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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.41 by root, Sat Apr 15 01:52:53 2006 UTC vs.
Revision 1.294 by root, Sat Dec 19 05:06:56 2009 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
1#include "EXTERN.h" 16#include "EXTERN.h"
2#include "perl.h" 17#include "perl.h"
3#include "XSUB.h" 18#include "XSUB.h"
4 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
5#include <string.h> 31#include <string.h>
6#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
7 36
8#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
9#include <SDL_image.h> 40#include <SDL_image.h>
41#include <SDL_mixer.h>
10#include <SDL_opengl.h> 42#include <SDL_opengl.h>
11 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
12#include <glib/gmacros.h> 52#include <glib/gmacros.h>
13 53
14#include <pango/pango.h> 54#include <pango/pango.h>
15#include <pango/pangofc-fontmap.h>
16#include <pango/pangoft2.h>
17 55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
66
67#ifndef _WIN32
18#include <sys/types.h> 68# include <sys/types.h>
19#include <sys/socket.h> 69# include <sys/socket.h>
20#include <netinet/in.h> 70# include <netinet/in.h>
21#include <netinet/tcp.h> 71# include <netinet/tcp.h>
22
23#include <inttypes.h> 72# include <inttypes.h>
73#endif
24 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
25#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
87#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
26 88
27#define MAP_EXTEND_X 32 89#define MAP_EXTEND_X 32
28#define MAP_EXTEND_Y 512 90#define MAP_EXTEND_Y 512
29 91
30static PangoContext *context; 92#define MIN_FONT_HEIGHT 10
31static PangoFontMap *fontmap; 93
94/* mask out modifiers we are not interested in */
95#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
96
97#define KMOD_LRAM 0x10000 // our extension
98
99#define TEXID_SPEECH 1
100#define TEXID_NOFACE 2
101#define TEXID_HIDDEN 3
102
103static AV *texture_av;
104
105static struct
106{
107#define GL_FUNC(ptr,name) ptr name;
108#include "glfunc.h"
109#undef GL_FUNC
110} gl;
111
112static void
113gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
114{
115 if (gl.BlendFuncSeparate)
116 gl.BlendFuncSeparate (sa, da, saa, daa);
117 else if (gl.BlendFuncSeparateEXT)
118 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
119 else
120 glBlendFunc (sa, da);
121}
122
123static GLuint
124gen_texture ()
125{
126 GLuint name;
127
128 if (AvFILL (texture_av) >= 0)
129 name = (GLuint)(size_t)av_pop (texture_av);
130 else
131 glGenTextures (1, &name);
132
133 return name;
134}
135
136static void
137del_texture (GLuint name)
138{
139 /* make a half-assed attempt at returning the memory used by the texture */
140 /* textures are frequently being reused by cfplus anyway */
141 /*glBindTexture (GL_TEXTURE_2D, name);*/
142 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
143 av_push (texture_av, (SV *)(size_t)name);
144 glDeleteTextures (1, &name);
145}
146
147#include "texcache.c"
148#include "rendercache.c"
149
150#include "pango-font.c"
151#include "pango-fontmap.c"
152#include "pango-render.c"
153
154typedef IV DC__Channel;
155typedef SDL_RWops *DC__RW;
156typedef Mix_Chunk *DC__MixChunk;
157typedef Mix_Music *DC__MixMusic;
158
159typedef PangoFontDescription *DC__Font;
160
161static int
162shape_attr_p (PangoLayoutRun *run)
163{
164 GSList *attrs = run->item->analysis.extra_attrs;
165
166 while (attrs)
167 {
168 PangoAttribute *attr = attrs->data;
169
170 if (attr->klass->type == PANGO_ATTR_SHAPE)
171 return 1;
172
173 attrs = attrs->next;
174 }
175
176 return 0;
177}
32 178
33typedef struct cf_layout { 179typedef struct cf_layout {
34 PangoLayout *pl; 180 PangoLayout *pl;
181 float r, g, b, a; // default color for rgba mode
35 int base_height; 182 int base_height;
183 DC__Font font;
184 rc_t *rc;
36} *CFClient__Layout; 185} *DC__Layout;
186
187static DC__Font default_font;
188static PangoContext *opengl_context;
189static PangoFontMap *opengl_fontmap;
37 190
38static void 191static void
39substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
40{ 193{
41 FcPatternAddBool (pattern, FC_HINTING , 1); 194 FcPatternAddBool (pattern, FC_HINTING, 1);
195#ifdef FC_HINT_STYLE
196 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
197#endif
42 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
43} 199}
44 200
45static void 201static void
46layout_update (CFClient__Layout self) 202layout_update_font (DC__Layout self)
47{ 203{
48 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
49 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
50 */ 206 */
51 PangoFontDescription *font = pango_context_get_font_description (context); 207 PangoFontDescription *font = self->font ? self->font : default_font;
52 pango_font_description_set_absolute_size (font, self->base_height * (PANGO_SCALE * 8 / 10)); 208
209 pango_font_description_set_absolute_size (font,
210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
211
212 pango_layout_set_font_description (self->pl, font);
53} 213}
54 214
55static void 215static void
56layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
57{ 217{
58 layout_update (self); 218 PangoRectangle rect;
59 219
220 // get_pixel_* wrongly rounds down
60 pango_layout_get_pixel_size (self->pl, w, h); 221 pango_layout_get_extents (self->pl, 0, &rect);
61 222
62 *w = (*w + 3) & ~3; 223 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
63 if (!*w) *w = 1; 224 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
64 if (!*h) *h = 1; 225
226 if (!rect.width) rect.width = 1;
227 if (!rect.height) rect.height = 1;
228
229 *w = rect.width;
230 *h = rect.height;
65} 231}
232
233typedef uint16_t tileid;
234typedef uint16_t faceid;
66 235
67typedef struct { 236typedef struct {
68 GLint name; 237 GLuint name;
69 int w, h; 238 int w, h;
70 float s, t; 239 float s, t;
71 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
72} mapface; 241 tileid smoothtile;
242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
244} maptex;
73 245
74typedef struct { 246typedef struct {
247 uint32_t player;
248 tileid tile[3];
75 int16_t darkness; 249 uint16_t darkness;
76 uint16_t face[3]; 250 uint8_t stat_width, stat_hp, flags, smoothmax;
77} mapcell; 251} mapcell;
78 252
79typedef struct { 253typedef struct {
80 int32_t c0, c1; 254 int32_t c0, c1;
81 mapcell *col; 255 mapcell *col;
82} maprow; 256} maprow;
83 257
84typedef struct map { 258typedef struct map {
85 int x, y, w, h; 259 int x, y, w, h;
86 int vx, vy; 260 int ox, oy; /* offset to virtual global coordinate system */
87 int faces; 261 int faces; tileid *face2tile; // [faceid]
88 mapface *face; 262 int texs; maptex *tex; // [tileid]
89 263
90 uint32_t rows; 264 int32_t rows;
91 maprow *row; 265 maprow *row;
92} *CFClient__Map; 266} *DC__Map;
93 267
94static char * 268static char *
95prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
96{ 270{
97 char *p; 271 char *p;
115 289
116#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
117#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 291#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
118 292
119static void 293static void
294need_facenum (struct map *self, faceid face)
295{
296 while (self->faces <= face)
297 {
298 Append (tileid, self->face2tile, self->faces, self->faces);
299 self->faces *= 2;
300 }
301}
302
303static void
304need_texid (struct map *self, int texid)
305{
306 while (self->texs <= texid)
307 {
308 Append (maptex, self->tex, self->texs, self->texs);
309 self->texs *= 2;
310 }
311}
312
313static maprow *
314map_get_row (DC__Map self, int y)
315{
316 if (0 > y)
317 {
318 int extend = - y + MAP_EXTEND_Y;
319 Prepend (maprow, self->row, self->rows, extend);
320
321 self->rows += extend;
322 self->y += extend;
323 y += extend;
324 }
325 else if (y >= self->rows)
326 {
327 int extend = y - self->rows + MAP_EXTEND_Y;
328 Append (maprow, self->row, self->rows, extend);
329 self->rows += extend;
330 }
331
332 return self->row + y;
333}
334
335static mapcell *
336row_get_cell (maprow *row, int x)
337{
338 if (!row->col)
339 {
340 Newz (0, row->col, MAP_EXTEND_X, mapcell);
341 row->c0 = x - MAP_EXTEND_X / 4;
342 row->c1 = row->c0 + MAP_EXTEND_X;
343 }
344
345 if (row->c0 > x)
346 {
347 int extend = row->c0 - x + MAP_EXTEND_X;
348 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
349 row->c0 -= extend;
350 }
351 else if (x >= row->c1)
352 {
353 int extend = x - row->c1 + MAP_EXTEND_X;
354 Append (mapcell, row->col, row->c1 - row->c0, extend);
355 row->c1 += extend;
356 }
357
358 return row->col + (x - row->c0);
359}
360
361static mapcell *
362map_get_cell (DC__Map self, int x, int y)
363{
364 return row_get_cell (map_get_row (self, y), x);
365}
366
367static void
120map_clear (CFClient__Map self) 368map_clear (DC__Map self)
121{ 369{
122 int r; 370 int r;
123 371
124 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
125 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
126 374
127 Safefree (self->row); 375 Safefree (self->row);
128 376
129 self->x = 0; 377 self->x = 0;
130 self->y = 0; 378 self->y = 0;
131 self->vx = 0; 379 self->ox = 0;
132 self->vy = 0; 380 self->oy = 0;
133 self->row = 0; 381 self->row = 0;
134 self->rows = 0; 382 self->rows = 0;
135} 383}
136 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
137static void 395static void
138map_blank (CFClient__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
139{ 397{
140 int x, y; 398 int x, y;
399 maprow *row;
400 mapcell *cell;
141 401
142 for (y = y0; y < y0 + h; y++) 402 for (y = y0; y < y0 + h; y++)
143 if (y >= 0) 403 if (y >= 0)
144 { 404 {
145 if (y >= self->rows) 405 if (y >= self->rows)
146 break; 406 break;
147 407
148 maprow *row = self->row + y; 408 row = self->row + y;
149 409
150 for (x = x0; x < x0 + w; x++) 410 for (x = x0; x < x0 + w; x++)
151 if (x >= row->c0) 411 if (x >= row->c0)
152 { 412 {
153 if (x >= row->c1) 413 if (x >= row->c1)
154 break; 414 break;
155 415
156 row->col[x - row->c0].darkness = -1; 416 cell = row->col + x - row->c0;
417
418 CELL_CLEAR (cell);
157 } 419 }
158 } 420 }
159} 421}
160 422
161MODULE = CFClient PACKAGE = CFClient 423typedef struct {
424 tileid tile;
425 uint8_t x, y, level;
426} smooth_key;
427
428static void
429smooth_or_bits (HV *hv, smooth_key *key, IV bits)
430{
431 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
432
433 if (SvIOK (*sv))
434 SvIV_set (*sv, SvIVX (*sv) | bits);
435 else
436 sv_setiv (*sv, bits);
437}
438
439static void
440music_finished (void)
441{
442 SDL_UserEvent ev;
443
444 ev.type = SDL_USEREVENT;
445 ev.code = 0;
446 ev.data1 = 0;
447 ev.data2 = 0;
448
449 SDL_PushEvent ((SDL_Event *)&ev);
450}
451
452static void
453channel_finished (int channel)
454{
455 SDL_UserEvent ev;
456
457 ev.type = SDL_USEREVENT;
458 ev.code = 1;
459 ev.data1 = (void *)(long)channel;
460 ev.data2 = 0;
461
462 SDL_PushEvent ((SDL_Event *)&ev);
463}
464
465static unsigned int
466minpot (unsigned int n)
467{
468 if (!n)
469 return 0;
470
471 --n;
472
473 n |= n >> 1;
474 n |= n >> 2;
475 n |= n >> 4;
476 n |= n >> 8;
477 n |= n >> 16;
478
479 return n + 1;
480}
481
482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
493/* SDL should provide this, really. */
494#define SDLK_MODIFIER_MIN 300
495#define SDLK_MODIFIER_MAX 314
496
497/******************************************************************************/
498
499static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500static GV *hover_gv;
501
502static int
503within_widget (SV *widget, NV x, NV y)
504{
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
162 593
163PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
164 595
165BOOT: 596BOOT:
166{ 597{
167 fontmap = pango_ft2_font_map_new (); 598 HV *stash = gv_stashpv ("DC", 1);
599 static const struct {
600 const char *name;
601 IV iv;
602 } *civ, const_iv[] = {
603# define const_iv(name) { # name, (IV)name }
604 const_iv (SDLK_MODIFIER_MIN),
605 const_iv (SDLK_MODIFIER_MAX),
606
607 const_iv (SDL_ACTIVEEVENT),
608 const_iv (SDL_KEYDOWN),
609 const_iv (SDL_KEYUP),
610 const_iv (SDL_MOUSEMOTION),
611 const_iv (SDL_MOUSEBUTTONDOWN),
612 const_iv (SDL_MOUSEBUTTONUP),
613 const_iv (SDL_JOYAXISMOTION),
614 const_iv (SDL_JOYBALLMOTION),
615 const_iv (SDL_JOYHATMOTION),
616 const_iv (SDL_JOYBUTTONDOWN),
617 const_iv (SDL_JOYBUTTONUP),
618 const_iv (SDL_QUIT),
619 const_iv (SDL_SYSWMEVENT),
620 const_iv (SDL_EVENT_RESERVEDA),
621 const_iv (SDL_EVENT_RESERVEDB),
622 const_iv (SDL_VIDEORESIZE),
623 const_iv (SDL_VIDEOEXPOSE),
624 const_iv (SDL_USEREVENT),
625
626 const_iv (SDL_APPINPUTFOCUS),
627 const_iv (SDL_APPMOUSEFOCUS),
628 const_iv (SDL_APPACTIVE),
629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
682 const_iv (SDLK_KP0),
683 const_iv (SDLK_KP1),
684 const_iv (SDLK_KP2),
685 const_iv (SDLK_KP3),
686 const_iv (SDLK_KP4),
687 const_iv (SDLK_KP5),
688 const_iv (SDLK_KP6),
689 const_iv (SDLK_KP7),
690 const_iv (SDLK_KP8),
691 const_iv (SDLK_KP9),
692 const_iv (SDLK_KP_PERIOD),
693 const_iv (SDLK_KP_DIVIDE),
694 const_iv (SDLK_KP_MULTIPLY),
695 const_iv (SDLK_KP_MINUS),
696 const_iv (SDLK_KP_PLUS),
697 const_iv (SDLK_KP_ENTER),
698 const_iv (SDLK_KP_EQUALS),
699 const_iv (SDLK_UP),
700 const_iv (SDLK_DOWN),
701 const_iv (SDLK_RIGHT),
702 const_iv (SDLK_LEFT),
703 const_iv (SDLK_INSERT),
704 const_iv (SDLK_HOME),
705 const_iv (SDLK_END),
706 const_iv (SDLK_PAGEUP),
707 const_iv (SDLK_PAGEDOWN),
708 const_iv (SDLK_F1),
709 const_iv (SDLK_F2),
710 const_iv (SDLK_F3),
711 const_iv (SDLK_F4),
712 const_iv (SDLK_F5),
713 const_iv (SDLK_F6),
714 const_iv (SDLK_F7),
715 const_iv (SDLK_F8),
716 const_iv (SDLK_F9),
717 const_iv (SDLK_F10),
718 const_iv (SDLK_F11),
719 const_iv (SDLK_F12),
720 const_iv (SDLK_F13),
721 const_iv (SDLK_F14),
722 const_iv (SDLK_F15),
723 const_iv (SDLK_NUMLOCK),
724 const_iv (SDLK_CAPSLOCK),
725 const_iv (SDLK_SCROLLOCK),
726 const_iv (SDLK_RSHIFT),
727 const_iv (SDLK_LSHIFT),
728 const_iv (SDLK_RCTRL),
729 const_iv (SDLK_LCTRL),
730 const_iv (SDLK_RALT),
731 const_iv (SDLK_LALT),
732 const_iv (SDLK_RMETA),
733 const_iv (SDLK_LMETA),
734 const_iv (SDLK_LSUPER),
735 const_iv (SDLK_RSUPER),
736 const_iv (SDLK_MODE),
737 const_iv (SDLK_COMPOSE),
738 const_iv (SDLK_HELP),
739 const_iv (SDLK_PRINT),
740 const_iv (SDLK_SYSREQ),
741 const_iv (SDLK_BREAK),
742 const_iv (SDLK_MENU),
743 const_iv (SDLK_POWER),
744 const_iv (SDLK_EURO),
745 const_iv (SDLK_UNDO),
746
747 const_iv (KMOD_NONE),
748 const_iv (KMOD_SHIFT),
749 const_iv (KMOD_LSHIFT),
750 const_iv (KMOD_RSHIFT),
751 const_iv (KMOD_CTRL),
752 const_iv (KMOD_LCTRL),
753 const_iv (KMOD_RCTRL),
754 const_iv (KMOD_ALT),
755 const_iv (KMOD_LALT),
756 const_iv (KMOD_RALT),
757 const_iv (KMOD_META),
758 const_iv (KMOD_LMETA),
759 const_iv (KMOD_RMETA),
760 const_iv (KMOD_NUM),
761 const_iv (KMOD_CAPS),
762 const_iv (KMOD_MODE),
763
764 const_iv (KMOD_LRAM),
765
766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
796# undef const_iv
797 };
798
799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
801
802 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
803 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
804}
805
806void
807weaken (SV *rv)
808 PROTOTYPE: $
809 CODE:
810 sv_rvweaken (rv);
811
812int
813in_destruct ()
814 CODE:
815 RETVAL = PL_main_cv == Nullcv;
816 OUTPUT:
817 RETVAL
818
819NV floor (NV x)
820
821NV ceil (NV x)
822
823IV minpot (UV n)
824
825IV popcount (UV n)
826
827void
828pango_init ()
829 CODE:
830{
831 opengl_fontmap = pango_opengl_font_map_new ();
168 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 832 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
169 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 833 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
834 /*pango_context_set_font_description (opengl_context, default_font);*/
835#if PANGO_VERSION_CHECK (1, 15, 2)
836 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
837 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
838#endif
170} 839}
171 840
841char *SDL_GetError ()
842
843void SDL_braino ()
844
845int SDL_Init (U32 flags)
846
847int SDL_InitSubSystem (U32 flags)
848
849void SDL_QuitSubSystem (U32 flags)
850
851void SDL_Quit ()
852
853int SDL_GL_SetAttribute (int attr, int value)
854
855int SDL_GL_GetAttribute (int attr)
856 CODE:
857 if (SDL_GL_GetAttribute (attr, &RETVAL))
858 XSRETURN_UNDEF;
859 OUTPUT:
860 RETVAL
861
172void 862void
173lowdelay (int fd, int val = 1) 863SDL_ListModes (int rgb, int alpha)
174 CODE: 864 PPCODE:
175 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 865{
866 SDL_Rect **m;
867
868 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
869 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
870 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
871 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
176 872
177char * 873 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
178gl_version () 874 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
875
876 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
877 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
878 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
879 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
880
881 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
882 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
883
884 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
885
886 if (m && m != (SDL_Rect **)-1)
887 while (*m)
888 {
889 if ((*m)->w >= 400 && (*m)->h >= 300)
890 {
891 AV *av = newAV ();
892 av_push (av, newSViv ((*m)->w));
893 av_push (av, newSViv ((*m)->h));
894 av_push (av, newSViv (rgb));
895 av_push (av, newSViv (alpha));
896 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
897 }
898
899 ++m;
900 }
901}
902
903int
904SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
179 CODE: 905 CODE:
180 RETVAL = (char *)glGetString (GL_VERSION); 906{
907 SDL_EnableUNICODE (1);
908 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
909
910 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
911 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
912 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
913 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
914
915 RETVAL = !!SDL_SetVideoMode (
916 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
917 );
918
919 if (RETVAL)
920 {
921 av_clear (texture_av);
922
923 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
924#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
925#include "glfunc.h"
926#undef GL_FUNC
927 }
928}
181 OUTPUT: 929 OUTPUT:
182 RETVAL 930 RETVAL
183 931
932void
933SDL_GL_SwapBuffers ()
934
184char * 935char *
185gl_extensions () 936SDL_GetKeyName (int sym)
937
938int
939SDL_GetAppState ()
940
941int
942SDL_GetModState ()
943
944void
945poll_events ()
186 CODE: 946 PPCODE:
187 RETVAL = (char *)glGetString (GL_EXTENSIONS); 947{
948 SDL_Event ev;
949
950 SDL_PumpEvents ();
951 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
952 {
953 HV *hv = newHV ();
954 hv_store (hv, "type", 4, newSViv (ev.type), 0);
955
956 switch (ev.type)
957 {
958 case SDL_KEYDOWN:
959 case SDL_KEYUP:
960 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
961 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
962 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
963 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
964 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
965 break;
966
967 case SDL_ACTIVEEVENT:
968 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
969 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
970 break;
971
972 case SDL_MOUSEMOTION:
973 {
974 int state = ev.motion.state;
975 int x = ev.motion.x;
976 int y = ev.motion.y;
977 int xrel = ev.motion.xrel;
978 int yrel = ev.motion.yrel;
979
980 /* do simplistic event compression */
981 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
982 && state == ev.motion.state)
983 {
984 xrel += ev.motion.xrel;
985 yrel += ev.motion.yrel;
986 x = ev.motion.x;
987 y = ev.motion.y;
988 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
989 }
990
991 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
992 hv_store (hv, "state", 5, newSViv (state), 0);
993 hv_store (hv, "x", 1, newSViv (x), 0);
994 hv_store (hv, "y", 1, newSViv (y), 0);
995 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
996 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
997 }
998 break;
999
1000 case SDL_MOUSEBUTTONDOWN:
1001 case SDL_MOUSEBUTTONUP:
1002 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1003
1004 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1005 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1006 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1007 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1008 break;
1009
1010 case SDL_USEREVENT:
1011 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1012 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1013 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1014 break;
1015 }
1016
1017 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1018 }
1019}
1020
1021int
1022Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1023 POSTCALL:
1024 Mix_HookMusicFinished (music_finished);
1025 Mix_ChannelFinished (channel_finished);
1026
1027void
1028Mix_QuerySpec ()
1029 PPCODE:
1030{
1031 int freq, channels;
1032 Uint16 format;
1033
1034 if (Mix_QuerySpec (&freq, &format, &channels))
1035 {
1036 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (freq)));
1038 PUSHs (sv_2mortal (newSViv (format)));
1039 PUSHs (sv_2mortal (newSViv (channels)));
1040 }
1041}
1042
1043void
1044Mix_CloseAudio ()
1045
1046int
1047Mix_AllocateChannels (int numchans = -1)
1048
1049const char *
1050Mix_GetError ()
1051
1052void
1053lowdelay (int fd, int val = 1)
1054 CODE:
1055 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1056
1057void
1058win32_proxy_info ()
1059 PPCODE:
1060{
1061#ifdef _WIN32
1062 char buffer[2048];
1063 DWORD buflen;
1064
1065 EXTEND (SP, 3);
1066
1067 buflen = sizeof (buffer);
1068 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1069 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1070 {
1071 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1072
1073 buflen = sizeof (buffer);
1074 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1075 {
1076 PUSHs (newSVpv (buffer, 0));
1077
1078 buflen = sizeof (buffer);
1079 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1080 PUSHs (newSVpv (buffer, 0));
1081 }
1082 }
1083#endif
1084}
1085
1086int
1087add_font (char *file)
1088 CODE:
1089 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
188 OUTPUT: 1090 OUTPUT:
189 RETVAL 1091 RETVAL
190
191void
192add_font (char *file)
193 CODE:
194 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
195
196void
197set_font (char *file)
198 CODE:
199{
200 int count;
201 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
202 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
203 FcPatternDestroy (pattern);
204 pango_context_set_font_description (context, font);
205}
206 1092
207void 1093void
208load_image_inline (SV *image_) 1094load_image_inline (SV *image_)
209 ALIAS: 1095 ALIAS:
210 load_image_file = 1 1096 load_image_file = 1
213 STRLEN image_len; 1099 STRLEN image_len;
214 char *image = (char *)SvPVbyte (image_, image_len); 1100 char *image = (char *)SvPVbyte (image_, image_len);
215 SDL_Surface *surface, *surface2; 1101 SDL_Surface *surface, *surface2;
216 SDL_PixelFormat fmt; 1102 SDL_PixelFormat fmt;
217 SDL_RWops *rw = ix 1103 SDL_RWops *rw = ix
218 ? SDL_RWFromFile (image, "r") 1104 ? SDL_RWFromFile (image, "rb")
219 : SDL_RWFromConstMem (image, image_len); 1105 : SDL_RWFromConstMem (image, image_len);
220 1106
221 if (!rw) 1107 if (!rw)
222 croak ("load_image: %s", SDL_GetError ()); 1108 croak ("load_image: %s", SDL_GetError ());
223 1109
226 croak ("load_image: %s", SDL_GetError ()); 1112 croak ("load_image: %s", SDL_GetError ());
227 1113
228 fmt.palette = NULL; 1114 fmt.palette = NULL;
229 fmt.BitsPerPixel = 32; 1115 fmt.BitsPerPixel = 32;
230 fmt.BytesPerPixel = 4; 1116 fmt.BytesPerPixel = 4;
1117#if SDL_BYTEORDER == SDL_LIL_ENDIAN
231 fmt.Rmask = 0x000000ff; 1118 fmt.Rmask = 0x000000ff;
232 fmt.Gmask = 0x0000ff00; 1119 fmt.Gmask = 0x0000ff00;
233 fmt.Bmask = 0x00ff0000; 1120 fmt.Bmask = 0x00ff0000;
234 fmt.Amask = 0xff000000; 1121 fmt.Amask = 0xff000000;
1122#else
1123 fmt.Rmask = 0xff000000;
1124 fmt.Gmask = 0x00ff0000;
1125 fmt.Bmask = 0x0000ff00;
1126 fmt.Amask = 0x000000ff;
1127#endif
235 fmt.Rloss = 0; 1128 fmt.Rloss = 0;
236 fmt.Gloss = 0; 1129 fmt.Gloss = 0;
237 fmt.Bloss = 0; 1130 fmt.Bloss = 0;
238 fmt.Aloss = 0; 1131 fmt.Aloss = 0;
239 fmt.Rshift = 0; 1132 fmt.Rshift = 0;
245 1138
246 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1139 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
247 1140
248 assert (surface2->pitch == surface2->w * 4); 1141 assert (surface2->pitch == surface2->w * 4);
249 1142
1143 SDL_LockSurface (surface2);
250 EXTEND (SP, 5); 1144 EXTEND (SP, 6);
251 PUSHs (sv_2mortal (newSViv (surface2->w))); 1145 PUSHs (sv_2mortal (newSViv (surface2->w)));
252 PUSHs (sv_2mortal (newSViv (surface2->h))); 1146 PUSHs (sv_2mortal (newSViv (surface2->h)));
253 SDL_LockSurface (surface2);
254 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1147 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
255 SDL_UnlockSurface (surface2);
256 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1148 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
257 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1149 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
258 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 1150 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1151 SDL_UnlockSurface (surface2);
259 1152
260 SDL_FreeSurface (surface); 1153 SDL_FreeSurface (surface);
261 SDL_FreeSurface (surface2); 1154 SDL_FreeSurface (surface2);
262} 1155}
263 1156
285 PUSHs (sv_2mortal (newSViv (b / y))); 1178 PUSHs (sv_2mortal (newSViv (b / y)));
286 PUSHs (sv_2mortal (newSViv (a / y))); 1179 PUSHs (sv_2mortal (newSViv (a / y)));
287} 1180}
288 1181
289void 1182void
1183error (char *message)
1184 CODE:
1185 fprintf (stderr, "ERROR: %s\n", message);
1186#ifdef _WIN32
1187 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1188#endif
1189
1190void
290fatal (char *message) 1191fatal (char *message)
291 CODE: 1192 CODE:
1193 fprintf (stderr, "FATAL: %s\n", message);
1194#ifdef _WIN32
1195 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1196#endif
1197 _exit (1);
1198
1199void
1200_exit (int retval = 0)
1201 CODE:
292#ifdef WIN32 1202#ifdef WIN32
293 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1203 ExitThread (retval); // unclean, please beam me up
294#else 1204#else
295 fprintf (stderr, "FATAL: %s\n", message); 1205 _exit (retval);
296#endif 1206#endif
297 exit (1);
298 1207
299MODULE = CFClient PACKAGE = CFClient::Layout 1208void
300 1209debug ()
301CFClient::Layout
302new (SV *class, int base_height = 10)
303 CODE: 1210 CODE:
304 New (0, RETVAL, 1, struct cf_layout); 1211{
305 RETVAL->base_height = base_height; 1212#if DEBUG
306 RETVAL->pl = pango_layout_new (context); 1213 VALGRIND_DO_LEAK_CHECK;
307 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1214#endif
1215}
1216
1217int
1218SvREFCNT (SV *sv)
1219 CODE:
1220 RETVAL = SvREFCNT (sv);
1221 OUTPUT:
1222 RETVAL
1223
1224MODULE = Deliantra::Client PACKAGE = DC::Font
1225
1226PROTOTYPES: DISABLE
1227
1228DC::Font
1229new_from_file (SV *class, char *path, int id = 0)
1230 CODE:
1231{
1232 int count;
1233 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1234 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1235 FcPatternDestroy (pattern);
1236}
308 OUTPUT: 1237 OUTPUT:
309 RETVAL 1238 RETVAL
310 1239
311void 1240void
1241DESTROY (DC::Font self)
1242 CODE:
1243 pango_font_description_free (self);
1244
1245void
1246make_default (DC::Font self)
1247 PROTOTYPE: $
1248 CODE:
1249 default_font = self;
1250
1251MODULE = Deliantra::Client PACKAGE = DC::Layout
1252
1253PROTOTYPES: DISABLE
1254
1255void
1256glyph_cache_backup ()
1257 PROTOTYPE:
1258 CODE:
1259 tc_backup ();
1260
1261void
1262glyph_cache_restore ()
1263 PROTOTYPE:
1264 CODE:
1265 tc_restore ();
1266
1267DC::Layout
1268new (SV *class)
1269 CODE:
1270 New (0, RETVAL, 1, struct cf_layout);
1271
1272 RETVAL->pl = pango_layout_new (opengl_context);
1273 RETVAL->r = 1.;
1274 RETVAL->g = 1.;
1275 RETVAL->b = 1.;
1276 RETVAL->a = 1.;
1277 RETVAL->base_height = MIN_FONT_HEIGHT;
1278 RETVAL->font = 0;
1279 RETVAL->rc = rc_alloc ();
1280
1281 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1282 layout_update_font (RETVAL);
1283 OUTPUT:
1284 RETVAL
1285
1286void
312DESTROY (CFClient::Layout self) 1287DESTROY (DC::Layout self)
313 CODE: 1288 CODE:
314 g_object_unref (self->pl); 1289 g_object_unref (self->pl);
1290 rc_free (self->rc);
315 Safefree (self); 1291 Safefree (self);
316 1292
317void 1293void
318set_text (CFClient::Layout self, SV *text_) 1294set_text (DC::Layout self, SV *text_)
319 CODE: 1295 CODE:
320{ 1296{
321 STRLEN textlen; 1297 STRLEN textlen;
322 char *text = SvPVutf8 (text_, textlen); 1298 char *text = SvPVutf8 (text_, textlen);
323 1299
324 pango_layout_set_text (self->pl, text, textlen); 1300 pango_layout_set_text (self->pl, text, textlen);
325} 1301}
326 1302
327void 1303void
328set_markup (CFClient::Layout self, SV *text_) 1304set_markup (DC::Layout self, SV *text_)
329 CODE: 1305 CODE:
330{ 1306{
331 STRLEN textlen; 1307 STRLEN textlen;
332 char *text = SvPVutf8 (text_, textlen); 1308 char *text = SvPVutf8 (text_, textlen);
333 1309
334 pango_layout_set_markup (self->pl, text, textlen); 1310 pango_layout_set_markup (self->pl, text, textlen);
335} 1311}
336 1312
337void 1313void
1314set_shapes (DC::Layout self, ...)
1315 CODE:
1316{
1317 PangoAttrList *attrs = 0;
1318 const char *text = pango_layout_get_text (self->pl);
1319 const char *pos = text;
1320 int arg = 4;
1321
1322 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1323 {
1324 PangoRectangle inkrect, rect;
1325 PangoAttribute *attr;
1326
1327 int x = SvIV (ST (arg - 3));
1328 int y = SvIV (ST (arg - 2));
1329 int w = SvIV (ST (arg - 1));
1330 int h = SvIV (ST (arg ));
1331
1332 inkrect.x = 0;
1333 inkrect.y = 0;
1334 inkrect.width = 0;
1335 inkrect.height = 0;
1336
1337 rect.x = x * PANGO_SCALE;
1338 rect.y = y * PANGO_SCALE;
1339 rect.width = w * PANGO_SCALE;
1340 rect.height = h * PANGO_SCALE;
1341
1342 if (!attrs)
1343 attrs = pango_layout_get_attributes (self->pl);
1344
1345 attr = pango_attr_shape_new (&inkrect, &rect);
1346 attr->start_index = pos - text;
1347 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1348 pango_attr_list_insert (attrs, attr);
1349
1350 arg += 4;
1351 pos += sizeof (OBJ_STR) - 1;
1352 }
1353
1354 if (attrs)
1355 pango_layout_set_attributes (self->pl, attrs);
1356}
1357
1358void
1359get_shapes (DC::Layout self)
1360 PPCODE:
1361{
1362 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1363
1364 do
1365 {
1366 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1367
1368 if (run && shape_attr_p (run))
1369 {
1370 PangoRectangle extents;
1371 pango_layout_iter_get_run_extents (iter, 0, &extents);
1372
1373 EXTEND (SP, 2);
1374 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1375 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1376 }
1377 }
1378 while (pango_layout_iter_next_run (iter));
1379
1380 pango_layout_iter_free (iter);
1381}
1382
1383int
1384has_wrapped (DC::Layout self)
1385 CODE:
1386{
1387 int lines = 1;
1388 const char *text = pango_layout_get_text (self->pl);
1389
1390 while (*text)
1391 lines += *text++ == '\n';
1392
1393 RETVAL = lines < pango_layout_get_line_count (self->pl);
1394}
1395 OUTPUT:
1396 RETVAL
1397
1398SV *
1399get_text (DC::Layout self)
1400 CODE:
1401 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1402 sv_utf8_decode (RETVAL);
1403 OUTPUT:
1404 RETVAL
1405
1406void
1407set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1408 CODE:
1409 self->r = r;
1410 self->g = g;
1411 self->b = b;
1412 self->a = a;
1413
1414void
1415set_font (DC::Layout self, DC::Font font = 0)
1416 CODE:
1417 if (self->font != font)
1418 {
1419 self->font = font;
1420 layout_update_font (self);
1421 }
1422
1423void
338set_height (CFClient::Layout self, int base_height) 1424set_height (DC::Layout self, int base_height)
339 CODE: 1425 CODE:
1426 if (self->base_height != base_height)
1427 {
340 self->base_height = base_height; 1428 self->base_height = base_height;
1429 layout_update_font (self);
1430 }
341 1431
342void 1432void
343set_width (CFClient::Layout self, int max_width = -1) 1433set_width (DC::Layout self, int max_width = -1)
344 CODE: 1434 CODE:
345 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1435 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
346 1436
347void 1437void
1438set_indent (DC::Layout self, int indent)
1439 CODE:
1440 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1441
1442void
1443set_spacing (DC::Layout self, int spacing)
1444 CODE:
1445 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1446
1447void
1448set_ellipsise (DC::Layout self, int ellipsise)
1449 CODE:
1450 pango_layout_set_ellipsize (self->pl,
1451 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1452 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1453 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1454 : PANGO_ELLIPSIZE_NONE
1455 );
1456
1457void
1458set_single_paragraph_mode (DC::Layout self, int spm)
1459 CODE:
1460 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1461
1462void
348size (CFClient::Layout self) 1463size (DC::Layout self)
349 PPCODE: 1464 PPCODE:
350{ 1465{
351 int w, h; 1466 int w, h;
352 1467
353 layout_update (self);
354 layout_get_pixel_size (self, &w, &h); 1468 layout_get_pixel_size (self, &w, &h);
355 1469
356 EXTEND (SP, 2); 1470 EXTEND (SP, 2);
357 PUSHs (sv_2mortal (newSViv (w))); 1471 PUSHs (sv_2mortal (newSViv (w)));
358 PUSHs (sv_2mortal (newSViv (h))); 1472 PUSHs (sv_2mortal (newSViv (h)));
359} 1473}
360 1474
361int 1475int
362xy_to_index (CFClient::Layout self, int x, int y) 1476descent (DC::Layout self)
363 CODE: 1477 CODE:
364{ 1478{
365 int index, trailing; 1479 PangoRectangle rect;
366 1480 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
367 layout_update (self); 1481 pango_layout_line_get_pixel_extents (line, 0, &rect);
368 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1482 RETVAL = PANGO_DESCENT (rect);
369
370 RETVAL = index;
371} 1483}
372 OUTPUT: 1484 OUTPUT:
373 RETVAL 1485 RETVAL
374 1486
1487int
1488xy_to_index (DC::Layout self, int x, int y)
1489 CODE:
1490{
1491 int index, trailing;
1492 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1493 RETVAL = index + trailing;
1494}
1495 OUTPUT:
1496 RETVAL
1497
375void 1498void
376cursor_pos (CFClient::Layout self, int index) 1499cursor_pos (DC::Layout self, int index)
377 PPCODE: 1500 PPCODE:
378{ 1501{
379 PangoRectangle strong_pos; 1502 PangoRectangle pos;
380 layout_update (self);
381 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1503 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
382 1504
383 EXTEND (SP, 3); 1505 EXTEND (SP, 3);
384 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
385 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
386 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1508 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
387} 1509}
388 1510
389void 1511void
390render (CFClient::Layout self) 1512index_to_line_x (DC::Layout self, int index, int trailing = 0)
391 PPCODE: 1513 PPCODE:
392{ 1514{
393 SV *retval; 1515 int line, x;
394 int w, h;
395 FT_Bitmap bitmap;
396 1516
397 layout_update (self); 1517 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
398 layout_get_pixel_size (self, &w, &h); 1518#if !PANGO_VERSION_CHECK (1, 17, 3)
399 1519 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
400 retval = newSV (w * h); 1520 --line;
401 SvPOK_only (retval); 1521#endif
402 SvCUR_set (retval, w * h);
403
404 bitmap.rows = h;
405 bitmap.width = w;
406 bitmap.pitch = w;
407 bitmap.buffer = (unsigned char*)SvPVX (retval);
408 bitmap.num_grays = 256;
409 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
410
411 memset (bitmap.buffer, 0, w * h);
412
413 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
414
415 EXTEND (SP, 3); 1522 EXTEND (SP, 2);
416 PUSHs (sv_2mortal (newSViv (w))); 1523 PUSHs (sv_2mortal (newSViv (line)));
1524 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1525}
1526
1527void
1528line_x_to_index (DC::Layout self, int line, int x)
1529 PPCODE:
1530{
1531 PangoLayoutLine *lp;
1532 int index, trailing;
1533
1534 if (line < 0)
1535 XSRETURN_EMPTY;
1536
1537 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1538 XSRETURN_EMPTY; /* do better */
1539
1540 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1541
1542 EXTEND (SP, 2);
1543 if (GIMME_V == G_SCALAR)
1544 PUSHs (sv_2mortal (newSViv (index + trailing)));
1545 else
1546 {
417 PUSHs (sv_2mortal (newSViv (h))); 1547 PUSHs (sv_2mortal (newSViv (index)));
418 PUSHs (sv_2mortal (retval)); 1548 PUSHs (sv_2mortal (newSViv (trailing)));
1549 }
419} 1550}
420 1551
1552void
1553render (DC::Layout self, float x, float y, int flags = 0)
1554 CODE:
1555 rc_clear (self->rc);
1556 pango_opengl_render_layout_subpixel (
1557 self->pl,
1558 self->rc,
1559 x * PANGO_SCALE, y * PANGO_SCALE,
1560 self->r, self->g, self->b, self->a,
1561 flags
1562 );
1563 // we assume that context_change actually clears/frees stuff
1564 // and does not do any recomputation...
1565 pango_layout_context_changed (self->pl);
1566
1567void
1568draw (DC::Layout self)
1569 CODE:
1570{
1571 glEnable (GL_TEXTURE_2D);
1572 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1573 glEnable (GL_BLEND);
1574 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1575 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1576 glEnable (GL_ALPHA_TEST);
1577 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1578
1579 rc_draw (self->rc);
1580
1581 glDisable (GL_ALPHA_TEST);
1582 glDisable (GL_BLEND);
1583 glDisable (GL_TEXTURE_2D);
1584}
1585
421MODULE = CFClient PACKAGE = CFClient::Texture 1586MODULE = Deliantra::Client PACKAGE = DC::Texture
422 1587
1588PROTOTYPES: ENABLE
1589
423void 1590void
1591pad (SV *data_, int ow, int oh, int nw, int nh)
1592 CODE:
1593{
1594 if ((nw != ow || nh != oh) && SvOK (data_))
1595 {
1596 STRLEN datalen;
1597 char *data = SvPVbyte (data_, datalen);
1598 int bpp = datalen / (ow * oh);
1599 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1600
1601 SvPOK_only (result_);
1602 SvCUR_set (result_, nw * nh * bpp);
1603
1604 memset (SvPVX (result_), 0, nw * nh * bpp);
1605 while (oh--)
1606 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1607
1608 sv_setsv (data_, result_);
1609 }
1610}
1611
1612void
424draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1613draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
425 PROTOTYPE: $$$;$$ 1614 PROTOTYPE: $$$;$$
1615 ALIAS:
1616 draw_quad_alpha = 1
1617 draw_quad_alpha_premultiplied = 2
426 CODE: 1618 CODE:
427{ 1619{
428 HV *hv = (HV *)SvRV (self); 1620 HV *hv = (HV *)SvRV (self);
429 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1621 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
430 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1622 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
431 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1623 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
432 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1624
1625 if (name <= 0)
1626 XSRETURN_EMPTY;
433 1627
434 if (items < 5) 1628 if (items < 5)
435 { 1629 {
436 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1630 w = SvNV (*hv_fetch (hv, "w", 1, 1));
437 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1631 h = SvNV (*hv_fetch (hv, "h", 1, 1));
438 } 1632 }
439 1633
1634 if (ix)
1635 {
1636 glEnable (GL_BLEND);
1637
1638 if (ix == 2)
1639 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1640 else
1641 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1642 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1643
1644 glEnable (GL_ALPHA_TEST);
1645 glAlphaFunc (GL_GREATER, 0.01f);
1646 }
1647
440 glBindTexture (GL_TEXTURE_2D, name); 1648 glBindTexture (GL_TEXTURE_2D, name);
441 if (wrap_mode) { 1649
442 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
443 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
444 }
445 glBegin (GL_QUADS); 1650 glBegin (GL_QUADS);
446 glTexCoord2f (0, 0); glVertex2f (x , y ); 1651 glTexCoord2f (0, 0); glVertex2f (x , y );
447 glTexCoord2f (0, t); glVertex2f (x , y + h); 1652 glTexCoord2f (0, t); glVertex2f (x , y + h);
448 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1653 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
449 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1654 glTexCoord2f (s, 0); glVertex2f (x + w, y );
450 glEnd (); 1655 glEnd ();
451}
452 1656
1657 if (ix)
1658 {
1659 glDisable (GL_ALPHA_TEST);
1660 glDisable (GL_BLEND);
1661 }
1662}
1663
1664void
1665draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1666 PROTOTYPE: @
1667 CODE:
1668{
1669 glEnable (GL_TEXTURE_2D);
1670 glEnable (GL_BLEND);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672 glBindTexture (GL_TEXTURE_2D, name1);
1673
1674 glColor3f (intensity, intensity, intensity);
1675 glPushMatrix ();
1676 glScalef (1./3, 1./3, 1.);
1677
1678 if (blend > 0.f)
1679 {
1680 float S2, T2; /* 0. 0. for texture 2 */
1681 float w = w1 > w2 ? w1 : w2;
1682 float h = h1 > h2 ? h1 : h2;
1683 GLfloat env_color[4] = { 0., 0., 0., blend };
1684
1685 /* interpolate the two shadow textures */
1686 /* stage 0 == rgb(glcolor) + alpha(t0) */
1687 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1688
1689 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1690 gl.ActiveTexture (GL_TEXTURE1);
1691 glEnable (GL_TEXTURE_2D);
1692 glBindTexture (GL_TEXTURE_2D, name2);
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1694
1695 /* rgb == rgb(glcolor) */
1696 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1697 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1699
1700 /* alpha = interpolate t0, t1 by env_alpha */
1701 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1702
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1706
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1712
1713 s1 *= w / w1;
1714 t1 *= h / h1;
1715
1716 dx *= -3.f / w2;
1717 dy *= -3.f / h2;
1718 dx *= w / w2;
1719 dy *= h / h2;
1720
1721 s2 *= w / w2;
1722 t2 *= h / h2;
1723
1724 glBegin (GL_QUADS);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1728 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1729 glEnd ();
1730
1731 glDisable (GL_TEXTURE_2D);
1732 gl.ActiveTexture (GL_TEXTURE0);
1733 }
1734 else
1735 {
1736 /* simple blending of one texture, also opengl <1.3 path */
1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1738
1739 glBegin (GL_QUADS);
1740 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1741 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1742 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1743 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1744 glEnd ();
1745 }
1746
1747 glPopMatrix ();
1748
1749 glDisable (GL_TEXTURE_2D);
1750 glDisable (GL_BLEND);
1751}
1752
1753IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1754 CODE:
1755{
1756 GLint width;
1757 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1758 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1759 RETVAL = width > 0;
1760}
1761 OUTPUT:
1762 RETVAL
1763
453MODULE = CFClient PACKAGE = CFClient::Map 1764MODULE = Deliantra::Client PACKAGE = DC::Map
454 1765
455CFClient::Map 1766PROTOTYPES: DISABLE
456new (SV *class, int map_width, int map_height) 1767
1768DC::Map
1769new (SV *class)
457 CODE: 1770 CODE:
458 New (0, RETVAL, 1, struct map); 1771 New (0, RETVAL, 1, struct map);
459 RETVAL->x = 0; 1772 RETVAL->x = 0;
460 RETVAL->y = 0; 1773 RETVAL->y = 0;
461 RETVAL->w = map_width; 1774 RETVAL->w = 0;
462 RETVAL->h = map_height; 1775 RETVAL->h = 0;
463 RETVAL->vx = 0; 1776 RETVAL->ox = 0;
464 RETVAL->vy = 0; 1777 RETVAL->oy = 0;
465 RETVAL->faces = 8192; 1778 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
466 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1779 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
467 RETVAL->rows = 0; 1780 RETVAL->rows = 0;
468 RETVAL->row = 0; 1781 RETVAL->row = 0;
469 OUTPUT: 1782 OUTPUT:
470 RETVAL 1783 RETVAL
471 1784
472void 1785void
473DESTROY (CFClient::Map self) 1786DESTROY (DC::Map self)
474 CODE: 1787 CODE:
475{ 1788{
476 map_clear (self); 1789 map_clear (self);
477 Safefree (self->face); 1790 Safefree (self->face2tile);
1791 Safefree (self->tex);
478 Safefree (self); 1792 Safefree (self);
479} 1793}
480 1794
481void 1795void
1796resize (DC::Map self, int map_width, int map_height)
1797 CODE:
1798 self->w = map_width;
1799 self->h = map_height;
1800
1801void
482clear (CFClient::Map self) 1802clear (DC::Map self)
483 CODE: 1803 CODE:
484 map_clear (self); 1804 map_clear (self);
485 1805
486void 1806void
1807set_tileid (DC::Map self, int face, int tile)
1808 CODE:
1809{
1810 need_facenum (self, face); self->face2tile [face] = tile;
1811 need_texid (self, tile);
1812}
1813
1814void
1815set_smooth (DC::Map self, int face, int smooth, int level)
1816 CODE:
1817{
1818 tileid texid;
1819 maptex *tex;
1820
1821 if (face < 0 || face >= self->faces)
1822 return;
1823
1824 if (smooth < 0 || smooth >= self->faces)
1825 return;
1826
1827 texid = self->face2tile [face];
1828
1829 if (!texid)
1830 return;
1831
1832 tex = self->tex + texid;
1833 tex->smoothtile = self->face2tile [smooth];
1834 tex->smoothlevel = level;
1835}
1836
1837void
487set_texture (CFClient::Map self, int face, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1838set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1839 CODE:
1840{
1841 need_texid (self, texid);
1842
1843 {
1844 maptex *tex = self->tex + texid;
1845
1846 tex->name = name;
1847 tex->w = w;
1848 tex->h = h;
1849 tex->s = s;
1850 tex->t = t;
1851 tex->r = r;
1852 tex->g = g;
1853 tex->b = b;
1854 tex->a = a;
1855 }
1856
1857 // somewhat hackish, but for textures that require it, it really
1858 // improves the look, and most others don't suffer.
1859 glBindTexture (GL_TEXTURE_2D, name);
1860 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1861 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1862 // use uglier nearest interpolation because linear suffers
1863 // from transparent color bleeding and ugly wrapping effects.
1864 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1865}
1866
1867void
1868expire_textures (DC::Map self, int texid, int count)
488 CODE: 1869 PPCODE:
489{ 1870 for (; texid < self->texs && count; ++texid, --count)
490 while (self->faces < face)
491 { 1871 {
492 Append (mapface, self->face, self->faces, self->faces); 1872 maptex *tex = self->tex + texid;
493 self->faces *= 2; 1873
1874 if (tex->name)
1875 {
1876 if (tex->unused)
1877 {
1878 tex->name = 0;
1879 tex->unused = 0;
1880 XPUSHs (sv_2mortal (newSViv (texid)));
1881 }
1882 else
1883 tex->unused = 1;
1884 }
494 } 1885 }
495 1886
496 mapface *f = self->face + face; 1887int
1888ox (DC::Map self)
1889 ALIAS:
1890 oy = 1
1891 x = 2
1892 y = 3
1893 w = 4
1894 h = 5
1895 CODE:
1896 switch (ix)
1897 {
1898 case 0: RETVAL = self->ox; break;
1899 case 1: RETVAL = self->oy; break;
1900 case 2: RETVAL = self->x; break;
1901 case 3: RETVAL = self->y; break;
1902 case 4: RETVAL = self->w; break;
1903 case 5: RETVAL = self->h; break;
1904 }
1905 OUTPUT:
1906 RETVAL
497 1907
498 f->name = name;
499 f->w = w;
500 f->h = h;
501 f->s = s;
502 f->t = t;
503 f->r = r;
504 f->g = g;
505 f->b = b;
506 f->a = a;
507}
508
509void 1908void
510scroll (CFClient::Map self, int dx, int dy) 1909scroll (DC::Map self, int dx, int dy)
511 CODE: 1910 CODE:
512{ 1911{
513 if (dx > 0) 1912 if (dx > 0)
514 map_blank (self, self->x, self->y, dx - 1, self->h); 1913 map_blank (self, self->x, self->y, dx, self->h);
515 else if (dx < 0) 1914 else if (dx < 0)
516 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1915 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
517 1916
518 if (dy > 0) 1917 if (dy > 0)
519 map_blank (self, self->x, self->y, self->w, dy - 1); 1918 map_blank (self, self->x, self->y, self->w, dy);
520 else if (dy < 0) 1919 else if (dy < 0)
521 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1920 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
522 1921
523 self->x += dx; 1922 self->ox += dx; self->x += dx;
524 self->y += dy; 1923 self->oy += dy; self->y += dy;
525 1924
526 while (self->y < 0) 1925 while (self->y < 0)
527 { 1926 {
528 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 1927 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
529 1928
530 self->rows += MAP_EXTEND_Y; 1929 self->rows += MAP_EXTEND_Y;
531 self->y += MAP_EXTEND_Y; 1930 self->y += MAP_EXTEND_Y;
532 } 1931 }
533} 1932}
534 1933
535void 1934SV *
536map1a_update (CFClient::Map self, SV *data_) 1935map1a_update (DC::Map self, SV *data_, int extmap)
537 CODE: 1936 CODE:
538{ 1937{
539 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1938 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
540 uint8_t *data_end = (uint8_t *)SvEND (data_); 1939 uint8_t *data_end = (uint8_t *)SvEND (data_);
541 1940 mapcell *cell;
1941 int x, y, z, flags;
1942 AV *missing = newAV ();
1943 RETVAL = newRV_noinc ((SV *)missing);
1944
542 while (data < data_end) 1945 while (data < data_end - 1)
543 { 1946 {
544 int flags = (data [0] << 8) + data [1]; data += 2; 1947 flags = (data [0] << 8) + data [1]; data += 2;
545 1948
546 int x = ((flags >> 10) & 63) + self->x; 1949 x = self->x + ((flags >> 10) & 63);
547 int y = ((flags >> 4) & 63) + self->y; 1950 y = self->y + ((flags >> 4) & 63);
548 1951
549 while (y >= self->rows) 1952 cell = map_get_cell (self, x, y);
550 {
551 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
552
553 self->rows += MAP_EXTEND_Y;
554 }
555
556 maprow *row = self->row + y;
557
558 if (!row->col)
559 {
560 Newz (0, row->col, MAP_EXTEND_X, mapcell);
561 row->c0 = self->x - MAP_EXTEND_X / 4;
562 row->c1 = row->c0 + MAP_EXTEND_X;
563 }
564
565 if (row->c0 > x)
566 {
567 int extend = row->c0 - x + MAP_EXTEND_X;
568 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
569 row->c0 -= extend;
570 }
571 else if (x >= row->c1)
572 {
573 int extend = x - row->c1 + MAP_EXTEND_X;
574 Append (mapcell, row->col, row->c1 - row->c0, extend);
575 row->c1 += extend;
576 }
577
578 assert (y >= 0);
579 assert (y < self->rows);
580 assert (x >= row->c0);
581 assert (x < row->c1);
582 mapcell *cell = row->col + (x - row->c0);
583 1953
584 if (flags & 15) 1954 if (flags & 15)
585 { 1955 {
586 if (cell->darkness < 0 && x < self->w && y < self->h) 1956 if (!cell->darkness)
587 { 1957 {
1958 memset (cell, 0, sizeof (*cell));
588 cell->darkness = 0; 1959 cell->darkness = 256;
589 cell->face [0] = 0;
590 cell->face [1] = 0;
591 cell->face [2] = 0;
592 } 1960 }
593
594 cell->darkness = flags & 8 ? *data++ : 255;
595 1961
1962 //TODO: don't trust server data to be in-range(!)
1963
596 if (flags & 4) 1964 if (flags & 8)
597 { 1965 {
598 cell->face [0] = (data [0] << 8) + data [1]; data += 2; 1966 if (extmap)
1967 {
1968 uint8_t ext, cmd;
1969
1970 do
1971 {
1972 ext = *data++;
1973 cmd = ext & 0x7f;
1974
1975 if (cmd < 4)
1976 cell->darkness = 255 - ext * 64 + 1;
1977 else if (cmd == 5) // health
1978 {
1979 cell->stat_width = 1;
1980 cell->stat_hp = *data++;
1981 }
1982 else if (cmd == 6) // monster width
1983 cell->stat_width = *data++ + 1;
1984 else if (cmd == 0x47)
1985 {
1986 if (*data == 1) cell->player = data [1];
1987 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1988 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1989 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1990
1991 data += *data + 1;
1992 }
1993 else if (cmd == 8) // cell flags
1994 cell->flags = *data++;
1995 else if (ext & 0x40) // unknown, multibyte => skip
1996 data += *data + 1;
1997 else
1998 data++;
1999 }
2000 while (ext & 0x80);
2001 }
2002 else
2003 cell->darkness = *data++ + 1;
599 } 2004 }
600 2005
2006 for (z = 0; z <= 2; ++z)
601 if (flags & 2) 2007 if (flags & (4 >> z))
602 { 2008 {
603 cell->face [1] = (data [0] << 8) + data [1]; data += 2; 2009 faceid face = (data [0] << 8) + data [1]; data += 2;
2010 need_facenum (self, face);
2011 cell->tile [z] = self->face2tile [face];
2012
2013 if (cell->tile [z])
2014 {
2015 maptex *tex = self->tex + cell->tile [z];
2016 tex->unused = 0;
2017 if (!tex->name)
2018 av_push (missing, newSViv (cell->tile [z]));
2019
2020 if (tex->smoothtile)
2021 {
2022 maptex *smooth = self->tex + tex->smoothtile;
2023 smooth->unused = 0;
2024 if (!smooth->name)
2025 av_push (missing, newSViv (tex->smoothtile));
2026 }
2027 }
604 } 2028 }
605
606 if (flags & 1)
607 {
608 cell->face [2] = (data [0] << 8) + data [1]; data += 2;
609 }
610 } 2029 }
611 else 2030 else
612 cell->darkness = -1; 2031 CELL_CLEAR (cell);
613 } 2032 }
614} 2033}
2034 OUTPUT:
2035 RETVAL
615 2036
616SV * 2037SV *
617mapmap (CFClient::Map self, int w, int h) 2038mapmap (DC::Map self, int x0, int y0, int w, int h)
618 CODE: 2039 CODE:
619{ 2040{
620 int x0, x1, x; 2041 int x1, x;
621 int y0, y1, y; 2042 int y1, y;
622 int z; 2043 int z;
623 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 2044 SV *map_sv = newSV (w * h * sizeof (uint32_t));
624 uint32_t *map = (uint32_t *)SvPVX (map_sv); 2045 uint32_t *map = (uint32_t *)SvPVX (map_sv);
625 2046
626 SvPOK_only (map_sv); 2047 SvPOK_only (map_sv);
627 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 2048 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
628 2049
629 x0 = self->x - w / 2; x1 = x0 + w; 2050 x0 += self->x; x1 = x0 + w;
630 y0 = self->y - h / 2; y1 = y0 + h; 2051 y0 += self->y; y1 = y0 + h;
631 2052
632 for (y = y0; y < y1; y++) 2053 for (y = y0; y < y1; y++)
633 { 2054 {
634 maprow *row = 0 <= y && y < self->rows 2055 maprow *row = 0 <= y && y < self->rows
635 ? self->row + y 2056 ? self->row + y
643 { 2064 {
644 mapcell *cell = row->col + (x - row->c0); 2065 mapcell *cell = row->col + (x - row->c0);
645 2066
646 for (z = 0; z <= 0; z++) 2067 for (z = 0; z <= 0; z++)
647 { 2068 {
648 uint16_t face = cell->face [z]; 2069 maptex tex = self->tex [cell->tile [z]];
649
650 if (face)
651 {
652 mapface tex = self->face [face];
653 int a0 = 255 - tex.a; 2070 int a0 = 255 - tex.a;
654 int a1 = tex.a; 2071 int a1 = tex.a;
655 2072
656 r = (r * a0 + tex.r * a1) / 255; 2073 r = (r * a0 + tex.r * a1) / 255;
657 g = (g * a0 + tex.g * a1) / 255; 2074 g = (g * a0 + tex.g * a1) / 255;
658 b = (b * a0 + tex.b * a1) / 255; 2075 b = (b * a0 + tex.b * a1) / 255;
659 a = (a * a0 + tex.a * a1) / 255; 2076 a = (a * a0 + tex.a * a1) / 255;
660 }
661 } 2077 }
662 } 2078 }
663 2079
664 *map++ = (r ) 2080 *map++ = (r )
665 | (g << 8) 2081 | (g << 8)
672} 2088}
673 OUTPUT: 2089 OUTPUT:
674 RETVAL 2090 RETVAL
675 2091
676void 2092void
677draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2093draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2094 CODE:
2095{
2096 int x, y, z;
2097
2098 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2099 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2100 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2101 smooth_key skey;
2102 int pl_x, pl_y;
2103 maptex pl_tex;
2104 rc_t *rc = rc_alloc ();
2105 rc_t *rc_ov = rc_alloc ();
2106 rc_key_t key;
2107 rc_array_t *arr, *arr_hidden;
2108
2109 pl_tex.name = 0;
2110
2111 // that's current max. sorry.
2112 if (sw > 255) sw = 255;
2113 if (sh > 255) sh = 255;
2114
2115 // clear key, in case of extra padding
2116 memset (&skey, 0, sizeof (skey));
2117
2118 memset (&key, 0, sizeof (key));
2119 key.r = 255;
2120 key.g = 255;
2121 key.b = 255;
2122 key.a = 255;
2123 key.mode = GL_QUADS;
2124 key.format = GL_T2F_V3F;
2125
2126 mx += self->x;
2127 my += self->y;
2128
2129 // first pass: determine smooth_max
2130 // rather ugly, if you ask me
2131 // could also be stored inside mapcell and updated on change
2132 memset (smooth_max, 0, sizeof (smooth_max));
2133
2134 for (y = 0; y < sh; y++)
2135 if (0 <= y + my && y + my < self->rows)
2136 {
2137 maprow *row = self->row + (y + my);
2138
2139 for (x = 0; x < sw; x++)
2140 if (row->c0 <= x + mx && x + mx < row->c1)
2141 {
2142 mapcell *cell = row->col + (x + mx - row->c0);
2143
2144 smooth_max[x + 1][y + 1] =
2145 MAX (self->tex [cell->tile [0]].smoothlevel,
2146 MAX (self->tex [cell->tile [1]].smoothlevel,
2147 self->tex [cell->tile [2]].smoothlevel));
2148 }
2149 }
2150
2151 glEnable (GL_BLEND);
2152 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2153 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2154
2155 key.texname = self->tex [TEXID_HIDDEN].name;
2156 arr_hidden = rc_array (rc_ov, &key);
2157
2158 for (z = 0; z <= 2; z++)
2159 {
2160 memset (smooth_level, 0, sizeof (smooth_level));
2161 key.texname = -1;
2162
2163 for (y = 0; y < sh; y++)
2164 if (0 <= y + my && y + my < self->rows)
2165 {
2166 maprow *row = self->row + (y + my);
2167
2168 for (x = 0; x < sw; x++)
2169 if (row->c0 <= x + mx && x + mx < row->c1)
2170 {
2171 mapcell *cell = row->col + (x + mx - row->c0);
2172 tileid tile = cell->tile [z];
2173
2174 if (tile)
2175 {
2176 maptex tex = self->tex [tile];
2177 int px, py;
2178
2179 if (key.texname != tex.name)
2180 {
2181 self->tex [tile].unused = 0;
2182
2183 if (!tex.name)
2184 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2185
2186 key.texname = tex.name;
2187 arr = rc_array (rc, &key);
2188 }
2189
2190 px = (x + 1) * T - tex.w;
2191 py = (y + 1) * T - tex.h;
2192
2193 if (expect_false (cell->player == player) && expect_false (z == 2))
2194 {
2195 pl_x = px;
2196 pl_y = py;
2197 pl_tex = tex;
2198 continue;
2199 }
2200
2201 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2202 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2203 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2204 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2205
2206 // update smooth hash
2207 if (tex.smoothtile)
2208 {
2209 skey.tile = tex.smoothtile;
2210 skey.level = tex.smoothlevel;
2211
2212 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2213
2214 // add bits to current tile and all neighbours. skey.x|y is
2215 // shifted +1|+1 so we always stay positive.
2216
2217 // bits is ___n cccc CCCC bbbb
2218 // n do not draw borders&corners
2219 // c draw these corners, but...
2220 // C ... not these
2221 // b draw these borders
2222
2223 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2224 // ┃· ·· ·┃ ━━
2225
2226 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2227 // ·· ·· ·┏ ┓·
2228
2229 // full tile
2230 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2231
2232 // borders
2233 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2234 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2235 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2236 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2237
2238 // corners
2239 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2240 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2241 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2242 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2243 }
2244 }
2245
2246 if (expect_false (z == 2))
2247 {
2248 /* draw question marks on top of hidden spaces */
2249 if (!cell->darkness)
2250 {
2251 maptex tex = self->tex [TEXID_HIDDEN];
2252 int px = (x + 1) * T - tex.w;
2253 int py = (y + 1) * T - tex.h;
2254
2255 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2256 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2257 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2258 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2259 }
2260
2261 if (expect_false (cell->flags))
2262 {
2263 // overlays such as the speech bubble, probably more to come
2264 if (cell->flags & 1)
2265 {
2266 rc_key_t key_ov = key;
2267 maptex tex = self->tex [TEXID_SPEECH];
2268 rc_array_t *arr;
2269 int px = x * T + T * 2 / 32;
2270 int py = y * T - T * 6 / 32;
2271
2272 key_ov.texname = tex.name;
2273 arr = rc_array (rc_ov, &key_ov);
2274
2275 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2276 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2277 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2278 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2279 }
2280 }
2281 }
2282 }
2283 }
2284
2285 rc_draw (rc);
2286 rc_clear (rc);
2287
2288 // go through all smoothlevels, lowest to highest, then draw.
2289 // this is basically counting sort
2290 {
2291 int w, b;
2292
2293 glEnable (GL_TEXTURE_2D);
2294 glBegin (GL_QUADS);
2295 for (w = 0; w < 256 / 32; ++w)
2296 {
2297 uint32_t smask = smooth_level [w];
2298 if (smask)
2299 for (b = 0; b < 32; ++b)
2300 if (smask & (((uint32_t)1) << b))
2301 {
2302 int level = (w << 5) | b;
2303 HE *he;
2304
2305 hv_iterinit (smooth);
2306 while ((he = hv_iternext (smooth)))
2307 {
2308 smooth_key *skey = (smooth_key *)HeKEY (he);
2309 IV bits = SvIVX (HeVAL (he));
2310
2311 if (!(bits & 0x1000)
2312 && skey->level == level
2313 && level > smooth_max [skey->x][skey->y])
2314 {
2315 maptex tex = self->tex [skey->tile];
2316 int px = (((int)skey->x) - 1) * T;
2317 int py = (((int)skey->y) - 1) * T;
2318 int border = bits & 15;
2319 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2320 float dx = tex.s * .0625f; // 16 images/row
2321 float dy = tex.t * .5f ; // 2 images/column
2322
2323 if (tex.name)
2324 {
2325 // this time avoiding texture state changes
2326 // save gobs of state changes.
2327 if (key.texname != tex.name)
2328 {
2329 self->tex [skey->tile].unused = 0;
2330
2331 glEnd ();
2332 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2333 glBegin (GL_QUADS);
2334 }
2335
2336 if (border)
2337 {
2338 float ox = border * dx;
2339
2340 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2341 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2342 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2343 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2344 }
2345
2346 if (corner)
2347 {
2348 float ox = corner * dx;
2349
2350 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2351 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2352 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2353 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2354 }
2355 }
2356 }
2357 }
2358 }
2359 }
2360
2361 glEnd ();
2362 glDisable (GL_TEXTURE_2D);
2363 key.texname = -1;
2364 }
2365
2366 hv_clear (smooth);
2367 }
2368
2369 if (pl_tex.name)
2370 {
2371 maptex tex = pl_tex;
2372 int px = pl_x + sdx;
2373 int py = pl_y + sdy;
2374
2375 key.texname = tex.name;
2376 arr = rc_array (rc, &key);
2377
2378 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2379 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2380 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2381 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2382
2383 rc_draw (rc);
2384 }
2385
2386 rc_draw (rc_ov);
2387 rc_clear (rc_ov);
2388
2389 glDisable (GL_BLEND);
2390 rc_free (rc);
2391 rc_free (rc_ov);
2392
2393 // top layer: overlays such as the health bar
2394 for (y = 0; y < sh; y++)
2395 if (0 <= y + my && y + my < self->rows)
2396 {
2397 maprow *row = self->row + (y + my);
2398
2399 for (x = 0; x < sw; x++)
2400 if (row->c0 <= x + mx && x + mx < row->c1)
2401 {
2402 mapcell *cell = row->col + (x + mx - row->c0);
2403
2404 int px = x * T;
2405 int py = y * T;
2406
2407 if (expect_false (cell->player == player))
2408 {
2409 px += sdx;
2410 py += sdy;
2411 }
2412
2413 if (cell->stat_hp)
2414 {
2415 int width = cell->stat_width * T;
2416 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2417
2418 glColor3ub (0, 0, 0);
2419 glRectf (px + 1, py - thick - 2,
2420 px + width - 1, py);
2421
2422 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2423 glRectf (px + 2,
2424 py - thick - 1,
2425 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2426 }
2427 }
2428 }
2429}
2430
2431void
2432draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2433 CODE:
2434{
2435 static float color[16][3] = {
2436 { 0.00F, 0.00F, 0.00F },
2437 { 1.00F, 1.00F, 1.00F },
2438 { 0.00F, 0.00F, 0.55F },
2439 { 1.00F, 0.00F, 0.00F },
2440
2441 { 1.00F, 0.54F, 0.00F },
2442 { 0.11F, 0.56F, 1.00F },
2443 { 0.93F, 0.46F, 0.00F },
2444 { 0.18F, 0.54F, 0.34F },
2445
2446 { 0.56F, 0.73F, 0.56F },
2447 { 0.80F, 0.80F, 0.80F },
2448 { 0.55F, 0.41F, 0.13F },
2449 { 0.99F, 0.77F, 0.26F },
2450
2451 { 0.74F, 0.65F, 0.41F },
2452
2453 { 0.00F, 1.00F, 1.00F },
2454 { 1.00F, 0.00F, 1.00F },
2455 { 1.00F, 1.00F, 0.00F },
2456 };
2457
2458 int x, y;
2459
2460 glEnable (GL_TEXTURE_2D);
2461 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2462 * but the nvidia driver (185.18.14) mishandles alpha textures
2463 * ansd takes the colour from god knows where instead of using
2464 * Cp. MODULATE results in the same colour, but slightly different
2465 * alpha, but atcually gives us the correct colour with nvidia.
2466 */
2467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2468 glEnable (GL_BLEND);
2469 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2470 glBegin (GL_QUADS);
2471
2472 for (y = 0; y < h; y++)
2473 for (x = 0; x < w; x++)
2474 {
2475 unsigned char m = data [x + y * w];
2476
2477 if (m)
2478 {
2479 float *c = color [m & 15];
2480
2481 float tx1 = m & 0x40 ? 0.5 : 0.;
2482 float tx2 = tx1 + 0.5;
2483
2484 glColor4f (c[0], c[1], c[2], 1);
2485 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2486 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2487 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2488 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2489 }
2490 }
2491
2492 glEnd ();
2493 glDisable (GL_BLEND);
2494 glDisable (GL_TEXTURE_2D);
2495}
2496
2497void
2498fow_texture (DC::Map self, int mx, int my, int sw, int sh)
678 PPCODE: 2499 PPCODE:
679{ 2500{
2501 int x, y;
2502 int sw1 = sw + 2;
2503 int sh1 = sh + 2;
2504 int sh3 = sh * 3;
680 int sw4 = (sw + 3) & ~3; 2505 int sw34 = (sw * 3 + 3) & ~3;
2506 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
681 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2507 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
682 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2508 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
683 2509
684 SvPOK_only (darkness_sv); 2510 SvPOK_only (darkness3_sv);
685 SvCUR_set (darkness_sv, sw4 * sh); 2511 SvCUR_set (darkness3_sv, sw34 * sh3);
686 2512
687 int vx = self->x + (self->w - sw) / 2 - shift_x; 2513 mx += self->x - 1;
688 int vy = self->y + (self->h - sh) / 2 - shift_y; 2514 my += self->y - 1;
689 2515
690 if (0) 2516 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2517
2518 for (y = 0; y < sh1; y++)
2519 if (0 <= y + my && y + my < self->rows)
2520 {
2521 maprow *row = self->row + (y + my);
2522
2523 for (x = 0; x < sw1; x++)
2524 if (row->c0 <= x + mx && x + mx < row->c1)
2525 {
2526 mapcell *cell = row->col + (x + mx - row->c0);
2527
2528 darkness1 [y * sw1 + x] = cell->darkness
2529 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2530 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2531 }
2532 }
2533
2534 for (y = 0; y < sh; ++y)
2535 for (x = 0; x < sw; ++x)
2536 {
2537 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2538 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2539 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2540 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2541 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2542 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2543 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2544 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2545 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2546
2547 uint8_t r11 = (d11 + d21 + d12) / 3;
2548 uint8_t r21 = d21;
2549 uint8_t r31 = (d21 + d31 + d32) / 3;
2550
2551 uint8_t r12 = d12;
2552 uint8_t r22 = d22;
2553 uint8_t r32 = d32;
2554
2555 uint8_t r13 = (d13 + d23 + d12) / 3;
2556 uint8_t r23 = d23;
2557 uint8_t r33 = (d23 + d33 + d32) / 3;
2558
2559 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2560 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2561 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2562 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2563 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2564 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2565 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2566 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2567 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2568 }
2569
2570 free (darkness1);
2571
2572 EXTEND (SP, 3);
2573 PUSHs (sv_2mortal (newSViv (sw34)));
2574 PUSHs (sv_2mortal (newSViv (sh3)));
2575 PUSHs (darkness3_sv);
2576}
2577
2578SV *
2579get_rect (DC::Map self, int x0, int y0, int w, int h)
2580 CODE:
2581{
2582 int x, y, x1, y1;
2583 SV *data_sv = newSV (w * h * 7 + 5);
2584 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2585
2586 *data++ = 0; /* version 0 format */
2587 *data++ = w >> 8; *data++ = w;
2588 *data++ = h >> 8; *data++ = h;
2589
2590 // we need to do this 'cause we don't keep an absolute coord system for rows
2591 // TODO: treat rows as we treat columns
2592 map_get_row (self, y0 + self->y - self->oy);//D
2593 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2594
2595 x0 += self->x - self->ox;
2596 y0 += self->y - self->oy;
2597
2598 x1 = x0 + w;
2599 y1 = y0 + h;
2600
2601 for (y = y0; y < y1; y++)
691 { 2602 {
692 int vx = self->vx = self->w >= sw 2603 maprow *row = 0 <= y && y < self->rows
693 ? self->x + (self->w - sw) / 2 2604 ? self->row + y
694 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx)); 2605 : 0;
695 2606
696 int vy = self->vy = self->h >= sh 2607 for (x = x0; x < x1; x++)
697 ? self->y + (self->h - sh) / 2 2608 {
698 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2609 if (row && row->c0 <= x && x < row->c1)
2610 {
2611 mapcell *cell = row->col + (x - row->c0);
2612 uint8_t flags = 0;
2613
2614 if (cell->tile [0]) flags |= 1;
2615 if (cell->tile [1]) flags |= 2;
2616 if (cell->tile [2]) flags |= 4;
2617
2618 *data++ = flags;
2619
2620 if (flags & 1)
2621 {
2622 tileid tile = cell->tile [0];
2623 *data++ = tile >> 8;
2624 *data++ = tile;
2625 }
2626
2627 if (flags & 2)
2628 {
2629 tileid tile = cell->tile [1];
2630 *data++ = tile >> 8;
2631 *data++ = tile;
2632 }
2633
2634 if (flags & 4)
2635 {
2636 tileid tile = cell->tile [2];
2637 *data++ = tile >> 8;
2638 *data++ = tile;
2639 }
2640 }
2641 else
2642 *data++ = 0;
2643 }
699 } 2644 }
700 2645
701 glColor4ub (255, 255, 255, 255); 2646 /* if size is w*h + 5 then no data has been found */
2647 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2648 {
2649 SvPOK_only (data_sv);
2650 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2651 }
702 2652
703 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2653 RETVAL = data_sv;
704 glEnable (GL_BLEND); 2654}
705 glEnable (GL_TEXTURE_2D); 2655 OUTPUT:
706 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2656 RETVAL
707 2657
2658void
2659set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2660 PPCODE:
2661{
2662 int x, y, z;
2663 int w, h;
708 int x, y, z; 2664 int x1, y1;
2665 STRLEN len;
2666 uint8_t *data, *end;
709 2667
710 int last_name = 0; 2668 len = SvLEN (data_sv);
2669 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2670 data = SvPVbyte_nolen (data_sv);
2671 end = data + len + 8;
711 2672
712 glBegin (GL_QUADS); 2673 if (len < 5)
2674 XSRETURN_EMPTY;
713 2675
714 for (z = 0; z < 3; z++) 2676 if (*data++ != 0)
2677 XSRETURN_EMPTY; /* version mismatch */
2678
2679 w = *data++ << 8; w |= *data++;
2680 h = *data++ << 8; h |= *data++;
2681
2682 // we need to do this 'cause we don't keep an absolute coord system for rows
2683 // TODO: treat rows as we treat columns
2684 map_get_row (self, y0 + self->y - self->oy);//D
2685 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2686
2687 x0 += self->x - self->ox;
2688 y0 += self->y - self->oy;
2689
2690 x1 = x0 + w;
2691 y1 = y0 + h;
2692
715 for (y = 0; y < sh; y++) 2693 for (y = y0; y < y1; y++)
716 if (0 <= y + vy && y + vy < self->rows) 2694 {
2695 maprow *row = map_get_row (self, y);
2696
2697 for (x = x0; x < x1; x++)
717 { 2698 {
718 maprow *row = self->row + (y + vy); 2699 uint8_t flags;
719 2700
720 for (x = 0; x < sw; x++) 2701 if (data + 7 >= end)
721 if (row->c0 <= x + vx && x + vx < row->c1) 2702 XSRETURN_EMPTY;
2703
2704 flags = *data++;
2705
2706 if (flags)
2707 {
2708 mapcell *cell = row_get_cell (row, x);
2709 tileid tile[3] = { 0, 0, 0 };
2710
2711 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2712 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2713 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2714
2715 if (cell->darkness == 0)
722 { 2716 {
723 mapcell *cell = row->col + (x + vx - row->c0);
724
725 darkness[y * sw4 + x] = cell->darkness < 0
726 ? 255 - FOW_DARKNESS
727 : 255 - cell->darkness; 2717 /*cell->darkness = 0;*/
2718 EXTEND (SP, 3);
728 2719
729 uint16_t face = cell->face [z]; 2720 for (z = 0; z <= 2; z++)
730
731 if (face)
732 { 2721 {
733 mapface tex = self->face [face]; 2722 tileid t = tile [z];
734 2723
735 int px = (x + 1) * 32 - tex.w; 2724 if (t >= self->texs || (t && !self->tex [t].name))
736 int py = (y + 1) * 32 - tex.h;
737
738 if (last_name != tex.name)
739 { 2725 {
740 glEnd (); 2726 PUSHs (sv_2mortal (newSViv (t)));
741 last_name = tex.name; 2727 need_texid (self, t);
742 glBindTexture (GL_TEXTURE_2D, last_name);
743 glBegin (GL_QUADS);
744 } 2728 }
745 2729
746 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2730 cell->tile [z] = t;
747 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
748 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
749 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
750 } 2731 }
751 } 2732 }
2733 }
752 } 2734 }
2735 }
2736}
753 2737
2738MODULE = Deliantra::Client PACKAGE = DC::RW
2739
2740DC::RW
2741new (SV *class, SV *data_sv)
2742 CODE:
2743{
2744 STRLEN datalen;
2745 char *data = SvPVbyte (data_sv, datalen);
2746
2747 RETVAL = SDL_RWFromConstMem (data, datalen);
2748}
2749 OUTPUT:
2750 RETVAL
2751
2752DC::RW
2753new_from_file (SV *class, const char *path, const char *mode = "rb")
2754 CODE:
2755 RETVAL = SDL_RWFromFile (path, mode);
2756 OUTPUT:
2757 RETVAL
2758
2759# fails on win32:
2760# dc.xs(2268) : error C2059: syntax error : '('
2761#void
2762#close (DC::RW self)
2763# CODE:
2764# (self->(close)) (self);
2765
2766MODULE = Deliantra::Client PACKAGE = DC::Channel
2767
2768PROTOTYPES: DISABLE
2769
2770DC::Channel
2771find ()
2772 CODE:
2773{
2774 RETVAL = Mix_GroupAvailable (-1);
2775
2776 if (RETVAL < 0)
2777 {
2778 RETVAL = Mix_GroupOldest (-1);
2779
2780 if (RETVAL < 0)
2781 XSRETURN_UNDEF;
2782
2783 Mix_HaltChannel (RETVAL);
2784 }
2785
2786 Mix_UnregisterAllEffects (RETVAL);
2787 Mix_Volume (RETVAL, 128);
2788}
2789 OUTPUT:
2790 RETVAL
2791
2792void
2793halt (DC::Channel self)
2794 CODE:
2795 Mix_HaltChannel (self);
2796
2797void
2798expire (DC::Channel self, int ticks = -1)
2799 CODE:
2800 Mix_ExpireChannel (self, ticks);
2801
2802void
2803fade_out (DC::Channel self, int ticks = -1)
2804 CODE:
2805 Mix_FadeOutChannel (self, ticks);
2806
2807int
2808volume (DC::Channel self, int volume)
2809 CODE:
2810 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2811 OUTPUT:
2812 RETVAL
2813
2814void
2815unregister_all_effects (DC::Channel self)
2816 CODE:
2817 Mix_UnregisterAllEffects (self);
2818
2819void
2820set_panning (DC::Channel self, int left, int right)
2821 CODE:
2822 left = CLAMP (left , 0, 255);
2823 right = CLAMP (right, 0, 255);
2824 Mix_SetPanning (self, left, right);
2825
2826void
2827set_distance (DC::Channel self, int distance)
2828 CODE:
2829 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2830
2831void
2832set_position (DC::Channel self, int angle, int distance)
2833 CODE:
2834
2835void
2836set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2837 CODE:
2838{
2839 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2840 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2841 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2842}
2843
2844void
2845set_reverse_stereo (DC::Channel self, int flip)
2846 CODE:
2847 Mix_SetReverseStereo (self, flip);
2848
2849MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2850
2851PROTOTYPES: DISABLE
2852
2853DC::MixChunk
2854new (SV *class, DC::RW rwops)
2855 CODE:
2856 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2857 OUTPUT:
2858 RETVAL
2859
2860void
2861DESTROY (DC::MixChunk self)
2862 CODE:
2863 Mix_FreeChunk (self);
2864
2865int
2866volume (DC::MixChunk self, int volume = -1)
2867 CODE:
2868 if (items > 1)
2869 volume = CLAMP (volume, 0, 128);
2870 RETVAL = Mix_VolumeChunk (self, volume);
2871 OUTPUT:
2872 RETVAL
2873
2874DC::Channel
2875play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2876 CODE:
2877{
2878 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2879
2880 if (RETVAL < 0)
2881 XSRETURN_UNDEF;
2882
2883 if (channel < 0)
2884 {
2885 Mix_UnregisterAllEffects (RETVAL);
2886 Mix_Volume (RETVAL, 128);
2887 }
2888}
2889 OUTPUT:
2890 RETVAL
2891
2892MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2893
2894int
2895volume (int volume = -1)
2896 PROTOTYPE: ;$
2897 CODE:
2898 if (items > 0)
2899 volume = CLAMP (volume, 0, 128);
2900 RETVAL = Mix_VolumeMusic (volume);
2901 OUTPUT:
2902 RETVAL
2903
2904void
2905fade_out (int ms)
2906 CODE:
2907 Mix_FadeOutMusic (ms);
2908
2909void
2910halt ()
2911 CODE:
2912 Mix_HaltMusic ();
2913
2914DC::MixMusic
2915new (SV *class, DC::RW rwops)
2916 CODE:
2917 RETVAL = Mix_LoadMUS_RW (rwops);
2918 OUTPUT:
2919 RETVAL
2920
2921void
2922DESTROY (DC::MixMusic self)
2923 CODE:
2924 Mix_FreeMusic (self);
2925
2926int
2927play (DC::MixMusic self, int loops = -1)
2928 CODE:
2929 RETVAL = Mix_PlayMusic (self, loops);
2930 OUTPUT:
2931 RETVAL
2932
2933void
2934fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2935 CODE:
2936 Mix_FadeInMusicPos (self, loops, ms, position);
2937
2938MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2939
2940PROTOTYPES: ENABLE
2941
2942BOOT:
2943{
2944 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2945 static const struct {
2946 const char *name;
2947 IV iv;
2948 } *civ, const_iv[] = {
2949# define const_iv(name) { # name, (IV)name }
2950 const_iv (GL_VENDOR),
2951 const_iv (GL_VERSION),
2952 const_iv (GL_EXTENSIONS),
2953 const_iv (GL_MAX_TEXTURE_UNITS),
2954 const_iv (GL_COLOR_MATERIAL),
2955 const_iv (GL_SMOOTH),
2956 const_iv (GL_FLAT),
2957 const_iv (GL_DITHER),
2958 const_iv (GL_BLEND),
2959 const_iv (GL_CULL_FACE),
2960 const_iv (GL_SCISSOR_TEST),
2961 const_iv (GL_DEPTH_TEST),
2962 const_iv (GL_ALPHA_TEST),
2963 const_iv (GL_NORMALIZE),
2964 const_iv (GL_RESCALE_NORMAL),
2965 const_iv (GL_FRONT),
2966 const_iv (GL_BACK),
2967 const_iv (GL_AUX0),
2968 const_iv (GL_AND),
2969 const_iv (GL_ONE),
2970 const_iv (GL_ZERO),
2971 const_iv (GL_SRC_ALPHA),
2972 const_iv (GL_DST_ALPHA),
2973 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2974 const_iv (GL_ONE_MINUS_DST_ALPHA),
2975 const_iv (GL_SRC_COLOR),
2976 const_iv (GL_DST_COLOR),
2977 const_iv (GL_ONE_MINUS_SRC_COLOR),
2978 const_iv (GL_ONE_MINUS_DST_COLOR),
2979 const_iv (GL_SRC_ALPHA_SATURATE),
2980 const_iv (GL_RGB),
2981 const_iv (GL_RGBA),
2982 const_iv (GL_RGBA4),
2983 const_iv (GL_RGBA8),
2984 const_iv (GL_RGB5_A1),
2985 const_iv (GL_UNSIGNED_BYTE),
2986 const_iv (GL_UNSIGNED_SHORT),
2987 const_iv (GL_UNSIGNED_INT),
2988 const_iv (GL_ALPHA),
2989 const_iv (GL_INTENSITY),
2990 const_iv (GL_LUMINANCE),
2991 const_iv (GL_LUMINANCE_ALPHA),
2992 const_iv (GL_FLOAT),
2993 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2994 const_iv (GL_COMPRESSED_ALPHA_ARB),
2995 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2996 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2997 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2998 const_iv (GL_COMPRESSED_RGB_ARB),
2999 const_iv (GL_COMPRESSED_RGBA_ARB),
3000 const_iv (GL_COMPILE),
3001 const_iv (GL_PROXY_TEXTURE_1D),
3002 const_iv (GL_PROXY_TEXTURE_2D),
3003 const_iv (GL_TEXTURE_1D),
3004 const_iv (GL_TEXTURE_2D),
3005 const_iv (GL_TEXTURE_ENV),
3006 const_iv (GL_TEXTURE_MAG_FILTER),
3007 const_iv (GL_TEXTURE_MIN_FILTER),
3008 const_iv (GL_TEXTURE_ENV_MODE),
3009 const_iv (GL_TEXTURE_WRAP_S),
3010 const_iv (GL_TEXTURE_WRAP_T),
3011 const_iv (GL_REPEAT),
3012 const_iv (GL_CLAMP),
3013 const_iv (GL_CLAMP_TO_EDGE),
3014 const_iv (GL_NEAREST),
3015 const_iv (GL_LINEAR),
3016 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3017 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3018 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3019 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3020 const_iv (GL_GENERATE_MIPMAP),
3021 const_iv (GL_MODULATE),
3022 const_iv (GL_DECAL),
3023 const_iv (GL_REPLACE),
3024 const_iv (GL_DEPTH_BUFFER_BIT),
3025 const_iv (GL_COLOR_BUFFER_BIT),
3026 const_iv (GL_PROJECTION),
3027 const_iv (GL_MODELVIEW),
3028 const_iv (GL_COLOR_LOGIC_OP),
3029 const_iv (GL_SEPARABLE_2D),
3030 const_iv (GL_CONVOLUTION_2D),
3031 const_iv (GL_CONVOLUTION_BORDER_MODE),
3032 const_iv (GL_CONSTANT_BORDER),
3033 const_iv (GL_POINTS),
3034 const_iv (GL_LINES),
3035 const_iv (GL_LINE_STRIP),
3036 const_iv (GL_LINE_LOOP),
3037 const_iv (GL_QUADS),
3038 const_iv (GL_QUAD_STRIP),
3039 const_iv (GL_TRIANGLES),
3040 const_iv (GL_TRIANGLE_STRIP),
3041 const_iv (GL_TRIANGLE_FAN),
3042 const_iv (GL_POLYGON),
3043 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3044 const_iv (GL_POINT_SMOOTH_HINT),
3045 const_iv (GL_LINE_SMOOTH_HINT),
3046 const_iv (GL_POLYGON_SMOOTH_HINT),
3047 const_iv (GL_GENERATE_MIPMAP_HINT),
3048 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3049 const_iv (GL_FASTEST),
3050 const_iv (GL_DONT_CARE),
3051 const_iv (GL_NICEST),
3052 const_iv (GL_V2F),
3053 const_iv (GL_V3F),
3054 const_iv (GL_T2F_V3F),
3055 const_iv (GL_T2F_N3F_V3F),
3056 const_iv (GL_FUNC_ADD),
3057 const_iv (GL_FUNC_SUBTRACT),
3058 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3059# undef const_iv
3060 };
3061
3062 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
3063 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3064
3065 texture_av = newAV ();
3066 AvREAL_off (texture_av);
3067}
3068
3069void
3070disable_GL_EXT_blend_func_separate ()
3071 CODE:
3072 gl.BlendFuncSeparate = 0;
3073 gl.BlendFuncSeparateEXT = 0;
3074
3075void
3076apple_nvidia_bug (int enable)
3077
3078char *
3079gl_vendor ()
3080 CODE:
3081 RETVAL = (char *)glGetString (GL_VENDOR);
3082 OUTPUT:
3083 RETVAL
3084
3085char *
3086gl_version ()
3087 CODE:
3088 RETVAL = (char *)glGetString (GL_VERSION);
3089 OUTPUT:
3090 RETVAL
3091
3092char *
3093gl_extensions ()
3094 CODE:
3095 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3096 OUTPUT:
3097 RETVAL
3098
3099const char *glGetString (GLenum pname)
3100
3101GLint glGetInteger (GLenum pname)
3102 CODE:
3103 glGetIntegerv (pname, &RETVAL);
3104 OUTPUT:
3105 RETVAL
3106
3107GLdouble glGetDouble (GLenum pname)
3108 CODE:
3109 glGetDoublev (pname, &RETVAL);
3110 OUTPUT:
3111 RETVAL
3112
3113int glGetError ()
3114
3115void glFinish ()
3116
3117void glClear (int mask)
3118
3119void glClearColor (float r, float g, float b, float a = 1.0)
3120 PROTOTYPE: @
3121
3122void glEnable (int cap)
3123
3124void glDisable (int cap)
3125
3126void glShadeModel (int mode)
3127
3128void glHint (int target, int mode)
3129
3130void glBlendFunc (int sfactor, int dfactor)
3131
3132void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3133 CODE:
3134 gl_BlendFuncSeparate (sa, da, saa, daa);
3135
3136# void glBlendEquation (int se)
3137
3138void glDepthMask (int flag)
3139
3140void glLogicOp (int opcode)
3141
3142void glColorMask (int red, int green, int blue, int alpha)
3143
3144void glMatrixMode (int mode)
3145
3146void glPushMatrix ()
3147
3148void glPopMatrix ()
3149
3150void glLoadIdentity ()
3151
3152void glDrawBuffer (int buffer)
3153
3154void glReadBuffer (int buffer)
3155
3156# near_ and far_ are due to microsofts buggy "c" compiler
3157void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3158
3159# near_ and far_ are due to microsofts buggy "c" compiler
3160void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3161
3162PROTOTYPES: DISABLE
3163
3164void glViewport (int x, int y, int width, int height)
3165
3166void glScissor (int x, int y, int width, int height)
3167
3168void glTranslate (float x, float y, float z = 0.)
3169 CODE:
3170 glTranslatef (x, y, z);
3171
3172void glScale (float x, float y, float z = 1.)
3173 CODE:
3174 glScalef (x, y, z);
3175
3176void glRotate (float angle, float x, float y, float z)
3177 CODE:
3178 glRotatef (angle, x, y, z);
3179
3180void glColor (float r, float g, float b, float a = 1.0)
3181 PROTOTYPE: @
3182 ALIAS:
3183 glColor_premultiply = 1
3184 CODE:
3185 if (ix)
3186 {
3187 r *= a;
3188 g *= a;
3189 b *= a;
3190 }
3191 // microsoft visual "c" rounds instead of truncating...
3192 glColor4f (r, g, b, a);
3193
3194void glRasterPos (float x, float y, float z = 0.)
3195 CODE:
3196 glRasterPos3f (0, 0, z);
3197 glBitmap (0, 0, 0, 0, x, y, 0);
3198
3199void glVertex (float x, float y, float z = 0.)
3200 CODE:
3201 glVertex3f (x, y, z);
3202
3203void glTexCoord (float s, float t)
3204 CODE:
3205 glTexCoord2f (s, t);
3206
3207void glRect (float x1, float y1, float x2, float y2)
3208 CODE:
3209 glRectf (x1, y1, x2, y2);
3210
3211void glRect_lineloop (float x1, float y1, float x2, float y2)
3212 CODE:
3213 glBegin (GL_LINE_LOOP);
3214 glVertex2f (x1, y1);
3215 glVertex2f (x2, y1);
3216 glVertex2f (x2, y2);
3217 glVertex2f (x1, y2);
754 glEnd (); 3218 glEnd ();
755 3219
756 glDisable (GL_TEXTURE_2D); 3220PROTOTYPES: ENABLE
3221
3222void glBegin (int mode)
3223
3224void glEnd ()
3225
3226void glPointSize (GLfloat size)
3227
3228void glLineWidth (GLfloat width)
3229
3230void glInterleavedArrays (int format, int stride, char *data)
3231
3232void glDrawElements (int mode, int count, int type, char *indices)
3233
3234# 1.2 void glDrawRangeElements (int mode, int start, int end
3235
3236void glTexEnv (int target, int pname, float param)
3237 CODE:
3238 glTexEnvf (target, pname, param);
3239
3240void glTexParameter (int target, int pname, float param)
3241 CODE:
3242 glTexParameterf (target, pname, param);
3243
3244void glBindTexture (int target, int name)
3245
3246void glConvolutionParameter (int target, int pname, float params)
3247 CODE:
3248 if (gl.ConvolutionParameterf)
3249 gl.ConvolutionParameterf (target, pname, params);
3250
3251void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3252 CODE:
3253 if (gl.ConvolutionFilter2D)
3254 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3255
3256void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3257 CODE:
3258 if (gl.SeparableFilter2D)
3259 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3260
3261void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3262
3263void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3264
3265void glDrawPixels (int width, int height, int format, int type, char *pixels)
3266
3267void glPixelZoom (float x, float y)
3268
3269void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3270
3271int glGenTexture ()
3272 CODE:
3273 RETVAL = gen_texture ();
3274 OUTPUT:
3275 RETVAL
3276
3277void glDeleteTexture (int name)
3278 CODE:
3279 del_texture (name);
3280
3281int glGenList ()
3282 CODE:
3283 RETVAL = glGenLists (1);
3284 OUTPUT:
3285 RETVAL
3286
3287void glDeleteList (int list)
3288 CODE:
3289 glDeleteLists (list, 1);
3290
3291void glNewList (int list, int mode = GL_COMPILE)
3292
3293void glEndList ()
3294
3295void glCallList (int list)
3296
3297MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3298
3299PROTOTYPES: DISABLE
3300
3301void
3302find_widget (SV *self, NV x, NV y)
3303 PPCODE:
3304{
3305 if (within_widget (self, x, y))
3306 XPUSHs (self);
3307}
3308
3309BOOT:
3310{
3311 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3312
3313 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3314 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3315 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3316 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3317}
3318
3319void
3320draw (SV *self)
3321 CODE:
3322{
3323 HV *hv;
3324 SV **svp;
3325 NV x, y, w, h;
3326 SV *draw_x_sv = GvSV (draw_x_gv);
3327 SV *draw_y_sv = GvSV (draw_y_gv);
3328 SV *draw_w_sv = GvSV (draw_w_gv);
3329 SV *draw_h_sv = GvSV (draw_h_gv);
3330 double draw_x, draw_y;
3331
3332 if (!SvROK (self))
3333 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3334
3335 hv = (HV *)SvRV (self);
3336
3337 if (SvTYPE (hv) != SVt_PVHV)
3338 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3339
3340 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3341 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3342
3343 if (!h || !w)
3344 XSRETURN_EMPTY;
3345
3346 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3347 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3348
3349 draw_x = SvNV (draw_x_sv) + x;
3350 draw_y = SvNV (draw_y_sv) + y;
3351
3352 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3353 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3354 XSRETURN_EMPTY;
3355
3356 sv_setnv (draw_x_sv, draw_x);
3357 sv_setnv (draw_y_sv, draw_y);
3358
3359 glPushMatrix ();
3360 glTranslated (x, y, 0);
3361
3362 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3363 {
3364 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3365
3366 if (svp && SvTRUE (*svp))
3367 {
3368 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3369 glEnable (GL_BLEND);
3370 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3371 glBegin (GL_QUADS);
3372 glVertex2f (0, 0);
3373 glVertex2f (w, 0);
3374 glVertex2f (w, h);
3375 glVertex2f (0, h);
3376 glEnd ();
757 glDisable (GL_BLEND); 3377 glDisable (GL_BLEND);
3378 }
3379 }
3380#if 0
3381 // draw borders, for debugging
3382 glPushMatrix ();
3383 glColor4f (1., 1., 0., 1.);
3384 glTranslatef (.5, .5, 0.);
3385 glBegin (GL_LINE_LOOP);
3386 glVertex2f (0 , 0);
3387 glVertex2f (w - 1, 0);
3388 glVertex2f (w - 1, h - 1);
3389 glVertex2f (0 , h - 1);
3390 glEnd ();
3391 glPopMatrix ();
3392#endif
3393 PUSHMARK (SP);
3394 XPUSHs (self);
3395 PUTBACK;
3396 call_method ("_draw", G_VOID | G_DISCARD);
3397 SPAGAIN;
758 3398
759 EXTEND (SP, 3); 3399 glPopMatrix ();
760 PUSHs (sv_2mortal (newSViv (sw4)));
761 PUSHs (sv_2mortal (newSViv (sh)));
762 PUSHs (darkness_sv);
763}
764 3400
3401 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3402 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3403}
3404

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