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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC vs.
Revision 1.294 by root, Sat Dec 19 05:06:56 2009 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
44#endif 73#endif
45 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
48#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
87#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
49 88
50#define MAP_EXTEND_X 32 89#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 90#define MAP_EXTEND_Y 512
52 91
53#define MIN_FONT_HEIGHT 10 92#define MIN_FONT_HEIGHT 10
54 93
55#if 0 94/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 95#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 96
58# define PARACHUTE 0 97#define KMOD_LRAM 0x10000 // our extension
59#endif 98
99#define TEXID_SPEECH 1
100#define TEXID_NOFACE 2
101#define TEXID_HIDDEN 3
60 102
61static AV *texture_av; 103static AV *texture_av;
62 104
63static struct 105static struct
64{ 106{
101 av_push (texture_av, (SV *)(size_t)name); 143 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name); 144 glDeleteTextures (1, &name);
103} 145}
104 146
105#include "texcache.c" 147#include "texcache.c"
148#include "rendercache.c"
106 149
107#include "pango-font.c" 150#include "pango-font.c"
108#include "pango-fontmap.c" 151#include "pango-fontmap.c"
109#include "pango-render.c" 152#include "pango-render.c"
110 153
154typedef IV DC__Channel;
155typedef SDL_RWops *DC__RW;
111typedef Mix_Chunk *CFPlus__MixChunk; 156typedef Mix_Chunk *DC__MixChunk;
112typedef Mix_Music *CFPlus__MixMusic; 157typedef Mix_Music *DC__MixMusic;
113 158
114typedef PangoFontDescription *CFPlus__Font; 159typedef PangoFontDescription *DC__Font;
115 160
116static int 161static int
117shape_attr_p (PangoLayoutRun *run) 162shape_attr_p (PangoLayoutRun *run)
118{ 163{
119 GSList *attrs = run->item->analysis.extra_attrs; 164 GSList *attrs = run->item->analysis.extra_attrs;
133 178
134typedef struct cf_layout { 179typedef struct cf_layout {
135 PangoLayout *pl; 180 PangoLayout *pl;
136 float r, g, b, a; // default color for rgba mode 181 float r, g, b, a; // default color for rgba mode
137 int base_height; 182 int base_height;
138 CFPlus__Font font; 183 DC__Font font;
184 rc_t *rc;
139} *CFPlus__Layout; 185} *DC__Layout;
140 186
141static CFPlus__Font default_font; 187static DC__Font default_font;
142static PangoContext *opengl_context; 188static PangoContext *opengl_context;
143static PangoFontMap *opengl_fontmap; 189static PangoFontMap *opengl_fontmap;
144 190
145static void 191static void
146substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
151#endif 197#endif
152 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
153} 199}
154 200
155static void 201static void
156layout_update_font (CFPlus__Layout self) 202layout_update_font (DC__Layout self)
157{ 203{
158 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
159 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
160 */ 206 */
161 PangoFontDescription *font = self->font ? self->font : default_font; 207 PangoFontDescription *font = self->font ? self->font : default_font;
162 208
163 pango_font_description_set_absolute_size (font, 209 pango_font_description_set_absolute_size (font,
164 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
165 211
166 pango_layout_set_font_description (self->pl, font); 212 pango_layout_set_font_description (self->pl, font);
167} 213}
168 214
169static void 215static void
170layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
171{ 217{
172 PangoRectangle rect; 218 PangoRectangle rect;
173 219
174 // get_pixel_* wrongly rounds down 220 // get_pixel_* wrongly rounds down
175 pango_layout_get_extents (self->pl, 0, &rect); 221 pango_layout_get_extents (self->pl, 0, &rect);
186 232
187typedef uint16_t tileid; 233typedef uint16_t tileid;
188typedef uint16_t faceid; 234typedef uint16_t faceid;
189 235
190typedef struct { 236typedef struct {
191 int name; 237 GLuint name;
192 int w, h; 238 int w, h;
193 float s, t; 239 float s, t;
194 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
195 tileid smoothtile; 241 tileid smoothtile;
196 uint8_t smoothlevel; 242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
197} maptex; 244} maptex;
198 245
199typedef struct { 246typedef struct {
200 uint32_t player; 247 uint32_t player;
201 tileid tile[3]; 248 tileid tile[3];
214 int faces; tileid *face2tile; // [faceid] 261 int faces; tileid *face2tile; // [faceid]
215 int texs; maptex *tex; // [tileid] 262 int texs; maptex *tex; // [tileid]
216 263
217 int32_t rows; 264 int32_t rows;
218 maprow *row; 265 maprow *row;
219} *CFPlus__Map; 266} *DC__Map;
220 267
221static char * 268static char *
222prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
223{ 270{
224 char *p; 271 char *p;
262 self->texs *= 2; 309 self->texs *= 2;
263 } 310 }
264} 311}
265 312
266static maprow * 313static maprow *
267map_get_row (CFPlus__Map self, int y) 314map_get_row (DC__Map self, int y)
268{ 315{
269 if (0 > y) 316 if (0 > y)
270 { 317 {
271 int extend = - y + MAP_EXTEND_Y; 318 int extend = - y + MAP_EXTEND_Y;
272 Prepend (maprow, self->row, self->rows, extend); 319 Prepend (maprow, self->row, self->rows, extend);
310 357
311 return row->col + (x - row->c0); 358 return row->col + (x - row->c0);
312} 359}
313 360
314static mapcell * 361static mapcell *
315map_get_cell (CFPlus__Map self, int x, int y) 362map_get_cell (DC__Map self, int x, int y)
316{ 363{
317 return row_get_cell (map_get_row (self, y), x); 364 return row_get_cell (map_get_row (self, y), x);
318} 365}
319 366
320static void 367static void
321map_clear (CFPlus__Map self) 368map_clear (DC__Map self)
322{ 369{
323 int r; 370 int r;
324 371
325 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
326 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
333 self->oy = 0; 380 self->oy = 0;
334 self->row = 0; 381 self->row = 0;
335 self->rows = 0; 382 self->rows = 0;
336} 383}
337 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
338static void 395static void
339map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
340{ 397{
341 int x, y; 398 int x, y;
342 maprow *row; 399 maprow *row;
343 mapcell *cell; 400 mapcell *cell;
344 401
356 if (x >= row->c1) 413 if (x >= row->c1)
357 break; 414 break;
358 415
359 cell = row->col + x - row->c0; 416 cell = row->col + x - row->c0;
360 417
361 cell->darkness = 0; 418 CELL_CLEAR (cell);
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
365 } 419 }
366 } 420 }
367} 421}
368 422
369typedef struct { 423typedef struct {
423 n |= n >> 16; 477 n |= n >> 16;
424 478
425 return n + 1; 479 return n + 1;
426} 480}
427 481
482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
428/* SDL should provide this, really. */ 493/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300 494#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314 495#define SDLK_MODIFIER_MAX 314
431 496
432MODULE = CFPlus PACKAGE = CFPlus 497/******************************************************************************/
498
499static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500static GV *hover_gv;
501
502static int
503within_widget (SV *widget, NV x, NV y)
504{
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
433 593
434PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
435 595
436BOOT: 596BOOT:
437{ 597{
438 HV *stash = gv_stashpv ("CFPlus", 1); 598 HV *stash = gv_stashpv ("DC", 1);
439 static const struct { 599 static const struct {
440 const char *name; 600 const char *name;
441 IV iv; 601 IV iv;
442 } *civ, const_iv[] = { 602 } *civ, const_iv[] = {
443# define const_iv(name) { # name, (IV)name } 603# define const_iv(name) { # name, (IV)name }
465 625
466 const_iv (SDL_APPINPUTFOCUS), 626 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS), 627 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE), 628 const_iv (SDL_APPACTIVE),
469 629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
470 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
471 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
472 const_iv (SDLK_KP2), 684 const_iv (SDLK_KP2),
473 const_iv (SDLK_KP3), 685 const_iv (SDLK_KP3),
474 const_iv (SDLK_KP4), 686 const_iv (SDLK_KP4),
546 const_iv (KMOD_LMETA), 758 const_iv (KMOD_LMETA),
547 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
548 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
549 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
550 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
763
764 const_iv (KMOD_LRAM),
765
766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
551# undef const_iv 796# undef const_iv
552 }; 797 };
553 798
554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
573 818
574NV floor (NV x) 819NV floor (NV x)
575 820
576NV ceil (NV x) 821NV ceil (NV x)
577 822
823IV minpot (UV n)
824
825IV popcount (UV n)
826
578void 827void
579pango_init () 828pango_init ()
580 CODE: 829 CODE:
581{ 830{
582 opengl_fontmap = pango_opengl_font_map_new (); 831 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 832 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 833 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
834 /*pango_context_set_font_description (opengl_context, default_font);*/
835#if PANGO_VERSION_CHECK (1, 15, 2)
836 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
837 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
838#endif
585} 839}
586 840
587int 841char *SDL_GetError ()
588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
589 842
590void 843void SDL_braino ()
844
845int SDL_Init (U32 flags)
846
847int SDL_InitSubSystem (U32 flags)
848
849void SDL_QuitSubSystem (U32 flags)
850
591SDL_Quit () 851void SDL_Quit ()
592 852
853int SDL_GL_SetAttribute (int attr, int value)
854
855int SDL_GL_GetAttribute (int attr)
856 CODE:
857 if (SDL_GL_GetAttribute (attr, &RETVAL))
858 XSRETURN_UNDEF;
859 OUTPUT:
860 RETVAL
861
593void 862void
594SDL_ListModes () 863SDL_ListModes (int rgb, int alpha)
595 PPCODE: 864 PPCODE:
596{ 865{
597 SDL_Rect **m; 866 SDL_Rect **m;
598 867
599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 870 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 871 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
603 872
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 873 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
606 875
607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 879 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
611 880
612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 881 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10)
614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 882 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif
617
618 SDL_EnableUNICODE (1);
619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
620 883
621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 884 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
622 885
623 if (m && m != (SDL_Rect **)-1) 886 if (m && m != (SDL_Rect **)-1)
624 while (*m) 887 while (*m)
625 { 888 {
889 if ((*m)->w >= 400 && (*m)->h >= 300)
890 {
626 AV *av = newAV (); 891 AV *av = newAV ();
627 av_push (av, newSViv ((*m)->w)); 892 av_push (av, newSViv ((*m)->w));
628 av_push (av, newSViv ((*m)->h)); 893 av_push (av, newSViv ((*m)->h));
894 av_push (av, newSViv (rgb));
895 av_push (av, newSViv (alpha));
629 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 896 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
897 }
630 898
631 ++m; 899 ++m;
632 } 900 }
633} 901}
634 902
635char *
636SDL_GetError ()
637
638int 903int
639SDL_SetVideoMode (int w, int h, int fullscreen) 904SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
640 CODE: 905 CODE:
906{
907 SDL_EnableUNICODE (1);
908 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
909
910 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
911 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
912 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
913 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
914
641 RETVAL = !!SDL_SetVideoMode ( 915 RETVAL = !!SDL_SetVideoMode (
642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 916 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
643 ); 917 );
918
644 if (RETVAL) 919 if (RETVAL)
645 { 920 {
646 av_clear (texture_av); 921 av_clear (texture_av);
647 922
648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 923 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 924#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h" 925#include "glfunc.h"
651# undef GL_FUNC 926#undef GL_FUNC
652
653 } 927 }
928}
654 OUTPUT: 929 OUTPUT:
655 RETVAL 930 RETVAL
656 931
657void 932void
658SDL_GL_SwapBuffers () 933SDL_GL_SwapBuffers ()
659 934
660char * 935char *
661SDL_GetKeyName (int sym) 936SDL_GetKeyName (int sym)
662 937
938int
939SDL_GetAppState ()
940
941int
942SDL_GetModState ()
943
663void 944void
664SDL_PollEvent () 945poll_events ()
665 PPCODE: 946 PPCODE:
666{ 947{
667 SDL_Event ev; 948 SDL_Event ev;
668 949
669 while (SDL_PollEvent (&ev)) 950 SDL_PumpEvents ();
951 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
670 { 952 {
671 HV *hv = newHV (); 953 HV *hv = newHV ();
672 hv_store (hv, "type", 4, newSViv (ev.type), 0); 954 hv_store (hv, "type", 4, newSViv (ev.type), 0);
673 955
674 switch (ev.type) 956 switch (ev.type)
675 { 957 {
676 case SDL_KEYDOWN: 958 case SDL_KEYDOWN:
677 case SDL_KEYUP: 959 case SDL_KEYUP:
678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 960 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 961 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 962 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 963 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 964 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
683 break; 965 break;
684 966
685 case SDL_ACTIVEEVENT: 967 case SDL_ACTIVEEVENT:
686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 968 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 969 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
688 break; 970 break;
689 971
690 case SDL_MOUSEMOTION: 972 case SDL_MOUSEMOTION:
973 {
974 int state = ev.motion.state;
975 int x = ev.motion.x;
976 int y = ev.motion.y;
977 int xrel = ev.motion.xrel;
978 int yrel = ev.motion.yrel;
979
980 /* do simplistic event compression */
981 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
982 && state == ev.motion.state)
983 {
984 xrel += ev.motion.xrel;
985 yrel += ev.motion.yrel;
986 x = ev.motion.x;
987 y = ev.motion.y;
988 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
989 }
990
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 991 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
692
693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 992 hv_store (hv, "state", 5, newSViv (state), 0);
694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 993 hv_store (hv, "x", 1, newSViv (x), 0);
695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 994 hv_store (hv, "y", 1, newSViv (y), 0);
696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 995 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 996 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
997 }
698 break; 998 break;
699 999
700 case SDL_MOUSEBUTTONDOWN: 1000 case SDL_MOUSEBUTTONDOWN:
701 case SDL_MOUSEBUTTONUP: 1001 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
703 1003
704 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1004 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
705 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
706 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1006 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
707 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1007 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
712 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1012 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
713 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1013 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
714 break; 1014 break;
715 } 1015 }
716 1016
717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1017 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
718 } 1018 }
719} 1019}
720 1020
721int 1021int
722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1022Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
723 POSTCALL: 1023 POSTCALL:
724 Mix_HookMusicFinished (music_finished); 1024 Mix_HookMusicFinished (music_finished);
725 Mix_ChannelFinished (channel_finished); 1025 Mix_ChannelFinished (channel_finished);
726 1026
727void 1027void
1028Mix_QuerySpec ()
1029 PPCODE:
1030{
1031 int freq, channels;
1032 Uint16 format;
1033
1034 if (Mix_QuerySpec (&freq, &format, &channels))
1035 {
1036 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (freq)));
1038 PUSHs (sv_2mortal (newSViv (format)));
1039 PUSHs (sv_2mortal (newSViv (channels)));
1040 }
1041}
1042
1043void
728Mix_CloseAudio () 1044Mix_CloseAudio ()
729 1045
730int 1046int
731Mix_AllocateChannels (int numchans = -1) 1047Mix_AllocateChannels (int numchans = -1)
1048
1049const char *
1050Mix_GetError ()
732 1051
733void 1052void
734lowdelay (int fd, int val = 1) 1053lowdelay (int fd, int val = 1)
735 CODE: 1054 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1055 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
762 } 1081 }
763 } 1082 }
764#endif 1083#endif
765} 1084}
766 1085
767void 1086int
768add_font (char *file) 1087add_font (char *file)
769 CODE: 1088 CODE:
770 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1089 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1090 OUTPUT:
1091 RETVAL
771 1092
772void 1093void
773load_image_inline (SV *image_) 1094load_image_inline (SV *image_)
774 ALIAS: 1095 ALIAS:
775 load_image_file = 1 1096 load_image_file = 1
778 STRLEN image_len; 1099 STRLEN image_len;
779 char *image = (char *)SvPVbyte (image_, image_len); 1100 char *image = (char *)SvPVbyte (image_, image_len);
780 SDL_Surface *surface, *surface2; 1101 SDL_Surface *surface, *surface2;
781 SDL_PixelFormat fmt; 1102 SDL_PixelFormat fmt;
782 SDL_RWops *rw = ix 1103 SDL_RWops *rw = ix
783 ? SDL_RWFromFile (image, "r") 1104 ? SDL_RWFromFile (image, "rb")
784 : SDL_RWFromConstMem (image, image_len); 1105 : SDL_RWFromConstMem (image, image_len);
785 1106
786 if (!rw) 1107 if (!rw)
787 croak ("load_image: %s", SDL_GetError ()); 1108 croak ("load_image: %s", SDL_GetError ());
788 1109
861void 1182void
862error (char *message) 1183error (char *message)
863 CODE: 1184 CODE:
864 fprintf (stderr, "ERROR: %s\n", message); 1185 fprintf (stderr, "ERROR: %s\n", message);
865#ifdef _WIN32 1186#ifdef _WIN32
866 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1187 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
867#endif 1188#endif
868 1189
869void 1190void
870fatal (char *message) 1191fatal (char *message)
871 CODE: 1192 CODE:
872 fprintf (stderr, "FATAL: %s\n", message); 1193 fprintf (stderr, "FATAL: %s\n", message);
873#ifdef _WIN32 1194#ifdef _WIN32
874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1195 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
875#endif 1196#endif
876 _exit (1); 1197 _exit (1);
877 1198
878void 1199void
879_exit (int retval = 0) 1200_exit (int retval = 0)
882 ExitThread (retval); // unclean, please beam me up 1203 ExitThread (retval); // unclean, please beam me up
883#else 1204#else
884 _exit (retval); 1205 _exit (retval);
885#endif 1206#endif
886 1207
887MODULE = CFPlus PACKAGE = CFPlus::Font 1208void
1209debug ()
1210 CODE:
1211{
1212#if DEBUG
1213 VALGRIND_DO_LEAK_CHECK;
1214#endif
1215}
888 1216
889CFPlus::Font 1217int
1218SvREFCNT (SV *sv)
1219 CODE:
1220 RETVAL = SvREFCNT (sv);
1221 OUTPUT:
1222 RETVAL
1223
1224MODULE = Deliantra::Client PACKAGE = DC::Font
1225
1226PROTOTYPES: DISABLE
1227
1228DC::Font
890new_from_file (SV *class, char *path, int id = 0) 1229new_from_file (SV *class, char *path, int id = 0)
891 CODE: 1230 CODE:
892{ 1231{
893 int count; 1232 int count;
894 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1233 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
897} 1236}
898 OUTPUT: 1237 OUTPUT:
899 RETVAL 1238 RETVAL
900 1239
901void 1240void
902DESTROY (CFPlus::Font self) 1241DESTROY (DC::Font self)
903 CODE: 1242 CODE:
904 pango_font_description_free (self); 1243 pango_font_description_free (self);
905 1244
906void 1245void
907make_default (CFPlus::Font self) 1246make_default (DC::Font self)
1247 PROTOTYPE: $
908 CODE: 1248 CODE:
909 default_font = self; 1249 default_font = self;
910 1250
911MODULE = CFPlus PACKAGE = CFPlus::Layout 1251MODULE = Deliantra::Client PACKAGE = DC::Layout
912 1252
1253PROTOTYPES: DISABLE
1254
913void 1255void
914reset_glyph_cache () 1256glyph_cache_backup ()
1257 PROTOTYPE:
915 CODE: 1258 CODE:
1259 tc_backup ();
1260
1261void
1262glyph_cache_restore ()
1263 PROTOTYPE:
1264 CODE:
916 tc_clear (); 1265 tc_restore ();
917 1266
918CFPlus::Layout 1267DC::Layout
919new (SV *class) 1268new (SV *class)
920 CODE: 1269 CODE:
921 New (0, RETVAL, 1, struct cf_layout); 1270 New (0, RETVAL, 1, struct cf_layout);
922 1271
923 RETVAL->pl = pango_layout_new (opengl_context); 1272 RETVAL->pl = pango_layout_new (opengl_context);
925 RETVAL->g = 1.; 1274 RETVAL->g = 1.;
926 RETVAL->b = 1.; 1275 RETVAL->b = 1.;
927 RETVAL->a = 1.; 1276 RETVAL->a = 1.;
928 RETVAL->base_height = MIN_FONT_HEIGHT; 1277 RETVAL->base_height = MIN_FONT_HEIGHT;
929 RETVAL->font = 0; 1278 RETVAL->font = 0;
1279 RETVAL->rc = rc_alloc ();
930 1280
931 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1281 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
932 layout_update_font (RETVAL); 1282 layout_update_font (RETVAL);
933 OUTPUT: 1283 OUTPUT:
934 RETVAL 1284 RETVAL
935 1285
936void 1286void
937DESTROY (CFPlus::Layout self) 1287DESTROY (DC::Layout self)
938 CODE: 1288 CODE:
939 g_object_unref (self->pl); 1289 g_object_unref (self->pl);
1290 rc_free (self->rc);
940 Safefree (self); 1291 Safefree (self);
941 1292
942void 1293void
943set_text (CFPlus::Layout self, SV *text_) 1294set_text (DC::Layout self, SV *text_)
944 CODE: 1295 CODE:
945{ 1296{
946 STRLEN textlen; 1297 STRLEN textlen;
947 char *text = SvPVutf8 (text_, textlen); 1298 char *text = SvPVutf8 (text_, textlen);
948 1299
949 pango_layout_set_text (self->pl, text, textlen); 1300 pango_layout_set_text (self->pl, text, textlen);
950} 1301}
951 1302
952void 1303void
953set_markup (CFPlus::Layout self, SV *text_) 1304set_markup (DC::Layout self, SV *text_)
954 CODE: 1305 CODE:
955{ 1306{
956 STRLEN textlen; 1307 STRLEN textlen;
957 char *text = SvPVutf8 (text_, textlen); 1308 char *text = SvPVutf8 (text_, textlen);
958 1309
959 pango_layout_set_markup (self->pl, text, textlen); 1310 pango_layout_set_markup (self->pl, text, textlen);
960} 1311}
961 1312
962void 1313void
963set_shapes (CFPlus::Layout self, ...) 1314set_shapes (DC::Layout self, ...)
964 CODE: 1315 CODE:
965{ 1316{
966 PangoAttrList *attrs = 0; 1317 PangoAttrList *attrs = 0;
967 const char *text = pango_layout_get_text (self->pl); 1318 const char *text = pango_layout_get_text (self->pl);
968 const char *pos = text; 1319 const char *pos = text;
1003 if (attrs) 1354 if (attrs)
1004 pango_layout_set_attributes (self->pl, attrs); 1355 pango_layout_set_attributes (self->pl, attrs);
1005} 1356}
1006 1357
1007void 1358void
1008get_shapes (CFPlus::Layout self) 1359get_shapes (DC::Layout self)
1009 PPCODE: 1360 PPCODE:
1010{ 1361{
1011 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1362 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1012 1363
1013 do 1364 do
1014 { 1365 {
1015 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1366 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1016 1367
1017 if (run && shape_attr_p (run)) 1368 if (run && shape_attr_p (run))
1018 { 1369 {
1019 PangoRectangle extents; 1370 PangoRectangle extents;
1020 pango_layout_iter_get_run_extents (iter, 0, &extents); 1371 pango_layout_iter_get_run_extents (iter, 0, &extents);
1028 1379
1029 pango_layout_iter_free (iter); 1380 pango_layout_iter_free (iter);
1030} 1381}
1031 1382
1032int 1383int
1033has_wrapped (CFPlus::Layout self) 1384has_wrapped (DC::Layout self)
1034 CODE: 1385 CODE:
1035{ 1386{
1036 int lines = 1; 1387 int lines = 1;
1037 const char *text = pango_layout_get_text (self->pl); 1388 const char *text = pango_layout_get_text (self->pl);
1038 1389
1043} 1394}
1044 OUTPUT: 1395 OUTPUT:
1045 RETVAL 1396 RETVAL
1046 1397
1047SV * 1398SV *
1048get_text (CFPlus::Layout self) 1399get_text (DC::Layout self)
1049 CODE: 1400 CODE:
1050 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1401 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1051 sv_utf8_decode (RETVAL); 1402 sv_utf8_decode (RETVAL);
1052 OUTPUT: 1403 OUTPUT:
1053 RETVAL 1404 RETVAL
1054 1405
1055void 1406void
1056set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1407set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1057 CODE: 1408 CODE:
1058 self->r = r; 1409 self->r = r;
1059 self->g = g; 1410 self->g = g;
1060 self->b = b; 1411 self->b = b;
1061 self->a = a; 1412 self->a = a;
1062 1413
1063void 1414void
1064set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1415set_font (DC::Layout self, DC::Font font = 0)
1065 CODE: 1416 CODE:
1066 if (self->font != font) 1417 if (self->font != font)
1067 { 1418 {
1068 self->font = font; 1419 self->font = font;
1069 layout_update_font (self); 1420 layout_update_font (self);
1070 } 1421 }
1071 1422
1072void 1423void
1073set_height (CFPlus::Layout self, int base_height) 1424set_height (DC::Layout self, int base_height)
1074 CODE: 1425 CODE:
1075 if (self->base_height != base_height) 1426 if (self->base_height != base_height)
1076 { 1427 {
1077 self->base_height = base_height; 1428 self->base_height = base_height;
1078 layout_update_font (self); 1429 layout_update_font (self);
1079 } 1430 }
1080 1431
1081void 1432void
1082set_width (CFPlus::Layout self, int max_width = -1) 1433set_width (DC::Layout self, int max_width = -1)
1083 CODE: 1434 CODE:
1084 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1435 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1085 1436
1086void 1437void
1087set_indent (CFPlus::Layout self, int indent) 1438set_indent (DC::Layout self, int indent)
1088 CODE: 1439 CODE:
1089 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1440 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1090 1441
1091void 1442void
1092set_spacing (CFPlus::Layout self, int spacing) 1443set_spacing (DC::Layout self, int spacing)
1093 CODE: 1444 CODE:
1094 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1445 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1095 1446
1096void 1447void
1097set_ellipsise (CFPlus::Layout self, int ellipsise) 1448set_ellipsise (DC::Layout self, int ellipsise)
1098 CODE: 1449 CODE:
1099 pango_layout_set_ellipsize (self->pl, 1450 pango_layout_set_ellipsize (self->pl,
1100 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1451 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1101 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1452 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1102 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1453 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1103 : PANGO_ELLIPSIZE_NONE 1454 : PANGO_ELLIPSIZE_NONE
1104 ); 1455 );
1105 1456
1106void 1457void
1107set_single_paragraph_mode (CFPlus::Layout self, int spm) 1458set_single_paragraph_mode (DC::Layout self, int spm)
1108 CODE: 1459 CODE:
1109 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1460 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1110 1461
1111void 1462void
1112size (CFPlus::Layout self) 1463size (DC::Layout self)
1113 PPCODE: 1464 PPCODE:
1114{ 1465{
1115 int w, h; 1466 int w, h;
1116 1467
1117 layout_get_pixel_size (self, &w, &h); 1468 layout_get_pixel_size (self, &w, &h);
1120 PUSHs (sv_2mortal (newSViv (w))); 1471 PUSHs (sv_2mortal (newSViv (w)));
1121 PUSHs (sv_2mortal (newSViv (h))); 1472 PUSHs (sv_2mortal (newSViv (h)));
1122} 1473}
1123 1474
1124int 1475int
1125descent (CFPlus::Layout self) 1476descent (DC::Layout self)
1126 CODE: 1477 CODE:
1127{ 1478{
1128 PangoRectangle rect; 1479 PangoRectangle rect;
1129 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1480 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1130 pango_layout_line_get_pixel_extents (line, 0, &rect); 1481 pango_layout_line_get_pixel_extents (line, 0, &rect);
1131 RETVAL = PANGO_DESCENT (rect); 1482 RETVAL = PANGO_DESCENT (rect);
1132} 1483}
1133 OUTPUT: 1484 OUTPUT:
1134 RETVAL 1485 RETVAL
1135 1486
1136int 1487int
1137xy_to_index (CFPlus::Layout self, int x, int y) 1488xy_to_index (DC::Layout self, int x, int y)
1138 CODE: 1489 CODE:
1139{ 1490{
1140 int index, trailing; 1491 int index, trailing;
1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1492 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1142 RETVAL = index + trailing; 1493 RETVAL = index + trailing;
1143} 1494}
1144 OUTPUT: 1495 OUTPUT:
1145 RETVAL 1496 RETVAL
1146 1497
1147void 1498void
1148cursor_pos (CFPlus::Layout self, int index) 1499cursor_pos (DC::Layout self, int index)
1149 PPCODE: 1500 PPCODE:
1150{ 1501{
1151 PangoRectangle strong_pos; 1502 PangoRectangle pos;
1152 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1503 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1153 1504
1154 EXTEND (SP, 3); 1505 EXTEND (SP, 3);
1155 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1508 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1158} 1509}
1159 1510
1160void 1511void
1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1512index_to_line_x (DC::Layout self, int index, int trailing = 0)
1162 PPCODE: 1513 PPCODE:
1163{ 1514{
1164 int line, x; 1515 int line, x;
1165 1516
1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1517 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1518#if !PANGO_VERSION_CHECK (1, 17, 3)
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1519 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1168 1520 --line;
1521#endif
1169 EXTEND (SP, 2); 1522 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (line - 1))); 1523 PUSHs (sv_2mortal (newSViv (line)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1524 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172} 1525}
1173 1526
1174void 1527void
1175line_x_to_index (CFPlus::Layout self, int line, int x) 1528line_x_to_index (DC::Layout self, int line, int x)
1176 PPCODE: 1529 PPCODE:
1177{ 1530{
1178 PangoLayoutLine *lp; 1531 PangoLayoutLine *lp;
1179 int index, trailing; 1532 int index, trailing;
1180 1533
1181 if (line < 0) 1534 if (line < 0)
1182 XSRETURN_EMPTY; 1535 XSRETURN_EMPTY;
1183 1536
1184 if (!(lp = pango_layout_get_line (self->pl, line))) 1537 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */ 1538 XSRETURN_EMPTY; /* do better */
1186 1539
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1540 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188 1541
1189 EXTEND (SP, 2); 1542 EXTEND (SP, 2);
1195 PUSHs (sv_2mortal (newSViv (trailing))); 1548 PUSHs (sv_2mortal (newSViv (trailing)));
1196 } 1549 }
1197} 1550}
1198 1551
1199void 1552void
1200render (CFPlus::Layout self, float x, float y, int flags = 0) 1553render (DC::Layout self, float x, float y, int flags = 0)
1201 PPCODE: 1554 CODE:
1555 rc_clear (self->rc);
1202 pango_opengl_render_layout_subpixel ( 1556 pango_opengl_render_layout_subpixel (
1203 self->pl, 1557 self->pl,
1558 self->rc,
1204 x * PANGO_SCALE, y * PANGO_SCALE, 1559 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a, 1560 self->r, self->g, self->b, self->a,
1206 flags 1561 flags
1207 ); 1562 );
1563 // we assume that context_change actually clears/frees stuff
1564 // and does not do any recomputation...
1565 pango_layout_context_changed (self->pl);
1208 1566
1209MODULE = CFPlus PACKAGE = CFPlus::Texture
1210
1211void 1567void
1212pad2pot (SV *data_, SV *w_, SV *h_) 1568draw (DC::Layout self)
1213 CODE: 1569 CODE:
1214{ 1570{
1215 int ow = SvIV (w_); 1571 glEnable (GL_TEXTURE_2D);
1216 int oh = SvIV (h_); 1572 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1573 glEnable (GL_BLEND);
1574 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1575 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1576 glEnable (GL_ALPHA_TEST);
1577 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1217 1578
1218 if (ow && oh) 1579 rc_draw (self->rc);
1580
1581 glDisable (GL_ALPHA_TEST);
1582 glDisable (GL_BLEND);
1583 glDisable (GL_TEXTURE_2D);
1584}
1585
1586MODULE = Deliantra::Client PACKAGE = DC::Texture
1587
1588PROTOTYPES: ENABLE
1589
1590void
1591pad (SV *data_, int ow, int oh, int nw, int nh)
1592 CODE:
1593{
1594 if ((nw != ow || nh != oh) && SvOK (data_))
1219 { 1595 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen; 1596 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen); 1597 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh); 1598 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1599 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231 1600
1232 SvPOK_only (result_); 1601 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp); 1602 SvCUR_set (result_, nw * nh * bpp);
1234 1603
1235 memset (SvPVX (result_), 0, nw * nh * bpp); 1604 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--) 1605 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1606 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238 1607
1239 sv_setsv (data_, result_); 1608 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 } 1609 }
1246} 1610}
1247 1611
1248void 1612void
1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1613draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1255{ 1619{
1256 HV *hv = (HV *)SvRV (self); 1620 HV *hv = (HV *)SvRV (self);
1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1621 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1622 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1623 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1624
1625 if (name <= 0)
1626 XSRETURN_EMPTY;
1260 1627
1261 if (items < 5) 1628 if (items < 5)
1262 { 1629 {
1263 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1630 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1264 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1631 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1292 glDisable (GL_ALPHA_TEST); 1659 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND); 1660 glDisable (GL_BLEND);
1294 } 1661 }
1295} 1662}
1296 1663
1297MODULE = CFPlus PACKAGE = CFPlus::Map 1664void
1665draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1666 PROTOTYPE: @
1667 CODE:
1668{
1669 glEnable (GL_TEXTURE_2D);
1670 glEnable (GL_BLEND);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672 glBindTexture (GL_TEXTURE_2D, name1);
1298 1673
1299CFPlus::Map 1674 glColor3f (intensity, intensity, intensity);
1675 glPushMatrix ();
1676 glScalef (1./3, 1./3, 1.);
1677
1678 if (blend > 0.f)
1679 {
1680 float S2, T2; /* 0. 0. for texture 2 */
1681 float w = w1 > w2 ? w1 : w2;
1682 float h = h1 > h2 ? h1 : h2;
1683 GLfloat env_color[4] = { 0., 0., 0., blend };
1684
1685 /* interpolate the two shadow textures */
1686 /* stage 0 == rgb(glcolor) + alpha(t0) */
1687 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1688
1689 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1690 gl.ActiveTexture (GL_TEXTURE1);
1691 glEnable (GL_TEXTURE_2D);
1692 glBindTexture (GL_TEXTURE_2D, name2);
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1694
1695 /* rgb == rgb(glcolor) */
1696 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1697 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1699
1700 /* alpha = interpolate t0, t1 by env_alpha */
1701 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1702
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1706
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1712
1713 s1 *= w / w1;
1714 t1 *= h / h1;
1715
1716 dx *= -3.f / w2;
1717 dy *= -3.f / h2;
1718 dx *= w / w2;
1719 dy *= h / h2;
1720
1721 s2 *= w / w2;
1722 t2 *= h / h2;
1723
1724 glBegin (GL_QUADS);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1728 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1729 glEnd ();
1730
1731 glDisable (GL_TEXTURE_2D);
1732 gl.ActiveTexture (GL_TEXTURE0);
1733 }
1734 else
1735 {
1736 /* simple blending of one texture, also opengl <1.3 path */
1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1738
1739 glBegin (GL_QUADS);
1740 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1741 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1742 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1743 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1744 glEnd ();
1745 }
1746
1747 glPopMatrix ();
1748
1749 glDisable (GL_TEXTURE_2D);
1750 glDisable (GL_BLEND);
1751}
1752
1753IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1754 CODE:
1755{
1756 GLint width;
1757 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1758 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1759 RETVAL = width > 0;
1760}
1761 OUTPUT:
1762 RETVAL
1763
1764MODULE = Deliantra::Client PACKAGE = DC::Map
1765
1766PROTOTYPES: DISABLE
1767
1768DC::Map
1300new (SV *class) 1769new (SV *class)
1301 CODE: 1770 CODE:
1302 New (0, RETVAL, 1, struct map); 1771 New (0, RETVAL, 1, struct map);
1303 RETVAL->x = 0; 1772 RETVAL->x = 0;
1304 RETVAL->y = 0; 1773 RETVAL->y = 0;
1312 RETVAL->row = 0; 1781 RETVAL->row = 0;
1313 OUTPUT: 1782 OUTPUT:
1314 RETVAL 1783 RETVAL
1315 1784
1316void 1785void
1317DESTROY (CFPlus::Map self) 1786DESTROY (DC::Map self)
1318 CODE: 1787 CODE:
1319{ 1788{
1320 map_clear (self); 1789 map_clear (self);
1321 Safefree (self->face2tile); 1790 Safefree (self->face2tile);
1322 Safefree (self->tex); 1791 Safefree (self->tex);
1323 Safefree (self); 1792 Safefree (self);
1324} 1793}
1325 1794
1326void 1795void
1327resize (CFPlus::Map self, int map_width, int map_height) 1796resize (DC::Map self, int map_width, int map_height)
1328 CODE: 1797 CODE:
1329 self->w = map_width; 1798 self->w = map_width;
1330 self->h = map_height; 1799 self->h = map_height;
1331 1800
1332void 1801void
1333clear (CFPlus::Map self) 1802clear (DC::Map self)
1334 CODE: 1803 CODE:
1335 map_clear (self); 1804 map_clear (self);
1336 1805
1337void 1806void
1338set_tileid (CFPlus::Map self, int face, int tile) 1807set_tileid (DC::Map self, int face, int tile)
1339 CODE: 1808 CODE:
1340{ 1809{
1341 need_facenum (self, face); self->face2tile [face] = tile; 1810 need_facenum (self, face); self->face2tile [face] = tile;
1342 need_texid (self, tile); 1811 need_texid (self, tile);
1343} 1812}
1344 1813
1345void 1814void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level) 1815set_smooth (DC::Map self, int face, int smooth, int level)
1347 CODE: 1816 CODE:
1348{ 1817{
1349 tileid texid; 1818 tileid texid;
1350 maptex *tex; 1819 maptex *tex;
1351 1820
1364 tex->smoothtile = self->face2tile [smooth]; 1833 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level; 1834 tex->smoothlevel = level;
1366} 1835}
1367 1836
1368void 1837void
1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1838set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1370 CODE: 1839 CODE:
1371{ 1840{
1372 need_texid (self, texid); 1841 need_texid (self, texid);
1373 1842
1374 { 1843 {
1393 // use uglier nearest interpolation because linear suffers 1862 // use uglier nearest interpolation because linear suffers
1394 // from transparent color bleeding and ugly wrapping effects. 1863 // from transparent color bleeding and ugly wrapping effects.
1395 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1864 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1396} 1865}
1397 1866
1867void
1868expire_textures (DC::Map self, int texid, int count)
1869 PPCODE:
1870 for (; texid < self->texs && count; ++texid, --count)
1871 {
1872 maptex *tex = self->tex + texid;
1873
1874 if (tex->name)
1875 {
1876 if (tex->unused)
1877 {
1878 tex->name = 0;
1879 tex->unused = 0;
1880 XPUSHs (sv_2mortal (newSViv (texid)));
1881 }
1882 else
1883 tex->unused = 1;
1884 }
1885 }
1886
1398int 1887int
1399ox (CFPlus::Map self) 1888ox (DC::Map self)
1400 ALIAS: 1889 ALIAS:
1401 oy = 1 1890 oy = 1
1402 x = 2 1891 x = 2
1403 y = 3 1892 y = 3
1404 w = 4 1893 w = 4
1415 } 1904 }
1416 OUTPUT: 1905 OUTPUT:
1417 RETVAL 1906 RETVAL
1418 1907
1419void 1908void
1420scroll (CFPlus::Map self, int dx, int dy) 1909scroll (DC::Map self, int dx, int dy)
1421 CODE: 1910 CODE:
1422{ 1911{
1423 if (dx > 0) 1912 if (dx > 0)
1424 map_blank (self, self->x, self->y, dx, self->h); 1913 map_blank (self, self->x, self->y, dx, self->h);
1425 else if (dx < 0) 1914 else if (dx < 0)
1440 self->rows += MAP_EXTEND_Y; 1929 self->rows += MAP_EXTEND_Y;
1441 self->y += MAP_EXTEND_Y; 1930 self->y += MAP_EXTEND_Y;
1442 } 1931 }
1443} 1932}
1444 1933
1445void 1934SV *
1446map1a_update (CFPlus::Map self, SV *data_, int extmap) 1935map1a_update (DC::Map self, SV *data_, int extmap)
1447 CODE: 1936 CODE:
1448{ 1937{
1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1938 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1450 uint8_t *data_end = (uint8_t *)SvEND (data_); 1939 uint8_t *data_end = (uint8_t *)SvEND (data_);
1451 mapcell *cell; 1940 mapcell *cell;
1452 int x, y, flags; 1941 int x, y, z, flags;
1942 AV *missing = newAV ();
1943 RETVAL = newRV_noinc ((SV *)missing);
1453 1944
1454 while (data < data_end - 1) 1945 while (data < data_end - 1)
1455 { 1946 {
1456 flags = (data [0] << 8) + data [1]; data += 2; 1947 flags = (data [0] << 8) + data [1]; data += 2;
1457 1948
1477 uint8_t ext, cmd; 1968 uint8_t ext, cmd;
1478 1969
1479 do 1970 do
1480 { 1971 {
1481 ext = *data++; 1972 ext = *data++;
1482 cmd = ext & 0x3f; 1973 cmd = ext & 0x7f;
1483 1974
1484 if (cmd < 4) 1975 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1; 1976 cell->darkness = 255 - ext * 64 + 1;
1486 else if (cmd == 5) // health 1977 else if (cmd == 5) // health
1487 { 1978 {
1490 } 1981 }
1491 else if (cmd == 6) // monster width 1982 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1; 1983 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47) 1984 else if (cmd == 0x47)
1494 { 1985 {
1495 if (*data == 4) 1986 if (*data == 1) cell->player = data [1];
1496 ; // decode player count 1987 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1988 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1989 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1497 1990
1498 data += *data + 1; 1991 data += *data + 1;
1499 } 1992 }
1500 else if (cmd == 8) // cell flags 1993 else if (cmd == 8) // cell flags
1501 cell->flags = *data++; 1994 cell->flags = *data++;
1508 } 2001 }
1509 else 2002 else
1510 cell->darkness = *data++ + 1; 2003 cell->darkness = *data++ + 1;
1511 } 2004 }
1512 2005
2006 for (z = 0; z <= 2; ++z)
1513 if (flags & 4) 2007 if (flags & (4 >> z))
1514 { 2008 {
1515 faceid face = (data [0] << 8) + data [1]; data += 2; 2009 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face); 2010 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face]; 2011 cell->tile [z] = self->face2tile [face];
2012
2013 if (cell->tile [z])
2014 {
2015 maptex *tex = self->tex + cell->tile [z];
2016 tex->unused = 0;
2017 if (!tex->name)
2018 av_push (missing, newSViv (cell->tile [z]));
2019
2020 if (tex->smoothtile)
2021 {
2022 maptex *smooth = self->tex + tex->smoothtile;
2023 smooth->unused = 0;
2024 if (!smooth->name)
2025 av_push (missing, newSViv (tex->smoothtile));
2026 }
2027 }
1518 } 2028 }
1519
1520 if (flags & 2)
1521 {
1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1525 }
1526
1527 if (flags & 1)
1528 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1532 }
1533 } 2029 }
1534 else 2030 else
1535 cell->darkness = 0; 2031 CELL_CLEAR (cell);
1536 } 2032 }
1537} 2033}
2034 OUTPUT:
2035 RETVAL
1538 2036
1539SV * 2037SV *
1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2038mapmap (DC::Map self, int x0, int y0, int w, int h)
1541 CODE: 2039 CODE:
1542{ 2040{
1543 int x1, x; 2041 int x1, x;
1544 int y1, y; 2042 int y1, y;
1545 int z; 2043 int z;
1590} 2088}
1591 OUTPUT: 2089 OUTPUT:
1592 RETVAL 2090 RETVAL
1593 2091
1594void 2092void
1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2093draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1596 CODE: 2094 CODE:
1597{ 2095{
2096 int x, y, z;
2097
1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2098 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2099 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2100 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1601 smooth_key skey; 2101 smooth_key skey;
1602 int x, y, z; 2102 int pl_x, pl_y;
1603 int last_name; 2103 maptex pl_tex;
2104 rc_t *rc = rc_alloc ();
2105 rc_t *rc_ov = rc_alloc ();
2106 rc_key_t key;
2107 rc_array_t *arr, *arr_hidden;
1604 2108
2109 pl_tex.name = 0;
2110
1605 // thats current max. sorry. 2111 // that's current max. sorry.
1606 if (sw > 255) sw = 255; 2112 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255; 2113 if (sh > 255) sh = 255;
1608 2114
1609 // clear key, in case of extra padding 2115 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey)); 2116 memset (&skey, 0, sizeof (skey));
1611 2117
1612 glColor4ub (255, 255, 255, 255); 2118 memset (&key, 0, sizeof (key));
1613 2119 key.r = 255;
1614 glEnable (GL_BLEND); 2120 key.g = 255;
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2121 key.b = 255;
1616 glEnable (GL_TEXTURE_2D); 2122 key.a = 255;
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2123 key.mode = GL_QUADS;
1618 2124 key.format = GL_T2F_V3F;
1619 glBegin (GL_QUADS);
1620
1621 last_name = 0;
1622 2125
1623 mx += self->x; 2126 mx += self->x;
1624 my += self->y; 2127 my += self->y;
1625 2128
1626 // first pass: determine smooth_max 2129 // first pass: determine smooth_max
1643 MAX (self->tex [cell->tile [1]].smoothlevel, 2146 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel)); 2147 self->tex [cell->tile [2]].smoothlevel));
1645 } 2148 }
1646 } 2149 }
1647 2150
2151 glEnable (GL_BLEND);
2152 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2153 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2154
2155 key.texname = self->tex [TEXID_HIDDEN].name;
2156 arr_hidden = rc_array (rc_ov, &key);
2157
1648 for (z = 0; z <= 2; z++) 2158 for (z = 0; z <= 2; z++)
1649 { 2159 {
1650 memset (smooth_level, 0, sizeof (smooth_level)); 2160 memset (smooth_level, 0, sizeof (smooth_level));
2161 key.texname = -1;
1651 2162
1652 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh; y++)
1653 if (0 <= y + my && y + my < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
1654 { 2165 {
1655 maprow *row = self->row + (y + my); 2166 maprow *row = self->row + (y + my);
1661 tileid tile = cell->tile [z]; 2172 tileid tile = cell->tile [z];
1662 2173
1663 if (tile) 2174 if (tile)
1664 { 2175 {
1665 maptex tex = self->tex [tile]; 2176 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w; 2177 int px, py;
1667 int py = (y + 1) * T - tex.h;
1668 2178
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name) 2179 if (key.texname != tex.name)
1672 { 2180 {
2181 self->tex [tile].unused = 0;
2182
1673 if (!tex.name) 2183 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */ 2184 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1675 2185
1676 glEnd (); 2186 key.texname = tex.name;
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2187 arr = rc_array (rc, &key);
1678 glBegin (GL_QUADS);
1679 } 2188 }
1680 2189
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2190 px = (x + 1) * T - tex.w;
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2191 py = (y + 1) * T - tex.h;
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685 2192
1686 if (cell->flags && z == 2) 2193 if (expect_false (cell->player == player) && expect_false (z == 2))
1687 { 2194 {
1688 if (cell->flags & 1) 2195 pl_x = px;
2196 pl_y = py;
2197 pl_tex = tex;
1689 { 2198 continue;
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 } 2199 }
2200
2201 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2202 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2203 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2204 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1704 2205
1705 // update smooth hash 2206 // update smooth hash
1706 if (tex.smoothtile) 2207 if (tex.smoothtile)
1707 { 2208 {
1708 skey.tile = tex.smoothtile; 2209 skey.tile = tex.smoothtile;
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2240 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2241 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2242 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1742 } 2243 }
1743 } 2244 }
2245
2246 if (expect_false (z == 2))
2247 {
2248 /* draw question marks on top of hidden spaces */
2249 if (!cell->darkness)
2250 {
2251 maptex tex = self->tex [TEXID_HIDDEN];
2252 int px = (x + 1) * T - tex.w;
2253 int py = (y + 1) * T - tex.h;
2254
2255 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2256 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2257 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2258 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2259 }
2260
2261 if (expect_false (cell->flags))
2262 {
2263 // overlays such as the speech bubble, probably more to come
2264 if (cell->flags & 1)
2265 {
2266 rc_key_t key_ov = key;
2267 maptex tex = self->tex [TEXID_SPEECH];
2268 rc_array_t *arr;
2269 int px = x * T + T * 2 / 32;
2270 int py = y * T - T * 6 / 32;
2271
2272 key_ov.texname = tex.name;
2273 arr = rc_array (rc_ov, &key_ov);
2274
2275 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2276 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2277 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2278 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2279 }
2280 }
2281 }
1744 } 2282 }
1745 } 2283 }
2284
2285 rc_draw (rc);
2286 rc_clear (rc);
1746 2287
1747 // go through all smoothlevels, lowest to highest, then draw. 2288 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort 2289 // this is basically counting sort
1749 { 2290 {
1750 int w, b; 2291 int w, b;
1751 2292
2293 glEnable (GL_TEXTURE_2D);
2294 glBegin (GL_QUADS);
1752 for (w = 0; w < 256 / 32; ++w) 2295 for (w = 0; w < 256 / 32; ++w)
1753 { 2296 {
1754 uint32_t smask = smooth_level [w]; 2297 uint32_t smask = smooth_level [w];
1755 if (smask) 2298 if (smask)
1756 for (b = 0; b < 32; ++b) 2299 for (b = 0; b < 32; ++b)
1775 int border = bits & 15; 2318 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2319 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row 2320 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column 2321 float dy = tex.t * .5f ; // 2 images/column
1779 2322
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name) 2323 if (tex.name)
1783 { 2324 {
2325 // this time avoiding texture state changes
2326 // save gobs of state changes.
1784 if (!tex.name) 2327 if (key.texname != tex.name)
1785 continue; // smoothing not yet available 2328 {
2329 self->tex [skey->tile].unused = 0;
1786 2330
1787 glEnd (); 2331 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2332 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1789 glBegin (GL_QUADS); 2333 glBegin (GL_QUADS);
1790 } 2334 }
1791 2335
1792 if (border) 2336 if (border)
1793 { 2337 {
1794 float ox = border * dx; 2338 float ox = border * dx;
1795 2339
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2340 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2341 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2342 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2343 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1800 } 2344 }
1801 2345
1802 if (corner) 2346 if (corner)
1803 { 2347 {
1804 float ox = corner * dx; 2348 float ox = corner * dx;
1805 2349
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2350 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2351 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2352 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2353 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2354 }
1810 } 2355 }
1811 } 2356 }
1812 } 2357 }
1813 } 2358 }
1814 } 2359 }
2360
2361 glEnd ();
2362 glDisable (GL_TEXTURE_2D);
2363 key.texname = -1;
1815 } 2364 }
1816 2365
1817 hv_clear (smooth); 2366 hv_clear (smooth);
1818 } 2367 }
1819 2368
1820 glEnd (); 2369 if (pl_tex.name)
2370 {
2371 maptex tex = pl_tex;
2372 int px = pl_x + sdx;
2373 int py = pl_y + sdy;
1821 2374
1822 glDisable (GL_TEXTURE_2D); 2375 key.texname = tex.name;
2376 arr = rc_array (rc, &key);
2377
2378 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2379 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2380 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2381 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2382
2383 rc_draw (rc);
2384 }
2385
2386 rc_draw (rc_ov);
2387 rc_clear (rc_ov);
2388
1823 glDisable (GL_BLEND); 2389 glDisable (GL_BLEND);
2390 rc_free (rc);
2391 rc_free (rc_ov);
1824 2392
1825 // top layer: overlays such as the health bar 2393 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++) 2394 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows) 2395 if (0 <= y + my && y + my < self->rows)
1828 { 2396 {
1833 { 2401 {
1834 mapcell *cell = row->col + (x + mx - row->c0); 2402 mapcell *cell = row->col + (x + mx - row->c0);
1835 2403
1836 int px = x * T; 2404 int px = x * T;
1837 int py = y * T; 2405 int py = y * T;
2406
2407 if (expect_false (cell->player == player))
2408 {
2409 px += sdx;
2410 py += sdy;
2411 }
1838 2412
1839 if (cell->stat_hp) 2413 if (cell->stat_hp)
1840 { 2414 {
1841 int width = cell->stat_width * T; 2415 int width = cell->stat_width * T;
1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2416 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1853 } 2427 }
1854 } 2428 }
1855} 2429}
1856 2430
1857void 2431void
1858draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2432draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1859 CODE: 2433 CODE:
1860{ 2434{
1861 static float color[16][3] = { 2435 static float color[16][3] = {
1862 { 0.00F, 0.00F, 0.00F }, 2436 { 0.00F, 0.00F, 0.00F },
1863 { 1.00F, 1.00F, 1.00F }, 2437 { 1.00F, 1.00F, 1.00F },
1882 }; 2456 };
1883 2457
1884 int x, y; 2458 int x, y;
1885 2459
1886 glEnable (GL_TEXTURE_2D); 2460 glEnable (GL_TEXTURE_2D);
2461 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2462 * but the nvidia driver (185.18.14) mishandles alpha textures
2463 * ansd takes the colour from god knows where instead of using
2464 * Cp. MODULATE results in the same colour, but slightly different
2465 * alpha, but atcually gives us the correct colour with nvidia.
2466 */
1887 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1888 glEnable (GL_BLEND); 2468 glEnable (GL_BLEND);
1889 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2469 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1890 glBegin (GL_QUADS); 2470 glBegin (GL_QUADS);
1891 2471
1892 for (y = 0; y < h; y++) 2472 for (y = 0; y < h; y++)
1899 float *c = color [m & 15]; 2479 float *c = color [m & 15];
1900 2480
1901 float tx1 = m & 0x40 ? 0.5 : 0.; 2481 float tx1 = m & 0x40 ? 0.5 : 0.;
1902 float tx2 = tx1 + 0.5; 2482 float tx2 = tx1 + 0.5;
1903 2483
1904 glColor4f (c[0], c[1], c[2], 0.75); 2484 glColor4f (c[0], c[1], c[2], 1);
1905 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2485 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1906 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2486 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1907 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2487 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1908 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2488 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1909 } 2489 }
1913 glDisable (GL_BLEND); 2493 glDisable (GL_BLEND);
1914 glDisable (GL_TEXTURE_2D); 2494 glDisable (GL_TEXTURE_2D);
1915} 2495}
1916 2496
1917void 2497void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2498fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1919 PPCODE: 2499 PPCODE:
1920{ 2500{
1921 int x, y; 2501 int x, y;
2502 int sw1 = sw + 2;
2503 int sh1 = sh + 2;
2504 int sh3 = sh * 3;
1922 int sw4 = (sw + 3) & ~3; 2505 int sw34 = (sw * 3 + 3) & ~3;
2506 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2507 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2508 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1925 2509
1926 memset (darkness, 255, sw4 * sh);
1927 SvPOK_only (darkness_sv); 2510 SvPOK_only (darkness3_sv);
1928 SvCUR_set (darkness_sv, sw4 * sh); 2511 SvCUR_set (darkness3_sv, sw34 * sh3);
1929 2512
1930 mx += self->x; 2513 mx += self->x - 1;
1931 my += self->y; 2514 my += self->y - 1;
1932 2515
2516 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2517
1933 for (y = 0; y < sh; y++) 2518 for (y = 0; y < sh1; y++)
1934 if (0 <= y + my && y + my < self->rows) 2519 if (0 <= y + my && y + my < self->rows)
1935 { 2520 {
1936 maprow *row = self->row + (y + my); 2521 maprow *row = self->row + (y + my);
1937 2522
1938 for (x = 0; x < sw; x++) 2523 for (x = 0; x < sw1; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2524 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2525 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2526 mapcell *cell = row->col + (x + mx - row->c0);
1942 2527
1943 darkness[y * sw4 + x] = cell->darkness 2528 darkness1 [y * sw1 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1) 2529 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1945 : 255 - FOW_DARKNESS; 2530 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1946 } 2531 }
1947 } 2532 }
1948 2533
2534 for (y = 0; y < sh; ++y)
2535 for (x = 0; x < sw; ++x)
2536 {
2537 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2538 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2539 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2540 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2541 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2542 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2543 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2544 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2545 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2546
2547 uint8_t r11 = (d11 + d21 + d12) / 3;
2548 uint8_t r21 = d21;
2549 uint8_t r31 = (d21 + d31 + d32) / 3;
2550
2551 uint8_t r12 = d12;
2552 uint8_t r22 = d22;
2553 uint8_t r32 = d32;
2554
2555 uint8_t r13 = (d13 + d23 + d12) / 3;
2556 uint8_t r23 = d23;
2557 uint8_t r33 = (d23 + d33 + d32) / 3;
2558
2559 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2560 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2561 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2562 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2563 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2564 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2565 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2566 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2567 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2568 }
2569
2570 free (darkness1);
2571
1949 EXTEND (SP, 3); 2572 EXTEND (SP, 3);
1950 PUSHs (sv_2mortal (newSViv (sw4))); 2573 PUSHs (sv_2mortal (newSViv (sw34)));
1951 PUSHs (sv_2mortal (newSViv (sh))); 2574 PUSHs (sv_2mortal (newSViv (sh3)));
1952 PUSHs (darkness_sv); 2575 PUSHs (darkness3_sv);
1953} 2576}
1954 2577
1955SV * 2578SV *
1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2579get_rect (DC::Map self, int x0, int y0, int w, int h)
1957 CODE: 2580 CODE:
1958{ 2581{
1959 int x, y, x1, y1; 2582 int x, y, x1, y1;
1960 SV *data_sv = newSV (w * h * 7 + 5); 2583 SV *data_sv = newSV (w * h * 7 + 5);
1961 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2584 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2018 else 2641 else
2019 *data++ = 0; 2642 *data++ = 0;
2020 } 2643 }
2021 } 2644 }
2022 2645
2646 /* if size is w*h + 5 then no data has been found */
2647 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2648 {
2023 SvPOK_only (data_sv); 2649 SvPOK_only (data_sv);
2024 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2650 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2651 }
2652
2025 RETVAL = data_sv; 2653 RETVAL = data_sv;
2026} 2654}
2027 OUTPUT: 2655 OUTPUT:
2028 RETVAL 2656 RETVAL
2029 2657
2030void 2658void
2031set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2659set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2032 PPCODE: 2660 PPCODE:
2033{ 2661{
2034 int x, y, z; 2662 int x, y, z;
2035 int w, h; 2663 int w, h;
2036 int x1, y1; 2664 int x1, y1;
2665 STRLEN len;
2666 uint8_t *data, *end;
2667
2668 len = SvLEN (data_sv);
2669 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2670 data = SvPVbyte_nolen (data_sv);
2671 end = data + len + 8;
2672
2673 if (len < 5)
2674 XSRETURN_EMPTY;
2037 2675
2038 if (*data++ != 0) 2676 if (*data++ != 0)
2039 return; /* version mismatch */ 2677 XSRETURN_EMPTY; /* version mismatch */
2040 2678
2041 w = *data++ << 8; w |= *data++; 2679 w = *data++ << 8; w |= *data++;
2042 h = *data++ << 8; h |= *data++; 2680 h = *data++ << 8; h |= *data++;
2043 2681
2044 // we need to do this 'cause we don't keep an absolute coord system for rows 2682 // we need to do this 'cause we don't keep an absolute coord system for rows
2056 { 2694 {
2057 maprow *row = map_get_row (self, y); 2695 maprow *row = map_get_row (self, y);
2058 2696
2059 for (x = x0; x < x1; x++) 2697 for (x = x0; x < x1; x++)
2060 { 2698 {
2699 uint8_t flags;
2700
2701 if (data + 7 >= end)
2702 XSRETURN_EMPTY;
2703
2061 uint8_t flags = *data++; 2704 flags = *data++;
2062 2705
2063 if (flags) 2706 if (flags)
2064 { 2707 {
2065 mapcell *cell = row_get_cell (row, x); 2708 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 }; 2709 tileid tile[3] = { 0, 0, 0 };
2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2712 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2713 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2071 2714
2072 if (cell->darkness == 0) 2715 if (cell->darkness == 0)
2073 { 2716 {
2074 cell->darkness = 0; 2717 /*cell->darkness = 0;*/
2718 EXTEND (SP, 3);
2075 2719
2076 for (z = 0; z <= 2; z++) 2720 for (z = 0; z <= 2; z++)
2077 { 2721 {
2078 tileid t = tile [z]; 2722 tileid t = tile [z];
2079 2723
2080 if (t >= self->texs || (t && !self->tex [t].name)) 2724 if (t >= self->texs || (t && !self->tex [t].name))
2081 { 2725 {
2082 XPUSHs (sv_2mortal (newSViv (t))); 2726 PUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t); 2727 need_texid (self, t);
2084 } 2728 }
2085 2729
2086 cell->tile [z] = t; 2730 cell->tile [z] = t;
2087 } 2731 }
2089 } 2733 }
2090 } 2734 }
2091 } 2735 }
2092} 2736}
2093 2737
2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2738MODULE = Deliantra::Client PACKAGE = DC::RW
2095 2739
2096CFPlus::MixChunk 2740DC::RW
2097new_from_file (SV *class, char *path) 2741new (SV *class, SV *data_sv)
2098 CODE: 2742 CODE:
2099 RETVAL = Mix_LoadWAV (path); 2743{
2744 STRLEN datalen;
2745 char *data = SvPVbyte (data_sv, datalen);
2746
2747 RETVAL = SDL_RWFromConstMem (data, datalen);
2748}
2100 OUTPUT: 2749 OUTPUT:
2101 RETVAL 2750 RETVAL
2102 2751
2752DC::RW
2753new_from_file (SV *class, const char *path, const char *mode = "rb")
2754 CODE:
2755 RETVAL = SDL_RWFromFile (path, mode);
2756 OUTPUT:
2757 RETVAL
2758
2759# fails on win32:
2760# dc.xs(2268) : error C2059: syntax error : '('
2103void 2761#void
2762#close (DC::RW self)
2763# CODE:
2764# (self->(close)) (self);
2765
2766MODULE = Deliantra::Client PACKAGE = DC::Channel
2767
2768PROTOTYPES: DISABLE
2769
2770DC::Channel
2771find ()
2772 CODE:
2773{
2774 RETVAL = Mix_GroupAvailable (-1);
2775
2776 if (RETVAL < 0)
2777 {
2778 RETVAL = Mix_GroupOldest (-1);
2779
2780 if (RETVAL < 0)
2781 XSRETURN_UNDEF;
2782
2783 Mix_HaltChannel (RETVAL);
2784 }
2785
2786 Mix_UnregisterAllEffects (RETVAL);
2787 Mix_Volume (RETVAL, 128);
2788}
2789 OUTPUT:
2790 RETVAL
2791
2792void
2793halt (DC::Channel self)
2794 CODE:
2795 Mix_HaltChannel (self);
2796
2797void
2798expire (DC::Channel self, int ticks = -1)
2799 CODE:
2800 Mix_ExpireChannel (self, ticks);
2801
2802void
2803fade_out (DC::Channel self, int ticks = -1)
2804 CODE:
2805 Mix_FadeOutChannel (self, ticks);
2806
2807int
2808volume (DC::Channel self, int volume)
2809 CODE:
2810 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2811 OUTPUT:
2812 RETVAL
2813
2814void
2815unregister_all_effects (DC::Channel self)
2816 CODE:
2817 Mix_UnregisterAllEffects (self);
2818
2819void
2820set_panning (DC::Channel self, int left, int right)
2821 CODE:
2822 left = CLAMP (left , 0, 255);
2823 right = CLAMP (right, 0, 255);
2824 Mix_SetPanning (self, left, right);
2825
2826void
2827set_distance (DC::Channel self, int distance)
2828 CODE:
2829 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2830
2831void
2832set_position (DC::Channel self, int angle, int distance)
2833 CODE:
2834
2835void
2836set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2837 CODE:
2838{
2839 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2840 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2841 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2842}
2843
2844void
2845set_reverse_stereo (DC::Channel self, int flip)
2846 CODE:
2847 Mix_SetReverseStereo (self, flip);
2848
2849MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2850
2851PROTOTYPES: DISABLE
2852
2853DC::MixChunk
2854new (SV *class, DC::RW rwops)
2855 CODE:
2856 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2857 OUTPUT:
2858 RETVAL
2859
2860void
2104DESTROY (CFPlus::MixChunk self) 2861DESTROY (DC::MixChunk self)
2105 CODE: 2862 CODE:
2106 Mix_FreeChunk (self); 2863 Mix_FreeChunk (self);
2107 2864
2108int 2865int
2109volume (CFPlus::MixChunk self, int volume = -1) 2866volume (DC::MixChunk self, int volume = -1)
2110 CODE: 2867 CODE:
2868 if (items > 1)
2869 volume = CLAMP (volume, 0, 128);
2111 RETVAL = Mix_VolumeChunk (self, volume); 2870 RETVAL = Mix_VolumeChunk (self, volume);
2112 OUTPUT: 2871 OUTPUT:
2113 RETVAL 2872 RETVAL
2114 2873
2115int 2874DC::Channel
2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2875play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2117 CODE: 2876 CODE:
2877{
2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2878 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2879
2880 if (RETVAL < 0)
2881 XSRETURN_UNDEF;
2882
2883 if (channel < 0)
2884 {
2885 Mix_UnregisterAllEffects (RETVAL);
2886 Mix_Volume (RETVAL, 128);
2887 }
2888}
2119 OUTPUT: 2889 OUTPUT:
2120 RETVAL 2890 RETVAL
2121 2891
2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2892MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2123 2893
2124int 2894int
2125volume (int volume = -1) 2895volume (int volume = -1)
2896 PROTOTYPE: ;$
2126 CODE: 2897 CODE:
2898 if (items > 0)
2899 volume = CLAMP (volume, 0, 128);
2127 RETVAL = Mix_VolumeMusic (volume); 2900 RETVAL = Mix_VolumeMusic (volume);
2128 OUTPUT: 2901 OUTPUT:
2129 RETVAL 2902 RETVAL
2130 2903
2904void
2905fade_out (int ms)
2906 CODE:
2907 Mix_FadeOutMusic (ms);
2908
2909void
2910halt ()
2911 CODE:
2912 Mix_HaltMusic ();
2913
2131CFPlus::MixMusic 2914DC::MixMusic
2132new_from_file (SV *class, char *path) 2915new (SV *class, DC::RW rwops)
2133 CODE: 2916 CODE:
2134 RETVAL = Mix_LoadMUS (path); 2917 RETVAL = Mix_LoadMUS_RW (rwops);
2135 OUTPUT: 2918 OUTPUT:
2136 RETVAL 2919 RETVAL
2137 2920
2138void 2921void
2139DESTROY (CFPlus::MixMusic self) 2922DESTROY (DC::MixMusic self)
2140 CODE: 2923 CODE:
2141 Mix_FreeMusic (self); 2924 Mix_FreeMusic (self);
2142 2925
2143int 2926int
2144play (CFPlus::MixMusic self, int loops = -1) 2927play (DC::MixMusic self, int loops = -1)
2145 CODE: 2928 CODE:
2146 RETVAL = Mix_PlayMusic (self, loops); 2929 RETVAL = Mix_PlayMusic (self, loops);
2147 OUTPUT: 2930 OUTPUT:
2148 RETVAL 2931 RETVAL
2149 2932
2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2933void
2934fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2935 CODE:
2936 Mix_FadeInMusicPos (self, loops, ms, position);
2937
2938MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2939
2940PROTOTYPES: ENABLE
2151 2941
2152BOOT: 2942BOOT:
2153{ 2943{
2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2944 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2155 static const struct { 2945 static const struct {
2156 const char *name; 2946 const char *name;
2157 IV iv; 2947 IV iv;
2158 } *civ, const_iv[] = { 2948 } *civ, const_iv[] = {
2159# define const_iv(name) { # name, (IV)name } 2949# define const_iv(name) { # name, (IV)name }
2950 const_iv (GL_VENDOR),
2951 const_iv (GL_VERSION),
2952 const_iv (GL_EXTENSIONS),
2953 const_iv (GL_MAX_TEXTURE_UNITS),
2160 const_iv (GL_COLOR_MATERIAL), 2954 const_iv (GL_COLOR_MATERIAL),
2161 const_iv (GL_SMOOTH), 2955 const_iv (GL_SMOOTH),
2162 const_iv (GL_FLAT), 2956 const_iv (GL_FLAT),
2163 const_iv (GL_DITHER), 2957 const_iv (GL_DITHER),
2164 const_iv (GL_BLEND), 2958 const_iv (GL_BLEND),
2168 const_iv (GL_ALPHA_TEST), 2962 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE), 2963 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL), 2964 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT), 2965 const_iv (GL_FRONT),
2172 const_iv (GL_BACK), 2966 const_iv (GL_BACK),
2967 const_iv (GL_AUX0),
2173 const_iv (GL_AND), 2968 const_iv (GL_AND),
2174 const_iv (GL_ONE), 2969 const_iv (GL_ONE),
2175 const_iv (GL_ZERO), 2970 const_iv (GL_ZERO),
2176 const_iv (GL_SRC_ALPHA), 2971 const_iv (GL_SRC_ALPHA),
2177 const_iv (GL_DST_ALPHA), 2972 const_iv (GL_DST_ALPHA),
2178 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2973 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2179 const_iv (GL_ONE_MINUS_DST_ALPHA), 2974 const_iv (GL_ONE_MINUS_DST_ALPHA),
2975 const_iv (GL_SRC_COLOR),
2976 const_iv (GL_DST_COLOR),
2977 const_iv (GL_ONE_MINUS_SRC_COLOR),
2978 const_iv (GL_ONE_MINUS_DST_COLOR),
2180 const_iv (GL_SRC_ALPHA_SATURATE), 2979 const_iv (GL_SRC_ALPHA_SATURATE),
2181 const_iv (GL_RGB), 2980 const_iv (GL_RGB),
2182 const_iv (GL_RGBA), 2981 const_iv (GL_RGBA),
2183 const_iv (GL_RGBA4), 2982 const_iv (GL_RGBA4),
2184 const_iv (GL_RGBA8), 2983 const_iv (GL_RGBA8),
2190 const_iv (GL_INTENSITY), 2989 const_iv (GL_INTENSITY),
2191 const_iv (GL_LUMINANCE), 2990 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA), 2991 const_iv (GL_LUMINANCE_ALPHA),
2193 const_iv (GL_FLOAT), 2992 const_iv (GL_FLOAT),
2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2993 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2994 const_iv (GL_COMPRESSED_ALPHA_ARB),
2995 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2996 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2997 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2998 const_iv (GL_COMPRESSED_RGB_ARB),
2999 const_iv (GL_COMPRESSED_RGBA_ARB),
2195 const_iv (GL_COMPILE), 3000 const_iv (GL_COMPILE),
3001 const_iv (GL_PROXY_TEXTURE_1D),
3002 const_iv (GL_PROXY_TEXTURE_2D),
2196 const_iv (GL_TEXTURE_1D), 3003 const_iv (GL_TEXTURE_1D),
2197 const_iv (GL_TEXTURE_2D), 3004 const_iv (GL_TEXTURE_2D),
2198 const_iv (GL_TEXTURE_ENV), 3005 const_iv (GL_TEXTURE_ENV),
2199 const_iv (GL_TEXTURE_MAG_FILTER), 3006 const_iv (GL_TEXTURE_MAG_FILTER),
2200 const_iv (GL_TEXTURE_MIN_FILTER), 3007 const_iv (GL_TEXTURE_MIN_FILTER),
2221 const_iv (GL_COLOR_LOGIC_OP), 3028 const_iv (GL_COLOR_LOGIC_OP),
2222 const_iv (GL_SEPARABLE_2D), 3029 const_iv (GL_SEPARABLE_2D),
2223 const_iv (GL_CONVOLUTION_2D), 3030 const_iv (GL_CONVOLUTION_2D),
2224 const_iv (GL_CONVOLUTION_BORDER_MODE), 3031 const_iv (GL_CONVOLUTION_BORDER_MODE),
2225 const_iv (GL_CONSTANT_BORDER), 3032 const_iv (GL_CONSTANT_BORDER),
3033 const_iv (GL_POINTS),
2226 const_iv (GL_LINES), 3034 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP), 3035 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP), 3036 const_iv (GL_LINE_LOOP),
2229 const_iv (GL_QUADS), 3037 const_iv (GL_QUADS),
2230 const_iv (GL_QUAD_STRIP), 3038 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES), 3039 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP), 3040 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN), 3041 const_iv (GL_TRIANGLE_FAN),
3042 const_iv (GL_POLYGON),
2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3043 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3044 const_iv (GL_POINT_SMOOTH_HINT),
3045 const_iv (GL_LINE_SMOOTH_HINT),
3046 const_iv (GL_POLYGON_SMOOTH_HINT),
3047 const_iv (GL_GENERATE_MIPMAP_HINT),
3048 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2235 const_iv (GL_FASTEST), 3049 const_iv (GL_FASTEST),
3050 const_iv (GL_DONT_CARE),
3051 const_iv (GL_NICEST),
2236 const_iv (GL_V2F), 3052 const_iv (GL_V2F),
2237 const_iv (GL_V3F), 3053 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F), 3054 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F), 3055 const_iv (GL_T2F_N3F_V3F),
3056 const_iv (GL_FUNC_ADD),
3057 const_iv (GL_FUNC_SUBTRACT),
3058 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2240# undef const_iv 3059# undef const_iv
2241 }; 3060 };
2242 3061
2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3062 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3063 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2245 3064
2246 texture_av = newAV (); 3065 texture_av = newAV ();
2247 AvREAL_off (texture_av); 3066 AvREAL_off (texture_av);
2248} 3067}
2249 3068
3069void
3070disable_GL_EXT_blend_func_separate ()
3071 CODE:
3072 gl.BlendFuncSeparate = 0;
3073 gl.BlendFuncSeparateEXT = 0;
3074
3075void
3076apple_nvidia_bug (int enable)
3077
2250char * 3078char *
2251gl_vendor () 3079gl_vendor ()
2252 CODE: 3080 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR); 3081 RETVAL = (char *)glGetString (GL_VENDOR);
2254 OUTPUT: 3082 OUTPUT:
2266 CODE: 3094 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3095 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT: 3096 OUTPUT:
2269 RETVAL 3097 RETVAL
2270 3098
3099const char *glGetString (GLenum pname)
3100
3101GLint glGetInteger (GLenum pname)
3102 CODE:
3103 glGetIntegerv (pname, &RETVAL);
3104 OUTPUT:
3105 RETVAL
3106
3107GLdouble glGetDouble (GLenum pname)
3108 CODE:
3109 glGetDoublev (pname, &RETVAL);
3110 OUTPUT:
3111 RETVAL
3112
2271int glGetError () 3113int glGetError ()
2272 3114
2273void glFinish () 3115void glFinish ()
2274 3116
2275void glClear (int mask) 3117void glClear (int mask)
2289 3131
2290void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3132void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2291 CODE: 3133 CODE:
2292 gl_BlendFuncSeparate (sa, da, saa, daa); 3134 gl_BlendFuncSeparate (sa, da, saa, daa);
2293 3135
3136# void glBlendEquation (int se)
3137
2294void glDepthMask (int flag) 3138void glDepthMask (int flag)
2295 3139
2296void glLogicOp (int opcode) 3140void glLogicOp (int opcode)
2297 3141
2298void glColorMask (int red, int green, int blue, int alpha) 3142void glColorMask (int red, int green, int blue, int alpha)
2312# near_ and far_ are due to microsofts buggy "c" compiler 3156# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3157void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314 3158
2315# near_ and far_ are due to microsofts buggy "c" compiler 3159# near_ and far_ are due to microsofts buggy "c" compiler
2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3160void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3161
3162PROTOTYPES: DISABLE
2317 3163
2318void glViewport (int x, int y, int width, int height) 3164void glViewport (int x, int y, int width, int height)
2319 3165
2320void glScissor (int x, int y, int width, int height) 3166void glScissor (int x, int y, int width, int height)
2321 3167
2329 3175
2330void glRotate (float angle, float x, float y, float z) 3176void glRotate (float angle, float x, float y, float z)
2331 CODE: 3177 CODE:
2332 glRotatef (angle, x, y, z); 3178 glRotatef (angle, x, y, z);
2333 3179
2334void glBegin (int mode)
2335
2336void glEnd ()
2337
2338void glColor (float r, float g, float b, float a = 1.0) 3180void glColor (float r, float g, float b, float a = 1.0)
2339 PROTOTYPE: @ 3181 PROTOTYPE: @
2340 ALIAS: 3182 ALIAS:
2341 glColor_premultiply = 1 3183 glColor_premultiply = 1
2342 CODE: 3184 CODE:
2343 if (ix) 3185 if (ix)
2344 { 3186 {
2347 b *= a; 3189 b *= a;
2348 } 3190 }
2349 // microsoft visual "c" rounds instead of truncating... 3191 // microsoft visual "c" rounds instead of truncating...
2350 glColor4f (r, g, b, a); 3192 glColor4f (r, g, b, a);
2351 3193
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.) 3194void glRasterPos (float x, float y, float z = 0.)
2359 CODE: 3195 CODE:
2360 glRasterPos3f (0, 0, z); 3196 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0); 3197 glBitmap (0, 0, 0, 0, x, y, 0);
2362 3198
2366 3202
2367void glTexCoord (float s, float t) 3203void glTexCoord (float s, float t)
2368 CODE: 3204 CODE:
2369 glTexCoord2f (s, t); 3205 glTexCoord2f (s, t);
2370 3206
3207void glRect (float x1, float y1, float x2, float y2)
3208 CODE:
3209 glRectf (x1, y1, x2, y2);
3210
3211void glRect_lineloop (float x1, float y1, float x2, float y2)
3212 CODE:
3213 glBegin (GL_LINE_LOOP);
3214 glVertex2f (x1, y1);
3215 glVertex2f (x2, y1);
3216 glVertex2f (x2, y2);
3217 glVertex2f (x1, y2);
3218 glEnd ();
3219
3220PROTOTYPES: ENABLE
3221
3222void glBegin (int mode)
3223
3224void glEnd ()
3225
3226void glPointSize (GLfloat size)
3227
3228void glLineWidth (GLfloat width)
3229
3230void glInterleavedArrays (int format, int stride, char *data)
3231
3232void glDrawElements (int mode, int count, int type, char *indices)
3233
3234# 1.2 void glDrawRangeElements (int mode, int start, int end
3235
2371void glTexEnv (int target, int pname, float param) 3236void glTexEnv (int target, int pname, float param)
2372 CODE: 3237 CODE:
2373 glTexEnvf (target, pname, param); 3238 glTexEnvf (target, pname, param);
2374 3239
2375void glTexParameter (int target, int pname, float param) 3240void glTexParameter (int target, int pname, float param)
2391void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3256void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2392 CODE: 3257 CODE:
2393 if (gl.SeparableFilter2D) 3258 if (gl.SeparableFilter2D)
2394 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3259 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2395 3260
2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3261void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2397 3262
2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3263void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2399 3264
2400void glDrawPixels (int width, int height, int format, int type, char *pixels) 3265void glDrawPixels (int width, int height, int format, int type, char *pixels)
3266
3267void glPixelZoom (float x, float y)
2401 3268
2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3269void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2403 3270
2404int glGenTexture () 3271int glGenTexture ()
2405 CODE: 3272 CODE:
2425 3292
2426void glEndList () 3293void glEndList ()
2427 3294
2428void glCallList (int list) 3295void glCallList (int list)
2429 3296
3297MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3298
3299PROTOTYPES: DISABLE
3300
3301void
3302find_widget (SV *self, NV x, NV y)
3303 PPCODE:
3304{
3305 if (within_widget (self, x, y))
3306 XPUSHs (self);
3307}
3308
3309BOOT:
3310{
3311 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3312
3313 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3314 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3315 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3316 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3317}
3318
3319void
3320draw (SV *self)
3321 CODE:
3322{
3323 HV *hv;
3324 SV **svp;
3325 NV x, y, w, h;
3326 SV *draw_x_sv = GvSV (draw_x_gv);
3327 SV *draw_y_sv = GvSV (draw_y_gv);
3328 SV *draw_w_sv = GvSV (draw_w_gv);
3329 SV *draw_h_sv = GvSV (draw_h_gv);
3330 double draw_x, draw_y;
3331
3332 if (!SvROK (self))
3333 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3334
3335 hv = (HV *)SvRV (self);
3336
3337 if (SvTYPE (hv) != SVt_PVHV)
3338 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3339
3340 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3341 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3342
3343 if (!h || !w)
3344 XSRETURN_EMPTY;
3345
3346 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3347 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3348
3349 draw_x = SvNV (draw_x_sv) + x;
3350 draw_y = SvNV (draw_y_sv) + y;
3351
3352 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3353 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3354 XSRETURN_EMPTY;
3355
3356 sv_setnv (draw_x_sv, draw_x);
3357 sv_setnv (draw_y_sv, draw_y);
3358
3359 glPushMatrix ();
3360 glTranslated (x, y, 0);
3361
3362 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3363 {
3364 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3365
3366 if (svp && SvTRUE (*svp))
3367 {
3368 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3369 glEnable (GL_BLEND);
3370 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3371 glBegin (GL_QUADS);
3372 glVertex2f (0, 0);
3373 glVertex2f (w, 0);
3374 glVertex2f (w, h);
3375 glVertex2f (0, h);
3376 glEnd ();
3377 glDisable (GL_BLEND);
3378 }
3379 }
3380#if 0
3381 // draw borders, for debugging
3382 glPushMatrix ();
3383 glColor4f (1., 1., 0., 1.);
3384 glTranslatef (.5, .5, 0.);
3385 glBegin (GL_LINE_LOOP);
3386 glVertex2f (0 , 0);
3387 glVertex2f (w - 1, 0);
3388 glVertex2f (w - 1, h - 1);
3389 glVertex2f (0 , h - 1);
3390 glEnd ();
3391 glPopMatrix ();
3392#endif
3393 PUSHMARK (SP);
3394 XPUSHs (self);
3395 PUTBACK;
3396 call_method ("_draw", G_VOID | G_DISCARD);
3397 SPAGAIN;
3398
3399 glPopMatrix ();
3400
3401 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3402 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3403}
3404

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