… | |
… | |
39 | #include <SDL_endian.h> |
39 | #include <SDL_endian.h> |
40 | #include <SDL_image.h> |
40 | #include <SDL_image.h> |
41 | #include <SDL_mixer.h> |
41 | #include <SDL_mixer.h> |
42 | #include <SDL_opengl.h> |
42 | #include <SDL_opengl.h> |
43 | |
43 | |
|
|
44 | /* work around os x broken headers */ |
|
|
45 | #ifdef __MACOSX__ |
|
|
46 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
|
|
47 | #endif |
|
|
48 | |
44 | #define PANGO_ENABLE_BACKEND |
49 | #define PANGO_ENABLE_BACKEND |
45 | #define G_DISABLE_CAST_CHECKS |
50 | #define G_DISABLE_CAST_CHECKS |
46 | |
51 | |
47 | #include <glib/gmacros.h> |
52 | #include <glib/gmacros.h> |
48 | |
53 | |
… | |
… | |
76 | #define expect_false(expr) expect ((expr) != 0, 0) |
81 | #define expect_false(expr) expect ((expr) != 0, 0) |
77 | #define expect_true(expr) expect ((expr) != 0, 1) |
82 | #define expect_true(expr) expect ((expr) != 0, 1) |
78 | |
83 | |
79 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
84 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
80 | |
85 | |
81 | #define FOW_DARKNESS 32 |
86 | #define FOW_DARKNESS 64 |
|
|
87 | #define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */ |
82 | |
88 | |
83 | #define MAP_EXTEND_X 32 |
89 | #define MAP_EXTEND_X 32 |
84 | #define MAP_EXTEND_Y 512 |
90 | #define MAP_EXTEND_Y 512 |
85 | |
91 | |
86 | #define MIN_FONT_HEIGHT 10 |
92 | #define MIN_FONT_HEIGHT 10 |
87 | |
93 | |
88 | /* mask out modifiers we are not interested in */ |
94 | /* mask out modifiers we are not interested in */ |
89 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
95 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
|
|
96 | |
|
|
97 | #define KMOD_LRAM 0x10000 // our extension |
|
|
98 | |
|
|
99 | #define TEXID_SPEECH 1 |
|
|
100 | #define TEXID_NOFACE 2 |
|
|
101 | #define TEXID_HIDDEN 3 |
90 | |
102 | |
91 | static AV *texture_av; |
103 | static AV *texture_av; |
92 | |
104 | |
93 | static struct |
105 | static struct |
94 | { |
106 | { |
… | |
… | |
226 | int w, h; |
238 | int w, h; |
227 | float s, t; |
239 | float s, t; |
228 | uint8_t r, g, b, a; |
240 | uint8_t r, g, b, a; |
229 | tileid smoothtile; |
241 | tileid smoothtile; |
230 | uint8_t smoothlevel; |
242 | uint8_t smoothlevel; |
|
|
243 | uint8_t unused; /* set to zero on use */ |
231 | } maptex; |
244 | } maptex; |
232 | |
245 | |
233 | typedef struct { |
246 | typedef struct { |
234 | uint32_t player; |
247 | uint32_t player; |
235 | tileid tile[3]; |
248 | tileid tile[3]; |
… | |
… | |
521 | if (!svp || !SvTRUE (*svp)) |
534 | if (!svp || !SvTRUE (*svp)) |
522 | return 0; |
535 | return 0; |
523 | |
536 | |
524 | return 1; |
537 | return 1; |
525 | } |
538 | } |
|
|
539 | |
|
|
540 | /******************************************************************************/ |
|
|
541 | |
|
|
542 | /* process keyboard modifiers */ |
|
|
543 | static int |
|
|
544 | mod_munge (int mod) |
|
|
545 | { |
|
|
546 | mod &= MOD_MASK; |
|
|
547 | |
|
|
548 | if (mod & (KMOD_META | KMOD_ALT)) |
|
|
549 | mod |= KMOD_LRAM; |
|
|
550 | |
|
|
551 | return mod; |
|
|
552 | } |
|
|
553 | |
|
|
554 | static void |
|
|
555 | deliantra_main () |
|
|
556 | { |
|
|
557 | char *argv[] = { 0 }; |
|
|
558 | call_argv ("::main", G_DISCARD | G_VOID, argv); |
|
|
559 | } |
|
|
560 | |
|
|
561 | #ifdef __MACOSX__ |
|
|
562 | /* to due surprising braindamage on the side of SDL design, we |
|
|
563 | * do some mind-boggling hack here: SDL requires a custom main() |
|
|
564 | * on OS X, so... we provide one and call the original main(), which, |
|
|
565 | * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, |
|
|
566 | * and which calls our main (== SDL_main) back. |
|
|
567 | */ |
|
|
568 | extern C_LINKAGE int |
|
|
569 | main (int argc, char *argv[]) |
|
|
570 | { |
|
|
571 | deliantra_main (); |
|
|
572 | } |
|
|
573 | |
|
|
574 | #undef main |
|
|
575 | |
|
|
576 | extern C_LINKAGE int main (int argc, char *argv[]); |
|
|
577 | |
|
|
578 | static void |
|
|
579 | SDL_braino (void) |
|
|
580 | { |
|
|
581 | char *argv[] = { "deliantra client", 0 }; |
|
|
582 | (main) (1, argv); |
|
|
583 | } |
|
|
584 | #else |
|
|
585 | static void |
|
|
586 | SDL_braino (void) |
|
|
587 | { |
|
|
588 | deliantra_main (); |
|
|
589 | } |
|
|
590 | #endif |
526 | |
591 | |
527 | MODULE = Deliantra::Client PACKAGE = DC |
592 | MODULE = Deliantra::Client PACKAGE = DC |
528 | |
593 | |
529 | PROTOTYPES: ENABLE |
594 | PROTOTYPES: ENABLE |
530 | |
595 | |
… | |
… | |
559 | const_iv (SDL_USEREVENT), |
624 | const_iv (SDL_USEREVENT), |
560 | |
625 | |
561 | const_iv (SDL_APPINPUTFOCUS), |
626 | const_iv (SDL_APPINPUTFOCUS), |
562 | const_iv (SDL_APPMOUSEFOCUS), |
627 | const_iv (SDL_APPMOUSEFOCUS), |
563 | const_iv (SDL_APPACTIVE), |
628 | const_iv (SDL_APPACTIVE), |
|
|
629 | |
|
|
630 | |
|
|
631 | const_iv (SDLK_UNKNOWN), |
|
|
632 | const_iv (SDLK_FIRST), |
|
|
633 | const_iv (SDLK_BACKSPACE), |
|
|
634 | const_iv (SDLK_TAB), |
|
|
635 | const_iv (SDLK_CLEAR), |
|
|
636 | const_iv (SDLK_RETURN), |
|
|
637 | const_iv (SDLK_PAUSE), |
|
|
638 | const_iv (SDLK_ESCAPE), |
|
|
639 | const_iv (SDLK_SPACE), |
|
|
640 | const_iv (SDLK_EXCLAIM), |
|
|
641 | const_iv (SDLK_QUOTEDBL), |
|
|
642 | const_iv (SDLK_HASH), |
|
|
643 | const_iv (SDLK_DOLLAR), |
|
|
644 | const_iv (SDLK_AMPERSAND), |
|
|
645 | const_iv (SDLK_QUOTE), |
|
|
646 | const_iv (SDLK_LEFTPAREN), |
|
|
647 | const_iv (SDLK_RIGHTPAREN), |
|
|
648 | const_iv (SDLK_ASTERISK), |
|
|
649 | const_iv (SDLK_PLUS), |
|
|
650 | const_iv (SDLK_COMMA), |
|
|
651 | const_iv (SDLK_MINUS), |
|
|
652 | const_iv (SDLK_PERIOD), |
|
|
653 | const_iv (SDLK_SLASH), |
|
|
654 | const_iv (SDLK_0), |
|
|
655 | const_iv (SDLK_1), |
|
|
656 | const_iv (SDLK_2), |
|
|
657 | const_iv (SDLK_3), |
|
|
658 | const_iv (SDLK_4), |
|
|
659 | const_iv (SDLK_5), |
|
|
660 | const_iv (SDLK_6), |
|
|
661 | const_iv (SDLK_7), |
|
|
662 | const_iv (SDLK_8), |
|
|
663 | const_iv (SDLK_9), |
|
|
664 | const_iv (SDLK_COLON), |
|
|
665 | const_iv (SDLK_SEMICOLON), |
|
|
666 | const_iv (SDLK_LESS), |
|
|
667 | const_iv (SDLK_EQUALS), |
|
|
668 | const_iv (SDLK_GREATER), |
|
|
669 | const_iv (SDLK_QUESTION), |
|
|
670 | const_iv (SDLK_AT), |
|
|
671 | |
|
|
672 | const_iv (SDLK_LEFTBRACKET), |
|
|
673 | const_iv (SDLK_BACKSLASH), |
|
|
674 | const_iv (SDLK_RIGHTBRACKET), |
|
|
675 | const_iv (SDLK_CARET), |
|
|
676 | const_iv (SDLK_UNDERSCORE), |
|
|
677 | const_iv (SDLK_BACKQUOTE), |
|
|
678 | const_iv (SDLK_DELETE), |
564 | |
679 | |
565 | const_iv (SDLK_FIRST), |
680 | const_iv (SDLK_FIRST), |
566 | const_iv (SDLK_LAST), |
681 | const_iv (SDLK_LAST), |
567 | const_iv (SDLK_KP0), |
682 | const_iv (SDLK_KP0), |
568 | const_iv (SDLK_KP1), |
683 | const_iv (SDLK_KP1), |
… | |
… | |
644 | const_iv (KMOD_RMETA), |
759 | const_iv (KMOD_RMETA), |
645 | const_iv (KMOD_NUM), |
760 | const_iv (KMOD_NUM), |
646 | const_iv (KMOD_CAPS), |
761 | const_iv (KMOD_CAPS), |
647 | const_iv (KMOD_MODE), |
762 | const_iv (KMOD_MODE), |
648 | |
763 | |
|
|
764 | const_iv (KMOD_LRAM), |
|
|
765 | |
649 | const_iv (MIX_DEFAULT_FORMAT), |
766 | const_iv (MIX_DEFAULT_FORMAT), |
650 | |
767 | |
651 | const_iv (SDL_INIT_TIMER), |
768 | const_iv (SDL_INIT_TIMER), |
652 | const_iv (SDL_INIT_AUDIO), |
769 | const_iv (SDL_INIT_AUDIO), |
653 | const_iv (SDL_INIT_VIDEO), |
770 | const_iv (SDL_INIT_VIDEO), |
… | |
… | |
671 | const_iv (SDL_GL_ACCUM_ALPHA_SIZE), |
788 | const_iv (SDL_GL_ACCUM_ALPHA_SIZE), |
672 | const_iv (SDL_GL_STEREO), |
789 | const_iv (SDL_GL_STEREO), |
673 | const_iv (SDL_GL_MULTISAMPLEBUFFERS), |
790 | const_iv (SDL_GL_MULTISAMPLEBUFFERS), |
674 | const_iv (SDL_GL_MULTISAMPLESAMPLES), |
791 | const_iv (SDL_GL_MULTISAMPLESAMPLES), |
675 | const_iv (SDL_GL_ACCELERATED_VISUAL), |
792 | const_iv (SDL_GL_ACCELERATED_VISUAL), |
676 | const_iv (SDL_GL_SWAP_CONTROL) |
793 | const_iv (SDL_GL_SWAP_CONTROL), |
|
|
794 | |
|
|
795 | const_iv (FOW_DARKNESS) |
677 | # undef const_iv |
796 | # undef const_iv |
678 | }; |
797 | }; |
679 | |
798 | |
680 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
799 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
681 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
800 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
… | |
… | |
718 | /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ |
837 | /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ |
719 | #endif |
838 | #endif |
720 | } |
839 | } |
721 | |
840 | |
722 | char *SDL_GetError () |
841 | char *SDL_GetError () |
|
|
842 | |
|
|
843 | void SDL_braino () |
723 | |
844 | |
724 | int SDL_Init (U32 flags) |
845 | int SDL_Init (U32 flags) |
725 | |
846 | |
726 | int SDL_InitSubSystem (U32 flags) |
847 | int SDL_InitSubSystem (U32 flags) |
727 | |
848 | |
… | |
… | |
836 | { |
957 | { |
837 | case SDL_KEYDOWN: |
958 | case SDL_KEYDOWN: |
838 | case SDL_KEYUP: |
959 | case SDL_KEYUP: |
839 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
960 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
840 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
961 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
841 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); |
962 | hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0); |
842 | hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ |
963 | hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */ |
843 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
964 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
844 | break; |
965 | break; |
845 | |
966 | |
846 | case SDL_ACTIVEEVENT: |
967 | case SDL_ACTIVEEVENT: |
847 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
968 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
… | |
… | |
865 | x = ev.motion.x; |
986 | x = ev.motion.x; |
866 | y = ev.motion.y; |
987 | y = ev.motion.y; |
867 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
988 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
868 | } |
989 | } |
869 | |
990 | |
870 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); |
991 | hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0); |
871 | hv_store (hv, "state", 5, newSViv (state), 0); |
992 | hv_store (hv, "state", 5, newSViv (state), 0); |
872 | hv_store (hv, "x", 1, newSViv (x), 0); |
993 | hv_store (hv, "x", 1, newSViv (x), 0); |
873 | hv_store (hv, "y", 1, newSViv (y), 0); |
994 | hv_store (hv, "y", 1, newSViv (y), 0); |
874 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
995 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
875 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
996 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
… | |
… | |
1091 | #if DEBUG |
1212 | #if DEBUG |
1092 | VALGRIND_DO_LEAK_CHECK; |
1213 | VALGRIND_DO_LEAK_CHECK; |
1093 | #endif |
1214 | #endif |
1094 | } |
1215 | } |
1095 | |
1216 | |
|
|
1217 | int |
|
|
1218 | SvREFCNT (SV *sv) |
|
|
1219 | CODE: |
|
|
1220 | RETVAL = SvREFCNT (sv); |
|
|
1221 | OUTPUT: |
|
|
1222 | RETVAL |
|
|
1223 | |
1096 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1224 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1097 | |
1225 | |
1098 | PROTOTYPES: DISABLE |
1226 | PROTOTYPES: DISABLE |
1099 | |
1227 | |
1100 | DC::Font |
1228 | DC::Font |
… | |
… | |
1529 | if (ix) |
1657 | if (ix) |
1530 | { |
1658 | { |
1531 | glDisable (GL_ALPHA_TEST); |
1659 | glDisable (GL_ALPHA_TEST); |
1532 | glDisable (GL_BLEND); |
1660 | glDisable (GL_BLEND); |
1533 | } |
1661 | } |
|
|
1662 | } |
|
|
1663 | |
|
|
1664 | void |
|
|
1665 | draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f) |
|
|
1666 | PROTOTYPE: @ |
|
|
1667 | CODE: |
|
|
1668 | { |
|
|
1669 | glEnable (GL_TEXTURE_2D); |
|
|
1670 | glEnable (GL_BLEND); |
|
|
1671 | glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1672 | glBindTexture (GL_TEXTURE_2D, name1); |
|
|
1673 | |
|
|
1674 | glColor3f (intensity, intensity, intensity); |
|
|
1675 | glPushMatrix (); |
|
|
1676 | glScalef (1./3, 1./3, 1.); |
|
|
1677 | |
|
|
1678 | if (blend > 0.f) |
|
|
1679 | { |
|
|
1680 | float S2, T2; /* 0. 0. for texture 2 */ |
|
|
1681 | float w = w1 > w2 ? w1 : w2; |
|
|
1682 | float h = h1 > h2 ? h1 : h2; |
|
|
1683 | GLfloat env_color[4] = { 0., 0., 0., blend }; |
|
|
1684 | |
|
|
1685 | /* interpolate the two shadow textures */ |
|
|
1686 | /* stage 0 == rgb(glcolor) + alpha(t0) */ |
|
|
1687 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1688 | |
|
|
1689 | /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */ |
|
|
1690 | gl.ActiveTexture (GL_TEXTURE1); |
|
|
1691 | glEnable (GL_TEXTURE_2D); |
|
|
1692 | glBindTexture (GL_TEXTURE_2D, name2); |
|
|
1693 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); |
|
|
1694 | |
|
|
1695 | /* rgb == rgb(glcolor) */ |
|
|
1696 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); |
|
|
1697 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); |
|
|
1698 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); |
|
|
1699 | |
|
|
1700 | /* alpha = interpolate t0, t1 by env_alpha */ |
|
|
1701 | glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); |
|
|
1702 | |
|
|
1703 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE); |
|
|
1704 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE); |
|
|
1705 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); |
|
|
1706 | |
|
|
1707 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS); |
|
|
1708 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); |
|
|
1709 | |
|
|
1710 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); |
|
|
1711 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); |
|
|
1712 | |
|
|
1713 | s1 *= w / w1; |
|
|
1714 | t1 *= h / h1; |
|
|
1715 | |
|
|
1716 | dx *= -3.f / w2; |
|
|
1717 | dy *= -3.f / h2; |
|
|
1718 | dx *= w / w2; |
|
|
1719 | dy *= h / h2; |
|
|
1720 | |
|
|
1721 | s2 *= w / w2; |
|
|
1722 | t2 *= h / h2; |
|
|
1723 | |
|
|
1724 | glBegin (GL_QUADS); |
|
|
1725 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0); |
|
|
1726 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1); |
|
|
1727 | gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1); |
|
|
1728 | gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0); |
|
|
1729 | glEnd (); |
|
|
1730 | |
|
|
1731 | glDisable (GL_TEXTURE_2D); |
|
|
1732 | gl.ActiveTexture (GL_TEXTURE0); |
|
|
1733 | } |
|
|
1734 | else |
|
|
1735 | { |
|
|
1736 | /* simple blending of one texture, also opengl <1.3 path */ |
|
|
1737 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1738 | |
|
|
1739 | glBegin (GL_QUADS); |
|
|
1740 | glTexCoord2f ( 0, 0); glVertex2f ( 0, 0); |
|
|
1741 | glTexCoord2f ( 0, t1); glVertex2f ( 0, h1); |
|
|
1742 | glTexCoord2f (s1, t1); glVertex2f (w1, h1); |
|
|
1743 | glTexCoord2f (s1, 0); glVertex2f (w1, 0); |
|
|
1744 | glEnd (); |
|
|
1745 | } |
|
|
1746 | |
|
|
1747 | glPopMatrix (); |
|
|
1748 | |
|
|
1749 | glDisable (GL_TEXTURE_2D); |
|
|
1750 | glDisable (GL_BLEND); |
1534 | } |
1751 | } |
1535 | |
1752 | |
1536 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1753 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1537 | CODE: |
1754 | CODE: |
1538 | { |
1755 | { |
… | |
… | |
1644 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1861 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1645 | // use uglier nearest interpolation because linear suffers |
1862 | // use uglier nearest interpolation because linear suffers |
1646 | // from transparent color bleeding and ugly wrapping effects. |
1863 | // from transparent color bleeding and ugly wrapping effects. |
1647 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1864 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1648 | } |
1865 | } |
|
|
1866 | |
|
|
1867 | void |
|
|
1868 | expire_textures (DC::Map self, int texid, int count) |
|
|
1869 | PPCODE: |
|
|
1870 | for (; texid < self->texs && count; ++texid, --count) |
|
|
1871 | { |
|
|
1872 | maptex *tex = self->tex + texid; |
|
|
1873 | |
|
|
1874 | if (tex->name) |
|
|
1875 | { |
|
|
1876 | if (tex->unused) |
|
|
1877 | { |
|
|
1878 | tex->name = 0; |
|
|
1879 | tex->unused = 0; |
|
|
1880 | XPUSHs (sv_2mortal (newSViv (texid))); |
|
|
1881 | } |
|
|
1882 | else |
|
|
1883 | tex->unused = 1; |
|
|
1884 | } |
|
|
1885 | } |
1649 | |
1886 | |
1650 | int |
1887 | int |
1651 | ox (DC::Map self) |
1888 | ox (DC::Map self) |
1652 | ALIAS: |
1889 | ALIAS: |
1653 | oy = 1 |
1890 | oy = 1 |
… | |
… | |
1774 | cell->tile [z] = self->face2tile [face]; |
2011 | cell->tile [z] = self->face2tile [face]; |
1775 | |
2012 | |
1776 | if (cell->tile [z]) |
2013 | if (cell->tile [z]) |
1777 | { |
2014 | { |
1778 | maptex *tex = self->tex + cell->tile [z]; |
2015 | maptex *tex = self->tex + cell->tile [z]; |
|
|
2016 | tex->unused = 0; |
1779 | if (!tex->name) |
2017 | if (!tex->name) |
1780 | av_push (missing, newSViv (cell->tile [z])); |
2018 | av_push (missing, newSViv (cell->tile [z])); |
1781 | |
2019 | |
1782 | if (tex->smoothtile) |
2020 | if (tex->smoothtile) |
1783 | { |
2021 | { |
1784 | maptex *smooth = self->tex + tex->smoothtile; |
2022 | maptex *smooth = self->tex + tex->smoothtile; |
|
|
2023 | smooth->unused = 0; |
1785 | if (!smooth->name) |
2024 | if (!smooth->name) |
1786 | av_push (missing, newSViv (tex->smoothtile)); |
2025 | av_push (missing, newSViv (tex->smoothtile)); |
1787 | } |
2026 | } |
1788 | } |
2027 | } |
1789 | } |
2028 | } |
… | |
… | |
1860 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
2099 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
1861 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2100 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
1862 | smooth_key skey; |
2101 | smooth_key skey; |
1863 | int pl_x, pl_y; |
2102 | int pl_x, pl_y; |
1864 | maptex pl_tex; |
2103 | maptex pl_tex; |
1865 | rc_t *rc = rc_alloc (); |
2104 | rc_t *rc = rc_alloc (); |
|
|
2105 | rc_t *rc_ov = rc_alloc (); |
1866 | rc_key_t key; |
2106 | rc_key_t key; |
1867 | rc_array_t *arr; |
2107 | rc_array_t *arr, *arr_hidden; |
1868 | |
2108 | |
1869 | pl_tex.name = 0; |
2109 | pl_tex.name = 0; |
1870 | |
2110 | |
1871 | // thats current max. sorry. |
2111 | // that's current max. sorry. |
1872 | if (sw > 255) sw = 255; |
2112 | if (sw > 255) sw = 255; |
1873 | if (sh > 255) sh = 255; |
2113 | if (sh > 255) sh = 255; |
1874 | |
2114 | |
1875 | // clear key, in case of extra padding |
2115 | // clear key, in case of extra padding |
1876 | memset (&skey, 0, sizeof (skey)); |
2116 | memset (&skey, 0, sizeof (skey)); |
… | |
… | |
1880 | key.g = 255; |
2120 | key.g = 255; |
1881 | key.b = 255; |
2121 | key.b = 255; |
1882 | key.a = 255; |
2122 | key.a = 255; |
1883 | key.mode = GL_QUADS; |
2123 | key.mode = GL_QUADS; |
1884 | key.format = GL_T2F_V3F; |
2124 | key.format = GL_T2F_V3F; |
1885 | key.texname = -1; |
|
|
1886 | |
2125 | |
1887 | mx += self->x; |
2126 | mx += self->x; |
1888 | my += self->y; |
2127 | my += self->y; |
1889 | |
2128 | |
1890 | // first pass: determine smooth_max |
2129 | // first pass: determine smooth_max |
… | |
… | |
1911 | |
2150 | |
1912 | glEnable (GL_BLEND); |
2151 | glEnable (GL_BLEND); |
1913 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2152 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1914 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2153 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
1915 | |
2154 | |
|
|
2155 | key.texname = self->tex [TEXID_HIDDEN].name; |
|
|
2156 | arr_hidden = rc_array (rc_ov, &key); |
|
|
2157 | |
1916 | for (z = 0; z <= 2; z++) |
2158 | for (z = 0; z <= 2; z++) |
1917 | { |
2159 | { |
1918 | memset (smooth_level, 0, sizeof (smooth_level)); |
2160 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
2161 | key.texname = -1; |
1919 | |
2162 | |
1920 | for (y = 0; y < sh; y++) |
2163 | for (y = 0; y < sh; y++) |
1921 | if (0 <= y + my && y + my < self->rows) |
2164 | if (0 <= y + my && y + my < self->rows) |
1922 | { |
2165 | { |
1923 | maprow *row = self->row + (y + my); |
2166 | maprow *row = self->row + (y + my); |
… | |
… | |
1929 | tileid tile = cell->tile [z]; |
2172 | tileid tile = cell->tile [z]; |
1930 | |
2173 | |
1931 | if (tile) |
2174 | if (tile) |
1932 | { |
2175 | { |
1933 | maptex tex = self->tex [tile]; |
2176 | maptex tex = self->tex [tile]; |
1934 | int px = (x + 1) * T - tex.w; |
2177 | int px, py; |
1935 | int py = (y + 1) * T - tex.h; |
|
|
1936 | |
2178 | |
1937 | if (key.texname != tex.name) |
2179 | if (key.texname != tex.name) |
1938 | { |
2180 | { |
|
|
2181 | self->tex [tile].unused = 0; |
|
|
2182 | |
1939 | if (!tex.name) |
2183 | if (!tex.name) |
1940 | tex = self->tex [2]; /* missing, replace by noface */ |
2184 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
1941 | |
2185 | |
1942 | key.texname = tex.name; |
2186 | key.texname = tex.name; |
1943 | arr = rc_array (rc, &key); |
2187 | arr = rc_array (rc, &key); |
1944 | } |
2188 | } |
|
|
2189 | |
|
|
2190 | px = (x + 1) * T - tex.w; |
|
|
2191 | py = (y + 1) * T - tex.h; |
1945 | |
2192 | |
1946 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2193 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
1947 | { |
2194 | { |
1948 | pl_x = px; |
2195 | pl_x = px; |
1949 | pl_y = py; |
2196 | pl_y = py; |
… | |
… | |
1954 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2201 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
1955 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2202 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
1956 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2203 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
1957 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2204 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
1958 | |
2205 | |
1959 | if (expect_false (cell->flags) && expect_false (z == 2)) |
|
|
1960 | { |
|
|
1961 | // overlays such as the speech bubble, probably more to come |
|
|
1962 | if (cell->flags & 1) |
|
|
1963 | { |
|
|
1964 | maptex tex = self->tex [1]; |
|
|
1965 | int px = x * T + T * 2 / 32; |
|
|
1966 | int py = y * T - T * 6 / 32; |
|
|
1967 | |
|
|
1968 | if (tex.name) |
|
|
1969 | { |
|
|
1970 | if (key.texname != tex.name) |
|
|
1971 | { |
|
|
1972 | key.texname = tex.name; |
|
|
1973 | arr = rc_array (rc, &key); |
|
|
1974 | } |
|
|
1975 | |
|
|
1976 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
1977 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
1978 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
1979 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
1980 | } |
|
|
1981 | } |
|
|
1982 | } |
|
|
1983 | |
|
|
1984 | // update smooth hash |
2206 | // update smooth hash |
1985 | if (tex.smoothtile) |
2207 | if (tex.smoothtile) |
1986 | { |
2208 | { |
1987 | skey.tile = tex.smoothtile; |
2209 | skey.tile = tex.smoothtile; |
1988 | skey.level = tex.smoothlevel; |
2210 | skey.level = tex.smoothlevel; |
… | |
… | |
2016 | // corners |
2238 | // corners |
2017 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2239 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2018 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2240 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2019 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2241 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2020 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2242 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
2243 | } |
|
|
2244 | } |
|
|
2245 | |
|
|
2246 | if (expect_false (z == 2)) |
|
|
2247 | { |
|
|
2248 | /* draw question marks on top of hidden spaces */ |
|
|
2249 | if (!cell->darkness) |
|
|
2250 | { |
|
|
2251 | maptex tex = self->tex [TEXID_HIDDEN]; |
|
|
2252 | int px = (x + 1) * T - tex.w; |
|
|
2253 | int py = (y + 1) * T - tex.h; |
|
|
2254 | |
|
|
2255 | rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0); |
|
|
2256 | rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0); |
|
|
2257 | rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
|
|
2258 | rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0); |
|
|
2259 | } |
|
|
2260 | |
|
|
2261 | if (expect_false (cell->flags)) |
|
|
2262 | { |
|
|
2263 | // overlays such as the speech bubble, probably more to come |
|
|
2264 | if (cell->flags & 1) |
|
|
2265 | { |
|
|
2266 | rc_key_t key_ov = key; |
|
|
2267 | maptex tex = self->tex [TEXID_SPEECH]; |
|
|
2268 | rc_array_t *arr; |
|
|
2269 | int px = x * T + T * 2 / 32; |
|
|
2270 | int py = y * T - T * 6 / 32; |
|
|
2271 | |
|
|
2272 | key_ov.texname = tex.name; |
|
|
2273 | arr = rc_array (rc_ov, &key_ov); |
|
|
2274 | |
|
|
2275 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2276 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
2277 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
2278 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
2279 | } |
2021 | } |
2280 | } |
2022 | } |
2281 | } |
2023 | } |
2282 | } |
2024 | } |
2283 | } |
2025 | |
2284 | |
… | |
… | |
2065 | { |
2324 | { |
2066 | // this time avoiding texture state changes |
2325 | // this time avoiding texture state changes |
2067 | // save gobs of state changes. |
2326 | // save gobs of state changes. |
2068 | if (key.texname != tex.name) |
2327 | if (key.texname != tex.name) |
2069 | { |
2328 | { |
|
|
2329 | self->tex [skey->tile].unused = 0; |
|
|
2330 | |
2070 | glEnd (); |
2331 | glEnd (); |
2071 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2332 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2072 | glBegin (GL_QUADS); |
2333 | glBegin (GL_QUADS); |
2073 | } |
2334 | } |
2074 | |
2335 | |
… | |
… | |
2120 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2381 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2121 | |
2382 | |
2122 | rc_draw (rc); |
2383 | rc_draw (rc); |
2123 | } |
2384 | } |
2124 | |
2385 | |
|
|
2386 | rc_draw (rc_ov); |
|
|
2387 | rc_clear (rc_ov); |
|
|
2388 | |
2125 | glDisable (GL_BLEND); |
2389 | glDisable (GL_BLEND); |
2126 | rc_free (rc); |
2390 | rc_free (rc); |
|
|
2391 | rc_free (rc_ov); |
2127 | |
2392 | |
2128 | // top layer: overlays such as the health bar |
2393 | // top layer: overlays such as the health bar |
2129 | for (y = 0; y < sh; y++) |
2394 | for (y = 0; y < sh; y++) |
2130 | if (0 <= y + my && y + my < self->rows) |
2395 | if (0 <= y + my && y + my < self->rows) |
2131 | { |
2396 | { |
… | |
… | |
2136 | { |
2401 | { |
2137 | mapcell *cell = row->col + (x + mx - row->c0); |
2402 | mapcell *cell = row->col + (x + mx - row->c0); |
2138 | |
2403 | |
2139 | int px = x * T; |
2404 | int px = x * T; |
2140 | int py = y * T; |
2405 | int py = y * T; |
|
|
2406 | |
|
|
2407 | if (expect_false (cell->player == player)) |
|
|
2408 | { |
|
|
2409 | px += sdx; |
|
|
2410 | py += sdy; |
|
|
2411 | } |
2141 | |
2412 | |
2142 | if (cell->stat_hp) |
2413 | if (cell->stat_hp) |
2143 | { |
2414 | { |
2144 | int width = cell->stat_width * T; |
2415 | int width = cell->stat_width * T; |
2145 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
2416 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
… | |
… | |
2185 | }; |
2456 | }; |
2186 | |
2457 | |
2187 | int x, y; |
2458 | int x, y; |
2188 | |
2459 | |
2189 | glEnable (GL_TEXTURE_2D); |
2460 | glEnable (GL_TEXTURE_2D); |
|
|
2461 | /* GL_REPLACE would be correct, as we don't need to modulate alpha, |
|
|
2462 | * but the nvidia driver (185.18.14) mishandles alpha textures |
|
|
2463 | * ansd takes the colour from god knows where instead of using |
|
|
2464 | * Cp. MODULATE results in the same colour, but slightly different |
|
|
2465 | * alpha, but atcually gives us the correct colour with nvidia. |
|
|
2466 | */ |
2190 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2467 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2191 | glEnable (GL_BLEND); |
2468 | glEnable (GL_BLEND); |
2192 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2469 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2193 | glBegin (GL_QUADS); |
2470 | glBegin (GL_QUADS); |
2194 | |
2471 | |
2195 | for (y = 0; y < h; y++) |
2472 | for (y = 0; y < h; y++) |
… | |
… | |
2202 | float *c = color [m & 15]; |
2479 | float *c = color [m & 15]; |
2203 | |
2480 | |
2204 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2481 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2205 | float tx2 = tx1 + 0.5; |
2482 | float tx2 = tx1 + 0.5; |
2206 | |
2483 | |
2207 | glColor4f (c[0], c[1], c[2], 0.75); |
2484 | glColor4f (c[0], c[1], c[2], 1); |
2208 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2485 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2209 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2486 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2210 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2487 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2211 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2488 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2212 | } |
2489 | } |
… | |
… | |
2234 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2511 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2235 | |
2512 | |
2236 | mx += self->x - 1; |
2513 | mx += self->x - 1; |
2237 | my += self->y - 1; |
2514 | my += self->y - 1; |
2238 | |
2515 | |
2239 | memset (darkness1, 255, sw1 * sh1); |
2516 | memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1); |
2240 | |
2517 | |
2241 | for (y = 0; y < sh1; y++) |
2518 | for (y = 0; y < sh1; y++) |
2242 | if (0 <= y + my && y + my < self->rows) |
2519 | if (0 <= y + my && y + my < self->rows) |
2243 | { |
2520 | { |
2244 | maprow *row = self->row + (y + my); |
2521 | maprow *row = self->row + (y + my); |
… | |
… | |
2247 | if (row->c0 <= x + mx && x + mx < row->c1) |
2524 | if (row->c0 <= x + mx && x + mx < row->c1) |
2248 | { |
2525 | { |
2249 | mapcell *cell = row->col + (x + mx - row->c0); |
2526 | mapcell *cell = row->col + (x + mx - row->c0); |
2250 | |
2527 | |
2251 | darkness1 [y * sw1 + x] = cell->darkness |
2528 | darkness1 [y * sw1 + x] = cell->darkness |
2252 | ? 255 - (cell->darkness - 1) |
2529 | ? DARKNESS_ADJUST (255 - (cell->darkness - 1)) |
2253 | : 255 - FOW_DARKNESS; |
2530 | : DARKNESS_ADJUST (255 - FOW_DARKNESS); |
2254 | } |
2531 | } |
2255 | } |
2532 | } |
2256 | |
2533 | |
2257 | for (y = 0; y < sh; ++y) |
2534 | for (y = 0; y < sh; ++y) |
2258 | for (x = 0; x < sw; ++x) |
2535 | for (x = 0; x < sw; ++x) |
… | |
… | |
2671 | } *civ, const_iv[] = { |
2948 | } *civ, const_iv[] = { |
2672 | # define const_iv(name) { # name, (IV)name } |
2949 | # define const_iv(name) { # name, (IV)name } |
2673 | const_iv (GL_VENDOR), |
2950 | const_iv (GL_VENDOR), |
2674 | const_iv (GL_VERSION), |
2951 | const_iv (GL_VERSION), |
2675 | const_iv (GL_EXTENSIONS), |
2952 | const_iv (GL_EXTENSIONS), |
|
|
2953 | const_iv (GL_MAX_TEXTURE_UNITS), |
2676 | const_iv (GL_COLOR_MATERIAL), |
2954 | const_iv (GL_COLOR_MATERIAL), |
2677 | const_iv (GL_SMOOTH), |
2955 | const_iv (GL_SMOOTH), |
2678 | const_iv (GL_FLAT), |
2956 | const_iv (GL_FLAT), |
2679 | const_iv (GL_DITHER), |
2957 | const_iv (GL_DITHER), |
2680 | const_iv (GL_BLEND), |
2958 | const_iv (GL_BLEND), |
… | |
… | |
2692 | const_iv (GL_ZERO), |
2970 | const_iv (GL_ZERO), |
2693 | const_iv (GL_SRC_ALPHA), |
2971 | const_iv (GL_SRC_ALPHA), |
2694 | const_iv (GL_DST_ALPHA), |
2972 | const_iv (GL_DST_ALPHA), |
2695 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2973 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2696 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
2974 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
|
|
2975 | const_iv (GL_SRC_COLOR), |
|
|
2976 | const_iv (GL_DST_COLOR), |
|
|
2977 | const_iv (GL_ONE_MINUS_SRC_COLOR), |
|
|
2978 | const_iv (GL_ONE_MINUS_DST_COLOR), |
2697 | const_iv (GL_SRC_ALPHA_SATURATE), |
2979 | const_iv (GL_SRC_ALPHA_SATURATE), |
2698 | const_iv (GL_RGB), |
2980 | const_iv (GL_RGB), |
2699 | const_iv (GL_RGBA), |
2981 | const_iv (GL_RGBA), |
2700 | const_iv (GL_RGBA4), |
2982 | const_iv (GL_RGBA4), |
2701 | const_iv (GL_RGBA8), |
2983 | const_iv (GL_RGBA8), |
… | |
… | |
2769 | const_iv (GL_NICEST), |
3051 | const_iv (GL_NICEST), |
2770 | const_iv (GL_V2F), |
3052 | const_iv (GL_V2F), |
2771 | const_iv (GL_V3F), |
3053 | const_iv (GL_V3F), |
2772 | const_iv (GL_T2F_V3F), |
3054 | const_iv (GL_T2F_V3F), |
2773 | const_iv (GL_T2F_N3F_V3F), |
3055 | const_iv (GL_T2F_N3F_V3F), |
|
|
3056 | const_iv (GL_FUNC_ADD), |
|
|
3057 | const_iv (GL_FUNC_SUBTRACT), |
|
|
3058 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
2774 | # undef const_iv |
3059 | # undef const_iv |
2775 | }; |
3060 | }; |
2776 | |
3061 | |
2777 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
3062 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2778 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
3063 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
… | |
… | |
2785 | disable_GL_EXT_blend_func_separate () |
3070 | disable_GL_EXT_blend_func_separate () |
2786 | CODE: |
3071 | CODE: |
2787 | gl.BlendFuncSeparate = 0; |
3072 | gl.BlendFuncSeparate = 0; |
2788 | gl.BlendFuncSeparateEXT = 0; |
3073 | gl.BlendFuncSeparateEXT = 0; |
2789 | |
3074 | |
|
|
3075 | void |
|
|
3076 | apple_nvidia_bug (int enable) |
|
|
3077 | |
2790 | char * |
3078 | char * |
2791 | gl_vendor () |
3079 | gl_vendor () |
2792 | CODE: |
3080 | CODE: |
2793 | RETVAL = (char *)glGetString (GL_VENDOR); |
3081 | RETVAL = (char *)glGetString (GL_VENDOR); |
2794 | OUTPUT: |
3082 | OUTPUT: |
… | |
… | |
2843 | |
3131 | |
2844 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
3132 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
2845 | CODE: |
3133 | CODE: |
2846 | gl_BlendFuncSeparate (sa, da, saa, daa); |
3134 | gl_BlendFuncSeparate (sa, da, saa, daa); |
2847 | |
3135 | |
|
|
3136 | # void glBlendEquation (int se) |
|
|
3137 | |
2848 | void glDepthMask (int flag) |
3138 | void glDepthMask (int flag) |
2849 | |
3139 | |
2850 | void glLogicOp (int opcode) |
3140 | void glLogicOp (int opcode) |
2851 | |
3141 | |
2852 | void glColorMask (int red, int green, int blue, int alpha) |
3142 | void glColorMask (int red, int green, int blue, int alpha) |
… | |
… | |
2886 | void glRotate (float angle, float x, float y, float z) |
3176 | void glRotate (float angle, float x, float y, float z) |
2887 | CODE: |
3177 | CODE: |
2888 | glRotatef (angle, x, y, z); |
3178 | glRotatef (angle, x, y, z); |
2889 | |
3179 | |
2890 | void glColor (float r, float g, float b, float a = 1.0) |
3180 | void glColor (float r, float g, float b, float a = 1.0) |
|
|
3181 | PROTOTYPE: @ |
2891 | ALIAS: |
3182 | ALIAS: |
2892 | glColor_premultiply = 1 |
3183 | glColor_premultiply = 1 |
2893 | CODE: |
3184 | CODE: |
2894 | if (ix) |
3185 | if (ix) |
2895 | { |
3186 | { |