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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.208 by root, Sat Jul 21 16:07:53 2007 UTC vs.
Revision 1.291 by root, Thu Nov 26 07:19:11 2009 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 36
30#include <SDL.h> 37#include <SDL.h>
31#include <SDL_thread.h> 38#include <SDL_thread.h>
32#include <SDL_endian.h> 39#include <SDL_endian.h>
33#include <SDL_image.h> 40#include <SDL_image.h>
34#include <SDL_mixer.h> 41#include <SDL_mixer.h>
35#include <SDL_opengl.h> 42#include <SDL_opengl.h>
36 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
37#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
39 51
40#include <glib/gmacros.h> 52#include <glib/gmacros.h>
41 53
42#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
43 66
44#ifndef _WIN32 67#ifndef _WIN32
45# include <sys/types.h> 68# include <sys/types.h>
46# include <sys/socket.h> 69# include <sys/socket.h>
47# include <netinet/in.h> 70# include <netinet/in.h>
48# include <netinet/tcp.h> 71# include <netinet/tcp.h>
49# include <inttypes.h> 72# include <inttypes.h>
50#endif 73#endif
51 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 85
54#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
55 87
56#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
58 90
59#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
60 92
61#if 0 93/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 95
64# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
65#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
66 101
67static AV *texture_av; 102static AV *texture_av;
68 103
69static struct 104static struct
70{ 105{
107 av_push (texture_av, (SV *)(size_t)name); 142 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 143 glDeleteTextures (1, &name);
109} 144}
110 145
111#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
112 148
113#include "pango-font.c" 149#include "pango-font.c"
114#include "pango-fontmap.c" 150#include "pango-fontmap.c"
115#include "pango-render.c" 151#include "pango-render.c"
116 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
119 157
120typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
121 159
122static int 160static int
123shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
124{ 162{
125 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
139 177
140typedef struct cf_layout { 178typedef struct cf_layout {
141 PangoLayout *pl; 179 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
143 int base_height; 181 int base_height;
144 CFPlus__Font font; 182 DC__Font font;
183 rc_t *rc;
145} *CFPlus__Layout; 184} *DC__Layout;
146 185
147static CFPlus__Font default_font; 186static DC__Font default_font;
148static PangoContext *opengl_context; 187static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
150 189
151static void 190static void
152substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
157#endif 196#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 198}
160 199
161static void 200static void
162layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
163{ 202{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
166 */ 205 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
168 207
169 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 210
172 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
173} 212}
174 213
175static void 214static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 216{
178 PangoRectangle rect; 217 PangoRectangle rect;
179 218
180 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
192 231
193typedef uint16_t tileid; 232typedef uint16_t tileid;
194typedef uint16_t faceid; 233typedef uint16_t faceid;
195 234
196typedef struct { 235typedef struct {
197 int name; 236 GLuint name;
198 int w, h; 237 int w, h;
199 float s, t; 238 float s, t;
200 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
201 tileid smoothtile; 240 tileid smoothtile;
202 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
203} maptex; 243} maptex;
204 244
205typedef struct { 245typedef struct {
206 uint32_t player; 246 uint32_t player;
207 tileid tile[3]; 247 tileid tile[3];
220 int faces; tileid *face2tile; // [faceid] 260 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 261 int texs; maptex *tex; // [tileid]
222 262
223 int32_t rows; 263 int32_t rows;
224 maprow *row; 264 maprow *row;
225} *CFPlus__Map; 265} *DC__Map;
226 266
227static char * 267static char *
228prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
229{ 269{
230 char *p; 270 char *p;
268 self->texs *= 2; 308 self->texs *= 2;
269 } 309 }
270} 310}
271 311
272static maprow * 312static maprow *
273map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
274{ 314{
275 if (0 > y) 315 if (0 > y)
276 { 316 {
277 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
316 356
317 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
318} 358}
319 359
320static mapcell * 360static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
322{ 362{
323 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
324} 364}
325 365
326static void 366static void
327map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
328{ 368{
329 int r; 369 int r;
330 370
331 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
339 self->oy = 0; 379 self->oy = 0;
340 self->row = 0; 380 self->row = 0;
341 self->rows = 0; 381 self->rows = 0;
342} 382}
343 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
344static void 394static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 396{
347 int x, y; 397 int x, y;
348 maprow *row; 398 maprow *row;
349 mapcell *cell; 399 mapcell *cell;
350 400
362 if (x >= row->c1) 412 if (x >= row->c1)
363 break; 413 break;
364 414
365 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
366 416
367 cell->darkness = 0; 417 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 418 }
372 } 419 }
373} 420}
374 421
375typedef struct { 422typedef struct {
429 n |= n >> 16; 476 n |= n >> 16;
430 477
431 return n + 1; 478 return n + 1;
432} 479}
433 480
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
434/* SDL should provide this, really. */ 492/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 493#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 494#define SDLK_MODIFIER_MAX 314
437 495
438/******************************************************************************/ 496/******************************************************************************/
439 497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
440static int 501static int
441within_widget (SV *widget, NV x, NV y) 502within_widget (SV *widget, NV x, NV y)
442{ 503{
443 HV *self; 504 HV *self;
444 SV **svp; 505 SV **svp;
473 return 0; 534 return 0;
474 535
475 return 1; 536 return 1;
476} 537}
477 538
478MODULE = CFPlus PACKAGE = CFPlus 539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
479 592
480PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
481 594
482BOOT: 595BOOT:
483{ 596{
484 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
485 static const struct { 598 static const struct {
486 const char *name; 599 const char *name;
487 IV iv; 600 IV iv;
488 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
489# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
511 624
512 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
515 628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
516 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
517 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
518 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
519 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
520 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
592 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
593 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
594 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
595 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
596 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
762
763 const_iv (KMOD_LRAM),
764
765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
597# undef const_iv 795# undef const_iv
598 }; 796 };
599 797
600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
619 817
620NV floor (NV x) 818NV floor (NV x)
621 819
622NV ceil (NV x) 820NV ceil (NV x)
623 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
624void 826void
625pango_init () 827pango_init ()
626 CODE: 828 CODE:
627{ 829{
628 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
631} 838}
632 839
633char *
634SDL_GetError () 840char *SDL_GetError ()
635 841
636int 842void SDL_braino ()
637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
638 843
639void 844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
640SDL_Quit () 850void SDL_Quit ()
851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
641 860
642void 861void
643SDL_ListModes (int rgb, int alpha) 862SDL_ListModes (int rgb, int alpha)
644 PPCODE: 863 PPCODE:
645{ 864{
657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
660 879
661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
662#if SDL_VERSION_ATLEAST(1,2,10)
663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
665#endif
666 882
667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
668 884
669 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
670 while (*m) 886 while (*m)
671 { 887 {
672 if ((*m)->w >= 640 && (*m)->h >= 480) 888 if ((*m)->w >= 400 && (*m)->h >= 300)
673 { 889 {
674 AV *av = newAV (); 890 AV *av = newAV ();
675 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
676 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb)); 893 av_push (av, newSViv (rgb));
701 917
702 if (RETVAL) 918 if (RETVAL)
703 { 919 {
704 av_clear (texture_av); 920 av_clear (texture_av);
705 921
706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
708#include "glfunc.h" 924#include "glfunc.h"
709#undef GL_FUNC 925#undef GL_FUNC
710 } 926 }
711} 927}
718char * 934char *
719SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
720 936
721int 937int
722SDL_GetAppState () 938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
723 942
724void 943void
725poll_events () 944poll_events ()
726 PPCODE: 945 PPCODE:
727{ 946{
737 { 956 {
738 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
739 case SDL_KEYUP: 958 case SDL_KEYUP:
740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
745 break; 964 break;
746 965
747 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
766 x = ev.motion.x; 985 x = ev.motion.x;
767 y = ev.motion.y; 986 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 } 988 }
770 989
771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
772 hv_store (hv, "state", 5, newSViv (state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
773 hv_store (hv, "x", 1, newSViv (x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
774 hv_store (hv, "y", 1, newSViv (y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
775 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
776 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 } 996 }
778 break; 997 break;
779 998
780 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
781 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
783 1002
784 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
785 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
786 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
787 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
792 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
793 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
794 break; 1013 break;
795 } 1014 }
796 1015
797 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
798 } 1017 }
799} 1018}
800 1019
801int 1020int
802Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
803 POSTCALL: 1022 POSTCALL:
804 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
805 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
806 1025
807void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
808Mix_CloseAudio () 1043Mix_CloseAudio ()
809 1044
810int 1045int
811Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
1047
1048const char *
1049Mix_GetError ()
812 1050
813void 1051void
814lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
815 CODE: 1053 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
842 } 1080 }
843 } 1081 }
844#endif 1082#endif
845} 1083}
846 1084
847void 1085int
848add_font (char *file) 1086add_font (char *file)
849 CODE: 1087 CODE:
850 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
851 1091
852void 1092void
853load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
854 ALIAS: 1094 ALIAS:
855 load_image_file = 1 1095 load_image_file = 1
858 STRLEN image_len; 1098 STRLEN image_len;
859 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
860 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
861 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
862 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
863 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
864 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
865 1105
866 if (!rw) 1106 if (!rw)
867 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
868 1108
941void 1181void
942error (char *message) 1182error (char *message)
943 CODE: 1183 CODE:
944 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
945#ifdef _WIN32 1185#ifdef _WIN32
946 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
947#endif 1187#endif
948 1188
949void 1189void
950fatal (char *message) 1190fatal (char *message)
951 CODE: 1191 CODE:
952 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
953#ifdef _WIN32 1193#ifdef _WIN32
954 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
955#endif 1195#endif
956 _exit (1); 1196 _exit (1);
957 1197
958void 1198void
959_exit (int retval = 0) 1199_exit (int retval = 0)
971#if DEBUG 1211#if DEBUG
972 VALGRIND_DO_LEAK_CHECK; 1212 VALGRIND_DO_LEAK_CHECK;
973#endif 1213#endif
974} 1214}
975 1215
976MODULE = CFPlus PACKAGE = CFPlus::Font 1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1223MODULE = Deliantra::Client PACKAGE = DC::Font
977 1224
978PROTOTYPES: DISABLE 1225PROTOTYPES: DISABLE
979 1226
980CFPlus::Font 1227DC::Font
981new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
982 CODE: 1229 CODE:
983{ 1230{
984 int count; 1231 int count;
985 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
988} 1235}
989 OUTPUT: 1236 OUTPUT:
990 RETVAL 1237 RETVAL
991 1238
992void 1239void
993DESTROY (CFPlus::Font self) 1240DESTROY (DC::Font self)
994 CODE: 1241 CODE:
995 pango_font_description_free (self); 1242 pango_font_description_free (self);
996 1243
997void 1244void
998make_default (CFPlus::Font self) 1245make_default (DC::Font self)
999 PROTOTYPE: $ 1246 PROTOTYPE: $
1000 CODE: 1247 CODE:
1001 default_font = self; 1248 default_font = self;
1002 1249
1003MODULE = CFPlus PACKAGE = CFPlus::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
1004 1251
1005PROTOTYPES: DISABLE 1252PROTOTYPES: DISABLE
1006 1253
1007void 1254void
1008reset_glyph_cache () 1255glyph_cache_backup ()
1009 PROTOTYPE: 1256 PROTOTYPE:
1010 CODE: 1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
1011 tc_clear (); 1264 tc_restore ();
1012 1265
1013CFPlus::Layout 1266DC::Layout
1014new (SV *class) 1267new (SV *class)
1015 CODE: 1268 CODE:
1016 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
1017 1270
1018 RETVAL->pl = pango_layout_new (opengl_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
1020 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
1021 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
1022 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
1023 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
1024 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
1025 1279
1026 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1027 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
1028 OUTPUT: 1282 OUTPUT:
1029 RETVAL 1283 RETVAL
1030 1284
1031void 1285void
1032DESTROY (CFPlus::Layout self) 1286DESTROY (DC::Layout self)
1033 CODE: 1287 CODE:
1034 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
1035 Safefree (self); 1290 Safefree (self);
1036 1291
1037void 1292void
1038set_text (CFPlus::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
1039 CODE: 1294 CODE:
1040{ 1295{
1041 STRLEN textlen; 1296 STRLEN textlen;
1042 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
1043 1298
1044 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
1045} 1300}
1046 1301
1047void 1302void
1048set_markup (CFPlus::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
1049 CODE: 1304 CODE:
1050{ 1305{
1051 STRLEN textlen; 1306 STRLEN textlen;
1052 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
1053 1308
1054 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
1055} 1310}
1056 1311
1057void 1312void
1058set_shapes (CFPlus::Layout self, ...) 1313set_shapes (DC::Layout self, ...)
1059 CODE: 1314 CODE:
1060{ 1315{
1061 PangoAttrList *attrs = 0; 1316 PangoAttrList *attrs = 0;
1062 const char *text = pango_layout_get_text (self->pl); 1317 const char *text = pango_layout_get_text (self->pl);
1063 const char *pos = text; 1318 const char *pos = text;
1098 if (attrs) 1353 if (attrs)
1099 pango_layout_set_attributes (self->pl, attrs); 1354 pango_layout_set_attributes (self->pl, attrs);
1100} 1355}
1101 1356
1102void 1357void
1103get_shapes (CFPlus::Layout self) 1358get_shapes (DC::Layout self)
1104 PPCODE: 1359 PPCODE:
1105{ 1360{
1106 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1107 1362
1108 do 1363 do
1109 { 1364 {
1110 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1111 1366
1112 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
1113 { 1368 {
1114 PangoRectangle extents; 1369 PangoRectangle extents;
1115 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
1123 1378
1124 pango_layout_iter_free (iter); 1379 pango_layout_iter_free (iter);
1125} 1380}
1126 1381
1127int 1382int
1128has_wrapped (CFPlus::Layout self) 1383has_wrapped (DC::Layout self)
1129 CODE: 1384 CODE:
1130{ 1385{
1131 int lines = 1; 1386 int lines = 1;
1132 const char *text = pango_layout_get_text (self->pl); 1387 const char *text = pango_layout_get_text (self->pl);
1133 1388
1138} 1393}
1139 OUTPUT: 1394 OUTPUT:
1140 RETVAL 1395 RETVAL
1141 1396
1142SV * 1397SV *
1143get_text (CFPlus::Layout self) 1398get_text (DC::Layout self)
1144 CODE: 1399 CODE:
1145 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1146 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
1147 OUTPUT: 1402 OUTPUT:
1148 RETVAL 1403 RETVAL
1149 1404
1150void 1405void
1151set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1152 CODE: 1407 CODE:
1153 self->r = r; 1408 self->r = r;
1154 self->g = g; 1409 self->g = g;
1155 self->b = b; 1410 self->b = b;
1156 self->a = a; 1411 self->a = a;
1157 1412
1158void 1413void
1159set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
1160 CODE: 1415 CODE:
1161 if (self->font != font) 1416 if (self->font != font)
1162 { 1417 {
1163 self->font = font; 1418 self->font = font;
1164 layout_update_font (self); 1419 layout_update_font (self);
1165 } 1420 }
1166 1421
1167void 1422void
1168set_height (CFPlus::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
1169 CODE: 1424 CODE:
1170 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
1171 { 1426 {
1172 self->base_height = base_height; 1427 self->base_height = base_height;
1173 layout_update_font (self); 1428 layout_update_font (self);
1174 } 1429 }
1175 1430
1176void 1431void
1177set_width (CFPlus::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
1178 CODE: 1433 CODE:
1179 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1180 1435
1181void 1436void
1182set_indent (CFPlus::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
1183 CODE: 1438 CODE:
1184 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1185 1440
1186void 1441void
1187set_spacing (CFPlus::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
1188 CODE: 1443 CODE:
1189 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1190 1445
1191void 1446void
1192set_ellipsise (CFPlus::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
1193 CODE: 1448 CODE:
1194 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
1195 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1196 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1197 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1198 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
1199 ); 1454 );
1200 1455
1201void 1456void
1202set_single_paragraph_mode (CFPlus::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
1203 CODE: 1458 CODE:
1204 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1205 1460
1206void 1461void
1207size (CFPlus::Layout self) 1462size (DC::Layout self)
1208 PPCODE: 1463 PPCODE:
1209{ 1464{
1210 int w, h; 1465 int w, h;
1211 1466
1212 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
1215 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
1216 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
1217} 1472}
1218 1473
1219int 1474int
1220descent (CFPlus::Layout self) 1475descent (DC::Layout self)
1221 CODE: 1476 CODE:
1222{ 1477{
1223 PangoRectangle rect; 1478 PangoRectangle rect;
1224 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1225 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1226 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
1227} 1482}
1228 OUTPUT: 1483 OUTPUT:
1229 RETVAL 1484 RETVAL
1230 1485
1231int 1486int
1232xy_to_index (CFPlus::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
1233 CODE: 1488 CODE:
1234{ 1489{
1235 int index, trailing; 1490 int index, trailing;
1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1237 RETVAL = index + trailing; 1492 RETVAL = index + trailing;
1238} 1493}
1239 OUTPUT: 1494 OUTPUT:
1240 RETVAL 1495 RETVAL
1241 1496
1242void 1497void
1243cursor_pos (CFPlus::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1244 PPCODE: 1499 PPCODE:
1245{ 1500{
1246 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1247 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1248 1503
1249 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1250 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1253} 1508}
1254 1509
1255void 1510void
1256index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1257 PPCODE: 1512 PPCODE:
1258{ 1513{
1259 int line, x; 1514 int line, x;
1260 1515
1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1262 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1263 1519 --line;
1520#endif
1264 EXTEND (SP, 2); 1521 EXTEND (SP, 2);
1265 PUSHs (sv_2mortal (newSViv (line - 1))); 1522 PUSHs (sv_2mortal (newSViv (line)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267} 1524}
1268 1525
1269void 1526void
1270line_x_to_index (CFPlus::Layout self, int line, int x) 1527line_x_to_index (DC::Layout self, int line, int x)
1271 PPCODE: 1528 PPCODE:
1272{ 1529{
1273 PangoLayoutLine *lp; 1530 PangoLayoutLine *lp;
1274 int index, trailing; 1531 int index, trailing;
1275 1532
1276 if (line < 0) 1533 if (line < 0)
1277 XSRETURN_EMPTY; 1534 XSRETURN_EMPTY;
1278 1535
1279 if (!(lp = pango_layout_get_line (self->pl, line))) 1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1280 XSRETURN_EMPTY; /* do better */ 1537 XSRETURN_EMPTY; /* do better */
1281 1538
1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1283 1540
1284 EXTEND (SP, 2); 1541 EXTEND (SP, 2);
1290 PUSHs (sv_2mortal (newSViv (trailing))); 1547 PUSHs (sv_2mortal (newSViv (trailing)));
1291 } 1548 }
1292} 1549}
1293 1550
1294void 1551void
1295render (CFPlus::Layout self, float x, float y, int flags = 0) 1552render (DC::Layout self, float x, float y, int flags = 0)
1296 PPCODE: 1553 CODE:
1554 rc_clear (self->rc);
1297 pango_opengl_render_layout_subpixel ( 1555 pango_opengl_render_layout_subpixel (
1298 self->pl, 1556 self->pl,
1557 self->rc,
1299 x * PANGO_SCALE, y * PANGO_SCALE, 1558 x * PANGO_SCALE, y * PANGO_SCALE,
1300 self->r, self->g, self->b, self->a, 1559 self->r, self->g, self->b, self->a,
1301 flags 1560 flags
1302 ); 1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1303 1565
1304MODULE = CFPlus PACKAGE = CFPlus::Texture 1566void
1567draw (DC::Layout self)
1568 CODE:
1569{
1570 glEnable (GL_TEXTURE_2D);
1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1577
1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1305 1586
1306PROTOTYPES: ENABLE 1587PROTOTYPES: ENABLE
1307
1308int minpot (int n)
1309 1588
1310void 1589void
1311pad (SV *data_, int ow, int oh, int nw, int nh) 1590pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE: 1591 CODE:
1313{ 1592{
1340 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1341 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1342 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1343 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1344 1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1626
1345 if (items < 5) 1627 if (items < 5)
1346 { 1628 {
1347 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1348 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1349 } 1631 }
1387 RETVAL = width > 0; 1669 RETVAL = width > 0;
1388} 1670}
1389 OUTPUT: 1671 OUTPUT:
1390 RETVAL 1672 RETVAL
1391 1673
1392MODULE = CFPlus PACKAGE = CFPlus::Map 1674MODULE = Deliantra::Client PACKAGE = DC::Map
1393 1675
1394PROTOTYPES: DISABLE 1676PROTOTYPES: DISABLE
1395 1677
1396CFPlus::Map 1678DC::Map
1397new (SV *class) 1679new (SV *class)
1398 CODE: 1680 CODE:
1399 New (0, RETVAL, 1, struct map); 1681 New (0, RETVAL, 1, struct map);
1400 RETVAL->x = 0; 1682 RETVAL->x = 0;
1401 RETVAL->y = 0; 1683 RETVAL->y = 0;
1409 RETVAL->row = 0; 1691 RETVAL->row = 0;
1410 OUTPUT: 1692 OUTPUT:
1411 RETVAL 1693 RETVAL
1412 1694
1413void 1695void
1414DESTROY (CFPlus::Map self) 1696DESTROY (DC::Map self)
1415 CODE: 1697 CODE:
1416{ 1698{
1417 map_clear (self); 1699 map_clear (self);
1418 Safefree (self->face2tile); 1700 Safefree (self->face2tile);
1419 Safefree (self->tex); 1701 Safefree (self->tex);
1420 Safefree (self); 1702 Safefree (self);
1421} 1703}
1422 1704
1423void 1705void
1424resize (CFPlus::Map self, int map_width, int map_height) 1706resize (DC::Map self, int map_width, int map_height)
1425 CODE: 1707 CODE:
1426 self->w = map_width; 1708 self->w = map_width;
1427 self->h = map_height; 1709 self->h = map_height;
1428 1710
1429void 1711void
1430clear (CFPlus::Map self) 1712clear (DC::Map self)
1431 CODE: 1713 CODE:
1432 map_clear (self); 1714 map_clear (self);
1433 1715
1434void 1716void
1435set_tileid (CFPlus::Map self, int face, int tile) 1717set_tileid (DC::Map self, int face, int tile)
1436 CODE: 1718 CODE:
1437{ 1719{
1438 need_facenum (self, face); self->face2tile [face] = tile; 1720 need_facenum (self, face); self->face2tile [face] = tile;
1439 need_texid (self, tile); 1721 need_texid (self, tile);
1440} 1722}
1441 1723
1442void 1724void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level) 1725set_smooth (DC::Map self, int face, int smooth, int level)
1444 CODE: 1726 CODE:
1445{ 1727{
1446 tileid texid; 1728 tileid texid;
1447 maptex *tex; 1729 maptex *tex;
1448 1730
1461 tex->smoothtile = self->face2tile [smooth]; 1743 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level; 1744 tex->smoothlevel = level;
1463} 1745}
1464 1746
1465void 1747void
1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1748set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1467 CODE: 1749 CODE:
1468{ 1750{
1469 need_texid (self, texid); 1751 need_texid (self, texid);
1470 1752
1471 { 1753 {
1490 // use uglier nearest interpolation because linear suffers 1772 // use uglier nearest interpolation because linear suffers
1491 // from transparent color bleeding and ugly wrapping effects. 1773 // from transparent color bleeding and ugly wrapping effects.
1492 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1493} 1775}
1494 1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
1796
1495int 1797int
1496ox (CFPlus::Map self) 1798ox (DC::Map self)
1497 ALIAS: 1799 ALIAS:
1498 oy = 1 1800 oy = 1
1499 x = 2 1801 x = 2
1500 y = 3 1802 y = 3
1501 w = 4 1803 w = 4
1512 } 1814 }
1513 OUTPUT: 1815 OUTPUT:
1514 RETVAL 1816 RETVAL
1515 1817
1516void 1818void
1517scroll (CFPlus::Map self, int dx, int dy) 1819scroll (DC::Map self, int dx, int dy)
1518 CODE: 1820 CODE:
1519{ 1821{
1520 if (dx > 0) 1822 if (dx > 0)
1521 map_blank (self, self->x, self->y, dx, self->h); 1823 map_blank (self, self->x, self->y, dx, self->h);
1522 else if (dx < 0) 1824 else if (dx < 0)
1537 self->rows += MAP_EXTEND_Y; 1839 self->rows += MAP_EXTEND_Y;
1538 self->y += MAP_EXTEND_Y; 1840 self->y += MAP_EXTEND_Y;
1539 } 1841 }
1540} 1842}
1541 1843
1542void 1844SV *
1543map1a_update (CFPlus::Map self, SV *data_, int extmap) 1845map1a_update (DC::Map self, SV *data_, int extmap)
1544 CODE: 1846 CODE:
1545{ 1847{
1546 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1848 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1547 uint8_t *data_end = (uint8_t *)SvEND (data_); 1849 uint8_t *data_end = (uint8_t *)SvEND (data_);
1548 mapcell *cell; 1850 mapcell *cell;
1549 int x, y, flags; 1851 int x, y, z, flags;
1852 AV *missing = newAV ();
1853 RETVAL = newRV_noinc ((SV *)missing);
1550 1854
1551 while (data < data_end - 1) 1855 while (data < data_end - 1)
1552 { 1856 {
1553 flags = (data [0] << 8) + data [1]; data += 2; 1857 flags = (data [0] << 8) + data [1]; data += 2;
1554 1858
1574 uint8_t ext, cmd; 1878 uint8_t ext, cmd;
1575 1879
1576 do 1880 do
1577 { 1881 {
1578 ext = *data++; 1882 ext = *data++;
1579 cmd = ext & 0x3f; 1883 cmd = ext & 0x7f;
1580 1884
1581 if (cmd < 4) 1885 if (cmd < 4)
1582 cell->darkness = 255 - ext * 64 + 1; 1886 cell->darkness = 255 - ext * 64 + 1;
1583 else if (cmd == 5) // health 1887 else if (cmd == 5) // health
1584 { 1888 {
1587 } 1891 }
1588 else if (cmd == 6) // monster width 1892 else if (cmd == 6) // monster width
1589 cell->stat_width = *data++ + 1; 1893 cell->stat_width = *data++ + 1;
1590 else if (cmd == 0x47) 1894 else if (cmd == 0x47)
1591 { 1895 {
1592 if (*data == 4) 1896 if (*data == 1) cell->player = data [1];
1593 ; // decode player count 1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1594 1900
1595 data += *data + 1; 1901 data += *data + 1;
1596 } 1902 }
1597 else if (cmd == 8) // cell flags 1903 else if (cmd == 8) // cell flags
1598 cell->flags = *data++; 1904 cell->flags = *data++;
1605 } 1911 }
1606 else 1912 else
1607 cell->darkness = *data++ + 1; 1913 cell->darkness = *data++ + 1;
1608 } 1914 }
1609 1915
1916 for (z = 0; z <= 2; ++z)
1610 if (flags & 4) 1917 if (flags & (4 >> z))
1611 { 1918 {
1612 faceid face = (data [0] << 8) + data [1]; data += 2; 1919 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face); 1920 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face]; 1921 cell->tile [z] = self->face2tile [face];
1922
1923 if (cell->tile [z])
1924 {
1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1927 if (!tex->name)
1928 av_push (missing, newSViv (cell->tile [z]));
1929
1930 if (tex->smoothtile)
1931 {
1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1934 if (!smooth->name)
1935 av_push (missing, newSViv (tex->smoothtile));
1936 }
1937 }
1615 } 1938 }
1616
1617 if (flags & 2)
1618 {
1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1622 }
1623
1624 if (flags & 1)
1625 {
1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1629 }
1630 } 1939 }
1631 else 1940 else
1632 cell->darkness = 0; 1941 CELL_CLEAR (cell);
1633 } 1942 }
1634} 1943}
1944 OUTPUT:
1945 RETVAL
1635 1946
1636SV * 1947SV *
1637mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1948mapmap (DC::Map self, int x0, int y0, int w, int h)
1638 CODE: 1949 CODE:
1639{ 1950{
1640 int x1, x; 1951 int x1, x;
1641 int y1, y; 1952 int y1, y;
1642 int z; 1953 int z;
1687} 1998}
1688 OUTPUT: 1999 OUTPUT:
1689 RETVAL 2000 RETVAL
1690 2001
1691void 2002void
1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1693 CODE: 2004 CODE:
1694{ 2005{
2006 int x, y, z;
2007
1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1698 smooth_key skey; 2011 smooth_key skey;
1699 int x, y, z; 2012 int pl_x, pl_y;
1700 int last_name; 2013 maptex pl_tex;
2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden;
1701 2018
2019 pl_tex.name = 0;
2020
1702 // thats current max. sorry. 2021 // that's current max. sorry.
1703 if (sw > 255) sw = 255; 2022 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255; 2023 if (sh > 255) sh = 255;
1705 2024
1706 // clear key, in case of extra padding 2025 // clear key, in case of extra padding
1707 memset (&skey, 0, sizeof (skey)); 2026 memset (&skey, 0, sizeof (skey));
1708 2027
1709 glColor4ub (255, 255, 255, 255); 2028 memset (&key, 0, sizeof (key));
1710 2029 key.r = 255;
1711 glEnable (GL_BLEND); 2030 key.g = 255;
1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2031 key.b = 255;
1713 glEnable (GL_TEXTURE_2D); 2032 key.a = 255;
1714 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2033 key.mode = GL_QUADS;
1715 2034 key.format = GL_T2F_V3F;
1716 glBegin (GL_QUADS);
1717
1718 last_name = 0;
1719 2035
1720 mx += self->x; 2036 mx += self->x;
1721 my += self->y; 2037 my += self->y;
1722 2038
1723 // first pass: determine smooth_max 2039 // first pass: determine smooth_max
1740 MAX (self->tex [cell->tile [1]].smoothlevel, 2056 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel)); 2057 self->tex [cell->tile [2]].smoothlevel));
1742 } 2058 }
1743 } 2059 }
1744 2060
2061 glEnable (GL_BLEND);
2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2064
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067
1745 for (z = 0; z <= 2; z++) 2068 for (z = 0; z <= 2; z++)
1746 { 2069 {
1747 memset (smooth_level, 0, sizeof (smooth_level)); 2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
1748 2072
1749 for (y = 0; y < sh; y++) 2073 for (y = 0; y < sh; y++)
1750 if (0 <= y + my && y + my < self->rows) 2074 if (0 <= y + my && y + my < self->rows)
1751 { 2075 {
1752 maprow *row = self->row + (y + my); 2076 maprow *row = self->row + (y + my);
1758 tileid tile = cell->tile [z]; 2082 tileid tile = cell->tile [z];
1759 2083
1760 if (tile) 2084 if (tile)
1761 { 2085 {
1762 maptex tex = self->tex [tile]; 2086 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w; 2087 int px, py;
1764 int py = (y + 1) * T - tex.h;
1765 2088
1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name) 2089 if (key.texname != tex.name)
1769 { 2090 {
2091 self->tex [tile].unused = 0;
2092
1770 if (!tex.name) 2093 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */ 2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1772 2095
1773 glEnd (); 2096 key.texname = tex.name;
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2097 arr = rc_array (rc, &key);
1775 glBegin (GL_QUADS);
1776 } 2098 }
1777 2099
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2100 px = (x + 1) * T - tex.w;
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2101 py = (y + 1) * T - tex.h;
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782 2102
1783 if (cell->flags && z == 2) 2103 if (expect_false (cell->player == player) && expect_false (z == 2))
1784 { 2104 {
1785 if (cell->flags & 1) 2105 pl_x = px;
2106 pl_y = py;
2107 pl_tex = tex;
1786 { 2108 continue;
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 } 2109 }
2110
2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1801 2115
1802 // update smooth hash 2116 // update smooth hash
1803 if (tex.smoothtile) 2117 if (tex.smoothtile)
1804 { 2118 {
1805 skey.tile = tex.smoothtile; 2119 skey.tile = tex.smoothtile;
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1839 } 2153 }
1840 } 2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179 int px = x * T + T * 2 / 32;
2180 int py = y * T - T * 6 / 32;
2181
2182 key_ov.texname = tex.name;
2183 arr = rc_array (rc_ov, &key_ov);
2184
2185 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2186 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2187 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2189 }
2190 }
2191 }
1841 } 2192 }
1842 } 2193 }
2194
2195 rc_draw (rc);
2196 rc_clear (rc);
1843 2197
1844 // go through all smoothlevels, lowest to highest, then draw. 2198 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort 2199 // this is basically counting sort
1846 { 2200 {
1847 int w, b; 2201 int w, b;
1848 2202
2203 glEnable (GL_TEXTURE_2D);
2204 glBegin (GL_QUADS);
1849 for (w = 0; w < 256 / 32; ++w) 2205 for (w = 0; w < 256 / 32; ++w)
1850 { 2206 {
1851 uint32_t smask = smooth_level [w]; 2207 uint32_t smask = smooth_level [w];
1852 if (smask) 2208 if (smask)
1853 for (b = 0; b < 32; ++b) 2209 for (b = 0; b < 32; ++b)
1872 int border = bits & 15; 2228 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2229 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row 2230 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column 2231 float dy = tex.t * .5f ; // 2 images/column
1876 2232
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name) 2233 if (tex.name)
1880 { 2234 {
2235 // this time avoiding texture state changes
2236 // save gobs of state changes.
1881 if (!tex.name) 2237 if (key.texname != tex.name)
1882 continue; // smoothing not yet available 2238 {
2239 self->tex [skey->tile].unused = 0;
1883 2240
1884 glEnd (); 2241 glEnd ();
1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2242 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1886 glBegin (GL_QUADS); 2243 glBegin (GL_QUADS);
1887 } 2244 }
1888 2245
1889 if (border) 2246 if (border)
1890 { 2247 {
1891 float ox = border * dx; 2248 float ox = border * dx;
1892 2249
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2250 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2251 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2252 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2253 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1897 } 2254 }
1898 2255
1899 if (corner) 2256 if (corner)
1900 { 2257 {
1901 float ox = corner * dx; 2258 float ox = corner * dx;
1902 2259
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2260 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2261 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2262 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2263 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2264 }
1907 } 2265 }
1908 } 2266 }
1909 } 2267 }
1910 } 2268 }
1911 } 2269 }
2270
2271 glEnd ();
2272 glDisable (GL_TEXTURE_2D);
2273 key.texname = -1;
1912 } 2274 }
1913 2275
1914 hv_clear (smooth); 2276 hv_clear (smooth);
1915 } 2277 }
1916 2278
1917 glEnd (); 2279 if (pl_tex.name)
2280 {
2281 maptex tex = pl_tex;
2282 int px = pl_x + sdx;
2283 int py = pl_y + sdy;
1918 2284
1919 glDisable (GL_TEXTURE_2D); 2285 key.texname = tex.name;
2286 arr = rc_array (rc, &key);
2287
2288 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2289 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2290 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2292
2293 rc_draw (rc);
2294 }
2295
2296 rc_draw (rc_ov);
2297 rc_clear (rc_ov);
2298
1920 glDisable (GL_BLEND); 2299 glDisable (GL_BLEND);
2300 rc_free (rc);
2301 rc_free (rc_ov);
1921 2302
1922 // top layer: overlays such as the health bar 2303 // top layer: overlays such as the health bar
1923 for (y = 0; y < sh; y++) 2304 for (y = 0; y < sh; y++)
1924 if (0 <= y + my && y + my < self->rows) 2305 if (0 <= y + my && y + my < self->rows)
1925 { 2306 {
1930 { 2311 {
1931 mapcell *cell = row->col + (x + mx - row->c0); 2312 mapcell *cell = row->col + (x + mx - row->c0);
1932 2313
1933 int px = x * T; 2314 int px = x * T;
1934 int py = y * T; 2315 int py = y * T;
2316
2317 if (expect_false (cell->player == player))
2318 {
2319 px += sdx;
2320 py += sdy;
2321 }
1935 2322
1936 if (cell->stat_hp) 2323 if (cell->stat_hp)
1937 { 2324 {
1938 int width = cell->stat_width * T; 2325 int width = cell->stat_width * T;
1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2326 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1950 } 2337 }
1951 } 2338 }
1952} 2339}
1953 2340
1954void 2341void
1955draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2342draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1956 CODE: 2343 CODE:
1957{ 2344{
1958 static float color[16][3] = { 2345 static float color[16][3] = {
1959 { 0.00F, 0.00F, 0.00F }, 2346 { 0.00F, 0.00F, 0.00F },
1960 { 1.00F, 1.00F, 1.00F }, 2347 { 1.00F, 1.00F, 1.00F },
1979 }; 2366 };
1980 2367
1981 int x, y; 2368 int x, y;
1982 2369
1983 glEnable (GL_TEXTURE_2D); 2370 glEnable (GL_TEXTURE_2D);
2371 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2372 * but the nvidia driver (185.18.14) mishandles alpha textures
2373 * ansd takes the colour from god knows where instead of using
2374 * Cp. MODULATE results in the same colour, but slightly different
2375 * alpha, but atcually gives us the correct colour with nvidia.
2376 */
1984 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2377 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1985 glEnable (GL_BLEND); 2378 glEnable (GL_BLEND);
1986 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2379 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1987 glBegin (GL_QUADS); 2380 glBegin (GL_QUADS);
1988 2381
1989 for (y = 0; y < h; y++) 2382 for (y = 0; y < h; y++)
1996 float *c = color [m & 15]; 2389 float *c = color [m & 15];
1997 2390
1998 float tx1 = m & 0x40 ? 0.5 : 0.; 2391 float tx1 = m & 0x40 ? 0.5 : 0.;
1999 float tx2 = tx1 + 0.5; 2392 float tx2 = tx1 + 0.5;
2000 2393
2001 glColor4f (c[0], c[1], c[2], 0.75); 2394 glColor4f (c[0], c[1], c[2], 1);
2002 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2395 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2003 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2396 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2004 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2397 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2005 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2398 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2006 } 2399 }
2010 glDisable (GL_BLEND); 2403 glDisable (GL_BLEND);
2011 glDisable (GL_TEXTURE_2D); 2404 glDisable (GL_TEXTURE_2D);
2012} 2405}
2013 2406
2014void 2407void
2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2408fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2016 PPCODE: 2409 PPCODE:
2017{ 2410{
2018 int x, y; 2411 int x, y;
2019 int sw1 = sw + 2; 2412 int sw1 = sw + 2;
2020 int sh1 = sh + 2; 2413 int sh1 = sh + 2;
2028 SvCUR_set (darkness3_sv, sw34 * sh3); 2421 SvCUR_set (darkness3_sv, sw34 * sh3);
2029 2422
2030 mx += self->x - 1; 2423 mx += self->x - 1;
2031 my += self->y - 1; 2424 my += self->y - 1;
2032 2425
2033 memset (darkness1, 255, sw1 * sh1); 2426 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2034 2427
2035 for (y = 0; y < sh1; y++) 2428 for (y = 0; y < sh1; y++)
2036 if (0 <= y + my && y + my < self->rows) 2429 if (0 <= y + my && y + my < self->rows)
2037 { 2430 {
2038 maprow *row = self->row + (y + my); 2431 maprow *row = self->row + (y + my);
2091 PUSHs (sv_2mortal (newSViv (sh3))); 2484 PUSHs (sv_2mortal (newSViv (sh3)));
2092 PUSHs (darkness3_sv); 2485 PUSHs (darkness3_sv);
2093} 2486}
2094 2487
2095SV * 2488SV *
2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2489get_rect (DC::Map self, int x0, int y0, int w, int h)
2097 CODE: 2490 CODE:
2098{ 2491{
2099 int x, y, x1, y1; 2492 int x, y, x1, y1;
2100 SV *data_sv = newSV (w * h * 7 + 5); 2493 SV *data_sv = newSV (w * h * 7 + 5);
2101 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2494 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2158 else 2551 else
2159 *data++ = 0; 2552 *data++ = 0;
2160 } 2553 }
2161 } 2554 }
2162 2555
2556 /* if size is w*h + 5 then no data has been found */
2557 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2558 {
2163 SvPOK_only (data_sv); 2559 SvPOK_only (data_sv);
2164 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2560 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2561 }
2562
2165 RETVAL = data_sv; 2563 RETVAL = data_sv;
2166} 2564}
2167 OUTPUT: 2565 OUTPUT:
2168 RETVAL 2566 RETVAL
2169 2567
2170void 2568void
2171set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2569set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2172 PPCODE: 2570 PPCODE:
2173{ 2571{
2174 int x, y, z; 2572 int x, y, z;
2175 int w, h; 2573 int w, h;
2176 int x1, y1; 2574 int x1, y1;
2575 STRLEN len;
2576 uint8_t *data, *end;
2577
2578 len = SvLEN (data_sv);
2579 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2580 data = SvPVbyte_nolen (data_sv);
2581 end = data + len + 8;
2582
2583 if (len < 5)
2584 XSRETURN_EMPTY;
2177 2585
2178 if (*data++ != 0) 2586 if (*data++ != 0)
2179 return; /* version mismatch */ 2587 XSRETURN_EMPTY; /* version mismatch */
2180 2588
2181 w = *data++ << 8; w |= *data++; 2589 w = *data++ << 8; w |= *data++;
2182 h = *data++ << 8; h |= *data++; 2590 h = *data++ << 8; h |= *data++;
2183 2591
2184 // we need to do this 'cause we don't keep an absolute coord system for rows 2592 // we need to do this 'cause we don't keep an absolute coord system for rows
2196 { 2604 {
2197 maprow *row = map_get_row (self, y); 2605 maprow *row = map_get_row (self, y);
2198 2606
2199 for (x = x0; x < x1; x++) 2607 for (x = x0; x < x1; x++)
2200 { 2608 {
2609 uint8_t flags;
2610
2611 if (data + 7 >= end)
2612 XSRETURN_EMPTY;
2613
2201 uint8_t flags = *data++; 2614 flags = *data++;
2202 2615
2203 if (flags) 2616 if (flags)
2204 { 2617 {
2205 mapcell *cell = row_get_cell (row, x); 2618 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 }; 2619 tileid tile[3] = { 0, 0, 0 };
2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2622 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2623 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2211 2624
2212 if (cell->darkness == 0) 2625 if (cell->darkness == 0)
2213 { 2626 {
2214 cell->darkness = 0; 2627 /*cell->darkness = 0;*/
2628 EXTEND (SP, 3);
2215 2629
2216 for (z = 0; z <= 2; z++) 2630 for (z = 0; z <= 2; z++)
2217 { 2631 {
2218 tileid t = tile [z]; 2632 tileid t = tile [z];
2219 2633
2220 if (t >= self->texs || (t && !self->tex [t].name)) 2634 if (t >= self->texs || (t && !self->tex [t].name))
2221 { 2635 {
2222 XPUSHs (sv_2mortal (newSViv (t))); 2636 PUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t); 2637 need_texid (self, t);
2224 } 2638 }
2225 2639
2226 cell->tile [z] = t; 2640 cell->tile [z] = t;
2227 } 2641 }
2229 } 2643 }
2230 } 2644 }
2231 } 2645 }
2232} 2646}
2233 2647
2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2648MODULE = Deliantra::Client PACKAGE = DC::RW
2235 2649
2236PROTOTYPES: DISABLE 2650DC::RW
2237 2651new (SV *class, SV *data_sv)
2238CFPlus::MixChunk
2239new_from_file (SV *class, char *path)
2240 CODE: 2652 CODE:
2241 RETVAL = Mix_LoadWAV (path); 2653{
2654 STRLEN datalen;
2655 char *data = SvPVbyte (data_sv, datalen);
2656
2657 RETVAL = SDL_RWFromConstMem (data, datalen);
2658}
2242 OUTPUT: 2659 OUTPUT:
2243 RETVAL 2660 RETVAL
2244 2661
2662DC::RW
2663new_from_file (SV *class, const char *path, const char *mode = "rb")
2664 CODE:
2665 RETVAL = SDL_RWFromFile (path, mode);
2666 OUTPUT:
2667 RETVAL
2668
2669# fails on win32:
2670# dc.xs(2268) : error C2059: syntax error : '('
2245void 2671#void
2672#close (DC::RW self)
2673# CODE:
2674# (self->(close)) (self);
2675
2676MODULE = Deliantra::Client PACKAGE = DC::Channel
2677
2678PROTOTYPES: DISABLE
2679
2680DC::Channel
2681find ()
2682 CODE:
2683{
2684 RETVAL = Mix_GroupAvailable (-1);
2685
2686 if (RETVAL < 0)
2687 {
2688 RETVAL = Mix_GroupOldest (-1);
2689
2690 if (RETVAL < 0)
2691 XSRETURN_UNDEF;
2692
2693 Mix_HaltChannel (RETVAL);
2694 }
2695
2696 Mix_UnregisterAllEffects (RETVAL);
2697 Mix_Volume (RETVAL, 128);
2698}
2699 OUTPUT:
2700 RETVAL
2701
2702void
2703halt (DC::Channel self)
2704 CODE:
2705 Mix_HaltChannel (self);
2706
2707void
2708expire (DC::Channel self, int ticks = -1)
2709 CODE:
2710 Mix_ExpireChannel (self, ticks);
2711
2712void
2713fade_out (DC::Channel self, int ticks = -1)
2714 CODE:
2715 Mix_FadeOutChannel (self, ticks);
2716
2717int
2718volume (DC::Channel self, int volume)
2719 CODE:
2720 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2721 OUTPUT:
2722 RETVAL
2723
2724void
2725unregister_all_effects (DC::Channel self)
2726 CODE:
2727 Mix_UnregisterAllEffects (self);
2728
2729void
2730set_panning (DC::Channel self, int left, int right)
2731 CODE:
2732 left = CLAMP (left , 0, 255);
2733 right = CLAMP (right, 0, 255);
2734 Mix_SetPanning (self, left, right);
2735
2736void
2737set_distance (DC::Channel self, int distance)
2738 CODE:
2739 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2740
2741void
2742set_position (DC::Channel self, int angle, int distance)
2743 CODE:
2744
2745void
2746set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2747 CODE:
2748{
2749 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2750 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2751 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2752}
2753
2754void
2755set_reverse_stereo (DC::Channel self, int flip)
2756 CODE:
2757 Mix_SetReverseStereo (self, flip);
2758
2759MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2760
2761PROTOTYPES: DISABLE
2762
2763DC::MixChunk
2764new (SV *class, DC::RW rwops)
2765 CODE:
2766 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2767 OUTPUT:
2768 RETVAL
2769
2770void
2246DESTROY (CFPlus::MixChunk self) 2771DESTROY (DC::MixChunk self)
2247 CODE: 2772 CODE:
2248 Mix_FreeChunk (self); 2773 Mix_FreeChunk (self);
2249 2774
2250int 2775int
2251volume (CFPlus::MixChunk self, int volume = -1) 2776volume (DC::MixChunk self, int volume = -1)
2252 CODE: 2777 CODE:
2778 if (items > 1)
2779 volume = CLAMP (volume, 0, 128);
2253 RETVAL = Mix_VolumeChunk (self, volume); 2780 RETVAL = Mix_VolumeChunk (self, volume);
2254 OUTPUT: 2781 OUTPUT:
2255 RETVAL 2782 RETVAL
2256 2783
2257int 2784DC::Channel
2258play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2785play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2259 CODE: 2786 CODE:
2787{
2260 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2788 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2789
2790 if (RETVAL < 0)
2791 XSRETURN_UNDEF;
2792
2793 if (channel < 0)
2794 {
2795 Mix_UnregisterAllEffects (RETVAL);
2796 Mix_Volume (RETVAL, 128);
2797 }
2798}
2261 OUTPUT: 2799 OUTPUT:
2262 RETVAL 2800 RETVAL
2263 2801
2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2802MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2265 2803
2266int 2804int
2267volume (int volume = -1) 2805volume (int volume = -1)
2268 PROTOTYPE: ;$ 2806 PROTOTYPE: ;$
2269 CODE: 2807 CODE:
2808 if (items > 0)
2809 volume = CLAMP (volume, 0, 128);
2270 RETVAL = Mix_VolumeMusic (volume); 2810 RETVAL = Mix_VolumeMusic (volume);
2271 OUTPUT: 2811 OUTPUT:
2272 RETVAL 2812 RETVAL
2273 2813
2274int 2814void
2275fade_out (int ms) 2815fade_out (int ms)
2276 CODE: 2816 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms); 2817 Mix_FadeOutMusic (ms);
2818
2819void
2820halt ()
2821 CODE:
2822 Mix_HaltMusic ();
2823
2824DC::MixMusic
2825new (SV *class, DC::RW rwops)
2826 CODE:
2827 RETVAL = Mix_LoadMUS_RW (rwops);
2278 OUTPUT: 2828 OUTPUT:
2279 RETVAL 2829 RETVAL
2280 2830
2281CFPlus::MixMusic
2282new_from_file (SV *class, char *path)
2283 CODE:
2284 RETVAL = Mix_LoadMUS (path);
2285 OUTPUT:
2286 RETVAL
2287
2288void 2831void
2289DESTROY (CFPlus::MixMusic self) 2832DESTROY (DC::MixMusic self)
2290 CODE: 2833 CODE:
2291 Mix_FreeMusic (self); 2834 Mix_FreeMusic (self);
2292 2835
2293int 2836int
2294play (CFPlus::MixMusic self, int loops = -1) 2837play (DC::MixMusic self, int loops = -1)
2295 CODE: 2838 CODE:
2296 RETVAL = Mix_PlayMusic (self, loops); 2839 RETVAL = Mix_PlayMusic (self, loops);
2297 OUTPUT: 2840 OUTPUT:
2298 RETVAL 2841 RETVAL
2299 2842
2300int 2843void
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2844fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2302 CODE: 2845 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2846 Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306 2847
2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2848MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2308 2849
2309PROTOTYPES: ENABLE 2850PROTOTYPES: ENABLE
2310 2851
2311BOOT: 2852BOOT:
2312{ 2853{
2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2854 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2314 static const struct { 2855 static const struct {
2315 const char *name; 2856 const char *name;
2316 IV iv; 2857 IV iv;
2317 } *civ, const_iv[] = { 2858 } *civ, const_iv[] = {
2318# define const_iv(name) { # name, (IV)name } 2859# define const_iv(name) { # name, (IV)name }
2353 const_iv (GL_INTENSITY), 2894 const_iv (GL_INTENSITY),
2354 const_iv (GL_LUMINANCE), 2895 const_iv (GL_LUMINANCE),
2355 const_iv (GL_LUMINANCE_ALPHA), 2896 const_iv (GL_LUMINANCE_ALPHA),
2356 const_iv (GL_FLOAT), 2897 const_iv (GL_FLOAT),
2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2898 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2899 const_iv (GL_COMPRESSED_ALPHA_ARB),
2900 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2901 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2902 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2903 const_iv (GL_COMPRESSED_RGB_ARB),
2904 const_iv (GL_COMPRESSED_RGBA_ARB),
2358 const_iv (GL_COMPILE), 2905 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D), 2906 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D), 2907 const_iv (GL_PROXY_TEXTURE_2D),
2361 const_iv (GL_TEXTURE_1D), 2908 const_iv (GL_TEXTURE_1D),
2362 const_iv (GL_TEXTURE_2D), 2909 const_iv (GL_TEXTURE_2D),
2401 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2402 const_iv (GL_POINT_SMOOTH_HINT), 2949 const_iv (GL_POINT_SMOOTH_HINT),
2403 const_iv (GL_LINE_SMOOTH_HINT), 2950 const_iv (GL_LINE_SMOOTH_HINT),
2404 const_iv (GL_POLYGON_SMOOTH_HINT), 2951 const_iv (GL_POLYGON_SMOOTH_HINT),
2405 const_iv (GL_GENERATE_MIPMAP_HINT), 2952 const_iv (GL_GENERATE_MIPMAP_HINT),
2953 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2406 const_iv (GL_FASTEST), 2954 const_iv (GL_FASTEST),
2407 const_iv (GL_DONT_CARE), 2955 const_iv (GL_DONT_CARE),
2408 const_iv (GL_NICEST), 2956 const_iv (GL_NICEST),
2409 const_iv (GL_V2F), 2957 const_iv (GL_V2F),
2410 const_iv (GL_V3F), 2958 const_iv (GL_V3F),
2411 const_iv (GL_T2F_V3F), 2959 const_iv (GL_T2F_V3F),
2412 const_iv (GL_T2F_N3F_V3F), 2960 const_iv (GL_T2F_N3F_V3F),
2961 const_iv (GL_FUNC_ADD),
2962 const_iv (GL_FUNC_SUBTRACT),
2963 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2413# undef const_iv 2964# undef const_iv
2414 }; 2965 };
2415 2966
2416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2967 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2968 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2418 2969
2419 texture_av = newAV (); 2970 texture_av = newAV ();
2420 AvREAL_off (texture_av); 2971 AvREAL_off (texture_av);
2421} 2972}
2422 2973
2974void
2975disable_GL_EXT_blend_func_separate ()
2976 CODE:
2977 gl.BlendFuncSeparate = 0;
2978 gl.BlendFuncSeparateEXT = 0;
2979
2980void
2981apple_nvidia_bug (int enable)
2982
2423char * 2983char *
2424gl_vendor () 2984gl_vendor ()
2425 CODE: 2985 CODE:
2426 RETVAL = (char *)glGetString (GL_VENDOR); 2986 RETVAL = (char *)glGetString (GL_VENDOR);
2427 OUTPUT: 2987 OUTPUT:
2476 3036
2477void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3037void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2478 CODE: 3038 CODE:
2479 gl_BlendFuncSeparate (sa, da, saa, daa); 3039 gl_BlendFuncSeparate (sa, da, saa, daa);
2480 3040
3041void glBlendEquation (int se)
3042
2481void glDepthMask (int flag) 3043void glDepthMask (int flag)
2482 3044
2483void glLogicOp (int opcode) 3045void glLogicOp (int opcode)
2484 3046
2485void glColorMask (int red, int green, int blue, int alpha) 3047void glColorMask (int red, int green, int blue, int alpha)
2519void glRotate (float angle, float x, float y, float z) 3081void glRotate (float angle, float x, float y, float z)
2520 CODE: 3082 CODE:
2521 glRotatef (angle, x, y, z); 3083 glRotatef (angle, x, y, z);
2522 3084
2523void glColor (float r, float g, float b, float a = 1.0) 3085void glColor (float r, float g, float b, float a = 1.0)
3086 PROTOTYPE: @
2524 ALIAS: 3087 ALIAS:
2525 glColor_premultiply = 1 3088 glColor_premultiply = 1
2526 CODE: 3089 CODE:
2527 if (ix) 3090 if (ix)
2528 { 3091 {
2544 3107
2545void glTexCoord (float s, float t) 3108void glTexCoord (float s, float t)
2546 CODE: 3109 CODE:
2547 glTexCoord2f (s, t); 3110 glTexCoord2f (s, t);
2548 3111
3112void glRect (float x1, float y1, float x2, float y2)
3113 CODE:
3114 glRectf (x1, y1, x2, y2);
3115
3116void glRect_lineloop (float x1, float y1, float x2, float y2)
3117 CODE:
3118 glBegin (GL_LINE_LOOP);
3119 glVertex2f (x1, y1);
3120 glVertex2f (x2, y1);
3121 glVertex2f (x2, y2);
3122 glVertex2f (x1, y2);
3123 glEnd ();
3124
2549PROTOTYPES: ENABLE 3125PROTOTYPES: ENABLE
2550 3126
2551void glBegin (int mode) 3127void glBegin (int mode)
2552 3128
2553void glEnd () 3129void glEnd ()
2585void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3161void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2586 CODE: 3162 CODE:
2587 if (gl.SeparableFilter2D) 3163 if (gl.SeparableFilter2D)
2588 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3164 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2589 3165
2590void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3166void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2591 3167
2592void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3168void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2593 3169
2594void glDrawPixels (int width, int height, int format, int type, char *pixels) 3170void glDrawPixels (int width, int height, int format, int type, char *pixels)
2595 3171
2621 3197
2622void glEndList () 3198void glEndList ()
2623 3199
2624void glCallList (int list) 3200void glCallList (int list)
2625 3201
2626MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3202MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2627 3203
2628PROTOTYPES: DISABLE 3204PROTOTYPES: DISABLE
2629 3205
2630void 3206void
2631find_widget (SV *widget, NV x, NV y) 3207find_widget (SV *self, NV x, NV y)
2632 PPCODE: 3208 PPCODE:
2633{ 3209{
2634 if (within_widget (widget, x, y)) 3210 if (within_widget (self, x, y))
2635 XPUSHs (widget); 3211 XPUSHs (self);
2636} 3212}
2637 3213
3214BOOT:
3215{
3216 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3217
3218 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3219 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3220 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3221 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3222}
3223
3224void
3225draw (SV *self)
3226 CODE:
3227{
3228 HV *hv;
3229 SV **svp;
3230 NV x, y, w, h;
3231 SV *draw_x_sv = GvSV (draw_x_gv);
3232 SV *draw_y_sv = GvSV (draw_y_gv);
3233 SV *draw_w_sv = GvSV (draw_w_gv);
3234 SV *draw_h_sv = GvSV (draw_h_gv);
3235 double draw_x, draw_y;
3236
3237 if (!SvROK (self))
3238 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3239
3240 hv = (HV *)SvRV (self);
3241
3242 if (SvTYPE (hv) != SVt_PVHV)
3243 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3244
3245 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3246 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3247
3248 if (!h || !w)
3249 XSRETURN_EMPTY;
3250
3251 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3252 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3253
3254 draw_x = SvNV (draw_x_sv) + x;
3255 draw_y = SvNV (draw_y_sv) + y;
3256
3257 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3258 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3259 XSRETURN_EMPTY;
3260
3261 sv_setnv (draw_x_sv, draw_x);
3262 sv_setnv (draw_y_sv, draw_y);
3263
3264 glPushMatrix ();
3265 glTranslated (x, y, 0);
3266
3267 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3268 {
3269 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3270
3271 if (svp && SvTRUE (*svp))
3272 {
3273 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3274 glEnable (GL_BLEND);
3275 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3276 glBegin (GL_QUADS);
3277 glVertex2f (0, 0);
3278 glVertex2f (w, 0);
3279 glVertex2f (w, h);
3280 glVertex2f (0, h);
3281 glEnd ();
3282 glDisable (GL_BLEND);
3283 }
3284 }
3285#if 0
3286 // draw borders, for debugging
3287 glPushMatrix ();
3288 glColor4f (1., 1., 0., 1.);
3289 glTranslatef (.5, .5, 0.);
3290 glBegin (GL_LINE_LOOP);
3291 glVertex2f (0 , 0);
3292 glVertex2f (w - 1, 0);
3293 glVertex2f (w - 1, h - 1);
3294 glVertex2f (0 , h - 1);
3295 glEnd ();
3296 glPopMatrix ();
3297#endif
3298 PUSHMARK (SP);
3299 XPUSHs (self);
3300 PUTBACK;
3301 call_method ("_draw", G_VOID | G_DISCARD);
3302 SPAGAIN;
3303
3304 glPopMatrix ();
3305
3306 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3307 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3308}
3309

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