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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.121 by root, Fri Jun 23 20:28:19 2006 UTC vs.
Revision 1.295 by root, Mon Dec 21 03:30:22 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
15#include <stdlib.h> 32#include <stdlib.h>
16 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
17#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
18#include <SDL_endian.h> 38#include <SDL_endian.h>
19#include <SDL_image.h> 39#include <SDL_image.h>
20#include <SDL_mixer.h> 40#include <SDL_mixer.h>
21#include <SDL_opengl.h> 41#include <SDL_opengl.h>
22 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
48#define PANGO_ENABLE_BACKEND
49#define G_DISABLE_CAST_CHECKS
50
23#include <glib/gmacros.h> 51#include <glib/gmacros.h>
24 52
25#include <pango/pango.h> 53#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 54
27#include <pango/pangoft2.h> 55#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
29 65
30#ifndef _WIN32 66#ifndef _WIN32
31# include <sys/types.h> 67# include <sys/types.h>
32# include <sys/socket.h> 68# include <sys/socket.h>
33# include <netinet/in.h> 69# include <netinet/in.h>
34# include <netinet/tcp.h> 70# include <netinet/tcp.h>
35# include <inttypes.h> 71# include <inttypes.h>
72#endif
73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 76#else
37 typedef unsigned char uint8_t; 77# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 78#endif
44 79
45#include "glext.h" 80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
46 82
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 84
49#define FOW_DARKNESS 32 85#define FOW_DARKNESS 64
86#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
50 87
51#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
53 90
54#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
92
93/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96#define KMOD_LRAM 0x10000 // our extension
97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
55 103
56static struct 104static struct
57{ 105{
58#define GL_FUNC(ptr,name) ptr name; 106#define GL_FUNC(ptr,name) ptr name;
59#include "glfunc.h" 107#include "glfunc.h"
60#undef GL_FUNC 108#undef GL_FUNC
61} gl; 109} gl;
62 110
111static void
63static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
64{ 113{
65 if (gl.BlendFuncSeparate) 114 if (gl.BlendFuncSeparate)
66 gl.BlendFuncSeparate (sa, da, saa, daa); 115 gl.BlendFuncSeparate (sa, da, saa, daa);
67 else if (gl.BlendFuncSeparateEXT) 116 else if (gl.BlendFuncSeparateEXT)
68 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
69 else 118 else
70 glBlendFunc (sa, da); 119 glBlendFunc (sa, da);
71} 120}
72 121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
146#include "texcache.c"
147#include "rendercache.c"
148
149#include "pango-font.c"
150#include "pango-fontmap.c"
151#include "pango-render.c"
152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
73typedef Mix_Chunk *CFClient__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
74typedef Mix_Music *CFClient__MixMusic; 156typedef Mix_Music *DC__MixMusic;
75 157
76typedef PangoFontDescription *CFClient__Font; 158typedef PangoFontDescription *DC__Font;
77 159
78static int 160static int
79shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
80{ 162{
81 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
92 174
93 return 0; 175 return 0;
94} 176}
95 177
96typedef struct cf_layout { 178typedef struct cf_layout {
97 PangoLayout *pl; // either derived from a cairo or ft2 context 179 PangoLayout *pl;
98 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
99 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
100 int base_height; 181 int base_height;
101 CFClient__Font font; 182 DC__Font font;
183 rc_t *rc;
102} *CFClient__Layout; 184} *DC__Layout;
103 185
104static CFClient__Font default_font; 186static DC__Font default_font;
105static PangoContext *ft2_context, *cairo_context; 187static PangoContext *opengl_context;
106static PangoFontMap *ft2_fontmap, *cairo_fontmap; 188static PangoFontMap *opengl_fontmap;
107 189
108static void 190static void
109substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
110{ 192{
111 FcPatternAddBool (pattern, FC_HINTING, 1); 193 FcPatternAddBool (pattern, FC_HINTING, 1);
112#ifdef FC_HINT_STYLE 194#ifdef FC_HINT_STYLE
113 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 195 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
114#endif 196#endif
115#ifdef _WIN32
116 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
117#else
118 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
119#endif
120} 198}
121 199
122static void 200static void
123layout_update_font (CFClient__Layout self) 201layout_update_font (DC__Layout self)
124{ 202{
125 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
126 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
127 */ 205 */
128 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
129 207
130 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
131 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
132 210
133 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
134} 212}
135 213
136static void 214static void
137layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
138{ 216{
217 PangoRectangle rect;
218
219 // get_pixel_* wrongly rounds down
139 pango_layout_get_pixel_size (self->pl, w, h); 220 pango_layout_get_extents (self->pl, 0, &rect);
140 221
141 if (!*w) *w = 1; 222 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
142 if (!*h) *h = 1; 223 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
143 224
144 *w = (*w + 3) & ~3; 225 if (!rect.width) rect.width = 1;
145} 226 if (!rect.height) rect.height = 1;
146 227
228 *w = rect.width;
229 *h = rect.height;
230}
231
232typedef uint16_t tileid;
147typedef uint16_t mapface; 233typedef uint16_t faceid;
148 234
149typedef struct { 235typedef struct {
150 GLint name; 236 GLuint name;
151 int w, h; 237 int w, h;
152 float s, t; 238 float s, t;
153 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
154} maptex; 243} maptex;
155 244
156typedef struct { 245typedef struct {
246 uint32_t player;
247 tileid tile[3];
157 int16_t darkness; 248 uint16_t darkness;
158 mapface face[3]; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
159} mapcell; 250} mapcell;
160 251
161typedef struct { 252typedef struct {
162 int32_t c0, c1; 253 int32_t c0, c1;
163 mapcell *col; 254 mapcell *col;
164} maprow; 255} maprow;
165 256
166typedef struct map { 257typedef struct map {
167 int x, y, w, h; 258 int x, y, w, h;
168 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
169 int faces; 260 int faces; tileid *face2tile; // [faceid]
170 mapface *face; 261 int texs; maptex *tex; // [tileid]
171
172 int texs;
173 maptex *tex;
174 262
175 int32_t rows; 263 int32_t rows;
176 maprow *row; 264 maprow *row;
177} *CFClient__Map; 265} *DC__Map;
178 266
179static char * 267static char *
180prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
181{ 269{
182 char *p; 270 char *p;
199} 287}
200 288
201#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
202#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
203 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
204static maprow * 312static maprow *
205map_get_row (CFClient__Map self, int y) 313map_get_row (DC__Map self, int y)
206{ 314{
207 if (0 > y) 315 if (0 > y)
208 { 316 {
209 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
210 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
248 356
249 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
250} 358}
251 359
252static mapcell * 360static mapcell *
253map_get_cell (CFClient__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
254{ 362{
255 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
256} 364}
257 365
258static void 366static void
259map_clear (CFClient__Map self) 367map_clear (DC__Map self)
260{ 368{
261 int r; 369 int r;
262 370
263 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
264 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
271 self->oy = 0; 379 self->oy = 0;
272 self->row = 0; 380 self->row = 0;
273 self->rows = 0; 381 self->rows = 0;
274} 382}
275 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
276static void 394static void
277map_blank (CFClient__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
278{ 396{
279 int x, y; 397 int x, y;
280 maprow *row; 398 maprow *row;
399 mapcell *cell;
281 400
282 for (y = y0; y < y0 + h; y++) 401 for (y = y0; y < y0 + h; y++)
283 if (y >= 0) 402 if (y >= 0)
284 { 403 {
285 if (y >= self->rows) 404 if (y >= self->rows)
291 if (x >= row->c0) 410 if (x >= row->c0)
292 { 411 {
293 if (x >= row->c1) 412 if (x >= row->c1)
294 break; 413 break;
295 414
296 row->col[x - row->c0].darkness = -1; 415 cell = row->col + x - row->c0;
416
417 CELL_CLEAR (cell);
297 } 418 }
298 } 419 }
420}
421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
299} 436}
300 437
301static void 438static void
302music_finished (void) 439music_finished (void)
303{ 440{
339 n |= n >> 16; 476 n |= n >> 16;
340 477
341 return n + 1; 478 return n + 1;
342} 479}
343 480
344MODULE = CFClient PACKAGE = CFClient 481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
345 592
346PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
347 594
348BOOT: 595BOOT:
349{ 596{
350 HV *stash = gv_stashpv ("CFClient", 1); 597 HV *stash = gv_stashpv ("DC", 1);
351 static const struct { 598 static const struct {
352 const char *name; 599 const char *name;
353 IV iv; 600 IV iv;
354 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
355# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
356 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
357 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
358 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
359 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
360 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
369 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
370 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
371 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
372 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
373 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
374 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
375 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
376 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
377 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
378 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
433 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
434 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
435 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
436 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
437 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
438 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
439 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
440 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
441 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
442 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
443 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
444 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
445 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
446 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
447 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
448 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
449 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
450 const_iv (KMOD_CTRL), 762
451 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
452 const_iv (KMOD_ALT), 764
453 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
454# undef const_iv 795# undef const_iv
455 }; 796 };
456 797
457 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
458 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
800
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
459} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
810
811int
812in_destruct ()
813 CODE:
814 RETVAL = PL_main_cv == Nullcv;
815 OUTPUT:
816 RETVAL
460 817
461NV floor (NV x) 818NV floor (NV x)
462 819
463NV ceil (NV x) 820NV ceil (NV x)
464 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
826NV distance (NV dx, NV dy)
827 CODE:
828 RETVAL = pow (dx * dx + dy * dy, 0.5);
829 OUTPUT:
830 RETVAL
831
465void 832void
466pango_init () 833pango_init ()
467 CODE: 834 CODE:
468 // delayed, so it can pick up new fonts added by AddFontResourceEx
469{ 835{
470 {
471 ft2_fontmap = pango_ft2_font_map_new (); 836 opengl_fontmap = pango_opengl_font_map_new ();
472 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 837 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
473 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 838 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
474 } 839 /*pango_context_set_font_description (opengl_context, default_font);*/
475 { 840#if PANGO_VERSION_CHECK (1, 15, 2)
476 cairo_font_options_t *fopt = cairo_font_options_create (); 841 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
477 cairo_fontmap = pango_cairo_font_map_get_default (); 842 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
478 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
479#ifdef _WIN32
480 // cairo looks like shit eaten twice on windows
481 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
482#else
483 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
484#endif 843#endif
485 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
486 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
487 pango_cairo_context_set_font_options (cairo_context, fopt);
488 cairo_font_options_destroy (fopt);
489 }
490} 844}
491 845
492int 846char *SDL_GetError ()
493SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
494 847
495void 848void SDL_braino ()
849
850int SDL_Init (U32 flags)
851
852int SDL_InitSubSystem (U32 flags)
853
854void SDL_QuitSubSystem (U32 flags)
855
496SDL_Quit () 856void SDL_Quit ()
497 857
858int SDL_GL_SetAttribute (int attr, int value)
859
860int SDL_GL_GetAttribute (int attr)
861 CODE:
862 if (SDL_GL_GetAttribute (attr, &RETVAL))
863 XSRETURN_UNDEF;
864 OUTPUT:
865 RETVAL
866
498void 867void
499SDL_ListModes () 868SDL_ListModes (int rgb, int alpha)
500 PPCODE: 869 PPCODE:
501{ 870{
502 SDL_Rect **m; 871 SDL_Rect **m;
503 872
504 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 873 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
505 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 874 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
506 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
507 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 876 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
508 877
509 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 878 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
510 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 879 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
511 880
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 881 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
515 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
516 885
517 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 886 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
518 887 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
519 SDL_EnableUNICODE (1);
520 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
521 888
522 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 889 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
523 890
524 if (m && m != (SDL_Rect **)-1) 891 if (m && m != (SDL_Rect **)-1)
525 while (*m) 892 while (*m)
526 { 893 {
894 if ((*m)->w >= 400 && (*m)->h >= 300)
895 {
527 AV *av = newAV (); 896 AV *av = newAV ();
528 av_push (av, newSViv ((*m)->w)); 897 av_push (av, newSViv ((*m)->w));
529 av_push (av, newSViv ((*m)->h)); 898 av_push (av, newSViv ((*m)->h));
899 av_push (av, newSViv (rgb));
900 av_push (av, newSViv (alpha));
530 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 901 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
902 }
531 903
532 ++m; 904 ++m;
533 } 905 }
534} 906}
535 907
536char *
537SDL_GetError ()
538
539int 908int
540SDL_SetVideoMode (int w, int h, int fullscreen) 909SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
541 CODE: 910 CODE:
911{
912 SDL_EnableUNICODE (1);
913 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
914
915 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
916 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
917 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
918 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
919
542 RETVAL = !!SDL_SetVideoMode ( 920 RETVAL = !!SDL_SetVideoMode (
543 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 921 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
544 ); 922 );
923
545 if (RETVAL) 924 if (RETVAL)
546 { 925 {
547 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 926 av_clear (texture_av);
927
928 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
548# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 929#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
549# include "glfunc.h" 930#include "glfunc.h"
550# undef GL_FUNC 931#undef GL_FUNC
551 } 932 }
933}
552 OUTPUT: 934 OUTPUT:
553 RETVAL 935 RETVAL
554 936
555void 937void
556SDL_GL_SwapBuffers () 938SDL_GL_SwapBuffers ()
557 939
558char * 940char *
559SDL_GetKeyName (int sym) 941SDL_GetKeyName (int sym)
560 942
943int
944SDL_GetAppState ()
945
946int
947SDL_GetModState ()
948
561void 949void
562SDL_PollEvent () 950poll_events ()
563 PPCODE: 951 PPCODE:
564{ 952{
565 SDL_Event ev; 953 SDL_Event ev;
566 954
567 while (SDL_PollEvent (&ev)) 955 SDL_PumpEvents ();
956 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
568 { 957 {
569 HV *hv = newHV (); 958 HV *hv = newHV ();
570 hv_store (hv, "type", 4, newSViv (ev.type), 0); 959 hv_store (hv, "type", 4, newSViv (ev.type), 0);
571 960
572 switch (ev.type) 961 switch (ev.type)
573 { 962 {
574 case SDL_KEYDOWN: 963 case SDL_KEYDOWN:
575 case SDL_KEYUP: 964 case SDL_KEYUP:
576 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 965 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
577 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 966 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
578 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 967 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
968 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
579 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 969 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
580 break; 970 break;
581 971
582 case SDL_ACTIVEEVENT: 972 case SDL_ACTIVEEVENT:
583 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 973 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
584 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 974 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
585 break; 975 break;
586 976
587 case SDL_MOUSEMOTION: 977 case SDL_MOUSEMOTION:
978 {
979 int state = ev.motion.state;
980 int x = ev.motion.x;
981 int y = ev.motion.y;
982 int xrel = ev.motion.xrel;
983 int yrel = ev.motion.yrel;
984
985 /* do simplistic event compression */
986 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
987 && state == ev.motion.state)
988 {
989 xrel += ev.motion.xrel;
990 yrel += ev.motion.yrel;
991 x = ev.motion.x;
992 y = ev.motion.y;
993 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
994 }
995
588 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 996 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
589
590 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 997 hv_store (hv, "state", 5, newSViv (state), 0);
591 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 998 hv_store (hv, "x", 1, newSViv (x), 0);
592 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 999 hv_store (hv, "y", 1, newSViv (y), 0);
593 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1000 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
594 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1001 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1002 }
595 break; 1003 break;
596 1004
597 case SDL_MOUSEBUTTONDOWN: 1005 case SDL_MOUSEBUTTONDOWN:
598 case SDL_MOUSEBUTTONUP: 1006 case SDL_MOUSEBUTTONUP:
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1007 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
600 1008
601 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1009 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
602 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
603 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1011 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
604 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1012 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
609 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1017 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
610 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1018 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
611 break; 1019 break;
612 } 1020 }
613 1021
614 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1022 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
615 } 1023 }
616} 1024}
617 1025
618int 1026int
619Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1027Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
620 POSTCALL: 1028 POSTCALL:
621 Mix_HookMusicFinished (music_finished); 1029 Mix_HookMusicFinished (music_finished);
622 Mix_ChannelFinished (channel_finished); 1030 Mix_ChannelFinished (channel_finished);
623 1031
624void 1032void
1033Mix_QuerySpec ()
1034 PPCODE:
1035{
1036 int freq, channels;
1037 Uint16 format;
1038
1039 if (Mix_QuerySpec (&freq, &format, &channels))
1040 {
1041 EXTEND (SP, 3);
1042 PUSHs (sv_2mortal (newSViv (freq)));
1043 PUSHs (sv_2mortal (newSViv (format)));
1044 PUSHs (sv_2mortal (newSViv (channels)));
1045 }
1046}
1047
1048void
625Mix_CloseAudio () 1049Mix_CloseAudio ()
626 1050
627int 1051int
628Mix_AllocateChannels (int numchans = -1) 1052Mix_AllocateChannels (int numchans = -1)
629 1053
1054const char *
1055Mix_GetError ()
1056
630void 1057void
631lowdelay (int fd, int val = 1) 1058lowdelay (int fd, int val = 1)
632 CODE: 1059 CODE:
1060 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1061
1062void
1063win32_proxy_info ()
1064 PPCODE:
1065{
633#ifndef _WIN32 1066#ifdef _WIN32
634 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1067 char buffer[2048];
1068 DWORD buflen;
1069
1070 EXTEND (SP, 3);
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1074 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1075 {
1076 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1077
1078 buflen = sizeof (buffer);
1079 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1080 {
1081 PUSHs (newSVpv (buffer, 0));
1082
1083 buflen = sizeof (buffer);
1084 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1085 PUSHs (newSVpv (buffer, 0));
1086 }
1087 }
635#endif 1088#endif
1089}
636 1090
637void 1091int
638add_font (char *file) 1092add_font (char *file)
639 CODE: 1093 CODE:
640 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1094 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
641#ifdef _WIN32 1095 OUTPUT:
642 // cairo... sigh... requires win2000 1096 RETVAL
643 AddFontResourceEx (file, FR_PRIVATE, 0);
644#endif
645 1097
646void 1098void
647load_image_inline (SV *image_) 1099load_image_inline (SV *image_)
648 ALIAS: 1100 ALIAS:
649 load_image_file = 1 1101 load_image_file = 1
652 STRLEN image_len; 1104 STRLEN image_len;
653 char *image = (char *)SvPVbyte (image_, image_len); 1105 char *image = (char *)SvPVbyte (image_, image_len);
654 SDL_Surface *surface, *surface2; 1106 SDL_Surface *surface, *surface2;
655 SDL_PixelFormat fmt; 1107 SDL_PixelFormat fmt;
656 SDL_RWops *rw = ix 1108 SDL_RWops *rw = ix
657 ? SDL_RWFromFile (image, "r") 1109 ? SDL_RWFromFile (image, "rb")
658 : SDL_RWFromConstMem (image, image_len); 1110 : SDL_RWFromConstMem (image, image_len);
659 1111
660 if (!rw) 1112 if (!rw)
661 croak ("load_image: %s", SDL_GetError ()); 1113 croak ("load_image: %s", SDL_GetError ());
662 1114
691 1143
692 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1144 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
693 1145
694 assert (surface2->pitch == surface2->w * 4); 1146 assert (surface2->pitch == surface2->w * 4);
695 1147
1148 SDL_LockSurface (surface2);
696 EXTEND (SP, 5); 1149 EXTEND (SP, 6);
697 PUSHs (sv_2mortal (newSViv (surface2->w))); 1150 PUSHs (sv_2mortal (newSViv (surface2->w)));
698 PUSHs (sv_2mortal (newSViv (surface2->h))); 1151 PUSHs (sv_2mortal (newSViv (surface2->h)));
699 SDL_LockSurface (surface2);
700 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1152 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
701 SDL_UnlockSurface (surface2);
702 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1153 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
703 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1154 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
704 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1155 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1156 SDL_UnlockSurface (surface2);
705 1157
706 SDL_FreeSurface (surface); 1158 SDL_FreeSurface (surface);
707 SDL_FreeSurface (surface2); 1159 SDL_FreeSurface (surface2);
708} 1160}
709 1161
735void 1187void
736error (char *message) 1188error (char *message)
737 CODE: 1189 CODE:
738 fprintf (stderr, "ERROR: %s\n", message); 1190 fprintf (stderr, "ERROR: %s\n", message);
739#ifdef _WIN32 1191#ifdef _WIN32
740 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1192 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
741#endif 1193#endif
742 1194
743void 1195void
744fatal (char *message) 1196fatal (char *message)
745 CODE: 1197 CODE:
746 fprintf (stderr, "FATAL: %s\n", message); 1198 fprintf (stderr, "FATAL: %s\n", message);
747#ifdef _WIN32 1199#ifdef _WIN32
748 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1200 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
749#endif 1201#endif
750 _exit (1); 1202 _exit (1);
751 1203
752void 1204void
753_exit (int retval) 1205_exit (int retval = 0)
754 CODE: 1206 CODE:
1207#ifdef WIN32
1208 ExitThread (retval); // unclean, please beam me up
1209#else
755 _exit (retval); 1210 _exit (retval);
1211#endif
756 1212
1213void
1214debug ()
1215 CODE:
1216{
1217#if DEBUG
1218 VALGRIND_DO_LEAK_CHECK;
1219#endif
1220}
1221
1222int
1223SvREFCNT (SV *sv)
1224 CODE:
1225 RETVAL = SvREFCNT (sv);
1226 OUTPUT:
1227 RETVAL
1228
757MODULE = CFClient PACKAGE = CFClient::Font 1229MODULE = Deliantra::Client PACKAGE = DC::Font
758 1230
759CFClient::Font 1231PROTOTYPES: DISABLE
1232
1233DC::Font
760new_from_file (SV *class, char *path, int id = 0) 1234new_from_file (SV *class, char *path, int id = 0)
761 CODE: 1235 CODE:
762{ 1236{
763 int count; 1237 int count;
764 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1238 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
767} 1241}
768 OUTPUT: 1242 OUTPUT:
769 RETVAL 1243 RETVAL
770 1244
771void 1245void
772DESTROY (CFClient::Font self) 1246DESTROY (DC::Font self)
773 CODE: 1247 CODE:
774 pango_font_description_free (self); 1248 pango_font_description_free (self);
775 1249
776void 1250void
777make_default (CFClient::Font self) 1251make_default (DC::Font self)
1252 PROTOTYPE: $
778 CODE: 1253 CODE:
779 default_font = self; 1254 default_font = self;
780 1255
781MODULE = CFClient PACKAGE = CFClient::Layout 1256MODULE = Deliantra::Client PACKAGE = DC::Layout
782 1257
783CFClient::Layout 1258PROTOTYPES: DISABLE
784new (SV *class, int rgba = 0) 1259
1260void
1261glyph_cache_backup ()
1262 PROTOTYPE:
1263 CODE:
1264 tc_backup ();
1265
1266void
1267glyph_cache_restore ()
1268 PROTOTYPE:
1269 CODE:
1270 tc_restore ();
1271
1272DC::Layout
1273new (SV *class)
785 CODE: 1274 CODE:
786 New (0, RETVAL, 1, struct cf_layout); 1275 New (0, RETVAL, 1, struct cf_layout);
787 1276
788 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1277 RETVAL->pl = pango_layout_new (opengl_context);
789 RETVAL->rgba = rgba;
790 RETVAL->r = 1.; 1278 RETVAL->r = 1.;
791 RETVAL->g = 1.; 1279 RETVAL->g = 1.;
792 RETVAL->b = 1.; 1280 RETVAL->b = 1.;
793 RETVAL->a = 1.; 1281 RETVAL->a = 1.;
794 RETVAL->base_height = MIN_FONT_HEIGHT; 1282 RETVAL->base_height = MIN_FONT_HEIGHT;
795 RETVAL->font = 0; 1283 RETVAL->font = 0;
1284 RETVAL->rc = rc_alloc ();
796 1285
797 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1286 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
798 layout_update_font (RETVAL); 1287 layout_update_font (RETVAL);
799 OUTPUT: 1288 OUTPUT:
800 RETVAL 1289 RETVAL
801 1290
802void 1291void
803DESTROY (CFClient::Layout self) 1292DESTROY (DC::Layout self)
804 CODE: 1293 CODE:
805 g_object_unref (self->pl); 1294 g_object_unref (self->pl);
1295 rc_free (self->rc);
806 Safefree (self); 1296 Safefree (self);
807 1297
808int
809is_rgba (CFClient::Layout self)
810 CODE:
811 RETVAL = self->rgba;
812 OUTPUT:
813 RETVAL
814
815void 1298void
816set_text (CFClient::Layout self, SV *text_) 1299set_text (DC::Layout self, SV *text_)
817 CODE: 1300 CODE:
818{ 1301{
819 STRLEN textlen; 1302 STRLEN textlen;
820 char *text = SvPVutf8 (text_, textlen); 1303 char *text = SvPVutf8 (text_, textlen);
821 1304
822 pango_layout_set_text (self->pl, text, textlen); 1305 pango_layout_set_text (self->pl, text, textlen);
823} 1306}
824 1307
825void 1308void
826set_markup (CFClient::Layout self, SV *text_) 1309set_markup (DC::Layout self, SV *text_)
827 CODE: 1310 CODE:
828{ 1311{
829 STRLEN textlen; 1312 STRLEN textlen;
830 char *text = SvPVutf8 (text_, textlen); 1313 char *text = SvPVutf8 (text_, textlen);
831 1314
832 pango_layout_set_markup (self->pl, text, textlen); 1315 pango_layout_set_markup (self->pl, text, textlen);
833} 1316}
834 1317
835void 1318void
836set_shapes (CFClient::Layout self, ...) 1319set_shapes (DC::Layout self, ...)
837 CODE: 1320 CODE:
838{ 1321{
839 PangoAttrList *attrs = 0; 1322 PangoAttrList *attrs = 0;
840 const char *text = pango_layout_get_text (self->pl); 1323 const char *text = pango_layout_get_text (self->pl);
841 const char *pos = text; 1324 const char *pos = text;
842 int arg = 2; 1325 int arg = 4;
843 1326
844 while (arg < items && (pos = strstr (pos, OBJ_STR))) 1327 while (arg < items && (pos = strstr (pos, OBJ_STR)))
845 { 1328 {
846 PangoRectangle rect; 1329 PangoRectangle inkrect, rect;
847 PangoAttribute *attr; 1330 PangoAttribute *attr;
848 1331
1332 int x = SvIV (ST (arg - 3));
1333 int y = SvIV (ST (arg - 2));
849 int w = SvIV (ST (arg - 1)); 1334 int w = SvIV (ST (arg - 1));
850 int h = SvIV (ST (arg)); 1335 int h = SvIV (ST (arg ));
851 1336
852 arg += 2;
853
854 rect.x = 0; 1337 inkrect.x = 0;
1338 inkrect.y = 0;
1339 inkrect.width = 0;
1340 inkrect.height = 0;
1341
1342 rect.x = x * PANGO_SCALE;
855 rect.y = -h * PANGO_SCALE; 1343 rect.y = y * PANGO_SCALE;
856 rect.width = w * PANGO_SCALE; 1344 rect.width = w * PANGO_SCALE;
857 rect.height = h * PANGO_SCALE; 1345 rect.height = h * PANGO_SCALE;
858 1346
859 if (!attrs) 1347 if (!attrs)
860 attrs = pango_layout_get_attributes (self->pl); 1348 attrs = pango_layout_get_attributes (self->pl);
861 1349
862 attr = pango_attr_shape_new (&rect, &rect); 1350 attr = pango_attr_shape_new (&inkrect, &rect);
863 attr->start_index = pos - text; 1351 attr->start_index = pos - text;
864 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1; 1352 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
865 pango_attr_list_insert (attrs, attr); 1353 pango_attr_list_insert (attrs, attr);
866 1354
1355 arg += 4;
867 pos += sizeof (OBJ_STR) - 1; 1356 pos += sizeof (OBJ_STR) - 1;
868 } 1357 }
869 1358
870 if (attrs) 1359 if (attrs)
871 pango_layout_set_attributes (self->pl, attrs); 1360 pango_layout_set_attributes (self->pl, attrs);
872} 1361}
873 1362
874void 1363void
875get_shapes (CFClient::Layout self) 1364get_shapes (DC::Layout self)
876 PPCODE: 1365 PPCODE:
877{ 1366{
878 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1367 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
879 1368
880 do 1369 do
881 { 1370 {
882 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1371 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
883 1372
884 if (run && shape_attr_p (run)) 1373 if (run && shape_attr_p (run))
885 { 1374 {
886 PangoRectangle extents; 1375 PangoRectangle extents;
887 pango_layout_iter_get_run_extents (iter, 0, &extents); 1376 pango_layout_iter_get_run_extents (iter, 0, &extents);
888 1377
1378 EXTEND (SP, 2);
889 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); 1379 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
890 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); 1380 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
891 } 1381 }
892 } 1382 }
893 while (pango_layout_iter_next_run (iter)); 1383 while (pango_layout_iter_next_run (iter));
894 1384
895 pango_layout_iter_free (iter); 1385 pango_layout_iter_free (iter);
896} 1386}
897 1387
898int 1388int
899has_wrapped (CFClient::Layout self) 1389has_wrapped (DC::Layout self)
900 CODE: 1390 CODE:
901{ 1391{
902 int lines = 1; 1392 int lines = 1;
903 const char *text = pango_layout_get_text (self->pl); 1393 const char *text = pango_layout_get_text (self->pl);
904 1394
909} 1399}
910 OUTPUT: 1400 OUTPUT:
911 RETVAL 1401 RETVAL
912 1402
913SV * 1403SV *
914get_text (CFClient::Layout self) 1404get_text (DC::Layout self)
915 CODE: 1405 CODE:
916 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1406 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
917 sv_utf8_decode (RETVAL); 1407 sv_utf8_decode (RETVAL);
918 OUTPUT: 1408 OUTPUT:
919 RETVAL 1409 RETVAL
920 1410
921void 1411void
922set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1412set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
923 CODE: 1413 CODE:
924 self->r = r; 1414 self->r = r;
925 self->g = g; 1415 self->g = g;
926 self->b = b; 1416 self->b = b;
927 self->a = a; 1417 self->a = a;
928 1418
929void 1419void
930set_font (CFClient::Layout self, CFClient::Font font = 0) 1420set_font (DC::Layout self, DC::Font font = 0)
931 CODE: 1421 CODE:
932 if (self->font != font) 1422 if (self->font != font)
933 { 1423 {
934 self->font = font; 1424 self->font = font;
935 layout_update_font (self); 1425 layout_update_font (self);
936 } 1426 }
937 1427
938void 1428void
939set_height (CFClient::Layout self, int base_height) 1429set_height (DC::Layout self, int base_height)
940 CODE: 1430 CODE:
941 if (self->base_height != base_height) 1431 if (self->base_height != base_height)
942 { 1432 {
943 self->base_height = base_height; 1433 self->base_height = base_height;
944 layout_update_font (self); 1434 layout_update_font (self);
945 } 1435 }
946 1436
947void 1437void
948set_width (CFClient::Layout self, int max_width = -1) 1438set_width (DC::Layout self, int max_width = -1)
949 CODE: 1439 CODE:
950 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1440 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
951 1441
952void 1442void
953set_indent (CFClient::Layout self, int indent) 1443set_indent (DC::Layout self, int indent)
954 CODE: 1444 CODE:
955 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1445 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
956 1446
957void 1447void
958set_spacing (CFClient::Layout self, int spacing) 1448set_spacing (DC::Layout self, int spacing)
959 CODE: 1449 CODE:
960 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1450 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
961 1451
962void 1452void
963set_ellipsise (CFClient::Layout self, int ellipsise) 1453set_ellipsise (DC::Layout self, int ellipsise)
964 CODE: 1454 CODE:
965 pango_layout_set_ellipsize (self->pl, 1455 pango_layout_set_ellipsize (self->pl,
966 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1456 ellipsise == 1 ? PANGO_ELLIPSIZE_START
967 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1457 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
968 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1458 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
969 : PANGO_ELLIPSIZE_NONE 1459 : PANGO_ELLIPSIZE_NONE
970 ); 1460 );
971 1461
972void 1462void
973set_single_paragraph_mode (CFClient::Layout self, int spm) 1463set_single_paragraph_mode (DC::Layout self, int spm)
974 CODE: 1464 CODE:
975 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1465 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
976 1466
977void 1467void
978size (CFClient::Layout self) 1468size (DC::Layout self)
979 PPCODE: 1469 PPCODE:
980{ 1470{
981 int w, h; 1471 int w, h;
982 1472
983 layout_get_pixel_size (self, &w, &h); 1473 layout_get_pixel_size (self, &w, &h);
986 PUSHs (sv_2mortal (newSViv (w))); 1476 PUSHs (sv_2mortal (newSViv (w)));
987 PUSHs (sv_2mortal (newSViv (h))); 1477 PUSHs (sv_2mortal (newSViv (h)));
988} 1478}
989 1479
990int 1480int
1481descent (DC::Layout self)
1482 CODE:
1483{
1484 PangoRectangle rect;
1485 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1486 pango_layout_line_get_pixel_extents (line, 0, &rect);
1487 RETVAL = PANGO_DESCENT (rect);
1488}
1489 OUTPUT:
1490 RETVAL
1491
1492int
991xy_to_index (CFClient::Layout self, int x, int y) 1493xy_to_index (DC::Layout self, int x, int y)
992 CODE: 1494 CODE:
993{ 1495{
994 int index, trailing; 1496 int index, trailing;
995 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1497 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
996 RETVAL = index; 1498 RETVAL = index + trailing;
997} 1499}
998 OUTPUT: 1500 OUTPUT:
999 RETVAL 1501 RETVAL
1000 1502
1001void 1503void
1002cursor_pos (CFClient::Layout self, int index) 1504cursor_pos (DC::Layout self, int index)
1003 PPCODE: 1505 PPCODE:
1004{ 1506{
1005 PangoRectangle strong_pos; 1507 PangoRectangle pos;
1006 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1508 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1007 1509
1008 EXTEND (SP, 3); 1510 EXTEND (SP, 3);
1009 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1511 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1010 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1512 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1011 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1012} 1514}
1013 1515
1014void 1516void
1015render (CFClient::Layout self) 1517index_to_line_x (DC::Layout self, int index, int trailing = 0)
1016 PPCODE: 1518 PPCODE:
1017{ 1519{
1018 SV *retval; 1520 int line, x;
1019 int w, h;
1020 1521
1021 layout_get_pixel_size (self, &w, &h); 1522 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1022 1523#if !PANGO_VERSION_CHECK (1, 17, 3)
1023 if (self->rgba) 1524 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1024 { 1525 --line;
1025 cairo_surface_t *surface;
1026 cairo_t *cairo;
1027
1028 retval = newSV (w * h * 4);
1029 SvPOK_only (retval);
1030 SvCUR_set (retval, w * h * 4);
1031
1032 memset (SvPVX (retval), 0, w * h * 4);
1033
1034 surface = cairo_image_surface_create_for_data (
1035 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
1036 cairo = cairo_create (surface);
1037 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
1038
1039 pango_cairo_show_layout (cairo, self->pl);
1040
1041 cairo_destroy (cairo);
1042 cairo_surface_destroy (surface);
1043
1044 // what a mess, and its premultiplied, too :(
1045 {
1046 uint32_t *p = (uint32_t *)SvPVX (retval);
1047 uint32_t *e = p + w * h;
1048
1049 while (p < e)
1050 {
1051 uint32_t rgba = *p;
1052 rgba = (rgba >> 24) | (rgba << 8);
1053#if 0
1054#ifdef _WIN32
1055 {//D
1056 uint8_t r = rgba >> 24;
1057 uint8_t g = rgba >> 16;
1058 uint8_t b = rgba >> 8;
1059 uint8_t a = rgba >> 0;
1060
1061 rgba = (rgba & 0xffffff00) | a;
1062 }
1063#endif 1526#endif
1064#endif
1065 rgba = SDL_SwapBE32 (rgba);
1066 *p++ = rgba;
1067 }
1068 }
1069
1070 EXTEND (SP, 5); 1527 EXTEND (SP, 2);
1071 PUSHs (sv_2mortal (newSViv (w))); 1528 PUSHs (sv_2mortal (newSViv (line)));
1529 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1530}
1531
1532void
1533line_x_to_index (DC::Layout self, int line, int x)
1534 PPCODE:
1535{
1536 PangoLayoutLine *lp;
1537 int index, trailing;
1538
1539 if (line < 0)
1540 XSRETURN_EMPTY;
1541
1542 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1543 XSRETURN_EMPTY; /* do better */
1544
1545 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1546
1547 EXTEND (SP, 2);
1548 if (GIMME_V == G_SCALAR)
1072 PUSHs (sv_2mortal (newSViv (h))); 1549 PUSHs (sv_2mortal (newSViv (index + trailing)));
1073 PUSHs (sv_2mortal (retval));
1074 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1075 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1076 }
1077 else 1550 else
1078 { 1551 {
1079 FT_Bitmap bitmap;
1080
1081 retval = newSV (w * h);
1082 SvPOK_only (retval);
1083 SvCUR_set (retval, w * h);
1084
1085 bitmap.rows = h;
1086 bitmap.width = w;
1087 bitmap.pitch = w;
1088 bitmap.buffer = (unsigned char*)SvPVX (retval);
1089 bitmap.num_grays = 256;
1090 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
1091
1092 memset (bitmap.buffer, 0, w * h);
1093
1094 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
1095
1096 EXTEND (SP, 5);
1097 PUSHs (sv_2mortal (newSViv (w))); 1552 PUSHs (sv_2mortal (newSViv (index)));
1098 PUSHs (sv_2mortal (newSViv (h))); 1553 PUSHs (sv_2mortal (newSViv (trailing)));
1099 PUSHs (sv_2mortal (retval));
1100 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1101 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1102 } 1554 }
1103} 1555}
1104 1556
1557void
1558render (DC::Layout self, float x, float y, int flags = 0)
1559 CODE:
1560 rc_clear (self->rc);
1561 pango_opengl_render_layout_subpixel (
1562 self->pl,
1563 self->rc,
1564 x * PANGO_SCALE, y * PANGO_SCALE,
1565 self->r, self->g, self->b, self->a,
1566 flags
1567 );
1568 // we assume that context_change actually clears/frees stuff
1569 // and does not do any recomputation...
1570 pango_layout_context_changed (self->pl);
1571
1572void
1573draw (DC::Layout self)
1574 CODE:
1575{
1576 glEnable (GL_TEXTURE_2D);
1577 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1578 glEnable (GL_BLEND);
1579 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1580 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1581 glEnable (GL_ALPHA_TEST);
1582 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1583
1584 rc_draw (self->rc);
1585
1586 glDisable (GL_ALPHA_TEST);
1587 glDisable (GL_BLEND);
1588 glDisable (GL_TEXTURE_2D);
1589}
1590
1105MODULE = CFClient PACKAGE = CFClient::Texture 1591MODULE = Deliantra::Client PACKAGE = DC::Texture
1106 1592
1107void 1593PROTOTYPES: ENABLE
1108pad2pot (SV *data_, SV *w_, SV *h_)
1109 CODE:
1110{
1111 int ow = SvIV (w_);
1112 int oh = SvIV (h_);
1113 1594
1114 if (ow && oh) 1595void
1596pad (SV *data_, int ow, int oh, int nw, int nh)
1597 CODE:
1598{
1599 if ((nw != ow || nh != oh) && SvOK (data_))
1115 { 1600 {
1116 int nw = minpot (ow);
1117 int nh = minpot (oh);
1118
1119 if (nw != ow || nh != oh)
1120 {
1121 if (SvOK (data_))
1122 {
1123 STRLEN datalen; 1601 STRLEN datalen;
1124 char *data = SvPVbyte (data_, datalen); 1602 char *data = SvPVbyte (data_, datalen);
1125 int bpp = datalen / (ow * oh); 1603 int bpp = datalen / (ow * oh);
1126 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1604 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1127 1605
1128 SvPOK_only (result_); 1606 SvPOK_only (result_);
1129 SvCUR_set (result_, nw * nh * bpp); 1607 SvCUR_set (result_, nw * nh * bpp);
1130 1608
1131 memset (SvPVX (result_), 0, nw * nh * bpp); 1609 memset (SvPVX (result_), 0, nw * nh * bpp);
1132 while (oh--) 1610 while (oh--)
1133 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1611 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1134 1612
1135 sv_setsv (data_, result_); 1613 sv_setsv (data_, result_);
1136 }
1137
1138 sv_setiv (w_, nw);
1139 sv_setiv (h_, nh);
1140 }
1141 } 1614 }
1142} 1615}
1143 1616
1144void 1617void
1145draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1618draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1151{ 1624{
1152 HV *hv = (HV *)SvRV (self); 1625 HV *hv = (HV *)SvRV (self);
1153 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1626 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1154 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1627 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1155 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1628 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1629
1630 if (name <= 0)
1631 XSRETURN_EMPTY;
1156 1632
1157 if (items < 5) 1633 if (items < 5)
1158 { 1634 {
1159 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1635 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1160 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1636 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1188 glDisable (GL_ALPHA_TEST); 1664 glDisable (GL_ALPHA_TEST);
1189 glDisable (GL_BLEND); 1665 glDisable (GL_BLEND);
1190 } 1666 }
1191} 1667}
1192 1668
1669void
1670draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1671 PROTOTYPE: @
1672 CODE:
1673{
1674 glEnable (GL_TEXTURE_2D);
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glColor3f (intensity, intensity, intensity);
1680 glPushMatrix ();
1681 glScalef (1./3, 1./3, 1.);
1682
1683 if (blend > 0.f)
1684 {
1685 float S2, T2; /* 0. 0. for texture 2 */
1686 float w = w1 > w2 ? w1 : w2;
1687 float h = h1 > h2 ? h1 : h2;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 s1 *= w / w1;
1719 t1 *= h / h1;
1720
1721 dx *= -3.f / w2;
1722 dy *= -3.f / h2;
1723 dx *= w / w2;
1724 dy *= h / h2;
1725
1726 s2 *= w / w2;
1727 t2 *= h / h2;
1728
1729 glBegin (GL_QUADS);
1730 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1731 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1732 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1733 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1734 glEnd ();
1735
1736 glDisable (GL_TEXTURE_2D);
1737 gl.ActiveTexture (GL_TEXTURE0);
1738 }
1739 else
1740 {
1741 /* simple blending of one texture, also opengl <1.3 path */
1742 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1743
1744 glBegin (GL_QUADS);
1745 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1746 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1747 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1748 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1749 glEnd ();
1750 }
1751
1752 glPopMatrix ();
1753
1754 glDisable (GL_TEXTURE_2D);
1755 glDisable (GL_BLEND);
1756}
1757
1758IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1759 CODE:
1760{
1761 GLint width;
1762 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1763 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1764 RETVAL = width > 0;
1765}
1766 OUTPUT:
1767 RETVAL
1768
1193MODULE = CFClient PACKAGE = CFClient::Map 1769MODULE = Deliantra::Client PACKAGE = DC::Map
1194 1770
1195CFClient::Map 1771PROTOTYPES: DISABLE
1196new (SV *class, int map_width, int map_height) 1772
1773DC::Map
1774new (SV *class)
1197 CODE: 1775 CODE:
1198 New (0, RETVAL, 1, struct map); 1776 New (0, RETVAL, 1, struct map);
1199 RETVAL->x = 0; 1777 RETVAL->x = 0;
1200 RETVAL->y = 0; 1778 RETVAL->y = 0;
1201 RETVAL->w = map_width; 1779 RETVAL->w = 0;
1202 RETVAL->h = map_height; 1780 RETVAL->h = 0;
1203 RETVAL->ox = 0; 1781 RETVAL->ox = 0;
1204 RETVAL->oy = 0; 1782 RETVAL->oy = 0;
1205 RETVAL->faces = 8192; 1783 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1206 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1784 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1207 RETVAL->texs = 8192;
1208 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1209 RETVAL->rows = 0; 1785 RETVAL->rows = 0;
1210 RETVAL->row = 0; 1786 RETVAL->row = 0;
1211 OUTPUT: 1787 OUTPUT:
1212 RETVAL 1788 RETVAL
1213 1789
1214void 1790void
1215DESTROY (CFClient::Map self) 1791DESTROY (DC::Map self)
1216 CODE: 1792 CODE:
1217{ 1793{
1218 map_clear (self); 1794 map_clear (self);
1219 Safefree (self->face); 1795 Safefree (self->face2tile);
1220 Safefree (self->tex); 1796 Safefree (self->tex);
1221 Safefree (self); 1797 Safefree (self);
1222} 1798}
1223 1799
1224void 1800void
1801resize (DC::Map self, int map_width, int map_height)
1802 CODE:
1803 self->w = map_width;
1804 self->h = map_height;
1805
1806void
1225clear (CFClient::Map self) 1807clear (DC::Map self)
1226 CODE: 1808 CODE:
1227 map_clear (self); 1809 map_clear (self);
1228 1810
1229void 1811void
1230set_face (CFClient::Map self, int face, int texid) 1812set_tileid (DC::Map self, int face, int tile)
1231 CODE: 1813 CODE:
1232{ 1814{
1233 while (self->faces <= face) 1815 need_facenum (self, face); self->face2tile [face] = tile;
1234 { 1816 need_texid (self, tile);
1235 Append (mapface, self->face, self->faces, self->faces);
1236 self->faces *= 2;
1237 }
1238
1239 self->face [face] = texid;
1240} 1817}
1241 1818
1242void 1819void
1820set_smooth (DC::Map self, int face, int smooth, int level)
1821 CODE:
1822{
1823 tileid texid;
1824 maptex *tex;
1825
1826 if (face < 0 || face >= self->faces)
1827 return;
1828
1829 if (smooth < 0 || smooth >= self->faces)
1830 return;
1831
1832 texid = self->face2tile [face];
1833
1834 if (!texid)
1835 return;
1836
1837 tex = self->tex + texid;
1838 tex->smoothtile = self->face2tile [smooth];
1839 tex->smoothlevel = level;
1840}
1841
1842void
1243set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1843set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1244 CODE: 1844 CODE:
1245{ 1845{
1246 while (self->texs <= texid) 1846 need_texid (self, texid);
1247 {
1248 Append (maptex, self->tex, self->texs, self->texs);
1249 self->texs *= 2;
1250 }
1251 1847
1252 { 1848 {
1253 maptex *tex = self->tex + texid; 1849 maptex *tex = self->tex + texid;
1254 1850
1255 tex->name = name; 1851 tex->name = name;
1271 // use uglier nearest interpolation because linear suffers 1867 // use uglier nearest interpolation because linear suffers
1272 // from transparent color bleeding and ugly wrapping effects. 1868 // from transparent color bleeding and ugly wrapping effects.
1273 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1869 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1274} 1870}
1275 1871
1872void
1873expire_textures (DC::Map self, int texid, int count)
1874 PPCODE:
1875 for (; texid < self->texs && count; ++texid, --count)
1876 {
1877 maptex *tex = self->tex + texid;
1878
1879 if (tex->name)
1880 {
1881 if (tex->unused)
1882 {
1883 tex->name = 0;
1884 tex->unused = 0;
1885 XPUSHs (sv_2mortal (newSViv (texid)));
1886 }
1887 else
1888 tex->unused = 1;
1889 }
1890 }
1891
1276int 1892int
1277ox (CFClient::Map self) 1893ox (DC::Map self)
1278 ALIAS: 1894 ALIAS:
1279 oy = 1 1895 oy = 1
1280 x = 2 1896 x = 2
1281 y = 3 1897 y = 3
1282 w = 4 1898 w = 4
1293 } 1909 }
1294 OUTPUT: 1910 OUTPUT:
1295 RETVAL 1911 RETVAL
1296 1912
1297void 1913void
1298scroll (CFClient::Map self, int dx, int dy) 1914scroll (DC::Map self, int dx, int dy)
1299 CODE: 1915 CODE:
1300{ 1916{
1301 if (dx > 0) 1917 if (dx > 0)
1302 map_blank (self, self->x, self->y, dx - 1, self->h); 1918 map_blank (self, self->x, self->y, dx, self->h);
1303 else if (dx < 0) 1919 else if (dx < 0)
1304 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1920 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1305 1921
1306 if (dy > 0) 1922 if (dy > 0)
1307 map_blank (self, self->x, self->y, self->w, dy - 1); 1923 map_blank (self, self->x, self->y, self->w, dy);
1308 else if (dy < 0) 1924 else if (dy < 0)
1309 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1925 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1310 1926
1311 self->ox += dx; self->x += dx; 1927 self->ox += dx; self->x += dx;
1312 self->oy += dy; self->y += dy; 1928 self->oy += dy; self->y += dy;
1313 1929
1314 while (self->y < 0) 1930 while (self->y < 0)
1318 self->rows += MAP_EXTEND_Y; 1934 self->rows += MAP_EXTEND_Y;
1319 self->y += MAP_EXTEND_Y; 1935 self->y += MAP_EXTEND_Y;
1320 } 1936 }
1321} 1937}
1322 1938
1323void 1939SV *
1324map1a_update (CFClient::Map self, SV *data_) 1940map1a_update (DC::Map self, SV *data_, int extmap)
1325 CODE: 1941 CODE:
1326{ 1942{
1327 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1943 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1328 uint8_t *data_end = (uint8_t *)SvEND (data_); 1944 uint8_t *data_end = (uint8_t *)SvEND (data_);
1329 mapcell *cell; 1945 mapcell *cell;
1330 int x, y, flags; 1946 int x, y, z, flags;
1947 AV *missing = newAV ();
1948 RETVAL = newRV_noinc ((SV *)missing);
1331 1949
1332 while (data < data_end) 1950 while (data < data_end - 1)
1333 { 1951 {
1334 flags = (data [0] << 8) + data [1]; data += 2; 1952 flags = (data [0] << 8) + data [1]; data += 2;
1335 1953
1336 x = self->x + ((flags >> 10) & 63); 1954 x = self->x + ((flags >> 10) & 63);
1337 y = self->y + ((flags >> 4) & 63); 1955 y = self->y + ((flags >> 4) & 63);
1338 1956
1339 cell = map_get_cell (self, x, y); 1957 cell = map_get_cell (self, x, y);
1340 1958
1341 if (flags & 15) 1959 if (flags & 15)
1342 { 1960 {
1343 if (cell->darkness < 0) 1961 if (!cell->darkness)
1344 { 1962 {
1963 memset (cell, 0, sizeof (*cell));
1345 cell->darkness = 0; 1964 cell->darkness = 256;
1346 cell->face [0] = 0;
1347 cell->face [1] = 0;
1348 cell->face [2] = 0;
1349 } 1965 }
1350 1966
1351 cell->darkness = flags & 8 ? *data++ : 255;
1352
1353 //TODO: don't trust server data to be in-range(!) 1967 //TODO: don't trust server data to be in-range(!)
1354 1968
1355 if (flags & 4) 1969 if (flags & 8)
1356 { 1970 {
1357 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1971 if (extmap)
1972 {
1973 uint8_t ext, cmd;
1974
1975 do
1976 {
1977 ext = *data++;
1978 cmd = ext & 0x7f;
1979
1980 if (cmd < 4)
1981 cell->darkness = 255 - ext * 64 + 1;
1982 else if (cmd == 5) // health
1983 {
1984 cell->stat_width = 1;
1985 cell->stat_hp = *data++;
1986 }
1987 else if (cmd == 6) // monster width
1988 cell->stat_width = *data++ + 1;
1989 else if (cmd == 0x47)
1990 {
1991 if (*data == 1) cell->player = data [1];
1992 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1993 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1994 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1995
1996 data += *data + 1;
1997 }
1998 else if (cmd == 8) // cell flags
1999 cell->flags = *data++;
2000 else if (ext & 0x40) // unknown, multibyte => skip
2001 data += *data + 1;
2002 else
2003 data++;
2004 }
2005 while (ext & 0x80);
2006 }
2007 else
2008 cell->darkness = *data++ + 1;
1358 } 2009 }
1359 2010
2011 for (z = 0; z <= 2; ++z)
1360 if (flags & 2) 2012 if (flags & (4 >> z))
1361 { 2013 {
1362 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2014 faceid face = (data [0] << 8) + data [1]; data += 2;
2015 need_facenum (self, face);
2016 cell->tile [z] = self->face2tile [face];
2017
2018 if (cell->tile [z])
2019 {
2020 maptex *tex = self->tex + cell->tile [z];
2021 tex->unused = 0;
2022 if (!tex->name)
2023 av_push (missing, newSViv (cell->tile [z]));
2024
2025 if (tex->smoothtile)
2026 {
2027 maptex *smooth = self->tex + tex->smoothtile;
2028 smooth->unused = 0;
2029 if (!smooth->name)
2030 av_push (missing, newSViv (tex->smoothtile));
2031 }
2032 }
1363 } 2033 }
1364
1365 if (flags & 1)
1366 {
1367 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1368 }
1369 } 2034 }
1370 else 2035 else
1371 cell->darkness = -1; 2036 CELL_CLEAR (cell);
1372 } 2037 }
1373} 2038}
2039 OUTPUT:
2040 RETVAL
1374 2041
1375SV * 2042SV *
1376mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2043mapmap (DC::Map self, int x0, int y0, int w, int h)
1377 CODE: 2044 CODE:
1378{ 2045{
1379 int x1, x; 2046 int x1, x;
1380 int y1, y; 2047 int y1, y;
1381 int z; 2048 int z;
1402 { 2069 {
1403 mapcell *cell = row->col + (x - row->c0); 2070 mapcell *cell = row->col + (x - row->c0);
1404 2071
1405 for (z = 0; z <= 0; z++) 2072 for (z = 0; z <= 0; z++)
1406 { 2073 {
1407 mapface face = cell->face [z];
1408
1409 if (face)
1410 {
1411 maptex tex = self->tex [face]; 2074 maptex tex = self->tex [cell->tile [z]];
1412 int a0 = 255 - tex.a; 2075 int a0 = 255 - tex.a;
1413 int a1 = tex.a; 2076 int a1 = tex.a;
1414 2077
1415 r = (r * a0 + tex.r * a1) / 255; 2078 r = (r * a0 + tex.r * a1) / 255;
1416 g = (g * a0 + tex.g * a1) / 255; 2079 g = (g * a0 + tex.g * a1) / 255;
1417 b = (b * a0 + tex.b * a1) / 255; 2080 b = (b * a0 + tex.b * a1) / 255;
1418 a = (a * a0 + tex.a * a1) / 255; 2081 a = (a * a0 + tex.a * a1) / 255;
1419 }
1420 } 2082 }
1421 } 2083 }
1422 2084
1423 *map++ = (r ) 2085 *map++ = (r )
1424 | (g << 8) 2086 | (g << 8)
1431} 2093}
1432 OUTPUT: 2094 OUTPUT:
1433 RETVAL 2095 RETVAL
1434 2096
1435void 2097void
1436draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2098draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1437 CODE: 2099 CODE:
1438{ 2100{
1439 int vx, vy;
1440 int x, y, z; 2101 int x, y, z;
1441 int last_name;
1442 mapface face;
1443 2102
1444 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2103 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1445 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2104 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2105 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2106 smooth_key skey;
2107 int pl_x, pl_y;
2108 maptex pl_tex;
2109 rc_t *rc = rc_alloc ();
2110 rc_t *rc_ov = rc_alloc ();
2111 rc_key_t key;
2112 rc_array_t *arr, *arr_hidden;
1446 2113
1447 /* 2114 pl_tex.name = 0;
1448 int vx = self->vx = self->w >= sw
1449 ? self->x + (self->w - sw) / 2
1450 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1451 2115
1452 int vy = self->vy = self->h >= sh 2116 // that's current max. sorry.
1453 ? self->y + (self->h - sh) / 2 2117 if (sw > 255) sw = 255;
1454 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2118 if (sh > 255) sh = 255;
1455 */
1456 2119
1457 glColor4ub (255, 255, 255, 255); 2120 // clear key, in case of extra padding
2121 memset (&skey, 0, sizeof (skey));
2122
2123 memset (&key, 0, sizeof (key));
2124 key.r = 255;
2125 key.g = 255;
2126 key.b = 255;
2127 key.a = 255;
2128 key.mode = GL_QUADS;
2129 key.format = GL_T2F_V3F;
2130
2131 mx += self->x;
2132 my += self->y;
2133
2134 // first pass: determine smooth_max
2135 // rather ugly, if you ask me
2136 // could also be stored inside mapcell and updated on change
2137 memset (smooth_max, 0, sizeof (smooth_max));
2138
2139 for (y = 0; y < sh; y++)
2140 if (0 <= y + my && y + my < self->rows)
2141 {
2142 maprow *row = self->row + (y + my);
2143
2144 for (x = 0; x < sw; x++)
2145 if (row->c0 <= x + mx && x + mx < row->c1)
2146 {
2147 mapcell *cell = row->col + (x + mx - row->c0);
2148
2149 smooth_max[x + 1][y + 1] =
2150 MAX (self->tex [cell->tile [0]].smoothlevel,
2151 MAX (self->tex [cell->tile [1]].smoothlevel,
2152 self->tex [cell->tile [2]].smoothlevel));
2153 }
2154 }
1458 2155
1459 glEnable (GL_BLEND); 2156 glEnable (GL_BLEND);
1460 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1461 glEnable (GL_TEXTURE_2D);
1462 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2158 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1463 2159
1464 glBegin (GL_QUADS); 2160 key.texname = self->tex [TEXID_HIDDEN].name;
2161 arr_hidden = rc_array (rc_ov, &key);
1465 2162
1466 last_name = 0;
1467
1468 for (z = 0; z < 3; z++) 2163 for (z = 0; z <= 2; z++)
2164 {
2165 memset (smooth_level, 0, sizeof (smooth_level));
2166 key.texname = -1;
2167
1469 for (y = 0; y < sh; y++) 2168 for (y = 0; y < sh; y++)
1470 if (0 <= y + vy && y + vy < self->rows) 2169 if (0 <= y + my && y + my < self->rows)
1471 { 2170 {
1472 maprow *row = self->row + (y + vy); 2171 maprow *row = self->row + (y + my);
1473 2172
1474 for (x = 0; x < sw; x++) 2173 for (x = 0; x < sw; x++)
1475 if (row->c0 <= x + vx && x + vx < row->c1) 2174 if (row->c0 <= x + mx && x + mx < row->c1)
1476 { 2175 {
1477 mapcell *cell = row->col + (x + vx - row->c0); 2176 mapcell *cell = row->col + (x + mx - row->c0);
1478
1479 face = cell->face [z]; 2177 tileid tile = cell->tile [z];
1480 2178
1481 if (face) 2179 if (tile)
2180 {
2181 maptex tex = self->tex [tile];
2182 int px, py;
2183
2184 if (key.texname != tex.name)
2185 {
2186 self->tex [tile].unused = 0;
2187
2188 if (!tex.name)
2189 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2190
2191 key.texname = tex.name;
2192 arr = rc_array (rc, &key);
2193 }
2194
2195 px = (x + 1) * T - tex.w;
2196 py = (y + 1) * T - tex.h;
2197
2198 if (expect_false (cell->player == player) && expect_false (z == 2))
2199 {
2200 pl_x = px;
2201 pl_y = py;
2202 pl_tex = tex;
2203 continue;
2204 }
2205
2206 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2207 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2208 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2209 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2210
2211 // update smooth hash
2212 if (tex.smoothtile)
2213 {
2214 skey.tile = tex.smoothtile;
2215 skey.level = tex.smoothlevel;
2216
2217 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2218
2219 // add bits to current tile and all neighbours. skey.x|y is
2220 // shifted +1|+1 so we always stay positive.
2221
2222 // bits is ___n cccc CCCC bbbb
2223 // n do not draw borders&corners
2224 // c draw these corners, but...
2225 // C ... not these
2226 // b draw these borders
2227
2228 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2229 // ┃· ·· ·┃ ━━
2230
2231 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2232 // ·· ·· ·┏ ┓·
2233
2234 // full tile
2235 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2236
2237 // borders
2238 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2239 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2240 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2241 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2242
2243 // corners
2244 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2245 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2246 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2247 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2248 }
2249 }
2250
2251 if (expect_false (z == 2))
2252 {
2253 /* draw question marks on top of hidden spaces */
2254 if (!cell->darkness)
2255 {
2256 maptex tex = self->tex [TEXID_HIDDEN];
2257 int px = (x + 1) * T - tex.w;
2258 int py = (y + 1) * T - tex.h;
2259
2260 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2261 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2262 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2263 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2264 }
2265
2266 if (expect_false (cell->flags))
2267 {
2268 // overlays such as the speech bubble, probably more to come
2269 if (cell->flags & 1)
2270 {
2271 rc_key_t key_ov = key;
2272 maptex tex = self->tex [TEXID_SPEECH];
2273 rc_array_t *arr;
2274 int px = x * T + T * 2 / 32;
2275 int py = y * T - T * 6 / 32;
2276
2277 key_ov.texname = tex.name;
2278 arr = rc_array (rc_ov, &key_ov);
2279
2280 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2281 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2282 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2283 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2284 }
2285 }
2286 }
2287 }
2288 }
2289
2290 rc_draw (rc);
2291 rc_clear (rc);
2292
2293 // go through all smoothlevels, lowest to highest, then draw.
2294 // this is basically counting sort
2295 {
2296 int w, b;
2297
2298 glEnable (GL_TEXTURE_2D);
2299 glBegin (GL_QUADS);
2300 for (w = 0; w < 256 / 32; ++w)
2301 {
2302 uint32_t smask = smooth_level [w];
2303 if (smask)
2304 for (b = 0; b < 32; ++b)
2305 if (smask & (((uint32_t)1) << b))
1482 { 2306 {
1483 maptex tex = self->tex [face]; 2307 int level = (w << 5) | b;
2308 HE *he;
1484 2309
1485 int px = (x + 1) * 32 - tex.w; 2310 hv_iterinit (smooth);
1486 int py = (y + 1) * 32 - tex.h; 2311 while ((he = hv_iternext (smooth)))
1487
1488 if (last_name != tex.name)
1489 { 2312 {
2313 smooth_key *skey = (smooth_key *)HeKEY (he);
2314 IV bits = SvIVX (HeVAL (he));
2315
2316 if (!(bits & 0x1000)
2317 && skey->level == level
2318 && level > smooth_max [skey->x][skey->y])
2319 {
2320 maptex tex = self->tex [skey->tile];
2321 int px = (((int)skey->x) - 1) * T;
2322 int py = (((int)skey->y) - 1) * T;
2323 int border = bits & 15;
2324 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2325 float dx = tex.s * .0625f; // 16 images/row
2326 float dy = tex.t * .5f ; // 2 images/column
2327
2328 if (tex.name)
2329 {
2330 // this time avoiding texture state changes
2331 // save gobs of state changes.
2332 if (key.texname != tex.name)
2333 {
2334 self->tex [skey->tile].unused = 0;
2335
1490 glEnd (); 2336 glEnd ();
1491 last_name = tex.name;
1492 glBindTexture (GL_TEXTURE_2D, last_name); 2337 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1493 glBegin (GL_QUADS); 2338 glBegin (GL_QUADS);
2339 }
2340
2341 if (border)
2342 {
2343 float ox = border * dx;
2344
2345 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2346 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2347 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2348 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2349 }
2350
2351 if (corner)
2352 {
2353 float ox = corner * dx;
2354
2355 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2356 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2357 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2358 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2359 }
2360 }
2361 }
1494 } 2362 }
1495
1496 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1497 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1498 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1499 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1500 } 2363 }
1501 }
1502 } 2364 }
1503 2365
1504 glEnd (); 2366 glEnd ();
1505
1506 glDisable (GL_TEXTURE_2D); 2367 glDisable (GL_TEXTURE_2D);
2368 key.texname = -1;
2369 }
2370
2371 hv_clear (smooth);
2372 }
2373
2374 if (pl_tex.name)
2375 {
2376 maptex tex = pl_tex;
2377 int px = pl_x + sdx;
2378 int py = pl_y + sdy;
2379
2380 key.texname = tex.name;
2381 arr = rc_array (rc, &key);
2382
2383 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2384 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2385 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2386 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2387
2388 rc_draw (rc);
2389 }
2390
2391 rc_draw (rc_ov);
2392 rc_clear (rc_ov);
2393
1507 glDisable (GL_BLEND); 2394 glDisable (GL_BLEND);
1508} 2395 rc_free (rc);
2396 rc_free (rc_ov);
1509 2397
2398 // top layer: overlays such as the health bar
2399 for (y = 0; y < sh; y++)
2400 if (0 <= y + my && y + my < self->rows)
2401 {
2402 maprow *row = self->row + (y + my);
2403
2404 for (x = 0; x < sw; x++)
2405 if (row->c0 <= x + mx && x + mx < row->c1)
2406 {
2407 mapcell *cell = row->col + (x + mx - row->c0);
2408
2409 int px = x * T;
2410 int py = y * T;
2411
2412 if (expect_false (cell->player == player))
2413 {
2414 px += sdx;
2415 py += sdy;
2416 }
2417
2418 if (cell->stat_hp)
2419 {
2420 int width = cell->stat_width * T;
2421 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2422
2423 glColor3ub (0, 0, 0);
2424 glRectf (px + 1, py - thick - 2,
2425 px + width - 1, py);
2426
2427 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2428 glRectf (px + 2,
2429 py - thick - 1,
2430 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2431 }
2432 }
2433 }
2434}
2435
1510void 2436void
1511draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2437draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1512 CODE: 2438 CODE:
1513{ 2439{
1514 static float color[16][3] = { 2440 static float color[16][3] = {
1515 { 0.00, 0.00, 0.00 }, 2441 { 0.00f, 0.00f, 0.00f },
1516 { 1.00, 1.00, 1.00 }, 2442 { 1.00f, 1.00f, 1.00f },
1517 { 0.00, 0.00, 0.55 }, 2443 { 0.00f, 0.00f, 0.55f },
1518 { 1.00, 0.00, 0.00 }, 2444 { 1.00f, 0.00f, 0.00f },
1519 2445
1520 { 1.00, 0.54, 0.00 }, 2446 { 1.00f, 0.54f, 0.00f },
1521 { 0.11, 0.56, 1.00 }, 2447 { 0.11f, 0.56f, 1.00f },
1522 { 0.93, 0.46, 0.00 }, 2448 { 0.93f, 0.46f, 0.00f },
1523 { 0.18, 0.54, 0.34 }, 2449 { 0.18f, 0.54f, 0.34f },
1524 2450
1525 { 0.56, 0.73, 0.56 }, 2451 { 0.56f, 0.73f, 0.56f },
1526 { 0.80, 0.80, 0.80 }, 2452 { 0.80f, 0.80f, 0.80f },
1527 { 0.55, 0.41, 0.13 }, 2453 { 0.55f, 0.41f, 0.13f },
1528 { 0.99, 0.77, 0.26 }, 2454 { 0.99f, 0.77f, 0.26f },
1529 2455
1530 { 0.74, 0.65, 0.41 }, 2456 { 0.74f, 0.65f, 0.41f },
1531 2457
1532 { 0.00, 1.00, 1.00 }, 2458 { 0.00f, 1.00f, 1.00f },
1533 { 1.00, 0.00, 1.00 }, 2459 { 1.00f, 0.00f, 1.00f },
1534 { 1.00, 1.00, 0.00 }, 2460 { 1.00f, 1.00f, 0.00f },
1535 }; 2461 };
1536 2462
1537 int x, y; 2463 int x, y;
1538 2464
1539 glEnable (GL_TEXTURE_2D); 2465 glEnable (GL_TEXTURE_2D);
2466 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2467 * but the nvidia driver (185.18.14) mishandles alpha textures
2468 * ansd takes the colour from god knows where instead of using
2469 * Cp. MODULATE results in the same colour, but slightly different
2470 * alpha, but atcually gives us the correct colour with nvidia.
2471 */
1540 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2472 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1541 glEnable (GL_BLEND); 2473 glEnable (GL_BLEND);
1542 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2474 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1543 glBegin (GL_QUADS); 2475 glBegin (GL_QUADS);
1544 2476
1545 for (y = 0; y < h; y++) 2477 for (y = 0; y < h; y++)
1549 2481
1550 if (m) 2482 if (m)
1551 { 2483 {
1552 float *c = color [m & 15]; 2484 float *c = color [m & 15];
1553 2485
1554 float tx1 = m & 0x40 ? 0.5 : 0.; 2486 float tx1 = m & 0x40 ? 0.5f : 0.f;
1555 float tx2 = tx1 + 0.5; 2487 float tx2 = tx1 + 0.5f;
1556 2488
1557 glColor4f (c[0], c[1], c[2], 0.75); 2489 glColor4f (c[0], c[1], c[2], 1);
1558 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2490 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1559 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2491 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1560 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2492 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1561 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2493 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1562 } 2494 }
1566 glDisable (GL_BLEND); 2498 glDisable (GL_BLEND);
1567 glDisable (GL_TEXTURE_2D); 2499 glDisable (GL_TEXTURE_2D);
1568} 2500}
1569 2501
1570void 2502void
1571fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2503fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1572 PPCODE: 2504 PPCODE:
1573{ 2505{
1574 int vx, vy;
1575 int x, y; 2506 int x, y;
2507 int sw1 = sw + 2;
2508 int sh1 = sh + 2;
2509 int sh3 = sh * 3;
1576 int sw4 = (sw + 3) & ~3; 2510 int sw34 = (sw * 3 + 3) & ~3;
2511 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1577 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2512 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1578 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2513 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1579 2514
1580 memset (darkness, 255, sw4 * sh);
1581 SvPOK_only (darkness_sv); 2515 SvPOK_only (darkness3_sv);
1582 SvCUR_set (darkness_sv, sw4 * sh); 2516 SvCUR_set (darkness3_sv, sw34 * sh3);
1583 2517
1584 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2518 mx += self->x - 1;
1585 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2519 my += self->y - 1;
1586 2520
2521 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2522
1587 for (y = 0; y < sh; y++) 2523 for (y = 0; y < sh1; y++)
1588 if (0 <= y + vy && y + vy < self->rows) 2524 if (0 <= y + my && y + my < self->rows)
1589 { 2525 {
1590 maprow *row = self->row + (y + vy); 2526 maprow *row = self->row + (y + my);
1591 2527
1592 for (x = 0; x < sw; x++) 2528 for (x = 0; x < sw1; x++)
1593 if (row->c0 <= x + vx && x + vx < row->c1) 2529 if (row->c0 <= x + mx && x + mx < row->c1)
1594 { 2530 {
1595 mapcell *cell = row->col + (x + vx - row->c0); 2531 mapcell *cell = row->col + (x + mx - row->c0);
1596 2532
1597 darkness[y * sw4 + x] = cell->darkness < 0 2533 darkness1 [y * sw1 + x] = cell->darkness
2534 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1598 ? 255 - FOW_DARKNESS 2535 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1599 : 255 - cell->darkness;
1600 } 2536 }
1601 } 2537 }
1602 2538
2539 for (y = 0; y < sh; ++y)
2540 for (x = 0; x < sw; ++x)
2541 {
2542 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2543 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2544 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2545 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2546 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2547 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2548 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2549 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2550 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2551
2552 uint8_t r11 = (d11 + d21 + d12) / 3;
2553 uint8_t r21 = d21;
2554 uint8_t r31 = (d21 + d31 + d32) / 3;
2555
2556 uint8_t r12 = d12;
2557 uint8_t r22 = d22;
2558 uint8_t r32 = d32;
2559
2560 uint8_t r13 = (d13 + d23 + d12) / 3;
2561 uint8_t r23 = d23;
2562 uint8_t r33 = (d23 + d33 + d32) / 3;
2563
2564 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2565 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2566 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2567 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2568 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2569 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2570 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2571 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2572 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2573 }
2574
2575 free (darkness1);
2576
1603 EXTEND (SP, 3); 2577 EXTEND (SP, 3);
1604 PUSHs (sv_2mortal (newSViv (sw4))); 2578 PUSHs (sv_2mortal (newSViv (sw34)));
1605 PUSHs (sv_2mortal (newSViv (sh))); 2579 PUSHs (sv_2mortal (newSViv (sh3)));
1606 PUSHs (darkness_sv); 2580 PUSHs (darkness3_sv);
1607} 2581}
1608 2582
1609SV * 2583SV *
1610get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2584get_rect (DC::Map self, int x0, int y0, int w, int h)
1611 CODE: 2585 CODE:
1612{ 2586{
1613 int x, y, x1, y1; 2587 int x, y, x1, y1;
1614 SV *data_sv = newSV (w * h * 7 + 5); 2588 SV *data_sv = newSV (w * h * 7 + 5);
1615 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2589 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1640 if (row && row->c0 <= x && x < row->c1) 2614 if (row && row->c0 <= x && x < row->c1)
1641 { 2615 {
1642 mapcell *cell = row->col + (x - row->c0); 2616 mapcell *cell = row->col + (x - row->c0);
1643 uint8_t flags = 0; 2617 uint8_t flags = 0;
1644 2618
1645 if (cell->face [0]) flags |= 1; 2619 if (cell->tile [0]) flags |= 1;
1646 if (cell->face [1]) flags |= 2; 2620 if (cell->tile [1]) flags |= 2;
1647 if (cell->face [2]) flags |= 4; 2621 if (cell->tile [2]) flags |= 4;
1648 2622
1649 *data++ = flags; 2623 *data++ = flags;
1650 2624
1651 if (flags & 1) 2625 if (flags & 1)
1652 { 2626 {
2627 tileid tile = cell->tile [0];
1653 *data++ = cell->face [0] >> 8; 2628 *data++ = tile >> 8;
1654 *data++ = cell->face [0]; 2629 *data++ = tile;
1655 } 2630 }
1656 2631
1657 if (flags & 2) 2632 if (flags & 2)
1658 { 2633 {
2634 tileid tile = cell->tile [1];
1659 *data++ = cell->face [1] >> 8; 2635 *data++ = tile >> 8;
1660 *data++ = cell->face [1]; 2636 *data++ = tile;
1661 } 2637 }
1662 2638
1663 if (flags & 4) 2639 if (flags & 4)
1664 { 2640 {
2641 tileid tile = cell->tile [2];
1665 *data++ = cell->face [2] >> 8; 2642 *data++ = tile >> 8;
1666 *data++ = cell->face [2]; 2643 *data++ = tile;
1667 } 2644 }
1668 } 2645 }
1669 else 2646 else
1670 *data++ = 0; 2647 *data++ = 0;
1671 } 2648 }
1672 } 2649 }
1673 2650
2651 /* if size is w*h + 5 then no data has been found */
2652 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2653 {
1674 SvPOK_only (data_sv); 2654 SvPOK_only (data_sv);
1675 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2655 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2656 }
2657
1676 RETVAL = data_sv; 2658 RETVAL = data_sv;
1677} 2659}
1678 OUTPUT: 2660 OUTPUT:
1679 RETVAL 2661 RETVAL
1680 2662
1681void 2663void
1682set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2664set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1683 PPCODE: 2665 PPCODE:
1684{ 2666{
1685 int x, y, z; 2667 int x, y, z;
1686 int w, h; 2668 int w, h;
1687 int x1, y1; 2669 int x1, y1;
2670 STRLEN len;
2671 uint8_t *data, *end;
2672
2673 len = SvLEN (data_sv);
2674 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2675 data = SvPVbyte_nolen (data_sv);
2676 end = data + len + 8;
2677
2678 if (len < 5)
2679 XSRETURN_EMPTY;
1688 2680
1689 if (*data++ != 0) 2681 if (*data++ != 0)
1690 return; /* version mismatch */ 2682 XSRETURN_EMPTY; /* version mismatch */
1691 2683
1692 w = *data++ << 8; w |= *data++; 2684 w = *data++ << 8; w |= *data++;
1693 h = *data++ << 8; h |= *data++; 2685 h = *data++ << 8; h |= *data++;
1694 2686
1695 // we need to do this 'cause we don't keep an absolute coord system for rows 2687 // we need to do this 'cause we don't keep an absolute coord system for rows
1707 { 2699 {
1708 maprow *row = map_get_row (self, y); 2700 maprow *row = map_get_row (self, y);
1709 2701
1710 for (x = x0; x < x1; x++) 2702 for (x = x0; x < x1; x++)
1711 { 2703 {
2704 uint8_t flags;
2705
2706 if (data + 7 >= end)
2707 XSRETURN_EMPTY;
2708
1712 uint8_t flags = *data++; 2709 flags = *data++;
1713 2710
1714 if (flags) 2711 if (flags)
1715 { 2712 {
1716 mapface face[3] = { 0, 0, 0 };
1717
1718 mapcell *cell = row_get_cell (row, x); 2713 mapcell *cell = row_get_cell (row, x);
2714 tileid tile[3] = { 0, 0, 0 };
1719 2715
1720 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2716 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1721 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2717 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1722 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2718 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1723 2719
1724 if (cell->darkness <= 0) 2720 if (cell->darkness == 0)
1725 { 2721 {
1726 cell->darkness = -1; 2722 /*cell->darkness = 0;*/
2723 EXTEND (SP, 3);
1727 2724
1728 for (z = 0; z <= 2; z++) 2725 for (z = 0; z <= 2; z++)
1729 { 2726 {
1730 cell->face[z] = face[z]; 2727 tileid t = tile [z];
1731 2728
1732 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2729 if (t >= self->texs || (t && !self->tex [t].name))
2730 {
1733 XPUSHs (sv_2mortal (newSViv (face[z]))); 2731 PUSHs (sv_2mortal (newSViv (t)));
2732 need_texid (self, t);
2733 }
2734
2735 cell->tile [z] = t;
1734 } 2736 }
1735 } 2737 }
1736 } 2738 }
1737 } 2739 }
1738 } 2740 }
1739} 2741}
1740 2742
1741MODULE = CFClient PACKAGE = CFClient::MixChunk 2743MODULE = Deliantra::Client PACKAGE = DC::RW
1742 2744
1743CFClient::MixChunk 2745DC::RW
1744new_from_file (SV *class, char *path) 2746new (SV *class, SV *data_sv)
1745 CODE: 2747 CODE:
1746 RETVAL = Mix_LoadWAV (path); 2748{
2749 STRLEN datalen;
2750 char *data = SvPVbyte (data_sv, datalen);
2751
2752 RETVAL = SDL_RWFromConstMem (data, datalen);
2753}
1747 OUTPUT: 2754 OUTPUT:
1748 RETVAL 2755 RETVAL
1749 2756
2757DC::RW
2758new_from_file (SV *class, const char *path, const char *mode = "rb")
2759 CODE:
2760 RETVAL = SDL_RWFromFile (path, mode);
2761 OUTPUT:
2762 RETVAL
2763
2764# fails on win32:
2765# dc.xs(2268) : error C2059: syntax error : '('
1750void 2766#void
2767#close (DC::RW self)
2768# CODE:
2769# (self->(close)) (self);
2770
2771MODULE = Deliantra::Client PACKAGE = DC::Channel
2772
2773PROTOTYPES: DISABLE
2774
2775DC::Channel
2776find ()
2777 CODE:
2778{
2779 RETVAL = Mix_GroupAvailable (-1);
2780
2781 if (RETVAL < 0)
2782 {
2783 RETVAL = Mix_GroupOldest (-1);
2784
2785 if (RETVAL < 0)
2786 XSRETURN_UNDEF;
2787
2788 Mix_HaltChannel (RETVAL);
2789 }
2790
2791 Mix_UnregisterAllEffects (RETVAL);
2792 Mix_Volume (RETVAL, 128);
2793}
2794 OUTPUT:
2795 RETVAL
2796
2797void
2798halt (DC::Channel self)
2799 CODE:
2800 Mix_HaltChannel (self);
2801
2802void
2803expire (DC::Channel self, int ticks = -1)
2804 CODE:
2805 Mix_ExpireChannel (self, ticks);
2806
2807void
2808fade_out (DC::Channel self, int ticks = -1)
2809 CODE:
2810 Mix_FadeOutChannel (self, ticks);
2811
2812int
2813volume (DC::Channel self, int volume)
2814 CODE:
2815 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2816 OUTPUT:
2817 RETVAL
2818
2819void
2820unregister_all_effects (DC::Channel self)
2821 CODE:
2822 Mix_UnregisterAllEffects (self);
2823
2824void
2825set_panning (DC::Channel self, int left, int right)
2826 CODE:
2827 left = CLAMP (left , 0, 255);
2828 right = CLAMP (right, 0, 255);
2829 Mix_SetPanning (self, left, right);
2830
2831void
2832set_distance (DC::Channel self, int distance)
2833 CODE:
2834 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2835
2836void
2837set_position (DC::Channel self, int angle, int distance)
2838 CODE:
2839
2840void
2841set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2842 CODE:
2843{
2844 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2845 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2846 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2847}
2848
2849void
2850set_reverse_stereo (DC::Channel self, int flip)
2851 CODE:
2852 Mix_SetReverseStereo (self, flip);
2853
2854MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2855
2856PROTOTYPES: DISABLE
2857
2858DC::MixChunk
2859new (SV *class, DC::RW rwops)
2860 CODE:
2861 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2862 OUTPUT:
2863 RETVAL
2864
2865void
1751DESTROY (CFClient::MixChunk self) 2866DESTROY (DC::MixChunk self)
1752 CODE: 2867 CODE:
1753 Mix_FreeChunk (self); 2868 Mix_FreeChunk (self);
1754 2869
1755int 2870int
1756volume (CFClient::MixChunk self, int volume = -1) 2871volume (DC::MixChunk self, int volume = -1)
1757 CODE: 2872 CODE:
2873 if (items > 1)
2874 volume = CLAMP (volume, 0, 128);
1758 RETVAL = Mix_VolumeChunk (self, volume); 2875 RETVAL = Mix_VolumeChunk (self, volume);
1759 OUTPUT: 2876 OUTPUT:
1760 RETVAL 2877 RETVAL
1761 2878
1762int 2879DC::Channel
1763play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2880play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1764 CODE: 2881 CODE:
2882{
1765 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2884
2885 if (RETVAL < 0)
2886 XSRETURN_UNDEF;
2887
2888 if (channel < 0)
2889 {
2890 Mix_UnregisterAllEffects (RETVAL);
2891 Mix_Volume (RETVAL, 128);
2892 }
2893}
1766 OUTPUT: 2894 OUTPUT:
1767 RETVAL 2895 RETVAL
1768 2896
1769MODULE = CFClient PACKAGE = CFClient::MixMusic 2897MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1770 2898
1771int 2899int
1772volume (int volume = -1) 2900volume (int volume = -1)
2901 PROTOTYPE: ;$
1773 CODE: 2902 CODE:
2903 if (items > 0)
2904 volume = CLAMP (volume, 0, 128);
1774 RETVAL = Mix_VolumeMusic (volume); 2905 RETVAL = Mix_VolumeMusic (volume);
1775 OUTPUT: 2906 OUTPUT:
1776 RETVAL 2907 RETVAL
1777 2908
1778CFClient::MixMusic 2909void
1779new_from_file (SV *class, char *path) 2910fade_out (int ms)
1780 CODE: 2911 CODE:
2912 Mix_FadeOutMusic (ms);
2913
2914void
2915halt ()
2916 CODE:
2917 Mix_HaltMusic ();
2918
2919DC::MixMusic
2920new (SV *class, DC::RW rwops)
2921 CODE:
1781 RETVAL = Mix_LoadMUS (path); 2922 RETVAL = Mix_LoadMUS_RW (rwops);
1782 OUTPUT: 2923 OUTPUT:
1783 RETVAL 2924 RETVAL
1784 2925
1785void 2926void
1786DESTROY (CFClient::MixMusic self) 2927DESTROY (DC::MixMusic self)
1787 CODE: 2928 CODE:
1788 Mix_FreeMusic (self); 2929 Mix_FreeMusic (self);
1789 2930
1790int 2931int
1791play (CFClient::MixMusic self, int loops = -1) 2932play (DC::MixMusic self, int loops = -1)
1792 CODE: 2933 CODE:
1793 RETVAL = Mix_PlayMusic (self, loops); 2934 RETVAL = Mix_PlayMusic (self, loops);
1794 OUTPUT: 2935 OUTPUT:
1795 RETVAL 2936 RETVAL
1796 2937
2938void
2939fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2940 CODE:
2941 Mix_FadeInMusicPos (self, loops, ms, position);
2942
1797MODULE = CFClient PACKAGE = CFClient::OpenGL 2943MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2944
2945PROTOTYPES: ENABLE
1798 2946
1799BOOT: 2947BOOT:
1800{ 2948{
1801 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2949 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1802 static const struct { 2950 static const struct {
1803 const char *name; 2951 const char *name;
1804 IV iv; 2952 IV iv;
1805 } *civ, const_iv[] = { 2953 } *civ, const_iv[] = {
1806# define const_iv(name) { # name, (IV)name } 2954# define const_iv(name) { # name, (IV)name }
2955 const_iv (GL_VENDOR),
2956 const_iv (GL_VERSION),
2957 const_iv (GL_EXTENSIONS),
2958 const_iv (GL_MAX_TEXTURE_UNITS),
1807 const_iv (GL_COLOR_MATERIAL), 2959 const_iv (GL_COLOR_MATERIAL),
1808 const_iv (GL_SMOOTH), 2960 const_iv (GL_SMOOTH),
1809 const_iv (GL_FLAT), 2961 const_iv (GL_FLAT),
1810 const_iv (GL_DITHER), 2962 const_iv (GL_DITHER),
1811 const_iv (GL_BLEND), 2963 const_iv (GL_BLEND),
1815 const_iv (GL_ALPHA_TEST), 2967 const_iv (GL_ALPHA_TEST),
1816 const_iv (GL_NORMALIZE), 2968 const_iv (GL_NORMALIZE),
1817 const_iv (GL_RESCALE_NORMAL), 2969 const_iv (GL_RESCALE_NORMAL),
1818 const_iv (GL_FRONT), 2970 const_iv (GL_FRONT),
1819 const_iv (GL_BACK), 2971 const_iv (GL_BACK),
2972 const_iv (GL_AUX0),
1820 const_iv (GL_AND), 2973 const_iv (GL_AND),
1821 const_iv (GL_ONE), 2974 const_iv (GL_ONE),
1822 const_iv (GL_ZERO), 2975 const_iv (GL_ZERO),
1823 const_iv (GL_SRC_ALPHA), 2976 const_iv (GL_SRC_ALPHA),
1824 const_iv (GL_DST_ALPHA), 2977 const_iv (GL_DST_ALPHA),
1825 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2978 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1826 const_iv (GL_ONE_MINUS_DST_ALPHA), 2979 const_iv (GL_ONE_MINUS_DST_ALPHA),
2980 const_iv (GL_SRC_COLOR),
2981 const_iv (GL_DST_COLOR),
2982 const_iv (GL_ONE_MINUS_SRC_COLOR),
2983 const_iv (GL_ONE_MINUS_DST_COLOR),
1827 const_iv (GL_SRC_ALPHA_SATURATE), 2984 const_iv (GL_SRC_ALPHA_SATURATE),
1828 const_iv (GL_RGB), 2985 const_iv (GL_RGB),
1829 const_iv (GL_RGBA), 2986 const_iv (GL_RGBA),
1830 const_iv (GL_RGBA4), 2987 const_iv (GL_RGBA4),
1831 const_iv (GL_RGBA8), 2988 const_iv (GL_RGBA8),
1837 const_iv (GL_INTENSITY), 2994 const_iv (GL_INTENSITY),
1838 const_iv (GL_LUMINANCE), 2995 const_iv (GL_LUMINANCE),
1839 const_iv (GL_LUMINANCE_ALPHA), 2996 const_iv (GL_LUMINANCE_ALPHA),
1840 const_iv (GL_FLOAT), 2997 const_iv (GL_FLOAT),
1841 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2998 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2999 const_iv (GL_COMPRESSED_ALPHA_ARB),
3000 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3001 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3002 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3003 const_iv (GL_COMPRESSED_RGB_ARB),
3004 const_iv (GL_COMPRESSED_RGBA_ARB),
1842 const_iv (GL_COMPILE), 3005 const_iv (GL_COMPILE),
3006 const_iv (GL_PROXY_TEXTURE_1D),
3007 const_iv (GL_PROXY_TEXTURE_2D),
1843 const_iv (GL_TEXTURE_1D), 3008 const_iv (GL_TEXTURE_1D),
1844 const_iv (GL_TEXTURE_2D), 3009 const_iv (GL_TEXTURE_2D),
1845 const_iv (GL_TEXTURE_ENV), 3010 const_iv (GL_TEXTURE_ENV),
1846 const_iv (GL_TEXTURE_MAG_FILTER), 3011 const_iv (GL_TEXTURE_MAG_FILTER),
1847 const_iv (GL_TEXTURE_MIN_FILTER), 3012 const_iv (GL_TEXTURE_MIN_FILTER),
1868 const_iv (GL_COLOR_LOGIC_OP), 3033 const_iv (GL_COLOR_LOGIC_OP),
1869 const_iv (GL_SEPARABLE_2D), 3034 const_iv (GL_SEPARABLE_2D),
1870 const_iv (GL_CONVOLUTION_2D), 3035 const_iv (GL_CONVOLUTION_2D),
1871 const_iv (GL_CONVOLUTION_BORDER_MODE), 3036 const_iv (GL_CONVOLUTION_BORDER_MODE),
1872 const_iv (GL_CONSTANT_BORDER), 3037 const_iv (GL_CONSTANT_BORDER),
3038 const_iv (GL_POINTS),
1873 const_iv (GL_LINES), 3039 const_iv (GL_LINES),
3040 const_iv (GL_LINE_STRIP),
1874 const_iv (GL_LINE_LOOP), 3041 const_iv (GL_LINE_LOOP),
1875 const_iv (GL_QUADS), 3042 const_iv (GL_QUADS),
1876 const_iv (GL_QUAD_STRIP), 3043 const_iv (GL_QUAD_STRIP),
1877 const_iv (GL_TRIANGLES), 3044 const_iv (GL_TRIANGLES),
1878 const_iv (GL_TRIANGLE_STRIP), 3045 const_iv (GL_TRIANGLE_STRIP),
1879 const_iv (GL_TRIANGLE_FAN), 3046 const_iv (GL_TRIANGLE_FAN),
3047 const_iv (GL_POLYGON),
1880 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3048 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3049 const_iv (GL_POINT_SMOOTH_HINT),
3050 const_iv (GL_LINE_SMOOTH_HINT),
3051 const_iv (GL_POLYGON_SMOOTH_HINT),
3052 const_iv (GL_GENERATE_MIPMAP_HINT),
3053 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1881 const_iv (GL_FASTEST), 3054 const_iv (GL_FASTEST),
3055 const_iv (GL_DONT_CARE),
3056 const_iv (GL_NICEST),
1882 const_iv (GL_V2F), 3057 const_iv (GL_V2F),
1883 const_iv (GL_V3F), 3058 const_iv (GL_V3F),
1884 const_iv (GL_T2F_V3F), 3059 const_iv (GL_T2F_V3F),
1885 const_iv (GL_T2F_N3F_V3F), 3060 const_iv (GL_T2F_N3F_V3F),
3061 const_iv (GL_FUNC_ADD),
3062 const_iv (GL_FUNC_SUBTRACT),
3063 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1886# undef const_iv 3064# undef const_iv
1887 }; 3065 };
1888 3066
1889 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3067 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1890 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3068 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3069
3070 texture_av = newAV ();
3071 AvREAL_off (texture_av);
1891} 3072}
3073
3074void
3075disable_GL_EXT_blend_func_separate ()
3076 CODE:
3077 gl.BlendFuncSeparate = 0;
3078 gl.BlendFuncSeparateEXT = 0;
3079
3080void
3081apple_nvidia_bug (int enable)
1892 3082
1893char * 3083char *
1894gl_vendor () 3084gl_vendor ()
1895 CODE: 3085 CODE:
1896 RETVAL = (char *)glGetString (GL_VENDOR); 3086 RETVAL = (char *)glGetString (GL_VENDOR);
1909 CODE: 3099 CODE:
1910 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3100 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1911 OUTPUT: 3101 OUTPUT:
1912 RETVAL 3102 RETVAL
1913 3103
3104const char *glGetString (GLenum pname)
3105
3106GLint glGetInteger (GLenum pname)
3107 CODE:
3108 glGetIntegerv (pname, &RETVAL);
3109 OUTPUT:
3110 RETVAL
3111
3112GLdouble glGetDouble (GLenum pname)
3113 CODE:
3114 glGetDoublev (pname, &RETVAL);
3115 OUTPUT:
3116 RETVAL
3117
1914int glGetError () 3118int glGetError ()
1915 3119
1916void glFinish () 3120void glFinish ()
1917 3121
1918void glClear (int mask) 3122void glClear (int mask)
1932 3136
1933void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3137void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1934 CODE: 3138 CODE:
1935 gl_BlendFuncSeparate (sa, da, saa, daa); 3139 gl_BlendFuncSeparate (sa, da, saa, daa);
1936 3140
3141# void glBlendEquation (int se)
3142
1937void glDepthMask (int flag) 3143void glDepthMask (int flag)
1938 3144
1939void glLogicOp (int opcode) 3145void glLogicOp (int opcode)
1940 3146
1941void glColorMask (int red, int green, int blue, int alpha) 3147void glColorMask (int red, int green, int blue, int alpha)
1955# near_ and far_ are due to microsofts buggy "c" compiler 3161# near_ and far_ are due to microsofts buggy "c" compiler
1956void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3162void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1957 3163
1958# near_ and far_ are due to microsofts buggy "c" compiler 3164# near_ and far_ are due to microsofts buggy "c" compiler
1959void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3165void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3166
3167PROTOTYPES: DISABLE
1960 3168
1961void glViewport (int x, int y, int width, int height) 3169void glViewport (int x, int y, int width, int height)
1962 3170
1963void glScissor (int x, int y, int width, int height) 3171void glScissor (int x, int y, int width, int height)
1964 3172
1972 3180
1973void glRotate (float angle, float x, float y, float z) 3181void glRotate (float angle, float x, float y, float z)
1974 CODE: 3182 CODE:
1975 glRotatef (angle, x, y, z); 3183 glRotatef (angle, x, y, z);
1976 3184
1977void glBegin (int mode)
1978
1979void glEnd ()
1980
1981void glColor (float r, float g, float b, float a = 1.0) 3185void glColor (float r, float g, float b, float a = 1.0)
1982 PROTOTYPE: @ 3186 PROTOTYPE: @
1983 ALIAS: 3187 ALIAS:
1984 glColor_premultiply = 1 3188 glColor_premultiply = 1
1985 CODE: 3189 CODE:
1986 if (ix) 3190 if (ix)
1987 { 3191 {
1988 r *= a; 3192 r *= a;
1989 g *= a; 3193 g *= a;
1990 b *= a; 3194 b *= a;
1991 } 3195 }
1992 // microsoft visual "c" rounds instead of truncating... 3196 // microsoft visual "c" rounds instead of truncating...
1993 glColor4ub (MIN ((int)(r * 256.f), 255), 3197 glColor4f (r, g, b, a);
1994 MIN ((int)(g * 256.f), 255),
1995 MIN ((int)(b * 256.f), 255),
1996 MIN ((int)(a * 256.f), 255));
1997
1998void glInterleavedArrays (int format, int stride, char *data)
1999
2000void glDrawElements (int mode, int count, int type, char *indices)
2001
2002# 1.2 void glDrawRangeElements (int mode, int start, int end
2003 3198
2004void glRasterPos (float x, float y, float z = 0.) 3199void glRasterPos (float x, float y, float z = 0.)
2005 CODE: 3200 CODE:
2006 glRasterPos3f (0, 0, z); 3201 glRasterPos3f (0, 0, z);
2007 glBitmap (0, 0, 0, 0, x, y, 0); 3202 glBitmap (0, 0, 0, 0, x, y, 0);
2012 3207
2013void glTexCoord (float s, float t) 3208void glTexCoord (float s, float t)
2014 CODE: 3209 CODE:
2015 glTexCoord2f (s, t); 3210 glTexCoord2f (s, t);
2016 3211
3212void glRect (float x1, float y1, float x2, float y2)
3213 CODE:
3214 glRectf (x1, y1, x2, y2);
3215
3216void glRect_lineloop (float x1, float y1, float x2, float y2)
3217 CODE:
3218 glBegin (GL_LINE_LOOP);
3219 glVertex2f (x1, y1);
3220 glVertex2f (x2, y1);
3221 glVertex2f (x2, y2);
3222 glVertex2f (x1, y2);
3223 glEnd ();
3224
3225PROTOTYPES: ENABLE
3226
3227void glBegin (int mode)
3228
3229void glEnd ()
3230
3231void glPointSize (GLfloat size)
3232
3233void glLineWidth (GLfloat width)
3234
3235void glInterleavedArrays (int format, int stride, char *data)
3236
3237void glDrawElements (int mode, int count, int type, char *indices)
3238
3239# 1.2 void glDrawRangeElements (int mode, int start, int end
3240
2017void glTexEnv (int target, int pname, float param) 3241void glTexEnv (int target, int pname, float param)
2018 CODE: 3242 CODE:
2019 glTexEnvf (target, pname, param); 3243 glTexEnvf (target, pname, param);
2020 3244
2021void glTexParameter (int target, int pname, float param) 3245void glTexParameter (int target, int pname, float param)
2037void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3261void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2038 CODE: 3262 CODE:
2039 if (gl.SeparableFilter2D) 3263 if (gl.SeparableFilter2D)
2040 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3264 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2041 3265
2042void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3266void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2043 3267
2044void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3268void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2045 3269
2046void glDrawPixels (int width, int height, int format, int type, char *pixels) 3270void glDrawPixels (int width, int height, int format, int type, char *pixels)
3271
3272void glPixelZoom (float x, float y)
2047 3273
2048void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3274void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2049 3275
2050int glGenTexture () 3276int glGenTexture ()
2051 CODE: 3277 CODE:
2052{ 3278 RETVAL = gen_texture ();
2053 GLuint name;
2054 glGenTextures (1, &name);
2055 RETVAL = name;
2056}
2057 OUTPUT: 3279 OUTPUT:
2058 RETVAL 3280 RETVAL
2059 3281
2060void glDeleteTexture (int name) 3282void glDeleteTexture (int name)
2061 CODE: 3283 CODE:
2062{
2063 GLuint name_ = name;
2064 glDeleteTextures (1, &name_); 3284 del_texture (name);
2065} 3285
2066
2067int glGenList () 3286int glGenList ()
2068 CODE: 3287 CODE:
2069 RETVAL = glGenLists (1); 3288 RETVAL = glGenLists (1);
2070 OUTPUT: 3289 OUTPUT:
2071 RETVAL 3290 RETVAL
2078 3297
2079void glEndList () 3298void glEndList ()
2080 3299
2081void glCallList (int list) 3300void glCallList (int list)
2082 3301
3302MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2083 3303
3304PROTOTYPES: DISABLE
3305
3306void
3307find_widget (SV *self, NV x, NV y)
3308 PPCODE:
3309{
3310 if (within_widget (self, x, y))
3311 XPUSHs (self);
3312}
3313
3314BOOT:
3315{
3316 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3317
3318 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3319 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3320 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3321 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3322}
3323
3324void
3325draw (SV *self)
3326 CODE:
3327{
3328 HV *hv;
3329 SV **svp;
3330 NV x, y, w, h;
3331 SV *draw_x_sv = GvSV (draw_x_gv);
3332 SV *draw_y_sv = GvSV (draw_y_gv);
3333 SV *draw_w_sv = GvSV (draw_w_gv);
3334 SV *draw_h_sv = GvSV (draw_h_gv);
3335 double draw_x, draw_y;
3336
3337 if (!SvROK (self))
3338 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3339
3340 hv = (HV *)SvRV (self);
3341
3342 if (SvTYPE (hv) != SVt_PVHV)
3343 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3344
3345 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3346 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3347
3348 if (!h || !w)
3349 XSRETURN_EMPTY;
3350
3351 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3352 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3353
3354 draw_x = SvNV (draw_x_sv) + x;
3355 draw_y = SvNV (draw_y_sv) + y;
3356
3357 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3358 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3359 XSRETURN_EMPTY;
3360
3361 sv_setnv (draw_x_sv, draw_x);
3362 sv_setnv (draw_y_sv, draw_y);
3363
3364 glPushMatrix ();
3365 glTranslated (x, y, 0);
3366
3367 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3368 {
3369 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3370
3371 if (svp && SvTRUE (*svp))
3372 {
3373 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3374 glEnable (GL_BLEND);
3375 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3376 glBegin (GL_QUADS);
3377 glVertex2f (0, 0);
3378 glVertex2f (w, 0);
3379 glVertex2f (w, h);
3380 glVertex2f (0, h);
3381 glEnd ();
3382 glDisable (GL_BLEND);
3383 }
3384 }
3385#if 0
3386 // draw borders, for debugging
3387 glPushMatrix ();
3388 glColor4f (1., 1., 0., 1.);
3389 glTranslatef (.5, .5, 0.);
3390 glBegin (GL_LINE_LOOP);
3391 glVertex2f (0 , 0);
3392 glVertex2f (w - 1, 0);
3393 glVertex2f (w - 1, h - 1);
3394 glVertex2f (0 , h - 1);
3395 glEnd ();
3396 glPopMatrix ();
3397#endif
3398 PUSHMARK (SP);
3399 XPUSHs (self);
3400 PUTBACK;
3401 call_method ("_draw", G_VOID | G_DISCARD);
3402 SPAGAIN;
3403
3404 glPopMatrix ();
3405
3406 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3407 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3408}
3409

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