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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.166 by root, Fri Dec 8 15:07:08 2006 UTC vs.
Revision 1.290 by root, Wed Nov 4 14:40:51 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
30#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
31#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
32 51
33#include <glib/gmacros.h> 52#include <glib/gmacros.h>
34 53
35#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
36 66
37#ifndef _WIN32 67#ifndef _WIN32
38# include <sys/types.h> 68# include <sys/types.h>
39# include <sys/socket.h> 69# include <sys/socket.h>
40# include <netinet/in.h> 70# include <netinet/in.h>
41# include <netinet/tcp.h> 71# include <netinet/tcp.h>
42# include <inttypes.h> 72# include <inttypes.h>
43#endif 73#endif
44 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 85
47#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
48 87
49#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
51 90
52#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
53 92
54#if 0 93/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 95
57# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
58#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
59 103
60static struct 104static struct
61{ 105{
62#define GL_FUNC(ptr,name) ptr name; 106#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 107#include "glfunc.h"
64#undef GL_FUNC 108#undef GL_FUNC
65} gl; 109} gl;
66 110
111static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 113{
69 if (gl.BlendFuncSeparate) 114 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 115 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 116 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 118 else
74 glBlendFunc (sa, da); 119 glBlendFunc (sa, da);
75} 120}
76 121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
77#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
78 148
79#include "pango-font.c" 149#include "pango-font.c"
80#include "pango-fontmap.c" 150#include "pango-fontmap.c"
81#include "pango-render.c" 151#include "pango-render.c"
82 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
85 157
86typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
87 159
88static int 160static int
89shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
90{ 162{
91 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
105 177
106typedef struct cf_layout { 178typedef struct cf_layout {
107 PangoLayout *pl; 179 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
109 int base_height; 181 int base_height;
110 CFPlus__Font font; 182 DC__Font font;
183 rc_t *rc;
111} *CFPlus__Layout; 184} *DC__Layout;
112 185
113static CFPlus__Font default_font; 186static DC__Font default_font;
114static PangoContext *opengl_context; 187static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
116 189
117static void 190static void
118substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
123#endif 196#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 198}
126 199
127static void 200static void
128layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
129{ 202{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
132 */ 205 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
134 207
135 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 210
138 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
139} 212}
140 213
141static void 214static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 216{
144 PangoRectangle rect; 217 PangoRectangle rect;
145 218
146 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
154 227
155 *w = rect.width; 228 *w = rect.width;
156 *h = rect.height; 229 *h = rect.height;
157} 230}
158 231
232typedef uint16_t tileid;
159typedef uint16_t mapface; 233typedef uint16_t faceid;
160 234
161typedef struct { 235typedef struct {
162 GLint name; 236 GLuint name;
163 int w, h; 237 int w, h;
164 float s, t; 238 float s, t;
165 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
166} maptex; 243} maptex;
167 244
168typedef struct { 245typedef struct {
169 uint32_t player; 246 uint32_t player;
170 mapface face[3]; 247 tileid tile[3];
171 uint16_t darkness; 248 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 250} mapcell;
174 251
175typedef struct { 252typedef struct {
176 int32_t c0, c1; 253 int32_t c0, c1;
177 mapcell *col; 254 mapcell *col;
178} maprow; 255} maprow;
179 256
180typedef struct map { 257typedef struct map {
181 int x, y, w, h; 258 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 260 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 261 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 262
189 int32_t rows; 263 int32_t rows;
190 maprow *row; 264 maprow *row;
191} *CFPlus__Map; 265} *DC__Map;
192 266
193static char * 267static char *
194prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
195{ 269{
196 char *p; 270 char *p;
213} 287}
214 288
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
218static maprow * 312static maprow *
219map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
220{ 314{
221 if (0 > y) 315 if (0 > y)
222 { 316 {
223 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
262 356
263 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
264} 358}
265 359
266static mapcell * 360static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
268{ 362{
269 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
270} 364}
271 365
272static void 366static void
273map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
274{ 368{
275 int r; 369 int r;
276 370
277 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
285 self->oy = 0; 379 self->oy = 0;
286 self->row = 0; 380 self->row = 0;
287 self->rows = 0; 381 self->rows = 0;
288} 382}
289 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
290static void 394static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 396{
293 int x, y; 397 int x, y;
294 maprow *row; 398 maprow *row;
295 mapcell *cell; 399 mapcell *cell;
296 400
308 if (x >= row->c1) 412 if (x >= row->c1)
309 break; 413 break;
310 414
311 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
312 416
313 cell->darkness = 0; 417 CELL_CLEAR (cell);
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 } 418 }
318 } 419 }
420}
421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
319} 436}
320 437
321static void 438static void
322music_finished (void) 439music_finished (void)
323{ 440{
359 n |= n >> 16; 476 n |= n >> 16;
360 477
361 return n + 1; 478 return n + 1;
362} 479}
363 480
364MODULE = CFPlus PACKAGE = CFPlus 481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
365 592
366PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
367 594
368BOOT: 595BOOT:
369{ 596{
370 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 598 static const struct {
372 const char *name; 599 const char *name;
373 IV iv; 600 IV iv;
374 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
376 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
458 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 762
471 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
472 const_iv (KMOD_ALT), 764
473 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
474# undef const_iv 795# undef const_iv
475 }; 796 };
476 797
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
800
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
480 810
481int 811int
482in_destruct () 812in_destruct ()
483 CODE: 813 CODE:
484 RETVAL = PL_main_cv == Nullcv; 814 RETVAL = PL_main_cv == Nullcv;
487 817
488NV floor (NV x) 818NV floor (NV x)
489 819
490NV ceil (NV x) 820NV ceil (NV x)
491 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
492void 826void
493pango_init () 827pango_init ()
494 CODE: 828 CODE:
495{ 829{
496 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
499} 838}
500 839
501int 840char *SDL_GetError ()
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 841
504void 842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
505SDL_Quit () 850void SDL_Quit ()
506 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
507void 861void
508SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
509 PPCODE: 863 PPCODE:
510{ 864{
511 SDL_Rect **m; 865 SDL_Rect **m;
512 866
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 871
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 874
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 879
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif
531
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534 882
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 884
537 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
538 while (*m) 886 while (*m)
539 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
540 AV *av = newAV (); 890 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
544 897
545 ++m; 898 ++m;
546 } 899 }
547} 900}
548 901
549char *
550SDL_GetError ()
551
552int 902int
553SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
555 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 916 );
917
558 if (RETVAL) 918 if (RETVAL)
559 { 919 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 924#include "glfunc.h"
563# undef GL_FUNC 925#undef GL_FUNC
564 } 926 }
927}
565 OUTPUT: 928 OUTPUT:
566 RETVAL 929 RETVAL
567 930
568void 931void
569SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
570 933
571char * 934char *
572SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
573 936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
574void 943void
575SDL_PollEvent () 944poll_events ()
576 PPCODE: 945 PPCODE:
577{ 946{
578 SDL_Event ev; 947 SDL_Event ev;
579 948
580 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 951 {
582 HV *hv = newHV (); 952 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 954
585 switch (ev.type) 955 switch (ev.type)
586 { 956 {
587 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
588 case SDL_KEYUP: 958 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 964 break;
594 965
595 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 969 break;
599 970
600 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
608 break; 997 break;
609 998
610 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
613 1002
614 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
615 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
616 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
617 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 1013 break;
625 } 1014 }
626 1015
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 1017 }
629} 1018}
630 1019
631int 1020int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 1022 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
636 1025
637void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
638Mix_CloseAudio () 1043Mix_CloseAudio ()
639 1044
640int 1045int
641Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
642 1047
1048const char *
1049Mix_GetError ()
1050
643void 1051void
644lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
645 CODE: 1053 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 1055
650void 1056void
651win32_proxy_info () 1057win32_proxy_info ()
652 PPCODE: 1058 PPCODE:
653{ 1059{
674 } 1080 }
675 } 1081 }
676#endif 1082#endif
677} 1083}
678 1084
679void 1085int
680add_font (char *file) 1086add_font (char *file)
681 CODE: 1087 CODE:
682 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
683 1091
684void 1092void
685load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
686 ALIAS: 1094 ALIAS:
687 load_image_file = 1 1095 load_image_file = 1
690 STRLEN image_len; 1098 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
697 1105
698 if (!rw) 1106 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
700 1108
773void 1181void
774error (char *message) 1182error (char *message)
775 CODE: 1183 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 1185#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 1187#endif
780 1188
781void 1189void
782fatal (char *message) 1190fatal (char *message)
783 CODE: 1191 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1193#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1195#endif
788 _exit (1); 1196 _exit (1);
789 1197
790void 1198void
791_exit (int retval = 0) 1199_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1202 ExitThread (retval); // unclean, please beam me up
795#else 1203#else
796 _exit (retval); 1204 _exit (retval);
797#endif 1205#endif
798 1206
799MODULE = CFPlus PACKAGE = CFPlus::Font 1207void
1208debug ()
1209 CODE:
1210{
1211#if DEBUG
1212 VALGRIND_DO_LEAK_CHECK;
1213#endif
1214}
800 1215
801CFPlus::Font 1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1223MODULE = Deliantra::Client PACKAGE = DC::Font
1224
1225PROTOTYPES: DISABLE
1226
1227DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
803 CODE: 1229 CODE:
804{ 1230{
805 int count; 1231 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
809} 1235}
810 OUTPUT: 1236 OUTPUT:
811 RETVAL 1237 RETVAL
812 1238
813void 1239void
814DESTROY (CFPlus::Font self) 1240DESTROY (DC::Font self)
815 CODE: 1241 CODE:
816 pango_font_description_free (self); 1242 pango_font_description_free (self);
817 1243
818void 1244void
819make_default (CFPlus::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
820 CODE: 1247 CODE:
821 default_font = self; 1248 default_font = self;
822 1249
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1251
1252PROTOTYPES: DISABLE
1253
825void 1254void
826reset_glyph_cache () 1255glyph_cache_backup ()
1256 PROTOTYPE:
827 CODE: 1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
828 tc_clear (); 1264 tc_restore ();
829 1265
830CFPlus::Layout 1266DC::Layout
831new (SV *class) 1267new (SV *class)
832 CODE: 1268 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
834 1270
835 RETVAL->pl = pango_layout_new (opengl_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
837 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
842 1279
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
845 OUTPUT: 1282 OUTPUT:
846 RETVAL 1283 RETVAL
847 1284
848void 1285void
849DESTROY (CFPlus::Layout self) 1286DESTROY (DC::Layout self)
850 CODE: 1287 CODE:
851 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
852 Safefree (self); 1290 Safefree (self);
853 1291
854void 1292void
855set_text (CFPlus::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
856 CODE: 1294 CODE:
857{ 1295{
858 STRLEN textlen; 1296 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
860 1298
861 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
862} 1300}
863 1301
864void 1302void
865set_markup (CFPlus::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
866 CODE: 1304 CODE:
867{ 1305{
868 STRLEN textlen; 1306 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
870 1308
871 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
872} 1310}
873 1311
874void 1312void
875set_shapes (CFPlus::Layout self, ...) 1313set_shapes (DC::Layout self, ...)
876 CODE: 1314 CODE:
877{ 1315{
878 PangoAttrList *attrs = 0; 1316 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1317 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1318 const char *pos = text;
915 if (attrs) 1353 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1354 pango_layout_set_attributes (self->pl, attrs);
917} 1355}
918 1356
919void 1357void
920get_shapes (CFPlus::Layout self) 1358get_shapes (DC::Layout self)
921 PPCODE: 1359 PPCODE:
922{ 1360{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1362
925 do 1363 do
926 { 1364 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
928 1366
929 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
930 { 1368 {
931 PangoRectangle extents; 1369 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
940 1378
941 pango_layout_iter_free (iter); 1379 pango_layout_iter_free (iter);
942} 1380}
943 1381
944int 1382int
945has_wrapped (CFPlus::Layout self) 1383has_wrapped (DC::Layout self)
946 CODE: 1384 CODE:
947{ 1385{
948 int lines = 1; 1386 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1387 const char *text = pango_layout_get_text (self->pl);
950 1388
955} 1393}
956 OUTPUT: 1394 OUTPUT:
957 RETVAL 1395 RETVAL
958 1396
959SV * 1397SV *
960get_text (CFPlus::Layout self) 1398get_text (DC::Layout self)
961 CODE: 1399 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
964 OUTPUT: 1402 OUTPUT:
965 RETVAL 1403 RETVAL
966 1404
967void 1405void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1407 CODE:
970 self->r = r; 1408 self->r = r;
971 self->g = g; 1409 self->g = g;
972 self->b = b; 1410 self->b = b;
973 self->a = a; 1411 self->a = a;
974 1412
975void 1413void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1415 CODE:
978 if (self->font != font) 1416 if (self->font != font)
979 { 1417 {
980 self->font = font; 1418 self->font = font;
981 layout_update_font (self); 1419 layout_update_font (self);
982 } 1420 }
983 1421
984void 1422void
985set_height (CFPlus::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
986 CODE: 1424 CODE:
987 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
988 { 1426 {
989 self->base_height = base_height; 1427 self->base_height = base_height;
990 layout_update_font (self); 1428 layout_update_font (self);
991 } 1429 }
992 1430
993void 1431void
994set_width (CFPlus::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
995 CODE: 1433 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1435
998void 1436void
999set_indent (CFPlus::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
1000 CODE: 1438 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1440
1003void 1441void
1004set_spacing (CFPlus::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
1005 CODE: 1443 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1445
1008void 1446void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1448 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
1016 ); 1454 );
1017 1455
1018void 1456void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1458 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1460
1023void 1461void
1024size (CFPlus::Layout self) 1462size (DC::Layout self)
1025 PPCODE: 1463 PPCODE:
1026{ 1464{
1027 int w, h; 1465 int w, h;
1028 1466
1029 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
1034} 1472}
1035 1473
1036int 1474int
1037descent (CFPlus::Layout self) 1475descent (DC::Layout self)
1038 CODE: 1476 CODE:
1039{ 1477{
1040 PangoRectangle rect; 1478 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
1044} 1482}
1045 OUTPUT: 1483 OUTPUT:
1046 RETVAL 1484 RETVAL
1047 1485
1048int 1486int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1488 CODE:
1051{ 1489{
1052 int index, trailing; 1490 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index + trailing; 1492 RETVAL = index + trailing;
1055} 1493}
1056 OUTPUT: 1494 OUTPUT:
1057 RETVAL 1495 RETVAL
1058 1496
1059void 1497void
1060cursor_pos (CFPlus::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1499 PPCODE:
1062{ 1500{
1063 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1065 1503
1066 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1070} 1508}
1071 1509
1072void 1510void
1073index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1512 PPCODE:
1075{ 1513{
1076 int line, x; 1514 int line, x;
1077 1515
1078 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1079 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1080 1519 --line;
1520#endif
1081 EXTEND (SP, 2); 1521 EXTEND (SP, 2);
1082 PUSHs (sv_2mortal (newSViv (line - 1))); 1522 PUSHs (sv_2mortal (newSViv (line)));
1083 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1084} 1524}
1085 1525
1086void 1526void
1087line_x_to_index (CFPlus::Layout self, int line, int x) 1527line_x_to_index (DC::Layout self, int line, int x)
1088 PPCODE: 1528 PPCODE:
1089{ 1529{
1090 PangoLayoutLine *lp; 1530 PangoLayoutLine *lp;
1091 int index, trailing; 1531 int index, trailing;
1092 1532
1093 if (line < 0) 1533 if (line < 0)
1094 XSRETURN_EMPTY; 1534 XSRETURN_EMPTY;
1095 1535
1096 if (!(lp = pango_layout_get_line (self->pl, line))) 1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1097 XSRETURN_EMPTY; /* do better */ 1537 XSRETURN_EMPTY; /* do better */
1098 1538
1099 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1100 1540
1101 EXTEND (SP, 2); 1541 EXTEND (SP, 2);
1107 PUSHs (sv_2mortal (newSViv (trailing))); 1547 PUSHs (sv_2mortal (newSViv (trailing)));
1108 } 1548 }
1109} 1549}
1110 1550
1111void 1551void
1112render (CFPlus::Layout self, float x, float y, int flags = 0) 1552render (DC::Layout self, float x, float y, int flags = 0)
1113 PPCODE: 1553 CODE:
1554 rc_clear (self->rc);
1114 pango_opengl_render_layout_subpixel ( 1555 pango_opengl_render_layout_subpixel (
1115 self->pl, 1556 self->pl,
1557 self->rc,
1116 x * PANGO_SCALE, y * PANGO_SCALE, 1558 x * PANGO_SCALE, y * PANGO_SCALE,
1117 self->r, self->g, self->b, self->a, 1559 self->r, self->g, self->b, self->a,
1118 flags 1560 flags
1119 ); 1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1120 1565
1121MODULE = CFPlus PACKAGE = CFPlus::Texture
1122
1123void 1566void
1124pad2pot (SV *data_, SV *w_, SV *h_) 1567draw (DC::Layout self)
1125 CODE: 1568 CODE:
1126{ 1569{
1127 int ow = SvIV (w_); 1570 glEnable (GL_TEXTURE_2D);
1128 int oh = SvIV (h_); 1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1129 1577
1130 if (ow && oh) 1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1586
1587PROTOTYPES: ENABLE
1588
1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1131 { 1594 {
1132 int nw = minpot (ow);
1133 int nh = minpot (oh);
1134
1135 if (nw != ow || nh != oh)
1136 {
1137 if (SvOK (data_))
1138 {
1139 STRLEN datalen; 1595 STRLEN datalen;
1140 char *data = SvPVbyte (data_, datalen); 1596 char *data = SvPVbyte (data_, datalen);
1141 int bpp = datalen / (ow * oh); 1597 int bpp = datalen / (ow * oh);
1142 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1143 1599
1144 SvPOK_only (result_); 1600 SvPOK_only (result_);
1145 SvCUR_set (result_, nw * nh * bpp); 1601 SvCUR_set (result_, nw * nh * bpp);
1146 1602
1147 memset (SvPVX (result_), 0, nw * nh * bpp); 1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1148 while (oh--) 1604 while (oh--)
1149 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1150 1606
1151 sv_setsv (data_, result_); 1607 sv_setsv (data_, result_);
1152 }
1153
1154 sv_setiv (w_, nw);
1155 sv_setiv (h_, nh);
1156 }
1157 } 1608 }
1158} 1609}
1159 1610
1160void 1611void
1161draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1167{ 1618{
1168 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1169 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1170 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1171 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1172 1626
1173 if (items < 5) 1627 if (items < 5)
1174 { 1628 {
1175 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1176 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1204 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1205 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1206 } 1660 }
1207} 1661}
1208 1662
1209MODULE = CFPlus PACKAGE = CFPlus::Map 1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE:
1665{
1666 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1668 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1669 RETVAL = width > 0;
1670}
1671 OUTPUT:
1672 RETVAL
1210 1673
1211CFPlus::Map 1674MODULE = Deliantra::Client PACKAGE = DC::Map
1675
1676PROTOTYPES: DISABLE
1677
1678DC::Map
1212new (SV *class) 1679new (SV *class)
1213 CODE: 1680 CODE:
1214 New (0, RETVAL, 1, struct map); 1681 New (0, RETVAL, 1, struct map);
1215 RETVAL->x = 0; 1682 RETVAL->x = 0;
1216 RETVAL->y = 0; 1683 RETVAL->y = 0;
1217 RETVAL->w = 0; 1684 RETVAL->w = 0;
1218 RETVAL->h = 0; 1685 RETVAL->h = 0;
1219 RETVAL->ox = 0; 1686 RETVAL->ox = 0;
1220 RETVAL->oy = 0; 1687 RETVAL->oy = 0;
1221 RETVAL->faces = 8192; 1688 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1222 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1689 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1223 RETVAL->texs = 8192;
1224 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1225 RETVAL->rows = 0; 1690 RETVAL->rows = 0;
1226 RETVAL->row = 0; 1691 RETVAL->row = 0;
1227 OUTPUT: 1692 OUTPUT:
1228 RETVAL 1693 RETVAL
1229 1694
1230void 1695void
1231DESTROY (CFPlus::Map self) 1696DESTROY (DC::Map self)
1232 CODE: 1697 CODE:
1233{ 1698{
1234 map_clear (self); 1699 map_clear (self);
1235 Safefree (self->face); 1700 Safefree (self->face2tile);
1236 Safefree (self->tex); 1701 Safefree (self->tex);
1237 Safefree (self); 1702 Safefree (self);
1238} 1703}
1239 1704
1240void 1705void
1241resize (CFPlus::Map self, int map_width, int map_height) 1706resize (DC::Map self, int map_width, int map_height)
1242 CODE: 1707 CODE:
1243 self->w = map_width; 1708 self->w = map_width;
1244 self->h = map_height; 1709 self->h = map_height;
1245 1710
1246void 1711void
1247clear (CFPlus::Map self) 1712clear (DC::Map self)
1248 CODE: 1713 CODE:
1249 map_clear (self); 1714 map_clear (self);
1250 1715
1251void 1716void
1252set_face (CFPlus::Map self, int face, int texid) 1717set_tileid (DC::Map self, int face, int tile)
1253 CODE: 1718 CODE:
1254{ 1719{
1255 while (self->faces <= face) 1720 need_facenum (self, face); self->face2tile [face] = tile;
1256 { 1721 need_texid (self, tile);
1257 Append (mapface, self->face, self->faces, self->faces);
1258 self->faces *= 2;
1259 }
1260
1261 self->face [face] = texid;
1262} 1722}
1263 1723
1264void 1724void
1725set_smooth (DC::Map self, int face, int smooth, int level)
1726 CODE:
1727{
1728 tileid texid;
1729 maptex *tex;
1730
1731 if (face < 0 || face >= self->faces)
1732 return;
1733
1734 if (smooth < 0 || smooth >= self->faces)
1735 return;
1736
1737 texid = self->face2tile [face];
1738
1739 if (!texid)
1740 return;
1741
1742 tex = self->tex + texid;
1743 tex->smoothtile = self->face2tile [smooth];
1744 tex->smoothlevel = level;
1745}
1746
1747void
1265set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1748set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1266 CODE: 1749 CODE:
1267{ 1750{
1268 while (self->texs <= texid) 1751 need_texid (self, texid);
1269 {
1270 Append (maptex, self->tex, self->texs, self->texs);
1271 self->texs *= 2;
1272 }
1273 1752
1274 { 1753 {
1275 maptex *tex = self->tex + texid; 1754 maptex *tex = self->tex + texid;
1276 1755
1277 tex->name = name; 1756 tex->name = name;
1293 // use uglier nearest interpolation because linear suffers 1772 // use uglier nearest interpolation because linear suffers
1294 // from transparent color bleeding and ugly wrapping effects. 1773 // from transparent color bleeding and ugly wrapping effects.
1295 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1296} 1775}
1297 1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
1796
1298int 1797int
1299ox (CFPlus::Map self) 1798ox (DC::Map self)
1300 ALIAS: 1799 ALIAS:
1301 oy = 1 1800 oy = 1
1302 x = 2 1801 x = 2
1303 y = 3 1802 y = 3
1304 w = 4 1803 w = 4
1315 } 1814 }
1316 OUTPUT: 1815 OUTPUT:
1317 RETVAL 1816 RETVAL
1318 1817
1319void 1818void
1320scroll (CFPlus::Map self, int dx, int dy) 1819scroll (DC::Map self, int dx, int dy)
1321 CODE: 1820 CODE:
1322{ 1821{
1323 if (dx > 0) 1822 if (dx > 0)
1324 map_blank (self, self->x, self->y, dx, self->h); 1823 map_blank (self, self->x, self->y, dx, self->h);
1325 else if (dx < 0) 1824 else if (dx < 0)
1326 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1825 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1327 1826
1328 if (dy > 0) 1827 if (dy > 0)
1329 map_blank (self, self->x, self->y, self->w, dy); 1828 map_blank (self, self->x, self->y, self->w, dy);
1330 else if (dy < 0) 1829 else if (dy < 0)
1331 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1830 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1332 1831
1333 self->ox += dx; self->x += dx; 1832 self->ox += dx; self->x += dx;
1334 self->oy += dy; self->y += dy; 1833 self->oy += dy; self->y += dy;
1335 1834
1336 while (self->y < 0) 1835 while (self->y < 0)
1340 self->rows += MAP_EXTEND_Y; 1839 self->rows += MAP_EXTEND_Y;
1341 self->y += MAP_EXTEND_Y; 1840 self->y += MAP_EXTEND_Y;
1342 } 1841 }
1343} 1842}
1344 1843
1345void 1844SV *
1346map1a_update (CFPlus::Map self, SV *data_, int extmap) 1845map1a_update (DC::Map self, SV *data_, int extmap)
1347 CODE: 1846 CODE:
1348{ 1847{
1349 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1848 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1350 uint8_t *data_end = (uint8_t *)SvEND (data_); 1849 uint8_t *data_end = (uint8_t *)SvEND (data_);
1351 mapcell *cell; 1850 mapcell *cell;
1352 int x, y, flags; 1851 int x, y, z, flags;
1852 AV *missing = newAV ();
1853 RETVAL = newRV_noinc ((SV *)missing);
1353 1854
1354 while (data < data_end - 1) 1855 while (data < data_end - 1)
1355 { 1856 {
1356 flags = (data [0] << 8) + data [1]; data += 2; 1857 flags = (data [0] << 8) + data [1]; data += 2;
1357 1858
1377 uint8_t ext, cmd; 1878 uint8_t ext, cmd;
1378 1879
1379 do 1880 do
1380 { 1881 {
1381 ext = *data++; 1882 ext = *data++;
1382 cmd = ext & 0x3f; 1883 cmd = ext & 0x7f;
1383 1884
1384 if (cmd < 4) 1885 if (cmd < 4)
1385 cell->darkness = 255 - ext * 64 + 1; 1886 cell->darkness = 255 - ext * 64 + 1;
1386 else if (cmd == 5) // health 1887 else if (cmd == 5) // health
1387 { 1888 {
1388 cell->stat_width = 1; 1889 cell->stat_width = 1;
1389 cell->stat_hp = *data++; 1890 cell->stat_hp = *data++;
1390 } 1891 }
1391 else if (cmd == 6) // monster width 1892 else if (cmd == 6) // monster width
1392 cell->stat_width = *data++ + 1; 1893 cell->stat_width = *data++ + 1;
1393 else if (cmd == 0x47) // monster width 1894 else if (cmd == 0x47)
1394 { 1895 {
1395 if (*data == 4) 1896 if (*data == 1) cell->player = data [1];
1396 ; // decode player tag 1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1397 1900
1398 data += *data + 1; 1901 data += *data + 1;
1399 } 1902 }
1400 else if (cmd == 8) // cell flags 1903 else if (cmd == 8) // cell flags
1401 cell->flags = *data++; 1904 cell->flags = *data++;
1408 } 1911 }
1409 else 1912 else
1410 cell->darkness = *data++ + 1; 1913 cell->darkness = *data++ + 1;
1411 } 1914 }
1412 1915
1916 for (z = 0; z <= 2; ++z)
1413 if (flags & 4) 1917 if (flags & (4 >> z))
1414 { 1918 {
1415 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1919 faceid face = (data [0] << 8) + data [1]; data += 2;
1920 need_facenum (self, face);
1921 cell->tile [z] = self->face2tile [face];
1922
1923 if (cell->tile [z])
1924 {
1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1927 if (!tex->name)
1928 av_push (missing, newSViv (cell->tile [z]));
1929
1930 if (tex->smoothtile)
1931 {
1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1934 if (!smooth->name)
1935 av_push (missing, newSViv (tex->smoothtile));
1936 }
1937 }
1416 } 1938 }
1417
1418 if (flags & 2)
1419 {
1420 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1421 }
1422
1423 if (flags & 1)
1424 {
1425 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1426 }
1427 } 1939 }
1428 else 1940 else
1429 cell->darkness = 0; 1941 CELL_CLEAR (cell);
1430 } 1942 }
1431} 1943}
1944 OUTPUT:
1945 RETVAL
1432 1946
1433SV * 1947SV *
1434mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1948mapmap (DC::Map self, int x0, int y0, int w, int h)
1435 CODE: 1949 CODE:
1436{ 1950{
1437 int x1, x; 1951 int x1, x;
1438 int y1, y; 1952 int y1, y;
1439 int z; 1953 int z;
1460 { 1974 {
1461 mapcell *cell = row->col + (x - row->c0); 1975 mapcell *cell = row->col + (x - row->c0);
1462 1976
1463 for (z = 0; z <= 0; z++) 1977 for (z = 0; z <= 0; z++)
1464 { 1978 {
1465 mapface face = cell->face [z];
1466
1467 if (face)
1468 {
1469 maptex tex = self->tex [face]; 1979 maptex tex = self->tex [cell->tile [z]];
1470 int a0 = 255 - tex.a; 1980 int a0 = 255 - tex.a;
1471 int a1 = tex.a; 1981 int a1 = tex.a;
1472 1982
1473 r = (r * a0 + tex.r * a1) / 255; 1983 r = (r * a0 + tex.r * a1) / 255;
1474 g = (g * a0 + tex.g * a1) / 255; 1984 g = (g * a0 + tex.g * a1) / 255;
1475 b = (b * a0 + tex.b * a1) / 255; 1985 b = (b * a0 + tex.b * a1) / 255;
1476 a = (a * a0 + tex.a * a1) / 255; 1986 a = (a * a0 + tex.a * a1) / 255;
1477 }
1478 } 1987 }
1479 } 1988 }
1480 1989
1481 *map++ = (r ) 1990 *map++ = (r )
1482 | (g << 8) 1991 | (g << 8)
1489} 1998}
1490 OUTPUT: 1999 OUTPUT:
1491 RETVAL 2000 RETVAL
1492 2001
1493void 2002void
1494draw (CFPlus::Map self, int mx, int my, int sw, int sh) 2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1495 CODE: 2004 CODE:
1496{ 2005{
1497 int x, y, z; 2006 int x, y, z;
1498 int last_name;
1499 mapface face;
1500 2007
1501 glColor4ub (255, 255, 255, 255); 2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2011 smooth_key skey;
2012 int pl_x, pl_y;
2013 maptex pl_tex;
2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden;
2018
2019 pl_tex.name = 0;
2020
2021 // that's current max. sorry.
2022 if (sw > 255) sw = 255;
2023 if (sh > 255) sh = 255;
2024
2025 // clear key, in case of extra padding
2026 memset (&skey, 0, sizeof (skey));
2027
2028 memset (&key, 0, sizeof (key));
2029 key.r = 255;
2030 key.g = 255;
2031 key.b = 255;
2032 key.a = 255;
2033 key.mode = GL_QUADS;
2034 key.format = GL_T2F_V3F;
2035
2036 mx += self->x;
2037 my += self->y;
2038
2039 // first pass: determine smooth_max
2040 // rather ugly, if you ask me
2041 // could also be stored inside mapcell and updated on change
2042 memset (smooth_max, 0, sizeof (smooth_max));
2043
2044 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows)
2046 {
2047 maprow *row = self->row + (y + my);
2048
2049 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1)
2051 {
2052 mapcell *cell = row->col + (x + mx - row->c0);
2053
2054 smooth_max[x + 1][y + 1] =
2055 MAX (self->tex [cell->tile [0]].smoothlevel,
2056 MAX (self->tex [cell->tile [1]].smoothlevel,
2057 self->tex [cell->tile [2]].smoothlevel));
2058 }
2059 }
1502 2060
1503 glEnable (GL_BLEND); 2061 glEnable (GL_BLEND);
1504 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1505 glEnable (GL_TEXTURE_2D);
1506 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1507 2064
1508 glBegin (GL_QUADS); 2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
1509 2067
1510 last_name = 0;
1511
1512 mx += self->x;
1513 my += self->y;
1514
1515 for (z = 0; z < 3; z++) 2068 for (z = 0; z <= 2; z++)
2069 {
2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
2072
1516 for (y = 0; y < sh; y++) 2073 for (y = 0; y < sh; y++)
1517 if (0 <= y + my && y + my < self->rows) 2074 if (0 <= y + my && y + my < self->rows)
1518 { 2075 {
1519 maprow *row = self->row + (y + my); 2076 maprow *row = self->row + (y + my);
1520 2077
1521 for (x = 0; x < sw; x++) 2078 for (x = 0; x < sw; x++)
1522 if (row->c0 <= x + mx && x + mx < row->c1) 2079 if (row->c0 <= x + mx && x + mx < row->c1)
1523 { 2080 {
1524 mapcell *cell = row->col + (x + mx - row->c0); 2081 mapcell *cell = row->col + (x + mx - row->c0);
1525
1526 face = cell->face [z]; 2082 tileid tile = cell->tile [z];
2083
2084 if (tile)
2085 {
2086 maptex tex = self->tex [tile];
2087 int px, py;
1527 2088
1528 if (face && face < self->texs) 2089 if (key.texname != tex.name)
2090 {
2091 self->tex [tile].unused = 0;
2092
2093 if (!tex.name)
2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2095
2096 key.texname = tex.name;
2097 arr = rc_array (rc, &key);
2098 }
2099
2100 px = (x + 1) * T - tex.w;
2101 py = (y + 1) * T - tex.h;
2102
2103 if (expect_false (cell->player == player) && expect_false (z == 2))
2104 {
2105 pl_x = px;
2106 pl_y = py;
2107 pl_tex = tex;
2108 continue;
2109 }
2110
2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2115
2116 // update smooth hash
2117 if (tex.smoothtile)
2118 {
2119 skey.tile = tex.smoothtile;
2120 skey.level = tex.smoothlevel;
2121
2122 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2123
2124 // add bits to current tile and all neighbours. skey.x|y is
2125 // shifted +1|+1 so we always stay positive.
2126
2127 // bits is ___n cccc CCCC bbbb
2128 // n do not draw borders&corners
2129 // c draw these corners, but...
2130 // C ... not these
2131 // b draw these borders
2132
2133 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2134 // ┃· ·· ·┃ ━━
2135
2136 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2137 // ·· ·· ·┏ ┓·
2138
2139 // full tile
2140 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2141
2142 // borders
2143 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2144 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2145 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2146 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2147
2148 // corners
2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 }
2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179 int px = x * T + T * 2 / 32;
2180 int py = y * T - T * 6 / 32;
2181
2182 key_ov.texname = tex.name;
2183 arr = rc_array (rc_ov, &key_ov);
2184
2185 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2186 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2187 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2189 }
2190 }
2191 }
2192 }
2193 }
2194
2195 rc_draw (rc);
2196 rc_clear (rc);
2197
2198 // go through all smoothlevels, lowest to highest, then draw.
2199 // this is basically counting sort
2200 {
2201 int w, b;
2202
2203 glEnable (GL_TEXTURE_2D);
2204 glBegin (GL_QUADS);
2205 for (w = 0; w < 256 / 32; ++w)
2206 {
2207 uint32_t smask = smooth_level [w];
2208 if (smask)
2209 for (b = 0; b < 32; ++b)
2210 if (smask & (((uint32_t)1) << b))
1529 { 2211 {
1530 maptex tex = self->tex [face]; 2212 int level = (w << 5) | b;
1531 int px = (x + 1) * 32 - tex.w; 2213 HE *he;
1532 int py = (y + 1) * 32 - tex.h;
1533 2214
1534 if (last_name != tex.name) 2215 hv_iterinit (smooth);
2216 while ((he = hv_iternext (smooth)))
1535 { 2217 {
1536 glEnd (); 2218 smooth_key *skey = (smooth_key *)HeKEY (he);
1537 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2219 IV bits = SvIVX (HeVAL (he));
1538 glBegin (GL_QUADS);
1539 }
1540 2220
1541 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1542 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1543 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1544 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1545 }
1546
1547 if (cell->flags && z == 2)
1548 {
1549 if (cell->flags & 1) 2221 if (!(bits & 0x1000)
2222 && skey->level == level
2223 && level > smooth_max [skey->x][skey->y])
1550 { 2224 {
1551 maptex tex = self->tex [1]; 2225 maptex tex = self->tex [skey->tile];
1552 int px = (x + 1) * 32 - tex.w + 2; 2226 int px = (((int)skey->x) - 1) * T;
1553 int py = (y + 1) * 32 - tex.h - 6; 2227 int py = (((int)skey->y) - 1) * T;
2228 int border = bits & 15;
2229 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2230 float dx = tex.s * .0625f; // 16 images/row
2231 float dy = tex.t * .5f ; // 2 images/column
1554 2232
2233 if (tex.name)
2234 {
2235 // this time avoiding texture state changes
2236 // save gobs of state changes.
2237 if (key.texname != tex.name)
2238 {
2239 self->tex [skey->tile].unused = 0;
2240
1555 glEnd (); 2241 glEnd ();
1556 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2242 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1557 glBegin (GL_QUADS); 2243 glBegin (GL_QUADS);
2244 }
1558 2245
2246 if (border)
2247 {
2248 float ox = border * dx;
2249
2250 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2251 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2252 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2253 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2254 }
2255
2256 if (corner)
2257 {
2258 float ox = corner * dx;
2259
1559 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2260 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1560 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2261 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1561 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2262 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1562 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2263 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2264 }
2265 }
2266 }
1563 } 2267 }
1564 } 2268 }
1565 }
1566 } 2269 }
1567 2270
1568 glEnd (); 2271 glEnd ();
1569
1570 glDisable (GL_TEXTURE_2D); 2272 glDisable (GL_TEXTURE_2D);
2273 key.texname = -1;
2274 }
2275
2276 hv_clear (smooth);
2277 }
2278
2279 if (pl_tex.name)
2280 {
2281 maptex tex = pl_tex;
2282 int px = pl_x + sdx;
2283 int py = pl_y + sdy;
2284
2285 key.texname = tex.name;
2286 arr = rc_array (rc, &key);
2287
2288 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2289 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2290 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2292
2293 rc_draw (rc);
2294 }
2295
2296 rc_draw (rc_ov);
2297 rc_clear (rc_ov);
2298
1571 glDisable (GL_BLEND); 2299 glDisable (GL_BLEND);
2300 rc_free (rc);
2301 rc_free (rc_ov);
1572 2302
1573 // top layer: overlays such as the health bar 2303 // top layer: overlays such as the health bar
1574 for (y = 0; y < sh; y++) 2304 for (y = 0; y < sh; y++)
1575 if (0 <= y + my && y + my < self->rows) 2305 if (0 <= y + my && y + my < self->rows)
1576 { 2306 {
1579 for (x = 0; x < sw; x++) 2309 for (x = 0; x < sw; x++)
1580 if (row->c0 <= x + mx && x + mx < row->c1) 2310 if (row->c0 <= x + mx && x + mx < row->c1)
1581 { 2311 {
1582 mapcell *cell = row->col + (x + mx - row->c0); 2312 mapcell *cell = row->col + (x + mx - row->c0);
1583 2313
1584 int px = x * 32; 2314 int px = x * T;
1585 int py = y * 32; 2315 int py = y * T;
2316
2317 if (expect_false (cell->player == player))
2318 {
2319 px += sdx;
2320 py += sdy;
2321 }
1586 2322
1587 if (cell->stat_hp) 2323 if (cell->stat_hp)
1588 { 2324 {
1589 int width = cell->stat_width * 32; 2325 int width = cell->stat_width * T;
1590 int thick = sh / 28 + 1 + cell->stat_width; 2326 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1591 2327
1592 glColor3ub (0, 0, 0); 2328 glColor3ub (0, 0, 0);
1593 glRectf (px + 1, py - thick - 2, 2329 glRectf (px + 1, py - thick - 2,
1594 px + width - 1, py); 2330 px + width - 1, py);
1595 2331
1601 } 2337 }
1602 } 2338 }
1603} 2339}
1604 2340
1605void 2341void
1606draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2342draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1607 CODE: 2343 CODE:
1608{ 2344{
1609 static float color[16][3] = { 2345 static float color[16][3] = {
1610 { 0.00F, 0.00F, 0.00F }, 2346 { 0.00F, 0.00F, 0.00F },
1611 { 1.00F, 1.00F, 1.00F }, 2347 { 1.00F, 1.00F, 1.00F },
1630 }; 2366 };
1631 2367
1632 int x, y; 2368 int x, y;
1633 2369
1634 glEnable (GL_TEXTURE_2D); 2370 glEnable (GL_TEXTURE_2D);
2371 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2372 * but the nvidia driver (185.18.14) mishandles alpha textures
2373 * ansd takes the colour from god knows where instead of using
2374 * Cp. MODULATE results in the same colour, but slightly different
2375 * alpha, but atcually gives us the correct colour with nvidia.
2376 */
1635 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2377 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1636 glEnable (GL_BLEND); 2378 glEnable (GL_BLEND);
1637 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2379 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1638 glBegin (GL_QUADS); 2380 glBegin (GL_QUADS);
1639 2381
1640 for (y = 0; y < h; y++) 2382 for (y = 0; y < h; y++)
1647 float *c = color [m & 15]; 2389 float *c = color [m & 15];
1648 2390
1649 float tx1 = m & 0x40 ? 0.5 : 0.; 2391 float tx1 = m & 0x40 ? 0.5 : 0.;
1650 float tx2 = tx1 + 0.5; 2392 float tx2 = tx1 + 0.5;
1651 2393
1652 glColor4f (c[0], c[1], c[2], 0.75); 2394 glColor4f (c[0], c[1], c[2], 1);
1653 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2395 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1654 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2396 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1655 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2397 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1656 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2398 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1657 } 2399 }
1661 glDisable (GL_BLEND); 2403 glDisable (GL_BLEND);
1662 glDisable (GL_TEXTURE_2D); 2404 glDisable (GL_TEXTURE_2D);
1663} 2405}
1664 2406
1665void 2407void
1666fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2408fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1667 PPCODE: 2409 PPCODE:
1668{ 2410{
1669 int x, y; 2411 int x, y;
2412 int sw1 = sw + 2;
2413 int sh1 = sh + 2;
2414 int sh3 = sh * 3;
1670 int sw4 = (sw + 3) & ~3; 2415 int sw34 = (sw * 3 + 3) & ~3;
2416 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1671 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2417 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1672 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2418 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1673 2419
1674 memset (darkness, 255, sw4 * sh);
1675 SvPOK_only (darkness_sv); 2420 SvPOK_only (darkness3_sv);
1676 SvCUR_set (darkness_sv, sw4 * sh); 2421 SvCUR_set (darkness3_sv, sw34 * sh3);
1677 2422
1678 mx += self->x; 2423 mx += self->x - 1;
1679 my += self->y; 2424 my += self->y - 1;
1680 2425
2426 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2427
1681 for (y = 0; y < sh; y++) 2428 for (y = 0; y < sh1; y++)
1682 if (0 <= y + my && y + my < self->rows) 2429 if (0 <= y + my && y + my < self->rows)
1683 { 2430 {
1684 maprow *row = self->row + (y + my); 2431 maprow *row = self->row + (y + my);
1685 2432
1686 for (x = 0; x < sw; x++) 2433 for (x = 0; x < sw1; x++)
1687 if (row->c0 <= x + mx && x + mx < row->c1) 2434 if (row->c0 <= x + mx && x + mx < row->c1)
1688 { 2435 {
1689 mapcell *cell = row->col + (x + mx - row->c0); 2436 mapcell *cell = row->col + (x + mx - row->c0);
1690 2437
1691 darkness[y * sw4 + x] = cell->darkness 2438 darkness1 [y * sw1 + x] = cell->darkness
1692 ? 255 - (cell->darkness - 1) 2439 ? 255 - (cell->darkness - 1)
1693 : 255 - FOW_DARKNESS; 2440 : 255 - FOW_DARKNESS;
1694 } 2441 }
1695 } 2442 }
1696 2443
2444 for (y = 0; y < sh; ++y)
2445 for (x = 0; x < sw; ++x)
2446 {
2447 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2448 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2449 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2450 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2451 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2452 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2453 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2454 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2455 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2456
2457 uint8_t r11 = (d11 + d21 + d12) / 3;
2458 uint8_t r21 = d21;
2459 uint8_t r31 = (d21 + d31 + d32) / 3;
2460
2461 uint8_t r12 = d12;
2462 uint8_t r22 = d22;
2463 uint8_t r32 = d32;
2464
2465 uint8_t r13 = (d13 + d23 + d12) / 3;
2466 uint8_t r23 = d23;
2467 uint8_t r33 = (d23 + d33 + d32) / 3;
2468
2469 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2470 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2471 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2472 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2473 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2474 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2475 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2476 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2477 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2478 }
2479
2480 free (darkness1);
2481
1697 EXTEND (SP, 3); 2482 EXTEND (SP, 3);
1698 PUSHs (sv_2mortal (newSViv (sw4))); 2483 PUSHs (sv_2mortal (newSViv (sw34)));
1699 PUSHs (sv_2mortal (newSViv (sh))); 2484 PUSHs (sv_2mortal (newSViv (sh3)));
1700 PUSHs (darkness_sv); 2485 PUSHs (darkness3_sv);
1701} 2486}
1702 2487
1703SV * 2488SV *
1704get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2489get_rect (DC::Map self, int x0, int y0, int w, int h)
1705 CODE: 2490 CODE:
1706{ 2491{
1707 int x, y, x1, y1; 2492 int x, y, x1, y1;
1708 SV *data_sv = newSV (w * h * 7 + 5); 2493 SV *data_sv = newSV (w * h * 7 + 5);
1709 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2494 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1734 if (row && row->c0 <= x && x < row->c1) 2519 if (row && row->c0 <= x && x < row->c1)
1735 { 2520 {
1736 mapcell *cell = row->col + (x - row->c0); 2521 mapcell *cell = row->col + (x - row->c0);
1737 uint8_t flags = 0; 2522 uint8_t flags = 0;
1738 2523
1739 if (cell->face [0]) flags |= 1; 2524 if (cell->tile [0]) flags |= 1;
1740 if (cell->face [1]) flags |= 2; 2525 if (cell->tile [1]) flags |= 2;
1741 if (cell->face [2]) flags |= 4; 2526 if (cell->tile [2]) flags |= 4;
1742 2527
1743 *data++ = flags; 2528 *data++ = flags;
1744 2529
1745 if (flags & 1) 2530 if (flags & 1)
1746 { 2531 {
2532 tileid tile = cell->tile [0];
1747 *data++ = cell->face [0] >> 8; 2533 *data++ = tile >> 8;
1748 *data++ = cell->face [0]; 2534 *data++ = tile;
1749 } 2535 }
1750 2536
1751 if (flags & 2) 2537 if (flags & 2)
1752 { 2538 {
2539 tileid tile = cell->tile [1];
1753 *data++ = cell->face [1] >> 8; 2540 *data++ = tile >> 8;
1754 *data++ = cell->face [1]; 2541 *data++ = tile;
1755 } 2542 }
1756 2543
1757 if (flags & 4) 2544 if (flags & 4)
1758 { 2545 {
2546 tileid tile = cell->tile [2];
1759 *data++ = cell->face [2] >> 8; 2547 *data++ = tile >> 8;
1760 *data++ = cell->face [2]; 2548 *data++ = tile;
1761 } 2549 }
1762 } 2550 }
1763 else 2551 else
1764 *data++ = 0; 2552 *data++ = 0;
1765 } 2553 }
1766 } 2554 }
1767 2555
2556 /* if size is w*h + 5 then no data has been found */
2557 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2558 {
1768 SvPOK_only (data_sv); 2559 SvPOK_only (data_sv);
1769 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2560 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2561 }
2562
1770 RETVAL = data_sv; 2563 RETVAL = data_sv;
1771} 2564}
1772 OUTPUT: 2565 OUTPUT:
1773 RETVAL 2566 RETVAL
1774 2567
1775void 2568void
1776set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2569set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1777 PPCODE: 2570 PPCODE:
1778{ 2571{
1779 int x, y, z; 2572 int x, y, z;
1780 int w, h; 2573 int w, h;
1781 int x1, y1; 2574 int x1, y1;
2575 STRLEN len;
2576 uint8_t *data, *end;
2577
2578 len = SvLEN (data_sv);
2579 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2580 data = SvPVbyte_nolen (data_sv);
2581 end = data + len + 8;
2582
2583 if (len < 5)
2584 XSRETURN_EMPTY;
1782 2585
1783 if (*data++ != 0) 2586 if (*data++ != 0)
1784 return; /* version mismatch */ 2587 XSRETURN_EMPTY; /* version mismatch */
1785 2588
1786 w = *data++ << 8; w |= *data++; 2589 w = *data++ << 8; w |= *data++;
1787 h = *data++ << 8; h |= *data++; 2590 h = *data++ << 8; h |= *data++;
1788 2591
1789 // we need to do this 'cause we don't keep an absolute coord system for rows 2592 // we need to do this 'cause we don't keep an absolute coord system for rows
1801 { 2604 {
1802 maprow *row = map_get_row (self, y); 2605 maprow *row = map_get_row (self, y);
1803 2606
1804 for (x = x0; x < x1; x++) 2607 for (x = x0; x < x1; x++)
1805 { 2608 {
2609 uint8_t flags;
2610
2611 if (data + 7 >= end)
2612 XSRETURN_EMPTY;
2613
1806 uint8_t flags = *data++; 2614 flags = *data++;
1807 2615
1808 if (flags) 2616 if (flags)
1809 { 2617 {
1810 mapface face[3] = { 0, 0, 0 };
1811
1812 mapcell *cell = row_get_cell (row, x); 2618 mapcell *cell = row_get_cell (row, x);
2619 tileid tile[3] = { 0, 0, 0 };
1813 2620
1814 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2621 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1815 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2622 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1816 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2623 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1817 2624
1818 if (cell->darkness == 0) 2625 if (cell->darkness == 0)
1819 { 2626 {
1820 cell->darkness = 0; 2627 /*cell->darkness = 0;*/
2628 EXTEND (SP, 3);
1821 2629
1822 for (z = 0; z <= 2; z++) 2630 for (z = 0; z <= 2; z++)
1823 { 2631 {
1824 cell->face[z] = face[z]; 2632 tileid t = tile [z];
1825 2633
1826 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2634 if (t >= self->texs || (t && !self->tex [t].name))
2635 {
1827 XPUSHs (sv_2mortal (newSViv (face[z]))); 2636 PUSHs (sv_2mortal (newSViv (t)));
2637 need_texid (self, t);
2638 }
2639
2640 cell->tile [z] = t;
1828 } 2641 }
1829 } 2642 }
1830 } 2643 }
1831 } 2644 }
1832 } 2645 }
1833} 2646}
1834 2647
1835MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2648MODULE = Deliantra::Client PACKAGE = DC::RW
1836 2649
1837CFPlus::MixChunk 2650DC::RW
1838new_from_file (SV *class, char *path) 2651new (SV *class, SV *data_sv)
1839 CODE: 2652 CODE:
1840 RETVAL = Mix_LoadWAV (path); 2653{
2654 STRLEN datalen;
2655 char *data = SvPVbyte (data_sv, datalen);
2656
2657 RETVAL = SDL_RWFromConstMem (data, datalen);
2658}
1841 OUTPUT: 2659 OUTPUT:
1842 RETVAL 2660 RETVAL
1843 2661
2662DC::RW
2663new_from_file (SV *class, const char *path, const char *mode = "rb")
2664 CODE:
2665 RETVAL = SDL_RWFromFile (path, mode);
2666 OUTPUT:
2667 RETVAL
2668
2669# fails on win32:
2670# dc.xs(2268) : error C2059: syntax error : '('
1844void 2671#void
2672#close (DC::RW self)
2673# CODE:
2674# (self->(close)) (self);
2675
2676MODULE = Deliantra::Client PACKAGE = DC::Channel
2677
2678PROTOTYPES: DISABLE
2679
2680DC::Channel
2681find ()
2682 CODE:
2683{
2684 RETVAL = Mix_GroupAvailable (-1);
2685
2686 if (RETVAL < 0)
2687 {
2688 RETVAL = Mix_GroupOldest (-1);
2689
2690 if (RETVAL < 0)
2691 XSRETURN_UNDEF;
2692
2693 Mix_HaltChannel (RETVAL);
2694 }
2695
2696 Mix_UnregisterAllEffects (RETVAL);
2697 Mix_Volume (RETVAL, 128);
2698}
2699 OUTPUT:
2700 RETVAL
2701
2702void
2703halt (DC::Channel self)
2704 CODE:
2705 Mix_HaltChannel (self);
2706
2707void
2708expire (DC::Channel self, int ticks = -1)
2709 CODE:
2710 Mix_ExpireChannel (self, ticks);
2711
2712void
2713fade_out (DC::Channel self, int ticks = -1)
2714 CODE:
2715 Mix_FadeOutChannel (self, ticks);
2716
2717int
2718volume (DC::Channel self, int volume)
2719 CODE:
2720 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2721 OUTPUT:
2722 RETVAL
2723
2724void
2725unregister_all_effects (DC::Channel self)
2726 CODE:
2727 Mix_UnregisterAllEffects (self);
2728
2729void
2730set_panning (DC::Channel self, int left, int right)
2731 CODE:
2732 left = CLAMP (left , 0, 255);
2733 right = CLAMP (right, 0, 255);
2734 Mix_SetPanning (self, left, right);
2735
2736void
2737set_distance (DC::Channel self, int distance)
2738 CODE:
2739 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2740
2741void
2742set_position (DC::Channel self, int angle, int distance)
2743 CODE:
2744
2745void
2746set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2747 CODE:
2748{
2749 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2750 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2751 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2752}
2753
2754void
2755set_reverse_stereo (DC::Channel self, int flip)
2756 CODE:
2757 Mix_SetReverseStereo (self, flip);
2758
2759MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2760
2761PROTOTYPES: DISABLE
2762
2763DC::MixChunk
2764new (SV *class, DC::RW rwops)
2765 CODE:
2766 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2767 OUTPUT:
2768 RETVAL
2769
2770void
1845DESTROY (CFPlus::MixChunk self) 2771DESTROY (DC::MixChunk self)
1846 CODE: 2772 CODE:
1847 Mix_FreeChunk (self); 2773 Mix_FreeChunk (self);
1848 2774
1849int 2775int
1850volume (CFPlus::MixChunk self, int volume = -1) 2776volume (DC::MixChunk self, int volume = -1)
1851 CODE: 2777 CODE:
2778 if (items > 1)
2779 volume = CLAMP (volume, 0, 128);
1852 RETVAL = Mix_VolumeChunk (self, volume); 2780 RETVAL = Mix_VolumeChunk (self, volume);
1853 OUTPUT: 2781 OUTPUT:
1854 RETVAL 2782 RETVAL
1855 2783
1856int 2784DC::Channel
1857play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2785play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1858 CODE: 2786 CODE:
2787{
1859 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2788 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2789
2790 if (RETVAL < 0)
2791 XSRETURN_UNDEF;
2792
2793 if (channel < 0)
2794 {
2795 Mix_UnregisterAllEffects (RETVAL);
2796 Mix_Volume (RETVAL, 128);
2797 }
2798}
1860 OUTPUT: 2799 OUTPUT:
1861 RETVAL 2800 RETVAL
1862 2801
1863MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2802MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1864 2803
1865int 2804int
1866volume (int volume = -1) 2805volume (int volume = -1)
2806 PROTOTYPE: ;$
1867 CODE: 2807 CODE:
2808 if (items > 0)
2809 volume = CLAMP (volume, 0, 128);
1868 RETVAL = Mix_VolumeMusic (volume); 2810 RETVAL = Mix_VolumeMusic (volume);
1869 OUTPUT: 2811 OUTPUT:
1870 RETVAL 2812 RETVAL
1871 2813
2814void
2815fade_out (int ms)
2816 CODE:
2817 Mix_FadeOutMusic (ms);
2818
2819void
2820halt ()
2821 CODE:
2822 Mix_HaltMusic ();
2823
1872CFPlus::MixMusic 2824DC::MixMusic
1873new_from_file (SV *class, char *path) 2825new (SV *class, DC::RW rwops)
1874 CODE: 2826 CODE:
1875 RETVAL = Mix_LoadMUS (path); 2827 RETVAL = Mix_LoadMUS_RW (rwops);
1876 OUTPUT: 2828 OUTPUT:
1877 RETVAL 2829 RETVAL
1878 2830
1879void 2831void
1880DESTROY (CFPlus::MixMusic self) 2832DESTROY (DC::MixMusic self)
1881 CODE: 2833 CODE:
1882 Mix_FreeMusic (self); 2834 Mix_FreeMusic (self);
1883 2835
1884int 2836int
1885play (CFPlus::MixMusic self, int loops = -1) 2837play (DC::MixMusic self, int loops = -1)
1886 CODE: 2838 CODE:
1887 RETVAL = Mix_PlayMusic (self, loops); 2839 RETVAL = Mix_PlayMusic (self, loops);
1888 OUTPUT: 2840 OUTPUT:
1889 RETVAL 2841 RETVAL
1890 2842
1891MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2843void
2844fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2845 CODE:
2846 Mix_FadeInMusicPos (self, loops, ms, position);
2847
2848MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2849
2850PROTOTYPES: ENABLE
1892 2851
1893BOOT: 2852BOOT:
1894{ 2853{
1895 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2854 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1896 static const struct { 2855 static const struct {
1897 const char *name; 2856 const char *name;
1898 IV iv; 2857 IV iv;
1899 } *civ, const_iv[] = { 2858 } *civ, const_iv[] = {
1900# define const_iv(name) { # name, (IV)name } 2859# define const_iv(name) { # name, (IV)name }
2860 const_iv (GL_VENDOR),
2861 const_iv (GL_VERSION),
2862 const_iv (GL_EXTENSIONS),
1901 const_iv (GL_COLOR_MATERIAL), 2863 const_iv (GL_COLOR_MATERIAL),
1902 const_iv (GL_SMOOTH), 2864 const_iv (GL_SMOOTH),
1903 const_iv (GL_FLAT), 2865 const_iv (GL_FLAT),
1904 const_iv (GL_DITHER), 2866 const_iv (GL_DITHER),
1905 const_iv (GL_BLEND), 2867 const_iv (GL_BLEND),
1909 const_iv (GL_ALPHA_TEST), 2871 const_iv (GL_ALPHA_TEST),
1910 const_iv (GL_NORMALIZE), 2872 const_iv (GL_NORMALIZE),
1911 const_iv (GL_RESCALE_NORMAL), 2873 const_iv (GL_RESCALE_NORMAL),
1912 const_iv (GL_FRONT), 2874 const_iv (GL_FRONT),
1913 const_iv (GL_BACK), 2875 const_iv (GL_BACK),
2876 const_iv (GL_AUX0),
1914 const_iv (GL_AND), 2877 const_iv (GL_AND),
1915 const_iv (GL_ONE), 2878 const_iv (GL_ONE),
1916 const_iv (GL_ZERO), 2879 const_iv (GL_ZERO),
1917 const_iv (GL_SRC_ALPHA), 2880 const_iv (GL_SRC_ALPHA),
1918 const_iv (GL_DST_ALPHA), 2881 const_iv (GL_DST_ALPHA),
1931 const_iv (GL_INTENSITY), 2894 const_iv (GL_INTENSITY),
1932 const_iv (GL_LUMINANCE), 2895 const_iv (GL_LUMINANCE),
1933 const_iv (GL_LUMINANCE_ALPHA), 2896 const_iv (GL_LUMINANCE_ALPHA),
1934 const_iv (GL_FLOAT), 2897 const_iv (GL_FLOAT),
1935 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2898 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2899 const_iv (GL_COMPRESSED_ALPHA_ARB),
2900 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2901 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2902 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2903 const_iv (GL_COMPRESSED_RGB_ARB),
2904 const_iv (GL_COMPRESSED_RGBA_ARB),
1936 const_iv (GL_COMPILE), 2905 const_iv (GL_COMPILE),
2906 const_iv (GL_PROXY_TEXTURE_1D),
2907 const_iv (GL_PROXY_TEXTURE_2D),
1937 const_iv (GL_TEXTURE_1D), 2908 const_iv (GL_TEXTURE_1D),
1938 const_iv (GL_TEXTURE_2D), 2909 const_iv (GL_TEXTURE_2D),
1939 const_iv (GL_TEXTURE_ENV), 2910 const_iv (GL_TEXTURE_ENV),
1940 const_iv (GL_TEXTURE_MAG_FILTER), 2911 const_iv (GL_TEXTURE_MAG_FILTER),
1941 const_iv (GL_TEXTURE_MIN_FILTER), 2912 const_iv (GL_TEXTURE_MIN_FILTER),
1962 const_iv (GL_COLOR_LOGIC_OP), 2933 const_iv (GL_COLOR_LOGIC_OP),
1963 const_iv (GL_SEPARABLE_2D), 2934 const_iv (GL_SEPARABLE_2D),
1964 const_iv (GL_CONVOLUTION_2D), 2935 const_iv (GL_CONVOLUTION_2D),
1965 const_iv (GL_CONVOLUTION_BORDER_MODE), 2936 const_iv (GL_CONVOLUTION_BORDER_MODE),
1966 const_iv (GL_CONSTANT_BORDER), 2937 const_iv (GL_CONSTANT_BORDER),
2938 const_iv (GL_POINTS),
1967 const_iv (GL_LINES), 2939 const_iv (GL_LINES),
1968 const_iv (GL_LINE_STRIP), 2940 const_iv (GL_LINE_STRIP),
1969 const_iv (GL_LINE_LOOP), 2941 const_iv (GL_LINE_LOOP),
1970 const_iv (GL_QUADS), 2942 const_iv (GL_QUADS),
1971 const_iv (GL_QUAD_STRIP), 2943 const_iv (GL_QUAD_STRIP),
1972 const_iv (GL_TRIANGLES), 2944 const_iv (GL_TRIANGLES),
1973 const_iv (GL_TRIANGLE_STRIP), 2945 const_iv (GL_TRIANGLE_STRIP),
1974 const_iv (GL_TRIANGLE_FAN), 2946 const_iv (GL_TRIANGLE_FAN),
2947 const_iv (GL_POLYGON),
1975 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2949 const_iv (GL_POINT_SMOOTH_HINT),
2950 const_iv (GL_LINE_SMOOTH_HINT),
2951 const_iv (GL_POLYGON_SMOOTH_HINT),
2952 const_iv (GL_GENERATE_MIPMAP_HINT),
2953 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1976 const_iv (GL_FASTEST), 2954 const_iv (GL_FASTEST),
2955 const_iv (GL_DONT_CARE),
2956 const_iv (GL_NICEST),
1977 const_iv (GL_V2F), 2957 const_iv (GL_V2F),
1978 const_iv (GL_V3F), 2958 const_iv (GL_V3F),
1979 const_iv (GL_T2F_V3F), 2959 const_iv (GL_T2F_V3F),
1980 const_iv (GL_T2F_N3F_V3F), 2960 const_iv (GL_T2F_N3F_V3F),
1981# undef const_iv 2961# undef const_iv
1982 }; 2962 };
1983 2963
1984 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2964 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1985 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2965 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2966
2967 texture_av = newAV ();
2968 AvREAL_off (texture_av);
1986} 2969}
2970
2971void
2972disable_GL_EXT_blend_func_separate ()
2973 CODE:
2974 gl.BlendFuncSeparate = 0;
2975 gl.BlendFuncSeparateEXT = 0;
1987 2976
1988char * 2977char *
1989gl_vendor () 2978gl_vendor ()
1990 CODE: 2979 CODE:
1991 RETVAL = (char *)glGetString (GL_VENDOR); 2980 RETVAL = (char *)glGetString (GL_VENDOR);
2004 CODE: 2993 CODE:
2005 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2994 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2006 OUTPUT: 2995 OUTPUT:
2007 RETVAL 2996 RETVAL
2008 2997
2998const char *glGetString (GLenum pname)
2999
3000GLint glGetInteger (GLenum pname)
3001 CODE:
3002 glGetIntegerv (pname, &RETVAL);
3003 OUTPUT:
3004 RETVAL
3005
3006GLdouble glGetDouble (GLenum pname)
3007 CODE:
3008 glGetDoublev (pname, &RETVAL);
3009 OUTPUT:
3010 RETVAL
3011
2009int glGetError () 3012int glGetError ()
2010 3013
2011void glFinish () 3014void glFinish ()
2012 3015
2013void glClear (int mask) 3016void glClear (int mask)
2050# near_ and far_ are due to microsofts buggy "c" compiler 3053# near_ and far_ are due to microsofts buggy "c" compiler
2051void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3054void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2052 3055
2053# near_ and far_ are due to microsofts buggy "c" compiler 3056# near_ and far_ are due to microsofts buggy "c" compiler
2054void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3057void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3058
3059PROTOTYPES: DISABLE
2055 3060
2056void glViewport (int x, int y, int width, int height) 3061void glViewport (int x, int y, int width, int height)
2057 3062
2058void glScissor (int x, int y, int width, int height) 3063void glScissor (int x, int y, int width, int height)
2059 3064
2067 3072
2068void glRotate (float angle, float x, float y, float z) 3073void glRotate (float angle, float x, float y, float z)
2069 CODE: 3074 CODE:
2070 glRotatef (angle, x, y, z); 3075 glRotatef (angle, x, y, z);
2071 3076
2072void glBegin (int mode)
2073
2074void glEnd ()
2075
2076void glColor (float r, float g, float b, float a = 1.0) 3077void glColor (float r, float g, float b, float a = 1.0)
2077 PROTOTYPE: @ 3078 PROTOTYPE: @
2078 ALIAS: 3079 ALIAS:
2079 glColor_premultiply = 1 3080 glColor_premultiply = 1
2080 CODE: 3081 CODE:
2081 if (ix) 3082 if (ix)
2082 { 3083 {
2085 b *= a; 3086 b *= a;
2086 } 3087 }
2087 // microsoft visual "c" rounds instead of truncating... 3088 // microsoft visual "c" rounds instead of truncating...
2088 glColor4f (r, g, b, a); 3089 glColor4f (r, g, b, a);
2089 3090
2090void glInterleavedArrays (int format, int stride, char *data)
2091
2092void glDrawElements (int mode, int count, int type, char *indices)
2093
2094# 1.2 void glDrawRangeElements (int mode, int start, int end
2095
2096void glRasterPos (float x, float y, float z = 0.) 3091void glRasterPos (float x, float y, float z = 0.)
2097 CODE: 3092 CODE:
2098 glRasterPos3f (0, 0, z); 3093 glRasterPos3f (0, 0, z);
2099 glBitmap (0, 0, 0, 0, x, y, 0); 3094 glBitmap (0, 0, 0, 0, x, y, 0);
2100 3095
2104 3099
2105void glTexCoord (float s, float t) 3100void glTexCoord (float s, float t)
2106 CODE: 3101 CODE:
2107 glTexCoord2f (s, t); 3102 glTexCoord2f (s, t);
2108 3103
3104void glRect (float x1, float y1, float x2, float y2)
3105 CODE:
3106 glRectf (x1, y1, x2, y2);
3107
3108void glRect_lineloop (float x1, float y1, float x2, float y2)
3109 CODE:
3110 glBegin (GL_LINE_LOOP);
3111 glVertex2f (x1, y1);
3112 glVertex2f (x2, y1);
3113 glVertex2f (x2, y2);
3114 glVertex2f (x1, y2);
3115 glEnd ();
3116
3117PROTOTYPES: ENABLE
3118
3119void glBegin (int mode)
3120
3121void glEnd ()
3122
3123void glPointSize (GLfloat size)
3124
3125void glLineWidth (GLfloat width)
3126
3127void glInterleavedArrays (int format, int stride, char *data)
3128
3129void glDrawElements (int mode, int count, int type, char *indices)
3130
3131# 1.2 void glDrawRangeElements (int mode, int start, int end
3132
2109void glTexEnv (int target, int pname, float param) 3133void glTexEnv (int target, int pname, float param)
2110 CODE: 3134 CODE:
2111 glTexEnvf (target, pname, param); 3135 glTexEnvf (target, pname, param);
2112 3136
2113void glTexParameter (int target, int pname, float param) 3137void glTexParameter (int target, int pname, float param)
2129void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2130 CODE: 3154 CODE:
2131 if (gl.SeparableFilter2D) 3155 if (gl.SeparableFilter2D)
2132 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2133 3157
2134void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2135 3159
2136void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2137 3161
2138void glDrawPixels (int width, int height, int format, int type, char *pixels) 3162void glDrawPixels (int width, int height, int format, int type, char *pixels)
3163
3164void glPixelZoom (float x, float y)
2139 3165
2140void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3166void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2141 3167
2142int glGenTexture () 3168int glGenTexture ()
2143 CODE: 3169 CODE:
2144{ 3170 RETVAL = gen_texture ();
2145 GLuint name;
2146 glGenTextures (1, &name);
2147 RETVAL = name;
2148}
2149 OUTPUT: 3171 OUTPUT:
2150 RETVAL 3172 RETVAL
2151 3173
2152void glDeleteTexture (int name) 3174void glDeleteTexture (int name)
2153 CODE: 3175 CODE:
2154{
2155 GLuint name_ = name;
2156 glDeleteTextures (1, &name_); 3176 del_texture (name);
2157} 3177
2158
2159int glGenList () 3178int glGenList ()
2160 CODE: 3179 CODE:
2161 RETVAL = glGenLists (1); 3180 RETVAL = glGenLists (1);
2162 OUTPUT: 3181 OUTPUT:
2163 RETVAL 3182 RETVAL
2170 3189
2171void glEndList () 3190void glEndList ()
2172 3191
2173void glCallList (int list) 3192void glCallList (int list)
2174 3193
3194MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3195
3196PROTOTYPES: DISABLE
3197
3198void
3199find_widget (SV *self, NV x, NV y)
3200 PPCODE:
3201{
3202 if (within_widget (self, x, y))
3203 XPUSHs (self);
3204}
3205
3206BOOT:
3207{
3208 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3209
3210 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3211 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3212 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3213 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3214}
3215
3216void
3217draw (SV *self)
3218 CODE:
3219{
3220 HV *hv;
3221 SV **svp;
3222 NV x, y, w, h;
3223 SV *draw_x_sv = GvSV (draw_x_gv);
3224 SV *draw_y_sv = GvSV (draw_y_gv);
3225 SV *draw_w_sv = GvSV (draw_w_gv);
3226 SV *draw_h_sv = GvSV (draw_h_gv);
3227 double draw_x, draw_y;
3228
3229 if (!SvROK (self))
3230 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3231
3232 hv = (HV *)SvRV (self);
3233
3234 if (SvTYPE (hv) != SVt_PVHV)
3235 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3236
3237 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3238 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3239
3240 if (!h || !w)
3241 XSRETURN_EMPTY;
3242
3243 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3244 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3245
3246 draw_x = SvNV (draw_x_sv) + x;
3247 draw_y = SvNV (draw_y_sv) + y;
3248
3249 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3250 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3251 XSRETURN_EMPTY;
3252
3253 sv_setnv (draw_x_sv, draw_x);
3254 sv_setnv (draw_y_sv, draw_y);
3255
3256 glPushMatrix ();
3257 glTranslated (x, y, 0);
3258
3259 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3260 {
3261 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3262
3263 if (svp && SvTRUE (*svp))
3264 {
3265 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3266 glEnable (GL_BLEND);
3267 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3268 glBegin (GL_QUADS);
3269 glVertex2f (0, 0);
3270 glVertex2f (w, 0);
3271 glVertex2f (w, h);
3272 glVertex2f (0, h);
3273 glEnd ();
3274 glDisable (GL_BLEND);
3275 }
3276 }
3277#if 0
3278 // draw borders, for debugging
3279 glPushMatrix ();
3280 glColor4f (1., 1., 0., 1.);
3281 glTranslatef (.5, .5, 0.);
3282 glBegin (GL_LINE_LOOP);
3283 glVertex2f (0 , 0);
3284 glVertex2f (w - 1, 0);
3285 glVertex2f (w - 1, h - 1);
3286 glVertex2f (0 , h - 1);
3287 glEnd ();
3288 glPopMatrix ();
3289#endif
3290 PUSHMARK (SP);
3291 XPUSHs (self);
3292 PUTBACK;
3293 call_method ("_draw", G_VOID | G_DISCARD);
3294 SPAGAIN;
3295
3296 glPopMatrix ();
3297
3298 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3299 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3300}
3301

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