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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.275 by root, Thu Aug 28 00:53:53 2008 UTC vs.
Revision 1.292 by root, Fri Dec 4 15:04:56 2009 UTC

81#define expect_false(expr) expect ((expr) != 0, 0) 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 82#define expect_true(expr) expect ((expr) != 0, 1)
83 83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 85
86#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
87 87
88#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
90 90
91#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
92 92
93/* mask out modifiers we are not interested in */ 93/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96#define KMOD_LRAM 0x10000 // our extension
97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
95 101
96static AV *texture_av; 102static AV *texture_av;
97 103
98static struct 104static struct
99{ 105{
231 int w, h; 237 int w, h;
232 float s, t; 238 float s, t;
233 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
234 tileid smoothtile; 240 tileid smoothtile;
235 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
236} maptex; 243} maptex;
237 244
238typedef struct { 245typedef struct {
239 uint32_t player; 246 uint32_t player;
240 tileid tile[3]; 247 tileid tile[3];
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0); 532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp)) 533 if (!svp || !SvTRUE (*svp))
527 return 0; 534 return 0;
528 535
529 return 1; 536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
530} 551}
531 552
532static void 553static void
533deliantra_main () 554deliantra_main ()
534{ 555{
737 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
738 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
739 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
740 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
741 762
763 const_iv (KMOD_LRAM),
764
742 const_iv (MIX_DEFAULT_FORMAT), 765 const_iv (MIX_DEFAULT_FORMAT),
743 766
744 const_iv (SDL_INIT_TIMER), 767 const_iv (SDL_INIT_TIMER),
745 const_iv (SDL_INIT_AUDIO), 768 const_iv (SDL_INIT_AUDIO),
746 const_iv (SDL_INIT_VIDEO), 769 const_iv (SDL_INIT_VIDEO),
933 { 956 {
934 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
935 case SDL_KEYUP: 958 case SDL_KEYUP:
936 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
937 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
938 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
939 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
940 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
941 break; 964 break;
942 965
943 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
944 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
962 x = ev.motion.x; 985 x = ev.motion.x;
963 y = ev.motion.y; 986 y = ev.motion.y;
964 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
965 } 988 }
966 989
967 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
968 hv_store (hv, "state", 5, newSViv (state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
969 hv_store (hv, "x", 1, newSViv (x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
970 hv_store (hv, "y", 1, newSViv (y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
971 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
972 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1188#if DEBUG 1211#if DEBUG
1189 VALGRIND_DO_LEAK_CHECK; 1212 VALGRIND_DO_LEAK_CHECK;
1190#endif 1213#endif
1191} 1214}
1192 1215
1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1193MODULE = Deliantra::Client PACKAGE = DC::Font 1223MODULE = Deliantra::Client PACKAGE = DC::Font
1194 1224
1195PROTOTYPES: DISABLE 1225PROTOTYPES: DISABLE
1196 1226
1197DC::Font 1227DC::Font
1741 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1771 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1742 // use uglier nearest interpolation because linear suffers 1772 // use uglier nearest interpolation because linear suffers
1743 // from transparent color bleeding and ugly wrapping effects. 1773 // from transparent color bleeding and ugly wrapping effects.
1744 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1745} 1775}
1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
1746 1796
1747int 1797int
1748ox (DC::Map self) 1798ox (DC::Map self)
1749 ALIAS: 1799 ALIAS:
1750 oy = 1 1800 oy = 1
1871 cell->tile [z] = self->face2tile [face]; 1921 cell->tile [z] = self->face2tile [face];
1872 1922
1873 if (cell->tile [z]) 1923 if (cell->tile [z])
1874 { 1924 {
1875 maptex *tex = self->tex + cell->tile [z]; 1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1876 if (!tex->name) 1927 if (!tex->name)
1877 av_push (missing, newSViv (cell->tile [z])); 1928 av_push (missing, newSViv (cell->tile [z]));
1878 1929
1879 if (tex->smoothtile) 1930 if (tex->smoothtile)
1880 { 1931 {
1881 maptex *smooth = self->tex + tex->smoothtile; 1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1882 if (!smooth->name) 1934 if (!smooth->name)
1883 av_push (missing, newSViv (tex->smoothtile)); 1935 av_push (missing, newSViv (tex->smoothtile));
1884 } 1936 }
1885 } 1937 }
1886 } 1938 }
1957 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1958 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1959 smooth_key skey; 2011 smooth_key skey;
1960 int pl_x, pl_y; 2012 int pl_x, pl_y;
1961 maptex pl_tex; 2013 maptex pl_tex;
1962 rc_t *rc = rc_alloc (); 2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
1963 rc_key_t key; 2016 rc_key_t key;
1964 rc_array_t *arr; 2017 rc_array_t *arr, *arr_hidden;
1965 2018
1966 pl_tex.name = 0; 2019 pl_tex.name = 0;
1967 2020
1968 // thats current max. sorry. 2021 // that's current max. sorry.
1969 if (sw > 255) sw = 255; 2022 if (sw > 255) sw = 255;
1970 if (sh > 255) sh = 255; 2023 if (sh > 255) sh = 255;
1971 2024
1972 // clear key, in case of extra padding 2025 // clear key, in case of extra padding
1973 memset (&skey, 0, sizeof (skey)); 2026 memset (&skey, 0, sizeof (skey));
1977 key.g = 255; 2030 key.g = 255;
1978 key.b = 255; 2031 key.b = 255;
1979 key.a = 255; 2032 key.a = 255;
1980 key.mode = GL_QUADS; 2033 key.mode = GL_QUADS;
1981 key.format = GL_T2F_V3F; 2034 key.format = GL_T2F_V3F;
1982 key.texname = -1;
1983 2035
1984 mx += self->x; 2036 mx += self->x;
1985 my += self->y; 2037 my += self->y;
1986 2038
1987 // first pass: determine smooth_max 2039 // first pass: determine smooth_max
2008 2060
2009 glEnable (GL_BLEND); 2061 glEnable (GL_BLEND);
2010 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2011 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2012 2064
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067
2013 for (z = 0; z <= 2; z++) 2068 for (z = 0; z <= 2; z++)
2014 { 2069 {
2015 memset (smooth_level, 0, sizeof (smooth_level)); 2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
2016 2072
2017 for (y = 0; y < sh; y++) 2073 for (y = 0; y < sh; y++)
2018 if (0 <= y + my && y + my < self->rows) 2074 if (0 <= y + my && y + my < self->rows)
2019 { 2075 {
2020 maprow *row = self->row + (y + my); 2076 maprow *row = self->row + (y + my);
2026 tileid tile = cell->tile [z]; 2082 tileid tile = cell->tile [z];
2027 2083
2028 if (tile) 2084 if (tile)
2029 { 2085 {
2030 maptex tex = self->tex [tile]; 2086 maptex tex = self->tex [tile];
2031 int px = (x + 1) * T - tex.w; 2087 int px, py;
2032 int py = (y + 1) * T - tex.h;
2033 2088
2034 if (key.texname != tex.name) 2089 if (key.texname != tex.name)
2035 { 2090 {
2091 self->tex [tile].unused = 0;
2092
2036 if (!tex.name) 2093 if (!tex.name)
2037 tex = self->tex [2]; /* missing, replace by noface */ 2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2038 2095
2039 key.texname = tex.name; 2096 key.texname = tex.name;
2040 arr = rc_array (rc, &key); 2097 arr = rc_array (rc, &key);
2041 } 2098 }
2099
2100 px = (x + 1) * T - tex.w;
2101 py = (y + 1) * T - tex.h;
2042 2102
2043 if (expect_false (cell->player == player) && expect_false (z == 2)) 2103 if (expect_false (cell->player == player) && expect_false (z == 2))
2044 { 2104 {
2045 pl_x = px; 2105 pl_x = px;
2046 pl_y = py; 2106 pl_y = py;
2051 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2052 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2053 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2054 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2055 2115
2056 if (expect_false (cell->flags) && expect_false (z == 2))
2057 {
2058 // overlays such as the speech bubble, probably more to come
2059 if (cell->flags & 1)
2060 {
2061 maptex tex = self->tex [1];
2062 int px = x * T + T * 2 / 32;
2063 int py = y * T - T * 6 / 32;
2064
2065 if (tex.name)
2066 {
2067 if (key.texname != tex.name)
2068 {
2069 key.texname = tex.name;
2070 arr = rc_array (rc, &key);
2071 }
2072
2073 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2074 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2075 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2076 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2077 }
2078 }
2079 }
2080
2081 // update smooth hash 2116 // update smooth hash
2082 if (tex.smoothtile) 2117 if (tex.smoothtile)
2083 { 2118 {
2084 skey.tile = tex.smoothtile; 2119 skey.tile = tex.smoothtile;
2085 skey.level = tex.smoothlevel; 2120 skey.level = tex.smoothlevel;
2113 // corners 2148 // corners
2114 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2115 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2116 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2117 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 }
2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179 int px = x * T + T * 2 / 32;
2180 int py = y * T - T * 6 / 32;
2181
2182 key_ov.texname = tex.name;
2183 arr = rc_array (rc_ov, &key_ov);
2184
2185 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2186 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2187 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2189 }
2118 } 2190 }
2119 } 2191 }
2120 } 2192 }
2121 } 2193 }
2122 2194
2162 { 2234 {
2163 // this time avoiding texture state changes 2235 // this time avoiding texture state changes
2164 // save gobs of state changes. 2236 // save gobs of state changes.
2165 if (key.texname != tex.name) 2237 if (key.texname != tex.name)
2166 { 2238 {
2239 self->tex [skey->tile].unused = 0;
2240
2167 glEnd (); 2241 glEnd ();
2168 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2242 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2169 glBegin (GL_QUADS); 2243 glBegin (GL_QUADS);
2170 } 2244 }
2171 2245
2217 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2291 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2218 2292
2219 rc_draw (rc); 2293 rc_draw (rc);
2220 } 2294 }
2221 2295
2296 rc_draw (rc_ov);
2297 rc_clear (rc_ov);
2298
2222 glDisable (GL_BLEND); 2299 glDisable (GL_BLEND);
2223 rc_free (rc); 2300 rc_free (rc);
2301 rc_free (rc_ov);
2224 2302
2225 // top layer: overlays such as the health bar 2303 // top layer: overlays such as the health bar
2226 for (y = 0; y < sh; y++) 2304 for (y = 0; y < sh; y++)
2227 if (0 <= y + my && y + my < self->rows) 2305 if (0 <= y + my && y + my < self->rows)
2228 { 2306 {
2233 { 2311 {
2234 mapcell *cell = row->col + (x + mx - row->c0); 2312 mapcell *cell = row->col + (x + mx - row->c0);
2235 2313
2236 int px = x * T; 2314 int px = x * T;
2237 int py = y * T; 2315 int py = y * T;
2316
2317 if (expect_false (cell->player == player))
2318 {
2319 px += sdx;
2320 py += sdy;
2321 }
2238 2322
2239 if (cell->stat_hp) 2323 if (cell->stat_hp)
2240 { 2324 {
2241 int width = cell->stat_width * T; 2325 int width = cell->stat_width * T;
2242 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2326 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2282 }; 2366 };
2283 2367
2284 int x, y; 2368 int x, y;
2285 2369
2286 glEnable (GL_TEXTURE_2D); 2370 glEnable (GL_TEXTURE_2D);
2371 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2372 * but the nvidia driver (185.18.14) mishandles alpha textures
2373 * ansd takes the colour from god knows where instead of using
2374 * Cp. MODULATE results in the same colour, but slightly different
2375 * alpha, but atcually gives us the correct colour with nvidia.
2376 */
2287 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2377 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2288 glEnable (GL_BLEND); 2378 glEnable (GL_BLEND);
2289 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2379 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2290 glBegin (GL_QUADS); 2380 glBegin (GL_QUADS);
2291 2381
2292 for (y = 0; y < h; y++) 2382 for (y = 0; y < h; y++)
2299 float *c = color [m & 15]; 2389 float *c = color [m & 15];
2300 2390
2301 float tx1 = m & 0x40 ? 0.5 : 0.; 2391 float tx1 = m & 0x40 ? 0.5 : 0.;
2302 float tx2 = tx1 + 0.5; 2392 float tx2 = tx1 + 0.5;
2303 2393
2304 glColor4f (c[0], c[1], c[2], 0.75); 2394 glColor4f (c[0], c[1], c[2], 1);
2305 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2395 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2306 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2396 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2307 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2397 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2308 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2398 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2309 } 2399 }
2866 const_iv (GL_NICEST), 2956 const_iv (GL_NICEST),
2867 const_iv (GL_V2F), 2957 const_iv (GL_V2F),
2868 const_iv (GL_V3F), 2958 const_iv (GL_V3F),
2869 const_iv (GL_T2F_V3F), 2959 const_iv (GL_T2F_V3F),
2870 const_iv (GL_T2F_N3F_V3F), 2960 const_iv (GL_T2F_N3F_V3F),
2961 const_iv (GL_FUNC_ADD),
2962 const_iv (GL_FUNC_SUBTRACT),
2963 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2871# undef const_iv 2964# undef const_iv
2872 }; 2965 };
2873 2966
2874 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2967 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2875 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2968 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2882disable_GL_EXT_blend_func_separate () 2975disable_GL_EXT_blend_func_separate ()
2883 CODE: 2976 CODE:
2884 gl.BlendFuncSeparate = 0; 2977 gl.BlendFuncSeparate = 0;
2885 gl.BlendFuncSeparateEXT = 0; 2978 gl.BlendFuncSeparateEXT = 0;
2886 2979
2980void
2981apple_nvidia_bug (int enable)
2982
2887char * 2983char *
2888gl_vendor () 2984gl_vendor ()
2889 CODE: 2985 CODE:
2890 RETVAL = (char *)glGetString (GL_VENDOR); 2986 RETVAL = (char *)glGetString (GL_VENDOR);
2891 OUTPUT: 2987 OUTPUT:
2940 3036
2941void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3037void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2942 CODE: 3038 CODE:
2943 gl_BlendFuncSeparate (sa, da, saa, daa); 3039 gl_BlendFuncSeparate (sa, da, saa, daa);
2944 3040
3041# void glBlendEquation (int se)
3042
2945void glDepthMask (int flag) 3043void glDepthMask (int flag)
2946 3044
2947void glLogicOp (int opcode) 3045void glLogicOp (int opcode)
2948 3046
2949void glColorMask (int red, int green, int blue, int alpha) 3047void glColorMask (int red, int green, int blue, int alpha)
2983void glRotate (float angle, float x, float y, float z) 3081void glRotate (float angle, float x, float y, float z)
2984 CODE: 3082 CODE:
2985 glRotatef (angle, x, y, z); 3083 glRotatef (angle, x, y, z);
2986 3084
2987void glColor (float r, float g, float b, float a = 1.0) 3085void glColor (float r, float g, float b, float a = 1.0)
3086 PROTOTYPE: @
2988 ALIAS: 3087 ALIAS:
2989 glColor_premultiply = 1 3088 glColor_premultiply = 1
2990 CODE: 3089 CODE:
2991 if (ix) 3090 if (ix)
2992 { 3091 {

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