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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.250 by root, Fri Dec 28 16:09:03 2007 UTC vs.
Revision 1.290 by root, Wed Nov 4 14:40:51 2009 UTC

39#include <SDL_endian.h> 39#include <SDL_endian.h>
40#include <SDL_image.h> 40#include <SDL_image.h>
41#include <SDL_mixer.h> 41#include <SDL_mixer.h>
42#include <SDL_opengl.h> 42#include <SDL_opengl.h>
43 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
44#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
46 51
47#include <glib/gmacros.h> 52#include <glib/gmacros.h>
48 53
49#include <pango/pango.h> 54#include <pango/pango.h>
50 55
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)) 56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly 61# define pango_layout_get_line_readonly pango_layout_get_line
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly 62# define pango_layout_get_lines_readonly pango_layout_get_lines
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly 63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly 64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
56#endif 65#endif
57 66
58#ifndef _WIN32 67#ifndef _WIN32
59# include <sys/types.h> 68# include <sys/types.h>
60# include <sys/socket.h> 69# include <sys/socket.h>
61# include <netinet/in.h> 70# include <netinet/in.h>
62# include <netinet/tcp.h> 71# include <netinet/tcp.h>
63# include <inttypes.h> 72# include <inttypes.h>
64#endif 73#endif
65 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
67 85
68#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
69 87
70#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
71#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
72 90
73#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
74 92
75#if 0 93/* mask out modifiers we are not interested in */
76# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
77#else 95
78# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
79#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
80 101
81static AV *texture_av; 102static AV *texture_av;
82 103
83static struct 104static struct
84{ 105{
178 199
179static void 200static void
180layout_update_font (DC__Layout self) 201layout_update_font (DC__Layout self)
181{ 202{
182 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
183 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
184 */ 205 */
185 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
186 207
187 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
188 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
216 int w, h; 237 int w, h;
217 float s, t; 238 float s, t;
218 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
219 tileid smoothtile; 240 tileid smoothtile;
220 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
221} maptex; 243} maptex;
222 244
223typedef struct { 245typedef struct {
224 uint32_t player; 246 uint32_t player;
225 tileid tile[3]; 247 tileid tile[3];
357 self->oy = 0; 379 self->oy = 0;
358 self->row = 0; 380 self->row = 0;
359 self->rows = 0; 381 self->rows = 0;
360} 382}
361 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
362static void 394static void
363map_blank (DC__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
364{ 396{
365 int x, y; 397 int x, y;
366 maprow *row; 398 maprow *row;
380 if (x >= row->c1) 412 if (x >= row->c1)
381 break; 413 break;
382 414
383 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
384 416
385 cell->darkness = 0; 417 CELL_CLEAR (cell);
386 cell->stat_hp = 0;
387 cell->flags = 0;
388 cell->player = 0;
389 } 418 }
390 } 419 }
391} 420}
392 421
393typedef struct { 422typedef struct {
504 if (!svp || !SvTRUE (*svp)) 533 if (!svp || !SvTRUE (*svp))
505 return 0; 534 return 0;
506 535
507 return 1; 536 return 1;
508} 537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
509 590
510MODULE = Deliantra::Client PACKAGE = DC 591MODULE = Deliantra::Client PACKAGE = DC
511 592
512PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
513 594
542 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
543 624
544 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
545 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
546 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
547 678
548 const_iv (SDLK_FIRST), 679 const_iv (SDLK_FIRST),
549 const_iv (SDLK_LAST), 680 const_iv (SDLK_LAST),
550 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
551 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
627 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
628 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
629 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
630 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
631 762
763 const_iv (KMOD_LRAM),
764
632 const_iv (MIX_DEFAULT_FORMAT), 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
633# undef const_iv 795# undef const_iv
634 }; 796 };
635 797
636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
666 CODE: 828 CODE:
667{ 829{
668 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
669 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
670 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
671#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2) 833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
672 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
673 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
674#endif 837#endif
675} 838}
676 839
677char *
678SDL_GetError () 840char *SDL_GetError ()
679 841
680int 842void SDL_braino ()
681SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
682 843
683void 844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
684SDL_Quit () 850void SDL_Quit ()
851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
685 860
686void 861void
687SDL_ListModes (int rgb, int alpha) 862SDL_ListModes (int rgb, int alpha)
688 PPCODE: 863 PPCODE:
689{ 864{
701 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
702 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
703 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
704 879
705 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
706#if SDL_VERSION_ATLEAST(1,2,10)
707 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
708 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
709#endif
710 882
711 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
712 884
713 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
714 while (*m) 886 while (*m)
715 { 887 {
716 if ((*m)->w >= 800 && (*m)->h >= 480) 888 if ((*m)->w >= 400 && (*m)->h >= 300)
717 { 889 {
718 AV *av = newAV (); 890 AV *av = newAV ();
719 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
720 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
721 av_push (av, newSViv (rgb)); 893 av_push (av, newSViv (rgb));
763SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
764 936
765int 937int
766SDL_GetAppState () 938SDL_GetAppState ()
767 939
940int
941SDL_GetModState ()
942
768void 943void
769poll_events () 944poll_events ()
770 PPCODE: 945 PPCODE:
771{ 946{
772 SDL_Event ev; 947 SDL_Event ev;
781 { 956 {
782 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
783 case SDL_KEYUP: 958 case SDL_KEYUP:
784 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
785 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
786 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
787 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
788 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
789 break; 964 break;
790 965
791 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
792 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
810 x = ev.motion.x; 985 x = ev.motion.x;
811 y = ev.motion.y; 986 y = ev.motion.y;
812 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
813 } 988 }
814 989
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
816 hv_store (hv, "state", 5, newSViv (state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
817 hv_store (hv, "x", 1, newSViv (x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
818 hv_store (hv, "y", 1, newSViv (y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
819 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
820 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
821 } 996 }
822 break; 997 break;
823 998
824 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
825 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
827 1002
828 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
829 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
830 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
831 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
905 } 1080 }
906 } 1081 }
907#endif 1082#endif
908} 1083}
909 1084
910void 1085int
911add_font (char *file) 1086add_font (char *file)
912 CODE: 1087 CODE:
913 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
914 1091
915void 1092void
916load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
917 ALIAS: 1094 ALIAS:
918 load_image_file = 1 1095 load_image_file = 1
1034#if DEBUG 1211#if DEBUG
1035 VALGRIND_DO_LEAK_CHECK; 1212 VALGRIND_DO_LEAK_CHECK;
1036#endif 1213#endif
1037} 1214}
1038 1215
1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1039MODULE = Deliantra::Client PACKAGE = DC::Font 1223MODULE = Deliantra::Client PACKAGE = DC::Font
1040 1224
1041PROTOTYPES: DISABLE 1225PROTOTYPES: DISABLE
1042 1226
1043DC::Font 1227DC::Font
1312 1496
1313void 1497void
1314cursor_pos (DC::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1315 PPCODE: 1499 PPCODE:
1316{ 1500{
1317 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1318 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1319 1503
1320 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1321 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1322 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1323 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1324} 1508}
1325 1509
1326void 1510void
1327index_to_line_x (DC::Layout self, int index, int trailing = 0) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1328 PPCODE: 1512 PPCODE:
1329{ 1513{
1330 int line, x; 1514 int line, x;
1331 1515
1332 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1333#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3)) 1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1334 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1335 --line; 1519 --line;
1336#endif 1520#endif
1337 EXTEND (SP, 2); 1521 EXTEND (SP, 2);
1338 PUSHs (sv_2mortal (newSViv (line))); 1522 PUSHs (sv_2mortal (newSViv (line)));
1587 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1771 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1588 // use uglier nearest interpolation because linear suffers 1772 // use uglier nearest interpolation because linear suffers
1589 // from transparent color bleeding and ugly wrapping effects. 1773 // from transparent color bleeding and ugly wrapping effects.
1590 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1591} 1775}
1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
1592 1796
1593int 1797int
1594ox (DC::Map self) 1798ox (DC::Map self)
1595 ALIAS: 1799 ALIAS:
1596 oy = 1 1800 oy = 1
1674 uint8_t ext, cmd; 1878 uint8_t ext, cmd;
1675 1879
1676 do 1880 do
1677 { 1881 {
1678 ext = *data++; 1882 ext = *data++;
1679 cmd = ext & 0x3f; 1883 cmd = ext & 0x7f;
1680 1884
1681 if (cmd < 4) 1885 if (cmd < 4)
1682 cell->darkness = 255 - ext * 64 + 1; 1886 cell->darkness = 255 - ext * 64 + 1;
1683 else if (cmd == 5) // health 1887 else if (cmd == 5) // health
1684 { 1888 {
1687 } 1891 }
1688 else if (cmd == 6) // monster width 1892 else if (cmd == 6) // monster width
1689 cell->stat_width = *data++ + 1; 1893 cell->stat_width = *data++ + 1;
1690 else if (cmd == 0x47) 1894 else if (cmd == 0x47)
1691 { 1895 {
1692 if (*data == 4) 1896 if (*data == 1) cell->player = data [1];
1693 ; // decode player count 1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1694 1900
1695 data += *data + 1; 1901 data += *data + 1;
1696 } 1902 }
1697 else if (cmd == 8) // cell flags 1903 else if (cmd == 8) // cell flags
1698 cell->flags = *data++; 1904 cell->flags = *data++;
1715 cell->tile [z] = self->face2tile [face]; 1921 cell->tile [z] = self->face2tile [face];
1716 1922
1717 if (cell->tile [z]) 1923 if (cell->tile [z])
1718 { 1924 {
1719 maptex *tex = self->tex + cell->tile [z]; 1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1720 if (!tex->name) 1927 if (!tex->name)
1721 av_push (missing, newSViv (cell->tile [z])); 1928 av_push (missing, newSViv (cell->tile [z]));
1722 1929
1723 if (tex->smoothtile) 1930 if (tex->smoothtile)
1724 { 1931 {
1725 maptex *smooth = self->tex + tex->smoothtile; 1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1726 if (!smooth->name) 1934 if (!smooth->name)
1727 av_push (missing, newSViv (tex->smoothtile)); 1935 av_push (missing, newSViv (tex->smoothtile));
1728 } 1936 }
1729 } 1937 }
1730 } 1938 }
1731 } 1939 }
1732 else 1940 else
1733 cell->darkness = 0; 1941 CELL_CLEAR (cell);
1734 } 1942 }
1735} 1943}
1736 OUTPUT: 1944 OUTPUT:
1737 RETVAL 1945 RETVAL
1738 1946
1790} 1998}
1791 OUTPUT: 1999 OUTPUT:
1792 RETVAL 2000 RETVAL
1793 2001
1794void 2002void
1795draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1796 CODE: 2004 CODE:
1797{ 2005{
1798 int x, y, z; 2006 int x, y, z;
1799 2007
1800 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1801 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1802 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1803 smooth_key skey; 2011 smooth_key skey;
1804 2012 int pl_x, pl_y;
2013 maptex pl_tex;
1805 rc_t *rc = rc_alloc (); 2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
1806 rc_key_t key; 2016 rc_key_t key;
1807 rc_array_t *arr; 2017 rc_array_t *arr, *arr_hidden;
1808 2018
2019 pl_tex.name = 0;
2020
1809 // thats current max. sorry. 2021 // that's current max. sorry.
1810 if (sw > 255) sw = 255; 2022 if (sw > 255) sw = 255;
1811 if (sh > 255) sh = 255; 2023 if (sh > 255) sh = 255;
1812 2024
1813 // clear key, in case of extra padding 2025 // clear key, in case of extra padding
1814 memset (&skey, 0, sizeof (skey)); 2026 memset (&skey, 0, sizeof (skey));
1818 key.g = 255; 2030 key.g = 255;
1819 key.b = 255; 2031 key.b = 255;
1820 key.a = 255; 2032 key.a = 255;
1821 key.mode = GL_QUADS; 2033 key.mode = GL_QUADS;
1822 key.format = GL_T2F_V3F; 2034 key.format = GL_T2F_V3F;
1823 key.texname = -1;
1824 2035
1825 mx += self->x; 2036 mx += self->x;
1826 my += self->y; 2037 my += self->y;
1827 2038
1828 // first pass: determine smooth_max 2039 // first pass: determine smooth_max
1849 2060
1850 glEnable (GL_BLEND); 2061 glEnable (GL_BLEND);
1851 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1852 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1853 2064
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067
1854 for (z = 0; z <= 2; z++) 2068 for (z = 0; z <= 2; z++)
1855 { 2069 {
1856 memset (smooth_level, 0, sizeof (smooth_level)); 2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
1857 2072
1858 for (y = 0; y < sh; y++) 2073 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows) 2074 if (0 <= y + my && y + my < self->rows)
1860 { 2075 {
1861 maprow *row = self->row + (y + my); 2076 maprow *row = self->row + (y + my);
1871 maptex tex = self->tex [tile]; 2086 maptex tex = self->tex [tile];
1872 int px, py; 2087 int px, py;
1873 2088
1874 if (key.texname != tex.name) 2089 if (key.texname != tex.name)
1875 { 2090 {
2091 self->tex [tile].unused = 0;
2092
1876 if (!tex.name) 2093 if (!tex.name)
1877 tex = self->tex [2]; /* missing, replace by noface */ 2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1878 2095
1879 key.texname = tex.name; 2096 key.texname = tex.name;
1880 arr = rc_array (rc, &key); 2097 arr = rc_array (rc, &key);
1881 } 2098 }
1882 2099
1883 px = (x + 1) * T - tex.w; 2100 px = (x + 1) * T - tex.w;
1884 py = (y + 1) * T - tex.h; 2101 py = (y + 1) * T - tex.h;
2102
2103 if (expect_false (cell->player == player) && expect_false (z == 2))
2104 {
2105 pl_x = px;
2106 pl_y = py;
2107 pl_tex = tex;
2108 continue;
2109 }
1885 2110
1886 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1887 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1888 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1889 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1890
1891 if (cell->flags && z == 2)
1892 {
1893 // overlays such as the speech bubble, probably more to come
1894 if (cell->flags & 1)
1895 {
1896 maptex tex = self->tex [1];
1897 int px = x * T + T * 2 / 32;
1898 int py = y * T - T * 6 / 32;
1899
1900 if (tex.name)
1901 {
1902 if (key.texname != tex.name)
1903 {
1904 key.texname = tex.name;
1905 arr = rc_array (rc, &key);
1906 }
1907
1908 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1909 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1910 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1911 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1912 }
1913 }
1914 }
1915 2115
1916 // update smooth hash 2116 // update smooth hash
1917 if (tex.smoothtile) 2117 if (tex.smoothtile)
1918 { 2118 {
1919 skey.tile = tex.smoothtile; 2119 skey.tile = tex.smoothtile;
1948 // corners 2148 // corners
1949 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1950 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1951 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1952 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 }
2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179 int px = x * T + T * 2 / 32;
2180 int py = y * T - T * 6 / 32;
2181
2182 key_ov.texname = tex.name;
2183 arr = rc_array (rc_ov, &key_ov);
2184
2185 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2186 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2187 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2189 }
1953 } 2190 }
1954 } 2191 }
1955 } 2192 }
1956 } 2193 }
1957 2194
1997 { 2234 {
1998 // this time avoiding texture state changes 2235 // this time avoiding texture state changes
1999 // save gobs of state changes. 2236 // save gobs of state changes.
2000 if (key.texname != tex.name) 2237 if (key.texname != tex.name)
2001 { 2238 {
2239 self->tex [skey->tile].unused = 0;
2240
2002 glEnd (); 2241 glEnd ();
2003 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2242 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2004 glBegin (GL_QUADS); 2243 glBegin (GL_QUADS);
2005 } 2244 }
2006 2245
2035 } 2274 }
2036 2275
2037 hv_clear (smooth); 2276 hv_clear (smooth);
2038 } 2277 }
2039 2278
2279 if (pl_tex.name)
2280 {
2281 maptex tex = pl_tex;
2282 int px = pl_x + sdx;
2283 int py = pl_y + sdy;
2284
2285 key.texname = tex.name;
2286 arr = rc_array (rc, &key);
2287
2288 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2289 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2290 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2292
2293 rc_draw (rc);
2294 }
2295
2296 rc_draw (rc_ov);
2297 rc_clear (rc_ov);
2298
2040 glDisable (GL_BLEND); 2299 glDisable (GL_BLEND);
2041 rc_free (rc); 2300 rc_free (rc);
2301 rc_free (rc_ov);
2042 2302
2043 // top layer: overlays such as the health bar 2303 // top layer: overlays such as the health bar
2044 for (y = 0; y < sh; y++) 2304 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows) 2305 if (0 <= y + my && y + my < self->rows)
2046 { 2306 {
2051 { 2311 {
2052 mapcell *cell = row->col + (x + mx - row->c0); 2312 mapcell *cell = row->col + (x + mx - row->c0);
2053 2313
2054 int px = x * T; 2314 int px = x * T;
2055 int py = y * T; 2315 int py = y * T;
2316
2317 if (expect_false (cell->player == player))
2318 {
2319 px += sdx;
2320 py += sdy;
2321 }
2056 2322
2057 if (cell->stat_hp) 2323 if (cell->stat_hp)
2058 { 2324 {
2059 int width = cell->stat_width * T; 2325 int width = cell->stat_width * T;
2060 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2326 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2100 }; 2366 };
2101 2367
2102 int x, y; 2368 int x, y;
2103 2369
2104 glEnable (GL_TEXTURE_2D); 2370 glEnable (GL_TEXTURE_2D);
2371 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2372 * but the nvidia driver (185.18.14) mishandles alpha textures
2373 * ansd takes the colour from god knows where instead of using
2374 * Cp. MODULATE results in the same colour, but slightly different
2375 * alpha, but atcually gives us the correct colour with nvidia.
2376 */
2105 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2377 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2106 glEnable (GL_BLEND); 2378 glEnable (GL_BLEND);
2107 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2379 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2108 glBegin (GL_QUADS); 2380 glBegin (GL_QUADS);
2109 2381
2110 for (y = 0; y < h; y++) 2382 for (y = 0; y < h; y++)
2117 float *c = color [m & 15]; 2389 float *c = color [m & 15];
2118 2390
2119 float tx1 = m & 0x40 ? 0.5 : 0.; 2391 float tx1 = m & 0x40 ? 0.5 : 0.;
2120 float tx2 = tx1 + 0.5; 2392 float tx2 = tx1 + 0.5;
2121 2393
2122 glColor4f (c[0], c[1], c[2], 0.75); 2394 glColor4f (c[0], c[1], c[2], 1);
2123 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2395 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2124 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2396 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2125 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2397 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2126 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2398 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2127 } 2399 }
2149 SvCUR_set (darkness3_sv, sw34 * sh3); 2421 SvCUR_set (darkness3_sv, sw34 * sh3);
2150 2422
2151 mx += self->x - 1; 2423 mx += self->x - 1;
2152 my += self->y - 1; 2424 my += self->y - 1;
2153 2425
2154 memset (darkness1, 255, sw1 * sh1); 2426 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2155 2427
2156 for (y = 0; y < sh1; y++) 2428 for (y = 0; y < sh1; y++)
2157 if (0 <= y + my && y + my < self->rows) 2429 if (0 <= y + my && y + my < self->rows)
2158 { 2430 {
2159 maprow *row = self->row + (y + my); 2431 maprow *row = self->row + (y + my);
2279 else 2551 else
2280 *data++ = 0; 2552 *data++ = 0;
2281 } 2553 }
2282 } 2554 }
2283 2555
2556 /* if size is w*h + 5 then no data has been found */
2557 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2558 {
2284 SvPOK_only (data_sv); 2559 SvPOK_only (data_sv);
2285 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2560 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2561 }
2562
2286 RETVAL = data_sv; 2563 RETVAL = data_sv;
2287} 2564}
2288 OUTPUT: 2565 OUTPUT:
2289 RETVAL 2566 RETVAL
2290 2567
2291void 2568void
2292set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2569set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2293 PPCODE: 2570 PPCODE:
2294{ 2571{
2295 int x, y, z; 2572 int x, y, z;
2296 int w, h; 2573 int w, h;
2297 int x1, y1; 2574 int x1, y1;
2575 STRLEN len;
2576 uint8_t *data, *end;
2577
2578 len = SvLEN (data_sv);
2579 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2580 data = SvPVbyte_nolen (data_sv);
2581 end = data + len + 8;
2582
2583 if (len < 5)
2584 XSRETURN_EMPTY;
2298 2585
2299 if (*data++ != 0) 2586 if (*data++ != 0)
2300 XSRETURN_EMPTY; /* version mismatch */ 2587 XSRETURN_EMPTY; /* version mismatch */
2301 2588
2302 w = *data++ << 8; w |= *data++; 2589 w = *data++ << 8; w |= *data++;
2317 { 2604 {
2318 maprow *row = map_get_row (self, y); 2605 maprow *row = map_get_row (self, y);
2319 2606
2320 for (x = x0; x < x1; x++) 2607 for (x = x0; x < x1; x++)
2321 { 2608 {
2609 uint8_t flags;
2610
2611 if (data + 7 >= end)
2612 XSRETURN_EMPTY;
2613
2322 uint8_t flags = *data++; 2614 flags = *data++;
2323 2615
2324 if (flags) 2616 if (flags)
2325 { 2617 {
2326 mapcell *cell = row_get_cell (row, x); 2618 mapcell *cell = row_get_cell (row, x);
2327 tileid tile[3] = { 0, 0, 0 }; 2619 tileid tile[3] = { 0, 0, 0 };
2330 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2622 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2331 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2623 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2332 2624
2333 if (cell->darkness == 0) 2625 if (cell->darkness == 0)
2334 { 2626 {
2335 cell->darkness = 0; 2627 /*cell->darkness = 0;*/
2628 EXTEND (SP, 3);
2336 2629
2337 for (z = 0; z <= 2; z++) 2630 for (z = 0; z <= 2; z++)
2338 { 2631 {
2339 tileid t = tile [z]; 2632 tileid t = tile [z];
2340 2633
2341 if (t >= self->texs || (t && !self->tex [t].name)) 2634 if (t >= self->texs || (t && !self->tex [t].name))
2342 { 2635 {
2343 XPUSHs (sv_2mortal (newSViv (t))); 2636 PUSHs (sv_2mortal (newSViv (t)));
2344 need_texid (self, t); 2637 need_texid (self, t);
2345 } 2638 }
2346 2639
2347 cell->tile [z] = t; 2640 cell->tile [z] = t;
2348 } 2641 }
2780void glRotate (float angle, float x, float y, float z) 3073void glRotate (float angle, float x, float y, float z)
2781 CODE: 3074 CODE:
2782 glRotatef (angle, x, y, z); 3075 glRotatef (angle, x, y, z);
2783 3076
2784void glColor (float r, float g, float b, float a = 1.0) 3077void glColor (float r, float g, float b, float a = 1.0)
3078 PROTOTYPE: @
2785 ALIAS: 3079 ALIAS:
2786 glColor_premultiply = 1 3080 glColor_premultiply = 1
2787 CODE: 3081 CODE:
2788 if (ix) 3082 if (ix)
2789 { 3083 {

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