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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.52 by root, Wed Apr 19 21:17:15 2006 UTC vs.
Revision 1.291 by root, Thu Nov 26 07:19:11 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
17#include <glib/gmacros.h> 52#include <glib/gmacros.h>
18 53
19#include <pango/pango.h> 54#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 55
21#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
22 66
23#ifndef _WIN32 67#ifndef _WIN32
24# include <sys/types.h> 68# include <sys/types.h>
25# include <sys/socket.h> 69# include <sys/socket.h>
26# include <netinet/in.h> 70# include <netinet/in.h>
27# include <netinet/tcp.h> 71# include <netinet/tcp.h>
28# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 77#else
30 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 79#endif
37 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
38#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
39 87
40#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
42 90
91#define MIN_FONT_HEIGHT 10
92
93/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96#define KMOD_LRAM 0x10000 // our extension
97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
103
104static struct
105{
106#define GL_FUNC(ptr,name) ptr name;
107#include "glfunc.h"
108#undef GL_FUNC
109} gl;
110
111static void
112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
113{
114 if (gl.BlendFuncSeparate)
115 gl.BlendFuncSeparate (sa, da, saa, daa);
116 else if (gl.BlendFuncSeparateEXT)
117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
118 else
119 glBlendFunc (sa, da);
120}
121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
146#include "texcache.c"
147#include "rendercache.c"
148
149#include "pango-font.c"
150#include "pango-fontmap.c"
151#include "pango-render.c"
152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
43typedef Mix_Chunk *CFClient__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 156typedef Mix_Music *DC__MixMusic;
45 157
46static PangoContext *context; 158typedef PangoFontDescription *DC__Font;
47static PangoFontMap *fontmap; 159
160static int
161shape_attr_p (PangoLayoutRun *run)
162{
163 GSList *attrs = run->item->analysis.extra_attrs;
164
165 while (attrs)
166 {
167 PangoAttribute *attr = attrs->data;
168
169 if (attr->klass->type == PANGO_ATTR_SHAPE)
170 return 1;
171
172 attrs = attrs->next;
173 }
174
175 return 0;
176}
48 177
49typedef struct cf_layout { 178typedef struct cf_layout {
50 PangoLayout *pl; 179 PangoLayout *pl;
180 float r, g, b, a; // default color for rgba mode
51 int base_height; 181 int base_height;
182 DC__Font font;
183 rc_t *rc;
52} *CFClient__Layout; 184} *DC__Layout;
185
186static DC__Font default_font;
187static PangoContext *opengl_context;
188static PangoFontMap *opengl_fontmap;
53 189
54static void 190static void
55substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
56{ 192{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 193 FcPatternAddBool (pattern, FC_HINTING, 1);
194#ifdef FC_HINT_STYLE
195 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
196#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 198}
60 199
61static void 200static void
62layout_update (CFClient__Layout self) 201layout_update_font (DC__Layout self)
63{ 202{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
66 */ 205 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 206 PangoFontDescription *font = self->font ? self->font : default_font;
68 207
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 208 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 210
211 pango_layout_set_font_description (self->pl, font);
76} 212}
77 213
78static void 214static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
80{ 216{
81 layout_update (self); 217 PangoRectangle rect;
82 218
219 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 220 pango_layout_get_extents (self->pl, 0, &rect);
84 221
85 *w = (*w + 3) & ~3; 222 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 223 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 224
225 if (!rect.width) rect.width = 1;
226 if (!rect.height) rect.height = 1;
227
228 *w = rect.width;
229 *h = rect.height;
230}
231
232typedef uint16_t tileid;
90typedef uint16_t mapface; 233typedef uint16_t faceid;
91 234
92typedef struct { 235typedef struct {
93 GLint name; 236 GLuint name;
94 int w, h; 237 int w, h;
95 float s, t; 238 float s, t;
96 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
97} maptex; 243} maptex;
98 244
99typedef struct { 245typedef struct {
246 uint32_t player;
247 tileid tile[3];
100 int16_t darkness; 248 uint16_t darkness;
101 mapface face[3]; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 250} mapcell;
103 251
104typedef struct { 252typedef struct {
105 int32_t c0, c1; 253 int32_t c0, c1;
106 mapcell *col; 254 mapcell *col;
107} maprow; 255} maprow;
108 256
109typedef struct map { 257typedef struct map {
110 int x, y, w, h; 258 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 260 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 261 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 262
118 int32_t rows; 263 int32_t rows;
119 maprow *row; 264 maprow *row;
120} *CFClient__Map; 265} *DC__Map;
121 266
122static char * 267static char *
123prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
124{ 269{
125 char *p; 270 char *p;
142} 287}
143 288
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
147static maprow * 312static maprow *
148map_get_row (CFClient__Map self, int y) 313map_get_row (DC__Map self, int y)
149{ 314{
150 if (0 > y) 315 if (0 > y)
151 { 316 {
152 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
191 356
192 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
193} 358}
194 359
195static mapcell * 360static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
197{ 362{
198 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
199} 364}
200 365
201static void 366static void
202map_clear (CFClient__Map self) 367map_clear (DC__Map self)
203{ 368{
204 int r; 369 int r;
205 370
206 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
214 self->oy = 0; 379 self->oy = 0;
215 self->row = 0; 380 self->row = 0;
216 self->rows = 0; 381 self->rows = 0;
217} 382}
218 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
219static void 394static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
221{ 396{
222 int x, y; 397 int x, y;
223 maprow *row; 398 maprow *row;
399 mapcell *cell;
224 400
225 for (y = y0; y < y0 + h; y++) 401 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 402 if (y >= 0)
227 { 403 {
228 if (y >= self->rows) 404 if (y >= self->rows)
234 if (x >= row->c0) 410 if (x >= row->c0)
235 { 411 {
236 if (x >= row->c1) 412 if (x >= row->c1)
237 break; 413 break;
238 414
239 row->col[x - row->c0].darkness = -1; 415 cell = row->col + x - row->c0;
416
417 CELL_CLEAR (cell);
240 } 418 }
241 } 419 }
242} 420}
243 421
244MODULE = CFClient PACKAGE = CFClient 422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
436}
437
438static void
439music_finished (void)
440{
441 SDL_UserEvent ev;
442
443 ev.type = SDL_USEREVENT;
444 ev.code = 0;
445 ev.data1 = 0;
446 ev.data2 = 0;
447
448 SDL_PushEvent ((SDL_Event *)&ev);
449}
450
451static void
452channel_finished (int channel)
453{
454 SDL_UserEvent ev;
455
456 ev.type = SDL_USEREVENT;
457 ev.code = 1;
458 ev.data1 = (void *)(long)channel;
459 ev.data2 = 0;
460
461 SDL_PushEvent ((SDL_Event *)&ev);
462}
463
464static unsigned int
465minpot (unsigned int n)
466{
467 if (!n)
468 return 0;
469
470 --n;
471
472 n |= n >> 1;
473 n |= n >> 2;
474 n |= n >> 4;
475 n |= n >> 8;
476 n |= n >> 16;
477
478 return n + 1;
479}
480
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
245 592
246PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
247 594
248BOOT: 595BOOT:
249{ 596{
250 HV *stash = gv_stashpv ("CFClient", 1); 597 HV *stash = gv_stashpv ("DC", 1);
251 static const struct { 598 static const struct {
252 const char *name; 599 const char *name;
253 IV iv; 600 IV iv;
254 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
255# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
256 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
257 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
258 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
259 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
260 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
269 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
270 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
271 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
272 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
273 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
274 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
275 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
276 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
277 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
278 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
333 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
334 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
335 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
336 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
337 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
338 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
339 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
340 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
341 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
342 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
343 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
344 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
345 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
346 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
347 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
348 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
349 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
350 const_iv (KMOD_CTRL), 762
351 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
352 const_iv (KMOD_ALT), 764
353 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
354# undef const_iv 795# undef const_iv
355 }; 796 };
356 797
357 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
358 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
359 800
360 fontmap = pango_ft2_font_map_new (); 801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
361 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
362 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
363} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
364 810
365int 811int
366SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 812in_destruct ()
813 CODE:
814 RETVAL = PL_main_cv == Nullcv;
815 OUTPUT:
816 RETVAL
367 817
818NV floor (NV x)
819
820NV ceil (NV x)
821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
368void 826void
827pango_init ()
828 CODE:
829{
830 opengl_fontmap = pango_opengl_font_map_new ();
831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
838}
839
840char *SDL_GetError ()
841
842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
369SDL_Quit () 850void SDL_Quit ()
370 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
371void 861void
372SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
373 PPCODE: 863 PPCODE:
374{ 864{
375 SDL_Rect **m; 865 SDL_Rect **m;
376 866
377 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
378 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
379 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
380 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
381 871
872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
874
382 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
383 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
384 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
385 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
386 879
387 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
388 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
389 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
390 882
391 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
392 884
393 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
394 while (*m) 886 while (*m)
395 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
396 AV *av = newAV (); 890 AV *av = newAV ();
397 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
398 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
399 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
400 897
401 ++m; 898 ++m;
402 } 899 }
403} 900}
404 901
405int 902int
406SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
407 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
408 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
409 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
410 ); 916 );
411 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 917
918 if (RETVAL)
919 {
920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
924#include "glfunc.h"
925#undef GL_FUNC
926 }
927}
412 OUTPUT: 928 OUTPUT:
413 RETVAL 929 RETVAL
414 930
931void
932SDL_GL_SwapBuffers ()
933
934char *
935SDL_GetKeyName (int sym)
936
415int 937int
416Mix_VolumeMusic (int newvol = -1) 938SDL_GetAppState ()
417 939
418int 940int
941SDL_GetModState ()
942
943void
944poll_events ()
945 PPCODE:
946{
947 SDL_Event ev;
948
949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
951 {
952 HV *hv = newHV ();
953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
954
955 switch (ev.type)
956 {
957 case SDL_KEYDOWN:
958 case SDL_KEYUP:
959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
964 break;
965
966 case SDL_ACTIVEEVENT:
967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
969 break;
970
971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
991 hv_store (hv, "state", 5, newSViv (state), 0);
992 hv_store (hv, "x", 1, newSViv (x), 0);
993 hv_store (hv, "y", 1, newSViv (y), 0);
994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
997 break;
998
999 case SDL_MOUSEBUTTONDOWN:
1000 case SDL_MOUSEBUTTONUP:
1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1002
1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1007 break;
1008
1009 case SDL_USEREVENT:
1010 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1013 break;
1014 }
1015
1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1017 }
1018}
1019
1020int
419Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1022 POSTCALL:
1023 Mix_HookMusicFinished (music_finished);
1024 Mix_ChannelFinished (channel_finished);
1025
1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
420 1041
421void 1042void
422Mix_CloseAudio () 1043Mix_CloseAudio ()
423 1044
424int 1045int
425Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
426 1047
1048const char *
1049Mix_GetError ()
1050
427void 1051void
428lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
429 CODE: 1053 CODE:
1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1055
1056void
1057win32_proxy_info ()
1058 PPCODE:
1059{
430#ifndef _WIN32 1060#ifdef _WIN32
431 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1061 char buffer[2048];
1062 DWORD buflen;
1063
1064 EXTEND (SP, 3);
1065
1066 buflen = sizeof (buffer);
1067 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1068 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1069 {
1070 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1074 {
1075 PUSHs (newSVpv (buffer, 0));
1076
1077 buflen = sizeof (buffer);
1078 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1079 PUSHs (newSVpv (buffer, 0));
1080 }
1081 }
432#endif 1082#endif
1083}
433 1084
434char * 1085int
435gl_version () 1086add_font (char *file)
436 CODE: 1087 CODE:
437 RETVAL = (char *)glGetString (GL_VERSION); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
438 OUTPUT: 1089 OUTPUT:
439 RETVAL 1090 RETVAL
440
441char *
442gl_extensions ()
443 CODE:
444 RETVAL = (char *)glGetString (GL_EXTENSIONS);
445 OUTPUT:
446 RETVAL
447
448void
449add_font (char *file)
450 CODE:
451 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
452
453void
454set_font (char *file)
455 CODE:
456{
457 int count;
458 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
459 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
460 FcPatternDestroy (pattern);
461 pango_context_set_font_description (context, font);
462}
463 1091
464void 1092void
465load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
466 ALIAS: 1094 ALIAS:
467 load_image_file = 1 1095 load_image_file = 1
470 STRLEN image_len; 1098 STRLEN image_len;
471 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
472 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
473 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
474 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
475 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
476 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
477 1105
478 if (!rw) 1106 if (!rw)
479 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
480 1108
509 1137
510 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1138 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
511 1139
512 assert (surface2->pitch == surface2->w * 4); 1140 assert (surface2->pitch == surface2->w * 4);
513 1141
1142 SDL_LockSurface (surface2);
514 EXTEND (SP, 5); 1143 EXTEND (SP, 6);
515 PUSHs (sv_2mortal (newSViv (surface2->w))); 1144 PUSHs (sv_2mortal (newSViv (surface2->w)));
516 PUSHs (sv_2mortal (newSViv (surface2->h))); 1145 PUSHs (sv_2mortal (newSViv (surface2->h)));
517 SDL_LockSurface (surface2);
518 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1146 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
519 SDL_UnlockSurface (surface2);
520 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1147 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
521 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1148 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
522 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1149 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1150 SDL_UnlockSurface (surface2);
523 1151
524 SDL_FreeSurface (surface); 1152 SDL_FreeSurface (surface);
525 SDL_FreeSurface (surface2); 1153 SDL_FreeSurface (surface2);
526} 1154}
527 1155
549 PUSHs (sv_2mortal (newSViv (b / y))); 1177 PUSHs (sv_2mortal (newSViv (b / y)));
550 PUSHs (sv_2mortal (newSViv (a / y))); 1178 PUSHs (sv_2mortal (newSViv (a / y)));
551} 1179}
552 1180
553void 1181void
1182error (char *message)
1183 CODE:
1184 fprintf (stderr, "ERROR: %s\n", message);
1185#ifdef _WIN32
1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1187#endif
1188
1189void
554fatal (char *message) 1190fatal (char *message)
555 CODE: 1191 CODE:
1192 fprintf (stderr, "FATAL: %s\n", message);
556#ifdef _WIN32 1193#ifdef _WIN32
557 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1195#endif
1196 _exit (1);
1197
1198void
1199_exit (int retval = 0)
1200 CODE:
1201#ifdef WIN32
1202 ExitThread (retval); // unclean, please beam me up
558#else 1203#else
559 fprintf (stderr, "FATAL: %s\n", message); 1204 _exit (retval);
560#endif 1205#endif
561 exit (1);
562 1206
563MODULE = CFClient PACKAGE = CFClient::Layout 1207void
564 1208debug ()
565CFClient::Layout
566new (SV *class, int base_height = 10)
567 CODE: 1209 CODE:
568 New (0, RETVAL, 1, struct cf_layout); 1210{
569 RETVAL->base_height = base_height; 1211#if DEBUG
570 RETVAL->pl = pango_layout_new (context); 1212 VALGRIND_DO_LEAK_CHECK;
571 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1213#endif
1214}
1215
1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1223MODULE = Deliantra::Client PACKAGE = DC::Font
1224
1225PROTOTYPES: DISABLE
1226
1227DC::Font
1228new_from_file (SV *class, char *path, int id = 0)
1229 CODE:
1230{
1231 int count;
1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1233 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1234 FcPatternDestroy (pattern);
1235}
572 OUTPUT: 1236 OUTPUT:
573 RETVAL 1237 RETVAL
574 1238
575void 1239void
1240DESTROY (DC::Font self)
1241 CODE:
1242 pango_font_description_free (self);
1243
1244void
1245make_default (DC::Font self)
1246 PROTOTYPE: $
1247 CODE:
1248 default_font = self;
1249
1250MODULE = Deliantra::Client PACKAGE = DC::Layout
1251
1252PROTOTYPES: DISABLE
1253
1254void
1255glyph_cache_backup ()
1256 PROTOTYPE:
1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
1264 tc_restore ();
1265
1266DC::Layout
1267new (SV *class)
1268 CODE:
1269 New (0, RETVAL, 1, struct cf_layout);
1270
1271 RETVAL->pl = pango_layout_new (opengl_context);
1272 RETVAL->r = 1.;
1273 RETVAL->g = 1.;
1274 RETVAL->b = 1.;
1275 RETVAL->a = 1.;
1276 RETVAL->base_height = MIN_FONT_HEIGHT;
1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
1279
1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1281 layout_update_font (RETVAL);
1282 OUTPUT:
1283 RETVAL
1284
1285void
576DESTROY (CFClient::Layout self) 1286DESTROY (DC::Layout self)
577 CODE: 1287 CODE:
578 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
579 Safefree (self); 1290 Safefree (self);
580 1291
581void 1292void
582set_text (CFClient::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
583 CODE: 1294 CODE:
584{ 1295{
585 STRLEN textlen; 1296 STRLEN textlen;
586 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
587 1298
588 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
589} 1300}
590 1301
591void 1302void
592set_markup (CFClient::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
593 CODE: 1304 CODE:
594{ 1305{
595 STRLEN textlen; 1306 STRLEN textlen;
596 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
597 1308
598 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
599} 1310}
600 1311
601SV * 1312void
602get_text (CFClient::Layout self) 1313set_shapes (DC::Layout self, ...)
1314 CODE:
1315{
1316 PangoAttrList *attrs = 0;
1317 const char *text = pango_layout_get_text (self->pl);
1318 const char *pos = text;
1319 int arg = 4;
1320
1321 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1322 {
1323 PangoRectangle inkrect, rect;
1324 PangoAttribute *attr;
1325
1326 int x = SvIV (ST (arg - 3));
1327 int y = SvIV (ST (arg - 2));
1328 int w = SvIV (ST (arg - 1));
1329 int h = SvIV (ST (arg ));
1330
1331 inkrect.x = 0;
1332 inkrect.y = 0;
1333 inkrect.width = 0;
1334 inkrect.height = 0;
1335
1336 rect.x = x * PANGO_SCALE;
1337 rect.y = y * PANGO_SCALE;
1338 rect.width = w * PANGO_SCALE;
1339 rect.height = h * PANGO_SCALE;
1340
1341 if (!attrs)
1342 attrs = pango_layout_get_attributes (self->pl);
1343
1344 attr = pango_attr_shape_new (&inkrect, &rect);
1345 attr->start_index = pos - text;
1346 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1347 pango_attr_list_insert (attrs, attr);
1348
1349 arg += 4;
1350 pos += sizeof (OBJ_STR) - 1;
1351 }
1352
1353 if (attrs)
1354 pango_layout_set_attributes (self->pl, attrs);
1355}
1356
1357void
1358get_shapes (DC::Layout self)
603 CODE: 1359 PPCODE:
1360{
1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1362
1363 do
1364 {
1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1366
1367 if (run && shape_attr_p (run))
1368 {
1369 PangoRectangle extents;
1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
1371
1372 EXTEND (SP, 2);
1373 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1374 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1375 }
1376 }
1377 while (pango_layout_iter_next_run (iter));
1378
1379 pango_layout_iter_free (iter);
1380}
1381
1382int
1383has_wrapped (DC::Layout self)
1384 CODE:
1385{
1386 int lines = 1;
1387 const char *text = pango_layout_get_text (self->pl);
1388
1389 while (*text)
1390 lines += *text++ == '\n';
1391
604 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1392 RETVAL = lines < pango_layout_get_line_count (self->pl);
605 SvUTF8_on (RETVAL); 1393}
606 OUTPUT: 1394 OUTPUT:
607 RETVAL 1395 RETVAL
608 1396
1397SV *
1398get_text (DC::Layout self)
1399 CODE:
1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1401 sv_utf8_decode (RETVAL);
1402 OUTPUT:
1403 RETVAL
1404
609void 1405void
1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1407 CODE:
1408 self->r = r;
1409 self->g = g;
1410 self->b = b;
1411 self->a = a;
1412
1413void
1414set_font (DC::Layout self, DC::Font font = 0)
1415 CODE:
1416 if (self->font != font)
1417 {
1418 self->font = font;
1419 layout_update_font (self);
1420 }
1421
1422void
610set_height (CFClient::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
611 CODE: 1424 CODE:
1425 if (self->base_height != base_height)
1426 {
612 self->base_height = base_height; 1427 self->base_height = base_height;
1428 layout_update_font (self);
1429 }
613 1430
614void 1431void
615set_width (CFClient::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
616 CODE: 1433 CODE:
617 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
618 1435
619void 1436void
1437set_indent (DC::Layout self, int indent)
1438 CODE:
1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1440
1441void
1442set_spacing (DC::Layout self, int spacing)
1443 CODE:
1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1445
1446void
1447set_ellipsise (DC::Layout self, int ellipsise)
1448 CODE:
1449 pango_layout_set_ellipsize (self->pl,
1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1453 : PANGO_ELLIPSIZE_NONE
1454 );
1455
1456void
1457set_single_paragraph_mode (DC::Layout self, int spm)
1458 CODE:
1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1460
1461void
620size (CFClient::Layout self) 1462size (DC::Layout self)
621 PPCODE: 1463 PPCODE:
622{ 1464{
623 int w, h; 1465 int w, h;
624 1466
625 layout_update (self);
626 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
627 1468
628 EXTEND (SP, 2); 1469 EXTEND (SP, 2);
629 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
630 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
631} 1472}
632 1473
633int 1474int
634xy_to_index (CFClient::Layout self, int x, int y) 1475descent (DC::Layout self)
635 CODE: 1476 CODE:
636{ 1477{
637 int index, trailing; 1478 PangoRectangle rect;
638 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
639 layout_update (self); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
640 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1481 RETVAL = PANGO_DESCENT (rect);
641
642 RETVAL = index;
643} 1482}
644 OUTPUT: 1483 OUTPUT:
645 RETVAL 1484 RETVAL
646 1485
1486int
1487xy_to_index (DC::Layout self, int x, int y)
1488 CODE:
1489{
1490 int index, trailing;
1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1492 RETVAL = index + trailing;
1493}
1494 OUTPUT:
1495 RETVAL
1496
647void 1497void
648cursor_pos (CFClient::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
649 PPCODE: 1499 PPCODE:
650{ 1500{
651 PangoRectangle strong_pos; 1501 PangoRectangle pos;
652 layout_update (self);
653 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
654 1503
655 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
656 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
657 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
658 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
659} 1508}
660 1509
661void 1510void
662render (CFClient::Layout self) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
663 PPCODE: 1512 PPCODE:
664{ 1513{
665 SV *retval; 1514 int line, x;
666 int w, h;
667 FT_Bitmap bitmap;
668 1515
669 layout_update (self); 1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
670 layout_get_pixel_size (self, &w, &h); 1517#if !PANGO_VERSION_CHECK (1, 17, 3)
671 1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
672 retval = newSV (w * h); 1519 --line;
673 SvPOK_only (retval); 1520#endif
674 SvCUR_set (retval, w * h);
675
676 bitmap.rows = h;
677 bitmap.width = w;
678 bitmap.pitch = w;
679 bitmap.buffer = (unsigned char*)SvPVX (retval);
680 bitmap.num_grays = 256;
681 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
682
683 memset (bitmap.buffer, 0, w * h);
684
685 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
686
687 EXTEND (SP, 3); 1521 EXTEND (SP, 2);
688 PUSHs (sv_2mortal (newSViv (w))); 1522 PUSHs (sv_2mortal (newSViv (line)));
1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1524}
1525
1526void
1527line_x_to_index (DC::Layout self, int line, int x)
1528 PPCODE:
1529{
1530 PangoLayoutLine *lp;
1531 int index, trailing;
1532
1533 if (line < 0)
1534 XSRETURN_EMPTY;
1535
1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1537 XSRETURN_EMPTY; /* do better */
1538
1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1540
1541 EXTEND (SP, 2);
1542 if (GIMME_V == G_SCALAR)
1543 PUSHs (sv_2mortal (newSViv (index + trailing)));
1544 else
1545 {
689 PUSHs (sv_2mortal (newSViv (h))); 1546 PUSHs (sv_2mortal (newSViv (index)));
690 PUSHs (sv_2mortal (retval)); 1547 PUSHs (sv_2mortal (newSViv (trailing)));
1548 }
691} 1549}
692 1550
1551void
1552render (DC::Layout self, float x, float y, int flags = 0)
1553 CODE:
1554 rc_clear (self->rc);
1555 pango_opengl_render_layout_subpixel (
1556 self->pl,
1557 self->rc,
1558 x * PANGO_SCALE, y * PANGO_SCALE,
1559 self->r, self->g, self->b, self->a,
1560 flags
1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1565
1566void
1567draw (DC::Layout self)
1568 CODE:
1569{
1570 glEnable (GL_TEXTURE_2D);
1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1577
1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
693MODULE = CFClient PACKAGE = CFClient::Texture 1585MODULE = Deliantra::Client PACKAGE = DC::Texture
694 1586
1587PROTOTYPES: ENABLE
1588
695void 1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1594 {
1595 STRLEN datalen;
1596 char *data = SvPVbyte (data_, datalen);
1597 int bpp = datalen / (ow * oh);
1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1599
1600 SvPOK_only (result_);
1601 SvCUR_set (result_, nw * nh * bpp);
1602
1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1604 while (oh--)
1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1606
1607 sv_setsv (data_, result_);
1608 }
1609}
1610
1611void
696draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
697 PROTOTYPE: $$$;$$ 1613 PROTOTYPE: $$$;$$
1614 ALIAS:
1615 draw_quad_alpha = 1
1616 draw_quad_alpha_premultiplied = 2
698 CODE: 1617 CODE:
699{ 1618{
700 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
701 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
702 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
703 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
704 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
705 1626
706 if (items < 5) 1627 if (items < 5)
707 { 1628 {
708 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
709 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
710 } 1631 }
711 1632
1633 if (ix)
1634 {
1635 glEnable (GL_BLEND);
1636
1637 if (ix == 2)
1638 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1639 else
1640 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1641 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1642
1643 glEnable (GL_ALPHA_TEST);
1644 glAlphaFunc (GL_GREATER, 0.01f);
1645 }
1646
712 glBindTexture (GL_TEXTURE_2D, name); 1647 glBindTexture (GL_TEXTURE_2D, name);
713 if (wrap_mode) { 1648
714 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
715 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
716 }
717 glBegin (GL_QUADS); 1649 glBegin (GL_QUADS);
718 glTexCoord2f (0, 0); glVertex2f (x , y ); 1650 glTexCoord2f (0, 0); glVertex2f (x , y );
719 glTexCoord2f (0, t); glVertex2f (x , y + h); 1651 glTexCoord2f (0, t); glVertex2f (x , y + h);
720 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1652 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
721 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1653 glTexCoord2f (s, 0); glVertex2f (x + w, y );
722 glEnd (); 1654 glEnd ();
723}
724 1655
1656 if (ix)
1657 {
1658 glDisable (GL_ALPHA_TEST);
1659 glDisable (GL_BLEND);
1660 }
1661}
1662
1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE:
1665{
1666 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1668 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1669 RETVAL = width > 0;
1670}
1671 OUTPUT:
1672 RETVAL
1673
725MODULE = CFClient PACKAGE = CFClient::Map 1674MODULE = Deliantra::Client PACKAGE = DC::Map
726 1675
727CFClient::Map 1676PROTOTYPES: DISABLE
728new (SV *class, int map_width, int map_height) 1677
1678DC::Map
1679new (SV *class)
729 CODE: 1680 CODE:
730 New (0, RETVAL, 1, struct map); 1681 New (0, RETVAL, 1, struct map);
731 RETVAL->x = 0; 1682 RETVAL->x = 0;
732 RETVAL->y = 0; 1683 RETVAL->y = 0;
733 RETVAL->w = map_width; 1684 RETVAL->w = 0;
734 RETVAL->h = map_height; 1685 RETVAL->h = 0;
735 RETVAL->ox = 0; 1686 RETVAL->ox = 0;
736 RETVAL->oy = 0; 1687 RETVAL->oy = 0;
737 RETVAL->faces = 8192; 1688 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
738 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1689 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
739 RETVAL->texs = 8192;
740 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
741 RETVAL->rows = 0; 1690 RETVAL->rows = 0;
742 RETVAL->row = 0; 1691 RETVAL->row = 0;
743 OUTPUT: 1692 OUTPUT:
744 RETVAL 1693 RETVAL
745 1694
746void 1695void
747DESTROY (CFClient::Map self) 1696DESTROY (DC::Map self)
748 CODE: 1697 CODE:
749{ 1698{
750 map_clear (self); 1699 map_clear (self);
751 Safefree (self->face); 1700 Safefree (self->face2tile);
1701 Safefree (self->tex);
752 Safefree (self); 1702 Safefree (self);
753} 1703}
754 1704
755void 1705void
1706resize (DC::Map self, int map_width, int map_height)
1707 CODE:
1708 self->w = map_width;
1709 self->h = map_height;
1710
1711void
756clear (CFClient::Map self) 1712clear (DC::Map self)
757 CODE: 1713 CODE:
758 map_clear (self); 1714 map_clear (self);
759 1715
760void 1716void
761set_face (CFClient::Map self, int face, int texid) 1717set_tileid (DC::Map self, int face, int tile)
762 CODE: 1718 CODE:
763{ 1719{
764 while (self->faces <= face) 1720 need_facenum (self, face); self->face2tile [face] = tile;
765 { 1721 need_texid (self, tile);
766 Append (mapface, self->face, self->faces, self->faces);
767 self->faces *= 2;
768 }
769
770 self->face [face] = texid;
771} 1722}
772 1723
773void 1724void
1725set_smooth (DC::Map self, int face, int smooth, int level)
1726 CODE:
1727{
1728 tileid texid;
1729 maptex *tex;
1730
1731 if (face < 0 || face >= self->faces)
1732 return;
1733
1734 if (smooth < 0 || smooth >= self->faces)
1735 return;
1736
1737 texid = self->face2tile [face];
1738
1739 if (!texid)
1740 return;
1741
1742 tex = self->tex + texid;
1743 tex->smoothtile = self->face2tile [smooth];
1744 tex->smoothlevel = level;
1745}
1746
1747void
774set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1748set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
775 CODE: 1749 CODE:
776{ 1750{
777 while (self->texs <= texid) 1751 need_texid (self, texid);
778 {
779 Append (maptex, self->tex, self->texs, self->texs);
780 self->texs *= 2;
781 }
782 1752
783 { 1753 {
784 maptex *tex = self->tex + texid; 1754 maptex *tex = self->tex + texid;
785 1755
786 tex->name = name; 1756 tex->name = name;
791 tex->r = r; 1761 tex->r = r;
792 tex->g = g; 1762 tex->g = g;
793 tex->b = b; 1763 tex->b = b;
794 tex->a = a; 1764 tex->a = a;
795 } 1765 }
1766
1767 // somewhat hackish, but for textures that require it, it really
1768 // improves the look, and most others don't suffer.
1769 glBindTexture (GL_TEXTURE_2D, name);
1770 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1771 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1772 // use uglier nearest interpolation because linear suffers
1773 // from transparent color bleeding and ugly wrapping effects.
1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
796} 1775}
1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
797 1796
798int 1797int
799ox (CFClient::Map self) 1798ox (DC::Map self)
800 ALIAS: 1799 ALIAS:
801 oy = 1 1800 oy = 1
1801 x = 2
1802 y = 3
1803 w = 4
1804 h = 5
802 CODE: 1805 CODE:
803 switch (ix) 1806 switch (ix)
804 { 1807 {
805 case 0: RETVAL = self->ox; break; 1808 case 0: RETVAL = self->ox; break;
806 case 1: RETVAL = self->oy; break; 1809 case 1: RETVAL = self->oy; break;
1810 case 2: RETVAL = self->x; break;
1811 case 3: RETVAL = self->y; break;
1812 case 4: RETVAL = self->w; break;
1813 case 5: RETVAL = self->h; break;
807 } 1814 }
808 OUTPUT: 1815 OUTPUT:
809 RETVAL 1816 RETVAL
810 1817
811void 1818void
812scroll (CFClient::Map self, int dx, int dy) 1819scroll (DC::Map self, int dx, int dy)
813 CODE: 1820 CODE:
814{ 1821{
815 if (dx > 0) 1822 if (dx > 0)
816 map_blank (self, self->x, self->y, dx - 1, self->h); 1823 map_blank (self, self->x, self->y, dx, self->h);
817 else if (dx < 0) 1824 else if (dx < 0)
818 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1825 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
819 1826
820 if (dy > 0) 1827 if (dy > 0)
821 map_blank (self, self->x, self->y, self->w, dy - 1); 1828 map_blank (self, self->x, self->y, self->w, dy);
822 else if (dy < 0) 1829 else if (dy < 0)
823 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1830 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
824 1831
825 self->ox += dx; self->x += dx; 1832 self->ox += dx; self->x += dx;
826 self->oy += dy; self->y += dy; 1833 self->oy += dy; self->y += dy;
827 1834
828 while (self->y < 0) 1835 while (self->y < 0)
832 self->rows += MAP_EXTEND_Y; 1839 self->rows += MAP_EXTEND_Y;
833 self->y += MAP_EXTEND_Y; 1840 self->y += MAP_EXTEND_Y;
834 } 1841 }
835} 1842}
836 1843
837void 1844SV *
838map1a_update (CFClient::Map self, SV *data_) 1845map1a_update (DC::Map self, SV *data_, int extmap)
839 CODE: 1846 CODE:
840{ 1847{
841 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1848 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
842 uint8_t *data_end = (uint8_t *)SvEND (data_); 1849 uint8_t *data_end = (uint8_t *)SvEND (data_);
843 mapcell *cell; 1850 mapcell *cell;
844 int x, y, flags; 1851 int x, y, z, flags;
1852 AV *missing = newAV ();
1853 RETVAL = newRV_noinc ((SV *)missing);
845 1854
846 while (data < data_end) 1855 while (data < data_end - 1)
847 { 1856 {
848 flags = (data [0] << 8) + data [1]; data += 2; 1857 flags = (data [0] << 8) + data [1]; data += 2;
849 1858
850 x = ((flags >> 10) & 63) + self->x; 1859 x = self->x + ((flags >> 10) & 63);
851 y = ((flags >> 4) & 63) + self->y; 1860 y = self->y + ((flags >> 4) & 63);
852 1861
853 cell = map_get_cell (self, x, y); 1862 cell = map_get_cell (self, x, y);
854 1863
855 if (flags & 15) 1864 if (flags & 15)
856 { 1865 {
857 if (cell->darkness < 0) 1866 if (!cell->darkness)
858 { 1867 {
1868 memset (cell, 0, sizeof (*cell));
859 cell->darkness = 0; 1869 cell->darkness = 256;
860 cell->face [0] = 0;
861 cell->face [1] = 0;
862 cell->face [2] = 0;
863 } 1870 }
864 1871
865 cell->darkness = flags & 8 ? *data++ : 255;
866
867 //TODO: don't trust server data to be in-range(!) 1872 //TODO: don't trust server data to be in-range(!)
868 1873
869 if (flags & 4) 1874 if (flags & 8)
870 { 1875 {
871 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1876 if (extmap)
1877 {
1878 uint8_t ext, cmd;
1879
1880 do
1881 {
1882 ext = *data++;
1883 cmd = ext & 0x7f;
1884
1885 if (cmd < 4)
1886 cell->darkness = 255 - ext * 64 + 1;
1887 else if (cmd == 5) // health
1888 {
1889 cell->stat_width = 1;
1890 cell->stat_hp = *data++;
1891 }
1892 else if (cmd == 6) // monster width
1893 cell->stat_width = *data++ + 1;
1894 else if (cmd == 0x47)
1895 {
1896 if (*data == 1) cell->player = data [1];
1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1900
1901 data += *data + 1;
1902 }
1903 else if (cmd == 8) // cell flags
1904 cell->flags = *data++;
1905 else if (ext & 0x40) // unknown, multibyte => skip
1906 data += *data + 1;
1907 else
1908 data++;
1909 }
1910 while (ext & 0x80);
1911 }
1912 else
1913 cell->darkness = *data++ + 1;
872 } 1914 }
873 1915
1916 for (z = 0; z <= 2; ++z)
874 if (flags & 2) 1917 if (flags & (4 >> z))
875 { 1918 {
876 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1919 faceid face = (data [0] << 8) + data [1]; data += 2;
1920 need_facenum (self, face);
1921 cell->tile [z] = self->face2tile [face];
1922
1923 if (cell->tile [z])
1924 {
1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1927 if (!tex->name)
1928 av_push (missing, newSViv (cell->tile [z]));
1929
1930 if (tex->smoothtile)
1931 {
1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1934 if (!smooth->name)
1935 av_push (missing, newSViv (tex->smoothtile));
1936 }
1937 }
877 } 1938 }
878
879 if (flags & 1)
880 {
881 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
882 }
883 } 1939 }
884 else 1940 else
885 cell->darkness = -1; 1941 CELL_CLEAR (cell);
886 } 1942 }
887} 1943}
1944 OUTPUT:
1945 RETVAL
888 1946
889SV * 1947SV *
890mapmap (CFClient::Map self, int w, int h) 1948mapmap (DC::Map self, int x0, int y0, int w, int h)
891 CODE: 1949 CODE:
892{ 1950{
893 int x0, x1, x; 1951 int x1, x;
894 int y0, y1, y; 1952 int y1, y;
895 int z; 1953 int z;
896 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1954 SV *map_sv = newSV (w * h * sizeof (uint32_t));
897 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1955 uint32_t *map = (uint32_t *)SvPVX (map_sv);
898 1956
899 SvPOK_only (map_sv); 1957 SvPOK_only (map_sv);
900 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1958 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
901 1959
902 x0 = self->x - w / 2; x1 = x0 + w; 1960 x0 += self->x; x1 = x0 + w;
903 y0 = self->y - h / 2; y1 = y0 + h; 1961 y0 += self->y; y1 = y0 + h;
904 1962
905 for (y = y0; y < y1; y++) 1963 for (y = y0; y < y1; y++)
906 { 1964 {
907 maprow *row = 0 <= y && y < self->rows 1965 maprow *row = 0 <= y && y < self->rows
908 ? self->row + y 1966 ? self->row + y
916 { 1974 {
917 mapcell *cell = row->col + (x - row->c0); 1975 mapcell *cell = row->col + (x - row->c0);
918 1976
919 for (z = 0; z <= 0; z++) 1977 for (z = 0; z <= 0; z++)
920 { 1978 {
921 mapface face = cell->face [z];
922
923 if (face)
924 {
925 maptex tex = self->tex [face]; 1979 maptex tex = self->tex [cell->tile [z]];
926 int a0 = 255 - tex.a; 1980 int a0 = 255 - tex.a;
927 int a1 = tex.a; 1981 int a1 = tex.a;
928 1982
929 r = (r * a0 + tex.r * a1) / 255; 1983 r = (r * a0 + tex.r * a1) / 255;
930 g = (g * a0 + tex.g * a1) / 255; 1984 g = (g * a0 + tex.g * a1) / 255;
931 b = (b * a0 + tex.b * a1) / 255; 1985 b = (b * a0 + tex.b * a1) / 255;
932 a = (a * a0 + tex.a * a1) / 255; 1986 a = (a * a0 + tex.a * a1) / 255;
933 }
934 } 1987 }
935 } 1988 }
936 1989
937 *map++ = (r ) 1990 *map++ = (r )
938 | (g << 8) 1991 | (g << 8)
945} 1998}
946 OUTPUT: 1999 OUTPUT:
947 RETVAL 2000 RETVAL
948 2001
949void 2002void
950draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2004 CODE:
2005{
2006 int x, y, z;
2007
2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2011 smooth_key skey;
2012 int pl_x, pl_y;
2013 maptex pl_tex;
2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden;
2018
2019 pl_tex.name = 0;
2020
2021 // that's current max. sorry.
2022 if (sw > 255) sw = 255;
2023 if (sh > 255) sh = 255;
2024
2025 // clear key, in case of extra padding
2026 memset (&skey, 0, sizeof (skey));
2027
2028 memset (&key, 0, sizeof (key));
2029 key.r = 255;
2030 key.g = 255;
2031 key.b = 255;
2032 key.a = 255;
2033 key.mode = GL_QUADS;
2034 key.format = GL_T2F_V3F;
2035
2036 mx += self->x;
2037 my += self->y;
2038
2039 // first pass: determine smooth_max
2040 // rather ugly, if you ask me
2041 // could also be stored inside mapcell and updated on change
2042 memset (smooth_max, 0, sizeof (smooth_max));
2043
2044 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows)
2046 {
2047 maprow *row = self->row + (y + my);
2048
2049 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1)
2051 {
2052 mapcell *cell = row->col + (x + mx - row->c0);
2053
2054 smooth_max[x + 1][y + 1] =
2055 MAX (self->tex [cell->tile [0]].smoothlevel,
2056 MAX (self->tex [cell->tile [1]].smoothlevel,
2057 self->tex [cell->tile [2]].smoothlevel));
2058 }
2059 }
2060
2061 glEnable (GL_BLEND);
2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2064
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067
2068 for (z = 0; z <= 2; z++)
2069 {
2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
2072
2073 for (y = 0; y < sh; y++)
2074 if (0 <= y + my && y + my < self->rows)
2075 {
2076 maprow *row = self->row + (y + my);
2077
2078 for (x = 0; x < sw; x++)
2079 if (row->c0 <= x + mx && x + mx < row->c1)
2080 {
2081 mapcell *cell = row->col + (x + mx - row->c0);
2082 tileid tile = cell->tile [z];
2083
2084 if (tile)
2085 {
2086 maptex tex = self->tex [tile];
2087 int px, py;
2088
2089 if (key.texname != tex.name)
2090 {
2091 self->tex [tile].unused = 0;
2092
2093 if (!tex.name)
2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2095
2096 key.texname = tex.name;
2097 arr = rc_array (rc, &key);
2098 }
2099
2100 px = (x + 1) * T - tex.w;
2101 py = (y + 1) * T - tex.h;
2102
2103 if (expect_false (cell->player == player) && expect_false (z == 2))
2104 {
2105 pl_x = px;
2106 pl_y = py;
2107 pl_tex = tex;
2108 continue;
2109 }
2110
2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2115
2116 // update smooth hash
2117 if (tex.smoothtile)
2118 {
2119 skey.tile = tex.smoothtile;
2120 skey.level = tex.smoothlevel;
2121
2122 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2123
2124 // add bits to current tile and all neighbours. skey.x|y is
2125 // shifted +1|+1 so we always stay positive.
2126
2127 // bits is ___n cccc CCCC bbbb
2128 // n do not draw borders&corners
2129 // c draw these corners, but...
2130 // C ... not these
2131 // b draw these borders
2132
2133 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2134 // ┃· ·· ·┃ ━━
2135
2136 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2137 // ·· ·· ·┏ ┓·
2138
2139 // full tile
2140 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2141
2142 // borders
2143 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2144 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2145 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2146 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2147
2148 // corners
2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 }
2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179 int px = x * T + T * 2 / 32;
2180 int py = y * T - T * 6 / 32;
2181
2182 key_ov.texname = tex.name;
2183 arr = rc_array (rc_ov, &key_ov);
2184
2185 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2186 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2187 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2189 }
2190 }
2191 }
2192 }
2193 }
2194
2195 rc_draw (rc);
2196 rc_clear (rc);
2197
2198 // go through all smoothlevels, lowest to highest, then draw.
2199 // this is basically counting sort
2200 {
2201 int w, b;
2202
2203 glEnable (GL_TEXTURE_2D);
2204 glBegin (GL_QUADS);
2205 for (w = 0; w < 256 / 32; ++w)
2206 {
2207 uint32_t smask = smooth_level [w];
2208 if (smask)
2209 for (b = 0; b < 32; ++b)
2210 if (smask & (((uint32_t)1) << b))
2211 {
2212 int level = (w << 5) | b;
2213 HE *he;
2214
2215 hv_iterinit (smooth);
2216 while ((he = hv_iternext (smooth)))
2217 {
2218 smooth_key *skey = (smooth_key *)HeKEY (he);
2219 IV bits = SvIVX (HeVAL (he));
2220
2221 if (!(bits & 0x1000)
2222 && skey->level == level
2223 && level > smooth_max [skey->x][skey->y])
2224 {
2225 maptex tex = self->tex [skey->tile];
2226 int px = (((int)skey->x) - 1) * T;
2227 int py = (((int)skey->y) - 1) * T;
2228 int border = bits & 15;
2229 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2230 float dx = tex.s * .0625f; // 16 images/row
2231 float dy = tex.t * .5f ; // 2 images/column
2232
2233 if (tex.name)
2234 {
2235 // this time avoiding texture state changes
2236 // save gobs of state changes.
2237 if (key.texname != tex.name)
2238 {
2239 self->tex [skey->tile].unused = 0;
2240
2241 glEnd ();
2242 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2243 glBegin (GL_QUADS);
2244 }
2245
2246 if (border)
2247 {
2248 float ox = border * dx;
2249
2250 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2251 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2252 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2253 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2254 }
2255
2256 if (corner)
2257 {
2258 float ox = corner * dx;
2259
2260 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2261 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2262 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2263 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2264 }
2265 }
2266 }
2267 }
2268 }
2269 }
2270
2271 glEnd ();
2272 glDisable (GL_TEXTURE_2D);
2273 key.texname = -1;
2274 }
2275
2276 hv_clear (smooth);
2277 }
2278
2279 if (pl_tex.name)
2280 {
2281 maptex tex = pl_tex;
2282 int px = pl_x + sdx;
2283 int py = pl_y + sdy;
2284
2285 key.texname = tex.name;
2286 arr = rc_array (rc, &key);
2287
2288 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2289 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2290 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2292
2293 rc_draw (rc);
2294 }
2295
2296 rc_draw (rc_ov);
2297 rc_clear (rc_ov);
2298
2299 glDisable (GL_BLEND);
2300 rc_free (rc);
2301 rc_free (rc_ov);
2302
2303 // top layer: overlays such as the health bar
2304 for (y = 0; y < sh; y++)
2305 if (0 <= y + my && y + my < self->rows)
2306 {
2307 maprow *row = self->row + (y + my);
2308
2309 for (x = 0; x < sw; x++)
2310 if (row->c0 <= x + mx && x + mx < row->c1)
2311 {
2312 mapcell *cell = row->col + (x + mx - row->c0);
2313
2314 int px = x * T;
2315 int py = y * T;
2316
2317 if (expect_false (cell->player == player))
2318 {
2319 px += sdx;
2320 py += sdy;
2321 }
2322
2323 if (cell->stat_hp)
2324 {
2325 int width = cell->stat_width * T;
2326 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2327
2328 glColor3ub (0, 0, 0);
2329 glRectf (px + 1, py - thick - 2,
2330 px + width - 1, py);
2331
2332 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2333 glRectf (px + 2,
2334 py - thick - 1,
2335 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2336 }
2337 }
2338 }
2339}
2340
2341void
2342draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2343 CODE:
2344{
2345 static float color[16][3] = {
2346 { 0.00F, 0.00F, 0.00F },
2347 { 1.00F, 1.00F, 1.00F },
2348 { 0.00F, 0.00F, 0.55F },
2349 { 1.00F, 0.00F, 0.00F },
2350
2351 { 1.00F, 0.54F, 0.00F },
2352 { 0.11F, 0.56F, 1.00F },
2353 { 0.93F, 0.46F, 0.00F },
2354 { 0.18F, 0.54F, 0.34F },
2355
2356 { 0.56F, 0.73F, 0.56F },
2357 { 0.80F, 0.80F, 0.80F },
2358 { 0.55F, 0.41F, 0.13F },
2359 { 0.99F, 0.77F, 0.26F },
2360
2361 { 0.74F, 0.65F, 0.41F },
2362
2363 { 0.00F, 1.00F, 1.00F },
2364 { 1.00F, 0.00F, 1.00F },
2365 { 1.00F, 1.00F, 0.00F },
2366 };
2367
2368 int x, y;
2369
2370 glEnable (GL_TEXTURE_2D);
2371 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2372 * but the nvidia driver (185.18.14) mishandles alpha textures
2373 * ansd takes the colour from god knows where instead of using
2374 * Cp. MODULATE results in the same colour, but slightly different
2375 * alpha, but atcually gives us the correct colour with nvidia.
2376 */
2377 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2378 glEnable (GL_BLEND);
2379 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2380 glBegin (GL_QUADS);
2381
2382 for (y = 0; y < h; y++)
2383 for (x = 0; x < w; x++)
2384 {
2385 unsigned char m = data [x + y * w];
2386
2387 if (m)
2388 {
2389 float *c = color [m & 15];
2390
2391 float tx1 = m & 0x40 ? 0.5 : 0.;
2392 float tx2 = tx1 + 0.5;
2393
2394 glColor4f (c[0], c[1], c[2], 1);
2395 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2396 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2397 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2398 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2399 }
2400 }
2401
2402 glEnd ();
2403 glDisable (GL_BLEND);
2404 glDisable (GL_TEXTURE_2D);
2405}
2406
2407void
2408fow_texture (DC::Map self, int mx, int my, int sw, int sh)
951 PPCODE: 2409 PPCODE:
952{ 2410{
953 int vx, vy;
954 int x, y, z; 2411 int x, y;
955 int last_name; 2412 int sw1 = sw + 2;
956 mapface face; 2413 int sh1 = sh + 2;
2414 int sh3 = sh * 3;
957 int sw4 = (sw + 3) & ~3; 2415 int sw34 = (sw * 3 + 3) & ~3;
2416 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
958 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2417 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
959 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2418 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
960 2419
961 memset (darkness, 255, sw4 * sh);
962 SvPOK_only (darkness_sv); 2420 SvPOK_only (darkness3_sv);
963 SvCUR_set (darkness_sv, sw4 * sh); 2421 SvCUR_set (darkness3_sv, sw34 * sh3);
964 2422
965 vx = self->x + (self->w - sw) / 2 - shift_x; 2423 mx += self->x - 1;
966 vy = self->y + (self->h - sh) / 2 - shift_y; 2424 my += self->y - 1;
967 2425
968 /* 2426 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
969 int vx = self->vx = self->w >= sw
970 ? self->x + (self->w - sw) / 2
971 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
972 2427
973 int vy = self->vy = self->h >= sh
974 ? self->y + (self->h - sh) / 2
975 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
976 */
977
978 glColor4ub (255, 255, 255, 255);
979
980 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
981 glEnable (GL_BLEND);
982 glEnable (GL_TEXTURE_2D);
983 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
984
985 glBegin (GL_QUADS);
986
987 last_name = 0;
988
989 for (z = 0; z < 3; z++)
990 for (y = 0; y < sh; y++) 2428 for (y = 0; y < sh1; y++)
991 if (0 <= y + vy && y + vy < self->rows) 2429 if (0 <= y + my && y + my < self->rows)
992 { 2430 {
993 maprow *row = self->row + (y + vy); 2431 maprow *row = self->row + (y + my);
994 2432
995 for (x = 0; x < sw; x++) 2433 for (x = 0; x < sw1; x++)
996 if (row->c0 <= x + vx && x + vx < row->c1) 2434 if (row->c0 <= x + mx && x + mx < row->c1)
997 { 2435 {
998 mapcell *cell = row->col + (x + vx - row->c0); 2436 mapcell *cell = row->col + (x + mx - row->c0);
999 2437
1000 darkness[y * sw4 + x] = cell->darkness < 0 2438 darkness1 [y * sw1 + x] = cell->darkness
2439 ? 255 - (cell->darkness - 1)
1001 ? 255 - FOW_DARKNESS 2440 : 255 - FOW_DARKNESS;
1002 : 255 - cell->darkness;
1003
1004 face = cell->face [z];
1005
1006 if (face)
1007 {
1008 maptex tex = self->tex [face];
1009
1010 int px = (x + 1) * 32 - tex.w;
1011 int py = (y + 1) * 32 - tex.h;
1012
1013 if (last_name != tex.name)
1014 {
1015 glEnd ();
1016 last_name = tex.name;
1017 glBindTexture (GL_TEXTURE_2D, last_name);
1018 glBegin (GL_QUADS);
1019 }
1020
1021 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1022 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1023 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1024 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1025 }
1026 } 2441 }
1027 } 2442 }
1028 2443
1029 glEnd (); 2444 for (y = 0; y < sh; ++y)
2445 for (x = 0; x < sw; ++x)
2446 {
2447 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2448 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2449 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2450 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2451 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2452 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2453 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2454 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2455 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1030 2456
1031 glDisable (GL_TEXTURE_2D); 2457 uint8_t r11 = (d11 + d21 + d12) / 3;
1032 glDisable (GL_BLEND); 2458 uint8_t r21 = d21;
2459 uint8_t r31 = (d21 + d31 + d32) / 3;
2460
2461 uint8_t r12 = d12;
2462 uint8_t r22 = d22;
2463 uint8_t r32 = d32;
2464
2465 uint8_t r13 = (d13 + d23 + d12) / 3;
2466 uint8_t r23 = d23;
2467 uint8_t r33 = (d23 + d33 + d32) / 3;
2468
2469 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2470 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2471 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2472 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2473 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2474 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2475 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2476 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2477 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2478 }
2479
2480 free (darkness1);
1033 2481
1034 EXTEND (SP, 3); 2482 EXTEND (SP, 3);
1035 PUSHs (sv_2mortal (newSViv (sw4))); 2483 PUSHs (sv_2mortal (newSViv (sw34)));
1036 PUSHs (sv_2mortal (newSViv (sh))); 2484 PUSHs (sv_2mortal (newSViv (sh3)));
1037 PUSHs (darkness_sv); 2485 PUSHs (darkness3_sv);
1038} 2486}
1039 2487
1040SV * 2488SV *
1041get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2489get_rect (DC::Map self, int x0, int y0, int w, int h)
1042 CODE: 2490 CODE:
1043{ 2491{
1044 int x, y, x1, y1; 2492 int x, y, x1, y1;
1045 SV *data_sv = newSV (w * h * 7 + 5); 2493 SV *data_sv = newSV (w * h * 7 + 5);
1046 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2494 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1048 *data++ = 0; /* version 0 format */ 2496 *data++ = 0; /* version 0 format */
1049 *data++ = w >> 8; *data++ = w; 2497 *data++ = w >> 8; *data++ = w;
1050 *data++ = h >> 8; *data++ = h; 2498 *data++ = h >> 8; *data++ = h;
1051 2499
1052 // we need to do this 'cause we don't keep an absolute coord system for rows 2500 // we need to do this 'cause we don't keep an absolute coord system for rows
1053 // TODO: treat rows as we treat 2501 // TODO: treat rows as we treat columns
1054 map_get_row (self, y0 + self->y - self->oy);//D 2502 map_get_row (self, y0 + self->y - self->oy);//D
1055 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2503 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1056 2504
1057 x0 += self->x - self->ox; 2505 x0 += self->x - self->ox;
1058 y0 += self->y - self->oy; 2506 y0 += self->y - self->oy;
1071 if (row && row->c0 <= x && x < row->c1) 2519 if (row && row->c0 <= x && x < row->c1)
1072 { 2520 {
1073 mapcell *cell = row->col + (x - row->c0); 2521 mapcell *cell = row->col + (x - row->c0);
1074 uint8_t flags = 0; 2522 uint8_t flags = 0;
1075 2523
1076 if (cell->face [0]) flags |= 1; 2524 if (cell->tile [0]) flags |= 1;
1077 if (cell->face [1]) flags |= 2; 2525 if (cell->tile [1]) flags |= 2;
1078 if (cell->face [2]) flags |= 4; 2526 if (cell->tile [2]) flags |= 4;
1079 2527
1080 *data++ = flags; 2528 *data++ = flags;
1081 2529
1082 if (flags & 1) 2530 if (flags & 1)
1083 { 2531 {
2532 tileid tile = cell->tile [0];
1084 *data++ = cell->face [0] >> 8; 2533 *data++ = tile >> 8;
1085 *data++ = cell->face [0]; 2534 *data++ = tile;
1086 } 2535 }
1087 2536
1088 if (flags & 2) 2537 if (flags & 2)
1089 { 2538 {
2539 tileid tile = cell->tile [1];
1090 *data++ = cell->face [1] >> 8; 2540 *data++ = tile >> 8;
1091 *data++ = cell->face [1]; 2541 *data++ = tile;
1092 } 2542 }
1093 2543
1094 if (flags & 4) 2544 if (flags & 4)
1095 { 2545 {
2546 tileid tile = cell->tile [2];
1096 *data++ = cell->face [2] >> 8; 2547 *data++ = tile >> 8;
1097 *data++ = cell->face [2]; 2548 *data++ = tile;
1098 } 2549 }
1099 } 2550 }
1100 else 2551 else
1101 *data++ = 0; 2552 *data++ = 0;
1102 } 2553 }
1103 } 2554 }
1104 2555
2556 /* if size is w*h + 5 then no data has been found */
2557 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2558 {
1105 SvPOK_only (data_sv); 2559 SvPOK_only (data_sv);
1106 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2560 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2561 }
2562
1107 RETVAL = data_sv; 2563 RETVAL = data_sv;
1108} 2564}
1109 OUTPUT: 2565 OUTPUT:
1110 RETVAL 2566 RETVAL
1111 2567
1112void 2568void
1113set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2569set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1114 PPCODE: 2570 PPCODE:
1115{ 2571{
1116 int x, y, z; 2572 int x, y, z;
1117 int w, h; 2573 int w, h;
1118 int x1, y1; 2574 int x1, y1;
2575 STRLEN len;
2576 uint8_t *data, *end;
2577
2578 len = SvLEN (data_sv);
2579 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2580 data = SvPVbyte_nolen (data_sv);
2581 end = data + len + 8;
2582
2583 if (len < 5)
2584 XSRETURN_EMPTY;
1119 2585
1120 if (*data++ != 0) 2586 if (*data++ != 0)
1121 return; /* version mismatch */ 2587 XSRETURN_EMPTY; /* version mismatch */
1122 2588
1123 w = *data++ << 8; w |= *data++; 2589 w = *data++ << 8; w |= *data++;
1124 h = *data++ << 8; h |= *data++; 2590 h = *data++ << 8; h |= *data++;
1125 2591
1126 // we need to do this 'cause we don't keep an absolute coord system for rows 2592 // we need to do this 'cause we don't keep an absolute coord system for rows
1127 // TODO: treat rows as we treat 2593 // TODO: treat rows as we treat columns
1128 map_get_row (self, y0 + self->y - self->oy);//D 2594 map_get_row (self, y0 + self->y - self->oy);//D
1129 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2595 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1130 2596
1131 x0 += self->x - self->ox; 2597 x0 += self->x - self->ox;
1132 y0 += self->y - self->oy; 2598 y0 += self->y - self->oy;
1138 { 2604 {
1139 maprow *row = map_get_row (self, y); 2605 maprow *row = map_get_row (self, y);
1140 2606
1141 for (x = x0; x < x1; x++) 2607 for (x = x0; x < x1; x++)
1142 { 2608 {
2609 uint8_t flags;
2610
2611 if (data + 7 >= end)
2612 XSRETURN_EMPTY;
2613
1143 uint8_t flags = *data++; 2614 flags = *data++;
1144 2615
1145 if (flags) 2616 if (flags)
1146 { 2617 {
1147 mapface face[3] = { 0, 0, 0 };
1148
1149 mapcell *cell = row_get_cell (row, x); 2618 mapcell *cell = row_get_cell (row, x);
2619 tileid tile[3] = { 0, 0, 0 };
1150 2620
1151 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2621 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1152 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2622 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1153 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2623 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1154 2624
1155 if (cell->darkness <= 0) 2625 if (cell->darkness == 0)
1156 { 2626 {
1157 cell->darkness = -1; 2627 /*cell->darkness = 0;*/
2628 EXTEND (SP, 3);
1158 2629
1159 for (z = 0; z <= 2; z++) 2630 for (z = 0; z <= 2; z++)
1160 { 2631 {
1161 cell->face[z] = face[z]; 2632 tileid t = tile [z];
1162 2633
1163 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2634 if (t >= self->texs || (t && !self->tex [t].name))
2635 {
1164 XPUSHs (sv_2mortal (newSViv (face[z]))); 2636 PUSHs (sv_2mortal (newSViv (t)));
2637 need_texid (self, t);
2638 }
2639
2640 cell->tile [z] = t;
1165 } 2641 }
1166 } 2642 }
1167 } 2643 }
1168 } 2644 }
1169 } 2645 }
1170} 2646}
1171 2647
1172MODULE = CFClient PACKAGE = CFClient::MixChunk 2648MODULE = Deliantra::Client PACKAGE = DC::RW
1173 2649
1174CFClient::MixChunk 2650DC::RW
1175new_from_file (SV *class, char *path) 2651new (SV *class, SV *data_sv)
1176 CODE: 2652 CODE:
1177 RETVAL = Mix_LoadWAV (path); 2653{
2654 STRLEN datalen;
2655 char *data = SvPVbyte (data_sv, datalen);
2656
2657 RETVAL = SDL_RWFromConstMem (data, datalen);
2658}
1178 OUTPUT: 2659 OUTPUT:
1179 RETVAL 2660 RETVAL
1180 2661
2662DC::RW
2663new_from_file (SV *class, const char *path, const char *mode = "rb")
2664 CODE:
2665 RETVAL = SDL_RWFromFile (path, mode);
2666 OUTPUT:
2667 RETVAL
2668
2669# fails on win32:
2670# dc.xs(2268) : error C2059: syntax error : '('
1181void 2671#void
2672#close (DC::RW self)
2673# CODE:
2674# (self->(close)) (self);
2675
2676MODULE = Deliantra::Client PACKAGE = DC::Channel
2677
2678PROTOTYPES: DISABLE
2679
2680DC::Channel
2681find ()
2682 CODE:
2683{
2684 RETVAL = Mix_GroupAvailable (-1);
2685
2686 if (RETVAL < 0)
2687 {
2688 RETVAL = Mix_GroupOldest (-1);
2689
2690 if (RETVAL < 0)
2691 XSRETURN_UNDEF;
2692
2693 Mix_HaltChannel (RETVAL);
2694 }
2695
2696 Mix_UnregisterAllEffects (RETVAL);
2697 Mix_Volume (RETVAL, 128);
2698}
2699 OUTPUT:
2700 RETVAL
2701
2702void
2703halt (DC::Channel self)
2704 CODE:
2705 Mix_HaltChannel (self);
2706
2707void
2708expire (DC::Channel self, int ticks = -1)
2709 CODE:
2710 Mix_ExpireChannel (self, ticks);
2711
2712void
2713fade_out (DC::Channel self, int ticks = -1)
2714 CODE:
2715 Mix_FadeOutChannel (self, ticks);
2716
2717int
2718volume (DC::Channel self, int volume)
2719 CODE:
2720 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2721 OUTPUT:
2722 RETVAL
2723
2724void
2725unregister_all_effects (DC::Channel self)
2726 CODE:
2727 Mix_UnregisterAllEffects (self);
2728
2729void
2730set_panning (DC::Channel self, int left, int right)
2731 CODE:
2732 left = CLAMP (left , 0, 255);
2733 right = CLAMP (right, 0, 255);
2734 Mix_SetPanning (self, left, right);
2735
2736void
2737set_distance (DC::Channel self, int distance)
2738 CODE:
2739 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2740
2741void
2742set_position (DC::Channel self, int angle, int distance)
2743 CODE:
2744
2745void
2746set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2747 CODE:
2748{
2749 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2750 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2751 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2752}
2753
2754void
2755set_reverse_stereo (DC::Channel self, int flip)
2756 CODE:
2757 Mix_SetReverseStereo (self, flip);
2758
2759MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2760
2761PROTOTYPES: DISABLE
2762
2763DC::MixChunk
2764new (SV *class, DC::RW rwops)
2765 CODE:
2766 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2767 OUTPUT:
2768 RETVAL
2769
2770void
1182DESTROY (CFClient::MixChunk self) 2771DESTROY (DC::MixChunk self)
1183 CODE: 2772 CODE:
1184 Mix_FreeChunk (self); 2773 Mix_FreeChunk (self);
1185 2774
1186int 2775int
1187volume (CFClient::MixChunk self, int volume = -1) 2776volume (DC::MixChunk self, int volume = -1)
1188 CODE: 2777 CODE:
2778 if (items > 1)
2779 volume = CLAMP (volume, 0, 128);
1189 RETVAL = Mix_VolumeChunk (self, volume); 2780 RETVAL = Mix_VolumeChunk (self, volume);
1190 OUTPUT: 2781 OUTPUT:
1191 RETVAL 2782 RETVAL
1192 2783
1193int 2784DC::Channel
1194play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2785play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1195 CODE: 2786 CODE:
2787{
1196 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2788 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2789
2790 if (RETVAL < 0)
2791 XSRETURN_UNDEF;
2792
2793 if (channel < 0)
2794 {
2795 Mix_UnregisterAllEffects (RETVAL);
2796 Mix_Volume (RETVAL, 128);
2797 }
2798}
1197 OUTPUT: 2799 OUTPUT:
1198 RETVAL 2800 RETVAL
1199 2801
1200MODULE = CFClient PACKAGE = CFClient::MixMusic 2802MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1201 2803
1202int 2804int
1203volume (int volume = -1) 2805volume (int volume = -1)
2806 PROTOTYPE: ;$
1204 CODE: 2807 CODE:
2808 if (items > 0)
2809 volume = CLAMP (volume, 0, 128);
1205 RETVAL = Mix_VolumeMusic (volume); 2810 RETVAL = Mix_VolumeMusic (volume);
1206 OUTPUT: 2811 OUTPUT:
1207 RETVAL 2812 RETVAL
1208 2813
1209CFClient::MixMusic 2814void
1210new_from_file (SV *class, char *path) 2815fade_out (int ms)
1211 CODE: 2816 CODE:
2817 Mix_FadeOutMusic (ms);
2818
2819void
2820halt ()
2821 CODE:
2822 Mix_HaltMusic ();
2823
2824DC::MixMusic
2825new (SV *class, DC::RW rwops)
2826 CODE:
1212 RETVAL = Mix_LoadMUS (path); 2827 RETVAL = Mix_LoadMUS_RW (rwops);
1213 OUTPUT: 2828 OUTPUT:
1214 RETVAL 2829 RETVAL
1215 2830
1216void 2831void
1217DESTROY (CFClient::MixMusic self) 2832DESTROY (DC::MixMusic self)
1218 CODE: 2833 CODE:
1219 Mix_FreeMusic (self); 2834 Mix_FreeMusic (self);
1220 2835
1221int 2836int
1222play (CFClient::MixMusic self, int loops = -1) 2837play (DC::MixMusic self, int loops = -1)
1223 CODE: 2838 CODE:
1224 RETVAL = Mix_PlayMusic (self, loops); 2839 RETVAL = Mix_PlayMusic (self, loops);
1225 OUTPUT: 2840 OUTPUT:
1226 RETVAL 2841 RETVAL
1227 2842
2843void
2844fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2845 CODE:
2846 Mix_FadeInMusicPos (self, loops, ms, position);
2847
2848MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2849
2850PROTOTYPES: ENABLE
2851
2852BOOT:
2853{
2854 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2855 static const struct {
2856 const char *name;
2857 IV iv;
2858 } *civ, const_iv[] = {
2859# define const_iv(name) { # name, (IV)name }
2860 const_iv (GL_VENDOR),
2861 const_iv (GL_VERSION),
2862 const_iv (GL_EXTENSIONS),
2863 const_iv (GL_COLOR_MATERIAL),
2864 const_iv (GL_SMOOTH),
2865 const_iv (GL_FLAT),
2866 const_iv (GL_DITHER),
2867 const_iv (GL_BLEND),
2868 const_iv (GL_CULL_FACE),
2869 const_iv (GL_SCISSOR_TEST),
2870 const_iv (GL_DEPTH_TEST),
2871 const_iv (GL_ALPHA_TEST),
2872 const_iv (GL_NORMALIZE),
2873 const_iv (GL_RESCALE_NORMAL),
2874 const_iv (GL_FRONT),
2875 const_iv (GL_BACK),
2876 const_iv (GL_AUX0),
2877 const_iv (GL_AND),
2878 const_iv (GL_ONE),
2879 const_iv (GL_ZERO),
2880 const_iv (GL_SRC_ALPHA),
2881 const_iv (GL_DST_ALPHA),
2882 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2883 const_iv (GL_ONE_MINUS_DST_ALPHA),
2884 const_iv (GL_SRC_ALPHA_SATURATE),
2885 const_iv (GL_RGB),
2886 const_iv (GL_RGBA),
2887 const_iv (GL_RGBA4),
2888 const_iv (GL_RGBA8),
2889 const_iv (GL_RGB5_A1),
2890 const_iv (GL_UNSIGNED_BYTE),
2891 const_iv (GL_UNSIGNED_SHORT),
2892 const_iv (GL_UNSIGNED_INT),
2893 const_iv (GL_ALPHA),
2894 const_iv (GL_INTENSITY),
2895 const_iv (GL_LUMINANCE),
2896 const_iv (GL_LUMINANCE_ALPHA),
2897 const_iv (GL_FLOAT),
2898 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2899 const_iv (GL_COMPRESSED_ALPHA_ARB),
2900 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2901 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2902 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2903 const_iv (GL_COMPRESSED_RGB_ARB),
2904 const_iv (GL_COMPRESSED_RGBA_ARB),
2905 const_iv (GL_COMPILE),
2906 const_iv (GL_PROXY_TEXTURE_1D),
2907 const_iv (GL_PROXY_TEXTURE_2D),
2908 const_iv (GL_TEXTURE_1D),
2909 const_iv (GL_TEXTURE_2D),
2910 const_iv (GL_TEXTURE_ENV),
2911 const_iv (GL_TEXTURE_MAG_FILTER),
2912 const_iv (GL_TEXTURE_MIN_FILTER),
2913 const_iv (GL_TEXTURE_ENV_MODE),
2914 const_iv (GL_TEXTURE_WRAP_S),
2915 const_iv (GL_TEXTURE_WRAP_T),
2916 const_iv (GL_REPEAT),
2917 const_iv (GL_CLAMP),
2918 const_iv (GL_CLAMP_TO_EDGE),
2919 const_iv (GL_NEAREST),
2920 const_iv (GL_LINEAR),
2921 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2922 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2923 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2924 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2925 const_iv (GL_GENERATE_MIPMAP),
2926 const_iv (GL_MODULATE),
2927 const_iv (GL_DECAL),
2928 const_iv (GL_REPLACE),
2929 const_iv (GL_DEPTH_BUFFER_BIT),
2930 const_iv (GL_COLOR_BUFFER_BIT),
2931 const_iv (GL_PROJECTION),
2932 const_iv (GL_MODELVIEW),
2933 const_iv (GL_COLOR_LOGIC_OP),
2934 const_iv (GL_SEPARABLE_2D),
2935 const_iv (GL_CONVOLUTION_2D),
2936 const_iv (GL_CONVOLUTION_BORDER_MODE),
2937 const_iv (GL_CONSTANT_BORDER),
2938 const_iv (GL_POINTS),
2939 const_iv (GL_LINES),
2940 const_iv (GL_LINE_STRIP),
2941 const_iv (GL_LINE_LOOP),
2942 const_iv (GL_QUADS),
2943 const_iv (GL_QUAD_STRIP),
2944 const_iv (GL_TRIANGLES),
2945 const_iv (GL_TRIANGLE_STRIP),
2946 const_iv (GL_TRIANGLE_FAN),
2947 const_iv (GL_POLYGON),
2948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2949 const_iv (GL_POINT_SMOOTH_HINT),
2950 const_iv (GL_LINE_SMOOTH_HINT),
2951 const_iv (GL_POLYGON_SMOOTH_HINT),
2952 const_iv (GL_GENERATE_MIPMAP_HINT),
2953 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2954 const_iv (GL_FASTEST),
2955 const_iv (GL_DONT_CARE),
2956 const_iv (GL_NICEST),
2957 const_iv (GL_V2F),
2958 const_iv (GL_V3F),
2959 const_iv (GL_T2F_V3F),
2960 const_iv (GL_T2F_N3F_V3F),
2961 const_iv (GL_FUNC_ADD),
2962 const_iv (GL_FUNC_SUBTRACT),
2963 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2964# undef const_iv
2965 };
2966
2967 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2968 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2969
2970 texture_av = newAV ();
2971 AvREAL_off (texture_av);
2972}
2973
2974void
2975disable_GL_EXT_blend_func_separate ()
2976 CODE:
2977 gl.BlendFuncSeparate = 0;
2978 gl.BlendFuncSeparateEXT = 0;
2979
2980void
2981apple_nvidia_bug (int enable)
2982
2983char *
2984gl_vendor ()
2985 CODE:
2986 RETVAL = (char *)glGetString (GL_VENDOR);
2987 OUTPUT:
2988 RETVAL
2989
2990char *
2991gl_version ()
2992 CODE:
2993 RETVAL = (char *)glGetString (GL_VERSION);
2994 OUTPUT:
2995 RETVAL
2996
2997char *
2998gl_extensions ()
2999 CODE:
3000 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3001 OUTPUT:
3002 RETVAL
3003
3004const char *glGetString (GLenum pname)
3005
3006GLint glGetInteger (GLenum pname)
3007 CODE:
3008 glGetIntegerv (pname, &RETVAL);
3009 OUTPUT:
3010 RETVAL
3011
3012GLdouble glGetDouble (GLenum pname)
3013 CODE:
3014 glGetDoublev (pname, &RETVAL);
3015 OUTPUT:
3016 RETVAL
3017
3018int glGetError ()
3019
3020void glFinish ()
3021
3022void glClear (int mask)
3023
3024void glClearColor (float r, float g, float b, float a = 1.0)
3025 PROTOTYPE: @
3026
3027void glEnable (int cap)
3028
3029void glDisable (int cap)
3030
3031void glShadeModel (int mode)
3032
3033void glHint (int target, int mode)
3034
3035void glBlendFunc (int sfactor, int dfactor)
3036
3037void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3038 CODE:
3039 gl_BlendFuncSeparate (sa, da, saa, daa);
3040
3041void glBlendEquation (int se)
3042
3043void glDepthMask (int flag)
3044
3045void glLogicOp (int opcode)
3046
3047void glColorMask (int red, int green, int blue, int alpha)
3048
3049void glMatrixMode (int mode)
3050
3051void glPushMatrix ()
3052
3053void glPopMatrix ()
3054
3055void glLoadIdentity ()
3056
3057void glDrawBuffer (int buffer)
3058
3059void glReadBuffer (int buffer)
3060
3061# near_ and far_ are due to microsofts buggy "c" compiler
3062void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3063
3064# near_ and far_ are due to microsofts buggy "c" compiler
3065void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3066
3067PROTOTYPES: DISABLE
3068
3069void glViewport (int x, int y, int width, int height)
3070
3071void glScissor (int x, int y, int width, int height)
3072
3073void glTranslate (float x, float y, float z = 0.)
3074 CODE:
3075 glTranslatef (x, y, z);
3076
3077void glScale (float x, float y, float z = 1.)
3078 CODE:
3079 glScalef (x, y, z);
3080
3081void glRotate (float angle, float x, float y, float z)
3082 CODE:
3083 glRotatef (angle, x, y, z);
3084
3085void glColor (float r, float g, float b, float a = 1.0)
3086 PROTOTYPE: @
3087 ALIAS:
3088 glColor_premultiply = 1
3089 CODE:
3090 if (ix)
3091 {
3092 r *= a;
3093 g *= a;
3094 b *= a;
3095 }
3096 // microsoft visual "c" rounds instead of truncating...
3097 glColor4f (r, g, b, a);
3098
3099void glRasterPos (float x, float y, float z = 0.)
3100 CODE:
3101 glRasterPos3f (0, 0, z);
3102 glBitmap (0, 0, 0, 0, x, y, 0);
3103
3104void glVertex (float x, float y, float z = 0.)
3105 CODE:
3106 glVertex3f (x, y, z);
3107
3108void glTexCoord (float s, float t)
3109 CODE:
3110 glTexCoord2f (s, t);
3111
3112void glRect (float x1, float y1, float x2, float y2)
3113 CODE:
3114 glRectf (x1, y1, x2, y2);
3115
3116void glRect_lineloop (float x1, float y1, float x2, float y2)
3117 CODE:
3118 glBegin (GL_LINE_LOOP);
3119 glVertex2f (x1, y1);
3120 glVertex2f (x2, y1);
3121 glVertex2f (x2, y2);
3122 glVertex2f (x1, y2);
3123 glEnd ();
3124
3125PROTOTYPES: ENABLE
3126
3127void glBegin (int mode)
3128
3129void glEnd ()
3130
3131void glPointSize (GLfloat size)
3132
3133void glLineWidth (GLfloat width)
3134
3135void glInterleavedArrays (int format, int stride, char *data)
3136
3137void glDrawElements (int mode, int count, int type, char *indices)
3138
3139# 1.2 void glDrawRangeElements (int mode, int start, int end
3140
3141void glTexEnv (int target, int pname, float param)
3142 CODE:
3143 glTexEnvf (target, pname, param);
3144
3145void glTexParameter (int target, int pname, float param)
3146 CODE:
3147 glTexParameterf (target, pname, param);
3148
3149void glBindTexture (int target, int name)
3150
3151void glConvolutionParameter (int target, int pname, float params)
3152 CODE:
3153 if (gl.ConvolutionParameterf)
3154 gl.ConvolutionParameterf (target, pname, params);
3155
3156void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3157 CODE:
3158 if (gl.ConvolutionFilter2D)
3159 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3160
3161void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3162 CODE:
3163 if (gl.SeparableFilter2D)
3164 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3165
3166void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3167
3168void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3169
3170void glDrawPixels (int width, int height, int format, int type, char *pixels)
3171
3172void glPixelZoom (float x, float y)
3173
3174void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3175
3176int glGenTexture ()
3177 CODE:
3178 RETVAL = gen_texture ();
3179 OUTPUT:
3180 RETVAL
3181
3182void glDeleteTexture (int name)
3183 CODE:
3184 del_texture (name);
3185
3186int glGenList ()
3187 CODE:
3188 RETVAL = glGenLists (1);
3189 OUTPUT:
3190 RETVAL
3191
3192void glDeleteList (int list)
3193 CODE:
3194 glDeleteLists (list, 1);
3195
3196void glNewList (int list, int mode = GL_COMPILE)
3197
3198void glEndList ()
3199
3200void glCallList (int list)
3201
3202MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3203
3204PROTOTYPES: DISABLE
3205
3206void
3207find_widget (SV *self, NV x, NV y)
3208 PPCODE:
3209{
3210 if (within_widget (self, x, y))
3211 XPUSHs (self);
3212}
3213
3214BOOT:
3215{
3216 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3217
3218 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3219 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3220 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3221 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3222}
3223
3224void
3225draw (SV *self)
3226 CODE:
3227{
3228 HV *hv;
3229 SV **svp;
3230 NV x, y, w, h;
3231 SV *draw_x_sv = GvSV (draw_x_gv);
3232 SV *draw_y_sv = GvSV (draw_y_gv);
3233 SV *draw_w_sv = GvSV (draw_w_gv);
3234 SV *draw_h_sv = GvSV (draw_h_gv);
3235 double draw_x, draw_y;
3236
3237 if (!SvROK (self))
3238 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3239
3240 hv = (HV *)SvRV (self);
3241
3242 if (SvTYPE (hv) != SVt_PVHV)
3243 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3244
3245 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3246 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3247
3248 if (!h || !w)
3249 XSRETURN_EMPTY;
3250
3251 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3252 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3253
3254 draw_x = SvNV (draw_x_sv) + x;
3255 draw_y = SvNV (draw_y_sv) + y;
3256
3257 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3258 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3259 XSRETURN_EMPTY;
3260
3261 sv_setnv (draw_x_sv, draw_x);
3262 sv_setnv (draw_y_sv, draw_y);
3263
3264 glPushMatrix ();
3265 glTranslated (x, y, 0);
3266
3267 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3268 {
3269 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3270
3271 if (svp && SvTRUE (*svp))
3272 {
3273 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3274 glEnable (GL_BLEND);
3275 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3276 glBegin (GL_QUADS);
3277 glVertex2f (0, 0);
3278 glVertex2f (w, 0);
3279 glVertex2f (w, h);
3280 glVertex2f (0, h);
3281 glEnd ();
3282 glDisable (GL_BLEND);
3283 }
3284 }
3285#if 0
3286 // draw borders, for debugging
3287 glPushMatrix ();
3288 glColor4f (1., 1., 0., 1.);
3289 glTranslatef (.5, .5, 0.);
3290 glBegin (GL_LINE_LOOP);
3291 glVertex2f (0 , 0);
3292 glVertex2f (w - 1, 0);
3293 glVertex2f (w - 1, h - 1);
3294 glVertex2f (0 , h - 1);
3295 glEnd ();
3296 glPopMatrix ();
3297#endif
3298 PUSHMARK (SP);
3299 XPUSHs (self);
3300 PUTBACK;
3301 call_method ("_draw", G_VOID | G_DISCARD);
3302 SPAGAIN;
3303
3304 glPopMatrix ();
3305
3306 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3307 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3308}
3309

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