1427 self->base_height = base_height;
959 layout_update_font (self); 1428 layout_update_font (self);
960 } 1429 }
961 1430
962void 1431void
963set_width (CFPlus::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
964 CODE: 1433 CODE:
965 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
966 1435
967void 1436void
968set_indent (CFPlus::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
969 CODE: 1438 CODE:
970 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
971 1440
972void 1441void
973set_spacing (CFPlus::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
974 CODE: 1443 CODE:
975 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
976 1445
977void 1446void
978set_ellipsise (CFPlus::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
979 CODE: 1448 CODE:
980 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
981 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
982 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
983 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
984 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
985 ); 1454 );
986 1455
987void 1456void
988set_single_paragraph_mode (CFPlus::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
989 CODE: 1458 CODE:
990 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
991 1460
992void 1461void
993size (CFPlus::Layout self) 1462size (DC::Layout self)
994 PPCODE: 1463 PPCODE:
995{ 1464{
996 int w, h; 1465 int w, h;
997 1466
998 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
1001 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
1002 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
1003} 1472}
1004 1473
1005int 1474int
1006descent (CFPlus::Layout self) 1475descent (DC::Layout self)
1007 CODE: 1476 CODE:
1008{ 1477{
1009 PangoRectangle rect; 1478 PangoRectangle rect;
1010 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1011 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1012 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
1013} 1482}
1014 OUTPUT: 1483 OUTPUT:
1015 RETVAL 1484 RETVAL
1016 1485
1017int 1486int
1018xy_to_index (CFPlus::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
1019 CODE: 1488 CODE:
1020{ 1489{
1021 int index, trailing; 1490 int index, trailing;
1022 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1023 RETVAL = index; 1492 RETVAL = index + trailing;
1024} 1493}
1025 OUTPUT: 1494 OUTPUT:
1026 RETVAL 1495 RETVAL
1027 1496
1028void 1497void
1029cursor_pos (CFPlus::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1030 PPCODE: 1499 PPCODE:
1031{ 1500{
1032 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1033 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1034 1503
1035 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1037 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1039} 1508}
1040 1509
1041void 1510void
1042render (CFPlus::Layout self, float x, float y, int flags = 0) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1043 PPCODE: 1512 PPCODE:
1513{
1514 int line, x;
1515
1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1519 --line;
1520#endif
1521 EXTEND (SP, 2);
1522 PUSHs (sv_2mortal (newSViv (line)));
1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1524}
1525
1526void
1527line_x_to_index (DC::Layout self, int line, int x)
1528 PPCODE:
1529{
1530 PangoLayoutLine *lp;
1531 int index, trailing;
1532
1533 if (line < 0)
1534 XSRETURN_EMPTY;
1535
1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1537 XSRETURN_EMPTY; /* do better */
1538
1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1540
1541 EXTEND (SP, 2);
1542 if (GIMME_V == G_SCALAR)
1543 PUSHs (sv_2mortal (newSViv (index + trailing)));
1544 else
1545 {
1546 PUSHs (sv_2mortal (newSViv (index)));
1547 PUSHs (sv_2mortal (newSViv (trailing)));
1548 }
1549}
1550
1551void
1552render (DC::Layout self, float x, float y, int flags = 0)
1553 CODE:
1554 rc_clear (self->rc);
1044 pango_opengl_render_layout_subpixel ( 1555 pango_opengl_render_layout_subpixel (
1045 self->pl, 1556 self->pl,
1557 self->rc,
1046 x * PANGO_SCALE, y * PANGO_SCALE, 1558 x * PANGO_SCALE, y * PANGO_SCALE,
1047 self->r, self->g, self->b, self->a, 1559 self->r, self->g, self->b, self->a,
1048 flags 1560 flags
1049 ); 1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1050 1565
1051MODULE = CFPlus PACKAGE = CFPlus::Texture
1052
1053void 1566void
1054pad2pot (SV *data_, SV *w_, SV *h_) 1567draw (DC::Layout self)
1055 CODE: 1568 CODE:
1056{ 1569{
1057 int ow = SvIV (w_); 1570 glEnable (GL_TEXTURE_2D);
1058 int oh = SvIV (h_); 1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1059 1577
1060 if (ow && oh) 1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1586
1587PROTOTYPES: ENABLE
1588
1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1061 { 1594 {
1062 int nw = minpot (ow);
1063 int nh = minpot (oh);
1064
1065 if (nw != ow || nh != oh)
1066 {
1067 if (SvOK (data_))
1068 {
1069 STRLEN datalen; 1595 STRLEN datalen;
1070 char *data = SvPVbyte (data_, datalen); 1596 char *data = SvPVbyte (data_, datalen);
1071 int bpp = datalen / (ow * oh); 1597 int bpp = datalen / (ow * oh);
1072 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1073 1599
1074 SvPOK_only (result_); 1600 SvPOK_only (result_);
1075 SvCUR_set (result_, nw * nh * bpp); 1601 SvCUR_set (result_, nw * nh * bpp);
1076 1602
1077 memset (SvPVX (result_), 0, nw * nh * bpp); 1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1078 while (oh--) 1604 while (oh--)
1079 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1080 1606
1081 sv_setsv (data_, result_); 1607 sv_setsv (data_, result_);
1082 }
1083
1084 sv_setiv (w_, nw);
1085 sv_setiv (h_, nh);
1086 }
1087 } 1608 }
1088} 1609}
1089 1610
1090void 1611void
1091draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1097{ 1618{
1098 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1099 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1100 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1101 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1102 1626
1103 if (items < 5) 1627 if (items < 5)
1104 { 1628 {
1105 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1106 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1134 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1135 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1136 } 1660 }
1137} 1661}
1138 1662
1139MODULE = CFPlus PACKAGE = CFPlus::Map 1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE:
1665{
1666 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1668 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1669 RETVAL = width > 0;
1670}
1671 OUTPUT:
1672 RETVAL
1140 1673
1141CFPlus::Map 1674MODULE = Deliantra::Client PACKAGE = DC::Map
1142new (SV *class, int map_width, int map_height) 1675
1676PROTOTYPES: DISABLE
1677
1678DC::Map
1679new (SV *class)
1143 CODE: 1680 CODE:
1144 New (0, RETVAL, 1, struct map); 1681 New (0, RETVAL, 1, struct map);
1145 RETVAL->x = 0; 1682 RETVAL->x = 0;
1146 RETVAL->y = 0; 1683 RETVAL->y = 0;
1147 RETVAL->w = map_width; 1684 RETVAL->w = 0;
1148 RETVAL->h = map_height; 1685 RETVAL->h = 0;
1149 RETVAL->ox = 0; 1686 RETVAL->ox = 0;
1150 RETVAL->oy = 0; 1687 RETVAL->oy = 0;
1151 RETVAL->faces = 8192; 1688 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1152 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1689 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1153 RETVAL->texs = 8192;
1154 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1155 RETVAL->rows = 0; 1690 RETVAL->rows = 0;
1156 RETVAL->row = 0; 1691 RETVAL->row = 0;
1157 OUTPUT: 1692 OUTPUT:
1158 RETVAL 1693 RETVAL
1159 1694
1160void 1695void
1161DESTROY (CFPlus::Map self) 1696DESTROY (DC::Map self)
1162 CODE: 1697 CODE:
1163{ 1698{
1164 map_clear (self); 1699 map_clear (self);
1165 Safefree (self->face); 1700 Safefree (self->face2tile);
1166 Safefree (self->tex); 1701 Safefree (self->tex);
1167 Safefree (self); 1702 Safefree (self);
1168} 1703}
1169 1704
1170void 1705void
1706resize (DC::Map self, int map_width, int map_height)
1707 CODE:
1708 self->w = map_width;
1709 self->h = map_height;
1710
1711void
1171clear (CFPlus::Map self) 1712clear (DC::Map self)
1172 CODE: 1713 CODE:
1173 map_clear (self); 1714 map_clear (self);
1174 1715
1175void 1716void
1176set_face (CFPlus::Map self, int face, int texid) 1717set_tileid (DC::Map self, int face, int tile)
1177 CODE: 1718 CODE:
1178{ 1719{
1179 while (self->faces <= face) 1720 need_facenum (self, face); self->face2tile [face] = tile;
1180 { 1721 need_texid (self, tile);
1181 Append (mapface, self->face, self->faces, self->faces);
1182 self->faces *= 2;
1183 }
1184
1185 self->face [face] = texid;
1186} 1722}
1187 1723
1188void 1724void
1725set_smooth (DC::Map self, int face, int smooth, int level)
1726 CODE:
1727{
1728 tileid texid;
1729 maptex *tex;
1730
1731 if (face < 0 || face >= self->faces)
1732 return;
1733
1734 if (smooth < 0 || smooth >= self->faces)
1735 return;
1736
1737 texid = self->face2tile [face];
1738
1739 if (!texid)
1740 return;
1741
1742 tex = self->tex + texid;
1743 tex->smoothtile = self->face2tile [smooth];
1744 tex->smoothlevel = level;
1745}
1746
1747void
1189set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1748set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1190 CODE: 1749 CODE:
1191{ 1750{
1192 while (self->texs <= texid) 1751 need_texid (self, texid);
1193 {
1194 Append (maptex, self->tex, self->texs, self->texs);
1195 self->texs *= 2;
1196 }
1197 1752
1198 { 1753 {
1199 maptex *tex = self->tex + texid; 1754 maptex *tex = self->tex + texid;
1200 1755
1201 tex->name = name; 1756 tex->name = name;
1217 // use uglier nearest interpolation because linear suffers 1772 // use uglier nearest interpolation because linear suffers
1218 // from transparent color bleeding and ugly wrapping effects. 1773 // from transparent color bleeding and ugly wrapping effects.
1219 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1220} 1775}
1221 1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
1796
1222int 1797int
1223ox (CFPlus::Map self) 1798ox (DC::Map self)
1224 ALIAS: 1799 ALIAS:
1225 oy = 1 1800 oy = 1
1226 x = 2 1801 x = 2
1227 y = 3 1802 y = 3
1228 w = 4 1803 w = 4
1239 } 1814 }
1240 OUTPUT: 1815 OUTPUT:
1241 RETVAL 1816 RETVAL
1242 1817
1243void 1818void
1244scroll (CFPlus::Map self, int dx, int dy) 1819scroll (DC::Map self, int dx, int dy)
1245 CODE: 1820 CODE:
1246{ 1821{
1247 if (dx > 0) 1822 if (dx > 0)
1248 map_blank (self, self->x, self->y, dx - 1, self->h); 1823 map_blank (self, self->x, self->y, dx, self->h);
1249 else if (dx < 0) 1824 else if (dx < 0)
1250 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1825 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1251 1826
1252 if (dy > 0) 1827 if (dy > 0)
1253 map_blank (self, self->x, self->y, self->w, dy - 1); 1828 map_blank (self, self->x, self->y, self->w, dy);
1254 else if (dy < 0) 1829 else if (dy < 0)
1255 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1830 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1256 1831
1257 self->ox += dx; self->x += dx; 1832 self->ox += dx; self->x += dx;
1258 self->oy += dy; self->y += dy; 1833 self->oy += dy; self->y += dy;
1259 1834
1260 while (self->y < 0) 1835 while (self->y < 0)
1264 self->rows += MAP_EXTEND_Y; 1839 self->rows += MAP_EXTEND_Y;
1265 self->y += MAP_EXTEND_Y; 1840 self->y += MAP_EXTEND_Y;
1266 } 1841 }
1267} 1842}
1268 1843
1269void 1844SV *
1270map1a_update (CFPlus::Map self, SV *data_, int extmap) 1845map1a_update (DC::Map self, SV *data_, int extmap)
1271 CODE: 1846 CODE:
1272{ 1847{
1273 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1848 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1274 uint8_t *data_end = (uint8_t *)SvEND (data_); 1849 uint8_t *data_end = (uint8_t *)SvEND (data_);
1275 mapcell *cell; 1850 mapcell *cell;
1276 int x, y, flags; 1851 int x, y, z, flags;
1852 AV *missing = newAV ();
1853 RETVAL = newRV_noinc ((SV *)missing);
1277 1854
1278 while (data < data_end) 1855 while (data < data_end - 1)
1279 { 1856 {
1280 flags = (data [0] << 8) + data [1]; data += 2; 1857 flags = (data [0] << 8) + data [1]; data += 2;
1281 1858
1282 x = self->x + ((flags >> 10) & 63); 1859 x = self->x + ((flags >> 10) & 63);
1283 y = self->y + ((flags >> 4) & 63); 1860 y = self->y + ((flags >> 4) & 63);
1286 1863
1287 if (flags & 15) 1864 if (flags & 15)
1288 { 1865 {
1289 if (!cell->darkness) 1866 if (!cell->darkness)
1290 { 1867 {
1868 memset (cell, 0, sizeof (*cell));
1291 cell->darkness = 256; 1869 cell->darkness = 256;
1292 cell->face [0] = 0;
1293 cell->face [1] = 0;
1294 cell->face [2] = 0;
1295 } 1870 }
1296 1871
1297 //TODO: don't trust server data to be in-range(!) 1872 //TODO: don't trust server data to be in-range(!)
1298 1873
1299 if (flags & 8) 1874 if (flags & 8)
1303 uint8_t ext, cmd; 1878 uint8_t ext, cmd;
1304 1879
1305 do 1880 do
1306 { 1881 {
1307 ext = *data++; 1882 ext = *data++;
1308 cmd = ext & 0x3f; 1883 cmd = ext & 0x7f;
1309 1884
1310 if (ext < 4) 1885 if (cmd < 4)
1311 cell->darkness = 255 - ext * 64 + 1; 1886 cell->darkness = 255 - ext * 64 + 1;
1312 else if (ext == 5) // health 1887 else if (cmd == 5) // health
1888 {
1889 cell->stat_width = 1;
1313 cell->stat_hp = *data++; 1890 cell->stat_hp = *data++;
1891 }
1892 else if (cmd == 6) // monster width
1893 cell->stat_width = *data++ + 1;
1894 else if (cmd == 0x47)
1895 {
1896 if (*data == 1) cell->player = data [1];
1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1900
1901 data += *data + 1;
1902 }
1903 else if (cmd == 8) // cell flags
1904 cell->flags = *data++;
1314 else if (ext & 0x40) // unknown, multibyte => skip 1905 else if (ext & 0x40) // unknown, multibyte => skip
1315 data += *data + 1; 1906 data += *data + 1;
1907 else
1908 data++;
1316 } 1909 }
1317 while (cmd & 0x80); 1910 while (ext & 0x80);
1318 } 1911 }
1319 else 1912 else
1320 cell->darkness = *data++ + 1; 1913 cell->darkness = *data++ + 1;
1321 } 1914 }
1322 1915
1916 for (z = 0; z <= 2; ++z)
1323 if (flags & 4) 1917 if (flags & (4 >> z))
1324 { 1918 {
1325 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1919 faceid face = (data [0] << 8) + data [1]; data += 2;
1920 need_facenum (self, face);
1921 cell->tile [z] = self->face2tile [face];
1922
1923 if (cell->tile [z])
1924 {
1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1927 if (!tex->name)
1928 av_push (missing, newSViv (cell->tile [z]));
1929
1930 if (tex->smoothtile)
1931 {
1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1934 if (!smooth->name)
1935 av_push (missing, newSViv (tex->smoothtile));
1936 }
1937 }
1326 } 1938 }
1327
1328 if (flags & 2)
1329 {
1330 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1331 }
1332
1333 if (flags & 1)
1334 {
1335 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1336 }
1337 } 1939 }
1338 else 1940 else
1339 { 1941 CELL_CLEAR (cell);
1340 cell->darkness = 0;
1341 cell->stat_hp = 0;
1342 }
1343 } 1942 }
1344} 1943}
1944 OUTPUT:
1945 RETVAL
1345 1946
1346SV * 1947SV *
1347mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1948mapmap (DC::Map self, int x0, int y0, int w, int h)
1348 CODE: 1949 CODE:
1349{ 1950{
1350 int x1, x; 1951 int x1, x;
1351 int y1, y; 1952 int y1, y;
1352 int z; 1953 int z;
1373 { 1974 {
1374 mapcell *cell = row->col + (x - row->c0); 1975 mapcell *cell = row->col + (x - row->c0);
1375 1976
1376 for (z = 0; z <= 0; z++) 1977 for (z = 0; z <= 0; z++)
1377 { 1978 {
1378 mapface face = cell->face [z];
1379
1380 if (face)
1381 {
1382 maptex tex = self->tex [face]; 1979 maptex tex = self->tex [cell->tile [z]];
1383 int a0 = 255 - tex.a; 1980 int a0 = 255 - tex.a;
1384 int a1 = tex.a; 1981 int a1 = tex.a;
1385 1982
1386 r = (r * a0 + tex.r * a1) / 255; 1983 r = (r * a0 + tex.r * a1) / 255;
1387 g = (g * a0 + tex.g * a1) / 255; 1984 g = (g * a0 + tex.g * a1) / 255;
1388 b = (b * a0 + tex.b * a1) / 255; 1985 b = (b * a0 + tex.b * a1) / 255;
1389 a = (a * a0 + tex.a * a1) / 255; 1986 a = (a * a0 + tex.a * a1) / 255;
1390 }
1391 } 1987 }
1392 } 1988 }
1393 1989
1394 *map++ = (r ) 1990 *map++ = (r )
1395 | (g << 8) 1991 | (g << 8)
1402} 1998}
1403 OUTPUT: 1999 OUTPUT:
1404 RETVAL 2000 RETVAL
1405 2001
1406void 2002void
1407draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1408 CODE: 2004 CODE:
1409{ 2005{
1410 int vx, vy;
1411 int x, y, z; 2006 int x, y, z;
1412 int last_name;
1413 mapface face;
1414 2007
1415 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1416 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2011 smooth_key skey;
2012 int pl_x, pl_y;
2013 maptex pl_tex;
2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden;
1417 2018
1418 /* 2019 pl_tex.name = 0;
1419 int vx = self->vx = self->w >= sw
1420 ? self->x + (self->w - sw) / 2
1421 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1422 2020
1423 int vy = self->vy = self->h >= sh 2021 // that's current max. sorry.
1424 ? self->y + (self->h - sh) / 2 2022 if (sw > 255) sw = 255;
1425 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2023 if (sh > 255) sh = 255;
1426 */
1427 2024
1428 glColor4ub (255, 255, 255, 255); 2025 // clear key, in case of extra padding
2026 memset (&skey, 0, sizeof (skey));
2027
2028 memset (&key, 0, sizeof (key));
2029 key.r = 255;
2030 key.g = 255;
2031 key.b = 255;
2032 key.a = 255;
2033 key.mode = GL_QUADS;
2034 key.format = GL_T2F_V3F;
2035
2036 mx += self->x;
2037 my += self->y;
2038
2039 // first pass: determine smooth_max
2040 // rather ugly, if you ask me
2041 // could also be stored inside mapcell and updated on change
2042 memset (smooth_max, 0, sizeof (smooth_max));
2043
2044 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows)
2046 {
2047 maprow *row = self->row + (y + my);
2048
2049 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1)
2051 {
2052 mapcell *cell = row->col + (x + mx - row->c0);
2053
2054 smooth_max[x + 1][y + 1] =
2055 MAX (self->tex [cell->tile [0]].smoothlevel,
2056 MAX (self->tex [cell->tile [1]].smoothlevel,
2057 self->tex [cell->tile [2]].smoothlevel));
2058 }
2059 }
1429 2060
1430 glEnable (GL_BLEND); 2061 glEnable (GL_BLEND);
1431 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1432 glEnable (GL_TEXTURE_2D);
1433 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1434 2064
1435 glBegin (GL_QUADS); 2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
1436 2067
1437 last_name = 0;
1438
1439 for (z = 0; z < 3; z++) 2068 for (z = 0; z <= 2; z++)
2069 {
2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
2072
1440 for (y = 0; y < sh; y++) 2073 for (y = 0; y < sh; y++)
1441 if (0 <= y + vy && y + vy < self->rows) 2074 if (0 <= y + my && y + my < self->rows)
1442 { 2075 {
1443 maprow *row = self->row + (y + vy); 2076 maprow *row = self->row + (y + my);
1444 2077
1445 for (x = 0; x < sw; x++) 2078 for (x = 0; x < sw; x++)
1446 if (row->c0 <= x + vx && x + vx < row->c1) 2079 if (row->c0 <= x + mx && x + mx < row->c1)
1447 { 2080 {
1448 mapcell *cell = row->col + (x + vx - row->c0); 2081 mapcell *cell = row->col + (x + mx - row->c0);
1449
1450 face = cell->face [z]; 2082 tileid tile = cell->tile [z];
2083
2084 if (tile)
2085 {
2086 maptex tex = self->tex [tile];
2087 int px, py;
1451 2088
1452 if (face && face < self->texs) 2089 if (key.texname != tex.name)
2090 {
2091 self->tex [tile].unused = 0;
2092
2093 if (!tex.name)
2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2095
2096 key.texname = tex.name;
2097 arr = rc_array (rc, &key);
2098 }
2099
2100 px = (x + 1) * T - tex.w;
2101 py = (y + 1) * T - tex.h;
2102
2103 if (expect_false (cell->player == player) && expect_false (z == 2))
2104 {
2105 pl_x = px;
2106 pl_y = py;
2107 pl_tex = tex;
2108 continue;
2109 }
2110
2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2115
2116 // update smooth hash
2117 if (tex.smoothtile)
2118 {
2119 skey.tile = tex.smoothtile;
2120 skey.level = tex.smoothlevel;
2121
2122 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2123
2124 // add bits to current tile and all neighbours. skey.x|y is
2125 // shifted +1|+1 so we always stay positive.
2126
2127 // bits is ___n cccc CCCC bbbb
2128 // n do not draw borders&corners
2129 // c draw these corners, but...
2130 // C ... not these
2131 // b draw these borders
2132
2133 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2134 // ┃· ·· ·┃ ━━
2135
2136 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2137 // ·· ·· ·┏ ┓·
2138
2139 // full tile
2140 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2141
2142 // borders
2143 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2144 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2145 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2146 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2147
2148 // corners
2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 }
2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179 int px = x * T + T * 2 / 32;
2180 int py = y * T - T * 6 / 32;
2181
2182 key_ov.texname = tex.name;
2183 arr = rc_array (rc_ov, &key_ov);
2184
2185 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2186 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2187 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2189 }
2190 }
2191 }
2192 }
2193 }
2194
2195 rc_draw (rc);
2196 rc_clear (rc);
2197
2198 // go through all smoothlevels, lowest to highest, then draw.
2199 // this is basically counting sort
2200 {
2201 int w, b;
2202
2203 glEnable (GL_TEXTURE_2D);
2204 glBegin (GL_QUADS);
2205 for (w = 0; w < 256 / 32; ++w)
2206 {
2207 uint32_t smask = smooth_level [w];
2208 if (smask)
2209 for (b = 0; b < 32; ++b)
2210 if (smask & (((uint32_t)1) << b))
1453 { 2211 {
1454 maptex tex = self->tex [face]; 2212 int level = (w << 5) | b;
2213 HE *he;
1455 2214
1456 int px = (x + 1) * 32 - tex.w; 2215 hv_iterinit (smooth);
1457 int py = (y + 1) * 32 - tex.h; 2216 while ((he = hv_iternext (smooth)))
1458
1459 if (last_name != tex.name)
1460 { 2217 {
2218 smooth_key *skey = (smooth_key *)HeKEY (he);
2219 IV bits = SvIVX (HeVAL (he));
2220
2221 if (!(bits & 0x1000)
2222 && skey->level == level
2223 && level > smooth_max [skey->x][skey->y])
2224 {
2225 maptex tex = self->tex [skey->tile];
2226 int px = (((int)skey->x) - 1) * T;
2227 int py = (((int)skey->y) - 1) * T;
2228 int border = bits & 15;
2229 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2230 float dx = tex.s * .0625f; // 16 images/row
2231 float dy = tex.t * .5f ; // 2 images/column
2232
2233 if (tex.name)
2234 {
2235 // this time avoiding texture state changes
2236 // save gobs of state changes.
2237 if (key.texname != tex.name)
2238 {
2239 self->tex [skey->tile].unused = 0;
2240
1461 glEnd (); 2241 glEnd ();
1462 last_name = tex.name;
1463 glBindTexture (GL_TEXTURE_2D, last_name); 2242 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1464 glBegin (GL_QUADS); 2243 glBegin (GL_QUADS);
2244 }
2245
2246 if (border)
2247 {
2248 float ox = border * dx;
2249
2250 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2251 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2252 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2253 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2254 }
2255
2256 if (corner)
2257 {
2258 float ox = corner * dx;
2259
2260 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2261 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2262 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2263 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2264 }
2265 }
2266 }
1465 } 2267 }
1466
1467 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1468 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1469 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1470 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1471 } 2268 }
1472 }
1473 } 2269 }
1474 2270
1475 glEnd (); 2271 glEnd ();
1476
1477 glDisable (GL_TEXTURE_2D); 2272 glDisable (GL_TEXTURE_2D);
2273 key.texname = -1;
2274 }
2275
2276 hv_clear (smooth);
2277 }
2278
2279 if (pl_tex.name)
2280 {
2281 maptex tex = pl_tex;
2282 int px = pl_x + sdx;
2283 int py = pl_y + sdy;
2284
2285 key.texname = tex.name;
2286 arr = rc_array (rc, &key);
2287
2288 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2289 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2290 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2292
2293 rc_draw (rc);
2294 }
2295
2296 rc_draw (rc_ov);
2297 rc_clear (rc_ov);
2298
1478 glDisable (GL_BLEND); 2299 glDisable (GL_BLEND);
2300 rc_free (rc);
2301 rc_free (rc_ov);
1479 2302
1480 // top layer: overlays such as the health bar 2303 // top layer: overlays such as the health bar
1481 for (y = 0; y < sh; y++) 2304 for (y = 0; y < sh; y++)
1482 if (0 <= y + vy && y + vy < self->rows) 2305 if (0 <= y + my && y + my < self->rows)
1483 { 2306 {
1484 maprow *row = self->row + (y + vy); 2307 maprow *row = self->row + (y + my);
1485 2308
1486 for (x = 0; x < sw; x++) 2309 for (x = 0; x < sw; x++)
1487 if (row->c0 <= x + vx && x + vx < row->c1) 2310 if (row->c0 <= x + mx && x + mx < row->c1)
1488 { 2311 {
1489 mapcell *cell = row->col + (x + vx - row->c0); 2312 mapcell *cell = row->col + (x + mx - row->c0);
1490 2313
1491 int px = x * 32; 2314 int px = x * T;
1492 int py = y * 32; 2315 int py = y * T;
2316
2317 if (expect_false (cell->player == player))
2318 {
2319 px += sdx;
2320 py += sdy;
2321 }
1493 2322
1494 if (cell->stat_hp) 2323 if (cell->stat_hp)
1495 { 2324 {
1496 int width = sh / 28 + 1; 2325 int width = cell->stat_width * T;
2326 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1497 2327
1498 glColor3ub (0, 0, 0); 2328 glColor3ub (0, 0, 0);
1499 glRectf (px + 1, py, px + 31, py + width + 2); 2329 glRectf (px + 1, py - thick - 2,
2330 px + width - 1, py);
1500 2331
1501 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0); 2332 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1502 glRectf (px + 2, py + 1, px + 30 - cell->stat_hp * 28 / 255, py + width + 1); 2333 glRectf (px + 2,
2334 py - thick - 1,
2335 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1503 } 2336 }
1504 } 2337 }
1505 } 2338 }
1506} 2339}
1507 2340
1508void 2341void
1509draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2342draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1510 CODE: 2343 CODE:
1511{ 2344{
1512 static float color[16][3] = { 2345 static float color[16][3] = {
1513 { 0.00F, 0.00F, 0.00F }, 2346 { 0.00F, 0.00F, 0.00F },
1514 { 1.00F, 1.00F, 1.00F }, 2347 { 1.00F, 1.00F, 1.00F },
1533 }; 2366 };
1534 2367
1535 int x, y; 2368 int x, y;
1536 2369
1537 glEnable (GL_TEXTURE_2D); 2370 glEnable (GL_TEXTURE_2D);
2371 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2372 * but the nvidia driver (185.18.14) mishandles alpha textures
2373 * ansd takes the colour from god knows where instead of using
2374 * Cp. MODULATE results in the same colour, but slightly different
2375 * alpha, but atcually gives us the correct colour with nvidia.
2376 */
1538 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2377 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1539 glEnable (GL_BLEND); 2378 glEnable (GL_BLEND);
1540 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2379 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1541 glBegin (GL_QUADS); 2380 glBegin (GL_QUADS);
1542 2381
1543 for (y = 0; y < h; y++) 2382 for (y = 0; y < h; y++)
1550 float *c = color [m & 15]; 2389 float *c = color [m & 15];
1551 2390
1552 float tx1 = m & 0x40 ? 0.5 : 0.; 2391 float tx1 = m & 0x40 ? 0.5 : 0.;
1553 float tx2 = tx1 + 0.5; 2392 float tx2 = tx1 + 0.5;
1554 2393
1555 glColor4f (c[0], c[1], c[2], 0.75); 2394 glColor4f (c[0], c[1], c[2], 1);
1556 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2395 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1557 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2396 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1558 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2397 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1559 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2398 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1560 } 2399 }
1564 glDisable (GL_BLEND); 2403 glDisable (GL_BLEND);
1565 glDisable (GL_TEXTURE_2D); 2404 glDisable (GL_TEXTURE_2D);
1566} 2405}
1567 2406
1568void 2407void
1569fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2408fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1570 PPCODE: 2409 PPCODE:
1571{ 2410{
1572 int vx, vy;
1573 int x, y; 2411 int x, y;
2412 int sw1 = sw + 2;
2413 int sh1 = sh + 2;
2414 int sh3 = sh * 3;
1574 int sw4 = (sw + 3) & ~3; 2415 int sw34 = (sw * 3 + 3) & ~3;
2416 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1575 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2417 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1576 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2418 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1577 2419
1578 memset (darkness, 255, sw4 * sh);
1579 SvPOK_only (darkness_sv); 2420 SvPOK_only (darkness3_sv);
1580 SvCUR_set (darkness_sv, sw4 * sh); 2421 SvCUR_set (darkness3_sv, sw34 * sh3);
1581 2422
1582 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2423 mx += self->x - 1;
1583 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2424 my += self->y - 1;
1584 2425
2426 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2427
1585 for (y = 0; y < sh; y++) 2428 for (y = 0; y < sh1; y++)
1586 if (0 <= y + vy && y + vy < self->rows) 2429 if (0 <= y + my && y + my < self->rows)
1587 { 2430 {
1588 maprow *row = self->row + (y + vy); 2431 maprow *row = self->row + (y + my);
1589 2432
1590 for (x = 0; x < sw; x++) 2433 for (x = 0; x < sw1; x++)
1591 if (row->c0 <= x + vx && x + vx < row->c1) 2434 if (row->c0 <= x + mx && x + mx < row->c1)
1592 { 2435 {
1593 mapcell *cell = row->col + (x + vx - row->c0); 2436 mapcell *cell = row->col + (x + mx - row->c0);
1594 2437
1595 darkness[y * sw4 + x] = cell->darkness 2438 darkness1 [y * sw1 + x] = cell->darkness
1596 ? 255 - (cell->darkness - 1) 2439 ? 255 - (cell->darkness - 1)
1597 : 255 - FOW_DARKNESS; 2440 : 255 - FOW_DARKNESS;
1598 } 2441 }
1599 } 2442 }
1600 2443
2444 for (y = 0; y < sh; ++y)
2445 for (x = 0; x < sw; ++x)
2446 {
2447 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2448 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2449 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2450 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2451 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2452 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2453 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2454 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2455 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2456
2457 uint8_t r11 = (d11 + d21 + d12) / 3;
2458 uint8_t r21 = d21;
2459 uint8_t r31 = (d21 + d31 + d32) / 3;
2460
2461 uint8_t r12 = d12;
2462 uint8_t r22 = d22;
2463 uint8_t r32 = d32;
2464
2465 uint8_t r13 = (d13 + d23 + d12) / 3;
2466 uint8_t r23 = d23;
2467 uint8_t r33 = (d23 + d33 + d32) / 3;
2468
2469 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2470 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2471 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2472 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2473 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2474 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2475 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2476 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2477 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2478 }
2479
2480 free (darkness1);
2481
1601 EXTEND (SP, 3); 2482 EXTEND (SP, 3);
1602 PUSHs (sv_2mortal (newSViv (sw4))); 2483 PUSHs (sv_2mortal (newSViv (sw34)));
1603 PUSHs (sv_2mortal (newSViv (sh))); 2484 PUSHs (sv_2mortal (newSViv (sh3)));
1604 PUSHs (darkness_sv); 2485 PUSHs (darkness3_sv);
1605} 2486}
1606 2487
1607SV * 2488SV *
1608get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2489get_rect (DC::Map self, int x0, int y0, int w, int h)
1609 CODE: 2490 CODE:
1610{ 2491{
1611 int x, y, x1, y1; 2492 int x, y, x1, y1;
1612 SV *data_sv = newSV (w * h * 7 + 5); 2493 SV *data_sv = newSV (w * h * 7 + 5);
1613 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2494 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1638 if (row && row->c0 <= x && x < row->c1) 2519 if (row && row->c0 <= x && x < row->c1)
1639 { 2520 {
1640 mapcell *cell = row->col + (x - row->c0); 2521 mapcell *cell = row->col + (x - row->c0);
1641 uint8_t flags = 0; 2522 uint8_t flags = 0;
1642 2523
1643 if (cell->face [0]) flags |= 1; 2524 if (cell->tile [0]) flags |= 1;
1644 if (cell->face [1]) flags |= 2; 2525 if (cell->tile [1]) flags |= 2;
1645 if (cell->face [2]) flags |= 4; 2526 if (cell->tile [2]) flags |= 4;
1646 2527
1647 *data++ = flags; 2528 *data++ = flags;
1648 2529
1649 if (flags & 1) 2530 if (flags & 1)
1650 { 2531 {
2532 tileid tile = cell->tile [0];
1651 *data++ = cell->face [0] >> 8; 2533 *data++ = tile >> 8;
1652 *data++ = cell->face [0]; 2534 *data++ = tile;
1653 } 2535 }
1654 2536
1655 if (flags & 2) 2537 if (flags & 2)
1656 { 2538 {
2539 tileid tile = cell->tile [1];
1657 *data++ = cell->face [1] >> 8; 2540 *data++ = tile >> 8;
1658 *data++ = cell->face [1]; 2541 *data++ = tile;
1659 } 2542 }
1660 2543
1661 if (flags & 4) 2544 if (flags & 4)
1662 { 2545 {
2546 tileid tile = cell->tile [2];
1663 *data++ = cell->face [2] >> 8; 2547 *data++ = tile >> 8;
1664 *data++ = cell->face [2]; 2548 *data++ = tile;
1665 } 2549 }
1666 } 2550 }
1667 else 2551 else
1668 *data++ = 0; 2552 *data++ = 0;
1669 } 2553 }
1670 } 2554 }
1671 2555
2556 /* if size is w*h + 5 then no data has been found */
2557 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2558 {
1672 SvPOK_only (data_sv); 2559 SvPOK_only (data_sv);
1673 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2560 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2561 }
2562
1674 RETVAL = data_sv; 2563 RETVAL = data_sv;
1675} 2564}
1676 OUTPUT: 2565 OUTPUT:
1677 RETVAL 2566 RETVAL
1678 2567
1679void 2568void
1680set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2569set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1681 PPCODE: 2570 PPCODE:
1682{ 2571{
1683 int x, y, z; 2572 int x, y, z;
1684 int w, h; 2573 int w, h;
1685 int x1, y1; 2574 int x1, y1;
2575 STRLEN len;
2576 uint8_t *data, *end;
2577
2578 len = SvLEN (data_sv);
2579 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2580 data = SvPVbyte_nolen (data_sv);
2581 end = data + len + 8;
2582
2583 if (len < 5)
2584 XSRETURN_EMPTY;
1686 2585
1687 if (*data++ != 0) 2586 if (*data++ != 0)
1688 return; /* version mismatch */ 2587 XSRETURN_EMPTY; /* version mismatch */
1689 2588
1690 w = *data++ << 8; w |= *data++; 2589 w = *data++ << 8; w |= *data++;
1691 h = *data++ << 8; h |= *data++; 2590 h = *data++ << 8; h |= *data++;
1692 2591
1693 // we need to do this 'cause we don't keep an absolute coord system for rows 2592 // we need to do this 'cause we don't keep an absolute coord system for rows
1705 { 2604 {
1706 maprow *row = map_get_row (self, y); 2605 maprow *row = map_get_row (self, y);
1707 2606
1708 for (x = x0; x < x1; x++) 2607 for (x = x0; x < x1; x++)
1709 { 2608 {
2609 uint8_t flags;
2610
2611 if (data + 7 >= end)
2612 XSRETURN_EMPTY;
2613
1710 uint8_t flags = *data++; 2614 flags = *data++;
1711 2615
1712 if (flags) 2616 if (flags)
1713 { 2617 {
1714 mapface face[3] = { 0, 0, 0 };
1715
1716 mapcell *cell = row_get_cell (row, x); 2618 mapcell *cell = row_get_cell (row, x);
2619 tileid tile[3] = { 0, 0, 0 };
1717 2620
1718 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2621 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1719 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2622 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1720 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2623 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1721 2624
1722 if (cell->darkness == 0) 2625 if (cell->darkness == 0)
1723 { 2626 {
1724 cell->darkness = 0; 2627 /*cell->darkness = 0;*/
2628 EXTEND (SP, 3);
1725 2629
1726 for (z = 0; z <= 2; z++) 2630 for (z = 0; z <= 2; z++)
1727 { 2631 {
1728 cell->face[z] = face[z]; 2632 tileid t = tile [z];
1729 2633
1730 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2634 if (t >= self->texs || (t && !self->tex [t].name))
2635 {
1731 XPUSHs (sv_2mortal (newSViv (face[z]))); 2636 PUSHs (sv_2mortal (newSViv (t)));
2637 need_texid (self, t);
2638 }
2639
2640 cell->tile [z] = t;
1732 } 2641 }
1733 } 2642 }
1734 } 2643 }
1735 } 2644 }
1736 } 2645 }
1737} 2646}
1738 2647
1739MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2648MODULE = Deliantra::Client PACKAGE = DC::RW
1740 2649
1741CFPlus::MixChunk 2650DC::RW
1742new_from_file (SV *class, char *path) 2651new (SV *class, SV *data_sv)
1743 CODE: 2652 CODE:
1744 RETVAL = Mix_LoadWAV (path); 2653{
2654 STRLEN datalen;
2655 char *data = SvPVbyte (data_sv, datalen);
2656
2657 RETVAL = SDL_RWFromConstMem (data, datalen);
2658}
1745 OUTPUT: 2659 OUTPUT:
1746 RETVAL 2660 RETVAL
1747 2661
2662DC::RW
2663new_from_file (SV *class, const char *path, const char *mode = "rb")
2664 CODE:
2665 RETVAL = SDL_RWFromFile (path, mode);
2666 OUTPUT:
2667 RETVAL
2668
2669# fails on win32:
2670# dc.xs(2268) : error C2059: syntax error : '('
1748void 2671#void
2672#close (DC::RW self)
2673# CODE:
2674# (self->(close)) (self);
2675
2676MODULE = Deliantra::Client PACKAGE = DC::Channel
2677
2678PROTOTYPES: DISABLE
2679
2680DC::Channel
2681find ()
2682 CODE:
2683{
2684 RETVAL = Mix_GroupAvailable (-1);
2685
2686 if (RETVAL < 0)
2687 {
2688 RETVAL = Mix_GroupOldest (-1);
2689
2690 if (RETVAL < 0)
2691 XSRETURN_UNDEF;
2692
2693 Mix_HaltChannel (RETVAL);
2694 }
2695
2696 Mix_UnregisterAllEffects (RETVAL);
2697 Mix_Volume (RETVAL, 128);
2698}
2699 OUTPUT:
2700 RETVAL
2701
2702void
2703halt (DC::Channel self)
2704 CODE:
2705 Mix_HaltChannel (self);
2706
2707void
2708expire (DC::Channel self, int ticks = -1)
2709 CODE:
2710 Mix_ExpireChannel (self, ticks);
2711
2712void
2713fade_out (DC::Channel self, int ticks = -1)
2714 CODE:
2715 Mix_FadeOutChannel (self, ticks);
2716
2717int
2718volume (DC::Channel self, int volume)
2719 CODE:
2720 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2721 OUTPUT:
2722 RETVAL
2723
2724void
2725unregister_all_effects (DC::Channel self)
2726 CODE:
2727 Mix_UnregisterAllEffects (self);
2728
2729void
2730set_panning (DC::Channel self, int left, int right)
2731 CODE:
2732 left = CLAMP (left , 0, 255);
2733 right = CLAMP (right, 0, 255);
2734 Mix_SetPanning (self, left, right);
2735
2736void
2737set_distance (DC::Channel self, int distance)
2738 CODE:
2739 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2740
2741void
2742set_position (DC::Channel self, int angle, int distance)
2743 CODE:
2744
2745void
2746set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2747 CODE:
2748{
2749 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2750 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2751 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2752}
2753
2754void
2755set_reverse_stereo (DC::Channel self, int flip)
2756 CODE:
2757 Mix_SetReverseStereo (self, flip);
2758
2759MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2760
2761PROTOTYPES: DISABLE
2762
2763DC::MixChunk
2764new (SV *class, DC::RW rwops)
2765 CODE:
2766 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2767 OUTPUT:
2768 RETVAL
2769
2770void
1749DESTROY (CFPlus::MixChunk self) 2771DESTROY (DC::MixChunk self)
1750 CODE: 2772 CODE:
1751 Mix_FreeChunk (self); 2773 Mix_FreeChunk (self);
1752 2774
1753int 2775int
1754volume (CFPlus::MixChunk self, int volume = -1) 2776volume (DC::MixChunk self, int volume = -1)
1755 CODE: 2777 CODE:
2778 if (items > 1)
2779 volume = CLAMP (volume, 0, 128);
1756 RETVAL = Mix_VolumeChunk (self, volume); 2780 RETVAL = Mix_VolumeChunk (self, volume);
1757 OUTPUT: 2781 OUTPUT:
1758 RETVAL 2782 RETVAL
1759 2783
1760int 2784DC::Channel
1761play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2785play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1762 CODE: 2786 CODE:
2787{
1763 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2788 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2789
2790 if (RETVAL < 0)
2791 XSRETURN_UNDEF;
2792
2793 if (channel < 0)
2794 {
2795 Mix_UnregisterAllEffects (RETVAL);
2796 Mix_Volume (RETVAL, 128);
2797 }
2798}
1764 OUTPUT: 2799 OUTPUT:
1765 RETVAL 2800 RETVAL
1766 2801
1767MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2802MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1768 2803
1769int 2804int
1770volume (int volume = -1) 2805volume (int volume = -1)
2806 PROTOTYPE: ;$
1771 CODE: 2807 CODE:
2808 if (items > 0)
2809 volume = CLAMP (volume, 0, 128);
1772 RETVAL = Mix_VolumeMusic (volume); 2810 RETVAL = Mix_VolumeMusic (volume);
1773 OUTPUT: 2811 OUTPUT:
1774 RETVAL 2812 RETVAL
1775 2813
2814void
2815fade_out (int ms)
2816 CODE:
2817 Mix_FadeOutMusic (ms);
2818
2819void
2820halt ()
2821 CODE:
2822 Mix_HaltMusic ();
2823
1776CFPlus::MixMusic 2824DC::MixMusic
1777new_from_file (SV *class, char *path) 2825new (SV *class, DC::RW rwops)
1778 CODE: 2826 CODE:
1779 RETVAL = Mix_LoadMUS (path); 2827 RETVAL = Mix_LoadMUS_RW (rwops);
1780 OUTPUT: 2828 OUTPUT:
1781 RETVAL 2829 RETVAL
1782 2830
1783void 2831void
1784DESTROY (CFPlus::MixMusic self) 2832DESTROY (DC::MixMusic self)
1785 CODE: 2833 CODE:
1786 Mix_FreeMusic (self); 2834 Mix_FreeMusic (self);
1787 2835
1788int 2836int
1789play (CFPlus::MixMusic self, int loops = -1) 2837play (DC::MixMusic self, int loops = -1)
1790 CODE: 2838 CODE:
1791 RETVAL = Mix_PlayMusic (self, loops); 2839 RETVAL = Mix_PlayMusic (self, loops);
1792 OUTPUT: 2840 OUTPUT:
1793 RETVAL 2841 RETVAL
1794 2842
1795MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2843void
2844fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2845 CODE:
2846 Mix_FadeInMusicPos (self, loops, ms, position);
2847
2848MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2849
2850PROTOTYPES: ENABLE
1796 2851
1797BOOT: 2852BOOT:
1798{ 2853{
1799 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2854 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1800 static const struct { 2855 static const struct {
1801 const char *name; 2856 const char *name;
1802 IV iv; 2857 IV iv;
1803 } *civ, const_iv[] = { 2858 } *civ, const_iv[] = {
1804# define const_iv(name) { # name, (IV)name } 2859# define const_iv(name) { # name, (IV)name }
2860 const_iv (GL_VENDOR),
2861 const_iv (GL_VERSION),
2862 const_iv (GL_EXTENSIONS),
1805 const_iv (GL_COLOR_MATERIAL), 2863 const_iv (GL_COLOR_MATERIAL),
1806 const_iv (GL_SMOOTH), 2864 const_iv (GL_SMOOTH),
1807 const_iv (GL_FLAT), 2865 const_iv (GL_FLAT),
1808 const_iv (GL_DITHER), 2866 const_iv (GL_DITHER),
1809 const_iv (GL_BLEND), 2867 const_iv (GL_BLEND),
1813 const_iv (GL_ALPHA_TEST), 2871 const_iv (GL_ALPHA_TEST),
1814 const_iv (GL_NORMALIZE), 2872 const_iv (GL_NORMALIZE),
1815 const_iv (GL_RESCALE_NORMAL), 2873 const_iv (GL_RESCALE_NORMAL),
1816 const_iv (GL_FRONT), 2874 const_iv (GL_FRONT),
1817 const_iv (GL_BACK), 2875 const_iv (GL_BACK),
2876 const_iv (GL_AUX0),
1818 const_iv (GL_AND), 2877 const_iv (GL_AND),
1819 const_iv (GL_ONE), 2878 const_iv (GL_ONE),
1820 const_iv (GL_ZERO), 2879 const_iv (GL_ZERO),
1821 const_iv (GL_SRC_ALPHA), 2880 const_iv (GL_SRC_ALPHA),
1822 const_iv (GL_DST_ALPHA), 2881 const_iv (GL_DST_ALPHA),
1835 const_iv (GL_INTENSITY), 2894 const_iv (GL_INTENSITY),
1836 const_iv (GL_LUMINANCE), 2895 const_iv (GL_LUMINANCE),
1837 const_iv (GL_LUMINANCE_ALPHA), 2896 const_iv (GL_LUMINANCE_ALPHA),
1838 const_iv (GL_FLOAT), 2897 const_iv (GL_FLOAT),
1839 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2898 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2899 const_iv (GL_COMPRESSED_ALPHA_ARB),
2900 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2901 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2902 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2903 const_iv (GL_COMPRESSED_RGB_ARB),
2904 const_iv (GL_COMPRESSED_RGBA_ARB),
1840 const_iv (GL_COMPILE), 2905 const_iv (GL_COMPILE),
2906 const_iv (GL_PROXY_TEXTURE_1D),
2907 const_iv (GL_PROXY_TEXTURE_2D),
1841 const_iv (GL_TEXTURE_1D), 2908 const_iv (GL_TEXTURE_1D),
1842 const_iv (GL_TEXTURE_2D), 2909 const_iv (GL_TEXTURE_2D),
1843 const_iv (GL_TEXTURE_ENV), 2910 const_iv (GL_TEXTURE_ENV),
1844 const_iv (GL_TEXTURE_MAG_FILTER), 2911 const_iv (GL_TEXTURE_MAG_FILTER),
1845 const_iv (GL_TEXTURE_MIN_FILTER), 2912 const_iv (GL_TEXTURE_MIN_FILTER),
1866 const_iv (GL_COLOR_LOGIC_OP), 2933 const_iv (GL_COLOR_LOGIC_OP),
1867 const_iv (GL_SEPARABLE_2D), 2934 const_iv (GL_SEPARABLE_2D),
1868 const_iv (GL_CONVOLUTION_2D), 2935 const_iv (GL_CONVOLUTION_2D),
1869 const_iv (GL_CONVOLUTION_BORDER_MODE), 2936 const_iv (GL_CONVOLUTION_BORDER_MODE),
1870 const_iv (GL_CONSTANT_BORDER), 2937 const_iv (GL_CONSTANT_BORDER),
2938 const_iv (GL_POINTS),
1871 const_iv (GL_LINES), 2939 const_iv (GL_LINES),
1872 const_iv (GL_LINE_STRIP), 2940 const_iv (GL_LINE_STRIP),
1873 const_iv (GL_LINE_LOOP), 2941 const_iv (GL_LINE_LOOP),
1874 const_iv (GL_QUADS), 2942 const_iv (GL_QUADS),
1875 const_iv (GL_QUAD_STRIP), 2943 const_iv (GL_QUAD_STRIP),
1876 const_iv (GL_TRIANGLES), 2944 const_iv (GL_TRIANGLES),
1877 const_iv (GL_TRIANGLE_STRIP), 2945 const_iv (GL_TRIANGLE_STRIP),
1878 const_iv (GL_TRIANGLE_FAN), 2946 const_iv (GL_TRIANGLE_FAN),
2947 const_iv (GL_POLYGON),
1879 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2949 const_iv (GL_POINT_SMOOTH_HINT),
2950 const_iv (GL_LINE_SMOOTH_HINT),
2951 const_iv (GL_POLYGON_SMOOTH_HINT),
2952 const_iv (GL_GENERATE_MIPMAP_HINT),
2953 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1880 const_iv (GL_FASTEST), 2954 const_iv (GL_FASTEST),
2955 const_iv (GL_DONT_CARE),
2956 const_iv (GL_NICEST),
1881 const_iv (GL_V2F), 2957 const_iv (GL_V2F),
1882 const_iv (GL_V3F), 2958 const_iv (GL_V3F),
1883 const_iv (GL_T2F_V3F), 2959 const_iv (GL_T2F_V3F),
1884 const_iv (GL_T2F_N3F_V3F), 2960 const_iv (GL_T2F_N3F_V3F),
1885# undef const_iv 2961# undef const_iv
1886 }; 2962 };
1887 2963
1888 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2964 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1889 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2965 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2966
2967 texture_av = newAV ();
2968 AvREAL_off (texture_av);
1890} 2969}
2970
2971void
2972disable_GL_EXT_blend_func_separate ()
2973 CODE:
2974 gl.BlendFuncSeparate = 0;
2975 gl.BlendFuncSeparateEXT = 0;
1891 2976
1892char * 2977char *
1893gl_vendor () 2978gl_vendor ()
1894 CODE: 2979 CODE:
1895 RETVAL = (char *)glGetString (GL_VENDOR); 2980 RETVAL = (char *)glGetString (GL_VENDOR);
1908 CODE: 2993 CODE:
1909 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2994 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1910 OUTPUT: 2995 OUTPUT:
1911 RETVAL 2996 RETVAL
1912 2997
2998const char *glGetString (GLenum pname)
2999
3000GLint glGetInteger (GLenum pname)
3001 CODE:
3002 glGetIntegerv (pname, &RETVAL);
3003 OUTPUT:
3004 RETVAL
3005
3006GLdouble glGetDouble (GLenum pname)
3007 CODE:
3008 glGetDoublev (pname, &RETVAL);
3009 OUTPUT:
3010 RETVAL
3011
1913int glGetError () 3012int glGetError ()
1914 3013
1915void glFinish () 3014void glFinish ()
1916 3015
1917void glClear (int mask) 3016void glClear (int mask)
1954# near_ and far_ are due to microsofts buggy "c" compiler 3053# near_ and far_ are due to microsofts buggy "c" compiler
1955void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3054void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1956 3055
1957# near_ and far_ are due to microsofts buggy "c" compiler 3056# near_ and far_ are due to microsofts buggy "c" compiler
1958void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3057void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3058
3059PROTOTYPES: DISABLE
1959 3060
1960void glViewport (int x, int y, int width, int height) 3061void glViewport (int x, int y, int width, int height)
1961 3062
1962void glScissor (int x, int y, int width, int height) 3063void glScissor (int x, int y, int width, int height)
1963 3064
1971 3072
1972void glRotate (float angle, float x, float y, float z) 3073void glRotate (float angle, float x, float y, float z)
1973 CODE: 3074 CODE:
1974 glRotatef (angle, x, y, z); 3075 glRotatef (angle, x, y, z);
1975 3076
1976void glBegin (int mode)
1977
1978void glEnd ()
1979
1980void glColor (float r, float g, float b, float a = 1.0) 3077void glColor (float r, float g, float b, float a = 1.0)
1981 PROTOTYPE: @ 3078 PROTOTYPE: @
1982 ALIAS: 3079 ALIAS:
1983 glColor_premultiply = 1 3080 glColor_premultiply = 1
1984 CODE: 3081 CODE:
1985 if (ix) 3082 if (ix)
1986 { 3083 {
1989 b *= a; 3086 b *= a;
1990 } 3087 }
1991 // microsoft visual "c" rounds instead of truncating... 3088 // microsoft visual "c" rounds instead of truncating...
1992 glColor4f (r, g, b, a); 3089 glColor4f (r, g, b, a);
1993 3090
1994void glInterleavedArrays (int format, int stride, char *data)
1995
1996void glDrawElements (int mode, int count, int type, char *indices)
1997
1998# 1.2 void glDrawRangeElements (int mode, int start, int end
1999
2000void glRasterPos (float x, float y, float z = 0.) 3091void glRasterPos (float x, float y, float z = 0.)
2001 CODE: 3092 CODE:
2002 glRasterPos3f (0, 0, z); 3093 glRasterPos3f (0, 0, z);
2003 glBitmap (0, 0, 0, 0, x, y, 0); 3094 glBitmap (0, 0, 0, 0, x, y, 0);
2004 3095
2008 3099
2009void glTexCoord (float s, float t) 3100void glTexCoord (float s, float t)
2010 CODE: 3101 CODE:
2011 glTexCoord2f (s, t); 3102 glTexCoord2f (s, t);
2012 3103
3104void glRect (float x1, float y1, float x2, float y2)
3105 CODE:
3106 glRectf (x1, y1, x2, y2);
3107
3108void glRect_lineloop (float x1, float y1, float x2, float y2)
3109 CODE:
3110 glBegin (GL_LINE_LOOP);
3111 glVertex2f (x1, y1);
3112 glVertex2f (x2, y1);
3113 glVertex2f (x2, y2);
3114 glVertex2f (x1, y2);
3115 glEnd ();
3116
3117PROTOTYPES: ENABLE
3118
3119void glBegin (int mode)
3120
3121void glEnd ()
3122
3123void glPointSize (GLfloat size)
3124
3125void glLineWidth (GLfloat width)
3126
3127void glInterleavedArrays (int format, int stride, char *data)
3128
3129void glDrawElements (int mode, int count, int type, char *indices)
3130
3131# 1.2 void glDrawRangeElements (int mode, int start, int end
3132
2013void glTexEnv (int target, int pname, float param) 3133void glTexEnv (int target, int pname, float param)
2014 CODE: 3134 CODE:
2015 glTexEnvf (target, pname, param); 3135 glTexEnvf (target, pname, param);
2016 3136
2017void glTexParameter (int target, int pname, float param) 3137void glTexParameter (int target, int pname, float param)
2033void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2034 CODE: 3154 CODE:
2035 if (gl.SeparableFilter2D) 3155 if (gl.SeparableFilter2D)
2036 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2037 3157
2038void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2039 3159
2040void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2041 3161
2042void glDrawPixels (int width, int height, int format, int type, char *pixels) 3162void glDrawPixels (int width, int height, int format, int type, char *pixels)
3163
3164void glPixelZoom (float x, float y)
2043 3165
2044void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3166void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2045 3167
2046int glGenTexture () 3168int glGenTexture ()
2047 CODE: 3169 CODE:
2048{ 3170 RETVAL = gen_texture ();
2049 GLuint name;
2050 glGenTextures (1, &name);
2051 RETVAL = name;
2052}
2053 OUTPUT: 3171 OUTPUT:
2054 RETVAL 3172 RETVAL
2055 3173
2056void glDeleteTexture (int name) 3174void glDeleteTexture (int name)
2057 CODE: 3175 CODE:
2058{
2059 GLuint name_ = name;
2060 glDeleteTextures (1, &name_); 3176 del_texture (name);
2061} 3177
2062
2063int glGenList () 3178int glGenList ()
2064 CODE: 3179 CODE:
2065 RETVAL = glGenLists (1); 3180 RETVAL = glGenLists (1);
2066 OUTPUT: 3181 OUTPUT:
2067 RETVAL 3182 RETVAL
2074 3189
2075void glEndList () 3190void glEndList ()
2076 3191
2077void glCallList (int list) 3192void glCallList (int list)
2078 3193
3194MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3195
3196PROTOTYPES: DISABLE
3197
3198void
3199find_widget (SV *self, NV x, NV y)
3200 PPCODE:
3201{
3202 if (within_widget (self, x, y))
3203 XPUSHs (self);
3204}
3205
3206BOOT:
3207{
3208 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3209
3210 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3211 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3212 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3213 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3214}
3215
3216void
3217draw (SV *self)
3218 CODE:
3219{
3220 HV *hv;
3221 SV **svp;
3222 NV x, y, w, h;
3223 SV *draw_x_sv = GvSV (draw_x_gv);
3224 SV *draw_y_sv = GvSV (draw_y_gv);
3225 SV *draw_w_sv = GvSV (draw_w_gv);
3226 SV *draw_h_sv = GvSV (draw_h_gv);
3227 double draw_x, draw_y;
3228
3229 if (!SvROK (self))
3230 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3231
3232 hv = (HV *)SvRV (self);
3233
3234 if (SvTYPE (hv) != SVt_PVHV)
3235 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3236
3237 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3238 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3239
3240 if (!h || !w)
3241 XSRETURN_EMPTY;
3242
3243 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3244 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3245
3246 draw_x = SvNV (draw_x_sv) + x;
3247 draw_y = SvNV (draw_y_sv) + y;
3248
3249 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3250 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3251 XSRETURN_EMPTY;
3252
3253 sv_setnv (draw_x_sv, draw_x);
3254 sv_setnv (draw_y_sv, draw_y);
3255
3256 glPushMatrix ();
3257 glTranslated (x, y, 0);
3258
3259 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3260 {
3261 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3262
3263 if (svp && SvTRUE (*svp))
3264 {
3265 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3266 glEnable (GL_BLEND);
3267 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3268 glBegin (GL_QUADS);
3269 glVertex2f (0, 0);
3270 glVertex2f (w, 0);
3271 glVertex2f (w, h);
3272 glVertex2f (0, h);
3273 glEnd ();
3274 glDisable (GL_BLEND);
3275 }
3276 }
3277#if 0
3278 // draw borders, for debugging
3279 glPushMatrix ();
3280 glColor4f (1., 1., 0., 1.);
3281 glTranslatef (.5, .5, 0.);
3282 glBegin (GL_LINE_LOOP);
3283 glVertex2f (0 , 0);
3284 glVertex2f (w - 1, 0);
3285 glVertex2f (w - 1, h - 1);
3286 glVertex2f (0 , h - 1);
3287 glEnd ();
3288 glPopMatrix ();
3289#endif
3290 PUSHMARK (SP);
3291 XPUSHs (self);
3292 PUTBACK;
3293 call_method ("_draw", G_VOID | G_DISCARD);
3294 SPAGAIN;
3295
3296 glPopMatrix ();
3297
3298 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3299 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3300}
3301

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