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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.191 by root, Thu Apr 26 23:51:02 2007 UTC vs.
Revision 1.294 by root, Sat Dec 19 05:06:56 2009 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
44#endif 73#endif
45 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
48#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
87#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
49 88
50#define MAP_EXTEND_X 32 89#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 90#define MAP_EXTEND_Y 512
52 91
53#define MIN_FONT_HEIGHT 10 92#define MIN_FONT_HEIGHT 10
54 93
55#if 0 94/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 95#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 96
58# define PARACHUTE 0 97#define KMOD_LRAM 0x10000 // our extension
59#endif 98
99#define TEXID_SPEECH 1
100#define TEXID_NOFACE 2
101#define TEXID_HIDDEN 3
60 102
61static AV *texture_av; 103static AV *texture_av;
62 104
63static struct 105static struct
64{ 106{
65#define GL_FUNC(ptr,name) ptr name; 107#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h" 108#include "glfunc.h"
67#undef GL_FUNC 109#undef GL_FUNC
68} gl; 110} gl;
69 111
112static void
70static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 113gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
71{ 114{
72 if (gl.BlendFuncSeparate) 115 if (gl.BlendFuncSeparate)
73 gl.BlendFuncSeparate (sa, da, saa, daa); 116 gl.BlendFuncSeparate (sa, da, saa, daa);
74 else if (gl.BlendFuncSeparateEXT) 117 else if (gl.BlendFuncSeparateEXT)
75 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 118 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
76 else 119 else
77 glBlendFunc (sa, da); 120 glBlendFunc (sa, da);
78} 121}
79 122
123static GLuint
124gen_texture ()
125{
126 GLuint name;
127
128 if (AvFILL (texture_av) >= 0)
129 name = (GLuint)(size_t)av_pop (texture_av);
130 else
131 glGenTextures (1, &name);
132
133 return name;
134}
135
136static void
137del_texture (GLuint name)
138{
139 /* make a half-assed attempt at returning the memory used by the texture */
140 /* textures are frequently being reused by cfplus anyway */
141 /*glBindTexture (GL_TEXTURE_2D, name);*/
142 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
143 av_push (texture_av, (SV *)(size_t)name);
144 glDeleteTextures (1, &name);
145}
146
80#include "texcache.c" 147#include "texcache.c"
148#include "rendercache.c"
81 149
82#include "pango-font.c" 150#include "pango-font.c"
83#include "pango-fontmap.c" 151#include "pango-fontmap.c"
84#include "pango-render.c" 152#include "pango-render.c"
85 153
154typedef IV DC__Channel;
155typedef SDL_RWops *DC__RW;
86typedef Mix_Chunk *CFPlus__MixChunk; 156typedef Mix_Chunk *DC__MixChunk;
87typedef Mix_Music *CFPlus__MixMusic; 157typedef Mix_Music *DC__MixMusic;
88 158
89typedef PangoFontDescription *CFPlus__Font; 159typedef PangoFontDescription *DC__Font;
90 160
91static int 161static int
92shape_attr_p (PangoLayoutRun *run) 162shape_attr_p (PangoLayoutRun *run)
93{ 163{
94 GSList *attrs = run->item->analysis.extra_attrs; 164 GSList *attrs = run->item->analysis.extra_attrs;
108 178
109typedef struct cf_layout { 179typedef struct cf_layout {
110 PangoLayout *pl; 180 PangoLayout *pl;
111 float r, g, b, a; // default color for rgba mode 181 float r, g, b, a; // default color for rgba mode
112 int base_height; 182 int base_height;
113 CFPlus__Font font; 183 DC__Font font;
184 rc_t *rc;
114} *CFPlus__Layout; 185} *DC__Layout;
115 186
116static CFPlus__Font default_font; 187static DC__Font default_font;
117static PangoContext *opengl_context; 188static PangoContext *opengl_context;
118static PangoFontMap *opengl_fontmap; 189static PangoFontMap *opengl_fontmap;
119 190
120static void 191static void
121substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
126#endif 197#endif
127 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
128} 199}
129 200
130static void 201static void
131layout_update_font (CFPlus__Layout self) 202layout_update_font (DC__Layout self)
132{ 203{
133 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
134 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
135 */ 206 */
136 PangoFontDescription *font = self->font ? self->font : default_font; 207 PangoFontDescription *font = self->font ? self->font : default_font;
137 208
138 pango_font_description_set_absolute_size (font, 209 pango_font_description_set_absolute_size (font,
139 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
140 211
141 pango_layout_set_font_description (self->pl, font); 212 pango_layout_set_font_description (self->pl, font);
142} 213}
143 214
144static void 215static void
145layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
146{ 217{
147 PangoRectangle rect; 218 PangoRectangle rect;
148 219
149 // get_pixel_* wrongly rounds down 220 // get_pixel_* wrongly rounds down
150 pango_layout_get_extents (self->pl, 0, &rect); 221 pango_layout_get_extents (self->pl, 0, &rect);
161 232
162typedef uint16_t tileid; 233typedef uint16_t tileid;
163typedef uint16_t faceid; 234typedef uint16_t faceid;
164 235
165typedef struct { 236typedef struct {
166 int name; 237 GLuint name;
167 int w, h; 238 int w, h;
168 float s, t; 239 float s, t;
169 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
170 tileid smoothtile; 241 tileid smoothtile;
171 uint8_t smoothlevel; 242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
172} maptex; 244} maptex;
173 245
174typedef struct { 246typedef struct {
175 uint32_t player; 247 uint32_t player;
176 tileid tile[3]; 248 tileid tile[3];
189 int faces; tileid *face2tile; // [faceid] 261 int faces; tileid *face2tile; // [faceid]
190 int texs; maptex *tex; // [tileid] 262 int texs; maptex *tex; // [tileid]
191 263
192 int32_t rows; 264 int32_t rows;
193 maprow *row; 265 maprow *row;
194} *CFPlus__Map; 266} *DC__Map;
195 267
196static char * 268static char *
197prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
198{ 270{
199 char *p; 271 char *p;
237 self->texs *= 2; 309 self->texs *= 2;
238 } 310 }
239} 311}
240 312
241static maprow * 313static maprow *
242map_get_row (CFPlus__Map self, int y) 314map_get_row (DC__Map self, int y)
243{ 315{
244 if (0 > y) 316 if (0 > y)
245 { 317 {
246 int extend = - y + MAP_EXTEND_Y; 318 int extend = - y + MAP_EXTEND_Y;
247 Prepend (maprow, self->row, self->rows, extend); 319 Prepend (maprow, self->row, self->rows, extend);
285 357
286 return row->col + (x - row->c0); 358 return row->col + (x - row->c0);
287} 359}
288 360
289static mapcell * 361static mapcell *
290map_get_cell (CFPlus__Map self, int x, int y) 362map_get_cell (DC__Map self, int x, int y)
291{ 363{
292 return row_get_cell (map_get_row (self, y), x); 364 return row_get_cell (map_get_row (self, y), x);
293} 365}
294 366
295static void 367static void
296map_clear (CFPlus__Map self) 368map_clear (DC__Map self)
297{ 369{
298 int r; 370 int r;
299 371
300 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
301 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
308 self->oy = 0; 380 self->oy = 0;
309 self->row = 0; 381 self->row = 0;
310 self->rows = 0; 382 self->rows = 0;
311} 383}
312 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
313static void 395static void
314map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
315{ 397{
316 int x, y; 398 int x, y;
317 maprow *row; 399 maprow *row;
318 mapcell *cell; 400 mapcell *cell;
319 401
331 if (x >= row->c1) 413 if (x >= row->c1)
332 break; 414 break;
333 415
334 cell = row->col + x - row->c0; 416 cell = row->col + x - row->c0;
335 417
336 cell->darkness = 0; 418 CELL_CLEAR (cell);
337 cell->stat_hp = 0;
338 cell->flags = 0;
339 cell->player = 0;
340 } 419 }
341 } 420 }
342} 421}
343 422
344typedef struct { 423typedef struct {
398 n |= n >> 16; 477 n |= n >> 16;
399 478
400 return n + 1; 479 return n + 1;
401} 480}
402 481
482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
403/* SDL should provide this, really. */ 493/* SDL should provide this, really. */
404#define SDLK_MODIFIER_MIN 300 494#define SDLK_MODIFIER_MIN 300
405#define SDLK_MODIFIER_MAX 314 495#define SDLK_MODIFIER_MAX 314
406 496
407MODULE = CFPlus PACKAGE = CFPlus 497/******************************************************************************/
498
499static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500static GV *hover_gv;
501
502static int
503within_widget (SV *widget, NV x, NV y)
504{
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
408 593
409PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
410 595
411BOOT: 596BOOT:
412{ 597{
413 HV *stash = gv_stashpv ("CFPlus", 1); 598 HV *stash = gv_stashpv ("DC", 1);
414 static const struct { 599 static const struct {
415 const char *name; 600 const char *name;
416 IV iv; 601 IV iv;
417 } *civ, const_iv[] = { 602 } *civ, const_iv[] = {
418# define const_iv(name) { # name, (IV)name } 603# define const_iv(name) { # name, (IV)name }
440 625
441 const_iv (SDL_APPINPUTFOCUS), 626 const_iv (SDL_APPINPUTFOCUS),
442 const_iv (SDL_APPMOUSEFOCUS), 627 const_iv (SDL_APPMOUSEFOCUS),
443 const_iv (SDL_APPACTIVE), 628 const_iv (SDL_APPACTIVE),
444 629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
445 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
446 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
447 const_iv (SDLK_KP2), 684 const_iv (SDLK_KP2),
448 const_iv (SDLK_KP3), 685 const_iv (SDLK_KP3),
449 const_iv (SDLK_KP4), 686 const_iv (SDLK_KP4),
521 const_iv (KMOD_LMETA), 758 const_iv (KMOD_LMETA),
522 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
523 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
524 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
525 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
763
764 const_iv (KMOD_LRAM),
765
766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
526# undef const_iv 796# undef const_iv
527 }; 797 };
528 798
529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
530 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
548 818
549NV floor (NV x) 819NV floor (NV x)
550 820
551NV ceil (NV x) 821NV ceil (NV x)
552 822
823IV minpot (UV n)
824
825IV popcount (UV n)
826
553void 827void
554pango_init () 828pango_init ()
555 CODE: 829 CODE:
556{ 830{
557 opengl_fontmap = pango_opengl_font_map_new (); 831 opengl_fontmap = pango_opengl_font_map_new ();
558 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 832 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
559 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 833 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
834 /*pango_context_set_font_description (opengl_context, default_font);*/
835#if PANGO_VERSION_CHECK (1, 15, 2)
836 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
837 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
838#endif
560} 839}
561 840
562int 841char *SDL_GetError ()
563SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
564 842
565void 843void SDL_braino ()
844
845int SDL_Init (U32 flags)
846
847int SDL_InitSubSystem (U32 flags)
848
849void SDL_QuitSubSystem (U32 flags)
850
566SDL_Quit () 851void SDL_Quit ()
567 852
853int SDL_GL_SetAttribute (int attr, int value)
854
855int SDL_GL_GetAttribute (int attr)
856 CODE:
857 if (SDL_GL_GetAttribute (attr, &RETVAL))
858 XSRETURN_UNDEF;
859 OUTPUT:
860 RETVAL
861
568void 862void
569SDL_ListModes () 863SDL_ListModes (int rgb, int alpha)
570 PPCODE: 864 PPCODE:
571{ 865{
572 SDL_Rect **m; 866 SDL_Rect **m;
573 867
574 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
576 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 870 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
577 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 871 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
578 872
579 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 873 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
580 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
581 875
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
584 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 879 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
586 880
587 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 881 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
588#if SDL_VERSION_ATLEAST(1,2,10)
589 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
590 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 882 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
591#endif
592
593 SDL_EnableUNICODE (1);
594 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
595 883
596 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 884 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
597 885
598 if (m && m != (SDL_Rect **)-1) 886 if (m && m != (SDL_Rect **)-1)
599 while (*m) 887 while (*m)
600 { 888 {
889 if ((*m)->w >= 400 && (*m)->h >= 300)
890 {
601 AV *av = newAV (); 891 AV *av = newAV ();
602 av_push (av, newSViv ((*m)->w)); 892 av_push (av, newSViv ((*m)->w));
603 av_push (av, newSViv ((*m)->h)); 893 av_push (av, newSViv ((*m)->h));
894 av_push (av, newSViv (rgb));
895 av_push (av, newSViv (alpha));
604 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 896 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
897 }
605 898
606 ++m; 899 ++m;
607 } 900 }
608} 901}
609 902
610char *
611SDL_GetError ()
612
613int 903int
614SDL_SetVideoMode (int w, int h, int fullscreen) 904SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
615 CODE: 905 CODE:
906{
907 SDL_EnableUNICODE (1);
908 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
909
910 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
911 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
912 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
913 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
914
616 RETVAL = !!SDL_SetVideoMode ( 915 RETVAL = !!SDL_SetVideoMode (
617 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 916 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
618 ); 917 );
918
619 if (RETVAL) 919 if (RETVAL)
620 { 920 {
621 av_clear (texture_av); 921 av_clear (texture_av);
622 922
623 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 923 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
624# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 924#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
625# include "glfunc.h" 925#include "glfunc.h"
626# undef GL_FUNC 926#undef GL_FUNC
627
628 } 927 }
928}
629 OUTPUT: 929 OUTPUT:
630 RETVAL 930 RETVAL
631 931
632void 932void
633SDL_GL_SwapBuffers () 933SDL_GL_SwapBuffers ()
634 934
635char * 935char *
636SDL_GetKeyName (int sym) 936SDL_GetKeyName (int sym)
637 937
938int
939SDL_GetAppState ()
940
941int
942SDL_GetModState ()
943
638void 944void
639SDL_PollEvent () 945poll_events ()
640 PPCODE: 946 PPCODE:
641{ 947{
642 SDL_Event ev; 948 SDL_Event ev;
643 949
644 while (SDL_PollEvent (&ev)) 950 SDL_PumpEvents ();
951 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 952 {
646 HV *hv = newHV (); 953 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 954 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 955
649 switch (ev.type) 956 switch (ev.type)
650 { 957 {
651 case SDL_KEYDOWN: 958 case SDL_KEYDOWN:
652 case SDL_KEYUP: 959 case SDL_KEYUP:
653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 960 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 961 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 962 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 963 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 964 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
658 break; 965 break;
659 966
660 case SDL_ACTIVEEVENT: 967 case SDL_ACTIVEEVENT:
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 968 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 969 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 970 break;
664 971
665 case SDL_MOUSEMOTION: 972 case SDL_MOUSEMOTION:
973 {
974 int state = ev.motion.state;
975 int x = ev.motion.x;
976 int y = ev.motion.y;
977 int xrel = ev.motion.xrel;
978 int yrel = ev.motion.yrel;
979
980 /* do simplistic event compression */
981 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
982 && state == ev.motion.state)
983 {
984 xrel += ev.motion.xrel;
985 yrel += ev.motion.yrel;
986 x = ev.motion.x;
987 y = ev.motion.y;
988 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
989 }
990
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 991 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 992 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 993 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 994 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 995 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 996 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
997 }
673 break; 998 break;
674 999
675 case SDL_MOUSEBUTTONDOWN: 1000 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 1001 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
678 1003
679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1004 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1006 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1007 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1012 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1013 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break; 1014 break;
690 } 1015 }
691 1016
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1017 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
693 } 1018 }
694} 1019}
695 1020
696int 1021int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1022Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
698 POSTCALL: 1023 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 1024 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 1025 Mix_ChannelFinished (channel_finished);
701 1026
702void 1027void
1028Mix_QuerySpec ()
1029 PPCODE:
1030{
1031 int freq, channels;
1032 Uint16 format;
1033
1034 if (Mix_QuerySpec (&freq, &format, &channels))
1035 {
1036 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (freq)));
1038 PUSHs (sv_2mortal (newSViv (format)));
1039 PUSHs (sv_2mortal (newSViv (channels)));
1040 }
1041}
1042
1043void
703Mix_CloseAudio () 1044Mix_CloseAudio ()
704 1045
705int 1046int
706Mix_AllocateChannels (int numchans = -1) 1047Mix_AllocateChannels (int numchans = -1)
1048
1049const char *
1050Mix_GetError ()
707 1051
708void 1052void
709lowdelay (int fd, int val = 1) 1053lowdelay (int fd, int val = 1)
710 CODE: 1054 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1055 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737 } 1081 }
738 } 1082 }
739#endif 1083#endif
740} 1084}
741 1085
742void 1086int
743add_font (char *file) 1087add_font (char *file)
744 CODE: 1088 CODE:
745 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1089 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1090 OUTPUT:
1091 RETVAL
746 1092
747void 1093void
748load_image_inline (SV *image_) 1094load_image_inline (SV *image_)
749 ALIAS: 1095 ALIAS:
750 load_image_file = 1 1096 load_image_file = 1
753 STRLEN image_len; 1099 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 1100 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 1101 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 1102 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 1103 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 1104 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 1105 : SDL_RWFromConstMem (image, image_len);
760 1106
761 if (!rw) 1107 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 1108 croak ("load_image: %s", SDL_GetError ());
763 1109
836void 1182void
837error (char *message) 1183error (char *message)
838 CODE: 1184 CODE:
839 fprintf (stderr, "ERROR: %s\n", message); 1185 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32 1186#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1187 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
842#endif 1188#endif
843 1189
844void 1190void
845fatal (char *message) 1191fatal (char *message)
846 CODE: 1192 CODE:
847 fprintf (stderr, "FATAL: %s\n", message); 1193 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32 1194#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1195 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
850#endif 1196#endif
851 _exit (1); 1197 _exit (1);
852 1198
853void 1199void
854_exit (int retval = 0) 1200_exit (int retval = 0)
857 ExitThread (retval); // unclean, please beam me up 1203 ExitThread (retval); // unclean, please beam me up
858#else 1204#else
859 _exit (retval); 1205 _exit (retval);
860#endif 1206#endif
861 1207
862MODULE = CFPlus PACKAGE = CFPlus::Font 1208void
1209debug ()
1210 CODE:
1211{
1212#if DEBUG
1213 VALGRIND_DO_LEAK_CHECK;
1214#endif
1215}
863 1216
864CFPlus::Font 1217int
1218SvREFCNT (SV *sv)
1219 CODE:
1220 RETVAL = SvREFCNT (sv);
1221 OUTPUT:
1222 RETVAL
1223
1224MODULE = Deliantra::Client PACKAGE = DC::Font
1225
1226PROTOTYPES: DISABLE
1227
1228DC::Font
865new_from_file (SV *class, char *path, int id = 0) 1229new_from_file (SV *class, char *path, int id = 0)
866 CODE: 1230 CODE:
867{ 1231{
868 int count; 1232 int count;
869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1233 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
872} 1236}
873 OUTPUT: 1237 OUTPUT:
874 RETVAL 1238 RETVAL
875 1239
876void 1240void
877DESTROY (CFPlus::Font self) 1241DESTROY (DC::Font self)
878 CODE: 1242 CODE:
879 pango_font_description_free (self); 1243 pango_font_description_free (self);
880 1244
881void 1245void
882make_default (CFPlus::Font self) 1246make_default (DC::Font self)
1247 PROTOTYPE: $
883 CODE: 1248 CODE:
884 default_font = self; 1249 default_font = self;
885 1250
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1251MODULE = Deliantra::Client PACKAGE = DC::Layout
887 1252
1253PROTOTYPES: DISABLE
1254
888void 1255void
889reset_glyph_cache () 1256glyph_cache_backup ()
1257 PROTOTYPE:
890 CODE: 1258 CODE:
1259 tc_backup ();
1260
1261void
1262glyph_cache_restore ()
1263 PROTOTYPE:
1264 CODE:
891 tc_clear (); 1265 tc_restore ();
892 1266
893CFPlus::Layout 1267DC::Layout
894new (SV *class) 1268new (SV *class)
895 CODE: 1269 CODE:
896 New (0, RETVAL, 1, struct cf_layout); 1270 New (0, RETVAL, 1, struct cf_layout);
897 1271
898 RETVAL->pl = pango_layout_new (opengl_context); 1272 RETVAL->pl = pango_layout_new (opengl_context);
900 RETVAL->g = 1.; 1274 RETVAL->g = 1.;
901 RETVAL->b = 1.; 1275 RETVAL->b = 1.;
902 RETVAL->a = 1.; 1276 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT; 1277 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0; 1278 RETVAL->font = 0;
1279 RETVAL->rc = rc_alloc ();
905 1280
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1281 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL); 1282 layout_update_font (RETVAL);
908 OUTPUT: 1283 OUTPUT:
909 RETVAL 1284 RETVAL
910 1285
911void 1286void
912DESTROY (CFPlus::Layout self) 1287DESTROY (DC::Layout self)
913 CODE: 1288 CODE:
914 g_object_unref (self->pl); 1289 g_object_unref (self->pl);
1290 rc_free (self->rc);
915 Safefree (self); 1291 Safefree (self);
916 1292
917void 1293void
918set_text (CFPlus::Layout self, SV *text_) 1294set_text (DC::Layout self, SV *text_)
919 CODE: 1295 CODE:
920{ 1296{
921 STRLEN textlen; 1297 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen); 1298 char *text = SvPVutf8 (text_, textlen);
923 1299
924 pango_layout_set_text (self->pl, text, textlen); 1300 pango_layout_set_text (self->pl, text, textlen);
925} 1301}
926 1302
927void 1303void
928set_markup (CFPlus::Layout self, SV *text_) 1304set_markup (DC::Layout self, SV *text_)
929 CODE: 1305 CODE:
930{ 1306{
931 STRLEN textlen; 1307 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen); 1308 char *text = SvPVutf8 (text_, textlen);
933 1309
934 pango_layout_set_markup (self->pl, text, textlen); 1310 pango_layout_set_markup (self->pl, text, textlen);
935} 1311}
936 1312
937void 1313void
938set_shapes (CFPlus::Layout self, ...) 1314set_shapes (DC::Layout self, ...)
939 CODE: 1315 CODE:
940{ 1316{
941 PangoAttrList *attrs = 0; 1317 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl); 1318 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text; 1319 const char *pos = text;
978 if (attrs) 1354 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs); 1355 pango_layout_set_attributes (self->pl, attrs);
980} 1356}
981 1357
982void 1358void
983get_shapes (CFPlus::Layout self) 1359get_shapes (DC::Layout self)
984 PPCODE: 1360 PPCODE:
985{ 1361{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1362 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987 1363
988 do 1364 do
989 { 1365 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1366 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
991 1367
992 if (run && shape_attr_p (run)) 1368 if (run && shape_attr_p (run))
993 { 1369 {
994 PangoRectangle extents; 1370 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents); 1371 pango_layout_iter_get_run_extents (iter, 0, &extents);
1003 1379
1004 pango_layout_iter_free (iter); 1380 pango_layout_iter_free (iter);
1005} 1381}
1006 1382
1007int 1383int
1008has_wrapped (CFPlus::Layout self) 1384has_wrapped (DC::Layout self)
1009 CODE: 1385 CODE:
1010{ 1386{
1011 int lines = 1; 1387 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl); 1388 const char *text = pango_layout_get_text (self->pl);
1013 1389
1018} 1394}
1019 OUTPUT: 1395 OUTPUT:
1020 RETVAL 1396 RETVAL
1021 1397
1022SV * 1398SV *
1023get_text (CFPlus::Layout self) 1399get_text (DC::Layout self)
1024 CODE: 1400 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1401 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL); 1402 sv_utf8_decode (RETVAL);
1027 OUTPUT: 1403 OUTPUT:
1028 RETVAL 1404 RETVAL
1029 1405
1030void 1406void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1407set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1032 CODE: 1408 CODE:
1033 self->r = r; 1409 self->r = r;
1034 self->g = g; 1410 self->g = g;
1035 self->b = b; 1411 self->b = b;
1036 self->a = a; 1412 self->a = a;
1037 1413
1038void 1414void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1415set_font (DC::Layout self, DC::Font font = 0)
1040 CODE: 1416 CODE:
1041 if (self->font != font) 1417 if (self->font != font)
1042 { 1418 {
1043 self->font = font; 1419 self->font = font;
1044 layout_update_font (self); 1420 layout_update_font (self);
1045 } 1421 }
1046 1422
1047void 1423void
1048set_height (CFPlus::Layout self, int base_height) 1424set_height (DC::Layout self, int base_height)
1049 CODE: 1425 CODE:
1050 if (self->base_height != base_height) 1426 if (self->base_height != base_height)
1051 { 1427 {
1052 self->base_height = base_height; 1428 self->base_height = base_height;
1053 layout_update_font (self); 1429 layout_update_font (self);
1054 } 1430 }
1055 1431
1056void 1432void
1057set_width (CFPlus::Layout self, int max_width = -1) 1433set_width (DC::Layout self, int max_width = -1)
1058 CODE: 1434 CODE:
1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1435 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1060 1436
1061void 1437void
1062set_indent (CFPlus::Layout self, int indent) 1438set_indent (DC::Layout self, int indent)
1063 CODE: 1439 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1440 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065 1441
1066void 1442void
1067set_spacing (CFPlus::Layout self, int spacing) 1443set_spacing (DC::Layout self, int spacing)
1068 CODE: 1444 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1445 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070 1446
1071void 1447void
1072set_ellipsise (CFPlus::Layout self, int ellipsise) 1448set_ellipsise (DC::Layout self, int ellipsise)
1073 CODE: 1449 CODE:
1074 pango_layout_set_ellipsize (self->pl, 1450 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1451 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1452 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1453 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE 1454 : PANGO_ELLIPSIZE_NONE
1079 ); 1455 );
1080 1456
1081void 1457void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm) 1458set_single_paragraph_mode (DC::Layout self, int spm)
1083 CODE: 1459 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1460 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085 1461
1086void 1462void
1087size (CFPlus::Layout self) 1463size (DC::Layout self)
1088 PPCODE: 1464 PPCODE:
1089{ 1465{
1090 int w, h; 1466 int w, h;
1091 1467
1092 layout_get_pixel_size (self, &w, &h); 1468 layout_get_pixel_size (self, &w, &h);
1095 PUSHs (sv_2mortal (newSViv (w))); 1471 PUSHs (sv_2mortal (newSViv (w)));
1096 PUSHs (sv_2mortal (newSViv (h))); 1472 PUSHs (sv_2mortal (newSViv (h)));
1097} 1473}
1098 1474
1099int 1475int
1100descent (CFPlus::Layout self) 1476descent (DC::Layout self)
1101 CODE: 1477 CODE:
1102{ 1478{
1103 PangoRectangle rect; 1479 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1480 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect); 1481 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect); 1482 RETVAL = PANGO_DESCENT (rect);
1107} 1483}
1108 OUTPUT: 1484 OUTPUT:
1109 RETVAL 1485 RETVAL
1110 1486
1111int 1487int
1112xy_to_index (CFPlus::Layout self, int x, int y) 1488xy_to_index (DC::Layout self, int x, int y)
1113 CODE: 1489 CODE:
1114{ 1490{
1115 int index, trailing; 1491 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1492 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing; 1493 RETVAL = index + trailing;
1118} 1494}
1119 OUTPUT: 1495 OUTPUT:
1120 RETVAL 1496 RETVAL
1121 1497
1122void 1498void
1123cursor_pos (CFPlus::Layout self, int index) 1499cursor_pos (DC::Layout self, int index)
1124 PPCODE: 1500 PPCODE:
1125{ 1501{
1126 PangoRectangle strong_pos; 1502 PangoRectangle pos;
1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1503 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1128 1504
1129 EXTEND (SP, 3); 1505 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1508 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1133} 1509}
1134 1510
1135void 1511void
1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1512index_to_line_x (DC::Layout self, int index, int trailing = 0)
1137 PPCODE: 1513 PPCODE:
1138{ 1514{
1139 int line, x; 1515 int line, x;
1140 1516
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1517 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1518#if !PANGO_VERSION_CHECK (1, 17, 3)
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1519 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1143 1520 --line;
1521#endif
1144 EXTEND (SP, 2); 1522 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1))); 1523 PUSHs (sv_2mortal (newSViv (line)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1524 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147} 1525}
1148 1526
1149void 1527void
1150line_x_to_index (CFPlus::Layout self, int line, int x) 1528line_x_to_index (DC::Layout self, int line, int x)
1151 PPCODE: 1529 PPCODE:
1152{ 1530{
1153 PangoLayoutLine *lp; 1531 PangoLayoutLine *lp;
1154 int index, trailing; 1532 int index, trailing;
1155 1533
1156 if (line < 0) 1534 if (line < 0)
1157 XSRETURN_EMPTY; 1535 XSRETURN_EMPTY;
1158 1536
1159 if (!(lp = pango_layout_get_line (self->pl, line))) 1537 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */ 1538 XSRETURN_EMPTY; /* do better */
1161 1539
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1540 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163 1541
1164 EXTEND (SP, 2); 1542 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (trailing))); 1548 PUSHs (sv_2mortal (newSViv (trailing)));
1171 } 1549 }
1172} 1550}
1173 1551
1174void 1552void
1175render (CFPlus::Layout self, float x, float y, int flags = 0) 1553render (DC::Layout self, float x, float y, int flags = 0)
1176 PPCODE: 1554 CODE:
1555 rc_clear (self->rc);
1177 pango_opengl_render_layout_subpixel ( 1556 pango_opengl_render_layout_subpixel (
1178 self->pl, 1557 self->pl,
1558 self->rc,
1179 x * PANGO_SCALE, y * PANGO_SCALE, 1559 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a, 1560 self->r, self->g, self->b, self->a,
1181 flags 1561 flags
1182 ); 1562 );
1563 // we assume that context_change actually clears/frees stuff
1564 // and does not do any recomputation...
1565 pango_layout_context_changed (self->pl);
1183 1566
1184MODULE = CFPlus PACKAGE = CFPlus::Texture
1185
1186void 1567void
1187pad2pot (SV *data_, SV *w_, SV *h_) 1568draw (DC::Layout self)
1188 CODE: 1569 CODE:
1189{ 1570{
1190 int ow = SvIV (w_); 1571 glEnable (GL_TEXTURE_2D);
1191 int oh = SvIV (h_); 1572 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1573 glEnable (GL_BLEND);
1574 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1575 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1576 glEnable (GL_ALPHA_TEST);
1577 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1192 1578
1193 if (ow && oh) 1579 rc_draw (self->rc);
1580
1581 glDisable (GL_ALPHA_TEST);
1582 glDisable (GL_BLEND);
1583 glDisable (GL_TEXTURE_2D);
1584}
1585
1586MODULE = Deliantra::Client PACKAGE = DC::Texture
1587
1588PROTOTYPES: ENABLE
1589
1590void
1591pad (SV *data_, int ow, int oh, int nw, int nh)
1592 CODE:
1593{
1594 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1595 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1596 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1597 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1598 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1599 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1600
1207 SvPOK_only (result_); 1601 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1602 SvCUR_set (result_, nw * nh * bpp);
1209 1603
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1604 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1605 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1606 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1607
1214 sv_setsv (data_, result_); 1608 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1609 }
1221} 1610}
1222 1611
1223void 1612void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1613draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1619{
1231 HV *hv = (HV *)SvRV (self); 1620 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1621 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1622 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1623 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1624
1625 if (name <= 0)
1626 XSRETURN_EMPTY;
1235 1627
1236 if (items < 5) 1628 if (items < 5)
1237 { 1629 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1630 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1631 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1659 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1660 glDisable (GL_BLEND);
1269 } 1661 }
1270} 1662}
1271 1663
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1664void
1665draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1666 PROTOTYPE: @
1667 CODE:
1668{
1669 glEnable (GL_TEXTURE_2D);
1670 glEnable (GL_BLEND);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672 glBindTexture (GL_TEXTURE_2D, name1);
1273 1673
1274CFPlus::Map 1674 glColor3f (intensity, intensity, intensity);
1675 glPushMatrix ();
1676 glScalef (1./3, 1./3, 1.);
1677
1678 if (blend > 0.f)
1679 {
1680 float S2, T2; /* 0. 0. for texture 2 */
1681 float w = w1 > w2 ? w1 : w2;
1682 float h = h1 > h2 ? h1 : h2;
1683 GLfloat env_color[4] = { 0., 0., 0., blend };
1684
1685 /* interpolate the two shadow textures */
1686 /* stage 0 == rgb(glcolor) + alpha(t0) */
1687 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1688
1689 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1690 gl.ActiveTexture (GL_TEXTURE1);
1691 glEnable (GL_TEXTURE_2D);
1692 glBindTexture (GL_TEXTURE_2D, name2);
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1694
1695 /* rgb == rgb(glcolor) */
1696 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1697 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1699
1700 /* alpha = interpolate t0, t1 by env_alpha */
1701 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1702
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1706
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1712
1713 s1 *= w / w1;
1714 t1 *= h / h1;
1715
1716 dx *= -3.f / w2;
1717 dy *= -3.f / h2;
1718 dx *= w / w2;
1719 dy *= h / h2;
1720
1721 s2 *= w / w2;
1722 t2 *= h / h2;
1723
1724 glBegin (GL_QUADS);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1728 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1729 glEnd ();
1730
1731 glDisable (GL_TEXTURE_2D);
1732 gl.ActiveTexture (GL_TEXTURE0);
1733 }
1734 else
1735 {
1736 /* simple blending of one texture, also opengl <1.3 path */
1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1738
1739 glBegin (GL_QUADS);
1740 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1741 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1742 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1743 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1744 glEnd ();
1745 }
1746
1747 glPopMatrix ();
1748
1749 glDisable (GL_TEXTURE_2D);
1750 glDisable (GL_BLEND);
1751}
1752
1753IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1754 CODE:
1755{
1756 GLint width;
1757 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1758 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1759 RETVAL = width > 0;
1760}
1761 OUTPUT:
1762 RETVAL
1763
1764MODULE = Deliantra::Client PACKAGE = DC::Map
1765
1766PROTOTYPES: DISABLE
1767
1768DC::Map
1275new (SV *class) 1769new (SV *class)
1276 CODE: 1770 CODE:
1277 New (0, RETVAL, 1, struct map); 1771 New (0, RETVAL, 1, struct map);
1278 RETVAL->x = 0; 1772 RETVAL->x = 0;
1279 RETVAL->y = 0; 1773 RETVAL->y = 0;
1287 RETVAL->row = 0; 1781 RETVAL->row = 0;
1288 OUTPUT: 1782 OUTPUT:
1289 RETVAL 1783 RETVAL
1290 1784
1291void 1785void
1292DESTROY (CFPlus::Map self) 1786DESTROY (DC::Map self)
1293 CODE: 1787 CODE:
1294{ 1788{
1295 map_clear (self); 1789 map_clear (self);
1296 Safefree (self->face2tile); 1790 Safefree (self->face2tile);
1297 Safefree (self->tex); 1791 Safefree (self->tex);
1298 Safefree (self); 1792 Safefree (self);
1299} 1793}
1300 1794
1301void 1795void
1302resize (CFPlus::Map self, int map_width, int map_height) 1796resize (DC::Map self, int map_width, int map_height)
1303 CODE: 1797 CODE:
1304 self->w = map_width; 1798 self->w = map_width;
1305 self->h = map_height; 1799 self->h = map_height;
1306 1800
1307void 1801void
1308clear (CFPlus::Map self) 1802clear (DC::Map self)
1309 CODE: 1803 CODE:
1310 map_clear (self); 1804 map_clear (self);
1311 1805
1312void 1806void
1313set_tileid (CFPlus::Map self, int face, int tile) 1807set_tileid (DC::Map self, int face, int tile)
1314 CODE: 1808 CODE:
1315{ 1809{
1316 need_facenum (self, face); self->face2tile [face] = tile; 1810 need_facenum (self, face); self->face2tile [face] = tile;
1317 need_texid (self, tile); 1811 need_texid (self, tile);
1318} 1812}
1319 1813
1320void 1814void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level) 1815set_smooth (DC::Map self, int face, int smooth, int level)
1322 CODE: 1816 CODE:
1323{ 1817{
1324 tileid texid; 1818 tileid texid;
1325 maptex *tex; 1819 maptex *tex;
1326 1820
1339 tex->smoothtile = self->face2tile [smooth]; 1833 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level; 1834 tex->smoothlevel = level;
1341} 1835}
1342 1836
1343void 1837void
1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1838set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1345 CODE: 1839 CODE:
1346{ 1840{
1347 need_texid (self, texid); 1841 need_texid (self, texid);
1348 1842
1349 { 1843 {
1368 // use uglier nearest interpolation because linear suffers 1862 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects. 1863 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1864 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1371} 1865}
1372 1866
1867void
1868expire_textures (DC::Map self, int texid, int count)
1869 PPCODE:
1870 for (; texid < self->texs && count; ++texid, --count)
1871 {
1872 maptex *tex = self->tex + texid;
1873
1874 if (tex->name)
1875 {
1876 if (tex->unused)
1877 {
1878 tex->name = 0;
1879 tex->unused = 0;
1880 XPUSHs (sv_2mortal (newSViv (texid)));
1881 }
1882 else
1883 tex->unused = 1;
1884 }
1885 }
1886
1373int 1887int
1374ox (CFPlus::Map self) 1888ox (DC::Map self)
1375 ALIAS: 1889 ALIAS:
1376 oy = 1 1890 oy = 1
1377 x = 2 1891 x = 2
1378 y = 3 1892 y = 3
1379 w = 4 1893 w = 4
1390 } 1904 }
1391 OUTPUT: 1905 OUTPUT:
1392 RETVAL 1906 RETVAL
1393 1907
1394void 1908void
1395scroll (CFPlus::Map self, int dx, int dy) 1909scroll (DC::Map self, int dx, int dy)
1396 CODE: 1910 CODE:
1397{ 1911{
1398 if (dx > 0) 1912 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 1913 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 1914 else if (dx < 0)
1415 self->rows += MAP_EXTEND_Y; 1929 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 1930 self->y += MAP_EXTEND_Y;
1417 } 1931 }
1418} 1932}
1419 1933
1420void 1934SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 1935map1a_update (DC::Map self, SV *data_, int extmap)
1422 CODE: 1936 CODE:
1423{ 1937{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1938 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 1939 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 1940 mapcell *cell;
1427 int x, y, flags; 1941 int x, y, z, flags;
1942 AV *missing = newAV ();
1943 RETVAL = newRV_noinc ((SV *)missing);
1428 1944
1429 while (data < data_end - 1) 1945 while (data < data_end - 1)
1430 { 1946 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 1947 flags = (data [0] << 8) + data [1]; data += 2;
1432 1948
1452 uint8_t ext, cmd; 1968 uint8_t ext, cmd;
1453 1969
1454 do 1970 do
1455 { 1971 {
1456 ext = *data++; 1972 ext = *data++;
1457 cmd = ext & 0x3f; 1973 cmd = ext & 0x7f;
1458 1974
1459 if (cmd < 4) 1975 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1; 1976 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health 1977 else if (cmd == 5) // health
1462 { 1978 {
1465 } 1981 }
1466 else if (cmd == 6) // monster width 1982 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1; 1983 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47) 1984 else if (cmd == 0x47)
1469 { 1985 {
1470 if (*data == 4) 1986 if (*data == 1) cell->player = data [1];
1471 ; // decode player count 1987 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1988 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1989 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1472 1990
1473 data += *data + 1; 1991 data += *data + 1;
1474 } 1992 }
1475 else if (cmd == 8) // cell flags 1993 else if (cmd == 8) // cell flags
1476 cell->flags = *data++; 1994 cell->flags = *data++;
1483 } 2001 }
1484 else 2002 else
1485 cell->darkness = *data++ + 1; 2003 cell->darkness = *data++ + 1;
1486 } 2004 }
1487 2005
2006 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 2007 if (flags & (4 >> z))
1489 { 2008 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 2009 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face); 2010 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face]; 2011 cell->tile [z] = self->face2tile [face];
2012
2013 if (cell->tile [z])
2014 {
2015 maptex *tex = self->tex + cell->tile [z];
2016 tex->unused = 0;
2017 if (!tex->name)
2018 av_push (missing, newSViv (cell->tile [z]));
2019
2020 if (tex->smoothtile)
2021 {
2022 maptex *smooth = self->tex + tex->smoothtile;
2023 smooth->unused = 0;
2024 if (!smooth->name)
2025 av_push (missing, newSViv (tex->smoothtile));
2026 }
2027 }
1493 } 2028 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 2029 }
1509 else 2030 else
1510 cell->darkness = 0; 2031 CELL_CLEAR (cell);
1511 } 2032 }
1512} 2033}
2034 OUTPUT:
2035 RETVAL
1513 2036
1514SV * 2037SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2038mapmap (DC::Map self, int x0, int y0, int w, int h)
1516 CODE: 2039 CODE:
1517{ 2040{
1518 int x1, x; 2041 int x1, x;
1519 int y1, y; 2042 int y1, y;
1520 int z; 2043 int z;
1565} 2088}
1566 OUTPUT: 2089 OUTPUT:
1567 RETVAL 2090 RETVAL
1568 2091
1569void 2092void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2093draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1571 CODE: 2094 CODE:
1572{ 2095{
2096 int x, y, z;
2097
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2098 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2099 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2100 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1576 smooth_key skey; 2101 smooth_key skey;
1577 int x, y, z; 2102 int pl_x, pl_y;
1578 int last_name; 2103 maptex pl_tex;
2104 rc_t *rc = rc_alloc ();
2105 rc_t *rc_ov = rc_alloc ();
2106 rc_key_t key;
2107 rc_array_t *arr, *arr_hidden;
1579 2108
2109 pl_tex.name = 0;
2110
1580 // thats current max. sorry. 2111 // that's current max. sorry.
1581 if (sw > 255) sw = 255; 2112 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 2113 if (sh > 255) sh = 255;
1583 2114
1584 // clear key, in case of extra padding 2115 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 2116 memset (&skey, 0, sizeof (skey));
1586 2117
1587 glColor4ub (255, 255, 255, 255); 2118 memset (&key, 0, sizeof (key));
1588 2119 key.r = 255;
1589 glEnable (GL_BLEND); 2120 key.g = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2121 key.b = 255;
1591 glEnable (GL_TEXTURE_2D); 2122 key.a = 255;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2123 key.mode = GL_QUADS;
1593 2124 key.format = GL_T2F_V3F;
1594 glBegin (GL_QUADS);
1595
1596 last_name = 0;
1597 2125
1598 mx += self->x; 2126 mx += self->x;
1599 my += self->y; 2127 my += self->y;
1600 2128
1601 // first pass: determine smooth_max 2129 // first pass: determine smooth_max
1618 MAX (self->tex [cell->tile [1]].smoothlevel, 2146 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel)); 2147 self->tex [cell->tile [2]].smoothlevel));
1620 } 2148 }
1621 } 2149 }
1622 2150
2151 glEnable (GL_BLEND);
2152 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2153 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2154
2155 key.texname = self->tex [TEXID_HIDDEN].name;
2156 arr_hidden = rc_array (rc_ov, &key);
2157
1623 for (z = 0; z <= 2; z++) 2158 for (z = 0; z <= 2; z++)
1624 { 2159 {
1625 memset (smooth_level, 0, sizeof (smooth_level)); 2160 memset (smooth_level, 0, sizeof (smooth_level));
2161 key.texname = -1;
1626 2162
1627 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh; y++)
1628 if (0 <= y + my && y + my < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
1629 { 2165 {
1630 maprow *row = self->row + (y + my); 2166 maprow *row = self->row + (y + my);
1636 tileid tile = cell->tile [z]; 2172 tileid tile = cell->tile [z];
1637 2173
1638 if (tile) 2174 if (tile)
1639 { 2175 {
1640 maptex tex = self->tex [tile]; 2176 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w; 2177 int px, py;
1642 int py = (y + 1) * T - tex.h;
1643 2178
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name) 2179 if (key.texname != tex.name)
1647 { 2180 {
2181 self->tex [tile].unused = 0;
2182
1648 if (!tex.name) 2183 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */ 2184 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1650 2185
1651 glEnd (); 2186 key.texname = tex.name;
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2187 arr = rc_array (rc, &key);
1653 glBegin (GL_QUADS);
1654 } 2188 }
1655 2189
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2190 px = (x + 1) * T - tex.w;
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2191 py = (y + 1) * T - tex.h;
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660 2192
1661 if (cell->flags && z == 2) 2193 if (expect_false (cell->player == player) && expect_false (z == 2))
1662 { 2194 {
1663 if (cell->flags & 1) 2195 pl_x = px;
2196 pl_y = py;
2197 pl_tex = tex;
1664 { 2198 continue;
1665 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32;
1668
1669 glEnd ();
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1671 glBegin (GL_QUADS);
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 }
1678 } 2199 }
2200
2201 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2202 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2203 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2204 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1679 2205
1680 // update smooth hash 2206 // update smooth hash
1681 if (tex.smoothtile) 2207 if (tex.smoothtile)
1682 { 2208 {
1683 skey.tile = tex.smoothtile; 2209 skey.tile = tex.smoothtile;
1714 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2240 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1715 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2241 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1716 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2242 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1717 } 2243 }
1718 } 2244 }
2245
2246 if (expect_false (z == 2))
2247 {
2248 /* draw question marks on top of hidden spaces */
2249 if (!cell->darkness)
2250 {
2251 maptex tex = self->tex [TEXID_HIDDEN];
2252 int px = (x + 1) * T - tex.w;
2253 int py = (y + 1) * T - tex.h;
2254
2255 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2256 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2257 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2258 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2259 }
2260
2261 if (expect_false (cell->flags))
2262 {
2263 // overlays such as the speech bubble, probably more to come
2264 if (cell->flags & 1)
2265 {
2266 rc_key_t key_ov = key;
2267 maptex tex = self->tex [TEXID_SPEECH];
2268 rc_array_t *arr;
2269 int px = x * T + T * 2 / 32;
2270 int py = y * T - T * 6 / 32;
2271
2272 key_ov.texname = tex.name;
2273 arr = rc_array (rc_ov, &key_ov);
2274
2275 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2276 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2277 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2278 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2279 }
2280 }
2281 }
1719 } 2282 }
1720 } 2283 }
2284
2285 rc_draw (rc);
2286 rc_clear (rc);
1721 2287
1722 // go through all smoothlevels, lowest to highest, then draw. 2288 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 2289 // this is basically counting sort
1724 { 2290 {
1725 int w, b; 2291 int w, b;
1726 2292
2293 glEnable (GL_TEXTURE_2D);
2294 glBegin (GL_QUADS);
1727 for (w = 0; w < 256 / 32; ++w) 2295 for (w = 0; w < 256 / 32; ++w)
1728 { 2296 {
1729 uint32_t smask = smooth_level [w]; 2297 uint32_t smask = smooth_level [w];
1730 if (smask) 2298 if (smask)
1731 for (b = 0; b < 32; ++b) 2299 for (b = 0; b < 32; ++b)
1750 int border = bits & 15; 2318 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2319 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row 2320 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column 2321 float dy = tex.t * .5f ; // 2 images/column
1754 2322
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name) 2323 if (tex.name)
1758 { 2324 {
2325 // this time avoiding texture state changes
2326 // save gobs of state changes.
1759 if (!tex.name) 2327 if (key.texname != tex.name)
1760 continue; // smoothing not yet available 2328 {
2329 self->tex [skey->tile].unused = 0;
1761 2330
1762 glEnd (); 2331 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2332 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1764 glBegin (GL_QUADS); 2333 glBegin (GL_QUADS);
1765 } 2334 }
1766 2335
1767 if (border) 2336 if (border)
1768 { 2337 {
1769 float ox = border * dx; 2338 float ox = border * dx;
1770 2339
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2340 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2341 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2342 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2343 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1775 } 2344 }
1776 2345
1777 if (corner) 2346 if (corner)
1778 { 2347 {
1779 float ox = corner * dx; 2348 float ox = corner * dx;
1780 2349
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2350 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2351 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2352 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2353 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2354 }
1785 } 2355 }
1786 } 2356 }
1787 } 2357 }
1788 } 2358 }
1789 } 2359 }
2360
2361 glEnd ();
2362 glDisable (GL_TEXTURE_2D);
2363 key.texname = -1;
1790 } 2364 }
1791 2365
1792 hv_clear (smooth); 2366 hv_clear (smooth);
1793 } 2367 }
1794 2368
1795 glEnd (); 2369 if (pl_tex.name)
2370 {
2371 maptex tex = pl_tex;
2372 int px = pl_x + sdx;
2373 int py = pl_y + sdy;
1796 2374
1797 glDisable (GL_TEXTURE_2D); 2375 key.texname = tex.name;
2376 arr = rc_array (rc, &key);
2377
2378 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2379 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2380 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2381 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2382
2383 rc_draw (rc);
2384 }
2385
2386 rc_draw (rc_ov);
2387 rc_clear (rc_ov);
2388
1798 glDisable (GL_BLEND); 2389 glDisable (GL_BLEND);
2390 rc_free (rc);
2391 rc_free (rc_ov);
1799 2392
1800 // top layer: overlays such as the health bar 2393 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++) 2394 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows) 2395 if (0 <= y + my && y + my < self->rows)
1803 { 2396 {
1808 { 2401 {
1809 mapcell *cell = row->col + (x + mx - row->c0); 2402 mapcell *cell = row->col + (x + mx - row->c0);
1810 2403
1811 int px = x * T; 2404 int px = x * T;
1812 int py = y * T; 2405 int py = y * T;
2406
2407 if (expect_false (cell->player == player))
2408 {
2409 px += sdx;
2410 py += sdy;
2411 }
1813 2412
1814 if (cell->stat_hp) 2413 if (cell->stat_hp)
1815 { 2414 {
1816 int width = cell->stat_width * T; 2415 int width = cell->stat_width * T;
1817 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2416 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1828 } 2427 }
1829 } 2428 }
1830} 2429}
1831 2430
1832void 2431void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2432draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1834 CODE: 2433 CODE:
1835{ 2434{
1836 static float color[16][3] = { 2435 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F }, 2436 { 0.00F, 0.00F, 0.00F },
1838 { 1.00F, 1.00F, 1.00F }, 2437 { 1.00F, 1.00F, 1.00F },
1857 }; 2456 };
1858 2457
1859 int x, y; 2458 int x, y;
1860 2459
1861 glEnable (GL_TEXTURE_2D); 2460 glEnable (GL_TEXTURE_2D);
2461 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2462 * but the nvidia driver (185.18.14) mishandles alpha textures
2463 * ansd takes the colour from god knows where instead of using
2464 * Cp. MODULATE results in the same colour, but slightly different
2465 * alpha, but atcually gives us the correct colour with nvidia.
2466 */
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1863 glEnable (GL_BLEND); 2468 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2469 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glBegin (GL_QUADS); 2470 glBegin (GL_QUADS);
1866 2471
1867 for (y = 0; y < h; y++) 2472 for (y = 0; y < h; y++)
1874 float *c = color [m & 15]; 2479 float *c = color [m & 15];
1875 2480
1876 float tx1 = m & 0x40 ? 0.5 : 0.; 2481 float tx1 = m & 0x40 ? 0.5 : 0.;
1877 float tx2 = tx1 + 0.5; 2482 float tx2 = tx1 + 0.5;
1878 2483
1879 glColor4f (c[0], c[1], c[2], 0.75); 2484 glColor4f (c[0], c[1], c[2], 1);
1880 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2485 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1881 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2486 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1882 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2487 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1883 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2488 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1884 } 2489 }
1888 glDisable (GL_BLEND); 2493 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D); 2494 glDisable (GL_TEXTURE_2D);
1890} 2495}
1891 2496
1892void 2497void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2498fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1894 PPCODE: 2499 PPCODE:
1895{ 2500{
1896 int x, y; 2501 int x, y;
2502 int sw1 = sw + 2;
2503 int sh1 = sh + 2;
2504 int sh3 = sh * 3;
1897 int sw4 = (sw + 3) & ~3; 2505 int sw34 = (sw * 3 + 3) & ~3;
2506 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2507 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2508 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1900 2509
1901 memset (darkness, 255, sw4 * sh);
1902 SvPOK_only (darkness_sv); 2510 SvPOK_only (darkness3_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh); 2511 SvCUR_set (darkness3_sv, sw34 * sh3);
1904 2512
1905 mx += self->x; 2513 mx += self->x - 1;
1906 my += self->y; 2514 my += self->y - 1;
1907 2515
2516 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2517
1908 for (y = 0; y < sh; y++) 2518 for (y = 0; y < sh1; y++)
1909 if (0 <= y + my && y + my < self->rows) 2519 if (0 <= y + my && y + my < self->rows)
1910 { 2520 {
1911 maprow *row = self->row + (y + my); 2521 maprow *row = self->row + (y + my);
1912 2522
1913 for (x = 0; x < sw; x++) 2523 for (x = 0; x < sw1; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1) 2524 if (row->c0 <= x + mx && x + mx < row->c1)
1915 { 2525 {
1916 mapcell *cell = row->col + (x + mx - row->c0); 2526 mapcell *cell = row->col + (x + mx - row->c0);
1917 2527
1918 darkness[y * sw4 + x] = cell->darkness 2528 darkness1 [y * sw1 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1) 2529 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1920 : 255 - FOW_DARKNESS; 2530 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1921 } 2531 }
1922 } 2532 }
1923 2533
2534 for (y = 0; y < sh; ++y)
2535 for (x = 0; x < sw; ++x)
2536 {
2537 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2538 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2539 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2540 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2541 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2542 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2543 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2544 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2545 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2546
2547 uint8_t r11 = (d11 + d21 + d12) / 3;
2548 uint8_t r21 = d21;
2549 uint8_t r31 = (d21 + d31 + d32) / 3;
2550
2551 uint8_t r12 = d12;
2552 uint8_t r22 = d22;
2553 uint8_t r32 = d32;
2554
2555 uint8_t r13 = (d13 + d23 + d12) / 3;
2556 uint8_t r23 = d23;
2557 uint8_t r33 = (d23 + d33 + d32) / 3;
2558
2559 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2560 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2561 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2562 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2563 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2564 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2565 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2566 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2567 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2568 }
2569
2570 free (darkness1);
2571
1924 EXTEND (SP, 3); 2572 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4))); 2573 PUSHs (sv_2mortal (newSViv (sw34)));
1926 PUSHs (sv_2mortal (newSViv (sh))); 2574 PUSHs (sv_2mortal (newSViv (sh3)));
1927 PUSHs (darkness_sv); 2575 PUSHs (darkness3_sv);
1928} 2576}
1929 2577
1930SV * 2578SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2579get_rect (DC::Map self, int x0, int y0, int w, int h)
1932 CODE: 2580 CODE:
1933{ 2581{
1934 int x, y, x1, y1; 2582 int x, y, x1, y1;
1935 SV *data_sv = newSV (w * h * 7 + 5); 2583 SV *data_sv = newSV (w * h * 7 + 5);
1936 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2584 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1993 else 2641 else
1994 *data++ = 0; 2642 *data++ = 0;
1995 } 2643 }
1996 } 2644 }
1997 2645
2646 /* if size is w*h + 5 then no data has been found */
2647 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2648 {
1998 SvPOK_only (data_sv); 2649 SvPOK_only (data_sv);
1999 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2650 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2651 }
2652
2000 RETVAL = data_sv; 2653 RETVAL = data_sv;
2001} 2654}
2002 OUTPUT: 2655 OUTPUT:
2003 RETVAL 2656 RETVAL
2004 2657
2005void 2658void
2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2659set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2007 PPCODE: 2660 PPCODE:
2008{ 2661{
2009 int x, y, z; 2662 int x, y, z;
2010 int w, h; 2663 int w, h;
2011 int x1, y1; 2664 int x1, y1;
2665 STRLEN len;
2666 uint8_t *data, *end;
2667
2668 len = SvLEN (data_sv);
2669 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2670 data = SvPVbyte_nolen (data_sv);
2671 end = data + len + 8;
2672
2673 if (len < 5)
2674 XSRETURN_EMPTY;
2012 2675
2013 if (*data++ != 0) 2676 if (*data++ != 0)
2014 return; /* version mismatch */ 2677 XSRETURN_EMPTY; /* version mismatch */
2015 2678
2016 w = *data++ << 8; w |= *data++; 2679 w = *data++ << 8; w |= *data++;
2017 h = *data++ << 8; h |= *data++; 2680 h = *data++ << 8; h |= *data++;
2018 2681
2019 // we need to do this 'cause we don't keep an absolute coord system for rows 2682 // we need to do this 'cause we don't keep an absolute coord system for rows
2031 { 2694 {
2032 maprow *row = map_get_row (self, y); 2695 maprow *row = map_get_row (self, y);
2033 2696
2034 for (x = x0; x < x1; x++) 2697 for (x = x0; x < x1; x++)
2035 { 2698 {
2699 uint8_t flags;
2700
2701 if (data + 7 >= end)
2702 XSRETURN_EMPTY;
2703
2036 uint8_t flags = *data++; 2704 flags = *data++;
2037 2705
2038 if (flags) 2706 if (flags)
2039 { 2707 {
2040 mapcell *cell = row_get_cell (row, x); 2708 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 }; 2709 tileid tile[3] = { 0, 0, 0 };
2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2712 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2713 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2046 2714
2047 if (cell->darkness == 0) 2715 if (cell->darkness == 0)
2048 { 2716 {
2049 cell->darkness = 0; 2717 /*cell->darkness = 0;*/
2718 EXTEND (SP, 3);
2050 2719
2051 for (z = 0; z <= 2; z++) 2720 for (z = 0; z <= 2; z++)
2052 { 2721 {
2053 tileid t = tile [z]; 2722 tileid t = tile [z];
2054 2723
2055 if (t >= self->texs || (t && !self->tex [t].name)) 2724 if (t >= self->texs || (t && !self->tex [t].name))
2056 { 2725 {
2057 XPUSHs (sv_2mortal (newSViv (t))); 2726 PUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t); 2727 need_texid (self, t);
2059 } 2728 }
2060 2729
2061 cell->tile [z] = t; 2730 cell->tile [z] = t;
2062 } 2731 }
2064 } 2733 }
2065 } 2734 }
2066 } 2735 }
2067} 2736}
2068 2737
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2738MODULE = Deliantra::Client PACKAGE = DC::RW
2070 2739
2071CFPlus::MixChunk 2740DC::RW
2072new_from_file (SV *class, char *path) 2741new (SV *class, SV *data_sv)
2073 CODE: 2742 CODE:
2074 RETVAL = Mix_LoadWAV (path); 2743{
2744 STRLEN datalen;
2745 char *data = SvPVbyte (data_sv, datalen);
2746
2747 RETVAL = SDL_RWFromConstMem (data, datalen);
2748}
2075 OUTPUT: 2749 OUTPUT:
2076 RETVAL 2750 RETVAL
2077 2751
2752DC::RW
2753new_from_file (SV *class, const char *path, const char *mode = "rb")
2754 CODE:
2755 RETVAL = SDL_RWFromFile (path, mode);
2756 OUTPUT:
2757 RETVAL
2758
2759# fails on win32:
2760# dc.xs(2268) : error C2059: syntax error : '('
2078void 2761#void
2762#close (DC::RW self)
2763# CODE:
2764# (self->(close)) (self);
2765
2766MODULE = Deliantra::Client PACKAGE = DC::Channel
2767
2768PROTOTYPES: DISABLE
2769
2770DC::Channel
2771find ()
2772 CODE:
2773{
2774 RETVAL = Mix_GroupAvailable (-1);
2775
2776 if (RETVAL < 0)
2777 {
2778 RETVAL = Mix_GroupOldest (-1);
2779
2780 if (RETVAL < 0)
2781 XSRETURN_UNDEF;
2782
2783 Mix_HaltChannel (RETVAL);
2784 }
2785
2786 Mix_UnregisterAllEffects (RETVAL);
2787 Mix_Volume (RETVAL, 128);
2788}
2789 OUTPUT:
2790 RETVAL
2791
2792void
2793halt (DC::Channel self)
2794 CODE:
2795 Mix_HaltChannel (self);
2796
2797void
2798expire (DC::Channel self, int ticks = -1)
2799 CODE:
2800 Mix_ExpireChannel (self, ticks);
2801
2802void
2803fade_out (DC::Channel self, int ticks = -1)
2804 CODE:
2805 Mix_FadeOutChannel (self, ticks);
2806
2807int
2808volume (DC::Channel self, int volume)
2809 CODE:
2810 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2811 OUTPUT:
2812 RETVAL
2813
2814void
2815unregister_all_effects (DC::Channel self)
2816 CODE:
2817 Mix_UnregisterAllEffects (self);
2818
2819void
2820set_panning (DC::Channel self, int left, int right)
2821 CODE:
2822 left = CLAMP (left , 0, 255);
2823 right = CLAMP (right, 0, 255);
2824 Mix_SetPanning (self, left, right);
2825
2826void
2827set_distance (DC::Channel self, int distance)
2828 CODE:
2829 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2830
2831void
2832set_position (DC::Channel self, int angle, int distance)
2833 CODE:
2834
2835void
2836set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2837 CODE:
2838{
2839 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2840 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2841 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2842}
2843
2844void
2845set_reverse_stereo (DC::Channel self, int flip)
2846 CODE:
2847 Mix_SetReverseStereo (self, flip);
2848
2849MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2850
2851PROTOTYPES: DISABLE
2852
2853DC::MixChunk
2854new (SV *class, DC::RW rwops)
2855 CODE:
2856 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2857 OUTPUT:
2858 RETVAL
2859
2860void
2079DESTROY (CFPlus::MixChunk self) 2861DESTROY (DC::MixChunk self)
2080 CODE: 2862 CODE:
2081 Mix_FreeChunk (self); 2863 Mix_FreeChunk (self);
2082 2864
2083int 2865int
2084volume (CFPlus::MixChunk self, int volume = -1) 2866volume (DC::MixChunk self, int volume = -1)
2085 CODE: 2867 CODE:
2868 if (items > 1)
2869 volume = CLAMP (volume, 0, 128);
2086 RETVAL = Mix_VolumeChunk (self, volume); 2870 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT: 2871 OUTPUT:
2088 RETVAL 2872 RETVAL
2089 2873
2090int 2874DC::Channel
2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2875play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2092 CODE: 2876 CODE:
2877{
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2878 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2879
2880 if (RETVAL < 0)
2881 XSRETURN_UNDEF;
2882
2883 if (channel < 0)
2884 {
2885 Mix_UnregisterAllEffects (RETVAL);
2886 Mix_Volume (RETVAL, 128);
2887 }
2888}
2094 OUTPUT: 2889 OUTPUT:
2095 RETVAL 2890 RETVAL
2096 2891
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2892MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2098 2893
2099int 2894int
2100volume (int volume = -1) 2895volume (int volume = -1)
2896 PROTOTYPE: ;$
2101 CODE: 2897 CODE:
2898 if (items > 0)
2899 volume = CLAMP (volume, 0, 128);
2102 RETVAL = Mix_VolumeMusic (volume); 2900 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 2901 OUTPUT:
2104 RETVAL 2902 RETVAL
2105 2903
2904void
2905fade_out (int ms)
2906 CODE:
2907 Mix_FadeOutMusic (ms);
2908
2909void
2910halt ()
2911 CODE:
2912 Mix_HaltMusic ();
2913
2106CFPlus::MixMusic 2914DC::MixMusic
2107new_from_file (SV *class, char *path) 2915new (SV *class, DC::RW rwops)
2108 CODE: 2916 CODE:
2109 RETVAL = Mix_LoadMUS (path); 2917 RETVAL = Mix_LoadMUS_RW (rwops);
2110 OUTPUT: 2918 OUTPUT:
2111 RETVAL 2919 RETVAL
2112 2920
2113void 2921void
2114DESTROY (CFPlus::MixMusic self) 2922DESTROY (DC::MixMusic self)
2115 CODE: 2923 CODE:
2116 Mix_FreeMusic (self); 2924 Mix_FreeMusic (self);
2117 2925
2118int 2926int
2119play (CFPlus::MixMusic self, int loops = -1) 2927play (DC::MixMusic self, int loops = -1)
2120 CODE: 2928 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 2929 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT: 2930 OUTPUT:
2123 RETVAL 2931 RETVAL
2124 2932
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2933void
2934fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2935 CODE:
2936 Mix_FadeInMusicPos (self, loops, ms, position);
2937
2938MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2939
2940PROTOTYPES: ENABLE
2126 2941
2127BOOT: 2942BOOT:
2128{ 2943{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2944 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2130 static const struct { 2945 static const struct {
2131 const char *name; 2946 const char *name;
2132 IV iv; 2947 IV iv;
2133 } *civ, const_iv[] = { 2948 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 2949# define const_iv(name) { # name, (IV)name }
2950 const_iv (GL_VENDOR),
2951 const_iv (GL_VERSION),
2952 const_iv (GL_EXTENSIONS),
2953 const_iv (GL_MAX_TEXTURE_UNITS),
2135 const_iv (GL_COLOR_MATERIAL), 2954 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 2955 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 2956 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 2957 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 2958 const_iv (GL_BLEND),
2143 const_iv (GL_ALPHA_TEST), 2962 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE), 2963 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL), 2964 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT), 2965 const_iv (GL_FRONT),
2147 const_iv (GL_BACK), 2966 const_iv (GL_BACK),
2967 const_iv (GL_AUX0),
2148 const_iv (GL_AND), 2968 const_iv (GL_AND),
2149 const_iv (GL_ONE), 2969 const_iv (GL_ONE),
2150 const_iv (GL_ZERO), 2970 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA), 2971 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA), 2972 const_iv (GL_DST_ALPHA),
2153 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2973 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2154 const_iv (GL_ONE_MINUS_DST_ALPHA), 2974 const_iv (GL_ONE_MINUS_DST_ALPHA),
2975 const_iv (GL_SRC_COLOR),
2976 const_iv (GL_DST_COLOR),
2977 const_iv (GL_ONE_MINUS_SRC_COLOR),
2978 const_iv (GL_ONE_MINUS_DST_COLOR),
2155 const_iv (GL_SRC_ALPHA_SATURATE), 2979 const_iv (GL_SRC_ALPHA_SATURATE),
2156 const_iv (GL_RGB), 2980 const_iv (GL_RGB),
2157 const_iv (GL_RGBA), 2981 const_iv (GL_RGBA),
2158 const_iv (GL_RGBA4), 2982 const_iv (GL_RGBA4),
2159 const_iv (GL_RGBA8), 2983 const_iv (GL_RGBA8),
2165 const_iv (GL_INTENSITY), 2989 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE), 2990 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 2991 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 2992 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2993 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2994 const_iv (GL_COMPRESSED_ALPHA_ARB),
2995 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2996 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2997 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2998 const_iv (GL_COMPRESSED_RGB_ARB),
2999 const_iv (GL_COMPRESSED_RGBA_ARB),
2170 const_iv (GL_COMPILE), 3000 const_iv (GL_COMPILE),
3001 const_iv (GL_PROXY_TEXTURE_1D),
3002 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 3003 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 3004 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 3005 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 3006 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 3007 const_iv (GL_TEXTURE_MIN_FILTER),
2196 const_iv (GL_COLOR_LOGIC_OP), 3028 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D), 3029 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D), 3030 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE), 3031 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER), 3032 const_iv (GL_CONSTANT_BORDER),
3033 const_iv (GL_POINTS),
2201 const_iv (GL_LINES), 3034 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP), 3035 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP), 3036 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS), 3037 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP), 3038 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES), 3039 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP), 3040 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN), 3041 const_iv (GL_TRIANGLE_FAN),
3042 const_iv (GL_POLYGON),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3043 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3044 const_iv (GL_POINT_SMOOTH_HINT),
3045 const_iv (GL_LINE_SMOOTH_HINT),
3046 const_iv (GL_POLYGON_SMOOTH_HINT),
3047 const_iv (GL_GENERATE_MIPMAP_HINT),
3048 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2210 const_iv (GL_FASTEST), 3049 const_iv (GL_FASTEST),
3050 const_iv (GL_DONT_CARE),
3051 const_iv (GL_NICEST),
2211 const_iv (GL_V2F), 3052 const_iv (GL_V2F),
2212 const_iv (GL_V3F), 3053 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F), 3054 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F), 3055 const_iv (GL_T2F_N3F_V3F),
3056 const_iv (GL_FUNC_ADD),
3057 const_iv (GL_FUNC_SUBTRACT),
3058 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2215# undef const_iv 3059# undef const_iv
2216 }; 3060 };
2217 3061
2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3062 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3063 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2220 3064
2221 texture_av = newAV (); 3065 texture_av = newAV ();
2222 AvREAL_off (texture_av); 3066 AvREAL_off (texture_av);
2223} 3067}
2224 3068
3069void
3070disable_GL_EXT_blend_func_separate ()
3071 CODE:
3072 gl.BlendFuncSeparate = 0;
3073 gl.BlendFuncSeparateEXT = 0;
3074
3075void
3076apple_nvidia_bug (int enable)
3077
2225char * 3078char *
2226gl_vendor () 3079gl_vendor ()
2227 CODE: 3080 CODE:
2228 RETVAL = (char *)glGetString (GL_VENDOR); 3081 RETVAL = (char *)glGetString (GL_VENDOR);
2229 OUTPUT: 3082 OUTPUT:
2241 CODE: 3094 CODE:
2242 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3095 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2243 OUTPUT: 3096 OUTPUT:
2244 RETVAL 3097 RETVAL
2245 3098
3099const char *glGetString (GLenum pname)
3100
3101GLint glGetInteger (GLenum pname)
3102 CODE:
3103 glGetIntegerv (pname, &RETVAL);
3104 OUTPUT:
3105 RETVAL
3106
3107GLdouble glGetDouble (GLenum pname)
3108 CODE:
3109 glGetDoublev (pname, &RETVAL);
3110 OUTPUT:
3111 RETVAL
3112
2246int glGetError () 3113int glGetError ()
2247 3114
2248void glFinish () 3115void glFinish ()
2249 3116
2250void glClear (int mask) 3117void glClear (int mask)
2264 3131
2265void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3132void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2266 CODE: 3133 CODE:
2267 gl_BlendFuncSeparate (sa, da, saa, daa); 3134 gl_BlendFuncSeparate (sa, da, saa, daa);
2268 3135
3136# void glBlendEquation (int se)
3137
2269void glDepthMask (int flag) 3138void glDepthMask (int flag)
2270 3139
2271void glLogicOp (int opcode) 3140void glLogicOp (int opcode)
2272 3141
2273void glColorMask (int red, int green, int blue, int alpha) 3142void glColorMask (int red, int green, int blue, int alpha)
2287# near_ and far_ are due to microsofts buggy "c" compiler 3156# near_ and far_ are due to microsofts buggy "c" compiler
2288void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3157void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2289 3158
2290# near_ and far_ are due to microsofts buggy "c" compiler 3159# near_ and far_ are due to microsofts buggy "c" compiler
2291void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3160void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3161
3162PROTOTYPES: DISABLE
2292 3163
2293void glViewport (int x, int y, int width, int height) 3164void glViewport (int x, int y, int width, int height)
2294 3165
2295void glScissor (int x, int y, int width, int height) 3166void glScissor (int x, int y, int width, int height)
2296 3167
2304 3175
2305void glRotate (float angle, float x, float y, float z) 3176void glRotate (float angle, float x, float y, float z)
2306 CODE: 3177 CODE:
2307 glRotatef (angle, x, y, z); 3178 glRotatef (angle, x, y, z);
2308 3179
2309void glBegin (int mode)
2310
2311void glEnd ()
2312
2313void glColor (float r, float g, float b, float a = 1.0) 3180void glColor (float r, float g, float b, float a = 1.0)
2314 PROTOTYPE: @ 3181 PROTOTYPE: @
2315 ALIAS: 3182 ALIAS:
2316 glColor_premultiply = 1 3183 glColor_premultiply = 1
2317 CODE: 3184 CODE:
2318 if (ix) 3185 if (ix)
2319 { 3186 {
2322 b *= a; 3189 b *= a;
2323 } 3190 }
2324 // microsoft visual "c" rounds instead of truncating... 3191 // microsoft visual "c" rounds instead of truncating...
2325 glColor4f (r, g, b, a); 3192 glColor4f (r, g, b, a);
2326 3193
2327void glInterleavedArrays (int format, int stride, char *data)
2328
2329void glDrawElements (int mode, int count, int type, char *indices)
2330
2331# 1.2 void glDrawRangeElements (int mode, int start, int end
2332
2333void glRasterPos (float x, float y, float z = 0.) 3194void glRasterPos (float x, float y, float z = 0.)
2334 CODE: 3195 CODE:
2335 glRasterPos3f (0, 0, z); 3196 glRasterPos3f (0, 0, z);
2336 glBitmap (0, 0, 0, 0, x, y, 0); 3197 glBitmap (0, 0, 0, 0, x, y, 0);
2337 3198
2341 3202
2342void glTexCoord (float s, float t) 3203void glTexCoord (float s, float t)
2343 CODE: 3204 CODE:
2344 glTexCoord2f (s, t); 3205 glTexCoord2f (s, t);
2345 3206
3207void glRect (float x1, float y1, float x2, float y2)
3208 CODE:
3209 glRectf (x1, y1, x2, y2);
3210
3211void glRect_lineloop (float x1, float y1, float x2, float y2)
3212 CODE:
3213 glBegin (GL_LINE_LOOP);
3214 glVertex2f (x1, y1);
3215 glVertex2f (x2, y1);
3216 glVertex2f (x2, y2);
3217 glVertex2f (x1, y2);
3218 glEnd ();
3219
3220PROTOTYPES: ENABLE
3221
3222void glBegin (int mode)
3223
3224void glEnd ()
3225
3226void glPointSize (GLfloat size)
3227
3228void glLineWidth (GLfloat width)
3229
3230void glInterleavedArrays (int format, int stride, char *data)
3231
3232void glDrawElements (int mode, int count, int type, char *indices)
3233
3234# 1.2 void glDrawRangeElements (int mode, int start, int end
3235
2346void glTexEnv (int target, int pname, float param) 3236void glTexEnv (int target, int pname, float param)
2347 CODE: 3237 CODE:
2348 glTexEnvf (target, pname, param); 3238 glTexEnvf (target, pname, param);
2349 3239
2350void glTexParameter (int target, int pname, float param) 3240void glTexParameter (int target, int pname, float param)
2366void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3256void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2367 CODE: 3257 CODE:
2368 if (gl.SeparableFilter2D) 3258 if (gl.SeparableFilter2D)
2369 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3259 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2370 3260
2371void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3261void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2372 3262
2373void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3263void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2374 3264
2375void glDrawPixels (int width, int height, int format, int type, char *pixels) 3265void glDrawPixels (int width, int height, int format, int type, char *pixels)
3266
3267void glPixelZoom (float x, float y)
2376 3268
2377void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3269void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2378 3270
2379int glGenTexture () 3271int glGenTexture ()
2380 CODE: 3272 CODE:
2381{ 3273 RETVAL = gen_texture ();
2382 GLuint name;
2383 if (AvFILL (texture_av) >= 0)
2384 name = (GLuint)(size_t)av_pop (texture_av);
2385 else
2386 glGenTextures (1, &name);
2387 RETVAL = name;
2388}
2389 OUTPUT: 3274 OUTPUT:
2390 RETVAL 3275 RETVAL
2391 3276
2392void glDeleteTexture (int name) 3277void glDeleteTexture (int name)
2393 CODE: 3278 CODE:
2394{ 3279 del_texture (name);
2395 /* make a half-assed attempt at returning the memory used by the texture */ 3280
2396 /* textures are frequently being reused by cfplus anyway */
2397 /*glBindTexture (GL_TEXTURE_2D, name);*/
2398 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
2399 av_push (texture_av, (SV *)(size_t)name);
2400 { GLuint name_ = name; glDeleteTextures (1, &name_); }
2401}
2402
2403int glGenList () 3281int glGenList ()
2404 CODE: 3282 CODE:
2405 RETVAL = glGenLists (1); 3283 RETVAL = glGenLists (1);
2406 OUTPUT: 3284 OUTPUT:
2407 RETVAL 3285 RETVAL
2414 3292
2415void glEndList () 3293void glEndList ()
2416 3294
2417void glCallList (int list) 3295void glCallList (int list)
2418 3296
3297MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3298
3299PROTOTYPES: DISABLE
3300
3301void
3302find_widget (SV *self, NV x, NV y)
3303 PPCODE:
3304{
3305 if (within_widget (self, x, y))
3306 XPUSHs (self);
3307}
3308
3309BOOT:
3310{
3311 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3312
3313 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3314 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3315 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3316 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3317}
3318
3319void
3320draw (SV *self)
3321 CODE:
3322{
3323 HV *hv;
3324 SV **svp;
3325 NV x, y, w, h;
3326 SV *draw_x_sv = GvSV (draw_x_gv);
3327 SV *draw_y_sv = GvSV (draw_y_gv);
3328 SV *draw_w_sv = GvSV (draw_w_gv);
3329 SV *draw_h_sv = GvSV (draw_h_gv);
3330 double draw_x, draw_y;
3331
3332 if (!SvROK (self))
3333 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3334
3335 hv = (HV *)SvRV (self);
3336
3337 if (SvTYPE (hv) != SVt_PVHV)
3338 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3339
3340 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3341 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3342
3343 if (!h || !w)
3344 XSRETURN_EMPTY;
3345
3346 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3347 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3348
3349 draw_x = SvNV (draw_x_sv) + x;
3350 draw_y = SvNV (draw_y_sv) + y;
3351
3352 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3353 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3354 XSRETURN_EMPTY;
3355
3356 sv_setnv (draw_x_sv, draw_x);
3357 sv_setnv (draw_y_sv, draw_y);
3358
3359 glPushMatrix ();
3360 glTranslated (x, y, 0);
3361
3362 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3363 {
3364 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3365
3366 if (svp && SvTRUE (*svp))
3367 {
3368 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3369 glEnable (GL_BLEND);
3370 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3371 glBegin (GL_QUADS);
3372 glVertex2f (0, 0);
3373 glVertex2f (w, 0);
3374 glVertex2f (w, h);
3375 glVertex2f (0, h);
3376 glEnd ();
3377 glDisable (GL_BLEND);
3378 }
3379 }
3380#if 0
3381 // draw borders, for debugging
3382 glPushMatrix ();
3383 glColor4f (1., 1., 0., 1.);
3384 glTranslatef (.5, .5, 0.);
3385 glBegin (GL_LINE_LOOP);
3386 glVertex2f (0 , 0);
3387 glVertex2f (w - 1, 0);
3388 glVertex2f (w - 1, h - 1);
3389 glVertex2f (0 , h - 1);
3390 glEnd ();
3391 glPopMatrix ();
3392#endif
3393 PUSHMARK (SP);
3394 XPUSHs (self);
3395 PUTBACK;
3396 call_method ("_draw", G_VOID | G_DISCARD);
3397 SPAGAIN;
3398
3399 glPopMatrix ();
3400
3401 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3402 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3403}
3404

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