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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.294 by root, Sat Dec 19 05:06:56 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
18#endif 27#endif
19 28
29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
44#else 77#else
45 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 79#endif
52 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 85
55#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
87#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
56 88
57#define MAP_EXTEND_X 32 89#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 90#define MAP_EXTEND_Y 512
59 91
60#define MIN_FONT_HEIGHT 10 92#define MIN_FONT_HEIGHT 10
61 93
62#if 0 94/* mask out modifiers we are not interested in */
63# define PARACHUTE SDL_INIT_NOPARACHUTE 95#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
64#else 96
65# define PARACHUTE 0 97#define KMOD_LRAM 0x10000 // our extension
66#endif 98
99#define TEXID_SPEECH 1
100#define TEXID_NOFACE 2
101#define TEXID_HIDDEN 3
102
103static AV *texture_av;
67 104
68static struct 105static struct
69{ 106{
70#define GL_FUNC(ptr,name) ptr name; 107#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 108#include "glfunc.h"
72#undef GL_FUNC 109#undef GL_FUNC
73} gl; 110} gl;
74 111
112static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 113gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 114{
77 if (gl.BlendFuncSeparate) 115 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 116 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 117 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 118 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 119 else
82 glBlendFunc (sa, da); 120 glBlendFunc (sa, da);
83} 121}
84 122
123static GLuint
124gen_texture ()
125{
126 GLuint name;
127
128 if (AvFILL (texture_av) >= 0)
129 name = (GLuint)(size_t)av_pop (texture_av);
130 else
131 glGenTextures (1, &name);
132
133 return name;
134}
135
136static void
137del_texture (GLuint name)
138{
139 /* make a half-assed attempt at returning the memory used by the texture */
140 /* textures are frequently being reused by cfplus anyway */
141 /*glBindTexture (GL_TEXTURE_2D, name);*/
142 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
143 av_push (texture_av, (SV *)(size_t)name);
144 glDeleteTextures (1, &name);
145}
146
85#include "texcache.c" 147#include "texcache.c"
148#include "rendercache.c"
86 149
87#include "pango-font.c" 150#include "pango-font.c"
88#include "pango-fontmap.c" 151#include "pango-fontmap.c"
89#include "pango-render.c" 152#include "pango-render.c"
90 153
154typedef IV DC__Channel;
155typedef SDL_RWops *DC__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 156typedef Mix_Chunk *DC__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 157typedef Mix_Music *DC__MixMusic;
93 158
94typedef PangoFontDescription *CFPlus__Font; 159typedef PangoFontDescription *DC__Font;
95 160
96static int 161static int
97shape_attr_p (PangoLayoutRun *run) 162shape_attr_p (PangoLayoutRun *run)
98{ 163{
99 GSList *attrs = run->item->analysis.extra_attrs; 164 GSList *attrs = run->item->analysis.extra_attrs;
113 178
114typedef struct cf_layout { 179typedef struct cf_layout {
115 PangoLayout *pl; 180 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode 181 float r, g, b, a; // default color for rgba mode
117 int base_height; 182 int base_height;
118 CFPlus__Font font; 183 DC__Font font;
184 rc_t *rc;
119} *CFPlus__Layout; 185} *DC__Layout;
120 186
121static CFPlus__Font default_font; 187static DC__Font default_font;
122static PangoContext *opengl_context; 188static PangoContext *opengl_context;
123static PangoFontMap *opengl_fontmap; 189static PangoFontMap *opengl_fontmap;
124 190
125static void 191static void
126substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
131#endif 197#endif
132 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
133} 199}
134 200
135static void 201static void
136layout_update_font (CFPlus__Layout self) 202layout_update_font (DC__Layout self)
137{ 203{
138 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
139 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
140 */ 206 */
141 PangoFontDescription *font = self->font ? self->font : default_font; 207 PangoFontDescription *font = self->font ? self->font : default_font;
142 208
143 pango_font_description_set_absolute_size (font, 209 pango_font_description_set_absolute_size (font,
144 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
145 211
146 pango_layout_set_font_description (self->pl, font); 212 pango_layout_set_font_description (self->pl, font);
147} 213}
148 214
149static void 215static void
150layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
151{ 217{
152 PangoRectangle rect; 218 PangoRectangle rect;
153 219
154 // get_pixel_* wrongly rounds down 220 // get_pixel_* wrongly rounds down
155 pango_layout_get_extents (self->pl, 0, &rect); 221 pango_layout_get_extents (self->pl, 0, &rect);
162 228
163 *w = rect.width; 229 *w = rect.width;
164 *h = rect.height; 230 *h = rect.height;
165} 231}
166 232
233typedef uint16_t tileid;
167typedef uint16_t mapface; 234typedef uint16_t faceid;
168 235
169typedef struct { 236typedef struct {
170 GLint name; 237 GLuint name;
171 int w, h; 238 int w, h;
172 float s, t; 239 float s, t;
173 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
241 tileid smoothtile;
242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
174} maptex; 244} maptex;
175 245
176typedef struct { 246typedef struct {
177 uint32_t player; 247 uint32_t player;
178 mapface face[3]; 248 tileid tile[3];
179 uint16_t darkness; 249 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 250 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 251} mapcell;
182 252
183typedef struct { 253typedef struct {
184 int32_t c0, c1; 254 int32_t c0, c1;
185 mapcell *col; 255 mapcell *col;
186} maprow; 256} maprow;
187 257
188typedef struct map { 258typedef struct map {
189 int x, y, w, h; 259 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 260 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 261 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 262 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 263
197 int32_t rows; 264 int32_t rows;
198 maprow *row; 265 maprow *row;
199} *CFPlus__Map; 266} *DC__Map;
200 267
201static char * 268static char *
202prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
203{ 270{
204 char *p; 271 char *p;
221} 288}
222 289
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 291#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
225 292
293static void
294need_facenum (struct map *self, faceid face)
295{
296 while (self->faces <= face)
297 {
298 Append (tileid, self->face2tile, self->faces, self->faces);
299 self->faces *= 2;
300 }
301}
302
303static void
304need_texid (struct map *self, int texid)
305{
306 while (self->texs <= texid)
307 {
308 Append (maptex, self->tex, self->texs, self->texs);
309 self->texs *= 2;
310 }
311}
312
226static maprow * 313static maprow *
227map_get_row (CFPlus__Map self, int y) 314map_get_row (DC__Map self, int y)
228{ 315{
229 if (0 > y) 316 if (0 > y)
230 { 317 {
231 int extend = - y + MAP_EXTEND_Y; 318 int extend = - y + MAP_EXTEND_Y;
232 Prepend (maprow, self->row, self->rows, extend); 319 Prepend (maprow, self->row, self->rows, extend);
270 357
271 return row->col + (x - row->c0); 358 return row->col + (x - row->c0);
272} 359}
273 360
274static mapcell * 361static mapcell *
275map_get_cell (CFPlus__Map self, int x, int y) 362map_get_cell (DC__Map self, int x, int y)
276{ 363{
277 return row_get_cell (map_get_row (self, y), x); 364 return row_get_cell (map_get_row (self, y), x);
278} 365}
279 366
280static void 367static void
281map_clear (CFPlus__Map self) 368map_clear (DC__Map self)
282{ 369{
283 int r; 370 int r;
284 371
285 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
286 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
293 self->oy = 0; 380 self->oy = 0;
294 self->row = 0; 381 self->row = 0;
295 self->rows = 0; 382 self->rows = 0;
296} 383}
297 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
298static void 395static void
299map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
300{ 397{
301 int x, y; 398 int x, y;
302 maprow *row; 399 maprow *row;
303 mapcell *cell; 400 mapcell *cell;
304 401
316 if (x >= row->c1) 413 if (x >= row->c1)
317 break; 414 break;
318 415
319 cell = row->col + x - row->c0; 416 cell = row->col + x - row->c0;
320 417
321 cell->darkness = 0; 418 CELL_CLEAR (cell);
322 cell->stat_hp = 0;
323 cell->flags = 0;
324 cell->player = 0;
325 } 419 }
326 } 420 }
421}
422
423typedef struct {
424 tileid tile;
425 uint8_t x, y, level;
426} smooth_key;
427
428static void
429smooth_or_bits (HV *hv, smooth_key *key, IV bits)
430{
431 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
432
433 if (SvIOK (*sv))
434 SvIV_set (*sv, SvIVX (*sv) | bits);
435 else
436 sv_setiv (*sv, bits);
327} 437}
328 438
329static void 439static void
330music_finished (void) 440music_finished (void)
331{ 441{
367 n |= n >> 16; 477 n |= n >> 16;
368 478
369 return n + 1; 479 return n + 1;
370} 480}
371 481
372MODULE = CFPlus PACKAGE = CFPlus 482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
493/* SDL should provide this, really. */
494#define SDLK_MODIFIER_MIN 300
495#define SDLK_MODIFIER_MAX 314
496
497/******************************************************************************/
498
499static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500static GV *hover_gv;
501
502static int
503within_widget (SV *widget, NV x, NV y)
504{
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
373 593
374PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
375 595
376BOOT: 596BOOT:
377{ 597{
378 HV *stash = gv_stashpv ("CFPlus", 1); 598 HV *stash = gv_stashpv ("DC", 1);
379 static const struct { 599 static const struct {
380 const char *name; 600 const char *name;
381 IV iv; 601 IV iv;
382 } *civ, const_iv[] = { 602 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 603# define const_iv(name) { # name, (IV)name }
604 const_iv (SDLK_MODIFIER_MIN),
605 const_iv (SDLK_MODIFIER_MAX),
606
384 const_iv (SDL_ACTIVEEVENT), 607 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 608 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 609 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 610 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 611 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 620 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 621 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 622 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 623 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 624 const_iv (SDL_USEREVENT),
625
626 const_iv (SDL_APPINPUTFOCUS),
627 const_iv (SDL_APPMOUSEFOCUS),
628 const_iv (SDL_APPACTIVE),
629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
402 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 684 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 685 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 686 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 741 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 742 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 743 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 744 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 745 const_iv (SDLK_UNDO),
746
466 const_iv (KMOD_NONE), 747 const_iv (KMOD_NONE),
748 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 749 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 750 const_iv (KMOD_RSHIFT),
751 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 752 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 753 const_iv (KMOD_RCTRL),
754 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 755 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 756 const_iv (KMOD_RALT),
757 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 758 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL), 763
479 const_iv (KMOD_SHIFT), 764 const_iv (KMOD_LRAM),
480 const_iv (KMOD_ALT), 765
481 const_iv (KMOD_META) 766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
482# undef const_iv 796# undef const_iv
483 }; 797 };
484 798
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
801
802 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
803 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 804}
805
806void
807weaken (SV *rv)
808 PROTOTYPE: $
809 CODE:
810 sv_rvweaken (rv);
488 811
489int 812int
490in_destruct () 813in_destruct ()
491 CODE: 814 CODE:
492 RETVAL = PL_main_cv == Nullcv; 815 RETVAL = PL_main_cv == Nullcv;
495 818
496NV floor (NV x) 819NV floor (NV x)
497 820
498NV ceil (NV x) 821NV ceil (NV x)
499 822
823IV minpot (UV n)
824
825IV popcount (UV n)
826
500void 827void
501pango_init () 828pango_init ()
502 CODE: 829 CODE:
503{ 830{
504 opengl_fontmap = pango_opengl_font_map_new (); 831 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 832 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 833 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
834 /*pango_context_set_font_description (opengl_context, default_font);*/
835#if PANGO_VERSION_CHECK (1, 15, 2)
836 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
837 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
838#endif
507} 839}
508 840
509int 841char *SDL_GetError ()
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 842
512void 843void SDL_braino ()
844
845int SDL_Init (U32 flags)
846
847int SDL_InitSubSystem (U32 flags)
848
849void SDL_QuitSubSystem (U32 flags)
850
513SDL_Quit () 851void SDL_Quit ()
514 852
853int SDL_GL_SetAttribute (int attr, int value)
854
855int SDL_GL_GetAttribute (int attr)
856 CODE:
857 if (SDL_GL_GetAttribute (attr, &RETVAL))
858 XSRETURN_UNDEF;
859 OUTPUT:
860 RETVAL
861
515void 862void
516SDL_ListModes () 863SDL_ListModes (int rgb, int alpha)
517 PPCODE: 864 PPCODE:
518{ 865{
519 SDL_Rect **m; 866 SDL_Rect **m;
520 867
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 870 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 871 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 872
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 873 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 875
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 879 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 880
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 881 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 882 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif
539
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542 883
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 884 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 885
545 if (m && m != (SDL_Rect **)-1) 886 if (m && m != (SDL_Rect **)-1)
546 while (*m) 887 while (*m)
547 { 888 {
889 if ((*m)->w >= 400 && (*m)->h >= 300)
890 {
548 AV *av = newAV (); 891 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 892 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 893 av_push (av, newSViv ((*m)->h));
894 av_push (av, newSViv (rgb));
895 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 896 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
897 }
552 898
553 ++m; 899 ++m;
554 } 900 }
555} 901}
556 902
557char *
558SDL_GetError ()
559
560int 903int
561SDL_SetVideoMode (int w, int h, int fullscreen) 904SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 905 CODE:
906{
907 SDL_EnableUNICODE (1);
908 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
909
910 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
911 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
912 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
913 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
914
563 RETVAL = !!SDL_SetVideoMode ( 915 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 916 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 917 );
918
566 if (RETVAL) 919 if (RETVAL)
567 { 920 {
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 921 av_clear (texture_av);
922
923 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 924#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 925#include "glfunc.h"
571# undef GL_FUNC 926#undef GL_FUNC
572 } 927 }
928}
573 OUTPUT: 929 OUTPUT:
574 RETVAL 930 RETVAL
575 931
576void 932void
577SDL_GL_SwapBuffers () 933SDL_GL_SwapBuffers ()
578 934
579char * 935char *
580SDL_GetKeyName (int sym) 936SDL_GetKeyName (int sym)
581 937
938int
939SDL_GetAppState ()
940
941int
942SDL_GetModState ()
943
582void 944void
583SDL_PollEvent () 945poll_events ()
584 PPCODE: 946 PPCODE:
585{ 947{
586 SDL_Event ev; 948 SDL_Event ev;
587 949
588 while (SDL_PollEvent (&ev)) 950 SDL_PumpEvents ();
951 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 952 {
590 HV *hv = newHV (); 953 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 954 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 955
593 switch (ev.type) 956 switch (ev.type)
594 { 957 {
595 case SDL_KEYDOWN: 958 case SDL_KEYDOWN:
596 case SDL_KEYUP: 959 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 960 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 961 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 962 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
963 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 964 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 965 break;
602 966
603 case SDL_ACTIVEEVENT: 967 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 968 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 969 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 970 break;
607 971
608 case SDL_MOUSEMOTION: 972 case SDL_MOUSEMOTION:
973 {
974 int state = ev.motion.state;
975 int x = ev.motion.x;
976 int y = ev.motion.y;
977 int xrel = ev.motion.xrel;
978 int yrel = ev.motion.yrel;
979
980 /* do simplistic event compression */
981 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
982 && state == ev.motion.state)
983 {
984 xrel += ev.motion.xrel;
985 yrel += ev.motion.yrel;
986 x = ev.motion.x;
987 y = ev.motion.y;
988 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
989 }
990
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 991 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 992 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 993 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 994 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 995 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 996 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
997 }
616 break; 998 break;
617 999
618 case SDL_MOUSEBUTTONDOWN: 1000 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 1001 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
621 1003
622 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1004 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
623 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
624 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1006 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
625 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1007 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
630 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1012 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
631 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1013 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
632 break; 1014 break;
633 } 1015 }
634 1016
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1017 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
636 } 1018 }
637} 1019}
638 1020
639int 1021int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1022Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
641 POSTCALL: 1023 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 1024 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 1025 Mix_ChannelFinished (channel_finished);
644 1026
645void 1027void
1028Mix_QuerySpec ()
1029 PPCODE:
1030{
1031 int freq, channels;
1032 Uint16 format;
1033
1034 if (Mix_QuerySpec (&freq, &format, &channels))
1035 {
1036 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (freq)));
1038 PUSHs (sv_2mortal (newSViv (format)));
1039 PUSHs (sv_2mortal (newSViv (channels)));
1040 }
1041}
1042
1043void
646Mix_CloseAudio () 1044Mix_CloseAudio ()
647 1045
648int 1046int
649Mix_AllocateChannels (int numchans = -1) 1047Mix_AllocateChannels (int numchans = -1)
650 1048
1049const char *
1050Mix_GetError ()
1051
651void 1052void
652lowdelay (int fd, int val = 1) 1053lowdelay (int fd, int val = 1)
653 CODE: 1054 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1055 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 1056
658void 1057void
659win32_proxy_info () 1058win32_proxy_info ()
660 PPCODE: 1059 PPCODE:
661{ 1060{
682 } 1081 }
683 } 1082 }
684#endif 1083#endif
685} 1084}
686 1085
687void 1086int
688add_font (char *file) 1087add_font (char *file)
689 CODE: 1088 CODE:
690 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1089 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1090 OUTPUT:
1091 RETVAL
691 1092
692void 1093void
693load_image_inline (SV *image_) 1094load_image_inline (SV *image_)
694 ALIAS: 1095 ALIAS:
695 load_image_file = 1 1096 load_image_file = 1
698 STRLEN image_len; 1099 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 1100 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 1101 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 1102 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 1103 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 1104 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 1105 : SDL_RWFromConstMem (image, image_len);
705 1106
706 if (!rw) 1107 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 1108 croak ("load_image: %s", SDL_GetError ());
708 1109
781void 1182void
782error (char *message) 1183error (char *message)
783 CODE: 1184 CODE:
784 fprintf (stderr, "ERROR: %s\n", message); 1185 fprintf (stderr, "ERROR: %s\n", message);
785#ifdef _WIN32 1186#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1187 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
787#endif 1188#endif
788 1189
789void 1190void
790fatal (char *message) 1191fatal (char *message)
791 CODE: 1192 CODE:
792 fprintf (stderr, "FATAL: %s\n", message); 1193 fprintf (stderr, "FATAL: %s\n", message);
793#ifdef _WIN32 1194#ifdef _WIN32
794 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1195 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
795#endif 1196#endif
796 _exit (1); 1197 _exit (1);
797 1198
798void 1199void
799_exit (int retval = 0) 1200_exit (int retval = 0)
800 CODE: 1201 CODE:
1202#ifdef WIN32
1203 ExitThread (retval); // unclean, please beam me up
1204#else
801 _exit (retval); 1205 _exit (retval);
1206#endif
802 1207
803MODULE = CFPlus PACKAGE = CFPlus::Font 1208void
1209debug ()
1210 CODE:
1211{
1212#if DEBUG
1213 VALGRIND_DO_LEAK_CHECK;
1214#endif
1215}
804 1216
805CFPlus::Font 1217int
1218SvREFCNT (SV *sv)
1219 CODE:
1220 RETVAL = SvREFCNT (sv);
1221 OUTPUT:
1222 RETVAL
1223
1224MODULE = Deliantra::Client PACKAGE = DC::Font
1225
1226PROTOTYPES: DISABLE
1227
1228DC::Font
806new_from_file (SV *class, char *path, int id = 0) 1229new_from_file (SV *class, char *path, int id = 0)
807 CODE: 1230 CODE:
808{ 1231{
809 int count; 1232 int count;
810 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1233 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
813} 1236}
814 OUTPUT: 1237 OUTPUT:
815 RETVAL 1238 RETVAL
816 1239
817void 1240void
818DESTROY (CFPlus::Font self) 1241DESTROY (DC::Font self)
819 CODE: 1242 CODE:
820 pango_font_description_free (self); 1243 pango_font_description_free (self);
821 1244
822void 1245void
823make_default (CFPlus::Font self) 1246make_default (DC::Font self)
1247 PROTOTYPE: $
824 CODE: 1248 CODE:
825 default_font = self; 1249 default_font = self;
826 1250
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1251MODULE = Deliantra::Client PACKAGE = DC::Layout
828 1252
1253PROTOTYPES: DISABLE
1254
829void 1255void
830reset_glyph_cache () 1256glyph_cache_backup ()
1257 PROTOTYPE:
831 CODE: 1258 CODE:
1259 tc_backup ();
1260
1261void
1262glyph_cache_restore ()
1263 PROTOTYPE:
1264 CODE:
832 tc_clear (); 1265 tc_restore ();
833 1266
834CFPlus::Layout 1267DC::Layout
835new (SV *class) 1268new (SV *class)
836 CODE: 1269 CODE:
837 New (0, RETVAL, 1, struct cf_layout); 1270 New (0, RETVAL, 1, struct cf_layout);
838 1271
839 RETVAL->pl = pango_layout_new (opengl_context); 1272 RETVAL->pl = pango_layout_new (opengl_context);
841 RETVAL->g = 1.; 1274 RETVAL->g = 1.;
842 RETVAL->b = 1.; 1275 RETVAL->b = 1.;
843 RETVAL->a = 1.; 1276 RETVAL->a = 1.;
844 RETVAL->base_height = MIN_FONT_HEIGHT; 1277 RETVAL->base_height = MIN_FONT_HEIGHT;
845 RETVAL->font = 0; 1278 RETVAL->font = 0;
1279 RETVAL->rc = rc_alloc ();
846 1280
847 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1281 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
848 layout_update_font (RETVAL); 1282 layout_update_font (RETVAL);
849 OUTPUT: 1283 OUTPUT:
850 RETVAL 1284 RETVAL
851 1285
852void 1286void
853DESTROY (CFPlus::Layout self) 1287DESTROY (DC::Layout self)
854 CODE: 1288 CODE:
855 g_object_unref (self->pl); 1289 g_object_unref (self->pl);
1290 rc_free (self->rc);
856 Safefree (self); 1291 Safefree (self);
857 1292
858void 1293void
859set_text (CFPlus::Layout self, SV *text_) 1294set_text (DC::Layout self, SV *text_)
860 CODE: 1295 CODE:
861{ 1296{
862 STRLEN textlen; 1297 STRLEN textlen;
863 char *text = SvPVutf8 (text_, textlen); 1298 char *text = SvPVutf8 (text_, textlen);
864 1299
865 pango_layout_set_text (self->pl, text, textlen); 1300 pango_layout_set_text (self->pl, text, textlen);
866} 1301}
867 1302
868void 1303void
869set_markup (CFPlus::Layout self, SV *text_) 1304set_markup (DC::Layout self, SV *text_)
870 CODE: 1305 CODE:
871{ 1306{
872 STRLEN textlen; 1307 STRLEN textlen;
873 char *text = SvPVutf8 (text_, textlen); 1308 char *text = SvPVutf8 (text_, textlen);
874 1309
875 pango_layout_set_markup (self->pl, text, textlen); 1310 pango_layout_set_markup (self->pl, text, textlen);
876} 1311}
877 1312
878void 1313void
879set_shapes (CFPlus::Layout self, ...) 1314set_shapes (DC::Layout self, ...)
880 CODE: 1315 CODE:
881{ 1316{
882 PangoAttrList *attrs = 0; 1317 PangoAttrList *attrs = 0;
883 const char *text = pango_layout_get_text (self->pl); 1318 const char *text = pango_layout_get_text (self->pl);
884 const char *pos = text; 1319 const char *pos = text;
919 if (attrs) 1354 if (attrs)
920 pango_layout_set_attributes (self->pl, attrs); 1355 pango_layout_set_attributes (self->pl, attrs);
921} 1356}
922 1357
923void 1358void
924get_shapes (CFPlus::Layout self) 1359get_shapes (DC::Layout self)
925 PPCODE: 1360 PPCODE:
926{ 1361{
927 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1362 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
928 1363
929 do 1364 do
930 { 1365 {
931 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1366 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
932 1367
933 if (run && shape_attr_p (run)) 1368 if (run && shape_attr_p (run))
934 { 1369 {
935 PangoRectangle extents; 1370 PangoRectangle extents;
936 pango_layout_iter_get_run_extents (iter, 0, &extents); 1371 pango_layout_iter_get_run_extents (iter, 0, &extents);
944 1379
945 pango_layout_iter_free (iter); 1380 pango_layout_iter_free (iter);
946} 1381}
947 1382
948int 1383int
949has_wrapped (CFPlus::Layout self) 1384has_wrapped (DC::Layout self)
950 CODE: 1385 CODE:
951{ 1386{
952 int lines = 1; 1387 int lines = 1;
953 const char *text = pango_layout_get_text (self->pl); 1388 const char *text = pango_layout_get_text (self->pl);
954 1389
959} 1394}
960 OUTPUT: 1395 OUTPUT:
961 RETVAL 1396 RETVAL
962 1397
963SV * 1398SV *
964get_text (CFPlus::Layout self) 1399get_text (DC::Layout self)
965 CODE: 1400 CODE:
966 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1401 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
967 sv_utf8_decode (RETVAL); 1402 sv_utf8_decode (RETVAL);
968 OUTPUT: 1403 OUTPUT:
969 RETVAL 1404 RETVAL
970 1405
971void 1406void
972set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1407set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
973 CODE: 1408 CODE:
974 self->r = r; 1409 self->r = r;
975 self->g = g; 1410 self->g = g;
976 self->b = b; 1411 self->b = b;
977 self->a = a; 1412 self->a = a;
978 1413
979void 1414void
980set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1415set_font (DC::Layout self, DC::Font font = 0)
981 CODE: 1416 CODE:
982 if (self->font != font) 1417 if (self->font != font)
983 { 1418 {
984 self->font = font; 1419 self->font = font;
985 layout_update_font (self); 1420 layout_update_font (self);
986 } 1421 }
987 1422
988void 1423void
989set_height (CFPlus::Layout self, int base_height) 1424set_height (DC::Layout self, int base_height)
990 CODE: 1425 CODE:
991 if (self->base_height != base_height) 1426 if (self->base_height != base_height)
992 { 1427 {
993 self->base_height = base_height; 1428 self->base_height = base_height;
994 layout_update_font (self); 1429 layout_update_font (self);
995 } 1430 }
996 1431
997void 1432void
998set_width (CFPlus::Layout self, int max_width = -1) 1433set_width (DC::Layout self, int max_width = -1)
999 CODE: 1434 CODE:
1000 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1435 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1001 1436
1002void 1437void
1003set_indent (CFPlus::Layout self, int indent) 1438set_indent (DC::Layout self, int indent)
1004 CODE: 1439 CODE:
1005 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1440 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1006 1441
1007void 1442void
1008set_spacing (CFPlus::Layout self, int spacing) 1443set_spacing (DC::Layout self, int spacing)
1009 CODE: 1444 CODE:
1010 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1445 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1011 1446
1012void 1447void
1013set_ellipsise (CFPlus::Layout self, int ellipsise) 1448set_ellipsise (DC::Layout self, int ellipsise)
1014 CODE: 1449 CODE:
1015 pango_layout_set_ellipsize (self->pl, 1450 pango_layout_set_ellipsize (self->pl,
1016 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1451 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1017 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1452 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1018 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1453 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1019 : PANGO_ELLIPSIZE_NONE 1454 : PANGO_ELLIPSIZE_NONE
1020 ); 1455 );
1021 1456
1022void 1457void
1023set_single_paragraph_mode (CFPlus::Layout self, int spm) 1458set_single_paragraph_mode (DC::Layout self, int spm)
1024 CODE: 1459 CODE:
1025 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1460 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1026 1461
1027void 1462void
1028size (CFPlus::Layout self) 1463size (DC::Layout self)
1029 PPCODE: 1464 PPCODE:
1030{ 1465{
1031 int w, h; 1466 int w, h;
1032 1467
1033 layout_get_pixel_size (self, &w, &h); 1468 layout_get_pixel_size (self, &w, &h);
1036 PUSHs (sv_2mortal (newSViv (w))); 1471 PUSHs (sv_2mortal (newSViv (w)));
1037 PUSHs (sv_2mortal (newSViv (h))); 1472 PUSHs (sv_2mortal (newSViv (h)));
1038} 1473}
1039 1474
1040int 1475int
1041descent (CFPlus::Layout self) 1476descent (DC::Layout self)
1042 CODE: 1477 CODE:
1043{ 1478{
1044 PangoRectangle rect; 1479 PangoRectangle rect;
1045 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1480 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1046 pango_layout_line_get_pixel_extents (line, 0, &rect); 1481 pango_layout_line_get_pixel_extents (line, 0, &rect);
1047 RETVAL = PANGO_DESCENT (rect); 1482 RETVAL = PANGO_DESCENT (rect);
1048} 1483}
1049 OUTPUT: 1484 OUTPUT:
1050 RETVAL 1485 RETVAL
1051 1486
1052int 1487int
1053xy_to_index (CFPlus::Layout self, int x, int y) 1488xy_to_index (DC::Layout self, int x, int y)
1054 CODE: 1489 CODE:
1055{ 1490{
1056 int index, trailing; 1491 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1492 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1493 RETVAL = index + trailing;
1059} 1494}
1060 OUTPUT: 1495 OUTPUT:
1061 RETVAL 1496 RETVAL
1062 1497
1063void 1498void
1064cursor_pos (CFPlus::Layout self, int index) 1499cursor_pos (DC::Layout self, int index)
1065 PPCODE: 1500 PPCODE:
1066{ 1501{
1067 PangoRectangle strong_pos; 1502 PangoRectangle pos;
1068 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1503 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1069 1504
1070 EXTEND (SP, 3); 1505 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1508 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1074} 1509}
1075 1510
1076void 1511void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1512index_to_line_x (DC::Layout self, int index, int trailing = 0)
1078 PPCODE: 1513 PPCODE:
1514{
1515 int line, x;
1516
1517 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1518#if !PANGO_VERSION_CHECK (1, 17, 3)
1519 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1520 --line;
1521#endif
1522 EXTEND (SP, 2);
1523 PUSHs (sv_2mortal (newSViv (line)));
1524 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1525}
1526
1527void
1528line_x_to_index (DC::Layout self, int line, int x)
1529 PPCODE:
1530{
1531 PangoLayoutLine *lp;
1532 int index, trailing;
1533
1534 if (line < 0)
1535 XSRETURN_EMPTY;
1536
1537 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1538 XSRETURN_EMPTY; /* do better */
1539
1540 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1541
1542 EXTEND (SP, 2);
1543 if (GIMME_V == G_SCALAR)
1544 PUSHs (sv_2mortal (newSViv (index + trailing)));
1545 else
1546 {
1547 PUSHs (sv_2mortal (newSViv (index)));
1548 PUSHs (sv_2mortal (newSViv (trailing)));
1549 }
1550}
1551
1552void
1553render (DC::Layout self, float x, float y, int flags = 0)
1554 CODE:
1555 rc_clear (self->rc);
1079 pango_opengl_render_layout_subpixel ( 1556 pango_opengl_render_layout_subpixel (
1080 self->pl, 1557 self->pl,
1558 self->rc,
1081 x * PANGO_SCALE, y * PANGO_SCALE, 1559 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a, 1560 self->r, self->g, self->b, self->a,
1083 flags 1561 flags
1084 ); 1562 );
1563 // we assume that context_change actually clears/frees stuff
1564 // and does not do any recomputation...
1565 pango_layout_context_changed (self->pl);
1085 1566
1086MODULE = CFPlus PACKAGE = CFPlus::Texture
1087
1088void 1567void
1089pad2pot (SV *data_, SV *w_, SV *h_) 1568draw (DC::Layout self)
1090 CODE: 1569 CODE:
1091{ 1570{
1092 int ow = SvIV (w_); 1571 glEnable (GL_TEXTURE_2D);
1093 int oh = SvIV (h_); 1572 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1573 glEnable (GL_BLEND);
1574 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1575 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1576 glEnable (GL_ALPHA_TEST);
1577 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1094 1578
1095 if (ow && oh) 1579 rc_draw (self->rc);
1580
1581 glDisable (GL_ALPHA_TEST);
1582 glDisable (GL_BLEND);
1583 glDisable (GL_TEXTURE_2D);
1584}
1585
1586MODULE = Deliantra::Client PACKAGE = DC::Texture
1587
1588PROTOTYPES: ENABLE
1589
1590void
1591pad (SV *data_, int ow, int oh, int nw, int nh)
1592 CODE:
1593{
1594 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1595 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1596 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1597 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1598 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1599 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1600
1109 SvPOK_only (result_); 1601 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1602 SvCUR_set (result_, nw * nh * bpp);
1111 1603
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1604 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1605 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1606 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1607
1116 sv_setsv (data_, result_); 1608 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1609 }
1123} 1610}
1124 1611
1125void 1612void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1613draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1619{
1133 HV *hv = (HV *)SvRV (self); 1620 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1621 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1622 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1623 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1624
1625 if (name <= 0)
1626 XSRETURN_EMPTY;
1137 1627
1138 if (items < 5) 1628 if (items < 5)
1139 { 1629 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1630 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1631 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1659 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1660 glDisable (GL_BLEND);
1171 } 1661 }
1172} 1662}
1173 1663
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1664void
1665draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1666 PROTOTYPE: @
1667 CODE:
1668{
1669 glEnable (GL_TEXTURE_2D);
1670 glEnable (GL_BLEND);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672 glBindTexture (GL_TEXTURE_2D, name1);
1175 1673
1176CFPlus::Map 1674 glColor3f (intensity, intensity, intensity);
1177new (SV *class, int map_width, int map_height) 1675 glPushMatrix ();
1676 glScalef (1./3, 1./3, 1.);
1677
1678 if (blend > 0.f)
1679 {
1680 float S2, T2; /* 0. 0. for texture 2 */
1681 float w = w1 > w2 ? w1 : w2;
1682 float h = h1 > h2 ? h1 : h2;
1683 GLfloat env_color[4] = { 0., 0., 0., blend };
1684
1685 /* interpolate the two shadow textures */
1686 /* stage 0 == rgb(glcolor) + alpha(t0) */
1687 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1688
1689 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1690 gl.ActiveTexture (GL_TEXTURE1);
1691 glEnable (GL_TEXTURE_2D);
1692 glBindTexture (GL_TEXTURE_2D, name2);
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1694
1695 /* rgb == rgb(glcolor) */
1696 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1697 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1699
1700 /* alpha = interpolate t0, t1 by env_alpha */
1701 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1702
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1706
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1712
1713 s1 *= w / w1;
1714 t1 *= h / h1;
1715
1716 dx *= -3.f / w2;
1717 dy *= -3.f / h2;
1718 dx *= w / w2;
1719 dy *= h / h2;
1720
1721 s2 *= w / w2;
1722 t2 *= h / h2;
1723
1724 glBegin (GL_QUADS);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1728 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1729 glEnd ();
1730
1731 glDisable (GL_TEXTURE_2D);
1732 gl.ActiveTexture (GL_TEXTURE0);
1733 }
1734 else
1735 {
1736 /* simple blending of one texture, also opengl <1.3 path */
1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1738
1739 glBegin (GL_QUADS);
1740 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1741 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1742 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1743 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1744 glEnd ();
1745 }
1746
1747 glPopMatrix ();
1748
1749 glDisable (GL_TEXTURE_2D);
1750 glDisable (GL_BLEND);
1751}
1752
1753IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1754 CODE:
1755{
1756 GLint width;
1757 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1758 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1759 RETVAL = width > 0;
1760}
1761 OUTPUT:
1762 RETVAL
1763
1764MODULE = Deliantra::Client PACKAGE = DC::Map
1765
1766PROTOTYPES: DISABLE
1767
1768DC::Map
1769new (SV *class)
1178 CODE: 1770 CODE:
1179 New (0, RETVAL, 1, struct map); 1771 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1772 RETVAL->x = 0;
1181 RETVAL->y = 0; 1773 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1774 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1775 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1776 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1777 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1778 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1779 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1780 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1781 RETVAL->row = 0;
1192 OUTPUT: 1782 OUTPUT:
1193 RETVAL 1783 RETVAL
1194 1784
1195void 1785void
1196DESTROY (CFPlus::Map self) 1786DESTROY (DC::Map self)
1197 CODE: 1787 CODE:
1198{ 1788{
1199 map_clear (self); 1789 map_clear (self);
1200 Safefree (self->face); 1790 Safefree (self->face2tile);
1201 Safefree (self->tex); 1791 Safefree (self->tex);
1202 Safefree (self); 1792 Safefree (self);
1203} 1793}
1204 1794
1205void 1795void
1796resize (DC::Map self, int map_width, int map_height)
1797 CODE:
1798 self->w = map_width;
1799 self->h = map_height;
1800
1801void
1206clear (CFPlus::Map self) 1802clear (DC::Map self)
1207 CODE: 1803 CODE:
1208 map_clear (self); 1804 map_clear (self);
1209 1805
1210void 1806void
1211set_face (CFPlus::Map self, int face, int texid) 1807set_tileid (DC::Map self, int face, int tile)
1212 CODE: 1808 CODE:
1213{ 1809{
1214 while (self->faces <= face) 1810 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1811 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces);
1217 self->faces *= 2;
1218 }
1219
1220 self->face [face] = texid;
1221} 1812}
1222 1813
1223void 1814void
1815set_smooth (DC::Map self, int face, int smooth, int level)
1816 CODE:
1817{
1818 tileid texid;
1819 maptex *tex;
1820
1821 if (face < 0 || face >= self->faces)
1822 return;
1823
1824 if (smooth < 0 || smooth >= self->faces)
1825 return;
1826
1827 texid = self->face2tile [face];
1828
1829 if (!texid)
1830 return;
1831
1832 tex = self->tex + texid;
1833 tex->smoothtile = self->face2tile [smooth];
1834 tex->smoothlevel = level;
1835}
1836
1837void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1838set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1839 CODE:
1226{ 1840{
1227 while (self->texs <= texid) 1841 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1842
1233 { 1843 {
1234 maptex *tex = self->tex + texid; 1844 maptex *tex = self->tex + texid;
1235 1845
1236 tex->name = name; 1846 tex->name = name;
1252 // use uglier nearest interpolation because linear suffers 1862 // use uglier nearest interpolation because linear suffers
1253 // from transparent color bleeding and ugly wrapping effects. 1863 // from transparent color bleeding and ugly wrapping effects.
1254 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1864 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1255} 1865}
1256 1866
1867void
1868expire_textures (DC::Map self, int texid, int count)
1869 PPCODE:
1870 for (; texid < self->texs && count; ++texid, --count)
1871 {
1872 maptex *tex = self->tex + texid;
1873
1874 if (tex->name)
1875 {
1876 if (tex->unused)
1877 {
1878 tex->name = 0;
1879 tex->unused = 0;
1880 XPUSHs (sv_2mortal (newSViv (texid)));
1881 }
1882 else
1883 tex->unused = 1;
1884 }
1885 }
1886
1257int 1887int
1258ox (CFPlus::Map self) 1888ox (DC::Map self)
1259 ALIAS: 1889 ALIAS:
1260 oy = 1 1890 oy = 1
1261 x = 2 1891 x = 2
1262 y = 3 1892 y = 3
1263 w = 4 1893 w = 4
1274 } 1904 }
1275 OUTPUT: 1905 OUTPUT:
1276 RETVAL 1906 RETVAL
1277 1907
1278void 1908void
1279scroll (CFPlus::Map self, int dx, int dy) 1909scroll (DC::Map self, int dx, int dy)
1280 CODE: 1910 CODE:
1281{ 1911{
1282 if (dx > 0) 1912 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1913 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1914 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1915 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1916
1287 if (dy > 0) 1917 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1918 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1919 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1920 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1921
1292 self->ox += dx; self->x += dx; 1922 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1923 self->oy += dy; self->y += dy;
1294 1924
1295 while (self->y < 0) 1925 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 1929 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 1930 self->y += MAP_EXTEND_Y;
1301 } 1931 }
1302} 1932}
1303 1933
1304void 1934SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 1935map1a_update (DC::Map self, SV *data_, int extmap)
1306 CODE: 1936 CODE:
1307{ 1937{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1938 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 1939 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 1940 mapcell *cell;
1311 int x, y, flags; 1941 int x, y, z, flags;
1942 AV *missing = newAV ();
1943 RETVAL = newRV_noinc ((SV *)missing);
1312 1944
1313 while (data < data_end - 1) 1945 while (data < data_end - 1)
1314 { 1946 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 1947 flags = (data [0] << 8) + data [1]; data += 2;
1316 1948
1336 uint8_t ext, cmd; 1968 uint8_t ext, cmd;
1337 1969
1338 do 1970 do
1339 { 1971 {
1340 ext = *data++; 1972 ext = *data++;
1341 cmd = ext & 0x3f; 1973 cmd = ext & 0x7f;
1342 1974
1343 if (cmd < 4) 1975 if (cmd < 4)
1344 cell->darkness = 255 - ext * 64 + 1; 1976 cell->darkness = 255 - ext * 64 + 1;
1345 else if (cmd == 5) // health 1977 else if (cmd == 5) // health
1346 { 1978 {
1347 cell->stat_width = 1; 1979 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1980 cell->stat_hp = *data++;
1349 } 1981 }
1350 else if (cmd == 6) // monster width 1982 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1983 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1984 else if (cmd == 0x47)
1353 { 1985 {
1354 if (*data == 4) 1986 if (*data == 1) cell->player = data [1];
1355 ; // decode player tag 1987 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1988 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1989 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1356 1990
1357 data += *data + 1; 1991 data += *data + 1;
1358 } 1992 }
1359 else if (cmd == 8) // cell flags 1993 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1994 cell->flags = *data++;
1367 } 2001 }
1368 else 2002 else
1369 cell->darkness = *data++ + 1; 2003 cell->darkness = *data++ + 1;
1370 } 2004 }
1371 2005
2006 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 2007 if (flags & (4 >> z))
1373 { 2008 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2009 faceid face = (data [0] << 8) + data [1]; data += 2;
2010 need_facenum (self, face);
2011 cell->tile [z] = self->face2tile [face];
2012
2013 if (cell->tile [z])
2014 {
2015 maptex *tex = self->tex + cell->tile [z];
2016 tex->unused = 0;
2017 if (!tex->name)
2018 av_push (missing, newSViv (cell->tile [z]));
2019
2020 if (tex->smoothtile)
2021 {
2022 maptex *smooth = self->tex + tex->smoothtile;
2023 smooth->unused = 0;
2024 if (!smooth->name)
2025 av_push (missing, newSViv (tex->smoothtile));
2026 }
2027 }
1375 } 2028 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 2029 }
1387 else 2030 else
1388 cell->darkness = 0; 2031 CELL_CLEAR (cell);
1389 } 2032 }
1390} 2033}
2034 OUTPUT:
2035 RETVAL
1391 2036
1392SV * 2037SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2038mapmap (DC::Map self, int x0, int y0, int w, int h)
1394 CODE: 2039 CODE:
1395{ 2040{
1396 int x1, x; 2041 int x1, x;
1397 int y1, y; 2042 int y1, y;
1398 int z; 2043 int z;
1419 { 2064 {
1420 mapcell *cell = row->col + (x - row->c0); 2065 mapcell *cell = row->col + (x - row->c0);
1421 2066
1422 for (z = 0; z <= 0; z++) 2067 for (z = 0; z <= 0; z++)
1423 { 2068 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 2069 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 2070 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 2071 int a1 = tex.a;
1431 2072
1432 r = (r * a0 + tex.r * a1) / 255; 2073 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 2074 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 2075 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 2076 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 2077 }
1438 } 2078 }
1439 2079
1440 *map++ = (r ) 2080 *map++ = (r )
1441 | (g << 8) 2081 | (g << 8)
1448} 2088}
1449 OUTPUT: 2089 OUTPUT:
1450 RETVAL 2090 RETVAL
1451 2091
1452void 2092void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2093draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1454 CODE: 2094 CODE:
1455{ 2095{
1456 int vx, vy;
1457 int x, y, z; 2096 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 2097
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2098 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2099 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2100 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2101 smooth_key skey;
2102 int pl_x, pl_y;
2103 maptex pl_tex;
2104 rc_t *rc = rc_alloc ();
2105 rc_t *rc_ov = rc_alloc ();
2106 rc_key_t key;
2107 rc_array_t *arr, *arr_hidden;
1463 2108
1464 /* 2109 pl_tex.name = 0;
1465 int vx = self->vx = self->w >= sw
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 2110
1469 int vy = self->vy = self->h >= sh 2111 // that's current max. sorry.
1470 ? self->y + (self->h - sh) / 2 2112 if (sw > 255) sw = 255;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2113 if (sh > 255) sh = 255;
1472 */
1473 2114
1474 glColor4ub (255, 255, 255, 255); 2115 // clear key, in case of extra padding
2116 memset (&skey, 0, sizeof (skey));
2117
2118 memset (&key, 0, sizeof (key));
2119 key.r = 255;
2120 key.g = 255;
2121 key.b = 255;
2122 key.a = 255;
2123 key.mode = GL_QUADS;
2124 key.format = GL_T2F_V3F;
2125
2126 mx += self->x;
2127 my += self->y;
2128
2129 // first pass: determine smooth_max
2130 // rather ugly, if you ask me
2131 // could also be stored inside mapcell and updated on change
2132 memset (smooth_max, 0, sizeof (smooth_max));
2133
2134 for (y = 0; y < sh; y++)
2135 if (0 <= y + my && y + my < self->rows)
2136 {
2137 maprow *row = self->row + (y + my);
2138
2139 for (x = 0; x < sw; x++)
2140 if (row->c0 <= x + mx && x + mx < row->c1)
2141 {
2142 mapcell *cell = row->col + (x + mx - row->c0);
2143
2144 smooth_max[x + 1][y + 1] =
2145 MAX (self->tex [cell->tile [0]].smoothlevel,
2146 MAX (self->tex [cell->tile [1]].smoothlevel,
2147 self->tex [cell->tile [2]].smoothlevel));
2148 }
2149 }
1475 2150
1476 glEnable (GL_BLEND); 2151 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2152 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2153 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 2154
1481 glBegin (GL_QUADS); 2155 key.texname = self->tex [TEXID_HIDDEN].name;
2156 arr_hidden = rc_array (rc_ov, &key);
1482 2157
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 2158 for (z = 0; z <= 2; z++)
2159 {
2160 memset (smooth_level, 0, sizeof (smooth_level));
2161 key.texname = -1;
2162
1486 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
1488 { 2165 {
1489 maprow *row = self->row + (y + vy); 2166 maprow *row = self->row + (y + my);
1490 2167
1491 for (x = 0; x < sw; x++) 2168 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 2169 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 2170 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 2171 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 2172 tileid tile = cell->tile [z];
2173
2174 if (tile)
2175 {
2176 maptex tex = self->tex [tile];
2177 int px, py;
1497 2178
1498 if (face && face < self->texs) 2179 if (key.texname != tex.name)
2180 {
2181 self->tex [tile].unused = 0;
2182
2183 if (!tex.name)
2184 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2185
2186 key.texname = tex.name;
2187 arr = rc_array (rc, &key);
2188 }
2189
2190 px = (x + 1) * T - tex.w;
2191 py = (y + 1) * T - tex.h;
2192
2193 if (expect_false (cell->player == player) && expect_false (z == 2))
2194 {
2195 pl_x = px;
2196 pl_y = py;
2197 pl_tex = tex;
2198 continue;
2199 }
2200
2201 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2202 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2203 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2204 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2205
2206 // update smooth hash
2207 if (tex.smoothtile)
2208 {
2209 skey.tile = tex.smoothtile;
2210 skey.level = tex.smoothlevel;
2211
2212 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2213
2214 // add bits to current tile and all neighbours. skey.x|y is
2215 // shifted +1|+1 so we always stay positive.
2216
2217 // bits is ___n cccc CCCC bbbb
2218 // n do not draw borders&corners
2219 // c draw these corners, but...
2220 // C ... not these
2221 // b draw these borders
2222
2223 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2224 // ┃· ·· ·┃ ━━
2225
2226 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2227 // ·· ·· ·┏ ┓·
2228
2229 // full tile
2230 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2231
2232 // borders
2233 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2234 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2235 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2236 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2237
2238 // corners
2239 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2240 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2241 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2242 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2243 }
2244 }
2245
2246 if (expect_false (z == 2))
2247 {
2248 /* draw question marks on top of hidden spaces */
2249 if (!cell->darkness)
2250 {
2251 maptex tex = self->tex [TEXID_HIDDEN];
2252 int px = (x + 1) * T - tex.w;
2253 int py = (y + 1) * T - tex.h;
2254
2255 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2256 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2257 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2258 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2259 }
2260
2261 if (expect_false (cell->flags))
2262 {
2263 // overlays such as the speech bubble, probably more to come
2264 if (cell->flags & 1)
2265 {
2266 rc_key_t key_ov = key;
2267 maptex tex = self->tex [TEXID_SPEECH];
2268 rc_array_t *arr;
2269 int px = x * T + T * 2 / 32;
2270 int py = y * T - T * 6 / 32;
2271
2272 key_ov.texname = tex.name;
2273 arr = rc_array (rc_ov, &key_ov);
2274
2275 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2276 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2277 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2278 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2279 }
2280 }
2281 }
2282 }
2283 }
2284
2285 rc_draw (rc);
2286 rc_clear (rc);
2287
2288 // go through all smoothlevels, lowest to highest, then draw.
2289 // this is basically counting sort
2290 {
2291 int w, b;
2292
2293 glEnable (GL_TEXTURE_2D);
2294 glBegin (GL_QUADS);
2295 for (w = 0; w < 256 / 32; ++w)
2296 {
2297 uint32_t smask = smooth_level [w];
2298 if (smask)
2299 for (b = 0; b < 32; ++b)
2300 if (smask & (((uint32_t)1) << b))
1499 { 2301 {
1500 maptex tex = self->tex [face]; 2302 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 2303 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 2304
1504 if (last_name != tex.name) 2305 hv_iterinit (smooth);
2306 while ((he = hv_iternext (smooth)))
1505 { 2307 {
1506 glEnd (); 2308 smooth_key *skey = (smooth_key *)HeKEY (he);
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2309 IV bits = SvIVX (HeVAL (he));
1508 glBegin (GL_QUADS);
1509 }
1510 2310
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1) 2311 if (!(bits & 0x1000)
2312 && skey->level == level
2313 && level > smooth_max [skey->x][skey->y])
1520 { 2314 {
1521 maptex tex = self->tex [1]; 2315 maptex tex = self->tex [skey->tile];
1522 int px = (x + 1) * 32 - tex.w + 2; 2316 int px = (((int)skey->x) - 1) * T;
1523 int py = (y + 1) * 32 - tex.h - 6; 2317 int py = (((int)skey->y) - 1) * T;
2318 int border = bits & 15;
2319 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2320 float dx = tex.s * .0625f; // 16 images/row
2321 float dy = tex.t * .5f ; // 2 images/column
1524 2322
2323 if (tex.name)
2324 {
2325 // this time avoiding texture state changes
2326 // save gobs of state changes.
2327 if (key.texname != tex.name)
2328 {
2329 self->tex [skey->tile].unused = 0;
2330
1525 glEnd (); 2331 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2332 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1527 glBegin (GL_QUADS); 2333 glBegin (GL_QUADS);
2334 }
1528 2335
2336 if (border)
2337 {
2338 float ox = border * dx;
2339
2340 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2341 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2342 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2343 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2344 }
2345
2346 if (corner)
2347 {
2348 float ox = corner * dx;
2349
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2350 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2351 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2352 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2353 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2354 }
2355 }
2356 }
1533 } 2357 }
1534 } 2358 }
1535 }
1536 } 2359 }
1537 2360
1538 glEnd (); 2361 glEnd ();
1539
1540 glDisable (GL_TEXTURE_2D); 2362 glDisable (GL_TEXTURE_2D);
2363 key.texname = -1;
2364 }
2365
2366 hv_clear (smooth);
2367 }
2368
2369 if (pl_tex.name)
2370 {
2371 maptex tex = pl_tex;
2372 int px = pl_x + sdx;
2373 int py = pl_y + sdy;
2374
2375 key.texname = tex.name;
2376 arr = rc_array (rc, &key);
2377
2378 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2379 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2380 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2381 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2382
2383 rc_draw (rc);
2384 }
2385
2386 rc_draw (rc_ov);
2387 rc_clear (rc_ov);
2388
1541 glDisable (GL_BLEND); 2389 glDisable (GL_BLEND);
2390 rc_free (rc);
2391 rc_free (rc_ov);
1542 2392
1543 // top layer: overlays such as the health bar 2393 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 2394 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 2395 if (0 <= y + my && y + my < self->rows)
1546 { 2396 {
1547 maprow *row = self->row + (y + vy); 2397 maprow *row = self->row + (y + my);
1548 2398
1549 for (x = 0; x < sw; x++) 2399 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 2400 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 2401 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 2402 mapcell *cell = row->col + (x + mx - row->c0);
1553 2403
1554 int px = x * 32; 2404 int px = x * T;
1555 int py = y * 32; 2405 int py = y * T;
2406
2407 if (expect_false (cell->player == player))
2408 {
2409 px += sdx;
2410 py += sdy;
2411 }
1556 2412
1557 if (cell->stat_hp) 2413 if (cell->stat_hp)
1558 { 2414 {
1559 int width = cell->stat_width * 32; 2415 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 2416 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 2417
1562 glColor3ub (0, 0, 0); 2418 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 2419 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 2420 px + width - 1, py);
1565 2421
1571 } 2427 }
1572 } 2428 }
1573} 2429}
1574 2430
1575void 2431void
1576draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2432draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1577 CODE: 2433 CODE:
1578{ 2434{
1579 static float color[16][3] = { 2435 static float color[16][3] = {
1580 { 0.00F, 0.00F, 0.00F }, 2436 { 0.00F, 0.00F, 0.00F },
1581 { 1.00F, 1.00F, 1.00F }, 2437 { 1.00F, 1.00F, 1.00F },
1600 }; 2456 };
1601 2457
1602 int x, y; 2458 int x, y;
1603 2459
1604 glEnable (GL_TEXTURE_2D); 2460 glEnable (GL_TEXTURE_2D);
2461 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2462 * but the nvidia driver (185.18.14) mishandles alpha textures
2463 * ansd takes the colour from god knows where instead of using
2464 * Cp. MODULATE results in the same colour, but slightly different
2465 * alpha, but atcually gives us the correct colour with nvidia.
2466 */
1605 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1606 glEnable (GL_BLEND); 2468 glEnable (GL_BLEND);
1607 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2469 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1608 glBegin (GL_QUADS); 2470 glBegin (GL_QUADS);
1609 2471
1610 for (y = 0; y < h; y++) 2472 for (y = 0; y < h; y++)
1617 float *c = color [m & 15]; 2479 float *c = color [m & 15];
1618 2480
1619 float tx1 = m & 0x40 ? 0.5 : 0.; 2481 float tx1 = m & 0x40 ? 0.5 : 0.;
1620 float tx2 = tx1 + 0.5; 2482 float tx2 = tx1 + 0.5;
1621 2483
1622 glColor4f (c[0], c[1], c[2], 0.75); 2484 glColor4f (c[0], c[1], c[2], 1);
1623 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2485 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1624 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2486 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1625 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2487 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1626 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2488 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1627 } 2489 }
1631 glDisable (GL_BLEND); 2493 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2494 glDisable (GL_TEXTURE_2D);
1633} 2495}
1634 2496
1635void 2497void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2498fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2499 PPCODE:
1638{ 2500{
1639 int vx, vy;
1640 int x, y; 2501 int x, y;
2502 int sw1 = sw + 2;
2503 int sh1 = sh + 2;
2504 int sh3 = sh * 3;
1641 int sw4 = (sw + 3) & ~3; 2505 int sw34 = (sw * 3 + 3) & ~3;
2506 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2507 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2508 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2509
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 2510 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2511 SvCUR_set (darkness3_sv, sw34 * sh3);
1648 2512
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2513 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2514 my += self->y - 1;
1651 2515
2516 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2517
1652 for (y = 0; y < sh; y++) 2518 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2519 if (0 <= y + my && y + my < self->rows)
1654 { 2520 {
1655 maprow *row = self->row + (y + vy); 2521 maprow *row = self->row + (y + my);
1656 2522
1657 for (x = 0; x < sw; x++) 2523 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2524 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2525 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2526 mapcell *cell = row->col + (x + mx - row->c0);
1661 2527
1662 darkness[y * sw4 + x] = cell->darkness 2528 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2529 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1664 : 255 - FOW_DARKNESS; 2530 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1665 } 2531 }
1666 } 2532 }
1667 2533
2534 for (y = 0; y < sh; ++y)
2535 for (x = 0; x < sw; ++x)
2536 {
2537 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2538 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2539 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2540 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2541 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2542 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2543 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2544 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2545 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2546
2547 uint8_t r11 = (d11 + d21 + d12) / 3;
2548 uint8_t r21 = d21;
2549 uint8_t r31 = (d21 + d31 + d32) / 3;
2550
2551 uint8_t r12 = d12;
2552 uint8_t r22 = d22;
2553 uint8_t r32 = d32;
2554
2555 uint8_t r13 = (d13 + d23 + d12) / 3;
2556 uint8_t r23 = d23;
2557 uint8_t r33 = (d23 + d33 + d32) / 3;
2558
2559 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2560 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2561 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2562 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2563 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2564 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2565 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2566 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2567 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2568 }
2569
2570 free (darkness1);
2571
1668 EXTEND (SP, 3); 2572 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2573 PUSHs (sv_2mortal (newSViv (sw34)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2574 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2575 PUSHs (darkness3_sv);
1672} 2576}
1673 2577
1674SV * 2578SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2579get_rect (DC::Map self, int x0, int y0, int w, int h)
1676 CODE: 2580 CODE:
1677{ 2581{
1678 int x, y, x1, y1; 2582 int x, y, x1, y1;
1679 SV *data_sv = newSV (w * h * 7 + 5); 2583 SV *data_sv = newSV (w * h * 7 + 5);
1680 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2584 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1705 if (row && row->c0 <= x && x < row->c1) 2609 if (row && row->c0 <= x && x < row->c1)
1706 { 2610 {
1707 mapcell *cell = row->col + (x - row->c0); 2611 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2612 uint8_t flags = 0;
1709 2613
1710 if (cell->face [0]) flags |= 1; 2614 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2615 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2616 if (cell->tile [2]) flags |= 4;
1713 2617
1714 *data++ = flags; 2618 *data++ = flags;
1715 2619
1716 if (flags & 1) 2620 if (flags & 1)
1717 { 2621 {
2622 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2623 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2624 *data++ = tile;
1720 } 2625 }
1721 2626
1722 if (flags & 2) 2627 if (flags & 2)
1723 { 2628 {
2629 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2630 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2631 *data++ = tile;
1726 } 2632 }
1727 2633
1728 if (flags & 4) 2634 if (flags & 4)
1729 { 2635 {
2636 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2637 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2638 *data++ = tile;
1732 } 2639 }
1733 } 2640 }
1734 else 2641 else
1735 *data++ = 0; 2642 *data++ = 0;
1736 } 2643 }
1737 } 2644 }
1738 2645
2646 /* if size is w*h + 5 then no data has been found */
2647 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2648 {
1739 SvPOK_only (data_sv); 2649 SvPOK_only (data_sv);
1740 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2650 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2651 }
2652
1741 RETVAL = data_sv; 2653 RETVAL = data_sv;
1742} 2654}
1743 OUTPUT: 2655 OUTPUT:
1744 RETVAL 2656 RETVAL
1745 2657
1746void 2658void
1747set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2659set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1748 PPCODE: 2660 PPCODE:
1749{ 2661{
1750 int x, y, z; 2662 int x, y, z;
1751 int w, h; 2663 int w, h;
1752 int x1, y1; 2664 int x1, y1;
2665 STRLEN len;
2666 uint8_t *data, *end;
2667
2668 len = SvLEN (data_sv);
2669 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2670 data = SvPVbyte_nolen (data_sv);
2671 end = data + len + 8;
2672
2673 if (len < 5)
2674 XSRETURN_EMPTY;
1753 2675
1754 if (*data++ != 0) 2676 if (*data++ != 0)
1755 return; /* version mismatch */ 2677 XSRETURN_EMPTY; /* version mismatch */
1756 2678
1757 w = *data++ << 8; w |= *data++; 2679 w = *data++ << 8; w |= *data++;
1758 h = *data++ << 8; h |= *data++; 2680 h = *data++ << 8; h |= *data++;
1759 2681
1760 // we need to do this 'cause we don't keep an absolute coord system for rows 2682 // we need to do this 'cause we don't keep an absolute coord system for rows
1772 { 2694 {
1773 maprow *row = map_get_row (self, y); 2695 maprow *row = map_get_row (self, y);
1774 2696
1775 for (x = x0; x < x1; x++) 2697 for (x = x0; x < x1; x++)
1776 { 2698 {
2699 uint8_t flags;
2700
2701 if (data + 7 >= end)
2702 XSRETURN_EMPTY;
2703
1777 uint8_t flags = *data++; 2704 flags = *data++;
1778 2705
1779 if (flags) 2706 if (flags)
1780 { 2707 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2708 mapcell *cell = row_get_cell (row, x);
2709 tileid tile[3] = { 0, 0, 0 };
1784 2710
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2711 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2712 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2713 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2714
1789 if (cell->darkness == 0) 2715 if (cell->darkness == 0)
1790 { 2716 {
1791 cell->darkness = 0; 2717 /*cell->darkness = 0;*/
2718 EXTEND (SP, 3);
1792 2719
1793 for (z = 0; z <= 2; z++) 2720 for (z = 0; z <= 2; z++)
1794 { 2721 {
1795 cell->face[z] = face[z]; 2722 tileid t = tile [z];
1796 2723
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2724 if (t >= self->texs || (t && !self->tex [t].name))
2725 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2726 PUSHs (sv_2mortal (newSViv (t)));
2727 need_texid (self, t);
2728 }
2729
2730 cell->tile [z] = t;
1799 } 2731 }
1800 } 2732 }
1801 } 2733 }
1802 } 2734 }
1803 } 2735 }
1804} 2736}
1805 2737
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2738MODULE = Deliantra::Client PACKAGE = DC::RW
1807 2739
1808CFPlus::MixChunk 2740DC::RW
1809new_from_file (SV *class, char *path) 2741new (SV *class, SV *data_sv)
1810 CODE: 2742 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2743{
2744 STRLEN datalen;
2745 char *data = SvPVbyte (data_sv, datalen);
2746
2747 RETVAL = SDL_RWFromConstMem (data, datalen);
2748}
1812 OUTPUT: 2749 OUTPUT:
1813 RETVAL 2750 RETVAL
1814 2751
2752DC::RW
2753new_from_file (SV *class, const char *path, const char *mode = "rb")
2754 CODE:
2755 RETVAL = SDL_RWFromFile (path, mode);
2756 OUTPUT:
2757 RETVAL
2758
2759# fails on win32:
2760# dc.xs(2268) : error C2059: syntax error : '('
1815void 2761#void
2762#close (DC::RW self)
2763# CODE:
2764# (self->(close)) (self);
2765
2766MODULE = Deliantra::Client PACKAGE = DC::Channel
2767
2768PROTOTYPES: DISABLE
2769
2770DC::Channel
2771find ()
2772 CODE:
2773{
2774 RETVAL = Mix_GroupAvailable (-1);
2775
2776 if (RETVAL < 0)
2777 {
2778 RETVAL = Mix_GroupOldest (-1);
2779
2780 if (RETVAL < 0)
2781 XSRETURN_UNDEF;
2782
2783 Mix_HaltChannel (RETVAL);
2784 }
2785
2786 Mix_UnregisterAllEffects (RETVAL);
2787 Mix_Volume (RETVAL, 128);
2788}
2789 OUTPUT:
2790 RETVAL
2791
2792void
2793halt (DC::Channel self)
2794 CODE:
2795 Mix_HaltChannel (self);
2796
2797void
2798expire (DC::Channel self, int ticks = -1)
2799 CODE:
2800 Mix_ExpireChannel (self, ticks);
2801
2802void
2803fade_out (DC::Channel self, int ticks = -1)
2804 CODE:
2805 Mix_FadeOutChannel (self, ticks);
2806
2807int
2808volume (DC::Channel self, int volume)
2809 CODE:
2810 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2811 OUTPUT:
2812 RETVAL
2813
2814void
2815unregister_all_effects (DC::Channel self)
2816 CODE:
2817 Mix_UnregisterAllEffects (self);
2818
2819void
2820set_panning (DC::Channel self, int left, int right)
2821 CODE:
2822 left = CLAMP (left , 0, 255);
2823 right = CLAMP (right, 0, 255);
2824 Mix_SetPanning (self, left, right);
2825
2826void
2827set_distance (DC::Channel self, int distance)
2828 CODE:
2829 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2830
2831void
2832set_position (DC::Channel self, int angle, int distance)
2833 CODE:
2834
2835void
2836set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2837 CODE:
2838{
2839 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2840 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2841 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2842}
2843
2844void
2845set_reverse_stereo (DC::Channel self, int flip)
2846 CODE:
2847 Mix_SetReverseStereo (self, flip);
2848
2849MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2850
2851PROTOTYPES: DISABLE
2852
2853DC::MixChunk
2854new (SV *class, DC::RW rwops)
2855 CODE:
2856 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2857 OUTPUT:
2858 RETVAL
2859
2860void
1816DESTROY (CFPlus::MixChunk self) 2861DESTROY (DC::MixChunk self)
1817 CODE: 2862 CODE:
1818 Mix_FreeChunk (self); 2863 Mix_FreeChunk (self);
1819 2864
1820int 2865int
1821volume (CFPlus::MixChunk self, int volume = -1) 2866volume (DC::MixChunk self, int volume = -1)
1822 CODE: 2867 CODE:
2868 if (items > 1)
2869 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2870 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2871 OUTPUT:
1825 RETVAL 2872 RETVAL
1826 2873
1827int 2874DC::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2875play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2876 CODE:
2877{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2878 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2879
2880 if (RETVAL < 0)
2881 XSRETURN_UNDEF;
2882
2883 if (channel < 0)
2884 {
2885 Mix_UnregisterAllEffects (RETVAL);
2886 Mix_Volume (RETVAL, 128);
2887 }
2888}
1831 OUTPUT: 2889 OUTPUT:
1832 RETVAL 2890 RETVAL
1833 2891
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2892MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1835 2893
1836int 2894int
1837volume (int volume = -1) 2895volume (int volume = -1)
2896 PROTOTYPE: ;$
1838 CODE: 2897 CODE:
2898 if (items > 0)
2899 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 2900 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2901 OUTPUT:
1841 RETVAL 2902 RETVAL
1842 2903
2904void
2905fade_out (int ms)
2906 CODE:
2907 Mix_FadeOutMusic (ms);
2908
2909void
2910halt ()
2911 CODE:
2912 Mix_HaltMusic ();
2913
1843CFPlus::MixMusic 2914DC::MixMusic
1844new_from_file (SV *class, char *path) 2915new (SV *class, DC::RW rwops)
1845 CODE: 2916 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2917 RETVAL = Mix_LoadMUS_RW (rwops);
1847 OUTPUT: 2918 OUTPUT:
1848 RETVAL 2919 RETVAL
1849 2920
1850void 2921void
1851DESTROY (CFPlus::MixMusic self) 2922DESTROY (DC::MixMusic self)
1852 CODE: 2923 CODE:
1853 Mix_FreeMusic (self); 2924 Mix_FreeMusic (self);
1854 2925
1855int 2926int
1856play (CFPlus::MixMusic self, int loops = -1) 2927play (DC::MixMusic self, int loops = -1)
1857 CODE: 2928 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2929 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 2930 OUTPUT:
1860 RETVAL 2931 RETVAL
1861 2932
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2933void
2934fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2935 CODE:
2936 Mix_FadeInMusicPos (self, loops, ms, position);
2937
2938MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2939
2940PROTOTYPES: ENABLE
1863 2941
1864BOOT: 2942BOOT:
1865{ 2943{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2944 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1867 static const struct { 2945 static const struct {
1868 const char *name; 2946 const char *name;
1869 IV iv; 2947 IV iv;
1870 } *civ, const_iv[] = { 2948 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2949# define const_iv(name) { # name, (IV)name }
2950 const_iv (GL_VENDOR),
2951 const_iv (GL_VERSION),
2952 const_iv (GL_EXTENSIONS),
2953 const_iv (GL_MAX_TEXTURE_UNITS),
1872 const_iv (GL_COLOR_MATERIAL), 2954 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2955 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2956 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2957 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2958 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 2962 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 2963 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 2964 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 2965 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 2966 const_iv (GL_BACK),
2967 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 2968 const_iv (GL_AND),
1886 const_iv (GL_ONE), 2969 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 2970 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 2971 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 2972 const_iv (GL_DST_ALPHA),
1890 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2973 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1891 const_iv (GL_ONE_MINUS_DST_ALPHA), 2974 const_iv (GL_ONE_MINUS_DST_ALPHA),
2975 const_iv (GL_SRC_COLOR),
2976 const_iv (GL_DST_COLOR),
2977 const_iv (GL_ONE_MINUS_SRC_COLOR),
2978 const_iv (GL_ONE_MINUS_DST_COLOR),
1892 const_iv (GL_SRC_ALPHA_SATURATE), 2979 const_iv (GL_SRC_ALPHA_SATURATE),
1893 const_iv (GL_RGB), 2980 const_iv (GL_RGB),
1894 const_iv (GL_RGBA), 2981 const_iv (GL_RGBA),
1895 const_iv (GL_RGBA4), 2982 const_iv (GL_RGBA4),
1896 const_iv (GL_RGBA8), 2983 const_iv (GL_RGBA8),
1902 const_iv (GL_INTENSITY), 2989 const_iv (GL_INTENSITY),
1903 const_iv (GL_LUMINANCE), 2990 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2991 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2992 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2993 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2994 const_iv (GL_COMPRESSED_ALPHA_ARB),
2995 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2996 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2997 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2998 const_iv (GL_COMPRESSED_RGB_ARB),
2999 const_iv (GL_COMPRESSED_RGBA_ARB),
1907 const_iv (GL_COMPILE), 3000 const_iv (GL_COMPILE),
3001 const_iv (GL_PROXY_TEXTURE_1D),
3002 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 3003 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 3004 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 3005 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 3006 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 3007 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 3028 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 3029 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 3030 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 3031 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 3032 const_iv (GL_CONSTANT_BORDER),
3033 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 3034 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 3035 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 3036 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 3037 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 3038 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 3039 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 3040 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 3041 const_iv (GL_TRIANGLE_FAN),
3042 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3043 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3044 const_iv (GL_POINT_SMOOTH_HINT),
3045 const_iv (GL_LINE_SMOOTH_HINT),
3046 const_iv (GL_POLYGON_SMOOTH_HINT),
3047 const_iv (GL_GENERATE_MIPMAP_HINT),
3048 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1947 const_iv (GL_FASTEST), 3049 const_iv (GL_FASTEST),
3050 const_iv (GL_DONT_CARE),
3051 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 3052 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 3053 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 3054 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 3055 const_iv (GL_T2F_N3F_V3F),
3056 const_iv (GL_FUNC_ADD),
3057 const_iv (GL_FUNC_SUBTRACT),
3058 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1952# undef const_iv 3059# undef const_iv
1953 }; 3060 };
1954 3061
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3062 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3063 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3064
3065 texture_av = newAV ();
3066 AvREAL_off (texture_av);
1957} 3067}
3068
3069void
3070disable_GL_EXT_blend_func_separate ()
3071 CODE:
3072 gl.BlendFuncSeparate = 0;
3073 gl.BlendFuncSeparateEXT = 0;
3074
3075void
3076apple_nvidia_bug (int enable)
1958 3077
1959char * 3078char *
1960gl_vendor () 3079gl_vendor ()
1961 CODE: 3080 CODE:
1962 RETVAL = (char *)glGetString (GL_VENDOR); 3081 RETVAL = (char *)glGetString (GL_VENDOR);
1975 CODE: 3094 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3095 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 3096 OUTPUT:
1978 RETVAL 3097 RETVAL
1979 3098
3099const char *glGetString (GLenum pname)
3100
3101GLint glGetInteger (GLenum pname)
3102 CODE:
3103 glGetIntegerv (pname, &RETVAL);
3104 OUTPUT:
3105 RETVAL
3106
3107GLdouble glGetDouble (GLenum pname)
3108 CODE:
3109 glGetDoublev (pname, &RETVAL);
3110 OUTPUT:
3111 RETVAL
3112
1980int glGetError () 3113int glGetError ()
1981 3114
1982void glFinish () 3115void glFinish ()
1983 3116
1984void glClear (int mask) 3117void glClear (int mask)
1998 3131
1999void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3132void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2000 CODE: 3133 CODE:
2001 gl_BlendFuncSeparate (sa, da, saa, daa); 3134 gl_BlendFuncSeparate (sa, da, saa, daa);
2002 3135
3136# void glBlendEquation (int se)
3137
2003void glDepthMask (int flag) 3138void glDepthMask (int flag)
2004 3139
2005void glLogicOp (int opcode) 3140void glLogicOp (int opcode)
2006 3141
2007void glColorMask (int red, int green, int blue, int alpha) 3142void glColorMask (int red, int green, int blue, int alpha)
2021# near_ and far_ are due to microsofts buggy "c" compiler 3156# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3157void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 3158
2024# near_ and far_ are due to microsofts buggy "c" compiler 3159# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3160void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3161
3162PROTOTYPES: DISABLE
2026 3163
2027void glViewport (int x, int y, int width, int height) 3164void glViewport (int x, int y, int width, int height)
2028 3165
2029void glScissor (int x, int y, int width, int height) 3166void glScissor (int x, int y, int width, int height)
2030 3167
2038 3175
2039void glRotate (float angle, float x, float y, float z) 3176void glRotate (float angle, float x, float y, float z)
2040 CODE: 3177 CODE:
2041 glRotatef (angle, x, y, z); 3178 glRotatef (angle, x, y, z);
2042 3179
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 3180void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @ 3181 PROTOTYPE: @
2049 ALIAS: 3182 ALIAS:
2050 glColor_premultiply = 1 3183 glColor_premultiply = 1
2051 CODE: 3184 CODE:
2052 if (ix) 3185 if (ix)
2053 { 3186 {
2056 b *= a; 3189 b *= a;
2057 } 3190 }
2058 // microsoft visual "c" rounds instead of truncating... 3191 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 3192 glColor4f (r, g, b, a);
2060 3193
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 3194void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 3195 CODE:
2069 glRasterPos3f (0, 0, z); 3196 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 3197 glBitmap (0, 0, 0, 0, x, y, 0);
2071 3198
2075 3202
2076void glTexCoord (float s, float t) 3203void glTexCoord (float s, float t)
2077 CODE: 3204 CODE:
2078 glTexCoord2f (s, t); 3205 glTexCoord2f (s, t);
2079 3206
3207void glRect (float x1, float y1, float x2, float y2)
3208 CODE:
3209 glRectf (x1, y1, x2, y2);
3210
3211void glRect_lineloop (float x1, float y1, float x2, float y2)
3212 CODE:
3213 glBegin (GL_LINE_LOOP);
3214 glVertex2f (x1, y1);
3215 glVertex2f (x2, y1);
3216 glVertex2f (x2, y2);
3217 glVertex2f (x1, y2);
3218 glEnd ();
3219
3220PROTOTYPES: ENABLE
3221
3222void glBegin (int mode)
3223
3224void glEnd ()
3225
3226void glPointSize (GLfloat size)
3227
3228void glLineWidth (GLfloat width)
3229
3230void glInterleavedArrays (int format, int stride, char *data)
3231
3232void glDrawElements (int mode, int count, int type, char *indices)
3233
3234# 1.2 void glDrawRangeElements (int mode, int start, int end
3235
2080void glTexEnv (int target, int pname, float param) 3236void glTexEnv (int target, int pname, float param)
2081 CODE: 3237 CODE:
2082 glTexEnvf (target, pname, param); 3238 glTexEnvf (target, pname, param);
2083 3239
2084void glTexParameter (int target, int pname, float param) 3240void glTexParameter (int target, int pname, float param)
2100void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3256void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2101 CODE: 3257 CODE:
2102 if (gl.SeparableFilter2D) 3258 if (gl.SeparableFilter2D)
2103 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3259 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2104 3260
2105void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3261void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2106 3262
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3263void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 3264
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 3265void glDrawPixels (int width, int height, int format, int type, char *pixels)
3266
3267void glPixelZoom (float x, float y)
2110 3268
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3269void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 3270
2113int glGenTexture () 3271int glGenTexture ()
2114 CODE: 3272 CODE:
2115{ 3273 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 3274 OUTPUT:
2121 RETVAL 3275 RETVAL
2122 3276
2123void glDeleteTexture (int name) 3277void glDeleteTexture (int name)
2124 CODE: 3278 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 3279 del_texture (name);
2128} 3280
2129
2130int glGenList () 3281int glGenList ()
2131 CODE: 3282 CODE:
2132 RETVAL = glGenLists (1); 3283 RETVAL = glGenLists (1);
2133 OUTPUT: 3284 OUTPUT:
2134 RETVAL 3285 RETVAL
2141 3292
2142void glEndList () 3293void glEndList ()
2143 3294
2144void glCallList (int list) 3295void glCallList (int list)
2145 3296
3297MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3298
3299PROTOTYPES: DISABLE
3300
3301void
3302find_widget (SV *self, NV x, NV y)
3303 PPCODE:
3304{
3305 if (within_widget (self, x, y))
3306 XPUSHs (self);
3307}
3308
3309BOOT:
3310{
3311 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3312
3313 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3314 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3315 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3316 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3317}
3318
3319void
3320draw (SV *self)
3321 CODE:
3322{
3323 HV *hv;
3324 SV **svp;
3325 NV x, y, w, h;
3326 SV *draw_x_sv = GvSV (draw_x_gv);
3327 SV *draw_y_sv = GvSV (draw_y_gv);
3328 SV *draw_w_sv = GvSV (draw_w_gv);
3329 SV *draw_h_sv = GvSV (draw_h_gv);
3330 double draw_x, draw_y;
3331
3332 if (!SvROK (self))
3333 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3334
3335 hv = (HV *)SvRV (self);
3336
3337 if (SvTYPE (hv) != SVt_PVHV)
3338 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3339
3340 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3341 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3342
3343 if (!h || !w)
3344 XSRETURN_EMPTY;
3345
3346 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3347 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3348
3349 draw_x = SvNV (draw_x_sv) + x;
3350 draw_y = SvNV (draw_y_sv) + y;
3351
3352 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3353 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3354 XSRETURN_EMPTY;
3355
3356 sv_setnv (draw_x_sv, draw_x);
3357 sv_setnv (draw_y_sv, draw_y);
3358
3359 glPushMatrix ();
3360 glTranslated (x, y, 0);
3361
3362 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3363 {
3364 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3365
3366 if (svp && SvTRUE (*svp))
3367 {
3368 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3369 glEnable (GL_BLEND);
3370 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3371 glBegin (GL_QUADS);
3372 glVertex2f (0, 0);
3373 glVertex2f (w, 0);
3374 glVertex2f (w, h);
3375 glVertex2f (0, h);
3376 glEnd ();
3377 glDisable (GL_BLEND);
3378 }
3379 }
3380#if 0
3381 // draw borders, for debugging
3382 glPushMatrix ();
3383 glColor4f (1., 1., 0., 1.);
3384 glTranslatef (.5, .5, 0.);
3385 glBegin (GL_LINE_LOOP);
3386 glVertex2f (0 , 0);
3387 glVertex2f (w - 1, 0);
3388 glVertex2f (w - 1, h - 1);
3389 glVertex2f (0 , h - 1);
3390 glEnd ();
3391 glPopMatrix ();
3392#endif
3393 PUSHMARK (SP);
3394 XPUSHs (self);
3395 PUTBACK;
3396 call_method ("_draw", G_VOID | G_DISCARD);
3397 SPAGAIN;
3398
3399 glPopMatrix ();
3400
3401 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3402 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3403}
3404

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