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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.261 by root, Sun Jul 13 12:17:00 2008 UTC vs.
Revision 1.294 by root, Sat Dec 19 05:06:56 2009 UTC

39#include <SDL_endian.h> 39#include <SDL_endian.h>
40#include <SDL_image.h> 40#include <SDL_image.h>
41#include <SDL_mixer.h> 41#include <SDL_mixer.h>
42#include <SDL_opengl.h> 42#include <SDL_opengl.h>
43 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
44#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
46 51
47#include <glib/gmacros.h> 52#include <glib/gmacros.h>
48 53
76#define expect_false(expr) expect ((expr) != 0, 0) 81#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 82#define expect_true(expr) expect ((expr) != 0, 1)
78 83
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 85
81#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
87#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
82 88
83#define MAP_EXTEND_X 32 89#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 90#define MAP_EXTEND_Y 512
85 91
86#define MIN_FONT_HEIGHT 10 92#define MIN_FONT_HEIGHT 10
87 93
88/* mask out modifiers we are not interested in */ 94/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 95#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90 96
91#if 1 97#define KMOD_LRAM 0x10000 // our extension
92# define PARACHUTE SDL_INIT_NOPARACHUTE 98
93#else 99#define TEXID_SPEECH 1
94# define PARACHUTE 0 100#define TEXID_NOFACE 2
95#endif 101#define TEXID_HIDDEN 3
96 102
97static AV *texture_av; 103static AV *texture_av;
98 104
99static struct 105static struct
100{ 106{
232 int w, h; 238 int w, h;
233 float s, t; 239 float s, t;
234 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
235 tileid smoothtile; 241 tileid smoothtile;
236 uint8_t smoothlevel; 242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
237} maptex; 244} maptex;
238 245
239typedef struct { 246typedef struct {
240 uint32_t player; 247 uint32_t player;
241 tileid tile[3]; 248 tileid tile[3];
373 self->oy = 0; 380 self->oy = 0;
374 self->row = 0; 381 self->row = 0;
375 self->rows = 0; 382 self->rows = 0;
376} 383}
377 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
378static void 395static void
379map_blank (DC__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
380{ 397{
381 int x, y; 398 int x, y;
382 maprow *row; 399 maprow *row;
396 if (x >= row->c1) 413 if (x >= row->c1)
397 break; 414 break;
398 415
399 cell = row->col + x - row->c0; 416 cell = row->col + x - row->c0;
400 417
401 cell->darkness = 0; 418 CELL_CLEAR (cell);
402 cell->stat_hp = 0;
403 cell->flags = 0;
404 cell->player = 0;
405 } 419 }
406 } 420 }
407} 421}
408 422
409typedef struct { 423typedef struct {
520 if (!svp || !SvTRUE (*svp)) 534 if (!svp || !SvTRUE (*svp))
521 return 0; 535 return 0;
522 536
523 return 1; 537 return 1;
524} 538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
525 591
526MODULE = Deliantra::Client PACKAGE = DC 592MODULE = Deliantra::Client PACKAGE = DC
527 593
528PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
529 595
558 const_iv (SDL_USEREVENT), 624 const_iv (SDL_USEREVENT),
559 625
560 const_iv (SDL_APPINPUTFOCUS), 626 const_iv (SDL_APPINPUTFOCUS),
561 const_iv (SDL_APPMOUSEFOCUS), 627 const_iv (SDL_APPMOUSEFOCUS),
562 const_iv (SDL_APPACTIVE), 628 const_iv (SDL_APPACTIVE),
629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
563 679
564 const_iv (SDLK_FIRST), 680 const_iv (SDLK_FIRST),
565 const_iv (SDLK_LAST), 681 const_iv (SDLK_LAST),
566 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
567 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
643 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
644 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
645 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
646 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
647 763
764 const_iv (KMOD_LRAM),
765
648 const_iv (MIX_DEFAULT_FORMAT), 766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
649# undef const_iv 796# undef const_iv
650 }; 797 };
651 798
652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
689 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 836 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
690 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 837 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
691#endif 838#endif
692} 839}
693 840
694char *
695SDL_GetError () 841char *SDL_GetError ()
696 842
697int 843void SDL_braino ()
698SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
699 844
700void 845int SDL_Init (U32 flags)
846
847int SDL_InitSubSystem (U32 flags)
848
849void SDL_QuitSubSystem (U32 flags)
850
701SDL_Quit () 851void SDL_Quit ()
852
853int SDL_GL_SetAttribute (int attr, int value)
854
855int SDL_GL_GetAttribute (int attr)
856 CODE:
857 if (SDL_GL_GetAttribute (attr, &RETVAL))
858 XSRETURN_UNDEF;
859 OUTPUT:
860 RETVAL
702 861
703void 862void
704SDL_ListModes (int rgb, int alpha) 863SDL_ListModes (int rgb, int alpha)
705 PPCODE: 864 PPCODE:
706{ 865{
718 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
719 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
720 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 879 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
721 880
722 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 881 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
723#if SDL_VERSION_ATLEAST(1,2,10)
724 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
725 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 882 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
726#endif
727 883
728 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 884 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
729 885
730 if (m && m != (SDL_Rect **)-1) 886 if (m && m != (SDL_Rect **)-1)
731 while (*m) 887 while (*m)
732 { 888 {
733 if ((*m)->w >= 800 && (*m)->h >= 480) 889 if ((*m)->w >= 400 && (*m)->h >= 300)
734 { 890 {
735 AV *av = newAV (); 891 AV *av = newAV ();
736 av_push (av, newSViv ((*m)->w)); 892 av_push (av, newSViv ((*m)->w));
737 av_push (av, newSViv ((*m)->h)); 893 av_push (av, newSViv ((*m)->h));
738 av_push (av, newSViv (rgb)); 894 av_push (av, newSViv (rgb));
801 { 957 {
802 case SDL_KEYDOWN: 958 case SDL_KEYDOWN:
803 case SDL_KEYUP: 959 case SDL_KEYUP:
804 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 960 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
805 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 961 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
806 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 962 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
807 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 963 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
808 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 964 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
809 break; 965 break;
810 966
811 case SDL_ACTIVEEVENT: 967 case SDL_ACTIVEEVENT:
812 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 968 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
830 x = ev.motion.x; 986 x = ev.motion.x;
831 y = ev.motion.y; 987 y = ev.motion.y;
832 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 988 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
833 } 989 }
834 990
835 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 991 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
836 hv_store (hv, "state", 5, newSViv (state), 0); 992 hv_store (hv, "state", 5, newSViv (state), 0);
837 hv_store (hv, "x", 1, newSViv (x), 0); 993 hv_store (hv, "x", 1, newSViv (x), 0);
838 hv_store (hv, "y", 1, newSViv (y), 0); 994 hv_store (hv, "y", 1, newSViv (y), 0);
839 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 995 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
840 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 996 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1056#if DEBUG 1212#if DEBUG
1057 VALGRIND_DO_LEAK_CHECK; 1213 VALGRIND_DO_LEAK_CHECK;
1058#endif 1214#endif
1059} 1215}
1060 1216
1217int
1218SvREFCNT (SV *sv)
1219 CODE:
1220 RETVAL = SvREFCNT (sv);
1221 OUTPUT:
1222 RETVAL
1223
1061MODULE = Deliantra::Client PACKAGE = DC::Font 1224MODULE = Deliantra::Client PACKAGE = DC::Font
1062 1225
1063PROTOTYPES: DISABLE 1226PROTOTYPES: DISABLE
1064 1227
1065DC::Font 1228DC::Font
1494 if (ix) 1657 if (ix)
1495 { 1658 {
1496 glDisable (GL_ALPHA_TEST); 1659 glDisable (GL_ALPHA_TEST);
1497 glDisable (GL_BLEND); 1660 glDisable (GL_BLEND);
1498 } 1661 }
1662}
1663
1664void
1665draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1666 PROTOTYPE: @
1667 CODE:
1668{
1669 glEnable (GL_TEXTURE_2D);
1670 glEnable (GL_BLEND);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672 glBindTexture (GL_TEXTURE_2D, name1);
1673
1674 glColor3f (intensity, intensity, intensity);
1675 glPushMatrix ();
1676 glScalef (1./3, 1./3, 1.);
1677
1678 if (blend > 0.f)
1679 {
1680 float S2, T2; /* 0. 0. for texture 2 */
1681 float w = w1 > w2 ? w1 : w2;
1682 float h = h1 > h2 ? h1 : h2;
1683 GLfloat env_color[4] = { 0., 0., 0., blend };
1684
1685 /* interpolate the two shadow textures */
1686 /* stage 0 == rgb(glcolor) + alpha(t0) */
1687 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1688
1689 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1690 gl.ActiveTexture (GL_TEXTURE1);
1691 glEnable (GL_TEXTURE_2D);
1692 glBindTexture (GL_TEXTURE_2D, name2);
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1694
1695 /* rgb == rgb(glcolor) */
1696 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1697 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1699
1700 /* alpha = interpolate t0, t1 by env_alpha */
1701 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1702
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1706
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1712
1713 s1 *= w / w1;
1714 t1 *= h / h1;
1715
1716 dx *= -3.f / w2;
1717 dy *= -3.f / h2;
1718 dx *= w / w2;
1719 dy *= h / h2;
1720
1721 s2 *= w / w2;
1722 t2 *= h / h2;
1723
1724 glBegin (GL_QUADS);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1728 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1729 glEnd ();
1730
1731 glDisable (GL_TEXTURE_2D);
1732 gl.ActiveTexture (GL_TEXTURE0);
1733 }
1734 else
1735 {
1736 /* simple blending of one texture, also opengl <1.3 path */
1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1738
1739 glBegin (GL_QUADS);
1740 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1741 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1742 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1743 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1744 glEnd ();
1745 }
1746
1747 glPopMatrix ();
1748
1749 glDisable (GL_TEXTURE_2D);
1750 glDisable (GL_BLEND);
1499} 1751}
1500 1752
1501IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1753IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1502 CODE: 1754 CODE:
1503{ 1755{
1609 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1861 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1610 // use uglier nearest interpolation because linear suffers 1862 // use uglier nearest interpolation because linear suffers
1611 // from transparent color bleeding and ugly wrapping effects. 1863 // from transparent color bleeding and ugly wrapping effects.
1612 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1864 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1613} 1865}
1866
1867void
1868expire_textures (DC::Map self, int texid, int count)
1869 PPCODE:
1870 for (; texid < self->texs && count; ++texid, --count)
1871 {
1872 maptex *tex = self->tex + texid;
1873
1874 if (tex->name)
1875 {
1876 if (tex->unused)
1877 {
1878 tex->name = 0;
1879 tex->unused = 0;
1880 XPUSHs (sv_2mortal (newSViv (texid)));
1881 }
1882 else
1883 tex->unused = 1;
1884 }
1885 }
1614 1886
1615int 1887int
1616ox (DC::Map self) 1888ox (DC::Map self)
1617 ALIAS: 1889 ALIAS:
1618 oy = 1 1890 oy = 1
1739 cell->tile [z] = self->face2tile [face]; 2011 cell->tile [z] = self->face2tile [face];
1740 2012
1741 if (cell->tile [z]) 2013 if (cell->tile [z])
1742 { 2014 {
1743 maptex *tex = self->tex + cell->tile [z]; 2015 maptex *tex = self->tex + cell->tile [z];
2016 tex->unused = 0;
1744 if (!tex->name) 2017 if (!tex->name)
1745 av_push (missing, newSViv (cell->tile [z])); 2018 av_push (missing, newSViv (cell->tile [z]));
1746 2019
1747 if (tex->smoothtile) 2020 if (tex->smoothtile)
1748 { 2021 {
1749 maptex *smooth = self->tex + tex->smoothtile; 2022 maptex *smooth = self->tex + tex->smoothtile;
2023 smooth->unused = 0;
1750 if (!smooth->name) 2024 if (!smooth->name)
1751 av_push (missing, newSViv (tex->smoothtile)); 2025 av_push (missing, newSViv (tex->smoothtile));
1752 } 2026 }
1753 } 2027 }
1754 } 2028 }
1755 } 2029 }
1756 else 2030 else
1757 cell->darkness = 0; 2031 CELL_CLEAR (cell);
1758 } 2032 }
1759} 2033}
1760 OUTPUT: 2034 OUTPUT:
1761 RETVAL 2035 RETVAL
1762 2036
1814} 2088}
1815 OUTPUT: 2089 OUTPUT:
1816 RETVAL 2090 RETVAL
1817 2091
1818void 2092void
1819draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0) 2093draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1820 CODE: 2094 CODE:
1821{ 2095{
1822 int x, y, z; 2096 int x, y, z;
1823 2097
1824 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2098 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1825 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2099 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1826 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2100 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1827 smooth_key skey; 2101 smooth_key skey;
1828 int pl_x, pl_y; 2102 int pl_x, pl_y;
1829 maptex pl_tex; 2103 maptex pl_tex;
2104 rc_t *rc = rc_alloc ();
2105 rc_t *rc_ov = rc_alloc ();
2106 rc_key_t key;
2107 rc_array_t *arr, *arr_hidden;
1830 2108
1831 pl_tex.name = 0; 2109 pl_tex.name = 0;
1832 2110
1833 rc_t *rc = rc_alloc ();
1834 rc_key_t key;
1835 rc_array_t *arr;
1836
1837 // thats current max. sorry. 2111 // that's current max. sorry.
1838 if (sw > 255) sw = 255; 2112 if (sw > 255) sw = 255;
1839 if (sh > 255) sh = 255; 2113 if (sh > 255) sh = 255;
1840 2114
1841 // clear key, in case of extra padding 2115 // clear key, in case of extra padding
1842 memset (&skey, 0, sizeof (skey)); 2116 memset (&skey, 0, sizeof (skey));
1846 key.g = 255; 2120 key.g = 255;
1847 key.b = 255; 2121 key.b = 255;
1848 key.a = 255; 2122 key.a = 255;
1849 key.mode = GL_QUADS; 2123 key.mode = GL_QUADS;
1850 key.format = GL_T2F_V3F; 2124 key.format = GL_T2F_V3F;
1851 key.texname = -1;
1852 2125
1853 mx += self->x; 2126 mx += self->x;
1854 my += self->y; 2127 my += self->y;
1855 2128
1856 // first pass: determine smooth_max 2129 // first pass: determine smooth_max
1877 2150
1878 glEnable (GL_BLEND); 2151 glEnable (GL_BLEND);
1879 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2152 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1880 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2153 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1881 2154
2155 key.texname = self->tex [TEXID_HIDDEN].name;
2156 arr_hidden = rc_array (rc_ov, &key);
2157
1882 for (z = 0; z <= 2; z++) 2158 for (z = 0; z <= 2; z++)
1883 { 2159 {
1884 memset (smooth_level, 0, sizeof (smooth_level)); 2160 memset (smooth_level, 0, sizeof (smooth_level));
2161 key.texname = -1;
1885 2162
1886 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh; y++)
1887 if (0 <= y + my && y + my < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
1888 { 2165 {
1889 maprow *row = self->row + (y + my); 2166 maprow *row = self->row + (y + my);
1895 tileid tile = cell->tile [z]; 2172 tileid tile = cell->tile [z];
1896 2173
1897 if (tile) 2174 if (tile)
1898 { 2175 {
1899 maptex tex = self->tex [tile]; 2176 maptex tex = self->tex [tile];
1900 int px = (x + 1) * T - tex.w; 2177 int px, py;
1901 int py = (y + 1) * T - tex.h;
1902 2178
1903 if (key.texname != tex.name) 2179 if (key.texname != tex.name)
1904 { 2180 {
2181 self->tex [tile].unused = 0;
2182
1905 if (!tex.name) 2183 if (!tex.name)
1906 tex = self->tex [2]; /* missing, replace by noface */ 2184 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1907 2185
1908 key.texname = tex.name; 2186 key.texname = tex.name;
1909 arr = rc_array (rc, &key); 2187 arr = rc_array (rc, &key);
1910 } 2188 }
2189
2190 px = (x + 1) * T - tex.w;
2191 py = (y + 1) * T - tex.h;
1911 2192
1912 if (expect_false (cell->player == player) && expect_false (z == 2)) 2193 if (expect_false (cell->player == player) && expect_false (z == 2))
1913 { 2194 {
1914 pl_x = px; 2195 pl_x = px;
1915 pl_y = py; 2196 pl_y = py;
1920 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2201 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1921 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2202 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2203 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1923 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2204 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1924 2205
1925 if (expect_false (cell->flags) && expect_false (z == 2))
1926 {
1927 // overlays such as the speech bubble, probably more to come
1928 if (cell->flags & 1)
1929 {
1930 maptex tex = self->tex [1];
1931 int px = x * T + T * 2 / 32;
1932 int py = y * T - T * 6 / 32;
1933
1934 if (tex.name)
1935 {
1936 if (key.texname != tex.name)
1937 {
1938 key.texname = tex.name;
1939 arr = rc_array (rc, &key);
1940 }
1941
1942 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1943 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1945 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1946 }
1947 }
1948 }
1949
1950 // update smooth hash 2206 // update smooth hash
1951 if (tex.smoothtile) 2207 if (tex.smoothtile)
1952 { 2208 {
1953 skey.tile = tex.smoothtile; 2209 skey.tile = tex.smoothtile;
1954 skey.level = tex.smoothlevel; 2210 skey.level = tex.smoothlevel;
1982 // corners 2238 // corners
1983 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2239 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1984 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2240 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1985 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2241 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1986 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2242 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2243 }
2244 }
2245
2246 if (expect_false (z == 2))
2247 {
2248 /* draw question marks on top of hidden spaces */
2249 if (!cell->darkness)
2250 {
2251 maptex tex = self->tex [TEXID_HIDDEN];
2252 int px = (x + 1) * T - tex.w;
2253 int py = (y + 1) * T - tex.h;
2254
2255 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2256 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2257 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2258 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2259 }
2260
2261 if (expect_false (cell->flags))
2262 {
2263 // overlays such as the speech bubble, probably more to come
2264 if (cell->flags & 1)
2265 {
2266 rc_key_t key_ov = key;
2267 maptex tex = self->tex [TEXID_SPEECH];
2268 rc_array_t *arr;
2269 int px = x * T + T * 2 / 32;
2270 int py = y * T - T * 6 / 32;
2271
2272 key_ov.texname = tex.name;
2273 arr = rc_array (rc_ov, &key_ov);
2274
2275 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2276 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2277 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2278 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2279 }
1987 } 2280 }
1988 } 2281 }
1989 } 2282 }
1990 } 2283 }
1991 2284
2031 { 2324 {
2032 // this time avoiding texture state changes 2325 // this time avoiding texture state changes
2033 // save gobs of state changes. 2326 // save gobs of state changes.
2034 if (key.texname != tex.name) 2327 if (key.texname != tex.name)
2035 { 2328 {
2329 self->tex [skey->tile].unused = 0;
2330
2036 glEnd (); 2331 glEnd ();
2037 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2332 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2038 glBegin (GL_QUADS); 2333 glBegin (GL_QUADS);
2039 } 2334 }
2040 2335
2072 } 2367 }
2073 2368
2074 if (pl_tex.name) 2369 if (pl_tex.name)
2075 { 2370 {
2076 maptex tex = pl_tex; 2371 maptex tex = pl_tex;
2077 int px = pl_x + pdx; 2372 int px = pl_x + sdx;
2078 int py = pl_y + pdy; 2373 int py = pl_y + sdy;
2079 2374
2080 key.texname = tex.name; 2375 key.texname = tex.name;
2081 arr = rc_array (rc, &key); 2376 arr = rc_array (rc, &key);
2082 2377
2083 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2378 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2086 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2381 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2087 2382
2088 rc_draw (rc); 2383 rc_draw (rc);
2089 } 2384 }
2090 2385
2386 rc_draw (rc_ov);
2387 rc_clear (rc_ov);
2388
2091 glDisable (GL_BLEND); 2389 glDisable (GL_BLEND);
2092 rc_free (rc); 2390 rc_free (rc);
2391 rc_free (rc_ov);
2093 2392
2094 // top layer: overlays such as the health bar 2393 // top layer: overlays such as the health bar
2095 for (y = 0; y < sh; y++) 2394 for (y = 0; y < sh; y++)
2096 if (0 <= y + my && y + my < self->rows) 2395 if (0 <= y + my && y + my < self->rows)
2097 { 2396 {
2102 { 2401 {
2103 mapcell *cell = row->col + (x + mx - row->c0); 2402 mapcell *cell = row->col + (x + mx - row->c0);
2104 2403
2105 int px = x * T; 2404 int px = x * T;
2106 int py = y * T; 2405 int py = y * T;
2406
2407 if (expect_false (cell->player == player))
2408 {
2409 px += sdx;
2410 py += sdy;
2411 }
2107 2412
2108 if (cell->stat_hp) 2413 if (cell->stat_hp)
2109 { 2414 {
2110 int width = cell->stat_width * T; 2415 int width = cell->stat_width * T;
2111 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2416 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2151 }; 2456 };
2152 2457
2153 int x, y; 2458 int x, y;
2154 2459
2155 glEnable (GL_TEXTURE_2D); 2460 glEnable (GL_TEXTURE_2D);
2461 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2462 * but the nvidia driver (185.18.14) mishandles alpha textures
2463 * ansd takes the colour from god knows where instead of using
2464 * Cp. MODULATE results in the same colour, but slightly different
2465 * alpha, but atcually gives us the correct colour with nvidia.
2466 */
2156 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2157 glEnable (GL_BLEND); 2468 glEnable (GL_BLEND);
2158 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2469 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2159 glBegin (GL_QUADS); 2470 glBegin (GL_QUADS);
2160 2471
2161 for (y = 0; y < h; y++) 2472 for (y = 0; y < h; y++)
2168 float *c = color [m & 15]; 2479 float *c = color [m & 15];
2169 2480
2170 float tx1 = m & 0x40 ? 0.5 : 0.; 2481 float tx1 = m & 0x40 ? 0.5 : 0.;
2171 float tx2 = tx1 + 0.5; 2482 float tx2 = tx1 + 0.5;
2172 2483
2173 glColor4f (c[0], c[1], c[2], 0.75); 2484 glColor4f (c[0], c[1], c[2], 1);
2174 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2485 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2175 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2486 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2176 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2487 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2177 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2488 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2178 } 2489 }
2200 SvCUR_set (darkness3_sv, sw34 * sh3); 2511 SvCUR_set (darkness3_sv, sw34 * sh3);
2201 2512
2202 mx += self->x - 1; 2513 mx += self->x - 1;
2203 my += self->y - 1; 2514 my += self->y - 1;
2204 2515
2205 memset (darkness1, 255, sw1 * sh1); 2516 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2206 2517
2207 for (y = 0; y < sh1; y++) 2518 for (y = 0; y < sh1; y++)
2208 if (0 <= y + my && y + my < self->rows) 2519 if (0 <= y + my && y + my < self->rows)
2209 { 2520 {
2210 maprow *row = self->row + (y + my); 2521 maprow *row = self->row + (y + my);
2213 if (row->c0 <= x + mx && x + mx < row->c1) 2524 if (row->c0 <= x + mx && x + mx < row->c1)
2214 { 2525 {
2215 mapcell *cell = row->col + (x + mx - row->c0); 2526 mapcell *cell = row->col + (x + mx - row->c0);
2216 2527
2217 darkness1 [y * sw1 + x] = cell->darkness 2528 darkness1 [y * sw1 + x] = cell->darkness
2218 ? 255 - (cell->darkness - 1) 2529 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2219 : 255 - FOW_DARKNESS; 2530 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2220 } 2531 }
2221 } 2532 }
2222 2533
2223 for (y = 0; y < sh; ++y) 2534 for (y = 0; y < sh; ++y)
2224 for (x = 0; x < sw; ++x) 2535 for (x = 0; x < sw; ++x)
2637 } *civ, const_iv[] = { 2948 } *civ, const_iv[] = {
2638# define const_iv(name) { # name, (IV)name } 2949# define const_iv(name) { # name, (IV)name }
2639 const_iv (GL_VENDOR), 2950 const_iv (GL_VENDOR),
2640 const_iv (GL_VERSION), 2951 const_iv (GL_VERSION),
2641 const_iv (GL_EXTENSIONS), 2952 const_iv (GL_EXTENSIONS),
2953 const_iv (GL_MAX_TEXTURE_UNITS),
2642 const_iv (GL_COLOR_MATERIAL), 2954 const_iv (GL_COLOR_MATERIAL),
2643 const_iv (GL_SMOOTH), 2955 const_iv (GL_SMOOTH),
2644 const_iv (GL_FLAT), 2956 const_iv (GL_FLAT),
2645 const_iv (GL_DITHER), 2957 const_iv (GL_DITHER),
2646 const_iv (GL_BLEND), 2958 const_iv (GL_BLEND),
2658 const_iv (GL_ZERO), 2970 const_iv (GL_ZERO),
2659 const_iv (GL_SRC_ALPHA), 2971 const_iv (GL_SRC_ALPHA),
2660 const_iv (GL_DST_ALPHA), 2972 const_iv (GL_DST_ALPHA),
2661 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2973 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2662 const_iv (GL_ONE_MINUS_DST_ALPHA), 2974 const_iv (GL_ONE_MINUS_DST_ALPHA),
2975 const_iv (GL_SRC_COLOR),
2976 const_iv (GL_DST_COLOR),
2977 const_iv (GL_ONE_MINUS_SRC_COLOR),
2978 const_iv (GL_ONE_MINUS_DST_COLOR),
2663 const_iv (GL_SRC_ALPHA_SATURATE), 2979 const_iv (GL_SRC_ALPHA_SATURATE),
2664 const_iv (GL_RGB), 2980 const_iv (GL_RGB),
2665 const_iv (GL_RGBA), 2981 const_iv (GL_RGBA),
2666 const_iv (GL_RGBA4), 2982 const_iv (GL_RGBA4),
2667 const_iv (GL_RGBA8), 2983 const_iv (GL_RGBA8),
2735 const_iv (GL_NICEST), 3051 const_iv (GL_NICEST),
2736 const_iv (GL_V2F), 3052 const_iv (GL_V2F),
2737 const_iv (GL_V3F), 3053 const_iv (GL_V3F),
2738 const_iv (GL_T2F_V3F), 3054 const_iv (GL_T2F_V3F),
2739 const_iv (GL_T2F_N3F_V3F), 3055 const_iv (GL_T2F_N3F_V3F),
3056 const_iv (GL_FUNC_ADD),
3057 const_iv (GL_FUNC_SUBTRACT),
3058 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2740# undef const_iv 3059# undef const_iv
2741 }; 3060 };
2742 3061
2743 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3062 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2744 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3063 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2751disable_GL_EXT_blend_func_separate () 3070disable_GL_EXT_blend_func_separate ()
2752 CODE: 3071 CODE:
2753 gl.BlendFuncSeparate = 0; 3072 gl.BlendFuncSeparate = 0;
2754 gl.BlendFuncSeparateEXT = 0; 3073 gl.BlendFuncSeparateEXT = 0;
2755 3074
3075void
3076apple_nvidia_bug (int enable)
3077
2756char * 3078char *
2757gl_vendor () 3079gl_vendor ()
2758 CODE: 3080 CODE:
2759 RETVAL = (char *)glGetString (GL_VENDOR); 3081 RETVAL = (char *)glGetString (GL_VENDOR);
2760 OUTPUT: 3082 OUTPUT:
2809 3131
2810void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3132void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2811 CODE: 3133 CODE:
2812 gl_BlendFuncSeparate (sa, da, saa, daa); 3134 gl_BlendFuncSeparate (sa, da, saa, daa);
2813 3135
3136# void glBlendEquation (int se)
3137
2814void glDepthMask (int flag) 3138void glDepthMask (int flag)
2815 3139
2816void glLogicOp (int opcode) 3140void glLogicOp (int opcode)
2817 3141
2818void glColorMask (int red, int green, int blue, int alpha) 3142void glColorMask (int red, int green, int blue, int alpha)
2852void glRotate (float angle, float x, float y, float z) 3176void glRotate (float angle, float x, float y, float z)
2853 CODE: 3177 CODE:
2854 glRotatef (angle, x, y, z); 3178 glRotatef (angle, x, y, z);
2855 3179
2856void glColor (float r, float g, float b, float a = 1.0) 3180void glColor (float r, float g, float b, float a = 1.0)
3181 PROTOTYPE: @
2857 ALIAS: 3182 ALIAS:
2858 glColor_premultiply = 1 3183 glColor_premultiply = 1
2859 CODE: 3184 CODE:
2860 if (ix) 3185 if (ix)
2861 { 3186 {

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