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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.178 by root, Tue Apr 10 11:12:53 2007 UTC vs.
Revision 1.293 by root, Thu Dec 17 02:49:38 2009 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
44#endif 73#endif
45 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
48#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
49 87
50#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
52 90
53#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
54 92
55#if 0 93/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 95
58# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
59#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
60 103
61static struct 104static struct
62{ 105{
63#define GL_FUNC(ptr,name) ptr name; 106#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 107#include "glfunc.h"
65#undef GL_FUNC 108#undef GL_FUNC
66} gl; 109} gl;
67 110
111static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 113{
70 if (gl.BlendFuncSeparate) 114 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 115 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 116 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 118 else
75 glBlendFunc (sa, da); 119 glBlendFunc (sa, da);
76} 120}
77 121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
78#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
79 148
80#include "pango-font.c" 149#include "pango-font.c"
81#include "pango-fontmap.c" 150#include "pango-fontmap.c"
82#include "pango-render.c" 151#include "pango-render.c"
83 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
86 157
87typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
88 159
89static int 160static int
90shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
91{ 162{
92 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
106 177
107typedef struct cf_layout { 178typedef struct cf_layout {
108 PangoLayout *pl; 179 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
110 int base_height; 181 int base_height;
111 CFPlus__Font font; 182 DC__Font font;
183 rc_t *rc;
112} *CFPlus__Layout; 184} *DC__Layout;
113 185
114static CFPlus__Font default_font; 186static DC__Font default_font;
115static PangoContext *opengl_context; 187static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
117 189
118static void 190static void
119substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
124#endif 196#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 198}
127 199
128static void 200static void
129layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
130{ 202{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
133 */ 205 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
135 207
136 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 210
139 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
140} 212}
141 213
142static void 214static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 216{
145 PangoRectangle rect; 217 PangoRectangle rect;
146 218
147 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
159 231
160typedef uint16_t tileid; 232typedef uint16_t tileid;
161typedef uint16_t faceid; 233typedef uint16_t faceid;
162 234
163typedef struct { 235typedef struct {
164 int name; 236 GLuint name;
165 int w, h; 237 int w, h;
166 float s, t; 238 float s, t;
167 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
168 tileid smoothtile; 240 tileid smoothtile;
169 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
170} maptex; 243} maptex;
171 244
172typedef struct { 245typedef struct {
173 uint32_t player; 246 uint32_t player;
174 tileid tile[3]; 247 tileid tile[3];
187 int faces; tileid *face2tile; // [faceid] 260 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 261 int texs; maptex *tex; // [tileid]
189 262
190 int32_t rows; 263 int32_t rows;
191 maprow *row; 264 maprow *row;
192} *CFPlus__Map; 265} *DC__Map;
193 266
194static char * 267static char *
195prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
196{ 269{
197 char *p; 270 char *p;
235 self->texs *= 2; 308 self->texs *= 2;
236 } 309 }
237} 310}
238 311
239static maprow * 312static maprow *
240map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
241{ 314{
242 if (0 > y) 315 if (0 > y)
243 { 316 {
244 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
283 356
284 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
285} 358}
286 359
287static mapcell * 360static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
289{ 362{
290 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
291} 364}
292 365
293static void 366static void
294map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
295{ 368{
296 int r; 369 int r;
297 370
298 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
306 self->oy = 0; 379 self->oy = 0;
307 self->row = 0; 380 self->row = 0;
308 self->rows = 0; 381 self->rows = 0;
309} 382}
310 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
311static void 394static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 396{
314 int x, y; 397 int x, y;
315 maprow *row; 398 maprow *row;
316 mapcell *cell; 399 mapcell *cell;
317 400
329 if (x >= row->c1) 412 if (x >= row->c1)
330 break; 413 break;
331 414
332 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
333 416
334 cell->darkness = 0; 417 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 418 }
339 } 419 }
340} 420}
341 421
342typedef struct { 422typedef struct {
345} smooth_key; 425} smooth_key;
346 426
347static void 427static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 429{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 431
352 if (SvIOK (*sv)) 432 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 433 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 434 else
355 sv_setiv (*sv, bits); 435 sv_setiv (*sv, bits);
396 n |= n >> 16; 476 n |= n >> 16;
397 477
398 return n + 1; 478 return n + 1;
399} 479}
400 480
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
401/* SDL should provide this, really. */ 492/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 493#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 494#define SDLK_MODIFIER_MAX 314
404 495
405MODULE = CFPlus PACKAGE = CFPlus 496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
406 592
407PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
408 594
409BOOT: 595BOOT:
410{ 596{
411 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 598 static const struct {
413 const char *name; 599 const char *name;
414 IV iv; 600 IV iv;
415 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
438 624
439 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
442 628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
762
763 const_iv (KMOD_LRAM),
764
765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
524# undef const_iv 795# undef const_iv
525 }; 796 };
526 797
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 817
547NV floor (NV x) 818NV floor (NV x)
548 819
549NV ceil (NV x) 820NV ceil (NV x)
550 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
551void 826void
552pango_init () 827pango_init ()
553 CODE: 828 CODE:
554{ 829{
555 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
558} 838}
559 839
560int 840char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 841
563void 842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
564SDL_Quit () 850void SDL_Quit ()
565 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
566void 861void
567SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
568 PPCODE: 863 PPCODE:
569{ 864{
570 SDL_Rect **m; 865 SDL_Rect **m;
571 866
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 871
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 874
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 879
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 882
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 884
596 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
597 while (*m) 886 while (*m)
598 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
599 AV *av = newAV (); 890 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
603 897
604 ++m; 898 ++m;
605 } 899 }
606} 900}
607 901
608char *
609SDL_GetError ()
610
611int 902int
612SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
614 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 916 );
917
617 if (RETVAL) 918 if (RETVAL)
618 { 919 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 924#include "glfunc.h"
622# undef GL_FUNC 925#undef GL_FUNC
623 } 926 }
927}
624 OUTPUT: 928 OUTPUT:
625 RETVAL 929 RETVAL
626 930
627void 931void
628SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
629 933
630char * 934char *
631SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
632 936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
633void 943void
634SDL_PollEvent () 944poll_events ()
635 PPCODE: 945 PPCODE:
636{ 946{
637 SDL_Event ev; 947 SDL_Event ev;
638 948
639 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 951 {
641 HV *hv = newHV (); 952 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 954
644 switch (ev.type) 955 switch (ev.type)
645 { 956 {
646 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
647 case SDL_KEYUP: 958 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 964 break;
654 965
655 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 969 break;
659 970
660 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
668 break; 997 break;
669 998
670 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 1002
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 1013 break;
685 } 1014 }
686 1015
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 1017 }
689} 1018}
690 1019
691int 1020int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 1022 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
696 1025
697void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
698Mix_CloseAudio () 1043Mix_CloseAudio ()
699 1044
700int 1045int
701Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
702 1047
1048const char *
1049Mix_GetError ()
1050
703void 1051void
704lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
705 CODE: 1053 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 1055
710void 1056void
711win32_proxy_info () 1057win32_proxy_info ()
712 PPCODE: 1058 PPCODE:
713{ 1059{
734 } 1080 }
735 } 1081 }
736#endif 1082#endif
737} 1083}
738 1084
739void 1085int
740add_font (char *file) 1086add_font (char *file)
741 CODE: 1087 CODE:
742 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
743 1091
744void 1092void
745load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
746 ALIAS: 1094 ALIAS:
747 load_image_file = 1 1095 load_image_file = 1
750 STRLEN image_len; 1098 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
756 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
757 1105
758 if (!rw) 1106 if (!rw)
759 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
760 1108
833void 1181void
834error (char *message) 1182error (char *message)
835 CODE: 1183 CODE:
836 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32 1185#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
839#endif 1187#endif
840 1188
841void 1189void
842fatal (char *message) 1190fatal (char *message)
843 CODE: 1191 CODE:
844 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
845#ifdef _WIN32 1193#ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
847#endif 1195#endif
848 _exit (1); 1196 _exit (1);
849 1197
850void 1198void
851_exit (int retval = 0) 1199_exit (int retval = 0)
854 ExitThread (retval); // unclean, please beam me up 1202 ExitThread (retval); // unclean, please beam me up
855#else 1203#else
856 _exit (retval); 1204 _exit (retval);
857#endif 1205#endif
858 1206
859MODULE = CFPlus PACKAGE = CFPlus::Font 1207void
1208debug ()
1209 CODE:
1210{
1211#if DEBUG
1212 VALGRIND_DO_LEAK_CHECK;
1213#endif
1214}
860 1215
861CFPlus::Font 1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1223MODULE = Deliantra::Client PACKAGE = DC::Font
1224
1225PROTOTYPES: DISABLE
1226
1227DC::Font
862new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
863 CODE: 1229 CODE:
864{ 1230{
865 int count; 1231 int count;
866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
869} 1235}
870 OUTPUT: 1236 OUTPUT:
871 RETVAL 1237 RETVAL
872 1238
873void 1239void
874DESTROY (CFPlus::Font self) 1240DESTROY (DC::Font self)
875 CODE: 1241 CODE:
876 pango_font_description_free (self); 1242 pango_font_description_free (self);
877 1243
878void 1244void
879make_default (CFPlus::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
880 CODE: 1247 CODE:
881 default_font = self; 1248 default_font = self;
882 1249
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
884 1251
1252PROTOTYPES: DISABLE
1253
885void 1254void
886reset_glyph_cache () 1255glyph_cache_backup ()
1256 PROTOTYPE:
887 CODE: 1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
888 tc_clear (); 1264 tc_restore ();
889 1265
890CFPlus::Layout 1266DC::Layout
891new (SV *class) 1267new (SV *class)
892 CODE: 1268 CODE:
893 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
894 1270
895 RETVAL->pl = pango_layout_new (opengl_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
897 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
898 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
899 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
902 1279
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
905 OUTPUT: 1282 OUTPUT:
906 RETVAL 1283 RETVAL
907 1284
908void 1285void
909DESTROY (CFPlus::Layout self) 1286DESTROY (DC::Layout self)
910 CODE: 1287 CODE:
911 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
912 Safefree (self); 1290 Safefree (self);
913 1291
914void 1292void
915set_text (CFPlus::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
916 CODE: 1294 CODE:
917{ 1295{
918 STRLEN textlen; 1296 STRLEN textlen;
919 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
920 1298
921 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
922} 1300}
923 1301
924void 1302void
925set_markup (CFPlus::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
926 CODE: 1304 CODE:
927{ 1305{
928 STRLEN textlen; 1306 STRLEN textlen;
929 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
930 1308
931 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
932} 1310}
933 1311
934void 1312void
935set_shapes (CFPlus::Layout self, ...) 1313set_shapes (DC::Layout self, ...)
936 CODE: 1314 CODE:
937{ 1315{
938 PangoAttrList *attrs = 0; 1316 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl); 1317 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text; 1318 const char *pos = text;
975 if (attrs) 1353 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs); 1354 pango_layout_set_attributes (self->pl, attrs);
977} 1355}
978 1356
979void 1357void
980get_shapes (CFPlus::Layout self) 1358get_shapes (DC::Layout self)
981 PPCODE: 1359 PPCODE:
982{ 1360{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984 1362
985 do 1363 do
986 { 1364 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
988 1366
989 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
990 { 1368 {
991 PangoRectangle extents; 1369 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
1000 1378
1001 pango_layout_iter_free (iter); 1379 pango_layout_iter_free (iter);
1002} 1380}
1003 1381
1004int 1382int
1005has_wrapped (CFPlus::Layout self) 1383has_wrapped (DC::Layout self)
1006 CODE: 1384 CODE:
1007{ 1385{
1008 int lines = 1; 1386 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl); 1387 const char *text = pango_layout_get_text (self->pl);
1010 1388
1015} 1393}
1016 OUTPUT: 1394 OUTPUT:
1017 RETVAL 1395 RETVAL
1018 1396
1019SV * 1397SV *
1020get_text (CFPlus::Layout self) 1398get_text (DC::Layout self)
1021 CODE: 1399 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
1024 OUTPUT: 1402 OUTPUT:
1025 RETVAL 1403 RETVAL
1026 1404
1027void 1405void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1029 CODE: 1407 CODE:
1030 self->r = r; 1408 self->r = r;
1031 self->g = g; 1409 self->g = g;
1032 self->b = b; 1410 self->b = b;
1033 self->a = a; 1411 self->a = a;
1034 1412
1035void 1413void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
1037 CODE: 1415 CODE:
1038 if (self->font != font) 1416 if (self->font != font)
1039 { 1417 {
1040 self->font = font; 1418 self->font = font;
1041 layout_update_font (self); 1419 layout_update_font (self);
1042 } 1420 }
1043 1421
1044void 1422void
1045set_height (CFPlus::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
1046 CODE: 1424 CODE:
1047 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
1048 { 1426 {
1049 self->base_height = base_height; 1427 self->base_height = base_height;
1050 layout_update_font (self); 1428 layout_update_font (self);
1051 } 1429 }
1052 1430
1053void 1431void
1054set_width (CFPlus::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
1055 CODE: 1433 CODE:
1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1057 1435
1058void 1436void
1059set_indent (CFPlus::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
1060 CODE: 1438 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062 1440
1063void 1441void
1064set_spacing (CFPlus::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
1065 CODE: 1443 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067 1445
1068void 1446void
1069set_ellipsise (CFPlus::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
1070 CODE: 1448 CODE:
1071 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
1076 ); 1454 );
1077 1455
1078void 1456void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
1080 CODE: 1458 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082 1460
1083void 1461void
1084size (CFPlus::Layout self) 1462size (DC::Layout self)
1085 PPCODE: 1463 PPCODE:
1086{ 1464{
1087 int w, h; 1465 int w, h;
1088 1466
1089 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
1092 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
1093 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
1094} 1472}
1095 1473
1096int 1474int
1097descent (CFPlus::Layout self) 1475descent (DC::Layout self)
1098 CODE: 1476 CODE:
1099{ 1477{
1100 PangoRectangle rect; 1478 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1103 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
1104} 1482}
1105 OUTPUT: 1483 OUTPUT:
1106 RETVAL 1484 RETVAL
1107 1485
1108int 1486int
1109xy_to_index (CFPlus::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
1110 CODE: 1488 CODE:
1111{ 1489{
1112 int index, trailing; 1490 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing; 1492 RETVAL = index + trailing;
1115} 1493}
1116 OUTPUT: 1494 OUTPUT:
1117 RETVAL 1495 RETVAL
1118 1496
1119void 1497void
1120cursor_pos (CFPlus::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1121 PPCODE: 1499 PPCODE:
1122{ 1500{
1123 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1125 1503
1126 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1130} 1508}
1131 1509
1132void 1510void
1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1134 PPCODE: 1512 PPCODE:
1135{ 1513{
1136 int line, x; 1514 int line, x;
1137 1515
1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1140 1519 --line;
1520#endif
1141 EXTEND (SP, 2); 1521 EXTEND (SP, 2);
1142 PUSHs (sv_2mortal (newSViv (line - 1))); 1522 PUSHs (sv_2mortal (newSViv (line)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144} 1524}
1145 1525
1146void 1526void
1147line_x_to_index (CFPlus::Layout self, int line, int x) 1527line_x_to_index (DC::Layout self, int line, int x)
1148 PPCODE: 1528 PPCODE:
1149{ 1529{
1150 PangoLayoutLine *lp; 1530 PangoLayoutLine *lp;
1151 int index, trailing; 1531 int index, trailing;
1152 1532
1153 if (line < 0) 1533 if (line < 0)
1154 XSRETURN_EMPTY; 1534 XSRETURN_EMPTY;
1155 1535
1156 if (!(lp = pango_layout_get_line (self->pl, line))) 1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */ 1537 XSRETURN_EMPTY; /* do better */
1158 1538
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160 1540
1161 EXTEND (SP, 2); 1541 EXTEND (SP, 2);
1167 PUSHs (sv_2mortal (newSViv (trailing))); 1547 PUSHs (sv_2mortal (newSViv (trailing)));
1168 } 1548 }
1169} 1549}
1170 1550
1171void 1551void
1172render (CFPlus::Layout self, float x, float y, int flags = 0) 1552render (DC::Layout self, float x, float y, int flags = 0)
1173 PPCODE: 1553 CODE:
1554 rc_clear (self->rc);
1174 pango_opengl_render_layout_subpixel ( 1555 pango_opengl_render_layout_subpixel (
1175 self->pl, 1556 self->pl,
1557 self->rc,
1176 x * PANGO_SCALE, y * PANGO_SCALE, 1558 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a, 1559 self->r, self->g, self->b, self->a,
1178 flags 1560 flags
1179 ); 1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1180 1565
1181MODULE = CFPlus PACKAGE = CFPlus::Texture
1182
1183void 1566void
1184pad2pot (SV *data_, SV *w_, SV *h_) 1567draw (DC::Layout self)
1185 CODE: 1568 CODE:
1186{ 1569{
1187 int ow = SvIV (w_); 1570 glEnable (GL_TEXTURE_2D);
1188 int oh = SvIV (h_); 1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1189 1577
1190 if (ow && oh) 1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1586
1587PROTOTYPES: ENABLE
1588
1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1594 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1595 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1596 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1597 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1599
1204 SvPOK_only (result_); 1600 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1601 SvCUR_set (result_, nw * nh * bpp);
1206 1602
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1604 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1606
1211 sv_setsv (data_, result_); 1607 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1608 }
1218} 1609}
1219 1610
1220void 1611void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1227{ 1618{
1228 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1232 1626
1233 if (items < 5) 1627 if (items < 5)
1234 { 1628 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1264 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1266 } 1660 }
1267} 1661}
1268 1662
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1663void
1664draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1)
1665 PROTOTYPE: @
1666 CODE:
1667{
1668 glEnable (GL_TEXTURE_2D);
1669 glEnable (GL_BLEND);
1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1270 1672
1271CFPlus::Map 1673 glColor4f (intensity, intensity, intensity, 0.9);
1674 glPushMatrix ();
1675 glScalef (1./3, 1./3, 1.);
1676
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glBegin (GL_QUADS);
1680 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1681 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1682 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1683 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1684 glEnd ();
1685
1686 glPopMatrix ();
1687
1688 glDisable (GL_TEXTURE_2D);
1689 glDisable (GL_BLEND);
1690}
1691
1692IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1693 CODE:
1694{
1695 GLint width;
1696 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1697 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1698 RETVAL = width > 0;
1699}
1700 OUTPUT:
1701 RETVAL
1702
1703MODULE = Deliantra::Client PACKAGE = DC::Map
1704
1705PROTOTYPES: DISABLE
1706
1707DC::Map
1272new (SV *class) 1708new (SV *class)
1273 CODE: 1709 CODE:
1274 New (0, RETVAL, 1, struct map); 1710 New (0, RETVAL, 1, struct map);
1275 RETVAL->x = 0; 1711 RETVAL->x = 0;
1276 RETVAL->y = 0; 1712 RETVAL->y = 0;
1284 RETVAL->row = 0; 1720 RETVAL->row = 0;
1285 OUTPUT: 1721 OUTPUT:
1286 RETVAL 1722 RETVAL
1287 1723
1288void 1724void
1289DESTROY (CFPlus::Map self) 1725DESTROY (DC::Map self)
1290 CODE: 1726 CODE:
1291{ 1727{
1292 map_clear (self); 1728 map_clear (self);
1293 Safefree (self->face2tile); 1729 Safefree (self->face2tile);
1294 Safefree (self->tex); 1730 Safefree (self->tex);
1295 Safefree (self); 1731 Safefree (self);
1296} 1732}
1297 1733
1298void 1734void
1299resize (CFPlus::Map self, int map_width, int map_height) 1735resize (DC::Map self, int map_width, int map_height)
1300 CODE: 1736 CODE:
1301 self->w = map_width; 1737 self->w = map_width;
1302 self->h = map_height; 1738 self->h = map_height;
1303 1739
1304void 1740void
1305clear (CFPlus::Map self) 1741clear (DC::Map self)
1306 CODE: 1742 CODE:
1307 map_clear (self); 1743 map_clear (self);
1308 1744
1309void 1745void
1310set_tileid (CFPlus::Map self, int face, int tile) 1746set_tileid (DC::Map self, int face, int tile)
1311 CODE: 1747 CODE:
1312{ 1748{
1313 need_facenum (self, face); self->face2tile [face] = tile; 1749 need_facenum (self, face); self->face2tile [face] = tile;
1314 need_texid (self, tile); 1750 need_texid (self, tile);
1315} 1751}
1316 1752
1317void 1753void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level) 1754set_smooth (DC::Map self, int face, int smooth, int level)
1319 CODE: 1755 CODE:
1320{ 1756{
1321 tileid texid; 1757 tileid texid;
1322 maptex *tex; 1758 maptex *tex;
1323 1759
1336 tex->smoothtile = self->face2tile [smooth]; 1772 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level; 1773 tex->smoothlevel = level;
1338} 1774}
1339 1775
1340void 1776void
1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1777set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1342 CODE: 1778 CODE:
1343{ 1779{
1344 need_texid (self, texid); 1780 need_texid (self, texid);
1345 1781
1346 { 1782 {
1365 // use uglier nearest interpolation because linear suffers 1801 // use uglier nearest interpolation because linear suffers
1366 // from transparent color bleeding and ugly wrapping effects. 1802 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1803 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1368} 1804}
1369 1805
1806void
1807expire_textures (DC::Map self, int texid, int count)
1808 PPCODE:
1809 for (; texid < self->texs && count; ++texid, --count)
1810 {
1811 maptex *tex = self->tex + texid;
1812
1813 if (tex->name)
1814 {
1815 if (tex->unused)
1816 {
1817 tex->name = 0;
1818 tex->unused = 0;
1819 XPUSHs (sv_2mortal (newSViv (texid)));
1820 }
1821 else
1822 tex->unused = 1;
1823 }
1824 }
1825
1370int 1826int
1371ox (CFPlus::Map self) 1827ox (DC::Map self)
1372 ALIAS: 1828 ALIAS:
1373 oy = 1 1829 oy = 1
1374 x = 2 1830 x = 2
1375 y = 3 1831 y = 3
1376 w = 4 1832 w = 4
1387 } 1843 }
1388 OUTPUT: 1844 OUTPUT:
1389 RETVAL 1845 RETVAL
1390 1846
1391void 1847void
1392scroll (CFPlus::Map self, int dx, int dy) 1848scroll (DC::Map self, int dx, int dy)
1393 CODE: 1849 CODE:
1394{ 1850{
1395 if (dx > 0) 1851 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 1852 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 1853 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1854 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 1855
1400 if (dy > 0) 1856 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 1857 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 1858 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1859 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 1860
1405 self->ox += dx; self->x += dx; 1861 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 1862 self->oy += dy; self->y += dy;
1407 1863
1408 while (self->y < 0) 1864 while (self->y < 0)
1412 self->rows += MAP_EXTEND_Y; 1868 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y; 1869 self->y += MAP_EXTEND_Y;
1414 } 1870 }
1415} 1871}
1416 1872
1417void 1873SV *
1418map1a_update (CFPlus::Map self, SV *data_, int extmap) 1874map1a_update (DC::Map self, SV *data_, int extmap)
1419 CODE: 1875 CODE:
1420{ 1876{
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1877 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_); 1878 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell; 1879 mapcell *cell;
1424 int x, y, flags; 1880 int x, y, z, flags;
1881 AV *missing = newAV ();
1882 RETVAL = newRV_noinc ((SV *)missing);
1425 1883
1426 while (data < data_end - 1) 1884 while (data < data_end - 1)
1427 { 1885 {
1428 flags = (data [0] << 8) + data [1]; data += 2; 1886 flags = (data [0] << 8) + data [1]; data += 2;
1429 1887
1449 uint8_t ext, cmd; 1907 uint8_t ext, cmd;
1450 1908
1451 do 1909 do
1452 { 1910 {
1453 ext = *data++; 1911 ext = *data++;
1454 cmd = ext & 0x3f; 1912 cmd = ext & 0x7f;
1455 1913
1456 if (cmd < 4) 1914 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1; 1915 cell->darkness = 255 - ext * 64 + 1;
1458 else if (cmd == 5) // health 1916 else if (cmd == 5) // health
1459 { 1917 {
1462 } 1920 }
1463 else if (cmd == 6) // monster width 1921 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1; 1922 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47) 1923 else if (cmd == 0x47)
1466 { 1924 {
1467 if (*data == 8) 1925 if (*data == 1) cell->player = data [1];
1468 ; // decode player uuid 1926 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1927 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1928 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1469 1929
1470 data += *data + 1; 1930 data += *data + 1;
1471 } 1931 }
1472 else if (cmd == 8) // cell flags 1932 else if (cmd == 8) // cell flags
1473 cell->flags = *data++; 1933 cell->flags = *data++;
1480 } 1940 }
1481 else 1941 else
1482 cell->darkness = *data++ + 1; 1942 cell->darkness = *data++ + 1;
1483 } 1943 }
1484 1944
1945 for (z = 0; z <= 2; ++z)
1485 if (flags & 4) 1946 if (flags & (4 >> z))
1486 { 1947 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2; 1948 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face); 1949 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face]; 1950 cell->tile [z] = self->face2tile [face];
1951
1952 if (cell->tile [z])
1953 {
1954 maptex *tex = self->tex + cell->tile [z];
1955 tex->unused = 0;
1956 if (!tex->name)
1957 av_push (missing, newSViv (cell->tile [z]));
1958
1959 if (tex->smoothtile)
1960 {
1961 maptex *smooth = self->tex + tex->smoothtile;
1962 smooth->unused = 0;
1963 if (!smooth->name)
1964 av_push (missing, newSViv (tex->smoothtile));
1965 }
1966 }
1490 } 1967 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 } 1968 }
1506 else 1969 else
1507 cell->darkness = 0; 1970 CELL_CLEAR (cell);
1508 } 1971 }
1509} 1972}
1973 OUTPUT:
1974 RETVAL
1510 1975
1511SV * 1976SV *
1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1977mapmap (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 1978 CODE:
1514{ 1979{
1515 int x1, x; 1980 int x1, x;
1516 int y1, y; 1981 int y1, y;
1517 int z; 1982 int z;
1562} 2027}
1563 OUTPUT: 2028 OUTPUT:
1564 RETVAL 2029 RETVAL
1565 2030
1566void 2031void
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2032draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1568 CODE: 2033 CODE:
1569{ 2034{
2035 int x, y, z;
2036
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2037 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2038 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2039 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1573 smooth_key skey; 2040 smooth_key skey;
1574 int x, y, z; 2041 int pl_x, pl_y;
1575 int last_name; 2042 maptex pl_tex;
2043 rc_t *rc = rc_alloc ();
2044 rc_t *rc_ov = rc_alloc ();
2045 rc_key_t key;
2046 rc_array_t *arr, *arr_hidden;
1576 2047
2048 pl_tex.name = 0;
2049
1577 // thats current max. sorry. 2050 // that's current max. sorry.
1578 if (sw > 255) sw = 255; 2051 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255; 2052 if (sh > 255) sh = 255;
1580 2053
1581 // clear key, in case of extra padding 2054 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey)); 2055 memset (&skey, 0, sizeof (skey));
1583 2056
1584 glColor4ub (255, 255, 255, 255); 2057 memset (&key, 0, sizeof (key));
1585 2058 key.r = 255;
1586 glEnable (GL_BLEND); 2059 key.g = 255;
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2060 key.b = 255;
1588 glEnable (GL_TEXTURE_2D); 2061 key.a = 255;
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2062 key.mode = GL_QUADS;
1590 2063 key.format = GL_T2F_V3F;
1591 glBegin (GL_QUADS);
1592
1593 last_name = 0;
1594 2064
1595 mx += self->x; 2065 mx += self->x;
1596 my += self->y; 2066 my += self->y;
1597 2067
1598 // first pass: determine smooth_max 2068 // first pass: determine smooth_max
1615 MAX (self->tex [cell->tile [1]].smoothlevel, 2085 MAX (self->tex [cell->tile [1]].smoothlevel,
1616 self->tex [cell->tile [2]].smoothlevel)); 2086 self->tex [cell->tile [2]].smoothlevel));
1617 } 2087 }
1618 } 2088 }
1619 2089
2090 glEnable (GL_BLEND);
2091 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2092 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2093
2094 key.texname = self->tex [TEXID_HIDDEN].name;
2095 arr_hidden = rc_array (rc_ov, &key);
2096
1620 for (z = 0; z <= 2; z++) 2097 for (z = 0; z <= 2; z++)
1621 { 2098 {
1622 memset (smooth_level, 0, sizeof (smooth_level)); 2099 memset (smooth_level, 0, sizeof (smooth_level));
2100 key.texname = -1;
1623 2101
1624 for (y = 0; y < sh; y++) 2102 for (y = 0; y < sh; y++)
1625 if (0 <= y + my && y + my < self->rows) 2103 if (0 <= y + my && y + my < self->rows)
1626 { 2104 {
1627 maprow *row = self->row + (y + my); 2105 maprow *row = self->row + (y + my);
1633 tileid tile = cell->tile [z]; 2111 tileid tile = cell->tile [z];
1634 2112
1635 if (tile) 2113 if (tile)
1636 { 2114 {
1637 maptex tex = self->tex [tile]; 2115 maptex tex = self->tex [tile];
1638 int px = (x + 1) * T - tex.w; 2116 int px, py;
1639 int py = (y + 1) * T - tex.h;
1640 2117
1641 // suppressing texture state switches here
1642 // is only moderately effective, but worth the extra effort
1643 if (last_name != tex.name) 2118 if (key.texname != tex.name)
1644 { 2119 {
2120 self->tex [tile].unused = 0;
2121
1645 if (!tex.name) 2122 if (!tex.name)
1646 tex = self->tex [2]; /* missing, replace by noface */ 2123 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1647 2124
1648 glEnd (); 2125 key.texname = tex.name;
1649 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2126 arr = rc_array (rc, &key);
1650 glBegin (GL_QUADS);
1651 } 2127 }
1652 2128
1653 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2129 px = (x + 1) * T - tex.w;
1654 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2130 py = (y + 1) * T - tex.h;
1655 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1656 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1657 2131
1658 if (cell->flags && z == 2) 2132 if (expect_false (cell->player == player) && expect_false (z == 2))
1659 { 2133 {
1660 if (cell->flags & 1) 2134 pl_x = px;
2135 pl_y = py;
2136 pl_tex = tex;
1661 { 2137 continue;
1662 maptex tex = self->tex [1];
1663 int px = x * T + T * 2 / 32;
1664 int py = y * T - T * 6 / 32;
1665
1666 glEnd ();
1667 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1668 glBegin (GL_QUADS);
1669
1670 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1671 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1672 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1673 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1674 }
1675 } 2138 }
2139
2140 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2141 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2142 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2143 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1676 2144
1677 // update smooth hash 2145 // update smooth hash
1678 if (tex.smoothtile) 2146 if (tex.smoothtile)
1679 { 2147 {
1680 skey.tile = tex.smoothtile; 2148 skey.tile = tex.smoothtile;
1683 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2151 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1684 2152
1685 // add bits to current tile and all neighbours. skey.x|y is 2153 // add bits to current tile and all neighbours. skey.x|y is
1686 // shifted +1|+1 so we always stay positive. 2154 // shifted +1|+1 so we always stay positive.
1687 2155
2156 // bits is ___n cccc CCCC bbbb
2157 // n do not draw borders&corners
2158 // c draw these corners, but...
2159 // C ... not these
2160 // b draw these borders
2161
2162 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2163 // ┃· ·· ·┃ ━━
2164
2165 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2166 // ·· ·· ·┏ ┓·
2167
1688 // full tile 2168 // full tile
1689 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2169 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1690 2170
1691 // borders 2171 // borders
1692 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 2172 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1693 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 2173 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1694 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2174 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1695 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2175 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1696 2176
1697 // corners 2177 // corners
1698 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2178 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1699 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2179 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1700 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2180 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1701 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2181 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1702 } 2182 }
1703 } 2183 }
2184
2185 if (expect_false (z == 2))
2186 {
2187 /* draw question marks on top of hidden spaces */
2188 if (!cell->darkness)
2189 {
2190 maptex tex = self->tex [TEXID_HIDDEN];
2191 int px = (x + 1) * T - tex.w;
2192 int py = (y + 1) * T - tex.h;
2193
2194 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2195 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2196 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2197 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2198 }
2199
2200 if (expect_false (cell->flags))
2201 {
2202 // overlays such as the speech bubble, probably more to come
2203 if (cell->flags & 1)
2204 {
2205 rc_key_t key_ov = key;
2206 maptex tex = self->tex [TEXID_SPEECH];
2207 rc_array_t *arr;
2208 int px = x * T + T * 2 / 32;
2209 int py = y * T - T * 6 / 32;
2210
2211 key_ov.texname = tex.name;
2212 arr = rc_array (rc_ov, &key_ov);
2213
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2218 }
2219 }
2220 }
1704 } 2221 }
1705 } 2222 }
1706 2223
2224 rc_draw (rc);
2225 rc_clear (rc);
2226
1707 // go through all smoothlevels, lowest to highest, then draw 2227 // go through all smoothlevels, lowest to highest, then draw.
1708 // this is basically counting sort 2228 // this is basically counting sort
1709 { 2229 {
1710 int w, b; 2230 int w, b;
1711 2231
2232 glEnable (GL_TEXTURE_2D);
2233 glBegin (GL_QUADS);
1712 for (w = 0; w < 256 / 32; ++w) 2234 for (w = 0; w < 256 / 32; ++w)
1713 { 2235 {
1714 uint32_t smask = smooth_level [w]; 2236 uint32_t smask = smooth_level [w];
1715 if (smask) 2237 if (smask)
1716 for (b = 0; b < 32; ++b) 2238 for (b = 0; b < 32; ++b)
1723 while ((he = hv_iternext (smooth))) 2245 while ((he = hv_iternext (smooth)))
1724 { 2246 {
1725 smooth_key *skey = (smooth_key *)HeKEY (he); 2247 smooth_key *skey = (smooth_key *)HeKEY (he);
1726 IV bits = SvIVX (HeVAL (he)); 2248 IV bits = SvIVX (HeVAL (he));
1727 2249
1728 // bits is ___n cccc CCCC bbbb
1729 // n do not draw borders&corners
1730 // c draw these corners, but...
1731 // C ... not these
1732 // b draw these borders
1733
1734 if (!(bits & 0x1000) 2250 if (!(bits & 0x1000)
1735 && skey->level == level 2251 && skey->level == level
1736 && level >= smooth_max [skey->x][skey->y]) 2252 && level > smooth_max [skey->x][skey->y])
1737 { 2253 {
1738 maptex tex = self->tex [skey->tile]; 2254 maptex tex = self->tex [skey->tile];
1739 int px = (((int)skey->x) - 1) * T; 2255 int px = (((int)skey->x) - 1) * T;
1740 int py = (((int)skey->y) - 1) * T; 2256 int py = (((int)skey->y) - 1) * T;
1741 int border = bits & 15; 2257 int border = bits & 15;
1742 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2258 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1743 float dx = tex.s * .0625f; // 16 images/row 2259 float dx = tex.s * .0625f; // 16 images/row
1744 float dy = tex.t * .5f ; // 2 images/column 2260 float dy = tex.t * .5f ; // 2 images/column
1745 2261
1746 // this time naively avoiding texture state changes
1747 // save gobs of state changes.
1748 if (last_name != tex.name) 2262 if (tex.name)
1749 { 2263 {
2264 // this time avoiding texture state changes
2265 // save gobs of state changes.
1750 if (!tex.name) 2266 if (key.texname != tex.name)
1751 continue; // smoothing not yet available 2267 {
2268 self->tex [skey->tile].unused = 0;
1752 2269
1753 glEnd (); 2270 glEnd ();
1754 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2271 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1755 glBegin (GL_QUADS); 2272 glBegin (GL_QUADS);
1756 } 2273 }
1757 2274
1758 if (border) 2275 if (border)
1759 { 2276 {
1760 float ox = border * dx; 2277 float ox = border * dx;
1761 2278
1762 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2279 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1763 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2280 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1764 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2281 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1765 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2282 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1766 } 2283 }
1767 2284
1768 if (corner) 2285 if (corner)
1769 { 2286 {
1770 float ox = corner * dx; 2287 float ox = corner * dx;
1771 2288
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2289 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1773 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2290 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1774 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2291 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1775 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2292 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2293 }
1776 } 2294 }
1777 } 2295 }
1778 } 2296 }
1779 } 2297 }
1780 } 2298 }
2299
2300 glEnd ();
2301 glDisable (GL_TEXTURE_2D);
2302 key.texname = -1;
1781 } 2303 }
1782 2304
1783 hv_clear (smooth); 2305 hv_clear (smooth);
1784 } 2306 }
1785 2307
1786 glEnd (); 2308 if (pl_tex.name)
2309 {
2310 maptex tex = pl_tex;
2311 int px = pl_x + sdx;
2312 int py = pl_y + sdy;
1787 2313
1788 glDisable (GL_TEXTURE_2D); 2314 key.texname = tex.name;
2315 arr = rc_array (rc, &key);
2316
2317 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2318 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2319 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2321
2322 rc_draw (rc);
2323 }
2324
2325 rc_draw (rc_ov);
2326 rc_clear (rc_ov);
2327
1789 glDisable (GL_BLEND); 2328 glDisable (GL_BLEND);
2329 rc_free (rc);
2330 rc_free (rc_ov);
1790 2331
1791 // top layer: overlays such as the health bar 2332 // top layer: overlays such as the health bar
1792 for (y = 0; y < sh; y++) 2333 for (y = 0; y < sh; y++)
1793 if (0 <= y + my && y + my < self->rows) 2334 if (0 <= y + my && y + my < self->rows)
1794 { 2335 {
1799 { 2340 {
1800 mapcell *cell = row->col + (x + mx - row->c0); 2341 mapcell *cell = row->col + (x + mx - row->c0);
1801 2342
1802 int px = x * T; 2343 int px = x * T;
1803 int py = y * T; 2344 int py = y * T;
2345
2346 if (expect_false (cell->player == player))
2347 {
2348 px += sdx;
2349 py += sdy;
2350 }
1804 2351
1805 if (cell->stat_hp) 2352 if (cell->stat_hp)
1806 { 2353 {
1807 int width = cell->stat_width * T; 2354 int width = cell->stat_width * T;
1808 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2355 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1819 } 2366 }
1820 } 2367 }
1821} 2368}
1822 2369
1823void 2370void
1824draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2371draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1825 CODE: 2372 CODE:
1826{ 2373{
1827 static float color[16][3] = { 2374 static float color[16][3] = {
1828 { 0.00F, 0.00F, 0.00F }, 2375 { 0.00F, 0.00F, 0.00F },
1829 { 1.00F, 1.00F, 1.00F }, 2376 { 1.00F, 1.00F, 1.00F },
1848 }; 2395 };
1849 2396
1850 int x, y; 2397 int x, y;
1851 2398
1852 glEnable (GL_TEXTURE_2D); 2399 glEnable (GL_TEXTURE_2D);
2400 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2401 * but the nvidia driver (185.18.14) mishandles alpha textures
2402 * ansd takes the colour from god knows where instead of using
2403 * Cp. MODULATE results in the same colour, but slightly different
2404 * alpha, but atcually gives us the correct colour with nvidia.
2405 */
1853 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2406 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1854 glEnable (GL_BLEND); 2407 glEnable (GL_BLEND);
1855 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2408 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1856 glBegin (GL_QUADS); 2409 glBegin (GL_QUADS);
1857 2410
1858 for (y = 0; y < h; y++) 2411 for (y = 0; y < h; y++)
1865 float *c = color [m & 15]; 2418 float *c = color [m & 15];
1866 2419
1867 float tx1 = m & 0x40 ? 0.5 : 0.; 2420 float tx1 = m & 0x40 ? 0.5 : 0.;
1868 float tx2 = tx1 + 0.5; 2421 float tx2 = tx1 + 0.5;
1869 2422
1870 glColor4f (c[0], c[1], c[2], 0.75); 2423 glColor4f (c[0], c[1], c[2], 1);
1871 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2424 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1872 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2425 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1873 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2426 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1874 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2427 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1875 } 2428 }
1879 glDisable (GL_BLEND); 2432 glDisable (GL_BLEND);
1880 glDisable (GL_TEXTURE_2D); 2433 glDisable (GL_TEXTURE_2D);
1881} 2434}
1882 2435
1883void 2436void
1884fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2437fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1885 PPCODE: 2438 PPCODE:
1886{ 2439{
1887 int x, y; 2440 int x, y;
2441 int sw1 = sw + 2;
2442 int sh1 = sh + 2;
2443 int sh3 = sh * 3;
1888 int sw4 = (sw + 3) & ~3; 2444 int sw34 = (sw * 3 + 3) & ~3;
2445 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1889 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2446 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1890 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2447 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1891 2448
1892 memset (darkness, 255, sw4 * sh);
1893 SvPOK_only (darkness_sv); 2449 SvPOK_only (darkness3_sv);
1894 SvCUR_set (darkness_sv, sw4 * sh); 2450 SvCUR_set (darkness3_sv, sw34 * sh3);
1895 2451
1896 mx += self->x; 2452 mx += self->x - 1;
1897 my += self->y; 2453 my += self->y - 1;
1898 2454
2455 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2456
1899 for (y = 0; y < sh; y++) 2457 for (y = 0; y < sh1; y++)
1900 if (0 <= y + my && y + my < self->rows) 2458 if (0 <= y + my && y + my < self->rows)
1901 { 2459 {
1902 maprow *row = self->row + (y + my); 2460 maprow *row = self->row + (y + my);
1903 2461
1904 for (x = 0; x < sw; x++) 2462 for (x = 0; x < sw1; x++)
1905 if (row->c0 <= x + mx && x + mx < row->c1) 2463 if (row->c0 <= x + mx && x + mx < row->c1)
1906 { 2464 {
1907 mapcell *cell = row->col + (x + mx - row->c0); 2465 mapcell *cell = row->col + (x + mx - row->c0);
1908 2466
1909 darkness[y * sw4 + x] = cell->darkness 2467 darkness1 [y * sw1 + x] = cell->darkness
1910 ? 255 - (cell->darkness - 1) 2468 ? 255 - (cell->darkness - 1)
1911 : 255 - FOW_DARKNESS; 2469 : 255 - FOW_DARKNESS;
1912 } 2470 }
1913 } 2471 }
1914 2472
2473 for (y = 0; y < sh; ++y)
2474 for (x = 0; x < sw; ++x)
2475 {
2476 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2477 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2478 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2479 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2480 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2481 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2482 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2483 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2484 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2485
2486 uint8_t r11 = (d11 + d21 + d12) / 3;
2487 uint8_t r21 = d21;
2488 uint8_t r31 = (d21 + d31 + d32) / 3;
2489
2490 uint8_t r12 = d12;
2491 uint8_t r22 = d22;
2492 uint8_t r32 = d32;
2493
2494 uint8_t r13 = (d13 + d23 + d12) / 3;
2495 uint8_t r23 = d23;
2496 uint8_t r33 = (d23 + d33 + d32) / 3;
2497
2498 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2499 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2500 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2501 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2502 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2503 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2504 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2505 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2506 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2507 }
2508
2509 free (darkness1);
2510
1915 EXTEND (SP, 3); 2511 EXTEND (SP, 3);
1916 PUSHs (sv_2mortal (newSViv (sw4))); 2512 PUSHs (sv_2mortal (newSViv (sw34)));
1917 PUSHs (sv_2mortal (newSViv (sh))); 2513 PUSHs (sv_2mortal (newSViv (sh3)));
1918 PUSHs (darkness_sv); 2514 PUSHs (darkness3_sv);
1919} 2515}
1920 2516
1921SV * 2517SV *
1922get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2518get_rect (DC::Map self, int x0, int y0, int w, int h)
1923 CODE: 2519 CODE:
1924{ 2520{
1925 int x, y, x1, y1; 2521 int x, y, x1, y1;
1926 SV *data_sv = newSV (w * h * 7 + 5); 2522 SV *data_sv = newSV (w * h * 7 + 5);
1927 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2523 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1984 else 2580 else
1985 *data++ = 0; 2581 *data++ = 0;
1986 } 2582 }
1987 } 2583 }
1988 2584
2585 /* if size is w*h + 5 then no data has been found */
2586 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2587 {
1989 SvPOK_only (data_sv); 2588 SvPOK_only (data_sv);
1990 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2589 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2590 }
2591
1991 RETVAL = data_sv; 2592 RETVAL = data_sv;
1992} 2593}
1993 OUTPUT: 2594 OUTPUT:
1994 RETVAL 2595 RETVAL
1995 2596
1996void 2597void
1997set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2598set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1998 PPCODE: 2599 PPCODE:
1999{ 2600{
2000 int x, y, z; 2601 int x, y, z;
2001 int w, h; 2602 int w, h;
2002 int x1, y1; 2603 int x1, y1;
2604 STRLEN len;
2605 uint8_t *data, *end;
2606
2607 len = SvLEN (data_sv);
2608 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2609 data = SvPVbyte_nolen (data_sv);
2610 end = data + len + 8;
2611
2612 if (len < 5)
2613 XSRETURN_EMPTY;
2003 2614
2004 if (*data++ != 0) 2615 if (*data++ != 0)
2005 return; /* version mismatch */ 2616 XSRETURN_EMPTY; /* version mismatch */
2006 2617
2007 w = *data++ << 8; w |= *data++; 2618 w = *data++ << 8; w |= *data++;
2008 h = *data++ << 8; h |= *data++; 2619 h = *data++ << 8; h |= *data++;
2009 2620
2010 // we need to do this 'cause we don't keep an absolute coord system for rows 2621 // we need to do this 'cause we don't keep an absolute coord system for rows
2022 { 2633 {
2023 maprow *row = map_get_row (self, y); 2634 maprow *row = map_get_row (self, y);
2024 2635
2025 for (x = x0; x < x1; x++) 2636 for (x = x0; x < x1; x++)
2026 { 2637 {
2638 uint8_t flags;
2639
2640 if (data + 7 >= end)
2641 XSRETURN_EMPTY;
2642
2027 uint8_t flags = *data++; 2643 flags = *data++;
2028 2644
2029 if (flags) 2645 if (flags)
2030 { 2646 {
2031 mapcell *cell = row_get_cell (row, x); 2647 mapcell *cell = row_get_cell (row, x);
2032 tileid tile[3] = { 0, 0, 0 }; 2648 tileid tile[3] = { 0, 0, 0 };
2035 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2651 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2036 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2652 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2037 2653
2038 if (cell->darkness == 0) 2654 if (cell->darkness == 0)
2039 { 2655 {
2040 cell->darkness = 0; 2656 /*cell->darkness = 0;*/
2657 EXTEND (SP, 3);
2041 2658
2042 for (z = 0; z <= 2; z++) 2659 for (z = 0; z <= 2; z++)
2043 { 2660 {
2044 tileid t = tile [z]; 2661 tileid t = tile [z];
2045 2662
2046 if (t >= self->texs || (t && !self->tex [t].name)) 2663 if (t >= self->texs || (t && !self->tex [t].name))
2047 { 2664 {
2048 XPUSHs (sv_2mortal (newSViv (t))); 2665 PUSHs (sv_2mortal (newSViv (t)));
2049 need_texid (self, t); 2666 need_texid (self, t);
2050 } 2667 }
2051 2668
2052 cell->tile [z] = t; 2669 cell->tile [z] = t;
2053 } 2670 }
2055 } 2672 }
2056 } 2673 }
2057 } 2674 }
2058} 2675}
2059 2676
2060MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2677MODULE = Deliantra::Client PACKAGE = DC::RW
2061 2678
2062CFPlus::MixChunk 2679DC::RW
2063new_from_file (SV *class, char *path) 2680new (SV *class, SV *data_sv)
2064 CODE: 2681 CODE:
2065 RETVAL = Mix_LoadWAV (path); 2682{
2683 STRLEN datalen;
2684 char *data = SvPVbyte (data_sv, datalen);
2685
2686 RETVAL = SDL_RWFromConstMem (data, datalen);
2687}
2066 OUTPUT: 2688 OUTPUT:
2067 RETVAL 2689 RETVAL
2068 2690
2691DC::RW
2692new_from_file (SV *class, const char *path, const char *mode = "rb")
2693 CODE:
2694 RETVAL = SDL_RWFromFile (path, mode);
2695 OUTPUT:
2696 RETVAL
2697
2698# fails on win32:
2699# dc.xs(2268) : error C2059: syntax error : '('
2069void 2700#void
2701#close (DC::RW self)
2702# CODE:
2703# (self->(close)) (self);
2704
2705MODULE = Deliantra::Client PACKAGE = DC::Channel
2706
2707PROTOTYPES: DISABLE
2708
2709DC::Channel
2710find ()
2711 CODE:
2712{
2713 RETVAL = Mix_GroupAvailable (-1);
2714
2715 if (RETVAL < 0)
2716 {
2717 RETVAL = Mix_GroupOldest (-1);
2718
2719 if (RETVAL < 0)
2720 XSRETURN_UNDEF;
2721
2722 Mix_HaltChannel (RETVAL);
2723 }
2724
2725 Mix_UnregisterAllEffects (RETVAL);
2726 Mix_Volume (RETVAL, 128);
2727}
2728 OUTPUT:
2729 RETVAL
2730
2731void
2732halt (DC::Channel self)
2733 CODE:
2734 Mix_HaltChannel (self);
2735
2736void
2737expire (DC::Channel self, int ticks = -1)
2738 CODE:
2739 Mix_ExpireChannel (self, ticks);
2740
2741void
2742fade_out (DC::Channel self, int ticks = -1)
2743 CODE:
2744 Mix_FadeOutChannel (self, ticks);
2745
2746int
2747volume (DC::Channel self, int volume)
2748 CODE:
2749 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2750 OUTPUT:
2751 RETVAL
2752
2753void
2754unregister_all_effects (DC::Channel self)
2755 CODE:
2756 Mix_UnregisterAllEffects (self);
2757
2758void
2759set_panning (DC::Channel self, int left, int right)
2760 CODE:
2761 left = CLAMP (left , 0, 255);
2762 right = CLAMP (right, 0, 255);
2763 Mix_SetPanning (self, left, right);
2764
2765void
2766set_distance (DC::Channel self, int distance)
2767 CODE:
2768 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2769
2770void
2771set_position (DC::Channel self, int angle, int distance)
2772 CODE:
2773
2774void
2775set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2776 CODE:
2777{
2778 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2779 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2780 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2781}
2782
2783void
2784set_reverse_stereo (DC::Channel self, int flip)
2785 CODE:
2786 Mix_SetReverseStereo (self, flip);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2789
2790PROTOTYPES: DISABLE
2791
2792DC::MixChunk
2793new (SV *class, DC::RW rwops)
2794 CODE:
2795 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2796 OUTPUT:
2797 RETVAL
2798
2799void
2070DESTROY (CFPlus::MixChunk self) 2800DESTROY (DC::MixChunk self)
2071 CODE: 2801 CODE:
2072 Mix_FreeChunk (self); 2802 Mix_FreeChunk (self);
2073 2803
2074int 2804int
2075volume (CFPlus::MixChunk self, int volume = -1) 2805volume (DC::MixChunk self, int volume = -1)
2076 CODE: 2806 CODE:
2807 if (items > 1)
2808 volume = CLAMP (volume, 0, 128);
2077 RETVAL = Mix_VolumeChunk (self, volume); 2809 RETVAL = Mix_VolumeChunk (self, volume);
2078 OUTPUT: 2810 OUTPUT:
2079 RETVAL 2811 RETVAL
2080 2812
2081int 2813DC::Channel
2082play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2814play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2083 CODE: 2815 CODE:
2816{
2084 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2817 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2818
2819 if (RETVAL < 0)
2820 XSRETURN_UNDEF;
2821
2822 if (channel < 0)
2823 {
2824 Mix_UnregisterAllEffects (RETVAL);
2825 Mix_Volume (RETVAL, 128);
2826 }
2827}
2085 OUTPUT: 2828 OUTPUT:
2086 RETVAL 2829 RETVAL
2087 2830
2088MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2831MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2089 2832
2090int 2833int
2091volume (int volume = -1) 2834volume (int volume = -1)
2835 PROTOTYPE: ;$
2092 CODE: 2836 CODE:
2837 if (items > 0)
2838 volume = CLAMP (volume, 0, 128);
2093 RETVAL = Mix_VolumeMusic (volume); 2839 RETVAL = Mix_VolumeMusic (volume);
2094 OUTPUT: 2840 OUTPUT:
2095 RETVAL 2841 RETVAL
2096 2842
2843void
2844fade_out (int ms)
2845 CODE:
2846 Mix_FadeOutMusic (ms);
2847
2848void
2849halt ()
2850 CODE:
2851 Mix_HaltMusic ();
2852
2097CFPlus::MixMusic 2853DC::MixMusic
2098new_from_file (SV *class, char *path) 2854new (SV *class, DC::RW rwops)
2099 CODE: 2855 CODE:
2100 RETVAL = Mix_LoadMUS (path); 2856 RETVAL = Mix_LoadMUS_RW (rwops);
2101 OUTPUT: 2857 OUTPUT:
2102 RETVAL 2858 RETVAL
2103 2859
2104void 2860void
2105DESTROY (CFPlus::MixMusic self) 2861DESTROY (DC::MixMusic self)
2106 CODE: 2862 CODE:
2107 Mix_FreeMusic (self); 2863 Mix_FreeMusic (self);
2108 2864
2109int 2865int
2110play (CFPlus::MixMusic self, int loops = -1) 2866play (DC::MixMusic self, int loops = -1)
2111 CODE: 2867 CODE:
2112 RETVAL = Mix_PlayMusic (self, loops); 2868 RETVAL = Mix_PlayMusic (self, loops);
2113 OUTPUT: 2869 OUTPUT:
2114 RETVAL 2870 RETVAL
2115 2871
2116MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2872void
2873fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2874 CODE:
2875 Mix_FadeInMusicPos (self, loops, ms, position);
2876
2877MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2878
2879PROTOTYPES: ENABLE
2117 2880
2118BOOT: 2881BOOT:
2119{ 2882{
2120 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2883 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2121 static const struct { 2884 static const struct {
2122 const char *name; 2885 const char *name;
2123 IV iv; 2886 IV iv;
2124 } *civ, const_iv[] = { 2887 } *civ, const_iv[] = {
2125# define const_iv(name) { # name, (IV)name } 2888# define const_iv(name) { # name, (IV)name }
2889 const_iv (GL_VENDOR),
2890 const_iv (GL_VERSION),
2891 const_iv (GL_EXTENSIONS),
2892 const_iv (GL_MAX_TEXTURE_UNITS),
2126 const_iv (GL_COLOR_MATERIAL), 2893 const_iv (GL_COLOR_MATERIAL),
2127 const_iv (GL_SMOOTH), 2894 const_iv (GL_SMOOTH),
2128 const_iv (GL_FLAT), 2895 const_iv (GL_FLAT),
2129 const_iv (GL_DITHER), 2896 const_iv (GL_DITHER),
2130 const_iv (GL_BLEND), 2897 const_iv (GL_BLEND),
2134 const_iv (GL_ALPHA_TEST), 2901 const_iv (GL_ALPHA_TEST),
2135 const_iv (GL_NORMALIZE), 2902 const_iv (GL_NORMALIZE),
2136 const_iv (GL_RESCALE_NORMAL), 2903 const_iv (GL_RESCALE_NORMAL),
2137 const_iv (GL_FRONT), 2904 const_iv (GL_FRONT),
2138 const_iv (GL_BACK), 2905 const_iv (GL_BACK),
2906 const_iv (GL_AUX0),
2139 const_iv (GL_AND), 2907 const_iv (GL_AND),
2140 const_iv (GL_ONE), 2908 const_iv (GL_ONE),
2141 const_iv (GL_ZERO), 2909 const_iv (GL_ZERO),
2142 const_iv (GL_SRC_ALPHA), 2910 const_iv (GL_SRC_ALPHA),
2143 const_iv (GL_DST_ALPHA), 2911 const_iv (GL_DST_ALPHA),
2144 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2912 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2145 const_iv (GL_ONE_MINUS_DST_ALPHA), 2913 const_iv (GL_ONE_MINUS_DST_ALPHA),
2914 const_iv (GL_SRC_COLOR),
2915 const_iv (GL_DST_COLOR),
2916 const_iv (GL_ONE_MINUS_SRC_COLOR),
2917 const_iv (GL_ONE_MINUS_DST_COLOR),
2146 const_iv (GL_SRC_ALPHA_SATURATE), 2918 const_iv (GL_SRC_ALPHA_SATURATE),
2147 const_iv (GL_RGB), 2919 const_iv (GL_RGB),
2148 const_iv (GL_RGBA), 2920 const_iv (GL_RGBA),
2149 const_iv (GL_RGBA4), 2921 const_iv (GL_RGBA4),
2150 const_iv (GL_RGBA8), 2922 const_iv (GL_RGBA8),
2156 const_iv (GL_INTENSITY), 2928 const_iv (GL_INTENSITY),
2157 const_iv (GL_LUMINANCE), 2929 const_iv (GL_LUMINANCE),
2158 const_iv (GL_LUMINANCE_ALPHA), 2930 const_iv (GL_LUMINANCE_ALPHA),
2159 const_iv (GL_FLOAT), 2931 const_iv (GL_FLOAT),
2160 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2932 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2933 const_iv (GL_COMPRESSED_ALPHA_ARB),
2934 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2935 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2936 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2937 const_iv (GL_COMPRESSED_RGB_ARB),
2938 const_iv (GL_COMPRESSED_RGBA_ARB),
2161 const_iv (GL_COMPILE), 2939 const_iv (GL_COMPILE),
2940 const_iv (GL_PROXY_TEXTURE_1D),
2941 const_iv (GL_PROXY_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_1D), 2942 const_iv (GL_TEXTURE_1D),
2163 const_iv (GL_TEXTURE_2D), 2943 const_iv (GL_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_ENV), 2944 const_iv (GL_TEXTURE_ENV),
2165 const_iv (GL_TEXTURE_MAG_FILTER), 2945 const_iv (GL_TEXTURE_MAG_FILTER),
2166 const_iv (GL_TEXTURE_MIN_FILTER), 2946 const_iv (GL_TEXTURE_MIN_FILTER),
2187 const_iv (GL_COLOR_LOGIC_OP), 2967 const_iv (GL_COLOR_LOGIC_OP),
2188 const_iv (GL_SEPARABLE_2D), 2968 const_iv (GL_SEPARABLE_2D),
2189 const_iv (GL_CONVOLUTION_2D), 2969 const_iv (GL_CONVOLUTION_2D),
2190 const_iv (GL_CONVOLUTION_BORDER_MODE), 2970 const_iv (GL_CONVOLUTION_BORDER_MODE),
2191 const_iv (GL_CONSTANT_BORDER), 2971 const_iv (GL_CONSTANT_BORDER),
2972 const_iv (GL_POINTS),
2192 const_iv (GL_LINES), 2973 const_iv (GL_LINES),
2193 const_iv (GL_LINE_STRIP), 2974 const_iv (GL_LINE_STRIP),
2194 const_iv (GL_LINE_LOOP), 2975 const_iv (GL_LINE_LOOP),
2195 const_iv (GL_QUADS), 2976 const_iv (GL_QUADS),
2196 const_iv (GL_QUAD_STRIP), 2977 const_iv (GL_QUAD_STRIP),
2197 const_iv (GL_TRIANGLES), 2978 const_iv (GL_TRIANGLES),
2198 const_iv (GL_TRIANGLE_STRIP), 2979 const_iv (GL_TRIANGLE_STRIP),
2199 const_iv (GL_TRIANGLE_FAN), 2980 const_iv (GL_TRIANGLE_FAN),
2981 const_iv (GL_POLYGON),
2200 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2982 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2983 const_iv (GL_POINT_SMOOTH_HINT),
2984 const_iv (GL_LINE_SMOOTH_HINT),
2985 const_iv (GL_POLYGON_SMOOTH_HINT),
2986 const_iv (GL_GENERATE_MIPMAP_HINT),
2987 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2201 const_iv (GL_FASTEST), 2988 const_iv (GL_FASTEST),
2989 const_iv (GL_DONT_CARE),
2990 const_iv (GL_NICEST),
2202 const_iv (GL_V2F), 2991 const_iv (GL_V2F),
2203 const_iv (GL_V3F), 2992 const_iv (GL_V3F),
2204 const_iv (GL_T2F_V3F), 2993 const_iv (GL_T2F_V3F),
2205 const_iv (GL_T2F_N3F_V3F), 2994 const_iv (GL_T2F_N3F_V3F),
2995 const_iv (GL_FUNC_ADD),
2996 const_iv (GL_FUNC_SUBTRACT),
2997 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2206# undef const_iv 2998# undef const_iv
2207 }; 2999 };
2208 3000
2209 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2210 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3003
3004 texture_av = newAV ();
3005 AvREAL_off (texture_av);
2211} 3006}
3007
3008void
3009disable_GL_EXT_blend_func_separate ()
3010 CODE:
3011 gl.BlendFuncSeparate = 0;
3012 gl.BlendFuncSeparateEXT = 0;
3013
3014void
3015apple_nvidia_bug (int enable)
2212 3016
2213char * 3017char *
2214gl_vendor () 3018gl_vendor ()
2215 CODE: 3019 CODE:
2216 RETVAL = (char *)glGetString (GL_VENDOR); 3020 RETVAL = (char *)glGetString (GL_VENDOR);
2229 CODE: 3033 CODE:
2230 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3034 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2231 OUTPUT: 3035 OUTPUT:
2232 RETVAL 3036 RETVAL
2233 3037
3038const char *glGetString (GLenum pname)
3039
3040GLint glGetInteger (GLenum pname)
3041 CODE:
3042 glGetIntegerv (pname, &RETVAL);
3043 OUTPUT:
3044 RETVAL
3045
3046GLdouble glGetDouble (GLenum pname)
3047 CODE:
3048 glGetDoublev (pname, &RETVAL);
3049 OUTPUT:
3050 RETVAL
3051
2234int glGetError () 3052int glGetError ()
2235 3053
2236void glFinish () 3054void glFinish ()
2237 3055
2238void glClear (int mask) 3056void glClear (int mask)
2252 3070
2253void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3071void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2254 CODE: 3072 CODE:
2255 gl_BlendFuncSeparate (sa, da, saa, daa); 3073 gl_BlendFuncSeparate (sa, da, saa, daa);
2256 3074
3075# void glBlendEquation (int se)
3076
2257void glDepthMask (int flag) 3077void glDepthMask (int flag)
2258 3078
2259void glLogicOp (int opcode) 3079void glLogicOp (int opcode)
2260 3080
2261void glColorMask (int red, int green, int blue, int alpha) 3081void glColorMask (int red, int green, int blue, int alpha)
2275# near_ and far_ are due to microsofts buggy "c" compiler 3095# near_ and far_ are due to microsofts buggy "c" compiler
2276void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3096void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2277 3097
2278# near_ and far_ are due to microsofts buggy "c" compiler 3098# near_ and far_ are due to microsofts buggy "c" compiler
2279void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3099void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3100
3101PROTOTYPES: DISABLE
2280 3102
2281void glViewport (int x, int y, int width, int height) 3103void glViewport (int x, int y, int width, int height)
2282 3104
2283void glScissor (int x, int y, int width, int height) 3105void glScissor (int x, int y, int width, int height)
2284 3106
2292 3114
2293void glRotate (float angle, float x, float y, float z) 3115void glRotate (float angle, float x, float y, float z)
2294 CODE: 3116 CODE:
2295 glRotatef (angle, x, y, z); 3117 glRotatef (angle, x, y, z);
2296 3118
2297void glBegin (int mode)
2298
2299void glEnd ()
2300
2301void glColor (float r, float g, float b, float a = 1.0) 3119void glColor (float r, float g, float b, float a = 1.0)
2302 PROTOTYPE: @ 3120 PROTOTYPE: @
2303 ALIAS: 3121 ALIAS:
2304 glColor_premultiply = 1 3122 glColor_premultiply = 1
2305 CODE: 3123 CODE:
2306 if (ix) 3124 if (ix)
2307 { 3125 {
2310 b *= a; 3128 b *= a;
2311 } 3129 }
2312 // microsoft visual "c" rounds instead of truncating... 3130 // microsoft visual "c" rounds instead of truncating...
2313 glColor4f (r, g, b, a); 3131 glColor4f (r, g, b, a);
2314 3132
2315void glInterleavedArrays (int format, int stride, char *data)
2316
2317void glDrawElements (int mode, int count, int type, char *indices)
2318
2319# 1.2 void glDrawRangeElements (int mode, int start, int end
2320
2321void glRasterPos (float x, float y, float z = 0.) 3133void glRasterPos (float x, float y, float z = 0.)
2322 CODE: 3134 CODE:
2323 glRasterPos3f (0, 0, z); 3135 glRasterPos3f (0, 0, z);
2324 glBitmap (0, 0, 0, 0, x, y, 0); 3136 glBitmap (0, 0, 0, 0, x, y, 0);
2325 3137
2329 3141
2330void glTexCoord (float s, float t) 3142void glTexCoord (float s, float t)
2331 CODE: 3143 CODE:
2332 glTexCoord2f (s, t); 3144 glTexCoord2f (s, t);
2333 3145
3146void glRect (float x1, float y1, float x2, float y2)
3147 CODE:
3148 glRectf (x1, y1, x2, y2);
3149
3150void glRect_lineloop (float x1, float y1, float x2, float y2)
3151 CODE:
3152 glBegin (GL_LINE_LOOP);
3153 glVertex2f (x1, y1);
3154 glVertex2f (x2, y1);
3155 glVertex2f (x2, y2);
3156 glVertex2f (x1, y2);
3157 glEnd ();
3158
3159PROTOTYPES: ENABLE
3160
3161void glBegin (int mode)
3162
3163void glEnd ()
3164
3165void glPointSize (GLfloat size)
3166
3167void glLineWidth (GLfloat width)
3168
3169void glInterleavedArrays (int format, int stride, char *data)
3170
3171void glDrawElements (int mode, int count, int type, char *indices)
3172
3173# 1.2 void glDrawRangeElements (int mode, int start, int end
3174
2334void glTexEnv (int target, int pname, float param) 3175void glTexEnv (int target, int pname, float param)
2335 CODE: 3176 CODE:
2336 glTexEnvf (target, pname, param); 3177 glTexEnvf (target, pname, param);
2337 3178
2338void glTexParameter (int target, int pname, float param) 3179void glTexParameter (int target, int pname, float param)
2354void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3195void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2355 CODE: 3196 CODE:
2356 if (gl.SeparableFilter2D) 3197 if (gl.SeparableFilter2D)
2357 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3198 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2358 3199
2359void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3200void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2360 3201
2361void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3202void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2362 3203
2363void glDrawPixels (int width, int height, int format, int type, char *pixels) 3204void glDrawPixels (int width, int height, int format, int type, char *pixels)
3205
3206void glPixelZoom (float x, float y)
2364 3207
2365void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3208void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2366 3209
2367int glGenTexture () 3210int glGenTexture ()
2368 CODE: 3211 CODE:
2369{ 3212 RETVAL = gen_texture ();
2370 GLuint name;
2371 glGenTextures (1, &name);
2372 RETVAL = name;
2373}
2374 OUTPUT: 3213 OUTPUT:
2375 RETVAL 3214 RETVAL
2376 3215
2377void glDeleteTexture (int name) 3216void glDeleteTexture (int name)
2378 CODE: 3217 CODE:
2379{
2380 GLuint name_ = name;
2381 glDeleteTextures (1, &name_); 3218 del_texture (name);
2382} 3219
2383
2384int glGenList () 3220int glGenList ()
2385 CODE: 3221 CODE:
2386 RETVAL = glGenLists (1); 3222 RETVAL = glGenLists (1);
2387 OUTPUT: 3223 OUTPUT:
2388 RETVAL 3224 RETVAL
2395 3231
2396void glEndList () 3232void glEndList ()
2397 3233
2398void glCallList (int list) 3234void glCallList (int list)
2399 3235
3236MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3237
3238PROTOTYPES: DISABLE
3239
3240void
3241find_widget (SV *self, NV x, NV y)
3242 PPCODE:
3243{
3244 if (within_widget (self, x, y))
3245 XPUSHs (self);
3246}
3247
3248BOOT:
3249{
3250 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3251
3252 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3253 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3254 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3255 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3256}
3257
3258void
3259draw (SV *self)
3260 CODE:
3261{
3262 HV *hv;
3263 SV **svp;
3264 NV x, y, w, h;
3265 SV *draw_x_sv = GvSV (draw_x_gv);
3266 SV *draw_y_sv = GvSV (draw_y_gv);
3267 SV *draw_w_sv = GvSV (draw_w_gv);
3268 SV *draw_h_sv = GvSV (draw_h_gv);
3269 double draw_x, draw_y;
3270
3271 if (!SvROK (self))
3272 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3273
3274 hv = (HV *)SvRV (self);
3275
3276 if (SvTYPE (hv) != SVt_PVHV)
3277 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3278
3279 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3280 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3281
3282 if (!h || !w)
3283 XSRETURN_EMPTY;
3284
3285 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3286 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3287
3288 draw_x = SvNV (draw_x_sv) + x;
3289 draw_y = SvNV (draw_y_sv) + y;
3290
3291 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3292 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3293 XSRETURN_EMPTY;
3294
3295 sv_setnv (draw_x_sv, draw_x);
3296 sv_setnv (draw_y_sv, draw_y);
3297
3298 glPushMatrix ();
3299 glTranslated (x, y, 0);
3300
3301 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3302 {
3303 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3304
3305 if (svp && SvTRUE (*svp))
3306 {
3307 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3308 glEnable (GL_BLEND);
3309 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3310 glBegin (GL_QUADS);
3311 glVertex2f (0, 0);
3312 glVertex2f (w, 0);
3313 glVertex2f (w, h);
3314 glVertex2f (0, h);
3315 glEnd ();
3316 glDisable (GL_BLEND);
3317 }
3318 }
3319#if 0
3320 // draw borders, for debugging
3321 glPushMatrix ();
3322 glColor4f (1., 1., 0., 1.);
3323 glTranslatef (.5, .5, 0.);
3324 glBegin (GL_LINE_LOOP);
3325 glVertex2f (0 , 0);
3326 glVertex2f (w - 1, 0);
3327 glVertex2f (w - 1, h - 1);
3328 glVertex2f (0 , h - 1);
3329 glEnd ();
3330 glPopMatrix ();
3331#endif
3332 PUSHMARK (SP);
3333 XPUSHs (self);
3334 PUTBACK;
3335 call_method ("_draw", G_VOID | G_DISCARD);
3336 SPAGAIN;
3337
3338 glPopMatrix ();
3339
3340 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3341 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3342}
3343

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