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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.159 by root, Sun Oct 8 21:22:29 2006 UTC vs.
Revision 1.293 by root, Thu Dec 17 02:49:38 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
29#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
30#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
31 51
32#include <glib/gmacros.h> 52#include <glib/gmacros.h>
33 53
34#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
35 66
36#ifndef _WIN32 67#ifndef _WIN32
37# include <sys/types.h> 68# include <sys/types.h>
38# include <sys/socket.h> 69# include <sys/socket.h>
39# include <netinet/in.h> 70# include <netinet/in.h>
40# include <netinet/tcp.h> 71# include <netinet/tcp.h>
41# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
42#else 77#else
43 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 79#endif
50 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
53#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
54 87
55#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
57 90
58#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
59 92
60#if 0 93/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 95
63# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
64#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
65 103
66static struct 104static struct
67{ 105{
68#define GL_FUNC(ptr,name) ptr name; 106#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 107#include "glfunc.h"
70#undef GL_FUNC 108#undef GL_FUNC
71} gl; 109} gl;
72 110
111static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 113{
75 if (gl.BlendFuncSeparate) 114 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 115 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 116 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 118 else
80 glBlendFunc (sa, da); 119 glBlendFunc (sa, da);
81} 120}
82 121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
83#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
84 148
85#include "pango-font.c" 149#include "pango-font.c"
86#include "pango-fontmap.c" 150#include "pango-fontmap.c"
87#include "pango-render.c" 151#include "pango-render.c"
88 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
91 157
92typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
93 159
94static int 160static int
95shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
96{ 162{
97 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
111 177
112typedef struct cf_layout { 178typedef struct cf_layout {
113 PangoLayout *pl; 179 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
115 int base_height; 181 int base_height;
116 CFPlus__Font font; 182 DC__Font font;
183 rc_t *rc;
117} *CFPlus__Layout; 184} *DC__Layout;
118 185
119static CFPlus__Font default_font; 186static DC__Font default_font;
120static PangoContext *opengl_context; 187static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
122 189
123static void 190static void
124substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
129#endif 196#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 198}
132 199
133static void 200static void
134layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
135{ 202{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
138 */ 205 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
140 207
141 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 210
144 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
145} 212}
146 213
147static void 214static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 216{
150 PangoRectangle rect; 217 PangoRectangle rect;
151 218
152 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
160 227
161 *w = rect.width; 228 *w = rect.width;
162 *h = rect.height; 229 *h = rect.height;
163} 230}
164 231
232typedef uint16_t tileid;
165typedef uint16_t mapface; 233typedef uint16_t faceid;
166 234
167typedef struct { 235typedef struct {
168 GLint name; 236 GLuint name;
169 int w, h; 237 int w, h;
170 float s, t; 238 float s, t;
171 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
172} maptex; 243} maptex;
173 244
174typedef struct { 245typedef struct {
175 uint32_t player; 246 uint32_t player;
176 mapface face[3]; 247 tileid tile[3];
177 uint16_t darkness; 248 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 250} mapcell;
180 251
181typedef struct { 252typedef struct {
182 int32_t c0, c1; 253 int32_t c0, c1;
183 mapcell *col; 254 mapcell *col;
184} maprow; 255} maprow;
185 256
186typedef struct map { 257typedef struct map {
187 int x, y, w, h; 258 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 260 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 261 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 262
195 int32_t rows; 263 int32_t rows;
196 maprow *row; 264 maprow *row;
197} *CFPlus__Map; 265} *DC__Map;
198 266
199static char * 267static char *
200prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
201{ 269{
202 char *p; 270 char *p;
219} 287}
220 288
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
224static maprow * 312static maprow *
225map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
226{ 314{
227 if (0 > y) 315 if (0 > y)
228 { 316 {
229 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
268 356
269 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
270} 358}
271 359
272static mapcell * 360static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
274{ 362{
275 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
276} 364}
277 365
278static void 366static void
279map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
280{ 368{
281 int r; 369 int r;
282 370
283 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
291 self->oy = 0; 379 self->oy = 0;
292 self->row = 0; 380 self->row = 0;
293 self->rows = 0; 381 self->rows = 0;
294} 382}
295 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
296static void 394static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 396{
299 int x, y; 397 int x, y;
300 maprow *row; 398 maprow *row;
301 mapcell *cell; 399 mapcell *cell;
302 400
314 if (x >= row->c1) 412 if (x >= row->c1)
315 break; 413 break;
316 414
317 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
318 416
319 cell->darkness = 0; 417 CELL_CLEAR (cell);
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 } 418 }
324 } 419 }
420}
421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
325} 436}
326 437
327static void 438static void
328music_finished (void) 439music_finished (void)
329{ 440{
365 n |= n >> 16; 476 n |= n >> 16;
366 477
367 return n + 1; 478 return n + 1;
368} 479}
369 480
370MODULE = CFPlus PACKAGE = CFPlus 481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
371 592
372PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
373 594
374BOOT: 595BOOT:
375{ 596{
376 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 598 static const struct {
378 const char *name; 599 const char *name;
379 IV iv; 600 IV iv;
380 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
382 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
464 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 762
477 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
478 const_iv (KMOD_ALT), 764
479 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
480# undef const_iv 795# undef const_iv
481 }; 796 };
482 797
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
800
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
486 810
487int 811int
488in_destruct () 812in_destruct ()
489 CODE: 813 CODE:
490 RETVAL = PL_main_cv == Nullcv; 814 RETVAL = PL_main_cv == Nullcv;
493 817
494NV floor (NV x) 818NV floor (NV x)
495 819
496NV ceil (NV x) 820NV ceil (NV x)
497 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
498void 826void
499pango_init () 827pango_init ()
500 CODE: 828 CODE:
501{ 829{
502 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
505} 838}
506 839
507int 840char *SDL_GetError ()
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 841
510void 842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
511SDL_Quit () 850void SDL_Quit ()
512 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
513void 861void
514SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
515 PPCODE: 863 PPCODE:
516{ 864{
517 SDL_Rect **m; 865 SDL_Rect **m;
518 866
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 871
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 874
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 879
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540 882
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 884
543 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
544 while (*m) 886 while (*m)
545 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
546 AV *av = newAV (); 890 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
550 897
551 ++m; 898 ++m;
552 } 899 }
553} 900}
554 901
555char *
556SDL_GetError ()
557
558int 902int
559SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
561 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 916 );
917
564 if (RETVAL) 918 if (RETVAL)
565 { 919 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 924#include "glfunc.h"
569# undef GL_FUNC 925#undef GL_FUNC
570 } 926 }
927}
571 OUTPUT: 928 OUTPUT:
572 RETVAL 929 RETVAL
573 930
574void 931void
575SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
576 933
577char * 934char *
578SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
579 936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
580void 943void
581SDL_PollEvent () 944poll_events ()
582 PPCODE: 945 PPCODE:
583{ 946{
584 SDL_Event ev; 947 SDL_Event ev;
585 948
586 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 951 {
588 HV *hv = newHV (); 952 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 954
591 switch (ev.type) 955 switch (ev.type)
592 { 956 {
593 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
594 case SDL_KEYUP: 958 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 964 break;
600 965
601 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 969 break;
605 970
606 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
614 break; 997 break;
615 998
616 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 1002
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 1013 break;
631 } 1014 }
632 1015
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 1017 }
635} 1018}
636 1019
637int 1020int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 1022 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
642 1025
643void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
644Mix_CloseAudio () 1043Mix_CloseAudio ()
645 1044
646int 1045int
647Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
648 1047
1048const char *
1049Mix_GetError ()
1050
649void 1051void
650lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
651 CODE: 1053 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 1055
656void 1056void
657win32_proxy_info () 1057win32_proxy_info ()
658 PPCODE: 1058 PPCODE:
659{ 1059{
680 } 1080 }
681 } 1081 }
682#endif 1082#endif
683} 1083}
684 1084
685void 1085int
686add_font (char *file) 1086add_font (char *file)
687 CODE: 1087 CODE:
688 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
689 1091
690void 1092void
691load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
692 ALIAS: 1094 ALIAS:
693 load_image_file = 1 1095 load_image_file = 1
696 STRLEN image_len; 1098 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
703 1105
704 if (!rw) 1106 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
706 1108
779void 1181void
780error (char *message) 1182error (char *message)
781 CODE: 1183 CODE:
782 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
783#ifdef _WIN32 1185#ifdef _WIN32
784 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
785#endif 1187#endif
786 1188
787void 1189void
788fatal (char *message) 1190fatal (char *message)
789 CODE: 1191 CODE:
790 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
791#ifdef _WIN32 1193#ifdef _WIN32
792 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
793#endif 1195#endif
794 _exit (1); 1196 _exit (1);
795 1197
796void 1198void
797_exit (int retval = 0) 1199_exit (int retval = 0)
798 CODE: 1200 CODE:
1201#ifdef WIN32
1202 ExitThread (retval); // unclean, please beam me up
1203#else
799 _exit (retval); 1204 _exit (retval);
1205#endif
800 1206
801MODULE = CFPlus PACKAGE = CFPlus::Font 1207void
1208debug ()
1209 CODE:
1210{
1211#if DEBUG
1212 VALGRIND_DO_LEAK_CHECK;
1213#endif
1214}
802 1215
803CFPlus::Font 1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1223MODULE = Deliantra::Client PACKAGE = DC::Font
1224
1225PROTOTYPES: DISABLE
1226
1227DC::Font
804new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
805 CODE: 1229 CODE:
806{ 1230{
807 int count; 1231 int count;
808 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
811} 1235}
812 OUTPUT: 1236 OUTPUT:
813 RETVAL 1237 RETVAL
814 1238
815void 1239void
816DESTROY (CFPlus::Font self) 1240DESTROY (DC::Font self)
817 CODE: 1241 CODE:
818 pango_font_description_free (self); 1242 pango_font_description_free (self);
819 1243
820void 1244void
821make_default (CFPlus::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
822 CODE: 1247 CODE:
823 default_font = self; 1248 default_font = self;
824 1249
825MODULE = CFPlus PACKAGE = CFPlus::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
826 1251
1252PROTOTYPES: DISABLE
1253
827void 1254void
828reset_glyph_cache () 1255glyph_cache_backup ()
1256 PROTOTYPE:
829 CODE: 1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
830 tc_clear (); 1264 tc_restore ();
831 1265
832CFPlus::Layout 1266DC::Layout
833new (SV *class) 1267new (SV *class)
834 CODE: 1268 CODE:
835 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
836 1270
837 RETVAL->pl = pango_layout_new (opengl_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
839 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
840 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
841 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
842 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
843 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
844 1279
845 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
846 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
847 OUTPUT: 1282 OUTPUT:
848 RETVAL 1283 RETVAL
849 1284
850void 1285void
851DESTROY (CFPlus::Layout self) 1286DESTROY (DC::Layout self)
852 CODE: 1287 CODE:
853 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
854 Safefree (self); 1290 Safefree (self);
855 1291
856void 1292void
857set_text (CFPlus::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
858 CODE: 1294 CODE:
859{ 1295{
860 STRLEN textlen; 1296 STRLEN textlen;
861 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
862 1298
863 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
864} 1300}
865 1301
866void 1302void
867set_markup (CFPlus::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
868 CODE: 1304 CODE:
869{ 1305{
870 STRLEN textlen; 1306 STRLEN textlen;
871 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
872 1308
873 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
874} 1310}
875 1311
876void 1312void
877set_shapes (CFPlus::Layout self, ...) 1313set_shapes (DC::Layout self, ...)
878 CODE: 1314 CODE:
879{ 1315{
880 PangoAttrList *attrs = 0; 1316 PangoAttrList *attrs = 0;
881 const char *text = pango_layout_get_text (self->pl); 1317 const char *text = pango_layout_get_text (self->pl);
882 const char *pos = text; 1318 const char *pos = text;
917 if (attrs) 1353 if (attrs)
918 pango_layout_set_attributes (self->pl, attrs); 1354 pango_layout_set_attributes (self->pl, attrs);
919} 1355}
920 1356
921void 1357void
922get_shapes (CFPlus::Layout self) 1358get_shapes (DC::Layout self)
923 PPCODE: 1359 PPCODE:
924{ 1360{
925 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
926 1362
927 do 1363 do
928 { 1364 {
929 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
930 1366
931 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
932 { 1368 {
933 PangoRectangle extents; 1369 PangoRectangle extents;
934 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
942 1378
943 pango_layout_iter_free (iter); 1379 pango_layout_iter_free (iter);
944} 1380}
945 1381
946int 1382int
947has_wrapped (CFPlus::Layout self) 1383has_wrapped (DC::Layout self)
948 CODE: 1384 CODE:
949{ 1385{
950 int lines = 1; 1386 int lines = 1;
951 const char *text = pango_layout_get_text (self->pl); 1387 const char *text = pango_layout_get_text (self->pl);
952 1388
957} 1393}
958 OUTPUT: 1394 OUTPUT:
959 RETVAL 1395 RETVAL
960 1396
961SV * 1397SV *
962get_text (CFPlus::Layout self) 1398get_text (DC::Layout self)
963 CODE: 1399 CODE:
964 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
965 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
966 OUTPUT: 1402 OUTPUT:
967 RETVAL 1403 RETVAL
968 1404
969void 1405void
970set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
971 CODE: 1407 CODE:
972 self->r = r; 1408 self->r = r;
973 self->g = g; 1409 self->g = g;
974 self->b = b; 1410 self->b = b;
975 self->a = a; 1411 self->a = a;
976 1412
977void 1413void
978set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
979 CODE: 1415 CODE:
980 if (self->font != font) 1416 if (self->font != font)
981 { 1417 {
982 self->font = font; 1418 self->font = font;
983 layout_update_font (self); 1419 layout_update_font (self);
984 } 1420 }
985 1421
986void 1422void
987set_height (CFPlus::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
988 CODE: 1424 CODE:
989 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
990 { 1426 {
991 self->base_height = base_height; 1427 self->base_height = base_height;
992 layout_update_font (self); 1428 layout_update_font (self);
993 } 1429 }
994 1430
995void 1431void
996set_width (CFPlus::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
997 CODE: 1433 CODE:
998 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
999 1435
1000void 1436void
1001set_indent (CFPlus::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
1002 CODE: 1438 CODE:
1003 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1004 1440
1005void 1441void
1006set_spacing (CFPlus::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
1007 CODE: 1443 CODE:
1008 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1009 1445
1010void 1446void
1011set_ellipsise (CFPlus::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
1012 CODE: 1448 CODE:
1013 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
1014 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1015 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1016 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1017 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
1018 ); 1454 );
1019 1455
1020void 1456void
1021set_single_paragraph_mode (CFPlus::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
1022 CODE: 1458 CODE:
1023 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1024 1460
1025void 1461void
1026size (CFPlus::Layout self) 1462size (DC::Layout self)
1027 PPCODE: 1463 PPCODE:
1028{ 1464{
1029 int w, h; 1465 int w, h;
1030 1466
1031 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
1034 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
1035 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
1036} 1472}
1037 1473
1038int 1474int
1039descent (CFPlus::Layout self) 1475descent (DC::Layout self)
1040 CODE: 1476 CODE:
1041{ 1477{
1042 PangoRectangle rect; 1478 PangoRectangle rect;
1043 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1044 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1045 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
1046} 1482}
1047 OUTPUT: 1483 OUTPUT:
1048 RETVAL 1484 RETVAL
1049 1485
1050int 1486int
1051xy_to_index (CFPlus::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
1052 CODE: 1488 CODE:
1053{ 1489{
1054 int index, trailing; 1490 int index, trailing;
1055 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1056 RETVAL = index; 1492 RETVAL = index + trailing;
1057} 1493}
1058 OUTPUT: 1494 OUTPUT:
1059 RETVAL 1495 RETVAL
1060 1496
1061void 1497void
1062cursor_pos (CFPlus::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1063 PPCODE: 1499 PPCODE:
1064{ 1500{
1065 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1066 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1067 1503
1068 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1069 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1070 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1072} 1508}
1073 1509
1074void 1510void
1075render (CFPlus::Layout self, float x, float y, int flags = 0) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1076 PPCODE: 1512 PPCODE:
1513{
1514 int line, x;
1515
1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1519 --line;
1520#endif
1521 EXTEND (SP, 2);
1522 PUSHs (sv_2mortal (newSViv (line)));
1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1524}
1525
1526void
1527line_x_to_index (DC::Layout self, int line, int x)
1528 PPCODE:
1529{
1530 PangoLayoutLine *lp;
1531 int index, trailing;
1532
1533 if (line < 0)
1534 XSRETURN_EMPTY;
1535
1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1537 XSRETURN_EMPTY; /* do better */
1538
1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1540
1541 EXTEND (SP, 2);
1542 if (GIMME_V == G_SCALAR)
1543 PUSHs (sv_2mortal (newSViv (index + trailing)));
1544 else
1545 {
1546 PUSHs (sv_2mortal (newSViv (index)));
1547 PUSHs (sv_2mortal (newSViv (trailing)));
1548 }
1549}
1550
1551void
1552render (DC::Layout self, float x, float y, int flags = 0)
1553 CODE:
1554 rc_clear (self->rc);
1077 pango_opengl_render_layout_subpixel ( 1555 pango_opengl_render_layout_subpixel (
1078 self->pl, 1556 self->pl,
1557 self->rc,
1079 x * PANGO_SCALE, y * PANGO_SCALE, 1558 x * PANGO_SCALE, y * PANGO_SCALE,
1080 self->r, self->g, self->b, self->a, 1559 self->r, self->g, self->b, self->a,
1081 flags 1560 flags
1082 ); 1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1083 1565
1084MODULE = CFPlus PACKAGE = CFPlus::Texture
1085
1086void 1566void
1087pad2pot (SV *data_, SV *w_, SV *h_) 1567draw (DC::Layout self)
1088 CODE: 1568 CODE:
1089{ 1569{
1090 int ow = SvIV (w_); 1570 glEnable (GL_TEXTURE_2D);
1091 int oh = SvIV (h_); 1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1092 1577
1093 if (ow && oh) 1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1586
1587PROTOTYPES: ENABLE
1588
1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1094 { 1594 {
1095 int nw = minpot (ow);
1096 int nh = minpot (oh);
1097
1098 if (nw != ow || nh != oh)
1099 {
1100 if (SvOK (data_))
1101 {
1102 STRLEN datalen; 1595 STRLEN datalen;
1103 char *data = SvPVbyte (data_, datalen); 1596 char *data = SvPVbyte (data_, datalen);
1104 int bpp = datalen / (ow * oh); 1597 int bpp = datalen / (ow * oh);
1105 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1106 1599
1107 SvPOK_only (result_); 1600 SvPOK_only (result_);
1108 SvCUR_set (result_, nw * nh * bpp); 1601 SvCUR_set (result_, nw * nh * bpp);
1109 1602
1110 memset (SvPVX (result_), 0, nw * nh * bpp); 1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1111 while (oh--) 1604 while (oh--)
1112 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1113 1606
1114 sv_setsv (data_, result_); 1607 sv_setsv (data_, result_);
1115 }
1116
1117 sv_setiv (w_, nw);
1118 sv_setiv (h_, nh);
1119 }
1120 } 1608 }
1121} 1609}
1122 1610
1123void 1611void
1124draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1130{ 1618{
1131 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1132 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1133 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1134 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1135 1626
1136 if (items < 5) 1627 if (items < 5)
1137 { 1628 {
1138 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1139 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1167 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1168 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1169 } 1660 }
1170} 1661}
1171 1662
1172MODULE = CFPlus PACKAGE = CFPlus::Map 1663void
1664draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1)
1665 PROTOTYPE: @
1666 CODE:
1667{
1668 glEnable (GL_TEXTURE_2D);
1669 glEnable (GL_BLEND);
1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1173 1672
1174CFPlus::Map 1673 glColor4f (intensity, intensity, intensity, 0.9);
1175new (SV *class, int map_width, int map_height) 1674 glPushMatrix ();
1675 glScalef (1./3, 1./3, 1.);
1676
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glBegin (GL_QUADS);
1680 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1681 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1682 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1683 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1684 glEnd ();
1685
1686 glPopMatrix ();
1687
1688 glDisable (GL_TEXTURE_2D);
1689 glDisable (GL_BLEND);
1690}
1691
1692IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1693 CODE:
1694{
1695 GLint width;
1696 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1697 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1698 RETVAL = width > 0;
1699}
1700 OUTPUT:
1701 RETVAL
1702
1703MODULE = Deliantra::Client PACKAGE = DC::Map
1704
1705PROTOTYPES: DISABLE
1706
1707DC::Map
1708new (SV *class)
1176 CODE: 1709 CODE:
1177 New (0, RETVAL, 1, struct map); 1710 New (0, RETVAL, 1, struct map);
1178 RETVAL->x = 0; 1711 RETVAL->x = 0;
1179 RETVAL->y = 0; 1712 RETVAL->y = 0;
1180 RETVAL->w = map_width; 1713 RETVAL->w = 0;
1181 RETVAL->h = map_height; 1714 RETVAL->h = 0;
1182 RETVAL->ox = 0; 1715 RETVAL->ox = 0;
1183 RETVAL->oy = 0; 1716 RETVAL->oy = 0;
1184 RETVAL->faces = 8192; 1717 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1185 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1718 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1186 RETVAL->texs = 8192;
1187 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1188 RETVAL->rows = 0; 1719 RETVAL->rows = 0;
1189 RETVAL->row = 0; 1720 RETVAL->row = 0;
1190 OUTPUT: 1721 OUTPUT:
1191 RETVAL 1722 RETVAL
1192 1723
1193void 1724void
1194DESTROY (CFPlus::Map self) 1725DESTROY (DC::Map self)
1195 CODE: 1726 CODE:
1196{ 1727{
1197 map_clear (self); 1728 map_clear (self);
1198 Safefree (self->face); 1729 Safefree (self->face2tile);
1199 Safefree (self->tex); 1730 Safefree (self->tex);
1200 Safefree (self); 1731 Safefree (self);
1201} 1732}
1202 1733
1203void 1734void
1735resize (DC::Map self, int map_width, int map_height)
1736 CODE:
1737 self->w = map_width;
1738 self->h = map_height;
1739
1740void
1204clear (CFPlus::Map self) 1741clear (DC::Map self)
1205 CODE: 1742 CODE:
1206 map_clear (self); 1743 map_clear (self);
1207 1744
1208void 1745void
1209set_face (CFPlus::Map self, int face, int texid) 1746set_tileid (DC::Map self, int face, int tile)
1210 CODE: 1747 CODE:
1211{ 1748{
1212 while (self->faces <= face) 1749 need_facenum (self, face); self->face2tile [face] = tile;
1213 { 1750 need_texid (self, tile);
1214 Append (mapface, self->face, self->faces, self->faces);
1215 self->faces *= 2;
1216 }
1217
1218 self->face [face] = texid;
1219} 1751}
1220 1752
1221void 1753void
1754set_smooth (DC::Map self, int face, int smooth, int level)
1755 CODE:
1756{
1757 tileid texid;
1758 maptex *tex;
1759
1760 if (face < 0 || face >= self->faces)
1761 return;
1762
1763 if (smooth < 0 || smooth >= self->faces)
1764 return;
1765
1766 texid = self->face2tile [face];
1767
1768 if (!texid)
1769 return;
1770
1771 tex = self->tex + texid;
1772 tex->smoothtile = self->face2tile [smooth];
1773 tex->smoothlevel = level;
1774}
1775
1776void
1222set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1777set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1223 CODE: 1778 CODE:
1224{ 1779{
1225 while (self->texs <= texid) 1780 need_texid (self, texid);
1226 {
1227 Append (maptex, self->tex, self->texs, self->texs);
1228 self->texs *= 2;
1229 }
1230 1781
1231 { 1782 {
1232 maptex *tex = self->tex + texid; 1783 maptex *tex = self->tex + texid;
1233 1784
1234 tex->name = name; 1785 tex->name = name;
1250 // use uglier nearest interpolation because linear suffers 1801 // use uglier nearest interpolation because linear suffers
1251 // from transparent color bleeding and ugly wrapping effects. 1802 // from transparent color bleeding and ugly wrapping effects.
1252 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1803 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1253} 1804}
1254 1805
1806void
1807expire_textures (DC::Map self, int texid, int count)
1808 PPCODE:
1809 for (; texid < self->texs && count; ++texid, --count)
1810 {
1811 maptex *tex = self->tex + texid;
1812
1813 if (tex->name)
1814 {
1815 if (tex->unused)
1816 {
1817 tex->name = 0;
1818 tex->unused = 0;
1819 XPUSHs (sv_2mortal (newSViv (texid)));
1820 }
1821 else
1822 tex->unused = 1;
1823 }
1824 }
1825
1255int 1826int
1256ox (CFPlus::Map self) 1827ox (DC::Map self)
1257 ALIAS: 1828 ALIAS:
1258 oy = 1 1829 oy = 1
1259 x = 2 1830 x = 2
1260 y = 3 1831 y = 3
1261 w = 4 1832 w = 4
1272 } 1843 }
1273 OUTPUT: 1844 OUTPUT:
1274 RETVAL 1845 RETVAL
1275 1846
1276void 1847void
1277scroll (CFPlus::Map self, int dx, int dy) 1848scroll (DC::Map self, int dx, int dy)
1278 CODE: 1849 CODE:
1279{ 1850{
1280 if (dx > 0) 1851 if (dx > 0)
1281 map_blank (self, self->x, self->y, dx, self->h); 1852 map_blank (self, self->x, self->y, dx, self->h);
1282 else if (dx < 0) 1853 else if (dx < 0)
1283 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1854 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1284 1855
1285 if (dy > 0) 1856 if (dy > 0)
1286 map_blank (self, self->x, self->y, self->w, dy); 1857 map_blank (self, self->x, self->y, self->w, dy);
1287 else if (dy < 0) 1858 else if (dy < 0)
1288 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1859 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1289 1860
1290 self->ox += dx; self->x += dx; 1861 self->ox += dx; self->x += dx;
1291 self->oy += dy; self->y += dy; 1862 self->oy += dy; self->y += dy;
1292 1863
1293 while (self->y < 0) 1864 while (self->y < 0)
1297 self->rows += MAP_EXTEND_Y; 1868 self->rows += MAP_EXTEND_Y;
1298 self->y += MAP_EXTEND_Y; 1869 self->y += MAP_EXTEND_Y;
1299 } 1870 }
1300} 1871}
1301 1872
1302void 1873SV *
1303map1a_update (CFPlus::Map self, SV *data_, int extmap) 1874map1a_update (DC::Map self, SV *data_, int extmap)
1304 CODE: 1875 CODE:
1305{ 1876{
1306 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1877 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1307 uint8_t *data_end = (uint8_t *)SvEND (data_); 1878 uint8_t *data_end = (uint8_t *)SvEND (data_);
1308 mapcell *cell; 1879 mapcell *cell;
1309 int x, y, flags; 1880 int x, y, z, flags;
1881 AV *missing = newAV ();
1882 RETVAL = newRV_noinc ((SV *)missing);
1310 1883
1311 while (data < data_end - 1) 1884 while (data < data_end - 1)
1312 { 1885 {
1313 flags = (data [0] << 8) + data [1]; data += 2; 1886 flags = (data [0] << 8) + data [1]; data += 2;
1314 1887
1334 uint8_t ext, cmd; 1907 uint8_t ext, cmd;
1335 1908
1336 do 1909 do
1337 { 1910 {
1338 ext = *data++; 1911 ext = *data++;
1339 cmd = ext & 0x3f; 1912 cmd = ext & 0x7f;
1340 1913
1341 if (cmd < 4) 1914 if (cmd < 4)
1342 cell->darkness = 255 - ext * 64 + 1; 1915 cell->darkness = 255 - ext * 64 + 1;
1343 else if (cmd == 5) // health 1916 else if (cmd == 5) // health
1344 { 1917 {
1345 cell->stat_width = 1; 1918 cell->stat_width = 1;
1346 cell->stat_hp = *data++; 1919 cell->stat_hp = *data++;
1347 } 1920 }
1348 else if (cmd == 6) // monster width 1921 else if (cmd == 6) // monster width
1349 cell->stat_width = *data++ + 1; 1922 cell->stat_width = *data++ + 1;
1350 else if (cmd == 0x47) // monster width 1923 else if (cmd == 0x47)
1351 { 1924 {
1352 if (*data == 4) 1925 if (*data == 1) cell->player = data [1];
1353 ; // decode player tag 1926 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1927 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1928 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1354 1929
1355 data += *data + 1; 1930 data += *data + 1;
1356 } 1931 }
1357 else if (cmd == 8) // cell flags 1932 else if (cmd == 8) // cell flags
1358 cell->flags = *data++; 1933 cell->flags = *data++;
1365 } 1940 }
1366 else 1941 else
1367 cell->darkness = *data++ + 1; 1942 cell->darkness = *data++ + 1;
1368 } 1943 }
1369 1944
1945 for (z = 0; z <= 2; ++z)
1370 if (flags & 4) 1946 if (flags & (4 >> z))
1371 { 1947 {
1372 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1948 faceid face = (data [0] << 8) + data [1]; data += 2;
1949 need_facenum (self, face);
1950 cell->tile [z] = self->face2tile [face];
1951
1952 if (cell->tile [z])
1953 {
1954 maptex *tex = self->tex + cell->tile [z];
1955 tex->unused = 0;
1956 if (!tex->name)
1957 av_push (missing, newSViv (cell->tile [z]));
1958
1959 if (tex->smoothtile)
1960 {
1961 maptex *smooth = self->tex + tex->smoothtile;
1962 smooth->unused = 0;
1963 if (!smooth->name)
1964 av_push (missing, newSViv (tex->smoothtile));
1965 }
1966 }
1373 } 1967 }
1374
1375 if (flags & 2)
1376 {
1377 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1378 }
1379
1380 if (flags & 1)
1381 {
1382 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1383 }
1384 } 1968 }
1385 else 1969 else
1386 cell->darkness = 0; 1970 CELL_CLEAR (cell);
1387 } 1971 }
1388} 1972}
1973 OUTPUT:
1974 RETVAL
1389 1975
1390SV * 1976SV *
1391mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1977mapmap (DC::Map self, int x0, int y0, int w, int h)
1392 CODE: 1978 CODE:
1393{ 1979{
1394 int x1, x; 1980 int x1, x;
1395 int y1, y; 1981 int y1, y;
1396 int z; 1982 int z;
1417 { 2003 {
1418 mapcell *cell = row->col + (x - row->c0); 2004 mapcell *cell = row->col + (x - row->c0);
1419 2005
1420 for (z = 0; z <= 0; z++) 2006 for (z = 0; z <= 0; z++)
1421 { 2007 {
1422 mapface face = cell->face [z];
1423
1424 if (face)
1425 {
1426 maptex tex = self->tex [face]; 2008 maptex tex = self->tex [cell->tile [z]];
1427 int a0 = 255 - tex.a; 2009 int a0 = 255 - tex.a;
1428 int a1 = tex.a; 2010 int a1 = tex.a;
1429 2011
1430 r = (r * a0 + tex.r * a1) / 255; 2012 r = (r * a0 + tex.r * a1) / 255;
1431 g = (g * a0 + tex.g * a1) / 255; 2013 g = (g * a0 + tex.g * a1) / 255;
1432 b = (b * a0 + tex.b * a1) / 255; 2014 b = (b * a0 + tex.b * a1) / 255;
1433 a = (a * a0 + tex.a * a1) / 255; 2015 a = (a * a0 + tex.a * a1) / 255;
1434 }
1435 } 2016 }
1436 } 2017 }
1437 2018
1438 *map++ = (r ) 2019 *map++ = (r )
1439 | (g << 8) 2020 | (g << 8)
1446} 2027}
1447 OUTPUT: 2028 OUTPUT:
1448 RETVAL 2029 RETVAL
1449 2030
1450void 2031void
1451draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2032draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1452 CODE: 2033 CODE:
1453{ 2034{
1454 int vx, vy;
1455 int x, y, z; 2035 int x, y, z;
1456 int last_name;
1457 mapface face;
1458 2036
1459 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2037 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1460 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2038 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2039 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2040 smooth_key skey;
2041 int pl_x, pl_y;
2042 maptex pl_tex;
2043 rc_t *rc = rc_alloc ();
2044 rc_t *rc_ov = rc_alloc ();
2045 rc_key_t key;
2046 rc_array_t *arr, *arr_hidden;
1461 2047
1462 /* 2048 pl_tex.name = 0;
1463 int vx = self->vx = self->w >= sw
1464 ? self->x + (self->w - sw) / 2
1465 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1466 2049
1467 int vy = self->vy = self->h >= sh 2050 // that's current max. sorry.
1468 ? self->y + (self->h - sh) / 2 2051 if (sw > 255) sw = 255;
1469 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2052 if (sh > 255) sh = 255;
1470 */
1471 2053
1472 glColor4ub (255, 255, 255, 255); 2054 // clear key, in case of extra padding
2055 memset (&skey, 0, sizeof (skey));
2056
2057 memset (&key, 0, sizeof (key));
2058 key.r = 255;
2059 key.g = 255;
2060 key.b = 255;
2061 key.a = 255;
2062 key.mode = GL_QUADS;
2063 key.format = GL_T2F_V3F;
2064
2065 mx += self->x;
2066 my += self->y;
2067
2068 // first pass: determine smooth_max
2069 // rather ugly, if you ask me
2070 // could also be stored inside mapcell and updated on change
2071 memset (smooth_max, 0, sizeof (smooth_max));
2072
2073 for (y = 0; y < sh; y++)
2074 if (0 <= y + my && y + my < self->rows)
2075 {
2076 maprow *row = self->row + (y + my);
2077
2078 for (x = 0; x < sw; x++)
2079 if (row->c0 <= x + mx && x + mx < row->c1)
2080 {
2081 mapcell *cell = row->col + (x + mx - row->c0);
2082
2083 smooth_max[x + 1][y + 1] =
2084 MAX (self->tex [cell->tile [0]].smoothlevel,
2085 MAX (self->tex [cell->tile [1]].smoothlevel,
2086 self->tex [cell->tile [2]].smoothlevel));
2087 }
2088 }
1473 2089
1474 glEnable (GL_BLEND); 2090 glEnable (GL_BLEND);
1475 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2091 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1476 glEnable (GL_TEXTURE_2D);
1477 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2092 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1478 2093
1479 glBegin (GL_QUADS); 2094 key.texname = self->tex [TEXID_HIDDEN].name;
2095 arr_hidden = rc_array (rc_ov, &key);
1480 2096
1481 last_name = 0;
1482
1483 for (z = 0; z < 3; z++) 2097 for (z = 0; z <= 2; z++)
2098 {
2099 memset (smooth_level, 0, sizeof (smooth_level));
2100 key.texname = -1;
2101
1484 for (y = 0; y < sh; y++) 2102 for (y = 0; y < sh; y++)
1485 if (0 <= y + vy && y + vy < self->rows) 2103 if (0 <= y + my && y + my < self->rows)
1486 { 2104 {
1487 maprow *row = self->row + (y + vy); 2105 maprow *row = self->row + (y + my);
1488 2106
1489 for (x = 0; x < sw; x++) 2107 for (x = 0; x < sw; x++)
1490 if (row->c0 <= x + vx && x + vx < row->c1) 2108 if (row->c0 <= x + mx && x + mx < row->c1)
1491 { 2109 {
1492 mapcell *cell = row->col + (x + vx - row->c0); 2110 mapcell *cell = row->col + (x + mx - row->c0);
1493
1494 face = cell->face [z]; 2111 tileid tile = cell->tile [z];
2112
2113 if (tile)
2114 {
2115 maptex tex = self->tex [tile];
2116 int px, py;
1495 2117
1496 if (face && face < self->texs) 2118 if (key.texname != tex.name)
2119 {
2120 self->tex [tile].unused = 0;
2121
2122 if (!tex.name)
2123 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2124
2125 key.texname = tex.name;
2126 arr = rc_array (rc, &key);
2127 }
2128
2129 px = (x + 1) * T - tex.w;
2130 py = (y + 1) * T - tex.h;
2131
2132 if (expect_false (cell->player == player) && expect_false (z == 2))
2133 {
2134 pl_x = px;
2135 pl_y = py;
2136 pl_tex = tex;
2137 continue;
2138 }
2139
2140 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2141 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2142 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2143 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2144
2145 // update smooth hash
2146 if (tex.smoothtile)
2147 {
2148 skey.tile = tex.smoothtile;
2149 skey.level = tex.smoothlevel;
2150
2151 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2152
2153 // add bits to current tile and all neighbours. skey.x|y is
2154 // shifted +1|+1 so we always stay positive.
2155
2156 // bits is ___n cccc CCCC bbbb
2157 // n do not draw borders&corners
2158 // c draw these corners, but...
2159 // C ... not these
2160 // b draw these borders
2161
2162 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2163 // ┃· ·· ·┃ ━━
2164
2165 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2166 // ·· ·· ·┏ ┓·
2167
2168 // full tile
2169 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2170
2171 // borders
2172 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2173 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2174 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2175 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2176
2177 // corners
2178 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2179 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2180 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2181 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2182 }
2183 }
2184
2185 if (expect_false (z == 2))
2186 {
2187 /* draw question marks on top of hidden spaces */
2188 if (!cell->darkness)
2189 {
2190 maptex tex = self->tex [TEXID_HIDDEN];
2191 int px = (x + 1) * T - tex.w;
2192 int py = (y + 1) * T - tex.h;
2193
2194 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2195 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2196 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2197 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2198 }
2199
2200 if (expect_false (cell->flags))
2201 {
2202 // overlays such as the speech bubble, probably more to come
2203 if (cell->flags & 1)
2204 {
2205 rc_key_t key_ov = key;
2206 maptex tex = self->tex [TEXID_SPEECH];
2207 rc_array_t *arr;
2208 int px = x * T + T * 2 / 32;
2209 int py = y * T - T * 6 / 32;
2210
2211 key_ov.texname = tex.name;
2212 arr = rc_array (rc_ov, &key_ov);
2213
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2218 }
2219 }
2220 }
2221 }
2222 }
2223
2224 rc_draw (rc);
2225 rc_clear (rc);
2226
2227 // go through all smoothlevels, lowest to highest, then draw.
2228 // this is basically counting sort
2229 {
2230 int w, b;
2231
2232 glEnable (GL_TEXTURE_2D);
2233 glBegin (GL_QUADS);
2234 for (w = 0; w < 256 / 32; ++w)
2235 {
2236 uint32_t smask = smooth_level [w];
2237 if (smask)
2238 for (b = 0; b < 32; ++b)
2239 if (smask & (((uint32_t)1) << b))
1497 { 2240 {
1498 maptex tex = self->tex [face]; 2241 int level = (w << 5) | b;
1499 int px = (x + 1) * 32 - tex.w; 2242 HE *he;
1500 int py = (y + 1) * 32 - tex.h;
1501 2243
1502 if (last_name != tex.name) 2244 hv_iterinit (smooth);
2245 while ((he = hv_iternext (smooth)))
1503 { 2246 {
1504 glEnd (); 2247 smooth_key *skey = (smooth_key *)HeKEY (he);
1505 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2248 IV bits = SvIVX (HeVAL (he));
1506 glBegin (GL_QUADS);
1507 }
1508 2249
1509 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1510 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1511 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1512 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1513 }
1514
1515 if (cell->flags && z == 2)
1516 {
1517 if (cell->flags & 1) 2250 if (!(bits & 0x1000)
2251 && skey->level == level
2252 && level > smooth_max [skey->x][skey->y])
1518 { 2253 {
1519 maptex tex = self->tex [1]; 2254 maptex tex = self->tex [skey->tile];
1520 int px = (x + 1) * 32 - tex.w + 2; 2255 int px = (((int)skey->x) - 1) * T;
1521 int py = (y + 1) * 32 - tex.h - 6; 2256 int py = (((int)skey->y) - 1) * T;
2257 int border = bits & 15;
2258 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2259 float dx = tex.s * .0625f; // 16 images/row
2260 float dy = tex.t * .5f ; // 2 images/column
1522 2261
2262 if (tex.name)
2263 {
2264 // this time avoiding texture state changes
2265 // save gobs of state changes.
2266 if (key.texname != tex.name)
2267 {
2268 self->tex [skey->tile].unused = 0;
2269
1523 glEnd (); 2270 glEnd ();
1524 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2271 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1525 glBegin (GL_QUADS); 2272 glBegin (GL_QUADS);
2273 }
1526 2274
2275 if (border)
2276 {
2277 float ox = border * dx;
2278
2279 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2280 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2281 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2282 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2283 }
2284
2285 if (corner)
2286 {
2287 float ox = corner * dx;
2288
1527 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2289 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1528 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2290 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1529 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2291 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1530 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2292 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2293 }
2294 }
2295 }
1531 } 2296 }
1532 } 2297 }
1533 }
1534 } 2298 }
1535 2299
1536 glEnd (); 2300 glEnd ();
1537
1538 glDisable (GL_TEXTURE_2D); 2301 glDisable (GL_TEXTURE_2D);
2302 key.texname = -1;
2303 }
2304
2305 hv_clear (smooth);
2306 }
2307
2308 if (pl_tex.name)
2309 {
2310 maptex tex = pl_tex;
2311 int px = pl_x + sdx;
2312 int py = pl_y + sdy;
2313
2314 key.texname = tex.name;
2315 arr = rc_array (rc, &key);
2316
2317 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2318 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2319 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2321
2322 rc_draw (rc);
2323 }
2324
2325 rc_draw (rc_ov);
2326 rc_clear (rc_ov);
2327
1539 glDisable (GL_BLEND); 2328 glDisable (GL_BLEND);
2329 rc_free (rc);
2330 rc_free (rc_ov);
1540 2331
1541 // top layer: overlays such as the health bar 2332 // top layer: overlays such as the health bar
1542 for (y = 0; y < sh; y++) 2333 for (y = 0; y < sh; y++)
1543 if (0 <= y + vy && y + vy < self->rows) 2334 if (0 <= y + my && y + my < self->rows)
1544 { 2335 {
1545 maprow *row = self->row + (y + vy); 2336 maprow *row = self->row + (y + my);
1546 2337
1547 for (x = 0; x < sw; x++) 2338 for (x = 0; x < sw; x++)
1548 if (row->c0 <= x + vx && x + vx < row->c1) 2339 if (row->c0 <= x + mx && x + mx < row->c1)
1549 { 2340 {
1550 mapcell *cell = row->col + (x + vx - row->c0); 2341 mapcell *cell = row->col + (x + mx - row->c0);
1551 2342
1552 int px = x * 32; 2343 int px = x * T;
1553 int py = y * 32; 2344 int py = y * T;
2345
2346 if (expect_false (cell->player == player))
2347 {
2348 px += sdx;
2349 py += sdy;
2350 }
1554 2351
1555 if (cell->stat_hp) 2352 if (cell->stat_hp)
1556 { 2353 {
1557 int width = cell->stat_width * 32; 2354 int width = cell->stat_width * T;
1558 int thick = sh / 28 + 1 + cell->stat_width; 2355 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1559 2356
1560 glColor3ub (0, 0, 0); 2357 glColor3ub (0, 0, 0);
1561 glRectf (px + 1, py - thick - 2, 2358 glRectf (px + 1, py - thick - 2,
1562 px + width - 1, py); 2359 px + width - 1, py);
1563 2360
1569 } 2366 }
1570 } 2367 }
1571} 2368}
1572 2369
1573void 2370void
1574draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2371draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1575 CODE: 2372 CODE:
1576{ 2373{
1577 static float color[16][3] = { 2374 static float color[16][3] = {
1578 { 0.00F, 0.00F, 0.00F }, 2375 { 0.00F, 0.00F, 0.00F },
1579 { 1.00F, 1.00F, 1.00F }, 2376 { 1.00F, 1.00F, 1.00F },
1598 }; 2395 };
1599 2396
1600 int x, y; 2397 int x, y;
1601 2398
1602 glEnable (GL_TEXTURE_2D); 2399 glEnable (GL_TEXTURE_2D);
2400 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2401 * but the nvidia driver (185.18.14) mishandles alpha textures
2402 * ansd takes the colour from god knows where instead of using
2403 * Cp. MODULATE results in the same colour, but slightly different
2404 * alpha, but atcually gives us the correct colour with nvidia.
2405 */
1603 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2406 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1604 glEnable (GL_BLEND); 2407 glEnable (GL_BLEND);
1605 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2408 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1606 glBegin (GL_QUADS); 2409 glBegin (GL_QUADS);
1607 2410
1608 for (y = 0; y < h; y++) 2411 for (y = 0; y < h; y++)
1615 float *c = color [m & 15]; 2418 float *c = color [m & 15];
1616 2419
1617 float tx1 = m & 0x40 ? 0.5 : 0.; 2420 float tx1 = m & 0x40 ? 0.5 : 0.;
1618 float tx2 = tx1 + 0.5; 2421 float tx2 = tx1 + 0.5;
1619 2422
1620 glColor4f (c[0], c[1], c[2], 0.75); 2423 glColor4f (c[0], c[1], c[2], 1);
1621 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2424 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1622 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2425 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1623 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2426 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1624 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2427 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1625 } 2428 }
1629 glDisable (GL_BLEND); 2432 glDisable (GL_BLEND);
1630 glDisable (GL_TEXTURE_2D); 2433 glDisable (GL_TEXTURE_2D);
1631} 2434}
1632 2435
1633void 2436void
1634fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2437fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1635 PPCODE: 2438 PPCODE:
1636{ 2439{
1637 int vx, vy;
1638 int x, y; 2440 int x, y;
2441 int sw1 = sw + 2;
2442 int sh1 = sh + 2;
2443 int sh3 = sh * 3;
1639 int sw4 = (sw + 3) & ~3; 2444 int sw34 = (sw * 3 + 3) & ~3;
2445 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1640 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2446 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1641 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2447 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1642 2448
1643 memset (darkness, 255, sw4 * sh);
1644 SvPOK_only (darkness_sv); 2449 SvPOK_only (darkness3_sv);
1645 SvCUR_set (darkness_sv, sw4 * sh); 2450 SvCUR_set (darkness3_sv, sw34 * sh3);
1646 2451
1647 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2452 mx += self->x - 1;
1648 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2453 my += self->y - 1;
1649 2454
2455 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2456
1650 for (y = 0; y < sh; y++) 2457 for (y = 0; y < sh1; y++)
1651 if (0 <= y + vy && y + vy < self->rows) 2458 if (0 <= y + my && y + my < self->rows)
1652 { 2459 {
1653 maprow *row = self->row + (y + vy); 2460 maprow *row = self->row + (y + my);
1654 2461
1655 for (x = 0; x < sw; x++) 2462 for (x = 0; x < sw1; x++)
1656 if (row->c0 <= x + vx && x + vx < row->c1) 2463 if (row->c0 <= x + mx && x + mx < row->c1)
1657 { 2464 {
1658 mapcell *cell = row->col + (x + vx - row->c0); 2465 mapcell *cell = row->col + (x + mx - row->c0);
1659 2466
1660 darkness[y * sw4 + x] = cell->darkness 2467 darkness1 [y * sw1 + x] = cell->darkness
1661 ? 255 - (cell->darkness - 1) 2468 ? 255 - (cell->darkness - 1)
1662 : 255 - FOW_DARKNESS; 2469 : 255 - FOW_DARKNESS;
1663 } 2470 }
1664 } 2471 }
1665 2472
2473 for (y = 0; y < sh; ++y)
2474 for (x = 0; x < sw; ++x)
2475 {
2476 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2477 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2478 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2479 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2480 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2481 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2482 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2483 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2484 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2485
2486 uint8_t r11 = (d11 + d21 + d12) / 3;
2487 uint8_t r21 = d21;
2488 uint8_t r31 = (d21 + d31 + d32) / 3;
2489
2490 uint8_t r12 = d12;
2491 uint8_t r22 = d22;
2492 uint8_t r32 = d32;
2493
2494 uint8_t r13 = (d13 + d23 + d12) / 3;
2495 uint8_t r23 = d23;
2496 uint8_t r33 = (d23 + d33 + d32) / 3;
2497
2498 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2499 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2500 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2501 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2502 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2503 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2504 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2505 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2506 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2507 }
2508
2509 free (darkness1);
2510
1666 EXTEND (SP, 3); 2511 EXTEND (SP, 3);
1667 PUSHs (sv_2mortal (newSViv (sw4))); 2512 PUSHs (sv_2mortal (newSViv (sw34)));
1668 PUSHs (sv_2mortal (newSViv (sh))); 2513 PUSHs (sv_2mortal (newSViv (sh3)));
1669 PUSHs (darkness_sv); 2514 PUSHs (darkness3_sv);
1670} 2515}
1671 2516
1672SV * 2517SV *
1673get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2518get_rect (DC::Map self, int x0, int y0, int w, int h)
1674 CODE: 2519 CODE:
1675{ 2520{
1676 int x, y, x1, y1; 2521 int x, y, x1, y1;
1677 SV *data_sv = newSV (w * h * 7 + 5); 2522 SV *data_sv = newSV (w * h * 7 + 5);
1678 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2523 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1703 if (row && row->c0 <= x && x < row->c1) 2548 if (row && row->c0 <= x && x < row->c1)
1704 { 2549 {
1705 mapcell *cell = row->col + (x - row->c0); 2550 mapcell *cell = row->col + (x - row->c0);
1706 uint8_t flags = 0; 2551 uint8_t flags = 0;
1707 2552
1708 if (cell->face [0]) flags |= 1; 2553 if (cell->tile [0]) flags |= 1;
1709 if (cell->face [1]) flags |= 2; 2554 if (cell->tile [1]) flags |= 2;
1710 if (cell->face [2]) flags |= 4; 2555 if (cell->tile [2]) flags |= 4;
1711 2556
1712 *data++ = flags; 2557 *data++ = flags;
1713 2558
1714 if (flags & 1) 2559 if (flags & 1)
1715 { 2560 {
2561 tileid tile = cell->tile [0];
1716 *data++ = cell->face [0] >> 8; 2562 *data++ = tile >> 8;
1717 *data++ = cell->face [0]; 2563 *data++ = tile;
1718 } 2564 }
1719 2565
1720 if (flags & 2) 2566 if (flags & 2)
1721 { 2567 {
2568 tileid tile = cell->tile [1];
1722 *data++ = cell->face [1] >> 8; 2569 *data++ = tile >> 8;
1723 *data++ = cell->face [1]; 2570 *data++ = tile;
1724 } 2571 }
1725 2572
1726 if (flags & 4) 2573 if (flags & 4)
1727 { 2574 {
2575 tileid tile = cell->tile [2];
1728 *data++ = cell->face [2] >> 8; 2576 *data++ = tile >> 8;
1729 *data++ = cell->face [2]; 2577 *data++ = tile;
1730 } 2578 }
1731 } 2579 }
1732 else 2580 else
1733 *data++ = 0; 2581 *data++ = 0;
1734 } 2582 }
1735 } 2583 }
1736 2584
2585 /* if size is w*h + 5 then no data has been found */
2586 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2587 {
1737 SvPOK_only (data_sv); 2588 SvPOK_only (data_sv);
1738 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2589 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2590 }
2591
1739 RETVAL = data_sv; 2592 RETVAL = data_sv;
1740} 2593}
1741 OUTPUT: 2594 OUTPUT:
1742 RETVAL 2595 RETVAL
1743 2596
1744void 2597void
1745set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2598set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1746 PPCODE: 2599 PPCODE:
1747{ 2600{
1748 int x, y, z; 2601 int x, y, z;
1749 int w, h; 2602 int w, h;
1750 int x1, y1; 2603 int x1, y1;
2604 STRLEN len;
2605 uint8_t *data, *end;
2606
2607 len = SvLEN (data_sv);
2608 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2609 data = SvPVbyte_nolen (data_sv);
2610 end = data + len + 8;
2611
2612 if (len < 5)
2613 XSRETURN_EMPTY;
1751 2614
1752 if (*data++ != 0) 2615 if (*data++ != 0)
1753 return; /* version mismatch */ 2616 XSRETURN_EMPTY; /* version mismatch */
1754 2617
1755 w = *data++ << 8; w |= *data++; 2618 w = *data++ << 8; w |= *data++;
1756 h = *data++ << 8; h |= *data++; 2619 h = *data++ << 8; h |= *data++;
1757 2620
1758 // we need to do this 'cause we don't keep an absolute coord system for rows 2621 // we need to do this 'cause we don't keep an absolute coord system for rows
1770 { 2633 {
1771 maprow *row = map_get_row (self, y); 2634 maprow *row = map_get_row (self, y);
1772 2635
1773 for (x = x0; x < x1; x++) 2636 for (x = x0; x < x1; x++)
1774 { 2637 {
2638 uint8_t flags;
2639
2640 if (data + 7 >= end)
2641 XSRETURN_EMPTY;
2642
1775 uint8_t flags = *data++; 2643 flags = *data++;
1776 2644
1777 if (flags) 2645 if (flags)
1778 { 2646 {
1779 mapface face[3] = { 0, 0, 0 };
1780
1781 mapcell *cell = row_get_cell (row, x); 2647 mapcell *cell = row_get_cell (row, x);
2648 tileid tile[3] = { 0, 0, 0 };
1782 2649
1783 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2650 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1784 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2651 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1785 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2652 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1786 2653
1787 if (cell->darkness == 0) 2654 if (cell->darkness == 0)
1788 { 2655 {
1789 cell->darkness = 0; 2656 /*cell->darkness = 0;*/
2657 EXTEND (SP, 3);
1790 2658
1791 for (z = 0; z <= 2; z++) 2659 for (z = 0; z <= 2; z++)
1792 { 2660 {
1793 cell->face[z] = face[z]; 2661 tileid t = tile [z];
1794 2662
1795 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2663 if (t >= self->texs || (t && !self->tex [t].name))
2664 {
1796 XPUSHs (sv_2mortal (newSViv (face[z]))); 2665 PUSHs (sv_2mortal (newSViv (t)));
2666 need_texid (self, t);
2667 }
2668
2669 cell->tile [z] = t;
1797 } 2670 }
1798 } 2671 }
1799 } 2672 }
1800 } 2673 }
1801 } 2674 }
1802} 2675}
1803 2676
1804MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2677MODULE = Deliantra::Client PACKAGE = DC::RW
1805 2678
1806CFPlus::MixChunk 2679DC::RW
1807new_from_file (SV *class, char *path) 2680new (SV *class, SV *data_sv)
1808 CODE: 2681 CODE:
1809 RETVAL = Mix_LoadWAV (path); 2682{
2683 STRLEN datalen;
2684 char *data = SvPVbyte (data_sv, datalen);
2685
2686 RETVAL = SDL_RWFromConstMem (data, datalen);
2687}
1810 OUTPUT: 2688 OUTPUT:
1811 RETVAL 2689 RETVAL
1812 2690
2691DC::RW
2692new_from_file (SV *class, const char *path, const char *mode = "rb")
2693 CODE:
2694 RETVAL = SDL_RWFromFile (path, mode);
2695 OUTPUT:
2696 RETVAL
2697
2698# fails on win32:
2699# dc.xs(2268) : error C2059: syntax error : '('
1813void 2700#void
2701#close (DC::RW self)
2702# CODE:
2703# (self->(close)) (self);
2704
2705MODULE = Deliantra::Client PACKAGE = DC::Channel
2706
2707PROTOTYPES: DISABLE
2708
2709DC::Channel
2710find ()
2711 CODE:
2712{
2713 RETVAL = Mix_GroupAvailable (-1);
2714
2715 if (RETVAL < 0)
2716 {
2717 RETVAL = Mix_GroupOldest (-1);
2718
2719 if (RETVAL < 0)
2720 XSRETURN_UNDEF;
2721
2722 Mix_HaltChannel (RETVAL);
2723 }
2724
2725 Mix_UnregisterAllEffects (RETVAL);
2726 Mix_Volume (RETVAL, 128);
2727}
2728 OUTPUT:
2729 RETVAL
2730
2731void
2732halt (DC::Channel self)
2733 CODE:
2734 Mix_HaltChannel (self);
2735
2736void
2737expire (DC::Channel self, int ticks = -1)
2738 CODE:
2739 Mix_ExpireChannel (self, ticks);
2740
2741void
2742fade_out (DC::Channel self, int ticks = -1)
2743 CODE:
2744 Mix_FadeOutChannel (self, ticks);
2745
2746int
2747volume (DC::Channel self, int volume)
2748 CODE:
2749 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2750 OUTPUT:
2751 RETVAL
2752
2753void
2754unregister_all_effects (DC::Channel self)
2755 CODE:
2756 Mix_UnregisterAllEffects (self);
2757
2758void
2759set_panning (DC::Channel self, int left, int right)
2760 CODE:
2761 left = CLAMP (left , 0, 255);
2762 right = CLAMP (right, 0, 255);
2763 Mix_SetPanning (self, left, right);
2764
2765void
2766set_distance (DC::Channel self, int distance)
2767 CODE:
2768 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2769
2770void
2771set_position (DC::Channel self, int angle, int distance)
2772 CODE:
2773
2774void
2775set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2776 CODE:
2777{
2778 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2779 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2780 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2781}
2782
2783void
2784set_reverse_stereo (DC::Channel self, int flip)
2785 CODE:
2786 Mix_SetReverseStereo (self, flip);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2789
2790PROTOTYPES: DISABLE
2791
2792DC::MixChunk
2793new (SV *class, DC::RW rwops)
2794 CODE:
2795 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2796 OUTPUT:
2797 RETVAL
2798
2799void
1814DESTROY (CFPlus::MixChunk self) 2800DESTROY (DC::MixChunk self)
1815 CODE: 2801 CODE:
1816 Mix_FreeChunk (self); 2802 Mix_FreeChunk (self);
1817 2803
1818int 2804int
1819volume (CFPlus::MixChunk self, int volume = -1) 2805volume (DC::MixChunk self, int volume = -1)
1820 CODE: 2806 CODE:
2807 if (items > 1)
2808 volume = CLAMP (volume, 0, 128);
1821 RETVAL = Mix_VolumeChunk (self, volume); 2809 RETVAL = Mix_VolumeChunk (self, volume);
1822 OUTPUT: 2810 OUTPUT:
1823 RETVAL 2811 RETVAL
1824 2812
1825int 2813DC::Channel
1826play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2814play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1827 CODE: 2815 CODE:
2816{
1828 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2817 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2818
2819 if (RETVAL < 0)
2820 XSRETURN_UNDEF;
2821
2822 if (channel < 0)
2823 {
2824 Mix_UnregisterAllEffects (RETVAL);
2825 Mix_Volume (RETVAL, 128);
2826 }
2827}
1829 OUTPUT: 2828 OUTPUT:
1830 RETVAL 2829 RETVAL
1831 2830
1832MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2831MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1833 2832
1834int 2833int
1835volume (int volume = -1) 2834volume (int volume = -1)
2835 PROTOTYPE: ;$
1836 CODE: 2836 CODE:
2837 if (items > 0)
2838 volume = CLAMP (volume, 0, 128);
1837 RETVAL = Mix_VolumeMusic (volume); 2839 RETVAL = Mix_VolumeMusic (volume);
1838 OUTPUT: 2840 OUTPUT:
1839 RETVAL 2841 RETVAL
1840 2842
2843void
2844fade_out (int ms)
2845 CODE:
2846 Mix_FadeOutMusic (ms);
2847
2848void
2849halt ()
2850 CODE:
2851 Mix_HaltMusic ();
2852
1841CFPlus::MixMusic 2853DC::MixMusic
1842new_from_file (SV *class, char *path) 2854new (SV *class, DC::RW rwops)
1843 CODE: 2855 CODE:
1844 RETVAL = Mix_LoadMUS (path); 2856 RETVAL = Mix_LoadMUS_RW (rwops);
1845 OUTPUT: 2857 OUTPUT:
1846 RETVAL 2858 RETVAL
1847 2859
1848void 2860void
1849DESTROY (CFPlus::MixMusic self) 2861DESTROY (DC::MixMusic self)
1850 CODE: 2862 CODE:
1851 Mix_FreeMusic (self); 2863 Mix_FreeMusic (self);
1852 2864
1853int 2865int
1854play (CFPlus::MixMusic self, int loops = -1) 2866play (DC::MixMusic self, int loops = -1)
1855 CODE: 2867 CODE:
1856 RETVAL = Mix_PlayMusic (self, loops); 2868 RETVAL = Mix_PlayMusic (self, loops);
1857 OUTPUT: 2869 OUTPUT:
1858 RETVAL 2870 RETVAL
1859 2871
1860MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2872void
2873fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2874 CODE:
2875 Mix_FadeInMusicPos (self, loops, ms, position);
2876
2877MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2878
2879PROTOTYPES: ENABLE
1861 2880
1862BOOT: 2881BOOT:
1863{ 2882{
1864 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2883 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1865 static const struct { 2884 static const struct {
1866 const char *name; 2885 const char *name;
1867 IV iv; 2886 IV iv;
1868 } *civ, const_iv[] = { 2887 } *civ, const_iv[] = {
1869# define const_iv(name) { # name, (IV)name } 2888# define const_iv(name) { # name, (IV)name }
2889 const_iv (GL_VENDOR),
2890 const_iv (GL_VERSION),
2891 const_iv (GL_EXTENSIONS),
2892 const_iv (GL_MAX_TEXTURE_UNITS),
1870 const_iv (GL_COLOR_MATERIAL), 2893 const_iv (GL_COLOR_MATERIAL),
1871 const_iv (GL_SMOOTH), 2894 const_iv (GL_SMOOTH),
1872 const_iv (GL_FLAT), 2895 const_iv (GL_FLAT),
1873 const_iv (GL_DITHER), 2896 const_iv (GL_DITHER),
1874 const_iv (GL_BLEND), 2897 const_iv (GL_BLEND),
1878 const_iv (GL_ALPHA_TEST), 2901 const_iv (GL_ALPHA_TEST),
1879 const_iv (GL_NORMALIZE), 2902 const_iv (GL_NORMALIZE),
1880 const_iv (GL_RESCALE_NORMAL), 2903 const_iv (GL_RESCALE_NORMAL),
1881 const_iv (GL_FRONT), 2904 const_iv (GL_FRONT),
1882 const_iv (GL_BACK), 2905 const_iv (GL_BACK),
2906 const_iv (GL_AUX0),
1883 const_iv (GL_AND), 2907 const_iv (GL_AND),
1884 const_iv (GL_ONE), 2908 const_iv (GL_ONE),
1885 const_iv (GL_ZERO), 2909 const_iv (GL_ZERO),
1886 const_iv (GL_SRC_ALPHA), 2910 const_iv (GL_SRC_ALPHA),
1887 const_iv (GL_DST_ALPHA), 2911 const_iv (GL_DST_ALPHA),
1888 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2912 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1889 const_iv (GL_ONE_MINUS_DST_ALPHA), 2913 const_iv (GL_ONE_MINUS_DST_ALPHA),
2914 const_iv (GL_SRC_COLOR),
2915 const_iv (GL_DST_COLOR),
2916 const_iv (GL_ONE_MINUS_SRC_COLOR),
2917 const_iv (GL_ONE_MINUS_DST_COLOR),
1890 const_iv (GL_SRC_ALPHA_SATURATE), 2918 const_iv (GL_SRC_ALPHA_SATURATE),
1891 const_iv (GL_RGB), 2919 const_iv (GL_RGB),
1892 const_iv (GL_RGBA), 2920 const_iv (GL_RGBA),
1893 const_iv (GL_RGBA4), 2921 const_iv (GL_RGBA4),
1894 const_iv (GL_RGBA8), 2922 const_iv (GL_RGBA8),
1900 const_iv (GL_INTENSITY), 2928 const_iv (GL_INTENSITY),
1901 const_iv (GL_LUMINANCE), 2929 const_iv (GL_LUMINANCE),
1902 const_iv (GL_LUMINANCE_ALPHA), 2930 const_iv (GL_LUMINANCE_ALPHA),
1903 const_iv (GL_FLOAT), 2931 const_iv (GL_FLOAT),
1904 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2932 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2933 const_iv (GL_COMPRESSED_ALPHA_ARB),
2934 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2935 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2936 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2937 const_iv (GL_COMPRESSED_RGB_ARB),
2938 const_iv (GL_COMPRESSED_RGBA_ARB),
1905 const_iv (GL_COMPILE), 2939 const_iv (GL_COMPILE),
2940 const_iv (GL_PROXY_TEXTURE_1D),
2941 const_iv (GL_PROXY_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_1D), 2942 const_iv (GL_TEXTURE_1D),
1907 const_iv (GL_TEXTURE_2D), 2943 const_iv (GL_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_ENV), 2944 const_iv (GL_TEXTURE_ENV),
1909 const_iv (GL_TEXTURE_MAG_FILTER), 2945 const_iv (GL_TEXTURE_MAG_FILTER),
1910 const_iv (GL_TEXTURE_MIN_FILTER), 2946 const_iv (GL_TEXTURE_MIN_FILTER),
1931 const_iv (GL_COLOR_LOGIC_OP), 2967 const_iv (GL_COLOR_LOGIC_OP),
1932 const_iv (GL_SEPARABLE_2D), 2968 const_iv (GL_SEPARABLE_2D),
1933 const_iv (GL_CONVOLUTION_2D), 2969 const_iv (GL_CONVOLUTION_2D),
1934 const_iv (GL_CONVOLUTION_BORDER_MODE), 2970 const_iv (GL_CONVOLUTION_BORDER_MODE),
1935 const_iv (GL_CONSTANT_BORDER), 2971 const_iv (GL_CONSTANT_BORDER),
2972 const_iv (GL_POINTS),
1936 const_iv (GL_LINES), 2973 const_iv (GL_LINES),
1937 const_iv (GL_LINE_STRIP), 2974 const_iv (GL_LINE_STRIP),
1938 const_iv (GL_LINE_LOOP), 2975 const_iv (GL_LINE_LOOP),
1939 const_iv (GL_QUADS), 2976 const_iv (GL_QUADS),
1940 const_iv (GL_QUAD_STRIP), 2977 const_iv (GL_QUAD_STRIP),
1941 const_iv (GL_TRIANGLES), 2978 const_iv (GL_TRIANGLES),
1942 const_iv (GL_TRIANGLE_STRIP), 2979 const_iv (GL_TRIANGLE_STRIP),
1943 const_iv (GL_TRIANGLE_FAN), 2980 const_iv (GL_TRIANGLE_FAN),
2981 const_iv (GL_POLYGON),
1944 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2982 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2983 const_iv (GL_POINT_SMOOTH_HINT),
2984 const_iv (GL_LINE_SMOOTH_HINT),
2985 const_iv (GL_POLYGON_SMOOTH_HINT),
2986 const_iv (GL_GENERATE_MIPMAP_HINT),
2987 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1945 const_iv (GL_FASTEST), 2988 const_iv (GL_FASTEST),
2989 const_iv (GL_DONT_CARE),
2990 const_iv (GL_NICEST),
1946 const_iv (GL_V2F), 2991 const_iv (GL_V2F),
1947 const_iv (GL_V3F), 2992 const_iv (GL_V3F),
1948 const_iv (GL_T2F_V3F), 2993 const_iv (GL_T2F_V3F),
1949 const_iv (GL_T2F_N3F_V3F), 2994 const_iv (GL_T2F_N3F_V3F),
2995 const_iv (GL_FUNC_ADD),
2996 const_iv (GL_FUNC_SUBTRACT),
2997 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1950# undef const_iv 2998# undef const_iv
1951 }; 2999 };
1952 3000
1953 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1954 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3003
3004 texture_av = newAV ();
3005 AvREAL_off (texture_av);
1955} 3006}
3007
3008void
3009disable_GL_EXT_blend_func_separate ()
3010 CODE:
3011 gl.BlendFuncSeparate = 0;
3012 gl.BlendFuncSeparateEXT = 0;
3013
3014void
3015apple_nvidia_bug (int enable)
1956 3016
1957char * 3017char *
1958gl_vendor () 3018gl_vendor ()
1959 CODE: 3019 CODE:
1960 RETVAL = (char *)glGetString (GL_VENDOR); 3020 RETVAL = (char *)glGetString (GL_VENDOR);
1973 CODE: 3033 CODE:
1974 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3034 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1975 OUTPUT: 3035 OUTPUT:
1976 RETVAL 3036 RETVAL
1977 3037
3038const char *glGetString (GLenum pname)
3039
3040GLint glGetInteger (GLenum pname)
3041 CODE:
3042 glGetIntegerv (pname, &RETVAL);
3043 OUTPUT:
3044 RETVAL
3045
3046GLdouble glGetDouble (GLenum pname)
3047 CODE:
3048 glGetDoublev (pname, &RETVAL);
3049 OUTPUT:
3050 RETVAL
3051
1978int glGetError () 3052int glGetError ()
1979 3053
1980void glFinish () 3054void glFinish ()
1981 3055
1982void glClear (int mask) 3056void glClear (int mask)
1996 3070
1997void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3071void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1998 CODE: 3072 CODE:
1999 gl_BlendFuncSeparate (sa, da, saa, daa); 3073 gl_BlendFuncSeparate (sa, da, saa, daa);
2000 3074
3075# void glBlendEquation (int se)
3076
2001void glDepthMask (int flag) 3077void glDepthMask (int flag)
2002 3078
2003void glLogicOp (int opcode) 3079void glLogicOp (int opcode)
2004 3080
2005void glColorMask (int red, int green, int blue, int alpha) 3081void glColorMask (int red, int green, int blue, int alpha)
2019# near_ and far_ are due to microsofts buggy "c" compiler 3095# near_ and far_ are due to microsofts buggy "c" compiler
2020void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3096void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2021 3097
2022# near_ and far_ are due to microsofts buggy "c" compiler 3098# near_ and far_ are due to microsofts buggy "c" compiler
2023void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3099void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3100
3101PROTOTYPES: DISABLE
2024 3102
2025void glViewport (int x, int y, int width, int height) 3103void glViewport (int x, int y, int width, int height)
2026 3104
2027void glScissor (int x, int y, int width, int height) 3105void glScissor (int x, int y, int width, int height)
2028 3106
2036 3114
2037void glRotate (float angle, float x, float y, float z) 3115void glRotate (float angle, float x, float y, float z)
2038 CODE: 3116 CODE:
2039 glRotatef (angle, x, y, z); 3117 glRotatef (angle, x, y, z);
2040 3118
2041void glBegin (int mode)
2042
2043void glEnd ()
2044
2045void glColor (float r, float g, float b, float a = 1.0) 3119void glColor (float r, float g, float b, float a = 1.0)
2046 PROTOTYPE: @ 3120 PROTOTYPE: @
2047 ALIAS: 3121 ALIAS:
2048 glColor_premultiply = 1 3122 glColor_premultiply = 1
2049 CODE: 3123 CODE:
2050 if (ix) 3124 if (ix)
2051 { 3125 {
2054 b *= a; 3128 b *= a;
2055 } 3129 }
2056 // microsoft visual "c" rounds instead of truncating... 3130 // microsoft visual "c" rounds instead of truncating...
2057 glColor4f (r, g, b, a); 3131 glColor4f (r, g, b, a);
2058 3132
2059void glInterleavedArrays (int format, int stride, char *data)
2060
2061void glDrawElements (int mode, int count, int type, char *indices)
2062
2063# 1.2 void glDrawRangeElements (int mode, int start, int end
2064
2065void glRasterPos (float x, float y, float z = 0.) 3133void glRasterPos (float x, float y, float z = 0.)
2066 CODE: 3134 CODE:
2067 glRasterPos3f (0, 0, z); 3135 glRasterPos3f (0, 0, z);
2068 glBitmap (0, 0, 0, 0, x, y, 0); 3136 glBitmap (0, 0, 0, 0, x, y, 0);
2069 3137
2073 3141
2074void glTexCoord (float s, float t) 3142void glTexCoord (float s, float t)
2075 CODE: 3143 CODE:
2076 glTexCoord2f (s, t); 3144 glTexCoord2f (s, t);
2077 3145
3146void glRect (float x1, float y1, float x2, float y2)
3147 CODE:
3148 glRectf (x1, y1, x2, y2);
3149
3150void glRect_lineloop (float x1, float y1, float x2, float y2)
3151 CODE:
3152 glBegin (GL_LINE_LOOP);
3153 glVertex2f (x1, y1);
3154 glVertex2f (x2, y1);
3155 glVertex2f (x2, y2);
3156 glVertex2f (x1, y2);
3157 glEnd ();
3158
3159PROTOTYPES: ENABLE
3160
3161void glBegin (int mode)
3162
3163void glEnd ()
3164
3165void glPointSize (GLfloat size)
3166
3167void glLineWidth (GLfloat width)
3168
3169void glInterleavedArrays (int format, int stride, char *data)
3170
3171void glDrawElements (int mode, int count, int type, char *indices)
3172
3173# 1.2 void glDrawRangeElements (int mode, int start, int end
3174
2078void glTexEnv (int target, int pname, float param) 3175void glTexEnv (int target, int pname, float param)
2079 CODE: 3176 CODE:
2080 glTexEnvf (target, pname, param); 3177 glTexEnvf (target, pname, param);
2081 3178
2082void glTexParameter (int target, int pname, float param) 3179void glTexParameter (int target, int pname, float param)
2098void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3195void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2099 CODE: 3196 CODE:
2100 if (gl.SeparableFilter2D) 3197 if (gl.SeparableFilter2D)
2101 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3198 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2102 3199
2103void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3200void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2104 3201
2105void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3202void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2106 3203
2107void glDrawPixels (int width, int height, int format, int type, char *pixels) 3204void glDrawPixels (int width, int height, int format, int type, char *pixels)
3205
3206void glPixelZoom (float x, float y)
2108 3207
2109void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3208void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2110 3209
2111int glGenTexture () 3210int glGenTexture ()
2112 CODE: 3211 CODE:
2113{ 3212 RETVAL = gen_texture ();
2114 GLuint name;
2115 glGenTextures (1, &name);
2116 RETVAL = name;
2117}
2118 OUTPUT: 3213 OUTPUT:
2119 RETVAL 3214 RETVAL
2120 3215
2121void glDeleteTexture (int name) 3216void glDeleteTexture (int name)
2122 CODE: 3217 CODE:
2123{
2124 GLuint name_ = name;
2125 glDeleteTextures (1, &name_); 3218 del_texture (name);
2126} 3219
2127
2128int glGenList () 3220int glGenList ()
2129 CODE: 3221 CODE:
2130 RETVAL = glGenLists (1); 3222 RETVAL = glGenLists (1);
2131 OUTPUT: 3223 OUTPUT:
2132 RETVAL 3224 RETVAL
2139 3231
2140void glEndList () 3232void glEndList ()
2141 3233
2142void glCallList (int list) 3234void glCallList (int list)
2143 3235
3236MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3237
3238PROTOTYPES: DISABLE
3239
3240void
3241find_widget (SV *self, NV x, NV y)
3242 PPCODE:
3243{
3244 if (within_widget (self, x, y))
3245 XPUSHs (self);
3246}
3247
3248BOOT:
3249{
3250 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3251
3252 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3253 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3254 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3255 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3256}
3257
3258void
3259draw (SV *self)
3260 CODE:
3261{
3262 HV *hv;
3263 SV **svp;
3264 NV x, y, w, h;
3265 SV *draw_x_sv = GvSV (draw_x_gv);
3266 SV *draw_y_sv = GvSV (draw_y_gv);
3267 SV *draw_w_sv = GvSV (draw_w_gv);
3268 SV *draw_h_sv = GvSV (draw_h_gv);
3269 double draw_x, draw_y;
3270
3271 if (!SvROK (self))
3272 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3273
3274 hv = (HV *)SvRV (self);
3275
3276 if (SvTYPE (hv) != SVt_PVHV)
3277 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3278
3279 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3280 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3281
3282 if (!h || !w)
3283 XSRETURN_EMPTY;
3284
3285 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3286 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3287
3288 draw_x = SvNV (draw_x_sv) + x;
3289 draw_y = SvNV (draw_y_sv) + y;
3290
3291 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3292 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3293 XSRETURN_EMPTY;
3294
3295 sv_setnv (draw_x_sv, draw_x);
3296 sv_setnv (draw_y_sv, draw_y);
3297
3298 glPushMatrix ();
3299 glTranslated (x, y, 0);
3300
3301 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3302 {
3303 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3304
3305 if (svp && SvTRUE (*svp))
3306 {
3307 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3308 glEnable (GL_BLEND);
3309 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3310 glBegin (GL_QUADS);
3311 glVertex2f (0, 0);
3312 glVertex2f (w, 0);
3313 glVertex2f (w, h);
3314 glVertex2f (0, h);
3315 glEnd ();
3316 glDisable (GL_BLEND);
3317 }
3318 }
3319#if 0
3320 // draw borders, for debugging
3321 glPushMatrix ();
3322 glColor4f (1., 1., 0., 1.);
3323 glTranslatef (.5, .5, 0.);
3324 glBegin (GL_LINE_LOOP);
3325 glVertex2f (0 , 0);
3326 glVertex2f (w - 1, 0);
3327 glVertex2f (w - 1, h - 1);
3328 glVertex2f (0 , h - 1);
3329 glEnd ();
3330 glPopMatrix ();
3331#endif
3332 PUSHMARK (SP);
3333 XPUSHs (self);
3334 PUTBACK;
3335 call_method ("_draw", G_VOID | G_DISCARD);
3336 SPAGAIN;
3337
3338 glPopMatrix ();
3339
3340 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3341 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3342}
3343

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