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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.293 by root, Thu Dec 17 02:49:38 2009 UTC vs.
Revision 1.319 by root, Sun Nov 18 00:52:22 2018 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
52#include <glib/gmacros.h> 53#include <glib.h>
53 54
54#include <pango/pango.h> 55#include <pango/pango.h>
55 56
56#ifndef PANGO_VERSION_CHECK 57#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0 58# define PANGO_VERSION_CHECK(a,b,c) 0
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 64 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
95 99
96#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
97 101
98#define TEXID_SPEECH 1 102#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2 103#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3 104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
101 123
102static AV *texture_av; 124static AV *texture_av;
103 125
104static struct 126static struct
105{ 127{
162{ 184{
163 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
164 186
165 while (attrs) 187 while (attrs)
166 { 188 {
167 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
168 190
169 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
170 return 1; 192 return 1;
171 193
172 attrs = attrs->next; 194 attrs = attrs->next;
460 482
461 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
462} 484}
463 485
464static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
465minpot (unsigned int n) 493minpot (unsigned int n)
466{ 494{
467 if (!n) 495 if (!n)
468 return 0; 496 return 0;
469 497
549 577
550 return mod; 578 return mod;
551} 579}
552 580
553static void 581static void
554deliantra_main () 582deliantra_main (SV *real_main)
555{ 583{
556 char *argv[] = { 0 }; 584 dSP;
557 call_argv ("::main", G_DISCARD | G_VOID, argv); 585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
558} 588}
559 589
560#ifdef __MACOSX__ 590#ifdef __MACOSX__
591 static SV *real_main;
592
561 /* to due surprising braindamage on the side of SDL design, we 593 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main() 594 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which, 595 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back. 597 * and which calls our main (== SDL_main) back.
566 */ 598 */
567 extern C_LINKAGE int 599 extern C_LINKAGE int
568 main (int argc, char *argv[]) 600 main (int argc, char *argv[])
569 { 601 {
570 deliantra_main (); 602 deliantra_main (real_main);
571 } 603 }
572 604
573 #undef main 605 #undef main
574 606
575 extern C_LINKAGE int main (int argc, char *argv[]); 607 extern C_LINKAGE int main (int argc, char *argv[]);
576 608
577 static void 609 static void
578 SDL_braino (void) 610 SDL_main_hack (SV *real_main_)
579 { 611 {
612 real_main = real_main_;
613
580 char *argv[] = { "deliantra client", 0 }; 614 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv); 615 (main) (1, argv);
582 } 616 }
583#else 617#else
584 static void 618 static void
585 SDL_braino (void) 619 SDL_main_hack (SV *real_main)
586 { 620 {
587 deliantra_main (); 621 deliantra_main (real_main);
588 } 622 }
589#endif 623#endif
590 624
591MODULE = Deliantra::Client PACKAGE = DC 625MODULE = Deliantra::Client PACKAGE = DC
592 626
793 827
794 const_iv (FOW_DARKNESS) 828 const_iv (FOW_DARKNESS)
795# undef const_iv 829# undef const_iv
796 }; 830 };
797 831
798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
800 834
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
803} 837}
804 838
820NV ceil (NV x) 854NV ceil (NV x)
821 855
822IV minpot (UV n) 856IV minpot (UV n)
823 857
824IV popcount (UV n) 858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
825 865
826void 866void
827pango_init () 867pango_init ()
828 CODE: 868 CODE:
829{ 869{
837#endif 877#endif
838} 878}
839 879
840char *SDL_GetError () 880char *SDL_GetError ()
841 881
842void SDL_braino () 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
843 884
844int SDL_Init (U32 flags) 885int SDL_Init (U32 flags)
845 886
846int SDL_InitSubSystem (U32 flags) 887int SDL_InitSubSystem (U32 flags)
847 888
848void SDL_QuitSubSystem (U32 flags) 889void SDL_QuitSubSystem (U32 flags)
849 890
850void SDL_Quit () 891void SDL_Quit ()
851 892
852int SDL_GL_SetAttribute (int attr, int value) 893int SDL_GL_SetAttribute (int attr, int value)
894 C_ARGS: (SDL_GLattr)attr, value
853 895
854int SDL_GL_GetAttribute (int attr) 896int SDL_GL_GetAttribute (int attr)
855 CODE: 897 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL)) 898 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
857 XSRETURN_UNDEF; 899 XSRETURN_UNDEF;
858 OUTPUT: 900 OUTPUT:
859 RETVAL 901 RETVAL
860 902
861void 903void
916 ); 958 );
917 959
918 if (RETVAL) 960 if (RETVAL)
919 { 961 {
920 av_clear (texture_av); 962 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 963#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
924#include "glfunc.h" 964#include "glfunc.h"
925#undef GL_FUNC 965#undef GL_FUNC
966 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
967 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
926 } 968 }
927} 969}
928 OUTPUT: 970 OUTPUT:
929 RETVAL 971 RETVAL
972
973void
974SDL_WM_SetCaption (const char *title, const char *icon)
930 975
931void 976void
932SDL_GL_SwapBuffers () 977SDL_GL_SwapBuffers ()
933 978
934char * 979char *
935SDL_GetKeyName (int sym) 980SDL_GetKeyName (int sym)
981 C_ARGS: (SDLKey)sym
936 982
937int 983int
938SDL_GetAppState () 984SDL_GetAppState ()
939 985
940int 986int
941SDL_GetModState () 987SDL_GetModState ()
942 988
989int
990SDL_WaitEvent ()
991 C_ARGS: 0
992
943void 993void
994SDL_PumpEvents ()
995
996void
944poll_events () 997peep_events ()
945 PPCODE: 998 PPCODE:
946{ 999{
947 SDL_Event ev; 1000 SDL_Event ev;
948 1001
949 SDL_PumpEvents (); 1002 SDL_PumpEvents ();
1015 1068
1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1069 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1017 } 1070 }
1018} 1071}
1019 1072
1073char *
1074SDL_AudioDriverName ()
1075 CODE:
1076{
1077 char buf [256];
1078 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1079 XSRETURN_UNDEF;
1080
1081 RETVAL = buf;
1082}
1083 OUTPUT:
1084 RETVAL
1085
1020int 1086int
1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1087Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1022 POSTCALL: 1088 POSTCALL:
1023 Mix_HookMusicFinished (music_finished); 1089 Mix_HookMusicFinished (music_finished);
1024 Mix_ChannelFinished (channel_finished); 1090 Mix_ChannelFinished (channel_finished);
1086add_font (char *file) 1152add_font (char *file)
1087 CODE: 1153 CODE:
1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1154 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT: 1155 OUTPUT:
1090 RETVAL 1156 RETVAL
1157
1158void
1159IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1160
1161# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1162void
1163Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1091 1164
1092void 1165void
1093load_image_inline (SV *image_) 1166load_image_inline (SV *image_)
1094 ALIAS: 1167 ALIAS:
1095 load_image_file = 1 1168 load_image_file = 1
1141 1214
1142 SDL_LockSurface (surface2); 1215 SDL_LockSurface (surface2);
1143 EXTEND (SP, 6); 1216 EXTEND (SP, 6);
1144 PUSHs (sv_2mortal (newSViv (surface2->w))); 1217 PUSHs (sv_2mortal (newSViv (surface2->w)));
1145 PUSHs (sv_2mortal (newSViv (surface2->h))); 1218 PUSHs (sv_2mortal (newSViv (surface2->h)));
1146 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1219 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1147 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1220 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1148 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1221 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1149 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1222 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1150 SDL_UnlockSurface (surface2); 1223 SDL_UnlockSurface (surface2);
1151 1224
1223MODULE = Deliantra::Client PACKAGE = DC::Font 1296MODULE = Deliantra::Client PACKAGE = DC::Font
1224 1297
1225PROTOTYPES: DISABLE 1298PROTOTYPES: DISABLE
1226 1299
1227DC::Font 1300DC::Font
1228new_from_file (SV *class, char *path, int id = 0) 1301new_from_file (SV *klass, char *path, int id = 0)
1229 CODE: 1302 CODE:
1230{ 1303{
1231 int count; 1304 int count;
1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1305 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1233 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1306 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1262 PROTOTYPE: 1335 PROTOTYPE:
1263 CODE: 1336 CODE:
1264 tc_restore (); 1337 tc_restore ();
1265 1338
1266DC::Layout 1339DC::Layout
1267new (SV *class) 1340new (SV *klass)
1268 CODE: 1341 CODE:
1269 New (0, RETVAL, 1, struct cf_layout); 1342 New (0, RETVAL, 1, struct cf_layout);
1270 1343
1271 RETVAL->pl = pango_layout_new (opengl_context); 1344 RETVAL->pl = pango_layout_new (opengl_context);
1272 RETVAL->r = 1.; 1345 RETVAL->r = 1.;
1421 1494
1422void 1495void
1423set_height (DC::Layout self, int base_height) 1496set_height (DC::Layout self, int base_height)
1424 CODE: 1497 CODE:
1425 if (self->base_height != base_height) 1498 if (self->base_height != base_height)
1426 { 1499 {
1427 self->base_height = base_height; 1500 self->base_height = base_height;
1428 layout_update_font (self); 1501 layout_update_font (self);
1429 } 1502 }
1430 1503
1431void 1504void
1659 glDisable (GL_BLEND); 1732 glDisable (GL_BLEND);
1660 } 1733 }
1661} 1734}
1662 1735
1663void 1736void
1664draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1) 1737draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1665 PROTOTYPE: @ 1738 PROTOTYPE: @
1666 CODE: 1739 CODE:
1667{ 1740{
1741 glEnable (GL_BLEND);
1742 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1668 glEnable (GL_TEXTURE_2D); 1743 glEnable (GL_TEXTURE_2D);
1669 glEnable (GL_BLEND); 1744 glBindTexture (GL_TEXTURE_2D, name1);
1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672 1745
1673 glColor4f (intensity, intensity, intensity, 0.9); 1746 glColor3f (intensity, intensity, intensity);
1674 glPushMatrix (); 1747 glPushMatrix ();
1675 glScalef (1./3, 1./3, 1.); 1748 glScalef (1./3, 1./3, 1.);
1676 1749
1750 if (blend > 0.f)
1751 {
1752 float dx3 = dx * -3.f / w;
1753 float dy3 = dy * -3.f / h;
1754 GLfloat env_color[4] = { 0., 0., 0., blend };
1755
1756 /* interpolate the two shadow textures */
1757 /* stage 0 == rgb(glcolor) + alpha(t0) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1759
1760 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1761 gl.ActiveTexture (GL_TEXTURE1);
1762 glEnable (GL_TEXTURE_2D);
1677 glBindTexture (GL_TEXTURE_2D, name1); 1763 glBindTexture (GL_TEXTURE_2D, name2);
1764 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1678 1765
1766 /* rgb == rgb(glcolor) */
1767 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1770
1771 /* alpha = interpolate t0, t1 by env_alpha */
1772 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1773
1774 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1775 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1777
1778 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1780
1781 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1782 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1783
1784 glBegin (GL_QUADS);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1789 glEnd ();
1790
1791 glDisable (GL_TEXTURE_2D);
1792 gl.ActiveTexture (GL_TEXTURE0);
1793 }
1794 else
1795 {
1796 /* simple blending of one texture, also opengl <1.3 path */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1798
1799 glBegin (GL_QUADS);
1800 glTexCoord2f (0, 0); glVertex2f (0, 0);
1801 glTexCoord2f (0, t); glVertex2f (0, h);
1802 glTexCoord2f (s, t); glVertex2f (w, h);
1803 glTexCoord2f (s, 0); glVertex2f (w, 0);
1804 glEnd ();
1805 }
1806
1807 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1808 {
1809 int x, y;
1810 int dx3 = dx * 3;
1811 int dy3 = dy * 3;
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1814 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1815 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1816 glTranslatef (-1., -1., 0);
1679 glBegin (GL_QUADS); 1817 glBegin (GL_QUADS);
1680 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0); 1818
1681 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1); 1819 for (y = 1; y < h; y += 3)
1682 glTexCoord2f (s1, t1); glVertex2f (w1, h1); 1820 {
1683 glTexCoord2f (s1, 0); glVertex2f (w1, 0); 1821 int y1 = y - dy3;
1822 int y1valid = y1 >= 0 && y1 < h;
1823
1824 for (x = 1; x < w; x += 3)
1825 {
1826 int x1 = x - dx3;
1827 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1828 uint8_t h2;
1829
1830 if (y1valid && x1 >= 0 && x1 < w)
1831 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1832 else
1833 h2 = 1; /* out of range == invisible */
1834
1835 if (h1 || h2)
1836 {
1837 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1838 glColor4f (1., 1., 1., alpha);
1839
1840 glTexCoord2f (0, 0.); glVertex2i (x , y );
1841 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1842 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1843 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1844 }
1845 }
1846 }
1847 }
1848
1684 glEnd (); 1849 glEnd ();
1685 1850
1686 glPopMatrix (); 1851 glPopMatrix ();
1687 1852
1688 glDisable (GL_TEXTURE_2D); 1853 glDisable (GL_TEXTURE_2D);
1703MODULE = Deliantra::Client PACKAGE = DC::Map 1868MODULE = Deliantra::Client PACKAGE = DC::Map
1704 1869
1705PROTOTYPES: DISABLE 1870PROTOTYPES: DISABLE
1706 1871
1707DC::Map 1872DC::Map
1708new (SV *class) 1873new (SV *klass)
1709 CODE: 1874 CODE:
1710 New (0, RETVAL, 1, struct map); 1875 New (0, RETVAL, 1, struct map);
1711 RETVAL->x = 0; 1876 RETVAL->x = 0;
1712 RETVAL->y = 0; 1877 RETVAL->y = 0;
1713 RETVAL->w = 0; 1878 RETVAL->w = 0;
1869 self->y += MAP_EXTEND_Y; 2034 self->y += MAP_EXTEND_Y;
1870 } 2035 }
1871} 2036}
1872 2037
1873SV * 2038SV *
1874map1a_update (DC::Map self, SV *data_, int extmap) 2039map1a_update (DC::Map self, SV *data_)
1875 CODE: 2040 CODE:
1876{ 2041{
1877 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2042 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1878 uint8_t *data_end = (uint8_t *)SvEND (data_); 2043 uint8_t *data_end = (uint8_t *)SvEND (data_);
1879 mapcell *cell; 2044 mapcell *cell;
1900 2065
1901 //TODO: don't trust server data to be in-range(!) 2066 //TODO: don't trust server data to be in-range(!)
1902 2067
1903 if (flags & 8) 2068 if (flags & 8)
1904 { 2069 {
2070 uint8_t ext, cmd;
2071
1905 if (extmap) 2072 do
1906 { 2073 {
1907 uint8_t ext, cmd; 2074 ext = *data++;
2075 cmd = ext & 0x7f;
1908 2076
1909 do 2077 if (cmd < 4)
2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2079 else if (cmd == 5) // health
1910 { 2080 {
1911 ext = *data++;
1912 cmd = ext & 0x7f;
1913
1914 if (cmd < 4)
1915 cell->darkness = 255 - ext * 64 + 1;
1916 else if (cmd == 5) // health
1917 {
1918 cell->stat_width = 1; 2081 cell->stat_width = 1;
1919 cell->stat_hp = *data++; 2082 cell->stat_hp = *data++;
1920 }
1921 else if (cmd == 6) // monster width
1922 cell->stat_width = *data++ + 1;
1923 else if (cmd == 0x47)
1924 {
1925 if (*data == 1) cell->player = data [1];
1926 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1927 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1928 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1929
1930 data += *data + 1;
1931 }
1932 else if (cmd == 8) // cell flags
1933 cell->flags = *data++;
1934 else if (ext & 0x40) // unknown, multibyte => skip
1935 data += *data + 1;
1936 else
1937 data++;
1938 } 2083 }
1939 while (ext & 0x80); 2084 else if (cmd == 6) // monster width
2085 cell->stat_width = *data++ + 1;
2086 else if (cmd == 0x47)
2087 {
2088 if (*data == 1) cell->player = data [1];
2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2092
2093 data += *data + 1;
2094 }
2095 else if (cmd == 8) // cell flags
2096 cell->flags = *data++;
2097 else if (ext & 0x40) // unknown, multibyte => skip
2098 data += *data + 1;
2099 else
2100 data++;
1940 } 2101 }
1941 else 2102 while (ext & 0x80);
1942 cell->darkness = *data++ + 1;
1943 } 2103 }
1944 2104
1945 for (z = 0; z <= 2; ++z) 2105 for (z = 0; z <= 2; ++z)
1946 if (flags & (4 >> z)) 2106 if (flags & (4 >> z))
1947 { 2107 {
1995 ? self->row + y 2155 ? self->row + y
1996 : 0; 2156 : 0;
1997 2157
1998 for (x = x0; x < x1; x++) 2158 for (x = x0; x < x1; x++)
1999 { 2159 {
2000 int r = 32, g = 32, b = 32, a = 192; 2160 unsigned int r = 32, g = 32, b = 32, a = 192;
2001 2161
2002 if (row && row->c0 <= x && x < row->c1) 2162 if (row && row->c0 <= x && x < row->c1)
2003 { 2163 {
2004 mapcell *cell = row->col + (x - row->c0); 2164 mapcell *cell = row->col + (x - row->c0);
2005 2165
2007 { 2167 {
2008 maptex tex = self->tex [cell->tile [z]]; 2168 maptex tex = self->tex [cell->tile [z]];
2009 int a0 = 255 - tex.a; 2169 int a0 = 255 - tex.a;
2010 int a1 = tex.a; 2170 int a1 = tex.a;
2011 2171
2012 r = (r * a0 + tex.r * a1) / 255; 2172 r = div255 (r * a0 + tex.r * a1);
2013 g = (g * a0 + tex.g * a1) / 255; 2173 g = div255 (g * a0 + tex.g * a1);
2014 b = (b * a0 + tex.b * a1) / 255; 2174 b = div255 (b * a0 + tex.b * a1);
2015 a = (a * a0 + tex.a * a1) / 255; 2175 a = div255 (a * a0 + tex.a * a1);
2016 } 2176 }
2017 } 2177 }
2018 2178
2019 *map++ = (r ) 2179 *map++ = (r )
2020 | (g << 8) 2180 | (g << 8)
2027} 2187}
2028 OUTPUT: 2188 OUTPUT:
2029 RETVAL 2189 RETVAL
2030 2190
2031void 2191void
2032draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2192draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2033 CODE: 2193 CODE:
2034{ 2194{
2035 int x, y, z; 2195 int x, y, z;
2036 2196
2037 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2197 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2041 int pl_x, pl_y; 2201 int pl_x, pl_y;
2042 maptex pl_tex; 2202 maptex pl_tex;
2043 rc_t *rc = rc_alloc (); 2203 rc_t *rc = rc_alloc ();
2044 rc_t *rc_ov = rc_alloc (); 2204 rc_t *rc_ov = rc_alloc ();
2045 rc_key_t key; 2205 rc_key_t key;
2046 rc_array_t *arr, *arr_hidden; 2206 rc_array_t *arr;
2047 2207
2048 pl_tex.name = 0; 2208 pl_tex.name = 0;
2049 2209
2050 // that's current max. sorry. 2210 // that's current max. sorry.
2051 if (sw > 255) sw = 255; 2211 if (sw > 255) sw = 255;
2088 } 2248 }
2089 2249
2090 glEnable (GL_BLEND); 2250 glEnable (GL_BLEND);
2091 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2251 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2092 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2252 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2093
2094 key.texname = self->tex [TEXID_HIDDEN].name;
2095 arr_hidden = rc_array (rc_ov, &key);
2096 2253
2097 for (z = 0; z <= 2; z++) 2254 for (z = 0; z <= 2; z++)
2098 { 2255 {
2099 memset (smooth_level, 0, sizeof (smooth_level)); 2256 memset (smooth_level, 0, sizeof (smooth_level));
2100 key.texname = -1; 2257 key.texname = -1;
2124 2281
2125 key.texname = tex.name; 2282 key.texname = tex.name;
2126 arr = rc_array (rc, &key); 2283 arr = rc_array (rc, &key);
2127 } 2284 }
2128 2285
2129 px = (x + 1) * T - tex.w; 2286 px = (x + 1) * Th - tex.w;
2130 py = (y + 1) * T - tex.h; 2287 py = (y + 1) * Tw - tex.h;
2131 2288
2132 if (expect_false (cell->player == player) && expect_false (z == 2)) 2289 if (expect_false (cell->player == player) && expect_false (z == 2))
2133 { 2290 {
2134 pl_x = px; 2291 pl_x = px;
2135 pl_y = py; 2292 pl_y = py;
2180 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2337 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2181 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2338 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2182 } 2339 }
2183 } 2340 }
2184 2341
2185 if (expect_false (z == 2)) 2342 if (expect_false (z == 2) && expect_false (cell->flags))
2186 { 2343 {
2187 /* draw question marks on top of hidden spaces */ 2344 // overlays such as the speech bubble, probably more to come
2188 if (!cell->darkness) 2345 if (cell->flags & 1)
2189 { 2346 {
2190 maptex tex = self->tex [TEXID_HIDDEN];
2191 int px = (x + 1) * T - tex.w;
2192 int py = (y + 1) * T - tex.h;
2193
2194 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2195 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2196 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2197 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2198 }
2199
2200 if (expect_false (cell->flags))
2201 {
2202 // overlays such as the speech bubble, probably more to come
2203 if (cell->flags & 1)
2204 {
2205 rc_key_t key_ov = key; 2347 rc_key_t key_ov = key;
2206 maptex tex = self->tex [TEXID_SPEECH]; 2348 maptex tex = self->tex [TEXID_SPEECH];
2207 rc_array_t *arr; 2349 rc_array_t *arr;
2208 int px = x * T + T * 2 / 32; 2350 int px = x * Tw + Tw * 2 / 32;
2209 int py = y * T - T * 6 / 32; 2351 int py = y * Th - Th * 6 / 32;
2210 2352
2211 key_ov.texname = tex.name; 2353 key_ov.texname = tex.name;
2212 arr = rc_array (rc_ov, &key_ov); 2354 arr = rc_array (rc_ov, &key_ov);
2213 2355
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2356 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2357 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2358 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2359 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2218 }
2219 } 2360 }
2220 } 2361 }
2221 } 2362 }
2222 } 2363 }
2223 2364
2250 if (!(bits & 0x1000) 2391 if (!(bits & 0x1000)
2251 && skey->level == level 2392 && skey->level == level
2252 && level > smooth_max [skey->x][skey->y]) 2393 && level > smooth_max [skey->x][skey->y])
2253 { 2394 {
2254 maptex tex = self->tex [skey->tile]; 2395 maptex tex = self->tex [skey->tile];
2255 int px = (((int)skey->x) - 1) * T; 2396 int px = (((int)skey->x) - 1) * Tw;
2256 int py = (((int)skey->y) - 1) * T; 2397 int py = (((int)skey->y) - 1) * Th;
2257 int border = bits & 15; 2398 int border = bits & 15;
2258 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2399 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2259 float dx = tex.s * .0625f; // 16 images/row 2400 float dx = tex.s * .0625f; // 16 images/row
2260 float dy = tex.t * .5f ; // 2 images/column 2401 float dy = tex.t * .5f ; // 2 images/column
2261 2402
2274 2415
2275 if (border) 2416 if (border)
2276 { 2417 {
2277 float ox = border * dx; 2418 float ox = border * dx;
2278 2419
2279 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2420 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2280 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2421 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2281 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2422 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2282 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2423 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2283 } 2424 }
2284 2425
2285 if (corner) 2426 if (corner)
2286 { 2427 {
2287 float ox = corner * dx; 2428 float ox = corner * dx;
2288 2429
2289 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2430 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2290 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2431 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2291 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2432 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2292 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2433 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2293 } 2434 }
2294 } 2435 }
2295 } 2436 }
2296 } 2437 }
2297 } 2438 }
2338 for (x = 0; x < sw; x++) 2479 for (x = 0; x < sw; x++)
2339 if (row->c0 <= x + mx && x + mx < row->c1) 2480 if (row->c0 <= x + mx && x + mx < row->c1)
2340 { 2481 {
2341 mapcell *cell = row->col + (x + mx - row->c0); 2482 mapcell *cell = row->col + (x + mx - row->c0);
2342 2483
2343 int px = x * T; 2484 int px = x * Tw;
2344 int py = y * T; 2485 int py = y * Th;
2345 2486
2346 if (expect_false (cell->player == player)) 2487 if (expect_false (cell->player == player))
2347 { 2488 {
2348 px += sdx; 2489 px += sdx;
2349 py += sdy; 2490 py += sdy;
2350 } 2491 }
2351 2492
2352 if (cell->stat_hp) 2493 if (cell->stat_hp)
2353 { 2494 {
2354 int width = cell->stat_width * T; 2495 int width = cell->stat_width * Tw;
2355 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2496 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2356 2497
2357 glColor3ub (0, 0, 0); 2498 glColor3ub (0, 0, 0);
2358 glRectf (px + 1, py - thick - 2, 2499 glRectf (px + 1, py - thick - 2,
2359 px + width - 1, py); 2500 px + width - 1, py);
2360 2501
2366 } 2507 }
2367 } 2508 }
2368} 2509}
2369 2510
2370void 2511void
2371draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2512draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2372 CODE: 2513 CODE:
2373{ 2514{
2374 static float color[16][3] = { 2515 static float color[16][3] = {
2375 { 0.00F, 0.00F, 0.00F }, 2516 { 0.00f, 0.00f, 0.00f },
2376 { 1.00F, 1.00F, 1.00F }, 2517 { 1.00f, 1.00f, 1.00f },
2377 { 0.00F, 0.00F, 0.55F }, 2518 { 0.00f, 0.00f, 0.55f },
2378 { 1.00F, 0.00F, 0.00F }, 2519 { 1.00f, 0.00f, 0.00f },
2379 2520
2380 { 1.00F, 0.54F, 0.00F }, 2521 { 1.00f, 0.54f, 0.00f },
2381 { 0.11F, 0.56F, 1.00F }, 2522 { 0.11f, 0.56f, 1.00f },
2382 { 0.93F, 0.46F, 0.00F }, 2523 { 0.93f, 0.46f, 0.00f },
2383 { 0.18F, 0.54F, 0.34F }, 2524 { 0.18f, 0.54f, 0.34f },
2384 2525
2385 { 0.56F, 0.73F, 0.56F }, 2526 { 0.56f, 0.73f, 0.56f },
2386 { 0.80F, 0.80F, 0.80F }, 2527 { 0.80f, 0.80f, 0.80f },
2387 { 0.55F, 0.41F, 0.13F }, 2528 { 0.55f, 0.41f, 0.13f },
2388 { 0.99F, 0.77F, 0.26F }, 2529 { 0.99f, 0.77f, 0.26f },
2389 2530
2390 { 0.74F, 0.65F, 0.41F }, 2531 { 0.74f, 0.65f, 0.41f },
2391 2532
2392 { 0.00F, 1.00F, 1.00F }, 2533 { 0.00f, 1.00f, 1.00f },
2393 { 1.00F, 0.00F, 1.00F }, 2534 { 1.00f, 0.00f, 1.00f },
2394 { 1.00F, 1.00F, 0.00F }, 2535 { 1.00f, 1.00f, 0.00f },
2395 }; 2536 };
2396 2537
2397 int x, y; 2538 int x, y;
2398 2539
2399 glEnable (GL_TEXTURE_2D); 2540 glEnable (GL_TEXTURE_2D);
2400 /* GL_REPLACE would be correct, as we don't need to modulate alpha, 2541 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2401 * but the nvidia driver (185.18.14) mishandles alpha textures 2542 * but the nvidia driver (185.18.14) mishandles alpha textures
2402 * ansd takes the colour from god knows where instead of using 2543 * and takes the colour from god knows where instead of using
2403 * Cp. MODULATE results in the same colour, but slightly different 2544 * Cp. MODULATE results in the same colour, but slightly different
2404 * alpha, but atcually gives us the correct colour with nvidia. 2545 * alpha, but atcually gives us the correct colour with nvidia.
2405 */ 2546 */
2406 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 2547 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2407 glEnable (GL_BLEND); 2548 glEnable (GL_BLEND);
2415 2556
2416 if (m) 2557 if (m)
2417 { 2558 {
2418 float *c = color [m & 15]; 2559 float *c = color [m & 15];
2419 2560
2420 float tx1 = m & 0x40 ? 0.5 : 0.; 2561 float tx1 = m & 0x40 ? 0.5f : 0.f;
2421 float tx2 = tx1 + 0.5; 2562 float tx2 = tx1 + 0.5f;
2422 2563
2423 glColor4f (c[0], c[1], c[2], 1); 2564 glColor4f (c[0], c[1], c[2], 1);
2424 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2565 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2425 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2566 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2426 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2567 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2436void 2577void
2437fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2578fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2438 PPCODE: 2579 PPCODE:
2439{ 2580{
2440 int x, y; 2581 int x, y;
2441 int sw1 = sw + 2; 2582 int sw1 = sw + 2;
2442 int sh1 = sh + 2; 2583 int sh1 = sh + 2;
2443 int sh3 = sh * 3; 2584 int sh3 = sh * 3;
2444 int sw34 = (sw * 3 + 3) & ~3; 2585 int sw3 = sw * 3;
2586 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2587 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2445 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2588 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2446 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2589 memset (darkness1, 0, sw1*sh1);
2447 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2448 2590
2449 SvPOK_only (darkness3_sv); 2591 SvPOK_only (darkness3_sv);
2450 SvCUR_set (darkness3_sv, sw34 * sh3); 2592 SvCUR_set (darkness3_sv, sw3 * sh3);
2451 2593
2452 mx += self->x - 1; 2594 mx += self->x - 1;
2453 my += self->y - 1; 2595 my += self->y - 1;
2454
2455 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2456 2596
2457 for (y = 0; y < sh1; y++) 2597 for (y = 0; y < sh1; y++)
2458 if (0 <= y + my && y + my < self->rows) 2598 if (0 <= y + my && y + my < self->rows)
2459 { 2599 {
2460 maprow *row = self->row + (y + my); 2600 maprow *row = self->row + (y + my);
2463 if (row->c0 <= x + mx && x + mx < row->c1) 2603 if (row->c0 <= x + mx && x + mx < row->c1)
2464 { 2604 {
2465 mapcell *cell = row->col + (x + mx - row->c0); 2605 mapcell *cell = row->col + (x + mx - row->c0);
2466 2606
2467 darkness1 [y * sw1 + x] = cell->darkness 2607 darkness1 [y * sw1 + x] = cell->darkness
2468 ? 255 - (cell->darkness - 1) 2608 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2469 : 255 - FOW_DARKNESS; 2609 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2470 } 2610 }
2471 } 2611 }
2472 2612
2473 for (y = 0; y < sh; ++y) 2613 for (y = 0; y < sh; ++y)
2474 for (x = 0; x < sw; ++x) 2614 for (x = 0; x < sw; ++x)
2493 2633
2494 uint8_t r13 = (d13 + d23 + d12) / 3; 2634 uint8_t r13 = (d13 + d23 + d12) / 3;
2495 uint8_t r23 = d23; 2635 uint8_t r23 = d23;
2496 uint8_t r33 = (d23 + d33 + d32) / 3; 2636 uint8_t r33 = (d23 + d33 + d32) / 3;
2497 2637
2498 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2638 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2499 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2639 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2500 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2501 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2502 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2503 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2504 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2505 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2506 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2507 } 2647 }
2508 2648
2509 free (darkness1); 2649 free (darkness1);
2510 2650
2511 EXTEND (SP, 3); 2651 EXTEND (SP, 3);
2512 PUSHs (sv_2mortal (newSViv (sw34))); 2652 PUSHs (sv_2mortal (newSViv (sw3)));
2513 PUSHs (sv_2mortal (newSViv (sh3))); 2653 PUSHs (sv_2mortal (newSViv (sh3)));
2514 PUSHs (darkness3_sv); 2654 PUSHs (darkness3_sv);
2515} 2655}
2516 2656
2517SV * 2657SV *
2604 STRLEN len; 2744 STRLEN len;
2605 uint8_t *data, *end; 2745 uint8_t *data, *end;
2606 2746
2607 len = SvLEN (data_sv); 2747 len = SvLEN (data_sv);
2608 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2748 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2609 data = SvPVbyte_nolen (data_sv); 2749 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2610 end = data + len + 8; 2750 end = data + len + 8;
2611 2751
2612 if (len < 5) 2752 if (len < 5)
2613 XSRETURN_EMPTY; 2753 XSRETURN_EMPTY;
2614 2754
2675} 2815}
2676 2816
2677MODULE = Deliantra::Client PACKAGE = DC::RW 2817MODULE = Deliantra::Client PACKAGE = DC::RW
2678 2818
2679DC::RW 2819DC::RW
2680new (SV *class, SV *data_sv) 2820new (SV *klass, SV *data_sv)
2681 CODE: 2821 CODE:
2682{ 2822{
2683 STRLEN datalen; 2823 STRLEN datalen;
2684 char *data = SvPVbyte (data_sv, datalen); 2824 char *data = SvPVbyte (data_sv, datalen);
2685 2825
2687} 2827}
2688 OUTPUT: 2828 OUTPUT:
2689 RETVAL 2829 RETVAL
2690 2830
2691DC::RW 2831DC::RW
2692new_from_file (SV *class, const char *path, const char *mode = "rb") 2832new_from_file (SV *klass, const char *path, const char *mode = "rb")
2693 CODE: 2833 CODE:
2694 RETVAL = SDL_RWFromFile (path, mode); 2834 RETVAL = SDL_RWFromFile (path, mode);
2695 OUTPUT: 2835 OUTPUT:
2696 RETVAL 2836 RETVAL
2697 2837
2715 if (RETVAL < 0) 2855 if (RETVAL < 0)
2716 { 2856 {
2717 RETVAL = Mix_GroupOldest (-1); 2857 RETVAL = Mix_GroupOldest (-1);
2718 2858
2719 if (RETVAL < 0) 2859 if (RETVAL < 0)
2860 {
2861 // happens sometimes, maybe it just stopped playing(?)
2862 RETVAL = Mix_GroupAvailable (-1);
2863
2864 if (RETVAL < 0)
2720 XSRETURN_UNDEF; 2865 XSRETURN_UNDEF;
2721 2866 }
2867 else
2722 Mix_HaltChannel (RETVAL); 2868 Mix_HaltChannel (RETVAL);
2723 } 2869 }
2724 2870
2725 Mix_UnregisterAllEffects (RETVAL); 2871 Mix_UnregisterAllEffects (RETVAL);
2726 Mix_Volume (RETVAL, 128); 2872 Mix_Volume (RETVAL, 128);
2727} 2873}
2774void 2920void
2775set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2921set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2776 CODE: 2922 CODE:
2777{ 2923{
2778 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2924 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2779 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2925 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2780 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2926 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2781} 2927}
2782 2928
2783void 2929void
2784set_reverse_stereo (DC::Channel self, int flip) 2930set_reverse_stereo (DC::Channel self, int flip)
2787 2933
2788MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2934MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2789 2935
2790PROTOTYPES: DISABLE 2936PROTOTYPES: DISABLE
2791 2937
2938void
2939decoders ()
2940 PPCODE:
2941#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2942 int i, num = Mix_GetNumChunkDecoders ();
2943 EXTEND (SP, num);
2944 for (i = 0; i < num; ++i)
2945 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2946#else
2947 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2948#endif
2949
2792DC::MixChunk 2950DC::MixChunk
2793new (SV *class, DC::RW rwops) 2951new (SV *klass, DC::RW rwops)
2794 CODE: 2952 CODE:
2795 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2953 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2796 OUTPUT: 2954 OUTPUT:
2797 RETVAL 2955 RETVAL
2798 2956
2828 OUTPUT: 2986 OUTPUT:
2829 RETVAL 2987 RETVAL
2830 2988
2831MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2989MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2832 2990
2991void
2992decoders ()
2993 PPCODE:
2994#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2995 int i, num = Mix_GetNumMusicDecoders ();
2996 EXTEND (SP, num);
2997 for (i = 0; i < num; ++i)
2998 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2999#else
3000 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3001#endif
3002
2833int 3003int
2834volume (int volume = -1) 3004volume (int volume = -1)
2835 PROTOTYPE: ;$ 3005 PROTOTYPE: ;$
2836 CODE: 3006 CODE:
2837 if (items > 0) 3007 if (items > 0)
2848void 3018void
2849halt () 3019halt ()
2850 CODE: 3020 CODE:
2851 Mix_HaltMusic (); 3021 Mix_HaltMusic ();
2852 3022
3023int
3024playing ()
3025 CODE:
3026 RETVAL = Mix_PlayingMusic ();
3027 OUTPUT:
3028 RETVAL
3029
2853DC::MixMusic 3030DC::MixMusic
2854new (SV *class, DC::RW rwops) 3031new (SV *klass, DC::RW rwops)
2855 CODE: 3032 CODE:
2856 RETVAL = Mix_LoadMUS_RW (rwops); 3033 RETVAL = Mix_LoadMUS_RW (rwops);
2857 OUTPUT: 3034 OUTPUT:
2858 RETVAL 3035 RETVAL
2859 3036
2996 const_iv (GL_FUNC_SUBTRACT), 3173 const_iv (GL_FUNC_SUBTRACT),
2997 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3174 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2998# undef const_iv 3175# undef const_iv
2999 }; 3176 };
3000 3177
3001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3178 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3179 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3003 3180
3004 texture_av = newAV (); 3181 texture_av = newAV ();
3005 AvREAL_off (texture_av); 3182 AvREAL_off (texture_av);
3006} 3183}
3007 3184
3012 gl.BlendFuncSeparateEXT = 0; 3189 gl.BlendFuncSeparateEXT = 0;
3013 3190
3014void 3191void
3015apple_nvidia_bug (int enable) 3192apple_nvidia_bug (int enable)
3016 3193
3017char * 3194const char *
3018gl_vendor () 3195gl_vendor ()
3019 CODE: 3196 CODE:
3020 RETVAL = (char *)glGetString (GL_VENDOR); 3197 RETVAL = (const char *)glGetString (GL_VENDOR);
3021 OUTPUT: 3198 OUTPUT:
3022 RETVAL 3199 RETVAL
3023 3200
3024char * 3201const char *
3025gl_version () 3202gl_version ()
3026 CODE: 3203 CODE:
3027 RETVAL = (char *)glGetString (GL_VERSION); 3204 RETVAL = (const char *)glGetString (GL_VERSION);
3028 OUTPUT: 3205 OUTPUT:
3029 RETVAL 3206 RETVAL
3030 3207
3031char * 3208const char *
3032gl_extensions () 3209gl_extensions ()
3033 CODE: 3210 CODE:
3034 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3211 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3035 OUTPUT: 3212 OUTPUT:
3036 RETVAL 3213 RETVAL
3037 3214
3038const char *glGetString (GLenum pname) 3215const char *glGetString (GLenum pname)
3216 CODE:
3217 RETVAL = (const char *)glGetString (pname);
3218 OUTPUT:
3219 RETVAL
3039 3220
3040GLint glGetInteger (GLenum pname) 3221GLint glGetInteger (GLenum pname)
3041 CODE: 3222 CODE:
3042 glGetIntegerv (pname, &RETVAL); 3223 glGetIntegerv (pname, &RETVAL);
3043 OUTPUT: 3224 OUTPUT:
3050 RETVAL 3231 RETVAL
3051 3232
3052int glGetError () 3233int glGetError ()
3053 3234
3054void glFinish () 3235void glFinish ()
3236
3237void glFlush ()
3055 3238
3056void glClear (int mask) 3239void glClear (int mask)
3057 3240
3058void glClearColor (float r, float g, float b, float a = 1.0) 3241void glClearColor (float r, float g, float b, float a = 1.0)
3059 PROTOTYPE: @ 3242 PROTOTYPE: @
3230void glNewList (int list, int mode = GL_COMPILE) 3413void glNewList (int list, int mode = GL_COMPILE)
3231 3414
3232void glEndList () 3415void glEndList ()
3233 3416
3234void glCallList (int list) 3417void glCallList (int list)
3418
3419void c_init ()
3420 CODE:
3421 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3422 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3235 3423
3236MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3424MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3237 3425
3238PROTOTYPES: DISABLE 3426PROTOTYPES: DISABLE
3239 3427

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