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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.295 by root, Mon Dec 21 03:30:22 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
18#endif 26#endif
19 27
28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
31#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
33 50
34#include <glib/gmacros.h> 51#include <glib/gmacros.h>
35 52
36#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
37 65
38#ifndef _WIN32 66#ifndef _WIN32
39# include <sys/types.h> 67# include <sys/types.h>
40# include <sys/socket.h> 68# include <sys/socket.h>
41# include <netinet/in.h> 69# include <netinet/in.h>
42# include <netinet/tcp.h> 70# include <netinet/tcp.h>
43# include <inttypes.h> 71# include <inttypes.h>
72#endif
73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
44#else 76#else
45 typedef unsigned char uint8_t; 77# define expect(expr,value) (expr)
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 78#endif
52 79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 84
55#define FOW_DARKNESS 32 85#define FOW_DARKNESS 64
86#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
56 87
57#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
59 90
60#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
61 92
62#if 0 93/* mask out modifiers we are not interested in */
63# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
64#else 95
65# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
66#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
67 103
68static struct 104static struct
69{ 105{
70#define GL_FUNC(ptr,name) ptr name; 106#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 107#include "glfunc.h"
72#undef GL_FUNC 108#undef GL_FUNC
73} gl; 109} gl;
74 110
111static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 113{
77 if (gl.BlendFuncSeparate) 114 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 115 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 116 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 118 else
82 glBlendFunc (sa, da); 119 glBlendFunc (sa, da);
83} 120}
84 121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
85#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
86 148
87#include "pango-font.c" 149#include "pango-font.c"
88#include "pango-fontmap.c" 150#include "pango-fontmap.c"
89#include "pango-render.c" 151#include "pango-render.c"
90 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
93 157
94typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
95 159
96static int 160static int
97shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
98{ 162{
99 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
113 177
114typedef struct cf_layout { 178typedef struct cf_layout {
115 PangoLayout *pl; 179 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
117 int base_height; 181 int base_height;
118 CFPlus__Font font; 182 DC__Font font;
183 rc_t *rc;
119} *CFPlus__Layout; 184} *DC__Layout;
120 185
121static CFPlus__Font default_font; 186static DC__Font default_font;
122static PangoContext *opengl_context; 187static PangoContext *opengl_context;
123static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
124 189
125static void 190static void
126substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
131#endif 196#endif
132 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
133} 198}
134 199
135static void 200static void
136layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
137{ 202{
138 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
139 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
140 */ 205 */
141 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
142 207
143 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
144 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
145 210
146 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
147} 212}
148 213
149static void 214static void
150layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
151{ 216{
152 PangoRectangle rect; 217 PangoRectangle rect;
153 218
154 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
155 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
162 227
163 *w = rect.width; 228 *w = rect.width;
164 *h = rect.height; 229 *h = rect.height;
165} 230}
166 231
232typedef uint16_t tileid;
167typedef uint16_t mapface; 233typedef uint16_t faceid;
168 234
169typedef struct { 235typedef struct {
170 GLint name; 236 GLuint name;
171 int w, h; 237 int w, h;
172 float s, t; 238 float s, t;
173 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
174} maptex; 243} maptex;
175 244
176typedef struct { 245typedef struct {
177 uint32_t player; 246 uint32_t player;
178 mapface face[3]; 247 tileid tile[3];
179 uint16_t darkness; 248 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 250} mapcell;
182 251
183typedef struct { 252typedef struct {
184 int32_t c0, c1; 253 int32_t c0, c1;
185 mapcell *col; 254 mapcell *col;
186} maprow; 255} maprow;
187 256
188typedef struct map { 257typedef struct map {
189 int x, y, w, h; 258 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 260 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 261 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 262
197 int32_t rows; 263 int32_t rows;
198 maprow *row; 264 maprow *row;
199} *CFPlus__Map; 265} *DC__Map;
200 266
201static char * 267static char *
202prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
203{ 269{
204 char *p; 270 char *p;
221} 287}
222 288
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
225 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
226static maprow * 312static maprow *
227map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
228{ 314{
229 if (0 > y) 315 if (0 > y)
230 { 316 {
231 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
232 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
270 356
271 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
272} 358}
273 359
274static mapcell * 360static mapcell *
275map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
276{ 362{
277 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
278} 364}
279 365
280static void 366static void
281map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
282{ 368{
283 int r; 369 int r;
284 370
285 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
286 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
293 self->oy = 0; 379 self->oy = 0;
294 self->row = 0; 380 self->row = 0;
295 self->rows = 0; 381 self->rows = 0;
296} 382}
297 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
298static void 394static void
299map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
300{ 396{
301 int x, y; 397 int x, y;
302 maprow *row; 398 maprow *row;
303 mapcell *cell; 399 mapcell *cell;
304 400
316 if (x >= row->c1) 412 if (x >= row->c1)
317 break; 413 break;
318 414
319 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
320 416
321 cell->darkness = 0; 417 CELL_CLEAR (cell);
322 cell->stat_hp = 0;
323 cell->flags = 0;
324 cell->player = 0;
325 } 418 }
326 } 419 }
420}
421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
327} 436}
328 437
329static void 438static void
330music_finished (void) 439music_finished (void)
331{ 440{
367 n |= n >> 16; 476 n |= n >> 16;
368 477
369 return n + 1; 478 return n + 1;
370} 479}
371 480
372MODULE = CFPlus PACKAGE = CFPlus 481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
373 592
374PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
375 594
376BOOT: 595BOOT:
377{ 596{
378 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
379 static const struct { 598 static const struct {
380 const char *name; 599 const char *name;
381 IV iv; 600 IV iv;
382 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
384 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
402 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
466 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL), 762
479 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
480 const_iv (KMOD_ALT), 764
481 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
482# undef const_iv 795# undef const_iv
483 }; 796 };
484 797
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
800
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
488 810
489int 811int
490in_destruct () 812in_destruct ()
491 CODE: 813 CODE:
492 RETVAL = PL_main_cv == Nullcv; 814 RETVAL = PL_main_cv == Nullcv;
495 817
496NV floor (NV x) 818NV floor (NV x)
497 819
498NV ceil (NV x) 820NV ceil (NV x)
499 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
826NV distance (NV dx, NV dy)
827 CODE:
828 RETVAL = pow (dx * dx + dy * dy, 0.5);
829 OUTPUT:
830 RETVAL
831
500void 832void
501pango_init () 833pango_init ()
502 CODE: 834 CODE:
503{ 835{
504 opengl_fontmap = pango_opengl_font_map_new (); 836 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 837 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 838 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
839 /*pango_context_set_font_description (opengl_context, default_font);*/
840#if PANGO_VERSION_CHECK (1, 15, 2)
841 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
842 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
843#endif
507} 844}
508 845
509int 846char *SDL_GetError ()
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 847
512void 848void SDL_braino ()
849
850int SDL_Init (U32 flags)
851
852int SDL_InitSubSystem (U32 flags)
853
854void SDL_QuitSubSystem (U32 flags)
855
513SDL_Quit () 856void SDL_Quit ()
514 857
858int SDL_GL_SetAttribute (int attr, int value)
859
860int SDL_GL_GetAttribute (int attr)
861 CODE:
862 if (SDL_GL_GetAttribute (attr, &RETVAL))
863 XSRETURN_UNDEF;
864 OUTPUT:
865 RETVAL
866
515void 867void
516SDL_ListModes () 868SDL_ListModes (int rgb, int alpha)
517 PPCODE: 869 PPCODE:
518{ 870{
519 SDL_Rect **m; 871 SDL_Rect **m;
520 872
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 873 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 874 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 876 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 877
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 878 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 879 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 880
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 881 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 885
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 886 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 887 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif
539
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542 888
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 889 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 890
545 if (m && m != (SDL_Rect **)-1) 891 if (m && m != (SDL_Rect **)-1)
546 while (*m) 892 while (*m)
547 { 893 {
894 if ((*m)->w >= 400 && (*m)->h >= 300)
895 {
548 AV *av = newAV (); 896 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 897 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 898 av_push (av, newSViv ((*m)->h));
899 av_push (av, newSViv (rgb));
900 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 901 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
902 }
552 903
553 ++m; 904 ++m;
554 } 905 }
555} 906}
556 907
557char *
558SDL_GetError ()
559
560int 908int
561SDL_SetVideoMode (int w, int h, int fullscreen) 909SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 910 CODE:
911{
912 SDL_EnableUNICODE (1);
913 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
914
915 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
916 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
917 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
918 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
919
563 RETVAL = !!SDL_SetVideoMode ( 920 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 921 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 922 );
923
566 if (RETVAL) 924 if (RETVAL)
567 { 925 {
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 926 av_clear (texture_av);
927
928 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 929#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 930#include "glfunc.h"
571# undef GL_FUNC 931#undef GL_FUNC
572 } 932 }
933}
573 OUTPUT: 934 OUTPUT:
574 RETVAL 935 RETVAL
575 936
576void 937void
577SDL_GL_SwapBuffers () 938SDL_GL_SwapBuffers ()
578 939
579char * 940char *
580SDL_GetKeyName (int sym) 941SDL_GetKeyName (int sym)
581 942
943int
944SDL_GetAppState ()
945
946int
947SDL_GetModState ()
948
582void 949void
583SDL_PollEvent () 950poll_events ()
584 PPCODE: 951 PPCODE:
585{ 952{
586 SDL_Event ev; 953 SDL_Event ev;
587 954
588 while (SDL_PollEvent (&ev)) 955 SDL_PumpEvents ();
956 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 957 {
590 HV *hv = newHV (); 958 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 959 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 960
593 switch (ev.type) 961 switch (ev.type)
594 { 962 {
595 case SDL_KEYDOWN: 963 case SDL_KEYDOWN:
596 case SDL_KEYUP: 964 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 965 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 966 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 967 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
968 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 969 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 970 break;
602 971
603 case SDL_ACTIVEEVENT: 972 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 973 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 974 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 975 break;
607 976
608 case SDL_MOUSEMOTION: 977 case SDL_MOUSEMOTION:
978 {
979 int state = ev.motion.state;
980 int x = ev.motion.x;
981 int y = ev.motion.y;
982 int xrel = ev.motion.xrel;
983 int yrel = ev.motion.yrel;
984
985 /* do simplistic event compression */
986 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
987 && state == ev.motion.state)
988 {
989 xrel += ev.motion.xrel;
990 yrel += ev.motion.yrel;
991 x = ev.motion.x;
992 y = ev.motion.y;
993 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
994 }
995
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 996 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 997 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 998 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 999 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1000 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1001 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1002 }
616 break; 1003 break;
617 1004
618 case SDL_MOUSEBUTTONDOWN: 1005 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 1006 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1007 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
621 1008
622 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1009 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
623 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
624 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1011 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
625 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1012 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
630 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1017 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
631 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1018 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
632 break; 1019 break;
633 } 1020 }
634 1021
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1022 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
636 } 1023 }
637} 1024}
638 1025
639int 1026int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1027Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
641 POSTCALL: 1028 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 1029 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 1030 Mix_ChannelFinished (channel_finished);
644 1031
645void 1032void
1033Mix_QuerySpec ()
1034 PPCODE:
1035{
1036 int freq, channels;
1037 Uint16 format;
1038
1039 if (Mix_QuerySpec (&freq, &format, &channels))
1040 {
1041 EXTEND (SP, 3);
1042 PUSHs (sv_2mortal (newSViv (freq)));
1043 PUSHs (sv_2mortal (newSViv (format)));
1044 PUSHs (sv_2mortal (newSViv (channels)));
1045 }
1046}
1047
1048void
646Mix_CloseAudio () 1049Mix_CloseAudio ()
647 1050
648int 1051int
649Mix_AllocateChannels (int numchans = -1) 1052Mix_AllocateChannels (int numchans = -1)
650 1053
1054const char *
1055Mix_GetError ()
1056
651void 1057void
652lowdelay (int fd, int val = 1) 1058lowdelay (int fd, int val = 1)
653 CODE: 1059 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1060 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 1061
658void 1062void
659win32_proxy_info () 1063win32_proxy_info ()
660 PPCODE: 1064 PPCODE:
661{ 1065{
682 } 1086 }
683 } 1087 }
684#endif 1088#endif
685} 1089}
686 1090
687void 1091int
688add_font (char *file) 1092add_font (char *file)
689 CODE: 1093 CODE:
690 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1094 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1095 OUTPUT:
1096 RETVAL
691 1097
692void 1098void
693load_image_inline (SV *image_) 1099load_image_inline (SV *image_)
694 ALIAS: 1100 ALIAS:
695 load_image_file = 1 1101 load_image_file = 1
698 STRLEN image_len; 1104 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 1105 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 1106 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 1107 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 1108 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 1109 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 1110 : SDL_RWFromConstMem (image, image_len);
705 1111
706 if (!rw) 1112 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 1113 croak ("load_image: %s", SDL_GetError ());
708 1114
781void 1187void
782error (char *message) 1188error (char *message)
783 CODE: 1189 CODE:
784 fprintf (stderr, "ERROR: %s\n", message); 1190 fprintf (stderr, "ERROR: %s\n", message);
785#ifdef _WIN32 1191#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1192 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
787#endif 1193#endif
788 1194
789void 1195void
790fatal (char *message) 1196fatal (char *message)
791 CODE: 1197 CODE:
792 fprintf (stderr, "FATAL: %s\n", message); 1198 fprintf (stderr, "FATAL: %s\n", message);
793#ifdef _WIN32 1199#ifdef _WIN32
794 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1200 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
795#endif 1201#endif
796 _exit (1); 1202 _exit (1);
797 1203
798void 1204void
799_exit (int retval = 0) 1205_exit (int retval = 0)
800 CODE: 1206 CODE:
1207#ifdef WIN32
1208 ExitThread (retval); // unclean, please beam me up
1209#else
801 _exit (retval); 1210 _exit (retval);
1211#endif
802 1212
803MODULE = CFPlus PACKAGE = CFPlus::Font 1213void
1214debug ()
1215 CODE:
1216{
1217#if DEBUG
1218 VALGRIND_DO_LEAK_CHECK;
1219#endif
1220}
804 1221
805CFPlus::Font 1222int
1223SvREFCNT (SV *sv)
1224 CODE:
1225 RETVAL = SvREFCNT (sv);
1226 OUTPUT:
1227 RETVAL
1228
1229MODULE = Deliantra::Client PACKAGE = DC::Font
1230
1231PROTOTYPES: DISABLE
1232
1233DC::Font
806new_from_file (SV *class, char *path, int id = 0) 1234new_from_file (SV *class, char *path, int id = 0)
807 CODE: 1235 CODE:
808{ 1236{
809 int count; 1237 int count;
810 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1238 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
813} 1241}
814 OUTPUT: 1242 OUTPUT:
815 RETVAL 1243 RETVAL
816 1244
817void 1245void
818DESTROY (CFPlus::Font self) 1246DESTROY (DC::Font self)
819 CODE: 1247 CODE:
820 pango_font_description_free (self); 1248 pango_font_description_free (self);
821 1249
822void 1250void
823make_default (CFPlus::Font self) 1251make_default (DC::Font self)
1252 PROTOTYPE: $
824 CODE: 1253 CODE:
825 default_font = self; 1254 default_font = self;
826 1255
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1256MODULE = Deliantra::Client PACKAGE = DC::Layout
828 1257
1258PROTOTYPES: DISABLE
1259
829void 1260void
830reset_glyph_cache () 1261glyph_cache_backup ()
1262 PROTOTYPE:
831 CODE: 1263 CODE:
1264 tc_backup ();
1265
1266void
1267glyph_cache_restore ()
1268 PROTOTYPE:
1269 CODE:
832 tc_clear (); 1270 tc_restore ();
833 1271
834CFPlus::Layout 1272DC::Layout
835new (SV *class) 1273new (SV *class)
836 CODE: 1274 CODE:
837 New (0, RETVAL, 1, struct cf_layout); 1275 New (0, RETVAL, 1, struct cf_layout);
838 1276
839 RETVAL->pl = pango_layout_new (opengl_context); 1277 RETVAL->pl = pango_layout_new (opengl_context);
841 RETVAL->g = 1.; 1279 RETVAL->g = 1.;
842 RETVAL->b = 1.; 1280 RETVAL->b = 1.;
843 RETVAL->a = 1.; 1281 RETVAL->a = 1.;
844 RETVAL->base_height = MIN_FONT_HEIGHT; 1282 RETVAL->base_height = MIN_FONT_HEIGHT;
845 RETVAL->font = 0; 1283 RETVAL->font = 0;
1284 RETVAL->rc = rc_alloc ();
846 1285
847 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1286 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
848 layout_update_font (RETVAL); 1287 layout_update_font (RETVAL);
849 OUTPUT: 1288 OUTPUT:
850 RETVAL 1289 RETVAL
851 1290
852void 1291void
853DESTROY (CFPlus::Layout self) 1292DESTROY (DC::Layout self)
854 CODE: 1293 CODE:
855 g_object_unref (self->pl); 1294 g_object_unref (self->pl);
1295 rc_free (self->rc);
856 Safefree (self); 1296 Safefree (self);
857 1297
858void 1298void
859set_text (CFPlus::Layout self, SV *text_) 1299set_text (DC::Layout self, SV *text_)
860 CODE: 1300 CODE:
861{ 1301{
862 STRLEN textlen; 1302 STRLEN textlen;
863 char *text = SvPVutf8 (text_, textlen); 1303 char *text = SvPVutf8 (text_, textlen);
864 1304
865 pango_layout_set_text (self->pl, text, textlen); 1305 pango_layout_set_text (self->pl, text, textlen);
866} 1306}
867 1307
868void 1308void
869set_markup (CFPlus::Layout self, SV *text_) 1309set_markup (DC::Layout self, SV *text_)
870 CODE: 1310 CODE:
871{ 1311{
872 STRLEN textlen; 1312 STRLEN textlen;
873 char *text = SvPVutf8 (text_, textlen); 1313 char *text = SvPVutf8 (text_, textlen);
874 1314
875 pango_layout_set_markup (self->pl, text, textlen); 1315 pango_layout_set_markup (self->pl, text, textlen);
876} 1316}
877 1317
878void 1318void
879set_shapes (CFPlus::Layout self, ...) 1319set_shapes (DC::Layout self, ...)
880 CODE: 1320 CODE:
881{ 1321{
882 PangoAttrList *attrs = 0; 1322 PangoAttrList *attrs = 0;
883 const char *text = pango_layout_get_text (self->pl); 1323 const char *text = pango_layout_get_text (self->pl);
884 const char *pos = text; 1324 const char *pos = text;
919 if (attrs) 1359 if (attrs)
920 pango_layout_set_attributes (self->pl, attrs); 1360 pango_layout_set_attributes (self->pl, attrs);
921} 1361}
922 1362
923void 1363void
924get_shapes (CFPlus::Layout self) 1364get_shapes (DC::Layout self)
925 PPCODE: 1365 PPCODE:
926{ 1366{
927 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1367 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
928 1368
929 do 1369 do
930 { 1370 {
931 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1371 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
932 1372
933 if (run && shape_attr_p (run)) 1373 if (run && shape_attr_p (run))
934 { 1374 {
935 PangoRectangle extents; 1375 PangoRectangle extents;
936 pango_layout_iter_get_run_extents (iter, 0, &extents); 1376 pango_layout_iter_get_run_extents (iter, 0, &extents);
944 1384
945 pango_layout_iter_free (iter); 1385 pango_layout_iter_free (iter);
946} 1386}
947 1387
948int 1388int
949has_wrapped (CFPlus::Layout self) 1389has_wrapped (DC::Layout self)
950 CODE: 1390 CODE:
951{ 1391{
952 int lines = 1; 1392 int lines = 1;
953 const char *text = pango_layout_get_text (self->pl); 1393 const char *text = pango_layout_get_text (self->pl);
954 1394
959} 1399}
960 OUTPUT: 1400 OUTPUT:
961 RETVAL 1401 RETVAL
962 1402
963SV * 1403SV *
964get_text (CFPlus::Layout self) 1404get_text (DC::Layout self)
965 CODE: 1405 CODE:
966 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1406 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
967 sv_utf8_decode (RETVAL); 1407 sv_utf8_decode (RETVAL);
968 OUTPUT: 1408 OUTPUT:
969 RETVAL 1409 RETVAL
970 1410
971void 1411void
972set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1412set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
973 CODE: 1413 CODE:
974 self->r = r; 1414 self->r = r;
975 self->g = g; 1415 self->g = g;
976 self->b = b; 1416 self->b = b;
977 self->a = a; 1417 self->a = a;
978 1418
979void 1419void
980set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1420set_font (DC::Layout self, DC::Font font = 0)
981 CODE: 1421 CODE:
982 if (self->font != font) 1422 if (self->font != font)
983 { 1423 {
984 self->font = font; 1424 self->font = font;
985 layout_update_font (self); 1425 layout_update_font (self);
986 } 1426 }
987 1427
988void 1428void
989set_height (CFPlus::Layout self, int base_height) 1429set_height (DC::Layout self, int base_height)
990 CODE: 1430 CODE:
991 if (self->base_height != base_height) 1431 if (self->base_height != base_height)
992 { 1432 {
993 self->base_height = base_height; 1433 self->base_height = base_height;
994 layout_update_font (self); 1434 layout_update_font (self);
995 } 1435 }
996 1436
997void 1437void
998set_width (CFPlus::Layout self, int max_width = -1) 1438set_width (DC::Layout self, int max_width = -1)
999 CODE: 1439 CODE:
1000 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1440 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1001 1441
1002void 1442void
1003set_indent (CFPlus::Layout self, int indent) 1443set_indent (DC::Layout self, int indent)
1004 CODE: 1444 CODE:
1005 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1445 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1006 1446
1007void 1447void
1008set_spacing (CFPlus::Layout self, int spacing) 1448set_spacing (DC::Layout self, int spacing)
1009 CODE: 1449 CODE:
1010 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1450 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1011 1451
1012void 1452void
1013set_ellipsise (CFPlus::Layout self, int ellipsise) 1453set_ellipsise (DC::Layout self, int ellipsise)
1014 CODE: 1454 CODE:
1015 pango_layout_set_ellipsize (self->pl, 1455 pango_layout_set_ellipsize (self->pl,
1016 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1456 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1017 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1457 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1018 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1458 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1019 : PANGO_ELLIPSIZE_NONE 1459 : PANGO_ELLIPSIZE_NONE
1020 ); 1460 );
1021 1461
1022void 1462void
1023set_single_paragraph_mode (CFPlus::Layout self, int spm) 1463set_single_paragraph_mode (DC::Layout self, int spm)
1024 CODE: 1464 CODE:
1025 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1465 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1026 1466
1027void 1467void
1028size (CFPlus::Layout self) 1468size (DC::Layout self)
1029 PPCODE: 1469 PPCODE:
1030{ 1470{
1031 int w, h; 1471 int w, h;
1032 1472
1033 layout_get_pixel_size (self, &w, &h); 1473 layout_get_pixel_size (self, &w, &h);
1036 PUSHs (sv_2mortal (newSViv (w))); 1476 PUSHs (sv_2mortal (newSViv (w)));
1037 PUSHs (sv_2mortal (newSViv (h))); 1477 PUSHs (sv_2mortal (newSViv (h)));
1038} 1478}
1039 1479
1040int 1480int
1041descent (CFPlus::Layout self) 1481descent (DC::Layout self)
1042 CODE: 1482 CODE:
1043{ 1483{
1044 PangoRectangle rect; 1484 PangoRectangle rect;
1045 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1485 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1046 pango_layout_line_get_pixel_extents (line, 0, &rect); 1486 pango_layout_line_get_pixel_extents (line, 0, &rect);
1047 RETVAL = PANGO_DESCENT (rect); 1487 RETVAL = PANGO_DESCENT (rect);
1048} 1488}
1049 OUTPUT: 1489 OUTPUT:
1050 RETVAL 1490 RETVAL
1051 1491
1052int 1492int
1053xy_to_index (CFPlus::Layout self, int x, int y) 1493xy_to_index (DC::Layout self, int x, int y)
1054 CODE: 1494 CODE:
1055{ 1495{
1056 int index, trailing; 1496 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1497 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1498 RETVAL = index + trailing;
1059} 1499}
1060 OUTPUT: 1500 OUTPUT:
1061 RETVAL 1501 RETVAL
1062 1502
1063void 1503void
1064cursor_pos (CFPlus::Layout self, int index) 1504cursor_pos (DC::Layout self, int index)
1065 PPCODE: 1505 PPCODE:
1066{ 1506{
1067 PangoRectangle strong_pos; 1507 PangoRectangle pos;
1068 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1508 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1069 1509
1070 EXTEND (SP, 3); 1510 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1511 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1512 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1074} 1514}
1075 1515
1076void 1516void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1517index_to_line_x (DC::Layout self, int index, int trailing = 0)
1078 PPCODE: 1518 PPCODE:
1519{
1520 int line, x;
1521
1522 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1523#if !PANGO_VERSION_CHECK (1, 17, 3)
1524 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1525 --line;
1526#endif
1527 EXTEND (SP, 2);
1528 PUSHs (sv_2mortal (newSViv (line)));
1529 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1530}
1531
1532void
1533line_x_to_index (DC::Layout self, int line, int x)
1534 PPCODE:
1535{
1536 PangoLayoutLine *lp;
1537 int index, trailing;
1538
1539 if (line < 0)
1540 XSRETURN_EMPTY;
1541
1542 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1543 XSRETURN_EMPTY; /* do better */
1544
1545 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1546
1547 EXTEND (SP, 2);
1548 if (GIMME_V == G_SCALAR)
1549 PUSHs (sv_2mortal (newSViv (index + trailing)));
1550 else
1551 {
1552 PUSHs (sv_2mortal (newSViv (index)));
1553 PUSHs (sv_2mortal (newSViv (trailing)));
1554 }
1555}
1556
1557void
1558render (DC::Layout self, float x, float y, int flags = 0)
1559 CODE:
1560 rc_clear (self->rc);
1079 pango_opengl_render_layout_subpixel ( 1561 pango_opengl_render_layout_subpixel (
1080 self->pl, 1562 self->pl,
1563 self->rc,
1081 x * PANGO_SCALE, y * PANGO_SCALE, 1564 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a, 1565 self->r, self->g, self->b, self->a,
1083 flags 1566 flags
1084 ); 1567 );
1568 // we assume that context_change actually clears/frees stuff
1569 // and does not do any recomputation...
1570 pango_layout_context_changed (self->pl);
1085 1571
1086MODULE = CFPlus PACKAGE = CFPlus::Texture
1087
1088void 1572void
1089pad2pot (SV *data_, SV *w_, SV *h_) 1573draw (DC::Layout self)
1090 CODE: 1574 CODE:
1091{ 1575{
1092 int ow = SvIV (w_); 1576 glEnable (GL_TEXTURE_2D);
1093 int oh = SvIV (h_); 1577 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1578 glEnable (GL_BLEND);
1579 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1580 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1581 glEnable (GL_ALPHA_TEST);
1582 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1094 1583
1095 if (ow && oh) 1584 rc_draw (self->rc);
1585
1586 glDisable (GL_ALPHA_TEST);
1587 glDisable (GL_BLEND);
1588 glDisable (GL_TEXTURE_2D);
1589}
1590
1591MODULE = Deliantra::Client PACKAGE = DC::Texture
1592
1593PROTOTYPES: ENABLE
1594
1595void
1596pad (SV *data_, int ow, int oh, int nw, int nh)
1597 CODE:
1598{
1599 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1600 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1601 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1602 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1603 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1604 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1605
1109 SvPOK_only (result_); 1606 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1607 SvCUR_set (result_, nw * nh * bpp);
1111 1608
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1609 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1610 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1611 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1612
1116 sv_setsv (data_, result_); 1613 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1614 }
1123} 1615}
1124 1616
1125void 1617void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1618draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1624{
1133 HV *hv = (HV *)SvRV (self); 1625 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1626 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1627 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1628 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1629
1630 if (name <= 0)
1631 XSRETURN_EMPTY;
1137 1632
1138 if (items < 5) 1633 if (items < 5)
1139 { 1634 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1635 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1636 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1664 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1665 glDisable (GL_BLEND);
1171 } 1666 }
1172} 1667}
1173 1668
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1669void
1670draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1671 PROTOTYPE: @
1672 CODE:
1673{
1674 glEnable (GL_TEXTURE_2D);
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1677 glBindTexture (GL_TEXTURE_2D, name1);
1175 1678
1176CFPlus::Map 1679 glColor3f (intensity, intensity, intensity);
1177new (SV *class, int map_width, int map_height) 1680 glPushMatrix ();
1681 glScalef (1./3, 1./3, 1.);
1682
1683 if (blend > 0.f)
1684 {
1685 float S2, T2; /* 0. 0. for texture 2 */
1686 float w = w1 > w2 ? w1 : w2;
1687 float h = h1 > h2 ? h1 : h2;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 s1 *= w / w1;
1719 t1 *= h / h1;
1720
1721 dx *= -3.f / w2;
1722 dy *= -3.f / h2;
1723 dx *= w / w2;
1724 dy *= h / h2;
1725
1726 s2 *= w / w2;
1727 t2 *= h / h2;
1728
1729 glBegin (GL_QUADS);
1730 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1731 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1732 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1733 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1734 glEnd ();
1735
1736 glDisable (GL_TEXTURE_2D);
1737 gl.ActiveTexture (GL_TEXTURE0);
1738 }
1739 else
1740 {
1741 /* simple blending of one texture, also opengl <1.3 path */
1742 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1743
1744 glBegin (GL_QUADS);
1745 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1746 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1747 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1748 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1749 glEnd ();
1750 }
1751
1752 glPopMatrix ();
1753
1754 glDisable (GL_TEXTURE_2D);
1755 glDisable (GL_BLEND);
1756}
1757
1758IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1759 CODE:
1760{
1761 GLint width;
1762 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1763 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1764 RETVAL = width > 0;
1765}
1766 OUTPUT:
1767 RETVAL
1768
1769MODULE = Deliantra::Client PACKAGE = DC::Map
1770
1771PROTOTYPES: DISABLE
1772
1773DC::Map
1774new (SV *class)
1178 CODE: 1775 CODE:
1179 New (0, RETVAL, 1, struct map); 1776 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1777 RETVAL->x = 0;
1181 RETVAL->y = 0; 1778 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1779 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1780 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1781 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1782 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1783 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1784 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1785 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1786 RETVAL->row = 0;
1192 OUTPUT: 1787 OUTPUT:
1193 RETVAL 1788 RETVAL
1194 1789
1195void 1790void
1196DESTROY (CFPlus::Map self) 1791DESTROY (DC::Map self)
1197 CODE: 1792 CODE:
1198{ 1793{
1199 map_clear (self); 1794 map_clear (self);
1200 Safefree (self->face); 1795 Safefree (self->face2tile);
1201 Safefree (self->tex); 1796 Safefree (self->tex);
1202 Safefree (self); 1797 Safefree (self);
1203} 1798}
1204 1799
1205void 1800void
1801resize (DC::Map self, int map_width, int map_height)
1802 CODE:
1803 self->w = map_width;
1804 self->h = map_height;
1805
1806void
1206clear (CFPlus::Map self) 1807clear (DC::Map self)
1207 CODE: 1808 CODE:
1208 map_clear (self); 1809 map_clear (self);
1209 1810
1210void 1811void
1211set_face (CFPlus::Map self, int face, int texid) 1812set_tileid (DC::Map self, int face, int tile)
1212 CODE: 1813 CODE:
1213{ 1814{
1214 while (self->faces <= face) 1815 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1816 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces);
1217 self->faces *= 2;
1218 }
1219
1220 self->face [face] = texid;
1221} 1817}
1222 1818
1223void 1819void
1820set_smooth (DC::Map self, int face, int smooth, int level)
1821 CODE:
1822{
1823 tileid texid;
1824 maptex *tex;
1825
1826 if (face < 0 || face >= self->faces)
1827 return;
1828
1829 if (smooth < 0 || smooth >= self->faces)
1830 return;
1831
1832 texid = self->face2tile [face];
1833
1834 if (!texid)
1835 return;
1836
1837 tex = self->tex + texid;
1838 tex->smoothtile = self->face2tile [smooth];
1839 tex->smoothlevel = level;
1840}
1841
1842void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1843set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1844 CODE:
1226{ 1845{
1227 while (self->texs <= texid) 1846 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1847
1233 { 1848 {
1234 maptex *tex = self->tex + texid; 1849 maptex *tex = self->tex + texid;
1235 1850
1236 tex->name = name; 1851 tex->name = name;
1252 // use uglier nearest interpolation because linear suffers 1867 // use uglier nearest interpolation because linear suffers
1253 // from transparent color bleeding and ugly wrapping effects. 1868 // from transparent color bleeding and ugly wrapping effects.
1254 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1869 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1255} 1870}
1256 1871
1872void
1873expire_textures (DC::Map self, int texid, int count)
1874 PPCODE:
1875 for (; texid < self->texs && count; ++texid, --count)
1876 {
1877 maptex *tex = self->tex + texid;
1878
1879 if (tex->name)
1880 {
1881 if (tex->unused)
1882 {
1883 tex->name = 0;
1884 tex->unused = 0;
1885 XPUSHs (sv_2mortal (newSViv (texid)));
1886 }
1887 else
1888 tex->unused = 1;
1889 }
1890 }
1891
1257int 1892int
1258ox (CFPlus::Map self) 1893ox (DC::Map self)
1259 ALIAS: 1894 ALIAS:
1260 oy = 1 1895 oy = 1
1261 x = 2 1896 x = 2
1262 y = 3 1897 y = 3
1263 w = 4 1898 w = 4
1274 } 1909 }
1275 OUTPUT: 1910 OUTPUT:
1276 RETVAL 1911 RETVAL
1277 1912
1278void 1913void
1279scroll (CFPlus::Map self, int dx, int dy) 1914scroll (DC::Map self, int dx, int dy)
1280 CODE: 1915 CODE:
1281{ 1916{
1282 if (dx > 0) 1917 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1918 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1919 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1920 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1921
1287 if (dy > 0) 1922 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1923 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1924 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1925 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1926
1292 self->ox += dx; self->x += dx; 1927 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1928 self->oy += dy; self->y += dy;
1294 1929
1295 while (self->y < 0) 1930 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 1934 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 1935 self->y += MAP_EXTEND_Y;
1301 } 1936 }
1302} 1937}
1303 1938
1304void 1939SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 1940map1a_update (DC::Map self, SV *data_, int extmap)
1306 CODE: 1941 CODE:
1307{ 1942{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1943 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 1944 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 1945 mapcell *cell;
1311 int x, y, flags; 1946 int x, y, z, flags;
1947 AV *missing = newAV ();
1948 RETVAL = newRV_noinc ((SV *)missing);
1312 1949
1313 while (data < data_end - 1) 1950 while (data < data_end - 1)
1314 { 1951 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 1952 flags = (data [0] << 8) + data [1]; data += 2;
1316 1953
1336 uint8_t ext, cmd; 1973 uint8_t ext, cmd;
1337 1974
1338 do 1975 do
1339 { 1976 {
1340 ext = *data++; 1977 ext = *data++;
1341 cmd = ext & 0x3f; 1978 cmd = ext & 0x7f;
1342 1979
1343 if (cmd < 4) 1980 if (cmd < 4)
1344 cell->darkness = 255 - ext * 64 + 1; 1981 cell->darkness = 255 - ext * 64 + 1;
1345 else if (cmd == 5) // health 1982 else if (cmd == 5) // health
1346 { 1983 {
1347 cell->stat_width = 1; 1984 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1985 cell->stat_hp = *data++;
1349 } 1986 }
1350 else if (cmd == 6) // monster width 1987 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1988 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1989 else if (cmd == 0x47)
1353 { 1990 {
1354 if (*data == 4) 1991 if (*data == 1) cell->player = data [1];
1355 ; // decode player tag 1992 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1993 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1994 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1356 1995
1357 data += *data + 1; 1996 data += *data + 1;
1358 } 1997 }
1359 else if (cmd == 8) // cell flags 1998 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1999 cell->flags = *data++;
1367 } 2006 }
1368 else 2007 else
1369 cell->darkness = *data++ + 1; 2008 cell->darkness = *data++ + 1;
1370 } 2009 }
1371 2010
2011 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 2012 if (flags & (4 >> z))
1373 { 2013 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2014 faceid face = (data [0] << 8) + data [1]; data += 2;
2015 need_facenum (self, face);
2016 cell->tile [z] = self->face2tile [face];
2017
2018 if (cell->tile [z])
2019 {
2020 maptex *tex = self->tex + cell->tile [z];
2021 tex->unused = 0;
2022 if (!tex->name)
2023 av_push (missing, newSViv (cell->tile [z]));
2024
2025 if (tex->smoothtile)
2026 {
2027 maptex *smooth = self->tex + tex->smoothtile;
2028 smooth->unused = 0;
2029 if (!smooth->name)
2030 av_push (missing, newSViv (tex->smoothtile));
2031 }
2032 }
1375 } 2033 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 2034 }
1387 else 2035 else
1388 cell->darkness = 0; 2036 CELL_CLEAR (cell);
1389 } 2037 }
1390} 2038}
2039 OUTPUT:
2040 RETVAL
1391 2041
1392SV * 2042SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2043mapmap (DC::Map self, int x0, int y0, int w, int h)
1394 CODE: 2044 CODE:
1395{ 2045{
1396 int x1, x; 2046 int x1, x;
1397 int y1, y; 2047 int y1, y;
1398 int z; 2048 int z;
1419 { 2069 {
1420 mapcell *cell = row->col + (x - row->c0); 2070 mapcell *cell = row->col + (x - row->c0);
1421 2071
1422 for (z = 0; z <= 0; z++) 2072 for (z = 0; z <= 0; z++)
1423 { 2073 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 2074 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 2075 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 2076 int a1 = tex.a;
1431 2077
1432 r = (r * a0 + tex.r * a1) / 255; 2078 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 2079 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 2080 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 2081 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 2082 }
1438 } 2083 }
1439 2084
1440 *map++ = (r ) 2085 *map++ = (r )
1441 | (g << 8) 2086 | (g << 8)
1448} 2093}
1449 OUTPUT: 2094 OUTPUT:
1450 RETVAL 2095 RETVAL
1451 2096
1452void 2097void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2098draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1454 CODE: 2099 CODE:
1455{ 2100{
1456 int vx, vy;
1457 int x, y, z; 2101 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 2102
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2103 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2104 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2105 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2106 smooth_key skey;
2107 int pl_x, pl_y;
2108 maptex pl_tex;
2109 rc_t *rc = rc_alloc ();
2110 rc_t *rc_ov = rc_alloc ();
2111 rc_key_t key;
2112 rc_array_t *arr, *arr_hidden;
1463 2113
1464 /* 2114 pl_tex.name = 0;
1465 int vx = self->vx = self->w >= sw
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 2115
1469 int vy = self->vy = self->h >= sh 2116 // that's current max. sorry.
1470 ? self->y + (self->h - sh) / 2 2117 if (sw > 255) sw = 255;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2118 if (sh > 255) sh = 255;
1472 */
1473 2119
1474 glColor4ub (255, 255, 255, 255); 2120 // clear key, in case of extra padding
2121 memset (&skey, 0, sizeof (skey));
2122
2123 memset (&key, 0, sizeof (key));
2124 key.r = 255;
2125 key.g = 255;
2126 key.b = 255;
2127 key.a = 255;
2128 key.mode = GL_QUADS;
2129 key.format = GL_T2F_V3F;
2130
2131 mx += self->x;
2132 my += self->y;
2133
2134 // first pass: determine smooth_max
2135 // rather ugly, if you ask me
2136 // could also be stored inside mapcell and updated on change
2137 memset (smooth_max, 0, sizeof (smooth_max));
2138
2139 for (y = 0; y < sh; y++)
2140 if (0 <= y + my && y + my < self->rows)
2141 {
2142 maprow *row = self->row + (y + my);
2143
2144 for (x = 0; x < sw; x++)
2145 if (row->c0 <= x + mx && x + mx < row->c1)
2146 {
2147 mapcell *cell = row->col + (x + mx - row->c0);
2148
2149 smooth_max[x + 1][y + 1] =
2150 MAX (self->tex [cell->tile [0]].smoothlevel,
2151 MAX (self->tex [cell->tile [1]].smoothlevel,
2152 self->tex [cell->tile [2]].smoothlevel));
2153 }
2154 }
1475 2155
1476 glEnable (GL_BLEND); 2156 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2158 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 2159
1481 glBegin (GL_QUADS); 2160 key.texname = self->tex [TEXID_HIDDEN].name;
2161 arr_hidden = rc_array (rc_ov, &key);
1482 2162
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 2163 for (z = 0; z <= 2; z++)
2164 {
2165 memset (smooth_level, 0, sizeof (smooth_level));
2166 key.texname = -1;
2167
1486 for (y = 0; y < sh; y++) 2168 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 2169 if (0 <= y + my && y + my < self->rows)
1488 { 2170 {
1489 maprow *row = self->row + (y + vy); 2171 maprow *row = self->row + (y + my);
1490 2172
1491 for (x = 0; x < sw; x++) 2173 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 2174 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 2175 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 2176 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 2177 tileid tile = cell->tile [z];
2178
2179 if (tile)
2180 {
2181 maptex tex = self->tex [tile];
2182 int px, py;
1497 2183
1498 if (face && face < self->texs) 2184 if (key.texname != tex.name)
2185 {
2186 self->tex [tile].unused = 0;
2187
2188 if (!tex.name)
2189 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2190
2191 key.texname = tex.name;
2192 arr = rc_array (rc, &key);
2193 }
2194
2195 px = (x + 1) * T - tex.w;
2196 py = (y + 1) * T - tex.h;
2197
2198 if (expect_false (cell->player == player) && expect_false (z == 2))
2199 {
2200 pl_x = px;
2201 pl_y = py;
2202 pl_tex = tex;
2203 continue;
2204 }
2205
2206 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2207 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2208 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2209 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2210
2211 // update smooth hash
2212 if (tex.smoothtile)
2213 {
2214 skey.tile = tex.smoothtile;
2215 skey.level = tex.smoothlevel;
2216
2217 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2218
2219 // add bits to current tile and all neighbours. skey.x|y is
2220 // shifted +1|+1 so we always stay positive.
2221
2222 // bits is ___n cccc CCCC bbbb
2223 // n do not draw borders&corners
2224 // c draw these corners, but...
2225 // C ... not these
2226 // b draw these borders
2227
2228 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2229 // ┃· ·· ·┃ ━━
2230
2231 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2232 // ·· ·· ·┏ ┓·
2233
2234 // full tile
2235 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2236
2237 // borders
2238 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2239 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2240 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2241 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2242
2243 // corners
2244 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2245 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2246 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2247 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2248 }
2249 }
2250
2251 if (expect_false (z == 2))
2252 {
2253 /* draw question marks on top of hidden spaces */
2254 if (!cell->darkness)
2255 {
2256 maptex tex = self->tex [TEXID_HIDDEN];
2257 int px = (x + 1) * T - tex.w;
2258 int py = (y + 1) * T - tex.h;
2259
2260 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2261 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2262 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2263 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2264 }
2265
2266 if (expect_false (cell->flags))
2267 {
2268 // overlays such as the speech bubble, probably more to come
2269 if (cell->flags & 1)
2270 {
2271 rc_key_t key_ov = key;
2272 maptex tex = self->tex [TEXID_SPEECH];
2273 rc_array_t *arr;
2274 int px = x * T + T * 2 / 32;
2275 int py = y * T - T * 6 / 32;
2276
2277 key_ov.texname = tex.name;
2278 arr = rc_array (rc_ov, &key_ov);
2279
2280 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2281 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2282 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2283 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2284 }
2285 }
2286 }
2287 }
2288 }
2289
2290 rc_draw (rc);
2291 rc_clear (rc);
2292
2293 // go through all smoothlevels, lowest to highest, then draw.
2294 // this is basically counting sort
2295 {
2296 int w, b;
2297
2298 glEnable (GL_TEXTURE_2D);
2299 glBegin (GL_QUADS);
2300 for (w = 0; w < 256 / 32; ++w)
2301 {
2302 uint32_t smask = smooth_level [w];
2303 if (smask)
2304 for (b = 0; b < 32; ++b)
2305 if (smask & (((uint32_t)1) << b))
1499 { 2306 {
1500 maptex tex = self->tex [face]; 2307 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 2308 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 2309
1504 if (last_name != tex.name) 2310 hv_iterinit (smooth);
2311 while ((he = hv_iternext (smooth)))
1505 { 2312 {
1506 glEnd (); 2313 smooth_key *skey = (smooth_key *)HeKEY (he);
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2314 IV bits = SvIVX (HeVAL (he));
1508 glBegin (GL_QUADS);
1509 }
1510 2315
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1) 2316 if (!(bits & 0x1000)
2317 && skey->level == level
2318 && level > smooth_max [skey->x][skey->y])
1520 { 2319 {
1521 maptex tex = self->tex [1]; 2320 maptex tex = self->tex [skey->tile];
1522 int px = (x + 1) * 32 - tex.w + 2; 2321 int px = (((int)skey->x) - 1) * T;
1523 int py = (y + 1) * 32 - tex.h - 6; 2322 int py = (((int)skey->y) - 1) * T;
2323 int border = bits & 15;
2324 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2325 float dx = tex.s * .0625f; // 16 images/row
2326 float dy = tex.t * .5f ; // 2 images/column
1524 2327
2328 if (tex.name)
2329 {
2330 // this time avoiding texture state changes
2331 // save gobs of state changes.
2332 if (key.texname != tex.name)
2333 {
2334 self->tex [skey->tile].unused = 0;
2335
1525 glEnd (); 2336 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2337 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1527 glBegin (GL_QUADS); 2338 glBegin (GL_QUADS);
2339 }
1528 2340
2341 if (border)
2342 {
2343 float ox = border * dx;
2344
2345 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2346 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2347 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2348 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2349 }
2350
2351 if (corner)
2352 {
2353 float ox = corner * dx;
2354
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2355 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2356 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2357 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2358 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2359 }
2360 }
2361 }
1533 } 2362 }
1534 } 2363 }
1535 }
1536 } 2364 }
1537 2365
1538 glEnd (); 2366 glEnd ();
1539
1540 glDisable (GL_TEXTURE_2D); 2367 glDisable (GL_TEXTURE_2D);
2368 key.texname = -1;
2369 }
2370
2371 hv_clear (smooth);
2372 }
2373
2374 if (pl_tex.name)
2375 {
2376 maptex tex = pl_tex;
2377 int px = pl_x + sdx;
2378 int py = pl_y + sdy;
2379
2380 key.texname = tex.name;
2381 arr = rc_array (rc, &key);
2382
2383 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2384 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2385 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2386 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2387
2388 rc_draw (rc);
2389 }
2390
2391 rc_draw (rc_ov);
2392 rc_clear (rc_ov);
2393
1541 glDisable (GL_BLEND); 2394 glDisable (GL_BLEND);
2395 rc_free (rc);
2396 rc_free (rc_ov);
1542 2397
1543 // top layer: overlays such as the health bar 2398 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 2399 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 2400 if (0 <= y + my && y + my < self->rows)
1546 { 2401 {
1547 maprow *row = self->row + (y + vy); 2402 maprow *row = self->row + (y + my);
1548 2403
1549 for (x = 0; x < sw; x++) 2404 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 2405 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 2406 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 2407 mapcell *cell = row->col + (x + mx - row->c0);
1553 2408
1554 int px = x * 32; 2409 int px = x * T;
1555 int py = y * 32; 2410 int py = y * T;
2411
2412 if (expect_false (cell->player == player))
2413 {
2414 px += sdx;
2415 py += sdy;
2416 }
1556 2417
1557 if (cell->stat_hp) 2418 if (cell->stat_hp)
1558 { 2419 {
1559 int width = cell->stat_width * 32; 2420 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 2421 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 2422
1562 glColor3ub (0, 0, 0); 2423 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 2424 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 2425 px + width - 1, py);
1565 2426
1571 } 2432 }
1572 } 2433 }
1573} 2434}
1574 2435
1575void 2436void
1576draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2437draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1577 CODE: 2438 CODE:
1578{ 2439{
1579 static float color[16][3] = { 2440 static float color[16][3] = {
1580 { 0.00F, 0.00F, 0.00F }, 2441 { 0.00f, 0.00f, 0.00f },
1581 { 1.00F, 1.00F, 1.00F }, 2442 { 1.00f, 1.00f, 1.00f },
1582 { 0.00F, 0.00F, 0.55F }, 2443 { 0.00f, 0.00f, 0.55f },
1583 { 1.00F, 0.00F, 0.00F }, 2444 { 1.00f, 0.00f, 0.00f },
1584 2445
1585 { 1.00F, 0.54F, 0.00F }, 2446 { 1.00f, 0.54f, 0.00f },
1586 { 0.11F, 0.56F, 1.00F }, 2447 { 0.11f, 0.56f, 1.00f },
1587 { 0.93F, 0.46F, 0.00F }, 2448 { 0.93f, 0.46f, 0.00f },
1588 { 0.18F, 0.54F, 0.34F }, 2449 { 0.18f, 0.54f, 0.34f },
1589 2450
1590 { 0.56F, 0.73F, 0.56F }, 2451 { 0.56f, 0.73f, 0.56f },
1591 { 0.80F, 0.80F, 0.80F }, 2452 { 0.80f, 0.80f, 0.80f },
1592 { 0.55F, 0.41F, 0.13F }, 2453 { 0.55f, 0.41f, 0.13f },
1593 { 0.99F, 0.77F, 0.26F }, 2454 { 0.99f, 0.77f, 0.26f },
1594 2455
1595 { 0.74F, 0.65F, 0.41F }, 2456 { 0.74f, 0.65f, 0.41f },
1596 2457
1597 { 0.00F, 1.00F, 1.00F }, 2458 { 0.00f, 1.00f, 1.00f },
1598 { 1.00F, 0.00F, 1.00F }, 2459 { 1.00f, 0.00f, 1.00f },
1599 { 1.00F, 1.00F, 0.00F }, 2460 { 1.00f, 1.00f, 0.00f },
1600 }; 2461 };
1601 2462
1602 int x, y; 2463 int x, y;
1603 2464
1604 glEnable (GL_TEXTURE_2D); 2465 glEnable (GL_TEXTURE_2D);
2466 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2467 * but the nvidia driver (185.18.14) mishandles alpha textures
2468 * ansd takes the colour from god knows where instead of using
2469 * Cp. MODULATE results in the same colour, but slightly different
2470 * alpha, but atcually gives us the correct colour with nvidia.
2471 */
1605 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2472 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1606 glEnable (GL_BLEND); 2473 glEnable (GL_BLEND);
1607 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2474 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1608 glBegin (GL_QUADS); 2475 glBegin (GL_QUADS);
1609 2476
1610 for (y = 0; y < h; y++) 2477 for (y = 0; y < h; y++)
1614 2481
1615 if (m) 2482 if (m)
1616 { 2483 {
1617 float *c = color [m & 15]; 2484 float *c = color [m & 15];
1618 2485
1619 float tx1 = m & 0x40 ? 0.5 : 0.; 2486 float tx1 = m & 0x40 ? 0.5f : 0.f;
1620 float tx2 = tx1 + 0.5; 2487 float tx2 = tx1 + 0.5f;
1621 2488
1622 glColor4f (c[0], c[1], c[2], 0.75); 2489 glColor4f (c[0], c[1], c[2], 1);
1623 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2490 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1624 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2491 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1625 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2492 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1626 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2493 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1627 } 2494 }
1631 glDisable (GL_BLEND); 2498 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2499 glDisable (GL_TEXTURE_2D);
1633} 2500}
1634 2501
1635void 2502void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2503fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2504 PPCODE:
1638{ 2505{
1639 int vx, vy;
1640 int x, y; 2506 int x, y;
2507 int sw1 = sw + 2;
2508 int sh1 = sh + 2;
2509 int sh3 = sh * 3;
1641 int sw4 = (sw + 3) & ~3; 2510 int sw34 = (sw * 3 + 3) & ~3;
2511 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2512 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2513 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2514
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 2515 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2516 SvCUR_set (darkness3_sv, sw34 * sh3);
1648 2517
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2518 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2519 my += self->y - 1;
1651 2520
2521 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2522
1652 for (y = 0; y < sh; y++) 2523 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2524 if (0 <= y + my && y + my < self->rows)
1654 { 2525 {
1655 maprow *row = self->row + (y + vy); 2526 maprow *row = self->row + (y + my);
1656 2527
1657 for (x = 0; x < sw; x++) 2528 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2529 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2530 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2531 mapcell *cell = row->col + (x + mx - row->c0);
1661 2532
1662 darkness[y * sw4 + x] = cell->darkness 2533 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2534 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1664 : 255 - FOW_DARKNESS; 2535 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1665 } 2536 }
1666 } 2537 }
1667 2538
2539 for (y = 0; y < sh; ++y)
2540 for (x = 0; x < sw; ++x)
2541 {
2542 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2543 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2544 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2545 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2546 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2547 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2548 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2549 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2550 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2551
2552 uint8_t r11 = (d11 + d21 + d12) / 3;
2553 uint8_t r21 = d21;
2554 uint8_t r31 = (d21 + d31 + d32) / 3;
2555
2556 uint8_t r12 = d12;
2557 uint8_t r22 = d22;
2558 uint8_t r32 = d32;
2559
2560 uint8_t r13 = (d13 + d23 + d12) / 3;
2561 uint8_t r23 = d23;
2562 uint8_t r33 = (d23 + d33 + d32) / 3;
2563
2564 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2565 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2566 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2567 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2568 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2569 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2570 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2571 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2572 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2573 }
2574
2575 free (darkness1);
2576
1668 EXTEND (SP, 3); 2577 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2578 PUSHs (sv_2mortal (newSViv (sw34)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2579 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2580 PUSHs (darkness3_sv);
1672} 2581}
1673 2582
1674SV * 2583SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2584get_rect (DC::Map self, int x0, int y0, int w, int h)
1676 CODE: 2585 CODE:
1677{ 2586{
1678 int x, y, x1, y1; 2587 int x, y, x1, y1;
1679 SV *data_sv = newSV (w * h * 7 + 5); 2588 SV *data_sv = newSV (w * h * 7 + 5);
1680 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2589 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1705 if (row && row->c0 <= x && x < row->c1) 2614 if (row && row->c0 <= x && x < row->c1)
1706 { 2615 {
1707 mapcell *cell = row->col + (x - row->c0); 2616 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2617 uint8_t flags = 0;
1709 2618
1710 if (cell->face [0]) flags |= 1; 2619 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2620 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2621 if (cell->tile [2]) flags |= 4;
1713 2622
1714 *data++ = flags; 2623 *data++ = flags;
1715 2624
1716 if (flags & 1) 2625 if (flags & 1)
1717 { 2626 {
2627 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2628 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2629 *data++ = tile;
1720 } 2630 }
1721 2631
1722 if (flags & 2) 2632 if (flags & 2)
1723 { 2633 {
2634 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2635 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2636 *data++ = tile;
1726 } 2637 }
1727 2638
1728 if (flags & 4) 2639 if (flags & 4)
1729 { 2640 {
2641 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2642 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2643 *data++ = tile;
1732 } 2644 }
1733 } 2645 }
1734 else 2646 else
1735 *data++ = 0; 2647 *data++ = 0;
1736 } 2648 }
1737 } 2649 }
1738 2650
2651 /* if size is w*h + 5 then no data has been found */
2652 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2653 {
1739 SvPOK_only (data_sv); 2654 SvPOK_only (data_sv);
1740 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2655 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2656 }
2657
1741 RETVAL = data_sv; 2658 RETVAL = data_sv;
1742} 2659}
1743 OUTPUT: 2660 OUTPUT:
1744 RETVAL 2661 RETVAL
1745 2662
1746void 2663void
1747set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2664set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1748 PPCODE: 2665 PPCODE:
1749{ 2666{
1750 int x, y, z; 2667 int x, y, z;
1751 int w, h; 2668 int w, h;
1752 int x1, y1; 2669 int x1, y1;
2670 STRLEN len;
2671 uint8_t *data, *end;
2672
2673 len = SvLEN (data_sv);
2674 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2675 data = SvPVbyte_nolen (data_sv);
2676 end = data + len + 8;
2677
2678 if (len < 5)
2679 XSRETURN_EMPTY;
1753 2680
1754 if (*data++ != 0) 2681 if (*data++ != 0)
1755 return; /* version mismatch */ 2682 XSRETURN_EMPTY; /* version mismatch */
1756 2683
1757 w = *data++ << 8; w |= *data++; 2684 w = *data++ << 8; w |= *data++;
1758 h = *data++ << 8; h |= *data++; 2685 h = *data++ << 8; h |= *data++;
1759 2686
1760 // we need to do this 'cause we don't keep an absolute coord system for rows 2687 // we need to do this 'cause we don't keep an absolute coord system for rows
1772 { 2699 {
1773 maprow *row = map_get_row (self, y); 2700 maprow *row = map_get_row (self, y);
1774 2701
1775 for (x = x0; x < x1; x++) 2702 for (x = x0; x < x1; x++)
1776 { 2703 {
2704 uint8_t flags;
2705
2706 if (data + 7 >= end)
2707 XSRETURN_EMPTY;
2708
1777 uint8_t flags = *data++; 2709 flags = *data++;
1778 2710
1779 if (flags) 2711 if (flags)
1780 { 2712 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2713 mapcell *cell = row_get_cell (row, x);
2714 tileid tile[3] = { 0, 0, 0 };
1784 2715
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2716 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2717 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2718 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2719
1789 if (cell->darkness == 0) 2720 if (cell->darkness == 0)
1790 { 2721 {
1791 cell->darkness = 0; 2722 /*cell->darkness = 0;*/
2723 EXTEND (SP, 3);
1792 2724
1793 for (z = 0; z <= 2; z++) 2725 for (z = 0; z <= 2; z++)
1794 { 2726 {
1795 cell->face[z] = face[z]; 2727 tileid t = tile [z];
1796 2728
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2729 if (t >= self->texs || (t && !self->tex [t].name))
2730 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2731 PUSHs (sv_2mortal (newSViv (t)));
2732 need_texid (self, t);
2733 }
2734
2735 cell->tile [z] = t;
1799 } 2736 }
1800 } 2737 }
1801 } 2738 }
1802 } 2739 }
1803 } 2740 }
1804} 2741}
1805 2742
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2743MODULE = Deliantra::Client PACKAGE = DC::RW
1807 2744
1808CFPlus::MixChunk 2745DC::RW
1809new_from_file (SV *class, char *path) 2746new (SV *class, SV *data_sv)
1810 CODE: 2747 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2748{
2749 STRLEN datalen;
2750 char *data = SvPVbyte (data_sv, datalen);
2751
2752 RETVAL = SDL_RWFromConstMem (data, datalen);
2753}
1812 OUTPUT: 2754 OUTPUT:
1813 RETVAL 2755 RETVAL
1814 2756
2757DC::RW
2758new_from_file (SV *class, const char *path, const char *mode = "rb")
2759 CODE:
2760 RETVAL = SDL_RWFromFile (path, mode);
2761 OUTPUT:
2762 RETVAL
2763
2764# fails on win32:
2765# dc.xs(2268) : error C2059: syntax error : '('
1815void 2766#void
2767#close (DC::RW self)
2768# CODE:
2769# (self->(close)) (self);
2770
2771MODULE = Deliantra::Client PACKAGE = DC::Channel
2772
2773PROTOTYPES: DISABLE
2774
2775DC::Channel
2776find ()
2777 CODE:
2778{
2779 RETVAL = Mix_GroupAvailable (-1);
2780
2781 if (RETVAL < 0)
2782 {
2783 RETVAL = Mix_GroupOldest (-1);
2784
2785 if (RETVAL < 0)
2786 XSRETURN_UNDEF;
2787
2788 Mix_HaltChannel (RETVAL);
2789 }
2790
2791 Mix_UnregisterAllEffects (RETVAL);
2792 Mix_Volume (RETVAL, 128);
2793}
2794 OUTPUT:
2795 RETVAL
2796
2797void
2798halt (DC::Channel self)
2799 CODE:
2800 Mix_HaltChannel (self);
2801
2802void
2803expire (DC::Channel self, int ticks = -1)
2804 CODE:
2805 Mix_ExpireChannel (self, ticks);
2806
2807void
2808fade_out (DC::Channel self, int ticks = -1)
2809 CODE:
2810 Mix_FadeOutChannel (self, ticks);
2811
2812int
2813volume (DC::Channel self, int volume)
2814 CODE:
2815 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2816 OUTPUT:
2817 RETVAL
2818
2819void
2820unregister_all_effects (DC::Channel self)
2821 CODE:
2822 Mix_UnregisterAllEffects (self);
2823
2824void
2825set_panning (DC::Channel self, int left, int right)
2826 CODE:
2827 left = CLAMP (left , 0, 255);
2828 right = CLAMP (right, 0, 255);
2829 Mix_SetPanning (self, left, right);
2830
2831void
2832set_distance (DC::Channel self, int distance)
2833 CODE:
2834 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2835
2836void
2837set_position (DC::Channel self, int angle, int distance)
2838 CODE:
2839
2840void
2841set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2842 CODE:
2843{
2844 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2845 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2846 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2847}
2848
2849void
2850set_reverse_stereo (DC::Channel self, int flip)
2851 CODE:
2852 Mix_SetReverseStereo (self, flip);
2853
2854MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2855
2856PROTOTYPES: DISABLE
2857
2858DC::MixChunk
2859new (SV *class, DC::RW rwops)
2860 CODE:
2861 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2862 OUTPUT:
2863 RETVAL
2864
2865void
1816DESTROY (CFPlus::MixChunk self) 2866DESTROY (DC::MixChunk self)
1817 CODE: 2867 CODE:
1818 Mix_FreeChunk (self); 2868 Mix_FreeChunk (self);
1819 2869
1820int 2870int
1821volume (CFPlus::MixChunk self, int volume = -1) 2871volume (DC::MixChunk self, int volume = -1)
1822 CODE: 2872 CODE:
2873 if (items > 1)
2874 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2875 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2876 OUTPUT:
1825 RETVAL 2877 RETVAL
1826 2878
1827int 2879DC::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2880play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2881 CODE:
2882{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2884
2885 if (RETVAL < 0)
2886 XSRETURN_UNDEF;
2887
2888 if (channel < 0)
2889 {
2890 Mix_UnregisterAllEffects (RETVAL);
2891 Mix_Volume (RETVAL, 128);
2892 }
2893}
1831 OUTPUT: 2894 OUTPUT:
1832 RETVAL 2895 RETVAL
1833 2896
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2897MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1835 2898
1836int 2899int
1837volume (int volume = -1) 2900volume (int volume = -1)
2901 PROTOTYPE: ;$
1838 CODE: 2902 CODE:
2903 if (items > 0)
2904 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 2905 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2906 OUTPUT:
1841 RETVAL 2907 RETVAL
1842 2908
2909void
2910fade_out (int ms)
2911 CODE:
2912 Mix_FadeOutMusic (ms);
2913
2914void
2915halt ()
2916 CODE:
2917 Mix_HaltMusic ();
2918
1843CFPlus::MixMusic 2919DC::MixMusic
1844new_from_file (SV *class, char *path) 2920new (SV *class, DC::RW rwops)
1845 CODE: 2921 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2922 RETVAL = Mix_LoadMUS_RW (rwops);
1847 OUTPUT: 2923 OUTPUT:
1848 RETVAL 2924 RETVAL
1849 2925
1850void 2926void
1851DESTROY (CFPlus::MixMusic self) 2927DESTROY (DC::MixMusic self)
1852 CODE: 2928 CODE:
1853 Mix_FreeMusic (self); 2929 Mix_FreeMusic (self);
1854 2930
1855int 2931int
1856play (CFPlus::MixMusic self, int loops = -1) 2932play (DC::MixMusic self, int loops = -1)
1857 CODE: 2933 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2934 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 2935 OUTPUT:
1860 RETVAL 2936 RETVAL
1861 2937
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2938void
2939fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2940 CODE:
2941 Mix_FadeInMusicPos (self, loops, ms, position);
2942
2943MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2944
2945PROTOTYPES: ENABLE
1863 2946
1864BOOT: 2947BOOT:
1865{ 2948{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2949 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1867 static const struct { 2950 static const struct {
1868 const char *name; 2951 const char *name;
1869 IV iv; 2952 IV iv;
1870 } *civ, const_iv[] = { 2953 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2954# define const_iv(name) { # name, (IV)name }
2955 const_iv (GL_VENDOR),
2956 const_iv (GL_VERSION),
2957 const_iv (GL_EXTENSIONS),
2958 const_iv (GL_MAX_TEXTURE_UNITS),
1872 const_iv (GL_COLOR_MATERIAL), 2959 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2960 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2961 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2962 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2963 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 2967 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 2968 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 2969 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 2970 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 2971 const_iv (GL_BACK),
2972 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 2973 const_iv (GL_AND),
1886 const_iv (GL_ONE), 2974 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 2975 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 2976 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 2977 const_iv (GL_DST_ALPHA),
1890 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2978 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1891 const_iv (GL_ONE_MINUS_DST_ALPHA), 2979 const_iv (GL_ONE_MINUS_DST_ALPHA),
2980 const_iv (GL_SRC_COLOR),
2981 const_iv (GL_DST_COLOR),
2982 const_iv (GL_ONE_MINUS_SRC_COLOR),
2983 const_iv (GL_ONE_MINUS_DST_COLOR),
1892 const_iv (GL_SRC_ALPHA_SATURATE), 2984 const_iv (GL_SRC_ALPHA_SATURATE),
1893 const_iv (GL_RGB), 2985 const_iv (GL_RGB),
1894 const_iv (GL_RGBA), 2986 const_iv (GL_RGBA),
1895 const_iv (GL_RGBA4), 2987 const_iv (GL_RGBA4),
1896 const_iv (GL_RGBA8), 2988 const_iv (GL_RGBA8),
1902 const_iv (GL_INTENSITY), 2994 const_iv (GL_INTENSITY),
1903 const_iv (GL_LUMINANCE), 2995 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2996 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2997 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2998 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2999 const_iv (GL_COMPRESSED_ALPHA_ARB),
3000 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3001 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3002 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3003 const_iv (GL_COMPRESSED_RGB_ARB),
3004 const_iv (GL_COMPRESSED_RGBA_ARB),
1907 const_iv (GL_COMPILE), 3005 const_iv (GL_COMPILE),
3006 const_iv (GL_PROXY_TEXTURE_1D),
3007 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 3008 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 3009 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 3010 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 3011 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 3012 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 3033 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 3034 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 3035 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 3036 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 3037 const_iv (GL_CONSTANT_BORDER),
3038 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 3039 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 3040 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 3041 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 3042 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 3043 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 3044 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 3045 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 3046 const_iv (GL_TRIANGLE_FAN),
3047 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3048 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3049 const_iv (GL_POINT_SMOOTH_HINT),
3050 const_iv (GL_LINE_SMOOTH_HINT),
3051 const_iv (GL_POLYGON_SMOOTH_HINT),
3052 const_iv (GL_GENERATE_MIPMAP_HINT),
3053 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1947 const_iv (GL_FASTEST), 3054 const_iv (GL_FASTEST),
3055 const_iv (GL_DONT_CARE),
3056 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 3057 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 3058 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 3059 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 3060 const_iv (GL_T2F_N3F_V3F),
3061 const_iv (GL_FUNC_ADD),
3062 const_iv (GL_FUNC_SUBTRACT),
3063 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1952# undef const_iv 3064# undef const_iv
1953 }; 3065 };
1954 3066
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3067 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3068 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3069
3070 texture_av = newAV ();
3071 AvREAL_off (texture_av);
1957} 3072}
3073
3074void
3075disable_GL_EXT_blend_func_separate ()
3076 CODE:
3077 gl.BlendFuncSeparate = 0;
3078 gl.BlendFuncSeparateEXT = 0;
3079
3080void
3081apple_nvidia_bug (int enable)
1958 3082
1959char * 3083char *
1960gl_vendor () 3084gl_vendor ()
1961 CODE: 3085 CODE:
1962 RETVAL = (char *)glGetString (GL_VENDOR); 3086 RETVAL = (char *)glGetString (GL_VENDOR);
1975 CODE: 3099 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3100 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 3101 OUTPUT:
1978 RETVAL 3102 RETVAL
1979 3103
3104const char *glGetString (GLenum pname)
3105
3106GLint glGetInteger (GLenum pname)
3107 CODE:
3108 glGetIntegerv (pname, &RETVAL);
3109 OUTPUT:
3110 RETVAL
3111
3112GLdouble glGetDouble (GLenum pname)
3113 CODE:
3114 glGetDoublev (pname, &RETVAL);
3115 OUTPUT:
3116 RETVAL
3117
1980int glGetError () 3118int glGetError ()
1981 3119
1982void glFinish () 3120void glFinish ()
1983 3121
1984void glClear (int mask) 3122void glClear (int mask)
1998 3136
1999void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3137void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2000 CODE: 3138 CODE:
2001 gl_BlendFuncSeparate (sa, da, saa, daa); 3139 gl_BlendFuncSeparate (sa, da, saa, daa);
2002 3140
3141# void glBlendEquation (int se)
3142
2003void glDepthMask (int flag) 3143void glDepthMask (int flag)
2004 3144
2005void glLogicOp (int opcode) 3145void glLogicOp (int opcode)
2006 3146
2007void glColorMask (int red, int green, int blue, int alpha) 3147void glColorMask (int red, int green, int blue, int alpha)
2021# near_ and far_ are due to microsofts buggy "c" compiler 3161# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3162void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 3163
2024# near_ and far_ are due to microsofts buggy "c" compiler 3164# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3165void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3166
3167PROTOTYPES: DISABLE
2026 3168
2027void glViewport (int x, int y, int width, int height) 3169void glViewport (int x, int y, int width, int height)
2028 3170
2029void glScissor (int x, int y, int width, int height) 3171void glScissor (int x, int y, int width, int height)
2030 3172
2038 3180
2039void glRotate (float angle, float x, float y, float z) 3181void glRotate (float angle, float x, float y, float z)
2040 CODE: 3182 CODE:
2041 glRotatef (angle, x, y, z); 3183 glRotatef (angle, x, y, z);
2042 3184
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 3185void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @ 3186 PROTOTYPE: @
2049 ALIAS: 3187 ALIAS:
2050 glColor_premultiply = 1 3188 glColor_premultiply = 1
2051 CODE: 3189 CODE:
2052 if (ix) 3190 if (ix)
2053 { 3191 {
2056 b *= a; 3194 b *= a;
2057 } 3195 }
2058 // microsoft visual "c" rounds instead of truncating... 3196 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 3197 glColor4f (r, g, b, a);
2060 3198
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 3199void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 3200 CODE:
2069 glRasterPos3f (0, 0, z); 3201 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 3202 glBitmap (0, 0, 0, 0, x, y, 0);
2071 3203
2075 3207
2076void glTexCoord (float s, float t) 3208void glTexCoord (float s, float t)
2077 CODE: 3209 CODE:
2078 glTexCoord2f (s, t); 3210 glTexCoord2f (s, t);
2079 3211
3212void glRect (float x1, float y1, float x2, float y2)
3213 CODE:
3214 glRectf (x1, y1, x2, y2);
3215
3216void glRect_lineloop (float x1, float y1, float x2, float y2)
3217 CODE:
3218 glBegin (GL_LINE_LOOP);
3219 glVertex2f (x1, y1);
3220 glVertex2f (x2, y1);
3221 glVertex2f (x2, y2);
3222 glVertex2f (x1, y2);
3223 glEnd ();
3224
3225PROTOTYPES: ENABLE
3226
3227void glBegin (int mode)
3228
3229void glEnd ()
3230
3231void glPointSize (GLfloat size)
3232
3233void glLineWidth (GLfloat width)
3234
3235void glInterleavedArrays (int format, int stride, char *data)
3236
3237void glDrawElements (int mode, int count, int type, char *indices)
3238
3239# 1.2 void glDrawRangeElements (int mode, int start, int end
3240
2080void glTexEnv (int target, int pname, float param) 3241void glTexEnv (int target, int pname, float param)
2081 CODE: 3242 CODE:
2082 glTexEnvf (target, pname, param); 3243 glTexEnvf (target, pname, param);
2083 3244
2084void glTexParameter (int target, int pname, float param) 3245void glTexParameter (int target, int pname, float param)
2100void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3261void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2101 CODE: 3262 CODE:
2102 if (gl.SeparableFilter2D) 3263 if (gl.SeparableFilter2D)
2103 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3264 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2104 3265
2105void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3266void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2106 3267
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3268void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 3269
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 3270void glDrawPixels (int width, int height, int format, int type, char *pixels)
3271
3272void glPixelZoom (float x, float y)
2110 3273
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3274void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 3275
2113int glGenTexture () 3276int glGenTexture ()
2114 CODE: 3277 CODE:
2115{ 3278 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 3279 OUTPUT:
2121 RETVAL 3280 RETVAL
2122 3281
2123void glDeleteTexture (int name) 3282void glDeleteTexture (int name)
2124 CODE: 3283 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 3284 del_texture (name);
2128} 3285
2129
2130int glGenList () 3286int glGenList ()
2131 CODE: 3287 CODE:
2132 RETVAL = glGenLists (1); 3288 RETVAL = glGenLists (1);
2133 OUTPUT: 3289 OUTPUT:
2134 RETVAL 3290 RETVAL
2141 3297
2142void glEndList () 3298void glEndList ()
2143 3299
2144void glCallList (int list) 3300void glCallList (int list)
2145 3301
3302MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3303
3304PROTOTYPES: DISABLE
3305
3306void
3307find_widget (SV *self, NV x, NV y)
3308 PPCODE:
3309{
3310 if (within_widget (self, x, y))
3311 XPUSHs (self);
3312}
3313
3314BOOT:
3315{
3316 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3317
3318 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3319 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3320 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3321 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3322}
3323
3324void
3325draw (SV *self)
3326 CODE:
3327{
3328 HV *hv;
3329 SV **svp;
3330 NV x, y, w, h;
3331 SV *draw_x_sv = GvSV (draw_x_gv);
3332 SV *draw_y_sv = GvSV (draw_y_gv);
3333 SV *draw_w_sv = GvSV (draw_w_gv);
3334 SV *draw_h_sv = GvSV (draw_h_gv);
3335 double draw_x, draw_y;
3336
3337 if (!SvROK (self))
3338 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3339
3340 hv = (HV *)SvRV (self);
3341
3342 if (SvTYPE (hv) != SVt_PVHV)
3343 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3344
3345 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3346 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3347
3348 if (!h || !w)
3349 XSRETURN_EMPTY;
3350
3351 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3352 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3353
3354 draw_x = SvNV (draw_x_sv) + x;
3355 draw_y = SvNV (draw_y_sv) + y;
3356
3357 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3358 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3359 XSRETURN_EMPTY;
3360
3361 sv_setnv (draw_x_sv, draw_x);
3362 sv_setnv (draw_y_sv, draw_y);
3363
3364 glPushMatrix ();
3365 glTranslated (x, y, 0);
3366
3367 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3368 {
3369 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3370
3371 if (svp && SvTRUE (*svp))
3372 {
3373 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3374 glEnable (GL_BLEND);
3375 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3376 glBegin (GL_QUADS);
3377 glVertex2f (0, 0);
3378 glVertex2f (w, 0);
3379 glVertex2f (w, h);
3380 glVertex2f (0, h);
3381 glEnd ();
3382 glDisable (GL_BLEND);
3383 }
3384 }
3385#if 0
3386 // draw borders, for debugging
3387 glPushMatrix ();
3388 glColor4f (1., 1., 0., 1.);
3389 glTranslatef (.5, .5, 0.);
3390 glBegin (GL_LINE_LOOP);
3391 glVertex2f (0 , 0);
3392 glVertex2f (w - 1, 0);
3393 glVertex2f (w - 1, h - 1);
3394 glVertex2f (0 , h - 1);
3395 glEnd ();
3396 glPopMatrix ();
3397#endif
3398 PUSHMARK (SP);
3399 XPUSHs (self);
3400 PUTBACK;
3401 call_method ("_draw", G_VOID | G_DISCARD);
3402 SPAGAIN;
3403
3404 glPopMatrix ();
3405
3406 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3407 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3408}
3409

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