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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.132 by root, Sun Jul 23 04:37:51 2006 UTC vs.
Revision 1.292 by root, Fri Dec 4 15:04:56 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
28#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
30 51
31#include <glib/gmacros.h> 52#include <glib/gmacros.h>
32 53
33#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
34 66
35#ifndef _WIN32 67#ifndef _WIN32
36# include <sys/types.h> 68# include <sys/types.h>
37# include <sys/socket.h> 69# include <sys/socket.h>
38# include <netinet/in.h> 70# include <netinet/in.h>
39# include <netinet/tcp.h> 71# include <netinet/tcp.h>
40# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 77#else
42 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 79#endif
49 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 85
52#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
53 87
54#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
56 90
57#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
58 92
59#if 0 93/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 95
62# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
63#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
64 103
65static struct 104static struct
66{ 105{
67#define GL_FUNC(ptr,name) ptr name; 106#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 107#include "glfunc.h"
69#undef GL_FUNC 108#undef GL_FUNC
70} gl; 109} gl;
71 110
111static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 113{
74 if (gl.BlendFuncSeparate) 114 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 115 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 116 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 118 else
79 glBlendFunc (sa, da); 119 glBlendFunc (sa, da);
80} 120}
81 121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
82#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
83 148
84#include "pango-font.c" 149#include "pango-font.c"
85#include "pango-fontmap.c" 150#include "pango-fontmap.c"
86#include "pango-render.c" 151#include "pango-render.c"
87 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFClient__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFClient__MixMusic; 156typedef Mix_Music *DC__MixMusic;
90 157
91typedef PangoFontDescription *CFClient__Font; 158typedef PangoFontDescription *DC__Font;
92 159
93static int 160static int
94shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
95{ 162{
96 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
110 177
111typedef struct cf_layout { 178typedef struct cf_layout {
112 PangoLayout *pl; 179 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
114 int base_height; 181 int base_height;
115 CFClient__Font font; 182 DC__Font font;
183 rc_t *rc;
116} *CFClient__Layout; 184} *DC__Layout;
117 185
118static CFClient__Font default_font; 186static DC__Font default_font;
119static PangoContext *opengl_context; 187static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
121 189
122static void 190static void
123substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
128#endif 196#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 198}
131 199
132static void 200static void
133layout_update_font (CFClient__Layout self) 201layout_update_font (DC__Layout self)
134{ 202{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
137 */ 205 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
139 207
140 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 210
143 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
144} 212}
145 213
146static void 214static void
147layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 216{
217 PangoRectangle rect;
218
219 // get_pixel_* wrongly rounds down
149 pango_layout_get_pixel_size (self->pl, w, h); 220 pango_layout_get_extents (self->pl, 0, &rect);
150 221
151 if (!*w) *w = 1; 222 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
152 if (!*h) *h = 1; 223 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
153 224
154 *w = (*w + 3) & ~3; 225 if (!rect.width) rect.width = 1;
155} 226 if (!rect.height) rect.height = 1;
156 227
228 *w = rect.width;
229 *h = rect.height;
230}
231
232typedef uint16_t tileid;
157typedef uint16_t mapface; 233typedef uint16_t faceid;
158 234
159typedef struct { 235typedef struct {
160 GLint name; 236 GLuint name;
161 int w, h; 237 int w, h;
162 float s, t; 238 float s, t;
163 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
164} maptex; 243} maptex;
165 244
166typedef struct { 245typedef struct {
246 uint32_t player;
247 tileid tile[3];
167 int16_t darkness; 248 uint16_t darkness;
168 mapface face[3]; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
169} mapcell; 250} mapcell;
170 251
171typedef struct { 252typedef struct {
172 int32_t c0, c1; 253 int32_t c0, c1;
173 mapcell *col; 254 mapcell *col;
174} maprow; 255} maprow;
175 256
176typedef struct map { 257typedef struct map {
177 int x, y, w, h; 258 int x, y, w, h;
178 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
179 int faces; 260 int faces; tileid *face2tile; // [faceid]
180 mapface *face; 261 int texs; maptex *tex; // [tileid]
181
182 int texs;
183 maptex *tex;
184 262
185 int32_t rows; 263 int32_t rows;
186 maprow *row; 264 maprow *row;
187} *CFClient__Map; 265} *DC__Map;
188 266
189static char * 267static char *
190prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
191{ 269{
192 char *p; 270 char *p;
209} 287}
210 288
211#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
212#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
213 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
214static maprow * 312static maprow *
215map_get_row (CFClient__Map self, int y) 313map_get_row (DC__Map self, int y)
216{ 314{
217 if (0 > y) 315 if (0 > y)
218 { 316 {
219 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
220 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
258 356
259 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
260} 358}
261 359
262static mapcell * 360static mapcell *
263map_get_cell (CFClient__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
264{ 362{
265 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
266} 364}
267 365
268static void 366static void
269map_clear (CFClient__Map self) 367map_clear (DC__Map self)
270{ 368{
271 int r; 369 int r;
272 370
273 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
274 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
281 self->oy = 0; 379 self->oy = 0;
282 self->row = 0; 380 self->row = 0;
283 self->rows = 0; 381 self->rows = 0;
284} 382}
285 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
286static void 394static void
287map_blank (CFClient__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
288{ 396{
289 int x, y; 397 int x, y;
290 maprow *row; 398 maprow *row;
399 mapcell *cell;
291 400
292 for (y = y0; y < y0 + h; y++) 401 for (y = y0; y < y0 + h; y++)
293 if (y >= 0) 402 if (y >= 0)
294 { 403 {
295 if (y >= self->rows) 404 if (y >= self->rows)
301 if (x >= row->c0) 410 if (x >= row->c0)
302 { 411 {
303 if (x >= row->c1) 412 if (x >= row->c1)
304 break; 413 break;
305 414
306 row->col[x - row->c0].darkness = -1; 415 cell = row->col + x - row->c0;
416
417 CELL_CLEAR (cell);
307 } 418 }
308 } 419 }
420}
421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
309} 436}
310 437
311static void 438static void
312music_finished (void) 439music_finished (void)
313{ 440{
349 n |= n >> 16; 476 n |= n >> 16;
350 477
351 return n + 1; 478 return n + 1;
352} 479}
353 480
354MODULE = CFClient PACKAGE = CFClient 481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
355 592
356PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
357 594
358BOOT: 595BOOT:
359{ 596{
360 HV *stash = gv_stashpv ("CFClient", 1); 597 HV *stash = gv_stashpv ("DC", 1);
361 static const struct { 598 static const struct {
362 const char *name; 599 const char *name;
363 IV iv; 600 IV iv;
364 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
365# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
366 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
367 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
368 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
369 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
370 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
379 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
380 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
381 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
382 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
383 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
384 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
385 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
386 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
387 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
388 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
443 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
444 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
445 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
446 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
447 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
448 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
449 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
450 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
451 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
452 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
453 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
454 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
455 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
456 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
457 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
458 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
459 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
460 const_iv (KMOD_CTRL), 762
461 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
462 const_iv (KMOD_ALT), 764
463 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
464# undef const_iv 795# undef const_iv
465 }; 796 };
466 797
467 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
468 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
800
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
469} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
470 810
471int 811int
472in_destruct () 812in_destruct ()
473 CODE: 813 CODE:
474 RETVAL = PL_main_cv == Nullcv; 814 RETVAL = PL_main_cv == Nullcv;
477 817
478NV floor (NV x) 818NV floor (NV x)
479 819
480NV ceil (NV x) 820NV ceil (NV x)
481 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
482void 826void
483pango_init () 827pango_init ()
484 CODE: 828 CODE:
485{ 829{
486 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
487 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
488 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
489} 838}
490 839
491int 840char *SDL_GetError ()
492SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
493 841
494void 842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
495SDL_Quit () 850void SDL_Quit ()
496 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
497void 861void
498SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
499 PPCODE: 863 PPCODE:
500{ 864{
501 SDL_Rect **m; 865 SDL_Rect **m;
502 866
503 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
504 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
505 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
506 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
507 871
508 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
509 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
510 874
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
515 879
516 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
517 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
518 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
519
520 SDL_EnableUNICODE (1);
521 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
522 882
523 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
524 884
525 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
526 while (*m) 886 while (*m)
527 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
528 AV *av = newAV (); 890 AV *av = newAV ();
529 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
530 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
531 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
532 897
533 ++m; 898 ++m;
534 } 899 }
535} 900}
536 901
537char *
538SDL_GetError ()
539
540int 902int
541SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
542 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
543 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
544 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
545 ); 916 );
917
546 if (RETVAL) 918 if (RETVAL)
547 { 919 {
548 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
549# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
550# include "glfunc.h" 924#include "glfunc.h"
551# undef GL_FUNC 925#undef GL_FUNC
552 } 926 }
927}
553 OUTPUT: 928 OUTPUT:
554 RETVAL 929 RETVAL
555 930
556void 931void
557SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
558 933
559char * 934char *
560SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
561 936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
562void 943void
563SDL_PollEvent () 944poll_events ()
564 PPCODE: 945 PPCODE:
565{ 946{
566 SDL_Event ev; 947 SDL_Event ev;
567 948
568 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
569 { 951 {
570 HV *hv = newHV (); 952 HV *hv = newHV ();
571 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
572 954
573 switch (ev.type) 955 switch (ev.type)
574 { 956 {
575 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
576 case SDL_KEYUP: 958 case SDL_KEYUP:
577 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
578 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
579 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
580 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
581 break; 964 break;
582 965
583 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
584 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
585 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
586 break; 969 break;
587 970
588 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
589 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
590
591 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
592 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
593 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
594 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
595 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
596 break; 997 break;
597 998
598 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
599 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
600 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
601 1002
602 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
603 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
610 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
611 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
612 break; 1013 break;
613 } 1014 }
614 1015
615 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFClient::UI::Event", 1)))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
616 } 1017 }
617} 1018}
618 1019
619int 1020int
620Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
621 POSTCALL: 1022 POSTCALL:
622 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
623 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
624 1025
625void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
626Mix_CloseAudio () 1043Mix_CloseAudio ()
627 1044
628int 1045int
629Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
630 1047
1048const char *
1049Mix_GetError ()
1050
631void 1051void
632lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
633 CODE: 1053 CODE:
1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1055
1056void
1057win32_proxy_info ()
1058 PPCODE:
1059{
634#ifndef _WIN32 1060#ifdef _WIN32
635 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1061 char buffer[2048];
1062 DWORD buflen;
1063
1064 EXTEND (SP, 3);
1065
1066 buflen = sizeof (buffer);
1067 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1068 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1069 {
1070 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1074 {
1075 PUSHs (newSVpv (buffer, 0));
1076
1077 buflen = sizeof (buffer);
1078 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1079 PUSHs (newSVpv (buffer, 0));
1080 }
1081 }
636#endif 1082#endif
1083}
637 1084
638void 1085int
639add_font (char *file) 1086add_font (char *file)
640 CODE: 1087 CODE:
641 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
642 1091
643void 1092void
644load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
645 ALIAS: 1094 ALIAS:
646 load_image_file = 1 1095 load_image_file = 1
649 STRLEN image_len; 1098 STRLEN image_len;
650 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
651 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
652 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
653 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
654 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
655 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
656 1105
657 if (!rw) 1106 if (!rw)
658 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
659 1108
732void 1181void
733error (char *message) 1182error (char *message)
734 CODE: 1183 CODE:
735 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
736#ifdef _WIN32 1185#ifdef _WIN32
737 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
738#endif 1187#endif
739 1188
740void 1189void
741fatal (char *message) 1190fatal (char *message)
742 CODE: 1191 CODE:
743 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
744#ifdef _WIN32 1193#ifdef _WIN32
745 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
746#endif 1195#endif
747 _exit (1); 1196 _exit (1);
748 1197
749void 1198void
750_exit (int retval) 1199_exit (int retval = 0)
751 CODE: 1200 CODE:
1201#ifdef WIN32
1202 ExitThread (retval); // unclean, please beam me up
1203#else
752 _exit (retval); 1204 _exit (retval);
1205#endif
753 1206
1207void
1208debug ()
1209 CODE:
1210{
1211#if DEBUG
1212 VALGRIND_DO_LEAK_CHECK;
1213#endif
1214}
1215
1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
754MODULE = CFClient PACKAGE = CFClient::Font 1223MODULE = Deliantra::Client PACKAGE = DC::Font
755 1224
756CFClient::Font 1225PROTOTYPES: DISABLE
1226
1227DC::Font
757new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
758 CODE: 1229 CODE:
759{ 1230{
760 int count; 1231 int count;
761 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
764} 1235}
765 OUTPUT: 1236 OUTPUT:
766 RETVAL 1237 RETVAL
767 1238
768void 1239void
769DESTROY (CFClient::Font self) 1240DESTROY (DC::Font self)
770 CODE: 1241 CODE:
771 pango_font_description_free (self); 1242 pango_font_description_free (self);
772 1243
773void 1244void
774make_default (CFClient::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
775 CODE: 1247 CODE:
776 default_font = self; 1248 default_font = self;
777 1249
778MODULE = CFClient PACKAGE = CFClient::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
779 1251
1252PROTOTYPES: DISABLE
1253
780void 1254void
781reset_glyph_cache () 1255glyph_cache_backup ()
1256 PROTOTYPE:
782 CODE: 1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
783 tc_clear (); 1264 tc_restore ();
784 1265
785CFClient::Layout 1266DC::Layout
786new (SV *class) 1267new (SV *class)
787 CODE: 1268 CODE:
788 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
789 1270
790 RETVAL->pl = pango_layout_new (opengl_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
792 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
793 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
794 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
795 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
796 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
797 1279
798 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
799 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
800 OUTPUT: 1282 OUTPUT:
801 RETVAL 1283 RETVAL
802 1284
803void 1285void
804DESTROY (CFClient::Layout self) 1286DESTROY (DC::Layout self)
805 CODE: 1287 CODE:
806 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
807 Safefree (self); 1290 Safefree (self);
808 1291
809void 1292void
810set_text (CFClient::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
811 CODE: 1294 CODE:
812{ 1295{
813 STRLEN textlen; 1296 STRLEN textlen;
814 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
815 1298
816 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
817} 1300}
818 1301
819void 1302void
820set_markup (CFClient::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
821 CODE: 1304 CODE:
822{ 1305{
823 STRLEN textlen; 1306 STRLEN textlen;
824 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
825 1308
826 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
827} 1310}
828 1311
829void 1312void
830set_shapes (CFClient::Layout self, ...) 1313set_shapes (DC::Layout self, ...)
831 CODE: 1314 CODE:
832{ 1315{
833 PangoAttrList *attrs = 0; 1316 PangoAttrList *attrs = 0;
834 const char *text = pango_layout_get_text (self->pl); 1317 const char *text = pango_layout_get_text (self->pl);
835 const char *pos = text; 1318 const char *pos = text;
870 if (attrs) 1353 if (attrs)
871 pango_layout_set_attributes (self->pl, attrs); 1354 pango_layout_set_attributes (self->pl, attrs);
872} 1355}
873 1356
874void 1357void
875get_shapes (CFClient::Layout self) 1358get_shapes (DC::Layout self)
876 PPCODE: 1359 PPCODE:
877{ 1360{
878 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
879 1362
880 do 1363 do
881 { 1364 {
882 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
883 1366
884 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
885 { 1368 {
886 PangoRectangle extents; 1369 PangoRectangle extents;
887 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
895 1378
896 pango_layout_iter_free (iter); 1379 pango_layout_iter_free (iter);
897} 1380}
898 1381
899int 1382int
900has_wrapped (CFClient::Layout self) 1383has_wrapped (DC::Layout self)
901 CODE: 1384 CODE:
902{ 1385{
903 int lines = 1; 1386 int lines = 1;
904 const char *text = pango_layout_get_text (self->pl); 1387 const char *text = pango_layout_get_text (self->pl);
905 1388
910} 1393}
911 OUTPUT: 1394 OUTPUT:
912 RETVAL 1395 RETVAL
913 1396
914SV * 1397SV *
915get_text (CFClient::Layout self) 1398get_text (DC::Layout self)
916 CODE: 1399 CODE:
917 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
918 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
919 OUTPUT: 1402 OUTPUT:
920 RETVAL 1403 RETVAL
921 1404
922void 1405void
923set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
924 CODE: 1407 CODE:
925 self->r = r; 1408 self->r = r;
926 self->g = g; 1409 self->g = g;
927 self->b = b; 1410 self->b = b;
928 self->a = a; 1411 self->a = a;
929 1412
930void 1413void
931set_font (CFClient::Layout self, CFClient::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
932 CODE: 1415 CODE:
933 if (self->font != font) 1416 if (self->font != font)
934 { 1417 {
935 self->font = font; 1418 self->font = font;
936 layout_update_font (self); 1419 layout_update_font (self);
937 } 1420 }
938 1421
939void 1422void
940set_height (CFClient::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
941 CODE: 1424 CODE:
942 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
943 { 1426 {
944 self->base_height = base_height; 1427 self->base_height = base_height;
945 layout_update_font (self); 1428 layout_update_font (self);
946 } 1429 }
947 1430
948void 1431void
949set_width (CFClient::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
950 CODE: 1433 CODE:
951 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
952 1435
953void 1436void
954set_indent (CFClient::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
955 CODE: 1438 CODE:
956 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
957 1440
958void 1441void
959set_spacing (CFClient::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
960 CODE: 1443 CODE:
961 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
962 1445
963void 1446void
964set_ellipsise (CFClient::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
965 CODE: 1448 CODE:
966 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
967 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
968 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
969 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
970 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
971 ); 1454 );
972 1455
973void 1456void
974set_single_paragraph_mode (CFClient::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
975 CODE: 1458 CODE:
976 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
977 1460
978void 1461void
979size (CFClient::Layout self) 1462size (DC::Layout self)
980 PPCODE: 1463 PPCODE:
981{ 1464{
982 int w, h; 1465 int w, h;
983 1466
984 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
987 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
988 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
989} 1472}
990 1473
991int 1474int
992descent (CFClient::Layout self) 1475descent (DC::Layout self)
993 CODE: 1476 CODE:
994{ 1477{
995 PangoRectangle rect; 1478 PangoRectangle rect;
996 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
997 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
998 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
999} 1482}
1000 OUTPUT: 1483 OUTPUT:
1001 RETVAL 1484 RETVAL
1002 1485
1003int 1486int
1004xy_to_index (CFClient::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
1005 CODE: 1488 CODE:
1006{ 1489{
1007 int index, trailing; 1490 int index, trailing;
1008 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1009 RETVAL = index; 1492 RETVAL = index + trailing;
1010} 1493}
1011 OUTPUT: 1494 OUTPUT:
1012 RETVAL 1495 RETVAL
1013 1496
1014void 1497void
1015cursor_pos (CFClient::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1016 PPCODE: 1499 PPCODE:
1017{ 1500{
1018 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1019 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1020 1503
1021 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1022 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1023 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1024 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1025} 1508}
1026 1509
1027void 1510void
1028render (CFClient::Layout self, float x, float y) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1029 PPCODE: 1512 PPCODE:
1513{
1514 int line, x;
1515
1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1519 --line;
1520#endif
1521 EXTEND (SP, 2);
1522 PUSHs (sv_2mortal (newSViv (line)));
1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1524}
1525
1526void
1527line_x_to_index (DC::Layout self, int line, int x)
1528 PPCODE:
1529{
1530 PangoLayoutLine *lp;
1531 int index, trailing;
1532
1533 if (line < 0)
1534 XSRETURN_EMPTY;
1535
1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1537 XSRETURN_EMPTY; /* do better */
1538
1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1540
1541 EXTEND (SP, 2);
1542 if (GIMME_V == G_SCALAR)
1543 PUSHs (sv_2mortal (newSViv (index + trailing)));
1544 else
1545 {
1546 PUSHs (sv_2mortal (newSViv (index)));
1547 PUSHs (sv_2mortal (newSViv (trailing)));
1548 }
1549}
1550
1551void
1552render (DC::Layout self, float x, float y, int flags = 0)
1553 CODE:
1554 rc_clear (self->rc);
1030 pango_opengl_render_layout_subpixel ( 1555 pango_opengl_render_layout_subpixel (
1031 self->pl, 1556 self->pl,
1557 self->rc,
1032 x * PANGO_SCALE, y * PANGO_SCALE, 1558 x * PANGO_SCALE, y * PANGO_SCALE,
1033 self->r, self->g, self->b, self->a 1559 self->r, self->g, self->b, self->a,
1560 flags
1034 ); 1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1035 1565
1566void
1567draw (DC::Layout self)
1568 CODE:
1569{
1570 glEnable (GL_TEXTURE_2D);
1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1577
1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1036MODULE = CFClient PACKAGE = CFClient::Texture 1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1037 1586
1038void 1587PROTOTYPES: ENABLE
1039pad2pot (SV *data_, SV *w_, SV *h_)
1040 CODE:
1041{
1042 int ow = SvIV (w_);
1043 int oh = SvIV (h_);
1044 1588
1045 if (ow && oh) 1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1046 { 1594 {
1047 int nw = minpot (ow);
1048 int nh = minpot (oh);
1049
1050 if (nw != ow || nh != oh)
1051 {
1052 if (SvOK (data_))
1053 {
1054 STRLEN datalen; 1595 STRLEN datalen;
1055 char *data = SvPVbyte (data_, datalen); 1596 char *data = SvPVbyte (data_, datalen);
1056 int bpp = datalen / (ow * oh); 1597 int bpp = datalen / (ow * oh);
1057 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1058 1599
1059 SvPOK_only (result_); 1600 SvPOK_only (result_);
1060 SvCUR_set (result_, nw * nh * bpp); 1601 SvCUR_set (result_, nw * nh * bpp);
1061 1602
1062 memset (SvPVX (result_), 0, nw * nh * bpp); 1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1063 while (oh--) 1604 while (oh--)
1064 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1065 1606
1066 sv_setsv (data_, result_); 1607 sv_setsv (data_, result_);
1067 }
1068
1069 sv_setiv (w_, nw);
1070 sv_setiv (h_, nh);
1071 }
1072 } 1608 }
1073} 1609}
1074 1610
1075void 1611void
1076draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1082{ 1618{
1083 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1084 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1085 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1086 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1087 1626
1088 if (items < 5) 1627 if (items < 5)
1089 { 1628 {
1090 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1091 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1119 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1120 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1121 } 1660 }
1122} 1661}
1123 1662
1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE:
1665{
1666 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1668 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1669 RETVAL = width > 0;
1670}
1671 OUTPUT:
1672 RETVAL
1673
1124MODULE = CFClient PACKAGE = CFClient::Map 1674MODULE = Deliantra::Client PACKAGE = DC::Map
1125 1675
1126CFClient::Map 1676PROTOTYPES: DISABLE
1127new (SV *class, int map_width, int map_height) 1677
1678DC::Map
1679new (SV *class)
1128 CODE: 1680 CODE:
1129 New (0, RETVAL, 1, struct map); 1681 New (0, RETVAL, 1, struct map);
1130 RETVAL->x = 0; 1682 RETVAL->x = 0;
1131 RETVAL->y = 0; 1683 RETVAL->y = 0;
1132 RETVAL->w = map_width; 1684 RETVAL->w = 0;
1133 RETVAL->h = map_height; 1685 RETVAL->h = 0;
1134 RETVAL->ox = 0; 1686 RETVAL->ox = 0;
1135 RETVAL->oy = 0; 1687 RETVAL->oy = 0;
1136 RETVAL->faces = 8192; 1688 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1137 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1689 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1138 RETVAL->texs = 8192;
1139 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1140 RETVAL->rows = 0; 1690 RETVAL->rows = 0;
1141 RETVAL->row = 0; 1691 RETVAL->row = 0;
1142 OUTPUT: 1692 OUTPUT:
1143 RETVAL 1693 RETVAL
1144 1694
1145void 1695void
1146DESTROY (CFClient::Map self) 1696DESTROY (DC::Map self)
1147 CODE: 1697 CODE:
1148{ 1698{
1149 map_clear (self); 1699 map_clear (self);
1150 Safefree (self->face); 1700 Safefree (self->face2tile);
1151 Safefree (self->tex); 1701 Safefree (self->tex);
1152 Safefree (self); 1702 Safefree (self);
1153} 1703}
1154 1704
1155void 1705void
1706resize (DC::Map self, int map_width, int map_height)
1707 CODE:
1708 self->w = map_width;
1709 self->h = map_height;
1710
1711void
1156clear (CFClient::Map self) 1712clear (DC::Map self)
1157 CODE: 1713 CODE:
1158 map_clear (self); 1714 map_clear (self);
1159 1715
1160void 1716void
1161set_face (CFClient::Map self, int face, int texid) 1717set_tileid (DC::Map self, int face, int tile)
1162 CODE: 1718 CODE:
1163{ 1719{
1164 while (self->faces <= face) 1720 need_facenum (self, face); self->face2tile [face] = tile;
1165 { 1721 need_texid (self, tile);
1166 Append (mapface, self->face, self->faces, self->faces);
1167 self->faces *= 2;
1168 }
1169
1170 self->face [face] = texid;
1171} 1722}
1172 1723
1173void 1724void
1725set_smooth (DC::Map self, int face, int smooth, int level)
1726 CODE:
1727{
1728 tileid texid;
1729 maptex *tex;
1730
1731 if (face < 0 || face >= self->faces)
1732 return;
1733
1734 if (smooth < 0 || smooth >= self->faces)
1735 return;
1736
1737 texid = self->face2tile [face];
1738
1739 if (!texid)
1740 return;
1741
1742 tex = self->tex + texid;
1743 tex->smoothtile = self->face2tile [smooth];
1744 tex->smoothlevel = level;
1745}
1746
1747void
1174set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1748set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1175 CODE: 1749 CODE:
1176{ 1750{
1177 while (self->texs <= texid) 1751 need_texid (self, texid);
1178 {
1179 Append (maptex, self->tex, self->texs, self->texs);
1180 self->texs *= 2;
1181 }
1182 1752
1183 { 1753 {
1184 maptex *tex = self->tex + texid; 1754 maptex *tex = self->tex + texid;
1185 1755
1186 tex->name = name; 1756 tex->name = name;
1202 // use uglier nearest interpolation because linear suffers 1772 // use uglier nearest interpolation because linear suffers
1203 // from transparent color bleeding and ugly wrapping effects. 1773 // from transparent color bleeding and ugly wrapping effects.
1204 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1205} 1775}
1206 1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
1796
1207int 1797int
1208ox (CFClient::Map self) 1798ox (DC::Map self)
1209 ALIAS: 1799 ALIAS:
1210 oy = 1 1800 oy = 1
1211 x = 2 1801 x = 2
1212 y = 3 1802 y = 3
1213 w = 4 1803 w = 4
1224 } 1814 }
1225 OUTPUT: 1815 OUTPUT:
1226 RETVAL 1816 RETVAL
1227 1817
1228void 1818void
1229scroll (CFClient::Map self, int dx, int dy) 1819scroll (DC::Map self, int dx, int dy)
1230 CODE: 1820 CODE:
1231{ 1821{
1232 if (dx > 0) 1822 if (dx > 0)
1233 map_blank (self, self->x, self->y, dx - 1, self->h); 1823 map_blank (self, self->x, self->y, dx, self->h);
1234 else if (dx < 0) 1824 else if (dx < 0)
1235 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1825 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1236 1826
1237 if (dy > 0) 1827 if (dy > 0)
1238 map_blank (self, self->x, self->y, self->w, dy - 1); 1828 map_blank (self, self->x, self->y, self->w, dy);
1239 else if (dy < 0) 1829 else if (dy < 0)
1240 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1830 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1241 1831
1242 self->ox += dx; self->x += dx; 1832 self->ox += dx; self->x += dx;
1243 self->oy += dy; self->y += dy; 1833 self->oy += dy; self->y += dy;
1244 1834
1245 while (self->y < 0) 1835 while (self->y < 0)
1249 self->rows += MAP_EXTEND_Y; 1839 self->rows += MAP_EXTEND_Y;
1250 self->y += MAP_EXTEND_Y; 1840 self->y += MAP_EXTEND_Y;
1251 } 1841 }
1252} 1842}
1253 1843
1254void 1844SV *
1255map1a_update (CFClient::Map self, SV *data_) 1845map1a_update (DC::Map self, SV *data_, int extmap)
1256 CODE: 1846 CODE:
1257{ 1847{
1258 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1848 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1259 uint8_t *data_end = (uint8_t *)SvEND (data_); 1849 uint8_t *data_end = (uint8_t *)SvEND (data_);
1260 mapcell *cell; 1850 mapcell *cell;
1261 int x, y, flags; 1851 int x, y, z, flags;
1852 AV *missing = newAV ();
1853 RETVAL = newRV_noinc ((SV *)missing);
1262 1854
1263 while (data < data_end) 1855 while (data < data_end - 1)
1264 { 1856 {
1265 flags = (data [0] << 8) + data [1]; data += 2; 1857 flags = (data [0] << 8) + data [1]; data += 2;
1266 1858
1267 x = self->x + ((flags >> 10) & 63); 1859 x = self->x + ((flags >> 10) & 63);
1268 y = self->y + ((flags >> 4) & 63); 1860 y = self->y + ((flags >> 4) & 63);
1269 1861
1270 cell = map_get_cell (self, x, y); 1862 cell = map_get_cell (self, x, y);
1271 1863
1272 if (flags & 15) 1864 if (flags & 15)
1273 { 1865 {
1274 if (cell->darkness < 0) 1866 if (!cell->darkness)
1275 { 1867 {
1868 memset (cell, 0, sizeof (*cell));
1276 cell->darkness = 0; 1869 cell->darkness = 256;
1277 cell->face [0] = 0;
1278 cell->face [1] = 0;
1279 cell->face [2] = 0;
1280 } 1870 }
1281 1871
1282 cell->darkness = flags & 8 ? *data++ : 255;
1283
1284 //TODO: don't trust server data to be in-range(!) 1872 //TODO: don't trust server data to be in-range(!)
1285 1873
1286 if (flags & 4) 1874 if (flags & 8)
1287 { 1875 {
1288 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1876 if (extmap)
1877 {
1878 uint8_t ext, cmd;
1879
1880 do
1881 {
1882 ext = *data++;
1883 cmd = ext & 0x7f;
1884
1885 if (cmd < 4)
1886 cell->darkness = 255 - ext * 64 + 1;
1887 else if (cmd == 5) // health
1888 {
1889 cell->stat_width = 1;
1890 cell->stat_hp = *data++;
1891 }
1892 else if (cmd == 6) // monster width
1893 cell->stat_width = *data++ + 1;
1894 else if (cmd == 0x47)
1895 {
1896 if (*data == 1) cell->player = data [1];
1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1900
1901 data += *data + 1;
1902 }
1903 else if (cmd == 8) // cell flags
1904 cell->flags = *data++;
1905 else if (ext & 0x40) // unknown, multibyte => skip
1906 data += *data + 1;
1907 else
1908 data++;
1909 }
1910 while (ext & 0x80);
1911 }
1912 else
1913 cell->darkness = *data++ + 1;
1289 } 1914 }
1290 1915
1916 for (z = 0; z <= 2; ++z)
1291 if (flags & 2) 1917 if (flags & (4 >> z))
1292 { 1918 {
1293 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1919 faceid face = (data [0] << 8) + data [1]; data += 2;
1920 need_facenum (self, face);
1921 cell->tile [z] = self->face2tile [face];
1922
1923 if (cell->tile [z])
1924 {
1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1927 if (!tex->name)
1928 av_push (missing, newSViv (cell->tile [z]));
1929
1930 if (tex->smoothtile)
1931 {
1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1934 if (!smooth->name)
1935 av_push (missing, newSViv (tex->smoothtile));
1936 }
1937 }
1294 } 1938 }
1295
1296 if (flags & 1)
1297 {
1298 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1299 }
1300 } 1939 }
1301 else 1940 else
1302 cell->darkness = -1; 1941 CELL_CLEAR (cell);
1303 } 1942 }
1304} 1943}
1944 OUTPUT:
1945 RETVAL
1305 1946
1306SV * 1947SV *
1307mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1948mapmap (DC::Map self, int x0, int y0, int w, int h)
1308 CODE: 1949 CODE:
1309{ 1950{
1310 int x1, x; 1951 int x1, x;
1311 int y1, y; 1952 int y1, y;
1312 int z; 1953 int z;
1333 { 1974 {
1334 mapcell *cell = row->col + (x - row->c0); 1975 mapcell *cell = row->col + (x - row->c0);
1335 1976
1336 for (z = 0; z <= 0; z++) 1977 for (z = 0; z <= 0; z++)
1337 { 1978 {
1338 mapface face = cell->face [z];
1339
1340 if (face)
1341 {
1342 maptex tex = self->tex [face]; 1979 maptex tex = self->tex [cell->tile [z]];
1343 int a0 = 255 - tex.a; 1980 int a0 = 255 - tex.a;
1344 int a1 = tex.a; 1981 int a1 = tex.a;
1345 1982
1346 r = (r * a0 + tex.r * a1) / 255; 1983 r = (r * a0 + tex.r * a1) / 255;
1347 g = (g * a0 + tex.g * a1) / 255; 1984 g = (g * a0 + tex.g * a1) / 255;
1348 b = (b * a0 + tex.b * a1) / 255; 1985 b = (b * a0 + tex.b * a1) / 255;
1349 a = (a * a0 + tex.a * a1) / 255; 1986 a = (a * a0 + tex.a * a1) / 255;
1350 }
1351 } 1987 }
1352 } 1988 }
1353 1989
1354 *map++ = (r ) 1990 *map++ = (r )
1355 | (g << 8) 1991 | (g << 8)
1362} 1998}
1363 OUTPUT: 1999 OUTPUT:
1364 RETVAL 2000 RETVAL
1365 2001
1366void 2002void
1367draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1368 CODE: 2004 CODE:
1369{ 2005{
1370 int vx, vy;
1371 int x, y, z; 2006 int x, y, z;
1372 int last_name;
1373 mapface face;
1374 2007
1375 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1376 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2011 smooth_key skey;
2012 int pl_x, pl_y;
2013 maptex pl_tex;
2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden;
1377 2018
1378 /* 2019 pl_tex.name = 0;
1379 int vx = self->vx = self->w >= sw
1380 ? self->x + (self->w - sw) / 2
1381 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1382 2020
1383 int vy = self->vy = self->h >= sh 2021 // that's current max. sorry.
1384 ? self->y + (self->h - sh) / 2 2022 if (sw > 255) sw = 255;
1385 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2023 if (sh > 255) sh = 255;
1386 */
1387 2024
1388 glColor4ub (255, 255, 255, 255); 2025 // clear key, in case of extra padding
2026 memset (&skey, 0, sizeof (skey));
2027
2028 memset (&key, 0, sizeof (key));
2029 key.r = 255;
2030 key.g = 255;
2031 key.b = 255;
2032 key.a = 255;
2033 key.mode = GL_QUADS;
2034 key.format = GL_T2F_V3F;
2035
2036 mx += self->x;
2037 my += self->y;
2038
2039 // first pass: determine smooth_max
2040 // rather ugly, if you ask me
2041 // could also be stored inside mapcell and updated on change
2042 memset (smooth_max, 0, sizeof (smooth_max));
2043
2044 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows)
2046 {
2047 maprow *row = self->row + (y + my);
2048
2049 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1)
2051 {
2052 mapcell *cell = row->col + (x + mx - row->c0);
2053
2054 smooth_max[x + 1][y + 1] =
2055 MAX (self->tex [cell->tile [0]].smoothlevel,
2056 MAX (self->tex [cell->tile [1]].smoothlevel,
2057 self->tex [cell->tile [2]].smoothlevel));
2058 }
2059 }
1389 2060
1390 glEnable (GL_BLEND); 2061 glEnable (GL_BLEND);
1391 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1392 glEnable (GL_TEXTURE_2D);
1393 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1394 2064
1395 glBegin (GL_QUADS); 2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
1396 2067
1397 last_name = 0;
1398
1399 for (z = 0; z < 3; z++) 2068 for (z = 0; z <= 2; z++)
2069 {
2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
2072
1400 for (y = 0; y < sh; y++) 2073 for (y = 0; y < sh; y++)
1401 if (0 <= y + vy && y + vy < self->rows) 2074 if (0 <= y + my && y + my < self->rows)
1402 { 2075 {
1403 maprow *row = self->row + (y + vy); 2076 maprow *row = self->row + (y + my);
1404 2077
1405 for (x = 0; x < sw; x++) 2078 for (x = 0; x < sw; x++)
1406 if (row->c0 <= x + vx && x + vx < row->c1) 2079 if (row->c0 <= x + mx && x + mx < row->c1)
1407 { 2080 {
1408 mapcell *cell = row->col + (x + vx - row->c0); 2081 mapcell *cell = row->col + (x + mx - row->c0);
1409
1410 face = cell->face [z]; 2082 tileid tile = cell->tile [z];
1411 2083
1412 if (face) 2084 if (tile)
2085 {
2086 maptex tex = self->tex [tile];
2087 int px, py;
2088
2089 if (key.texname != tex.name)
2090 {
2091 self->tex [tile].unused = 0;
2092
2093 if (!tex.name)
2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2095
2096 key.texname = tex.name;
2097 arr = rc_array (rc, &key);
2098 }
2099
2100 px = (x + 1) * T - tex.w;
2101 py = (y + 1) * T - tex.h;
2102
2103 if (expect_false (cell->player == player) && expect_false (z == 2))
2104 {
2105 pl_x = px;
2106 pl_y = py;
2107 pl_tex = tex;
2108 continue;
2109 }
2110
2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2115
2116 // update smooth hash
2117 if (tex.smoothtile)
2118 {
2119 skey.tile = tex.smoothtile;
2120 skey.level = tex.smoothlevel;
2121
2122 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2123
2124 // add bits to current tile and all neighbours. skey.x|y is
2125 // shifted +1|+1 so we always stay positive.
2126
2127 // bits is ___n cccc CCCC bbbb
2128 // n do not draw borders&corners
2129 // c draw these corners, but...
2130 // C ... not these
2131 // b draw these borders
2132
2133 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2134 // ┃· ·· ·┃ ━━
2135
2136 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2137 // ·· ·· ·┏ ┓·
2138
2139 // full tile
2140 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2141
2142 // borders
2143 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2144 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2145 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2146 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2147
2148 // corners
2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 }
2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179 int px = x * T + T * 2 / 32;
2180 int py = y * T - T * 6 / 32;
2181
2182 key_ov.texname = tex.name;
2183 arr = rc_array (rc_ov, &key_ov);
2184
2185 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2186 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2187 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2189 }
2190 }
2191 }
2192 }
2193 }
2194
2195 rc_draw (rc);
2196 rc_clear (rc);
2197
2198 // go through all smoothlevels, lowest to highest, then draw.
2199 // this is basically counting sort
2200 {
2201 int w, b;
2202
2203 glEnable (GL_TEXTURE_2D);
2204 glBegin (GL_QUADS);
2205 for (w = 0; w < 256 / 32; ++w)
2206 {
2207 uint32_t smask = smooth_level [w];
2208 if (smask)
2209 for (b = 0; b < 32; ++b)
2210 if (smask & (((uint32_t)1) << b))
1413 { 2211 {
1414 maptex tex = self->tex [face]; 2212 int level = (w << 5) | b;
2213 HE *he;
1415 2214
1416 int px = (x + 1) * 32 - tex.w; 2215 hv_iterinit (smooth);
1417 int py = (y + 1) * 32 - tex.h; 2216 while ((he = hv_iternext (smooth)))
1418
1419 if (last_name != tex.name)
1420 { 2217 {
2218 smooth_key *skey = (smooth_key *)HeKEY (he);
2219 IV bits = SvIVX (HeVAL (he));
2220
2221 if (!(bits & 0x1000)
2222 && skey->level == level
2223 && level > smooth_max [skey->x][skey->y])
2224 {
2225 maptex tex = self->tex [skey->tile];
2226 int px = (((int)skey->x) - 1) * T;
2227 int py = (((int)skey->y) - 1) * T;
2228 int border = bits & 15;
2229 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2230 float dx = tex.s * .0625f; // 16 images/row
2231 float dy = tex.t * .5f ; // 2 images/column
2232
2233 if (tex.name)
2234 {
2235 // this time avoiding texture state changes
2236 // save gobs of state changes.
2237 if (key.texname != tex.name)
2238 {
2239 self->tex [skey->tile].unused = 0;
2240
1421 glEnd (); 2241 glEnd ();
1422 last_name = tex.name;
1423 glBindTexture (GL_TEXTURE_2D, last_name); 2242 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1424 glBegin (GL_QUADS); 2243 glBegin (GL_QUADS);
2244 }
2245
2246 if (border)
2247 {
2248 float ox = border * dx;
2249
2250 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2251 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2252 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2253 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2254 }
2255
2256 if (corner)
2257 {
2258 float ox = corner * dx;
2259
2260 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2261 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2262 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2263 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2264 }
2265 }
2266 }
1425 } 2267 }
1426
1427 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1428 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1429 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1430 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1431 } 2268 }
1432 }
1433 } 2269 }
1434 2270
1435 glEnd (); 2271 glEnd ();
1436
1437 glDisable (GL_TEXTURE_2D); 2272 glDisable (GL_TEXTURE_2D);
2273 key.texname = -1;
2274 }
2275
2276 hv_clear (smooth);
2277 }
2278
2279 if (pl_tex.name)
2280 {
2281 maptex tex = pl_tex;
2282 int px = pl_x + sdx;
2283 int py = pl_y + sdy;
2284
2285 key.texname = tex.name;
2286 arr = rc_array (rc, &key);
2287
2288 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2289 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2290 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2292
2293 rc_draw (rc);
2294 }
2295
2296 rc_draw (rc_ov);
2297 rc_clear (rc_ov);
2298
1438 glDisable (GL_BLEND); 2299 glDisable (GL_BLEND);
1439} 2300 rc_free (rc);
2301 rc_free (rc_ov);
1440 2302
2303 // top layer: overlays such as the health bar
2304 for (y = 0; y < sh; y++)
2305 if (0 <= y + my && y + my < self->rows)
2306 {
2307 maprow *row = self->row + (y + my);
2308
2309 for (x = 0; x < sw; x++)
2310 if (row->c0 <= x + mx && x + mx < row->c1)
2311 {
2312 mapcell *cell = row->col + (x + mx - row->c0);
2313
2314 int px = x * T;
2315 int py = y * T;
2316
2317 if (expect_false (cell->player == player))
2318 {
2319 px += sdx;
2320 py += sdy;
2321 }
2322
2323 if (cell->stat_hp)
2324 {
2325 int width = cell->stat_width * T;
2326 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2327
2328 glColor3ub (0, 0, 0);
2329 glRectf (px + 1, py - thick - 2,
2330 px + width - 1, py);
2331
2332 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2333 glRectf (px + 2,
2334 py - thick - 1,
2335 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2336 }
2337 }
2338 }
2339}
2340
1441void 2341void
1442draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2342draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1443 CODE: 2343 CODE:
1444{ 2344{
1445 static float color[16][3] = { 2345 static float color[16][3] = {
1446 { 0.00F, 0.00F, 0.00F }, 2346 { 0.00F, 0.00F, 0.00F },
1447 { 1.00F, 1.00F, 1.00F }, 2347 { 1.00F, 1.00F, 1.00F },
1466 }; 2366 };
1467 2367
1468 int x, y; 2368 int x, y;
1469 2369
1470 glEnable (GL_TEXTURE_2D); 2370 glEnable (GL_TEXTURE_2D);
2371 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2372 * but the nvidia driver (185.18.14) mishandles alpha textures
2373 * ansd takes the colour from god knows where instead of using
2374 * Cp. MODULATE results in the same colour, but slightly different
2375 * alpha, but atcually gives us the correct colour with nvidia.
2376 */
1471 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2377 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1472 glEnable (GL_BLEND); 2378 glEnable (GL_BLEND);
1473 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2379 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1474 glBegin (GL_QUADS); 2380 glBegin (GL_QUADS);
1475 2381
1476 for (y = 0; y < h; y++) 2382 for (y = 0; y < h; y++)
1483 float *c = color [m & 15]; 2389 float *c = color [m & 15];
1484 2390
1485 float tx1 = m & 0x40 ? 0.5 : 0.; 2391 float tx1 = m & 0x40 ? 0.5 : 0.;
1486 float tx2 = tx1 + 0.5; 2392 float tx2 = tx1 + 0.5;
1487 2393
1488 glColor4f (c[0], c[1], c[2], 0.75); 2394 glColor4f (c[0], c[1], c[2], 1);
1489 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2395 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1490 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2396 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1491 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2397 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1492 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2398 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1493 } 2399 }
1497 glDisable (GL_BLEND); 2403 glDisable (GL_BLEND);
1498 glDisable (GL_TEXTURE_2D); 2404 glDisable (GL_TEXTURE_2D);
1499} 2405}
1500 2406
1501void 2407void
1502fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2408fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1503 PPCODE: 2409 PPCODE:
1504{ 2410{
1505 int vx, vy;
1506 int x, y; 2411 int x, y;
2412 int sw1 = sw + 2;
2413 int sh1 = sh + 2;
2414 int sh3 = sh * 3;
1507 int sw4 = (sw + 3) & ~3; 2415 int sw34 = (sw * 3 + 3) & ~3;
2416 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1508 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2417 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1509 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2418 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1510 2419
1511 memset (darkness, 255, sw4 * sh);
1512 SvPOK_only (darkness_sv); 2420 SvPOK_only (darkness3_sv);
1513 SvCUR_set (darkness_sv, sw4 * sh); 2421 SvCUR_set (darkness3_sv, sw34 * sh3);
1514 2422
1515 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2423 mx += self->x - 1;
1516 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2424 my += self->y - 1;
1517 2425
2426 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2427
1518 for (y = 0; y < sh; y++) 2428 for (y = 0; y < sh1; y++)
1519 if (0 <= y + vy && y + vy < self->rows) 2429 if (0 <= y + my && y + my < self->rows)
1520 { 2430 {
1521 maprow *row = self->row + (y + vy); 2431 maprow *row = self->row + (y + my);
1522 2432
1523 for (x = 0; x < sw; x++) 2433 for (x = 0; x < sw1; x++)
1524 if (row->c0 <= x + vx && x + vx < row->c1) 2434 if (row->c0 <= x + mx && x + mx < row->c1)
1525 { 2435 {
1526 mapcell *cell = row->col + (x + vx - row->c0); 2436 mapcell *cell = row->col + (x + mx - row->c0);
1527 2437
1528 darkness[y * sw4 + x] = cell->darkness < 0 2438 darkness1 [y * sw1 + x] = cell->darkness
2439 ? 255 - (cell->darkness - 1)
1529 ? 255 - FOW_DARKNESS 2440 : 255 - FOW_DARKNESS;
1530 : 255 - cell->darkness;
1531 } 2441 }
1532 } 2442 }
1533 2443
2444 for (y = 0; y < sh; ++y)
2445 for (x = 0; x < sw; ++x)
2446 {
2447 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2448 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2449 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2450 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2451 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2452 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2453 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2454 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2455 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2456
2457 uint8_t r11 = (d11 + d21 + d12) / 3;
2458 uint8_t r21 = d21;
2459 uint8_t r31 = (d21 + d31 + d32) / 3;
2460
2461 uint8_t r12 = d12;
2462 uint8_t r22 = d22;
2463 uint8_t r32 = d32;
2464
2465 uint8_t r13 = (d13 + d23 + d12) / 3;
2466 uint8_t r23 = d23;
2467 uint8_t r33 = (d23 + d33 + d32) / 3;
2468
2469 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2470 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2471 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2472 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2473 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2474 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2475 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2476 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2477 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2478 }
2479
2480 free (darkness1);
2481
1534 EXTEND (SP, 3); 2482 EXTEND (SP, 3);
1535 PUSHs (sv_2mortal (newSViv (sw4))); 2483 PUSHs (sv_2mortal (newSViv (sw34)));
1536 PUSHs (sv_2mortal (newSViv (sh))); 2484 PUSHs (sv_2mortal (newSViv (sh3)));
1537 PUSHs (darkness_sv); 2485 PUSHs (darkness3_sv);
1538} 2486}
1539 2487
1540SV * 2488SV *
1541get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2489get_rect (DC::Map self, int x0, int y0, int w, int h)
1542 CODE: 2490 CODE:
1543{ 2491{
1544 int x, y, x1, y1; 2492 int x, y, x1, y1;
1545 SV *data_sv = newSV (w * h * 7 + 5); 2493 SV *data_sv = newSV (w * h * 7 + 5);
1546 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2494 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1571 if (row && row->c0 <= x && x < row->c1) 2519 if (row && row->c0 <= x && x < row->c1)
1572 { 2520 {
1573 mapcell *cell = row->col + (x - row->c0); 2521 mapcell *cell = row->col + (x - row->c0);
1574 uint8_t flags = 0; 2522 uint8_t flags = 0;
1575 2523
1576 if (cell->face [0]) flags |= 1; 2524 if (cell->tile [0]) flags |= 1;
1577 if (cell->face [1]) flags |= 2; 2525 if (cell->tile [1]) flags |= 2;
1578 if (cell->face [2]) flags |= 4; 2526 if (cell->tile [2]) flags |= 4;
1579 2527
1580 *data++ = flags; 2528 *data++ = flags;
1581 2529
1582 if (flags & 1) 2530 if (flags & 1)
1583 { 2531 {
2532 tileid tile = cell->tile [0];
1584 *data++ = cell->face [0] >> 8; 2533 *data++ = tile >> 8;
1585 *data++ = cell->face [0]; 2534 *data++ = tile;
1586 } 2535 }
1587 2536
1588 if (flags & 2) 2537 if (flags & 2)
1589 { 2538 {
2539 tileid tile = cell->tile [1];
1590 *data++ = cell->face [1] >> 8; 2540 *data++ = tile >> 8;
1591 *data++ = cell->face [1]; 2541 *data++ = tile;
1592 } 2542 }
1593 2543
1594 if (flags & 4) 2544 if (flags & 4)
1595 { 2545 {
2546 tileid tile = cell->tile [2];
1596 *data++ = cell->face [2] >> 8; 2547 *data++ = tile >> 8;
1597 *data++ = cell->face [2]; 2548 *data++ = tile;
1598 } 2549 }
1599 } 2550 }
1600 else 2551 else
1601 *data++ = 0; 2552 *data++ = 0;
1602 } 2553 }
1603 } 2554 }
1604 2555
2556 /* if size is w*h + 5 then no data has been found */
2557 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2558 {
1605 SvPOK_only (data_sv); 2559 SvPOK_only (data_sv);
1606 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2560 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2561 }
2562
1607 RETVAL = data_sv; 2563 RETVAL = data_sv;
1608} 2564}
1609 OUTPUT: 2565 OUTPUT:
1610 RETVAL 2566 RETVAL
1611 2567
1612void 2568void
1613set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2569set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1614 PPCODE: 2570 PPCODE:
1615{ 2571{
1616 int x, y, z; 2572 int x, y, z;
1617 int w, h; 2573 int w, h;
1618 int x1, y1; 2574 int x1, y1;
2575 STRLEN len;
2576 uint8_t *data, *end;
2577
2578 len = SvLEN (data_sv);
2579 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2580 data = SvPVbyte_nolen (data_sv);
2581 end = data + len + 8;
2582
2583 if (len < 5)
2584 XSRETURN_EMPTY;
1619 2585
1620 if (*data++ != 0) 2586 if (*data++ != 0)
1621 return; /* version mismatch */ 2587 XSRETURN_EMPTY; /* version mismatch */
1622 2588
1623 w = *data++ << 8; w |= *data++; 2589 w = *data++ << 8; w |= *data++;
1624 h = *data++ << 8; h |= *data++; 2590 h = *data++ << 8; h |= *data++;
1625 2591
1626 // we need to do this 'cause we don't keep an absolute coord system for rows 2592 // we need to do this 'cause we don't keep an absolute coord system for rows
1638 { 2604 {
1639 maprow *row = map_get_row (self, y); 2605 maprow *row = map_get_row (self, y);
1640 2606
1641 for (x = x0; x < x1; x++) 2607 for (x = x0; x < x1; x++)
1642 { 2608 {
2609 uint8_t flags;
2610
2611 if (data + 7 >= end)
2612 XSRETURN_EMPTY;
2613
1643 uint8_t flags = *data++; 2614 flags = *data++;
1644 2615
1645 if (flags) 2616 if (flags)
1646 { 2617 {
1647 mapface face[3] = { 0, 0, 0 };
1648
1649 mapcell *cell = row_get_cell (row, x); 2618 mapcell *cell = row_get_cell (row, x);
2619 tileid tile[3] = { 0, 0, 0 };
1650 2620
1651 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2621 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1652 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2622 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1653 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2623 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1654 2624
1655 if (cell->darkness <= 0) 2625 if (cell->darkness == 0)
1656 { 2626 {
1657 cell->darkness = -1; 2627 /*cell->darkness = 0;*/
2628 EXTEND (SP, 3);
1658 2629
1659 for (z = 0; z <= 2; z++) 2630 for (z = 0; z <= 2; z++)
1660 { 2631 {
1661 cell->face[z] = face[z]; 2632 tileid t = tile [z];
1662 2633
1663 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2634 if (t >= self->texs || (t && !self->tex [t].name))
2635 {
1664 XPUSHs (sv_2mortal (newSViv (face[z]))); 2636 PUSHs (sv_2mortal (newSViv (t)));
2637 need_texid (self, t);
2638 }
2639
2640 cell->tile [z] = t;
1665 } 2641 }
1666 } 2642 }
1667 } 2643 }
1668 } 2644 }
1669 } 2645 }
1670} 2646}
1671 2647
1672MODULE = CFClient PACKAGE = CFClient::MixChunk 2648MODULE = Deliantra::Client PACKAGE = DC::RW
1673 2649
1674CFClient::MixChunk 2650DC::RW
1675new_from_file (SV *class, char *path) 2651new (SV *class, SV *data_sv)
1676 CODE: 2652 CODE:
1677 RETVAL = Mix_LoadWAV (path); 2653{
2654 STRLEN datalen;
2655 char *data = SvPVbyte (data_sv, datalen);
2656
2657 RETVAL = SDL_RWFromConstMem (data, datalen);
2658}
1678 OUTPUT: 2659 OUTPUT:
1679 RETVAL 2660 RETVAL
1680 2661
2662DC::RW
2663new_from_file (SV *class, const char *path, const char *mode = "rb")
2664 CODE:
2665 RETVAL = SDL_RWFromFile (path, mode);
2666 OUTPUT:
2667 RETVAL
2668
2669# fails on win32:
2670# dc.xs(2268) : error C2059: syntax error : '('
1681void 2671#void
2672#close (DC::RW self)
2673# CODE:
2674# (self->(close)) (self);
2675
2676MODULE = Deliantra::Client PACKAGE = DC::Channel
2677
2678PROTOTYPES: DISABLE
2679
2680DC::Channel
2681find ()
2682 CODE:
2683{
2684 RETVAL = Mix_GroupAvailable (-1);
2685
2686 if (RETVAL < 0)
2687 {
2688 RETVAL = Mix_GroupOldest (-1);
2689
2690 if (RETVAL < 0)
2691 XSRETURN_UNDEF;
2692
2693 Mix_HaltChannel (RETVAL);
2694 }
2695
2696 Mix_UnregisterAllEffects (RETVAL);
2697 Mix_Volume (RETVAL, 128);
2698}
2699 OUTPUT:
2700 RETVAL
2701
2702void
2703halt (DC::Channel self)
2704 CODE:
2705 Mix_HaltChannel (self);
2706
2707void
2708expire (DC::Channel self, int ticks = -1)
2709 CODE:
2710 Mix_ExpireChannel (self, ticks);
2711
2712void
2713fade_out (DC::Channel self, int ticks = -1)
2714 CODE:
2715 Mix_FadeOutChannel (self, ticks);
2716
2717int
2718volume (DC::Channel self, int volume)
2719 CODE:
2720 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2721 OUTPUT:
2722 RETVAL
2723
2724void
2725unregister_all_effects (DC::Channel self)
2726 CODE:
2727 Mix_UnregisterAllEffects (self);
2728
2729void
2730set_panning (DC::Channel self, int left, int right)
2731 CODE:
2732 left = CLAMP (left , 0, 255);
2733 right = CLAMP (right, 0, 255);
2734 Mix_SetPanning (self, left, right);
2735
2736void
2737set_distance (DC::Channel self, int distance)
2738 CODE:
2739 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2740
2741void
2742set_position (DC::Channel self, int angle, int distance)
2743 CODE:
2744
2745void
2746set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2747 CODE:
2748{
2749 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2750 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2751 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2752}
2753
2754void
2755set_reverse_stereo (DC::Channel self, int flip)
2756 CODE:
2757 Mix_SetReverseStereo (self, flip);
2758
2759MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2760
2761PROTOTYPES: DISABLE
2762
2763DC::MixChunk
2764new (SV *class, DC::RW rwops)
2765 CODE:
2766 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2767 OUTPUT:
2768 RETVAL
2769
2770void
1682DESTROY (CFClient::MixChunk self) 2771DESTROY (DC::MixChunk self)
1683 CODE: 2772 CODE:
1684 Mix_FreeChunk (self); 2773 Mix_FreeChunk (self);
1685 2774
1686int 2775int
1687volume (CFClient::MixChunk self, int volume = -1) 2776volume (DC::MixChunk self, int volume = -1)
1688 CODE: 2777 CODE:
2778 if (items > 1)
2779 volume = CLAMP (volume, 0, 128);
1689 RETVAL = Mix_VolumeChunk (self, volume); 2780 RETVAL = Mix_VolumeChunk (self, volume);
1690 OUTPUT: 2781 OUTPUT:
1691 RETVAL 2782 RETVAL
1692 2783
1693int 2784DC::Channel
1694play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2785play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1695 CODE: 2786 CODE:
2787{
1696 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2788 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2789
2790 if (RETVAL < 0)
2791 XSRETURN_UNDEF;
2792
2793 if (channel < 0)
2794 {
2795 Mix_UnregisterAllEffects (RETVAL);
2796 Mix_Volume (RETVAL, 128);
2797 }
2798}
1697 OUTPUT: 2799 OUTPUT:
1698 RETVAL 2800 RETVAL
1699 2801
1700MODULE = CFClient PACKAGE = CFClient::MixMusic 2802MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1701 2803
1702int 2804int
1703volume (int volume = -1) 2805volume (int volume = -1)
2806 PROTOTYPE: ;$
1704 CODE: 2807 CODE:
2808 if (items > 0)
2809 volume = CLAMP (volume, 0, 128);
1705 RETVAL = Mix_VolumeMusic (volume); 2810 RETVAL = Mix_VolumeMusic (volume);
1706 OUTPUT: 2811 OUTPUT:
1707 RETVAL 2812 RETVAL
1708 2813
1709CFClient::MixMusic 2814void
1710new_from_file (SV *class, char *path) 2815fade_out (int ms)
1711 CODE: 2816 CODE:
2817 Mix_FadeOutMusic (ms);
2818
2819void
2820halt ()
2821 CODE:
2822 Mix_HaltMusic ();
2823
2824DC::MixMusic
2825new (SV *class, DC::RW rwops)
2826 CODE:
1712 RETVAL = Mix_LoadMUS (path); 2827 RETVAL = Mix_LoadMUS_RW (rwops);
1713 OUTPUT: 2828 OUTPUT:
1714 RETVAL 2829 RETVAL
1715 2830
1716void 2831void
1717DESTROY (CFClient::MixMusic self) 2832DESTROY (DC::MixMusic self)
1718 CODE: 2833 CODE:
1719 Mix_FreeMusic (self); 2834 Mix_FreeMusic (self);
1720 2835
1721int 2836int
1722play (CFClient::MixMusic self, int loops = -1) 2837play (DC::MixMusic self, int loops = -1)
1723 CODE: 2838 CODE:
1724 RETVAL = Mix_PlayMusic (self, loops); 2839 RETVAL = Mix_PlayMusic (self, loops);
1725 OUTPUT: 2840 OUTPUT:
1726 RETVAL 2841 RETVAL
1727 2842
2843void
2844fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2845 CODE:
2846 Mix_FadeInMusicPos (self, loops, ms, position);
2847
1728MODULE = CFClient PACKAGE = CFClient::OpenGL 2848MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2849
2850PROTOTYPES: ENABLE
1729 2851
1730BOOT: 2852BOOT:
1731{ 2853{
1732 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2854 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1733 static const struct { 2855 static const struct {
1734 const char *name; 2856 const char *name;
1735 IV iv; 2857 IV iv;
1736 } *civ, const_iv[] = { 2858 } *civ, const_iv[] = {
1737# define const_iv(name) { # name, (IV)name } 2859# define const_iv(name) { # name, (IV)name }
2860 const_iv (GL_VENDOR),
2861 const_iv (GL_VERSION),
2862 const_iv (GL_EXTENSIONS),
1738 const_iv (GL_COLOR_MATERIAL), 2863 const_iv (GL_COLOR_MATERIAL),
1739 const_iv (GL_SMOOTH), 2864 const_iv (GL_SMOOTH),
1740 const_iv (GL_FLAT), 2865 const_iv (GL_FLAT),
1741 const_iv (GL_DITHER), 2866 const_iv (GL_DITHER),
1742 const_iv (GL_BLEND), 2867 const_iv (GL_BLEND),
1746 const_iv (GL_ALPHA_TEST), 2871 const_iv (GL_ALPHA_TEST),
1747 const_iv (GL_NORMALIZE), 2872 const_iv (GL_NORMALIZE),
1748 const_iv (GL_RESCALE_NORMAL), 2873 const_iv (GL_RESCALE_NORMAL),
1749 const_iv (GL_FRONT), 2874 const_iv (GL_FRONT),
1750 const_iv (GL_BACK), 2875 const_iv (GL_BACK),
2876 const_iv (GL_AUX0),
1751 const_iv (GL_AND), 2877 const_iv (GL_AND),
1752 const_iv (GL_ONE), 2878 const_iv (GL_ONE),
1753 const_iv (GL_ZERO), 2879 const_iv (GL_ZERO),
1754 const_iv (GL_SRC_ALPHA), 2880 const_iv (GL_SRC_ALPHA),
1755 const_iv (GL_DST_ALPHA), 2881 const_iv (GL_DST_ALPHA),
1768 const_iv (GL_INTENSITY), 2894 const_iv (GL_INTENSITY),
1769 const_iv (GL_LUMINANCE), 2895 const_iv (GL_LUMINANCE),
1770 const_iv (GL_LUMINANCE_ALPHA), 2896 const_iv (GL_LUMINANCE_ALPHA),
1771 const_iv (GL_FLOAT), 2897 const_iv (GL_FLOAT),
1772 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2898 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2899 const_iv (GL_COMPRESSED_ALPHA_ARB),
2900 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2901 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2902 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2903 const_iv (GL_COMPRESSED_RGB_ARB),
2904 const_iv (GL_COMPRESSED_RGBA_ARB),
1773 const_iv (GL_COMPILE), 2905 const_iv (GL_COMPILE),
2906 const_iv (GL_PROXY_TEXTURE_1D),
2907 const_iv (GL_PROXY_TEXTURE_2D),
1774 const_iv (GL_TEXTURE_1D), 2908 const_iv (GL_TEXTURE_1D),
1775 const_iv (GL_TEXTURE_2D), 2909 const_iv (GL_TEXTURE_2D),
1776 const_iv (GL_TEXTURE_ENV), 2910 const_iv (GL_TEXTURE_ENV),
1777 const_iv (GL_TEXTURE_MAG_FILTER), 2911 const_iv (GL_TEXTURE_MAG_FILTER),
1778 const_iv (GL_TEXTURE_MIN_FILTER), 2912 const_iv (GL_TEXTURE_MIN_FILTER),
1799 const_iv (GL_COLOR_LOGIC_OP), 2933 const_iv (GL_COLOR_LOGIC_OP),
1800 const_iv (GL_SEPARABLE_2D), 2934 const_iv (GL_SEPARABLE_2D),
1801 const_iv (GL_CONVOLUTION_2D), 2935 const_iv (GL_CONVOLUTION_2D),
1802 const_iv (GL_CONVOLUTION_BORDER_MODE), 2936 const_iv (GL_CONVOLUTION_BORDER_MODE),
1803 const_iv (GL_CONSTANT_BORDER), 2937 const_iv (GL_CONSTANT_BORDER),
2938 const_iv (GL_POINTS),
1804 const_iv (GL_LINES), 2939 const_iv (GL_LINES),
2940 const_iv (GL_LINE_STRIP),
1805 const_iv (GL_LINE_LOOP), 2941 const_iv (GL_LINE_LOOP),
1806 const_iv (GL_QUADS), 2942 const_iv (GL_QUADS),
1807 const_iv (GL_QUAD_STRIP), 2943 const_iv (GL_QUAD_STRIP),
1808 const_iv (GL_TRIANGLES), 2944 const_iv (GL_TRIANGLES),
1809 const_iv (GL_TRIANGLE_STRIP), 2945 const_iv (GL_TRIANGLE_STRIP),
1810 const_iv (GL_TRIANGLE_FAN), 2946 const_iv (GL_TRIANGLE_FAN),
2947 const_iv (GL_POLYGON),
1811 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2949 const_iv (GL_POINT_SMOOTH_HINT),
2950 const_iv (GL_LINE_SMOOTH_HINT),
2951 const_iv (GL_POLYGON_SMOOTH_HINT),
2952 const_iv (GL_GENERATE_MIPMAP_HINT),
2953 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1812 const_iv (GL_FASTEST), 2954 const_iv (GL_FASTEST),
2955 const_iv (GL_DONT_CARE),
2956 const_iv (GL_NICEST),
1813 const_iv (GL_V2F), 2957 const_iv (GL_V2F),
1814 const_iv (GL_V3F), 2958 const_iv (GL_V3F),
1815 const_iv (GL_T2F_V3F), 2959 const_iv (GL_T2F_V3F),
1816 const_iv (GL_T2F_N3F_V3F), 2960 const_iv (GL_T2F_N3F_V3F),
2961 const_iv (GL_FUNC_ADD),
2962 const_iv (GL_FUNC_SUBTRACT),
2963 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1817# undef const_iv 2964# undef const_iv
1818 }; 2965 };
1819 2966
1820 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2967 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1821 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2968 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2969
2970 texture_av = newAV ();
2971 AvREAL_off (texture_av);
1822} 2972}
2973
2974void
2975disable_GL_EXT_blend_func_separate ()
2976 CODE:
2977 gl.BlendFuncSeparate = 0;
2978 gl.BlendFuncSeparateEXT = 0;
2979
2980void
2981apple_nvidia_bug (int enable)
1823 2982
1824char * 2983char *
1825gl_vendor () 2984gl_vendor ()
1826 CODE: 2985 CODE:
1827 RETVAL = (char *)glGetString (GL_VENDOR); 2986 RETVAL = (char *)glGetString (GL_VENDOR);
1840 CODE: 2999 CODE:
1841 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3000 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1842 OUTPUT: 3001 OUTPUT:
1843 RETVAL 3002 RETVAL
1844 3003
3004const char *glGetString (GLenum pname)
3005
3006GLint glGetInteger (GLenum pname)
3007 CODE:
3008 glGetIntegerv (pname, &RETVAL);
3009 OUTPUT:
3010 RETVAL
3011
3012GLdouble glGetDouble (GLenum pname)
3013 CODE:
3014 glGetDoublev (pname, &RETVAL);
3015 OUTPUT:
3016 RETVAL
3017
1845int glGetError () 3018int glGetError ()
1846 3019
1847void glFinish () 3020void glFinish ()
1848 3021
1849void glClear (int mask) 3022void glClear (int mask)
1863 3036
1864void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3037void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1865 CODE: 3038 CODE:
1866 gl_BlendFuncSeparate (sa, da, saa, daa); 3039 gl_BlendFuncSeparate (sa, da, saa, daa);
1867 3040
3041# void glBlendEquation (int se)
3042
1868void glDepthMask (int flag) 3043void glDepthMask (int flag)
1869 3044
1870void glLogicOp (int opcode) 3045void glLogicOp (int opcode)
1871 3046
1872void glColorMask (int red, int green, int blue, int alpha) 3047void glColorMask (int red, int green, int blue, int alpha)
1886# near_ and far_ are due to microsofts buggy "c" compiler 3061# near_ and far_ are due to microsofts buggy "c" compiler
1887void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3062void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1888 3063
1889# near_ and far_ are due to microsofts buggy "c" compiler 3064# near_ and far_ are due to microsofts buggy "c" compiler
1890void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3065void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3066
3067PROTOTYPES: DISABLE
1891 3068
1892void glViewport (int x, int y, int width, int height) 3069void glViewport (int x, int y, int width, int height)
1893 3070
1894void glScissor (int x, int y, int width, int height) 3071void glScissor (int x, int y, int width, int height)
1895 3072
1903 3080
1904void glRotate (float angle, float x, float y, float z) 3081void glRotate (float angle, float x, float y, float z)
1905 CODE: 3082 CODE:
1906 glRotatef (angle, x, y, z); 3083 glRotatef (angle, x, y, z);
1907 3084
1908void glBegin (int mode)
1909
1910void glEnd ()
1911
1912void glColor (float r, float g, float b, float a = 1.0) 3085void glColor (float r, float g, float b, float a = 1.0)
1913 PROTOTYPE: @ 3086 PROTOTYPE: @
1914 ALIAS: 3087 ALIAS:
1915 glColor_premultiply = 1 3088 glColor_premultiply = 1
1916 CODE: 3089 CODE:
1917 if (ix) 3090 if (ix)
1918 { 3091 {
1921 b *= a; 3094 b *= a;
1922 } 3095 }
1923 // microsoft visual "c" rounds instead of truncating... 3096 // microsoft visual "c" rounds instead of truncating...
1924 glColor4f (r, g, b, a); 3097 glColor4f (r, g, b, a);
1925 3098
1926void glInterleavedArrays (int format, int stride, char *data)
1927
1928void glDrawElements (int mode, int count, int type, char *indices)
1929
1930# 1.2 void glDrawRangeElements (int mode, int start, int end
1931
1932void glRasterPos (float x, float y, float z = 0.) 3099void glRasterPos (float x, float y, float z = 0.)
1933 CODE: 3100 CODE:
1934 glRasterPos3f (0, 0, z); 3101 glRasterPos3f (0, 0, z);
1935 glBitmap (0, 0, 0, 0, x, y, 0); 3102 glBitmap (0, 0, 0, 0, x, y, 0);
1936 3103
1940 3107
1941void glTexCoord (float s, float t) 3108void glTexCoord (float s, float t)
1942 CODE: 3109 CODE:
1943 glTexCoord2f (s, t); 3110 glTexCoord2f (s, t);
1944 3111
3112void glRect (float x1, float y1, float x2, float y2)
3113 CODE:
3114 glRectf (x1, y1, x2, y2);
3115
3116void glRect_lineloop (float x1, float y1, float x2, float y2)
3117 CODE:
3118 glBegin (GL_LINE_LOOP);
3119 glVertex2f (x1, y1);
3120 glVertex2f (x2, y1);
3121 glVertex2f (x2, y2);
3122 glVertex2f (x1, y2);
3123 glEnd ();
3124
3125PROTOTYPES: ENABLE
3126
3127void glBegin (int mode)
3128
3129void glEnd ()
3130
3131void glPointSize (GLfloat size)
3132
3133void glLineWidth (GLfloat width)
3134
3135void glInterleavedArrays (int format, int stride, char *data)
3136
3137void glDrawElements (int mode, int count, int type, char *indices)
3138
3139# 1.2 void glDrawRangeElements (int mode, int start, int end
3140
1945void glTexEnv (int target, int pname, float param) 3141void glTexEnv (int target, int pname, float param)
1946 CODE: 3142 CODE:
1947 glTexEnvf (target, pname, param); 3143 glTexEnvf (target, pname, param);
1948 3144
1949void glTexParameter (int target, int pname, float param) 3145void glTexParameter (int target, int pname, float param)
1965void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3161void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1966 CODE: 3162 CODE:
1967 if (gl.SeparableFilter2D) 3163 if (gl.SeparableFilter2D)
1968 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3164 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1969 3165
1970void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3166void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1971 3167
1972void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3168void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1973 3169
1974void glDrawPixels (int width, int height, int format, int type, char *pixels) 3170void glDrawPixels (int width, int height, int format, int type, char *pixels)
3171
3172void glPixelZoom (float x, float y)
1975 3173
1976void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3174void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1977 3175
1978int glGenTexture () 3176int glGenTexture ()
1979 CODE: 3177 CODE:
1980{ 3178 RETVAL = gen_texture ();
1981 GLuint name;
1982 glGenTextures (1, &name);
1983 RETVAL = name;
1984}
1985 OUTPUT: 3179 OUTPUT:
1986 RETVAL 3180 RETVAL
1987 3181
1988void glDeleteTexture (int name) 3182void glDeleteTexture (int name)
1989 CODE: 3183 CODE:
1990{
1991 GLuint name_ = name;
1992 glDeleteTextures (1, &name_); 3184 del_texture (name);
1993} 3185
1994
1995int glGenList () 3186int glGenList ()
1996 CODE: 3187 CODE:
1997 RETVAL = glGenLists (1); 3188 RETVAL = glGenLists (1);
1998 OUTPUT: 3189 OUTPUT:
1999 RETVAL 3190 RETVAL
2006 3197
2007void glEndList () 3198void glEndList ()
2008 3199
2009void glCallList (int list) 3200void glCallList (int list)
2010 3201
3202MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2011 3203
3204PROTOTYPES: DISABLE
3205
3206void
3207find_widget (SV *self, NV x, NV y)
3208 PPCODE:
3209{
3210 if (within_widget (self, x, y))
3211 XPUSHs (self);
3212}
3213
3214BOOT:
3215{
3216 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3217
3218 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3219 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3220 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3221 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3222}
3223
3224void
3225draw (SV *self)
3226 CODE:
3227{
3228 HV *hv;
3229 SV **svp;
3230 NV x, y, w, h;
3231 SV *draw_x_sv = GvSV (draw_x_gv);
3232 SV *draw_y_sv = GvSV (draw_y_gv);
3233 SV *draw_w_sv = GvSV (draw_w_gv);
3234 SV *draw_h_sv = GvSV (draw_h_gv);
3235 double draw_x, draw_y;
3236
3237 if (!SvROK (self))
3238 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3239
3240 hv = (HV *)SvRV (self);
3241
3242 if (SvTYPE (hv) != SVt_PVHV)
3243 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3244
3245 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3246 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3247
3248 if (!h || !w)
3249 XSRETURN_EMPTY;
3250
3251 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3252 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3253
3254 draw_x = SvNV (draw_x_sv) + x;
3255 draw_y = SvNV (draw_y_sv) + y;
3256
3257 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3258 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3259 XSRETURN_EMPTY;
3260
3261 sv_setnv (draw_x_sv, draw_x);
3262 sv_setnv (draw_y_sv, draw_y);
3263
3264 glPushMatrix ();
3265 glTranslated (x, y, 0);
3266
3267 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3268 {
3269 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3270
3271 if (svp && SvTRUE (*svp))
3272 {
3273 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3274 glEnable (GL_BLEND);
3275 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3276 glBegin (GL_QUADS);
3277 glVertex2f (0, 0);
3278 glVertex2f (w, 0);
3279 glVertex2f (w, h);
3280 glVertex2f (0, h);
3281 glEnd ();
3282 glDisable (GL_BLEND);
3283 }
3284 }
3285#if 0
3286 // draw borders, for debugging
3287 glPushMatrix ();
3288 glColor4f (1., 1., 0., 1.);
3289 glTranslatef (.5, .5, 0.);
3290 glBegin (GL_LINE_LOOP);
3291 glVertex2f (0 , 0);
3292 glVertex2f (w - 1, 0);
3293 glVertex2f (w - 1, h - 1);
3294 glVertex2f (0 , h - 1);
3295 glEnd ();
3296 glPopMatrix ();
3297#endif
3298 PUSHMARK (SP);
3299 XPUSHs (self);
3300 PUTBACK;
3301 call_method ("_draw", G_VOID | G_DISCARD);
3302 SPAGAIN;
3303
3304 glPopMatrix ();
3305
3306 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3307 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3308}
3309

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