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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.195 by root, Sat Jul 14 12:05:52 2007 UTC vs.
Revision 1.293 by root, Thu Dec 17 02:49:38 2009 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
29 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
30#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
31#include <SDL_endian.h> 39#include <SDL_endian.h>
32#include <SDL_image.h> 40#include <SDL_image.h>
33#include <SDL_mixer.h> 41#include <SDL_mixer.h>
34#include <SDL_opengl.h> 42#include <SDL_opengl.h>
35 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
36#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
38 51
39#include <glib/gmacros.h> 52#include <glib/gmacros.h>
40 53
41#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
42 66
43#ifndef _WIN32 67#ifndef _WIN32
44# include <sys/types.h> 68# include <sys/types.h>
45# include <sys/socket.h> 69# include <sys/socket.h>
46# include <netinet/in.h> 70# include <netinet/in.h>
47# include <netinet/tcp.h> 71# include <netinet/tcp.h>
48# include <inttypes.h> 72# include <inttypes.h>
49#endif 73#endif
50 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
53#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
54 87
55#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
57 90
58#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
59 92
60#if 0 93/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 95
63# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
64#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
65 101
66static AV *texture_av; 102static AV *texture_av;
67 103
68static struct 104static struct
69{ 105{
106 av_push (texture_av, (SV *)(size_t)name); 142 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 143 glDeleteTextures (1, &name);
108} 144}
109 145
110#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
111 148
112#include "pango-font.c" 149#include "pango-font.c"
113#include "pango-fontmap.c" 150#include "pango-fontmap.c"
114#include "pango-render.c" 151#include "pango-render.c"
115 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
118 157
119typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
120 159
121static int 160static int
122shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
123{ 162{
124 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
138 177
139typedef struct cf_layout { 178typedef struct cf_layout {
140 PangoLayout *pl; 179 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
142 int base_height; 181 int base_height;
143 CFPlus__Font font; 182 DC__Font font;
183 rc_t *rc;
144} *CFPlus__Layout; 184} *DC__Layout;
145 185
146static CFPlus__Font default_font; 186static DC__Font default_font;
147static PangoContext *opengl_context; 187static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
149 189
150static void 190static void
151substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
156#endif 196#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 198}
159 199
160static void 200static void
161layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
162{ 202{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
165 */ 205 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
167 207
168 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 210
171 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
172} 212}
173 213
174static void 214static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 216{
177 PangoRectangle rect; 217 PangoRectangle rect;
178 218
179 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
191 231
192typedef uint16_t tileid; 232typedef uint16_t tileid;
193typedef uint16_t faceid; 233typedef uint16_t faceid;
194 234
195typedef struct { 235typedef struct {
196 int name; 236 GLuint name;
197 int w, h; 237 int w, h;
198 float s, t; 238 float s, t;
199 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
200 tileid smoothtile; 240 tileid smoothtile;
201 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
202} maptex; 243} maptex;
203 244
204typedef struct { 245typedef struct {
205 uint32_t player; 246 uint32_t player;
206 tileid tile[3]; 247 tileid tile[3];
219 int faces; tileid *face2tile; // [faceid] 260 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 261 int texs; maptex *tex; // [tileid]
221 262
222 int32_t rows; 263 int32_t rows;
223 maprow *row; 264 maprow *row;
224} *CFPlus__Map; 265} *DC__Map;
225 266
226static char * 267static char *
227prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
228{ 269{
229 char *p; 270 char *p;
267 self->texs *= 2; 308 self->texs *= 2;
268 } 309 }
269} 310}
270 311
271static maprow * 312static maprow *
272map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
273{ 314{
274 if (0 > y) 315 if (0 > y)
275 { 316 {
276 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
315 356
316 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
317} 358}
318 359
319static mapcell * 360static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
321{ 362{
322 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
323} 364}
324 365
325static void 366static void
326map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
327{ 368{
328 int r; 369 int r;
329 370
330 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
338 self->oy = 0; 379 self->oy = 0;
339 self->row = 0; 380 self->row = 0;
340 self->rows = 0; 381 self->rows = 0;
341} 382}
342 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
343static void 394static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
345{ 396{
346 int x, y; 397 int x, y;
347 maprow *row; 398 maprow *row;
348 mapcell *cell; 399 mapcell *cell;
349 400
361 if (x >= row->c1) 412 if (x >= row->c1)
362 break; 413 break;
363 414
364 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
365 416
366 cell->darkness = 0; 417 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 418 }
371 } 419 }
372} 420}
373 421
374typedef struct { 422typedef struct {
428 n |= n >> 16; 476 n |= n >> 16;
429 477
430 return n + 1; 478 return n + 1;
431} 479}
432 480
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
433/* SDL should provide this, really. */ 492/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 493#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 494#define SDLK_MODIFIER_MAX 314
436 495
437MODULE = CFPlus PACKAGE = CFPlus 496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
438 592
439PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
440 594
441BOOT: 595BOOT:
442{ 596{
443 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 598 static const struct {
445 const char *name; 599 const char *name;
446 IV iv; 600 IV iv;
447 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
470 624
471 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
474 628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
762
763 const_iv (KMOD_LRAM),
764
765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
556# undef const_iv 795# undef const_iv
557 }; 796 };
558 797
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
578 817
579NV floor (NV x) 818NV floor (NV x)
580 819
581NV ceil (NV x) 820NV ceil (NV x)
582 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
583void 826void
584pango_init () 827pango_init ()
585 CODE: 828 CODE:
586{ 829{
587 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
590} 838}
591 839
592int 840char *SDL_GetError ()
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 841
595void 842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
596SDL_Quit () 850void SDL_Quit ()
597 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
598void 861void
599SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
600 PPCODE: 863 PPCODE:
601{ 864{
602 SDL_Rect **m; 865 SDL_Rect **m;
603 866
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 871
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 874
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 879
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625 882
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 884
628 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
629 while (*m) 886 while (*m)
630 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
631 AV *av = newAV (); 890 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
635 897
636 ++m; 898 ++m;
637 } 899 }
638} 900}
639 901
640char *
641SDL_GetError ()
642
643int 902int
644SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
646 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 916 );
917
649 if (RETVAL) 918 if (RETVAL)
650 { 919 {
651 av_clear (texture_av); 920 av_clear (texture_av);
652 921
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 924#include "glfunc.h"
656# undef GL_FUNC 925#undef GL_FUNC
657
658 } 926 }
927}
659 OUTPUT: 928 OUTPUT:
660 RETVAL 929 RETVAL
661 930
662void 931void
663SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
664 933
665char * 934char *
666SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
667 936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
668void 943void
669SDL_PollEvent () 944poll_events ()
670 PPCODE: 945 PPCODE:
671{ 946{
672 SDL_Event ev; 947 SDL_Event ev;
673 948
674 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
675 { 951 {
676 HV *hv = newHV (); 952 HV *hv = newHV ();
677 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678 954
679 switch (ev.type) 955 switch (ev.type)
680 { 956 {
681 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
682 case SDL_KEYUP: 958 case SDL_KEYUP:
683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
688 break; 964 break;
689 965
690 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
693 break; 969 break;
694 970
695 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
696 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
697
698 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
699 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
700 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
701 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
702 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
703 break; 997 break;
704 998
705 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
706 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
707 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
708 1002
709 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
710 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
711 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
712 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
717 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
718 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
719 break; 1013 break;
720 } 1014 }
721 1015
722 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
723 } 1017 }
724} 1018}
725 1019
726int 1020int
727Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
728 POSTCALL: 1022 POSTCALL:
729 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
730 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
731 1025
732void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
733Mix_CloseAudio () 1043Mix_CloseAudio ()
734 1044
735int 1045int
736Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
1047
1048const char *
1049Mix_GetError ()
737 1050
738void 1051void
739lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
740 CODE: 1053 CODE:
741 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
767 } 1080 }
768 } 1081 }
769#endif 1082#endif
770} 1083}
771 1084
772void 1085int
773add_font (char *file) 1086add_font (char *file)
774 CODE: 1087 CODE:
775 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
776 1091
777void 1092void
778load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
779 ALIAS: 1094 ALIAS:
780 load_image_file = 1 1095 load_image_file = 1
783 STRLEN image_len; 1098 STRLEN image_len;
784 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
785 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
786 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
787 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
788 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
789 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
790 1105
791 if (!rw) 1106 if (!rw)
792 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
793 1108
866void 1181void
867error (char *message) 1182error (char *message)
868 CODE: 1183 CODE:
869 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
870#ifdef _WIN32 1185#ifdef _WIN32
871 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
872#endif 1187#endif
873 1188
874void 1189void
875fatal (char *message) 1190fatal (char *message)
876 CODE: 1191 CODE:
877 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
878#ifdef _WIN32 1193#ifdef _WIN32
879 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
880#endif 1195#endif
881 _exit (1); 1196 _exit (1);
882 1197
883void 1198void
884_exit (int retval = 0) 1199_exit (int retval = 0)
896#if DEBUG 1211#if DEBUG
897 VALGRIND_DO_LEAK_CHECK; 1212 VALGRIND_DO_LEAK_CHECK;
898#endif 1213#endif
899} 1214}
900 1215
901MODULE = CFPlus PACKAGE = CFPlus::Font 1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
902 1222
903CFPlus::Font 1223MODULE = Deliantra::Client PACKAGE = DC::Font
1224
1225PROTOTYPES: DISABLE
1226
1227DC::Font
904new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
905 CODE: 1229 CODE:
906{ 1230{
907 int count; 1231 int count;
908 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
911} 1235}
912 OUTPUT: 1236 OUTPUT:
913 RETVAL 1237 RETVAL
914 1238
915void 1239void
916DESTROY (CFPlus::Font self) 1240DESTROY (DC::Font self)
917 CODE: 1241 CODE:
918 pango_font_description_free (self); 1242 pango_font_description_free (self);
919 1243
920void 1244void
921make_default (CFPlus::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
922 CODE: 1247 CODE:
923 default_font = self; 1248 default_font = self;
924 1249
925MODULE = CFPlus PACKAGE = CFPlus::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
926 1251
1252PROTOTYPES: DISABLE
1253
927void 1254void
928reset_glyph_cache () 1255glyph_cache_backup ()
1256 PROTOTYPE:
929 CODE: 1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
930 tc_clear (); 1264 tc_restore ();
931 1265
932CFPlus::Layout 1266DC::Layout
933new (SV *class) 1267new (SV *class)
934 CODE: 1268 CODE:
935 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
936 1270
937 RETVAL->pl = pango_layout_new (opengl_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
939 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
940 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
941 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
942 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
943 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
944 1279
945 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
946 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
947 OUTPUT: 1282 OUTPUT:
948 RETVAL 1283 RETVAL
949 1284
950void 1285void
951DESTROY (CFPlus::Layout self) 1286DESTROY (DC::Layout self)
952 CODE: 1287 CODE:
953 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
954 Safefree (self); 1290 Safefree (self);
955 1291
956void 1292void
957set_text (CFPlus::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
958 CODE: 1294 CODE:
959{ 1295{
960 STRLEN textlen; 1296 STRLEN textlen;
961 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
962 1298
963 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
964} 1300}
965 1301
966void 1302void
967set_markup (CFPlus::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
968 CODE: 1304 CODE:
969{ 1305{
970 STRLEN textlen; 1306 STRLEN textlen;
971 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
972 1308
973 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
974} 1310}
975 1311
976void 1312void
977set_shapes (CFPlus::Layout self, ...) 1313set_shapes (DC::Layout self, ...)
978 CODE: 1314 CODE:
979{ 1315{
980 PangoAttrList *attrs = 0; 1316 PangoAttrList *attrs = 0;
981 const char *text = pango_layout_get_text (self->pl); 1317 const char *text = pango_layout_get_text (self->pl);
982 const char *pos = text; 1318 const char *pos = text;
1017 if (attrs) 1353 if (attrs)
1018 pango_layout_set_attributes (self->pl, attrs); 1354 pango_layout_set_attributes (self->pl, attrs);
1019} 1355}
1020 1356
1021void 1357void
1022get_shapes (CFPlus::Layout self) 1358get_shapes (DC::Layout self)
1023 PPCODE: 1359 PPCODE:
1024{ 1360{
1025 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1026 1362
1027 do 1363 do
1028 { 1364 {
1029 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1030 1366
1031 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
1032 { 1368 {
1033 PangoRectangle extents; 1369 PangoRectangle extents;
1034 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
1042 1378
1043 pango_layout_iter_free (iter); 1379 pango_layout_iter_free (iter);
1044} 1380}
1045 1381
1046int 1382int
1047has_wrapped (CFPlus::Layout self) 1383has_wrapped (DC::Layout self)
1048 CODE: 1384 CODE:
1049{ 1385{
1050 int lines = 1; 1386 int lines = 1;
1051 const char *text = pango_layout_get_text (self->pl); 1387 const char *text = pango_layout_get_text (self->pl);
1052 1388
1057} 1393}
1058 OUTPUT: 1394 OUTPUT:
1059 RETVAL 1395 RETVAL
1060 1396
1061SV * 1397SV *
1062get_text (CFPlus::Layout self) 1398get_text (DC::Layout self)
1063 CODE: 1399 CODE:
1064 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1065 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
1066 OUTPUT: 1402 OUTPUT:
1067 RETVAL 1403 RETVAL
1068 1404
1069void 1405void
1070set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1071 CODE: 1407 CODE:
1072 self->r = r; 1408 self->r = r;
1073 self->g = g; 1409 self->g = g;
1074 self->b = b; 1410 self->b = b;
1075 self->a = a; 1411 self->a = a;
1076 1412
1077void 1413void
1078set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
1079 CODE: 1415 CODE:
1080 if (self->font != font) 1416 if (self->font != font)
1081 { 1417 {
1082 self->font = font; 1418 self->font = font;
1083 layout_update_font (self); 1419 layout_update_font (self);
1084 } 1420 }
1085 1421
1086void 1422void
1087set_height (CFPlus::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
1088 CODE: 1424 CODE:
1089 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
1090 { 1426 {
1091 self->base_height = base_height; 1427 self->base_height = base_height;
1092 layout_update_font (self); 1428 layout_update_font (self);
1093 } 1429 }
1094 1430
1095void 1431void
1096set_width (CFPlus::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
1097 CODE: 1433 CODE:
1098 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1099 1435
1100void 1436void
1101set_indent (CFPlus::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
1102 CODE: 1438 CODE:
1103 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1104 1440
1105void 1441void
1106set_spacing (CFPlus::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
1107 CODE: 1443 CODE:
1108 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1109 1445
1110void 1446void
1111set_ellipsise (CFPlus::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
1112 CODE: 1448 CODE:
1113 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
1114 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1115 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1116 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1117 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
1118 ); 1454 );
1119 1455
1120void 1456void
1121set_single_paragraph_mode (CFPlus::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
1122 CODE: 1458 CODE:
1123 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1124 1460
1125void 1461void
1126size (CFPlus::Layout self) 1462size (DC::Layout self)
1127 PPCODE: 1463 PPCODE:
1128{ 1464{
1129 int w, h; 1465 int w, h;
1130 1466
1131 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
1134 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
1135 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
1136} 1472}
1137 1473
1138int 1474int
1139descent (CFPlus::Layout self) 1475descent (DC::Layout self)
1140 CODE: 1476 CODE:
1141{ 1477{
1142 PangoRectangle rect; 1478 PangoRectangle rect;
1143 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1144 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1145 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
1146} 1482}
1147 OUTPUT: 1483 OUTPUT:
1148 RETVAL 1484 RETVAL
1149 1485
1150int 1486int
1151xy_to_index (CFPlus::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
1152 CODE: 1488 CODE:
1153{ 1489{
1154 int index, trailing; 1490 int index, trailing;
1155 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1156 RETVAL = index + trailing; 1492 RETVAL = index + trailing;
1157} 1493}
1158 OUTPUT: 1494 OUTPUT:
1159 RETVAL 1495 RETVAL
1160 1496
1161void 1497void
1162cursor_pos (CFPlus::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1163 PPCODE: 1499 PPCODE:
1164{ 1500{
1165 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1166 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1167 1503
1168 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1169 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1170 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1171 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1172} 1508}
1173 1509
1174void 1510void
1175index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1176 PPCODE: 1512 PPCODE:
1177{ 1513{
1178 int line, x; 1514 int line, x;
1179 1515
1180 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1181 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1182 1519 --line;
1520#endif
1183 EXTEND (SP, 2); 1521 EXTEND (SP, 2);
1184 PUSHs (sv_2mortal (newSViv (line - 1))); 1522 PUSHs (sv_2mortal (newSViv (line)));
1185 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1186} 1524}
1187 1525
1188void 1526void
1189line_x_to_index (CFPlus::Layout self, int line, int x) 1527line_x_to_index (DC::Layout self, int line, int x)
1190 PPCODE: 1528 PPCODE:
1191{ 1529{
1192 PangoLayoutLine *lp; 1530 PangoLayoutLine *lp;
1193 int index, trailing; 1531 int index, trailing;
1194 1532
1195 if (line < 0) 1533 if (line < 0)
1196 XSRETURN_EMPTY; 1534 XSRETURN_EMPTY;
1197 1535
1198 if (!(lp = pango_layout_get_line (self->pl, line))) 1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1199 XSRETURN_EMPTY; /* do better */ 1537 XSRETURN_EMPTY; /* do better */
1200 1538
1201 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1202 1540
1203 EXTEND (SP, 2); 1541 EXTEND (SP, 2);
1209 PUSHs (sv_2mortal (newSViv (trailing))); 1547 PUSHs (sv_2mortal (newSViv (trailing)));
1210 } 1548 }
1211} 1549}
1212 1550
1213void 1551void
1214render (CFPlus::Layout self, float x, float y, int flags = 0) 1552render (DC::Layout self, float x, float y, int flags = 0)
1215 PPCODE: 1553 CODE:
1554 rc_clear (self->rc);
1216 pango_opengl_render_layout_subpixel ( 1555 pango_opengl_render_layout_subpixel (
1217 self->pl, 1556 self->pl,
1557 self->rc,
1218 x * PANGO_SCALE, y * PANGO_SCALE, 1558 x * PANGO_SCALE, y * PANGO_SCALE,
1219 self->r, self->g, self->b, self->a, 1559 self->r, self->g, self->b, self->a,
1220 flags 1560 flags
1221 ); 1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1222 1565
1223MODULE = CFPlus PACKAGE = CFPlus::Texture
1224
1225void 1566void
1226pad2pot (SV *data_, SV *w_, SV *h_) 1567draw (DC::Layout self)
1227 CODE: 1568 CODE:
1228{ 1569{
1229 int ow = SvIV (w_); 1570 glEnable (GL_TEXTURE_2D);
1230 int oh = SvIV (h_); 1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1231 1577
1232 if (ow && oh) 1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1586
1587PROTOTYPES: ENABLE
1588
1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1233 { 1594 {
1234 int nw = minpot (ow);
1235 int nh = minpot (oh);
1236
1237 if (nw != ow || nh != oh)
1238 {
1239 if (SvOK (data_))
1240 {
1241 STRLEN datalen; 1595 STRLEN datalen;
1242 char *data = SvPVbyte (data_, datalen); 1596 char *data = SvPVbyte (data_, datalen);
1243 int bpp = datalen / (ow * oh); 1597 int bpp = datalen / (ow * oh);
1244 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1245 1599
1246 SvPOK_only (result_); 1600 SvPOK_only (result_);
1247 SvCUR_set (result_, nw * nh * bpp); 1601 SvCUR_set (result_, nw * nh * bpp);
1248 1602
1249 memset (SvPVX (result_), 0, nw * nh * bpp); 1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1250 while (oh--) 1604 while (oh--)
1251 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1252 1606
1253 sv_setsv (data_, result_); 1607 sv_setsv (data_, result_);
1254 }
1255
1256 sv_setiv (w_, nw);
1257 sv_setiv (h_, nh);
1258 }
1259 } 1608 }
1260} 1609}
1261 1610
1262void 1611void
1263draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1269{ 1618{
1270 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1271 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1272 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1273 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1274 1626
1275 if (items < 5) 1627 if (items < 5)
1276 { 1628 {
1277 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1278 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1306 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1307 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1308 } 1660 }
1309} 1661}
1310 1662
1311MODULE = CFPlus PACKAGE = CFPlus::Map 1663void
1664draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1)
1665 PROTOTYPE: @
1666 CODE:
1667{
1668 glEnable (GL_TEXTURE_2D);
1669 glEnable (GL_BLEND);
1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1312 1672
1313CFPlus::Map 1673 glColor4f (intensity, intensity, intensity, 0.9);
1674 glPushMatrix ();
1675 glScalef (1./3, 1./3, 1.);
1676
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glBegin (GL_QUADS);
1680 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1681 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1682 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1683 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1684 glEnd ();
1685
1686 glPopMatrix ();
1687
1688 glDisable (GL_TEXTURE_2D);
1689 glDisable (GL_BLEND);
1690}
1691
1692IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1693 CODE:
1694{
1695 GLint width;
1696 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1697 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1698 RETVAL = width > 0;
1699}
1700 OUTPUT:
1701 RETVAL
1702
1703MODULE = Deliantra::Client PACKAGE = DC::Map
1704
1705PROTOTYPES: DISABLE
1706
1707DC::Map
1314new (SV *class) 1708new (SV *class)
1315 CODE: 1709 CODE:
1316 New (0, RETVAL, 1, struct map); 1710 New (0, RETVAL, 1, struct map);
1317 RETVAL->x = 0; 1711 RETVAL->x = 0;
1318 RETVAL->y = 0; 1712 RETVAL->y = 0;
1326 RETVAL->row = 0; 1720 RETVAL->row = 0;
1327 OUTPUT: 1721 OUTPUT:
1328 RETVAL 1722 RETVAL
1329 1723
1330void 1724void
1331DESTROY (CFPlus::Map self) 1725DESTROY (DC::Map self)
1332 CODE: 1726 CODE:
1333{ 1727{
1334 map_clear (self); 1728 map_clear (self);
1335 Safefree (self->face2tile); 1729 Safefree (self->face2tile);
1336 Safefree (self->tex); 1730 Safefree (self->tex);
1337 Safefree (self); 1731 Safefree (self);
1338} 1732}
1339 1733
1340void 1734void
1341resize (CFPlus::Map self, int map_width, int map_height) 1735resize (DC::Map self, int map_width, int map_height)
1342 CODE: 1736 CODE:
1343 self->w = map_width; 1737 self->w = map_width;
1344 self->h = map_height; 1738 self->h = map_height;
1345 1739
1346void 1740void
1347clear (CFPlus::Map self) 1741clear (DC::Map self)
1348 CODE: 1742 CODE:
1349 map_clear (self); 1743 map_clear (self);
1350 1744
1351void 1745void
1352set_tileid (CFPlus::Map self, int face, int tile) 1746set_tileid (DC::Map self, int face, int tile)
1353 CODE: 1747 CODE:
1354{ 1748{
1355 need_facenum (self, face); self->face2tile [face] = tile; 1749 need_facenum (self, face); self->face2tile [face] = tile;
1356 need_texid (self, tile); 1750 need_texid (self, tile);
1357} 1751}
1358 1752
1359void 1753void
1360set_smooth (CFPlus::Map self, int face, int smooth, int level) 1754set_smooth (DC::Map self, int face, int smooth, int level)
1361 CODE: 1755 CODE:
1362{ 1756{
1363 tileid texid; 1757 tileid texid;
1364 maptex *tex; 1758 maptex *tex;
1365 1759
1378 tex->smoothtile = self->face2tile [smooth]; 1772 tex->smoothtile = self->face2tile [smooth];
1379 tex->smoothlevel = level; 1773 tex->smoothlevel = level;
1380} 1774}
1381 1775
1382void 1776void
1383set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1777set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1384 CODE: 1778 CODE:
1385{ 1779{
1386 need_texid (self, texid); 1780 need_texid (self, texid);
1387 1781
1388 { 1782 {
1407 // use uglier nearest interpolation because linear suffers 1801 // use uglier nearest interpolation because linear suffers
1408 // from transparent color bleeding and ugly wrapping effects. 1802 // from transparent color bleeding and ugly wrapping effects.
1409 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1803 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1410} 1804}
1411 1805
1806void
1807expire_textures (DC::Map self, int texid, int count)
1808 PPCODE:
1809 for (; texid < self->texs && count; ++texid, --count)
1810 {
1811 maptex *tex = self->tex + texid;
1812
1813 if (tex->name)
1814 {
1815 if (tex->unused)
1816 {
1817 tex->name = 0;
1818 tex->unused = 0;
1819 XPUSHs (sv_2mortal (newSViv (texid)));
1820 }
1821 else
1822 tex->unused = 1;
1823 }
1824 }
1825
1412int 1826int
1413ox (CFPlus::Map self) 1827ox (DC::Map self)
1414 ALIAS: 1828 ALIAS:
1415 oy = 1 1829 oy = 1
1416 x = 2 1830 x = 2
1417 y = 3 1831 y = 3
1418 w = 4 1832 w = 4
1429 } 1843 }
1430 OUTPUT: 1844 OUTPUT:
1431 RETVAL 1845 RETVAL
1432 1846
1433void 1847void
1434scroll (CFPlus::Map self, int dx, int dy) 1848scroll (DC::Map self, int dx, int dy)
1435 CODE: 1849 CODE:
1436{ 1850{
1437 if (dx > 0) 1851 if (dx > 0)
1438 map_blank (self, self->x, self->y, dx, self->h); 1852 map_blank (self, self->x, self->y, dx, self->h);
1439 else if (dx < 0) 1853 else if (dx < 0)
1454 self->rows += MAP_EXTEND_Y; 1868 self->rows += MAP_EXTEND_Y;
1455 self->y += MAP_EXTEND_Y; 1869 self->y += MAP_EXTEND_Y;
1456 } 1870 }
1457} 1871}
1458 1872
1459void 1873SV *
1460map1a_update (CFPlus::Map self, SV *data_, int extmap) 1874map1a_update (DC::Map self, SV *data_, int extmap)
1461 CODE: 1875 CODE:
1462{ 1876{
1463 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1877 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1464 uint8_t *data_end = (uint8_t *)SvEND (data_); 1878 uint8_t *data_end = (uint8_t *)SvEND (data_);
1465 mapcell *cell; 1879 mapcell *cell;
1466 int x, y, flags; 1880 int x, y, z, flags;
1881 AV *missing = newAV ();
1882 RETVAL = newRV_noinc ((SV *)missing);
1467 1883
1468 while (data < data_end - 1) 1884 while (data < data_end - 1)
1469 { 1885 {
1470 flags = (data [0] << 8) + data [1]; data += 2; 1886 flags = (data [0] << 8) + data [1]; data += 2;
1471 1887
1491 uint8_t ext, cmd; 1907 uint8_t ext, cmd;
1492 1908
1493 do 1909 do
1494 { 1910 {
1495 ext = *data++; 1911 ext = *data++;
1496 cmd = ext & 0x3f; 1912 cmd = ext & 0x7f;
1497 1913
1498 if (cmd < 4) 1914 if (cmd < 4)
1499 cell->darkness = 255 - ext * 64 + 1; 1915 cell->darkness = 255 - ext * 64 + 1;
1500 else if (cmd == 5) // health 1916 else if (cmd == 5) // health
1501 { 1917 {
1504 } 1920 }
1505 else if (cmd == 6) // monster width 1921 else if (cmd == 6) // monster width
1506 cell->stat_width = *data++ + 1; 1922 cell->stat_width = *data++ + 1;
1507 else if (cmd == 0x47) 1923 else if (cmd == 0x47)
1508 { 1924 {
1509 if (*data == 4) 1925 if (*data == 1) cell->player = data [1];
1510 ; // decode player count 1926 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1927 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1928 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1511 1929
1512 data += *data + 1; 1930 data += *data + 1;
1513 } 1931 }
1514 else if (cmd == 8) // cell flags 1932 else if (cmd == 8) // cell flags
1515 cell->flags = *data++; 1933 cell->flags = *data++;
1522 } 1940 }
1523 else 1941 else
1524 cell->darkness = *data++ + 1; 1942 cell->darkness = *data++ + 1;
1525 } 1943 }
1526 1944
1945 for (z = 0; z <= 2; ++z)
1527 if (flags & 4) 1946 if (flags & (4 >> z))
1528 { 1947 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2; 1948 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face); 1949 need_facenum (self, face);
1531 cell->tile [0] = self->face2tile [face]; 1950 cell->tile [z] = self->face2tile [face];
1951
1952 if (cell->tile [z])
1953 {
1954 maptex *tex = self->tex + cell->tile [z];
1955 tex->unused = 0;
1956 if (!tex->name)
1957 av_push (missing, newSViv (cell->tile [z]));
1958
1959 if (tex->smoothtile)
1960 {
1961 maptex *smooth = self->tex + tex->smoothtile;
1962 smooth->unused = 0;
1963 if (!smooth->name)
1964 av_push (missing, newSViv (tex->smoothtile));
1965 }
1966 }
1532 } 1967 }
1533
1534 if (flags & 2)
1535 {
1536 faceid face = (data [0] << 8) + data [1]; data += 2;
1537 need_facenum (self, face);
1538 cell->tile [1] = self->face2tile [face];
1539 }
1540
1541 if (flags & 1)
1542 {
1543 faceid face = (data [0] << 8) + data [1]; data += 2;
1544 need_facenum (self, face);
1545 cell->tile [2] = self->face2tile [face];
1546 }
1547 } 1968 }
1548 else 1969 else
1549 cell->darkness = 0; 1970 CELL_CLEAR (cell);
1550 } 1971 }
1551} 1972}
1973 OUTPUT:
1974 RETVAL
1552 1975
1553SV * 1976SV *
1554mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1977mapmap (DC::Map self, int x0, int y0, int w, int h)
1555 CODE: 1978 CODE:
1556{ 1979{
1557 int x1, x; 1980 int x1, x;
1558 int y1, y; 1981 int y1, y;
1559 int z; 1982 int z;
1604} 2027}
1605 OUTPUT: 2028 OUTPUT:
1606 RETVAL 2029 RETVAL
1607 2030
1608void 2031void
1609draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2032draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1610 CODE: 2033 CODE:
1611{ 2034{
2035 int x, y, z;
2036
1612 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2037 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1613 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2038 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1614 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2039 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1615 smooth_key skey; 2040 smooth_key skey;
1616 int x, y, z; 2041 int pl_x, pl_y;
1617 int last_name; 2042 maptex pl_tex;
2043 rc_t *rc = rc_alloc ();
2044 rc_t *rc_ov = rc_alloc ();
2045 rc_key_t key;
2046 rc_array_t *arr, *arr_hidden;
1618 2047
2048 pl_tex.name = 0;
2049
1619 // thats current max. sorry. 2050 // that's current max. sorry.
1620 if (sw > 255) sw = 255; 2051 if (sw > 255) sw = 255;
1621 if (sh > 255) sh = 255; 2052 if (sh > 255) sh = 255;
1622 2053
1623 // clear key, in case of extra padding 2054 // clear key, in case of extra padding
1624 memset (&skey, 0, sizeof (skey)); 2055 memset (&skey, 0, sizeof (skey));
1625 2056
1626 glColor4ub (255, 255, 255, 255); 2057 memset (&key, 0, sizeof (key));
1627 2058 key.r = 255;
1628 glEnable (GL_BLEND); 2059 key.g = 255;
1629 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2060 key.b = 255;
1630 glEnable (GL_TEXTURE_2D); 2061 key.a = 255;
1631 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2062 key.mode = GL_QUADS;
1632 2063 key.format = GL_T2F_V3F;
1633 glBegin (GL_QUADS);
1634
1635 last_name = 0;
1636 2064
1637 mx += self->x; 2065 mx += self->x;
1638 my += self->y; 2066 my += self->y;
1639 2067
1640 // first pass: determine smooth_max 2068 // first pass: determine smooth_max
1657 MAX (self->tex [cell->tile [1]].smoothlevel, 2085 MAX (self->tex [cell->tile [1]].smoothlevel,
1658 self->tex [cell->tile [2]].smoothlevel)); 2086 self->tex [cell->tile [2]].smoothlevel));
1659 } 2087 }
1660 } 2088 }
1661 2089
2090 glEnable (GL_BLEND);
2091 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2092 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2093
2094 key.texname = self->tex [TEXID_HIDDEN].name;
2095 arr_hidden = rc_array (rc_ov, &key);
2096
1662 for (z = 0; z <= 2; z++) 2097 for (z = 0; z <= 2; z++)
1663 { 2098 {
1664 memset (smooth_level, 0, sizeof (smooth_level)); 2099 memset (smooth_level, 0, sizeof (smooth_level));
2100 key.texname = -1;
1665 2101
1666 for (y = 0; y < sh; y++) 2102 for (y = 0; y < sh; y++)
1667 if (0 <= y + my && y + my < self->rows) 2103 if (0 <= y + my && y + my < self->rows)
1668 { 2104 {
1669 maprow *row = self->row + (y + my); 2105 maprow *row = self->row + (y + my);
1675 tileid tile = cell->tile [z]; 2111 tileid tile = cell->tile [z];
1676 2112
1677 if (tile) 2113 if (tile)
1678 { 2114 {
1679 maptex tex = self->tex [tile]; 2115 maptex tex = self->tex [tile];
1680 int px = (x + 1) * T - tex.w; 2116 int px, py;
1681 int py = (y + 1) * T - tex.h;
1682 2117
1683 // suppressing texture state switches here
1684 // is only moderately effective, but worth the extra effort
1685 if (last_name != tex.name) 2118 if (key.texname != tex.name)
1686 { 2119 {
2120 self->tex [tile].unused = 0;
2121
1687 if (!tex.name) 2122 if (!tex.name)
1688 tex = self->tex [2]; /* missing, replace by noface */ 2123 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1689 2124
1690 glEnd (); 2125 key.texname = tex.name;
1691 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2126 arr = rc_array (rc, &key);
1692 glBegin (GL_QUADS);
1693 } 2127 }
1694 2128
1695 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2129 px = (x + 1) * T - tex.w;
1696 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2130 py = (y + 1) * T - tex.h;
1697 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1698 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1699 2131
1700 if (cell->flags && z == 2) 2132 if (expect_false (cell->player == player) && expect_false (z == 2))
1701 { 2133 {
1702 if (cell->flags & 1) 2134 pl_x = px;
2135 pl_y = py;
2136 pl_tex = tex;
1703 { 2137 continue;
1704 maptex tex = self->tex [1];
1705 int px = x * T + T * 2 / 32;
1706 int py = y * T - T * 6 / 32;
1707
1708 glEnd ();
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1710 glBegin (GL_QUADS);
1711
1712 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1713 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1714 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1715 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1716 }
1717 } 2138 }
2139
2140 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2141 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2142 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2143 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1718 2144
1719 // update smooth hash 2145 // update smooth hash
1720 if (tex.smoothtile) 2146 if (tex.smoothtile)
1721 { 2147 {
1722 skey.tile = tex.smoothtile; 2148 skey.tile = tex.smoothtile;
1753 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2179 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1754 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2180 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1755 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2181 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1756 } 2182 }
1757 } 2183 }
2184
2185 if (expect_false (z == 2))
2186 {
2187 /* draw question marks on top of hidden spaces */
2188 if (!cell->darkness)
2189 {
2190 maptex tex = self->tex [TEXID_HIDDEN];
2191 int px = (x + 1) * T - tex.w;
2192 int py = (y + 1) * T - tex.h;
2193
2194 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2195 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2196 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2197 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2198 }
2199
2200 if (expect_false (cell->flags))
2201 {
2202 // overlays such as the speech bubble, probably more to come
2203 if (cell->flags & 1)
2204 {
2205 rc_key_t key_ov = key;
2206 maptex tex = self->tex [TEXID_SPEECH];
2207 rc_array_t *arr;
2208 int px = x * T + T * 2 / 32;
2209 int py = y * T - T * 6 / 32;
2210
2211 key_ov.texname = tex.name;
2212 arr = rc_array (rc_ov, &key_ov);
2213
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2218 }
2219 }
2220 }
1758 } 2221 }
1759 } 2222 }
2223
2224 rc_draw (rc);
2225 rc_clear (rc);
1760 2226
1761 // go through all smoothlevels, lowest to highest, then draw. 2227 // go through all smoothlevels, lowest to highest, then draw.
1762 // this is basically counting sort 2228 // this is basically counting sort
1763 { 2229 {
1764 int w, b; 2230 int w, b;
1765 2231
2232 glEnable (GL_TEXTURE_2D);
2233 glBegin (GL_QUADS);
1766 for (w = 0; w < 256 / 32; ++w) 2234 for (w = 0; w < 256 / 32; ++w)
1767 { 2235 {
1768 uint32_t smask = smooth_level [w]; 2236 uint32_t smask = smooth_level [w];
1769 if (smask) 2237 if (smask)
1770 for (b = 0; b < 32; ++b) 2238 for (b = 0; b < 32; ++b)
1789 int border = bits & 15; 2257 int border = bits & 15;
1790 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2258 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1791 float dx = tex.s * .0625f; // 16 images/row 2259 float dx = tex.s * .0625f; // 16 images/row
1792 float dy = tex.t * .5f ; // 2 images/column 2260 float dy = tex.t * .5f ; // 2 images/column
1793 2261
1794 // this time naively avoiding texture state changes
1795 // save gobs of state changes.
1796 if (last_name != tex.name) 2262 if (tex.name)
1797 { 2263 {
2264 // this time avoiding texture state changes
2265 // save gobs of state changes.
1798 if (!tex.name) 2266 if (key.texname != tex.name)
1799 continue; // smoothing not yet available 2267 {
2268 self->tex [skey->tile].unused = 0;
1800 2269
1801 glEnd (); 2270 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2271 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1803 glBegin (GL_QUADS); 2272 glBegin (GL_QUADS);
1804 } 2273 }
1805 2274
1806 if (border) 2275 if (border)
1807 { 2276 {
1808 float ox = border * dx; 2277 float ox = border * dx;
1809 2278
1810 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2279 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1811 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2280 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1812 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2281 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1813 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2282 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1814 } 2283 }
1815 2284
1816 if (corner) 2285 if (corner)
1817 { 2286 {
1818 float ox = corner * dx; 2287 float ox = corner * dx;
1819 2288
1820 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2289 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1821 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2290 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1822 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2291 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1823 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2292 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2293 }
1824 } 2294 }
1825 } 2295 }
1826 } 2296 }
1827 } 2297 }
1828 } 2298 }
2299
2300 glEnd ();
2301 glDisable (GL_TEXTURE_2D);
2302 key.texname = -1;
1829 } 2303 }
1830 2304
1831 hv_clear (smooth); 2305 hv_clear (smooth);
1832 } 2306 }
1833 2307
1834 glEnd (); 2308 if (pl_tex.name)
2309 {
2310 maptex tex = pl_tex;
2311 int px = pl_x + sdx;
2312 int py = pl_y + sdy;
1835 2313
1836 glDisable (GL_TEXTURE_2D); 2314 key.texname = tex.name;
2315 arr = rc_array (rc, &key);
2316
2317 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2318 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2319 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2321
2322 rc_draw (rc);
2323 }
2324
2325 rc_draw (rc_ov);
2326 rc_clear (rc_ov);
2327
1837 glDisable (GL_BLEND); 2328 glDisable (GL_BLEND);
2329 rc_free (rc);
2330 rc_free (rc_ov);
1838 2331
1839 // top layer: overlays such as the health bar 2332 // top layer: overlays such as the health bar
1840 for (y = 0; y < sh; y++) 2333 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows) 2334 if (0 <= y + my && y + my < self->rows)
1842 { 2335 {
1847 { 2340 {
1848 mapcell *cell = row->col + (x + mx - row->c0); 2341 mapcell *cell = row->col + (x + mx - row->c0);
1849 2342
1850 int px = x * T; 2343 int px = x * T;
1851 int py = y * T; 2344 int py = y * T;
2345
2346 if (expect_false (cell->player == player))
2347 {
2348 px += sdx;
2349 py += sdy;
2350 }
1852 2351
1853 if (cell->stat_hp) 2352 if (cell->stat_hp)
1854 { 2353 {
1855 int width = cell->stat_width * T; 2354 int width = cell->stat_width * T;
1856 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2355 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1867 } 2366 }
1868 } 2367 }
1869} 2368}
1870 2369
1871void 2370void
1872draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2371draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1873 CODE: 2372 CODE:
1874{ 2373{
1875 static float color[16][3] = { 2374 static float color[16][3] = {
1876 { 0.00F, 0.00F, 0.00F }, 2375 { 0.00F, 0.00F, 0.00F },
1877 { 1.00F, 1.00F, 1.00F }, 2376 { 1.00F, 1.00F, 1.00F },
1896 }; 2395 };
1897 2396
1898 int x, y; 2397 int x, y;
1899 2398
1900 glEnable (GL_TEXTURE_2D); 2399 glEnable (GL_TEXTURE_2D);
2400 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2401 * but the nvidia driver (185.18.14) mishandles alpha textures
2402 * ansd takes the colour from god knows where instead of using
2403 * Cp. MODULATE results in the same colour, but slightly different
2404 * alpha, but atcually gives us the correct colour with nvidia.
2405 */
1901 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2406 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1902 glEnable (GL_BLEND); 2407 glEnable (GL_BLEND);
1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2408 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1904 glBegin (GL_QUADS); 2409 glBegin (GL_QUADS);
1905 2410
1906 for (y = 0; y < h; y++) 2411 for (y = 0; y < h; y++)
1913 float *c = color [m & 15]; 2418 float *c = color [m & 15];
1914 2419
1915 float tx1 = m & 0x40 ? 0.5 : 0.; 2420 float tx1 = m & 0x40 ? 0.5 : 0.;
1916 float tx2 = tx1 + 0.5; 2421 float tx2 = tx1 + 0.5;
1917 2422
1918 glColor4f (c[0], c[1], c[2], 0.75); 2423 glColor4f (c[0], c[1], c[2], 1);
1919 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2424 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1920 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2425 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1921 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2426 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1922 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2427 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1923 } 2428 }
1927 glDisable (GL_BLEND); 2432 glDisable (GL_BLEND);
1928 glDisable (GL_TEXTURE_2D); 2433 glDisable (GL_TEXTURE_2D);
1929} 2434}
1930 2435
1931void 2436void
1932fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2437fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1933 PPCODE: 2438 PPCODE:
1934{ 2439{
1935 int x, y; 2440 int x, y;
2441 int sw1 = sw + 2;
2442 int sh1 = sh + 2;
2443 int sh3 = sh * 3;
1936 int sw4 = (sw + 3) & ~3; 2444 int sw34 = (sw * 3 + 3) & ~3;
2445 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1937 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2446 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1938 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2447 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1939 2448
1940 memset (darkness, 255, sw4 * sh);
1941 SvPOK_only (darkness_sv); 2449 SvPOK_only (darkness3_sv);
1942 SvCUR_set (darkness_sv, sw4 * sh); 2450 SvCUR_set (darkness3_sv, sw34 * sh3);
1943 2451
1944 mx += self->x; 2452 mx += self->x - 1;
1945 my += self->y; 2453 my += self->y - 1;
1946 2454
2455 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2456
1947 for (y = 0; y < sh; y++) 2457 for (y = 0; y < sh1; y++)
1948 if (0 <= y + my && y + my < self->rows) 2458 if (0 <= y + my && y + my < self->rows)
1949 { 2459 {
1950 maprow *row = self->row + (y + my); 2460 maprow *row = self->row + (y + my);
1951 2461
1952 for (x = 0; x < sw; x++) 2462 for (x = 0; x < sw1; x++)
1953 if (row->c0 <= x + mx && x + mx < row->c1) 2463 if (row->c0 <= x + mx && x + mx < row->c1)
1954 { 2464 {
1955 mapcell *cell = row->col + (x + mx - row->c0); 2465 mapcell *cell = row->col + (x + mx - row->c0);
1956 2466
1957 darkness[y * sw4 + x] = cell->darkness 2467 darkness1 [y * sw1 + x] = cell->darkness
1958 ? 255 - (cell->darkness - 1) 2468 ? 255 - (cell->darkness - 1)
1959 : 255 - FOW_DARKNESS; 2469 : 255 - FOW_DARKNESS;
1960 } 2470 }
1961 } 2471 }
1962 2472
2473 for (y = 0; y < sh; ++y)
2474 for (x = 0; x < sw; ++x)
2475 {
2476 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2477 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2478 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2479 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2480 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2481 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2482 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2483 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2484 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2485
2486 uint8_t r11 = (d11 + d21 + d12) / 3;
2487 uint8_t r21 = d21;
2488 uint8_t r31 = (d21 + d31 + d32) / 3;
2489
2490 uint8_t r12 = d12;
2491 uint8_t r22 = d22;
2492 uint8_t r32 = d32;
2493
2494 uint8_t r13 = (d13 + d23 + d12) / 3;
2495 uint8_t r23 = d23;
2496 uint8_t r33 = (d23 + d33 + d32) / 3;
2497
2498 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2499 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2500 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2501 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2502 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2503 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2504 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2505 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2506 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2507 }
2508
2509 free (darkness1);
2510
1963 EXTEND (SP, 3); 2511 EXTEND (SP, 3);
1964 PUSHs (sv_2mortal (newSViv (sw4))); 2512 PUSHs (sv_2mortal (newSViv (sw34)));
1965 PUSHs (sv_2mortal (newSViv (sh))); 2513 PUSHs (sv_2mortal (newSViv (sh3)));
1966 PUSHs (darkness_sv); 2514 PUSHs (darkness3_sv);
1967} 2515}
1968 2516
1969SV * 2517SV *
1970get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2518get_rect (DC::Map self, int x0, int y0, int w, int h)
1971 CODE: 2519 CODE:
1972{ 2520{
1973 int x, y, x1, y1; 2521 int x, y, x1, y1;
1974 SV *data_sv = newSV (w * h * 7 + 5); 2522 SV *data_sv = newSV (w * h * 7 + 5);
1975 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2523 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2032 else 2580 else
2033 *data++ = 0; 2581 *data++ = 0;
2034 } 2582 }
2035 } 2583 }
2036 2584
2585 /* if size is w*h + 5 then no data has been found */
2586 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2587 {
2037 SvPOK_only (data_sv); 2588 SvPOK_only (data_sv);
2038 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2589 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2590 }
2591
2039 RETVAL = data_sv; 2592 RETVAL = data_sv;
2040} 2593}
2041 OUTPUT: 2594 OUTPUT:
2042 RETVAL 2595 RETVAL
2043 2596
2044void 2597void
2045set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2598set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2046 PPCODE: 2599 PPCODE:
2047{ 2600{
2048 int x, y, z; 2601 int x, y, z;
2049 int w, h; 2602 int w, h;
2050 int x1, y1; 2603 int x1, y1;
2604 STRLEN len;
2605 uint8_t *data, *end;
2606
2607 len = SvLEN (data_sv);
2608 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2609 data = SvPVbyte_nolen (data_sv);
2610 end = data + len + 8;
2611
2612 if (len < 5)
2613 XSRETURN_EMPTY;
2051 2614
2052 if (*data++ != 0) 2615 if (*data++ != 0)
2053 return; /* version mismatch */ 2616 XSRETURN_EMPTY; /* version mismatch */
2054 2617
2055 w = *data++ << 8; w |= *data++; 2618 w = *data++ << 8; w |= *data++;
2056 h = *data++ << 8; h |= *data++; 2619 h = *data++ << 8; h |= *data++;
2057 2620
2058 // we need to do this 'cause we don't keep an absolute coord system for rows 2621 // we need to do this 'cause we don't keep an absolute coord system for rows
2070 { 2633 {
2071 maprow *row = map_get_row (self, y); 2634 maprow *row = map_get_row (self, y);
2072 2635
2073 for (x = x0; x < x1; x++) 2636 for (x = x0; x < x1; x++)
2074 { 2637 {
2638 uint8_t flags;
2639
2640 if (data + 7 >= end)
2641 XSRETURN_EMPTY;
2642
2075 uint8_t flags = *data++; 2643 flags = *data++;
2076 2644
2077 if (flags) 2645 if (flags)
2078 { 2646 {
2079 mapcell *cell = row_get_cell (row, x); 2647 mapcell *cell = row_get_cell (row, x);
2080 tileid tile[3] = { 0, 0, 0 }; 2648 tileid tile[3] = { 0, 0, 0 };
2083 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2651 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2084 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2652 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2085 2653
2086 if (cell->darkness == 0) 2654 if (cell->darkness == 0)
2087 { 2655 {
2088 cell->darkness = 0; 2656 /*cell->darkness = 0;*/
2657 EXTEND (SP, 3);
2089 2658
2090 for (z = 0; z <= 2; z++) 2659 for (z = 0; z <= 2; z++)
2091 { 2660 {
2092 tileid t = tile [z]; 2661 tileid t = tile [z];
2093 2662
2094 if (t >= self->texs || (t && !self->tex [t].name)) 2663 if (t >= self->texs || (t && !self->tex [t].name))
2095 { 2664 {
2096 XPUSHs (sv_2mortal (newSViv (t))); 2665 PUSHs (sv_2mortal (newSViv (t)));
2097 need_texid (self, t); 2666 need_texid (self, t);
2098 } 2667 }
2099 2668
2100 cell->tile [z] = t; 2669 cell->tile [z] = t;
2101 } 2670 }
2103 } 2672 }
2104 } 2673 }
2105 } 2674 }
2106} 2675}
2107 2676
2108MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2677MODULE = Deliantra::Client PACKAGE = DC::RW
2109 2678
2110CFPlus::MixChunk 2679DC::RW
2111new_from_file (SV *class, char *path) 2680new (SV *class, SV *data_sv)
2112 CODE: 2681 CODE:
2113 RETVAL = Mix_LoadWAV (path); 2682{
2683 STRLEN datalen;
2684 char *data = SvPVbyte (data_sv, datalen);
2685
2686 RETVAL = SDL_RWFromConstMem (data, datalen);
2687}
2114 OUTPUT: 2688 OUTPUT:
2115 RETVAL 2689 RETVAL
2116 2690
2691DC::RW
2692new_from_file (SV *class, const char *path, const char *mode = "rb")
2693 CODE:
2694 RETVAL = SDL_RWFromFile (path, mode);
2695 OUTPUT:
2696 RETVAL
2697
2698# fails on win32:
2699# dc.xs(2268) : error C2059: syntax error : '('
2117void 2700#void
2701#close (DC::RW self)
2702# CODE:
2703# (self->(close)) (self);
2704
2705MODULE = Deliantra::Client PACKAGE = DC::Channel
2706
2707PROTOTYPES: DISABLE
2708
2709DC::Channel
2710find ()
2711 CODE:
2712{
2713 RETVAL = Mix_GroupAvailable (-1);
2714
2715 if (RETVAL < 0)
2716 {
2717 RETVAL = Mix_GroupOldest (-1);
2718
2719 if (RETVAL < 0)
2720 XSRETURN_UNDEF;
2721
2722 Mix_HaltChannel (RETVAL);
2723 }
2724
2725 Mix_UnregisterAllEffects (RETVAL);
2726 Mix_Volume (RETVAL, 128);
2727}
2728 OUTPUT:
2729 RETVAL
2730
2731void
2732halt (DC::Channel self)
2733 CODE:
2734 Mix_HaltChannel (self);
2735
2736void
2737expire (DC::Channel self, int ticks = -1)
2738 CODE:
2739 Mix_ExpireChannel (self, ticks);
2740
2741void
2742fade_out (DC::Channel self, int ticks = -1)
2743 CODE:
2744 Mix_FadeOutChannel (self, ticks);
2745
2746int
2747volume (DC::Channel self, int volume)
2748 CODE:
2749 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2750 OUTPUT:
2751 RETVAL
2752
2753void
2754unregister_all_effects (DC::Channel self)
2755 CODE:
2756 Mix_UnregisterAllEffects (self);
2757
2758void
2759set_panning (DC::Channel self, int left, int right)
2760 CODE:
2761 left = CLAMP (left , 0, 255);
2762 right = CLAMP (right, 0, 255);
2763 Mix_SetPanning (self, left, right);
2764
2765void
2766set_distance (DC::Channel self, int distance)
2767 CODE:
2768 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2769
2770void
2771set_position (DC::Channel self, int angle, int distance)
2772 CODE:
2773
2774void
2775set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2776 CODE:
2777{
2778 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2779 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2780 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2781}
2782
2783void
2784set_reverse_stereo (DC::Channel self, int flip)
2785 CODE:
2786 Mix_SetReverseStereo (self, flip);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2789
2790PROTOTYPES: DISABLE
2791
2792DC::MixChunk
2793new (SV *class, DC::RW rwops)
2794 CODE:
2795 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2796 OUTPUT:
2797 RETVAL
2798
2799void
2118DESTROY (CFPlus::MixChunk self) 2800DESTROY (DC::MixChunk self)
2119 CODE: 2801 CODE:
2120 Mix_FreeChunk (self); 2802 Mix_FreeChunk (self);
2121 2803
2122int 2804int
2123volume (CFPlus::MixChunk self, int volume = -1) 2805volume (DC::MixChunk self, int volume = -1)
2124 CODE: 2806 CODE:
2807 if (items > 1)
2808 volume = CLAMP (volume, 0, 128);
2125 RETVAL = Mix_VolumeChunk (self, volume); 2809 RETVAL = Mix_VolumeChunk (self, volume);
2126 OUTPUT: 2810 OUTPUT:
2127 RETVAL 2811 RETVAL
2128 2812
2129int 2813DC::Channel
2130play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2814play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2131 CODE: 2815 CODE:
2816{
2132 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2817 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2818
2819 if (RETVAL < 0)
2820 XSRETURN_UNDEF;
2821
2822 if (channel < 0)
2823 {
2824 Mix_UnregisterAllEffects (RETVAL);
2825 Mix_Volume (RETVAL, 128);
2826 }
2827}
2133 OUTPUT: 2828 OUTPUT:
2134 RETVAL 2829 RETVAL
2135 2830
2136MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2831MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2137 2832
2138int 2833int
2139volume (int volume = -1) 2834volume (int volume = -1)
2835 PROTOTYPE: ;$
2140 CODE: 2836 CODE:
2837 if (items > 0)
2838 volume = CLAMP (volume, 0, 128);
2141 RETVAL = Mix_VolumeMusic (volume); 2839 RETVAL = Mix_VolumeMusic (volume);
2142 OUTPUT: 2840 OUTPUT:
2143 RETVAL 2841 RETVAL
2144 2842
2145int 2843void
2146fade_out (int ms) 2844fade_out (int ms)
2147 CODE: 2845 CODE:
2148 RETVAL = Mix_FadeOutMusic (ms); 2846 Mix_FadeOutMusic (ms);
2847
2848void
2849halt ()
2850 CODE:
2851 Mix_HaltMusic ();
2852
2853DC::MixMusic
2854new (SV *class, DC::RW rwops)
2855 CODE:
2856 RETVAL = Mix_LoadMUS_RW (rwops);
2149 OUTPUT: 2857 OUTPUT:
2150 RETVAL 2858 RETVAL
2151 2859
2152CFPlus::MixMusic
2153new_from_file (SV *class, char *path)
2154 CODE:
2155 RETVAL = Mix_LoadMUS (path);
2156 OUTPUT:
2157 RETVAL
2158
2159void 2860void
2160DESTROY (CFPlus::MixMusic self) 2861DESTROY (DC::MixMusic self)
2161 CODE: 2862 CODE:
2162 Mix_FreeMusic (self); 2863 Mix_FreeMusic (self);
2163 2864
2164int 2865int
2165play (CFPlus::MixMusic self, int loops = -1) 2866play (DC::MixMusic self, int loops = -1)
2166 CODE: 2867 CODE:
2167 RETVAL = Mix_PlayMusic (self, loops); 2868 RETVAL = Mix_PlayMusic (self, loops);
2168 OUTPUT: 2869 OUTPUT:
2169 RETVAL 2870 RETVAL
2170 2871
2171int 2872void
2172fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2873fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2173 CODE: 2874 CODE:
2174 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2875 Mix_FadeInMusicPos (self, loops, ms, position);
2175 OUTPUT:
2176 RETVAL
2177 2876
2178MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2877MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2878
2879PROTOTYPES: ENABLE
2179 2880
2180BOOT: 2881BOOT:
2181{ 2882{
2182 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2883 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2183 static const struct { 2884 static const struct {
2184 const char *name; 2885 const char *name;
2185 IV iv; 2886 IV iv;
2186 } *civ, const_iv[] = { 2887 } *civ, const_iv[] = {
2187# define const_iv(name) { # name, (IV)name } 2888# define const_iv(name) { # name, (IV)name }
2889 const_iv (GL_VENDOR),
2890 const_iv (GL_VERSION),
2891 const_iv (GL_EXTENSIONS),
2892 const_iv (GL_MAX_TEXTURE_UNITS),
2188 const_iv (GL_COLOR_MATERIAL), 2893 const_iv (GL_COLOR_MATERIAL),
2189 const_iv (GL_SMOOTH), 2894 const_iv (GL_SMOOTH),
2190 const_iv (GL_FLAT), 2895 const_iv (GL_FLAT),
2191 const_iv (GL_DITHER), 2896 const_iv (GL_DITHER),
2192 const_iv (GL_BLEND), 2897 const_iv (GL_BLEND),
2196 const_iv (GL_ALPHA_TEST), 2901 const_iv (GL_ALPHA_TEST),
2197 const_iv (GL_NORMALIZE), 2902 const_iv (GL_NORMALIZE),
2198 const_iv (GL_RESCALE_NORMAL), 2903 const_iv (GL_RESCALE_NORMAL),
2199 const_iv (GL_FRONT), 2904 const_iv (GL_FRONT),
2200 const_iv (GL_BACK), 2905 const_iv (GL_BACK),
2906 const_iv (GL_AUX0),
2201 const_iv (GL_AND), 2907 const_iv (GL_AND),
2202 const_iv (GL_ONE), 2908 const_iv (GL_ONE),
2203 const_iv (GL_ZERO), 2909 const_iv (GL_ZERO),
2204 const_iv (GL_SRC_ALPHA), 2910 const_iv (GL_SRC_ALPHA),
2205 const_iv (GL_DST_ALPHA), 2911 const_iv (GL_DST_ALPHA),
2206 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2912 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2207 const_iv (GL_ONE_MINUS_DST_ALPHA), 2913 const_iv (GL_ONE_MINUS_DST_ALPHA),
2914 const_iv (GL_SRC_COLOR),
2915 const_iv (GL_DST_COLOR),
2916 const_iv (GL_ONE_MINUS_SRC_COLOR),
2917 const_iv (GL_ONE_MINUS_DST_COLOR),
2208 const_iv (GL_SRC_ALPHA_SATURATE), 2918 const_iv (GL_SRC_ALPHA_SATURATE),
2209 const_iv (GL_RGB), 2919 const_iv (GL_RGB),
2210 const_iv (GL_RGBA), 2920 const_iv (GL_RGBA),
2211 const_iv (GL_RGBA4), 2921 const_iv (GL_RGBA4),
2212 const_iv (GL_RGBA8), 2922 const_iv (GL_RGBA8),
2218 const_iv (GL_INTENSITY), 2928 const_iv (GL_INTENSITY),
2219 const_iv (GL_LUMINANCE), 2929 const_iv (GL_LUMINANCE),
2220 const_iv (GL_LUMINANCE_ALPHA), 2930 const_iv (GL_LUMINANCE_ALPHA),
2221 const_iv (GL_FLOAT), 2931 const_iv (GL_FLOAT),
2222 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2932 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2933 const_iv (GL_COMPRESSED_ALPHA_ARB),
2934 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2935 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2936 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2937 const_iv (GL_COMPRESSED_RGB_ARB),
2938 const_iv (GL_COMPRESSED_RGBA_ARB),
2223 const_iv (GL_COMPILE), 2939 const_iv (GL_COMPILE),
2940 const_iv (GL_PROXY_TEXTURE_1D),
2941 const_iv (GL_PROXY_TEXTURE_2D),
2224 const_iv (GL_TEXTURE_1D), 2942 const_iv (GL_TEXTURE_1D),
2225 const_iv (GL_TEXTURE_2D), 2943 const_iv (GL_TEXTURE_2D),
2226 const_iv (GL_TEXTURE_ENV), 2944 const_iv (GL_TEXTURE_ENV),
2227 const_iv (GL_TEXTURE_MAG_FILTER), 2945 const_iv (GL_TEXTURE_MAG_FILTER),
2228 const_iv (GL_TEXTURE_MIN_FILTER), 2946 const_iv (GL_TEXTURE_MIN_FILTER),
2249 const_iv (GL_COLOR_LOGIC_OP), 2967 const_iv (GL_COLOR_LOGIC_OP),
2250 const_iv (GL_SEPARABLE_2D), 2968 const_iv (GL_SEPARABLE_2D),
2251 const_iv (GL_CONVOLUTION_2D), 2969 const_iv (GL_CONVOLUTION_2D),
2252 const_iv (GL_CONVOLUTION_BORDER_MODE), 2970 const_iv (GL_CONVOLUTION_BORDER_MODE),
2253 const_iv (GL_CONSTANT_BORDER), 2971 const_iv (GL_CONSTANT_BORDER),
2972 const_iv (GL_POINTS),
2254 const_iv (GL_LINES), 2973 const_iv (GL_LINES),
2255 const_iv (GL_LINE_STRIP), 2974 const_iv (GL_LINE_STRIP),
2256 const_iv (GL_LINE_LOOP), 2975 const_iv (GL_LINE_LOOP),
2257 const_iv (GL_QUADS), 2976 const_iv (GL_QUADS),
2258 const_iv (GL_QUAD_STRIP), 2977 const_iv (GL_QUAD_STRIP),
2259 const_iv (GL_TRIANGLES), 2978 const_iv (GL_TRIANGLES),
2260 const_iv (GL_TRIANGLE_STRIP), 2979 const_iv (GL_TRIANGLE_STRIP),
2261 const_iv (GL_TRIANGLE_FAN), 2980 const_iv (GL_TRIANGLE_FAN),
2981 const_iv (GL_POLYGON),
2262 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2982 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2983 const_iv (GL_POINT_SMOOTH_HINT),
2984 const_iv (GL_LINE_SMOOTH_HINT),
2985 const_iv (GL_POLYGON_SMOOTH_HINT),
2986 const_iv (GL_GENERATE_MIPMAP_HINT),
2987 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2263 const_iv (GL_FASTEST), 2988 const_iv (GL_FASTEST),
2989 const_iv (GL_DONT_CARE),
2990 const_iv (GL_NICEST),
2264 const_iv (GL_V2F), 2991 const_iv (GL_V2F),
2265 const_iv (GL_V3F), 2992 const_iv (GL_V3F),
2266 const_iv (GL_T2F_V3F), 2993 const_iv (GL_T2F_V3F),
2267 const_iv (GL_T2F_N3F_V3F), 2994 const_iv (GL_T2F_N3F_V3F),
2995 const_iv (GL_FUNC_ADD),
2996 const_iv (GL_FUNC_SUBTRACT),
2997 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2268# undef const_iv 2998# undef const_iv
2269 }; 2999 };
2270 3000
2271 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2272 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2273 3003
2274 texture_av = newAV (); 3004 texture_av = newAV ();
2275 AvREAL_off (texture_av); 3005 AvREAL_off (texture_av);
2276} 3006}
2277 3007
3008void
3009disable_GL_EXT_blend_func_separate ()
3010 CODE:
3011 gl.BlendFuncSeparate = 0;
3012 gl.BlendFuncSeparateEXT = 0;
3013
3014void
3015apple_nvidia_bug (int enable)
3016
2278char * 3017char *
2279gl_vendor () 3018gl_vendor ()
2280 CODE: 3019 CODE:
2281 RETVAL = (char *)glGetString (GL_VENDOR); 3020 RETVAL = (char *)glGetString (GL_VENDOR);
2282 OUTPUT: 3021 OUTPUT:
2294 CODE: 3033 CODE:
2295 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3034 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2296 OUTPUT: 3035 OUTPUT:
2297 RETVAL 3036 RETVAL
2298 3037
3038const char *glGetString (GLenum pname)
3039
3040GLint glGetInteger (GLenum pname)
3041 CODE:
3042 glGetIntegerv (pname, &RETVAL);
3043 OUTPUT:
3044 RETVAL
3045
3046GLdouble glGetDouble (GLenum pname)
3047 CODE:
3048 glGetDoublev (pname, &RETVAL);
3049 OUTPUT:
3050 RETVAL
3051
2299int glGetError () 3052int glGetError ()
2300 3053
2301void glFinish () 3054void glFinish ()
2302 3055
2303void glClear (int mask) 3056void glClear (int mask)
2317 3070
2318void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3071void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2319 CODE: 3072 CODE:
2320 gl_BlendFuncSeparate (sa, da, saa, daa); 3073 gl_BlendFuncSeparate (sa, da, saa, daa);
2321 3074
3075# void glBlendEquation (int se)
3076
2322void glDepthMask (int flag) 3077void glDepthMask (int flag)
2323 3078
2324void glLogicOp (int opcode) 3079void glLogicOp (int opcode)
2325 3080
2326void glColorMask (int red, int green, int blue, int alpha) 3081void glColorMask (int red, int green, int blue, int alpha)
2340# near_ and far_ are due to microsofts buggy "c" compiler 3095# near_ and far_ are due to microsofts buggy "c" compiler
2341void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3096void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2342 3097
2343# near_ and far_ are due to microsofts buggy "c" compiler 3098# near_ and far_ are due to microsofts buggy "c" compiler
2344void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3099void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3100
3101PROTOTYPES: DISABLE
2345 3102
2346void glViewport (int x, int y, int width, int height) 3103void glViewport (int x, int y, int width, int height)
2347 3104
2348void glScissor (int x, int y, int width, int height) 3105void glScissor (int x, int y, int width, int height)
2349 3106
2357 3114
2358void glRotate (float angle, float x, float y, float z) 3115void glRotate (float angle, float x, float y, float z)
2359 CODE: 3116 CODE:
2360 glRotatef (angle, x, y, z); 3117 glRotatef (angle, x, y, z);
2361 3118
2362void glBegin (int mode)
2363
2364void glEnd ()
2365
2366void glColor (float r, float g, float b, float a = 1.0) 3119void glColor (float r, float g, float b, float a = 1.0)
2367 PROTOTYPE: @ 3120 PROTOTYPE: @
2368 ALIAS: 3121 ALIAS:
2369 glColor_premultiply = 1 3122 glColor_premultiply = 1
2370 CODE: 3123 CODE:
2371 if (ix) 3124 if (ix)
2372 { 3125 {
2375 b *= a; 3128 b *= a;
2376 } 3129 }
2377 // microsoft visual "c" rounds instead of truncating... 3130 // microsoft visual "c" rounds instead of truncating...
2378 glColor4f (r, g, b, a); 3131 glColor4f (r, g, b, a);
2379 3132
2380void glInterleavedArrays (int format, int stride, char *data)
2381
2382void glDrawElements (int mode, int count, int type, char *indices)
2383
2384# 1.2 void glDrawRangeElements (int mode, int start, int end
2385
2386void glRasterPos (float x, float y, float z = 0.) 3133void glRasterPos (float x, float y, float z = 0.)
2387 CODE: 3134 CODE:
2388 glRasterPos3f (0, 0, z); 3135 glRasterPos3f (0, 0, z);
2389 glBitmap (0, 0, 0, 0, x, y, 0); 3136 glBitmap (0, 0, 0, 0, x, y, 0);
2390 3137
2394 3141
2395void glTexCoord (float s, float t) 3142void glTexCoord (float s, float t)
2396 CODE: 3143 CODE:
2397 glTexCoord2f (s, t); 3144 glTexCoord2f (s, t);
2398 3145
3146void glRect (float x1, float y1, float x2, float y2)
3147 CODE:
3148 glRectf (x1, y1, x2, y2);
3149
3150void glRect_lineloop (float x1, float y1, float x2, float y2)
3151 CODE:
3152 glBegin (GL_LINE_LOOP);
3153 glVertex2f (x1, y1);
3154 glVertex2f (x2, y1);
3155 glVertex2f (x2, y2);
3156 glVertex2f (x1, y2);
3157 glEnd ();
3158
3159PROTOTYPES: ENABLE
3160
3161void glBegin (int mode)
3162
3163void glEnd ()
3164
3165void glPointSize (GLfloat size)
3166
3167void glLineWidth (GLfloat width)
3168
3169void glInterleavedArrays (int format, int stride, char *data)
3170
3171void glDrawElements (int mode, int count, int type, char *indices)
3172
3173# 1.2 void glDrawRangeElements (int mode, int start, int end
3174
2399void glTexEnv (int target, int pname, float param) 3175void glTexEnv (int target, int pname, float param)
2400 CODE: 3176 CODE:
2401 glTexEnvf (target, pname, param); 3177 glTexEnvf (target, pname, param);
2402 3178
2403void glTexParameter (int target, int pname, float param) 3179void glTexParameter (int target, int pname, float param)
2419void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3195void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2420 CODE: 3196 CODE:
2421 if (gl.SeparableFilter2D) 3197 if (gl.SeparableFilter2D)
2422 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3198 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2423 3199
2424void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3200void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2425 3201
2426void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3202void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2427 3203
2428void glDrawPixels (int width, int height, int format, int type, char *pixels) 3204void glDrawPixels (int width, int height, int format, int type, char *pixels)
3205
3206void glPixelZoom (float x, float y)
2429 3207
2430void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3208void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2431 3209
2432int glGenTexture () 3210int glGenTexture ()
2433 CODE: 3211 CODE:
2453 3231
2454void glEndList () 3232void glEndList ()
2455 3233
2456void glCallList (int list) 3234void glCallList (int list)
2457 3235
3236MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3237
3238PROTOTYPES: DISABLE
3239
3240void
3241find_widget (SV *self, NV x, NV y)
3242 PPCODE:
3243{
3244 if (within_widget (self, x, y))
3245 XPUSHs (self);
3246}
3247
3248BOOT:
3249{
3250 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3251
3252 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3253 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3254 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3255 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3256}
3257
3258void
3259draw (SV *self)
3260 CODE:
3261{
3262 HV *hv;
3263 SV **svp;
3264 NV x, y, w, h;
3265 SV *draw_x_sv = GvSV (draw_x_gv);
3266 SV *draw_y_sv = GvSV (draw_y_gv);
3267 SV *draw_w_sv = GvSV (draw_w_gv);
3268 SV *draw_h_sv = GvSV (draw_h_gv);
3269 double draw_x, draw_y;
3270
3271 if (!SvROK (self))
3272 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3273
3274 hv = (HV *)SvRV (self);
3275
3276 if (SvTYPE (hv) != SVt_PVHV)
3277 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3278
3279 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3280 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3281
3282 if (!h || !w)
3283 XSRETURN_EMPTY;
3284
3285 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3286 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3287
3288 draw_x = SvNV (draw_x_sv) + x;
3289 draw_y = SvNV (draw_y_sv) + y;
3290
3291 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3292 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3293 XSRETURN_EMPTY;
3294
3295 sv_setnv (draw_x_sv, draw_x);
3296 sv_setnv (draw_y_sv, draw_y);
3297
3298 glPushMatrix ();
3299 glTranslated (x, y, 0);
3300
3301 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3302 {
3303 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3304
3305 if (svp && SvTRUE (*svp))
3306 {
3307 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3308 glEnable (GL_BLEND);
3309 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3310 glBegin (GL_QUADS);
3311 glVertex2f (0, 0);
3312 glVertex2f (w, 0);
3313 glVertex2f (w, h);
3314 glVertex2f (0, h);
3315 glEnd ();
3316 glDisable (GL_BLEND);
3317 }
3318 }
3319#if 0
3320 // draw borders, for debugging
3321 glPushMatrix ();
3322 glColor4f (1., 1., 0., 1.);
3323 glTranslatef (.5, .5, 0.);
3324 glBegin (GL_LINE_LOOP);
3325 glVertex2f (0 , 0);
3326 glVertex2f (w - 1, 0);
3327 glVertex2f (w - 1, h - 1);
3328 glVertex2f (0 , h - 1);
3329 glEnd ();
3330 glPopMatrix ();
3331#endif
3332 PUSHMARK (SP);
3333 XPUSHs (self);
3334 PUTBACK;
3335 call_method ("_draw", G_VOID | G_DISCARD);
3336 SPAGAIN;
3337
3338 glPopMatrix ();
3339
3340 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3341 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3342}
3343

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