ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.202 by root, Tue Jul 17 18:34:24 2007 UTC vs.
Revision 1.294 by root, Sat Dec 19 05:06:56 2009 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 36
30#include <SDL.h> 37#include <SDL.h>
31#include <SDL_thread.h> 38#include <SDL_thread.h>
32#include <SDL_endian.h> 39#include <SDL_endian.h>
33#include <SDL_image.h> 40#include <SDL_image.h>
34#include <SDL_mixer.h> 41#include <SDL_mixer.h>
35#include <SDL_opengl.h> 42#include <SDL_opengl.h>
36 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
37#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
39 51
40#include <glib/gmacros.h> 52#include <glib/gmacros.h>
41 53
42#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
43 66
44#ifndef _WIN32 67#ifndef _WIN32
45# include <sys/types.h> 68# include <sys/types.h>
46# include <sys/socket.h> 69# include <sys/socket.h>
47# include <netinet/in.h> 70# include <netinet/in.h>
48# include <netinet/tcp.h> 71# include <netinet/tcp.h>
49# include <inttypes.h> 72# include <inttypes.h>
50#endif 73#endif
51 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 85
54#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
87#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
55 88
56#define MAP_EXTEND_X 32 89#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 90#define MAP_EXTEND_Y 512
58 91
59#define MIN_FONT_HEIGHT 10 92#define MIN_FONT_HEIGHT 10
60 93
61#if 0 94/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 95#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 96
64# define PARACHUTE 0 97#define KMOD_LRAM 0x10000 // our extension
65#endif 98
99#define TEXID_SPEECH 1
100#define TEXID_NOFACE 2
101#define TEXID_HIDDEN 3
66 102
67static AV *texture_av; 103static AV *texture_av;
68 104
69static struct 105static struct
70{ 106{
107 av_push (texture_av, (SV *)(size_t)name); 143 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 144 glDeleteTextures (1, &name);
109} 145}
110 146
111#include "texcache.c" 147#include "texcache.c"
148#include "rendercache.c"
112 149
113#include "pango-font.c" 150#include "pango-font.c"
114#include "pango-fontmap.c" 151#include "pango-fontmap.c"
115#include "pango-render.c" 152#include "pango-render.c"
116 153
154typedef IV DC__Channel;
155typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 156typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 157typedef Mix_Music *DC__MixMusic;
119 158
120typedef PangoFontDescription *CFPlus__Font; 159typedef PangoFontDescription *DC__Font;
121 160
122static int 161static int
123shape_attr_p (PangoLayoutRun *run) 162shape_attr_p (PangoLayoutRun *run)
124{ 163{
125 GSList *attrs = run->item->analysis.extra_attrs; 164 GSList *attrs = run->item->analysis.extra_attrs;
139 178
140typedef struct cf_layout { 179typedef struct cf_layout {
141 PangoLayout *pl; 180 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 181 float r, g, b, a; // default color for rgba mode
143 int base_height; 182 int base_height;
144 CFPlus__Font font; 183 DC__Font font;
184 rc_t *rc;
145} *CFPlus__Layout; 185} *DC__Layout;
146 186
147static CFPlus__Font default_font; 187static DC__Font default_font;
148static PangoContext *opengl_context; 188static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 189static PangoFontMap *opengl_fontmap;
150 190
151static void 191static void
152substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
157#endif 197#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 199}
160 200
161static void 201static void
162layout_update_font (CFPlus__Layout self) 202layout_update_font (DC__Layout self)
163{ 203{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
166 */ 206 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 207 PangoFontDescription *font = self->font ? self->font : default_font;
168 208
169 pango_font_description_set_absolute_size (font, 209 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 211
172 pango_layout_set_font_description (self->pl, font); 212 pango_layout_set_font_description (self->pl, font);
173} 213}
174 214
175static void 215static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 217{
178 PangoRectangle rect; 218 PangoRectangle rect;
179 219
180 // get_pixel_* wrongly rounds down 220 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 221 pango_layout_get_extents (self->pl, 0, &rect);
192 232
193typedef uint16_t tileid; 233typedef uint16_t tileid;
194typedef uint16_t faceid; 234typedef uint16_t faceid;
195 235
196typedef struct { 236typedef struct {
197 int name; 237 GLuint name;
198 int w, h; 238 int w, h;
199 float s, t; 239 float s, t;
200 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
201 tileid smoothtile; 241 tileid smoothtile;
202 uint8_t smoothlevel; 242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
203} maptex; 244} maptex;
204 245
205typedef struct { 246typedef struct {
206 uint32_t player; 247 uint32_t player;
207 tileid tile[3]; 248 tileid tile[3];
220 int faces; tileid *face2tile; // [faceid] 261 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 262 int texs; maptex *tex; // [tileid]
222 263
223 int32_t rows; 264 int32_t rows;
224 maprow *row; 265 maprow *row;
225} *CFPlus__Map; 266} *DC__Map;
226 267
227static char * 268static char *
228prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
229{ 270{
230 char *p; 271 char *p;
268 self->texs *= 2; 309 self->texs *= 2;
269 } 310 }
270} 311}
271 312
272static maprow * 313static maprow *
273map_get_row (CFPlus__Map self, int y) 314map_get_row (DC__Map self, int y)
274{ 315{
275 if (0 > y) 316 if (0 > y)
276 { 317 {
277 int extend = - y + MAP_EXTEND_Y; 318 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 319 Prepend (maprow, self->row, self->rows, extend);
316 357
317 return row->col + (x - row->c0); 358 return row->col + (x - row->c0);
318} 359}
319 360
320static mapcell * 361static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 362map_get_cell (DC__Map self, int x, int y)
322{ 363{
323 return row_get_cell (map_get_row (self, y), x); 364 return row_get_cell (map_get_row (self, y), x);
324} 365}
325 366
326static void 367static void
327map_clear (CFPlus__Map self) 368map_clear (DC__Map self)
328{ 369{
329 int r; 370 int r;
330 371
331 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
339 self->oy = 0; 380 self->oy = 0;
340 self->row = 0; 381 self->row = 0;
341 self->rows = 0; 382 self->rows = 0;
342} 383}
343 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
344static void 395static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 397{
347 int x, y; 398 int x, y;
348 maprow *row; 399 maprow *row;
349 mapcell *cell; 400 mapcell *cell;
350 401
362 if (x >= row->c1) 413 if (x >= row->c1)
363 break; 414 break;
364 415
365 cell = row->col + x - row->c0; 416 cell = row->col + x - row->c0;
366 417
367 cell->darkness = 0; 418 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 419 }
372 } 420 }
373} 421}
374 422
375typedef struct { 423typedef struct {
429 n |= n >> 16; 477 n |= n >> 16;
430 478
431 return n + 1; 479 return n + 1;
432} 480}
433 481
482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
434/* SDL should provide this, really. */ 493/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 494#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 495#define SDLK_MODIFIER_MAX 314
437 496
438MODULE = CFPlus PACKAGE = CFPlus 497/******************************************************************************/
498
499static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500static GV *hover_gv;
501
502static int
503within_widget (SV *widget, NV x, NV y)
504{
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
439 593
440PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
441 595
442BOOT: 596BOOT:
443{ 597{
444 HV *stash = gv_stashpv ("CFPlus", 1); 598 HV *stash = gv_stashpv ("DC", 1);
445 static const struct { 599 static const struct {
446 const char *name; 600 const char *name;
447 IV iv; 601 IV iv;
448 } *civ, const_iv[] = { 602 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name } 603# define const_iv(name) { # name, (IV)name }
471 625
472 const_iv (SDL_APPINPUTFOCUS), 626 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 627 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 628 const_iv (SDL_APPACTIVE),
475 629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 684 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 685 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 686 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 758 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
763
764 const_iv (KMOD_LRAM),
765
766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
557# undef const_iv 796# undef const_iv
558 }; 797 };
559 798
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
579 818
580NV floor (NV x) 819NV floor (NV x)
581 820
582NV ceil (NV x) 821NV ceil (NV x)
583 822
823IV minpot (UV n)
824
825IV popcount (UV n)
826
584void 827void
585pango_init () 828pango_init ()
586 CODE: 829 CODE:
587{ 830{
588 opengl_fontmap = pango_opengl_font_map_new (); 831 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 832 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 833 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
834 /*pango_context_set_font_description (opengl_context, default_font);*/
835#if PANGO_VERSION_CHECK (1, 15, 2)
836 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
837 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
838#endif
591} 839}
592 840
593char *
594SDL_GetError () 841char *SDL_GetError ()
595 842
596int 843void SDL_braino ()
597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
598 844
599void 845int SDL_Init (U32 flags)
846
847int SDL_InitSubSystem (U32 flags)
848
849void SDL_QuitSubSystem (U32 flags)
850
600SDL_Quit () 851void SDL_Quit ()
852
853int SDL_GL_SetAttribute (int attr, int value)
854
855int SDL_GL_GetAttribute (int attr)
856 CODE:
857 if (SDL_GL_GetAttribute (attr, &RETVAL))
858 XSRETURN_UNDEF;
859 OUTPUT:
860 RETVAL
601 861
602void 862void
603SDL_ListModes (int rgb, int alpha) 863SDL_ListModes (int rgb, int alpha)
604 PPCODE: 864 PPCODE:
605{ 865{
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 879 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620 880
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 881 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 882 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
626 883
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 884 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628 885
629 if (m && m != (SDL_Rect **)-1) 886 if (m && m != (SDL_Rect **)-1)
630 while (*m) 887 while (*m)
631 { 888 {
632 if ((*m)->w >= 640 && (*m)->h >= 480) 889 if ((*m)->w >= 400 && (*m)->h >= 300)
633 { 890 {
634 AV *av = newAV (); 891 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w)); 892 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h)); 893 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb)); 894 av_push (av, newSViv (rgb));
661 918
662 if (RETVAL) 919 if (RETVAL)
663 { 920 {
664 av_clear (texture_av); 921 av_clear (texture_av);
665 922
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 923 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 924#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 925#include "glfunc.h"
669#undef GL_FUNC 926#undef GL_FUNC
670 } 927 }
671} 928}
678char * 935char *
679SDL_GetKeyName (int sym) 936SDL_GetKeyName (int sym)
680 937
681int 938int
682SDL_GetAppState () 939SDL_GetAppState ()
940
941int
942SDL_GetModState ()
683 943
684void 944void
685poll_events () 945poll_events ()
686 PPCODE: 946 PPCODE:
687{ 947{
697 { 957 {
698 case SDL_KEYDOWN: 958 case SDL_KEYDOWN:
699 case SDL_KEYUP: 959 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 960 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 961 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 962 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 963 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 964 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break; 965 break;
706 966
707 case SDL_ACTIVEEVENT: 967 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 968 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
726 x = ev.motion.x; 986 x = ev.motion.x;
727 y = ev.motion.y; 987 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 988 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 } 989 }
730 990
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 991 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0); 992 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0); 993 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0); 994 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 995 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 996 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 } 997 }
738 break; 998 break;
739 999
740 case SDL_MOUSEBUTTONDOWN: 1000 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP: 1001 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
743 1003
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1004 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1006 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1007 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1012 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1013 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break; 1014 break;
755 } 1015 }
756 1016
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1017 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
758 } 1018 }
759} 1019}
760 1020
761int 1021int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1022Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 1023 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 1024 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 1025 Mix_ChannelFinished (channel_finished);
766 1026
767void 1027void
1028Mix_QuerySpec ()
1029 PPCODE:
1030{
1031 int freq, channels;
1032 Uint16 format;
1033
1034 if (Mix_QuerySpec (&freq, &format, &channels))
1035 {
1036 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (freq)));
1038 PUSHs (sv_2mortal (newSViv (format)));
1039 PUSHs (sv_2mortal (newSViv (channels)));
1040 }
1041}
1042
1043void
768Mix_CloseAudio () 1044Mix_CloseAudio ()
769 1045
770int 1046int
771Mix_AllocateChannels (int numchans = -1) 1047Mix_AllocateChannels (int numchans = -1)
1048
1049const char *
1050Mix_GetError ()
772 1051
773void 1052void
774lowdelay (int fd, int val = 1) 1053lowdelay (int fd, int val = 1)
775 CODE: 1054 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1055 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
802 } 1081 }
803 } 1082 }
804#endif 1083#endif
805} 1084}
806 1085
807void 1086int
808add_font (char *file) 1087add_font (char *file)
809 CODE: 1088 CODE:
810 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1089 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1090 OUTPUT:
1091 RETVAL
811 1092
812void 1093void
813load_image_inline (SV *image_) 1094load_image_inline (SV *image_)
814 ALIAS: 1095 ALIAS:
815 load_image_file = 1 1096 load_image_file = 1
818 STRLEN image_len; 1099 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 1100 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 1101 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 1102 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 1103 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 1104 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 1105 : SDL_RWFromConstMem (image, image_len);
825 1106
826 if (!rw) 1107 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 1108 croak ("load_image: %s", SDL_GetError ());
828 1109
901void 1182void
902error (char *message) 1183error (char *message)
903 CODE: 1184 CODE:
904 fprintf (stderr, "ERROR: %s\n", message); 1185 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32 1186#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1187 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
907#endif 1188#endif
908 1189
909void 1190void
910fatal (char *message) 1191fatal (char *message)
911 CODE: 1192 CODE:
912 fprintf (stderr, "FATAL: %s\n", message); 1193 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32 1194#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1195 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
915#endif 1196#endif
916 _exit (1); 1197 _exit (1);
917 1198
918void 1199void
919_exit (int retval = 0) 1200_exit (int retval = 0)
931#if DEBUG 1212#if DEBUG
932 VALGRIND_DO_LEAK_CHECK; 1213 VALGRIND_DO_LEAK_CHECK;
933#endif 1214#endif
934} 1215}
935 1216
936MODULE = CFPlus PACKAGE = CFPlus::Font 1217int
1218SvREFCNT (SV *sv)
1219 CODE:
1220 RETVAL = SvREFCNT (sv);
1221 OUTPUT:
1222 RETVAL
937 1223
938CFPlus::Font 1224MODULE = Deliantra::Client PACKAGE = DC::Font
1225
1226PROTOTYPES: DISABLE
1227
1228DC::Font
939new_from_file (SV *class, char *path, int id = 0) 1229new_from_file (SV *class, char *path, int id = 0)
940 CODE: 1230 CODE:
941{ 1231{
942 int count; 1232 int count;
943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1233 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
946} 1236}
947 OUTPUT: 1237 OUTPUT:
948 RETVAL 1238 RETVAL
949 1239
950void 1240void
951DESTROY (CFPlus::Font self) 1241DESTROY (DC::Font self)
952 CODE: 1242 CODE:
953 pango_font_description_free (self); 1243 pango_font_description_free (self);
954 1244
955void 1245void
956make_default (CFPlus::Font self) 1246make_default (DC::Font self)
1247 PROTOTYPE: $
957 CODE: 1248 CODE:
958 default_font = self; 1249 default_font = self;
959 1250
960MODULE = CFPlus PACKAGE = CFPlus::Layout 1251MODULE = Deliantra::Client PACKAGE = DC::Layout
961 1252
1253PROTOTYPES: DISABLE
1254
962void 1255void
963reset_glyph_cache () 1256glyph_cache_backup ()
1257 PROTOTYPE:
964 CODE: 1258 CODE:
1259 tc_backup ();
1260
1261void
1262glyph_cache_restore ()
1263 PROTOTYPE:
1264 CODE:
965 tc_clear (); 1265 tc_restore ();
966 1266
967CFPlus::Layout 1267DC::Layout
968new (SV *class) 1268new (SV *class)
969 CODE: 1269 CODE:
970 New (0, RETVAL, 1, struct cf_layout); 1270 New (0, RETVAL, 1, struct cf_layout);
971 1271
972 RETVAL->pl = pango_layout_new (opengl_context); 1272 RETVAL->pl = pango_layout_new (opengl_context);
974 RETVAL->g = 1.; 1274 RETVAL->g = 1.;
975 RETVAL->b = 1.; 1275 RETVAL->b = 1.;
976 RETVAL->a = 1.; 1276 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT; 1277 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0; 1278 RETVAL->font = 0;
1279 RETVAL->rc = rc_alloc ();
979 1280
980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1281 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
981 layout_update_font (RETVAL); 1282 layout_update_font (RETVAL);
982 OUTPUT: 1283 OUTPUT:
983 RETVAL 1284 RETVAL
984 1285
985void 1286void
986DESTROY (CFPlus::Layout self) 1287DESTROY (DC::Layout self)
987 CODE: 1288 CODE:
988 g_object_unref (self->pl); 1289 g_object_unref (self->pl);
1290 rc_free (self->rc);
989 Safefree (self); 1291 Safefree (self);
990 1292
991void 1293void
992set_text (CFPlus::Layout self, SV *text_) 1294set_text (DC::Layout self, SV *text_)
993 CODE: 1295 CODE:
994{ 1296{
995 STRLEN textlen; 1297 STRLEN textlen;
996 char *text = SvPVutf8 (text_, textlen); 1298 char *text = SvPVutf8 (text_, textlen);
997 1299
998 pango_layout_set_text (self->pl, text, textlen); 1300 pango_layout_set_text (self->pl, text, textlen);
999} 1301}
1000 1302
1001void 1303void
1002set_markup (CFPlus::Layout self, SV *text_) 1304set_markup (DC::Layout self, SV *text_)
1003 CODE: 1305 CODE:
1004{ 1306{
1005 STRLEN textlen; 1307 STRLEN textlen;
1006 char *text = SvPVutf8 (text_, textlen); 1308 char *text = SvPVutf8 (text_, textlen);
1007 1309
1008 pango_layout_set_markup (self->pl, text, textlen); 1310 pango_layout_set_markup (self->pl, text, textlen);
1009} 1311}
1010 1312
1011void 1313void
1012set_shapes (CFPlus::Layout self, ...) 1314set_shapes (DC::Layout self, ...)
1013 CODE: 1315 CODE:
1014{ 1316{
1015 PangoAttrList *attrs = 0; 1317 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl); 1318 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text; 1319 const char *pos = text;
1052 if (attrs) 1354 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs); 1355 pango_layout_set_attributes (self->pl, attrs);
1054} 1356}
1055 1357
1056void 1358void
1057get_shapes (CFPlus::Layout self) 1359get_shapes (DC::Layout self)
1058 PPCODE: 1360 PPCODE:
1059{ 1361{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1362 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061 1363
1062 do 1364 do
1063 { 1365 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1366 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1065 1367
1066 if (run && shape_attr_p (run)) 1368 if (run && shape_attr_p (run))
1067 { 1369 {
1068 PangoRectangle extents; 1370 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents); 1371 pango_layout_iter_get_run_extents (iter, 0, &extents);
1077 1379
1078 pango_layout_iter_free (iter); 1380 pango_layout_iter_free (iter);
1079} 1381}
1080 1382
1081int 1383int
1082has_wrapped (CFPlus::Layout self) 1384has_wrapped (DC::Layout self)
1083 CODE: 1385 CODE:
1084{ 1386{
1085 int lines = 1; 1387 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl); 1388 const char *text = pango_layout_get_text (self->pl);
1087 1389
1092} 1394}
1093 OUTPUT: 1395 OUTPUT:
1094 RETVAL 1396 RETVAL
1095 1397
1096SV * 1398SV *
1097get_text (CFPlus::Layout self) 1399get_text (DC::Layout self)
1098 CODE: 1400 CODE:
1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1401 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1100 sv_utf8_decode (RETVAL); 1402 sv_utf8_decode (RETVAL);
1101 OUTPUT: 1403 OUTPUT:
1102 RETVAL 1404 RETVAL
1103 1405
1104void 1406void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1407set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1106 CODE: 1408 CODE:
1107 self->r = r; 1409 self->r = r;
1108 self->g = g; 1410 self->g = g;
1109 self->b = b; 1411 self->b = b;
1110 self->a = a; 1412 self->a = a;
1111 1413
1112void 1414void
1113set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1415set_font (DC::Layout self, DC::Font font = 0)
1114 CODE: 1416 CODE:
1115 if (self->font != font) 1417 if (self->font != font)
1116 { 1418 {
1117 self->font = font; 1419 self->font = font;
1118 layout_update_font (self); 1420 layout_update_font (self);
1119 } 1421 }
1120 1422
1121void 1423void
1122set_height (CFPlus::Layout self, int base_height) 1424set_height (DC::Layout self, int base_height)
1123 CODE: 1425 CODE:
1124 if (self->base_height != base_height) 1426 if (self->base_height != base_height)
1125 { 1427 {
1126 self->base_height = base_height; 1428 self->base_height = base_height;
1127 layout_update_font (self); 1429 layout_update_font (self);
1128 } 1430 }
1129 1431
1130void 1432void
1131set_width (CFPlus::Layout self, int max_width = -1) 1433set_width (DC::Layout self, int max_width = -1)
1132 CODE: 1434 CODE:
1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1435 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1134 1436
1135void 1437void
1136set_indent (CFPlus::Layout self, int indent) 1438set_indent (DC::Layout self, int indent)
1137 CODE: 1439 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1440 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139 1441
1140void 1442void
1141set_spacing (CFPlus::Layout self, int spacing) 1443set_spacing (DC::Layout self, int spacing)
1142 CODE: 1444 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1445 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144 1446
1145void 1447void
1146set_ellipsise (CFPlus::Layout self, int ellipsise) 1448set_ellipsise (DC::Layout self, int ellipsise)
1147 CODE: 1449 CODE:
1148 pango_layout_set_ellipsize (self->pl, 1450 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1451 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1452 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1453 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE 1454 : PANGO_ELLIPSIZE_NONE
1153 ); 1455 );
1154 1456
1155void 1457void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm) 1458set_single_paragraph_mode (DC::Layout self, int spm)
1157 CODE: 1459 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1460 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159 1461
1160void 1462void
1161size (CFPlus::Layout self) 1463size (DC::Layout self)
1162 PPCODE: 1464 PPCODE:
1163{ 1465{
1164 int w, h; 1466 int w, h;
1165 1467
1166 layout_get_pixel_size (self, &w, &h); 1468 layout_get_pixel_size (self, &w, &h);
1169 PUSHs (sv_2mortal (newSViv (w))); 1471 PUSHs (sv_2mortal (newSViv (w)));
1170 PUSHs (sv_2mortal (newSViv (h))); 1472 PUSHs (sv_2mortal (newSViv (h)));
1171} 1473}
1172 1474
1173int 1475int
1174descent (CFPlus::Layout self) 1476descent (DC::Layout self)
1175 CODE: 1477 CODE:
1176{ 1478{
1177 PangoRectangle rect; 1479 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1480 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect); 1481 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect); 1482 RETVAL = PANGO_DESCENT (rect);
1181} 1483}
1182 OUTPUT: 1484 OUTPUT:
1183 RETVAL 1485 RETVAL
1184 1486
1185int 1487int
1186xy_to_index (CFPlus::Layout self, int x, int y) 1488xy_to_index (DC::Layout self, int x, int y)
1187 CODE: 1489 CODE:
1188{ 1490{
1189 int index, trailing; 1491 int index, trailing;
1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1492 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1191 RETVAL = index + trailing; 1493 RETVAL = index + trailing;
1192} 1494}
1193 OUTPUT: 1495 OUTPUT:
1194 RETVAL 1496 RETVAL
1195 1497
1196void 1498void
1197cursor_pos (CFPlus::Layout self, int index) 1499cursor_pos (DC::Layout self, int index)
1198 PPCODE: 1500 PPCODE:
1199{ 1501{
1200 PangoRectangle strong_pos; 1502 PangoRectangle pos;
1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1503 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1202 1504
1203 EXTEND (SP, 3); 1505 EXTEND (SP, 3);
1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1508 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1207} 1509}
1208 1510
1209void 1511void
1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1512index_to_line_x (DC::Layout self, int index, int trailing = 0)
1211 PPCODE: 1513 PPCODE:
1212{ 1514{
1213 int line, x; 1515 int line, x;
1214 1516
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1517 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1518#if !PANGO_VERSION_CHECK (1, 17, 3)
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1519 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1217 1520 --line;
1521#endif
1218 EXTEND (SP, 2); 1522 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1))); 1523 PUSHs (sv_2mortal (newSViv (line)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1524 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221} 1525}
1222 1526
1223void 1527void
1224line_x_to_index (CFPlus::Layout self, int line, int x) 1528line_x_to_index (DC::Layout self, int line, int x)
1225 PPCODE: 1529 PPCODE:
1226{ 1530{
1227 PangoLayoutLine *lp; 1531 PangoLayoutLine *lp;
1228 int index, trailing; 1532 int index, trailing;
1229 1533
1230 if (line < 0) 1534 if (line < 0)
1231 XSRETURN_EMPTY; 1535 XSRETURN_EMPTY;
1232 1536
1233 if (!(lp = pango_layout_get_line (self->pl, line))) 1537 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */ 1538 XSRETURN_EMPTY; /* do better */
1235 1539
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1540 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237 1541
1238 EXTEND (SP, 2); 1542 EXTEND (SP, 2);
1244 PUSHs (sv_2mortal (newSViv (trailing))); 1548 PUSHs (sv_2mortal (newSViv (trailing)));
1245 } 1549 }
1246} 1550}
1247 1551
1248void 1552void
1249render (CFPlus::Layout self, float x, float y, int flags = 0) 1553render (DC::Layout self, float x, float y, int flags = 0)
1250 PPCODE: 1554 CODE:
1555 rc_clear (self->rc);
1251 pango_opengl_render_layout_subpixel ( 1556 pango_opengl_render_layout_subpixel (
1252 self->pl, 1557 self->pl,
1558 self->rc,
1253 x * PANGO_SCALE, y * PANGO_SCALE, 1559 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a, 1560 self->r, self->g, self->b, self->a,
1255 flags 1561 flags
1256 ); 1562 );
1563 // we assume that context_change actually clears/frees stuff
1564 // and does not do any recomputation...
1565 pango_layout_context_changed (self->pl);
1257 1566
1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1259
1260int minpot (int n)
1261
1262void 1567void
1263pad2pot (SV *data_, SV *w_, SV *h_) 1568draw (DC::Layout self)
1264 CODE: 1569 CODE:
1265{ 1570{
1266 int ow = SvIV (w_); 1571 glEnable (GL_TEXTURE_2D);
1267 int oh = SvIV (h_); 1572 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1573 glEnable (GL_BLEND);
1574 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1575 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1576 glEnable (GL_ALPHA_TEST);
1577 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1268 1578
1269 if (ow && oh) 1579 rc_draw (self->rc);
1580
1581 glDisable (GL_ALPHA_TEST);
1582 glDisable (GL_BLEND);
1583 glDisable (GL_TEXTURE_2D);
1584}
1585
1586MODULE = Deliantra::Client PACKAGE = DC::Texture
1587
1588PROTOTYPES: ENABLE
1589
1590void
1591pad (SV *data_, int ow, int oh, int nw, int nh)
1592 CODE:
1593{
1594 if ((nw != ow || nh != oh) && SvOK (data_))
1270 { 1595 {
1271 int nw = minpot (ow);
1272 int nh = minpot (oh);
1273
1274 if (nw != ow || nh != oh)
1275 {
1276 if (SvOK (data_))
1277 {
1278 STRLEN datalen; 1596 STRLEN datalen;
1279 char *data = SvPVbyte (data_, datalen); 1597 char *data = SvPVbyte (data_, datalen);
1280 int bpp = datalen / (ow * oh); 1598 int bpp = datalen / (ow * oh);
1281 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1599 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1282 1600
1283 SvPOK_only (result_); 1601 SvPOK_only (result_);
1284 SvCUR_set (result_, nw * nh * bpp); 1602 SvCUR_set (result_, nw * nh * bpp);
1285 1603
1286 memset (SvPVX (result_), 0, nw * nh * bpp); 1604 memset (SvPVX (result_), 0, nw * nh * bpp);
1287 while (oh--) 1605 while (oh--)
1288 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1606 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1289 1607
1290 sv_setsv (data_, result_); 1608 sv_setsv (data_, result_);
1291 }
1292
1293 sv_setiv (w_, nw);
1294 sv_setiv (h_, nh);
1295 }
1296 } 1609 }
1297} 1610}
1298 1611
1299void 1612void
1300draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1613draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1306{ 1619{
1307 HV *hv = (HV *)SvRV (self); 1620 HV *hv = (HV *)SvRV (self);
1308 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1621 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1309 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1622 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1310 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1623 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1624
1625 if (name <= 0)
1626 XSRETURN_EMPTY;
1311 1627
1312 if (items < 5) 1628 if (items < 5)
1313 { 1629 {
1314 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1630 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1315 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1631 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1343 glDisable (GL_ALPHA_TEST); 1659 glDisable (GL_ALPHA_TEST);
1344 glDisable (GL_BLEND); 1660 glDisable (GL_BLEND);
1345 } 1661 }
1346} 1662}
1347 1663
1664void
1665draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1666 PROTOTYPE: @
1667 CODE:
1668{
1669 glEnable (GL_TEXTURE_2D);
1670 glEnable (GL_BLEND);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672 glBindTexture (GL_TEXTURE_2D, name1);
1673
1674 glColor3f (intensity, intensity, intensity);
1675 glPushMatrix ();
1676 glScalef (1./3, 1./3, 1.);
1677
1678 if (blend > 0.f)
1679 {
1680 float S2, T2; /* 0. 0. for texture 2 */
1681 float w = w1 > w2 ? w1 : w2;
1682 float h = h1 > h2 ? h1 : h2;
1683 GLfloat env_color[4] = { 0., 0., 0., blend };
1684
1685 /* interpolate the two shadow textures */
1686 /* stage 0 == rgb(glcolor) + alpha(t0) */
1687 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1688
1689 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1690 gl.ActiveTexture (GL_TEXTURE1);
1691 glEnable (GL_TEXTURE_2D);
1692 glBindTexture (GL_TEXTURE_2D, name2);
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1694
1695 /* rgb == rgb(glcolor) */
1696 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1697 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1699
1700 /* alpha = interpolate t0, t1 by env_alpha */
1701 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1702
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1706
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1712
1713 s1 *= w / w1;
1714 t1 *= h / h1;
1715
1716 dx *= -3.f / w2;
1717 dy *= -3.f / h2;
1718 dx *= w / w2;
1719 dy *= h / h2;
1720
1721 s2 *= w / w2;
1722 t2 *= h / h2;
1723
1724 glBegin (GL_QUADS);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1728 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1729 glEnd ();
1730
1731 glDisable (GL_TEXTURE_2D);
1732 gl.ActiveTexture (GL_TEXTURE0);
1733 }
1734 else
1735 {
1736 /* simple blending of one texture, also opengl <1.3 path */
1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1738
1739 glBegin (GL_QUADS);
1740 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1741 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1742 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1743 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1744 glEnd ();
1745 }
1746
1747 glPopMatrix ();
1748
1749 glDisable (GL_TEXTURE_2D);
1750 glDisable (GL_BLEND);
1751}
1752
1348IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1753IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1349 CODE: 1754 CODE:
1350{ 1755{
1351 GLint width; 1756 GLint width;
1352 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1757 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1354 RETVAL = width > 0; 1759 RETVAL = width > 0;
1355} 1760}
1356 OUTPUT: 1761 OUTPUT:
1357 RETVAL 1762 RETVAL
1358 1763
1359MODULE = CFPlus PACKAGE = CFPlus::Map 1764MODULE = Deliantra::Client PACKAGE = DC::Map
1360 1765
1361CFPlus::Map 1766PROTOTYPES: DISABLE
1767
1768DC::Map
1362new (SV *class) 1769new (SV *class)
1363 CODE: 1770 CODE:
1364 New (0, RETVAL, 1, struct map); 1771 New (0, RETVAL, 1, struct map);
1365 RETVAL->x = 0; 1772 RETVAL->x = 0;
1366 RETVAL->y = 0; 1773 RETVAL->y = 0;
1374 RETVAL->row = 0; 1781 RETVAL->row = 0;
1375 OUTPUT: 1782 OUTPUT:
1376 RETVAL 1783 RETVAL
1377 1784
1378void 1785void
1379DESTROY (CFPlus::Map self) 1786DESTROY (DC::Map self)
1380 CODE: 1787 CODE:
1381{ 1788{
1382 map_clear (self); 1789 map_clear (self);
1383 Safefree (self->face2tile); 1790 Safefree (self->face2tile);
1384 Safefree (self->tex); 1791 Safefree (self->tex);
1385 Safefree (self); 1792 Safefree (self);
1386} 1793}
1387 1794
1388void 1795void
1389resize (CFPlus::Map self, int map_width, int map_height) 1796resize (DC::Map self, int map_width, int map_height)
1390 CODE: 1797 CODE:
1391 self->w = map_width; 1798 self->w = map_width;
1392 self->h = map_height; 1799 self->h = map_height;
1393 1800
1394void 1801void
1395clear (CFPlus::Map self) 1802clear (DC::Map self)
1396 CODE: 1803 CODE:
1397 map_clear (self); 1804 map_clear (self);
1398 1805
1399void 1806void
1400set_tileid (CFPlus::Map self, int face, int tile) 1807set_tileid (DC::Map self, int face, int tile)
1401 CODE: 1808 CODE:
1402{ 1809{
1403 need_facenum (self, face); self->face2tile [face] = tile; 1810 need_facenum (self, face); self->face2tile [face] = tile;
1404 need_texid (self, tile); 1811 need_texid (self, tile);
1405} 1812}
1406 1813
1407void 1814void
1408set_smooth (CFPlus::Map self, int face, int smooth, int level) 1815set_smooth (DC::Map self, int face, int smooth, int level)
1409 CODE: 1816 CODE:
1410{ 1817{
1411 tileid texid; 1818 tileid texid;
1412 maptex *tex; 1819 maptex *tex;
1413 1820
1426 tex->smoothtile = self->face2tile [smooth]; 1833 tex->smoothtile = self->face2tile [smooth];
1427 tex->smoothlevel = level; 1834 tex->smoothlevel = level;
1428} 1835}
1429 1836
1430void 1837void
1431set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1838set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1432 CODE: 1839 CODE:
1433{ 1840{
1434 need_texid (self, texid); 1841 need_texid (self, texid);
1435 1842
1436 { 1843 {
1455 // use uglier nearest interpolation because linear suffers 1862 // use uglier nearest interpolation because linear suffers
1456 // from transparent color bleeding and ugly wrapping effects. 1863 // from transparent color bleeding and ugly wrapping effects.
1457 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1864 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1458} 1865}
1459 1866
1867void
1868expire_textures (DC::Map self, int texid, int count)
1869 PPCODE:
1870 for (; texid < self->texs && count; ++texid, --count)
1871 {
1872 maptex *tex = self->tex + texid;
1873
1874 if (tex->name)
1875 {
1876 if (tex->unused)
1877 {
1878 tex->name = 0;
1879 tex->unused = 0;
1880 XPUSHs (sv_2mortal (newSViv (texid)));
1881 }
1882 else
1883 tex->unused = 1;
1884 }
1885 }
1886
1460int 1887int
1461ox (CFPlus::Map self) 1888ox (DC::Map self)
1462 ALIAS: 1889 ALIAS:
1463 oy = 1 1890 oy = 1
1464 x = 2 1891 x = 2
1465 y = 3 1892 y = 3
1466 w = 4 1893 w = 4
1477 } 1904 }
1478 OUTPUT: 1905 OUTPUT:
1479 RETVAL 1906 RETVAL
1480 1907
1481void 1908void
1482scroll (CFPlus::Map self, int dx, int dy) 1909scroll (DC::Map self, int dx, int dy)
1483 CODE: 1910 CODE:
1484{ 1911{
1485 if (dx > 0) 1912 if (dx > 0)
1486 map_blank (self, self->x, self->y, dx, self->h); 1913 map_blank (self, self->x, self->y, dx, self->h);
1487 else if (dx < 0) 1914 else if (dx < 0)
1502 self->rows += MAP_EXTEND_Y; 1929 self->rows += MAP_EXTEND_Y;
1503 self->y += MAP_EXTEND_Y; 1930 self->y += MAP_EXTEND_Y;
1504 } 1931 }
1505} 1932}
1506 1933
1507void 1934SV *
1508map1a_update (CFPlus::Map self, SV *data_, int extmap) 1935map1a_update (DC::Map self, SV *data_, int extmap)
1509 CODE: 1936 CODE:
1510{ 1937{
1511 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1938 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1512 uint8_t *data_end = (uint8_t *)SvEND (data_); 1939 uint8_t *data_end = (uint8_t *)SvEND (data_);
1513 mapcell *cell; 1940 mapcell *cell;
1514 int x, y, flags; 1941 int x, y, z, flags;
1942 AV *missing = newAV ();
1943 RETVAL = newRV_noinc ((SV *)missing);
1515 1944
1516 while (data < data_end - 1) 1945 while (data < data_end - 1)
1517 { 1946 {
1518 flags = (data [0] << 8) + data [1]; data += 2; 1947 flags = (data [0] << 8) + data [1]; data += 2;
1519 1948
1539 uint8_t ext, cmd; 1968 uint8_t ext, cmd;
1540 1969
1541 do 1970 do
1542 { 1971 {
1543 ext = *data++; 1972 ext = *data++;
1544 cmd = ext & 0x3f; 1973 cmd = ext & 0x7f;
1545 1974
1546 if (cmd < 4) 1975 if (cmd < 4)
1547 cell->darkness = 255 - ext * 64 + 1; 1976 cell->darkness = 255 - ext * 64 + 1;
1548 else if (cmd == 5) // health 1977 else if (cmd == 5) // health
1549 { 1978 {
1552 } 1981 }
1553 else if (cmd == 6) // monster width 1982 else if (cmd == 6) // monster width
1554 cell->stat_width = *data++ + 1; 1983 cell->stat_width = *data++ + 1;
1555 else if (cmd == 0x47) 1984 else if (cmd == 0x47)
1556 { 1985 {
1557 if (*data == 4) 1986 if (*data == 1) cell->player = data [1];
1558 ; // decode player count 1987 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1988 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1989 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1559 1990
1560 data += *data + 1; 1991 data += *data + 1;
1561 } 1992 }
1562 else if (cmd == 8) // cell flags 1993 else if (cmd == 8) // cell flags
1563 cell->flags = *data++; 1994 cell->flags = *data++;
1570 } 2001 }
1571 else 2002 else
1572 cell->darkness = *data++ + 1; 2003 cell->darkness = *data++ + 1;
1573 } 2004 }
1574 2005
2006 for (z = 0; z <= 2; ++z)
1575 if (flags & 4) 2007 if (flags & (4 >> z))
1576 { 2008 {
1577 faceid face = (data [0] << 8) + data [1]; data += 2; 2009 faceid face = (data [0] << 8) + data [1]; data += 2;
1578 need_facenum (self, face); 2010 need_facenum (self, face);
1579 cell->tile [0] = self->face2tile [face]; 2011 cell->tile [z] = self->face2tile [face];
2012
2013 if (cell->tile [z])
2014 {
2015 maptex *tex = self->tex + cell->tile [z];
2016 tex->unused = 0;
2017 if (!tex->name)
2018 av_push (missing, newSViv (cell->tile [z]));
2019
2020 if (tex->smoothtile)
2021 {
2022 maptex *smooth = self->tex + tex->smoothtile;
2023 smooth->unused = 0;
2024 if (!smooth->name)
2025 av_push (missing, newSViv (tex->smoothtile));
2026 }
2027 }
1580 } 2028 }
1581
1582 if (flags & 2)
1583 {
1584 faceid face = (data [0] << 8) + data [1]; data += 2;
1585 need_facenum (self, face);
1586 cell->tile [1] = self->face2tile [face];
1587 }
1588
1589 if (flags & 1)
1590 {
1591 faceid face = (data [0] << 8) + data [1]; data += 2;
1592 need_facenum (self, face);
1593 cell->tile [2] = self->face2tile [face];
1594 }
1595 } 2029 }
1596 else 2030 else
1597 cell->darkness = 0; 2031 CELL_CLEAR (cell);
1598 } 2032 }
1599} 2033}
2034 OUTPUT:
2035 RETVAL
1600 2036
1601SV * 2037SV *
1602mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2038mapmap (DC::Map self, int x0, int y0, int w, int h)
1603 CODE: 2039 CODE:
1604{ 2040{
1605 int x1, x; 2041 int x1, x;
1606 int y1, y; 2042 int y1, y;
1607 int z; 2043 int z;
1652} 2088}
1653 OUTPUT: 2089 OUTPUT:
1654 RETVAL 2090 RETVAL
1655 2091
1656void 2092void
1657draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2093draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1658 CODE: 2094 CODE:
1659{ 2095{
2096 int x, y, z;
2097
1660 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2098 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1661 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2099 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1662 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2100 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1663 smooth_key skey; 2101 smooth_key skey;
1664 int x, y, z; 2102 int pl_x, pl_y;
1665 int last_name; 2103 maptex pl_tex;
2104 rc_t *rc = rc_alloc ();
2105 rc_t *rc_ov = rc_alloc ();
2106 rc_key_t key;
2107 rc_array_t *arr, *arr_hidden;
1666 2108
2109 pl_tex.name = 0;
2110
1667 // thats current max. sorry. 2111 // that's current max. sorry.
1668 if (sw > 255) sw = 255; 2112 if (sw > 255) sw = 255;
1669 if (sh > 255) sh = 255; 2113 if (sh > 255) sh = 255;
1670 2114
1671 // clear key, in case of extra padding 2115 // clear key, in case of extra padding
1672 memset (&skey, 0, sizeof (skey)); 2116 memset (&skey, 0, sizeof (skey));
1673 2117
1674 glColor4ub (255, 255, 255, 255); 2118 memset (&key, 0, sizeof (key));
1675 2119 key.r = 255;
1676 glEnable (GL_BLEND); 2120 key.g = 255;
1677 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2121 key.b = 255;
1678 glEnable (GL_TEXTURE_2D); 2122 key.a = 255;
1679 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2123 key.mode = GL_QUADS;
1680 2124 key.format = GL_T2F_V3F;
1681 glBegin (GL_QUADS);
1682
1683 last_name = 0;
1684 2125
1685 mx += self->x; 2126 mx += self->x;
1686 my += self->y; 2127 my += self->y;
1687 2128
1688 // first pass: determine smooth_max 2129 // first pass: determine smooth_max
1705 MAX (self->tex [cell->tile [1]].smoothlevel, 2146 MAX (self->tex [cell->tile [1]].smoothlevel,
1706 self->tex [cell->tile [2]].smoothlevel)); 2147 self->tex [cell->tile [2]].smoothlevel));
1707 } 2148 }
1708 } 2149 }
1709 2150
2151 glEnable (GL_BLEND);
2152 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2153 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2154
2155 key.texname = self->tex [TEXID_HIDDEN].name;
2156 arr_hidden = rc_array (rc_ov, &key);
2157
1710 for (z = 0; z <= 2; z++) 2158 for (z = 0; z <= 2; z++)
1711 { 2159 {
1712 memset (smooth_level, 0, sizeof (smooth_level)); 2160 memset (smooth_level, 0, sizeof (smooth_level));
2161 key.texname = -1;
1713 2162
1714 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh; y++)
1715 if (0 <= y + my && y + my < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
1716 { 2165 {
1717 maprow *row = self->row + (y + my); 2166 maprow *row = self->row + (y + my);
1723 tileid tile = cell->tile [z]; 2172 tileid tile = cell->tile [z];
1724 2173
1725 if (tile) 2174 if (tile)
1726 { 2175 {
1727 maptex tex = self->tex [tile]; 2176 maptex tex = self->tex [tile];
1728 int px = (x + 1) * T - tex.w; 2177 int px, py;
1729 int py = (y + 1) * T - tex.h;
1730 2178
1731 // suppressing texture state switches here
1732 // is only moderately effective, but worth the extra effort
1733 if (last_name != tex.name) 2179 if (key.texname != tex.name)
1734 { 2180 {
2181 self->tex [tile].unused = 0;
2182
1735 if (!tex.name) 2183 if (!tex.name)
1736 tex = self->tex [2]; /* missing, replace by noface */ 2184 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1737 2185
1738 glEnd (); 2186 key.texname = tex.name;
1739 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2187 arr = rc_array (rc, &key);
1740 glBegin (GL_QUADS);
1741 } 2188 }
1742 2189
1743 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2190 px = (x + 1) * T - tex.w;
1744 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2191 py = (y + 1) * T - tex.h;
1745 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1746 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1747 2192
1748 if (cell->flags && z == 2) 2193 if (expect_false (cell->player == player) && expect_false (z == 2))
1749 { 2194 {
1750 if (cell->flags & 1) 2195 pl_x = px;
2196 pl_y = py;
2197 pl_tex = tex;
1751 { 2198 continue;
1752 maptex tex = self->tex [1];
1753 int px = x * T + T * 2 / 32;
1754 int py = y * T - T * 6 / 32;
1755
1756 glEnd ();
1757 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1758 glBegin (GL_QUADS);
1759
1760 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1761 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1762 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1763 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1764 }
1765 } 2199 }
2200
2201 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2202 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2203 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2204 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1766 2205
1767 // update smooth hash 2206 // update smooth hash
1768 if (tex.smoothtile) 2207 if (tex.smoothtile)
1769 { 2208 {
1770 skey.tile = tex.smoothtile; 2209 skey.tile = tex.smoothtile;
1801 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2240 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1802 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2241 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1803 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2242 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1804 } 2243 }
1805 } 2244 }
2245
2246 if (expect_false (z == 2))
2247 {
2248 /* draw question marks on top of hidden spaces */
2249 if (!cell->darkness)
2250 {
2251 maptex tex = self->tex [TEXID_HIDDEN];
2252 int px = (x + 1) * T - tex.w;
2253 int py = (y + 1) * T - tex.h;
2254
2255 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2256 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2257 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2258 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2259 }
2260
2261 if (expect_false (cell->flags))
2262 {
2263 // overlays such as the speech bubble, probably more to come
2264 if (cell->flags & 1)
2265 {
2266 rc_key_t key_ov = key;
2267 maptex tex = self->tex [TEXID_SPEECH];
2268 rc_array_t *arr;
2269 int px = x * T + T * 2 / 32;
2270 int py = y * T - T * 6 / 32;
2271
2272 key_ov.texname = tex.name;
2273 arr = rc_array (rc_ov, &key_ov);
2274
2275 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2276 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2277 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2278 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2279 }
2280 }
2281 }
1806 } 2282 }
1807 } 2283 }
2284
2285 rc_draw (rc);
2286 rc_clear (rc);
1808 2287
1809 // go through all smoothlevels, lowest to highest, then draw. 2288 // go through all smoothlevels, lowest to highest, then draw.
1810 // this is basically counting sort 2289 // this is basically counting sort
1811 { 2290 {
1812 int w, b; 2291 int w, b;
1813 2292
2293 glEnable (GL_TEXTURE_2D);
2294 glBegin (GL_QUADS);
1814 for (w = 0; w < 256 / 32; ++w) 2295 for (w = 0; w < 256 / 32; ++w)
1815 { 2296 {
1816 uint32_t smask = smooth_level [w]; 2297 uint32_t smask = smooth_level [w];
1817 if (smask) 2298 if (smask)
1818 for (b = 0; b < 32; ++b) 2299 for (b = 0; b < 32; ++b)
1837 int border = bits & 15; 2318 int border = bits & 15;
1838 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2319 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1839 float dx = tex.s * .0625f; // 16 images/row 2320 float dx = tex.s * .0625f; // 16 images/row
1840 float dy = tex.t * .5f ; // 2 images/column 2321 float dy = tex.t * .5f ; // 2 images/column
1841 2322
1842 // this time naively avoiding texture state changes
1843 // save gobs of state changes.
1844 if (last_name != tex.name) 2323 if (tex.name)
1845 { 2324 {
2325 // this time avoiding texture state changes
2326 // save gobs of state changes.
1846 if (!tex.name) 2327 if (key.texname != tex.name)
1847 continue; // smoothing not yet available 2328 {
2329 self->tex [skey->tile].unused = 0;
1848 2330
1849 glEnd (); 2331 glEnd ();
1850 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2332 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1851 glBegin (GL_QUADS); 2333 glBegin (GL_QUADS);
1852 } 2334 }
1853 2335
1854 if (border) 2336 if (border)
1855 { 2337 {
1856 float ox = border * dx; 2338 float ox = border * dx;
1857 2339
1858 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2340 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1859 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2341 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1860 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2342 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1861 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2343 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1862 } 2344 }
1863 2345
1864 if (corner) 2346 if (corner)
1865 { 2347 {
1866 float ox = corner * dx; 2348 float ox = corner * dx;
1867 2349
1868 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2350 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1869 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2351 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1870 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2352 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1871 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2353 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2354 }
1872 } 2355 }
1873 } 2356 }
1874 } 2357 }
1875 } 2358 }
1876 } 2359 }
2360
2361 glEnd ();
2362 glDisable (GL_TEXTURE_2D);
2363 key.texname = -1;
1877 } 2364 }
1878 2365
1879 hv_clear (smooth); 2366 hv_clear (smooth);
1880 } 2367 }
1881 2368
1882 glEnd (); 2369 if (pl_tex.name)
2370 {
2371 maptex tex = pl_tex;
2372 int px = pl_x + sdx;
2373 int py = pl_y + sdy;
1883 2374
1884 glDisable (GL_TEXTURE_2D); 2375 key.texname = tex.name;
2376 arr = rc_array (rc, &key);
2377
2378 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2379 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2380 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2381 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2382
2383 rc_draw (rc);
2384 }
2385
2386 rc_draw (rc_ov);
2387 rc_clear (rc_ov);
2388
1885 glDisable (GL_BLEND); 2389 glDisable (GL_BLEND);
2390 rc_free (rc);
2391 rc_free (rc_ov);
1886 2392
1887 // top layer: overlays such as the health bar 2393 // top layer: overlays such as the health bar
1888 for (y = 0; y < sh; y++) 2394 for (y = 0; y < sh; y++)
1889 if (0 <= y + my && y + my < self->rows) 2395 if (0 <= y + my && y + my < self->rows)
1890 { 2396 {
1895 { 2401 {
1896 mapcell *cell = row->col + (x + mx - row->c0); 2402 mapcell *cell = row->col + (x + mx - row->c0);
1897 2403
1898 int px = x * T; 2404 int px = x * T;
1899 int py = y * T; 2405 int py = y * T;
2406
2407 if (expect_false (cell->player == player))
2408 {
2409 px += sdx;
2410 py += sdy;
2411 }
1900 2412
1901 if (cell->stat_hp) 2413 if (cell->stat_hp)
1902 { 2414 {
1903 int width = cell->stat_width * T; 2415 int width = cell->stat_width * T;
1904 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2416 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1915 } 2427 }
1916 } 2428 }
1917} 2429}
1918 2430
1919void 2431void
1920draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2432draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1921 CODE: 2433 CODE:
1922{ 2434{
1923 static float color[16][3] = { 2435 static float color[16][3] = {
1924 { 0.00F, 0.00F, 0.00F }, 2436 { 0.00F, 0.00F, 0.00F },
1925 { 1.00F, 1.00F, 1.00F }, 2437 { 1.00F, 1.00F, 1.00F },
1944 }; 2456 };
1945 2457
1946 int x, y; 2458 int x, y;
1947 2459
1948 glEnable (GL_TEXTURE_2D); 2460 glEnable (GL_TEXTURE_2D);
2461 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2462 * but the nvidia driver (185.18.14) mishandles alpha textures
2463 * ansd takes the colour from god knows where instead of using
2464 * Cp. MODULATE results in the same colour, but slightly different
2465 * alpha, but atcually gives us the correct colour with nvidia.
2466 */
1949 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1950 glEnable (GL_BLEND); 2468 glEnable (GL_BLEND);
1951 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2469 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1952 glBegin (GL_QUADS); 2470 glBegin (GL_QUADS);
1953 2471
1954 for (y = 0; y < h; y++) 2472 for (y = 0; y < h; y++)
1961 float *c = color [m & 15]; 2479 float *c = color [m & 15];
1962 2480
1963 float tx1 = m & 0x40 ? 0.5 : 0.; 2481 float tx1 = m & 0x40 ? 0.5 : 0.;
1964 float tx2 = tx1 + 0.5; 2482 float tx2 = tx1 + 0.5;
1965 2483
1966 glColor4f (c[0], c[1], c[2], 0.75); 2484 glColor4f (c[0], c[1], c[2], 1);
1967 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2485 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1968 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2486 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1969 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2487 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1970 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2488 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1971 } 2489 }
1975 glDisable (GL_BLEND); 2493 glDisable (GL_BLEND);
1976 glDisable (GL_TEXTURE_2D); 2494 glDisable (GL_TEXTURE_2D);
1977} 2495}
1978 2496
1979void 2497void
1980fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2498fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1981 PPCODE: 2499 PPCODE:
1982{ 2500{
1983 int x, y; 2501 int x, y;
2502 int sw1 = sw + 2;
2503 int sh1 = sh + 2;
2504 int sh3 = sh * 3;
1984 int sw4 = (sw + 3) & ~3; 2505 int sw34 = (sw * 3 + 3) & ~3;
2506 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1985 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2507 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1986 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2508 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1987 2509
1988 memset (darkness, 255, sw4 * sh);
1989 SvPOK_only (darkness_sv); 2510 SvPOK_only (darkness3_sv);
1990 SvCUR_set (darkness_sv, sw4 * sh); 2511 SvCUR_set (darkness3_sv, sw34 * sh3);
1991 2512
1992 mx += self->x; 2513 mx += self->x - 1;
1993 my += self->y; 2514 my += self->y - 1;
1994 2515
2516 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2517
1995 for (y = 0; y < sh; y++) 2518 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows) 2519 if (0 <= y + my && y + my < self->rows)
1997 { 2520 {
1998 maprow *row = self->row + (y + my); 2521 maprow *row = self->row + (y + my);
1999 2522
2000 for (x = 0; x < sw; x++) 2523 for (x = 0; x < sw1; x++)
2001 if (row->c0 <= x + mx && x + mx < row->c1) 2524 if (row->c0 <= x + mx && x + mx < row->c1)
2002 { 2525 {
2003 mapcell *cell = row->col + (x + mx - row->c0); 2526 mapcell *cell = row->col + (x + mx - row->c0);
2004 2527
2005 darkness[y * sw4 + x] = cell->darkness 2528 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1) 2529 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2007 : 255 - FOW_DARKNESS; 2530 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2008 } 2531 }
2009 } 2532 }
2010 2533
2011 if (smoothing)
2012 {
2013 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2014 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2015
2016 SvPOK_only (darkness2_sv);
2017 SvCUR_set (darkness2_sv, sw4 * sh);
2018
2019 for (y = 0; y < sh; ++y) 2534 for (y = 0; y < sh; ++y)
2020 for (x = 0; x < sw4; ++x) 2535 for (x = 0; x < sw; ++x)
2021 { 2536 {
2022 float *f = (float *)matrix; 2537 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2023 int dx, dy; 2538 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2024 float sum = 0.f; 2539 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2540 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2541 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2542 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2543 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2544 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2545 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2025 2546
2026 for (dy = -1; dy <= 1; ++dy) 2547 uint8_t r11 = (d11 + d21 + d12) / 3;
2027 for (dx = -1; dx <= 1; ++dx) 2548 uint8_t r21 = d21;
2028 { 2549 uint8_t r31 = (d21 + d31 + d32) / 3;
2029 unsigned int x2 = x + dx;
2030 unsigned int y2 = y + dy;
2031 2550
2032 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2551 uint8_t r12 = d12;
2033 } 2552 uint8_t r22 = d22;
2553 uint8_t r32 = d32;
2034 2554
2035 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2555 uint8_t r13 = (d13 + d23 + d12) / 3;
2036 } 2556 uint8_t r23 = d23;
2557 uint8_t r33 = (d23 + d33 + d32) / 3;
2037 2558
2038 darkness_sv = darkness2_sv; 2559 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2560 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2561 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2562 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2563 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2564 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2565 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2566 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2567 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2039 } 2568 }
2569
2570 free (darkness1);
2040 2571
2041 EXTEND (SP, 3); 2572 EXTEND (SP, 3);
2042 PUSHs (sv_2mortal (newSViv (sw4))); 2573 PUSHs (sv_2mortal (newSViv (sw34)));
2043 PUSHs (sv_2mortal (newSViv (sh))); 2574 PUSHs (sv_2mortal (newSViv (sh3)));
2044 PUSHs (darkness_sv); 2575 PUSHs (darkness3_sv);
2045} 2576}
2046 2577
2047SV * 2578SV *
2048get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2579get_rect (DC::Map self, int x0, int y0, int w, int h)
2049 CODE: 2580 CODE:
2050{ 2581{
2051 int x, y, x1, y1; 2582 int x, y, x1, y1;
2052 SV *data_sv = newSV (w * h * 7 + 5); 2583 SV *data_sv = newSV (w * h * 7 + 5);
2053 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2584 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2110 else 2641 else
2111 *data++ = 0; 2642 *data++ = 0;
2112 } 2643 }
2113 } 2644 }
2114 2645
2646 /* if size is w*h + 5 then no data has been found */
2647 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2648 {
2115 SvPOK_only (data_sv); 2649 SvPOK_only (data_sv);
2116 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2650 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2651 }
2652
2117 RETVAL = data_sv; 2653 RETVAL = data_sv;
2118} 2654}
2119 OUTPUT: 2655 OUTPUT:
2120 RETVAL 2656 RETVAL
2121 2657
2122void 2658void
2123set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2659set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2124 PPCODE: 2660 PPCODE:
2125{ 2661{
2126 int x, y, z; 2662 int x, y, z;
2127 int w, h; 2663 int w, h;
2128 int x1, y1; 2664 int x1, y1;
2665 STRLEN len;
2666 uint8_t *data, *end;
2667
2668 len = SvLEN (data_sv);
2669 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2670 data = SvPVbyte_nolen (data_sv);
2671 end = data + len + 8;
2672
2673 if (len < 5)
2674 XSRETURN_EMPTY;
2129 2675
2130 if (*data++ != 0) 2676 if (*data++ != 0)
2131 return; /* version mismatch */ 2677 XSRETURN_EMPTY; /* version mismatch */
2132 2678
2133 w = *data++ << 8; w |= *data++; 2679 w = *data++ << 8; w |= *data++;
2134 h = *data++ << 8; h |= *data++; 2680 h = *data++ << 8; h |= *data++;
2135 2681
2136 // we need to do this 'cause we don't keep an absolute coord system for rows 2682 // we need to do this 'cause we don't keep an absolute coord system for rows
2148 { 2694 {
2149 maprow *row = map_get_row (self, y); 2695 maprow *row = map_get_row (self, y);
2150 2696
2151 for (x = x0; x < x1; x++) 2697 for (x = x0; x < x1; x++)
2152 { 2698 {
2699 uint8_t flags;
2700
2701 if (data + 7 >= end)
2702 XSRETURN_EMPTY;
2703
2153 uint8_t flags = *data++; 2704 flags = *data++;
2154 2705
2155 if (flags) 2706 if (flags)
2156 { 2707 {
2157 mapcell *cell = row_get_cell (row, x); 2708 mapcell *cell = row_get_cell (row, x);
2158 tileid tile[3] = { 0, 0, 0 }; 2709 tileid tile[3] = { 0, 0, 0 };
2161 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2712 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2162 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2713 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2163 2714
2164 if (cell->darkness == 0) 2715 if (cell->darkness == 0)
2165 { 2716 {
2166 cell->darkness = 0; 2717 /*cell->darkness = 0;*/
2718 EXTEND (SP, 3);
2167 2719
2168 for (z = 0; z <= 2; z++) 2720 for (z = 0; z <= 2; z++)
2169 { 2721 {
2170 tileid t = tile [z]; 2722 tileid t = tile [z];
2171 2723
2172 if (t >= self->texs || (t && !self->tex [t].name)) 2724 if (t >= self->texs || (t && !self->tex [t].name))
2173 { 2725 {
2174 XPUSHs (sv_2mortal (newSViv (t))); 2726 PUSHs (sv_2mortal (newSViv (t)));
2175 need_texid (self, t); 2727 need_texid (self, t);
2176 } 2728 }
2177 2729
2178 cell->tile [z] = t; 2730 cell->tile [z] = t;
2179 } 2731 }
2181 } 2733 }
2182 } 2734 }
2183 } 2735 }
2184} 2736}
2185 2737
2186MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2738MODULE = Deliantra::Client PACKAGE = DC::RW
2187 2739
2188CFPlus::MixChunk 2740DC::RW
2189new_from_file (SV *class, char *path) 2741new (SV *class, SV *data_sv)
2190 CODE: 2742 CODE:
2191 RETVAL = Mix_LoadWAV (path); 2743{
2744 STRLEN datalen;
2745 char *data = SvPVbyte (data_sv, datalen);
2746
2747 RETVAL = SDL_RWFromConstMem (data, datalen);
2748}
2192 OUTPUT: 2749 OUTPUT:
2193 RETVAL 2750 RETVAL
2194 2751
2752DC::RW
2753new_from_file (SV *class, const char *path, const char *mode = "rb")
2754 CODE:
2755 RETVAL = SDL_RWFromFile (path, mode);
2756 OUTPUT:
2757 RETVAL
2758
2759# fails on win32:
2760# dc.xs(2268) : error C2059: syntax error : '('
2195void 2761#void
2762#close (DC::RW self)
2763# CODE:
2764# (self->(close)) (self);
2765
2766MODULE = Deliantra::Client PACKAGE = DC::Channel
2767
2768PROTOTYPES: DISABLE
2769
2770DC::Channel
2771find ()
2772 CODE:
2773{
2774 RETVAL = Mix_GroupAvailable (-1);
2775
2776 if (RETVAL < 0)
2777 {
2778 RETVAL = Mix_GroupOldest (-1);
2779
2780 if (RETVAL < 0)
2781 XSRETURN_UNDEF;
2782
2783 Mix_HaltChannel (RETVAL);
2784 }
2785
2786 Mix_UnregisterAllEffects (RETVAL);
2787 Mix_Volume (RETVAL, 128);
2788}
2789 OUTPUT:
2790 RETVAL
2791
2792void
2793halt (DC::Channel self)
2794 CODE:
2795 Mix_HaltChannel (self);
2796
2797void
2798expire (DC::Channel self, int ticks = -1)
2799 CODE:
2800 Mix_ExpireChannel (self, ticks);
2801
2802void
2803fade_out (DC::Channel self, int ticks = -1)
2804 CODE:
2805 Mix_FadeOutChannel (self, ticks);
2806
2807int
2808volume (DC::Channel self, int volume)
2809 CODE:
2810 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2811 OUTPUT:
2812 RETVAL
2813
2814void
2815unregister_all_effects (DC::Channel self)
2816 CODE:
2817 Mix_UnregisterAllEffects (self);
2818
2819void
2820set_panning (DC::Channel self, int left, int right)
2821 CODE:
2822 left = CLAMP (left , 0, 255);
2823 right = CLAMP (right, 0, 255);
2824 Mix_SetPanning (self, left, right);
2825
2826void
2827set_distance (DC::Channel self, int distance)
2828 CODE:
2829 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2830
2831void
2832set_position (DC::Channel self, int angle, int distance)
2833 CODE:
2834
2835void
2836set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2837 CODE:
2838{
2839 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2840 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2841 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2842}
2843
2844void
2845set_reverse_stereo (DC::Channel self, int flip)
2846 CODE:
2847 Mix_SetReverseStereo (self, flip);
2848
2849MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2850
2851PROTOTYPES: DISABLE
2852
2853DC::MixChunk
2854new (SV *class, DC::RW rwops)
2855 CODE:
2856 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2857 OUTPUT:
2858 RETVAL
2859
2860void
2196DESTROY (CFPlus::MixChunk self) 2861DESTROY (DC::MixChunk self)
2197 CODE: 2862 CODE:
2198 Mix_FreeChunk (self); 2863 Mix_FreeChunk (self);
2199 2864
2200int 2865int
2201volume (CFPlus::MixChunk self, int volume = -1) 2866volume (DC::MixChunk self, int volume = -1)
2202 CODE: 2867 CODE:
2868 if (items > 1)
2869 volume = CLAMP (volume, 0, 128);
2203 RETVAL = Mix_VolumeChunk (self, volume); 2870 RETVAL = Mix_VolumeChunk (self, volume);
2204 OUTPUT: 2871 OUTPUT:
2205 RETVAL 2872 RETVAL
2206 2873
2207int 2874DC::Channel
2208play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2875play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2209 CODE: 2876 CODE:
2877{
2210 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2878 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2879
2880 if (RETVAL < 0)
2881 XSRETURN_UNDEF;
2882
2883 if (channel < 0)
2884 {
2885 Mix_UnregisterAllEffects (RETVAL);
2886 Mix_Volume (RETVAL, 128);
2887 }
2888}
2211 OUTPUT: 2889 OUTPUT:
2212 RETVAL 2890 RETVAL
2213 2891
2214MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2892MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2215 2893
2216int 2894int
2217volume (int volume = -1) 2895volume (int volume = -1)
2896 PROTOTYPE: ;$
2218 CODE: 2897 CODE:
2898 if (items > 0)
2899 volume = CLAMP (volume, 0, 128);
2219 RETVAL = Mix_VolumeMusic (volume); 2900 RETVAL = Mix_VolumeMusic (volume);
2220 OUTPUT: 2901 OUTPUT:
2221 RETVAL 2902 RETVAL
2222 2903
2223int 2904void
2224fade_out (int ms) 2905fade_out (int ms)
2225 CODE: 2906 CODE:
2226 RETVAL = Mix_FadeOutMusic (ms); 2907 Mix_FadeOutMusic (ms);
2908
2909void
2910halt ()
2911 CODE:
2912 Mix_HaltMusic ();
2913
2914DC::MixMusic
2915new (SV *class, DC::RW rwops)
2916 CODE:
2917 RETVAL = Mix_LoadMUS_RW (rwops);
2227 OUTPUT: 2918 OUTPUT:
2228 RETVAL 2919 RETVAL
2229 2920
2230CFPlus::MixMusic
2231new_from_file (SV *class, char *path)
2232 CODE:
2233 RETVAL = Mix_LoadMUS (path);
2234 OUTPUT:
2235 RETVAL
2236
2237void 2921void
2238DESTROY (CFPlus::MixMusic self) 2922DESTROY (DC::MixMusic self)
2239 CODE: 2923 CODE:
2240 Mix_FreeMusic (self); 2924 Mix_FreeMusic (self);
2241 2925
2242int 2926int
2243play (CFPlus::MixMusic self, int loops = -1) 2927play (DC::MixMusic self, int loops = -1)
2244 CODE: 2928 CODE:
2245 RETVAL = Mix_PlayMusic (self, loops); 2929 RETVAL = Mix_PlayMusic (self, loops);
2246 OUTPUT: 2930 OUTPUT:
2247 RETVAL 2931 RETVAL
2248 2932
2249int 2933void
2250fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2934fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2251 CODE: 2935 CODE:
2252 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2936 Mix_FadeInMusicPos (self, loops, ms, position);
2253 OUTPUT:
2254 RETVAL
2255 2937
2256MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2938MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2939
2940PROTOTYPES: ENABLE
2257 2941
2258BOOT: 2942BOOT:
2259{ 2943{
2260 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2944 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2261 static const struct { 2945 static const struct {
2262 const char *name; 2946 const char *name;
2263 IV iv; 2947 IV iv;
2264 } *civ, const_iv[] = { 2948 } *civ, const_iv[] = {
2265# define const_iv(name) { # name, (IV)name } 2949# define const_iv(name) { # name, (IV)name }
2266 const_iv (GL_VENDOR), 2950 const_iv (GL_VENDOR),
2267 const_iv (GL_VERSION), 2951 const_iv (GL_VERSION),
2268 const_iv (GL_EXTENSIONS), 2952 const_iv (GL_EXTENSIONS),
2953 const_iv (GL_MAX_TEXTURE_UNITS),
2269 const_iv (GL_COLOR_MATERIAL), 2954 const_iv (GL_COLOR_MATERIAL),
2270 const_iv (GL_SMOOTH), 2955 const_iv (GL_SMOOTH),
2271 const_iv (GL_FLAT), 2956 const_iv (GL_FLAT),
2272 const_iv (GL_DITHER), 2957 const_iv (GL_DITHER),
2273 const_iv (GL_BLEND), 2958 const_iv (GL_BLEND),
2277 const_iv (GL_ALPHA_TEST), 2962 const_iv (GL_ALPHA_TEST),
2278 const_iv (GL_NORMALIZE), 2963 const_iv (GL_NORMALIZE),
2279 const_iv (GL_RESCALE_NORMAL), 2964 const_iv (GL_RESCALE_NORMAL),
2280 const_iv (GL_FRONT), 2965 const_iv (GL_FRONT),
2281 const_iv (GL_BACK), 2966 const_iv (GL_BACK),
2967 const_iv (GL_AUX0),
2282 const_iv (GL_AND), 2968 const_iv (GL_AND),
2283 const_iv (GL_ONE), 2969 const_iv (GL_ONE),
2284 const_iv (GL_ZERO), 2970 const_iv (GL_ZERO),
2285 const_iv (GL_SRC_ALPHA), 2971 const_iv (GL_SRC_ALPHA),
2286 const_iv (GL_DST_ALPHA), 2972 const_iv (GL_DST_ALPHA),
2287 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2973 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2288 const_iv (GL_ONE_MINUS_DST_ALPHA), 2974 const_iv (GL_ONE_MINUS_DST_ALPHA),
2975 const_iv (GL_SRC_COLOR),
2976 const_iv (GL_DST_COLOR),
2977 const_iv (GL_ONE_MINUS_SRC_COLOR),
2978 const_iv (GL_ONE_MINUS_DST_COLOR),
2289 const_iv (GL_SRC_ALPHA_SATURATE), 2979 const_iv (GL_SRC_ALPHA_SATURATE),
2290 const_iv (GL_RGB), 2980 const_iv (GL_RGB),
2291 const_iv (GL_RGBA), 2981 const_iv (GL_RGBA),
2292 const_iv (GL_RGBA4), 2982 const_iv (GL_RGBA4),
2293 const_iv (GL_RGBA8), 2983 const_iv (GL_RGBA8),
2299 const_iv (GL_INTENSITY), 2989 const_iv (GL_INTENSITY),
2300 const_iv (GL_LUMINANCE), 2990 const_iv (GL_LUMINANCE),
2301 const_iv (GL_LUMINANCE_ALPHA), 2991 const_iv (GL_LUMINANCE_ALPHA),
2302 const_iv (GL_FLOAT), 2992 const_iv (GL_FLOAT),
2303 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2993 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2994 const_iv (GL_COMPRESSED_ALPHA_ARB),
2995 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2996 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2997 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2998 const_iv (GL_COMPRESSED_RGB_ARB),
2999 const_iv (GL_COMPRESSED_RGBA_ARB),
2304 const_iv (GL_COMPILE), 3000 const_iv (GL_COMPILE),
2305 const_iv (GL_PROXY_TEXTURE_1D), 3001 const_iv (GL_PROXY_TEXTURE_1D),
2306 const_iv (GL_PROXY_TEXTURE_2D), 3002 const_iv (GL_PROXY_TEXTURE_2D),
2307 const_iv (GL_TEXTURE_1D), 3003 const_iv (GL_TEXTURE_1D),
2308 const_iv (GL_TEXTURE_2D), 3004 const_iv (GL_TEXTURE_2D),
2332 const_iv (GL_COLOR_LOGIC_OP), 3028 const_iv (GL_COLOR_LOGIC_OP),
2333 const_iv (GL_SEPARABLE_2D), 3029 const_iv (GL_SEPARABLE_2D),
2334 const_iv (GL_CONVOLUTION_2D), 3030 const_iv (GL_CONVOLUTION_2D),
2335 const_iv (GL_CONVOLUTION_BORDER_MODE), 3031 const_iv (GL_CONVOLUTION_BORDER_MODE),
2336 const_iv (GL_CONSTANT_BORDER), 3032 const_iv (GL_CONSTANT_BORDER),
3033 const_iv (GL_POINTS),
2337 const_iv (GL_LINES), 3034 const_iv (GL_LINES),
2338 const_iv (GL_LINE_STRIP), 3035 const_iv (GL_LINE_STRIP),
2339 const_iv (GL_LINE_LOOP), 3036 const_iv (GL_LINE_LOOP),
2340 const_iv (GL_QUADS), 3037 const_iv (GL_QUADS),
2341 const_iv (GL_QUAD_STRIP), 3038 const_iv (GL_QUAD_STRIP),
2342 const_iv (GL_TRIANGLES), 3039 const_iv (GL_TRIANGLES),
2343 const_iv (GL_TRIANGLE_STRIP), 3040 const_iv (GL_TRIANGLE_STRIP),
2344 const_iv (GL_TRIANGLE_FAN), 3041 const_iv (GL_TRIANGLE_FAN),
3042 const_iv (GL_POLYGON),
2345 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3043 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3044 const_iv (GL_POINT_SMOOTH_HINT),
3045 const_iv (GL_LINE_SMOOTH_HINT),
3046 const_iv (GL_POLYGON_SMOOTH_HINT),
3047 const_iv (GL_GENERATE_MIPMAP_HINT),
3048 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2346 const_iv (GL_FASTEST), 3049 const_iv (GL_FASTEST),
3050 const_iv (GL_DONT_CARE),
3051 const_iv (GL_NICEST),
2347 const_iv (GL_V2F), 3052 const_iv (GL_V2F),
2348 const_iv (GL_V3F), 3053 const_iv (GL_V3F),
2349 const_iv (GL_T2F_V3F), 3054 const_iv (GL_T2F_V3F),
2350 const_iv (GL_T2F_N3F_V3F), 3055 const_iv (GL_T2F_N3F_V3F),
3056 const_iv (GL_FUNC_ADD),
3057 const_iv (GL_FUNC_SUBTRACT),
3058 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2351# undef const_iv 3059# undef const_iv
2352 }; 3060 };
2353 3061
2354 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3062 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2355 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3063 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2356 3064
2357 texture_av = newAV (); 3065 texture_av = newAV ();
2358 AvREAL_off (texture_av); 3066 AvREAL_off (texture_av);
2359} 3067}
2360 3068
3069void
3070disable_GL_EXT_blend_func_separate ()
3071 CODE:
3072 gl.BlendFuncSeparate = 0;
3073 gl.BlendFuncSeparateEXT = 0;
3074
3075void
3076apple_nvidia_bug (int enable)
3077
2361char * 3078char *
2362gl_vendor () 3079gl_vendor ()
2363 CODE: 3080 CODE:
2364 RETVAL = (char *)glGetString (GL_VENDOR); 3081 RETVAL = (char *)glGetString (GL_VENDOR);
2365 OUTPUT: 3082 OUTPUT:
2414 3131
2415void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3132void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2416 CODE: 3133 CODE:
2417 gl_BlendFuncSeparate (sa, da, saa, daa); 3134 gl_BlendFuncSeparate (sa, da, saa, daa);
2418 3135
3136# void glBlendEquation (int se)
3137
2419void glDepthMask (int flag) 3138void glDepthMask (int flag)
2420 3139
2421void glLogicOp (int opcode) 3140void glLogicOp (int opcode)
2422 3141
2423void glColorMask (int red, int green, int blue, int alpha) 3142void glColorMask (int red, int green, int blue, int alpha)
2437# near_ and far_ are due to microsofts buggy "c" compiler 3156# near_ and far_ are due to microsofts buggy "c" compiler
2438void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3157void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2439 3158
2440# near_ and far_ are due to microsofts buggy "c" compiler 3159# near_ and far_ are due to microsofts buggy "c" compiler
2441void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3160void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3161
3162PROTOTYPES: DISABLE
2442 3163
2443void glViewport (int x, int y, int width, int height) 3164void glViewport (int x, int y, int width, int height)
2444 3165
2445void glScissor (int x, int y, int width, int height) 3166void glScissor (int x, int y, int width, int height)
2446 3167
2454 3175
2455void glRotate (float angle, float x, float y, float z) 3176void glRotate (float angle, float x, float y, float z)
2456 CODE: 3177 CODE:
2457 glRotatef (angle, x, y, z); 3178 glRotatef (angle, x, y, z);
2458 3179
2459void glBegin (int mode)
2460
2461void glEnd ()
2462
2463void glColor (float r, float g, float b, float a = 1.0) 3180void glColor (float r, float g, float b, float a = 1.0)
2464 PROTOTYPE: @ 3181 PROTOTYPE: @
2465 ALIAS: 3182 ALIAS:
2466 glColor_premultiply = 1 3183 glColor_premultiply = 1
2467 CODE: 3184 CODE:
2468 if (ix) 3185 if (ix)
2469 { 3186 {
2472 b *= a; 3189 b *= a;
2473 } 3190 }
2474 // microsoft visual "c" rounds instead of truncating... 3191 // microsoft visual "c" rounds instead of truncating...
2475 glColor4f (r, g, b, a); 3192 glColor4f (r, g, b, a);
2476 3193
2477void glInterleavedArrays (int format, int stride, char *data)
2478
2479void glDrawElements (int mode, int count, int type, char *indices)
2480
2481# 1.2 void glDrawRangeElements (int mode, int start, int end
2482
2483void glRasterPos (float x, float y, float z = 0.) 3194void glRasterPos (float x, float y, float z = 0.)
2484 CODE: 3195 CODE:
2485 glRasterPos3f (0, 0, z); 3196 glRasterPos3f (0, 0, z);
2486 glBitmap (0, 0, 0, 0, x, y, 0); 3197 glBitmap (0, 0, 0, 0, x, y, 0);
2487 3198
2491 3202
2492void glTexCoord (float s, float t) 3203void glTexCoord (float s, float t)
2493 CODE: 3204 CODE:
2494 glTexCoord2f (s, t); 3205 glTexCoord2f (s, t);
2495 3206
3207void glRect (float x1, float y1, float x2, float y2)
3208 CODE:
3209 glRectf (x1, y1, x2, y2);
3210
3211void glRect_lineloop (float x1, float y1, float x2, float y2)
3212 CODE:
3213 glBegin (GL_LINE_LOOP);
3214 glVertex2f (x1, y1);
3215 glVertex2f (x2, y1);
3216 glVertex2f (x2, y2);
3217 glVertex2f (x1, y2);
3218 glEnd ();
3219
3220PROTOTYPES: ENABLE
3221
3222void glBegin (int mode)
3223
3224void glEnd ()
3225
3226void glPointSize (GLfloat size)
3227
3228void glLineWidth (GLfloat width)
3229
3230void glInterleavedArrays (int format, int stride, char *data)
3231
3232void glDrawElements (int mode, int count, int type, char *indices)
3233
3234# 1.2 void glDrawRangeElements (int mode, int start, int end
3235
2496void glTexEnv (int target, int pname, float param) 3236void glTexEnv (int target, int pname, float param)
2497 CODE: 3237 CODE:
2498 glTexEnvf (target, pname, param); 3238 glTexEnvf (target, pname, param);
2499 3239
2500void glTexParameter (int target, int pname, float param) 3240void glTexParameter (int target, int pname, float param)
2516void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3256void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2517 CODE: 3257 CODE:
2518 if (gl.SeparableFilter2D) 3258 if (gl.SeparableFilter2D)
2519 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3259 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2520 3260
2521void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3261void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2522 3262
2523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3263void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2524 3264
2525void glDrawPixels (int width, int height, int format, int type, char *pixels) 3265void glDrawPixels (int width, int height, int format, int type, char *pixels)
2526 3266
2552 3292
2553void glEndList () 3293void glEndList ()
2554 3294
2555void glCallList (int list) 3295void glCallList (int list)
2556 3296
3297MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3298
3299PROTOTYPES: DISABLE
3300
3301void
3302find_widget (SV *self, NV x, NV y)
3303 PPCODE:
3304{
3305 if (within_widget (self, x, y))
3306 XPUSHs (self);
3307}
3308
3309BOOT:
3310{
3311 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3312
3313 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3314 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3315 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3316 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3317}
3318
3319void
3320draw (SV *self)
3321 CODE:
3322{
3323 HV *hv;
3324 SV **svp;
3325 NV x, y, w, h;
3326 SV *draw_x_sv = GvSV (draw_x_gv);
3327 SV *draw_y_sv = GvSV (draw_y_gv);
3328 SV *draw_w_sv = GvSV (draw_w_gv);
3329 SV *draw_h_sv = GvSV (draw_h_gv);
3330 double draw_x, draw_y;
3331
3332 if (!SvROK (self))
3333 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3334
3335 hv = (HV *)SvRV (self);
3336
3337 if (SvTYPE (hv) != SVt_PVHV)
3338 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3339
3340 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3341 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3342
3343 if (!h || !w)
3344 XSRETURN_EMPTY;
3345
3346 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3347 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3348
3349 draw_x = SvNV (draw_x_sv) + x;
3350 draw_y = SvNV (draw_y_sv) + y;
3351
3352 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3353 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3354 XSRETURN_EMPTY;
3355
3356 sv_setnv (draw_x_sv, draw_x);
3357 sv_setnv (draw_y_sv, draw_y);
3358
3359 glPushMatrix ();
3360 glTranslated (x, y, 0);
3361
3362 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3363 {
3364 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3365
3366 if (svp && SvTRUE (*svp))
3367 {
3368 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3369 glEnable (GL_BLEND);
3370 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3371 glBegin (GL_QUADS);
3372 glVertex2f (0, 0);
3373 glVertex2f (w, 0);
3374 glVertex2f (w, h);
3375 glVertex2f (0, h);
3376 glEnd ();
3377 glDisable (GL_BLEND);
3378 }
3379 }
3380#if 0
3381 // draw borders, for debugging
3382 glPushMatrix ();
3383 glColor4f (1., 1., 0., 1.);
3384 glTranslatef (.5, .5, 0.);
3385 glBegin (GL_LINE_LOOP);
3386 glVertex2f (0 , 0);
3387 glVertex2f (w - 1, 0);
3388 glVertex2f (w - 1, h - 1);
3389 glVertex2f (0 , h - 1);
3390 glEnd ();
3391 glPopMatrix ();
3392#endif
3393 PUSHMARK (SP);
3394 XPUSHs (self);
3395 PUTBACK;
3396 call_method ("_draw", G_VOID | G_DISCARD);
3397 SPAGAIN;
3398
3399 glPopMatrix ();
3400
3401 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3402 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3403}
3404

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines