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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.293 by root, Thu Dec 17 02:49:38 2009 UTC vs.
Revision 1.321 by root, Sun Nov 18 01:15:04 2018 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
52#include <glib/gmacros.h> 53#include <glib.h>
53 54
54#include <pango/pango.h> 55#include <pango/pango.h>
55 56
56#ifndef PANGO_VERSION_CHECK 57#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0 58# define PANGO_VERSION_CHECK(a,b,c) 0
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 64 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
95 99
96#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
97 101
98#define TEXID_SPEECH 1 102#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2 103#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3 104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
101 123
102static AV *texture_av; 124static AV *texture_av;
103 125
104static struct 126static struct
105{ 127{
162{ 184{
163 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
164 186
165 while (attrs) 187 while (attrs)
166 { 188 {
167 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
168 190
169 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
170 return 1; 192 return 1;
171 193
172 attrs = attrs->next; 194 attrs = attrs->next;
190static void 212static void
191substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
192{ 214{
193 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
194#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
195 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
196#endif 218#endif
197 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
198} 220}
199 221
200static void 222static void
459 ev.data2 = 0; 481 ev.data2 = 0;
460 482
461 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
462} 484}
463 485
486// approximately divide by 255
487static unsigned int
488div255 (unsigned int n)
489{
490 return (n + (n >> 8)) >> 8;
491}
492
464static unsigned int 493static unsigned int
465minpot (unsigned int n) 494minpot (unsigned int n)
466{ 495{
467 if (!n) 496 if (!n)
468 return 0; 497 return 0;
549 578
550 return mod; 579 return mod;
551} 580}
552 581
553static void 582static void
554deliantra_main () 583deliantra_main (SV *real_main)
555{ 584{
556 char *argv[] = { 0 }; 585 dSP;
557 call_argv ("::main", G_DISCARD | G_VOID, argv); 586
587 PUSHMARK (SP);
588 call_sv (real_main, G_DISCARD | G_VOID);
558} 589}
559 590
560#ifdef __MACOSX__ 591#ifdef __MACOSX__
592 static SV *real_main;
593
561 /* to due surprising braindamage on the side of SDL design, we 594 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main() 595 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which, 596 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 597 * due to shared library magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back. 598 * and which calls our main (== SDL_main) back.
566 */ 599 */
567 extern C_LINKAGE int 600 extern C_LINKAGE int
568 main (int argc, char *argv[]) 601 main (int argc, char *argv[])
569 { 602 {
570 deliantra_main (); 603 deliantra_main (real_main);
571 } 604 }
572 605
573 #undef main 606 #undef main
574 607
575 extern C_LINKAGE int main (int argc, char *argv[]); 608 extern C_LINKAGE int main (int argc, char *argv[]);
576 609
577 static void 610 static void
578 SDL_braino (void) 611 SDL_main_hack (SV *real_main_)
579 { 612 {
613 real_main = real_main_;
614
580 char *argv[] = { "deliantra client", 0 }; 615 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv); 616 (main) (1, argv);
582 } 617 }
583#else 618#else
584 static void 619 static void
585 SDL_braino (void) 620 SDL_main_hack (SV *real_main)
586 { 621 {
587 deliantra_main (); 622 deliantra_main (real_main);
588 } 623 }
589#endif 624#endif
590 625
591MODULE = Deliantra::Client PACKAGE = DC 626MODULE = Deliantra::Client PACKAGE = DC
592 627
793 828
794 const_iv (FOW_DARKNESS) 829 const_iv (FOW_DARKNESS)
795# undef const_iv 830# undef const_iv
796 }; 831 };
797 832
798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 834 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
800 835
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 836 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 837 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
803} 838}
804 839
820NV ceil (NV x) 855NV ceil (NV x)
821 856
822IV minpot (UV n) 857IV minpot (UV n)
823 858
824IV popcount (UV n) 859IV popcount (UV n)
860
861NV distance (NV dx, NV dy)
862 CODE:
863 RETVAL = pow (dx * dx + dy * dy, 0.5);
864 OUTPUT:
865 RETVAL
825 866
826void 867void
827pango_init () 868pango_init ()
828 CODE: 869 CODE:
829{ 870{
837#endif 878#endif
838} 879}
839 880
840char *SDL_GetError () 881char *SDL_GetError ()
841 882
842void SDL_braino () 883void SDL_main_hack (SV *real_main)
884 PROTOTYPE: &
843 885
844int SDL_Init (U32 flags) 886int SDL_Init (U32 flags)
845 887
846int SDL_InitSubSystem (U32 flags) 888int SDL_InitSubSystem (U32 flags)
847 889
848void SDL_QuitSubSystem (U32 flags) 890void SDL_QuitSubSystem (U32 flags)
849 891
850void SDL_Quit () 892void SDL_Quit ()
851 893
852int SDL_GL_SetAttribute (int attr, int value) 894int SDL_GL_SetAttribute (int attr, int value)
895 C_ARGS: (SDL_GLattr)attr, value
853 896
854int SDL_GL_GetAttribute (int attr) 897int SDL_GL_GetAttribute (int attr)
855 CODE: 898 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL)) 899 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
857 XSRETURN_UNDEF; 900 XSRETURN_UNDEF;
858 OUTPUT: 901 OUTPUT:
859 RETVAL 902 RETVAL
860 903
861void 904void
916 ); 959 );
917 960
918 if (RETVAL) 961 if (RETVAL)
919 { 962 {
920 av_clear (texture_av); 963 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 964#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
924#include "glfunc.h" 965#include "glfunc.h"
925#undef GL_FUNC 966#undef GL_FUNC
967 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
968 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
926 } 969 }
927} 970}
928 OUTPUT: 971 OUTPUT:
929 RETVAL 972 RETVAL
973
974void
975SDL_WM_SetCaption (const char *title, const char *icon)
930 976
931void 977void
932SDL_GL_SwapBuffers () 978SDL_GL_SwapBuffers ()
933 979
934char * 980char *
935SDL_GetKeyName (int sym) 981SDL_GetKeyName (int sym)
982 C_ARGS: (SDLKey)sym
936 983
937int 984int
938SDL_GetAppState () 985SDL_GetAppState ()
939 986
940int 987int
941SDL_GetModState () 988SDL_GetModState ()
942 989
990int
991SDL_WaitEvent ()
992 C_ARGS: 0
993
943void 994void
995SDL_PumpEvents ()
996
997void
944poll_events () 998peep_events ()
945 PPCODE: 999 PPCODE:
946{ 1000{
947 SDL_Event ev; 1001 SDL_Event ev;
948 1002
949 SDL_PumpEvents (); 1003 SDL_PumpEvents ();
1015 1069
1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1070 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1017 } 1071 }
1018} 1072}
1019 1073
1074char *
1075SDL_AudioDriverName ()
1076 CODE:
1077{
1078 char buf [256];
1079 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1080 XSRETURN_UNDEF;
1081
1082 RETVAL = buf;
1083}
1084 OUTPUT:
1085 RETVAL
1086
1020int 1087int
1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1088Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1022 POSTCALL: 1089 POSTCALL:
1023 Mix_HookMusicFinished (music_finished); 1090 Mix_HookMusicFinished (music_finished);
1024 Mix_ChannelFinished (channel_finished); 1091 Mix_ChannelFinished (channel_finished);
1025 1092
1026void 1093void
1027Mix_QuerySpec () 1094Mix_QuerySpec ()
1086add_font (char *file) 1153add_font (char *file)
1087 CODE: 1154 CODE:
1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1155 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT: 1156 OUTPUT:
1090 RETVAL 1157 RETVAL
1158
1159void
1160IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1161
1162# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1163void
1164Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1091 1165
1092void 1166void
1093load_image_inline (SV *image_) 1167load_image_inline (SV *image_)
1094 ALIAS: 1168 ALIAS:
1095 load_image_file = 1 1169 load_image_file = 1
1141 1215
1142 SDL_LockSurface (surface2); 1216 SDL_LockSurface (surface2);
1143 EXTEND (SP, 6); 1217 EXTEND (SP, 6);
1144 PUSHs (sv_2mortal (newSViv (surface2->w))); 1218 PUSHs (sv_2mortal (newSViv (surface2->w)));
1145 PUSHs (sv_2mortal (newSViv (surface2->h))); 1219 PUSHs (sv_2mortal (newSViv (surface2->h)));
1146 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1220 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1147 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1221 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1148 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1222 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1149 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1223 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1150 SDL_UnlockSurface (surface2); 1224 SDL_UnlockSurface (surface2);
1151 1225
1223MODULE = Deliantra::Client PACKAGE = DC::Font 1297MODULE = Deliantra::Client PACKAGE = DC::Font
1224 1298
1225PROTOTYPES: DISABLE 1299PROTOTYPES: DISABLE
1226 1300
1227DC::Font 1301DC::Font
1228new_from_file (SV *class, char *path, int id = 0) 1302new_from_file (SV *klass, char *path, int id = 0)
1229 CODE: 1303 CODE:
1230{ 1304{
1231 int count; 1305 int count;
1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1306 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1233 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1307 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1262 PROTOTYPE: 1336 PROTOTYPE:
1263 CODE: 1337 CODE:
1264 tc_restore (); 1338 tc_restore ();
1265 1339
1266DC::Layout 1340DC::Layout
1267new (SV *class) 1341new (SV *klass)
1268 CODE: 1342 CODE:
1269 New (0, RETVAL, 1, struct cf_layout); 1343 New (0, RETVAL, 1, struct cf_layout);
1270 1344
1271 RETVAL->pl = pango_layout_new (opengl_context); 1345 RETVAL->pl = pango_layout_new (opengl_context);
1272 RETVAL->r = 1.; 1346 RETVAL->r = 1.;
1421 1495
1422void 1496void
1423set_height (DC::Layout self, int base_height) 1497set_height (DC::Layout self, int base_height)
1424 CODE: 1498 CODE:
1425 if (self->base_height != base_height) 1499 if (self->base_height != base_height)
1426 { 1500 {
1427 self->base_height = base_height; 1501 self->base_height = base_height;
1428 layout_update_font (self); 1502 layout_update_font (self);
1429 } 1503 }
1430 1504
1431void 1505void
1659 glDisable (GL_BLEND); 1733 glDisable (GL_BLEND);
1660 } 1734 }
1661} 1735}
1662 1736
1663void 1737void
1664draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1) 1738draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1665 PROTOTYPE: @ 1739 PROTOTYPE: @
1666 CODE: 1740 CODE:
1667{ 1741{
1742 glEnable (GL_BLEND);
1743 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1668 glEnable (GL_TEXTURE_2D); 1744 glEnable (GL_TEXTURE_2D);
1669 glEnable (GL_BLEND); 1745 glBindTexture (GL_TEXTURE_2D, name1);
1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672 1746
1673 glColor4f (intensity, intensity, intensity, 0.9); 1747 glColor3f (intensity, intensity, intensity);
1674 glPushMatrix (); 1748 glPushMatrix ();
1675 glScalef (1./3, 1./3, 1.); 1749 glScalef (1./3, 1./3, 1.);
1676 1750
1751 if (blend > 0.f)
1752 {
1753 float dx3 = dx * -3.f / w;
1754 float dy3 = dy * -3.f / h;
1755 GLfloat env_color[4] = { 0., 0., 0., blend };
1756
1757 /* interpolate the two shadow textures */
1758 /* stage 0 == rgb(glcolor) + alpha(t0) */
1759 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1760
1761 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1762 gl.ActiveTexture (GL_TEXTURE1);
1763 glEnable (GL_TEXTURE_2D);
1677 glBindTexture (GL_TEXTURE_2D, name1); 1764 glBindTexture (GL_TEXTURE_2D, name2);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1678 1766
1767 /* rgb == rgb(glcolor) */
1768 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1771
1772 /* alpha = interpolate t0, t1 by env_alpha */
1773 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1774
1775 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1781
1782 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1784
1785 glBegin (GL_QUADS);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1789 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1790 glEnd ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 gl.ActiveTexture (GL_TEXTURE0);
1794 }
1795 else
1796 {
1797 /* simple blending of one texture, also opengl <1.3 path */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1799
1800 glBegin (GL_QUADS);
1801 glTexCoord2f (0, 0); glVertex2f (0, 0);
1802 glTexCoord2f (0, t); glVertex2f (0, h);
1803 glTexCoord2f (s, t); glVertex2f (w, h);
1804 glTexCoord2f (s, 0); glVertex2f (w, 0);
1805 glEnd ();
1806 }
1807
1808 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1809 {
1810 int x, y;
1811 int dx3 = dx * 3;
1812 int dy3 = dy * 3;
1813
1814 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1815 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1816 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1817 glTranslatef (-1., -1., 0);
1679 glBegin (GL_QUADS); 1818 glBegin (GL_QUADS);
1680 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0); 1819
1681 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1); 1820 for (y = 1; y < h; y += 3)
1682 glTexCoord2f (s1, t1); glVertex2f (w1, h1); 1821 {
1683 glTexCoord2f (s1, 0); glVertex2f (w1, 0); 1822 int y1 = y - dy3;
1823 int y1valid = y1 >= 0 && y1 < h;
1824
1825 for (x = 1; x < w; x += 3)
1826 {
1827 int x1 = x - dx3;
1828 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1829 uint8_t h2;
1830
1831 if (y1valid && x1 >= 0 && x1 < w)
1832 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1833 else
1834 h2 = 1; /* out of range == invisible */
1835
1836 if (h1 || h2)
1837 {
1838 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1839 glColor4f (1., 1., 1., alpha);
1840
1841 glTexCoord2f (0, 0.); glVertex2i (x , y );
1842 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1843 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1844 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1845 }
1846 }
1847 }
1848 }
1849
1684 glEnd (); 1850 glEnd ();
1685 1851
1686 glPopMatrix (); 1852 glPopMatrix ();
1687 1853
1688 glDisable (GL_TEXTURE_2D); 1854 glDisable (GL_TEXTURE_2D);
1703MODULE = Deliantra::Client PACKAGE = DC::Map 1869MODULE = Deliantra::Client PACKAGE = DC::Map
1704 1870
1705PROTOTYPES: DISABLE 1871PROTOTYPES: DISABLE
1706 1872
1707DC::Map 1873DC::Map
1708new (SV *class) 1874new (SV *klass)
1709 CODE: 1875 CODE:
1710 New (0, RETVAL, 1, struct map); 1876 New (0, RETVAL, 1, struct map);
1711 RETVAL->x = 0; 1877 RETVAL->x = 0;
1712 RETVAL->y = 0; 1878 RETVAL->y = 0;
1713 RETVAL->w = 0; 1879 RETVAL->w = 0;
1752 1918
1753void 1919void
1754set_smooth (DC::Map self, int face, int smooth, int level) 1920set_smooth (DC::Map self, int face, int smooth, int level)
1755 CODE: 1921 CODE:
1756{ 1922{
1757 tileid texid; 1923 tileid texid;
1758 maptex *tex; 1924 maptex *tex;
1759 1925
1760 if (face < 0 || face >= self->faces) 1926 if (face < 0 || face >= self->faces)
1761 return; 1927 return;
1762 1928
1763 if (smooth < 0 || smooth >= self->faces) 1929 if (smooth < 0 || smooth >= self->faces)
1764 return; 1930 return;
1765 1931
1766 texid = self->face2tile [face]; 1932 texid = self->face2tile [face];
1767 1933
1768 if (!texid) 1934 if (!texid)
1769 return; 1935 return;
1770 1936
1771 tex = self->tex + texid; 1937 tex = self->tex + texid;
1804} 1970}
1805 1971
1806void 1972void
1807expire_textures (DC::Map self, int texid, int count) 1973expire_textures (DC::Map self, int texid, int count)
1808 PPCODE: 1974 PPCODE:
1809 for (; texid < self->texs && count; ++texid, --count) 1975 for (; texid < self->texs && count; ++texid, --count)
1810 { 1976 {
1811 maptex *tex = self->tex + texid; 1977 maptex *tex = self->tex + texid;
1812 1978
1813 if (tex->name) 1979 if (tex->name)
1814 { 1980 {
1869 self->y += MAP_EXTEND_Y; 2035 self->y += MAP_EXTEND_Y;
1870 } 2036 }
1871} 2037}
1872 2038
1873SV * 2039SV *
1874map1a_update (DC::Map self, SV *data_, int extmap) 2040map1a_update (DC::Map self, SV *data_)
1875 CODE: 2041 CODE:
1876{ 2042{
1877 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2043 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1878 uint8_t *data_end = (uint8_t *)SvEND (data_); 2044 uint8_t *data_end = (uint8_t *)SvEND (data_);
1879 mapcell *cell; 2045 mapcell *cell;
1900 2066
1901 //TODO: don't trust server data to be in-range(!) 2067 //TODO: don't trust server data to be in-range(!)
1902 2068
1903 if (flags & 8) 2069 if (flags & 8)
1904 { 2070 {
2071 uint8_t ext, cmd;
2072
1905 if (extmap) 2073 do
1906 { 2074 {
1907 uint8_t ext, cmd; 2075 ext = *data++;
2076 cmd = ext & 0x7f;
1908 2077
1909 do 2078 if (cmd < 4)
2079 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2080 else if (cmd == 5) // health
1910 { 2081 {
1911 ext = *data++;
1912 cmd = ext & 0x7f;
1913
1914 if (cmd < 4)
1915 cell->darkness = 255 - ext * 64 + 1;
1916 else if (cmd == 5) // health
1917 {
1918 cell->stat_width = 1; 2082 cell->stat_width = 1;
1919 cell->stat_hp = *data++; 2083 cell->stat_hp = *data++;
1920 }
1921 else if (cmd == 6) // monster width
1922 cell->stat_width = *data++ + 1;
1923 else if (cmd == 0x47)
1924 {
1925 if (*data == 1) cell->player = data [1];
1926 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1927 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1928 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1929
1930 data += *data + 1;
1931 }
1932 else if (cmd == 8) // cell flags
1933 cell->flags = *data++;
1934 else if (ext & 0x40) // unknown, multibyte => skip
1935 data += *data + 1;
1936 else
1937 data++;
1938 } 2084 }
1939 while (ext & 0x80); 2085 else if (cmd == 6) // monster width
2086 cell->stat_width = *data++ + 1;
2087 else if (cmd == 0x47)
2088 {
2089 if (*data == 1) cell->player = data [1];
2090 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2091 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2092 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2093
2094 data += *data + 1;
2095 }
2096 else if (cmd == 8) // cell flags
2097 cell->flags = *data++;
2098 else if (ext & 0x40) // unknown, multibyte => skip
2099 data += *data + 1;
2100 else
2101 data++;
1940 } 2102 }
1941 else 2103 while (ext & 0x80);
1942 cell->darkness = *data++ + 1;
1943 } 2104 }
1944 2105
1945 for (z = 0; z <= 2; ++z) 2106 for (z = 0; z <= 2; ++z)
1946 if (flags & (4 >> z)) 2107 if (flags & (4 >> z))
1947 { 2108 {
1995 ? self->row + y 2156 ? self->row + y
1996 : 0; 2157 : 0;
1997 2158
1998 for (x = x0; x < x1; x++) 2159 for (x = x0; x < x1; x++)
1999 { 2160 {
2000 int r = 32, g = 32, b = 32, a = 192; 2161 unsigned int r = 32, g = 32, b = 32, a = 192;
2001 2162
2002 if (row && row->c0 <= x && x < row->c1) 2163 if (row && row->c0 <= x && x < row->c1)
2003 { 2164 {
2004 mapcell *cell = row->col + (x - row->c0); 2165 mapcell *cell = row->col + (x - row->c0);
2005 2166
2007 { 2168 {
2008 maptex tex = self->tex [cell->tile [z]]; 2169 maptex tex = self->tex [cell->tile [z]];
2009 int a0 = 255 - tex.a; 2170 int a0 = 255 - tex.a;
2010 int a1 = tex.a; 2171 int a1 = tex.a;
2011 2172
2012 r = (r * a0 + tex.r * a1) / 255; 2173 r = div255 (r * a0 + tex.r * a1);
2013 g = (g * a0 + tex.g * a1) / 255; 2174 g = div255 (g * a0 + tex.g * a1);
2014 b = (b * a0 + tex.b * a1) / 255; 2175 b = div255 (b * a0 + tex.b * a1);
2015 a = (a * a0 + tex.a * a1) / 255; 2176 a = div255 (a * a0 + tex.a * a1);
2016 } 2177 }
2017 } 2178 }
2018 2179
2019 *map++ = (r ) 2180 *map++ = (r )
2020 | (g << 8) 2181 | (g << 8)
2021 | (b << 16) 2182 | (b << 16)
2022 | (a << 24); 2183 | (a << 24);
2023 } 2184 }
2024 } 2185 }
2025 2186
2026 RETVAL = map_sv; 2187 RETVAL = map_sv;
2027} 2188}
2028 OUTPUT: 2189 OUTPUT:
2029 RETVAL 2190 RETVAL
2030 2191
2031void 2192void
2032draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2193draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2033 CODE: 2194 CODE:
2034{ 2195{
2035 int x, y, z; 2196 int x, y, z;
2036 2197
2037 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2198 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2038 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2199 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2039 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2200 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2040 smooth_key skey; 2201 smooth_key skey;
2041 int pl_x, pl_y; 2202 int pl_x, pl_y;
2042 maptex pl_tex; 2203 maptex pl_tex;
2043 rc_t *rc = rc_alloc (); 2204 rc_t *rc = rc_alloc ();
2044 rc_t *rc_ov = rc_alloc (); 2205 rc_t *rc_ov = rc_alloc ();
2045 rc_key_t key; 2206 rc_key_t key;
2046 rc_array_t *arr, *arr_hidden; 2207 rc_array_t *arr;
2047 2208
2048 pl_tex.name = 0; 2209 pl_tex.name = 0;
2049 2210
2050 // that's current max. sorry. 2211 // that's current max. sorry.
2051 if (sw > 255) sw = 255; 2212 if (sw > 255) sw = 255;
2088 } 2249 }
2089 2250
2090 glEnable (GL_BLEND); 2251 glEnable (GL_BLEND);
2091 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2252 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2092 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2253 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2093
2094 key.texname = self->tex [TEXID_HIDDEN].name;
2095 arr_hidden = rc_array (rc_ov, &key);
2096 2254
2097 for (z = 0; z <= 2; z++) 2255 for (z = 0; z <= 2; z++)
2098 { 2256 {
2099 memset (smooth_level, 0, sizeof (smooth_level)); 2257 memset (smooth_level, 0, sizeof (smooth_level));
2100 key.texname = -1; 2258 key.texname = -1;
2124 2282
2125 key.texname = tex.name; 2283 key.texname = tex.name;
2126 arr = rc_array (rc, &key); 2284 arr = rc_array (rc, &key);
2127 } 2285 }
2128 2286
2129 px = (x + 1) * T - tex.w; 2287 px = (x + 1) * Th - tex.w;
2130 py = (y + 1) * T - tex.h; 2288 py = (y + 1) * Tw - tex.h;
2131 2289
2132 if (expect_false (cell->player == player) && expect_false (z == 2)) 2290 if (expect_false (cell->player == player) && expect_false (z == 2))
2133 { 2291 {
2134 pl_x = px; 2292 pl_x = px;
2135 pl_y = py; 2293 pl_y = py;
2180 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2338 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2181 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2339 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2182 } 2340 }
2183 } 2341 }
2184 2342
2185 if (expect_false (z == 2)) 2343 if (expect_false (z == 2) && expect_false (cell->flags))
2186 { 2344 {
2187 /* draw question marks on top of hidden spaces */ 2345 // overlays such as the speech bubble, probably more to come
2188 if (!cell->darkness) 2346 if (cell->flags & 1)
2189 { 2347 {
2190 maptex tex = self->tex [TEXID_HIDDEN];
2191 int px = (x + 1) * T - tex.w;
2192 int py = (y + 1) * T - tex.h;
2193
2194 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2195 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2196 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2197 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2198 }
2199
2200 if (expect_false (cell->flags))
2201 {
2202 // overlays such as the speech bubble, probably more to come
2203 if (cell->flags & 1)
2204 {
2205 rc_key_t key_ov = key; 2348 rc_key_t key_ov = key;
2206 maptex tex = self->tex [TEXID_SPEECH]; 2349 maptex tex = self->tex [TEXID_SPEECH];
2207 rc_array_t *arr; 2350 rc_array_t *arr;
2208 int px = x * T + T * 2 / 32; 2351 int px = x * Tw + Tw * 2 / 32;
2209 int py = y * T - T * 6 / 32; 2352 int py = y * Th - Th * 6 / 32;
2210 2353
2211 key_ov.texname = tex.name; 2354 key_ov.texname = tex.name;
2212 arr = rc_array (rc_ov, &key_ov); 2355 arr = rc_array (rc_ov, &key_ov);
2213 2356
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2357 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2358 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2359 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2360 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2218 }
2219 } 2361 }
2220 } 2362 }
2221 } 2363 }
2222 } 2364 }
2223 2365
2250 if (!(bits & 0x1000) 2392 if (!(bits & 0x1000)
2251 && skey->level == level 2393 && skey->level == level
2252 && level > smooth_max [skey->x][skey->y]) 2394 && level > smooth_max [skey->x][skey->y])
2253 { 2395 {
2254 maptex tex = self->tex [skey->tile]; 2396 maptex tex = self->tex [skey->tile];
2255 int px = (((int)skey->x) - 1) * T; 2397 int px = (((int)skey->x) - 1) * Tw;
2256 int py = (((int)skey->y) - 1) * T; 2398 int py = (((int)skey->y) - 1) * Th;
2257 int border = bits & 15; 2399 int border = bits & 15;
2258 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2259 float dx = tex.s * .0625f; // 16 images/row 2401 float dx = tex.s * .0625f; // 16 images/row
2260 float dy = tex.t * .5f ; // 2 images/column 2402 float dy = tex.t * .5f ; // 2 images/column
2261 2403
2274 2416
2275 if (border) 2417 if (border)
2276 { 2418 {
2277 float ox = border * dx; 2419 float ox = border * dx;
2278 2420
2279 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2280 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2281 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2282 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2283 } 2425 }
2284 2426
2285 if (corner) 2427 if (corner)
2286 { 2428 {
2287 float ox = corner * dx; 2429 float ox = corner * dx;
2288 2430
2289 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2290 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2291 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2292 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2293 } 2435 }
2294 } 2436 }
2295 } 2437 }
2296 } 2438 }
2297 } 2439 }
2338 for (x = 0; x < sw; x++) 2480 for (x = 0; x < sw; x++)
2339 if (row->c0 <= x + mx && x + mx < row->c1) 2481 if (row->c0 <= x + mx && x + mx < row->c1)
2340 { 2482 {
2341 mapcell *cell = row->col + (x + mx - row->c0); 2483 mapcell *cell = row->col + (x + mx - row->c0);
2342 2484
2343 int px = x * T; 2485 int px = x * Tw;
2344 int py = y * T; 2486 int py = y * Th;
2345 2487
2346 if (expect_false (cell->player == player)) 2488 if (expect_false (cell->player == player))
2347 { 2489 {
2348 px += sdx; 2490 px += sdx;
2349 py += sdy; 2491 py += sdy;
2350 } 2492 }
2351 2493
2352 if (cell->stat_hp) 2494 if (cell->stat_hp)
2353 { 2495 {
2354 int width = cell->stat_width * T; 2496 int width = cell->stat_width * Tw;
2355 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2356 2498
2357 glColor3ub (0, 0, 0); 2499 glColor3ub (0, 0, 0);
2358 glRectf (px + 1, py - thick - 2, 2500 glRectf (px + 1, py - thick - 2,
2359 px + width - 1, py); 2501 px + width - 1, py);
2360 2502
2366 } 2508 }
2367 } 2509 }
2368} 2510}
2369 2511
2370void 2512void
2371draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2372 CODE: 2514 CODE:
2373{ 2515{
2374 static float color[16][3] = { 2516 static float color[16][3] = {
2375 { 0.00F, 0.00F, 0.00F }, 2517 { 0.00f, 0.00f, 0.00f },
2376 { 1.00F, 1.00F, 1.00F }, 2518 { 1.00f, 1.00f, 1.00f },
2377 { 0.00F, 0.00F, 0.55F }, 2519 { 0.00f, 0.00f, 0.55f },
2378 { 1.00F, 0.00F, 0.00F }, 2520 { 1.00f, 0.00f, 0.00f },
2379 2521
2380 { 1.00F, 0.54F, 0.00F }, 2522 { 1.00f, 0.54f, 0.00f },
2381 { 0.11F, 0.56F, 1.00F }, 2523 { 0.11f, 0.56f, 1.00f },
2382 { 0.93F, 0.46F, 0.00F }, 2524 { 0.93f, 0.46f, 0.00f },
2383 { 0.18F, 0.54F, 0.34F }, 2525 { 0.18f, 0.54f, 0.34f },
2384 2526
2385 { 0.56F, 0.73F, 0.56F }, 2527 { 0.56f, 0.73f, 0.56f },
2386 { 0.80F, 0.80F, 0.80F }, 2528 { 0.80f, 0.80f, 0.80f },
2387 { 0.55F, 0.41F, 0.13F }, 2529 { 0.55f, 0.41f, 0.13f },
2388 { 0.99F, 0.77F, 0.26F }, 2530 { 0.99f, 0.77f, 0.26f },
2389 2531
2390 { 0.74F, 0.65F, 0.41F }, 2532 { 0.74f, 0.65f, 0.41f },
2391 2533
2392 { 0.00F, 1.00F, 1.00F }, 2534 { 0.00f, 1.00f, 1.00f },
2393 { 1.00F, 0.00F, 1.00F }, 2535 { 1.00f, 0.00f, 1.00f },
2394 { 1.00F, 1.00F, 0.00F }, 2536 { 1.00f, 1.00f, 0.00f },
2395 }; 2537 };
2396 2538
2397 int x, y; 2539 int x, y;
2398 2540
2399 glEnable (GL_TEXTURE_2D); 2541 glEnable (GL_TEXTURE_2D);
2400 /* GL_REPLACE would be correct, as we don't need to modulate alpha, 2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2401 * but the nvidia driver (185.18.14) mishandles alpha textures 2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2402 * ansd takes the colour from god knows where instead of using 2544 * and takes the colour from god knows where instead of using
2403 * Cp. MODULATE results in the same colour, but slightly different 2545 * Cp. MODULATE results in the same colour, but slightly different
2404 * alpha, but atcually gives us the correct colour with nvidia. 2546 * alpha, but atcually gives us the correct colour with nvidia.
2405 */ 2547 */
2406 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2407 glEnable (GL_BLEND); 2549 glEnable (GL_BLEND);
2415 2557
2416 if (m) 2558 if (m)
2417 { 2559 {
2418 float *c = color [m & 15]; 2560 float *c = color [m & 15];
2419 2561
2420 float tx1 = m & 0x40 ? 0.5 : 0.; 2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
2421 float tx2 = tx1 + 0.5; 2563 float tx2 = tx1 + 0.5f;
2422 2564
2423 glColor4f (c[0], c[1], c[2], 1); 2565 glColor4f (c[0], c[1], c[2], 1);
2424 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2425 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2426 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2436void 2578void
2437fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2438 PPCODE: 2580 PPCODE:
2439{ 2581{
2440 int x, y; 2582 int x, y;
2441 int sw1 = sw + 2; 2583 int sw1 = sw + 2;
2442 int sh1 = sh + 2; 2584 int sh1 = sh + 2;
2443 int sh3 = sh * 3; 2585 int sh3 = sh * 3;
2444 int sw34 = (sw * 3 + 3) & ~3; 2586 int sw3 = sw * 3;
2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2445 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2446 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2590 memset (darkness1, 0, sw1*sh1);
2447 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2448 2591
2449 SvPOK_only (darkness3_sv); 2592 SvPOK_only (darkness3_sv);
2450 SvCUR_set (darkness3_sv, sw34 * sh3); 2593 SvCUR_set (darkness3_sv, sw3 * sh3);
2451 2594
2452 mx += self->x - 1; 2595 mx += self->x - 1;
2453 my += self->y - 1; 2596 my += self->y - 1;
2454
2455 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2456 2597
2457 for (y = 0; y < sh1; y++) 2598 for (y = 0; y < sh1; y++)
2458 if (0 <= y + my && y + my < self->rows) 2599 if (0 <= y + my && y + my < self->rows)
2459 { 2600 {
2460 maprow *row = self->row + (y + my); 2601 maprow *row = self->row + (y + my);
2463 if (row->c0 <= x + mx && x + mx < row->c1) 2604 if (row->c0 <= x + mx && x + mx < row->c1)
2464 { 2605 {
2465 mapcell *cell = row->col + (x + mx - row->c0); 2606 mapcell *cell = row->col + (x + mx - row->c0);
2466 2607
2467 darkness1 [y * sw1 + x] = cell->darkness 2608 darkness1 [y * sw1 + x] = cell->darkness
2468 ? 255 - (cell->darkness - 1) 2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2469 : 255 - FOW_DARKNESS; 2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2470 } 2611 }
2471 } 2612 }
2472 2613
2473 for (y = 0; y < sh; ++y) 2614 for (y = 0; y < sh; ++y)
2474 for (x = 0; x < sw; ++x) 2615 for (x = 0; x < sw; ++x)
2493 2634
2494 uint8_t r13 = (d13 + d23 + d12) / 3; 2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2495 uint8_t r23 = d23; 2636 uint8_t r23 = d23;
2496 uint8_t r33 = (d23 + d33 + d32) / 3; 2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2497 2638
2498 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2499 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2500 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2501 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2502 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2503 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2504 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2505 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2506 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2507 } 2648 }
2508 2649
2509 free (darkness1); 2650 free (darkness1);
2510 2651
2511 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
2512 PUSHs (sv_2mortal (newSViv (sw34))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
2513 PUSHs (sv_2mortal (newSViv (sh3))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
2514 PUSHs (darkness3_sv); 2655 PUSHs (darkness3_sv);
2515} 2656}
2516 2657
2517SV * 2658SV *
2580 else 2721 else
2581 *data++ = 0; 2722 *data++ = 0;
2582 } 2723 }
2583 } 2724 }
2584 2725
2585 /* if size is w*h + 5 then no data has been found */ 2726 /* if size is w*h + 5 then no data has been found */
2586 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2587 { 2728 {
2588 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
2589 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2590 } 2731 }
2591 2732
2592 RETVAL = data_sv; 2733 RETVAL = data_sv;
2593} 2734}
2594 OUTPUT: 2735 OUTPUT:
2595 RETVAL 2736 RETVAL
2596 2737
2597void 2738void
2604 STRLEN len; 2745 STRLEN len;
2605 uint8_t *data, *end; 2746 uint8_t *data, *end;
2606 2747
2607 len = SvLEN (data_sv); 2748 len = SvLEN (data_sv);
2608 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2609 data = SvPVbyte_nolen (data_sv); 2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2610 end = data + len + 8; 2751 end = data + len + 8;
2611 2752
2612 if (len < 5) 2753 if (len < 5)
2613 XSRETURN_EMPTY; 2754 XSRETURN_EMPTY;
2614 2755
2675} 2816}
2676 2817
2677MODULE = Deliantra::Client PACKAGE = DC::RW 2818MODULE = Deliantra::Client PACKAGE = DC::RW
2678 2819
2679DC::RW 2820DC::RW
2680new (SV *class, SV *data_sv) 2821new (SV *klass, SV *data_sv)
2681 CODE: 2822 CODE:
2682{ 2823{
2683 STRLEN datalen; 2824 STRLEN datalen;
2684 char *data = SvPVbyte (data_sv, datalen); 2825 char *data = SvPVbyte (data_sv, datalen);
2685 2826
2687} 2828}
2688 OUTPUT: 2829 OUTPUT:
2689 RETVAL 2830 RETVAL
2690 2831
2691DC::RW 2832DC::RW
2692new_from_file (SV *class, const char *path, const char *mode = "rb") 2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2693 CODE: 2834 CODE:
2694 RETVAL = SDL_RWFromFile (path, mode); 2835 RETVAL = SDL_RWFromFile (path, mode);
2695 OUTPUT: 2836 OUTPUT:
2696 RETVAL 2837 RETVAL
2697 2838
2715 if (RETVAL < 0) 2856 if (RETVAL < 0)
2716 { 2857 {
2717 RETVAL = Mix_GroupOldest (-1); 2858 RETVAL = Mix_GroupOldest (-1);
2718 2859
2719 if (RETVAL < 0) 2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2720 XSRETURN_UNDEF; 2866 XSRETURN_UNDEF;
2721 2867 }
2868 else
2722 Mix_HaltChannel (RETVAL); 2869 Mix_HaltChannel (RETVAL);
2723 } 2870 }
2724 2871
2725 Mix_UnregisterAllEffects (RETVAL); 2872 Mix_UnregisterAllEffects (RETVAL);
2726 Mix_Volume (RETVAL, 128); 2873 Mix_Volume (RETVAL, 128);
2727} 2874}
2774void 2921void
2775set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2776 CODE: 2923 CODE:
2777{ 2924{
2778 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2779 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2780 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2781} 2928}
2782 2929
2783void 2930void
2784set_reverse_stereo (DC::Channel self, int flip) 2931set_reverse_stereo (DC::Channel self, int flip)
2787 2934
2788MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2789 2936
2790PROTOTYPES: DISABLE 2937PROTOTYPES: DISABLE
2791 2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2792DC::MixChunk 2951DC::MixChunk
2793new (SV *class, DC::RW rwops) 2952new (SV *klass, DC::RW rwops)
2794 CODE: 2953 CODE:
2795 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2796 OUTPUT: 2955 OUTPUT:
2797 RETVAL 2956 RETVAL
2798 2957
2828 OUTPUT: 2987 OUTPUT:
2829 RETVAL 2988 RETVAL
2830 2989
2831MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2832 2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
3003
2833int 3004int
2834volume (int volume = -1) 3005volume (int volume = -1)
2835 PROTOTYPE: ;$ 3006 PROTOTYPE: ;$
2836 CODE: 3007 CODE:
2837 if (items > 0) 3008 if (items > 0)
2848void 3019void
2849halt () 3020halt ()
2850 CODE: 3021 CODE:
2851 Mix_HaltMusic (); 3022 Mix_HaltMusic ();
2852 3023
3024int
3025playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
3028 OUTPUT:
3029 RETVAL
3030
2853DC::MixMusic 3031DC::MixMusic
2854new (SV *class, DC::RW rwops) 3032new (SV *klass, DC::RW rwops)
2855 CODE: 3033 CODE:
2856 RETVAL = Mix_LoadMUS_RW (rwops); 3034 RETVAL = Mix_LoadMUS_RW (rwops);
2857 OUTPUT: 3035 OUTPUT:
2858 RETVAL 3036 RETVAL
2859 3037
2996 const_iv (GL_FUNC_SUBTRACT), 3174 const_iv (GL_FUNC_SUBTRACT),
2997 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2998# undef const_iv 3176# undef const_iv
2999 }; 3177 };
3000 3178
3001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3003 3181
3004 texture_av = newAV (); 3182 texture_av = newAV ();
3005 AvREAL_off (texture_av); 3183 AvREAL_off (texture_av);
3006} 3184}
3007 3185
3012 gl.BlendFuncSeparateEXT = 0; 3190 gl.BlendFuncSeparateEXT = 0;
3013 3191
3014void 3192void
3015apple_nvidia_bug (int enable) 3193apple_nvidia_bug (int enable)
3016 3194
3017char * 3195const char *
3018gl_vendor () 3196gl_vendor ()
3019 CODE: 3197 CODE:
3020 RETVAL = (char *)glGetString (GL_VENDOR); 3198 RETVAL = (const char *)glGetString (GL_VENDOR);
3021 OUTPUT: 3199 OUTPUT:
3022 RETVAL 3200 RETVAL
3023 3201
3024char * 3202const char *
3025gl_version () 3203gl_version ()
3026 CODE: 3204 CODE:
3027 RETVAL = (char *)glGetString (GL_VERSION); 3205 RETVAL = (const char *)glGetString (GL_VERSION);
3028 OUTPUT: 3206 OUTPUT:
3029 RETVAL 3207 RETVAL
3030 3208
3031char * 3209const char *
3032gl_extensions () 3210gl_extensions ()
3033 CODE: 3211 CODE:
3034 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3035 OUTPUT: 3213 OUTPUT:
3036 RETVAL 3214 RETVAL
3037 3215
3038const char *glGetString (GLenum pname) 3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
3039 3221
3040GLint glGetInteger (GLenum pname) 3222GLint glGetInteger (GLenum pname)
3041 CODE: 3223 CODE:
3042 glGetIntegerv (pname, &RETVAL); 3224 glGetIntegerv (pname, &RETVAL);
3043 OUTPUT: 3225 OUTPUT:
3050 RETVAL 3232 RETVAL
3051 3233
3052int glGetError () 3234int glGetError ()
3053 3235
3054void glFinish () 3236void glFinish ()
3237
3238void glFlush ()
3055 3239
3056void glClear (int mask) 3240void glClear (int mask)
3057 3241
3058void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
3059 PROTOTYPE: @ 3243 PROTOTYPE: @
3231 3415
3232void glEndList () 3416void glEndList ()
3233 3417
3234void glCallList (int list) 3418void glCallList (int list)
3235 3419
3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
3236MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3237 3426
3238PROTOTYPES: DISABLE 3427PROTOTYPES: DISABLE
3239 3428
3240void 3429void
3241find_widget (SV *self, NV x, NV y) 3430find_widget (SV *self, NV x, NV y)
3242 PPCODE: 3431 PPCODE:
3243{ 3432{
3244 if (within_widget (self, x, y)) 3433 if (within_widget (self, x, y))
3245 XPUSHs (self); 3434 XPUSHs (self);
3246} 3435}
3247 3436
3248BOOT: 3437BOOT:
3249{ 3438{
3257 3446
3258void 3447void
3259draw (SV *self) 3448draw (SV *self)
3260 CODE: 3449 CODE:
3261{ 3450{
3262 HV *hv; 3451 HV *hv;
3263 SV **svp; 3452 SV **svp;
3264 NV x, y, w, h; 3453 NV x, y, w, h;
3265 SV *draw_x_sv = GvSV (draw_x_gv); 3454 SV *draw_x_sv = GvSV (draw_x_gv);
3266 SV *draw_y_sv = GvSV (draw_y_gv); 3455 SV *draw_y_sv = GvSV (draw_y_gv);
3267 SV *draw_w_sv = GvSV (draw_w_gv); 3456 SV *draw_w_sv = GvSV (draw_w_gv);
3268 SV *draw_h_sv = GvSV (draw_h_gv); 3457 SV *draw_h_sv = GvSV (draw_h_gv);

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