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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.167 by root, Sat Dec 9 02:21:25 2006 UTC vs.
Revision 1.293 by root, Thu Dec 17 02:49:38 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
30#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
31#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
32 51
33#include <glib/gmacros.h> 52#include <glib/gmacros.h>
34 53
35#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
36 66
37#ifndef _WIN32 67#ifndef _WIN32
38# include <sys/types.h> 68# include <sys/types.h>
39# include <sys/socket.h> 69# include <sys/socket.h>
40# include <netinet/in.h> 70# include <netinet/in.h>
41# include <netinet/tcp.h> 71# include <netinet/tcp.h>
42# include <inttypes.h> 72# include <inttypes.h>
43#endif 73#endif
44 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 85
47#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
48 87
49#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
51 90
52#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
53 92
54#if 0 93/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 95
57# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
58#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
59 103
60static struct 104static struct
61{ 105{
62#define GL_FUNC(ptr,name) ptr name; 106#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 107#include "glfunc.h"
64#undef GL_FUNC 108#undef GL_FUNC
65} gl; 109} gl;
66 110
111static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 113{
69 if (gl.BlendFuncSeparate) 114 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 115 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 116 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 118 else
74 glBlendFunc (sa, da); 119 glBlendFunc (sa, da);
75} 120}
76 121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
77#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
78 148
79#include "pango-font.c" 149#include "pango-font.c"
80#include "pango-fontmap.c" 150#include "pango-fontmap.c"
81#include "pango-render.c" 151#include "pango-render.c"
82 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
85 157
86typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
87 159
88static int 160static int
89shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
90{ 162{
91 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
105 177
106typedef struct cf_layout { 178typedef struct cf_layout {
107 PangoLayout *pl; 179 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
109 int base_height; 181 int base_height;
110 CFPlus__Font font; 182 DC__Font font;
183 rc_t *rc;
111} *CFPlus__Layout; 184} *DC__Layout;
112 185
113static CFPlus__Font default_font; 186static DC__Font default_font;
114static PangoContext *opengl_context; 187static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
116 189
117static void 190static void
118substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
123#endif 196#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 198}
126 199
127static void 200static void
128layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
129{ 202{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
132 */ 205 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
134 207
135 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 210
138 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
139} 212}
140 213
141static void 214static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 216{
144 PangoRectangle rect; 217 PangoRectangle rect;
145 218
146 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
154 227
155 *w = rect.width; 228 *w = rect.width;
156 *h = rect.height; 229 *h = rect.height;
157} 230}
158 231
232typedef uint16_t tileid;
159typedef uint16_t mapface; 233typedef uint16_t faceid;
160 234
161typedef struct { 235typedef struct {
162 GLint name; 236 GLuint name;
163 int w, h; 237 int w, h;
164 float s, t; 238 float s, t;
165 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
166} maptex; 243} maptex;
167 244
168typedef struct { 245typedef struct {
169 uint32_t player; 246 uint32_t player;
170 mapface face[3]; 247 tileid tile[3];
171 uint16_t darkness; 248 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 250} mapcell;
174 251
175typedef struct { 252typedef struct {
176 int32_t c0, c1; 253 int32_t c0, c1;
177 mapcell *col; 254 mapcell *col;
178} maprow; 255} maprow;
179 256
180typedef struct map { 257typedef struct map {
181 int x, y, w, h; 258 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 260 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 261 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 262
189 int32_t rows; 263 int32_t rows;
190 maprow *row; 264 maprow *row;
191} *CFPlus__Map; 265} *DC__Map;
192 266
193static char * 267static char *
194prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
195{ 269{
196 char *p; 270 char *p;
213} 287}
214 288
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
218static maprow * 312static maprow *
219map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
220{ 314{
221 if (0 > y) 315 if (0 > y)
222 { 316 {
223 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
262 356
263 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
264} 358}
265 359
266static mapcell * 360static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
268{ 362{
269 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
270} 364}
271 365
272static void 366static void
273map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
274{ 368{
275 int r; 369 int r;
276 370
277 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
285 self->oy = 0; 379 self->oy = 0;
286 self->row = 0; 380 self->row = 0;
287 self->rows = 0; 381 self->rows = 0;
288} 382}
289 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
290static void 394static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 396{
293 int x, y; 397 int x, y;
294 maprow *row; 398 maprow *row;
295 mapcell *cell; 399 mapcell *cell;
296 400
308 if (x >= row->c1) 412 if (x >= row->c1)
309 break; 413 break;
310 414
311 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
312 416
313 cell->darkness = 0; 417 CELL_CLEAR (cell);
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 } 418 }
318 } 419 }
420}
421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
319} 436}
320 437
321static void 438static void
322music_finished (void) 439music_finished (void)
323{ 440{
359 n |= n >> 16; 476 n |= n >> 16;
360 477
361 return n + 1; 478 return n + 1;
362} 479}
363 480
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
364/* SDL should provide this, really. */ 492/* SDL should provide this, really. */
365#define SDLK_MODIFIER_MIN 300 493#define SDLK_MODIFIER_MIN 300
366#define SDLK_MODIFIER_MAX 314 494#define SDLK_MODIFIER_MAX 314
367 495
368MODULE = CFPlus PACKAGE = CFPlus 496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
369 592
370PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
371 594
372BOOT: 595BOOT:
373{ 596{
374 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
375 static const struct { 598 static const struct {
376 const char *name; 599 const char *name;
377 IV iv; 600 IV iv;
378 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
379# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
401 624
402 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
403 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
404 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
405 628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
406 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
407 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
408 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
409 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
410 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
482 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
483 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
484 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
485 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
486 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
762
763 const_iv (KMOD_LRAM),
764
765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
487# undef const_iv 795# undef const_iv
488 }; 796 };
489 797
490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
491 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
492 800
493 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
494 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
495} 803}
496 804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
810
497int 811int
498in_destruct () 812in_destruct ()
499 CODE: 813 CODE:
500 RETVAL = PL_main_cv == Nullcv; 814 RETVAL = PL_main_cv == Nullcv;
501 OUTPUT: 815 OUTPUT:
503 817
504NV floor (NV x) 818NV floor (NV x)
505 819
506NV ceil (NV x) 820NV ceil (NV x)
507 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
508void 826void
509pango_init () 827pango_init ()
510 CODE: 828 CODE:
511{ 829{
512 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
513 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
514 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
515} 838}
516 839
517int 840char *SDL_GetError ()
518SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
519 841
520void 842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
521SDL_Quit () 850void SDL_Quit ()
522 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
523void 861void
524SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
525 PPCODE: 863 PPCODE:
526{ 864{
527 SDL_Rect **m; 865 SDL_Rect **m;
528 866
529 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
530 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
531 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
532 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
533 871
534 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
535 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
536 874
537 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
538 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
539 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
540 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
541 879
542 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
543#if SDL_VERSION_ATLEAST(1,2,10)
544 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
545 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
546#endif
547
548 SDL_EnableUNICODE (1);
549 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
550 882
551 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
552 884
553 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
554 while (*m) 886 while (*m)
555 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
556 AV *av = newAV (); 890 AV *av = newAV ();
557 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
558 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
559 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
560 897
561 ++m; 898 ++m;
562 } 899 }
563} 900}
564 901
565char *
566SDL_GetError ()
567
568int 902int
569SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
570 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
571 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
572 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
573 ); 916 );
917
574 if (RETVAL) 918 if (RETVAL)
575 { 919 {
576 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
577# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
578# include "glfunc.h" 924#include "glfunc.h"
579# undef GL_FUNC 925#undef GL_FUNC
580 } 926 }
927}
581 OUTPUT: 928 OUTPUT:
582 RETVAL 929 RETVAL
583 930
584void 931void
585SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
586 933
587char * 934char *
588SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
589 936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
590void 943void
591SDL_PollEvent () 944poll_events ()
592 PPCODE: 945 PPCODE:
593{ 946{
594 SDL_Event ev; 947 SDL_Event ev;
595 948
596 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
597 { 951 {
598 HV *hv = newHV (); 952 HV *hv = newHV ();
599 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
600 954
601 switch (ev.type) 955 switch (ev.type)
602 { 956 {
603 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
604 case SDL_KEYUP: 958 case SDL_KEYUP:
605 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
606 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
607 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
608 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
609 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
610 break; 964 break;
611 965
612 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
613 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
614 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
615 break; 969 break;
616 970
617 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
619
620 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
623 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
624 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
625 break; 997 break;
626 998
627 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
628 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
629 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
630 1002
631 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
632 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
633 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
634 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
639 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
640 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
641 break; 1013 break;
642 } 1014 }
643 1015
644 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
645 } 1017 }
646} 1018}
647 1019
648int 1020int
649Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
650 POSTCALL: 1022 POSTCALL:
651 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
652 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
653 1025
654void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
655Mix_CloseAudio () 1043Mix_CloseAudio ()
656 1044
657int 1045int
658Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
659 1047
1048const char *
1049Mix_GetError ()
1050
660void 1051void
661lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
662 CODE: 1053 CODE:
663#ifndef _WIN32
664 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
665#endif
666 1055
667void 1056void
668win32_proxy_info () 1057win32_proxy_info ()
669 PPCODE: 1058 PPCODE:
670{ 1059{
691 } 1080 }
692 } 1081 }
693#endif 1082#endif
694} 1083}
695 1084
696void 1085int
697add_font (char *file) 1086add_font (char *file)
698 CODE: 1087 CODE:
699 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
700 1091
701void 1092void
702load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
703 ALIAS: 1094 ALIAS:
704 load_image_file = 1 1095 load_image_file = 1
707 STRLEN image_len; 1098 STRLEN image_len;
708 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
709 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
710 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
711 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
712 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
713 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
714 1105
715 if (!rw) 1106 if (!rw)
716 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
717 1108
790void 1181void
791error (char *message) 1182error (char *message)
792 CODE: 1183 CODE:
793 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
794#ifdef _WIN32 1185#ifdef _WIN32
795 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
796#endif 1187#endif
797 1188
798void 1189void
799fatal (char *message) 1190fatal (char *message)
800 CODE: 1191 CODE:
801 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
802#ifdef _WIN32 1193#ifdef _WIN32
803 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
804#endif 1195#endif
805 _exit (1); 1196 _exit (1);
806 1197
807void 1198void
808_exit (int retval = 0) 1199_exit (int retval = 0)
811 ExitThread (retval); // unclean, please beam me up 1202 ExitThread (retval); // unclean, please beam me up
812#else 1203#else
813 _exit (retval); 1204 _exit (retval);
814#endif 1205#endif
815 1206
816MODULE = CFPlus PACKAGE = CFPlus::Font 1207void
1208debug ()
1209 CODE:
1210{
1211#if DEBUG
1212 VALGRIND_DO_LEAK_CHECK;
1213#endif
1214}
817 1215
818CFPlus::Font 1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1223MODULE = Deliantra::Client PACKAGE = DC::Font
1224
1225PROTOTYPES: DISABLE
1226
1227DC::Font
819new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
820 CODE: 1229 CODE:
821{ 1230{
822 int count; 1231 int count;
823 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
826} 1235}
827 OUTPUT: 1236 OUTPUT:
828 RETVAL 1237 RETVAL
829 1238
830void 1239void
831DESTROY (CFPlus::Font self) 1240DESTROY (DC::Font self)
832 CODE: 1241 CODE:
833 pango_font_description_free (self); 1242 pango_font_description_free (self);
834 1243
835void 1244void
836make_default (CFPlus::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
837 CODE: 1247 CODE:
838 default_font = self; 1248 default_font = self;
839 1249
840MODULE = CFPlus PACKAGE = CFPlus::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
841 1251
1252PROTOTYPES: DISABLE
1253
842void 1254void
843reset_glyph_cache () 1255glyph_cache_backup ()
1256 PROTOTYPE:
844 CODE: 1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
845 tc_clear (); 1264 tc_restore ();
846 1265
847CFPlus::Layout 1266DC::Layout
848new (SV *class) 1267new (SV *class)
849 CODE: 1268 CODE:
850 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
851 1270
852 RETVAL->pl = pango_layout_new (opengl_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
854 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
855 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
856 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
857 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
858 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
859 1279
860 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
861 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
862 OUTPUT: 1282 OUTPUT:
863 RETVAL 1283 RETVAL
864 1284
865void 1285void
866DESTROY (CFPlus::Layout self) 1286DESTROY (DC::Layout self)
867 CODE: 1287 CODE:
868 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
869 Safefree (self); 1290 Safefree (self);
870 1291
871void 1292void
872set_text (CFPlus::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
873 CODE: 1294 CODE:
874{ 1295{
875 STRLEN textlen; 1296 STRLEN textlen;
876 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
877 1298
878 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
879} 1300}
880 1301
881void 1302void
882set_markup (CFPlus::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
883 CODE: 1304 CODE:
884{ 1305{
885 STRLEN textlen; 1306 STRLEN textlen;
886 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
887 1308
888 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
889} 1310}
890 1311
891void 1312void
892set_shapes (CFPlus::Layout self, ...) 1313set_shapes (DC::Layout self, ...)
893 CODE: 1314 CODE:
894{ 1315{
895 PangoAttrList *attrs = 0; 1316 PangoAttrList *attrs = 0;
896 const char *text = pango_layout_get_text (self->pl); 1317 const char *text = pango_layout_get_text (self->pl);
897 const char *pos = text; 1318 const char *pos = text;
932 if (attrs) 1353 if (attrs)
933 pango_layout_set_attributes (self->pl, attrs); 1354 pango_layout_set_attributes (self->pl, attrs);
934} 1355}
935 1356
936void 1357void
937get_shapes (CFPlus::Layout self) 1358get_shapes (DC::Layout self)
938 PPCODE: 1359 PPCODE:
939{ 1360{
940 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
941 1362
942 do 1363 do
943 { 1364 {
944 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
945 1366
946 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
947 { 1368 {
948 PangoRectangle extents; 1369 PangoRectangle extents;
949 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
957 1378
958 pango_layout_iter_free (iter); 1379 pango_layout_iter_free (iter);
959} 1380}
960 1381
961int 1382int
962has_wrapped (CFPlus::Layout self) 1383has_wrapped (DC::Layout self)
963 CODE: 1384 CODE:
964{ 1385{
965 int lines = 1; 1386 int lines = 1;
966 const char *text = pango_layout_get_text (self->pl); 1387 const char *text = pango_layout_get_text (self->pl);
967 1388
972} 1393}
973 OUTPUT: 1394 OUTPUT:
974 RETVAL 1395 RETVAL
975 1396
976SV * 1397SV *
977get_text (CFPlus::Layout self) 1398get_text (DC::Layout self)
978 CODE: 1399 CODE:
979 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
980 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
981 OUTPUT: 1402 OUTPUT:
982 RETVAL 1403 RETVAL
983 1404
984void 1405void
985set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
986 CODE: 1407 CODE:
987 self->r = r; 1408 self->r = r;
988 self->g = g; 1409 self->g = g;
989 self->b = b; 1410 self->b = b;
990 self->a = a; 1411 self->a = a;
991 1412
992void 1413void
993set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
994 CODE: 1415 CODE:
995 if (self->font != font) 1416 if (self->font != font)
996 { 1417 {
997 self->font = font; 1418 self->font = font;
998 layout_update_font (self); 1419 layout_update_font (self);
999 } 1420 }
1000 1421
1001void 1422void
1002set_height (CFPlus::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
1003 CODE: 1424 CODE:
1004 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
1005 { 1426 {
1006 self->base_height = base_height; 1427 self->base_height = base_height;
1007 layout_update_font (self); 1428 layout_update_font (self);
1008 } 1429 }
1009 1430
1010void 1431void
1011set_width (CFPlus::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
1012 CODE: 1433 CODE:
1013 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1014 1435
1015void 1436void
1016set_indent (CFPlus::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
1017 CODE: 1438 CODE:
1018 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1019 1440
1020void 1441void
1021set_spacing (CFPlus::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
1022 CODE: 1443 CODE:
1023 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1024 1445
1025void 1446void
1026set_ellipsise (CFPlus::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
1027 CODE: 1448 CODE:
1028 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
1029 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1030 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1031 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1032 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
1033 ); 1454 );
1034 1455
1035void 1456void
1036set_single_paragraph_mode (CFPlus::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
1037 CODE: 1458 CODE:
1038 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1039 1460
1040void 1461void
1041size (CFPlus::Layout self) 1462size (DC::Layout self)
1042 PPCODE: 1463 PPCODE:
1043{ 1464{
1044 int w, h; 1465 int w, h;
1045 1466
1046 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
1049 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
1050 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
1051} 1472}
1052 1473
1053int 1474int
1054descent (CFPlus::Layout self) 1475descent (DC::Layout self)
1055 CODE: 1476 CODE:
1056{ 1477{
1057 PangoRectangle rect; 1478 PangoRectangle rect;
1058 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1059 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1060 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
1061} 1482}
1062 OUTPUT: 1483 OUTPUT:
1063 RETVAL 1484 RETVAL
1064 1485
1065int 1486int
1066xy_to_index (CFPlus::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
1067 CODE: 1488 CODE:
1068{ 1489{
1069 int index, trailing; 1490 int index, trailing;
1070 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1071 RETVAL = index + trailing; 1492 RETVAL = index + trailing;
1072} 1493}
1073 OUTPUT: 1494 OUTPUT:
1074 RETVAL 1495 RETVAL
1075 1496
1076void 1497void
1077cursor_pos (CFPlus::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1078 PPCODE: 1499 PPCODE:
1079{ 1500{
1080 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1081 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1082 1503
1083 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1084 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1085 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1086 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1087} 1508}
1088 1509
1089void 1510void
1090index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1091 PPCODE: 1512 PPCODE:
1092{ 1513{
1093 int line, x; 1514 int line, x;
1094 1515
1095 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1096 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1097 1519 --line;
1520#endif
1098 EXTEND (SP, 2); 1521 EXTEND (SP, 2);
1099 PUSHs (sv_2mortal (newSViv (line - 1))); 1522 PUSHs (sv_2mortal (newSViv (line)));
1100 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1101} 1524}
1102 1525
1103void 1526void
1104line_x_to_index (CFPlus::Layout self, int line, int x) 1527line_x_to_index (DC::Layout self, int line, int x)
1105 PPCODE: 1528 PPCODE:
1106{ 1529{
1107 PangoLayoutLine *lp; 1530 PangoLayoutLine *lp;
1108 int index, trailing; 1531 int index, trailing;
1109 1532
1110 if (line < 0) 1533 if (line < 0)
1111 XSRETURN_EMPTY; 1534 XSRETURN_EMPTY;
1112 1535
1113 if (!(lp = pango_layout_get_line (self->pl, line))) 1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1114 XSRETURN_EMPTY; /* do better */ 1537 XSRETURN_EMPTY; /* do better */
1115 1538
1116 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1117 1540
1118 EXTEND (SP, 2); 1541 EXTEND (SP, 2);
1124 PUSHs (sv_2mortal (newSViv (trailing))); 1547 PUSHs (sv_2mortal (newSViv (trailing)));
1125 } 1548 }
1126} 1549}
1127 1550
1128void 1551void
1129render (CFPlus::Layout self, float x, float y, int flags = 0) 1552render (DC::Layout self, float x, float y, int flags = 0)
1130 PPCODE: 1553 CODE:
1554 rc_clear (self->rc);
1131 pango_opengl_render_layout_subpixel ( 1555 pango_opengl_render_layout_subpixel (
1132 self->pl, 1556 self->pl,
1557 self->rc,
1133 x * PANGO_SCALE, y * PANGO_SCALE, 1558 x * PANGO_SCALE, y * PANGO_SCALE,
1134 self->r, self->g, self->b, self->a, 1559 self->r, self->g, self->b, self->a,
1135 flags 1560 flags
1136 ); 1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1137 1565
1138MODULE = CFPlus PACKAGE = CFPlus::Texture
1139
1140void 1566void
1141pad2pot (SV *data_, SV *w_, SV *h_) 1567draw (DC::Layout self)
1142 CODE: 1568 CODE:
1143{ 1569{
1144 int ow = SvIV (w_); 1570 glEnable (GL_TEXTURE_2D);
1145 int oh = SvIV (h_); 1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1146 1577
1147 if (ow && oh) 1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1586
1587PROTOTYPES: ENABLE
1588
1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1148 { 1594 {
1149 int nw = minpot (ow);
1150 int nh = minpot (oh);
1151
1152 if (nw != ow || nh != oh)
1153 {
1154 if (SvOK (data_))
1155 {
1156 STRLEN datalen; 1595 STRLEN datalen;
1157 char *data = SvPVbyte (data_, datalen); 1596 char *data = SvPVbyte (data_, datalen);
1158 int bpp = datalen / (ow * oh); 1597 int bpp = datalen / (ow * oh);
1159 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1160 1599
1161 SvPOK_only (result_); 1600 SvPOK_only (result_);
1162 SvCUR_set (result_, nw * nh * bpp); 1601 SvCUR_set (result_, nw * nh * bpp);
1163 1602
1164 memset (SvPVX (result_), 0, nw * nh * bpp); 1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1165 while (oh--) 1604 while (oh--)
1166 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1167 1606
1168 sv_setsv (data_, result_); 1607 sv_setsv (data_, result_);
1169 }
1170
1171 sv_setiv (w_, nw);
1172 sv_setiv (h_, nh);
1173 }
1174 } 1608 }
1175} 1609}
1176 1610
1177void 1611void
1178draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1184{ 1618{
1185 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1186 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1187 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1188 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1189 1626
1190 if (items < 5) 1627 if (items < 5)
1191 { 1628 {
1192 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1193 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1221 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1222 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1223 } 1660 }
1224} 1661}
1225 1662
1226MODULE = CFPlus PACKAGE = CFPlus::Map 1663void
1664draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1)
1665 PROTOTYPE: @
1666 CODE:
1667{
1668 glEnable (GL_TEXTURE_2D);
1669 glEnable (GL_BLEND);
1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1227 1672
1228CFPlus::Map 1673 glColor4f (intensity, intensity, intensity, 0.9);
1674 glPushMatrix ();
1675 glScalef (1./3, 1./3, 1.);
1676
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glBegin (GL_QUADS);
1680 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1681 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1682 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1683 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1684 glEnd ();
1685
1686 glPopMatrix ();
1687
1688 glDisable (GL_TEXTURE_2D);
1689 glDisable (GL_BLEND);
1690}
1691
1692IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1693 CODE:
1694{
1695 GLint width;
1696 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1697 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1698 RETVAL = width > 0;
1699}
1700 OUTPUT:
1701 RETVAL
1702
1703MODULE = Deliantra::Client PACKAGE = DC::Map
1704
1705PROTOTYPES: DISABLE
1706
1707DC::Map
1229new (SV *class) 1708new (SV *class)
1230 CODE: 1709 CODE:
1231 New (0, RETVAL, 1, struct map); 1710 New (0, RETVAL, 1, struct map);
1232 RETVAL->x = 0; 1711 RETVAL->x = 0;
1233 RETVAL->y = 0; 1712 RETVAL->y = 0;
1234 RETVAL->w = 0; 1713 RETVAL->w = 0;
1235 RETVAL->h = 0; 1714 RETVAL->h = 0;
1236 RETVAL->ox = 0; 1715 RETVAL->ox = 0;
1237 RETVAL->oy = 0; 1716 RETVAL->oy = 0;
1238 RETVAL->faces = 8192; 1717 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1239 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1718 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1240 RETVAL->texs = 8192;
1241 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1242 RETVAL->rows = 0; 1719 RETVAL->rows = 0;
1243 RETVAL->row = 0; 1720 RETVAL->row = 0;
1244 OUTPUT: 1721 OUTPUT:
1245 RETVAL 1722 RETVAL
1246 1723
1247void 1724void
1248DESTROY (CFPlus::Map self) 1725DESTROY (DC::Map self)
1249 CODE: 1726 CODE:
1250{ 1727{
1251 map_clear (self); 1728 map_clear (self);
1252 Safefree (self->face); 1729 Safefree (self->face2tile);
1253 Safefree (self->tex); 1730 Safefree (self->tex);
1254 Safefree (self); 1731 Safefree (self);
1255} 1732}
1256 1733
1257void 1734void
1258resize (CFPlus::Map self, int map_width, int map_height) 1735resize (DC::Map self, int map_width, int map_height)
1259 CODE: 1736 CODE:
1260 self->w = map_width; 1737 self->w = map_width;
1261 self->h = map_height; 1738 self->h = map_height;
1262 1739
1263void 1740void
1264clear (CFPlus::Map self) 1741clear (DC::Map self)
1265 CODE: 1742 CODE:
1266 map_clear (self); 1743 map_clear (self);
1267 1744
1268void 1745void
1269set_face (CFPlus::Map self, int face, int texid) 1746set_tileid (DC::Map self, int face, int tile)
1270 CODE: 1747 CODE:
1271{ 1748{
1272 while (self->faces <= face) 1749 need_facenum (self, face); self->face2tile [face] = tile;
1273 { 1750 need_texid (self, tile);
1274 Append (mapface, self->face, self->faces, self->faces);
1275 self->faces *= 2;
1276 }
1277
1278 self->face [face] = texid;
1279} 1751}
1280 1752
1281void 1753void
1754set_smooth (DC::Map self, int face, int smooth, int level)
1755 CODE:
1756{
1757 tileid texid;
1758 maptex *tex;
1759
1760 if (face < 0 || face >= self->faces)
1761 return;
1762
1763 if (smooth < 0 || smooth >= self->faces)
1764 return;
1765
1766 texid = self->face2tile [face];
1767
1768 if (!texid)
1769 return;
1770
1771 tex = self->tex + texid;
1772 tex->smoothtile = self->face2tile [smooth];
1773 tex->smoothlevel = level;
1774}
1775
1776void
1282set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1777set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1283 CODE: 1778 CODE:
1284{ 1779{
1285 while (self->texs <= texid) 1780 need_texid (self, texid);
1286 {
1287 Append (maptex, self->tex, self->texs, self->texs);
1288 self->texs *= 2;
1289 }
1290 1781
1291 { 1782 {
1292 maptex *tex = self->tex + texid; 1783 maptex *tex = self->tex + texid;
1293 1784
1294 tex->name = name; 1785 tex->name = name;
1310 // use uglier nearest interpolation because linear suffers 1801 // use uglier nearest interpolation because linear suffers
1311 // from transparent color bleeding and ugly wrapping effects. 1802 // from transparent color bleeding and ugly wrapping effects.
1312 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1803 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1313} 1804}
1314 1805
1806void
1807expire_textures (DC::Map self, int texid, int count)
1808 PPCODE:
1809 for (; texid < self->texs && count; ++texid, --count)
1810 {
1811 maptex *tex = self->tex + texid;
1812
1813 if (tex->name)
1814 {
1815 if (tex->unused)
1816 {
1817 tex->name = 0;
1818 tex->unused = 0;
1819 XPUSHs (sv_2mortal (newSViv (texid)));
1820 }
1821 else
1822 tex->unused = 1;
1823 }
1824 }
1825
1315int 1826int
1316ox (CFPlus::Map self) 1827ox (DC::Map self)
1317 ALIAS: 1828 ALIAS:
1318 oy = 1 1829 oy = 1
1319 x = 2 1830 x = 2
1320 y = 3 1831 y = 3
1321 w = 4 1832 w = 4
1332 } 1843 }
1333 OUTPUT: 1844 OUTPUT:
1334 RETVAL 1845 RETVAL
1335 1846
1336void 1847void
1337scroll (CFPlus::Map self, int dx, int dy) 1848scroll (DC::Map self, int dx, int dy)
1338 CODE: 1849 CODE:
1339{ 1850{
1340 if (dx > 0) 1851 if (dx > 0)
1341 map_blank (self, self->x, self->y, dx, self->h); 1852 map_blank (self, self->x, self->y, dx, self->h);
1342 else if (dx < 0) 1853 else if (dx < 0)
1343 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1854 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1344 1855
1345 if (dy > 0) 1856 if (dy > 0)
1346 map_blank (self, self->x, self->y, self->w, dy); 1857 map_blank (self, self->x, self->y, self->w, dy);
1347 else if (dy < 0) 1858 else if (dy < 0)
1348 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1859 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1349 1860
1350 self->ox += dx; self->x += dx; 1861 self->ox += dx; self->x += dx;
1351 self->oy += dy; self->y += dy; 1862 self->oy += dy; self->y += dy;
1352 1863
1353 while (self->y < 0) 1864 while (self->y < 0)
1357 self->rows += MAP_EXTEND_Y; 1868 self->rows += MAP_EXTEND_Y;
1358 self->y += MAP_EXTEND_Y; 1869 self->y += MAP_EXTEND_Y;
1359 } 1870 }
1360} 1871}
1361 1872
1362void 1873SV *
1363map1a_update (CFPlus::Map self, SV *data_, int extmap) 1874map1a_update (DC::Map self, SV *data_, int extmap)
1364 CODE: 1875 CODE:
1365{ 1876{
1366 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1877 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1367 uint8_t *data_end = (uint8_t *)SvEND (data_); 1878 uint8_t *data_end = (uint8_t *)SvEND (data_);
1368 mapcell *cell; 1879 mapcell *cell;
1369 int x, y, flags; 1880 int x, y, z, flags;
1881 AV *missing = newAV ();
1882 RETVAL = newRV_noinc ((SV *)missing);
1370 1883
1371 while (data < data_end - 1) 1884 while (data < data_end - 1)
1372 { 1885 {
1373 flags = (data [0] << 8) + data [1]; data += 2; 1886 flags = (data [0] << 8) + data [1]; data += 2;
1374 1887
1394 uint8_t ext, cmd; 1907 uint8_t ext, cmd;
1395 1908
1396 do 1909 do
1397 { 1910 {
1398 ext = *data++; 1911 ext = *data++;
1399 cmd = ext & 0x3f; 1912 cmd = ext & 0x7f;
1400 1913
1401 if (cmd < 4) 1914 if (cmd < 4)
1402 cell->darkness = 255 - ext * 64 + 1; 1915 cell->darkness = 255 - ext * 64 + 1;
1403 else if (cmd == 5) // health 1916 else if (cmd == 5) // health
1404 { 1917 {
1405 cell->stat_width = 1; 1918 cell->stat_width = 1;
1406 cell->stat_hp = *data++; 1919 cell->stat_hp = *data++;
1407 } 1920 }
1408 else if (cmd == 6) // monster width 1921 else if (cmd == 6) // monster width
1409 cell->stat_width = *data++ + 1; 1922 cell->stat_width = *data++ + 1;
1410 else if (cmd == 0x47) // monster width 1923 else if (cmd == 0x47)
1411 { 1924 {
1412 if (*data == 4) 1925 if (*data == 1) cell->player = data [1];
1413 ; // decode player tag 1926 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1927 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1928 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1414 1929
1415 data += *data + 1; 1930 data += *data + 1;
1416 } 1931 }
1417 else if (cmd == 8) // cell flags 1932 else if (cmd == 8) // cell flags
1418 cell->flags = *data++; 1933 cell->flags = *data++;
1425 } 1940 }
1426 else 1941 else
1427 cell->darkness = *data++ + 1; 1942 cell->darkness = *data++ + 1;
1428 } 1943 }
1429 1944
1945 for (z = 0; z <= 2; ++z)
1430 if (flags & 4) 1946 if (flags & (4 >> z))
1431 { 1947 {
1432 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1948 faceid face = (data [0] << 8) + data [1]; data += 2;
1949 need_facenum (self, face);
1950 cell->tile [z] = self->face2tile [face];
1951
1952 if (cell->tile [z])
1953 {
1954 maptex *tex = self->tex + cell->tile [z];
1955 tex->unused = 0;
1956 if (!tex->name)
1957 av_push (missing, newSViv (cell->tile [z]));
1958
1959 if (tex->smoothtile)
1960 {
1961 maptex *smooth = self->tex + tex->smoothtile;
1962 smooth->unused = 0;
1963 if (!smooth->name)
1964 av_push (missing, newSViv (tex->smoothtile));
1965 }
1966 }
1433 } 1967 }
1434
1435 if (flags & 2)
1436 {
1437 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1438 }
1439
1440 if (flags & 1)
1441 {
1442 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1443 }
1444 } 1968 }
1445 else 1969 else
1446 cell->darkness = 0; 1970 CELL_CLEAR (cell);
1447 } 1971 }
1448} 1972}
1973 OUTPUT:
1974 RETVAL
1449 1975
1450SV * 1976SV *
1451mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1977mapmap (DC::Map self, int x0, int y0, int w, int h)
1452 CODE: 1978 CODE:
1453{ 1979{
1454 int x1, x; 1980 int x1, x;
1455 int y1, y; 1981 int y1, y;
1456 int z; 1982 int z;
1477 { 2003 {
1478 mapcell *cell = row->col + (x - row->c0); 2004 mapcell *cell = row->col + (x - row->c0);
1479 2005
1480 for (z = 0; z <= 0; z++) 2006 for (z = 0; z <= 0; z++)
1481 { 2007 {
1482 mapface face = cell->face [z];
1483
1484 if (face)
1485 {
1486 maptex tex = self->tex [face]; 2008 maptex tex = self->tex [cell->tile [z]];
1487 int a0 = 255 - tex.a; 2009 int a0 = 255 - tex.a;
1488 int a1 = tex.a; 2010 int a1 = tex.a;
1489 2011
1490 r = (r * a0 + tex.r * a1) / 255; 2012 r = (r * a0 + tex.r * a1) / 255;
1491 g = (g * a0 + tex.g * a1) / 255; 2013 g = (g * a0 + tex.g * a1) / 255;
1492 b = (b * a0 + tex.b * a1) / 255; 2014 b = (b * a0 + tex.b * a1) / 255;
1493 a = (a * a0 + tex.a * a1) / 255; 2015 a = (a * a0 + tex.a * a1) / 255;
1494 }
1495 } 2016 }
1496 } 2017 }
1497 2018
1498 *map++ = (r ) 2019 *map++ = (r )
1499 | (g << 8) 2020 | (g << 8)
1506} 2027}
1507 OUTPUT: 2028 OUTPUT:
1508 RETVAL 2029 RETVAL
1509 2030
1510void 2031void
1511draw (CFPlus::Map self, int mx, int my, int sw, int sh) 2032draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1512 CODE: 2033 CODE:
1513{ 2034{
1514 int x, y, z; 2035 int x, y, z;
1515 int last_name;
1516 mapface face;
1517 2036
1518 glColor4ub (255, 255, 255, 255); 2037 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2038 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2039 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2040 smooth_key skey;
2041 int pl_x, pl_y;
2042 maptex pl_tex;
2043 rc_t *rc = rc_alloc ();
2044 rc_t *rc_ov = rc_alloc ();
2045 rc_key_t key;
2046 rc_array_t *arr, *arr_hidden;
2047
2048 pl_tex.name = 0;
2049
2050 // that's current max. sorry.
2051 if (sw > 255) sw = 255;
2052 if (sh > 255) sh = 255;
2053
2054 // clear key, in case of extra padding
2055 memset (&skey, 0, sizeof (skey));
2056
2057 memset (&key, 0, sizeof (key));
2058 key.r = 255;
2059 key.g = 255;
2060 key.b = 255;
2061 key.a = 255;
2062 key.mode = GL_QUADS;
2063 key.format = GL_T2F_V3F;
2064
2065 mx += self->x;
2066 my += self->y;
2067
2068 // first pass: determine smooth_max
2069 // rather ugly, if you ask me
2070 // could also be stored inside mapcell and updated on change
2071 memset (smooth_max, 0, sizeof (smooth_max));
2072
2073 for (y = 0; y < sh; y++)
2074 if (0 <= y + my && y + my < self->rows)
2075 {
2076 maprow *row = self->row + (y + my);
2077
2078 for (x = 0; x < sw; x++)
2079 if (row->c0 <= x + mx && x + mx < row->c1)
2080 {
2081 mapcell *cell = row->col + (x + mx - row->c0);
2082
2083 smooth_max[x + 1][y + 1] =
2084 MAX (self->tex [cell->tile [0]].smoothlevel,
2085 MAX (self->tex [cell->tile [1]].smoothlevel,
2086 self->tex [cell->tile [2]].smoothlevel));
2087 }
2088 }
1519 2089
1520 glEnable (GL_BLEND); 2090 glEnable (GL_BLEND);
1521 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2091 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1522 glEnable (GL_TEXTURE_2D);
1523 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2092 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1524 2093
1525 glBegin (GL_QUADS); 2094 key.texname = self->tex [TEXID_HIDDEN].name;
2095 arr_hidden = rc_array (rc_ov, &key);
1526 2096
1527 last_name = 0;
1528
1529 mx += self->x;
1530 my += self->y;
1531
1532 for (z = 0; z < 3; z++) 2097 for (z = 0; z <= 2; z++)
2098 {
2099 memset (smooth_level, 0, sizeof (smooth_level));
2100 key.texname = -1;
2101
1533 for (y = 0; y < sh; y++) 2102 for (y = 0; y < sh; y++)
1534 if (0 <= y + my && y + my < self->rows) 2103 if (0 <= y + my && y + my < self->rows)
1535 { 2104 {
1536 maprow *row = self->row + (y + my); 2105 maprow *row = self->row + (y + my);
1537 2106
1538 for (x = 0; x < sw; x++) 2107 for (x = 0; x < sw; x++)
1539 if (row->c0 <= x + mx && x + mx < row->c1) 2108 if (row->c0 <= x + mx && x + mx < row->c1)
1540 { 2109 {
1541 mapcell *cell = row->col + (x + mx - row->c0); 2110 mapcell *cell = row->col + (x + mx - row->c0);
1542
1543 face = cell->face [z]; 2111 tileid tile = cell->tile [z];
2112
2113 if (tile)
2114 {
2115 maptex tex = self->tex [tile];
2116 int px, py;
1544 2117
1545 if (face && face < self->texs) 2118 if (key.texname != tex.name)
2119 {
2120 self->tex [tile].unused = 0;
2121
2122 if (!tex.name)
2123 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2124
2125 key.texname = tex.name;
2126 arr = rc_array (rc, &key);
2127 }
2128
2129 px = (x + 1) * T - tex.w;
2130 py = (y + 1) * T - tex.h;
2131
2132 if (expect_false (cell->player == player) && expect_false (z == 2))
2133 {
2134 pl_x = px;
2135 pl_y = py;
2136 pl_tex = tex;
2137 continue;
2138 }
2139
2140 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2141 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2142 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2143 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2144
2145 // update smooth hash
2146 if (tex.smoothtile)
2147 {
2148 skey.tile = tex.smoothtile;
2149 skey.level = tex.smoothlevel;
2150
2151 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2152
2153 // add bits to current tile and all neighbours. skey.x|y is
2154 // shifted +1|+1 so we always stay positive.
2155
2156 // bits is ___n cccc CCCC bbbb
2157 // n do not draw borders&corners
2158 // c draw these corners, but...
2159 // C ... not these
2160 // b draw these borders
2161
2162 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2163 // ┃· ·· ·┃ ━━
2164
2165 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2166 // ·· ·· ·┏ ┓·
2167
2168 // full tile
2169 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2170
2171 // borders
2172 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2173 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2174 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2175 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2176
2177 // corners
2178 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2179 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2180 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2181 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2182 }
2183 }
2184
2185 if (expect_false (z == 2))
2186 {
2187 /* draw question marks on top of hidden spaces */
2188 if (!cell->darkness)
2189 {
2190 maptex tex = self->tex [TEXID_HIDDEN];
2191 int px = (x + 1) * T - tex.w;
2192 int py = (y + 1) * T - tex.h;
2193
2194 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2195 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2196 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2197 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2198 }
2199
2200 if (expect_false (cell->flags))
2201 {
2202 // overlays such as the speech bubble, probably more to come
2203 if (cell->flags & 1)
2204 {
2205 rc_key_t key_ov = key;
2206 maptex tex = self->tex [TEXID_SPEECH];
2207 rc_array_t *arr;
2208 int px = x * T + T * 2 / 32;
2209 int py = y * T - T * 6 / 32;
2210
2211 key_ov.texname = tex.name;
2212 arr = rc_array (rc_ov, &key_ov);
2213
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2218 }
2219 }
2220 }
2221 }
2222 }
2223
2224 rc_draw (rc);
2225 rc_clear (rc);
2226
2227 // go through all smoothlevels, lowest to highest, then draw.
2228 // this is basically counting sort
2229 {
2230 int w, b;
2231
2232 glEnable (GL_TEXTURE_2D);
2233 glBegin (GL_QUADS);
2234 for (w = 0; w < 256 / 32; ++w)
2235 {
2236 uint32_t smask = smooth_level [w];
2237 if (smask)
2238 for (b = 0; b < 32; ++b)
2239 if (smask & (((uint32_t)1) << b))
1546 { 2240 {
1547 maptex tex = self->tex [face]; 2241 int level = (w << 5) | b;
1548 int px = (x + 1) * 32 - tex.w; 2242 HE *he;
1549 int py = (y + 1) * 32 - tex.h;
1550 2243
1551 if (last_name != tex.name) 2244 hv_iterinit (smooth);
2245 while ((he = hv_iternext (smooth)))
1552 { 2246 {
1553 glEnd (); 2247 smooth_key *skey = (smooth_key *)HeKEY (he);
1554 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2248 IV bits = SvIVX (HeVAL (he));
1555 glBegin (GL_QUADS);
1556 }
1557 2249
1558 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1559 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1560 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1561 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1562 }
1563
1564 if (cell->flags && z == 2)
1565 {
1566 if (cell->flags & 1) 2250 if (!(bits & 0x1000)
2251 && skey->level == level
2252 && level > smooth_max [skey->x][skey->y])
1567 { 2253 {
1568 maptex tex = self->tex [1]; 2254 maptex tex = self->tex [skey->tile];
1569 int px = (x + 1) * 32 - tex.w + 2; 2255 int px = (((int)skey->x) - 1) * T;
1570 int py = (y + 1) * 32 - tex.h - 6; 2256 int py = (((int)skey->y) - 1) * T;
2257 int border = bits & 15;
2258 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2259 float dx = tex.s * .0625f; // 16 images/row
2260 float dy = tex.t * .5f ; // 2 images/column
1571 2261
2262 if (tex.name)
2263 {
2264 // this time avoiding texture state changes
2265 // save gobs of state changes.
2266 if (key.texname != tex.name)
2267 {
2268 self->tex [skey->tile].unused = 0;
2269
1572 glEnd (); 2270 glEnd ();
1573 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2271 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1574 glBegin (GL_QUADS); 2272 glBegin (GL_QUADS);
2273 }
1575 2274
2275 if (border)
2276 {
2277 float ox = border * dx;
2278
2279 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2280 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2281 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2282 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2283 }
2284
2285 if (corner)
2286 {
2287 float ox = corner * dx;
2288
1576 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2289 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1577 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2290 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1578 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2291 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1579 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2292 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2293 }
2294 }
2295 }
1580 } 2296 }
1581 } 2297 }
1582 }
1583 } 2298 }
1584 2299
1585 glEnd (); 2300 glEnd ();
1586
1587 glDisable (GL_TEXTURE_2D); 2301 glDisable (GL_TEXTURE_2D);
2302 key.texname = -1;
2303 }
2304
2305 hv_clear (smooth);
2306 }
2307
2308 if (pl_tex.name)
2309 {
2310 maptex tex = pl_tex;
2311 int px = pl_x + sdx;
2312 int py = pl_y + sdy;
2313
2314 key.texname = tex.name;
2315 arr = rc_array (rc, &key);
2316
2317 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2318 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2319 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2321
2322 rc_draw (rc);
2323 }
2324
2325 rc_draw (rc_ov);
2326 rc_clear (rc_ov);
2327
1588 glDisable (GL_BLEND); 2328 glDisable (GL_BLEND);
2329 rc_free (rc);
2330 rc_free (rc_ov);
1589 2331
1590 // top layer: overlays such as the health bar 2332 // top layer: overlays such as the health bar
1591 for (y = 0; y < sh; y++) 2333 for (y = 0; y < sh; y++)
1592 if (0 <= y + my && y + my < self->rows) 2334 if (0 <= y + my && y + my < self->rows)
1593 { 2335 {
1596 for (x = 0; x < sw; x++) 2338 for (x = 0; x < sw; x++)
1597 if (row->c0 <= x + mx && x + mx < row->c1) 2339 if (row->c0 <= x + mx && x + mx < row->c1)
1598 { 2340 {
1599 mapcell *cell = row->col + (x + mx - row->c0); 2341 mapcell *cell = row->col + (x + mx - row->c0);
1600 2342
1601 int px = x * 32; 2343 int px = x * T;
1602 int py = y * 32; 2344 int py = y * T;
2345
2346 if (expect_false (cell->player == player))
2347 {
2348 px += sdx;
2349 py += sdy;
2350 }
1603 2351
1604 if (cell->stat_hp) 2352 if (cell->stat_hp)
1605 { 2353 {
1606 int width = cell->stat_width * 32; 2354 int width = cell->stat_width * T;
1607 int thick = sh / 28 + 1 + cell->stat_width; 2355 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1608 2356
1609 glColor3ub (0, 0, 0); 2357 glColor3ub (0, 0, 0);
1610 glRectf (px + 1, py - thick - 2, 2358 glRectf (px + 1, py - thick - 2,
1611 px + width - 1, py); 2359 px + width - 1, py);
1612 2360
1618 } 2366 }
1619 } 2367 }
1620} 2368}
1621 2369
1622void 2370void
1623draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2371draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1624 CODE: 2372 CODE:
1625{ 2373{
1626 static float color[16][3] = { 2374 static float color[16][3] = {
1627 { 0.00F, 0.00F, 0.00F }, 2375 { 0.00F, 0.00F, 0.00F },
1628 { 1.00F, 1.00F, 1.00F }, 2376 { 1.00F, 1.00F, 1.00F },
1647 }; 2395 };
1648 2396
1649 int x, y; 2397 int x, y;
1650 2398
1651 glEnable (GL_TEXTURE_2D); 2399 glEnable (GL_TEXTURE_2D);
2400 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2401 * but the nvidia driver (185.18.14) mishandles alpha textures
2402 * ansd takes the colour from god knows where instead of using
2403 * Cp. MODULATE results in the same colour, but slightly different
2404 * alpha, but atcually gives us the correct colour with nvidia.
2405 */
1652 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2406 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1653 glEnable (GL_BLEND); 2407 glEnable (GL_BLEND);
1654 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2408 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1655 glBegin (GL_QUADS); 2409 glBegin (GL_QUADS);
1656 2410
1657 for (y = 0; y < h; y++) 2411 for (y = 0; y < h; y++)
1664 float *c = color [m & 15]; 2418 float *c = color [m & 15];
1665 2419
1666 float tx1 = m & 0x40 ? 0.5 : 0.; 2420 float tx1 = m & 0x40 ? 0.5 : 0.;
1667 float tx2 = tx1 + 0.5; 2421 float tx2 = tx1 + 0.5;
1668 2422
1669 glColor4f (c[0], c[1], c[2], 0.75); 2423 glColor4f (c[0], c[1], c[2], 1);
1670 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2424 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1671 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2425 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1672 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2426 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1673 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2427 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1674 } 2428 }
1678 glDisable (GL_BLEND); 2432 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D); 2433 glDisable (GL_TEXTURE_2D);
1680} 2434}
1681 2435
1682void 2436void
1683fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2437fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1684 PPCODE: 2438 PPCODE:
1685{ 2439{
1686 int x, y; 2440 int x, y;
2441 int sw1 = sw + 2;
2442 int sh1 = sh + 2;
2443 int sh3 = sh * 3;
1687 int sw4 = (sw + 3) & ~3; 2444 int sw34 = (sw * 3 + 3) & ~3;
2445 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1688 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2446 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1689 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2447 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1690 2448
1691 memset (darkness, 255, sw4 * sh);
1692 SvPOK_only (darkness_sv); 2449 SvPOK_only (darkness3_sv);
1693 SvCUR_set (darkness_sv, sw4 * sh); 2450 SvCUR_set (darkness3_sv, sw34 * sh3);
1694 2451
1695 mx += self->x; 2452 mx += self->x - 1;
1696 my += self->y; 2453 my += self->y - 1;
1697 2454
2455 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2456
1698 for (y = 0; y < sh; y++) 2457 for (y = 0; y < sh1; y++)
1699 if (0 <= y + my && y + my < self->rows) 2458 if (0 <= y + my && y + my < self->rows)
1700 { 2459 {
1701 maprow *row = self->row + (y + my); 2460 maprow *row = self->row + (y + my);
1702 2461
1703 for (x = 0; x < sw; x++) 2462 for (x = 0; x < sw1; x++)
1704 if (row->c0 <= x + mx && x + mx < row->c1) 2463 if (row->c0 <= x + mx && x + mx < row->c1)
1705 { 2464 {
1706 mapcell *cell = row->col + (x + mx - row->c0); 2465 mapcell *cell = row->col + (x + mx - row->c0);
1707 2466
1708 darkness[y * sw4 + x] = cell->darkness 2467 darkness1 [y * sw1 + x] = cell->darkness
1709 ? 255 - (cell->darkness - 1) 2468 ? 255 - (cell->darkness - 1)
1710 : 255 - FOW_DARKNESS; 2469 : 255 - FOW_DARKNESS;
1711 } 2470 }
1712 } 2471 }
1713 2472
2473 for (y = 0; y < sh; ++y)
2474 for (x = 0; x < sw; ++x)
2475 {
2476 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2477 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2478 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2479 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2480 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2481 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2482 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2483 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2484 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2485
2486 uint8_t r11 = (d11 + d21 + d12) / 3;
2487 uint8_t r21 = d21;
2488 uint8_t r31 = (d21 + d31 + d32) / 3;
2489
2490 uint8_t r12 = d12;
2491 uint8_t r22 = d22;
2492 uint8_t r32 = d32;
2493
2494 uint8_t r13 = (d13 + d23 + d12) / 3;
2495 uint8_t r23 = d23;
2496 uint8_t r33 = (d23 + d33 + d32) / 3;
2497
2498 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2499 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2500 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2501 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2502 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2503 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2504 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2505 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2506 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2507 }
2508
2509 free (darkness1);
2510
1714 EXTEND (SP, 3); 2511 EXTEND (SP, 3);
1715 PUSHs (sv_2mortal (newSViv (sw4))); 2512 PUSHs (sv_2mortal (newSViv (sw34)));
1716 PUSHs (sv_2mortal (newSViv (sh))); 2513 PUSHs (sv_2mortal (newSViv (sh3)));
1717 PUSHs (darkness_sv); 2514 PUSHs (darkness3_sv);
1718} 2515}
1719 2516
1720SV * 2517SV *
1721get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2518get_rect (DC::Map self, int x0, int y0, int w, int h)
1722 CODE: 2519 CODE:
1723{ 2520{
1724 int x, y, x1, y1; 2521 int x, y, x1, y1;
1725 SV *data_sv = newSV (w * h * 7 + 5); 2522 SV *data_sv = newSV (w * h * 7 + 5);
1726 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2523 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1751 if (row && row->c0 <= x && x < row->c1) 2548 if (row && row->c0 <= x && x < row->c1)
1752 { 2549 {
1753 mapcell *cell = row->col + (x - row->c0); 2550 mapcell *cell = row->col + (x - row->c0);
1754 uint8_t flags = 0; 2551 uint8_t flags = 0;
1755 2552
1756 if (cell->face [0]) flags |= 1; 2553 if (cell->tile [0]) flags |= 1;
1757 if (cell->face [1]) flags |= 2; 2554 if (cell->tile [1]) flags |= 2;
1758 if (cell->face [2]) flags |= 4; 2555 if (cell->tile [2]) flags |= 4;
1759 2556
1760 *data++ = flags; 2557 *data++ = flags;
1761 2558
1762 if (flags & 1) 2559 if (flags & 1)
1763 { 2560 {
2561 tileid tile = cell->tile [0];
1764 *data++ = cell->face [0] >> 8; 2562 *data++ = tile >> 8;
1765 *data++ = cell->face [0]; 2563 *data++ = tile;
1766 } 2564 }
1767 2565
1768 if (flags & 2) 2566 if (flags & 2)
1769 { 2567 {
2568 tileid tile = cell->tile [1];
1770 *data++ = cell->face [1] >> 8; 2569 *data++ = tile >> 8;
1771 *data++ = cell->face [1]; 2570 *data++ = tile;
1772 } 2571 }
1773 2572
1774 if (flags & 4) 2573 if (flags & 4)
1775 { 2574 {
2575 tileid tile = cell->tile [2];
1776 *data++ = cell->face [2] >> 8; 2576 *data++ = tile >> 8;
1777 *data++ = cell->face [2]; 2577 *data++ = tile;
1778 } 2578 }
1779 } 2579 }
1780 else 2580 else
1781 *data++ = 0; 2581 *data++ = 0;
1782 } 2582 }
1783 } 2583 }
1784 2584
2585 /* if size is w*h + 5 then no data has been found */
2586 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2587 {
1785 SvPOK_only (data_sv); 2588 SvPOK_only (data_sv);
1786 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2589 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2590 }
2591
1787 RETVAL = data_sv; 2592 RETVAL = data_sv;
1788} 2593}
1789 OUTPUT: 2594 OUTPUT:
1790 RETVAL 2595 RETVAL
1791 2596
1792void 2597void
1793set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2598set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1794 PPCODE: 2599 PPCODE:
1795{ 2600{
1796 int x, y, z; 2601 int x, y, z;
1797 int w, h; 2602 int w, h;
1798 int x1, y1; 2603 int x1, y1;
2604 STRLEN len;
2605 uint8_t *data, *end;
2606
2607 len = SvLEN (data_sv);
2608 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2609 data = SvPVbyte_nolen (data_sv);
2610 end = data + len + 8;
2611
2612 if (len < 5)
2613 XSRETURN_EMPTY;
1799 2614
1800 if (*data++ != 0) 2615 if (*data++ != 0)
1801 return; /* version mismatch */ 2616 XSRETURN_EMPTY; /* version mismatch */
1802 2617
1803 w = *data++ << 8; w |= *data++; 2618 w = *data++ << 8; w |= *data++;
1804 h = *data++ << 8; h |= *data++; 2619 h = *data++ << 8; h |= *data++;
1805 2620
1806 // we need to do this 'cause we don't keep an absolute coord system for rows 2621 // we need to do this 'cause we don't keep an absolute coord system for rows
1818 { 2633 {
1819 maprow *row = map_get_row (self, y); 2634 maprow *row = map_get_row (self, y);
1820 2635
1821 for (x = x0; x < x1; x++) 2636 for (x = x0; x < x1; x++)
1822 { 2637 {
2638 uint8_t flags;
2639
2640 if (data + 7 >= end)
2641 XSRETURN_EMPTY;
2642
1823 uint8_t flags = *data++; 2643 flags = *data++;
1824 2644
1825 if (flags) 2645 if (flags)
1826 { 2646 {
1827 mapface face[3] = { 0, 0, 0 };
1828
1829 mapcell *cell = row_get_cell (row, x); 2647 mapcell *cell = row_get_cell (row, x);
2648 tileid tile[3] = { 0, 0, 0 };
1830 2649
1831 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2650 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1832 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2651 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1833 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2652 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1834 2653
1835 if (cell->darkness == 0) 2654 if (cell->darkness == 0)
1836 { 2655 {
1837 cell->darkness = 0; 2656 /*cell->darkness = 0;*/
2657 EXTEND (SP, 3);
1838 2658
1839 for (z = 0; z <= 2; z++) 2659 for (z = 0; z <= 2; z++)
1840 { 2660 {
1841 cell->face[z] = face[z]; 2661 tileid t = tile [z];
1842 2662
1843 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2663 if (t >= self->texs || (t && !self->tex [t].name))
2664 {
1844 XPUSHs (sv_2mortal (newSViv (face[z]))); 2665 PUSHs (sv_2mortal (newSViv (t)));
2666 need_texid (self, t);
2667 }
2668
2669 cell->tile [z] = t;
1845 } 2670 }
1846 } 2671 }
1847 } 2672 }
1848 } 2673 }
1849 } 2674 }
1850} 2675}
1851 2676
1852MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2677MODULE = Deliantra::Client PACKAGE = DC::RW
1853 2678
1854CFPlus::MixChunk 2679DC::RW
1855new_from_file (SV *class, char *path) 2680new (SV *class, SV *data_sv)
1856 CODE: 2681 CODE:
1857 RETVAL = Mix_LoadWAV (path); 2682{
2683 STRLEN datalen;
2684 char *data = SvPVbyte (data_sv, datalen);
2685
2686 RETVAL = SDL_RWFromConstMem (data, datalen);
2687}
1858 OUTPUT: 2688 OUTPUT:
1859 RETVAL 2689 RETVAL
1860 2690
2691DC::RW
2692new_from_file (SV *class, const char *path, const char *mode = "rb")
2693 CODE:
2694 RETVAL = SDL_RWFromFile (path, mode);
2695 OUTPUT:
2696 RETVAL
2697
2698# fails on win32:
2699# dc.xs(2268) : error C2059: syntax error : '('
1861void 2700#void
2701#close (DC::RW self)
2702# CODE:
2703# (self->(close)) (self);
2704
2705MODULE = Deliantra::Client PACKAGE = DC::Channel
2706
2707PROTOTYPES: DISABLE
2708
2709DC::Channel
2710find ()
2711 CODE:
2712{
2713 RETVAL = Mix_GroupAvailable (-1);
2714
2715 if (RETVAL < 0)
2716 {
2717 RETVAL = Mix_GroupOldest (-1);
2718
2719 if (RETVAL < 0)
2720 XSRETURN_UNDEF;
2721
2722 Mix_HaltChannel (RETVAL);
2723 }
2724
2725 Mix_UnregisterAllEffects (RETVAL);
2726 Mix_Volume (RETVAL, 128);
2727}
2728 OUTPUT:
2729 RETVAL
2730
2731void
2732halt (DC::Channel self)
2733 CODE:
2734 Mix_HaltChannel (self);
2735
2736void
2737expire (DC::Channel self, int ticks = -1)
2738 CODE:
2739 Mix_ExpireChannel (self, ticks);
2740
2741void
2742fade_out (DC::Channel self, int ticks = -1)
2743 CODE:
2744 Mix_FadeOutChannel (self, ticks);
2745
2746int
2747volume (DC::Channel self, int volume)
2748 CODE:
2749 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2750 OUTPUT:
2751 RETVAL
2752
2753void
2754unregister_all_effects (DC::Channel self)
2755 CODE:
2756 Mix_UnregisterAllEffects (self);
2757
2758void
2759set_panning (DC::Channel self, int left, int right)
2760 CODE:
2761 left = CLAMP (left , 0, 255);
2762 right = CLAMP (right, 0, 255);
2763 Mix_SetPanning (self, left, right);
2764
2765void
2766set_distance (DC::Channel self, int distance)
2767 CODE:
2768 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2769
2770void
2771set_position (DC::Channel self, int angle, int distance)
2772 CODE:
2773
2774void
2775set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2776 CODE:
2777{
2778 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2779 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2780 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2781}
2782
2783void
2784set_reverse_stereo (DC::Channel self, int flip)
2785 CODE:
2786 Mix_SetReverseStereo (self, flip);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2789
2790PROTOTYPES: DISABLE
2791
2792DC::MixChunk
2793new (SV *class, DC::RW rwops)
2794 CODE:
2795 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2796 OUTPUT:
2797 RETVAL
2798
2799void
1862DESTROY (CFPlus::MixChunk self) 2800DESTROY (DC::MixChunk self)
1863 CODE: 2801 CODE:
1864 Mix_FreeChunk (self); 2802 Mix_FreeChunk (self);
1865 2803
1866int 2804int
1867volume (CFPlus::MixChunk self, int volume = -1) 2805volume (DC::MixChunk self, int volume = -1)
1868 CODE: 2806 CODE:
2807 if (items > 1)
2808 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeChunk (self, volume); 2809 RETVAL = Mix_VolumeChunk (self, volume);
1870 OUTPUT: 2810 OUTPUT:
1871 RETVAL 2811 RETVAL
1872 2812
1873int 2813DC::Channel
1874play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2814play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1875 CODE: 2815 CODE:
2816{
1876 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2817 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2818
2819 if (RETVAL < 0)
2820 XSRETURN_UNDEF;
2821
2822 if (channel < 0)
2823 {
2824 Mix_UnregisterAllEffects (RETVAL);
2825 Mix_Volume (RETVAL, 128);
2826 }
2827}
1877 OUTPUT: 2828 OUTPUT:
1878 RETVAL 2829 RETVAL
1879 2830
1880MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2831MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1881 2832
1882int 2833int
1883volume (int volume = -1) 2834volume (int volume = -1)
2835 PROTOTYPE: ;$
1884 CODE: 2836 CODE:
2837 if (items > 0)
2838 volume = CLAMP (volume, 0, 128);
1885 RETVAL = Mix_VolumeMusic (volume); 2839 RETVAL = Mix_VolumeMusic (volume);
1886 OUTPUT: 2840 OUTPUT:
1887 RETVAL 2841 RETVAL
1888 2842
2843void
2844fade_out (int ms)
2845 CODE:
2846 Mix_FadeOutMusic (ms);
2847
2848void
2849halt ()
2850 CODE:
2851 Mix_HaltMusic ();
2852
1889CFPlus::MixMusic 2853DC::MixMusic
1890new_from_file (SV *class, char *path) 2854new (SV *class, DC::RW rwops)
1891 CODE: 2855 CODE:
1892 RETVAL = Mix_LoadMUS (path); 2856 RETVAL = Mix_LoadMUS_RW (rwops);
1893 OUTPUT: 2857 OUTPUT:
1894 RETVAL 2858 RETVAL
1895 2859
1896void 2860void
1897DESTROY (CFPlus::MixMusic self) 2861DESTROY (DC::MixMusic self)
1898 CODE: 2862 CODE:
1899 Mix_FreeMusic (self); 2863 Mix_FreeMusic (self);
1900 2864
1901int 2865int
1902play (CFPlus::MixMusic self, int loops = -1) 2866play (DC::MixMusic self, int loops = -1)
1903 CODE: 2867 CODE:
1904 RETVAL = Mix_PlayMusic (self, loops); 2868 RETVAL = Mix_PlayMusic (self, loops);
1905 OUTPUT: 2869 OUTPUT:
1906 RETVAL 2870 RETVAL
1907 2871
1908MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2872void
2873fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2874 CODE:
2875 Mix_FadeInMusicPos (self, loops, ms, position);
2876
2877MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2878
2879PROTOTYPES: ENABLE
1909 2880
1910BOOT: 2881BOOT:
1911{ 2882{
1912 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2883 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1913 static const struct { 2884 static const struct {
1914 const char *name; 2885 const char *name;
1915 IV iv; 2886 IV iv;
1916 } *civ, const_iv[] = { 2887 } *civ, const_iv[] = {
1917# define const_iv(name) { # name, (IV)name } 2888# define const_iv(name) { # name, (IV)name }
2889 const_iv (GL_VENDOR),
2890 const_iv (GL_VERSION),
2891 const_iv (GL_EXTENSIONS),
2892 const_iv (GL_MAX_TEXTURE_UNITS),
1918 const_iv (GL_COLOR_MATERIAL), 2893 const_iv (GL_COLOR_MATERIAL),
1919 const_iv (GL_SMOOTH), 2894 const_iv (GL_SMOOTH),
1920 const_iv (GL_FLAT), 2895 const_iv (GL_FLAT),
1921 const_iv (GL_DITHER), 2896 const_iv (GL_DITHER),
1922 const_iv (GL_BLEND), 2897 const_iv (GL_BLEND),
1926 const_iv (GL_ALPHA_TEST), 2901 const_iv (GL_ALPHA_TEST),
1927 const_iv (GL_NORMALIZE), 2902 const_iv (GL_NORMALIZE),
1928 const_iv (GL_RESCALE_NORMAL), 2903 const_iv (GL_RESCALE_NORMAL),
1929 const_iv (GL_FRONT), 2904 const_iv (GL_FRONT),
1930 const_iv (GL_BACK), 2905 const_iv (GL_BACK),
2906 const_iv (GL_AUX0),
1931 const_iv (GL_AND), 2907 const_iv (GL_AND),
1932 const_iv (GL_ONE), 2908 const_iv (GL_ONE),
1933 const_iv (GL_ZERO), 2909 const_iv (GL_ZERO),
1934 const_iv (GL_SRC_ALPHA), 2910 const_iv (GL_SRC_ALPHA),
1935 const_iv (GL_DST_ALPHA), 2911 const_iv (GL_DST_ALPHA),
1936 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2912 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1937 const_iv (GL_ONE_MINUS_DST_ALPHA), 2913 const_iv (GL_ONE_MINUS_DST_ALPHA),
2914 const_iv (GL_SRC_COLOR),
2915 const_iv (GL_DST_COLOR),
2916 const_iv (GL_ONE_MINUS_SRC_COLOR),
2917 const_iv (GL_ONE_MINUS_DST_COLOR),
1938 const_iv (GL_SRC_ALPHA_SATURATE), 2918 const_iv (GL_SRC_ALPHA_SATURATE),
1939 const_iv (GL_RGB), 2919 const_iv (GL_RGB),
1940 const_iv (GL_RGBA), 2920 const_iv (GL_RGBA),
1941 const_iv (GL_RGBA4), 2921 const_iv (GL_RGBA4),
1942 const_iv (GL_RGBA8), 2922 const_iv (GL_RGBA8),
1948 const_iv (GL_INTENSITY), 2928 const_iv (GL_INTENSITY),
1949 const_iv (GL_LUMINANCE), 2929 const_iv (GL_LUMINANCE),
1950 const_iv (GL_LUMINANCE_ALPHA), 2930 const_iv (GL_LUMINANCE_ALPHA),
1951 const_iv (GL_FLOAT), 2931 const_iv (GL_FLOAT),
1952 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2932 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2933 const_iv (GL_COMPRESSED_ALPHA_ARB),
2934 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2935 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2936 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2937 const_iv (GL_COMPRESSED_RGB_ARB),
2938 const_iv (GL_COMPRESSED_RGBA_ARB),
1953 const_iv (GL_COMPILE), 2939 const_iv (GL_COMPILE),
2940 const_iv (GL_PROXY_TEXTURE_1D),
2941 const_iv (GL_PROXY_TEXTURE_2D),
1954 const_iv (GL_TEXTURE_1D), 2942 const_iv (GL_TEXTURE_1D),
1955 const_iv (GL_TEXTURE_2D), 2943 const_iv (GL_TEXTURE_2D),
1956 const_iv (GL_TEXTURE_ENV), 2944 const_iv (GL_TEXTURE_ENV),
1957 const_iv (GL_TEXTURE_MAG_FILTER), 2945 const_iv (GL_TEXTURE_MAG_FILTER),
1958 const_iv (GL_TEXTURE_MIN_FILTER), 2946 const_iv (GL_TEXTURE_MIN_FILTER),
1979 const_iv (GL_COLOR_LOGIC_OP), 2967 const_iv (GL_COLOR_LOGIC_OP),
1980 const_iv (GL_SEPARABLE_2D), 2968 const_iv (GL_SEPARABLE_2D),
1981 const_iv (GL_CONVOLUTION_2D), 2969 const_iv (GL_CONVOLUTION_2D),
1982 const_iv (GL_CONVOLUTION_BORDER_MODE), 2970 const_iv (GL_CONVOLUTION_BORDER_MODE),
1983 const_iv (GL_CONSTANT_BORDER), 2971 const_iv (GL_CONSTANT_BORDER),
2972 const_iv (GL_POINTS),
1984 const_iv (GL_LINES), 2973 const_iv (GL_LINES),
1985 const_iv (GL_LINE_STRIP), 2974 const_iv (GL_LINE_STRIP),
1986 const_iv (GL_LINE_LOOP), 2975 const_iv (GL_LINE_LOOP),
1987 const_iv (GL_QUADS), 2976 const_iv (GL_QUADS),
1988 const_iv (GL_QUAD_STRIP), 2977 const_iv (GL_QUAD_STRIP),
1989 const_iv (GL_TRIANGLES), 2978 const_iv (GL_TRIANGLES),
1990 const_iv (GL_TRIANGLE_STRIP), 2979 const_iv (GL_TRIANGLE_STRIP),
1991 const_iv (GL_TRIANGLE_FAN), 2980 const_iv (GL_TRIANGLE_FAN),
2981 const_iv (GL_POLYGON),
1992 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2982 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2983 const_iv (GL_POINT_SMOOTH_HINT),
2984 const_iv (GL_LINE_SMOOTH_HINT),
2985 const_iv (GL_POLYGON_SMOOTH_HINT),
2986 const_iv (GL_GENERATE_MIPMAP_HINT),
2987 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1993 const_iv (GL_FASTEST), 2988 const_iv (GL_FASTEST),
2989 const_iv (GL_DONT_CARE),
2990 const_iv (GL_NICEST),
1994 const_iv (GL_V2F), 2991 const_iv (GL_V2F),
1995 const_iv (GL_V3F), 2992 const_iv (GL_V3F),
1996 const_iv (GL_T2F_V3F), 2993 const_iv (GL_T2F_V3F),
1997 const_iv (GL_T2F_N3F_V3F), 2994 const_iv (GL_T2F_N3F_V3F),
2995 const_iv (GL_FUNC_ADD),
2996 const_iv (GL_FUNC_SUBTRACT),
2997 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1998# undef const_iv 2998# undef const_iv
1999 }; 2999 };
2000 3000
2001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3003
3004 texture_av = newAV ();
3005 AvREAL_off (texture_av);
2003} 3006}
3007
3008void
3009disable_GL_EXT_blend_func_separate ()
3010 CODE:
3011 gl.BlendFuncSeparate = 0;
3012 gl.BlendFuncSeparateEXT = 0;
3013
3014void
3015apple_nvidia_bug (int enable)
2004 3016
2005char * 3017char *
2006gl_vendor () 3018gl_vendor ()
2007 CODE: 3019 CODE:
2008 RETVAL = (char *)glGetString (GL_VENDOR); 3020 RETVAL = (char *)glGetString (GL_VENDOR);
2021 CODE: 3033 CODE:
2022 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3034 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2023 OUTPUT: 3035 OUTPUT:
2024 RETVAL 3036 RETVAL
2025 3037
3038const char *glGetString (GLenum pname)
3039
3040GLint glGetInteger (GLenum pname)
3041 CODE:
3042 glGetIntegerv (pname, &RETVAL);
3043 OUTPUT:
3044 RETVAL
3045
3046GLdouble glGetDouble (GLenum pname)
3047 CODE:
3048 glGetDoublev (pname, &RETVAL);
3049 OUTPUT:
3050 RETVAL
3051
2026int glGetError () 3052int glGetError ()
2027 3053
2028void glFinish () 3054void glFinish ()
2029 3055
2030void glClear (int mask) 3056void glClear (int mask)
2044 3070
2045void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3071void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2046 CODE: 3072 CODE:
2047 gl_BlendFuncSeparate (sa, da, saa, daa); 3073 gl_BlendFuncSeparate (sa, da, saa, daa);
2048 3074
3075# void glBlendEquation (int se)
3076
2049void glDepthMask (int flag) 3077void glDepthMask (int flag)
2050 3078
2051void glLogicOp (int opcode) 3079void glLogicOp (int opcode)
2052 3080
2053void glColorMask (int red, int green, int blue, int alpha) 3081void glColorMask (int red, int green, int blue, int alpha)
2067# near_ and far_ are due to microsofts buggy "c" compiler 3095# near_ and far_ are due to microsofts buggy "c" compiler
2068void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3096void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2069 3097
2070# near_ and far_ are due to microsofts buggy "c" compiler 3098# near_ and far_ are due to microsofts buggy "c" compiler
2071void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3099void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3100
3101PROTOTYPES: DISABLE
2072 3102
2073void glViewport (int x, int y, int width, int height) 3103void glViewport (int x, int y, int width, int height)
2074 3104
2075void glScissor (int x, int y, int width, int height) 3105void glScissor (int x, int y, int width, int height)
2076 3106
2084 3114
2085void glRotate (float angle, float x, float y, float z) 3115void glRotate (float angle, float x, float y, float z)
2086 CODE: 3116 CODE:
2087 glRotatef (angle, x, y, z); 3117 glRotatef (angle, x, y, z);
2088 3118
2089void glBegin (int mode)
2090
2091void glEnd ()
2092
2093void glColor (float r, float g, float b, float a = 1.0) 3119void glColor (float r, float g, float b, float a = 1.0)
2094 PROTOTYPE: @ 3120 PROTOTYPE: @
2095 ALIAS: 3121 ALIAS:
2096 glColor_premultiply = 1 3122 glColor_premultiply = 1
2097 CODE: 3123 CODE:
2098 if (ix) 3124 if (ix)
2099 { 3125 {
2102 b *= a; 3128 b *= a;
2103 } 3129 }
2104 // microsoft visual "c" rounds instead of truncating... 3130 // microsoft visual "c" rounds instead of truncating...
2105 glColor4f (r, g, b, a); 3131 glColor4f (r, g, b, a);
2106 3132
2107void glInterleavedArrays (int format, int stride, char *data)
2108
2109void glDrawElements (int mode, int count, int type, char *indices)
2110
2111# 1.2 void glDrawRangeElements (int mode, int start, int end
2112
2113void glRasterPos (float x, float y, float z = 0.) 3133void glRasterPos (float x, float y, float z = 0.)
2114 CODE: 3134 CODE:
2115 glRasterPos3f (0, 0, z); 3135 glRasterPos3f (0, 0, z);
2116 glBitmap (0, 0, 0, 0, x, y, 0); 3136 glBitmap (0, 0, 0, 0, x, y, 0);
2117 3137
2121 3141
2122void glTexCoord (float s, float t) 3142void glTexCoord (float s, float t)
2123 CODE: 3143 CODE:
2124 glTexCoord2f (s, t); 3144 glTexCoord2f (s, t);
2125 3145
3146void glRect (float x1, float y1, float x2, float y2)
3147 CODE:
3148 glRectf (x1, y1, x2, y2);
3149
3150void glRect_lineloop (float x1, float y1, float x2, float y2)
3151 CODE:
3152 glBegin (GL_LINE_LOOP);
3153 glVertex2f (x1, y1);
3154 glVertex2f (x2, y1);
3155 glVertex2f (x2, y2);
3156 glVertex2f (x1, y2);
3157 glEnd ();
3158
3159PROTOTYPES: ENABLE
3160
3161void glBegin (int mode)
3162
3163void glEnd ()
3164
3165void glPointSize (GLfloat size)
3166
3167void glLineWidth (GLfloat width)
3168
3169void glInterleavedArrays (int format, int stride, char *data)
3170
3171void glDrawElements (int mode, int count, int type, char *indices)
3172
3173# 1.2 void glDrawRangeElements (int mode, int start, int end
3174
2126void glTexEnv (int target, int pname, float param) 3175void glTexEnv (int target, int pname, float param)
2127 CODE: 3176 CODE:
2128 glTexEnvf (target, pname, param); 3177 glTexEnvf (target, pname, param);
2129 3178
2130void glTexParameter (int target, int pname, float param) 3179void glTexParameter (int target, int pname, float param)
2146void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3195void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2147 CODE: 3196 CODE:
2148 if (gl.SeparableFilter2D) 3197 if (gl.SeparableFilter2D)
2149 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3198 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2150 3199
2151void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3200void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2152 3201
2153void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3202void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2154 3203
2155void glDrawPixels (int width, int height, int format, int type, char *pixels) 3204void glDrawPixels (int width, int height, int format, int type, char *pixels)
3205
3206void glPixelZoom (float x, float y)
2156 3207
2157void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3208void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2158 3209
2159int glGenTexture () 3210int glGenTexture ()
2160 CODE: 3211 CODE:
2161{ 3212 RETVAL = gen_texture ();
2162 GLuint name;
2163 glGenTextures (1, &name);
2164 RETVAL = name;
2165}
2166 OUTPUT: 3213 OUTPUT:
2167 RETVAL 3214 RETVAL
2168 3215
2169void glDeleteTexture (int name) 3216void glDeleteTexture (int name)
2170 CODE: 3217 CODE:
2171{
2172 GLuint name_ = name;
2173 glDeleteTextures (1, &name_); 3218 del_texture (name);
2174} 3219
2175
2176int glGenList () 3220int glGenList ()
2177 CODE: 3221 CODE:
2178 RETVAL = glGenLists (1); 3222 RETVAL = glGenLists (1);
2179 OUTPUT: 3223 OUTPUT:
2180 RETVAL 3224 RETVAL
2187 3231
2188void glEndList () 3232void glEndList ()
2189 3233
2190void glCallList (int list) 3234void glCallList (int list)
2191 3235
3236MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3237
3238PROTOTYPES: DISABLE
3239
3240void
3241find_widget (SV *self, NV x, NV y)
3242 PPCODE:
3243{
3244 if (within_widget (self, x, y))
3245 XPUSHs (self);
3246}
3247
3248BOOT:
3249{
3250 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3251
3252 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3253 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3254 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3255 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3256}
3257
3258void
3259draw (SV *self)
3260 CODE:
3261{
3262 HV *hv;
3263 SV **svp;
3264 NV x, y, w, h;
3265 SV *draw_x_sv = GvSV (draw_x_gv);
3266 SV *draw_y_sv = GvSV (draw_y_gv);
3267 SV *draw_w_sv = GvSV (draw_w_gv);
3268 SV *draw_h_sv = GvSV (draw_h_gv);
3269 double draw_x, draw_y;
3270
3271 if (!SvROK (self))
3272 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3273
3274 hv = (HV *)SvRV (self);
3275
3276 if (SvTYPE (hv) != SVt_PVHV)
3277 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3278
3279 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3280 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3281
3282 if (!h || !w)
3283 XSRETURN_EMPTY;
3284
3285 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3286 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3287
3288 draw_x = SvNV (draw_x_sv) + x;
3289 draw_y = SvNV (draw_y_sv) + y;
3290
3291 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3292 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3293 XSRETURN_EMPTY;
3294
3295 sv_setnv (draw_x_sv, draw_x);
3296 sv_setnv (draw_y_sv, draw_y);
3297
3298 glPushMatrix ();
3299 glTranslated (x, y, 0);
3300
3301 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3302 {
3303 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3304
3305 if (svp && SvTRUE (*svp))
3306 {
3307 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3308 glEnable (GL_BLEND);
3309 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3310 glBegin (GL_QUADS);
3311 glVertex2f (0, 0);
3312 glVertex2f (w, 0);
3313 glVertex2f (w, h);
3314 glVertex2f (0, h);
3315 glEnd ();
3316 glDisable (GL_BLEND);
3317 }
3318 }
3319#if 0
3320 // draw borders, for debugging
3321 glPushMatrix ();
3322 glColor4f (1., 1., 0., 1.);
3323 glTranslatef (.5, .5, 0.);
3324 glBegin (GL_LINE_LOOP);
3325 glVertex2f (0 , 0);
3326 glVertex2f (w - 1, 0);
3327 glVertex2f (w - 1, h - 1);
3328 glVertex2f (0 , h - 1);
3329 glEnd ();
3330 glPopMatrix ();
3331#endif
3332 PUSHMARK (SP);
3333 XPUSHs (self);
3334 PUTBACK;
3335 call_method ("_draw", G_VOID | G_DISCARD);
3336 SPAGAIN;
3337
3338 glPopMatrix ();
3339
3340 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3341 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3342}
3343

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