ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.207 by root, Fri Jul 20 18:19:45 2007 UTC vs.
Revision 1.294 by root, Sat Dec 19 05:06:56 2009 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 36
30#include <SDL.h> 37#include <SDL.h>
31#include <SDL_thread.h> 38#include <SDL_thread.h>
32#include <SDL_endian.h> 39#include <SDL_endian.h>
33#include <SDL_image.h> 40#include <SDL_image.h>
34#include <SDL_mixer.h> 41#include <SDL_mixer.h>
35#include <SDL_opengl.h> 42#include <SDL_opengl.h>
36 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
37#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
39 51
40#include <glib/gmacros.h> 52#include <glib/gmacros.h>
41 53
42#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
43 66
44#ifndef _WIN32 67#ifndef _WIN32
45# include <sys/types.h> 68# include <sys/types.h>
46# include <sys/socket.h> 69# include <sys/socket.h>
47# include <netinet/in.h> 70# include <netinet/in.h>
48# include <netinet/tcp.h> 71# include <netinet/tcp.h>
49# include <inttypes.h> 72# include <inttypes.h>
50#endif 73#endif
51 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 85
54#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
87#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
55 88
56#define MAP_EXTEND_X 32 89#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 90#define MAP_EXTEND_Y 512
58 91
59#define MIN_FONT_HEIGHT 10 92#define MIN_FONT_HEIGHT 10
60 93
61#if 0 94/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 95#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 96
64# define PARACHUTE 0 97#define KMOD_LRAM 0x10000 // our extension
65#endif 98
99#define TEXID_SPEECH 1
100#define TEXID_NOFACE 2
101#define TEXID_HIDDEN 3
66 102
67static AV *texture_av; 103static AV *texture_av;
68 104
69static struct 105static struct
70{ 106{
107 av_push (texture_av, (SV *)(size_t)name); 143 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 144 glDeleteTextures (1, &name);
109} 145}
110 146
111#include "texcache.c" 147#include "texcache.c"
148#include "rendercache.c"
112 149
113#include "pango-font.c" 150#include "pango-font.c"
114#include "pango-fontmap.c" 151#include "pango-fontmap.c"
115#include "pango-render.c" 152#include "pango-render.c"
116 153
154typedef IV DC__Channel;
155typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 156typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 157typedef Mix_Music *DC__MixMusic;
119 158
120typedef PangoFontDescription *CFPlus__Font; 159typedef PangoFontDescription *DC__Font;
121 160
122static int 161static int
123shape_attr_p (PangoLayoutRun *run) 162shape_attr_p (PangoLayoutRun *run)
124{ 163{
125 GSList *attrs = run->item->analysis.extra_attrs; 164 GSList *attrs = run->item->analysis.extra_attrs;
139 178
140typedef struct cf_layout { 179typedef struct cf_layout {
141 PangoLayout *pl; 180 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 181 float r, g, b, a; // default color for rgba mode
143 int base_height; 182 int base_height;
144 CFPlus__Font font; 183 DC__Font font;
184 rc_t *rc;
145} *CFPlus__Layout; 185} *DC__Layout;
146 186
147static CFPlus__Font default_font; 187static DC__Font default_font;
148static PangoContext *opengl_context; 188static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 189static PangoFontMap *opengl_fontmap;
150 190
151static void 191static void
152substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
157#endif 197#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 199}
160 200
161static void 201static void
162layout_update_font (CFPlus__Layout self) 202layout_update_font (DC__Layout self)
163{ 203{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
166 */ 206 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 207 PangoFontDescription *font = self->font ? self->font : default_font;
168 208
169 pango_font_description_set_absolute_size (font, 209 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 211
172 pango_layout_set_font_description (self->pl, font); 212 pango_layout_set_font_description (self->pl, font);
173} 213}
174 214
175static void 215static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 217{
178 PangoRectangle rect; 218 PangoRectangle rect;
179 219
180 // get_pixel_* wrongly rounds down 220 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 221 pango_layout_get_extents (self->pl, 0, &rect);
192 232
193typedef uint16_t tileid; 233typedef uint16_t tileid;
194typedef uint16_t faceid; 234typedef uint16_t faceid;
195 235
196typedef struct { 236typedef struct {
197 int name; 237 GLuint name;
198 int w, h; 238 int w, h;
199 float s, t; 239 float s, t;
200 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
201 tileid smoothtile; 241 tileid smoothtile;
202 uint8_t smoothlevel; 242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
203} maptex; 244} maptex;
204 245
205typedef struct { 246typedef struct {
206 uint32_t player; 247 uint32_t player;
207 tileid tile[3]; 248 tileid tile[3];
220 int faces; tileid *face2tile; // [faceid] 261 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 262 int texs; maptex *tex; // [tileid]
222 263
223 int32_t rows; 264 int32_t rows;
224 maprow *row; 265 maprow *row;
225} *CFPlus__Map; 266} *DC__Map;
226 267
227static char * 268static char *
228prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
229{ 270{
230 char *p; 271 char *p;
268 self->texs *= 2; 309 self->texs *= 2;
269 } 310 }
270} 311}
271 312
272static maprow * 313static maprow *
273map_get_row (CFPlus__Map self, int y) 314map_get_row (DC__Map self, int y)
274{ 315{
275 if (0 > y) 316 if (0 > y)
276 { 317 {
277 int extend = - y + MAP_EXTEND_Y; 318 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 319 Prepend (maprow, self->row, self->rows, extend);
316 357
317 return row->col + (x - row->c0); 358 return row->col + (x - row->c0);
318} 359}
319 360
320static mapcell * 361static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 362map_get_cell (DC__Map self, int x, int y)
322{ 363{
323 return row_get_cell (map_get_row (self, y), x); 364 return row_get_cell (map_get_row (self, y), x);
324} 365}
325 366
326static void 367static void
327map_clear (CFPlus__Map self) 368map_clear (DC__Map self)
328{ 369{
329 int r; 370 int r;
330 371
331 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
339 self->oy = 0; 380 self->oy = 0;
340 self->row = 0; 381 self->row = 0;
341 self->rows = 0; 382 self->rows = 0;
342} 383}
343 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
344static void 395static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 397{
347 int x, y; 398 int x, y;
348 maprow *row; 399 maprow *row;
349 mapcell *cell; 400 mapcell *cell;
350 401
362 if (x >= row->c1) 413 if (x >= row->c1)
363 break; 414 break;
364 415
365 cell = row->col + x - row->c0; 416 cell = row->col + x - row->c0;
366 417
367 cell->darkness = 0; 418 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 419 }
372 } 420 }
373} 421}
374 422
375typedef struct { 423typedef struct {
429 n |= n >> 16; 477 n |= n >> 16;
430 478
431 return n + 1; 479 return n + 1;
432} 480}
433 481
482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
434/* SDL should provide this, really. */ 493/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 494#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 495#define SDLK_MODIFIER_MAX 314
437 496
438/******************************************************************************/ 497/******************************************************************************/
439 498
499static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500static GV *hover_gv;
501
440static int 502static int
441within_widget (SV *widget, NV x, NV y) 503within_widget (SV *widget, NV x, NV y)
442{ 504{
443 HV *self; 505 HV *self;
444 SV **svp; 506 SV **svp;
473 return 0; 535 return 0;
474 536
475 return 1; 537 return 1;
476} 538}
477 539
478MODULE = CFPlus PACKAGE = CFPlus 540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
479 593
480PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
481 595
482BOOT: 596BOOT:
483{ 597{
484 HV *stash = gv_stashpv ("CFPlus", 1); 598 HV *stash = gv_stashpv ("DC", 1);
485 static const struct { 599 static const struct {
486 const char *name; 600 const char *name;
487 IV iv; 601 IV iv;
488 } *civ, const_iv[] = { 602 } *civ, const_iv[] = {
489# define const_iv(name) { # name, (IV)name } 603# define const_iv(name) { # name, (IV)name }
511 625
512 const_iv (SDL_APPINPUTFOCUS), 626 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS), 627 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE), 628 const_iv (SDL_APPACTIVE),
515 629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
516 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
517 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
518 const_iv (SDLK_KP2), 684 const_iv (SDLK_KP2),
519 const_iv (SDLK_KP3), 685 const_iv (SDLK_KP3),
520 const_iv (SDLK_KP4), 686 const_iv (SDLK_KP4),
592 const_iv (KMOD_LMETA), 758 const_iv (KMOD_LMETA),
593 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
594 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
595 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
596 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
763
764 const_iv (KMOD_LRAM),
765
766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
597# undef const_iv 796# undef const_iv
598 }; 797 };
599 798
600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
619 818
620NV floor (NV x) 819NV floor (NV x)
621 820
622NV ceil (NV x) 821NV ceil (NV x)
623 822
823IV minpot (UV n)
824
825IV popcount (UV n)
826
624void 827void
625pango_init () 828pango_init ()
626 CODE: 829 CODE:
627{ 830{
628 opengl_fontmap = pango_opengl_font_map_new (); 831 opengl_fontmap = pango_opengl_font_map_new ();
629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 832 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 833 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
834 /*pango_context_set_font_description (opengl_context, default_font);*/
835#if PANGO_VERSION_CHECK (1, 15, 2)
836 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
837 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
838#endif
631} 839}
632 840
633char *
634SDL_GetError () 841char *SDL_GetError ()
635 842
636int 843void SDL_braino ()
637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
638 844
639void 845int SDL_Init (U32 flags)
846
847int SDL_InitSubSystem (U32 flags)
848
849void SDL_QuitSubSystem (U32 flags)
850
640SDL_Quit () 851void SDL_Quit ()
852
853int SDL_GL_SetAttribute (int attr, int value)
854
855int SDL_GL_GetAttribute (int attr)
856 CODE:
857 if (SDL_GL_GetAttribute (attr, &RETVAL))
858 XSRETURN_UNDEF;
859 OUTPUT:
860 RETVAL
641 861
642void 862void
643SDL_ListModes (int rgb, int alpha) 863SDL_ListModes (int rgb, int alpha)
644 PPCODE: 864 PPCODE:
645{ 865{
657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 879 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
660 880
661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 881 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
662#if SDL_VERSION_ATLEAST(1,2,10)
663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 882 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
665#endif
666 883
667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 884 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
668 885
669 if (m && m != (SDL_Rect **)-1) 886 if (m && m != (SDL_Rect **)-1)
670 while (*m) 887 while (*m)
671 { 888 {
672 if ((*m)->w >= 640 && (*m)->h >= 480) 889 if ((*m)->w >= 400 && (*m)->h >= 300)
673 { 890 {
674 AV *av = newAV (); 891 AV *av = newAV ();
675 av_push (av, newSViv ((*m)->w)); 892 av_push (av, newSViv ((*m)->w));
676 av_push (av, newSViv ((*m)->h)); 893 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb)); 894 av_push (av, newSViv (rgb));
701 918
702 if (RETVAL) 919 if (RETVAL)
703 { 920 {
704 av_clear (texture_av); 921 av_clear (texture_av);
705 922
706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 923 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 924#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
708#include "glfunc.h" 925#include "glfunc.h"
709#undef GL_FUNC 926#undef GL_FUNC
710 } 927 }
711} 928}
718char * 935char *
719SDL_GetKeyName (int sym) 936SDL_GetKeyName (int sym)
720 937
721int 938int
722SDL_GetAppState () 939SDL_GetAppState ()
940
941int
942SDL_GetModState ()
723 943
724void 944void
725poll_events () 945poll_events ()
726 PPCODE: 946 PPCODE:
727{ 947{
737 { 957 {
738 case SDL_KEYDOWN: 958 case SDL_KEYDOWN:
739 case SDL_KEYUP: 959 case SDL_KEYUP:
740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 960 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 961 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 962 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 963 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 964 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
745 break; 965 break;
746 966
747 case SDL_ACTIVEEVENT: 967 case SDL_ACTIVEEVENT:
748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 968 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
766 x = ev.motion.x; 986 x = ev.motion.x;
767 y = ev.motion.y; 987 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 988 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 } 989 }
770 990
771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 991 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
772 hv_store (hv, "state", 5, newSViv (state), 0); 992 hv_store (hv, "state", 5, newSViv (state), 0);
773 hv_store (hv, "x", 1, newSViv (x), 0); 993 hv_store (hv, "x", 1, newSViv (x), 0);
774 hv_store (hv, "y", 1, newSViv (y), 0); 994 hv_store (hv, "y", 1, newSViv (y), 0);
775 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 995 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
776 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 996 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 } 997 }
778 break; 998 break;
779 999
780 case SDL_MOUSEBUTTONDOWN: 1000 case SDL_MOUSEBUTTONDOWN:
781 case SDL_MOUSEBUTTONUP: 1001 case SDL_MOUSEBUTTONUP:
782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
783 1003
784 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1004 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
785 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
786 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1006 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
787 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1007 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
792 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1012 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
793 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1013 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
794 break; 1014 break;
795 } 1015 }
796 1016
797 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1017 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
798 } 1018 }
799} 1019}
800 1020
801int 1021int
802Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1022Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
803 POSTCALL: 1023 POSTCALL:
804 Mix_HookMusicFinished (music_finished); 1024 Mix_HookMusicFinished (music_finished);
805 Mix_ChannelFinished (channel_finished); 1025 Mix_ChannelFinished (channel_finished);
806 1026
807void 1027void
1028Mix_QuerySpec ()
1029 PPCODE:
1030{
1031 int freq, channels;
1032 Uint16 format;
1033
1034 if (Mix_QuerySpec (&freq, &format, &channels))
1035 {
1036 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (freq)));
1038 PUSHs (sv_2mortal (newSViv (format)));
1039 PUSHs (sv_2mortal (newSViv (channels)));
1040 }
1041}
1042
1043void
808Mix_CloseAudio () 1044Mix_CloseAudio ()
809 1045
810int 1046int
811Mix_AllocateChannels (int numchans = -1) 1047Mix_AllocateChannels (int numchans = -1)
1048
1049const char *
1050Mix_GetError ()
812 1051
813void 1052void
814lowdelay (int fd, int val = 1) 1053lowdelay (int fd, int val = 1)
815 CODE: 1054 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1055 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
842 } 1081 }
843 } 1082 }
844#endif 1083#endif
845} 1084}
846 1085
847void 1086int
848add_font (char *file) 1087add_font (char *file)
849 CODE: 1088 CODE:
850 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1089 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1090 OUTPUT:
1091 RETVAL
851 1092
852void 1093void
853load_image_inline (SV *image_) 1094load_image_inline (SV *image_)
854 ALIAS: 1095 ALIAS:
855 load_image_file = 1 1096 load_image_file = 1
858 STRLEN image_len; 1099 STRLEN image_len;
859 char *image = (char *)SvPVbyte (image_, image_len); 1100 char *image = (char *)SvPVbyte (image_, image_len);
860 SDL_Surface *surface, *surface2; 1101 SDL_Surface *surface, *surface2;
861 SDL_PixelFormat fmt; 1102 SDL_PixelFormat fmt;
862 SDL_RWops *rw = ix 1103 SDL_RWops *rw = ix
863 ? SDL_RWFromFile (image, "r") 1104 ? SDL_RWFromFile (image, "rb")
864 : SDL_RWFromConstMem (image, image_len); 1105 : SDL_RWFromConstMem (image, image_len);
865 1106
866 if (!rw) 1107 if (!rw)
867 croak ("load_image: %s", SDL_GetError ()); 1108 croak ("load_image: %s", SDL_GetError ());
868 1109
941void 1182void
942error (char *message) 1183error (char *message)
943 CODE: 1184 CODE:
944 fprintf (stderr, "ERROR: %s\n", message); 1185 fprintf (stderr, "ERROR: %s\n", message);
945#ifdef _WIN32 1186#ifdef _WIN32
946 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1187 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
947#endif 1188#endif
948 1189
949void 1190void
950fatal (char *message) 1191fatal (char *message)
951 CODE: 1192 CODE:
952 fprintf (stderr, "FATAL: %s\n", message); 1193 fprintf (stderr, "FATAL: %s\n", message);
953#ifdef _WIN32 1194#ifdef _WIN32
954 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1195 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
955#endif 1196#endif
956 _exit (1); 1197 _exit (1);
957 1198
958void 1199void
959_exit (int retval = 0) 1200_exit (int retval = 0)
971#if DEBUG 1212#if DEBUG
972 VALGRIND_DO_LEAK_CHECK; 1213 VALGRIND_DO_LEAK_CHECK;
973#endif 1214#endif
974} 1215}
975 1216
976MODULE = CFPlus PACKAGE = CFPlus::Font 1217int
1218SvREFCNT (SV *sv)
1219 CODE:
1220 RETVAL = SvREFCNT (sv);
1221 OUTPUT:
1222 RETVAL
1223
1224MODULE = Deliantra::Client PACKAGE = DC::Font
977 1225
978PROTOTYPES: DISABLE 1226PROTOTYPES: DISABLE
979 1227
980CFPlus::Font 1228DC::Font
981new_from_file (SV *class, char *path, int id = 0) 1229new_from_file (SV *class, char *path, int id = 0)
982 CODE: 1230 CODE:
983{ 1231{
984 int count; 1232 int count;
985 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1233 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
988} 1236}
989 OUTPUT: 1237 OUTPUT:
990 RETVAL 1238 RETVAL
991 1239
992void 1240void
993DESTROY (CFPlus::Font self) 1241DESTROY (DC::Font self)
994 CODE: 1242 CODE:
995 pango_font_description_free (self); 1243 pango_font_description_free (self);
996 1244
997void 1245void
998make_default (CFPlus::Font self) 1246make_default (DC::Font self)
999 PROTOTYPE: $ 1247 PROTOTYPE: $
1000 CODE: 1248 CODE:
1001 default_font = self; 1249 default_font = self;
1002 1250
1003MODULE = CFPlus PACKAGE = CFPlus::Layout 1251MODULE = Deliantra::Client PACKAGE = DC::Layout
1004 1252
1005PROTOTYPES: DISABLE 1253PROTOTYPES: DISABLE
1006 1254
1007void 1255void
1008reset_glyph_cache () 1256glyph_cache_backup ()
1009 PROTOTYPE: 1257 PROTOTYPE:
1010 CODE: 1258 CODE:
1259 tc_backup ();
1260
1261void
1262glyph_cache_restore ()
1263 PROTOTYPE:
1264 CODE:
1011 tc_clear (); 1265 tc_restore ();
1012 1266
1013CFPlus::Layout 1267DC::Layout
1014new (SV *class) 1268new (SV *class)
1015 CODE: 1269 CODE:
1016 New (0, RETVAL, 1, struct cf_layout); 1270 New (0, RETVAL, 1, struct cf_layout);
1017 1271
1018 RETVAL->pl = pango_layout_new (opengl_context); 1272 RETVAL->pl = pango_layout_new (opengl_context);
1020 RETVAL->g = 1.; 1274 RETVAL->g = 1.;
1021 RETVAL->b = 1.; 1275 RETVAL->b = 1.;
1022 RETVAL->a = 1.; 1276 RETVAL->a = 1.;
1023 RETVAL->base_height = MIN_FONT_HEIGHT; 1277 RETVAL->base_height = MIN_FONT_HEIGHT;
1024 RETVAL->font = 0; 1278 RETVAL->font = 0;
1279 RETVAL->rc = rc_alloc ();
1025 1280
1026 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1281 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1027 layout_update_font (RETVAL); 1282 layout_update_font (RETVAL);
1028 OUTPUT: 1283 OUTPUT:
1029 RETVAL 1284 RETVAL
1030 1285
1031void 1286void
1032DESTROY (CFPlus::Layout self) 1287DESTROY (DC::Layout self)
1033 CODE: 1288 CODE:
1034 g_object_unref (self->pl); 1289 g_object_unref (self->pl);
1290 rc_free (self->rc);
1035 Safefree (self); 1291 Safefree (self);
1036 1292
1037void 1293void
1038set_text (CFPlus::Layout self, SV *text_) 1294set_text (DC::Layout self, SV *text_)
1039 CODE: 1295 CODE:
1040{ 1296{
1041 STRLEN textlen; 1297 STRLEN textlen;
1042 char *text = SvPVutf8 (text_, textlen); 1298 char *text = SvPVutf8 (text_, textlen);
1043 1299
1044 pango_layout_set_text (self->pl, text, textlen); 1300 pango_layout_set_text (self->pl, text, textlen);
1045} 1301}
1046 1302
1047void 1303void
1048set_markup (CFPlus::Layout self, SV *text_) 1304set_markup (DC::Layout self, SV *text_)
1049 CODE: 1305 CODE:
1050{ 1306{
1051 STRLEN textlen; 1307 STRLEN textlen;
1052 char *text = SvPVutf8 (text_, textlen); 1308 char *text = SvPVutf8 (text_, textlen);
1053 1309
1054 pango_layout_set_markup (self->pl, text, textlen); 1310 pango_layout_set_markup (self->pl, text, textlen);
1055} 1311}
1056 1312
1057void 1313void
1058set_shapes (CFPlus::Layout self, ...) 1314set_shapes (DC::Layout self, ...)
1059 CODE: 1315 CODE:
1060{ 1316{
1061 PangoAttrList *attrs = 0; 1317 PangoAttrList *attrs = 0;
1062 const char *text = pango_layout_get_text (self->pl); 1318 const char *text = pango_layout_get_text (self->pl);
1063 const char *pos = text; 1319 const char *pos = text;
1098 if (attrs) 1354 if (attrs)
1099 pango_layout_set_attributes (self->pl, attrs); 1355 pango_layout_set_attributes (self->pl, attrs);
1100} 1356}
1101 1357
1102void 1358void
1103get_shapes (CFPlus::Layout self) 1359get_shapes (DC::Layout self)
1104 PPCODE: 1360 PPCODE:
1105{ 1361{
1106 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1362 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1107 1363
1108 do 1364 do
1109 { 1365 {
1110 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1366 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1111 1367
1112 if (run && shape_attr_p (run)) 1368 if (run && shape_attr_p (run))
1113 { 1369 {
1114 PangoRectangle extents; 1370 PangoRectangle extents;
1115 pango_layout_iter_get_run_extents (iter, 0, &extents); 1371 pango_layout_iter_get_run_extents (iter, 0, &extents);
1123 1379
1124 pango_layout_iter_free (iter); 1380 pango_layout_iter_free (iter);
1125} 1381}
1126 1382
1127int 1383int
1128has_wrapped (CFPlus::Layout self) 1384has_wrapped (DC::Layout self)
1129 CODE: 1385 CODE:
1130{ 1386{
1131 int lines = 1; 1387 int lines = 1;
1132 const char *text = pango_layout_get_text (self->pl); 1388 const char *text = pango_layout_get_text (self->pl);
1133 1389
1138} 1394}
1139 OUTPUT: 1395 OUTPUT:
1140 RETVAL 1396 RETVAL
1141 1397
1142SV * 1398SV *
1143get_text (CFPlus::Layout self) 1399get_text (DC::Layout self)
1144 CODE: 1400 CODE:
1145 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1401 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1146 sv_utf8_decode (RETVAL); 1402 sv_utf8_decode (RETVAL);
1147 OUTPUT: 1403 OUTPUT:
1148 RETVAL 1404 RETVAL
1149 1405
1150void 1406void
1151set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1407set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1152 CODE: 1408 CODE:
1153 self->r = r; 1409 self->r = r;
1154 self->g = g; 1410 self->g = g;
1155 self->b = b; 1411 self->b = b;
1156 self->a = a; 1412 self->a = a;
1157 1413
1158void 1414void
1159set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1415set_font (DC::Layout self, DC::Font font = 0)
1160 CODE: 1416 CODE:
1161 if (self->font != font) 1417 if (self->font != font)
1162 { 1418 {
1163 self->font = font; 1419 self->font = font;
1164 layout_update_font (self); 1420 layout_update_font (self);
1165 } 1421 }
1166 1422
1167void 1423void
1168set_height (CFPlus::Layout self, int base_height) 1424set_height (DC::Layout self, int base_height)
1169 CODE: 1425 CODE:
1170 if (self->base_height != base_height) 1426 if (self->base_height != base_height)
1171 { 1427 {
1172 self->base_height = base_height; 1428 self->base_height = base_height;
1173 layout_update_font (self); 1429 layout_update_font (self);
1174 } 1430 }
1175 1431
1176void 1432void
1177set_width (CFPlus::Layout self, int max_width = -1) 1433set_width (DC::Layout self, int max_width = -1)
1178 CODE: 1434 CODE:
1179 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1435 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1180 1436
1181void 1437void
1182set_indent (CFPlus::Layout self, int indent) 1438set_indent (DC::Layout self, int indent)
1183 CODE: 1439 CODE:
1184 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1440 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1185 1441
1186void 1442void
1187set_spacing (CFPlus::Layout self, int spacing) 1443set_spacing (DC::Layout self, int spacing)
1188 CODE: 1444 CODE:
1189 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1445 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1190 1446
1191void 1447void
1192set_ellipsise (CFPlus::Layout self, int ellipsise) 1448set_ellipsise (DC::Layout self, int ellipsise)
1193 CODE: 1449 CODE:
1194 pango_layout_set_ellipsize (self->pl, 1450 pango_layout_set_ellipsize (self->pl,
1195 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1451 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1196 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1452 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1197 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1453 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1198 : PANGO_ELLIPSIZE_NONE 1454 : PANGO_ELLIPSIZE_NONE
1199 ); 1455 );
1200 1456
1201void 1457void
1202set_single_paragraph_mode (CFPlus::Layout self, int spm) 1458set_single_paragraph_mode (DC::Layout self, int spm)
1203 CODE: 1459 CODE:
1204 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1460 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1205 1461
1206void 1462void
1207size (CFPlus::Layout self) 1463size (DC::Layout self)
1208 PPCODE: 1464 PPCODE:
1209{ 1465{
1210 int w, h; 1466 int w, h;
1211 1467
1212 layout_get_pixel_size (self, &w, &h); 1468 layout_get_pixel_size (self, &w, &h);
1215 PUSHs (sv_2mortal (newSViv (w))); 1471 PUSHs (sv_2mortal (newSViv (w)));
1216 PUSHs (sv_2mortal (newSViv (h))); 1472 PUSHs (sv_2mortal (newSViv (h)));
1217} 1473}
1218 1474
1219int 1475int
1220descent (CFPlus::Layout self) 1476descent (DC::Layout self)
1221 CODE: 1477 CODE:
1222{ 1478{
1223 PangoRectangle rect; 1479 PangoRectangle rect;
1224 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1480 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1225 pango_layout_line_get_pixel_extents (line, 0, &rect); 1481 pango_layout_line_get_pixel_extents (line, 0, &rect);
1226 RETVAL = PANGO_DESCENT (rect); 1482 RETVAL = PANGO_DESCENT (rect);
1227} 1483}
1228 OUTPUT: 1484 OUTPUT:
1229 RETVAL 1485 RETVAL
1230 1486
1231int 1487int
1232xy_to_index (CFPlus::Layout self, int x, int y) 1488xy_to_index (DC::Layout self, int x, int y)
1233 CODE: 1489 CODE:
1234{ 1490{
1235 int index, trailing; 1491 int index, trailing;
1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1492 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1237 RETVAL = index + trailing; 1493 RETVAL = index + trailing;
1238} 1494}
1239 OUTPUT: 1495 OUTPUT:
1240 RETVAL 1496 RETVAL
1241 1497
1242void 1498void
1243cursor_pos (CFPlus::Layout self, int index) 1499cursor_pos (DC::Layout self, int index)
1244 PPCODE: 1500 PPCODE:
1245{ 1501{
1246 PangoRectangle strong_pos; 1502 PangoRectangle pos;
1247 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1503 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1248 1504
1249 EXTEND (SP, 3); 1505 EXTEND (SP, 3);
1250 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1508 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1253} 1509}
1254 1510
1255void 1511void
1256index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1512index_to_line_x (DC::Layout self, int index, int trailing = 0)
1257 PPCODE: 1513 PPCODE:
1258{ 1514{
1259 int line, x; 1515 int line, x;
1260 1516
1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1517 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1518#if !PANGO_VERSION_CHECK (1, 17, 3)
1262 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1519 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1263 1520 --line;
1521#endif
1264 EXTEND (SP, 2); 1522 EXTEND (SP, 2);
1265 PUSHs (sv_2mortal (newSViv (line - 1))); 1523 PUSHs (sv_2mortal (newSViv (line)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1524 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267} 1525}
1268 1526
1269void 1527void
1270line_x_to_index (CFPlus::Layout self, int line, int x) 1528line_x_to_index (DC::Layout self, int line, int x)
1271 PPCODE: 1529 PPCODE:
1272{ 1530{
1273 PangoLayoutLine *lp; 1531 PangoLayoutLine *lp;
1274 int index, trailing; 1532 int index, trailing;
1275 1533
1276 if (line < 0) 1534 if (line < 0)
1277 XSRETURN_EMPTY; 1535 XSRETURN_EMPTY;
1278 1536
1279 if (!(lp = pango_layout_get_line (self->pl, line))) 1537 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1280 XSRETURN_EMPTY; /* do better */ 1538 XSRETURN_EMPTY; /* do better */
1281 1539
1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1540 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1283 1541
1284 EXTEND (SP, 2); 1542 EXTEND (SP, 2);
1290 PUSHs (sv_2mortal (newSViv (trailing))); 1548 PUSHs (sv_2mortal (newSViv (trailing)));
1291 } 1549 }
1292} 1550}
1293 1551
1294void 1552void
1295render (CFPlus::Layout self, float x, float y, int flags = 0) 1553render (DC::Layout self, float x, float y, int flags = 0)
1296 PPCODE: 1554 CODE:
1555 rc_clear (self->rc);
1297 pango_opengl_render_layout_subpixel ( 1556 pango_opengl_render_layout_subpixel (
1298 self->pl, 1557 self->pl,
1558 self->rc,
1299 x * PANGO_SCALE, y * PANGO_SCALE, 1559 x * PANGO_SCALE, y * PANGO_SCALE,
1300 self->r, self->g, self->b, self->a, 1560 self->r, self->g, self->b, self->a,
1301 flags 1561 flags
1302 ); 1562 );
1563 // we assume that context_change actually clears/frees stuff
1564 // and does not do any recomputation...
1565 pango_layout_context_changed (self->pl);
1303 1566
1304MODULE = CFPlus PACKAGE = CFPlus::Texture 1567void
1568draw (DC::Layout self)
1569 CODE:
1570{
1571 glEnable (GL_TEXTURE_2D);
1572 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1573 glEnable (GL_BLEND);
1574 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1575 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1576 glEnable (GL_ALPHA_TEST);
1577 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1578
1579 rc_draw (self->rc);
1580
1581 glDisable (GL_ALPHA_TEST);
1582 glDisable (GL_BLEND);
1583 glDisable (GL_TEXTURE_2D);
1584}
1585
1586MODULE = Deliantra::Client PACKAGE = DC::Texture
1305 1587
1306PROTOTYPES: ENABLE 1588PROTOTYPES: ENABLE
1307
1308int minpot (int n)
1309 1589
1310void 1590void
1311pad (SV *data_, int ow, int oh, int nw, int nh) 1591pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE: 1592 CODE:
1313{ 1593{
1340 HV *hv = (HV *)SvRV (self); 1620 HV *hv = (HV *)SvRV (self);
1341 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1621 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1342 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1622 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1343 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1623 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1344 1624
1625 if (name <= 0)
1626 XSRETURN_EMPTY;
1627
1345 if (items < 5) 1628 if (items < 5)
1346 { 1629 {
1347 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1630 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1348 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1631 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1349 } 1632 }
1376 glDisable (GL_ALPHA_TEST); 1659 glDisable (GL_ALPHA_TEST);
1377 glDisable (GL_BLEND); 1660 glDisable (GL_BLEND);
1378 } 1661 }
1379} 1662}
1380 1663
1664void
1665draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1666 PROTOTYPE: @
1667 CODE:
1668{
1669 glEnable (GL_TEXTURE_2D);
1670 glEnable (GL_BLEND);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672 glBindTexture (GL_TEXTURE_2D, name1);
1673
1674 glColor3f (intensity, intensity, intensity);
1675 glPushMatrix ();
1676 glScalef (1./3, 1./3, 1.);
1677
1678 if (blend > 0.f)
1679 {
1680 float S2, T2; /* 0. 0. for texture 2 */
1681 float w = w1 > w2 ? w1 : w2;
1682 float h = h1 > h2 ? h1 : h2;
1683 GLfloat env_color[4] = { 0., 0., 0., blend };
1684
1685 /* interpolate the two shadow textures */
1686 /* stage 0 == rgb(glcolor) + alpha(t0) */
1687 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1688
1689 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1690 gl.ActiveTexture (GL_TEXTURE1);
1691 glEnable (GL_TEXTURE_2D);
1692 glBindTexture (GL_TEXTURE_2D, name2);
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1694
1695 /* rgb == rgb(glcolor) */
1696 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1697 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1699
1700 /* alpha = interpolate t0, t1 by env_alpha */
1701 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1702
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1706
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1712
1713 s1 *= w / w1;
1714 t1 *= h / h1;
1715
1716 dx *= -3.f / w2;
1717 dy *= -3.f / h2;
1718 dx *= w / w2;
1719 dy *= h / h2;
1720
1721 s2 *= w / w2;
1722 t2 *= h / h2;
1723
1724 glBegin (GL_QUADS);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1728 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1729 glEnd ();
1730
1731 glDisable (GL_TEXTURE_2D);
1732 gl.ActiveTexture (GL_TEXTURE0);
1733 }
1734 else
1735 {
1736 /* simple blending of one texture, also opengl <1.3 path */
1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1738
1739 glBegin (GL_QUADS);
1740 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1741 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1742 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1743 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1744 glEnd ();
1745 }
1746
1747 glPopMatrix ();
1748
1749 glDisable (GL_TEXTURE_2D);
1750 glDisable (GL_BLEND);
1751}
1752
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1753IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE: 1754 CODE:
1383{ 1755{
1384 GLint width; 1756 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1757 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1387 RETVAL = width > 0; 1759 RETVAL = width > 0;
1388} 1760}
1389 OUTPUT: 1761 OUTPUT:
1390 RETVAL 1762 RETVAL
1391 1763
1392MODULE = CFPlus PACKAGE = CFPlus::Map 1764MODULE = Deliantra::Client PACKAGE = DC::Map
1393 1765
1394PROTOTYPES: DISABLE 1766PROTOTYPES: DISABLE
1395 1767
1396CFPlus::Map 1768DC::Map
1397new (SV *class) 1769new (SV *class)
1398 CODE: 1770 CODE:
1399 New (0, RETVAL, 1, struct map); 1771 New (0, RETVAL, 1, struct map);
1400 RETVAL->x = 0; 1772 RETVAL->x = 0;
1401 RETVAL->y = 0; 1773 RETVAL->y = 0;
1409 RETVAL->row = 0; 1781 RETVAL->row = 0;
1410 OUTPUT: 1782 OUTPUT:
1411 RETVAL 1783 RETVAL
1412 1784
1413void 1785void
1414DESTROY (CFPlus::Map self) 1786DESTROY (DC::Map self)
1415 CODE: 1787 CODE:
1416{ 1788{
1417 map_clear (self); 1789 map_clear (self);
1418 Safefree (self->face2tile); 1790 Safefree (self->face2tile);
1419 Safefree (self->tex); 1791 Safefree (self->tex);
1420 Safefree (self); 1792 Safefree (self);
1421} 1793}
1422 1794
1423void 1795void
1424resize (CFPlus::Map self, int map_width, int map_height) 1796resize (DC::Map self, int map_width, int map_height)
1425 CODE: 1797 CODE:
1426 self->w = map_width; 1798 self->w = map_width;
1427 self->h = map_height; 1799 self->h = map_height;
1428 1800
1429void 1801void
1430clear (CFPlus::Map self) 1802clear (DC::Map self)
1431 CODE: 1803 CODE:
1432 map_clear (self); 1804 map_clear (self);
1433 1805
1434void 1806void
1435set_tileid (CFPlus::Map self, int face, int tile) 1807set_tileid (DC::Map self, int face, int tile)
1436 CODE: 1808 CODE:
1437{ 1809{
1438 need_facenum (self, face); self->face2tile [face] = tile; 1810 need_facenum (self, face); self->face2tile [face] = tile;
1439 need_texid (self, tile); 1811 need_texid (self, tile);
1440} 1812}
1441 1813
1442void 1814void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level) 1815set_smooth (DC::Map self, int face, int smooth, int level)
1444 CODE: 1816 CODE:
1445{ 1817{
1446 tileid texid; 1818 tileid texid;
1447 maptex *tex; 1819 maptex *tex;
1448 1820
1461 tex->smoothtile = self->face2tile [smooth]; 1833 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level; 1834 tex->smoothlevel = level;
1463} 1835}
1464 1836
1465void 1837void
1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1838set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1467 CODE: 1839 CODE:
1468{ 1840{
1469 need_texid (self, texid); 1841 need_texid (self, texid);
1470 1842
1471 { 1843 {
1490 // use uglier nearest interpolation because linear suffers 1862 // use uglier nearest interpolation because linear suffers
1491 // from transparent color bleeding and ugly wrapping effects. 1863 // from transparent color bleeding and ugly wrapping effects.
1492 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1864 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1493} 1865}
1494 1866
1867void
1868expire_textures (DC::Map self, int texid, int count)
1869 PPCODE:
1870 for (; texid < self->texs && count; ++texid, --count)
1871 {
1872 maptex *tex = self->tex + texid;
1873
1874 if (tex->name)
1875 {
1876 if (tex->unused)
1877 {
1878 tex->name = 0;
1879 tex->unused = 0;
1880 XPUSHs (sv_2mortal (newSViv (texid)));
1881 }
1882 else
1883 tex->unused = 1;
1884 }
1885 }
1886
1495int 1887int
1496ox (CFPlus::Map self) 1888ox (DC::Map self)
1497 ALIAS: 1889 ALIAS:
1498 oy = 1 1890 oy = 1
1499 x = 2 1891 x = 2
1500 y = 3 1892 y = 3
1501 w = 4 1893 w = 4
1512 } 1904 }
1513 OUTPUT: 1905 OUTPUT:
1514 RETVAL 1906 RETVAL
1515 1907
1516void 1908void
1517scroll (CFPlus::Map self, int dx, int dy) 1909scroll (DC::Map self, int dx, int dy)
1518 CODE: 1910 CODE:
1519{ 1911{
1520 if (dx > 0) 1912 if (dx > 0)
1521 map_blank (self, self->x, self->y, dx, self->h); 1913 map_blank (self, self->x, self->y, dx, self->h);
1522 else if (dx < 0) 1914 else if (dx < 0)
1537 self->rows += MAP_EXTEND_Y; 1929 self->rows += MAP_EXTEND_Y;
1538 self->y += MAP_EXTEND_Y; 1930 self->y += MAP_EXTEND_Y;
1539 } 1931 }
1540} 1932}
1541 1933
1542void 1934SV *
1543map1a_update (CFPlus::Map self, SV *data_, int extmap) 1935map1a_update (DC::Map self, SV *data_, int extmap)
1544 CODE: 1936 CODE:
1545{ 1937{
1546 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1938 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1547 uint8_t *data_end = (uint8_t *)SvEND (data_); 1939 uint8_t *data_end = (uint8_t *)SvEND (data_);
1548 mapcell *cell; 1940 mapcell *cell;
1549 int x, y, flags; 1941 int x, y, z, flags;
1942 AV *missing = newAV ();
1943 RETVAL = newRV_noinc ((SV *)missing);
1550 1944
1551 while (data < data_end - 1) 1945 while (data < data_end - 1)
1552 { 1946 {
1553 flags = (data [0] << 8) + data [1]; data += 2; 1947 flags = (data [0] << 8) + data [1]; data += 2;
1554 1948
1574 uint8_t ext, cmd; 1968 uint8_t ext, cmd;
1575 1969
1576 do 1970 do
1577 { 1971 {
1578 ext = *data++; 1972 ext = *data++;
1579 cmd = ext & 0x3f; 1973 cmd = ext & 0x7f;
1580 1974
1581 if (cmd < 4) 1975 if (cmd < 4)
1582 cell->darkness = 255 - ext * 64 + 1; 1976 cell->darkness = 255 - ext * 64 + 1;
1583 else if (cmd == 5) // health 1977 else if (cmd == 5) // health
1584 { 1978 {
1587 } 1981 }
1588 else if (cmd == 6) // monster width 1982 else if (cmd == 6) // monster width
1589 cell->stat_width = *data++ + 1; 1983 cell->stat_width = *data++ + 1;
1590 else if (cmd == 0x47) 1984 else if (cmd == 0x47)
1591 { 1985 {
1592 if (*data == 4) 1986 if (*data == 1) cell->player = data [1];
1593 ; // decode player count 1987 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1988 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1989 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1594 1990
1595 data += *data + 1; 1991 data += *data + 1;
1596 } 1992 }
1597 else if (cmd == 8) // cell flags 1993 else if (cmd == 8) // cell flags
1598 cell->flags = *data++; 1994 cell->flags = *data++;
1605 } 2001 }
1606 else 2002 else
1607 cell->darkness = *data++ + 1; 2003 cell->darkness = *data++ + 1;
1608 } 2004 }
1609 2005
2006 for (z = 0; z <= 2; ++z)
1610 if (flags & 4) 2007 if (flags & (4 >> z))
1611 { 2008 {
1612 faceid face = (data [0] << 8) + data [1]; data += 2; 2009 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face); 2010 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face]; 2011 cell->tile [z] = self->face2tile [face];
2012
2013 if (cell->tile [z])
2014 {
2015 maptex *tex = self->tex + cell->tile [z];
2016 tex->unused = 0;
2017 if (!tex->name)
2018 av_push (missing, newSViv (cell->tile [z]));
2019
2020 if (tex->smoothtile)
2021 {
2022 maptex *smooth = self->tex + tex->smoothtile;
2023 smooth->unused = 0;
2024 if (!smooth->name)
2025 av_push (missing, newSViv (tex->smoothtile));
2026 }
2027 }
1615 } 2028 }
1616
1617 if (flags & 2)
1618 {
1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1622 }
1623
1624 if (flags & 1)
1625 {
1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1629 }
1630 } 2029 }
1631 else 2030 else
1632 cell->darkness = 0; 2031 CELL_CLEAR (cell);
1633 } 2032 }
1634} 2033}
2034 OUTPUT:
2035 RETVAL
1635 2036
1636SV * 2037SV *
1637mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2038mapmap (DC::Map self, int x0, int y0, int w, int h)
1638 CODE: 2039 CODE:
1639{ 2040{
1640 int x1, x; 2041 int x1, x;
1641 int y1, y; 2042 int y1, y;
1642 int z; 2043 int z;
1687} 2088}
1688 OUTPUT: 2089 OUTPUT:
1689 RETVAL 2090 RETVAL
1690 2091
1691void 2092void
1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2093draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1693 CODE: 2094 CODE:
1694{ 2095{
2096 int x, y, z;
2097
1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2098 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2099 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2100 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1698 smooth_key skey; 2101 smooth_key skey;
1699 int x, y, z; 2102 int pl_x, pl_y;
1700 int last_name; 2103 maptex pl_tex;
2104 rc_t *rc = rc_alloc ();
2105 rc_t *rc_ov = rc_alloc ();
2106 rc_key_t key;
2107 rc_array_t *arr, *arr_hidden;
1701 2108
2109 pl_tex.name = 0;
2110
1702 // thats current max. sorry. 2111 // that's current max. sorry.
1703 if (sw > 255) sw = 255; 2112 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255; 2113 if (sh > 255) sh = 255;
1705 2114
1706 // clear key, in case of extra padding 2115 // clear key, in case of extra padding
1707 memset (&skey, 0, sizeof (skey)); 2116 memset (&skey, 0, sizeof (skey));
1708 2117
1709 glColor4ub (255, 255, 255, 255); 2118 memset (&key, 0, sizeof (key));
1710 2119 key.r = 255;
1711 glEnable (GL_BLEND); 2120 key.g = 255;
1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2121 key.b = 255;
1713 glEnable (GL_TEXTURE_2D); 2122 key.a = 255;
1714 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2123 key.mode = GL_QUADS;
1715 2124 key.format = GL_T2F_V3F;
1716 glBegin (GL_QUADS);
1717
1718 last_name = 0;
1719 2125
1720 mx += self->x; 2126 mx += self->x;
1721 my += self->y; 2127 my += self->y;
1722 2128
1723 // first pass: determine smooth_max 2129 // first pass: determine smooth_max
1740 MAX (self->tex [cell->tile [1]].smoothlevel, 2146 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel)); 2147 self->tex [cell->tile [2]].smoothlevel));
1742 } 2148 }
1743 } 2149 }
1744 2150
2151 glEnable (GL_BLEND);
2152 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2153 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2154
2155 key.texname = self->tex [TEXID_HIDDEN].name;
2156 arr_hidden = rc_array (rc_ov, &key);
2157
1745 for (z = 0; z <= 2; z++) 2158 for (z = 0; z <= 2; z++)
1746 { 2159 {
1747 memset (smooth_level, 0, sizeof (smooth_level)); 2160 memset (smooth_level, 0, sizeof (smooth_level));
2161 key.texname = -1;
1748 2162
1749 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh; y++)
1750 if (0 <= y + my && y + my < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
1751 { 2165 {
1752 maprow *row = self->row + (y + my); 2166 maprow *row = self->row + (y + my);
1758 tileid tile = cell->tile [z]; 2172 tileid tile = cell->tile [z];
1759 2173
1760 if (tile) 2174 if (tile)
1761 { 2175 {
1762 maptex tex = self->tex [tile]; 2176 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w; 2177 int px, py;
1764 int py = (y + 1) * T - tex.h;
1765 2178
1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name) 2179 if (key.texname != tex.name)
1769 { 2180 {
2181 self->tex [tile].unused = 0;
2182
1770 if (!tex.name) 2183 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */ 2184 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1772 2185
1773 glEnd (); 2186 key.texname = tex.name;
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2187 arr = rc_array (rc, &key);
1775 glBegin (GL_QUADS);
1776 } 2188 }
1777 2189
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2190 px = (x + 1) * T - tex.w;
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2191 py = (y + 1) * T - tex.h;
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782 2192
1783 if (cell->flags && z == 2) 2193 if (expect_false (cell->player == player) && expect_false (z == 2))
1784 { 2194 {
1785 if (cell->flags & 1) 2195 pl_x = px;
2196 pl_y = py;
2197 pl_tex = tex;
1786 { 2198 continue;
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 } 2199 }
2200
2201 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2202 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2203 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2204 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1801 2205
1802 // update smooth hash 2206 // update smooth hash
1803 if (tex.smoothtile) 2207 if (tex.smoothtile)
1804 { 2208 {
1805 skey.tile = tex.smoothtile; 2209 skey.tile = tex.smoothtile;
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2240 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2241 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2242 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1839 } 2243 }
1840 } 2244 }
2245
2246 if (expect_false (z == 2))
2247 {
2248 /* draw question marks on top of hidden spaces */
2249 if (!cell->darkness)
2250 {
2251 maptex tex = self->tex [TEXID_HIDDEN];
2252 int px = (x + 1) * T - tex.w;
2253 int py = (y + 1) * T - tex.h;
2254
2255 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2256 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2257 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2258 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2259 }
2260
2261 if (expect_false (cell->flags))
2262 {
2263 // overlays such as the speech bubble, probably more to come
2264 if (cell->flags & 1)
2265 {
2266 rc_key_t key_ov = key;
2267 maptex tex = self->tex [TEXID_SPEECH];
2268 rc_array_t *arr;
2269 int px = x * T + T * 2 / 32;
2270 int py = y * T - T * 6 / 32;
2271
2272 key_ov.texname = tex.name;
2273 arr = rc_array (rc_ov, &key_ov);
2274
2275 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2276 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2277 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2278 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2279 }
2280 }
2281 }
1841 } 2282 }
1842 } 2283 }
2284
2285 rc_draw (rc);
2286 rc_clear (rc);
1843 2287
1844 // go through all smoothlevels, lowest to highest, then draw. 2288 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort 2289 // this is basically counting sort
1846 { 2290 {
1847 int w, b; 2291 int w, b;
1848 2292
2293 glEnable (GL_TEXTURE_2D);
2294 glBegin (GL_QUADS);
1849 for (w = 0; w < 256 / 32; ++w) 2295 for (w = 0; w < 256 / 32; ++w)
1850 { 2296 {
1851 uint32_t smask = smooth_level [w]; 2297 uint32_t smask = smooth_level [w];
1852 if (smask) 2298 if (smask)
1853 for (b = 0; b < 32; ++b) 2299 for (b = 0; b < 32; ++b)
1872 int border = bits & 15; 2318 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2319 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row 2320 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column 2321 float dy = tex.t * .5f ; // 2 images/column
1876 2322
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name) 2323 if (tex.name)
1880 { 2324 {
2325 // this time avoiding texture state changes
2326 // save gobs of state changes.
1881 if (!tex.name) 2327 if (key.texname != tex.name)
1882 continue; // smoothing not yet available 2328 {
2329 self->tex [skey->tile].unused = 0;
1883 2330
1884 glEnd (); 2331 glEnd ();
1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2332 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1886 glBegin (GL_QUADS); 2333 glBegin (GL_QUADS);
1887 } 2334 }
1888 2335
1889 if (border) 2336 if (border)
1890 { 2337 {
1891 float ox = border * dx; 2338 float ox = border * dx;
1892 2339
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2340 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2341 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2342 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2343 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1897 } 2344 }
1898 2345
1899 if (corner) 2346 if (corner)
1900 { 2347 {
1901 float ox = corner * dx; 2348 float ox = corner * dx;
1902 2349
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2350 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2351 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2352 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2353 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2354 }
1907 } 2355 }
1908 } 2356 }
1909 } 2357 }
1910 } 2358 }
1911 } 2359 }
2360
2361 glEnd ();
2362 glDisable (GL_TEXTURE_2D);
2363 key.texname = -1;
1912 } 2364 }
1913 2365
1914 hv_clear (smooth); 2366 hv_clear (smooth);
1915 } 2367 }
1916 2368
1917 glEnd (); 2369 if (pl_tex.name)
2370 {
2371 maptex tex = pl_tex;
2372 int px = pl_x + sdx;
2373 int py = pl_y + sdy;
1918 2374
1919 glDisable (GL_TEXTURE_2D); 2375 key.texname = tex.name;
2376 arr = rc_array (rc, &key);
2377
2378 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2379 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2380 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2381 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2382
2383 rc_draw (rc);
2384 }
2385
2386 rc_draw (rc_ov);
2387 rc_clear (rc_ov);
2388
1920 glDisable (GL_BLEND); 2389 glDisable (GL_BLEND);
2390 rc_free (rc);
2391 rc_free (rc_ov);
1921 2392
1922 // top layer: overlays such as the health bar 2393 // top layer: overlays such as the health bar
1923 for (y = 0; y < sh; y++) 2394 for (y = 0; y < sh; y++)
1924 if (0 <= y + my && y + my < self->rows) 2395 if (0 <= y + my && y + my < self->rows)
1925 { 2396 {
1930 { 2401 {
1931 mapcell *cell = row->col + (x + mx - row->c0); 2402 mapcell *cell = row->col + (x + mx - row->c0);
1932 2403
1933 int px = x * T; 2404 int px = x * T;
1934 int py = y * T; 2405 int py = y * T;
2406
2407 if (expect_false (cell->player == player))
2408 {
2409 px += sdx;
2410 py += sdy;
2411 }
1935 2412
1936 if (cell->stat_hp) 2413 if (cell->stat_hp)
1937 { 2414 {
1938 int width = cell->stat_width * T; 2415 int width = cell->stat_width * T;
1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2416 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1950 } 2427 }
1951 } 2428 }
1952} 2429}
1953 2430
1954void 2431void
1955draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2432draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1956 CODE: 2433 CODE:
1957{ 2434{
1958 static float color[16][3] = { 2435 static float color[16][3] = {
1959 { 0.00F, 0.00F, 0.00F }, 2436 { 0.00F, 0.00F, 0.00F },
1960 { 1.00F, 1.00F, 1.00F }, 2437 { 1.00F, 1.00F, 1.00F },
1979 }; 2456 };
1980 2457
1981 int x, y; 2458 int x, y;
1982 2459
1983 glEnable (GL_TEXTURE_2D); 2460 glEnable (GL_TEXTURE_2D);
2461 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2462 * but the nvidia driver (185.18.14) mishandles alpha textures
2463 * ansd takes the colour from god knows where instead of using
2464 * Cp. MODULATE results in the same colour, but slightly different
2465 * alpha, but atcually gives us the correct colour with nvidia.
2466 */
1984 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1985 glEnable (GL_BLEND); 2468 glEnable (GL_BLEND);
1986 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2469 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1987 glBegin (GL_QUADS); 2470 glBegin (GL_QUADS);
1988 2471
1989 for (y = 0; y < h; y++) 2472 for (y = 0; y < h; y++)
1996 float *c = color [m & 15]; 2479 float *c = color [m & 15];
1997 2480
1998 float tx1 = m & 0x40 ? 0.5 : 0.; 2481 float tx1 = m & 0x40 ? 0.5 : 0.;
1999 float tx2 = tx1 + 0.5; 2482 float tx2 = tx1 + 0.5;
2000 2483
2001 glColor4f (c[0], c[1], c[2], 0.75); 2484 glColor4f (c[0], c[1], c[2], 1);
2002 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2485 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2003 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2486 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2004 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2487 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2005 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2488 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2006 } 2489 }
2010 glDisable (GL_BLEND); 2493 glDisable (GL_BLEND);
2011 glDisable (GL_TEXTURE_2D); 2494 glDisable (GL_TEXTURE_2D);
2012} 2495}
2013 2496
2014void 2497void
2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2498fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2016 PPCODE: 2499 PPCODE:
2017{ 2500{
2018 int x, y; 2501 int x, y;
2019 int sw1 = sw + 2; 2502 int sw1 = sw + 2;
2020 int sh1 = sh + 2; 2503 int sh1 = sh + 2;
2028 SvCUR_set (darkness3_sv, sw34 * sh3); 2511 SvCUR_set (darkness3_sv, sw34 * sh3);
2029 2512
2030 mx += self->x - 1; 2513 mx += self->x - 1;
2031 my += self->y - 1; 2514 my += self->y - 1;
2032 2515
2033 memset (darkness1, 255, sw1 * sh1); 2516 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2034 2517
2035 for (y = 0; y < sh1; y++) 2518 for (y = 0; y < sh1; y++)
2036 if (0 <= y + my && y + my < self->rows) 2519 if (0 <= y + my && y + my < self->rows)
2037 { 2520 {
2038 maprow *row = self->row + (y + my); 2521 maprow *row = self->row + (y + my);
2041 if (row->c0 <= x + mx && x + mx < row->c1) 2524 if (row->c0 <= x + mx && x + mx < row->c1)
2042 { 2525 {
2043 mapcell *cell = row->col + (x + mx - row->c0); 2526 mapcell *cell = row->col + (x + mx - row->c0);
2044 2527
2045 darkness1 [y * sw1 + x] = cell->darkness 2528 darkness1 [y * sw1 + x] = cell->darkness
2046 ? 255 - (cell->darkness - 1) 2529 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2047 : 255 - FOW_DARKNESS; 2530 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2048 } 2531 }
2049 } 2532 }
2050 2533
2051 for (y = 0; y < sh; ++y) 2534 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x) 2535 for (x = 0; x < sw; ++x)
2091 PUSHs (sv_2mortal (newSViv (sh3))); 2574 PUSHs (sv_2mortal (newSViv (sh3)));
2092 PUSHs (darkness3_sv); 2575 PUSHs (darkness3_sv);
2093} 2576}
2094 2577
2095SV * 2578SV *
2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2579get_rect (DC::Map self, int x0, int y0, int w, int h)
2097 CODE: 2580 CODE:
2098{ 2581{
2099 int x, y, x1, y1; 2582 int x, y, x1, y1;
2100 SV *data_sv = newSV (w * h * 7 + 5); 2583 SV *data_sv = newSV (w * h * 7 + 5);
2101 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2584 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2158 else 2641 else
2159 *data++ = 0; 2642 *data++ = 0;
2160 } 2643 }
2161 } 2644 }
2162 2645
2646 /* if size is w*h + 5 then no data has been found */
2647 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2648 {
2163 SvPOK_only (data_sv); 2649 SvPOK_only (data_sv);
2164 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2650 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2651 }
2652
2165 RETVAL = data_sv; 2653 RETVAL = data_sv;
2166} 2654}
2167 OUTPUT: 2655 OUTPUT:
2168 RETVAL 2656 RETVAL
2169 2657
2170void 2658void
2171set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2659set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2172 PPCODE: 2660 PPCODE:
2173{ 2661{
2174 int x, y, z; 2662 int x, y, z;
2175 int w, h; 2663 int w, h;
2176 int x1, y1; 2664 int x1, y1;
2665 STRLEN len;
2666 uint8_t *data, *end;
2667
2668 len = SvLEN (data_sv);
2669 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2670 data = SvPVbyte_nolen (data_sv);
2671 end = data + len + 8;
2672
2673 if (len < 5)
2674 XSRETURN_EMPTY;
2177 2675
2178 if (*data++ != 0) 2676 if (*data++ != 0)
2179 return; /* version mismatch */ 2677 XSRETURN_EMPTY; /* version mismatch */
2180 2678
2181 w = *data++ << 8; w |= *data++; 2679 w = *data++ << 8; w |= *data++;
2182 h = *data++ << 8; h |= *data++; 2680 h = *data++ << 8; h |= *data++;
2183 2681
2184 // we need to do this 'cause we don't keep an absolute coord system for rows 2682 // we need to do this 'cause we don't keep an absolute coord system for rows
2196 { 2694 {
2197 maprow *row = map_get_row (self, y); 2695 maprow *row = map_get_row (self, y);
2198 2696
2199 for (x = x0; x < x1; x++) 2697 for (x = x0; x < x1; x++)
2200 { 2698 {
2699 uint8_t flags;
2700
2701 if (data + 7 >= end)
2702 XSRETURN_EMPTY;
2703
2201 uint8_t flags = *data++; 2704 flags = *data++;
2202 2705
2203 if (flags) 2706 if (flags)
2204 { 2707 {
2205 mapcell *cell = row_get_cell (row, x); 2708 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 }; 2709 tileid tile[3] = { 0, 0, 0 };
2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2712 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2713 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2211 2714
2212 if (cell->darkness == 0) 2715 if (cell->darkness == 0)
2213 { 2716 {
2214 cell->darkness = 0; 2717 /*cell->darkness = 0;*/
2718 EXTEND (SP, 3);
2215 2719
2216 for (z = 0; z <= 2; z++) 2720 for (z = 0; z <= 2; z++)
2217 { 2721 {
2218 tileid t = tile [z]; 2722 tileid t = tile [z];
2219 2723
2220 if (t >= self->texs || (t && !self->tex [t].name)) 2724 if (t >= self->texs || (t && !self->tex [t].name))
2221 { 2725 {
2222 XPUSHs (sv_2mortal (newSViv (t))); 2726 PUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t); 2727 need_texid (self, t);
2224 } 2728 }
2225 2729
2226 cell->tile [z] = t; 2730 cell->tile [z] = t;
2227 } 2731 }
2229 } 2733 }
2230 } 2734 }
2231 } 2735 }
2232} 2736}
2233 2737
2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2738MODULE = Deliantra::Client PACKAGE = DC::RW
2235 2739
2236PROTOTYPES: DISABLE 2740DC::RW
2237 2741new (SV *class, SV *data_sv)
2238CFPlus::MixChunk
2239new_from_file (SV *class, char *path)
2240 CODE: 2742 CODE:
2241 RETVAL = Mix_LoadWAV (path); 2743{
2744 STRLEN datalen;
2745 char *data = SvPVbyte (data_sv, datalen);
2746
2747 RETVAL = SDL_RWFromConstMem (data, datalen);
2748}
2242 OUTPUT: 2749 OUTPUT:
2243 RETVAL 2750 RETVAL
2244 2751
2752DC::RW
2753new_from_file (SV *class, const char *path, const char *mode = "rb")
2754 CODE:
2755 RETVAL = SDL_RWFromFile (path, mode);
2756 OUTPUT:
2757 RETVAL
2758
2759# fails on win32:
2760# dc.xs(2268) : error C2059: syntax error : '('
2245void 2761#void
2762#close (DC::RW self)
2763# CODE:
2764# (self->(close)) (self);
2765
2766MODULE = Deliantra::Client PACKAGE = DC::Channel
2767
2768PROTOTYPES: DISABLE
2769
2770DC::Channel
2771find ()
2772 CODE:
2773{
2774 RETVAL = Mix_GroupAvailable (-1);
2775
2776 if (RETVAL < 0)
2777 {
2778 RETVAL = Mix_GroupOldest (-1);
2779
2780 if (RETVAL < 0)
2781 XSRETURN_UNDEF;
2782
2783 Mix_HaltChannel (RETVAL);
2784 }
2785
2786 Mix_UnregisterAllEffects (RETVAL);
2787 Mix_Volume (RETVAL, 128);
2788}
2789 OUTPUT:
2790 RETVAL
2791
2792void
2793halt (DC::Channel self)
2794 CODE:
2795 Mix_HaltChannel (self);
2796
2797void
2798expire (DC::Channel self, int ticks = -1)
2799 CODE:
2800 Mix_ExpireChannel (self, ticks);
2801
2802void
2803fade_out (DC::Channel self, int ticks = -1)
2804 CODE:
2805 Mix_FadeOutChannel (self, ticks);
2806
2807int
2808volume (DC::Channel self, int volume)
2809 CODE:
2810 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2811 OUTPUT:
2812 RETVAL
2813
2814void
2815unregister_all_effects (DC::Channel self)
2816 CODE:
2817 Mix_UnregisterAllEffects (self);
2818
2819void
2820set_panning (DC::Channel self, int left, int right)
2821 CODE:
2822 left = CLAMP (left , 0, 255);
2823 right = CLAMP (right, 0, 255);
2824 Mix_SetPanning (self, left, right);
2825
2826void
2827set_distance (DC::Channel self, int distance)
2828 CODE:
2829 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2830
2831void
2832set_position (DC::Channel self, int angle, int distance)
2833 CODE:
2834
2835void
2836set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2837 CODE:
2838{
2839 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2840 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2841 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2842}
2843
2844void
2845set_reverse_stereo (DC::Channel self, int flip)
2846 CODE:
2847 Mix_SetReverseStereo (self, flip);
2848
2849MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2850
2851PROTOTYPES: DISABLE
2852
2853DC::MixChunk
2854new (SV *class, DC::RW rwops)
2855 CODE:
2856 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2857 OUTPUT:
2858 RETVAL
2859
2860void
2246DESTROY (CFPlus::MixChunk self) 2861DESTROY (DC::MixChunk self)
2247 CODE: 2862 CODE:
2248 Mix_FreeChunk (self); 2863 Mix_FreeChunk (self);
2249 2864
2250int 2865int
2251volume (CFPlus::MixChunk self, int volume = -1) 2866volume (DC::MixChunk self, int volume = -1)
2252 CODE: 2867 CODE:
2868 if (items > 1)
2869 volume = CLAMP (volume, 0, 128);
2253 RETVAL = Mix_VolumeChunk (self, volume); 2870 RETVAL = Mix_VolumeChunk (self, volume);
2254 OUTPUT: 2871 OUTPUT:
2255 RETVAL 2872 RETVAL
2256 2873
2257int 2874DC::Channel
2258play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2875play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2259 CODE: 2876 CODE:
2877{
2260 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2878 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2879
2880 if (RETVAL < 0)
2881 XSRETURN_UNDEF;
2882
2883 if (channel < 0)
2884 {
2885 Mix_UnregisterAllEffects (RETVAL);
2886 Mix_Volume (RETVAL, 128);
2887 }
2888}
2261 OUTPUT: 2889 OUTPUT:
2262 RETVAL 2890 RETVAL
2263 2891
2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2892MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2265 2893
2266int 2894int
2267volume (int volume = -1) 2895volume (int volume = -1)
2268 PROTOTYPE: ;$ 2896 PROTOTYPE: ;$
2269 CODE: 2897 CODE:
2898 if (items > 0)
2899 volume = CLAMP (volume, 0, 128);
2270 RETVAL = Mix_VolumeMusic (volume); 2900 RETVAL = Mix_VolumeMusic (volume);
2271 OUTPUT: 2901 OUTPUT:
2272 RETVAL 2902 RETVAL
2273 2903
2274int 2904void
2275fade_out (int ms) 2905fade_out (int ms)
2276 CODE: 2906 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms); 2907 Mix_FadeOutMusic (ms);
2908
2909void
2910halt ()
2911 CODE:
2912 Mix_HaltMusic ();
2913
2914DC::MixMusic
2915new (SV *class, DC::RW rwops)
2916 CODE:
2917 RETVAL = Mix_LoadMUS_RW (rwops);
2278 OUTPUT: 2918 OUTPUT:
2279 RETVAL 2919 RETVAL
2280 2920
2281CFPlus::MixMusic
2282new_from_file (SV *class, char *path)
2283 CODE:
2284 RETVAL = Mix_LoadMUS (path);
2285 OUTPUT:
2286 RETVAL
2287
2288void 2921void
2289DESTROY (CFPlus::MixMusic self) 2922DESTROY (DC::MixMusic self)
2290 CODE: 2923 CODE:
2291 Mix_FreeMusic (self); 2924 Mix_FreeMusic (self);
2292 2925
2293int 2926int
2294play (CFPlus::MixMusic self, int loops = -1) 2927play (DC::MixMusic self, int loops = -1)
2295 CODE: 2928 CODE:
2296 RETVAL = Mix_PlayMusic (self, loops); 2929 RETVAL = Mix_PlayMusic (self, loops);
2297 OUTPUT: 2930 OUTPUT:
2298 RETVAL 2931 RETVAL
2299 2932
2300int 2933void
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2934fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2302 CODE: 2935 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2936 Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306 2937
2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2938MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2308 2939
2309PROTOTYPES: ENABLE 2940PROTOTYPES: ENABLE
2310 2941
2311BOOT: 2942BOOT:
2312{ 2943{
2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2944 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2314 static const struct { 2945 static const struct {
2315 const char *name; 2946 const char *name;
2316 IV iv; 2947 IV iv;
2317 } *civ, const_iv[] = { 2948 } *civ, const_iv[] = {
2318# define const_iv(name) { # name, (IV)name } 2949# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR), 2950 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION), 2951 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS), 2952 const_iv (GL_EXTENSIONS),
2953 const_iv (GL_MAX_TEXTURE_UNITS),
2322 const_iv (GL_COLOR_MATERIAL), 2954 const_iv (GL_COLOR_MATERIAL),
2323 const_iv (GL_SMOOTH), 2955 const_iv (GL_SMOOTH),
2324 const_iv (GL_FLAT), 2956 const_iv (GL_FLAT),
2325 const_iv (GL_DITHER), 2957 const_iv (GL_DITHER),
2326 const_iv (GL_BLEND), 2958 const_iv (GL_BLEND),
2338 const_iv (GL_ZERO), 2970 const_iv (GL_ZERO),
2339 const_iv (GL_SRC_ALPHA), 2971 const_iv (GL_SRC_ALPHA),
2340 const_iv (GL_DST_ALPHA), 2972 const_iv (GL_DST_ALPHA),
2341 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2973 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2342 const_iv (GL_ONE_MINUS_DST_ALPHA), 2974 const_iv (GL_ONE_MINUS_DST_ALPHA),
2975 const_iv (GL_SRC_COLOR),
2976 const_iv (GL_DST_COLOR),
2977 const_iv (GL_ONE_MINUS_SRC_COLOR),
2978 const_iv (GL_ONE_MINUS_DST_COLOR),
2343 const_iv (GL_SRC_ALPHA_SATURATE), 2979 const_iv (GL_SRC_ALPHA_SATURATE),
2344 const_iv (GL_RGB), 2980 const_iv (GL_RGB),
2345 const_iv (GL_RGBA), 2981 const_iv (GL_RGBA),
2346 const_iv (GL_RGBA4), 2982 const_iv (GL_RGBA4),
2347 const_iv (GL_RGBA8), 2983 const_iv (GL_RGBA8),
2353 const_iv (GL_INTENSITY), 2989 const_iv (GL_INTENSITY),
2354 const_iv (GL_LUMINANCE), 2990 const_iv (GL_LUMINANCE),
2355 const_iv (GL_LUMINANCE_ALPHA), 2991 const_iv (GL_LUMINANCE_ALPHA),
2356 const_iv (GL_FLOAT), 2992 const_iv (GL_FLOAT),
2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2993 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2994 const_iv (GL_COMPRESSED_ALPHA_ARB),
2995 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2996 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2997 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2998 const_iv (GL_COMPRESSED_RGB_ARB),
2999 const_iv (GL_COMPRESSED_RGBA_ARB),
2358 const_iv (GL_COMPILE), 3000 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D), 3001 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D), 3002 const_iv (GL_PROXY_TEXTURE_2D),
2361 const_iv (GL_TEXTURE_1D), 3003 const_iv (GL_TEXTURE_1D),
2362 const_iv (GL_TEXTURE_2D), 3004 const_iv (GL_TEXTURE_2D),
2386 const_iv (GL_COLOR_LOGIC_OP), 3028 const_iv (GL_COLOR_LOGIC_OP),
2387 const_iv (GL_SEPARABLE_2D), 3029 const_iv (GL_SEPARABLE_2D),
2388 const_iv (GL_CONVOLUTION_2D), 3030 const_iv (GL_CONVOLUTION_2D),
2389 const_iv (GL_CONVOLUTION_BORDER_MODE), 3031 const_iv (GL_CONVOLUTION_BORDER_MODE),
2390 const_iv (GL_CONSTANT_BORDER), 3032 const_iv (GL_CONSTANT_BORDER),
3033 const_iv (GL_POINTS),
2391 const_iv (GL_LINES), 3034 const_iv (GL_LINES),
2392 const_iv (GL_LINE_STRIP), 3035 const_iv (GL_LINE_STRIP),
2393 const_iv (GL_LINE_LOOP), 3036 const_iv (GL_LINE_LOOP),
2394 const_iv (GL_QUADS), 3037 const_iv (GL_QUADS),
2395 const_iv (GL_QUAD_STRIP), 3038 const_iv (GL_QUAD_STRIP),
2396 const_iv (GL_TRIANGLES), 3039 const_iv (GL_TRIANGLES),
2397 const_iv (GL_TRIANGLE_STRIP), 3040 const_iv (GL_TRIANGLE_STRIP),
2398 const_iv (GL_TRIANGLE_FAN), 3041 const_iv (GL_TRIANGLE_FAN),
3042 const_iv (GL_POLYGON),
2399 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3043 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2400 const_iv (GL_POINT_SMOOTH_HINT), 3044 const_iv (GL_POINT_SMOOTH_HINT),
2401 const_iv (GL_LINE_SMOOTH_HINT), 3045 const_iv (GL_LINE_SMOOTH_HINT),
2402 const_iv (GL_POLYGON_SMOOTH_HINT), 3046 const_iv (GL_POLYGON_SMOOTH_HINT),
2403 const_iv (GL_GENERATE_MIPMAP_HINT), 3047 const_iv (GL_GENERATE_MIPMAP_HINT),
3048 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2404 const_iv (GL_FASTEST), 3049 const_iv (GL_FASTEST),
2405 const_iv (GL_DONT_CARE), 3050 const_iv (GL_DONT_CARE),
2406 const_iv (GL_NICEST), 3051 const_iv (GL_NICEST),
2407 const_iv (GL_V2F), 3052 const_iv (GL_V2F),
2408 const_iv (GL_V3F), 3053 const_iv (GL_V3F),
2409 const_iv (GL_T2F_V3F), 3054 const_iv (GL_T2F_V3F),
2410 const_iv (GL_T2F_N3F_V3F), 3055 const_iv (GL_T2F_N3F_V3F),
3056 const_iv (GL_FUNC_ADD),
3057 const_iv (GL_FUNC_SUBTRACT),
3058 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2411# undef const_iv 3059# undef const_iv
2412 }; 3060 };
2413 3061
2414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3062 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3063 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2416 3064
2417 texture_av = newAV (); 3065 texture_av = newAV ();
2418 AvREAL_off (texture_av); 3066 AvREAL_off (texture_av);
2419} 3067}
2420 3068
3069void
3070disable_GL_EXT_blend_func_separate ()
3071 CODE:
3072 gl.BlendFuncSeparate = 0;
3073 gl.BlendFuncSeparateEXT = 0;
3074
3075void
3076apple_nvidia_bug (int enable)
3077
2421char * 3078char *
2422gl_vendor () 3079gl_vendor ()
2423 CODE: 3080 CODE:
2424 RETVAL = (char *)glGetString (GL_VENDOR); 3081 RETVAL = (char *)glGetString (GL_VENDOR);
2425 OUTPUT: 3082 OUTPUT:
2474 3131
2475void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3132void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2476 CODE: 3133 CODE:
2477 gl_BlendFuncSeparate (sa, da, saa, daa); 3134 gl_BlendFuncSeparate (sa, da, saa, daa);
2478 3135
3136# void glBlendEquation (int se)
3137
2479void glDepthMask (int flag) 3138void glDepthMask (int flag)
2480 3139
2481void glLogicOp (int opcode) 3140void glLogicOp (int opcode)
2482 3141
2483void glColorMask (int red, int green, int blue, int alpha) 3142void glColorMask (int red, int green, int blue, int alpha)
2497# near_ and far_ are due to microsofts buggy "c" compiler 3156# near_ and far_ are due to microsofts buggy "c" compiler
2498void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3157void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2499 3158
2500# near_ and far_ are due to microsofts buggy "c" compiler 3159# near_ and far_ are due to microsofts buggy "c" compiler
2501void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3160void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3161
3162PROTOTYPES: DISABLE
2502 3163
2503void glViewport (int x, int y, int width, int height) 3164void glViewport (int x, int y, int width, int height)
2504 3165
2505void glScissor (int x, int y, int width, int height) 3166void glScissor (int x, int y, int width, int height)
2506 3167
2514 3175
2515void glRotate (float angle, float x, float y, float z) 3176void glRotate (float angle, float x, float y, float z)
2516 CODE: 3177 CODE:
2517 glRotatef (angle, x, y, z); 3178 glRotatef (angle, x, y, z);
2518 3179
2519void glBegin (int mode)
2520
2521void glEnd ()
2522
2523void glColor (float r, float g, float b, float a = 1.0) 3180void glColor (float r, float g, float b, float a = 1.0)
2524 PROTOTYPE: @ 3181 PROTOTYPE: @
2525 ALIAS: 3182 ALIAS:
2526 glColor_premultiply = 1 3183 glColor_premultiply = 1
2527 CODE: 3184 CODE:
2528 if (ix) 3185 if (ix)
2529 { 3186 {
2532 b *= a; 3189 b *= a;
2533 } 3190 }
2534 // microsoft visual "c" rounds instead of truncating... 3191 // microsoft visual "c" rounds instead of truncating...
2535 glColor4f (r, g, b, a); 3192 glColor4f (r, g, b, a);
2536 3193
2537void glInterleavedArrays (int format, int stride, char *data)
2538
2539void glDrawElements (int mode, int count, int type, char *indices)
2540
2541# 1.2 void glDrawRangeElements (int mode, int start, int end
2542
2543void glRasterPos (float x, float y, float z = 0.) 3194void glRasterPos (float x, float y, float z = 0.)
2544 CODE: 3195 CODE:
2545 glRasterPos3f (0, 0, z); 3196 glRasterPos3f (0, 0, z);
2546 glBitmap (0, 0, 0, 0, x, y, 0); 3197 glBitmap (0, 0, 0, 0, x, y, 0);
2547 3198
2551 3202
2552void glTexCoord (float s, float t) 3203void glTexCoord (float s, float t)
2553 CODE: 3204 CODE:
2554 glTexCoord2f (s, t); 3205 glTexCoord2f (s, t);
2555 3206
3207void glRect (float x1, float y1, float x2, float y2)
3208 CODE:
3209 glRectf (x1, y1, x2, y2);
3210
3211void glRect_lineloop (float x1, float y1, float x2, float y2)
3212 CODE:
3213 glBegin (GL_LINE_LOOP);
3214 glVertex2f (x1, y1);
3215 glVertex2f (x2, y1);
3216 glVertex2f (x2, y2);
3217 glVertex2f (x1, y2);
3218 glEnd ();
3219
3220PROTOTYPES: ENABLE
3221
3222void glBegin (int mode)
3223
3224void glEnd ()
3225
3226void glPointSize (GLfloat size)
3227
3228void glLineWidth (GLfloat width)
3229
3230void glInterleavedArrays (int format, int stride, char *data)
3231
3232void glDrawElements (int mode, int count, int type, char *indices)
3233
3234# 1.2 void glDrawRangeElements (int mode, int start, int end
3235
2556void glTexEnv (int target, int pname, float param) 3236void glTexEnv (int target, int pname, float param)
2557 CODE: 3237 CODE:
2558 glTexEnvf (target, pname, param); 3238 glTexEnvf (target, pname, param);
2559 3239
2560void glTexParameter (int target, int pname, float param) 3240void glTexParameter (int target, int pname, float param)
2576void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3256void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2577 CODE: 3257 CODE:
2578 if (gl.SeparableFilter2D) 3258 if (gl.SeparableFilter2D)
2579 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3259 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2580 3260
2581void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3261void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2582 3262
2583void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3263void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2584 3264
2585void glDrawPixels (int width, int height, int format, int type, char *pixels) 3265void glDrawPixels (int width, int height, int format, int type, char *pixels)
2586 3266
2612 3292
2613void glEndList () 3293void glEndList ()
2614 3294
2615void glCallList (int list) 3295void glCallList (int list)
2616 3296
2617MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3297MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2618 3298
2619PROTOTYPES: DISABLE 3299PROTOTYPES: DISABLE
2620 3300
2621void 3301void
2622find_widget (SV *widget, NV x, NV y) 3302find_widget (SV *self, NV x, NV y)
2623 PPCODE: 3303 PPCODE:
2624{ 3304{
2625 if (within_widget (widget, x, y)) 3305 if (within_widget (self, x, y))
2626 XPUSHs (widget); 3306 XPUSHs (self);
2627} 3307}
2628 3308
3309BOOT:
3310{
3311 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3312
3313 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3314 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3315 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3316 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3317}
3318
3319void
3320draw (SV *self)
3321 CODE:
3322{
3323 HV *hv;
3324 SV **svp;
3325 NV x, y, w, h;
3326 SV *draw_x_sv = GvSV (draw_x_gv);
3327 SV *draw_y_sv = GvSV (draw_y_gv);
3328 SV *draw_w_sv = GvSV (draw_w_gv);
3329 SV *draw_h_sv = GvSV (draw_h_gv);
3330 double draw_x, draw_y;
3331
3332 if (!SvROK (self))
3333 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3334
3335 hv = (HV *)SvRV (self);
3336
3337 if (SvTYPE (hv) != SVt_PVHV)
3338 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3339
3340 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3341 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3342
3343 if (!h || !w)
3344 XSRETURN_EMPTY;
3345
3346 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3347 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3348
3349 draw_x = SvNV (draw_x_sv) + x;
3350 draw_y = SvNV (draw_y_sv) + y;
3351
3352 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3353 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3354 XSRETURN_EMPTY;
3355
3356 sv_setnv (draw_x_sv, draw_x);
3357 sv_setnv (draw_y_sv, draw_y);
3358
3359 glPushMatrix ();
3360 glTranslated (x, y, 0);
3361
3362 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3363 {
3364 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3365
3366 if (svp && SvTRUE (*svp))
3367 {
3368 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3369 glEnable (GL_BLEND);
3370 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3371 glBegin (GL_QUADS);
3372 glVertex2f (0, 0);
3373 glVertex2f (w, 0);
3374 glVertex2f (w, h);
3375 glVertex2f (0, h);
3376 glEnd ();
3377 glDisable (GL_BLEND);
3378 }
3379 }
3380#if 0
3381 // draw borders, for debugging
3382 glPushMatrix ();
3383 glColor4f (1., 1., 0., 1.);
3384 glTranslatef (.5, .5, 0.);
3385 glBegin (GL_LINE_LOOP);
3386 glVertex2f (0 , 0);
3387 glVertex2f (w - 1, 0);
3388 glVertex2f (w - 1, h - 1);
3389 glVertex2f (0 , h - 1);
3390 glEnd ();
3391 glPopMatrix ();
3392#endif
3393 PUSHMARK (SP);
3394 XPUSHs (self);
3395 PUTBACK;
3396 call_method ("_draw", G_VOID | G_DISCARD);
3397 SPAGAIN;
3398
3399 glPopMatrix ();
3400
3401 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3402 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3403}
3404

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines