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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.292 by root, Fri Dec 4 15:04:56 2009 UTC vs.
Revision 1.297 by root, Tue Dec 22 00:08:11 2009 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
81#define expect_false(expr) expect ((expr) != 0, 0) 80#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 81#define expect_true(expr) expect ((expr) != 0, 1)
83 82
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 64 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
87 89
88#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
90 92
91#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
95 97
96#define KMOD_LRAM 0x10000 // our extension 98#define KMOD_LRAM 0x10000 // our extension
97 99
98#define TEXID_SPEECH 1 100#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2 101#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101 102
102static AV *texture_av; 103static AV *texture_av;
103 104
104static struct 105static struct
105{ 106{
821 822
822IV minpot (UV n) 823IV minpot (UV n)
823 824
824IV popcount (UV n) 825IV popcount (UV n)
825 826
827NV distance (NV dx, NV dy)
828 CODE:
829 RETVAL = pow (dx * dx + dy * dy, 0.5);
830 OUTPUT:
831 RETVAL
832
826void 833void
827pango_init () 834pango_init ()
828 CODE: 835 CODE:
829{ 836{
830 opengl_fontmap = pango_opengl_font_map_new (); 837 opengl_fontmap = pango_opengl_font_map_new ();
1658 glDisable (GL_ALPHA_TEST); 1665 glDisable (GL_ALPHA_TEST);
1659 glDisable (GL_BLEND); 1666 glDisable (GL_BLEND);
1660 } 1667 }
1661} 1668}
1662 1669
1670void
1671draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1672 PROTOTYPE: @
1673 CODE:
1674{
1675 glEnable (GL_TEXTURE_2D);
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1678 glBindTexture (GL_TEXTURE_2D, name1);
1679
1680 glColor3f (intensity, intensity, intensity);
1681 glPushMatrix ();
1682 glScalef (1./3, 1./3, 1.);
1683
1684 if (blend > 0.f)
1685 {
1686 float dx3 = dx * -3.f / w;
1687 float dy3 = dy * -3.f / h;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 glBegin (GL_QUADS);
1719 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1723 glEnd ();
1724
1725 glDisable (GL_TEXTURE_2D);
1726 gl.ActiveTexture (GL_TEXTURE0);
1727 }
1728 else
1729 {
1730 /* simple blending of one texture, also opengl <1.3 path */
1731 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1732
1733 glBegin (GL_QUADS);
1734 glTexCoord2f (0, 0); glVertex2f (0, 0);
1735 glTexCoord2f (0, t); glVertex2f (0, h);
1736 glTexCoord2f (s, t); glVertex2f (w, h);
1737 glTexCoord2f (s, 0); glVertex2f (w, 0);
1738 glEnd ();
1739 }
1740
1741 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1742 {
1743 int x, y;
1744 int dx3 = dx * 3;
1745 int dy3 = dy * 3;
1746
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1748 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1749 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1750 glTranslatef (-1., -1., 0);
1751 glBegin (GL_QUADS);
1752
1753 for (y = 1; y < h; y += 3)
1754 {
1755 int y1 = y - dy3;
1756 int y1valid = y1 >= 0 && y1 < h;
1757
1758 for (x = 1; x < w; x += 3)
1759 {
1760 int x1 = x - dx3;
1761 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1762 uint8_t h2;
1763
1764 if (y1valid && x1 >= 0 && x1 < w)
1765 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1766 else
1767 h2 = 1; /* out of range == invisible */
1768
1769 if (h1 || h2)
1770 {
1771 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1772 glColor4f (1., 1., 1., alpha);
1773
1774 glTexCoord2f (0, 0.); glVertex2i (x , y );
1775 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1776 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1777 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1778 }
1779 }
1780 }
1781 }
1782
1783 glEnd ();
1784
1785 glPopMatrix ();
1786
1787 glDisable (GL_TEXTURE_2D);
1788 glDisable (GL_BLEND);
1789}
1790
1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1791IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE: 1792 CODE:
1665{ 1793{
1666 GLint width; 1794 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1795 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1881 { 2009 {
1882 ext = *data++; 2010 ext = *data++;
1883 cmd = ext & 0x7f; 2011 cmd = ext & 0x7f;
1884 2012
1885 if (cmd < 4) 2013 if (cmd < 4)
1886 cell->darkness = 255 - ext * 64 + 1; 2014 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1887 else if (cmd == 5) // health 2015 else if (cmd == 5) // health
1888 { 2016 {
1889 cell->stat_width = 1; 2017 cell->stat_width = 1;
1890 cell->stat_hp = *data++; 2018 cell->stat_hp = *data++;
1891 } 2019 }
2012 int pl_x, pl_y; 2140 int pl_x, pl_y;
2013 maptex pl_tex; 2141 maptex pl_tex;
2014 rc_t *rc = rc_alloc (); 2142 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc (); 2143 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key; 2144 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden; 2145 rc_array_t *arr;
2018 2146
2019 pl_tex.name = 0; 2147 pl_tex.name = 0;
2020 2148
2021 // that's current max. sorry. 2149 // that's current max. sorry.
2022 if (sw > 255) sw = 255; 2150 if (sw > 255) sw = 255;
2059 } 2187 }
2060 2188
2061 glEnable (GL_BLEND); 2189 glEnable (GL_BLEND);
2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2191 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2064
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067 2192
2068 for (z = 0; z <= 2; z++) 2193 for (z = 0; z <= 2; z++)
2069 { 2194 {
2070 memset (smooth_level, 0, sizeof (smooth_level)); 2195 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1; 2196 key.texname = -1;
2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2276 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2277 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 } 2278 }
2154 } 2279 }
2155 2280
2156 if (expect_false (z == 2)) 2281 if (expect_false (z == 2) && expect_false (cell->flags))
2157 { 2282 {
2158 /* draw question marks on top of hidden spaces */ 2283 // overlays such as the speech bubble, probably more to come
2159 if (!cell->darkness) 2284 if (cell->flags & 1)
2160 { 2285 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key; 2286 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH]; 2287 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr; 2288 rc_array_t *arr;
2179 int px = x * T + T * 2 / 32; 2289 int px = x * T + T * 2 / 32;
2180 int py = y * T - T * 6 / 32; 2290 int py = y * T - T * 6 / 32;
2181 2291
2182 key_ov.texname = tex.name; 2292 key_ov.texname = tex.name;
2183 arr = rc_array (rc_ov, &key_ov); 2293 arr = rc_array (rc_ov, &key_ov);
2184 2294
2185 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2186 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2187 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2297 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2298 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2189 }
2190 } 2299 }
2191 } 2300 }
2192 } 2301 }
2193 } 2302 }
2194 2303
2337 } 2446 }
2338 } 2447 }
2339} 2448}
2340 2449
2341void 2450void
2342draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2451draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2343 CODE: 2452 CODE:
2344{ 2453{
2345 static float color[16][3] = { 2454 static float color[16][3] = {
2346 { 0.00F, 0.00F, 0.00F }, 2455 { 0.00f, 0.00f, 0.00f },
2347 { 1.00F, 1.00F, 1.00F }, 2456 { 1.00f, 1.00f, 1.00f },
2348 { 0.00F, 0.00F, 0.55F }, 2457 { 0.00f, 0.00f, 0.55f },
2349 { 1.00F, 0.00F, 0.00F }, 2458 { 1.00f, 0.00f, 0.00f },
2350 2459
2351 { 1.00F, 0.54F, 0.00F }, 2460 { 1.00f, 0.54f, 0.00f },
2352 { 0.11F, 0.56F, 1.00F }, 2461 { 0.11f, 0.56f, 1.00f },
2353 { 0.93F, 0.46F, 0.00F }, 2462 { 0.93f, 0.46f, 0.00f },
2354 { 0.18F, 0.54F, 0.34F }, 2463 { 0.18f, 0.54f, 0.34f },
2355 2464
2356 { 0.56F, 0.73F, 0.56F }, 2465 { 0.56f, 0.73f, 0.56f },
2357 { 0.80F, 0.80F, 0.80F }, 2466 { 0.80f, 0.80f, 0.80f },
2358 { 0.55F, 0.41F, 0.13F }, 2467 { 0.55f, 0.41f, 0.13f },
2359 { 0.99F, 0.77F, 0.26F }, 2468 { 0.99f, 0.77f, 0.26f },
2360 2469
2361 { 0.74F, 0.65F, 0.41F }, 2470 { 0.74f, 0.65f, 0.41f },
2362 2471
2363 { 0.00F, 1.00F, 1.00F }, 2472 { 0.00f, 1.00f, 1.00f },
2364 { 1.00F, 0.00F, 1.00F }, 2473 { 1.00f, 0.00f, 1.00f },
2365 { 1.00F, 1.00F, 0.00F }, 2474 { 1.00f, 1.00f, 0.00f },
2366 }; 2475 };
2367 2476
2368 int x, y; 2477 int x, y;
2369 2478
2370 glEnable (GL_TEXTURE_2D); 2479 glEnable (GL_TEXTURE_2D);
2371 /* GL_REPLACE would be correct, as we don't need to modulate alpha, 2480 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2372 * but the nvidia driver (185.18.14) mishandles alpha textures 2481 * but the nvidia driver (185.18.14) mishandles alpha textures
2373 * ansd takes the colour from god knows where instead of using 2482 * and takes the colour from god knows where instead of using
2374 * Cp. MODULATE results in the same colour, but slightly different 2483 * Cp. MODULATE results in the same colour, but slightly different
2375 * alpha, but atcually gives us the correct colour with nvidia. 2484 * alpha, but atcually gives us the correct colour with nvidia.
2376 */ 2485 */
2377 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 2486 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2378 glEnable (GL_BLEND); 2487 glEnable (GL_BLEND);
2386 2495
2387 if (m) 2496 if (m)
2388 { 2497 {
2389 float *c = color [m & 15]; 2498 float *c = color [m & 15];
2390 2499
2391 float tx1 = m & 0x40 ? 0.5 : 0.; 2500 float tx1 = m & 0x40 ? 0.5f : 0.f;
2392 float tx2 = tx1 + 0.5; 2501 float tx2 = tx1 + 0.5f;
2393 2502
2394 glColor4f (c[0], c[1], c[2], 1); 2503 glColor4f (c[0], c[1], c[2], 1);
2395 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2504 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2396 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2505 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2397 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2506 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2407void 2516void
2408fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2517fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2409 PPCODE: 2518 PPCODE:
2410{ 2519{
2411 int x, y; 2520 int x, y;
2412 int sw1 = sw + 2; 2521 int sw1 = sw + 2;
2413 int sh1 = sh + 2; 2522 int sh1 = sh + 2;
2414 int sh3 = sh * 3; 2523 int sh3 = sh * 3;
2415 int sw34 = (sw * 3 + 3) & ~3; 2524 int sw3 = sw * 3;
2416 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2525 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2417 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2526 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2418 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2527 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2419 2528
2420 SvPOK_only (darkness3_sv); 2529 SvPOK_only (darkness3_sv);
2421 SvCUR_set (darkness3_sv, sw34 * sh3); 2530 SvCUR_set (darkness3_sv, sw3 * sh3);
2422 2531
2423 mx += self->x - 1; 2532 mx += self->x - 1;
2424 my += self->y - 1; 2533 my += self->y - 1;
2425
2426 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2427 2534
2428 for (y = 0; y < sh1; y++) 2535 for (y = 0; y < sh1; y++)
2429 if (0 <= y + my && y + my < self->rows) 2536 if (0 <= y + my && y + my < self->rows)
2430 { 2537 {
2431 maprow *row = self->row + (y + my); 2538 maprow *row = self->row + (y + my);
2434 if (row->c0 <= x + mx && x + mx < row->c1) 2541 if (row->c0 <= x + mx && x + mx < row->c1)
2435 { 2542 {
2436 mapcell *cell = row->col + (x + mx - row->c0); 2543 mapcell *cell = row->col + (x + mx - row->c0);
2437 2544
2438 darkness1 [y * sw1 + x] = cell->darkness 2545 darkness1 [y * sw1 + x] = cell->darkness
2439 ? 255 - (cell->darkness - 1) 2546 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2440 : 255 - FOW_DARKNESS; 2547 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2441 } 2548 }
2442 } 2549 }
2443 2550
2444 for (y = 0; y < sh; ++y) 2551 for (y = 0; y < sh; ++y)
2445 for (x = 0; x < sw; ++x) 2552 for (x = 0; x < sw; ++x)
2464 2571
2465 uint8_t r13 = (d13 + d23 + d12) / 3; 2572 uint8_t r13 = (d13 + d23 + d12) / 3;
2466 uint8_t r23 = d23; 2573 uint8_t r23 = d23;
2467 uint8_t r33 = (d23 + d33 + d32) / 3; 2574 uint8_t r33 = (d23 + d33 + d32) / 3;
2468 2575
2469 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2576 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2470 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2577 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2471 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2578 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2472 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2579 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2473 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2580 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2474 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2475 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2582 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2476 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2583 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2477 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2478 } 2585 }
2479 2586
2480 free (darkness1); 2587 free (darkness1);
2481 2588
2482 EXTEND (SP, 3); 2589 EXTEND (SP, 3);
2483 PUSHs (sv_2mortal (newSViv (sw34))); 2590 PUSHs (sv_2mortal (newSViv (sw3)));
2484 PUSHs (sv_2mortal (newSViv (sh3))); 2591 PUSHs (sv_2mortal (newSViv (sh3)));
2485 PUSHs (darkness3_sv); 2592 PUSHs (darkness3_sv);
2486} 2593}
2487 2594
2488SV * 2595SV *
2745void 2852void
2746set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2853set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2747 CODE: 2854 CODE:
2748{ 2855{
2749 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2856 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2750 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2857 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2751 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2858 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2752} 2859}
2753 2860
2754void 2861void
2755set_reverse_stereo (DC::Channel self, int flip) 2862set_reverse_stereo (DC::Channel self, int flip)
2858 } *civ, const_iv[] = { 2965 } *civ, const_iv[] = {
2859# define const_iv(name) { # name, (IV)name } 2966# define const_iv(name) { # name, (IV)name }
2860 const_iv (GL_VENDOR), 2967 const_iv (GL_VENDOR),
2861 const_iv (GL_VERSION), 2968 const_iv (GL_VERSION),
2862 const_iv (GL_EXTENSIONS), 2969 const_iv (GL_EXTENSIONS),
2970 const_iv (GL_MAX_TEXTURE_UNITS),
2863 const_iv (GL_COLOR_MATERIAL), 2971 const_iv (GL_COLOR_MATERIAL),
2864 const_iv (GL_SMOOTH), 2972 const_iv (GL_SMOOTH),
2865 const_iv (GL_FLAT), 2973 const_iv (GL_FLAT),
2866 const_iv (GL_DITHER), 2974 const_iv (GL_DITHER),
2867 const_iv (GL_BLEND), 2975 const_iv (GL_BLEND),
2879 const_iv (GL_ZERO), 2987 const_iv (GL_ZERO),
2880 const_iv (GL_SRC_ALPHA), 2988 const_iv (GL_SRC_ALPHA),
2881 const_iv (GL_DST_ALPHA), 2989 const_iv (GL_DST_ALPHA),
2882 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2990 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2883 const_iv (GL_ONE_MINUS_DST_ALPHA), 2991 const_iv (GL_ONE_MINUS_DST_ALPHA),
2992 const_iv (GL_SRC_COLOR),
2993 const_iv (GL_DST_COLOR),
2994 const_iv (GL_ONE_MINUS_SRC_COLOR),
2995 const_iv (GL_ONE_MINUS_DST_COLOR),
2884 const_iv (GL_SRC_ALPHA_SATURATE), 2996 const_iv (GL_SRC_ALPHA_SATURATE),
2885 const_iv (GL_RGB), 2997 const_iv (GL_RGB),
2886 const_iv (GL_RGBA), 2998 const_iv (GL_RGBA),
2887 const_iv (GL_RGBA4), 2999 const_iv (GL_RGBA4),
2888 const_iv (GL_RGBA8), 3000 const_iv (GL_RGBA8),
3197 3309
3198void glEndList () 3310void glEndList ()
3199 3311
3200void glCallList (int list) 3312void glCallList (int list)
3201 3313
3314void c_init ()
3315 CODE:
3316 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3317 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3318
3202MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3319MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3203 3320
3204PROTOTYPES: DISABLE 3321PROTOTYPES: DISABLE
3205 3322
3206void 3323void

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