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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.294 by root, Sat Dec 19 05:06:56 2009 UTC vs.
Revision 1.305 by root, Sun May 2 21:22:20 2010 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 64 89#define FOW_DARKNESS 50
87#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */ 90#define DARKNESS_ADJUST(n) (n)
88 91
89#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
90#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
91 94
92#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
96 99
97#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
98 101
99#define TEXID_SPEECH 1 102#define TEXID_SPEECH 1
100#define TEXID_NOFACE 2 103#define TEXID_NOFACE 2
101#define TEXID_HIDDEN 3
102 104
103static AV *texture_av; 105static AV *texture_av;
104 106
105static struct 107static struct
106{ 108{
822 824
823IV minpot (UV n) 825IV minpot (UV n)
824 826
825IV popcount (UV n) 827IV popcount (UV n)
826 828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
827void 835void
828pango_init () 836pango_init ()
829 CODE: 837 CODE:
830{ 838{
831 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
922 930
923 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
924#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
925#include "glfunc.h" 933#include "glfunc.h"
926#undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
927 } 938 }
928} 939}
929 OUTPUT: 940 OUTPUT:
930 RETVAL 941 RETVAL
931 942
1016 1027
1017 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1018 } 1029 }
1019} 1030}
1020 1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1044
1021int 1045int
1022Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1023 POSTCALL: 1047 POSTCALL:
1024 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
1025 Mix_ChannelFinished (channel_finished); 1049 Mix_ChannelFinished (channel_finished);
1087add_font (char *file) 1111add_font (char *file)
1088 CODE: 1112 CODE:
1089 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1090 OUTPUT: 1114 OUTPUT:
1091 RETVAL 1115 RETVAL
1116
1117void
1118IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1092 1119
1093void 1120void
1094load_image_inline (SV *image_) 1121load_image_inline (SV *image_)
1095 ALIAS: 1122 ALIAS:
1096 load_image_file = 1 1123 load_image_file = 1
1660 glDisable (GL_BLEND); 1687 glDisable (GL_BLEND);
1661 } 1688 }
1662} 1689}
1663 1690
1664void 1691void
1665draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f) 1692draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1666 PROTOTYPE: @ 1693 PROTOTYPE: @
1667 CODE: 1694 CODE:
1668{ 1695{
1696 glEnable (GL_BLEND);
1697 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1669 glEnable (GL_TEXTURE_2D); 1698 glEnable (GL_TEXTURE_2D);
1670 glEnable (GL_BLEND);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672 glBindTexture (GL_TEXTURE_2D, name1); 1699 glBindTexture (GL_TEXTURE_2D, name1);
1673 1700
1674 glColor3f (intensity, intensity, intensity); 1701 glColor3f (intensity, intensity, intensity);
1675 glPushMatrix (); 1702 glPushMatrix ();
1676 glScalef (1./3, 1./3, 1.); 1703 glScalef (1./3, 1./3, 1.);
1677 1704
1678 if (blend > 0.f) 1705 if (blend > 0.f)
1679 { 1706 {
1680 float S2, T2; /* 0. 0. for texture 2 */ 1707 float dx3 = dx * -3.f / w;
1681 float w = w1 > w2 ? w1 : w2; 1708 float dy3 = dy * -3.f / h;
1682 float h = h1 > h2 ? h1 : h2;
1683 GLfloat env_color[4] = { 0., 0., 0., blend }; 1709 GLfloat env_color[4] = { 0., 0., 0., blend };
1684 1710
1685 /* interpolate the two shadow textures */ 1711 /* interpolate the two shadow textures */
1686 /* stage 0 == rgb(glcolor) + alpha(t0) */ 1712 /* stage 0 == rgb(glcolor) + alpha(t0) */
1687 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1713 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1692 glBindTexture (GL_TEXTURE_2D, name2); 1718 glBindTexture (GL_TEXTURE_2D, name2);
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); 1719 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1694 1720
1695 /* rgb == rgb(glcolor) */ 1721 /* rgb == rgb(glcolor) */
1696 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); 1722 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1697 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); 1723 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); 1724 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1699 1725
1700 /* alpha = interpolate t0, t1 by env_alpha */ 1726 /* alpha = interpolate t0, t1 by env_alpha */
1701 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); 1727 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1702 1728
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); 1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1709 1735
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); 1736 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); 1737 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1712 1738
1713 s1 *= w / w1;
1714 t1 *= h / h1;
1715
1716 dx *= -3.f / w2;
1717 dy *= -3.f / h2;
1718 dx *= w / w2;
1719 dy *= h / h2;
1720
1721 s2 *= w / w2;
1722 t2 *= h / h2;
1723
1724 glBegin (GL_QUADS); 1739 glBegin (GL_QUADS);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0); 1740 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1); 1741 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1); 1742 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1728 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0); 1743 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1729 glEnd (); 1744 glEnd ();
1730 1745
1731 glDisable (GL_TEXTURE_2D); 1746 glDisable (GL_TEXTURE_2D);
1732 gl.ActiveTexture (GL_TEXTURE0); 1747 gl.ActiveTexture (GL_TEXTURE0);
1733 } 1748 }
1735 { 1750 {
1736 /* simple blending of one texture, also opengl <1.3 path */ 1751 /* simple blending of one texture, also opengl <1.3 path */
1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1738 1753
1739 glBegin (GL_QUADS); 1754 glBegin (GL_QUADS);
1740 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0); 1755 glTexCoord2f (0, 0); glVertex2f (0, 0);
1741 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1); 1756 glTexCoord2f (0, t); glVertex2f (0, h);
1742 glTexCoord2f (s1, t1); glVertex2f (w1, h1); 1757 glTexCoord2f (s, t); glVertex2f (w, h);
1743 glTexCoord2f (s1, 0); glVertex2f (w1, 0); 1758 glTexCoord2f (s, 0); glVertex2f (w, 0);
1744 glEnd (); 1759 glEnd ();
1745 } 1760 }
1761
1762 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1763 {
1764 int x, y;
1765 int dx3 = dx * 3;
1766 int dy3 = dy * 3;
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1769 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1770 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1771 glTranslatef (-1., -1., 0);
1772 glBegin (GL_QUADS);
1773
1774 for (y = 1; y < h; y += 3)
1775 {
1776 int y1 = y - dy3;
1777 int y1valid = y1 >= 0 && y1 < h;
1778
1779 for (x = 1; x < w; x += 3)
1780 {
1781 int x1 = x - dx3;
1782 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1783 uint8_t h2;
1784
1785 if (y1valid && x1 >= 0 && x1 < w)
1786 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1787 else
1788 h2 = 1; /* out of range == invisible */
1789
1790 if (h1 || h2)
1791 {
1792 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1793 glColor4f (1., 1., 1., alpha);
1794
1795 glTexCoord2f (0, 0.); glVertex2i (x , y );
1796 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1797 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1798 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1799 }
1800 }
1801 }
1802 }
1803
1804 glEnd ();
1746 1805
1747 glPopMatrix (); 1806 glPopMatrix ();
1748 1807
1749 glDisable (GL_TEXTURE_2D); 1808 glDisable (GL_TEXTURE_2D);
1750 glDisable (GL_BLEND); 1809 glDisable (GL_BLEND);
1971 { 2030 {
1972 ext = *data++; 2031 ext = *data++;
1973 cmd = ext & 0x7f; 2032 cmd = ext & 0x7f;
1974 2033
1975 if (cmd < 4) 2034 if (cmd < 4)
1976 cell->darkness = 255 - ext * 64 + 1; 2035 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1977 else if (cmd == 5) // health 2036 else if (cmd == 5) // health
1978 { 2037 {
1979 cell->stat_width = 1; 2038 cell->stat_width = 1;
1980 cell->stat_hp = *data++; 2039 cell->stat_hp = *data++;
1981 } 2040 }
2102 int pl_x, pl_y; 2161 int pl_x, pl_y;
2103 maptex pl_tex; 2162 maptex pl_tex;
2104 rc_t *rc = rc_alloc (); 2163 rc_t *rc = rc_alloc ();
2105 rc_t *rc_ov = rc_alloc (); 2164 rc_t *rc_ov = rc_alloc ();
2106 rc_key_t key; 2165 rc_key_t key;
2107 rc_array_t *arr, *arr_hidden; 2166 rc_array_t *arr;
2108 2167
2109 pl_tex.name = 0; 2168 pl_tex.name = 0;
2110 2169
2111 // that's current max. sorry. 2170 // that's current max. sorry.
2112 if (sw > 255) sw = 255; 2171 if (sw > 255) sw = 255;
2149 } 2208 }
2150 2209
2151 glEnable (GL_BLEND); 2210 glEnable (GL_BLEND);
2152 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2211 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2153 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2212 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2154
2155 key.texname = self->tex [TEXID_HIDDEN].name;
2156 arr_hidden = rc_array (rc_ov, &key);
2157 2213
2158 for (z = 0; z <= 2; z++) 2214 for (z = 0; z <= 2; z++)
2159 { 2215 {
2160 memset (smooth_level, 0, sizeof (smooth_level)); 2216 memset (smooth_level, 0, sizeof (smooth_level));
2161 key.texname = -1; 2217 key.texname = -1;
2241 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2297 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2242 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2298 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2243 } 2299 }
2244 } 2300 }
2245 2301
2246 if (expect_false (z == 2)) 2302 if (expect_false (z == 2) && expect_false (cell->flags))
2247 { 2303 {
2248 /* draw question marks on top of hidden spaces */ 2304 // overlays such as the speech bubble, probably more to come
2249 if (!cell->darkness) 2305 if (cell->flags & 1)
2250 { 2306 {
2251 maptex tex = self->tex [TEXID_HIDDEN];
2252 int px = (x + 1) * T - tex.w;
2253 int py = (y + 1) * T - tex.h;
2254
2255 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2256 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2257 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2258 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2259 }
2260
2261 if (expect_false (cell->flags))
2262 {
2263 // overlays such as the speech bubble, probably more to come
2264 if (cell->flags & 1)
2265 {
2266 rc_key_t key_ov = key; 2307 rc_key_t key_ov = key;
2267 maptex tex = self->tex [TEXID_SPEECH]; 2308 maptex tex = self->tex [TEXID_SPEECH];
2268 rc_array_t *arr; 2309 rc_array_t *arr;
2269 int px = x * T + T * 2 / 32; 2310 int px = x * T + T * 2 / 32;
2270 int py = y * T - T * 6 / 32; 2311 int py = y * T - T * 6 / 32;
2271 2312
2272 key_ov.texname = tex.name; 2313 key_ov.texname = tex.name;
2273 arr = rc_array (rc_ov, &key_ov); 2314 arr = rc_array (rc_ov, &key_ov);
2274 2315
2275 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2316 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2276 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2317 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2277 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2318 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2278 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2319 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2279 }
2280 } 2320 }
2281 } 2321 }
2282 } 2322 }
2283 } 2323 }
2284 2324
2427 } 2467 }
2428 } 2468 }
2429} 2469}
2430 2470
2431void 2471void
2432draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2472draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2433 CODE: 2473 CODE:
2434{ 2474{
2435 static float color[16][3] = { 2475 static float color[16][3] = {
2436 { 0.00F, 0.00F, 0.00F }, 2476 { 0.00f, 0.00f, 0.00f },
2437 { 1.00F, 1.00F, 1.00F }, 2477 { 1.00f, 1.00f, 1.00f },
2438 { 0.00F, 0.00F, 0.55F }, 2478 { 0.00f, 0.00f, 0.55f },
2439 { 1.00F, 0.00F, 0.00F }, 2479 { 1.00f, 0.00f, 0.00f },
2440 2480
2441 { 1.00F, 0.54F, 0.00F }, 2481 { 1.00f, 0.54f, 0.00f },
2442 { 0.11F, 0.56F, 1.00F }, 2482 { 0.11f, 0.56f, 1.00f },
2443 { 0.93F, 0.46F, 0.00F }, 2483 { 0.93f, 0.46f, 0.00f },
2444 { 0.18F, 0.54F, 0.34F }, 2484 { 0.18f, 0.54f, 0.34f },
2445 2485
2446 { 0.56F, 0.73F, 0.56F }, 2486 { 0.56f, 0.73f, 0.56f },
2447 { 0.80F, 0.80F, 0.80F }, 2487 { 0.80f, 0.80f, 0.80f },
2448 { 0.55F, 0.41F, 0.13F }, 2488 { 0.55f, 0.41f, 0.13f },
2449 { 0.99F, 0.77F, 0.26F }, 2489 { 0.99f, 0.77f, 0.26f },
2450 2490
2451 { 0.74F, 0.65F, 0.41F }, 2491 { 0.74f, 0.65f, 0.41f },
2452 2492
2453 { 0.00F, 1.00F, 1.00F }, 2493 { 0.00f, 1.00f, 1.00f },
2454 { 1.00F, 0.00F, 1.00F }, 2494 { 1.00f, 0.00f, 1.00f },
2455 { 1.00F, 1.00F, 0.00F }, 2495 { 1.00f, 1.00f, 0.00f },
2456 }; 2496 };
2457 2497
2458 int x, y; 2498 int x, y;
2459 2499
2460 glEnable (GL_TEXTURE_2D); 2500 glEnable (GL_TEXTURE_2D);
2461 /* GL_REPLACE would be correct, as we don't need to modulate alpha, 2501 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2462 * but the nvidia driver (185.18.14) mishandles alpha textures 2502 * but the nvidia driver (185.18.14) mishandles alpha textures
2463 * ansd takes the colour from god knows where instead of using 2503 * and takes the colour from god knows where instead of using
2464 * Cp. MODULATE results in the same colour, but slightly different 2504 * Cp. MODULATE results in the same colour, but slightly different
2465 * alpha, but atcually gives us the correct colour with nvidia. 2505 * alpha, but atcually gives us the correct colour with nvidia.
2466 */ 2506 */
2467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 2507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2468 glEnable (GL_BLEND); 2508 glEnable (GL_BLEND);
2476 2516
2477 if (m) 2517 if (m)
2478 { 2518 {
2479 float *c = color [m & 15]; 2519 float *c = color [m & 15];
2480 2520
2481 float tx1 = m & 0x40 ? 0.5 : 0.; 2521 float tx1 = m & 0x40 ? 0.5f : 0.f;
2482 float tx2 = tx1 + 0.5; 2522 float tx2 = tx1 + 0.5f;
2483 2523
2484 glColor4f (c[0], c[1], c[2], 1); 2524 glColor4f (c[0], c[1], c[2], 1);
2485 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2525 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2486 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2526 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2487 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2527 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2497void 2537void
2498fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2538fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2499 PPCODE: 2539 PPCODE:
2500{ 2540{
2501 int x, y; 2541 int x, y;
2502 int sw1 = sw + 2; 2542 int sw1 = sw + 2;
2503 int sh1 = sh + 2; 2543 int sh1 = sh + 2;
2504 int sh3 = sh * 3; 2544 int sh3 = sh * 3;
2505 int sw34 = (sw * 3 + 3) & ~3; 2545 int sw3 = sw * 3;
2506 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2546 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2507 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2547 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2508 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2548 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2509 2549
2510 SvPOK_only (darkness3_sv); 2550 SvPOK_only (darkness3_sv);
2511 SvCUR_set (darkness3_sv, sw34 * sh3); 2551 SvCUR_set (darkness3_sv, sw3 * sh3);
2512 2552
2513 mx += self->x - 1; 2553 mx += self->x - 1;
2514 my += self->y - 1; 2554 my += self->y - 1;
2515
2516 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2517 2555
2518 for (y = 0; y < sh1; y++) 2556 for (y = 0; y < sh1; y++)
2519 if (0 <= y + my && y + my < self->rows) 2557 if (0 <= y + my && y + my < self->rows)
2520 { 2558 {
2521 maprow *row = self->row + (y + my); 2559 maprow *row = self->row + (y + my);
2554 2592
2555 uint8_t r13 = (d13 + d23 + d12) / 3; 2593 uint8_t r13 = (d13 + d23 + d12) / 3;
2556 uint8_t r23 = d23; 2594 uint8_t r23 = d23;
2557 uint8_t r33 = (d23 + d33 + d32) / 3; 2595 uint8_t r33 = (d23 + d33 + d32) / 3;
2558 2596
2559 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2597 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2560 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2598 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2561 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2599 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2562 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2600 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2563 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2601 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2564 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2602 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2565 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2603 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2566 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2604 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2567 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2605 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2568 } 2606 }
2569 2607
2570 free (darkness1); 2608 free (darkness1);
2571 2609
2572 EXTEND (SP, 3); 2610 EXTEND (SP, 3);
2573 PUSHs (sv_2mortal (newSViv (sw34))); 2611 PUSHs (sv_2mortal (newSViv (sw3)));
2574 PUSHs (sv_2mortal (newSViv (sh3))); 2612 PUSHs (sv_2mortal (newSViv (sh3)));
2575 PUSHs (darkness3_sv); 2613 PUSHs (darkness3_sv);
2576} 2614}
2577 2615
2578SV * 2616SV *
2776 if (RETVAL < 0) 2814 if (RETVAL < 0)
2777 { 2815 {
2778 RETVAL = Mix_GroupOldest (-1); 2816 RETVAL = Mix_GroupOldest (-1);
2779 2817
2780 if (RETVAL < 0) 2818 if (RETVAL < 0)
2819 {
2820 // happens sometimes, maybe it just stopped playing(?)
2821 RETVAL = Mix_GroupAvailable (-1);
2822
2823 if (RETVAL < 0)
2781 XSRETURN_UNDEF; 2824 XSRETURN_UNDEF;
2782 2825 }
2826 else
2783 Mix_HaltChannel (RETVAL); 2827 Mix_HaltChannel (RETVAL);
2784 } 2828 }
2785 2829
2786 Mix_UnregisterAllEffects (RETVAL); 2830 Mix_UnregisterAllEffects (RETVAL);
2787 Mix_Volume (RETVAL, 128); 2831 Mix_Volume (RETVAL, 128);
2788} 2832}
2835void 2879void
2836set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2880set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2837 CODE: 2881 CODE:
2838{ 2882{
2839 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2883 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2840 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2884 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2841 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2885 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2842} 2886}
2843 2887
2844void 2888void
2845set_reverse_stereo (DC::Channel self, int flip) 2889set_reverse_stereo (DC::Channel self, int flip)
2847 Mix_SetReverseStereo (self, flip); 2891 Mix_SetReverseStereo (self, flip);
2848 2892
2849MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2893MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2850 2894
2851PROTOTYPES: DISABLE 2895PROTOTYPES: DISABLE
2896
2897void
2898decoders ()
2899 PPCODE:
2900#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2901 int i, num = Mix_GetNumChunkDecoders ();
2902 EXTEND (SP, num);
2903 for (i = 0; i < num; ++i)
2904 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2905#else
2906 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2907#endif
2852 2908
2853DC::MixChunk 2909DC::MixChunk
2854new (SV *class, DC::RW rwops) 2910new (SV *class, DC::RW rwops)
2855 CODE: 2911 CODE:
2856 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2912 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2889 OUTPUT: 2945 OUTPUT:
2890 RETVAL 2946 RETVAL
2891 2947
2892MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2948MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2893 2949
2950void
2951decoders ()
2952 PPCODE:
2953#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2954 int i, num = Mix_GetNumMusicDecoders ();
2955 EXTEND (SP, num);
2956 for (i = 0; i < num; ++i)
2957 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2958#else
2959 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2960#endif
2961
2894int 2962int
2895volume (int volume = -1) 2963volume (int volume = -1)
2896 PROTOTYPE: ;$ 2964 PROTOTYPE: ;$
2897 CODE: 2965 CODE:
2898 if (items > 0) 2966 if (items > 0)
2908 2976
2909void 2977void
2910halt () 2978halt ()
2911 CODE: 2979 CODE:
2912 Mix_HaltMusic (); 2980 Mix_HaltMusic ();
2981
2982int
2983playing ()
2984 CODE:
2985 RETVAL = Mix_PlayingMusic ();
2986 OUTPUT:
2987 RETVAL
2913 2988
2914DC::MixMusic 2989DC::MixMusic
2915new (SV *class, DC::RW rwops) 2990new (SV *class, DC::RW rwops)
2916 CODE: 2991 CODE:
2917 RETVAL = Mix_LoadMUS_RW (rwops); 2992 RETVAL = Mix_LoadMUS_RW (rwops);
3112 3187
3113int glGetError () 3188int glGetError ()
3114 3189
3115void glFinish () 3190void glFinish ()
3116 3191
3192void glFlush ()
3193
3117void glClear (int mask) 3194void glClear (int mask)
3118 3195
3119void glClearColor (float r, float g, float b, float a = 1.0) 3196void glClearColor (float r, float g, float b, float a = 1.0)
3120 PROTOTYPE: @ 3197 PROTOTYPE: @
3121 3198
3291void glNewList (int list, int mode = GL_COMPILE) 3368void glNewList (int list, int mode = GL_COMPILE)
3292 3369
3293void glEndList () 3370void glEndList ()
3294 3371
3295void glCallList (int list) 3372void glCallList (int list)
3373
3374void c_init ()
3375 CODE:
3376 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3377 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3296 3378
3297MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3379MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3298 3380
3299PROTOTYPES: DISABLE 3381PROTOTYPES: DISABLE
3300 3382

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