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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.208 by root, Sat Jul 21 16:07:53 2007 UTC vs.
Revision 1.293 by root, Thu Dec 17 02:49:38 2009 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 36
30#include <SDL.h> 37#include <SDL.h>
31#include <SDL_thread.h> 38#include <SDL_thread.h>
32#include <SDL_endian.h> 39#include <SDL_endian.h>
33#include <SDL_image.h> 40#include <SDL_image.h>
34#include <SDL_mixer.h> 41#include <SDL_mixer.h>
35#include <SDL_opengl.h> 42#include <SDL_opengl.h>
36 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
37#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
39 51
40#include <glib/gmacros.h> 52#include <glib/gmacros.h>
41 53
42#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
43 66
44#ifndef _WIN32 67#ifndef _WIN32
45# include <sys/types.h> 68# include <sys/types.h>
46# include <sys/socket.h> 69# include <sys/socket.h>
47# include <netinet/in.h> 70# include <netinet/in.h>
48# include <netinet/tcp.h> 71# include <netinet/tcp.h>
49# include <inttypes.h> 72# include <inttypes.h>
50#endif 73#endif
51 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 85
54#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
55 87
56#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
58 90
59#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
60 92
61#if 0 93/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 95
64# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
65#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
66 101
67static AV *texture_av; 102static AV *texture_av;
68 103
69static struct 104static struct
70{ 105{
107 av_push (texture_av, (SV *)(size_t)name); 142 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 143 glDeleteTextures (1, &name);
109} 144}
110 145
111#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
112 148
113#include "pango-font.c" 149#include "pango-font.c"
114#include "pango-fontmap.c" 150#include "pango-fontmap.c"
115#include "pango-render.c" 151#include "pango-render.c"
116 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
119 157
120typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
121 159
122static int 160static int
123shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
124{ 162{
125 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
139 177
140typedef struct cf_layout { 178typedef struct cf_layout {
141 PangoLayout *pl; 179 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
143 int base_height; 181 int base_height;
144 CFPlus__Font font; 182 DC__Font font;
183 rc_t *rc;
145} *CFPlus__Layout; 184} *DC__Layout;
146 185
147static CFPlus__Font default_font; 186static DC__Font default_font;
148static PangoContext *opengl_context; 187static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
150 189
151static void 190static void
152substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
157#endif 196#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 198}
160 199
161static void 200static void
162layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
163{ 202{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
166 */ 205 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
168 207
169 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 210
172 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
173} 212}
174 213
175static void 214static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 216{
178 PangoRectangle rect; 217 PangoRectangle rect;
179 218
180 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
192 231
193typedef uint16_t tileid; 232typedef uint16_t tileid;
194typedef uint16_t faceid; 233typedef uint16_t faceid;
195 234
196typedef struct { 235typedef struct {
197 int name; 236 GLuint name;
198 int w, h; 237 int w, h;
199 float s, t; 238 float s, t;
200 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
201 tileid smoothtile; 240 tileid smoothtile;
202 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
203} maptex; 243} maptex;
204 244
205typedef struct { 245typedef struct {
206 uint32_t player; 246 uint32_t player;
207 tileid tile[3]; 247 tileid tile[3];
220 int faces; tileid *face2tile; // [faceid] 260 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 261 int texs; maptex *tex; // [tileid]
222 262
223 int32_t rows; 263 int32_t rows;
224 maprow *row; 264 maprow *row;
225} *CFPlus__Map; 265} *DC__Map;
226 266
227static char * 267static char *
228prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
229{ 269{
230 char *p; 270 char *p;
268 self->texs *= 2; 308 self->texs *= 2;
269 } 309 }
270} 310}
271 311
272static maprow * 312static maprow *
273map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
274{ 314{
275 if (0 > y) 315 if (0 > y)
276 { 316 {
277 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
316 356
317 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
318} 358}
319 359
320static mapcell * 360static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
322{ 362{
323 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
324} 364}
325 365
326static void 366static void
327map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
328{ 368{
329 int r; 369 int r;
330 370
331 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
339 self->oy = 0; 379 self->oy = 0;
340 self->row = 0; 380 self->row = 0;
341 self->rows = 0; 381 self->rows = 0;
342} 382}
343 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
344static void 394static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 396{
347 int x, y; 397 int x, y;
348 maprow *row; 398 maprow *row;
349 mapcell *cell; 399 mapcell *cell;
350 400
362 if (x >= row->c1) 412 if (x >= row->c1)
363 break; 413 break;
364 414
365 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
366 416
367 cell->darkness = 0; 417 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 418 }
372 } 419 }
373} 420}
374 421
375typedef struct { 422typedef struct {
429 n |= n >> 16; 476 n |= n >> 16;
430 477
431 return n + 1; 478 return n + 1;
432} 479}
433 480
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
434/* SDL should provide this, really. */ 492/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 493#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 494#define SDLK_MODIFIER_MAX 314
437 495
438/******************************************************************************/ 496/******************************************************************************/
439 497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
440static int 501static int
441within_widget (SV *widget, NV x, NV y) 502within_widget (SV *widget, NV x, NV y)
442{ 503{
443 HV *self; 504 HV *self;
444 SV **svp; 505 SV **svp;
473 return 0; 534 return 0;
474 535
475 return 1; 536 return 1;
476} 537}
477 538
478MODULE = CFPlus PACKAGE = CFPlus 539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
479 592
480PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
481 594
482BOOT: 595BOOT:
483{ 596{
484 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
485 static const struct { 598 static const struct {
486 const char *name; 599 const char *name;
487 IV iv; 600 IV iv;
488 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
489# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
511 624
512 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
515 628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
516 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
517 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
518 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
519 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
520 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
592 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
593 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
594 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
595 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
596 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
762
763 const_iv (KMOD_LRAM),
764
765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
597# undef const_iv 795# undef const_iv
598 }; 796 };
599 797
600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
619 817
620NV floor (NV x) 818NV floor (NV x)
621 819
622NV ceil (NV x) 820NV ceil (NV x)
623 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
624void 826void
625pango_init () 827pango_init ()
626 CODE: 828 CODE:
627{ 829{
628 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
631} 838}
632 839
633char *
634SDL_GetError () 840char *SDL_GetError ()
635 841
636int 842void SDL_braino ()
637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
638 843
639void 844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
640SDL_Quit () 850void SDL_Quit ()
851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
641 860
642void 861void
643SDL_ListModes (int rgb, int alpha) 862SDL_ListModes (int rgb, int alpha)
644 PPCODE: 863 PPCODE:
645{ 864{
657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
660 879
661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
662#if SDL_VERSION_ATLEAST(1,2,10)
663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
665#endif
666 882
667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
668 884
669 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
670 while (*m) 886 while (*m)
671 { 887 {
672 if ((*m)->w >= 640 && (*m)->h >= 480) 888 if ((*m)->w >= 400 && (*m)->h >= 300)
673 { 889 {
674 AV *av = newAV (); 890 AV *av = newAV ();
675 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
676 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb)); 893 av_push (av, newSViv (rgb));
701 917
702 if (RETVAL) 918 if (RETVAL)
703 { 919 {
704 av_clear (texture_av); 920 av_clear (texture_av);
705 921
706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
708#include "glfunc.h" 924#include "glfunc.h"
709#undef GL_FUNC 925#undef GL_FUNC
710 } 926 }
711} 927}
718char * 934char *
719SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
720 936
721int 937int
722SDL_GetAppState () 938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
723 942
724void 943void
725poll_events () 944poll_events ()
726 PPCODE: 945 PPCODE:
727{ 946{
737 { 956 {
738 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
739 case SDL_KEYUP: 958 case SDL_KEYUP:
740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
745 break; 964 break;
746 965
747 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
766 x = ev.motion.x; 985 x = ev.motion.x;
767 y = ev.motion.y; 986 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 } 988 }
770 989
771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
772 hv_store (hv, "state", 5, newSViv (state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
773 hv_store (hv, "x", 1, newSViv (x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
774 hv_store (hv, "y", 1, newSViv (y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
775 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
776 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 } 996 }
778 break; 997 break;
779 998
780 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
781 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
783 1002
784 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
785 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
786 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
787 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
792 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
793 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
794 break; 1013 break;
795 } 1014 }
796 1015
797 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
798 } 1017 }
799} 1018}
800 1019
801int 1020int
802Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
803 POSTCALL: 1022 POSTCALL:
804 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
805 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
806 1025
807void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
808Mix_CloseAudio () 1043Mix_CloseAudio ()
809 1044
810int 1045int
811Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
1047
1048const char *
1049Mix_GetError ()
812 1050
813void 1051void
814lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
815 CODE: 1053 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
842 } 1080 }
843 } 1081 }
844#endif 1082#endif
845} 1083}
846 1084
847void 1085int
848add_font (char *file) 1086add_font (char *file)
849 CODE: 1087 CODE:
850 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
851 1091
852void 1092void
853load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
854 ALIAS: 1094 ALIAS:
855 load_image_file = 1 1095 load_image_file = 1
858 STRLEN image_len; 1098 STRLEN image_len;
859 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
860 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
861 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
862 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
863 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
864 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
865 1105
866 if (!rw) 1106 if (!rw)
867 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
868 1108
941void 1181void
942error (char *message) 1182error (char *message)
943 CODE: 1183 CODE:
944 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
945#ifdef _WIN32 1185#ifdef _WIN32
946 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
947#endif 1187#endif
948 1188
949void 1189void
950fatal (char *message) 1190fatal (char *message)
951 CODE: 1191 CODE:
952 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
953#ifdef _WIN32 1193#ifdef _WIN32
954 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
955#endif 1195#endif
956 _exit (1); 1196 _exit (1);
957 1197
958void 1198void
959_exit (int retval = 0) 1199_exit (int retval = 0)
971#if DEBUG 1211#if DEBUG
972 VALGRIND_DO_LEAK_CHECK; 1212 VALGRIND_DO_LEAK_CHECK;
973#endif 1213#endif
974} 1214}
975 1215
976MODULE = CFPlus PACKAGE = CFPlus::Font 1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1223MODULE = Deliantra::Client PACKAGE = DC::Font
977 1224
978PROTOTYPES: DISABLE 1225PROTOTYPES: DISABLE
979 1226
980CFPlus::Font 1227DC::Font
981new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
982 CODE: 1229 CODE:
983{ 1230{
984 int count; 1231 int count;
985 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
988} 1235}
989 OUTPUT: 1236 OUTPUT:
990 RETVAL 1237 RETVAL
991 1238
992void 1239void
993DESTROY (CFPlus::Font self) 1240DESTROY (DC::Font self)
994 CODE: 1241 CODE:
995 pango_font_description_free (self); 1242 pango_font_description_free (self);
996 1243
997void 1244void
998make_default (CFPlus::Font self) 1245make_default (DC::Font self)
999 PROTOTYPE: $ 1246 PROTOTYPE: $
1000 CODE: 1247 CODE:
1001 default_font = self; 1248 default_font = self;
1002 1249
1003MODULE = CFPlus PACKAGE = CFPlus::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
1004 1251
1005PROTOTYPES: DISABLE 1252PROTOTYPES: DISABLE
1006 1253
1007void 1254void
1008reset_glyph_cache () 1255glyph_cache_backup ()
1009 PROTOTYPE: 1256 PROTOTYPE:
1010 CODE: 1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
1011 tc_clear (); 1264 tc_restore ();
1012 1265
1013CFPlus::Layout 1266DC::Layout
1014new (SV *class) 1267new (SV *class)
1015 CODE: 1268 CODE:
1016 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
1017 1270
1018 RETVAL->pl = pango_layout_new (opengl_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
1020 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
1021 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
1022 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
1023 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
1024 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
1025 1279
1026 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1027 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
1028 OUTPUT: 1282 OUTPUT:
1029 RETVAL 1283 RETVAL
1030 1284
1031void 1285void
1032DESTROY (CFPlus::Layout self) 1286DESTROY (DC::Layout self)
1033 CODE: 1287 CODE:
1034 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
1035 Safefree (self); 1290 Safefree (self);
1036 1291
1037void 1292void
1038set_text (CFPlus::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
1039 CODE: 1294 CODE:
1040{ 1295{
1041 STRLEN textlen; 1296 STRLEN textlen;
1042 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
1043 1298
1044 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
1045} 1300}
1046 1301
1047void 1302void
1048set_markup (CFPlus::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
1049 CODE: 1304 CODE:
1050{ 1305{
1051 STRLEN textlen; 1306 STRLEN textlen;
1052 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
1053 1308
1054 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
1055} 1310}
1056 1311
1057void 1312void
1058set_shapes (CFPlus::Layout self, ...) 1313set_shapes (DC::Layout self, ...)
1059 CODE: 1314 CODE:
1060{ 1315{
1061 PangoAttrList *attrs = 0; 1316 PangoAttrList *attrs = 0;
1062 const char *text = pango_layout_get_text (self->pl); 1317 const char *text = pango_layout_get_text (self->pl);
1063 const char *pos = text; 1318 const char *pos = text;
1098 if (attrs) 1353 if (attrs)
1099 pango_layout_set_attributes (self->pl, attrs); 1354 pango_layout_set_attributes (self->pl, attrs);
1100} 1355}
1101 1356
1102void 1357void
1103get_shapes (CFPlus::Layout self) 1358get_shapes (DC::Layout self)
1104 PPCODE: 1359 PPCODE:
1105{ 1360{
1106 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1107 1362
1108 do 1363 do
1109 { 1364 {
1110 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1111 1366
1112 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
1113 { 1368 {
1114 PangoRectangle extents; 1369 PangoRectangle extents;
1115 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
1123 1378
1124 pango_layout_iter_free (iter); 1379 pango_layout_iter_free (iter);
1125} 1380}
1126 1381
1127int 1382int
1128has_wrapped (CFPlus::Layout self) 1383has_wrapped (DC::Layout self)
1129 CODE: 1384 CODE:
1130{ 1385{
1131 int lines = 1; 1386 int lines = 1;
1132 const char *text = pango_layout_get_text (self->pl); 1387 const char *text = pango_layout_get_text (self->pl);
1133 1388
1138} 1393}
1139 OUTPUT: 1394 OUTPUT:
1140 RETVAL 1395 RETVAL
1141 1396
1142SV * 1397SV *
1143get_text (CFPlus::Layout self) 1398get_text (DC::Layout self)
1144 CODE: 1399 CODE:
1145 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1146 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
1147 OUTPUT: 1402 OUTPUT:
1148 RETVAL 1403 RETVAL
1149 1404
1150void 1405void
1151set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1152 CODE: 1407 CODE:
1153 self->r = r; 1408 self->r = r;
1154 self->g = g; 1409 self->g = g;
1155 self->b = b; 1410 self->b = b;
1156 self->a = a; 1411 self->a = a;
1157 1412
1158void 1413void
1159set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
1160 CODE: 1415 CODE:
1161 if (self->font != font) 1416 if (self->font != font)
1162 { 1417 {
1163 self->font = font; 1418 self->font = font;
1164 layout_update_font (self); 1419 layout_update_font (self);
1165 } 1420 }
1166 1421
1167void 1422void
1168set_height (CFPlus::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
1169 CODE: 1424 CODE:
1170 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
1171 { 1426 {
1172 self->base_height = base_height; 1427 self->base_height = base_height;
1173 layout_update_font (self); 1428 layout_update_font (self);
1174 } 1429 }
1175 1430
1176void 1431void
1177set_width (CFPlus::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
1178 CODE: 1433 CODE:
1179 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1180 1435
1181void 1436void
1182set_indent (CFPlus::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
1183 CODE: 1438 CODE:
1184 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1185 1440
1186void 1441void
1187set_spacing (CFPlus::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
1188 CODE: 1443 CODE:
1189 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1190 1445
1191void 1446void
1192set_ellipsise (CFPlus::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
1193 CODE: 1448 CODE:
1194 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
1195 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1196 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1197 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1198 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
1199 ); 1454 );
1200 1455
1201void 1456void
1202set_single_paragraph_mode (CFPlus::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
1203 CODE: 1458 CODE:
1204 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1205 1460
1206void 1461void
1207size (CFPlus::Layout self) 1462size (DC::Layout self)
1208 PPCODE: 1463 PPCODE:
1209{ 1464{
1210 int w, h; 1465 int w, h;
1211 1466
1212 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
1215 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
1216 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
1217} 1472}
1218 1473
1219int 1474int
1220descent (CFPlus::Layout self) 1475descent (DC::Layout self)
1221 CODE: 1476 CODE:
1222{ 1477{
1223 PangoRectangle rect; 1478 PangoRectangle rect;
1224 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1225 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1226 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
1227} 1482}
1228 OUTPUT: 1483 OUTPUT:
1229 RETVAL 1484 RETVAL
1230 1485
1231int 1486int
1232xy_to_index (CFPlus::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
1233 CODE: 1488 CODE:
1234{ 1489{
1235 int index, trailing; 1490 int index, trailing;
1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1237 RETVAL = index + trailing; 1492 RETVAL = index + trailing;
1238} 1493}
1239 OUTPUT: 1494 OUTPUT:
1240 RETVAL 1495 RETVAL
1241 1496
1242void 1497void
1243cursor_pos (CFPlus::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1244 PPCODE: 1499 PPCODE:
1245{ 1500{
1246 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1247 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1248 1503
1249 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1250 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1253} 1508}
1254 1509
1255void 1510void
1256index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1257 PPCODE: 1512 PPCODE:
1258{ 1513{
1259 int line, x; 1514 int line, x;
1260 1515
1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1262 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1263 1519 --line;
1520#endif
1264 EXTEND (SP, 2); 1521 EXTEND (SP, 2);
1265 PUSHs (sv_2mortal (newSViv (line - 1))); 1522 PUSHs (sv_2mortal (newSViv (line)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267} 1524}
1268 1525
1269void 1526void
1270line_x_to_index (CFPlus::Layout self, int line, int x) 1527line_x_to_index (DC::Layout self, int line, int x)
1271 PPCODE: 1528 PPCODE:
1272{ 1529{
1273 PangoLayoutLine *lp; 1530 PangoLayoutLine *lp;
1274 int index, trailing; 1531 int index, trailing;
1275 1532
1276 if (line < 0) 1533 if (line < 0)
1277 XSRETURN_EMPTY; 1534 XSRETURN_EMPTY;
1278 1535
1279 if (!(lp = pango_layout_get_line (self->pl, line))) 1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1280 XSRETURN_EMPTY; /* do better */ 1537 XSRETURN_EMPTY; /* do better */
1281 1538
1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1283 1540
1284 EXTEND (SP, 2); 1541 EXTEND (SP, 2);
1290 PUSHs (sv_2mortal (newSViv (trailing))); 1547 PUSHs (sv_2mortal (newSViv (trailing)));
1291 } 1548 }
1292} 1549}
1293 1550
1294void 1551void
1295render (CFPlus::Layout self, float x, float y, int flags = 0) 1552render (DC::Layout self, float x, float y, int flags = 0)
1296 PPCODE: 1553 CODE:
1554 rc_clear (self->rc);
1297 pango_opengl_render_layout_subpixel ( 1555 pango_opengl_render_layout_subpixel (
1298 self->pl, 1556 self->pl,
1557 self->rc,
1299 x * PANGO_SCALE, y * PANGO_SCALE, 1558 x * PANGO_SCALE, y * PANGO_SCALE,
1300 self->r, self->g, self->b, self->a, 1559 self->r, self->g, self->b, self->a,
1301 flags 1560 flags
1302 ); 1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1303 1565
1304MODULE = CFPlus PACKAGE = CFPlus::Texture 1566void
1567draw (DC::Layout self)
1568 CODE:
1569{
1570 glEnable (GL_TEXTURE_2D);
1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1577
1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1305 1586
1306PROTOTYPES: ENABLE 1587PROTOTYPES: ENABLE
1307
1308int minpot (int n)
1309 1588
1310void 1589void
1311pad (SV *data_, int ow, int oh, int nw, int nh) 1590pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE: 1591 CODE:
1313{ 1592{
1340 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1341 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1342 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1343 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1344 1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1626
1345 if (items < 5) 1627 if (items < 5)
1346 { 1628 {
1347 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1348 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1349 } 1631 }
1376 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1377 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1378 } 1660 }
1379} 1661}
1380 1662
1663void
1664draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1)
1665 PROTOTYPE: @
1666 CODE:
1667{
1668 glEnable (GL_TEXTURE_2D);
1669 glEnable (GL_BLEND);
1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672
1673 glColor4f (intensity, intensity, intensity, 0.9);
1674 glPushMatrix ();
1675 glScalef (1./3, 1./3, 1.);
1676
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glBegin (GL_QUADS);
1680 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1681 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1682 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1683 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1684 glEnd ();
1685
1686 glPopMatrix ();
1687
1688 glDisable (GL_TEXTURE_2D);
1689 glDisable (GL_BLEND);
1690}
1691
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1692IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE: 1693 CODE:
1383{ 1694{
1384 GLint width; 1695 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1696 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1387 RETVAL = width > 0; 1698 RETVAL = width > 0;
1388} 1699}
1389 OUTPUT: 1700 OUTPUT:
1390 RETVAL 1701 RETVAL
1391 1702
1392MODULE = CFPlus PACKAGE = CFPlus::Map 1703MODULE = Deliantra::Client PACKAGE = DC::Map
1393 1704
1394PROTOTYPES: DISABLE 1705PROTOTYPES: DISABLE
1395 1706
1396CFPlus::Map 1707DC::Map
1397new (SV *class) 1708new (SV *class)
1398 CODE: 1709 CODE:
1399 New (0, RETVAL, 1, struct map); 1710 New (0, RETVAL, 1, struct map);
1400 RETVAL->x = 0; 1711 RETVAL->x = 0;
1401 RETVAL->y = 0; 1712 RETVAL->y = 0;
1409 RETVAL->row = 0; 1720 RETVAL->row = 0;
1410 OUTPUT: 1721 OUTPUT:
1411 RETVAL 1722 RETVAL
1412 1723
1413void 1724void
1414DESTROY (CFPlus::Map self) 1725DESTROY (DC::Map self)
1415 CODE: 1726 CODE:
1416{ 1727{
1417 map_clear (self); 1728 map_clear (self);
1418 Safefree (self->face2tile); 1729 Safefree (self->face2tile);
1419 Safefree (self->tex); 1730 Safefree (self->tex);
1420 Safefree (self); 1731 Safefree (self);
1421} 1732}
1422 1733
1423void 1734void
1424resize (CFPlus::Map self, int map_width, int map_height) 1735resize (DC::Map self, int map_width, int map_height)
1425 CODE: 1736 CODE:
1426 self->w = map_width; 1737 self->w = map_width;
1427 self->h = map_height; 1738 self->h = map_height;
1428 1739
1429void 1740void
1430clear (CFPlus::Map self) 1741clear (DC::Map self)
1431 CODE: 1742 CODE:
1432 map_clear (self); 1743 map_clear (self);
1433 1744
1434void 1745void
1435set_tileid (CFPlus::Map self, int face, int tile) 1746set_tileid (DC::Map self, int face, int tile)
1436 CODE: 1747 CODE:
1437{ 1748{
1438 need_facenum (self, face); self->face2tile [face] = tile; 1749 need_facenum (self, face); self->face2tile [face] = tile;
1439 need_texid (self, tile); 1750 need_texid (self, tile);
1440} 1751}
1441 1752
1442void 1753void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level) 1754set_smooth (DC::Map self, int face, int smooth, int level)
1444 CODE: 1755 CODE:
1445{ 1756{
1446 tileid texid; 1757 tileid texid;
1447 maptex *tex; 1758 maptex *tex;
1448 1759
1461 tex->smoothtile = self->face2tile [smooth]; 1772 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level; 1773 tex->smoothlevel = level;
1463} 1774}
1464 1775
1465void 1776void
1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1777set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1467 CODE: 1778 CODE:
1468{ 1779{
1469 need_texid (self, texid); 1780 need_texid (self, texid);
1470 1781
1471 { 1782 {
1490 // use uglier nearest interpolation because linear suffers 1801 // use uglier nearest interpolation because linear suffers
1491 // from transparent color bleeding and ugly wrapping effects. 1802 // from transparent color bleeding and ugly wrapping effects.
1492 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1803 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1493} 1804}
1494 1805
1806void
1807expire_textures (DC::Map self, int texid, int count)
1808 PPCODE:
1809 for (; texid < self->texs && count; ++texid, --count)
1810 {
1811 maptex *tex = self->tex + texid;
1812
1813 if (tex->name)
1814 {
1815 if (tex->unused)
1816 {
1817 tex->name = 0;
1818 tex->unused = 0;
1819 XPUSHs (sv_2mortal (newSViv (texid)));
1820 }
1821 else
1822 tex->unused = 1;
1823 }
1824 }
1825
1495int 1826int
1496ox (CFPlus::Map self) 1827ox (DC::Map self)
1497 ALIAS: 1828 ALIAS:
1498 oy = 1 1829 oy = 1
1499 x = 2 1830 x = 2
1500 y = 3 1831 y = 3
1501 w = 4 1832 w = 4
1512 } 1843 }
1513 OUTPUT: 1844 OUTPUT:
1514 RETVAL 1845 RETVAL
1515 1846
1516void 1847void
1517scroll (CFPlus::Map self, int dx, int dy) 1848scroll (DC::Map self, int dx, int dy)
1518 CODE: 1849 CODE:
1519{ 1850{
1520 if (dx > 0) 1851 if (dx > 0)
1521 map_blank (self, self->x, self->y, dx, self->h); 1852 map_blank (self, self->x, self->y, dx, self->h);
1522 else if (dx < 0) 1853 else if (dx < 0)
1537 self->rows += MAP_EXTEND_Y; 1868 self->rows += MAP_EXTEND_Y;
1538 self->y += MAP_EXTEND_Y; 1869 self->y += MAP_EXTEND_Y;
1539 } 1870 }
1540} 1871}
1541 1872
1542void 1873SV *
1543map1a_update (CFPlus::Map self, SV *data_, int extmap) 1874map1a_update (DC::Map self, SV *data_, int extmap)
1544 CODE: 1875 CODE:
1545{ 1876{
1546 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1877 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1547 uint8_t *data_end = (uint8_t *)SvEND (data_); 1878 uint8_t *data_end = (uint8_t *)SvEND (data_);
1548 mapcell *cell; 1879 mapcell *cell;
1549 int x, y, flags; 1880 int x, y, z, flags;
1881 AV *missing = newAV ();
1882 RETVAL = newRV_noinc ((SV *)missing);
1550 1883
1551 while (data < data_end - 1) 1884 while (data < data_end - 1)
1552 { 1885 {
1553 flags = (data [0] << 8) + data [1]; data += 2; 1886 flags = (data [0] << 8) + data [1]; data += 2;
1554 1887
1574 uint8_t ext, cmd; 1907 uint8_t ext, cmd;
1575 1908
1576 do 1909 do
1577 { 1910 {
1578 ext = *data++; 1911 ext = *data++;
1579 cmd = ext & 0x3f; 1912 cmd = ext & 0x7f;
1580 1913
1581 if (cmd < 4) 1914 if (cmd < 4)
1582 cell->darkness = 255 - ext * 64 + 1; 1915 cell->darkness = 255 - ext * 64 + 1;
1583 else if (cmd == 5) // health 1916 else if (cmd == 5) // health
1584 { 1917 {
1587 } 1920 }
1588 else if (cmd == 6) // monster width 1921 else if (cmd == 6) // monster width
1589 cell->stat_width = *data++ + 1; 1922 cell->stat_width = *data++ + 1;
1590 else if (cmd == 0x47) 1923 else if (cmd == 0x47)
1591 { 1924 {
1592 if (*data == 4) 1925 if (*data == 1) cell->player = data [1];
1593 ; // decode player count 1926 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1927 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1928 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1594 1929
1595 data += *data + 1; 1930 data += *data + 1;
1596 } 1931 }
1597 else if (cmd == 8) // cell flags 1932 else if (cmd == 8) // cell flags
1598 cell->flags = *data++; 1933 cell->flags = *data++;
1605 } 1940 }
1606 else 1941 else
1607 cell->darkness = *data++ + 1; 1942 cell->darkness = *data++ + 1;
1608 } 1943 }
1609 1944
1945 for (z = 0; z <= 2; ++z)
1610 if (flags & 4) 1946 if (flags & (4 >> z))
1611 { 1947 {
1612 faceid face = (data [0] << 8) + data [1]; data += 2; 1948 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face); 1949 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face]; 1950 cell->tile [z] = self->face2tile [face];
1951
1952 if (cell->tile [z])
1953 {
1954 maptex *tex = self->tex + cell->tile [z];
1955 tex->unused = 0;
1956 if (!tex->name)
1957 av_push (missing, newSViv (cell->tile [z]));
1958
1959 if (tex->smoothtile)
1960 {
1961 maptex *smooth = self->tex + tex->smoothtile;
1962 smooth->unused = 0;
1963 if (!smooth->name)
1964 av_push (missing, newSViv (tex->smoothtile));
1965 }
1966 }
1615 } 1967 }
1616
1617 if (flags & 2)
1618 {
1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1622 }
1623
1624 if (flags & 1)
1625 {
1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1629 }
1630 } 1968 }
1631 else 1969 else
1632 cell->darkness = 0; 1970 CELL_CLEAR (cell);
1633 } 1971 }
1634} 1972}
1973 OUTPUT:
1974 RETVAL
1635 1975
1636SV * 1976SV *
1637mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1977mapmap (DC::Map self, int x0, int y0, int w, int h)
1638 CODE: 1978 CODE:
1639{ 1979{
1640 int x1, x; 1980 int x1, x;
1641 int y1, y; 1981 int y1, y;
1642 int z; 1982 int z;
1687} 2027}
1688 OUTPUT: 2028 OUTPUT:
1689 RETVAL 2029 RETVAL
1690 2030
1691void 2031void
1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2032draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1693 CODE: 2033 CODE:
1694{ 2034{
2035 int x, y, z;
2036
1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2037 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2038 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2039 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1698 smooth_key skey; 2040 smooth_key skey;
1699 int x, y, z; 2041 int pl_x, pl_y;
1700 int last_name; 2042 maptex pl_tex;
2043 rc_t *rc = rc_alloc ();
2044 rc_t *rc_ov = rc_alloc ();
2045 rc_key_t key;
2046 rc_array_t *arr, *arr_hidden;
1701 2047
2048 pl_tex.name = 0;
2049
1702 // thats current max. sorry. 2050 // that's current max. sorry.
1703 if (sw > 255) sw = 255; 2051 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255; 2052 if (sh > 255) sh = 255;
1705 2053
1706 // clear key, in case of extra padding 2054 // clear key, in case of extra padding
1707 memset (&skey, 0, sizeof (skey)); 2055 memset (&skey, 0, sizeof (skey));
1708 2056
1709 glColor4ub (255, 255, 255, 255); 2057 memset (&key, 0, sizeof (key));
1710 2058 key.r = 255;
1711 glEnable (GL_BLEND); 2059 key.g = 255;
1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2060 key.b = 255;
1713 glEnable (GL_TEXTURE_2D); 2061 key.a = 255;
1714 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2062 key.mode = GL_QUADS;
1715 2063 key.format = GL_T2F_V3F;
1716 glBegin (GL_QUADS);
1717
1718 last_name = 0;
1719 2064
1720 mx += self->x; 2065 mx += self->x;
1721 my += self->y; 2066 my += self->y;
1722 2067
1723 // first pass: determine smooth_max 2068 // first pass: determine smooth_max
1740 MAX (self->tex [cell->tile [1]].smoothlevel, 2085 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel)); 2086 self->tex [cell->tile [2]].smoothlevel));
1742 } 2087 }
1743 } 2088 }
1744 2089
2090 glEnable (GL_BLEND);
2091 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2092 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2093
2094 key.texname = self->tex [TEXID_HIDDEN].name;
2095 arr_hidden = rc_array (rc_ov, &key);
2096
1745 for (z = 0; z <= 2; z++) 2097 for (z = 0; z <= 2; z++)
1746 { 2098 {
1747 memset (smooth_level, 0, sizeof (smooth_level)); 2099 memset (smooth_level, 0, sizeof (smooth_level));
2100 key.texname = -1;
1748 2101
1749 for (y = 0; y < sh; y++) 2102 for (y = 0; y < sh; y++)
1750 if (0 <= y + my && y + my < self->rows) 2103 if (0 <= y + my && y + my < self->rows)
1751 { 2104 {
1752 maprow *row = self->row + (y + my); 2105 maprow *row = self->row + (y + my);
1758 tileid tile = cell->tile [z]; 2111 tileid tile = cell->tile [z];
1759 2112
1760 if (tile) 2113 if (tile)
1761 { 2114 {
1762 maptex tex = self->tex [tile]; 2115 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w; 2116 int px, py;
1764 int py = (y + 1) * T - tex.h;
1765 2117
1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name) 2118 if (key.texname != tex.name)
1769 { 2119 {
2120 self->tex [tile].unused = 0;
2121
1770 if (!tex.name) 2122 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */ 2123 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1772 2124
1773 glEnd (); 2125 key.texname = tex.name;
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2126 arr = rc_array (rc, &key);
1775 glBegin (GL_QUADS);
1776 } 2127 }
1777 2128
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2129 px = (x + 1) * T - tex.w;
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2130 py = (y + 1) * T - tex.h;
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782 2131
1783 if (cell->flags && z == 2) 2132 if (expect_false (cell->player == player) && expect_false (z == 2))
1784 { 2133 {
1785 if (cell->flags & 1) 2134 pl_x = px;
2135 pl_y = py;
2136 pl_tex = tex;
1786 { 2137 continue;
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 } 2138 }
2139
2140 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2141 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2142 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2143 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1801 2144
1802 // update smooth hash 2145 // update smooth hash
1803 if (tex.smoothtile) 2146 if (tex.smoothtile)
1804 { 2147 {
1805 skey.tile = tex.smoothtile; 2148 skey.tile = tex.smoothtile;
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2179 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2180 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2181 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1839 } 2182 }
1840 } 2183 }
2184
2185 if (expect_false (z == 2))
2186 {
2187 /* draw question marks on top of hidden spaces */
2188 if (!cell->darkness)
2189 {
2190 maptex tex = self->tex [TEXID_HIDDEN];
2191 int px = (x + 1) * T - tex.w;
2192 int py = (y + 1) * T - tex.h;
2193
2194 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2195 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2196 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2197 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2198 }
2199
2200 if (expect_false (cell->flags))
2201 {
2202 // overlays such as the speech bubble, probably more to come
2203 if (cell->flags & 1)
2204 {
2205 rc_key_t key_ov = key;
2206 maptex tex = self->tex [TEXID_SPEECH];
2207 rc_array_t *arr;
2208 int px = x * T + T * 2 / 32;
2209 int py = y * T - T * 6 / 32;
2210
2211 key_ov.texname = tex.name;
2212 arr = rc_array (rc_ov, &key_ov);
2213
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2218 }
2219 }
2220 }
1841 } 2221 }
1842 } 2222 }
2223
2224 rc_draw (rc);
2225 rc_clear (rc);
1843 2226
1844 // go through all smoothlevels, lowest to highest, then draw. 2227 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort 2228 // this is basically counting sort
1846 { 2229 {
1847 int w, b; 2230 int w, b;
1848 2231
2232 glEnable (GL_TEXTURE_2D);
2233 glBegin (GL_QUADS);
1849 for (w = 0; w < 256 / 32; ++w) 2234 for (w = 0; w < 256 / 32; ++w)
1850 { 2235 {
1851 uint32_t smask = smooth_level [w]; 2236 uint32_t smask = smooth_level [w];
1852 if (smask) 2237 if (smask)
1853 for (b = 0; b < 32; ++b) 2238 for (b = 0; b < 32; ++b)
1872 int border = bits & 15; 2257 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2258 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row 2259 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column 2260 float dy = tex.t * .5f ; // 2 images/column
1876 2261
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name) 2262 if (tex.name)
1880 { 2263 {
2264 // this time avoiding texture state changes
2265 // save gobs of state changes.
1881 if (!tex.name) 2266 if (key.texname != tex.name)
1882 continue; // smoothing not yet available 2267 {
2268 self->tex [skey->tile].unused = 0;
1883 2269
1884 glEnd (); 2270 glEnd ();
1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2271 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1886 glBegin (GL_QUADS); 2272 glBegin (GL_QUADS);
1887 } 2273 }
1888 2274
1889 if (border) 2275 if (border)
1890 { 2276 {
1891 float ox = border * dx; 2277 float ox = border * dx;
1892 2278
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2279 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2280 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2281 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2282 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1897 } 2283 }
1898 2284
1899 if (corner) 2285 if (corner)
1900 { 2286 {
1901 float ox = corner * dx; 2287 float ox = corner * dx;
1902 2288
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2289 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2290 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2291 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2292 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2293 }
1907 } 2294 }
1908 } 2295 }
1909 } 2296 }
1910 } 2297 }
1911 } 2298 }
2299
2300 glEnd ();
2301 glDisable (GL_TEXTURE_2D);
2302 key.texname = -1;
1912 } 2303 }
1913 2304
1914 hv_clear (smooth); 2305 hv_clear (smooth);
1915 } 2306 }
1916 2307
1917 glEnd (); 2308 if (pl_tex.name)
2309 {
2310 maptex tex = pl_tex;
2311 int px = pl_x + sdx;
2312 int py = pl_y + sdy;
1918 2313
1919 glDisable (GL_TEXTURE_2D); 2314 key.texname = tex.name;
2315 arr = rc_array (rc, &key);
2316
2317 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2318 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2319 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2321
2322 rc_draw (rc);
2323 }
2324
2325 rc_draw (rc_ov);
2326 rc_clear (rc_ov);
2327
1920 glDisable (GL_BLEND); 2328 glDisable (GL_BLEND);
2329 rc_free (rc);
2330 rc_free (rc_ov);
1921 2331
1922 // top layer: overlays such as the health bar 2332 // top layer: overlays such as the health bar
1923 for (y = 0; y < sh; y++) 2333 for (y = 0; y < sh; y++)
1924 if (0 <= y + my && y + my < self->rows) 2334 if (0 <= y + my && y + my < self->rows)
1925 { 2335 {
1930 { 2340 {
1931 mapcell *cell = row->col + (x + mx - row->c0); 2341 mapcell *cell = row->col + (x + mx - row->c0);
1932 2342
1933 int px = x * T; 2343 int px = x * T;
1934 int py = y * T; 2344 int py = y * T;
2345
2346 if (expect_false (cell->player == player))
2347 {
2348 px += sdx;
2349 py += sdy;
2350 }
1935 2351
1936 if (cell->stat_hp) 2352 if (cell->stat_hp)
1937 { 2353 {
1938 int width = cell->stat_width * T; 2354 int width = cell->stat_width * T;
1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2355 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1950 } 2366 }
1951 } 2367 }
1952} 2368}
1953 2369
1954void 2370void
1955draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2371draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1956 CODE: 2372 CODE:
1957{ 2373{
1958 static float color[16][3] = { 2374 static float color[16][3] = {
1959 { 0.00F, 0.00F, 0.00F }, 2375 { 0.00F, 0.00F, 0.00F },
1960 { 1.00F, 1.00F, 1.00F }, 2376 { 1.00F, 1.00F, 1.00F },
1979 }; 2395 };
1980 2396
1981 int x, y; 2397 int x, y;
1982 2398
1983 glEnable (GL_TEXTURE_2D); 2399 glEnable (GL_TEXTURE_2D);
2400 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2401 * but the nvidia driver (185.18.14) mishandles alpha textures
2402 * ansd takes the colour from god knows where instead of using
2403 * Cp. MODULATE results in the same colour, but slightly different
2404 * alpha, but atcually gives us the correct colour with nvidia.
2405 */
1984 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2406 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1985 glEnable (GL_BLEND); 2407 glEnable (GL_BLEND);
1986 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2408 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1987 glBegin (GL_QUADS); 2409 glBegin (GL_QUADS);
1988 2410
1989 for (y = 0; y < h; y++) 2411 for (y = 0; y < h; y++)
1996 float *c = color [m & 15]; 2418 float *c = color [m & 15];
1997 2419
1998 float tx1 = m & 0x40 ? 0.5 : 0.; 2420 float tx1 = m & 0x40 ? 0.5 : 0.;
1999 float tx2 = tx1 + 0.5; 2421 float tx2 = tx1 + 0.5;
2000 2422
2001 glColor4f (c[0], c[1], c[2], 0.75); 2423 glColor4f (c[0], c[1], c[2], 1);
2002 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2424 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2003 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2425 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2004 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2426 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2005 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2427 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2006 } 2428 }
2010 glDisable (GL_BLEND); 2432 glDisable (GL_BLEND);
2011 glDisable (GL_TEXTURE_2D); 2433 glDisable (GL_TEXTURE_2D);
2012} 2434}
2013 2435
2014void 2436void
2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2437fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2016 PPCODE: 2438 PPCODE:
2017{ 2439{
2018 int x, y; 2440 int x, y;
2019 int sw1 = sw + 2; 2441 int sw1 = sw + 2;
2020 int sh1 = sh + 2; 2442 int sh1 = sh + 2;
2028 SvCUR_set (darkness3_sv, sw34 * sh3); 2450 SvCUR_set (darkness3_sv, sw34 * sh3);
2029 2451
2030 mx += self->x - 1; 2452 mx += self->x - 1;
2031 my += self->y - 1; 2453 my += self->y - 1;
2032 2454
2033 memset (darkness1, 255, sw1 * sh1); 2455 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2034 2456
2035 for (y = 0; y < sh1; y++) 2457 for (y = 0; y < sh1; y++)
2036 if (0 <= y + my && y + my < self->rows) 2458 if (0 <= y + my && y + my < self->rows)
2037 { 2459 {
2038 maprow *row = self->row + (y + my); 2460 maprow *row = self->row + (y + my);
2091 PUSHs (sv_2mortal (newSViv (sh3))); 2513 PUSHs (sv_2mortal (newSViv (sh3)));
2092 PUSHs (darkness3_sv); 2514 PUSHs (darkness3_sv);
2093} 2515}
2094 2516
2095SV * 2517SV *
2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2518get_rect (DC::Map self, int x0, int y0, int w, int h)
2097 CODE: 2519 CODE:
2098{ 2520{
2099 int x, y, x1, y1; 2521 int x, y, x1, y1;
2100 SV *data_sv = newSV (w * h * 7 + 5); 2522 SV *data_sv = newSV (w * h * 7 + 5);
2101 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2523 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2158 else 2580 else
2159 *data++ = 0; 2581 *data++ = 0;
2160 } 2582 }
2161 } 2583 }
2162 2584
2585 /* if size is w*h + 5 then no data has been found */
2586 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2587 {
2163 SvPOK_only (data_sv); 2588 SvPOK_only (data_sv);
2164 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2589 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2590 }
2591
2165 RETVAL = data_sv; 2592 RETVAL = data_sv;
2166} 2593}
2167 OUTPUT: 2594 OUTPUT:
2168 RETVAL 2595 RETVAL
2169 2596
2170void 2597void
2171set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2598set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2172 PPCODE: 2599 PPCODE:
2173{ 2600{
2174 int x, y, z; 2601 int x, y, z;
2175 int w, h; 2602 int w, h;
2176 int x1, y1; 2603 int x1, y1;
2604 STRLEN len;
2605 uint8_t *data, *end;
2606
2607 len = SvLEN (data_sv);
2608 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2609 data = SvPVbyte_nolen (data_sv);
2610 end = data + len + 8;
2611
2612 if (len < 5)
2613 XSRETURN_EMPTY;
2177 2614
2178 if (*data++ != 0) 2615 if (*data++ != 0)
2179 return; /* version mismatch */ 2616 XSRETURN_EMPTY; /* version mismatch */
2180 2617
2181 w = *data++ << 8; w |= *data++; 2618 w = *data++ << 8; w |= *data++;
2182 h = *data++ << 8; h |= *data++; 2619 h = *data++ << 8; h |= *data++;
2183 2620
2184 // we need to do this 'cause we don't keep an absolute coord system for rows 2621 // we need to do this 'cause we don't keep an absolute coord system for rows
2196 { 2633 {
2197 maprow *row = map_get_row (self, y); 2634 maprow *row = map_get_row (self, y);
2198 2635
2199 for (x = x0; x < x1; x++) 2636 for (x = x0; x < x1; x++)
2200 { 2637 {
2638 uint8_t flags;
2639
2640 if (data + 7 >= end)
2641 XSRETURN_EMPTY;
2642
2201 uint8_t flags = *data++; 2643 flags = *data++;
2202 2644
2203 if (flags) 2645 if (flags)
2204 { 2646 {
2205 mapcell *cell = row_get_cell (row, x); 2647 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 }; 2648 tileid tile[3] = { 0, 0, 0 };
2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2651 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2652 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2211 2653
2212 if (cell->darkness == 0) 2654 if (cell->darkness == 0)
2213 { 2655 {
2214 cell->darkness = 0; 2656 /*cell->darkness = 0;*/
2657 EXTEND (SP, 3);
2215 2658
2216 for (z = 0; z <= 2; z++) 2659 for (z = 0; z <= 2; z++)
2217 { 2660 {
2218 tileid t = tile [z]; 2661 tileid t = tile [z];
2219 2662
2220 if (t >= self->texs || (t && !self->tex [t].name)) 2663 if (t >= self->texs || (t && !self->tex [t].name))
2221 { 2664 {
2222 XPUSHs (sv_2mortal (newSViv (t))); 2665 PUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t); 2666 need_texid (self, t);
2224 } 2667 }
2225 2668
2226 cell->tile [z] = t; 2669 cell->tile [z] = t;
2227 } 2670 }
2229 } 2672 }
2230 } 2673 }
2231 } 2674 }
2232} 2675}
2233 2676
2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2677MODULE = Deliantra::Client PACKAGE = DC::RW
2235 2678
2236PROTOTYPES: DISABLE 2679DC::RW
2237 2680new (SV *class, SV *data_sv)
2238CFPlus::MixChunk
2239new_from_file (SV *class, char *path)
2240 CODE: 2681 CODE:
2241 RETVAL = Mix_LoadWAV (path); 2682{
2683 STRLEN datalen;
2684 char *data = SvPVbyte (data_sv, datalen);
2685
2686 RETVAL = SDL_RWFromConstMem (data, datalen);
2687}
2242 OUTPUT: 2688 OUTPUT:
2243 RETVAL 2689 RETVAL
2244 2690
2691DC::RW
2692new_from_file (SV *class, const char *path, const char *mode = "rb")
2693 CODE:
2694 RETVAL = SDL_RWFromFile (path, mode);
2695 OUTPUT:
2696 RETVAL
2697
2698# fails on win32:
2699# dc.xs(2268) : error C2059: syntax error : '('
2245void 2700#void
2701#close (DC::RW self)
2702# CODE:
2703# (self->(close)) (self);
2704
2705MODULE = Deliantra::Client PACKAGE = DC::Channel
2706
2707PROTOTYPES: DISABLE
2708
2709DC::Channel
2710find ()
2711 CODE:
2712{
2713 RETVAL = Mix_GroupAvailable (-1);
2714
2715 if (RETVAL < 0)
2716 {
2717 RETVAL = Mix_GroupOldest (-1);
2718
2719 if (RETVAL < 0)
2720 XSRETURN_UNDEF;
2721
2722 Mix_HaltChannel (RETVAL);
2723 }
2724
2725 Mix_UnregisterAllEffects (RETVAL);
2726 Mix_Volume (RETVAL, 128);
2727}
2728 OUTPUT:
2729 RETVAL
2730
2731void
2732halt (DC::Channel self)
2733 CODE:
2734 Mix_HaltChannel (self);
2735
2736void
2737expire (DC::Channel self, int ticks = -1)
2738 CODE:
2739 Mix_ExpireChannel (self, ticks);
2740
2741void
2742fade_out (DC::Channel self, int ticks = -1)
2743 CODE:
2744 Mix_FadeOutChannel (self, ticks);
2745
2746int
2747volume (DC::Channel self, int volume)
2748 CODE:
2749 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2750 OUTPUT:
2751 RETVAL
2752
2753void
2754unregister_all_effects (DC::Channel self)
2755 CODE:
2756 Mix_UnregisterAllEffects (self);
2757
2758void
2759set_panning (DC::Channel self, int left, int right)
2760 CODE:
2761 left = CLAMP (left , 0, 255);
2762 right = CLAMP (right, 0, 255);
2763 Mix_SetPanning (self, left, right);
2764
2765void
2766set_distance (DC::Channel self, int distance)
2767 CODE:
2768 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2769
2770void
2771set_position (DC::Channel self, int angle, int distance)
2772 CODE:
2773
2774void
2775set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2776 CODE:
2777{
2778 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2779 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2780 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2781}
2782
2783void
2784set_reverse_stereo (DC::Channel self, int flip)
2785 CODE:
2786 Mix_SetReverseStereo (self, flip);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2789
2790PROTOTYPES: DISABLE
2791
2792DC::MixChunk
2793new (SV *class, DC::RW rwops)
2794 CODE:
2795 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2796 OUTPUT:
2797 RETVAL
2798
2799void
2246DESTROY (CFPlus::MixChunk self) 2800DESTROY (DC::MixChunk self)
2247 CODE: 2801 CODE:
2248 Mix_FreeChunk (self); 2802 Mix_FreeChunk (self);
2249 2803
2250int 2804int
2251volume (CFPlus::MixChunk self, int volume = -1) 2805volume (DC::MixChunk self, int volume = -1)
2252 CODE: 2806 CODE:
2807 if (items > 1)
2808 volume = CLAMP (volume, 0, 128);
2253 RETVAL = Mix_VolumeChunk (self, volume); 2809 RETVAL = Mix_VolumeChunk (self, volume);
2254 OUTPUT: 2810 OUTPUT:
2255 RETVAL 2811 RETVAL
2256 2812
2257int 2813DC::Channel
2258play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2814play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2259 CODE: 2815 CODE:
2816{
2260 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2817 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2818
2819 if (RETVAL < 0)
2820 XSRETURN_UNDEF;
2821
2822 if (channel < 0)
2823 {
2824 Mix_UnregisterAllEffects (RETVAL);
2825 Mix_Volume (RETVAL, 128);
2826 }
2827}
2261 OUTPUT: 2828 OUTPUT:
2262 RETVAL 2829 RETVAL
2263 2830
2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2831MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2265 2832
2266int 2833int
2267volume (int volume = -1) 2834volume (int volume = -1)
2268 PROTOTYPE: ;$ 2835 PROTOTYPE: ;$
2269 CODE: 2836 CODE:
2837 if (items > 0)
2838 volume = CLAMP (volume, 0, 128);
2270 RETVAL = Mix_VolumeMusic (volume); 2839 RETVAL = Mix_VolumeMusic (volume);
2271 OUTPUT: 2840 OUTPUT:
2272 RETVAL 2841 RETVAL
2273 2842
2274int 2843void
2275fade_out (int ms) 2844fade_out (int ms)
2276 CODE: 2845 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms); 2846 Mix_FadeOutMusic (ms);
2847
2848void
2849halt ()
2850 CODE:
2851 Mix_HaltMusic ();
2852
2853DC::MixMusic
2854new (SV *class, DC::RW rwops)
2855 CODE:
2856 RETVAL = Mix_LoadMUS_RW (rwops);
2278 OUTPUT: 2857 OUTPUT:
2279 RETVAL 2858 RETVAL
2280 2859
2281CFPlus::MixMusic
2282new_from_file (SV *class, char *path)
2283 CODE:
2284 RETVAL = Mix_LoadMUS (path);
2285 OUTPUT:
2286 RETVAL
2287
2288void 2860void
2289DESTROY (CFPlus::MixMusic self) 2861DESTROY (DC::MixMusic self)
2290 CODE: 2862 CODE:
2291 Mix_FreeMusic (self); 2863 Mix_FreeMusic (self);
2292 2864
2293int 2865int
2294play (CFPlus::MixMusic self, int loops = -1) 2866play (DC::MixMusic self, int loops = -1)
2295 CODE: 2867 CODE:
2296 RETVAL = Mix_PlayMusic (self, loops); 2868 RETVAL = Mix_PlayMusic (self, loops);
2297 OUTPUT: 2869 OUTPUT:
2298 RETVAL 2870 RETVAL
2299 2871
2300int 2872void
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2873fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2302 CODE: 2874 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2875 Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306 2876
2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2877MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2308 2878
2309PROTOTYPES: ENABLE 2879PROTOTYPES: ENABLE
2310 2880
2311BOOT: 2881BOOT:
2312{ 2882{
2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2883 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2314 static const struct { 2884 static const struct {
2315 const char *name; 2885 const char *name;
2316 IV iv; 2886 IV iv;
2317 } *civ, const_iv[] = { 2887 } *civ, const_iv[] = {
2318# define const_iv(name) { # name, (IV)name } 2888# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR), 2889 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION), 2890 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS), 2891 const_iv (GL_EXTENSIONS),
2892 const_iv (GL_MAX_TEXTURE_UNITS),
2322 const_iv (GL_COLOR_MATERIAL), 2893 const_iv (GL_COLOR_MATERIAL),
2323 const_iv (GL_SMOOTH), 2894 const_iv (GL_SMOOTH),
2324 const_iv (GL_FLAT), 2895 const_iv (GL_FLAT),
2325 const_iv (GL_DITHER), 2896 const_iv (GL_DITHER),
2326 const_iv (GL_BLEND), 2897 const_iv (GL_BLEND),
2338 const_iv (GL_ZERO), 2909 const_iv (GL_ZERO),
2339 const_iv (GL_SRC_ALPHA), 2910 const_iv (GL_SRC_ALPHA),
2340 const_iv (GL_DST_ALPHA), 2911 const_iv (GL_DST_ALPHA),
2341 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2912 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2342 const_iv (GL_ONE_MINUS_DST_ALPHA), 2913 const_iv (GL_ONE_MINUS_DST_ALPHA),
2914 const_iv (GL_SRC_COLOR),
2915 const_iv (GL_DST_COLOR),
2916 const_iv (GL_ONE_MINUS_SRC_COLOR),
2917 const_iv (GL_ONE_MINUS_DST_COLOR),
2343 const_iv (GL_SRC_ALPHA_SATURATE), 2918 const_iv (GL_SRC_ALPHA_SATURATE),
2344 const_iv (GL_RGB), 2919 const_iv (GL_RGB),
2345 const_iv (GL_RGBA), 2920 const_iv (GL_RGBA),
2346 const_iv (GL_RGBA4), 2921 const_iv (GL_RGBA4),
2347 const_iv (GL_RGBA8), 2922 const_iv (GL_RGBA8),
2353 const_iv (GL_INTENSITY), 2928 const_iv (GL_INTENSITY),
2354 const_iv (GL_LUMINANCE), 2929 const_iv (GL_LUMINANCE),
2355 const_iv (GL_LUMINANCE_ALPHA), 2930 const_iv (GL_LUMINANCE_ALPHA),
2356 const_iv (GL_FLOAT), 2931 const_iv (GL_FLOAT),
2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2932 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2933 const_iv (GL_COMPRESSED_ALPHA_ARB),
2934 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2935 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2936 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2937 const_iv (GL_COMPRESSED_RGB_ARB),
2938 const_iv (GL_COMPRESSED_RGBA_ARB),
2358 const_iv (GL_COMPILE), 2939 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D), 2940 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D), 2941 const_iv (GL_PROXY_TEXTURE_2D),
2361 const_iv (GL_TEXTURE_1D), 2942 const_iv (GL_TEXTURE_1D),
2362 const_iv (GL_TEXTURE_2D), 2943 const_iv (GL_TEXTURE_2D),
2401 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2982 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2402 const_iv (GL_POINT_SMOOTH_HINT), 2983 const_iv (GL_POINT_SMOOTH_HINT),
2403 const_iv (GL_LINE_SMOOTH_HINT), 2984 const_iv (GL_LINE_SMOOTH_HINT),
2404 const_iv (GL_POLYGON_SMOOTH_HINT), 2985 const_iv (GL_POLYGON_SMOOTH_HINT),
2405 const_iv (GL_GENERATE_MIPMAP_HINT), 2986 const_iv (GL_GENERATE_MIPMAP_HINT),
2987 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2406 const_iv (GL_FASTEST), 2988 const_iv (GL_FASTEST),
2407 const_iv (GL_DONT_CARE), 2989 const_iv (GL_DONT_CARE),
2408 const_iv (GL_NICEST), 2990 const_iv (GL_NICEST),
2409 const_iv (GL_V2F), 2991 const_iv (GL_V2F),
2410 const_iv (GL_V3F), 2992 const_iv (GL_V3F),
2411 const_iv (GL_T2F_V3F), 2993 const_iv (GL_T2F_V3F),
2412 const_iv (GL_T2F_N3F_V3F), 2994 const_iv (GL_T2F_N3F_V3F),
2995 const_iv (GL_FUNC_ADD),
2996 const_iv (GL_FUNC_SUBTRACT),
2997 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2413# undef const_iv 2998# undef const_iv
2414 }; 2999 };
2415 3000
2416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2418 3003
2419 texture_av = newAV (); 3004 texture_av = newAV ();
2420 AvREAL_off (texture_av); 3005 AvREAL_off (texture_av);
2421} 3006}
2422 3007
3008void
3009disable_GL_EXT_blend_func_separate ()
3010 CODE:
3011 gl.BlendFuncSeparate = 0;
3012 gl.BlendFuncSeparateEXT = 0;
3013
3014void
3015apple_nvidia_bug (int enable)
3016
2423char * 3017char *
2424gl_vendor () 3018gl_vendor ()
2425 CODE: 3019 CODE:
2426 RETVAL = (char *)glGetString (GL_VENDOR); 3020 RETVAL = (char *)glGetString (GL_VENDOR);
2427 OUTPUT: 3021 OUTPUT:
2476 3070
2477void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3071void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2478 CODE: 3072 CODE:
2479 gl_BlendFuncSeparate (sa, da, saa, daa); 3073 gl_BlendFuncSeparate (sa, da, saa, daa);
2480 3074
3075# void glBlendEquation (int se)
3076
2481void glDepthMask (int flag) 3077void glDepthMask (int flag)
2482 3078
2483void glLogicOp (int opcode) 3079void glLogicOp (int opcode)
2484 3080
2485void glColorMask (int red, int green, int blue, int alpha) 3081void glColorMask (int red, int green, int blue, int alpha)
2519void glRotate (float angle, float x, float y, float z) 3115void glRotate (float angle, float x, float y, float z)
2520 CODE: 3116 CODE:
2521 glRotatef (angle, x, y, z); 3117 glRotatef (angle, x, y, z);
2522 3118
2523void glColor (float r, float g, float b, float a = 1.0) 3119void glColor (float r, float g, float b, float a = 1.0)
3120 PROTOTYPE: @
2524 ALIAS: 3121 ALIAS:
2525 glColor_premultiply = 1 3122 glColor_premultiply = 1
2526 CODE: 3123 CODE:
2527 if (ix) 3124 if (ix)
2528 { 3125 {
2544 3141
2545void glTexCoord (float s, float t) 3142void glTexCoord (float s, float t)
2546 CODE: 3143 CODE:
2547 glTexCoord2f (s, t); 3144 glTexCoord2f (s, t);
2548 3145
3146void glRect (float x1, float y1, float x2, float y2)
3147 CODE:
3148 glRectf (x1, y1, x2, y2);
3149
3150void glRect_lineloop (float x1, float y1, float x2, float y2)
3151 CODE:
3152 glBegin (GL_LINE_LOOP);
3153 glVertex2f (x1, y1);
3154 glVertex2f (x2, y1);
3155 glVertex2f (x2, y2);
3156 glVertex2f (x1, y2);
3157 glEnd ();
3158
2549PROTOTYPES: ENABLE 3159PROTOTYPES: ENABLE
2550 3160
2551void glBegin (int mode) 3161void glBegin (int mode)
2552 3162
2553void glEnd () 3163void glEnd ()
2585void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3195void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2586 CODE: 3196 CODE:
2587 if (gl.SeparableFilter2D) 3197 if (gl.SeparableFilter2D)
2588 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3198 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2589 3199
2590void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3200void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2591 3201
2592void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3202void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2593 3203
2594void glDrawPixels (int width, int height, int format, int type, char *pixels) 3204void glDrawPixels (int width, int height, int format, int type, char *pixels)
2595 3205
2621 3231
2622void glEndList () 3232void glEndList ()
2623 3233
2624void glCallList (int list) 3234void glCallList (int list)
2625 3235
2626MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3236MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2627 3237
2628PROTOTYPES: DISABLE 3238PROTOTYPES: DISABLE
2629 3239
2630void 3240void
2631find_widget (SV *widget, NV x, NV y) 3241find_widget (SV *self, NV x, NV y)
2632 PPCODE: 3242 PPCODE:
2633{ 3243{
2634 if (within_widget (widget, x, y)) 3244 if (within_widget (self, x, y))
2635 XPUSHs (widget); 3245 XPUSHs (self);
2636} 3246}
2637 3247
3248BOOT:
3249{
3250 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3251
3252 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3253 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3254 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3255 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3256}
3257
3258void
3259draw (SV *self)
3260 CODE:
3261{
3262 HV *hv;
3263 SV **svp;
3264 NV x, y, w, h;
3265 SV *draw_x_sv = GvSV (draw_x_gv);
3266 SV *draw_y_sv = GvSV (draw_y_gv);
3267 SV *draw_w_sv = GvSV (draw_w_gv);
3268 SV *draw_h_sv = GvSV (draw_h_gv);
3269 double draw_x, draw_y;
3270
3271 if (!SvROK (self))
3272 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3273
3274 hv = (HV *)SvRV (self);
3275
3276 if (SvTYPE (hv) != SVt_PVHV)
3277 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3278
3279 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3280 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3281
3282 if (!h || !w)
3283 XSRETURN_EMPTY;
3284
3285 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3286 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3287
3288 draw_x = SvNV (draw_x_sv) + x;
3289 draw_y = SvNV (draw_y_sv) + y;
3290
3291 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3292 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3293 XSRETURN_EMPTY;
3294
3295 sv_setnv (draw_x_sv, draw_x);
3296 sv_setnv (draw_y_sv, draw_y);
3297
3298 glPushMatrix ();
3299 glTranslated (x, y, 0);
3300
3301 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3302 {
3303 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3304
3305 if (svp && SvTRUE (*svp))
3306 {
3307 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3308 glEnable (GL_BLEND);
3309 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3310 glBegin (GL_QUADS);
3311 glVertex2f (0, 0);
3312 glVertex2f (w, 0);
3313 glVertex2f (w, h);
3314 glVertex2f (0, h);
3315 glEnd ();
3316 glDisable (GL_BLEND);
3317 }
3318 }
3319#if 0
3320 // draw borders, for debugging
3321 glPushMatrix ();
3322 glColor4f (1., 1., 0., 1.);
3323 glTranslatef (.5, .5, 0.);
3324 glBegin (GL_LINE_LOOP);
3325 glVertex2f (0 , 0);
3326 glVertex2f (w - 1, 0);
3327 glVertex2f (w - 1, h - 1);
3328 glVertex2f (0 , h - 1);
3329 glEnd ();
3330 glPopMatrix ();
3331#endif
3332 PUSHMARK (SP);
3333 XPUSHs (self);
3334 PUTBACK;
3335 call_method ("_draw", G_VOID | G_DISCARD);
3336 SPAGAIN;
3337
3338 glPopMatrix ();
3339
3340 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3341 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3342}
3343

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