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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.214 by root, Sun Jul 29 18:56:02 2007 UTC vs.
Revision 1.294 by root, Sat Dec 19 05:06:56 2009 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
34#include <SDL_endian.h> 39#include <SDL_endian.h>
35#include <SDL_image.h> 40#include <SDL_image.h>
36#include <SDL_mixer.h> 41#include <SDL_mixer.h>
37#include <SDL_opengl.h> 42#include <SDL_opengl.h>
38 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
39#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
40#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
41 51
42#include <glib/gmacros.h> 52#include <glib/gmacros.h>
43 53
44#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
45 66
46#ifndef _WIN32 67#ifndef _WIN32
47# include <sys/types.h> 68# include <sys/types.h>
48# include <sys/socket.h> 69# include <sys/socket.h>
49# include <netinet/in.h> 70# include <netinet/in.h>
50# include <netinet/tcp.h> 71# include <netinet/tcp.h>
51# include <inttypes.h> 72# include <inttypes.h>
52#endif 73#endif
53 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
55 85
56#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
87#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
57 88
58#define MAP_EXTEND_X 32 89#define MAP_EXTEND_X 32
59#define MAP_EXTEND_Y 512 90#define MAP_EXTEND_Y 512
60 91
61#define MIN_FONT_HEIGHT 10 92#define MIN_FONT_HEIGHT 10
62 93
63#if 0 94/* mask out modifiers we are not interested in */
64# define PARACHUTE SDL_INIT_NOPARACHUTE 95#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
65#else 96
66# define PARACHUTE 0 97#define KMOD_LRAM 0x10000 // our extension
67#endif 98
99#define TEXID_SPEECH 1
100#define TEXID_NOFACE 2
101#define TEXID_HIDDEN 3
68 102
69static AV *texture_av; 103static AV *texture_av;
70 104
71static struct 105static struct
72{ 106{
109 av_push (texture_av, (SV *)(size_t)name); 143 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name); 144 glDeleteTextures (1, &name);
111} 145}
112 146
113#include "texcache.c" 147#include "texcache.c"
148#include "rendercache.c"
114 149
115#include "pango-font.c" 150#include "pango-font.c"
116#include "pango-fontmap.c" 151#include "pango-fontmap.c"
117#include "pango-render.c" 152#include "pango-render.c"
118 153
119typedef IV CFPlus__Channel; 154typedef IV DC__Channel;
120typedef SDL_RWops *CFPlus__RW; 155typedef SDL_RWops *DC__RW;
121typedef Mix_Chunk *CFPlus__MixChunk; 156typedef Mix_Chunk *DC__MixChunk;
122typedef Mix_Music *CFPlus__MixMusic; 157typedef Mix_Music *DC__MixMusic;
123 158
124typedef PangoFontDescription *CFPlus__Font; 159typedef PangoFontDescription *DC__Font;
125 160
126static int 161static int
127shape_attr_p (PangoLayoutRun *run) 162shape_attr_p (PangoLayoutRun *run)
128{ 163{
129 GSList *attrs = run->item->analysis.extra_attrs; 164 GSList *attrs = run->item->analysis.extra_attrs;
143 178
144typedef struct cf_layout { 179typedef struct cf_layout {
145 PangoLayout *pl; 180 PangoLayout *pl;
146 float r, g, b, a; // default color for rgba mode 181 float r, g, b, a; // default color for rgba mode
147 int base_height; 182 int base_height;
148 CFPlus__Font font; 183 DC__Font font;
184 rc_t *rc;
149} *CFPlus__Layout; 185} *DC__Layout;
150 186
151static CFPlus__Font default_font; 187static DC__Font default_font;
152static PangoContext *opengl_context; 188static PangoContext *opengl_context;
153static PangoFontMap *opengl_fontmap; 189static PangoFontMap *opengl_fontmap;
154 190
155static void 191static void
156substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
161#endif 197#endif
162 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
163} 199}
164 200
165static void 201static void
166layout_update_font (CFPlus__Layout self) 202layout_update_font (DC__Layout self)
167{ 203{
168 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
169 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
170 */ 206 */
171 PangoFontDescription *font = self->font ? self->font : default_font; 207 PangoFontDescription *font = self->font ? self->font : default_font;
172 208
173 pango_font_description_set_absolute_size (font, 209 pango_font_description_set_absolute_size (font,
174 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
175 211
176 pango_layout_set_font_description (self->pl, font); 212 pango_layout_set_font_description (self->pl, font);
177} 213}
178 214
179static void 215static void
180layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
181{ 217{
182 PangoRectangle rect; 218 PangoRectangle rect;
183 219
184 // get_pixel_* wrongly rounds down 220 // get_pixel_* wrongly rounds down
185 pango_layout_get_extents (self->pl, 0, &rect); 221 pango_layout_get_extents (self->pl, 0, &rect);
196 232
197typedef uint16_t tileid; 233typedef uint16_t tileid;
198typedef uint16_t faceid; 234typedef uint16_t faceid;
199 235
200typedef struct { 236typedef struct {
201 int name; 237 GLuint name;
202 int w, h; 238 int w, h;
203 float s, t; 239 float s, t;
204 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
205 tileid smoothtile; 241 tileid smoothtile;
206 uint8_t smoothlevel; 242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
207} maptex; 244} maptex;
208 245
209typedef struct { 246typedef struct {
210 uint32_t player; 247 uint32_t player;
211 tileid tile[3]; 248 tileid tile[3];
224 int faces; tileid *face2tile; // [faceid] 261 int faces; tileid *face2tile; // [faceid]
225 int texs; maptex *tex; // [tileid] 262 int texs; maptex *tex; // [tileid]
226 263
227 int32_t rows; 264 int32_t rows;
228 maprow *row; 265 maprow *row;
229} *CFPlus__Map; 266} *DC__Map;
230 267
231static char * 268static char *
232prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
233{ 270{
234 char *p; 271 char *p;
272 self->texs *= 2; 309 self->texs *= 2;
273 } 310 }
274} 311}
275 312
276static maprow * 313static maprow *
277map_get_row (CFPlus__Map self, int y) 314map_get_row (DC__Map self, int y)
278{ 315{
279 if (0 > y) 316 if (0 > y)
280 { 317 {
281 int extend = - y + MAP_EXTEND_Y; 318 int extend = - y + MAP_EXTEND_Y;
282 Prepend (maprow, self->row, self->rows, extend); 319 Prepend (maprow, self->row, self->rows, extend);
320 357
321 return row->col + (x - row->c0); 358 return row->col + (x - row->c0);
322} 359}
323 360
324static mapcell * 361static mapcell *
325map_get_cell (CFPlus__Map self, int x, int y) 362map_get_cell (DC__Map self, int x, int y)
326{ 363{
327 return row_get_cell (map_get_row (self, y), x); 364 return row_get_cell (map_get_row (self, y), x);
328} 365}
329 366
330static void 367static void
331map_clear (CFPlus__Map self) 368map_clear (DC__Map self)
332{ 369{
333 int r; 370 int r;
334 371
335 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
336 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
343 self->oy = 0; 380 self->oy = 0;
344 self->row = 0; 381 self->row = 0;
345 self->rows = 0; 382 self->rows = 0;
346} 383}
347 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
348static void 395static void
349map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
350{ 397{
351 int x, y; 398 int x, y;
352 maprow *row; 399 maprow *row;
353 mapcell *cell; 400 mapcell *cell;
354 401
366 if (x >= row->c1) 413 if (x >= row->c1)
367 break; 414 break;
368 415
369 cell = row->col + x - row->c0; 416 cell = row->col + x - row->c0;
370 417
371 cell->darkness = 0; 418 CELL_CLEAR (cell);
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
375 } 419 }
376 } 420 }
377} 421}
378 422
379typedef struct { 423typedef struct {
433 n |= n >> 16; 477 n |= n >> 16;
434 478
435 return n + 1; 479 return n + 1;
436} 480}
437 481
482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
438/* SDL should provide this, really. */ 493/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300 494#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314 495#define SDLK_MODIFIER_MAX 314
441 496
442/******************************************************************************/ 497/******************************************************************************/
480 return 0; 535 return 0;
481 536
482 return 1; 537 return 1;
483} 538}
484 539
485MODULE = CFPlus PACKAGE = CFPlus 540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
486 593
487PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
488 595
489BOOT: 596BOOT:
490{ 597{
491 HV *stash = gv_stashpv ("CFPlus", 1); 598 HV *stash = gv_stashpv ("DC", 1);
492 static const struct { 599 static const struct {
493 const char *name; 600 const char *name;
494 IV iv; 601 IV iv;
495 } *civ, const_iv[] = { 602 } *civ, const_iv[] = {
496# define const_iv(name) { # name, (IV)name } 603# define const_iv(name) { # name, (IV)name }
518 625
519 const_iv (SDL_APPINPUTFOCUS), 626 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS), 627 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE), 628 const_iv (SDL_APPACTIVE),
522 629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
523 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
524 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
525 const_iv (SDLK_KP2), 684 const_iv (SDLK_KP2),
526 const_iv (SDLK_KP3), 685 const_iv (SDLK_KP3),
527 const_iv (SDLK_KP4), 686 const_iv (SDLK_KP4),
599 const_iv (KMOD_LMETA), 758 const_iv (KMOD_LMETA),
600 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
601 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
602 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
603 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
763
764 const_iv (KMOD_LRAM),
765
766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
604# undef const_iv 796# undef const_iv
605 }; 797 };
606 798
607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
626 818
627NV floor (NV x) 819NV floor (NV x)
628 820
629NV ceil (NV x) 821NV ceil (NV x)
630 822
823IV minpot (UV n)
824
825IV popcount (UV n)
826
631void 827void
632pango_init () 828pango_init ()
633 CODE: 829 CODE:
634{ 830{
635 opengl_fontmap = pango_opengl_font_map_new (); 831 opengl_fontmap = pango_opengl_font_map_new ();
636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 832 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 833 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
834 /*pango_context_set_font_description (opengl_context, default_font);*/
835#if PANGO_VERSION_CHECK (1, 15, 2)
836 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
837 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
838#endif
638} 839}
639 840
640char *
641SDL_GetError () 841char *SDL_GetError ()
642 842
643int 843void SDL_braino ()
644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
645 844
646void 845int SDL_Init (U32 flags)
846
847int SDL_InitSubSystem (U32 flags)
848
849void SDL_QuitSubSystem (U32 flags)
850
647SDL_Quit () 851void SDL_Quit ()
852
853int SDL_GL_SetAttribute (int attr, int value)
854
855int SDL_GL_GetAttribute (int attr)
856 CODE:
857 if (SDL_GL_GetAttribute (attr, &RETVAL))
858 XSRETURN_UNDEF;
859 OUTPUT:
860 RETVAL
648 861
649void 862void
650SDL_ListModes (int rgb, int alpha) 863SDL_ListModes (int rgb, int alpha)
651 PPCODE: 864 PPCODE:
652{ 865{
664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 879 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
667 880
668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 881 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
669#if SDL_VERSION_ATLEAST(1,2,10)
670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 882 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
672#endif
673 883
674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 884 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
675 885
676 if (m && m != (SDL_Rect **)-1) 886 if (m && m != (SDL_Rect **)-1)
677 while (*m) 887 while (*m)
678 { 888 {
679 if ((*m)->w >= 640 && (*m)->h >= 480) 889 if ((*m)->w >= 400 && (*m)->h >= 300)
680 { 890 {
681 AV *av = newAV (); 891 AV *av = newAV ();
682 av_push (av, newSViv ((*m)->w)); 892 av_push (av, newSViv ((*m)->w));
683 av_push (av, newSViv ((*m)->h)); 893 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb)); 894 av_push (av, newSViv (rgb));
708 918
709 if (RETVAL) 919 if (RETVAL)
710 { 920 {
711 av_clear (texture_av); 921 av_clear (texture_av);
712 922
713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 923 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 924#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h" 925#include "glfunc.h"
716#undef GL_FUNC 926#undef GL_FUNC
717 } 927 }
718} 928}
725char * 935char *
726SDL_GetKeyName (int sym) 936SDL_GetKeyName (int sym)
727 937
728int 938int
729SDL_GetAppState () 939SDL_GetAppState ()
940
941int
942SDL_GetModState ()
730 943
731void 944void
732poll_events () 945poll_events ()
733 PPCODE: 946 PPCODE:
734{ 947{
744 { 957 {
745 case SDL_KEYDOWN: 958 case SDL_KEYDOWN:
746 case SDL_KEYUP: 959 case SDL_KEYUP:
747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 960 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 961 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 962 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 963 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 964 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
752 break; 965 break;
753 966
754 case SDL_ACTIVEEVENT: 967 case SDL_ACTIVEEVENT:
755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 968 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
773 x = ev.motion.x; 986 x = ev.motion.x;
774 y = ev.motion.y; 987 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 988 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 } 989 }
777 990
778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 991 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
779 hv_store (hv, "state", 5, newSViv (state), 0); 992 hv_store (hv, "state", 5, newSViv (state), 0);
780 hv_store (hv, "x", 1, newSViv (x), 0); 993 hv_store (hv, "x", 1, newSViv (x), 0);
781 hv_store (hv, "y", 1, newSViv (y), 0); 994 hv_store (hv, "y", 1, newSViv (y), 0);
782 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 995 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
783 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 996 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 } 997 }
785 break; 998 break;
786 999
787 case SDL_MOUSEBUTTONDOWN: 1000 case SDL_MOUSEBUTTONDOWN:
788 case SDL_MOUSEBUTTONUP: 1001 case SDL_MOUSEBUTTONUP:
789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
790 1003
791 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1004 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
792 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
793 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1006 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
794 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1007 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
799 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1012 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
800 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1013 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
801 break; 1014 break;
802 } 1015 }
803 1016
804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1017 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
805 } 1018 }
806} 1019}
807 1020
808int 1021int
809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1022Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
810 POSTCALL: 1023 POSTCALL:
811 Mix_HookMusicFinished (music_finished); 1024 Mix_HookMusicFinished (music_finished);
812 Mix_ChannelFinished (channel_finished); 1025 Mix_ChannelFinished (channel_finished);
1026
1027void
1028Mix_QuerySpec ()
1029 PPCODE:
1030{
1031 int freq, channels;
1032 Uint16 format;
1033
1034 if (Mix_QuerySpec (&freq, &format, &channels))
1035 {
1036 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (freq)));
1038 PUSHs (sv_2mortal (newSViv (format)));
1039 PUSHs (sv_2mortal (newSViv (channels)));
1040 }
1041}
813 1042
814void 1043void
815Mix_CloseAudio () 1044Mix_CloseAudio ()
816 1045
817int 1046int
852 } 1081 }
853 } 1082 }
854#endif 1083#endif
855} 1084}
856 1085
857void 1086int
858add_font (char *file) 1087add_font (char *file)
859 CODE: 1088 CODE:
860 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1089 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1090 OUTPUT:
1091 RETVAL
861 1092
862void 1093void
863load_image_inline (SV *image_) 1094load_image_inline (SV *image_)
864 ALIAS: 1095 ALIAS:
865 load_image_file = 1 1096 load_image_file = 1
951void 1182void
952error (char *message) 1183error (char *message)
953 CODE: 1184 CODE:
954 fprintf (stderr, "ERROR: %s\n", message); 1185 fprintf (stderr, "ERROR: %s\n", message);
955#ifdef _WIN32 1186#ifdef _WIN32
956 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1187 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
957#endif 1188#endif
958 1189
959void 1190void
960fatal (char *message) 1191fatal (char *message)
961 CODE: 1192 CODE:
962 fprintf (stderr, "FATAL: %s\n", message); 1193 fprintf (stderr, "FATAL: %s\n", message);
963#ifdef _WIN32 1194#ifdef _WIN32
964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1195 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
965#endif 1196#endif
966 _exit (1); 1197 _exit (1);
967 1198
968void 1199void
969_exit (int retval = 0) 1200_exit (int retval = 0)
981#if DEBUG 1212#if DEBUG
982 VALGRIND_DO_LEAK_CHECK; 1213 VALGRIND_DO_LEAK_CHECK;
983#endif 1214#endif
984} 1215}
985 1216
986MODULE = CFPlus PACKAGE = CFPlus::Font 1217int
1218SvREFCNT (SV *sv)
1219 CODE:
1220 RETVAL = SvREFCNT (sv);
1221 OUTPUT:
1222 RETVAL
1223
1224MODULE = Deliantra::Client PACKAGE = DC::Font
987 1225
988PROTOTYPES: DISABLE 1226PROTOTYPES: DISABLE
989 1227
990CFPlus::Font 1228DC::Font
991new_from_file (SV *class, char *path, int id = 0) 1229new_from_file (SV *class, char *path, int id = 0)
992 CODE: 1230 CODE:
993{ 1231{
994 int count; 1232 int count;
995 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1233 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
998} 1236}
999 OUTPUT: 1237 OUTPUT:
1000 RETVAL 1238 RETVAL
1001 1239
1002void 1240void
1003DESTROY (CFPlus::Font self) 1241DESTROY (DC::Font self)
1004 CODE: 1242 CODE:
1005 pango_font_description_free (self); 1243 pango_font_description_free (self);
1006 1244
1007void 1245void
1008make_default (CFPlus::Font self) 1246make_default (DC::Font self)
1009 PROTOTYPE: $ 1247 PROTOTYPE: $
1010 CODE: 1248 CODE:
1011 default_font = self; 1249 default_font = self;
1012 1250
1013MODULE = CFPlus PACKAGE = CFPlus::Layout 1251MODULE = Deliantra::Client PACKAGE = DC::Layout
1014 1252
1015PROTOTYPES: DISABLE 1253PROTOTYPES: DISABLE
1016 1254
1017void 1255void
1018reset_glyph_cache () 1256glyph_cache_backup ()
1019 PROTOTYPE: 1257 PROTOTYPE:
1020 CODE: 1258 CODE:
1259 tc_backup ();
1260
1261void
1262glyph_cache_restore ()
1263 PROTOTYPE:
1264 CODE:
1021 tc_clear (); 1265 tc_restore ();
1022 1266
1023CFPlus::Layout 1267DC::Layout
1024new (SV *class) 1268new (SV *class)
1025 CODE: 1269 CODE:
1026 New (0, RETVAL, 1, struct cf_layout); 1270 New (0, RETVAL, 1, struct cf_layout);
1027 1271
1028 RETVAL->pl = pango_layout_new (opengl_context); 1272 RETVAL->pl = pango_layout_new (opengl_context);
1030 RETVAL->g = 1.; 1274 RETVAL->g = 1.;
1031 RETVAL->b = 1.; 1275 RETVAL->b = 1.;
1032 RETVAL->a = 1.; 1276 RETVAL->a = 1.;
1033 RETVAL->base_height = MIN_FONT_HEIGHT; 1277 RETVAL->base_height = MIN_FONT_HEIGHT;
1034 RETVAL->font = 0; 1278 RETVAL->font = 0;
1279 RETVAL->rc = rc_alloc ();
1035 1280
1036 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1281 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1037 layout_update_font (RETVAL); 1282 layout_update_font (RETVAL);
1038 OUTPUT: 1283 OUTPUT:
1039 RETVAL 1284 RETVAL
1040 1285
1041void 1286void
1042DESTROY (CFPlus::Layout self) 1287DESTROY (DC::Layout self)
1043 CODE: 1288 CODE:
1044 g_object_unref (self->pl); 1289 g_object_unref (self->pl);
1290 rc_free (self->rc);
1045 Safefree (self); 1291 Safefree (self);
1046 1292
1047void 1293void
1048set_text (CFPlus::Layout self, SV *text_) 1294set_text (DC::Layout self, SV *text_)
1049 CODE: 1295 CODE:
1050{ 1296{
1051 STRLEN textlen; 1297 STRLEN textlen;
1052 char *text = SvPVutf8 (text_, textlen); 1298 char *text = SvPVutf8 (text_, textlen);
1053 1299
1054 pango_layout_set_text (self->pl, text, textlen); 1300 pango_layout_set_text (self->pl, text, textlen);
1055} 1301}
1056 1302
1057void 1303void
1058set_markup (CFPlus::Layout self, SV *text_) 1304set_markup (DC::Layout self, SV *text_)
1059 CODE: 1305 CODE:
1060{ 1306{
1061 STRLEN textlen; 1307 STRLEN textlen;
1062 char *text = SvPVutf8 (text_, textlen); 1308 char *text = SvPVutf8 (text_, textlen);
1063 1309
1064 pango_layout_set_markup (self->pl, text, textlen); 1310 pango_layout_set_markup (self->pl, text, textlen);
1065} 1311}
1066 1312
1067void 1313void
1068set_shapes (CFPlus::Layout self, ...) 1314set_shapes (DC::Layout self, ...)
1069 CODE: 1315 CODE:
1070{ 1316{
1071 PangoAttrList *attrs = 0; 1317 PangoAttrList *attrs = 0;
1072 const char *text = pango_layout_get_text (self->pl); 1318 const char *text = pango_layout_get_text (self->pl);
1073 const char *pos = text; 1319 const char *pos = text;
1108 if (attrs) 1354 if (attrs)
1109 pango_layout_set_attributes (self->pl, attrs); 1355 pango_layout_set_attributes (self->pl, attrs);
1110} 1356}
1111 1357
1112void 1358void
1113get_shapes (CFPlus::Layout self) 1359get_shapes (DC::Layout self)
1114 PPCODE: 1360 PPCODE:
1115{ 1361{
1116 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1362 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1117 1363
1118 do 1364 do
1119 { 1365 {
1120 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1366 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1121 1367
1122 if (run && shape_attr_p (run)) 1368 if (run && shape_attr_p (run))
1123 { 1369 {
1124 PangoRectangle extents; 1370 PangoRectangle extents;
1125 pango_layout_iter_get_run_extents (iter, 0, &extents); 1371 pango_layout_iter_get_run_extents (iter, 0, &extents);
1133 1379
1134 pango_layout_iter_free (iter); 1380 pango_layout_iter_free (iter);
1135} 1381}
1136 1382
1137int 1383int
1138has_wrapped (CFPlus::Layout self) 1384has_wrapped (DC::Layout self)
1139 CODE: 1385 CODE:
1140{ 1386{
1141 int lines = 1; 1387 int lines = 1;
1142 const char *text = pango_layout_get_text (self->pl); 1388 const char *text = pango_layout_get_text (self->pl);
1143 1389
1148} 1394}
1149 OUTPUT: 1395 OUTPUT:
1150 RETVAL 1396 RETVAL
1151 1397
1152SV * 1398SV *
1153get_text (CFPlus::Layout self) 1399get_text (DC::Layout self)
1154 CODE: 1400 CODE:
1155 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1401 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1156 sv_utf8_decode (RETVAL); 1402 sv_utf8_decode (RETVAL);
1157 OUTPUT: 1403 OUTPUT:
1158 RETVAL 1404 RETVAL
1159 1405
1160void 1406void
1161set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1407set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1162 CODE: 1408 CODE:
1163 self->r = r; 1409 self->r = r;
1164 self->g = g; 1410 self->g = g;
1165 self->b = b; 1411 self->b = b;
1166 self->a = a; 1412 self->a = a;
1167 1413
1168void 1414void
1169set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1415set_font (DC::Layout self, DC::Font font = 0)
1170 CODE: 1416 CODE:
1171 if (self->font != font) 1417 if (self->font != font)
1172 { 1418 {
1173 self->font = font; 1419 self->font = font;
1174 layout_update_font (self); 1420 layout_update_font (self);
1175 } 1421 }
1176 1422
1177void 1423void
1178set_height (CFPlus::Layout self, int base_height) 1424set_height (DC::Layout self, int base_height)
1179 CODE: 1425 CODE:
1180 if (self->base_height != base_height) 1426 if (self->base_height != base_height)
1181 { 1427 {
1182 self->base_height = base_height; 1428 self->base_height = base_height;
1183 layout_update_font (self); 1429 layout_update_font (self);
1184 } 1430 }
1185 1431
1186void 1432void
1187set_width (CFPlus::Layout self, int max_width = -1) 1433set_width (DC::Layout self, int max_width = -1)
1188 CODE: 1434 CODE:
1189 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1435 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1190 1436
1191void 1437void
1192set_indent (CFPlus::Layout self, int indent) 1438set_indent (DC::Layout self, int indent)
1193 CODE: 1439 CODE:
1194 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1440 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1195 1441
1196void 1442void
1197set_spacing (CFPlus::Layout self, int spacing) 1443set_spacing (DC::Layout self, int spacing)
1198 CODE: 1444 CODE:
1199 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1445 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1200 1446
1201void 1447void
1202set_ellipsise (CFPlus::Layout self, int ellipsise) 1448set_ellipsise (DC::Layout self, int ellipsise)
1203 CODE: 1449 CODE:
1204 pango_layout_set_ellipsize (self->pl, 1450 pango_layout_set_ellipsize (self->pl,
1205 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1451 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1206 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1452 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1207 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1453 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1208 : PANGO_ELLIPSIZE_NONE 1454 : PANGO_ELLIPSIZE_NONE
1209 ); 1455 );
1210 1456
1211void 1457void
1212set_single_paragraph_mode (CFPlus::Layout self, int spm) 1458set_single_paragraph_mode (DC::Layout self, int spm)
1213 CODE: 1459 CODE:
1214 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1460 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1215 1461
1216void 1462void
1217size (CFPlus::Layout self) 1463size (DC::Layout self)
1218 PPCODE: 1464 PPCODE:
1219{ 1465{
1220 int w, h; 1466 int w, h;
1221 1467
1222 layout_get_pixel_size (self, &w, &h); 1468 layout_get_pixel_size (self, &w, &h);
1225 PUSHs (sv_2mortal (newSViv (w))); 1471 PUSHs (sv_2mortal (newSViv (w)));
1226 PUSHs (sv_2mortal (newSViv (h))); 1472 PUSHs (sv_2mortal (newSViv (h)));
1227} 1473}
1228 1474
1229int 1475int
1230descent (CFPlus::Layout self) 1476descent (DC::Layout self)
1231 CODE: 1477 CODE:
1232{ 1478{
1233 PangoRectangle rect; 1479 PangoRectangle rect;
1234 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1480 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1235 pango_layout_line_get_pixel_extents (line, 0, &rect); 1481 pango_layout_line_get_pixel_extents (line, 0, &rect);
1236 RETVAL = PANGO_DESCENT (rect); 1482 RETVAL = PANGO_DESCENT (rect);
1237} 1483}
1238 OUTPUT: 1484 OUTPUT:
1239 RETVAL 1485 RETVAL
1240 1486
1241int 1487int
1242xy_to_index (CFPlus::Layout self, int x, int y) 1488xy_to_index (DC::Layout self, int x, int y)
1243 CODE: 1489 CODE:
1244{ 1490{
1245 int index, trailing; 1491 int index, trailing;
1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1492 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1247 RETVAL = index + trailing; 1493 RETVAL = index + trailing;
1248} 1494}
1249 OUTPUT: 1495 OUTPUT:
1250 RETVAL 1496 RETVAL
1251 1497
1252void 1498void
1253cursor_pos (CFPlus::Layout self, int index) 1499cursor_pos (DC::Layout self, int index)
1254 PPCODE: 1500 PPCODE:
1255{ 1501{
1256 PangoRectangle strong_pos; 1502 PangoRectangle pos;
1257 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1503 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1258 1504
1259 EXTEND (SP, 3); 1505 EXTEND (SP, 3);
1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1508 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1263} 1509}
1264 1510
1265void 1511void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1512index_to_line_x (DC::Layout self, int index, int trailing = 0)
1267 PPCODE: 1513 PPCODE:
1268{ 1514{
1269 int line, x; 1515 int line, x;
1270 1516
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1517 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1518#if !PANGO_VERSION_CHECK (1, 17, 3)
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1519 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273 1520 --line;
1521#endif
1274 EXTEND (SP, 2); 1522 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1))); 1523 PUSHs (sv_2mortal (newSViv (line)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1524 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277} 1525}
1278 1526
1279void 1527void
1280line_x_to_index (CFPlus::Layout self, int line, int x) 1528line_x_to_index (DC::Layout self, int line, int x)
1281 PPCODE: 1529 PPCODE:
1282{ 1530{
1283 PangoLayoutLine *lp; 1531 PangoLayoutLine *lp;
1284 int index, trailing; 1532 int index, trailing;
1285 1533
1286 if (line < 0) 1534 if (line < 0)
1287 XSRETURN_EMPTY; 1535 XSRETURN_EMPTY;
1288 1536
1289 if (!(lp = pango_layout_get_line (self->pl, line))) 1537 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */ 1538 XSRETURN_EMPTY; /* do better */
1291 1539
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1540 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293 1541
1294 EXTEND (SP, 2); 1542 EXTEND (SP, 2);
1300 PUSHs (sv_2mortal (newSViv (trailing))); 1548 PUSHs (sv_2mortal (newSViv (trailing)));
1301 } 1549 }
1302} 1550}
1303 1551
1304void 1552void
1305render (CFPlus::Layout self, float x, float y, int flags = 0) 1553render (DC::Layout self, float x, float y, int flags = 0)
1306 PPCODE: 1554 CODE:
1555 rc_clear (self->rc);
1307 pango_opengl_render_layout_subpixel ( 1556 pango_opengl_render_layout_subpixel (
1308 self->pl, 1557 self->pl,
1558 self->rc,
1309 x * PANGO_SCALE, y * PANGO_SCALE, 1559 x * PANGO_SCALE, y * PANGO_SCALE,
1310 self->r, self->g, self->b, self->a, 1560 self->r, self->g, self->b, self->a,
1311 flags 1561 flags
1312 ); 1562 );
1563 // we assume that context_change actually clears/frees stuff
1564 // and does not do any recomputation...
1565 pango_layout_context_changed (self->pl);
1313 1566
1314MODULE = CFPlus PACKAGE = CFPlus::Texture 1567void
1568draw (DC::Layout self)
1569 CODE:
1570{
1571 glEnable (GL_TEXTURE_2D);
1572 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1573 glEnable (GL_BLEND);
1574 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1575 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1576 glEnable (GL_ALPHA_TEST);
1577 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1578
1579 rc_draw (self->rc);
1580
1581 glDisable (GL_ALPHA_TEST);
1582 glDisable (GL_BLEND);
1583 glDisable (GL_TEXTURE_2D);
1584}
1585
1586MODULE = Deliantra::Client PACKAGE = DC::Texture
1315 1587
1316PROTOTYPES: ENABLE 1588PROTOTYPES: ENABLE
1317
1318int minpot (int n)
1319 1589
1320void 1590void
1321pad (SV *data_, int ow, int oh, int nw, int nh) 1591pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE: 1592 CODE:
1323{ 1593{
1350 HV *hv = (HV *)SvRV (self); 1620 HV *hv = (HV *)SvRV (self);
1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1621 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1622 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1623 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1354 1624
1625 if (name <= 0)
1626 XSRETURN_EMPTY;
1627
1355 if (items < 5) 1628 if (items < 5)
1356 { 1629 {
1357 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1630 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1358 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1631 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1359 } 1632 }
1386 glDisable (GL_ALPHA_TEST); 1659 glDisable (GL_ALPHA_TEST);
1387 glDisable (GL_BLEND); 1660 glDisable (GL_BLEND);
1388 } 1661 }
1389} 1662}
1390 1663
1664void
1665draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1666 PROTOTYPE: @
1667 CODE:
1668{
1669 glEnable (GL_TEXTURE_2D);
1670 glEnable (GL_BLEND);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672 glBindTexture (GL_TEXTURE_2D, name1);
1673
1674 glColor3f (intensity, intensity, intensity);
1675 glPushMatrix ();
1676 glScalef (1./3, 1./3, 1.);
1677
1678 if (blend > 0.f)
1679 {
1680 float S2, T2; /* 0. 0. for texture 2 */
1681 float w = w1 > w2 ? w1 : w2;
1682 float h = h1 > h2 ? h1 : h2;
1683 GLfloat env_color[4] = { 0., 0., 0., blend };
1684
1685 /* interpolate the two shadow textures */
1686 /* stage 0 == rgb(glcolor) + alpha(t0) */
1687 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1688
1689 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1690 gl.ActiveTexture (GL_TEXTURE1);
1691 glEnable (GL_TEXTURE_2D);
1692 glBindTexture (GL_TEXTURE_2D, name2);
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1694
1695 /* rgb == rgb(glcolor) */
1696 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1697 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1699
1700 /* alpha = interpolate t0, t1 by env_alpha */
1701 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1702
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1706
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1712
1713 s1 *= w / w1;
1714 t1 *= h / h1;
1715
1716 dx *= -3.f / w2;
1717 dy *= -3.f / h2;
1718 dx *= w / w2;
1719 dy *= h / h2;
1720
1721 s2 *= w / w2;
1722 t2 *= h / h2;
1723
1724 glBegin (GL_QUADS);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1728 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1729 glEnd ();
1730
1731 glDisable (GL_TEXTURE_2D);
1732 gl.ActiveTexture (GL_TEXTURE0);
1733 }
1734 else
1735 {
1736 /* simple blending of one texture, also opengl <1.3 path */
1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1738
1739 glBegin (GL_QUADS);
1740 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1741 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1742 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1743 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1744 glEnd ();
1745 }
1746
1747 glPopMatrix ();
1748
1749 glDisable (GL_TEXTURE_2D);
1750 glDisable (GL_BLEND);
1751}
1752
1391IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1753IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1392 CODE: 1754 CODE:
1393{ 1755{
1394 GLint width; 1756 GLint width;
1395 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1757 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1397 RETVAL = width > 0; 1759 RETVAL = width > 0;
1398} 1760}
1399 OUTPUT: 1761 OUTPUT:
1400 RETVAL 1762 RETVAL
1401 1763
1402MODULE = CFPlus PACKAGE = CFPlus::Map 1764MODULE = Deliantra::Client PACKAGE = DC::Map
1403 1765
1404PROTOTYPES: DISABLE 1766PROTOTYPES: DISABLE
1405 1767
1406CFPlus::Map 1768DC::Map
1407new (SV *class) 1769new (SV *class)
1408 CODE: 1770 CODE:
1409 New (0, RETVAL, 1, struct map); 1771 New (0, RETVAL, 1, struct map);
1410 RETVAL->x = 0; 1772 RETVAL->x = 0;
1411 RETVAL->y = 0; 1773 RETVAL->y = 0;
1419 RETVAL->row = 0; 1781 RETVAL->row = 0;
1420 OUTPUT: 1782 OUTPUT:
1421 RETVAL 1783 RETVAL
1422 1784
1423void 1785void
1424DESTROY (CFPlus::Map self) 1786DESTROY (DC::Map self)
1425 CODE: 1787 CODE:
1426{ 1788{
1427 map_clear (self); 1789 map_clear (self);
1428 Safefree (self->face2tile); 1790 Safefree (self->face2tile);
1429 Safefree (self->tex); 1791 Safefree (self->tex);
1430 Safefree (self); 1792 Safefree (self);
1431} 1793}
1432 1794
1433void 1795void
1434resize (CFPlus::Map self, int map_width, int map_height) 1796resize (DC::Map self, int map_width, int map_height)
1435 CODE: 1797 CODE:
1436 self->w = map_width; 1798 self->w = map_width;
1437 self->h = map_height; 1799 self->h = map_height;
1438 1800
1439void 1801void
1440clear (CFPlus::Map self) 1802clear (DC::Map self)
1441 CODE: 1803 CODE:
1442 map_clear (self); 1804 map_clear (self);
1443 1805
1444void 1806void
1445set_tileid (CFPlus::Map self, int face, int tile) 1807set_tileid (DC::Map self, int face, int tile)
1446 CODE: 1808 CODE:
1447{ 1809{
1448 need_facenum (self, face); self->face2tile [face] = tile; 1810 need_facenum (self, face); self->face2tile [face] = tile;
1449 need_texid (self, tile); 1811 need_texid (self, tile);
1450} 1812}
1451 1813
1452void 1814void
1453set_smooth (CFPlus::Map self, int face, int smooth, int level) 1815set_smooth (DC::Map self, int face, int smooth, int level)
1454 CODE: 1816 CODE:
1455{ 1817{
1456 tileid texid; 1818 tileid texid;
1457 maptex *tex; 1819 maptex *tex;
1458 1820
1471 tex->smoothtile = self->face2tile [smooth]; 1833 tex->smoothtile = self->face2tile [smooth];
1472 tex->smoothlevel = level; 1834 tex->smoothlevel = level;
1473} 1835}
1474 1836
1475void 1837void
1476set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1838set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1477 CODE: 1839 CODE:
1478{ 1840{
1479 need_texid (self, texid); 1841 need_texid (self, texid);
1480 1842
1481 { 1843 {
1500 // use uglier nearest interpolation because linear suffers 1862 // use uglier nearest interpolation because linear suffers
1501 // from transparent color bleeding and ugly wrapping effects. 1863 // from transparent color bleeding and ugly wrapping effects.
1502 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1864 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1503} 1865}
1504 1866
1867void
1868expire_textures (DC::Map self, int texid, int count)
1869 PPCODE:
1870 for (; texid < self->texs && count; ++texid, --count)
1871 {
1872 maptex *tex = self->tex + texid;
1873
1874 if (tex->name)
1875 {
1876 if (tex->unused)
1877 {
1878 tex->name = 0;
1879 tex->unused = 0;
1880 XPUSHs (sv_2mortal (newSViv (texid)));
1881 }
1882 else
1883 tex->unused = 1;
1884 }
1885 }
1886
1505int 1887int
1506ox (CFPlus::Map self) 1888ox (DC::Map self)
1507 ALIAS: 1889 ALIAS:
1508 oy = 1 1890 oy = 1
1509 x = 2 1891 x = 2
1510 y = 3 1892 y = 3
1511 w = 4 1893 w = 4
1522 } 1904 }
1523 OUTPUT: 1905 OUTPUT:
1524 RETVAL 1906 RETVAL
1525 1907
1526void 1908void
1527scroll (CFPlus::Map self, int dx, int dy) 1909scroll (DC::Map self, int dx, int dy)
1528 CODE: 1910 CODE:
1529{ 1911{
1530 if (dx > 0) 1912 if (dx > 0)
1531 map_blank (self, self->x, self->y, dx, self->h); 1913 map_blank (self, self->x, self->y, dx, self->h);
1532 else if (dx < 0) 1914 else if (dx < 0)
1547 self->rows += MAP_EXTEND_Y; 1929 self->rows += MAP_EXTEND_Y;
1548 self->y += MAP_EXTEND_Y; 1930 self->y += MAP_EXTEND_Y;
1549 } 1931 }
1550} 1932}
1551 1933
1552void 1934SV *
1553map1a_update (CFPlus::Map self, SV *data_, int extmap) 1935map1a_update (DC::Map self, SV *data_, int extmap)
1554 CODE: 1936 CODE:
1555{ 1937{
1556 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1938 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1557 uint8_t *data_end = (uint8_t *)SvEND (data_); 1939 uint8_t *data_end = (uint8_t *)SvEND (data_);
1558 mapcell *cell; 1940 mapcell *cell;
1559 int x, y, flags; 1941 int x, y, z, flags;
1942 AV *missing = newAV ();
1943 RETVAL = newRV_noinc ((SV *)missing);
1560 1944
1561 while (data < data_end - 1) 1945 while (data < data_end - 1)
1562 { 1946 {
1563 flags = (data [0] << 8) + data [1]; data += 2; 1947 flags = (data [0] << 8) + data [1]; data += 2;
1564 1948
1584 uint8_t ext, cmd; 1968 uint8_t ext, cmd;
1585 1969
1586 do 1970 do
1587 { 1971 {
1588 ext = *data++; 1972 ext = *data++;
1589 cmd = ext & 0x3f; 1973 cmd = ext & 0x7f;
1590 1974
1591 if (cmd < 4) 1975 if (cmd < 4)
1592 cell->darkness = 255 - ext * 64 + 1; 1976 cell->darkness = 255 - ext * 64 + 1;
1593 else if (cmd == 5) // health 1977 else if (cmd == 5) // health
1594 { 1978 {
1597 } 1981 }
1598 else if (cmd == 6) // monster width 1982 else if (cmd == 6) // monster width
1599 cell->stat_width = *data++ + 1; 1983 cell->stat_width = *data++ + 1;
1600 else if (cmd == 0x47) 1984 else if (cmd == 0x47)
1601 { 1985 {
1602 if (*data == 4) 1986 if (*data == 1) cell->player = data [1];
1603 ; // decode player count 1987 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1988 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1989 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1604 1990
1605 data += *data + 1; 1991 data += *data + 1;
1606 } 1992 }
1607 else if (cmd == 8) // cell flags 1993 else if (cmd == 8) // cell flags
1608 cell->flags = *data++; 1994 cell->flags = *data++;
1615 } 2001 }
1616 else 2002 else
1617 cell->darkness = *data++ + 1; 2003 cell->darkness = *data++ + 1;
1618 } 2004 }
1619 2005
2006 for (z = 0; z <= 2; ++z)
1620 if (flags & 4) 2007 if (flags & (4 >> z))
1621 { 2008 {
1622 faceid face = (data [0] << 8) + data [1]; data += 2; 2009 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face); 2010 need_facenum (self, face);
1624 cell->tile [0] = self->face2tile [face]; 2011 cell->tile [z] = self->face2tile [face];
2012
2013 if (cell->tile [z])
2014 {
2015 maptex *tex = self->tex + cell->tile [z];
2016 tex->unused = 0;
2017 if (!tex->name)
2018 av_push (missing, newSViv (cell->tile [z]));
2019
2020 if (tex->smoothtile)
2021 {
2022 maptex *smooth = self->tex + tex->smoothtile;
2023 smooth->unused = 0;
2024 if (!smooth->name)
2025 av_push (missing, newSViv (tex->smoothtile));
2026 }
2027 }
1625 } 2028 }
1626
1627 if (flags & 2)
1628 {
1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [1] = self->face2tile [face];
1632 }
1633
1634 if (flags & 1)
1635 {
1636 faceid face = (data [0] << 8) + data [1]; data += 2;
1637 need_facenum (self, face);
1638 cell->tile [2] = self->face2tile [face];
1639 }
1640 } 2029 }
1641 else 2030 else
1642 cell->darkness = 0; 2031 CELL_CLEAR (cell);
1643 } 2032 }
1644} 2033}
2034 OUTPUT:
2035 RETVAL
1645 2036
1646SV * 2037SV *
1647mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2038mapmap (DC::Map self, int x0, int y0, int w, int h)
1648 CODE: 2039 CODE:
1649{ 2040{
1650 int x1, x; 2041 int x1, x;
1651 int y1, y; 2042 int y1, y;
1652 int z; 2043 int z;
1697} 2088}
1698 OUTPUT: 2089 OUTPUT:
1699 RETVAL 2090 RETVAL
1700 2091
1701void 2092void
1702draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2093draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1703 CODE: 2094 CODE:
1704{ 2095{
2096 int x, y, z;
2097
1705 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2098 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1706 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2099 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1707 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2100 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1708 smooth_key skey; 2101 smooth_key skey;
1709 int x, y, z; 2102 int pl_x, pl_y;
1710 int last_name; 2103 maptex pl_tex;
2104 rc_t *rc = rc_alloc ();
2105 rc_t *rc_ov = rc_alloc ();
2106 rc_key_t key;
2107 rc_array_t *arr, *arr_hidden;
1711 2108
2109 pl_tex.name = 0;
2110
1712 // thats current max. sorry. 2111 // that's current max. sorry.
1713 if (sw > 255) sw = 255; 2112 if (sw > 255) sw = 255;
1714 if (sh > 255) sh = 255; 2113 if (sh > 255) sh = 255;
1715 2114
1716 // clear key, in case of extra padding 2115 // clear key, in case of extra padding
1717 memset (&skey, 0, sizeof (skey)); 2116 memset (&skey, 0, sizeof (skey));
1718 2117
1719 glColor4ub (255, 255, 255, 255); 2118 memset (&key, 0, sizeof (key));
1720 2119 key.r = 255;
1721 glEnable (GL_BLEND); 2120 key.g = 255;
1722 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2121 key.b = 255;
1723 glEnable (GL_TEXTURE_2D); 2122 key.a = 255;
1724 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2123 key.mode = GL_QUADS;
1725 2124 key.format = GL_T2F_V3F;
1726 glBegin (GL_QUADS);
1727
1728 last_name = 0;
1729 2125
1730 mx += self->x; 2126 mx += self->x;
1731 my += self->y; 2127 my += self->y;
1732 2128
1733 // first pass: determine smooth_max 2129 // first pass: determine smooth_max
1750 MAX (self->tex [cell->tile [1]].smoothlevel, 2146 MAX (self->tex [cell->tile [1]].smoothlevel,
1751 self->tex [cell->tile [2]].smoothlevel)); 2147 self->tex [cell->tile [2]].smoothlevel));
1752 } 2148 }
1753 } 2149 }
1754 2150
2151 glEnable (GL_BLEND);
2152 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2153 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2154
2155 key.texname = self->tex [TEXID_HIDDEN].name;
2156 arr_hidden = rc_array (rc_ov, &key);
2157
1755 for (z = 0; z <= 2; z++) 2158 for (z = 0; z <= 2; z++)
1756 { 2159 {
1757 memset (smooth_level, 0, sizeof (smooth_level)); 2160 memset (smooth_level, 0, sizeof (smooth_level));
2161 key.texname = -1;
1758 2162
1759 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh; y++)
1760 if (0 <= y + my && y + my < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
1761 { 2165 {
1762 maprow *row = self->row + (y + my); 2166 maprow *row = self->row + (y + my);
1768 tileid tile = cell->tile [z]; 2172 tileid tile = cell->tile [z];
1769 2173
1770 if (tile) 2174 if (tile)
1771 { 2175 {
1772 maptex tex = self->tex [tile]; 2176 maptex tex = self->tex [tile];
1773 int px = (x + 1) * T - tex.w; 2177 int px, py;
1774 int py = (y + 1) * T - tex.h;
1775 2178
1776 // suppressing texture state switches here
1777 // is only moderately effective, but worth the extra effort
1778 if (last_name != tex.name) 2179 if (key.texname != tex.name)
1779 { 2180 {
2181 self->tex [tile].unused = 0;
2182
1780 if (!tex.name) 2183 if (!tex.name)
1781 tex = self->tex [2]; /* missing, replace by noface */ 2184 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1782 2185
1783 glEnd (); 2186 key.texname = tex.name;
1784 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2187 arr = rc_array (rc, &key);
1785 glBegin (GL_QUADS);
1786 } 2188 }
1787 2189
1788 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2190 px = (x + 1) * T - tex.w;
1789 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2191 py = (y + 1) * T - tex.h;
1790 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1791 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1792 2192
1793 if (cell->flags && z == 2) 2193 if (expect_false (cell->player == player) && expect_false (z == 2))
1794 { 2194 {
1795 if (cell->flags & 1) 2195 pl_x = px;
2196 pl_y = py;
2197 pl_tex = tex;
1796 { 2198 continue;
1797 maptex tex = self->tex [1];
1798 int px = x * T + T * 2 / 32;
1799 int py = y * T - T * 6 / 32;
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804
1805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1809 }
1810 } 2199 }
2200
2201 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2202 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2203 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2204 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1811 2205
1812 // update smooth hash 2206 // update smooth hash
1813 if (tex.smoothtile) 2207 if (tex.smoothtile)
1814 { 2208 {
1815 skey.tile = tex.smoothtile; 2209 skey.tile = tex.smoothtile;
1846 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2240 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1847 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2241 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1848 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2242 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1849 } 2243 }
1850 } 2244 }
2245
2246 if (expect_false (z == 2))
2247 {
2248 /* draw question marks on top of hidden spaces */
2249 if (!cell->darkness)
2250 {
2251 maptex tex = self->tex [TEXID_HIDDEN];
2252 int px = (x + 1) * T - tex.w;
2253 int py = (y + 1) * T - tex.h;
2254
2255 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2256 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2257 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2258 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2259 }
2260
2261 if (expect_false (cell->flags))
2262 {
2263 // overlays such as the speech bubble, probably more to come
2264 if (cell->flags & 1)
2265 {
2266 rc_key_t key_ov = key;
2267 maptex tex = self->tex [TEXID_SPEECH];
2268 rc_array_t *arr;
2269 int px = x * T + T * 2 / 32;
2270 int py = y * T - T * 6 / 32;
2271
2272 key_ov.texname = tex.name;
2273 arr = rc_array (rc_ov, &key_ov);
2274
2275 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2276 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2277 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2278 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2279 }
2280 }
2281 }
1851 } 2282 }
1852 } 2283 }
2284
2285 rc_draw (rc);
2286 rc_clear (rc);
1853 2287
1854 // go through all smoothlevels, lowest to highest, then draw. 2288 // go through all smoothlevels, lowest to highest, then draw.
1855 // this is basically counting sort 2289 // this is basically counting sort
1856 { 2290 {
1857 int w, b; 2291 int w, b;
1858 2292
2293 glEnable (GL_TEXTURE_2D);
2294 glBegin (GL_QUADS);
1859 for (w = 0; w < 256 / 32; ++w) 2295 for (w = 0; w < 256 / 32; ++w)
1860 { 2296 {
1861 uint32_t smask = smooth_level [w]; 2297 uint32_t smask = smooth_level [w];
1862 if (smask) 2298 if (smask)
1863 for (b = 0; b < 32; ++b) 2299 for (b = 0; b < 32; ++b)
1882 int border = bits & 15; 2318 int border = bits & 15;
1883 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2319 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1884 float dx = tex.s * .0625f; // 16 images/row 2320 float dx = tex.s * .0625f; // 16 images/row
1885 float dy = tex.t * .5f ; // 2 images/column 2321 float dy = tex.t * .5f ; // 2 images/column
1886 2322
1887 // this time naively avoiding texture state changes
1888 // save gobs of state changes.
1889 if (last_name != tex.name) 2323 if (tex.name)
1890 { 2324 {
2325 // this time avoiding texture state changes
2326 // save gobs of state changes.
1891 if (!tex.name) 2327 if (key.texname != tex.name)
1892 continue; // smoothing not yet available 2328 {
2329 self->tex [skey->tile].unused = 0;
1893 2330
1894 glEnd (); 2331 glEnd ();
1895 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2332 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1896 glBegin (GL_QUADS); 2333 glBegin (GL_QUADS);
1897 } 2334 }
1898 2335
1899 if (border) 2336 if (border)
1900 { 2337 {
1901 float ox = border * dx; 2338 float ox = border * dx;
1902 2339
1903 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2340 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1904 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2341 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1905 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2342 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1906 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2343 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1907 } 2344 }
1908 2345
1909 if (corner) 2346 if (corner)
1910 { 2347 {
1911 float ox = corner * dx; 2348 float ox = corner * dx;
1912 2349
1913 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2350 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1914 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2351 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1915 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2352 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1916 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2353 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2354 }
1917 } 2355 }
1918 } 2356 }
1919 } 2357 }
1920 } 2358 }
1921 } 2359 }
2360
2361 glEnd ();
2362 glDisable (GL_TEXTURE_2D);
2363 key.texname = -1;
1922 } 2364 }
1923 2365
1924 hv_clear (smooth); 2366 hv_clear (smooth);
1925 } 2367 }
1926 2368
1927 glEnd (); 2369 if (pl_tex.name)
2370 {
2371 maptex tex = pl_tex;
2372 int px = pl_x + sdx;
2373 int py = pl_y + sdy;
1928 2374
1929 glDisable (GL_TEXTURE_2D); 2375 key.texname = tex.name;
2376 arr = rc_array (rc, &key);
2377
2378 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2379 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2380 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2381 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2382
2383 rc_draw (rc);
2384 }
2385
2386 rc_draw (rc_ov);
2387 rc_clear (rc_ov);
2388
1930 glDisable (GL_BLEND); 2389 glDisable (GL_BLEND);
2390 rc_free (rc);
2391 rc_free (rc_ov);
1931 2392
1932 // top layer: overlays such as the health bar 2393 // top layer: overlays such as the health bar
1933 for (y = 0; y < sh; y++) 2394 for (y = 0; y < sh; y++)
1934 if (0 <= y + my && y + my < self->rows) 2395 if (0 <= y + my && y + my < self->rows)
1935 { 2396 {
1940 { 2401 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2402 mapcell *cell = row->col + (x + mx - row->c0);
1942 2403
1943 int px = x * T; 2404 int px = x * T;
1944 int py = y * T; 2405 int py = y * T;
2406
2407 if (expect_false (cell->player == player))
2408 {
2409 px += sdx;
2410 py += sdy;
2411 }
1945 2412
1946 if (cell->stat_hp) 2413 if (cell->stat_hp)
1947 { 2414 {
1948 int width = cell->stat_width * T; 2415 int width = cell->stat_width * T;
1949 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2416 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1960 } 2427 }
1961 } 2428 }
1962} 2429}
1963 2430
1964void 2431void
1965draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2432draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1966 CODE: 2433 CODE:
1967{ 2434{
1968 static float color[16][3] = { 2435 static float color[16][3] = {
1969 { 0.00F, 0.00F, 0.00F }, 2436 { 0.00F, 0.00F, 0.00F },
1970 { 1.00F, 1.00F, 1.00F }, 2437 { 1.00F, 1.00F, 1.00F },
1989 }; 2456 };
1990 2457
1991 int x, y; 2458 int x, y;
1992 2459
1993 glEnable (GL_TEXTURE_2D); 2460 glEnable (GL_TEXTURE_2D);
2461 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2462 * but the nvidia driver (185.18.14) mishandles alpha textures
2463 * ansd takes the colour from god knows where instead of using
2464 * Cp. MODULATE results in the same colour, but slightly different
2465 * alpha, but atcually gives us the correct colour with nvidia.
2466 */
1994 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1995 glEnable (GL_BLEND); 2468 glEnable (GL_BLEND);
1996 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2469 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1997 glBegin (GL_QUADS); 2470 glBegin (GL_QUADS);
1998 2471
1999 for (y = 0; y < h; y++) 2472 for (y = 0; y < h; y++)
2006 float *c = color [m & 15]; 2479 float *c = color [m & 15];
2007 2480
2008 float tx1 = m & 0x40 ? 0.5 : 0.; 2481 float tx1 = m & 0x40 ? 0.5 : 0.;
2009 float tx2 = tx1 + 0.5; 2482 float tx2 = tx1 + 0.5;
2010 2483
2011 glColor4f (c[0], c[1], c[2], 0.75); 2484 glColor4f (c[0], c[1], c[2], 1);
2012 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2485 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2013 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2486 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2014 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2487 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2015 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2488 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2016 } 2489 }
2020 glDisable (GL_BLEND); 2493 glDisable (GL_BLEND);
2021 glDisable (GL_TEXTURE_2D); 2494 glDisable (GL_TEXTURE_2D);
2022} 2495}
2023 2496
2024void 2497void
2025fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2498fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2026 PPCODE: 2499 PPCODE:
2027{ 2500{
2028 int x, y; 2501 int x, y;
2029 int sw1 = sw + 2; 2502 int sw1 = sw + 2;
2030 int sh1 = sh + 2; 2503 int sh1 = sh + 2;
2038 SvCUR_set (darkness3_sv, sw34 * sh3); 2511 SvCUR_set (darkness3_sv, sw34 * sh3);
2039 2512
2040 mx += self->x - 1; 2513 mx += self->x - 1;
2041 my += self->y - 1; 2514 my += self->y - 1;
2042 2515
2043 memset (darkness1, 255, sw1 * sh1); 2516 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2044 2517
2045 for (y = 0; y < sh1; y++) 2518 for (y = 0; y < sh1; y++)
2046 if (0 <= y + my && y + my < self->rows) 2519 if (0 <= y + my && y + my < self->rows)
2047 { 2520 {
2048 maprow *row = self->row + (y + my); 2521 maprow *row = self->row + (y + my);
2051 if (row->c0 <= x + mx && x + mx < row->c1) 2524 if (row->c0 <= x + mx && x + mx < row->c1)
2052 { 2525 {
2053 mapcell *cell = row->col + (x + mx - row->c0); 2526 mapcell *cell = row->col + (x + mx - row->c0);
2054 2527
2055 darkness1 [y * sw1 + x] = cell->darkness 2528 darkness1 [y * sw1 + x] = cell->darkness
2056 ? 255 - (cell->darkness - 1) 2529 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2057 : 255 - FOW_DARKNESS; 2530 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2058 } 2531 }
2059 } 2532 }
2060 2533
2061 for (y = 0; y < sh; ++y) 2534 for (y = 0; y < sh; ++y)
2062 for (x = 0; x < sw; ++x) 2535 for (x = 0; x < sw; ++x)
2101 PUSHs (sv_2mortal (newSViv (sh3))); 2574 PUSHs (sv_2mortal (newSViv (sh3)));
2102 PUSHs (darkness3_sv); 2575 PUSHs (darkness3_sv);
2103} 2576}
2104 2577
2105SV * 2578SV *
2106get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2579get_rect (DC::Map self, int x0, int y0, int w, int h)
2107 CODE: 2580 CODE:
2108{ 2581{
2109 int x, y, x1, y1; 2582 int x, y, x1, y1;
2110 SV *data_sv = newSV (w * h * 7 + 5); 2583 SV *data_sv = newSV (w * h * 7 + 5);
2111 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2584 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2168 else 2641 else
2169 *data++ = 0; 2642 *data++ = 0;
2170 } 2643 }
2171 } 2644 }
2172 2645
2646 /* if size is w*h + 5 then no data has been found */
2647 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2648 {
2173 SvPOK_only (data_sv); 2649 SvPOK_only (data_sv);
2174 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2650 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2651 }
2652
2175 RETVAL = data_sv; 2653 RETVAL = data_sv;
2176} 2654}
2177 OUTPUT: 2655 OUTPUT:
2178 RETVAL 2656 RETVAL
2179 2657
2180void 2658void
2181set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2659set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2182 PPCODE: 2660 PPCODE:
2183{ 2661{
2184 int x, y, z; 2662 int x, y, z;
2185 int w, h; 2663 int w, h;
2186 int x1, y1; 2664 int x1, y1;
2665 STRLEN len;
2666 uint8_t *data, *end;
2667
2668 len = SvLEN (data_sv);
2669 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2670 data = SvPVbyte_nolen (data_sv);
2671 end = data + len + 8;
2672
2673 if (len < 5)
2674 XSRETURN_EMPTY;
2187 2675
2188 if (*data++ != 0) 2676 if (*data++ != 0)
2189 return; /* version mismatch */ 2677 XSRETURN_EMPTY; /* version mismatch */
2190 2678
2191 w = *data++ << 8; w |= *data++; 2679 w = *data++ << 8; w |= *data++;
2192 h = *data++ << 8; h |= *data++; 2680 h = *data++ << 8; h |= *data++;
2193 2681
2194 // we need to do this 'cause we don't keep an absolute coord system for rows 2682 // we need to do this 'cause we don't keep an absolute coord system for rows
2206 { 2694 {
2207 maprow *row = map_get_row (self, y); 2695 maprow *row = map_get_row (self, y);
2208 2696
2209 for (x = x0; x < x1; x++) 2697 for (x = x0; x < x1; x++)
2210 { 2698 {
2699 uint8_t flags;
2700
2701 if (data + 7 >= end)
2702 XSRETURN_EMPTY;
2703
2211 uint8_t flags = *data++; 2704 flags = *data++;
2212 2705
2213 if (flags) 2706 if (flags)
2214 { 2707 {
2215 mapcell *cell = row_get_cell (row, x); 2708 mapcell *cell = row_get_cell (row, x);
2216 tileid tile[3] = { 0, 0, 0 }; 2709 tileid tile[3] = { 0, 0, 0 };
2219 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2712 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2220 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2713 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2221 2714
2222 if (cell->darkness == 0) 2715 if (cell->darkness == 0)
2223 { 2716 {
2224 cell->darkness = 0; 2717 /*cell->darkness = 0;*/
2718 EXTEND (SP, 3);
2225 2719
2226 for (z = 0; z <= 2; z++) 2720 for (z = 0; z <= 2; z++)
2227 { 2721 {
2228 tileid t = tile [z]; 2722 tileid t = tile [z];
2229 2723
2230 if (t >= self->texs || (t && !self->tex [t].name)) 2724 if (t >= self->texs || (t && !self->tex [t].name))
2231 { 2725 {
2232 XPUSHs (sv_2mortal (newSViv (t))); 2726 PUSHs (sv_2mortal (newSViv (t)));
2233 need_texid (self, t); 2727 need_texid (self, t);
2234 } 2728 }
2235 2729
2236 cell->tile [z] = t; 2730 cell->tile [z] = t;
2237 } 2731 }
2239 } 2733 }
2240 } 2734 }
2241 } 2735 }
2242} 2736}
2243 2737
2244MODULE = CFPlus PACKAGE = CFPlus::RW 2738MODULE = Deliantra::Client PACKAGE = DC::RW
2245 2739
2246CFPlus::RW 2740DC::RW
2247new (SV *class, SV *data_sv) 2741new (SV *class, SV *data_sv)
2248 CODE: 2742 CODE:
2249{ 2743{
2250 STRLEN datalen; 2744 STRLEN datalen;
2251 char *data = SvPVbyte (data_sv, datalen); 2745 char *data = SvPVbyte (data_sv, datalen);
2253 RETVAL = SDL_RWFromConstMem (data, datalen); 2747 RETVAL = SDL_RWFromConstMem (data, datalen);
2254} 2748}
2255 OUTPUT: 2749 OUTPUT:
2256 RETVAL 2750 RETVAL
2257 2751
2258CFPlus::RW 2752DC::RW
2259new_from_file (SV *class, const char *path, const char *mode = "rb") 2753new_from_file (SV *class, const char *path, const char *mode = "rb")
2260 CODE: 2754 CODE:
2261 RETVAL = SDL_RWFromFile (path, mode); 2755 RETVAL = SDL_RWFromFile (path, mode);
2262 OUTPUT: 2756 OUTPUT:
2263 RETVAL 2757 RETVAL
2264 2758
2759# fails on win32:
2760# dc.xs(2268) : error C2059: syntax error : '('
2265void 2761#void
2266close (CFPlus::RW self) 2762#close (DC::RW self)
2267 CODE: 2763# CODE:
2268 SDL_RWclose (self); 2764# (self->(close)) (self);
2269 2765
2270MODULE = CFPlus PACKAGE = CFPlus::Channel 2766MODULE = Deliantra::Client PACKAGE = DC::Channel
2271 2767
2272PROTOTYPES: DISABLE 2768PROTOTYPES: DISABLE
2273 2769
2274void 2770DC::Channel
2275halt (CFPlus::Channel self) 2771find ()
2276 CODE: 2772 CODE:
2773{
2774 RETVAL = Mix_GroupAvailable (-1);
2775
2776 if (RETVAL < 0)
2777 {
2778 RETVAL = Mix_GroupOldest (-1);
2779
2780 if (RETVAL < 0)
2781 XSRETURN_UNDEF;
2782
2277 Mix_HaltChannel (self); 2783 Mix_HaltChannel (RETVAL);
2784 }
2278 2785
2279void 2786 Mix_UnregisterAllEffects (RETVAL);
2280expire (CFPlus::Channel self, int ticks = -1) 2787 Mix_Volume (RETVAL, 128);
2281 CODE: 2788}
2282 Mix_ExpireChannel (self, ticks);
2283
2284void
2285fade_out (CFPlus::Channel self, int ticks = -1)
2286 CODE:
2287 Mix_FadeOutChannel (self, ticks);
2288
2289int
2290volume (CFPlus::Channel self, int volume)
2291 CODE:
2292 RETVAL = Mix_Volume (self, volume);
2293 OUTPUT: 2789 OUTPUT:
2294 RETVAL 2790 RETVAL
2295 2791
2296void 2792void
2793halt (DC::Channel self)
2794 CODE:
2795 Mix_HaltChannel (self);
2796
2797void
2798expire (DC::Channel self, int ticks = -1)
2799 CODE:
2800 Mix_ExpireChannel (self, ticks);
2801
2802void
2803fade_out (DC::Channel self, int ticks = -1)
2804 CODE:
2805 Mix_FadeOutChannel (self, ticks);
2806
2807int
2808volume (DC::Channel self, int volume)
2809 CODE:
2810 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2811 OUTPUT:
2812 RETVAL
2813
2814void
2297unregister_all_effects (CFPlus::Channel self) 2815unregister_all_effects (DC::Channel self)
2298 CODE: 2816 CODE:
2299 Mix_UnregisterAllEffects (self); 2817 Mix_UnregisterAllEffects (self);
2300 2818
2301void 2819void
2302set_panning (CFPlus::Channel self, int left, int right) 2820set_panning (DC::Channel self, int left, int right)
2303 CODE: 2821 CODE:
2822 left = CLAMP (left , 0, 255);
2823 right = CLAMP (right, 0, 255);
2304 Mix_SetPanning (self, left, right); 2824 Mix_SetPanning (self, left, right);
2305 2825
2306void 2826void
2307set_distance (CFPlus::Channel self, int distance) 2827set_distance (DC::Channel self, int distance)
2308 CODE: 2828 CODE:
2309 Mix_SetDistance (self, distance); 2829 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2310 2830
2311void 2831void
2312set_position (CFPlus::Channel self, int angle, int distance) 2832set_position (DC::Channel self, int angle, int distance)
2313 CODE: 2833 CODE:
2834
2835void
2836set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2837 CODE:
2838{
2839 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2840 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2314 Mix_SetPosition (self, angle, distance); 2841 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2842}
2315 2843
2316void 2844void
2317set_reverse_stereo (CFPlus::Channel self, int flip) 2845set_reverse_stereo (DC::Channel self, int flip)
2318 CODE: 2846 CODE:
2319 Mix_SetReverseStereo (self, flip); 2847 Mix_SetReverseStereo (self, flip);
2320 2848
2321MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2849MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2322 2850
2323PROTOTYPES: DISABLE 2851PROTOTYPES: DISABLE
2324 2852
2325CFPlus::MixChunk 2853DC::MixChunk
2326new (SV *class, CFPlus::RW rwops) 2854new (SV *class, DC::RW rwops)
2327 CODE: 2855 CODE:
2328 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2856 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2329 OUTPUT: 2857 OUTPUT:
2330 RETVAL 2858 RETVAL
2331 2859
2332void 2860void
2333DESTROY (CFPlus::MixChunk self) 2861DESTROY (DC::MixChunk self)
2334 CODE: 2862 CODE:
2335 Mix_FreeChunk (self); 2863 Mix_FreeChunk (self);
2336 2864
2337int 2865int
2338volume (CFPlus::MixChunk self, int volume = -1) 2866volume (DC::MixChunk self, int volume = -1)
2339 CODE: 2867 CODE:
2868 if (items > 1)
2869 volume = CLAMP (volume, 0, 128);
2340 RETVAL = Mix_VolumeChunk (self, volume); 2870 RETVAL = Mix_VolumeChunk (self, volume);
2341 OUTPUT: 2871 OUTPUT:
2342 RETVAL 2872 RETVAL
2343 2873
2344CFPlus::Channel 2874DC::Channel
2345play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2875play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2346 CODE: 2876 CODE:
2877{
2347 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2878 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2879
2880 if (RETVAL < 0)
2881 XSRETURN_UNDEF;
2882
2883 if (channel < 0)
2884 {
2348 Mix_UnregisterAllEffects (RETVAL); 2885 Mix_UnregisterAllEffects (RETVAL);
2886 Mix_Volume (RETVAL, 128);
2887 }
2888}
2349 OUTPUT: 2889 OUTPUT:
2350 RETVAL 2890 RETVAL
2351 2891
2352MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2892MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2353 2893
2354int 2894int
2355volume (int volume = -1) 2895volume (int volume = -1)
2356 PROTOTYPE: ;$ 2896 PROTOTYPE: ;$
2357 CODE: 2897 CODE:
2898 if (items > 0)
2899 volume = CLAMP (volume, 0, 128);
2358 RETVAL = Mix_VolumeMusic (volume); 2900 RETVAL = Mix_VolumeMusic (volume);
2359 OUTPUT: 2901 OUTPUT:
2360 RETVAL 2902 RETVAL
2361 2903
2362void 2904void
2367void 2909void
2368halt () 2910halt ()
2369 CODE: 2911 CODE:
2370 Mix_HaltMusic (); 2912 Mix_HaltMusic ();
2371 2913
2372CFPlus::MixMusic 2914DC::MixMusic
2373new (SV *class, CFPlus::RW rwops) 2915new (SV *class, DC::RW rwops)
2374 CODE: 2916 CODE:
2375 RETVAL = Mix_LoadMUS_RW (rwops); 2917 RETVAL = Mix_LoadMUS_RW (rwops);
2376 OUTPUT: 2918 OUTPUT:
2377 RETVAL 2919 RETVAL
2378 2920
2379void 2921void
2380DESTROY (CFPlus::MixMusic self) 2922DESTROY (DC::MixMusic self)
2381 CODE: 2923 CODE:
2382 Mix_FreeMusic (self); 2924 Mix_FreeMusic (self);
2383 2925
2384int 2926int
2385play (CFPlus::MixMusic self, int loops = -1) 2927play (DC::MixMusic self, int loops = -1)
2386 CODE: 2928 CODE:
2387 RETVAL = Mix_PlayMusic (self, loops); 2929 RETVAL = Mix_PlayMusic (self, loops);
2388 OUTPUT: 2930 OUTPUT:
2389 RETVAL 2931 RETVAL
2390 2932
2391void 2933void
2392fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2934fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2393 CODE: 2935 CODE:
2394 Mix_FadeInMusicPos (self, loops, ms, position); 2936 Mix_FadeInMusicPos (self, loops, ms, position);
2395 2937
2396MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2938MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2397 2939
2398PROTOTYPES: ENABLE 2940PROTOTYPES: ENABLE
2399 2941
2400BOOT: 2942BOOT:
2401{ 2943{
2402 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2944 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2403 static const struct { 2945 static const struct {
2404 const char *name; 2946 const char *name;
2405 IV iv; 2947 IV iv;
2406 } *civ, const_iv[] = { 2948 } *civ, const_iv[] = {
2407# define const_iv(name) { # name, (IV)name } 2949# define const_iv(name) { # name, (IV)name }
2408 const_iv (GL_VENDOR), 2950 const_iv (GL_VENDOR),
2409 const_iv (GL_VERSION), 2951 const_iv (GL_VERSION),
2410 const_iv (GL_EXTENSIONS), 2952 const_iv (GL_EXTENSIONS),
2953 const_iv (GL_MAX_TEXTURE_UNITS),
2411 const_iv (GL_COLOR_MATERIAL), 2954 const_iv (GL_COLOR_MATERIAL),
2412 const_iv (GL_SMOOTH), 2955 const_iv (GL_SMOOTH),
2413 const_iv (GL_FLAT), 2956 const_iv (GL_FLAT),
2414 const_iv (GL_DITHER), 2957 const_iv (GL_DITHER),
2415 const_iv (GL_BLEND), 2958 const_iv (GL_BLEND),
2427 const_iv (GL_ZERO), 2970 const_iv (GL_ZERO),
2428 const_iv (GL_SRC_ALPHA), 2971 const_iv (GL_SRC_ALPHA),
2429 const_iv (GL_DST_ALPHA), 2972 const_iv (GL_DST_ALPHA),
2430 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2973 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2431 const_iv (GL_ONE_MINUS_DST_ALPHA), 2974 const_iv (GL_ONE_MINUS_DST_ALPHA),
2975 const_iv (GL_SRC_COLOR),
2976 const_iv (GL_DST_COLOR),
2977 const_iv (GL_ONE_MINUS_SRC_COLOR),
2978 const_iv (GL_ONE_MINUS_DST_COLOR),
2432 const_iv (GL_SRC_ALPHA_SATURATE), 2979 const_iv (GL_SRC_ALPHA_SATURATE),
2433 const_iv (GL_RGB), 2980 const_iv (GL_RGB),
2434 const_iv (GL_RGBA), 2981 const_iv (GL_RGBA),
2435 const_iv (GL_RGBA4), 2982 const_iv (GL_RGBA4),
2436 const_iv (GL_RGBA8), 2983 const_iv (GL_RGBA8),
2442 const_iv (GL_INTENSITY), 2989 const_iv (GL_INTENSITY),
2443 const_iv (GL_LUMINANCE), 2990 const_iv (GL_LUMINANCE),
2444 const_iv (GL_LUMINANCE_ALPHA), 2991 const_iv (GL_LUMINANCE_ALPHA),
2445 const_iv (GL_FLOAT), 2992 const_iv (GL_FLOAT),
2446 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2993 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2994 const_iv (GL_COMPRESSED_ALPHA_ARB),
2995 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2996 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2997 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2998 const_iv (GL_COMPRESSED_RGB_ARB),
2999 const_iv (GL_COMPRESSED_RGBA_ARB),
2447 const_iv (GL_COMPILE), 3000 const_iv (GL_COMPILE),
2448 const_iv (GL_PROXY_TEXTURE_1D), 3001 const_iv (GL_PROXY_TEXTURE_1D),
2449 const_iv (GL_PROXY_TEXTURE_2D), 3002 const_iv (GL_PROXY_TEXTURE_2D),
2450 const_iv (GL_TEXTURE_1D), 3003 const_iv (GL_TEXTURE_1D),
2451 const_iv (GL_TEXTURE_2D), 3004 const_iv (GL_TEXTURE_2D),
2490 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3043 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2491 const_iv (GL_POINT_SMOOTH_HINT), 3044 const_iv (GL_POINT_SMOOTH_HINT),
2492 const_iv (GL_LINE_SMOOTH_HINT), 3045 const_iv (GL_LINE_SMOOTH_HINT),
2493 const_iv (GL_POLYGON_SMOOTH_HINT), 3046 const_iv (GL_POLYGON_SMOOTH_HINT),
2494 const_iv (GL_GENERATE_MIPMAP_HINT), 3047 const_iv (GL_GENERATE_MIPMAP_HINT),
3048 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2495 const_iv (GL_FASTEST), 3049 const_iv (GL_FASTEST),
2496 const_iv (GL_DONT_CARE), 3050 const_iv (GL_DONT_CARE),
2497 const_iv (GL_NICEST), 3051 const_iv (GL_NICEST),
2498 const_iv (GL_V2F), 3052 const_iv (GL_V2F),
2499 const_iv (GL_V3F), 3053 const_iv (GL_V3F),
2500 const_iv (GL_T2F_V3F), 3054 const_iv (GL_T2F_V3F),
2501 const_iv (GL_T2F_N3F_V3F), 3055 const_iv (GL_T2F_N3F_V3F),
3056 const_iv (GL_FUNC_ADD),
3057 const_iv (GL_FUNC_SUBTRACT),
3058 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2502# undef const_iv 3059# undef const_iv
2503 }; 3060 };
2504 3061
2505 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3062 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2506 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3063 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2507 3064
2508 texture_av = newAV (); 3065 texture_av = newAV ();
2509 AvREAL_off (texture_av); 3066 AvREAL_off (texture_av);
2510} 3067}
2511 3068
3069void
3070disable_GL_EXT_blend_func_separate ()
3071 CODE:
3072 gl.BlendFuncSeparate = 0;
3073 gl.BlendFuncSeparateEXT = 0;
3074
3075void
3076apple_nvidia_bug (int enable)
3077
2512char * 3078char *
2513gl_vendor () 3079gl_vendor ()
2514 CODE: 3080 CODE:
2515 RETVAL = (char *)glGetString (GL_VENDOR); 3081 RETVAL = (char *)glGetString (GL_VENDOR);
2516 OUTPUT: 3082 OUTPUT:
2565 3131
2566void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3132void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2567 CODE: 3133 CODE:
2568 gl_BlendFuncSeparate (sa, da, saa, daa); 3134 gl_BlendFuncSeparate (sa, da, saa, daa);
2569 3135
3136# void glBlendEquation (int se)
3137
2570void glDepthMask (int flag) 3138void glDepthMask (int flag)
2571 3139
2572void glLogicOp (int opcode) 3140void glLogicOp (int opcode)
2573 3141
2574void glColorMask (int red, int green, int blue, int alpha) 3142void glColorMask (int red, int green, int blue, int alpha)
2608void glRotate (float angle, float x, float y, float z) 3176void glRotate (float angle, float x, float y, float z)
2609 CODE: 3177 CODE:
2610 glRotatef (angle, x, y, z); 3178 glRotatef (angle, x, y, z);
2611 3179
2612void glColor (float r, float g, float b, float a = 1.0) 3180void glColor (float r, float g, float b, float a = 1.0)
3181 PROTOTYPE: @
2613 ALIAS: 3182 ALIAS:
2614 glColor_premultiply = 1 3183 glColor_premultiply = 1
2615 CODE: 3184 CODE:
2616 if (ix) 3185 if (ix)
2617 { 3186 {
2637 3206
2638void glRect (float x1, float y1, float x2, float y2) 3207void glRect (float x1, float y1, float x2, float y2)
2639 CODE: 3208 CODE:
2640 glRectf (x1, y1, x2, y2); 3209 glRectf (x1, y1, x2, y2);
2641 3210
3211void glRect_lineloop (float x1, float y1, float x2, float y2)
3212 CODE:
3213 glBegin (GL_LINE_LOOP);
3214 glVertex2f (x1, y1);
3215 glVertex2f (x2, y1);
3216 glVertex2f (x2, y2);
3217 glVertex2f (x1, y2);
3218 glEnd ();
3219
2642PROTOTYPES: ENABLE 3220PROTOTYPES: ENABLE
2643 3221
2644void glBegin (int mode) 3222void glBegin (int mode)
2645 3223
2646void glEnd () 3224void glEnd ()
2678void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3256void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2679 CODE: 3257 CODE:
2680 if (gl.SeparableFilter2D) 3258 if (gl.SeparableFilter2D)
2681 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3259 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2682 3260
2683void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3261void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2684 3262
2685void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3263void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2686 3264
2687void glDrawPixels (int width, int height, int format, int type, char *pixels) 3265void glDrawPixels (int width, int height, int format, int type, char *pixels)
2688 3266
2714 3292
2715void glEndList () 3293void glEndList ()
2716 3294
2717void glCallList (int list) 3295void glCallList (int list)
2718 3296
2719MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3297MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2720 3298
2721PROTOTYPES: DISABLE 3299PROTOTYPES: DISABLE
2722 3300
2723void 3301void
2724find_widget (SV *self, NV x, NV y) 3302find_widget (SV *self, NV x, NV y)
2728 XPUSHs (self); 3306 XPUSHs (self);
2729} 3307}
2730 3308
2731BOOT: 3309BOOT:
2732{ 3310{
2733 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3311 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2734 3312
2735 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3313 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2736 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3314 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2737 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3315 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2738 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3316 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2739} 3317}
2740 3318
2741void 3319void
2742draw (SV *self) 3320draw (SV *self)
2743 CODE: 3321 CODE:
2747 NV x, y, w, h; 3325 NV x, y, w, h;
2748 SV *draw_x_sv = GvSV (draw_x_gv); 3326 SV *draw_x_sv = GvSV (draw_x_gv);
2749 SV *draw_y_sv = GvSV (draw_y_gv); 3327 SV *draw_y_sv = GvSV (draw_y_gv);
2750 SV *draw_w_sv = GvSV (draw_w_gv); 3328 SV *draw_w_sv = GvSV (draw_w_gv);
2751 SV *draw_h_sv = GvSV (draw_h_gv); 3329 SV *draw_h_sv = GvSV (draw_h_gv);
2752 SV *hover;
2753 double draw_x, draw_y, draw_w, draw_h; 3330 double draw_x, draw_y;
2754 3331
2755 if (!SvROK (self)) 3332 if (!SvROK (self))
2756 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3333 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2757 3334
2758 hv = (HV *)SvRV (self); 3335 hv = (HV *)SvRV (self);
2759 3336
2760 if (SvTYPE (hv) != SVt_PVHV) 3337 if (SvTYPE (hv) != SVt_PVHV)
2761 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3338 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2762 3339
2763 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3340 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2764 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3341 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2765 3342
2766 if (!h || !w) 3343 if (!h || !w)
2786 { 3363 {
2787 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 3364 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2788 3365
2789 if (svp && SvTRUE (*svp)) 3366 if (svp && SvTRUE (*svp))
2790 { 3367 {
2791 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 3368 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2792 glEnable (GL_BLEND); 3369 glEnable (GL_BLEND);
2793 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 3370 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2794 glBegin (GL_QUADS); 3371 glBegin (GL_QUADS);
2795 glVertex2f (0, 0); 3372 glVertex2f (0, 0);
2796 glVertex2f (w, 0); 3373 glVertex2f (w, 0);
2799 glEnd (); 3376 glEnd ();
2800 glDisable (GL_BLEND); 3377 glDisable (GL_BLEND);
2801 } 3378 }
2802 } 3379 }
2803#if 0 3380#if 0
2804 if ($ENV{CFPLUS_DEBUG} & 1) { 3381 // draw borders, for debugging
2805 glPushMatrix; 3382 glPushMatrix ();
2806 glColor 1, 1, 0, 1; 3383 glColor4f (1., 1., 0., 1.);
2807 glTranslate 0.375, 0.375; 3384 glTranslatef (.5, .5, 0.);
2808 glBegin GL_LINE_LOOP; 3385 glBegin (GL_LINE_LOOP);
2809 glVertex 0 , 0; 3386 glVertex2f (0 , 0);
2810 glVertex $self->{w} - 1, 0; 3387 glVertex2f (w - 1, 0);
2811 glVertex $self->{w} - 1, $self->{h} - 1; 3388 glVertex2f (w - 1, h - 1);
2812 glVertex 0 , $self->{h} - 1; 3389 glVertex2f (0 , h - 1);
2813 glEnd; 3390 glEnd ();
2814 glPopMatrix; 3391 glPopMatrix ();
2815 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2816 }
2817#endif 3392#endif
2818 PUSHMARK (SP); 3393 PUSHMARK (SP);
2819 XPUSHs (self); 3394 XPUSHs (self);
2820 PUTBACK; 3395 PUTBACK;
2821 call_method ("_draw", G_VOID | G_DISCARD); 3396 call_method ("_draw", G_VOID | G_DISCARD);

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