ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.198 by root, Sun Jul 15 21:42:02 2007 UTC vs.
Revision 1.291 by root, Thu Nov 26 07:19:11 2009 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
29 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
30#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
31#include <SDL_endian.h> 39#include <SDL_endian.h>
32#include <SDL_image.h> 40#include <SDL_image.h>
33#include <SDL_mixer.h> 41#include <SDL_mixer.h>
34#include <SDL_opengl.h> 42#include <SDL_opengl.h>
35 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
36#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
38 51
39#include <glib/gmacros.h> 52#include <glib/gmacros.h>
40 53
41#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
42 66
43#ifndef _WIN32 67#ifndef _WIN32
44# include <sys/types.h> 68# include <sys/types.h>
45# include <sys/socket.h> 69# include <sys/socket.h>
46# include <netinet/in.h> 70# include <netinet/in.h>
47# include <netinet/tcp.h> 71# include <netinet/tcp.h>
48# include <inttypes.h> 72# include <inttypes.h>
49#endif 73#endif
50 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
53#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
54 87
55#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
57 90
58#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
59 92
60#if 0 93/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 95
63# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
64#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
65 101
66static AV *texture_av; 102static AV *texture_av;
67 103
68static struct 104static struct
69{ 105{
106 av_push (texture_av, (SV *)(size_t)name); 142 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 143 glDeleteTextures (1, &name);
108} 144}
109 145
110#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
111 148
112#include "pango-font.c" 149#include "pango-font.c"
113#include "pango-fontmap.c" 150#include "pango-fontmap.c"
114#include "pango-render.c" 151#include "pango-render.c"
115 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
118 157
119typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
120 159
121static int 160static int
122shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
123{ 162{
124 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
138 177
139typedef struct cf_layout { 178typedef struct cf_layout {
140 PangoLayout *pl; 179 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
142 int base_height; 181 int base_height;
143 CFPlus__Font font; 182 DC__Font font;
183 rc_t *rc;
144} *CFPlus__Layout; 184} *DC__Layout;
145 185
146static CFPlus__Font default_font; 186static DC__Font default_font;
147static PangoContext *opengl_context; 187static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
149 189
150static void 190static void
151substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
156#endif 196#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 198}
159 199
160static void 200static void
161layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
162{ 202{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
165 */ 205 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
167 207
168 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 210
171 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
172} 212}
173 213
174static void 214static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 216{
177 PangoRectangle rect; 217 PangoRectangle rect;
178 218
179 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
191 231
192typedef uint16_t tileid; 232typedef uint16_t tileid;
193typedef uint16_t faceid; 233typedef uint16_t faceid;
194 234
195typedef struct { 235typedef struct {
196 int name; 236 GLuint name;
197 int w, h; 237 int w, h;
198 float s, t; 238 float s, t;
199 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
200 tileid smoothtile; 240 tileid smoothtile;
201 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
202} maptex; 243} maptex;
203 244
204typedef struct { 245typedef struct {
205 uint32_t player; 246 uint32_t player;
206 tileid tile[3]; 247 tileid tile[3];
219 int faces; tileid *face2tile; // [faceid] 260 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 261 int texs; maptex *tex; // [tileid]
221 262
222 int32_t rows; 263 int32_t rows;
223 maprow *row; 264 maprow *row;
224} *CFPlus__Map; 265} *DC__Map;
225 266
226static char * 267static char *
227prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
228{ 269{
229 char *p; 270 char *p;
267 self->texs *= 2; 308 self->texs *= 2;
268 } 309 }
269} 310}
270 311
271static maprow * 312static maprow *
272map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
273{ 314{
274 if (0 > y) 315 if (0 > y)
275 { 316 {
276 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
315 356
316 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
317} 358}
318 359
319static mapcell * 360static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
321{ 362{
322 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
323} 364}
324 365
325static void 366static void
326map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
327{ 368{
328 int r; 369 int r;
329 370
330 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
338 self->oy = 0; 379 self->oy = 0;
339 self->row = 0; 380 self->row = 0;
340 self->rows = 0; 381 self->rows = 0;
341} 382}
342 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
343static void 394static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
345{ 396{
346 int x, y; 397 int x, y;
347 maprow *row; 398 maprow *row;
348 mapcell *cell; 399 mapcell *cell;
349 400
361 if (x >= row->c1) 412 if (x >= row->c1)
362 break; 413 break;
363 414
364 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
365 416
366 cell->darkness = 0; 417 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 418 }
371 } 419 }
372} 420}
373 421
374typedef struct { 422typedef struct {
428 n |= n >> 16; 476 n |= n >> 16;
429 477
430 return n + 1; 478 return n + 1;
431} 479}
432 480
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
433/* SDL should provide this, really. */ 492/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 493#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 494#define SDLK_MODIFIER_MAX 314
436 495
437MODULE = CFPlus PACKAGE = CFPlus 496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
438 592
439PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
440 594
441BOOT: 595BOOT:
442{ 596{
443 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 598 static const struct {
445 const char *name; 599 const char *name;
446 IV iv; 600 IV iv;
447 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
470 624
471 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
474 628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
762
763 const_iv (KMOD_LRAM),
764
765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
556# undef const_iv 795# undef const_iv
557 }; 796 };
558 797
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
578 817
579NV floor (NV x) 818NV floor (NV x)
580 819
581NV ceil (NV x) 820NV ceil (NV x)
582 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
583void 826void
584pango_init () 827pango_init ()
585 CODE: 828 CODE:
586{ 829{
587 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
590} 838}
591 839
592int 840char *SDL_GetError ()
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 841
595void 842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
596SDL_Quit () 850void SDL_Quit ()
597 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
598void 861void
599SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
600 PPCODE: 863 PPCODE:
601{ 864{
602 SDL_Rect **m; 865 SDL_Rect **m;
603 866
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 871
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 874
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 879
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625 882
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 884
628 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
629 while (*m) 886 while (*m)
630 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
631 AV *av = newAV (); 890 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
635 897
636 ++m; 898 ++m;
637 } 899 }
638} 900}
639 901
640char *
641SDL_GetError ()
642
643int 902int
644SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
646 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 916 );
917
649 if (RETVAL) 918 if (RETVAL)
650 { 919 {
651 av_clear (texture_av); 920 av_clear (texture_av);
652 921
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 924#include "glfunc.h"
656# undef GL_FUNC 925#undef GL_FUNC
657
658 } 926 }
927}
659 OUTPUT: 928 OUTPUT:
660 RETVAL 929 RETVAL
661 930
662void 931void
663SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
665char * 934char *
666SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
667 936
668int 937int
669SDL_GetAppState () 938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
670 942
671void 943void
672poll_events () 944poll_events ()
673 PPCODE: 945 PPCODE:
674{ 946{
684 { 956 {
685 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
686 case SDL_KEYUP: 958 case SDL_KEYUP:
687 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
688 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
689 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
690 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
691 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
692 break; 964 break;
693 965
694 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
713 x = ev.motion.x; 985 x = ev.motion.x;
714 y = ev.motion.y; 986 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 } 988 }
717 989
718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
719 hv_store (hv, "state", 5, newSViv (state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
720 hv_store (hv, "x", 1, newSViv (x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
721 hv_store (hv, "y", 1, newSViv (y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
722 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
723 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 } 996 }
725 break; 997 break;
726 998
727 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
728 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
730 1002
731 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
732 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
733 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
734 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
739 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
740 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
741 break; 1013 break;
742 } 1014 }
743 1015
744 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
745 } 1017 }
746} 1018}
747 1019
748int 1020int
749Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
750 POSTCALL: 1022 POSTCALL:
751 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
752 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
753 1025
754void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
755Mix_CloseAudio () 1043Mix_CloseAudio ()
756 1044
757int 1045int
758Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
1047
1048const char *
1049Mix_GetError ()
759 1050
760void 1051void
761lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
762 CODE: 1053 CODE:
763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
789 } 1080 }
790 } 1081 }
791#endif 1082#endif
792} 1083}
793 1084
794void 1085int
795add_font (char *file) 1086add_font (char *file)
796 CODE: 1087 CODE:
797 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
798 1091
799void 1092void
800load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
801 ALIAS: 1094 ALIAS:
802 load_image_file = 1 1095 load_image_file = 1
805 STRLEN image_len; 1098 STRLEN image_len;
806 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
807 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
808 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
809 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
810 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
811 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
812 1105
813 if (!rw) 1106 if (!rw)
814 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
815 1108
888void 1181void
889error (char *message) 1182error (char *message)
890 CODE: 1183 CODE:
891 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
892#ifdef _WIN32 1185#ifdef _WIN32
893 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
894#endif 1187#endif
895 1188
896void 1189void
897fatal (char *message) 1190fatal (char *message)
898 CODE: 1191 CODE:
899 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
900#ifdef _WIN32 1193#ifdef _WIN32
901 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
902#endif 1195#endif
903 _exit (1); 1196 _exit (1);
904 1197
905void 1198void
906_exit (int retval = 0) 1199_exit (int retval = 0)
918#if DEBUG 1211#if DEBUG
919 VALGRIND_DO_LEAK_CHECK; 1212 VALGRIND_DO_LEAK_CHECK;
920#endif 1213#endif
921} 1214}
922 1215
923MODULE = CFPlus PACKAGE = CFPlus::Font 1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
924 1222
925CFPlus::Font 1223MODULE = Deliantra::Client PACKAGE = DC::Font
1224
1225PROTOTYPES: DISABLE
1226
1227DC::Font
926new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
927 CODE: 1229 CODE:
928{ 1230{
929 int count; 1231 int count;
930 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
933} 1235}
934 OUTPUT: 1236 OUTPUT:
935 RETVAL 1237 RETVAL
936 1238
937void 1239void
938DESTROY (CFPlus::Font self) 1240DESTROY (DC::Font self)
939 CODE: 1241 CODE:
940 pango_font_description_free (self); 1242 pango_font_description_free (self);
941 1243
942void 1244void
943make_default (CFPlus::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
944 CODE: 1247 CODE:
945 default_font = self; 1248 default_font = self;
946 1249
947MODULE = CFPlus PACKAGE = CFPlus::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
948 1251
1252PROTOTYPES: DISABLE
1253
949void 1254void
950reset_glyph_cache () 1255glyph_cache_backup ()
1256 PROTOTYPE:
951 CODE: 1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
952 tc_clear (); 1264 tc_restore ();
953 1265
954CFPlus::Layout 1266DC::Layout
955new (SV *class) 1267new (SV *class)
956 CODE: 1268 CODE:
957 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
958 1270
959 RETVAL->pl = pango_layout_new (opengl_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
961 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
962 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
963 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
964 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
965 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
966 1279
967 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
968 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
969 OUTPUT: 1282 OUTPUT:
970 RETVAL 1283 RETVAL
971 1284
972void 1285void
973DESTROY (CFPlus::Layout self) 1286DESTROY (DC::Layout self)
974 CODE: 1287 CODE:
975 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
976 Safefree (self); 1290 Safefree (self);
977 1291
978void 1292void
979set_text (CFPlus::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
980 CODE: 1294 CODE:
981{ 1295{
982 STRLEN textlen; 1296 STRLEN textlen;
983 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
984 1298
985 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
986} 1300}
987 1301
988void 1302void
989set_markup (CFPlus::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
990 CODE: 1304 CODE:
991{ 1305{
992 STRLEN textlen; 1306 STRLEN textlen;
993 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
994 1308
995 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
996} 1310}
997 1311
998void 1312void
999set_shapes (CFPlus::Layout self, ...) 1313set_shapes (DC::Layout self, ...)
1000 CODE: 1314 CODE:
1001{ 1315{
1002 PangoAttrList *attrs = 0; 1316 PangoAttrList *attrs = 0;
1003 const char *text = pango_layout_get_text (self->pl); 1317 const char *text = pango_layout_get_text (self->pl);
1004 const char *pos = text; 1318 const char *pos = text;
1039 if (attrs) 1353 if (attrs)
1040 pango_layout_set_attributes (self->pl, attrs); 1354 pango_layout_set_attributes (self->pl, attrs);
1041} 1355}
1042 1356
1043void 1357void
1044get_shapes (CFPlus::Layout self) 1358get_shapes (DC::Layout self)
1045 PPCODE: 1359 PPCODE:
1046{ 1360{
1047 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1048 1362
1049 do 1363 do
1050 { 1364 {
1051 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1052 1366
1053 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
1054 { 1368 {
1055 PangoRectangle extents; 1369 PangoRectangle extents;
1056 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
1064 1378
1065 pango_layout_iter_free (iter); 1379 pango_layout_iter_free (iter);
1066} 1380}
1067 1381
1068int 1382int
1069has_wrapped (CFPlus::Layout self) 1383has_wrapped (DC::Layout self)
1070 CODE: 1384 CODE:
1071{ 1385{
1072 int lines = 1; 1386 int lines = 1;
1073 const char *text = pango_layout_get_text (self->pl); 1387 const char *text = pango_layout_get_text (self->pl);
1074 1388
1079} 1393}
1080 OUTPUT: 1394 OUTPUT:
1081 RETVAL 1395 RETVAL
1082 1396
1083SV * 1397SV *
1084get_text (CFPlus::Layout self) 1398get_text (DC::Layout self)
1085 CODE: 1399 CODE:
1086 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1087 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
1088 OUTPUT: 1402 OUTPUT:
1089 RETVAL 1403 RETVAL
1090 1404
1091void 1405void
1092set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1093 CODE: 1407 CODE:
1094 self->r = r; 1408 self->r = r;
1095 self->g = g; 1409 self->g = g;
1096 self->b = b; 1410 self->b = b;
1097 self->a = a; 1411 self->a = a;
1098 1412
1099void 1413void
1100set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
1101 CODE: 1415 CODE:
1102 if (self->font != font) 1416 if (self->font != font)
1103 { 1417 {
1104 self->font = font; 1418 self->font = font;
1105 layout_update_font (self); 1419 layout_update_font (self);
1106 } 1420 }
1107 1421
1108void 1422void
1109set_height (CFPlus::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
1110 CODE: 1424 CODE:
1111 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
1112 { 1426 {
1113 self->base_height = base_height; 1427 self->base_height = base_height;
1114 layout_update_font (self); 1428 layout_update_font (self);
1115 } 1429 }
1116 1430
1117void 1431void
1118set_width (CFPlus::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
1119 CODE: 1433 CODE:
1120 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1121 1435
1122void 1436void
1123set_indent (CFPlus::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
1124 CODE: 1438 CODE:
1125 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1126 1440
1127void 1441void
1128set_spacing (CFPlus::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
1129 CODE: 1443 CODE:
1130 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1131 1445
1132void 1446void
1133set_ellipsise (CFPlus::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
1134 CODE: 1448 CODE:
1135 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
1136 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1137 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1138 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1139 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
1140 ); 1454 );
1141 1455
1142void 1456void
1143set_single_paragraph_mode (CFPlus::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
1144 CODE: 1458 CODE:
1145 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1146 1460
1147void 1461void
1148size (CFPlus::Layout self) 1462size (DC::Layout self)
1149 PPCODE: 1463 PPCODE:
1150{ 1464{
1151 int w, h; 1465 int w, h;
1152 1466
1153 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
1156 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
1157 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
1158} 1472}
1159 1473
1160int 1474int
1161descent (CFPlus::Layout self) 1475descent (DC::Layout self)
1162 CODE: 1476 CODE:
1163{ 1477{
1164 PangoRectangle rect; 1478 PangoRectangle rect;
1165 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1166 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1167 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
1168} 1482}
1169 OUTPUT: 1483 OUTPUT:
1170 RETVAL 1484 RETVAL
1171 1485
1172int 1486int
1173xy_to_index (CFPlus::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
1174 CODE: 1488 CODE:
1175{ 1489{
1176 int index, trailing; 1490 int index, trailing;
1177 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1178 RETVAL = index + trailing; 1492 RETVAL = index + trailing;
1179} 1493}
1180 OUTPUT: 1494 OUTPUT:
1181 RETVAL 1495 RETVAL
1182 1496
1183void 1497void
1184cursor_pos (CFPlus::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1185 PPCODE: 1499 PPCODE:
1186{ 1500{
1187 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1188 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1189 1503
1190 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1191 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1192 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1193 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1194} 1508}
1195 1509
1196void 1510void
1197index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1198 PPCODE: 1512 PPCODE:
1199{ 1513{
1200 int line, x; 1514 int line, x;
1201 1515
1202 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1203 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1204 1519 --line;
1520#endif
1205 EXTEND (SP, 2); 1521 EXTEND (SP, 2);
1206 PUSHs (sv_2mortal (newSViv (line - 1))); 1522 PUSHs (sv_2mortal (newSViv (line)));
1207 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1208} 1524}
1209 1525
1210void 1526void
1211line_x_to_index (CFPlus::Layout self, int line, int x) 1527line_x_to_index (DC::Layout self, int line, int x)
1212 PPCODE: 1528 PPCODE:
1213{ 1529{
1214 PangoLayoutLine *lp; 1530 PangoLayoutLine *lp;
1215 int index, trailing; 1531 int index, trailing;
1216 1532
1217 if (line < 0) 1533 if (line < 0)
1218 XSRETURN_EMPTY; 1534 XSRETURN_EMPTY;
1219 1535
1220 if (!(lp = pango_layout_get_line (self->pl, line))) 1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1221 XSRETURN_EMPTY; /* do better */ 1537 XSRETURN_EMPTY; /* do better */
1222 1538
1223 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1224 1540
1225 EXTEND (SP, 2); 1541 EXTEND (SP, 2);
1231 PUSHs (sv_2mortal (newSViv (trailing))); 1547 PUSHs (sv_2mortal (newSViv (trailing)));
1232 } 1548 }
1233} 1549}
1234 1550
1235void 1551void
1236render (CFPlus::Layout self, float x, float y, int flags = 0) 1552render (DC::Layout self, float x, float y, int flags = 0)
1237 PPCODE: 1553 CODE:
1554 rc_clear (self->rc);
1238 pango_opengl_render_layout_subpixel ( 1555 pango_opengl_render_layout_subpixel (
1239 self->pl, 1556 self->pl,
1557 self->rc,
1240 x * PANGO_SCALE, y * PANGO_SCALE, 1558 x * PANGO_SCALE, y * PANGO_SCALE,
1241 self->r, self->g, self->b, self->a, 1559 self->r, self->g, self->b, self->a,
1242 flags 1560 flags
1243 ); 1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1244 1565
1245MODULE = CFPlus PACKAGE = CFPlus::Texture
1246
1247void 1566void
1248pad2pot (SV *data_, SV *w_, SV *h_) 1567draw (DC::Layout self)
1249 CODE: 1568 CODE:
1250{ 1569{
1251 int ow = SvIV (w_); 1570 glEnable (GL_TEXTURE_2D);
1252 int oh = SvIV (h_); 1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1253 1577
1254 if (ow && oh) 1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1586
1587PROTOTYPES: ENABLE
1588
1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1255 { 1594 {
1256 int nw = minpot (ow);
1257 int nh = minpot (oh);
1258
1259 if (nw != ow || nh != oh)
1260 {
1261 if (SvOK (data_))
1262 {
1263 STRLEN datalen; 1595 STRLEN datalen;
1264 char *data = SvPVbyte (data_, datalen); 1596 char *data = SvPVbyte (data_, datalen);
1265 int bpp = datalen / (ow * oh); 1597 int bpp = datalen / (ow * oh);
1266 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1267 1599
1268 SvPOK_only (result_); 1600 SvPOK_only (result_);
1269 SvCUR_set (result_, nw * nh * bpp); 1601 SvCUR_set (result_, nw * nh * bpp);
1270 1602
1271 memset (SvPVX (result_), 0, nw * nh * bpp); 1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1272 while (oh--) 1604 while (oh--)
1273 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1274 1606
1275 sv_setsv (data_, result_); 1607 sv_setsv (data_, result_);
1276 }
1277
1278 sv_setiv (w_, nw);
1279 sv_setiv (h_, nh);
1280 }
1281 } 1608 }
1282} 1609}
1283 1610
1284void 1611void
1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1291{ 1618{
1292 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1296 1626
1297 if (items < 5) 1627 if (items < 5)
1298 { 1628 {
1299 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1300 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1328 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1329 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1330 } 1660 }
1331} 1661}
1332 1662
1333MODULE = CFPlus PACKAGE = CFPlus::Map 1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE:
1665{
1666 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1668 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1669 RETVAL = width > 0;
1670}
1671 OUTPUT:
1672 RETVAL
1334 1673
1335CFPlus::Map 1674MODULE = Deliantra::Client PACKAGE = DC::Map
1675
1676PROTOTYPES: DISABLE
1677
1678DC::Map
1336new (SV *class) 1679new (SV *class)
1337 CODE: 1680 CODE:
1338 New (0, RETVAL, 1, struct map); 1681 New (0, RETVAL, 1, struct map);
1339 RETVAL->x = 0; 1682 RETVAL->x = 0;
1340 RETVAL->y = 0; 1683 RETVAL->y = 0;
1348 RETVAL->row = 0; 1691 RETVAL->row = 0;
1349 OUTPUT: 1692 OUTPUT:
1350 RETVAL 1693 RETVAL
1351 1694
1352void 1695void
1353DESTROY (CFPlus::Map self) 1696DESTROY (DC::Map self)
1354 CODE: 1697 CODE:
1355{ 1698{
1356 map_clear (self); 1699 map_clear (self);
1357 Safefree (self->face2tile); 1700 Safefree (self->face2tile);
1358 Safefree (self->tex); 1701 Safefree (self->tex);
1359 Safefree (self); 1702 Safefree (self);
1360} 1703}
1361 1704
1362void 1705void
1363resize (CFPlus::Map self, int map_width, int map_height) 1706resize (DC::Map self, int map_width, int map_height)
1364 CODE: 1707 CODE:
1365 self->w = map_width; 1708 self->w = map_width;
1366 self->h = map_height; 1709 self->h = map_height;
1367 1710
1368void 1711void
1369clear (CFPlus::Map self) 1712clear (DC::Map self)
1370 CODE: 1713 CODE:
1371 map_clear (self); 1714 map_clear (self);
1372 1715
1373void 1716void
1374set_tileid (CFPlus::Map self, int face, int tile) 1717set_tileid (DC::Map self, int face, int tile)
1375 CODE: 1718 CODE:
1376{ 1719{
1377 need_facenum (self, face); self->face2tile [face] = tile; 1720 need_facenum (self, face); self->face2tile [face] = tile;
1378 need_texid (self, tile); 1721 need_texid (self, tile);
1379} 1722}
1380 1723
1381void 1724void
1382set_smooth (CFPlus::Map self, int face, int smooth, int level) 1725set_smooth (DC::Map self, int face, int smooth, int level)
1383 CODE: 1726 CODE:
1384{ 1727{
1385 tileid texid; 1728 tileid texid;
1386 maptex *tex; 1729 maptex *tex;
1387 1730
1400 tex->smoothtile = self->face2tile [smooth]; 1743 tex->smoothtile = self->face2tile [smooth];
1401 tex->smoothlevel = level; 1744 tex->smoothlevel = level;
1402} 1745}
1403 1746
1404void 1747void
1405set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1748set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1406 CODE: 1749 CODE:
1407{ 1750{
1408 need_texid (self, texid); 1751 need_texid (self, texid);
1409 1752
1410 { 1753 {
1429 // use uglier nearest interpolation because linear suffers 1772 // use uglier nearest interpolation because linear suffers
1430 // from transparent color bleeding and ugly wrapping effects. 1773 // from transparent color bleeding and ugly wrapping effects.
1431 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1432} 1775}
1433 1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
1796
1434int 1797int
1435ox (CFPlus::Map self) 1798ox (DC::Map self)
1436 ALIAS: 1799 ALIAS:
1437 oy = 1 1800 oy = 1
1438 x = 2 1801 x = 2
1439 y = 3 1802 y = 3
1440 w = 4 1803 w = 4
1451 } 1814 }
1452 OUTPUT: 1815 OUTPUT:
1453 RETVAL 1816 RETVAL
1454 1817
1455void 1818void
1456scroll (CFPlus::Map self, int dx, int dy) 1819scroll (DC::Map self, int dx, int dy)
1457 CODE: 1820 CODE:
1458{ 1821{
1459 if (dx > 0) 1822 if (dx > 0)
1460 map_blank (self, self->x, self->y, dx, self->h); 1823 map_blank (self, self->x, self->y, dx, self->h);
1461 else if (dx < 0) 1824 else if (dx < 0)
1476 self->rows += MAP_EXTEND_Y; 1839 self->rows += MAP_EXTEND_Y;
1477 self->y += MAP_EXTEND_Y; 1840 self->y += MAP_EXTEND_Y;
1478 } 1841 }
1479} 1842}
1480 1843
1481void 1844SV *
1482map1a_update (CFPlus::Map self, SV *data_, int extmap) 1845map1a_update (DC::Map self, SV *data_, int extmap)
1483 CODE: 1846 CODE:
1484{ 1847{
1485 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1848 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1486 uint8_t *data_end = (uint8_t *)SvEND (data_); 1849 uint8_t *data_end = (uint8_t *)SvEND (data_);
1487 mapcell *cell; 1850 mapcell *cell;
1488 int x, y, flags; 1851 int x, y, z, flags;
1852 AV *missing = newAV ();
1853 RETVAL = newRV_noinc ((SV *)missing);
1489 1854
1490 while (data < data_end - 1) 1855 while (data < data_end - 1)
1491 { 1856 {
1492 flags = (data [0] << 8) + data [1]; data += 2; 1857 flags = (data [0] << 8) + data [1]; data += 2;
1493 1858
1513 uint8_t ext, cmd; 1878 uint8_t ext, cmd;
1514 1879
1515 do 1880 do
1516 { 1881 {
1517 ext = *data++; 1882 ext = *data++;
1518 cmd = ext & 0x3f; 1883 cmd = ext & 0x7f;
1519 1884
1520 if (cmd < 4) 1885 if (cmd < 4)
1521 cell->darkness = 255 - ext * 64 + 1; 1886 cell->darkness = 255 - ext * 64 + 1;
1522 else if (cmd == 5) // health 1887 else if (cmd == 5) // health
1523 { 1888 {
1526 } 1891 }
1527 else if (cmd == 6) // monster width 1892 else if (cmd == 6) // monster width
1528 cell->stat_width = *data++ + 1; 1893 cell->stat_width = *data++ + 1;
1529 else if (cmd == 0x47) 1894 else if (cmd == 0x47)
1530 { 1895 {
1531 if (*data == 4) 1896 if (*data == 1) cell->player = data [1];
1532 ; // decode player count 1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1533 1900
1534 data += *data + 1; 1901 data += *data + 1;
1535 } 1902 }
1536 else if (cmd == 8) // cell flags 1903 else if (cmd == 8) // cell flags
1537 cell->flags = *data++; 1904 cell->flags = *data++;
1544 } 1911 }
1545 else 1912 else
1546 cell->darkness = *data++ + 1; 1913 cell->darkness = *data++ + 1;
1547 } 1914 }
1548 1915
1916 for (z = 0; z <= 2; ++z)
1549 if (flags & 4) 1917 if (flags & (4 >> z))
1550 { 1918 {
1551 faceid face = (data [0] << 8) + data [1]; data += 2; 1919 faceid face = (data [0] << 8) + data [1]; data += 2;
1552 need_facenum (self, face); 1920 need_facenum (self, face);
1553 cell->tile [0] = self->face2tile [face]; 1921 cell->tile [z] = self->face2tile [face];
1922
1923 if (cell->tile [z])
1924 {
1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1927 if (!tex->name)
1928 av_push (missing, newSViv (cell->tile [z]));
1929
1930 if (tex->smoothtile)
1931 {
1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1934 if (!smooth->name)
1935 av_push (missing, newSViv (tex->smoothtile));
1936 }
1937 }
1554 } 1938 }
1555
1556 if (flags & 2)
1557 {
1558 faceid face = (data [0] << 8) + data [1]; data += 2;
1559 need_facenum (self, face);
1560 cell->tile [1] = self->face2tile [face];
1561 }
1562
1563 if (flags & 1)
1564 {
1565 faceid face = (data [0] << 8) + data [1]; data += 2;
1566 need_facenum (self, face);
1567 cell->tile [2] = self->face2tile [face];
1568 }
1569 } 1939 }
1570 else 1940 else
1571 cell->darkness = 0; 1941 CELL_CLEAR (cell);
1572 } 1942 }
1573} 1943}
1944 OUTPUT:
1945 RETVAL
1574 1946
1575SV * 1947SV *
1576mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1948mapmap (DC::Map self, int x0, int y0, int w, int h)
1577 CODE: 1949 CODE:
1578{ 1950{
1579 int x1, x; 1951 int x1, x;
1580 int y1, y; 1952 int y1, y;
1581 int z; 1953 int z;
1626} 1998}
1627 OUTPUT: 1999 OUTPUT:
1628 RETVAL 2000 RETVAL
1629 2001
1630void 2002void
1631draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1632 CODE: 2004 CODE:
1633{ 2005{
2006 int x, y, z;
2007
1634 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1635 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1636 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1637 smooth_key skey; 2011 smooth_key skey;
1638 int x, y, z; 2012 int pl_x, pl_y;
1639 int last_name; 2013 maptex pl_tex;
2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden;
1640 2018
2019 pl_tex.name = 0;
2020
1641 // thats current max. sorry. 2021 // that's current max. sorry.
1642 if (sw > 255) sw = 255; 2022 if (sw > 255) sw = 255;
1643 if (sh > 255) sh = 255; 2023 if (sh > 255) sh = 255;
1644 2024
1645 // clear key, in case of extra padding 2025 // clear key, in case of extra padding
1646 memset (&skey, 0, sizeof (skey)); 2026 memset (&skey, 0, sizeof (skey));
1647 2027
1648 glColor4ub (255, 255, 255, 255); 2028 memset (&key, 0, sizeof (key));
1649 2029 key.r = 255;
1650 glEnable (GL_BLEND); 2030 key.g = 255;
1651 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2031 key.b = 255;
1652 glEnable (GL_TEXTURE_2D); 2032 key.a = 255;
1653 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2033 key.mode = GL_QUADS;
1654 2034 key.format = GL_T2F_V3F;
1655 glBegin (GL_QUADS);
1656
1657 last_name = 0;
1658 2035
1659 mx += self->x; 2036 mx += self->x;
1660 my += self->y; 2037 my += self->y;
1661 2038
1662 // first pass: determine smooth_max 2039 // first pass: determine smooth_max
1679 MAX (self->tex [cell->tile [1]].smoothlevel, 2056 MAX (self->tex [cell->tile [1]].smoothlevel,
1680 self->tex [cell->tile [2]].smoothlevel)); 2057 self->tex [cell->tile [2]].smoothlevel));
1681 } 2058 }
1682 } 2059 }
1683 2060
2061 glEnable (GL_BLEND);
2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2064
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067
1684 for (z = 0; z <= 2; z++) 2068 for (z = 0; z <= 2; z++)
1685 { 2069 {
1686 memset (smooth_level, 0, sizeof (smooth_level)); 2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
1687 2072
1688 for (y = 0; y < sh; y++) 2073 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows) 2074 if (0 <= y + my && y + my < self->rows)
1690 { 2075 {
1691 maprow *row = self->row + (y + my); 2076 maprow *row = self->row + (y + my);
1697 tileid tile = cell->tile [z]; 2082 tileid tile = cell->tile [z];
1698 2083
1699 if (tile) 2084 if (tile)
1700 { 2085 {
1701 maptex tex = self->tex [tile]; 2086 maptex tex = self->tex [tile];
1702 int px = (x + 1) * T - tex.w; 2087 int px, py;
1703 int py = (y + 1) * T - tex.h;
1704 2088
1705 // suppressing texture state switches here
1706 // is only moderately effective, but worth the extra effort
1707 if (last_name != tex.name) 2089 if (key.texname != tex.name)
1708 { 2090 {
2091 self->tex [tile].unused = 0;
2092
1709 if (!tex.name) 2093 if (!tex.name)
1710 tex = self->tex [2]; /* missing, replace by noface */ 2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1711 2095
1712 glEnd (); 2096 key.texname = tex.name;
1713 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2097 arr = rc_array (rc, &key);
1714 glBegin (GL_QUADS);
1715 } 2098 }
1716 2099
1717 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2100 px = (x + 1) * T - tex.w;
1718 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2101 py = (y + 1) * T - tex.h;
1719 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1720 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1721 2102
1722 if (cell->flags && z == 2) 2103 if (expect_false (cell->player == player) && expect_false (z == 2))
1723 { 2104 {
1724 if (cell->flags & 1) 2105 pl_x = px;
2106 pl_y = py;
2107 pl_tex = tex;
1725 { 2108 continue;
1726 maptex tex = self->tex [1];
1727 int px = x * T + T * 2 / 32;
1728 int py = y * T - T * 6 / 32;
1729
1730 glEnd ();
1731 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1732 glBegin (GL_QUADS);
1733
1734 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1735 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1736 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1737 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1738 }
1739 } 2109 }
2110
2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1740 2115
1741 // update smooth hash 2116 // update smooth hash
1742 if (tex.smoothtile) 2117 if (tex.smoothtile)
1743 { 2118 {
1744 skey.tile = tex.smoothtile; 2119 skey.tile = tex.smoothtile;
1775 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1776 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1777 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1778 } 2153 }
1779 } 2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179 int px = x * T + T * 2 / 32;
2180 int py = y * T - T * 6 / 32;
2181
2182 key_ov.texname = tex.name;
2183 arr = rc_array (rc_ov, &key_ov);
2184
2185 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2186 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2187 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2189 }
2190 }
2191 }
1780 } 2192 }
1781 } 2193 }
2194
2195 rc_draw (rc);
2196 rc_clear (rc);
1782 2197
1783 // go through all smoothlevels, lowest to highest, then draw. 2198 // go through all smoothlevels, lowest to highest, then draw.
1784 // this is basically counting sort 2199 // this is basically counting sort
1785 { 2200 {
1786 int w, b; 2201 int w, b;
1787 2202
2203 glEnable (GL_TEXTURE_2D);
2204 glBegin (GL_QUADS);
1788 for (w = 0; w < 256 / 32; ++w) 2205 for (w = 0; w < 256 / 32; ++w)
1789 { 2206 {
1790 uint32_t smask = smooth_level [w]; 2207 uint32_t smask = smooth_level [w];
1791 if (smask) 2208 if (smask)
1792 for (b = 0; b < 32; ++b) 2209 for (b = 0; b < 32; ++b)
1811 int border = bits & 15; 2228 int border = bits & 15;
1812 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2229 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1813 float dx = tex.s * .0625f; // 16 images/row 2230 float dx = tex.s * .0625f; // 16 images/row
1814 float dy = tex.t * .5f ; // 2 images/column 2231 float dy = tex.t * .5f ; // 2 images/column
1815 2232
1816 // this time naively avoiding texture state changes
1817 // save gobs of state changes.
1818 if (last_name != tex.name) 2233 if (tex.name)
1819 { 2234 {
2235 // this time avoiding texture state changes
2236 // save gobs of state changes.
1820 if (!tex.name) 2237 if (key.texname != tex.name)
1821 continue; // smoothing not yet available 2238 {
2239 self->tex [skey->tile].unused = 0;
1822 2240
1823 glEnd (); 2241 glEnd ();
1824 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2242 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1825 glBegin (GL_QUADS); 2243 glBegin (GL_QUADS);
1826 } 2244 }
1827 2245
1828 if (border) 2246 if (border)
1829 { 2247 {
1830 float ox = border * dx; 2248 float ox = border * dx;
1831 2249
1832 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2250 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1833 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2251 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1834 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2252 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1835 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2253 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1836 } 2254 }
1837 2255
1838 if (corner) 2256 if (corner)
1839 { 2257 {
1840 float ox = corner * dx; 2258 float ox = corner * dx;
1841 2259
1842 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2260 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1843 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2261 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1844 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2262 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2263 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2264 }
1846 } 2265 }
1847 } 2266 }
1848 } 2267 }
1849 } 2268 }
1850 } 2269 }
2270
2271 glEnd ();
2272 glDisable (GL_TEXTURE_2D);
2273 key.texname = -1;
1851 } 2274 }
1852 2275
1853 hv_clear (smooth); 2276 hv_clear (smooth);
1854 } 2277 }
1855 2278
1856 glEnd (); 2279 if (pl_tex.name)
2280 {
2281 maptex tex = pl_tex;
2282 int px = pl_x + sdx;
2283 int py = pl_y + sdy;
1857 2284
1858 glDisable (GL_TEXTURE_2D); 2285 key.texname = tex.name;
2286 arr = rc_array (rc, &key);
2287
2288 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2289 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2290 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2292
2293 rc_draw (rc);
2294 }
2295
2296 rc_draw (rc_ov);
2297 rc_clear (rc_ov);
2298
1859 glDisable (GL_BLEND); 2299 glDisable (GL_BLEND);
2300 rc_free (rc);
2301 rc_free (rc_ov);
1860 2302
1861 // top layer: overlays such as the health bar 2303 // top layer: overlays such as the health bar
1862 for (y = 0; y < sh; y++) 2304 for (y = 0; y < sh; y++)
1863 if (0 <= y + my && y + my < self->rows) 2305 if (0 <= y + my && y + my < self->rows)
1864 { 2306 {
1869 { 2311 {
1870 mapcell *cell = row->col + (x + mx - row->c0); 2312 mapcell *cell = row->col + (x + mx - row->c0);
1871 2313
1872 int px = x * T; 2314 int px = x * T;
1873 int py = y * T; 2315 int py = y * T;
2316
2317 if (expect_false (cell->player == player))
2318 {
2319 px += sdx;
2320 py += sdy;
2321 }
1874 2322
1875 if (cell->stat_hp) 2323 if (cell->stat_hp)
1876 { 2324 {
1877 int width = cell->stat_width * T; 2325 int width = cell->stat_width * T;
1878 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2326 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1889 } 2337 }
1890 } 2338 }
1891} 2339}
1892 2340
1893void 2341void
1894draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2342draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1895 CODE: 2343 CODE:
1896{ 2344{
1897 static float color[16][3] = { 2345 static float color[16][3] = {
1898 { 0.00F, 0.00F, 0.00F }, 2346 { 0.00F, 0.00F, 0.00F },
1899 { 1.00F, 1.00F, 1.00F }, 2347 { 1.00F, 1.00F, 1.00F },
1918 }; 2366 };
1919 2367
1920 int x, y; 2368 int x, y;
1921 2369
1922 glEnable (GL_TEXTURE_2D); 2370 glEnable (GL_TEXTURE_2D);
2371 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2372 * but the nvidia driver (185.18.14) mishandles alpha textures
2373 * ansd takes the colour from god knows where instead of using
2374 * Cp. MODULATE results in the same colour, but slightly different
2375 * alpha, but atcually gives us the correct colour with nvidia.
2376 */
1923 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2377 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1924 glEnable (GL_BLEND); 2378 glEnable (GL_BLEND);
1925 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2379 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1926 glBegin (GL_QUADS); 2380 glBegin (GL_QUADS);
1927 2381
1928 for (y = 0; y < h; y++) 2382 for (y = 0; y < h; y++)
1935 float *c = color [m & 15]; 2389 float *c = color [m & 15];
1936 2390
1937 float tx1 = m & 0x40 ? 0.5 : 0.; 2391 float tx1 = m & 0x40 ? 0.5 : 0.;
1938 float tx2 = tx1 + 0.5; 2392 float tx2 = tx1 + 0.5;
1939 2393
1940 glColor4f (c[0], c[1], c[2], 0.75); 2394 glColor4f (c[0], c[1], c[2], 1);
1941 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2395 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1942 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2396 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1943 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2397 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1944 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2398 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1945 } 2399 }
1949 glDisable (GL_BLEND); 2403 glDisable (GL_BLEND);
1950 glDisable (GL_TEXTURE_2D); 2404 glDisable (GL_TEXTURE_2D);
1951} 2405}
1952 2406
1953void 2407void
1954fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2408fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1955 PPCODE: 2409 PPCODE:
1956{ 2410{
1957 int x, y; 2411 int x, y;
2412 int sw1 = sw + 2;
2413 int sh1 = sh + 2;
2414 int sh3 = sh * 3;
1958 int sw4 = (sw + 3) & ~3; 2415 int sw34 = (sw * 3 + 3) & ~3;
2416 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1959 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2417 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1960 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2418 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1961 2419
1962 memset (darkness, 255, sw4 * sh);
1963 SvPOK_only (darkness_sv); 2420 SvPOK_only (darkness3_sv);
1964 SvCUR_set (darkness_sv, sw4 * sh); 2421 SvCUR_set (darkness3_sv, sw34 * sh3);
1965 2422
1966 mx += self->x; 2423 mx += self->x - 1;
1967 my += self->y; 2424 my += self->y - 1;
1968 2425
2426 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2427
1969 for (y = 0; y < sh; y++) 2428 for (y = 0; y < sh1; y++)
1970 if (0 <= y + my && y + my < self->rows) 2429 if (0 <= y + my && y + my < self->rows)
1971 { 2430 {
1972 maprow *row = self->row + (y + my); 2431 maprow *row = self->row + (y + my);
1973 2432
1974 for (x = 0; x < sw; x++) 2433 for (x = 0; x < sw1; x++)
1975 if (row->c0 <= x + mx && x + mx < row->c1) 2434 if (row->c0 <= x + mx && x + mx < row->c1)
1976 { 2435 {
1977 mapcell *cell = row->col + (x + mx - row->c0); 2436 mapcell *cell = row->col + (x + mx - row->c0);
1978 2437
1979 darkness[y * sw4 + x] = cell->darkness 2438 darkness1 [y * sw1 + x] = cell->darkness
1980 ? 255 - (cell->darkness - 1) 2439 ? 255 - (cell->darkness - 1)
1981 : 255 - FOW_DARKNESS; 2440 : 255 - FOW_DARKNESS;
1982 } 2441 }
1983 } 2442 }
1984 2443
2444 for (y = 0; y < sh; ++y)
2445 for (x = 0; x < sw; ++x)
2446 {
2447 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2448 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2449 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2450 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2451 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2452 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2453 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2454 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2455 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2456
2457 uint8_t r11 = (d11 + d21 + d12) / 3;
2458 uint8_t r21 = d21;
2459 uint8_t r31 = (d21 + d31 + d32) / 3;
2460
2461 uint8_t r12 = d12;
2462 uint8_t r22 = d22;
2463 uint8_t r32 = d32;
2464
2465 uint8_t r13 = (d13 + d23 + d12) / 3;
2466 uint8_t r23 = d23;
2467 uint8_t r33 = (d23 + d33 + d32) / 3;
2468
2469 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2470 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2471 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2472 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2473 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2474 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2475 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2476 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2477 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2478 }
2479
2480 free (darkness1);
2481
1985 EXTEND (SP, 3); 2482 EXTEND (SP, 3);
1986 PUSHs (sv_2mortal (newSViv (sw4))); 2483 PUSHs (sv_2mortal (newSViv (sw34)));
1987 PUSHs (sv_2mortal (newSViv (sh))); 2484 PUSHs (sv_2mortal (newSViv (sh3)));
1988 PUSHs (darkness_sv); 2485 PUSHs (darkness3_sv);
1989} 2486}
1990 2487
1991SV * 2488SV *
1992get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2489get_rect (DC::Map self, int x0, int y0, int w, int h)
1993 CODE: 2490 CODE:
1994{ 2491{
1995 int x, y, x1, y1; 2492 int x, y, x1, y1;
1996 SV *data_sv = newSV (w * h * 7 + 5); 2493 SV *data_sv = newSV (w * h * 7 + 5);
1997 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2494 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2054 else 2551 else
2055 *data++ = 0; 2552 *data++ = 0;
2056 } 2553 }
2057 } 2554 }
2058 2555
2556 /* if size is w*h + 5 then no data has been found */
2557 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2558 {
2059 SvPOK_only (data_sv); 2559 SvPOK_only (data_sv);
2060 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2560 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2561 }
2562
2061 RETVAL = data_sv; 2563 RETVAL = data_sv;
2062} 2564}
2063 OUTPUT: 2565 OUTPUT:
2064 RETVAL 2566 RETVAL
2065 2567
2066void 2568void
2067set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2569set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2068 PPCODE: 2570 PPCODE:
2069{ 2571{
2070 int x, y, z; 2572 int x, y, z;
2071 int w, h; 2573 int w, h;
2072 int x1, y1; 2574 int x1, y1;
2575 STRLEN len;
2576 uint8_t *data, *end;
2577
2578 len = SvLEN (data_sv);
2579 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2580 data = SvPVbyte_nolen (data_sv);
2581 end = data + len + 8;
2582
2583 if (len < 5)
2584 XSRETURN_EMPTY;
2073 2585
2074 if (*data++ != 0) 2586 if (*data++ != 0)
2075 return; /* version mismatch */ 2587 XSRETURN_EMPTY; /* version mismatch */
2076 2588
2077 w = *data++ << 8; w |= *data++; 2589 w = *data++ << 8; w |= *data++;
2078 h = *data++ << 8; h |= *data++; 2590 h = *data++ << 8; h |= *data++;
2079 2591
2080 // we need to do this 'cause we don't keep an absolute coord system for rows 2592 // we need to do this 'cause we don't keep an absolute coord system for rows
2092 { 2604 {
2093 maprow *row = map_get_row (self, y); 2605 maprow *row = map_get_row (self, y);
2094 2606
2095 for (x = x0; x < x1; x++) 2607 for (x = x0; x < x1; x++)
2096 { 2608 {
2609 uint8_t flags;
2610
2611 if (data + 7 >= end)
2612 XSRETURN_EMPTY;
2613
2097 uint8_t flags = *data++; 2614 flags = *data++;
2098 2615
2099 if (flags) 2616 if (flags)
2100 { 2617 {
2101 mapcell *cell = row_get_cell (row, x); 2618 mapcell *cell = row_get_cell (row, x);
2102 tileid tile[3] = { 0, 0, 0 }; 2619 tileid tile[3] = { 0, 0, 0 };
2105 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2622 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2106 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2623 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2107 2624
2108 if (cell->darkness == 0) 2625 if (cell->darkness == 0)
2109 { 2626 {
2110 cell->darkness = 0; 2627 /*cell->darkness = 0;*/
2628 EXTEND (SP, 3);
2111 2629
2112 for (z = 0; z <= 2; z++) 2630 for (z = 0; z <= 2; z++)
2113 { 2631 {
2114 tileid t = tile [z]; 2632 tileid t = tile [z];
2115 2633
2116 if (t >= self->texs || (t && !self->tex [t].name)) 2634 if (t >= self->texs || (t && !self->tex [t].name))
2117 { 2635 {
2118 XPUSHs (sv_2mortal (newSViv (t))); 2636 PUSHs (sv_2mortal (newSViv (t)));
2119 need_texid (self, t); 2637 need_texid (self, t);
2120 } 2638 }
2121 2639
2122 cell->tile [z] = t; 2640 cell->tile [z] = t;
2123 } 2641 }
2125 } 2643 }
2126 } 2644 }
2127 } 2645 }
2128} 2646}
2129 2647
2130MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2648MODULE = Deliantra::Client PACKAGE = DC::RW
2131 2649
2132CFPlus::MixChunk 2650DC::RW
2133new_from_file (SV *class, char *path) 2651new (SV *class, SV *data_sv)
2134 CODE: 2652 CODE:
2135 RETVAL = Mix_LoadWAV (path); 2653{
2654 STRLEN datalen;
2655 char *data = SvPVbyte (data_sv, datalen);
2656
2657 RETVAL = SDL_RWFromConstMem (data, datalen);
2658}
2136 OUTPUT: 2659 OUTPUT:
2137 RETVAL 2660 RETVAL
2138 2661
2662DC::RW
2663new_from_file (SV *class, const char *path, const char *mode = "rb")
2664 CODE:
2665 RETVAL = SDL_RWFromFile (path, mode);
2666 OUTPUT:
2667 RETVAL
2668
2669# fails on win32:
2670# dc.xs(2268) : error C2059: syntax error : '('
2139void 2671#void
2672#close (DC::RW self)
2673# CODE:
2674# (self->(close)) (self);
2675
2676MODULE = Deliantra::Client PACKAGE = DC::Channel
2677
2678PROTOTYPES: DISABLE
2679
2680DC::Channel
2681find ()
2682 CODE:
2683{
2684 RETVAL = Mix_GroupAvailable (-1);
2685
2686 if (RETVAL < 0)
2687 {
2688 RETVAL = Mix_GroupOldest (-1);
2689
2690 if (RETVAL < 0)
2691 XSRETURN_UNDEF;
2692
2693 Mix_HaltChannel (RETVAL);
2694 }
2695
2696 Mix_UnregisterAllEffects (RETVAL);
2697 Mix_Volume (RETVAL, 128);
2698}
2699 OUTPUT:
2700 RETVAL
2701
2702void
2703halt (DC::Channel self)
2704 CODE:
2705 Mix_HaltChannel (self);
2706
2707void
2708expire (DC::Channel self, int ticks = -1)
2709 CODE:
2710 Mix_ExpireChannel (self, ticks);
2711
2712void
2713fade_out (DC::Channel self, int ticks = -1)
2714 CODE:
2715 Mix_FadeOutChannel (self, ticks);
2716
2717int
2718volume (DC::Channel self, int volume)
2719 CODE:
2720 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2721 OUTPUT:
2722 RETVAL
2723
2724void
2725unregister_all_effects (DC::Channel self)
2726 CODE:
2727 Mix_UnregisterAllEffects (self);
2728
2729void
2730set_panning (DC::Channel self, int left, int right)
2731 CODE:
2732 left = CLAMP (left , 0, 255);
2733 right = CLAMP (right, 0, 255);
2734 Mix_SetPanning (self, left, right);
2735
2736void
2737set_distance (DC::Channel self, int distance)
2738 CODE:
2739 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2740
2741void
2742set_position (DC::Channel self, int angle, int distance)
2743 CODE:
2744
2745void
2746set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2747 CODE:
2748{
2749 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2750 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2751 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2752}
2753
2754void
2755set_reverse_stereo (DC::Channel self, int flip)
2756 CODE:
2757 Mix_SetReverseStereo (self, flip);
2758
2759MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2760
2761PROTOTYPES: DISABLE
2762
2763DC::MixChunk
2764new (SV *class, DC::RW rwops)
2765 CODE:
2766 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2767 OUTPUT:
2768 RETVAL
2769
2770void
2140DESTROY (CFPlus::MixChunk self) 2771DESTROY (DC::MixChunk self)
2141 CODE: 2772 CODE:
2142 Mix_FreeChunk (self); 2773 Mix_FreeChunk (self);
2143 2774
2144int 2775int
2145volume (CFPlus::MixChunk self, int volume = -1) 2776volume (DC::MixChunk self, int volume = -1)
2146 CODE: 2777 CODE:
2778 if (items > 1)
2779 volume = CLAMP (volume, 0, 128);
2147 RETVAL = Mix_VolumeChunk (self, volume); 2780 RETVAL = Mix_VolumeChunk (self, volume);
2148 OUTPUT: 2781 OUTPUT:
2149 RETVAL 2782 RETVAL
2150 2783
2151int 2784DC::Channel
2152play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2785play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2153 CODE: 2786 CODE:
2787{
2154 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2788 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2789
2790 if (RETVAL < 0)
2791 XSRETURN_UNDEF;
2792
2793 if (channel < 0)
2794 {
2795 Mix_UnregisterAllEffects (RETVAL);
2796 Mix_Volume (RETVAL, 128);
2797 }
2798}
2155 OUTPUT: 2799 OUTPUT:
2156 RETVAL 2800 RETVAL
2157 2801
2158MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2802MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2159 2803
2160int 2804int
2161volume (int volume = -1) 2805volume (int volume = -1)
2806 PROTOTYPE: ;$
2162 CODE: 2807 CODE:
2808 if (items > 0)
2809 volume = CLAMP (volume, 0, 128);
2163 RETVAL = Mix_VolumeMusic (volume); 2810 RETVAL = Mix_VolumeMusic (volume);
2164 OUTPUT: 2811 OUTPUT:
2165 RETVAL 2812 RETVAL
2166 2813
2167int 2814void
2168fade_out (int ms) 2815fade_out (int ms)
2169 CODE: 2816 CODE:
2170 RETVAL = Mix_FadeOutMusic (ms); 2817 Mix_FadeOutMusic (ms);
2818
2819void
2820halt ()
2821 CODE:
2822 Mix_HaltMusic ();
2823
2824DC::MixMusic
2825new (SV *class, DC::RW rwops)
2826 CODE:
2827 RETVAL = Mix_LoadMUS_RW (rwops);
2171 OUTPUT: 2828 OUTPUT:
2172 RETVAL 2829 RETVAL
2173 2830
2174CFPlus::MixMusic
2175new_from_file (SV *class, char *path)
2176 CODE:
2177 RETVAL = Mix_LoadMUS (path);
2178 OUTPUT:
2179 RETVAL
2180
2181void 2831void
2182DESTROY (CFPlus::MixMusic self) 2832DESTROY (DC::MixMusic self)
2183 CODE: 2833 CODE:
2184 Mix_FreeMusic (self); 2834 Mix_FreeMusic (self);
2185 2835
2186int 2836int
2187play (CFPlus::MixMusic self, int loops = -1) 2837play (DC::MixMusic self, int loops = -1)
2188 CODE: 2838 CODE:
2189 RETVAL = Mix_PlayMusic (self, loops); 2839 RETVAL = Mix_PlayMusic (self, loops);
2190 OUTPUT: 2840 OUTPUT:
2191 RETVAL 2841 RETVAL
2192 2842
2193int 2843void
2194fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2844fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2195 CODE: 2845 CODE:
2196 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2846 Mix_FadeInMusicPos (self, loops, ms, position);
2197 OUTPUT:
2198 RETVAL
2199 2847
2200MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2848MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2849
2850PROTOTYPES: ENABLE
2201 2851
2202BOOT: 2852BOOT:
2203{ 2853{
2204 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2854 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2205 static const struct { 2855 static const struct {
2206 const char *name; 2856 const char *name;
2207 IV iv; 2857 IV iv;
2208 } *civ, const_iv[] = { 2858 } *civ, const_iv[] = {
2209# define const_iv(name) { # name, (IV)name } 2859# define const_iv(name) { # name, (IV)name }
2860 const_iv (GL_VENDOR),
2861 const_iv (GL_VERSION),
2862 const_iv (GL_EXTENSIONS),
2210 const_iv (GL_COLOR_MATERIAL), 2863 const_iv (GL_COLOR_MATERIAL),
2211 const_iv (GL_SMOOTH), 2864 const_iv (GL_SMOOTH),
2212 const_iv (GL_FLAT), 2865 const_iv (GL_FLAT),
2213 const_iv (GL_DITHER), 2866 const_iv (GL_DITHER),
2214 const_iv (GL_BLEND), 2867 const_iv (GL_BLEND),
2218 const_iv (GL_ALPHA_TEST), 2871 const_iv (GL_ALPHA_TEST),
2219 const_iv (GL_NORMALIZE), 2872 const_iv (GL_NORMALIZE),
2220 const_iv (GL_RESCALE_NORMAL), 2873 const_iv (GL_RESCALE_NORMAL),
2221 const_iv (GL_FRONT), 2874 const_iv (GL_FRONT),
2222 const_iv (GL_BACK), 2875 const_iv (GL_BACK),
2876 const_iv (GL_AUX0),
2223 const_iv (GL_AND), 2877 const_iv (GL_AND),
2224 const_iv (GL_ONE), 2878 const_iv (GL_ONE),
2225 const_iv (GL_ZERO), 2879 const_iv (GL_ZERO),
2226 const_iv (GL_SRC_ALPHA), 2880 const_iv (GL_SRC_ALPHA),
2227 const_iv (GL_DST_ALPHA), 2881 const_iv (GL_DST_ALPHA),
2240 const_iv (GL_INTENSITY), 2894 const_iv (GL_INTENSITY),
2241 const_iv (GL_LUMINANCE), 2895 const_iv (GL_LUMINANCE),
2242 const_iv (GL_LUMINANCE_ALPHA), 2896 const_iv (GL_LUMINANCE_ALPHA),
2243 const_iv (GL_FLOAT), 2897 const_iv (GL_FLOAT),
2244 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2898 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2899 const_iv (GL_COMPRESSED_ALPHA_ARB),
2900 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2901 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2902 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2903 const_iv (GL_COMPRESSED_RGB_ARB),
2904 const_iv (GL_COMPRESSED_RGBA_ARB),
2245 const_iv (GL_COMPILE), 2905 const_iv (GL_COMPILE),
2906 const_iv (GL_PROXY_TEXTURE_1D),
2907 const_iv (GL_PROXY_TEXTURE_2D),
2246 const_iv (GL_TEXTURE_1D), 2908 const_iv (GL_TEXTURE_1D),
2247 const_iv (GL_TEXTURE_2D), 2909 const_iv (GL_TEXTURE_2D),
2248 const_iv (GL_TEXTURE_ENV), 2910 const_iv (GL_TEXTURE_ENV),
2249 const_iv (GL_TEXTURE_MAG_FILTER), 2911 const_iv (GL_TEXTURE_MAG_FILTER),
2250 const_iv (GL_TEXTURE_MIN_FILTER), 2912 const_iv (GL_TEXTURE_MIN_FILTER),
2271 const_iv (GL_COLOR_LOGIC_OP), 2933 const_iv (GL_COLOR_LOGIC_OP),
2272 const_iv (GL_SEPARABLE_2D), 2934 const_iv (GL_SEPARABLE_2D),
2273 const_iv (GL_CONVOLUTION_2D), 2935 const_iv (GL_CONVOLUTION_2D),
2274 const_iv (GL_CONVOLUTION_BORDER_MODE), 2936 const_iv (GL_CONVOLUTION_BORDER_MODE),
2275 const_iv (GL_CONSTANT_BORDER), 2937 const_iv (GL_CONSTANT_BORDER),
2938 const_iv (GL_POINTS),
2276 const_iv (GL_LINES), 2939 const_iv (GL_LINES),
2277 const_iv (GL_LINE_STRIP), 2940 const_iv (GL_LINE_STRIP),
2278 const_iv (GL_LINE_LOOP), 2941 const_iv (GL_LINE_LOOP),
2279 const_iv (GL_QUADS), 2942 const_iv (GL_QUADS),
2280 const_iv (GL_QUAD_STRIP), 2943 const_iv (GL_QUAD_STRIP),
2281 const_iv (GL_TRIANGLES), 2944 const_iv (GL_TRIANGLES),
2282 const_iv (GL_TRIANGLE_STRIP), 2945 const_iv (GL_TRIANGLE_STRIP),
2283 const_iv (GL_TRIANGLE_FAN), 2946 const_iv (GL_TRIANGLE_FAN),
2947 const_iv (GL_POLYGON),
2284 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2949 const_iv (GL_POINT_SMOOTH_HINT),
2950 const_iv (GL_LINE_SMOOTH_HINT),
2951 const_iv (GL_POLYGON_SMOOTH_HINT),
2952 const_iv (GL_GENERATE_MIPMAP_HINT),
2953 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2285 const_iv (GL_FASTEST), 2954 const_iv (GL_FASTEST),
2955 const_iv (GL_DONT_CARE),
2956 const_iv (GL_NICEST),
2286 const_iv (GL_V2F), 2957 const_iv (GL_V2F),
2287 const_iv (GL_V3F), 2958 const_iv (GL_V3F),
2288 const_iv (GL_T2F_V3F), 2959 const_iv (GL_T2F_V3F),
2289 const_iv (GL_T2F_N3F_V3F), 2960 const_iv (GL_T2F_N3F_V3F),
2961 const_iv (GL_FUNC_ADD),
2962 const_iv (GL_FUNC_SUBTRACT),
2963 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2290# undef const_iv 2964# undef const_iv
2291 }; 2965 };
2292 2966
2293 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2967 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2294 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2968 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2295 2969
2296 texture_av = newAV (); 2970 texture_av = newAV ();
2297 AvREAL_off (texture_av); 2971 AvREAL_off (texture_av);
2298} 2972}
2299 2973
2974void
2975disable_GL_EXT_blend_func_separate ()
2976 CODE:
2977 gl.BlendFuncSeparate = 0;
2978 gl.BlendFuncSeparateEXT = 0;
2979
2980void
2981apple_nvidia_bug (int enable)
2982
2300char * 2983char *
2301gl_vendor () 2984gl_vendor ()
2302 CODE: 2985 CODE:
2303 RETVAL = (char *)glGetString (GL_VENDOR); 2986 RETVAL = (char *)glGetString (GL_VENDOR);
2304 OUTPUT: 2987 OUTPUT:
2316 CODE: 2999 CODE:
2317 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3000 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2318 OUTPUT: 3001 OUTPUT:
2319 RETVAL 3002 RETVAL
2320 3003
3004const char *glGetString (GLenum pname)
3005
3006GLint glGetInteger (GLenum pname)
3007 CODE:
3008 glGetIntegerv (pname, &RETVAL);
3009 OUTPUT:
3010 RETVAL
3011
3012GLdouble glGetDouble (GLenum pname)
3013 CODE:
3014 glGetDoublev (pname, &RETVAL);
3015 OUTPUT:
3016 RETVAL
3017
2321int glGetError () 3018int glGetError ()
2322 3019
2323void glFinish () 3020void glFinish ()
2324 3021
2325void glClear (int mask) 3022void glClear (int mask)
2339 3036
2340void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3037void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2341 CODE: 3038 CODE:
2342 gl_BlendFuncSeparate (sa, da, saa, daa); 3039 gl_BlendFuncSeparate (sa, da, saa, daa);
2343 3040
3041void glBlendEquation (int se)
3042
2344void glDepthMask (int flag) 3043void glDepthMask (int flag)
2345 3044
2346void glLogicOp (int opcode) 3045void glLogicOp (int opcode)
2347 3046
2348void glColorMask (int red, int green, int blue, int alpha) 3047void glColorMask (int red, int green, int blue, int alpha)
2362# near_ and far_ are due to microsofts buggy "c" compiler 3061# near_ and far_ are due to microsofts buggy "c" compiler
2363void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3062void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2364 3063
2365# near_ and far_ are due to microsofts buggy "c" compiler 3064# near_ and far_ are due to microsofts buggy "c" compiler
2366void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3065void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3066
3067PROTOTYPES: DISABLE
2367 3068
2368void glViewport (int x, int y, int width, int height) 3069void glViewport (int x, int y, int width, int height)
2369 3070
2370void glScissor (int x, int y, int width, int height) 3071void glScissor (int x, int y, int width, int height)
2371 3072
2379 3080
2380void glRotate (float angle, float x, float y, float z) 3081void glRotate (float angle, float x, float y, float z)
2381 CODE: 3082 CODE:
2382 glRotatef (angle, x, y, z); 3083 glRotatef (angle, x, y, z);
2383 3084
2384void glBegin (int mode)
2385
2386void glEnd ()
2387
2388void glColor (float r, float g, float b, float a = 1.0) 3085void glColor (float r, float g, float b, float a = 1.0)
2389 PROTOTYPE: @ 3086 PROTOTYPE: @
2390 ALIAS: 3087 ALIAS:
2391 glColor_premultiply = 1 3088 glColor_premultiply = 1
2392 CODE: 3089 CODE:
2393 if (ix) 3090 if (ix)
2394 { 3091 {
2397 b *= a; 3094 b *= a;
2398 } 3095 }
2399 // microsoft visual "c" rounds instead of truncating... 3096 // microsoft visual "c" rounds instead of truncating...
2400 glColor4f (r, g, b, a); 3097 glColor4f (r, g, b, a);
2401 3098
2402void glInterleavedArrays (int format, int stride, char *data)
2403
2404void glDrawElements (int mode, int count, int type, char *indices)
2405
2406# 1.2 void glDrawRangeElements (int mode, int start, int end
2407
2408void glRasterPos (float x, float y, float z = 0.) 3099void glRasterPos (float x, float y, float z = 0.)
2409 CODE: 3100 CODE:
2410 glRasterPos3f (0, 0, z); 3101 glRasterPos3f (0, 0, z);
2411 glBitmap (0, 0, 0, 0, x, y, 0); 3102 glBitmap (0, 0, 0, 0, x, y, 0);
2412 3103
2416 3107
2417void glTexCoord (float s, float t) 3108void glTexCoord (float s, float t)
2418 CODE: 3109 CODE:
2419 glTexCoord2f (s, t); 3110 glTexCoord2f (s, t);
2420 3111
3112void glRect (float x1, float y1, float x2, float y2)
3113 CODE:
3114 glRectf (x1, y1, x2, y2);
3115
3116void glRect_lineloop (float x1, float y1, float x2, float y2)
3117 CODE:
3118 glBegin (GL_LINE_LOOP);
3119 glVertex2f (x1, y1);
3120 glVertex2f (x2, y1);
3121 glVertex2f (x2, y2);
3122 glVertex2f (x1, y2);
3123 glEnd ();
3124
3125PROTOTYPES: ENABLE
3126
3127void glBegin (int mode)
3128
3129void glEnd ()
3130
3131void glPointSize (GLfloat size)
3132
3133void glLineWidth (GLfloat width)
3134
3135void glInterleavedArrays (int format, int stride, char *data)
3136
3137void glDrawElements (int mode, int count, int type, char *indices)
3138
3139# 1.2 void glDrawRangeElements (int mode, int start, int end
3140
2421void glTexEnv (int target, int pname, float param) 3141void glTexEnv (int target, int pname, float param)
2422 CODE: 3142 CODE:
2423 glTexEnvf (target, pname, param); 3143 glTexEnvf (target, pname, param);
2424 3144
2425void glTexParameter (int target, int pname, float param) 3145void glTexParameter (int target, int pname, float param)
2441void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3161void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2442 CODE: 3162 CODE:
2443 if (gl.SeparableFilter2D) 3163 if (gl.SeparableFilter2D)
2444 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3164 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2445 3165
2446void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3166void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2447 3167
2448void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3168void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2449 3169
2450void glDrawPixels (int width, int height, int format, int type, char *pixels) 3170void glDrawPixels (int width, int height, int format, int type, char *pixels)
3171
3172void glPixelZoom (float x, float y)
2451 3173
2452void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3174void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2453 3175
2454int glGenTexture () 3176int glGenTexture ()
2455 CODE: 3177 CODE:
2475 3197
2476void glEndList () 3198void glEndList ()
2477 3199
2478void glCallList (int list) 3200void glCallList (int list)
2479 3201
3202MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3203
3204PROTOTYPES: DISABLE
3205
3206void
3207find_widget (SV *self, NV x, NV y)
3208 PPCODE:
3209{
3210 if (within_widget (self, x, y))
3211 XPUSHs (self);
3212}
3213
3214BOOT:
3215{
3216 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3217
3218 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3219 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3220 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3221 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3222}
3223
3224void
3225draw (SV *self)
3226 CODE:
3227{
3228 HV *hv;
3229 SV **svp;
3230 NV x, y, w, h;
3231 SV *draw_x_sv = GvSV (draw_x_gv);
3232 SV *draw_y_sv = GvSV (draw_y_gv);
3233 SV *draw_w_sv = GvSV (draw_w_gv);
3234 SV *draw_h_sv = GvSV (draw_h_gv);
3235 double draw_x, draw_y;
3236
3237 if (!SvROK (self))
3238 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3239
3240 hv = (HV *)SvRV (self);
3241
3242 if (SvTYPE (hv) != SVt_PVHV)
3243 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3244
3245 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3246 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3247
3248 if (!h || !w)
3249 XSRETURN_EMPTY;
3250
3251 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3252 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3253
3254 draw_x = SvNV (draw_x_sv) + x;
3255 draw_y = SvNV (draw_y_sv) + y;
3256
3257 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3258 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3259 XSRETURN_EMPTY;
3260
3261 sv_setnv (draw_x_sv, draw_x);
3262 sv_setnv (draw_y_sv, draw_y);
3263
3264 glPushMatrix ();
3265 glTranslated (x, y, 0);
3266
3267 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3268 {
3269 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3270
3271 if (svp && SvTRUE (*svp))
3272 {
3273 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3274 glEnable (GL_BLEND);
3275 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3276 glBegin (GL_QUADS);
3277 glVertex2f (0, 0);
3278 glVertex2f (w, 0);
3279 glVertex2f (w, h);
3280 glVertex2f (0, h);
3281 glEnd ();
3282 glDisable (GL_BLEND);
3283 }
3284 }
3285#if 0
3286 // draw borders, for debugging
3287 glPushMatrix ();
3288 glColor4f (1., 1., 0., 1.);
3289 glTranslatef (.5, .5, 0.);
3290 glBegin (GL_LINE_LOOP);
3291 glVertex2f (0 , 0);
3292 glVertex2f (w - 1, 0);
3293 glVertex2f (w - 1, h - 1);
3294 glVertex2f (0 , h - 1);
3295 glEnd ();
3296 glPopMatrix ();
3297#endif
3298 PUSHMARK (SP);
3299 XPUSHs (self);
3300 PUTBACK;
3301 call_method ("_draw", G_VOID | G_DISCARD);
3302 SPAGAIN;
3303
3304 glPopMatrix ();
3305
3306 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3307 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3308}
3309

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines