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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.176 by root, Tue Apr 10 09:39:48 2007 UTC vs.
Revision 1.295 by root, Mon Dec 21 03:30:22 2009 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
31#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
33 50
34#include <glib/gmacros.h> 51#include <glib/gmacros.h>
35 52
36#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
37 65
38#ifndef _WIN32 66#ifndef _WIN32
39# include <sys/types.h> 67# include <sys/types.h>
40# include <sys/socket.h> 68# include <sys/socket.h>
41# include <netinet/in.h> 69# include <netinet/in.h>
42# include <netinet/tcp.h> 70# include <netinet/tcp.h>
43# include <inttypes.h> 71# include <inttypes.h>
44#endif 72#endif
45 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 84
48#define FOW_DARKNESS 32 85#define FOW_DARKNESS 64
86#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
49 87
50#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
52 90
53#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
54 92
55#if 0 93/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 95
58# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
59#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
60 103
61static struct 104static struct
62{ 105{
63#define GL_FUNC(ptr,name) ptr name; 106#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 107#include "glfunc.h"
65#undef GL_FUNC 108#undef GL_FUNC
66} gl; 109} gl;
67 110
111static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 113{
70 if (gl.BlendFuncSeparate) 114 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 115 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 116 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 118 else
75 glBlendFunc (sa, da); 119 glBlendFunc (sa, da);
76} 120}
77 121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
78#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
79 148
80#include "pango-font.c" 149#include "pango-font.c"
81#include "pango-fontmap.c" 150#include "pango-fontmap.c"
82#include "pango-render.c" 151#include "pango-render.c"
83 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
86 157
87typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
88 159
89static int 160static int
90shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
91{ 162{
92 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
106 177
107typedef struct cf_layout { 178typedef struct cf_layout {
108 PangoLayout *pl; 179 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
110 int base_height; 181 int base_height;
111 CFPlus__Font font; 182 DC__Font font;
183 rc_t *rc;
112} *CFPlus__Layout; 184} *DC__Layout;
113 185
114static CFPlus__Font default_font; 186static DC__Font default_font;
115static PangoContext *opengl_context; 187static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
117 189
118static void 190static void
119substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
124#endif 196#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 198}
127 199
128static void 200static void
129layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
130{ 202{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
133 */ 205 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
135 207
136 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 210
139 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
140} 212}
141 213
142static void 214static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 216{
145 PangoRectangle rect; 217 PangoRectangle rect;
146 218
147 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
159 231
160typedef uint16_t tileid; 232typedef uint16_t tileid;
161typedef uint16_t faceid; 233typedef uint16_t faceid;
162 234
163typedef struct { 235typedef struct {
164 int name; 236 GLuint name;
165 int w, h; 237 int w, h;
166 float s, t; 238 float s, t;
167 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
168 tileid smoothtile; 240 tileid smoothtile;
169 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
170} maptex; 243} maptex;
171 244
172typedef struct { 245typedef struct {
173 uint32_t player; 246 uint32_t player;
174 tileid tile[3]; 247 tileid tile[3];
187 int faces; tileid *face2tile; // [faceid] 260 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 261 int texs; maptex *tex; // [tileid]
189 262
190 int32_t rows; 263 int32_t rows;
191 maprow *row; 264 maprow *row;
192} *CFPlus__Map; 265} *DC__Map;
193 266
194static char * 267static char *
195prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
196{ 269{
197 char *p; 270 char *p;
235 self->texs *= 2; 308 self->texs *= 2;
236 } 309 }
237} 310}
238 311
239static maprow * 312static maprow *
240map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
241{ 314{
242 if (0 > y) 315 if (0 > y)
243 { 316 {
244 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
283 356
284 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
285} 358}
286 359
287static mapcell * 360static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
289{ 362{
290 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
291} 364}
292 365
293static void 366static void
294map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
295{ 368{
296 int r; 369 int r;
297 370
298 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
306 self->oy = 0; 379 self->oy = 0;
307 self->row = 0; 380 self->row = 0;
308 self->rows = 0; 381 self->rows = 0;
309} 382}
310 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
311static void 394static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 396{
314 int x, y; 397 int x, y;
315 maprow *row; 398 maprow *row;
316 mapcell *cell; 399 mapcell *cell;
317 400
329 if (x >= row->c1) 412 if (x >= row->c1)
330 break; 413 break;
331 414
332 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
333 416
334 cell->darkness = 0; 417 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 418 }
339 } 419 }
340} 420}
341 421
342typedef struct { 422typedef struct {
345} smooth_key; 425} smooth_key;
346 426
347static void 427static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 429{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 431
352 if (SvIOK (*sv)) 432 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 433 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 434 else
355 sv_setiv (*sv, bits); 435 sv_setiv (*sv, bits);
396 n |= n >> 16; 476 n |= n >> 16;
397 477
398 return n + 1; 478 return n + 1;
399} 479}
400 480
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
401/* SDL should provide this, really. */ 492/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 493#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 494#define SDLK_MODIFIER_MAX 314
404 495
405MODULE = CFPlus PACKAGE = CFPlus 496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
406 592
407PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
408 594
409BOOT: 595BOOT:
410{ 596{
411 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 598 static const struct {
413 const char *name; 599 const char *name;
414 IV iv; 600 IV iv;
415 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
438 624
439 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
442 628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
762
763 const_iv (KMOD_LRAM),
764
765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
524# undef const_iv 795# undef const_iv
525 }; 796 };
526 797
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 817
547NV floor (NV x) 818NV floor (NV x)
548 819
549NV ceil (NV x) 820NV ceil (NV x)
550 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
826NV distance (NV dx, NV dy)
827 CODE:
828 RETVAL = pow (dx * dx + dy * dy, 0.5);
829 OUTPUT:
830 RETVAL
831
551void 832void
552pango_init () 833pango_init ()
553 CODE: 834 CODE:
554{ 835{
555 opengl_fontmap = pango_opengl_font_map_new (); 836 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 837 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 838 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
839 /*pango_context_set_font_description (opengl_context, default_font);*/
840#if PANGO_VERSION_CHECK (1, 15, 2)
841 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
842 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
843#endif
558} 844}
559 845
560int 846char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 847
563void 848void SDL_braino ()
849
850int SDL_Init (U32 flags)
851
852int SDL_InitSubSystem (U32 flags)
853
854void SDL_QuitSubSystem (U32 flags)
855
564SDL_Quit () 856void SDL_Quit ()
565 857
858int SDL_GL_SetAttribute (int attr, int value)
859
860int SDL_GL_GetAttribute (int attr)
861 CODE:
862 if (SDL_GL_GetAttribute (attr, &RETVAL))
863 XSRETURN_UNDEF;
864 OUTPUT:
865 RETVAL
866
566void 867void
567SDL_ListModes () 868SDL_ListModes (int rgb, int alpha)
568 PPCODE: 869 PPCODE:
569{ 870{
570 SDL_Rect **m; 871 SDL_Rect **m;
571 872
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 873 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 874 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 876 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 877
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 878 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 879 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 880
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 881 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 885
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 886 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 887 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 888
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 889 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 890
596 if (m && m != (SDL_Rect **)-1) 891 if (m && m != (SDL_Rect **)-1)
597 while (*m) 892 while (*m)
598 { 893 {
894 if ((*m)->w >= 400 && (*m)->h >= 300)
895 {
599 AV *av = newAV (); 896 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 897 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 898 av_push (av, newSViv ((*m)->h));
899 av_push (av, newSViv (rgb));
900 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 901 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
902 }
603 903
604 ++m; 904 ++m;
605 } 905 }
606} 906}
607 907
608char *
609SDL_GetError ()
610
611int 908int
612SDL_SetVideoMode (int w, int h, int fullscreen) 909SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 910 CODE:
911{
912 SDL_EnableUNICODE (1);
913 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
914
915 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
916 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
917 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
918 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
919
614 RETVAL = !!SDL_SetVideoMode ( 920 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 921 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 922 );
923
617 if (RETVAL) 924 if (RETVAL)
618 { 925 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 926 av_clear (texture_av);
927
928 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 929#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 930#include "glfunc.h"
622# undef GL_FUNC 931#undef GL_FUNC
623 } 932 }
933}
624 OUTPUT: 934 OUTPUT:
625 RETVAL 935 RETVAL
626 936
627void 937void
628SDL_GL_SwapBuffers () 938SDL_GL_SwapBuffers ()
629 939
630char * 940char *
631SDL_GetKeyName (int sym) 941SDL_GetKeyName (int sym)
632 942
943int
944SDL_GetAppState ()
945
946int
947SDL_GetModState ()
948
633void 949void
634SDL_PollEvent () 950poll_events ()
635 PPCODE: 951 PPCODE:
636{ 952{
637 SDL_Event ev; 953 SDL_Event ev;
638 954
639 while (SDL_PollEvent (&ev)) 955 SDL_PumpEvents ();
956 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 957 {
641 HV *hv = newHV (); 958 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 959 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 960
644 switch (ev.type) 961 switch (ev.type)
645 { 962 {
646 case SDL_KEYDOWN: 963 case SDL_KEYDOWN:
647 case SDL_KEYUP: 964 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 965 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 966 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 967 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 968 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 969 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 970 break;
654 971
655 case SDL_ACTIVEEVENT: 972 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 973 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 974 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 975 break;
659 976
660 case SDL_MOUSEMOTION: 977 case SDL_MOUSEMOTION:
978 {
979 int state = ev.motion.state;
980 int x = ev.motion.x;
981 int y = ev.motion.y;
982 int xrel = ev.motion.xrel;
983 int yrel = ev.motion.yrel;
984
985 /* do simplistic event compression */
986 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
987 && state == ev.motion.state)
988 {
989 xrel += ev.motion.xrel;
990 yrel += ev.motion.yrel;
991 x = ev.motion.x;
992 y = ev.motion.y;
993 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
994 }
995
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 996 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 997 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 998 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 999 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1000 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1001 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1002 }
668 break; 1003 break;
669 1004
670 case SDL_MOUSEBUTTONDOWN: 1005 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 1006 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1007 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 1008
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1009 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1011 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1012 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1017 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1018 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 1019 break;
685 } 1020 }
686 1021
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1022 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 1023 }
689} 1024}
690 1025
691int 1026int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1027Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 1028 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 1029 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 1030 Mix_ChannelFinished (channel_finished);
696 1031
697void 1032void
1033Mix_QuerySpec ()
1034 PPCODE:
1035{
1036 int freq, channels;
1037 Uint16 format;
1038
1039 if (Mix_QuerySpec (&freq, &format, &channels))
1040 {
1041 EXTEND (SP, 3);
1042 PUSHs (sv_2mortal (newSViv (freq)));
1043 PUSHs (sv_2mortal (newSViv (format)));
1044 PUSHs (sv_2mortal (newSViv (channels)));
1045 }
1046}
1047
1048void
698Mix_CloseAudio () 1049Mix_CloseAudio ()
699 1050
700int 1051int
701Mix_AllocateChannels (int numchans = -1) 1052Mix_AllocateChannels (int numchans = -1)
702 1053
1054const char *
1055Mix_GetError ()
1056
703void 1057void
704lowdelay (int fd, int val = 1) 1058lowdelay (int fd, int val = 1)
705 CODE: 1059 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1060 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 1061
710void 1062void
711win32_proxy_info () 1063win32_proxy_info ()
712 PPCODE: 1064 PPCODE:
713{ 1065{
734 } 1086 }
735 } 1087 }
736#endif 1088#endif
737} 1089}
738 1090
739void 1091int
740add_font (char *file) 1092add_font (char *file)
741 CODE: 1093 CODE:
742 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1094 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1095 OUTPUT:
1096 RETVAL
743 1097
744void 1098void
745load_image_inline (SV *image_) 1099load_image_inline (SV *image_)
746 ALIAS: 1100 ALIAS:
747 load_image_file = 1 1101 load_image_file = 1
750 STRLEN image_len; 1104 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len); 1105 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2; 1106 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt; 1107 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix 1108 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r") 1109 ? SDL_RWFromFile (image, "rb")
756 : SDL_RWFromConstMem (image, image_len); 1110 : SDL_RWFromConstMem (image, image_len);
757 1111
758 if (!rw) 1112 if (!rw)
759 croak ("load_image: %s", SDL_GetError ()); 1113 croak ("load_image: %s", SDL_GetError ());
760 1114
833void 1187void
834error (char *message) 1188error (char *message)
835 CODE: 1189 CODE:
836 fprintf (stderr, "ERROR: %s\n", message); 1190 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32 1191#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1192 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
839#endif 1193#endif
840 1194
841void 1195void
842fatal (char *message) 1196fatal (char *message)
843 CODE: 1197 CODE:
844 fprintf (stderr, "FATAL: %s\n", message); 1198 fprintf (stderr, "FATAL: %s\n", message);
845#ifdef _WIN32 1199#ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1200 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
847#endif 1201#endif
848 _exit (1); 1202 _exit (1);
849 1203
850void 1204void
851_exit (int retval = 0) 1205_exit (int retval = 0)
854 ExitThread (retval); // unclean, please beam me up 1208 ExitThread (retval); // unclean, please beam me up
855#else 1209#else
856 _exit (retval); 1210 _exit (retval);
857#endif 1211#endif
858 1212
859MODULE = CFPlus PACKAGE = CFPlus::Font 1213void
1214debug ()
1215 CODE:
1216{
1217#if DEBUG
1218 VALGRIND_DO_LEAK_CHECK;
1219#endif
1220}
860 1221
861CFPlus::Font 1222int
1223SvREFCNT (SV *sv)
1224 CODE:
1225 RETVAL = SvREFCNT (sv);
1226 OUTPUT:
1227 RETVAL
1228
1229MODULE = Deliantra::Client PACKAGE = DC::Font
1230
1231PROTOTYPES: DISABLE
1232
1233DC::Font
862new_from_file (SV *class, char *path, int id = 0) 1234new_from_file (SV *class, char *path, int id = 0)
863 CODE: 1235 CODE:
864{ 1236{
865 int count; 1237 int count;
866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1238 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
869} 1241}
870 OUTPUT: 1242 OUTPUT:
871 RETVAL 1243 RETVAL
872 1244
873void 1245void
874DESTROY (CFPlus::Font self) 1246DESTROY (DC::Font self)
875 CODE: 1247 CODE:
876 pango_font_description_free (self); 1248 pango_font_description_free (self);
877 1249
878void 1250void
879make_default (CFPlus::Font self) 1251make_default (DC::Font self)
1252 PROTOTYPE: $
880 CODE: 1253 CODE:
881 default_font = self; 1254 default_font = self;
882 1255
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1256MODULE = Deliantra::Client PACKAGE = DC::Layout
884 1257
1258PROTOTYPES: DISABLE
1259
885void 1260void
886reset_glyph_cache () 1261glyph_cache_backup ()
1262 PROTOTYPE:
887 CODE: 1263 CODE:
1264 tc_backup ();
1265
1266void
1267glyph_cache_restore ()
1268 PROTOTYPE:
1269 CODE:
888 tc_clear (); 1270 tc_restore ();
889 1271
890CFPlus::Layout 1272DC::Layout
891new (SV *class) 1273new (SV *class)
892 CODE: 1274 CODE:
893 New (0, RETVAL, 1, struct cf_layout); 1275 New (0, RETVAL, 1, struct cf_layout);
894 1276
895 RETVAL->pl = pango_layout_new (opengl_context); 1277 RETVAL->pl = pango_layout_new (opengl_context);
897 RETVAL->g = 1.; 1279 RETVAL->g = 1.;
898 RETVAL->b = 1.; 1280 RETVAL->b = 1.;
899 RETVAL->a = 1.; 1281 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT; 1282 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0; 1283 RETVAL->font = 0;
1284 RETVAL->rc = rc_alloc ();
902 1285
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1286 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL); 1287 layout_update_font (RETVAL);
905 OUTPUT: 1288 OUTPUT:
906 RETVAL 1289 RETVAL
907 1290
908void 1291void
909DESTROY (CFPlus::Layout self) 1292DESTROY (DC::Layout self)
910 CODE: 1293 CODE:
911 g_object_unref (self->pl); 1294 g_object_unref (self->pl);
1295 rc_free (self->rc);
912 Safefree (self); 1296 Safefree (self);
913 1297
914void 1298void
915set_text (CFPlus::Layout self, SV *text_) 1299set_text (DC::Layout self, SV *text_)
916 CODE: 1300 CODE:
917{ 1301{
918 STRLEN textlen; 1302 STRLEN textlen;
919 char *text = SvPVutf8 (text_, textlen); 1303 char *text = SvPVutf8 (text_, textlen);
920 1304
921 pango_layout_set_text (self->pl, text, textlen); 1305 pango_layout_set_text (self->pl, text, textlen);
922} 1306}
923 1307
924void 1308void
925set_markup (CFPlus::Layout self, SV *text_) 1309set_markup (DC::Layout self, SV *text_)
926 CODE: 1310 CODE:
927{ 1311{
928 STRLEN textlen; 1312 STRLEN textlen;
929 char *text = SvPVutf8 (text_, textlen); 1313 char *text = SvPVutf8 (text_, textlen);
930 1314
931 pango_layout_set_markup (self->pl, text, textlen); 1315 pango_layout_set_markup (self->pl, text, textlen);
932} 1316}
933 1317
934void 1318void
935set_shapes (CFPlus::Layout self, ...) 1319set_shapes (DC::Layout self, ...)
936 CODE: 1320 CODE:
937{ 1321{
938 PangoAttrList *attrs = 0; 1322 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl); 1323 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text; 1324 const char *pos = text;
975 if (attrs) 1359 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs); 1360 pango_layout_set_attributes (self->pl, attrs);
977} 1361}
978 1362
979void 1363void
980get_shapes (CFPlus::Layout self) 1364get_shapes (DC::Layout self)
981 PPCODE: 1365 PPCODE:
982{ 1366{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1367 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984 1368
985 do 1369 do
986 { 1370 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1371 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
988 1372
989 if (run && shape_attr_p (run)) 1373 if (run && shape_attr_p (run))
990 { 1374 {
991 PangoRectangle extents; 1375 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents); 1376 pango_layout_iter_get_run_extents (iter, 0, &extents);
1000 1384
1001 pango_layout_iter_free (iter); 1385 pango_layout_iter_free (iter);
1002} 1386}
1003 1387
1004int 1388int
1005has_wrapped (CFPlus::Layout self) 1389has_wrapped (DC::Layout self)
1006 CODE: 1390 CODE:
1007{ 1391{
1008 int lines = 1; 1392 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl); 1393 const char *text = pango_layout_get_text (self->pl);
1010 1394
1015} 1399}
1016 OUTPUT: 1400 OUTPUT:
1017 RETVAL 1401 RETVAL
1018 1402
1019SV * 1403SV *
1020get_text (CFPlus::Layout self) 1404get_text (DC::Layout self)
1021 CODE: 1405 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1406 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL); 1407 sv_utf8_decode (RETVAL);
1024 OUTPUT: 1408 OUTPUT:
1025 RETVAL 1409 RETVAL
1026 1410
1027void 1411void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1412set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1029 CODE: 1413 CODE:
1030 self->r = r; 1414 self->r = r;
1031 self->g = g; 1415 self->g = g;
1032 self->b = b; 1416 self->b = b;
1033 self->a = a; 1417 self->a = a;
1034 1418
1035void 1419void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1420set_font (DC::Layout self, DC::Font font = 0)
1037 CODE: 1421 CODE:
1038 if (self->font != font) 1422 if (self->font != font)
1039 { 1423 {
1040 self->font = font; 1424 self->font = font;
1041 layout_update_font (self); 1425 layout_update_font (self);
1042 } 1426 }
1043 1427
1044void 1428void
1045set_height (CFPlus::Layout self, int base_height) 1429set_height (DC::Layout self, int base_height)
1046 CODE: 1430 CODE:
1047 if (self->base_height != base_height) 1431 if (self->base_height != base_height)
1048 { 1432 {
1049 self->base_height = base_height; 1433 self->base_height = base_height;
1050 layout_update_font (self); 1434 layout_update_font (self);
1051 } 1435 }
1052 1436
1053void 1437void
1054set_width (CFPlus::Layout self, int max_width = -1) 1438set_width (DC::Layout self, int max_width = -1)
1055 CODE: 1439 CODE:
1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1440 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1057 1441
1058void 1442void
1059set_indent (CFPlus::Layout self, int indent) 1443set_indent (DC::Layout self, int indent)
1060 CODE: 1444 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1445 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062 1446
1063void 1447void
1064set_spacing (CFPlus::Layout self, int spacing) 1448set_spacing (DC::Layout self, int spacing)
1065 CODE: 1449 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1450 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067 1451
1068void 1452void
1069set_ellipsise (CFPlus::Layout self, int ellipsise) 1453set_ellipsise (DC::Layout self, int ellipsise)
1070 CODE: 1454 CODE:
1071 pango_layout_set_ellipsize (self->pl, 1455 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1456 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1457 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1458 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE 1459 : PANGO_ELLIPSIZE_NONE
1076 ); 1460 );
1077 1461
1078void 1462void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm) 1463set_single_paragraph_mode (DC::Layout self, int spm)
1080 CODE: 1464 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1465 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082 1466
1083void 1467void
1084size (CFPlus::Layout self) 1468size (DC::Layout self)
1085 PPCODE: 1469 PPCODE:
1086{ 1470{
1087 int w, h; 1471 int w, h;
1088 1472
1089 layout_get_pixel_size (self, &w, &h); 1473 layout_get_pixel_size (self, &w, &h);
1092 PUSHs (sv_2mortal (newSViv (w))); 1476 PUSHs (sv_2mortal (newSViv (w)));
1093 PUSHs (sv_2mortal (newSViv (h))); 1477 PUSHs (sv_2mortal (newSViv (h)));
1094} 1478}
1095 1479
1096int 1480int
1097descent (CFPlus::Layout self) 1481descent (DC::Layout self)
1098 CODE: 1482 CODE:
1099{ 1483{
1100 PangoRectangle rect; 1484 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1485 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect); 1486 pango_layout_line_get_pixel_extents (line, 0, &rect);
1103 RETVAL = PANGO_DESCENT (rect); 1487 RETVAL = PANGO_DESCENT (rect);
1104} 1488}
1105 OUTPUT: 1489 OUTPUT:
1106 RETVAL 1490 RETVAL
1107 1491
1108int 1492int
1109xy_to_index (CFPlus::Layout self, int x, int y) 1493xy_to_index (DC::Layout self, int x, int y)
1110 CODE: 1494 CODE:
1111{ 1495{
1112 int index, trailing; 1496 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1497 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing; 1498 RETVAL = index + trailing;
1115} 1499}
1116 OUTPUT: 1500 OUTPUT:
1117 RETVAL 1501 RETVAL
1118 1502
1119void 1503void
1120cursor_pos (CFPlus::Layout self, int index) 1504cursor_pos (DC::Layout self, int index)
1121 PPCODE: 1505 PPCODE:
1122{ 1506{
1123 PangoRectangle strong_pos; 1507 PangoRectangle pos;
1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1508 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1125 1509
1126 EXTEND (SP, 3); 1510 EXTEND (SP, 3);
1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1511 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1512 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1130} 1514}
1131 1515
1132void 1516void
1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1517index_to_line_x (DC::Layout self, int index, int trailing = 0)
1134 PPCODE: 1518 PPCODE:
1135{ 1519{
1136 int line, x; 1520 int line, x;
1137 1521
1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1522 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1523#if !PANGO_VERSION_CHECK (1, 17, 3)
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1524 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1140 1525 --line;
1526#endif
1141 EXTEND (SP, 2); 1527 EXTEND (SP, 2);
1142 PUSHs (sv_2mortal (newSViv (line - 1))); 1528 PUSHs (sv_2mortal (newSViv (line)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1529 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144} 1530}
1145 1531
1146void 1532void
1147line_x_to_index (CFPlus::Layout self, int line, int x) 1533line_x_to_index (DC::Layout self, int line, int x)
1148 PPCODE: 1534 PPCODE:
1149{ 1535{
1150 PangoLayoutLine *lp; 1536 PangoLayoutLine *lp;
1151 int index, trailing; 1537 int index, trailing;
1152 1538
1153 if (line < 0) 1539 if (line < 0)
1154 XSRETURN_EMPTY; 1540 XSRETURN_EMPTY;
1155 1541
1156 if (!(lp = pango_layout_get_line (self->pl, line))) 1542 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */ 1543 XSRETURN_EMPTY; /* do better */
1158 1544
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1545 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160 1546
1161 EXTEND (SP, 2); 1547 EXTEND (SP, 2);
1167 PUSHs (sv_2mortal (newSViv (trailing))); 1553 PUSHs (sv_2mortal (newSViv (trailing)));
1168 } 1554 }
1169} 1555}
1170 1556
1171void 1557void
1172render (CFPlus::Layout self, float x, float y, int flags = 0) 1558render (DC::Layout self, float x, float y, int flags = 0)
1173 PPCODE: 1559 CODE:
1560 rc_clear (self->rc);
1174 pango_opengl_render_layout_subpixel ( 1561 pango_opengl_render_layout_subpixel (
1175 self->pl, 1562 self->pl,
1563 self->rc,
1176 x * PANGO_SCALE, y * PANGO_SCALE, 1564 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a, 1565 self->r, self->g, self->b, self->a,
1178 flags 1566 flags
1179 ); 1567 );
1568 // we assume that context_change actually clears/frees stuff
1569 // and does not do any recomputation...
1570 pango_layout_context_changed (self->pl);
1180 1571
1181MODULE = CFPlus PACKAGE = CFPlus::Texture
1182
1183void 1572void
1184pad2pot (SV *data_, SV *w_, SV *h_) 1573draw (DC::Layout self)
1185 CODE: 1574 CODE:
1186{ 1575{
1187 int ow = SvIV (w_); 1576 glEnable (GL_TEXTURE_2D);
1188 int oh = SvIV (h_); 1577 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1578 glEnable (GL_BLEND);
1579 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1580 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1581 glEnable (GL_ALPHA_TEST);
1582 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1189 1583
1190 if (ow && oh) 1584 rc_draw (self->rc);
1585
1586 glDisable (GL_ALPHA_TEST);
1587 glDisable (GL_BLEND);
1588 glDisable (GL_TEXTURE_2D);
1589}
1590
1591MODULE = Deliantra::Client PACKAGE = DC::Texture
1592
1593PROTOTYPES: ENABLE
1594
1595void
1596pad (SV *data_, int ow, int oh, int nw, int nh)
1597 CODE:
1598{
1599 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1600 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1601 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1602 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1603 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1604 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1605
1204 SvPOK_only (result_); 1606 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1607 SvCUR_set (result_, nw * nh * bpp);
1206 1608
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1609 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1610 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1611 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1612
1211 sv_setsv (data_, result_); 1613 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1614 }
1218} 1615}
1219 1616
1220void 1617void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1618draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1227{ 1624{
1228 HV *hv = (HV *)SvRV (self); 1625 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1626 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1627 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1628 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1629
1630 if (name <= 0)
1631 XSRETURN_EMPTY;
1232 1632
1233 if (items < 5) 1633 if (items < 5)
1234 { 1634 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1635 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1636 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1264 glDisable (GL_ALPHA_TEST); 1664 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1665 glDisable (GL_BLEND);
1266 } 1666 }
1267} 1667}
1268 1668
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1669void
1670draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1671 PROTOTYPE: @
1672 CODE:
1673{
1674 glEnable (GL_TEXTURE_2D);
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1677 glBindTexture (GL_TEXTURE_2D, name1);
1270 1678
1271CFPlus::Map 1679 glColor3f (intensity, intensity, intensity);
1680 glPushMatrix ();
1681 glScalef (1./3, 1./3, 1.);
1682
1683 if (blend > 0.f)
1684 {
1685 float S2, T2; /* 0. 0. for texture 2 */
1686 float w = w1 > w2 ? w1 : w2;
1687 float h = h1 > h2 ? h1 : h2;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 s1 *= w / w1;
1719 t1 *= h / h1;
1720
1721 dx *= -3.f / w2;
1722 dy *= -3.f / h2;
1723 dx *= w / w2;
1724 dy *= h / h2;
1725
1726 s2 *= w / w2;
1727 t2 *= h / h2;
1728
1729 glBegin (GL_QUADS);
1730 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1731 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1732 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1733 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1734 glEnd ();
1735
1736 glDisable (GL_TEXTURE_2D);
1737 gl.ActiveTexture (GL_TEXTURE0);
1738 }
1739 else
1740 {
1741 /* simple blending of one texture, also opengl <1.3 path */
1742 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1743
1744 glBegin (GL_QUADS);
1745 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1746 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1747 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1748 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1749 glEnd ();
1750 }
1751
1752 glPopMatrix ();
1753
1754 glDisable (GL_TEXTURE_2D);
1755 glDisable (GL_BLEND);
1756}
1757
1758IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1759 CODE:
1760{
1761 GLint width;
1762 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1763 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1764 RETVAL = width > 0;
1765}
1766 OUTPUT:
1767 RETVAL
1768
1769MODULE = Deliantra::Client PACKAGE = DC::Map
1770
1771PROTOTYPES: DISABLE
1772
1773DC::Map
1272new (SV *class) 1774new (SV *class)
1273 CODE: 1775 CODE:
1274 New (0, RETVAL, 1, struct map); 1776 New (0, RETVAL, 1, struct map);
1275 RETVAL->x = 0; 1777 RETVAL->x = 0;
1276 RETVAL->y = 0; 1778 RETVAL->y = 0;
1284 RETVAL->row = 0; 1786 RETVAL->row = 0;
1285 OUTPUT: 1787 OUTPUT:
1286 RETVAL 1788 RETVAL
1287 1789
1288void 1790void
1289DESTROY (CFPlus::Map self) 1791DESTROY (DC::Map self)
1290 CODE: 1792 CODE:
1291{ 1793{
1292 map_clear (self); 1794 map_clear (self);
1293 Safefree (self->face2tile); 1795 Safefree (self->face2tile);
1294 Safefree (self->tex); 1796 Safefree (self->tex);
1295 Safefree (self); 1797 Safefree (self);
1296} 1798}
1297 1799
1298void 1800void
1299resize (CFPlus::Map self, int map_width, int map_height) 1801resize (DC::Map self, int map_width, int map_height)
1300 CODE: 1802 CODE:
1301 self->w = map_width; 1803 self->w = map_width;
1302 self->h = map_height; 1804 self->h = map_height;
1303 1805
1304void 1806void
1305clear (CFPlus::Map self) 1807clear (DC::Map self)
1306 CODE: 1808 CODE:
1307 map_clear (self); 1809 map_clear (self);
1308 1810
1309void 1811void
1310set_tileid (CFPlus::Map self, int face, int tile) 1812set_tileid (DC::Map self, int face, int tile)
1311 CODE: 1813 CODE:
1312{ 1814{
1313 need_facenum (self, face); self->face2tile [face] = tile; 1815 need_facenum (self, face); self->face2tile [face] = tile;
1314 need_texid (self, tile); 1816 need_texid (self, tile);
1315} 1817}
1316 1818
1317void 1819void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level) 1820set_smooth (DC::Map self, int face, int smooth, int level)
1319 CODE: 1821 CODE:
1320{ 1822{
1321 tileid texid; 1823 tileid texid;
1322 maptex *tex; 1824 maptex *tex;
1323 1825
1336 tex->smoothtile = self->face2tile [smooth]; 1838 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level; 1839 tex->smoothlevel = level;
1338} 1840}
1339 1841
1340void 1842void
1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1843set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1342 CODE: 1844 CODE:
1343{ 1845{
1344 need_texid (self, texid); 1846 need_texid (self, texid);
1345 1847
1346 { 1848 {
1365 // use uglier nearest interpolation because linear suffers 1867 // use uglier nearest interpolation because linear suffers
1366 // from transparent color bleeding and ugly wrapping effects. 1868 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1869 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1368} 1870}
1369 1871
1872void
1873expire_textures (DC::Map self, int texid, int count)
1874 PPCODE:
1875 for (; texid < self->texs && count; ++texid, --count)
1876 {
1877 maptex *tex = self->tex + texid;
1878
1879 if (tex->name)
1880 {
1881 if (tex->unused)
1882 {
1883 tex->name = 0;
1884 tex->unused = 0;
1885 XPUSHs (sv_2mortal (newSViv (texid)));
1886 }
1887 else
1888 tex->unused = 1;
1889 }
1890 }
1891
1370int 1892int
1371ox (CFPlus::Map self) 1893ox (DC::Map self)
1372 ALIAS: 1894 ALIAS:
1373 oy = 1 1895 oy = 1
1374 x = 2 1896 x = 2
1375 y = 3 1897 y = 3
1376 w = 4 1898 w = 4
1387 } 1909 }
1388 OUTPUT: 1910 OUTPUT:
1389 RETVAL 1911 RETVAL
1390 1912
1391void 1913void
1392scroll (CFPlus::Map self, int dx, int dy) 1914scroll (DC::Map self, int dx, int dy)
1393 CODE: 1915 CODE:
1394{ 1916{
1395 if (dx > 0) 1917 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 1918 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 1919 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1920 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 1921
1400 if (dy > 0) 1922 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 1923 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 1924 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1925 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 1926
1405 self->ox += dx; self->x += dx; 1927 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 1928 self->oy += dy; self->y += dy;
1407 1929
1408 while (self->y < 0) 1930 while (self->y < 0)
1412 self->rows += MAP_EXTEND_Y; 1934 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y; 1935 self->y += MAP_EXTEND_Y;
1414 } 1936 }
1415} 1937}
1416 1938
1417void 1939SV *
1418map1a_update (CFPlus::Map self, SV *data_, int extmap) 1940map1a_update (DC::Map self, SV *data_, int extmap)
1419 CODE: 1941 CODE:
1420{ 1942{
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1943 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_); 1944 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell; 1945 mapcell *cell;
1424 int x, y, flags; 1946 int x, y, z, flags;
1947 AV *missing = newAV ();
1948 RETVAL = newRV_noinc ((SV *)missing);
1425 1949
1426 while (data < data_end - 1) 1950 while (data < data_end - 1)
1427 { 1951 {
1428 flags = (data [0] << 8) + data [1]; data += 2; 1952 flags = (data [0] << 8) + data [1]; data += 2;
1429 1953
1449 uint8_t ext, cmd; 1973 uint8_t ext, cmd;
1450 1974
1451 do 1975 do
1452 { 1976 {
1453 ext = *data++; 1977 ext = *data++;
1454 cmd = ext & 0x3f; 1978 cmd = ext & 0x7f;
1455 1979
1456 if (cmd < 4) 1980 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1; 1981 cell->darkness = 255 - ext * 64 + 1;
1458 else if (cmd == 5) // health 1982 else if (cmd == 5) // health
1459 { 1983 {
1462 } 1986 }
1463 else if (cmd == 6) // monster width 1987 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1; 1988 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47) 1989 else if (cmd == 0x47)
1466 { 1990 {
1467 if (*data == 8) 1991 if (*data == 1) cell->player = data [1];
1468 ; // decode player uuid 1992 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1993 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1994 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1469 1995
1470 data += *data + 1; 1996 data += *data + 1;
1471 } 1997 }
1472 else if (cmd == 8) // cell flags 1998 else if (cmd == 8) // cell flags
1473 cell->flags = *data++; 1999 cell->flags = *data++;
1480 } 2006 }
1481 else 2007 else
1482 cell->darkness = *data++ + 1; 2008 cell->darkness = *data++ + 1;
1483 } 2009 }
1484 2010
2011 for (z = 0; z <= 2; ++z)
1485 if (flags & 4) 2012 if (flags & (4 >> z))
1486 { 2013 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2; 2014 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face); 2015 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face]; 2016 cell->tile [z] = self->face2tile [face];
2017
2018 if (cell->tile [z])
2019 {
2020 maptex *tex = self->tex + cell->tile [z];
2021 tex->unused = 0;
2022 if (!tex->name)
2023 av_push (missing, newSViv (cell->tile [z]));
2024
2025 if (tex->smoothtile)
2026 {
2027 maptex *smooth = self->tex + tex->smoothtile;
2028 smooth->unused = 0;
2029 if (!smooth->name)
2030 av_push (missing, newSViv (tex->smoothtile));
2031 }
2032 }
1490 } 2033 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 } 2034 }
1506 else 2035 else
1507 cell->darkness = 0; 2036 CELL_CLEAR (cell);
1508 } 2037 }
1509} 2038}
2039 OUTPUT:
2040 RETVAL
1510 2041
1511SV * 2042SV *
1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2043mapmap (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 2044 CODE:
1514{ 2045{
1515 int x1, x; 2046 int x1, x;
1516 int y1, y; 2047 int y1, y;
1517 int z; 2048 int z;
1562} 2093}
1563 OUTPUT: 2094 OUTPUT:
1564 RETVAL 2095 RETVAL
1565 2096
1566void 2097void
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2098draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1568 CODE: 2099 CODE:
1569{ 2100{
2101 int x, y, z;
2102
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2103 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2104 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256]; 2105 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1573 smooth_key skey; 2106 smooth_key skey;
1574 int x, y, z; 2107 int pl_x, pl_y;
1575 int last_name; 2108 maptex pl_tex;
2109 rc_t *rc = rc_alloc ();
2110 rc_t *rc_ov = rc_alloc ();
2111 rc_key_t key;
2112 rc_array_t *arr, *arr_hidden;
1576 2113
2114 pl_tex.name = 0;
2115
1577 // thats current max. sorry. 2116 // that's current max. sorry.
1578 if (sw > 255) sw = 255; 2117 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255; 2118 if (sh > 255) sh = 255;
1580 2119
1581 // clear key, in case of extra padding 2120 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey)); 2121 memset (&skey, 0, sizeof (skey));
1583 2122
1584 glColor4ub (255, 255, 255, 255); 2123 memset (&key, 0, sizeof (key));
1585 2124 key.r = 255;
1586 glEnable (GL_BLEND); 2125 key.g = 255;
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2126 key.b = 255;
1588 glEnable (GL_TEXTURE_2D); 2127 key.a = 255;
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2128 key.mode = GL_QUADS;
1590 2129 key.format = GL_T2F_V3F;
1591 glBegin (GL_QUADS);
1592
1593 last_name = 0;
1594 2130
1595 mx += self->x; 2131 mx += self->x;
1596 my += self->y; 2132 my += self->y;
1597 2133
1598 // first pass: determine smooth_max 2134 // first pass: determine smooth_max
1608 for (x = 0; x < sw; x++) 2144 for (x = 0; x < sw; x++)
1609 if (row->c0 <= x + mx && x + mx < row->c1) 2145 if (row->c0 <= x + mx && x + mx < row->c1)
1610 { 2146 {
1611 mapcell *cell = row->col + (x + mx - row->c0); 2147 mapcell *cell = row->col + (x + mx - row->c0);
1612 2148
1613 for (z = 0; z <= 2; z++)
1614 {
1615 uint8_t level = self->tex [cell->tile [z]].smoothlevel;
1616 if (level > smooth_max [x + 1][y + 1])
1617 smooth_max [x + 1][y + 1] = level; 2149 smooth_max[x + 1][y + 1] =
1618 } 2150 MAX (self->tex [cell->tile [0]].smoothlevel,
2151 MAX (self->tex [cell->tile [1]].smoothlevel,
2152 self->tex [cell->tile [2]].smoothlevel));
1619 } 2153 }
1620 } 2154 }
2155
2156 glEnable (GL_BLEND);
2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2158 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2159
2160 key.texname = self->tex [TEXID_HIDDEN].name;
2161 arr_hidden = rc_array (rc_ov, &key);
1621 2162
1622 for (z = 0; z <= 2; z++) 2163 for (z = 0; z <= 2; z++)
1623 { 2164 {
1624 memset (smooth_level, 0, sizeof (smooth_level)); 2165 memset (smooth_level, 0, sizeof (smooth_level));
2166 key.texname = -1;
1625 2167
1626 for (y = 0; y < sh; y++) 2168 for (y = 0; y < sh; y++)
1627 if (0 <= y + my && y + my < self->rows) 2169 if (0 <= y + my && y + my < self->rows)
1628 { 2170 {
1629 maprow *row = self->row + (y + my); 2171 maprow *row = self->row + (y + my);
1635 tileid tile = cell->tile [z]; 2177 tileid tile = cell->tile [z];
1636 2178
1637 if (tile) 2179 if (tile)
1638 { 2180 {
1639 maptex tex = self->tex [tile]; 2181 maptex tex = self->tex [tile];
1640 int px = (x + 1) * T - tex.w; 2182 int px, py;
1641 int py = (y + 1) * T - tex.h;
1642 2183
1643 // suppressing texture state switches here
1644 // is only moderately effective, but worth the extra effort
1645 if (last_name != tex.name) 2184 if (key.texname != tex.name)
1646 { 2185 {
2186 self->tex [tile].unused = 0;
2187
1647 if (!tex.name) 2188 if (!tex.name)
1648 tex = self->tex [2]; /* missing, replace by noface */ 2189 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1649 2190
1650 glEnd (); 2191 key.texname = tex.name;
1651 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2192 arr = rc_array (rc, &key);
1652 glBegin (GL_QUADS);
1653 } 2193 }
1654 2194
1655 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2195 px = (x + 1) * T - tex.w;
1656 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2196 py = (y + 1) * T - tex.h;
1657 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1658 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1659 2197
1660 if (cell->flags && z == 2) 2198 if (expect_false (cell->player == player) && expect_false (z == 2))
1661 { 2199 {
1662 if (cell->flags & 1) 2200 pl_x = px;
2201 pl_y = py;
2202 pl_tex = tex;
1663 { 2203 continue;
1664 maptex tex = self->tex [1];
1665 int px = x * T + T * 2 / 32;
1666 int py = y * T - T * 6 / 32;
1667
1668 glEnd ();
1669 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1670 glBegin (GL_QUADS);
1671
1672 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1673 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1674 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1675 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1676 }
1677 } 2204 }
2205
2206 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2207 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2208 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2209 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1678 2210
1679 // update smooth hash 2211 // update smooth hash
1680 if (tex.smoothtile) 2212 if (tex.smoothtile)
1681 { 2213 {
1682 skey.tile = tex.smoothtile; 2214 skey.tile = tex.smoothtile;
1685 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2217 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1686 2218
1687 // add bits to current tile and all neighbours. skey.x|y is 2219 // add bits to current tile and all neighbours. skey.x|y is
1688 // shifted +1|+1 so we always stay positive. 2220 // shifted +1|+1 so we always stay positive.
1689 2221
2222 // bits is ___n cccc CCCC bbbb
2223 // n do not draw borders&corners
2224 // c draw these corners, but...
2225 // C ... not these
2226 // b draw these borders
2227
2228 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2229 // ┃· ·· ·┃ ━━
2230
2231 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2232 // ·· ·· ·┏ ┓·
2233
1690 // full tile 2234 // full tile
1691 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2235 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1692 2236
1693 // borders 2237 // borders
1694 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 2238 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1695 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 2239 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1696 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2240 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1697 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2241 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1698 2242
1699 // corners 2243 // corners
1700 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2244 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1701 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2245 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1702 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2246 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1703 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2247 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1704 } 2248 }
1705 } 2249 }
2250
2251 if (expect_false (z == 2))
2252 {
2253 /* draw question marks on top of hidden spaces */
2254 if (!cell->darkness)
2255 {
2256 maptex tex = self->tex [TEXID_HIDDEN];
2257 int px = (x + 1) * T - tex.w;
2258 int py = (y + 1) * T - tex.h;
2259
2260 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2261 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2262 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2263 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2264 }
2265
2266 if (expect_false (cell->flags))
2267 {
2268 // overlays such as the speech bubble, probably more to come
2269 if (cell->flags & 1)
2270 {
2271 rc_key_t key_ov = key;
2272 maptex tex = self->tex [TEXID_SPEECH];
2273 rc_array_t *arr;
2274 int px = x * T + T * 2 / 32;
2275 int py = y * T - T * 6 / 32;
2276
2277 key_ov.texname = tex.name;
2278 arr = rc_array (rc_ov, &key_ov);
2279
2280 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2281 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2282 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2283 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2284 }
2285 }
2286 }
1706 } 2287 }
1707 } 2288 }
1708 2289
2290 rc_draw (rc);
2291 rc_clear (rc);
2292
1709 // go through all smoothlevels, lowest to highest, then draw 2293 // go through all smoothlevels, lowest to highest, then draw.
1710 // this is basically counting sort 2294 // this is basically counting sort
1711 { 2295 {
1712 int w, b; 2296 int w, b;
1713 2297
2298 glEnable (GL_TEXTURE_2D);
2299 glBegin (GL_QUADS);
1714 for (w = 0; w < 256 / 32; ++w) 2300 for (w = 0; w < 256 / 32; ++w)
1715 { 2301 {
1716 uint32_t smask = smooth_level [w]; 2302 uint32_t smask = smooth_level [w];
1717 if (smask) 2303 if (smask)
1718 for (b = 0; b < 32; ++b) 2304 for (b = 0; b < 32; ++b)
1725 while ((he = hv_iternext (smooth))) 2311 while ((he = hv_iternext (smooth)))
1726 { 2312 {
1727 smooth_key *skey = (smooth_key *)HeKEY (he); 2313 smooth_key *skey = (smooth_key *)HeKEY (he);
1728 IV bits = SvIVX (HeVAL (he)); 2314 IV bits = SvIVX (HeVAL (he));
1729 2315
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 if (!(bits & 0x1000) 2316 if (!(bits & 0x1000)
1737 && skey->level == level 2317 && skey->level == level
1738 && level >= smooth_max [skey->x][skey->y]) 2318 && level > smooth_max [skey->x][skey->y])
1739 { 2319 {
1740 maptex tex = self->tex [skey->tile]; 2320 maptex tex = self->tex [skey->tile];
1741 int px = (((int)skey->x) - 1) * T; 2321 int px = (((int)skey->x) - 1) * T;
1742 int py = (((int)skey->y) - 1) * T; 2322 int py = (((int)skey->y) - 1) * T;
1743 int border = bits & 15; 2323 int border = bits & 15;
1744 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2324 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1745 float dx = tex.s * .0625f; // 16 images/row 2325 float dx = tex.s * .0625f; // 16 images/row
1746 float dy = tex.t * .5f ; // 2 images/column 2326 float dy = tex.t * .5f ; // 2 images/column
1747 2327
1748 // this time naively avoiding texture state changes
1749 // save gobs of state changes.
1750 if (last_name != tex.name) 2328 if (tex.name)
1751 { 2329 {
2330 // this time avoiding texture state changes
2331 // save gobs of state changes.
1752 if (!tex.name) 2332 if (key.texname != tex.name)
1753 continue; // smoothing not yet available 2333 {
2334 self->tex [skey->tile].unused = 0;
1754 2335
1755 glEnd (); 2336 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2337 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1757 glBegin (GL_QUADS); 2338 glBegin (GL_QUADS);
1758 } 2339 }
1759 2340
1760 if (border) 2341 if (border)
1761 { 2342 {
1762 float ox = border * dx; 2343 float ox = border * dx;
1763 2344
1764 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2345 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1765 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2346 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1766 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2347 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1767 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2348 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1768 } 2349 }
1769 2350
1770 if (corner) 2351 if (corner)
1771 { 2352 {
1772 float ox = corner * dx; 2353 float ox = corner * dx;
1773 2354
1774 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2355 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1775 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2356 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1776 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2357 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1777 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2358 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2359 }
1778 } 2360 }
1779 } 2361 }
1780 } 2362 }
1781 } 2363 }
1782 } 2364 }
2365
2366 glEnd ();
2367 glDisable (GL_TEXTURE_2D);
2368 key.texname = -1;
1783 } 2369 }
1784 2370
1785 hv_clear (smooth); 2371 hv_clear (smooth);
1786 } 2372 }
1787 2373
1788 glEnd (); 2374 if (pl_tex.name)
2375 {
2376 maptex tex = pl_tex;
2377 int px = pl_x + sdx;
2378 int py = pl_y + sdy;
1789 2379
1790 glDisable (GL_TEXTURE_2D); 2380 key.texname = tex.name;
2381 arr = rc_array (rc, &key);
2382
2383 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2384 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2385 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2386 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2387
2388 rc_draw (rc);
2389 }
2390
2391 rc_draw (rc_ov);
2392 rc_clear (rc_ov);
2393
1791 glDisable (GL_BLEND); 2394 glDisable (GL_BLEND);
2395 rc_free (rc);
2396 rc_free (rc_ov);
1792 2397
1793 // top layer: overlays such as the health bar 2398 // top layer: overlays such as the health bar
1794 for (y = 0; y < sh; y++) 2399 for (y = 0; y < sh; y++)
1795 if (0 <= y + my && y + my < self->rows) 2400 if (0 <= y + my && y + my < self->rows)
1796 { 2401 {
1801 { 2406 {
1802 mapcell *cell = row->col + (x + mx - row->c0); 2407 mapcell *cell = row->col + (x + mx - row->c0);
1803 2408
1804 int px = x * T; 2409 int px = x * T;
1805 int py = y * T; 2410 int py = y * T;
2411
2412 if (expect_false (cell->player == player))
2413 {
2414 px += sdx;
2415 py += sdy;
2416 }
1806 2417
1807 if (cell->stat_hp) 2418 if (cell->stat_hp)
1808 { 2419 {
1809 int width = cell->stat_width * T; 2420 int width = cell->stat_width * T;
1810 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2421 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1821 } 2432 }
1822 } 2433 }
1823} 2434}
1824 2435
1825void 2436void
1826draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2437draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1827 CODE: 2438 CODE:
1828{ 2439{
1829 static float color[16][3] = { 2440 static float color[16][3] = {
1830 { 0.00F, 0.00F, 0.00F }, 2441 { 0.00f, 0.00f, 0.00f },
1831 { 1.00F, 1.00F, 1.00F }, 2442 { 1.00f, 1.00f, 1.00f },
1832 { 0.00F, 0.00F, 0.55F }, 2443 { 0.00f, 0.00f, 0.55f },
1833 { 1.00F, 0.00F, 0.00F }, 2444 { 1.00f, 0.00f, 0.00f },
1834 2445
1835 { 1.00F, 0.54F, 0.00F }, 2446 { 1.00f, 0.54f, 0.00f },
1836 { 0.11F, 0.56F, 1.00F }, 2447 { 0.11f, 0.56f, 1.00f },
1837 { 0.93F, 0.46F, 0.00F }, 2448 { 0.93f, 0.46f, 0.00f },
1838 { 0.18F, 0.54F, 0.34F }, 2449 { 0.18f, 0.54f, 0.34f },
1839 2450
1840 { 0.56F, 0.73F, 0.56F }, 2451 { 0.56f, 0.73f, 0.56f },
1841 { 0.80F, 0.80F, 0.80F }, 2452 { 0.80f, 0.80f, 0.80f },
1842 { 0.55F, 0.41F, 0.13F }, 2453 { 0.55f, 0.41f, 0.13f },
1843 { 0.99F, 0.77F, 0.26F }, 2454 { 0.99f, 0.77f, 0.26f },
1844 2455
1845 { 0.74F, 0.65F, 0.41F }, 2456 { 0.74f, 0.65f, 0.41f },
1846 2457
1847 { 0.00F, 1.00F, 1.00F }, 2458 { 0.00f, 1.00f, 1.00f },
1848 { 1.00F, 0.00F, 1.00F }, 2459 { 1.00f, 0.00f, 1.00f },
1849 { 1.00F, 1.00F, 0.00F }, 2460 { 1.00f, 1.00f, 0.00f },
1850 }; 2461 };
1851 2462
1852 int x, y; 2463 int x, y;
1853 2464
1854 glEnable (GL_TEXTURE_2D); 2465 glEnable (GL_TEXTURE_2D);
2466 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2467 * but the nvidia driver (185.18.14) mishandles alpha textures
2468 * ansd takes the colour from god knows where instead of using
2469 * Cp. MODULATE results in the same colour, but slightly different
2470 * alpha, but atcually gives us the correct colour with nvidia.
2471 */
1855 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2472 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1856 glEnable (GL_BLEND); 2473 glEnable (GL_BLEND);
1857 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2474 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1858 glBegin (GL_QUADS); 2475 glBegin (GL_QUADS);
1859 2476
1860 for (y = 0; y < h; y++) 2477 for (y = 0; y < h; y++)
1864 2481
1865 if (m) 2482 if (m)
1866 { 2483 {
1867 float *c = color [m & 15]; 2484 float *c = color [m & 15];
1868 2485
1869 float tx1 = m & 0x40 ? 0.5 : 0.; 2486 float tx1 = m & 0x40 ? 0.5f : 0.f;
1870 float tx2 = tx1 + 0.5; 2487 float tx2 = tx1 + 0.5f;
1871 2488
1872 glColor4f (c[0], c[1], c[2], 0.75); 2489 glColor4f (c[0], c[1], c[2], 1);
1873 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2490 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1874 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2491 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1875 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2492 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1876 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2493 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1877 } 2494 }
1881 glDisable (GL_BLEND); 2498 glDisable (GL_BLEND);
1882 glDisable (GL_TEXTURE_2D); 2499 glDisable (GL_TEXTURE_2D);
1883} 2500}
1884 2501
1885void 2502void
1886fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2503fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1887 PPCODE: 2504 PPCODE:
1888{ 2505{
1889 int x, y; 2506 int x, y;
2507 int sw1 = sw + 2;
2508 int sh1 = sh + 2;
2509 int sh3 = sh * 3;
1890 int sw4 = (sw + 3) & ~3; 2510 int sw34 = (sw * 3 + 3) & ~3;
2511 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1891 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2512 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1892 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2513 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1893 2514
1894 memset (darkness, 255, sw4 * sh);
1895 SvPOK_only (darkness_sv); 2515 SvPOK_only (darkness3_sv);
1896 SvCUR_set (darkness_sv, sw4 * sh); 2516 SvCUR_set (darkness3_sv, sw34 * sh3);
1897 2517
1898 mx += self->x; 2518 mx += self->x - 1;
1899 my += self->y; 2519 my += self->y - 1;
1900 2520
2521 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2522
1901 for (y = 0; y < sh; y++) 2523 for (y = 0; y < sh1; y++)
1902 if (0 <= y + my && y + my < self->rows) 2524 if (0 <= y + my && y + my < self->rows)
1903 { 2525 {
1904 maprow *row = self->row + (y + my); 2526 maprow *row = self->row + (y + my);
1905 2527
1906 for (x = 0; x < sw; x++) 2528 for (x = 0; x < sw1; x++)
1907 if (row->c0 <= x + mx && x + mx < row->c1) 2529 if (row->c0 <= x + mx && x + mx < row->c1)
1908 { 2530 {
1909 mapcell *cell = row->col + (x + mx - row->c0); 2531 mapcell *cell = row->col + (x + mx - row->c0);
1910 2532
1911 darkness[y * sw4 + x] = cell->darkness 2533 darkness1 [y * sw1 + x] = cell->darkness
1912 ? 255 - (cell->darkness - 1) 2534 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1913 : 255 - FOW_DARKNESS; 2535 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1914 } 2536 }
1915 } 2537 }
1916 2538
2539 for (y = 0; y < sh; ++y)
2540 for (x = 0; x < sw; ++x)
2541 {
2542 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2543 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2544 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2545 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2546 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2547 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2548 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2549 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2550 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2551
2552 uint8_t r11 = (d11 + d21 + d12) / 3;
2553 uint8_t r21 = d21;
2554 uint8_t r31 = (d21 + d31 + d32) / 3;
2555
2556 uint8_t r12 = d12;
2557 uint8_t r22 = d22;
2558 uint8_t r32 = d32;
2559
2560 uint8_t r13 = (d13 + d23 + d12) / 3;
2561 uint8_t r23 = d23;
2562 uint8_t r33 = (d23 + d33 + d32) / 3;
2563
2564 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2565 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2566 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2567 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2568 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2569 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2570 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2571 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2572 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2573 }
2574
2575 free (darkness1);
2576
1917 EXTEND (SP, 3); 2577 EXTEND (SP, 3);
1918 PUSHs (sv_2mortal (newSViv (sw4))); 2578 PUSHs (sv_2mortal (newSViv (sw34)));
1919 PUSHs (sv_2mortal (newSViv (sh))); 2579 PUSHs (sv_2mortal (newSViv (sh3)));
1920 PUSHs (darkness_sv); 2580 PUSHs (darkness3_sv);
1921} 2581}
1922 2582
1923SV * 2583SV *
1924get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2584get_rect (DC::Map self, int x0, int y0, int w, int h)
1925 CODE: 2585 CODE:
1926{ 2586{
1927 int x, y, x1, y1; 2587 int x, y, x1, y1;
1928 SV *data_sv = newSV (w * h * 7 + 5); 2588 SV *data_sv = newSV (w * h * 7 + 5);
1929 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2589 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1986 else 2646 else
1987 *data++ = 0; 2647 *data++ = 0;
1988 } 2648 }
1989 } 2649 }
1990 2650
2651 /* if size is w*h + 5 then no data has been found */
2652 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2653 {
1991 SvPOK_only (data_sv); 2654 SvPOK_only (data_sv);
1992 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2655 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2656 }
2657
1993 RETVAL = data_sv; 2658 RETVAL = data_sv;
1994} 2659}
1995 OUTPUT: 2660 OUTPUT:
1996 RETVAL 2661 RETVAL
1997 2662
1998void 2663void
1999set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2664set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2000 PPCODE: 2665 PPCODE:
2001{ 2666{
2002 int x, y, z; 2667 int x, y, z;
2003 int w, h; 2668 int w, h;
2004 int x1, y1; 2669 int x1, y1;
2670 STRLEN len;
2671 uint8_t *data, *end;
2672
2673 len = SvLEN (data_sv);
2674 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2675 data = SvPVbyte_nolen (data_sv);
2676 end = data + len + 8;
2677
2678 if (len < 5)
2679 XSRETURN_EMPTY;
2005 2680
2006 if (*data++ != 0) 2681 if (*data++ != 0)
2007 return; /* version mismatch */ 2682 XSRETURN_EMPTY; /* version mismatch */
2008 2683
2009 w = *data++ << 8; w |= *data++; 2684 w = *data++ << 8; w |= *data++;
2010 h = *data++ << 8; h |= *data++; 2685 h = *data++ << 8; h |= *data++;
2011 2686
2012 // we need to do this 'cause we don't keep an absolute coord system for rows 2687 // we need to do this 'cause we don't keep an absolute coord system for rows
2024 { 2699 {
2025 maprow *row = map_get_row (self, y); 2700 maprow *row = map_get_row (self, y);
2026 2701
2027 for (x = x0; x < x1; x++) 2702 for (x = x0; x < x1; x++)
2028 { 2703 {
2704 uint8_t flags;
2705
2706 if (data + 7 >= end)
2707 XSRETURN_EMPTY;
2708
2029 uint8_t flags = *data++; 2709 flags = *data++;
2030 2710
2031 if (flags) 2711 if (flags)
2032 { 2712 {
2033 mapcell *cell = row_get_cell (row, x); 2713 mapcell *cell = row_get_cell (row, x);
2034 tileid tile[3] = { 0, 0, 0 }; 2714 tileid tile[3] = { 0, 0, 0 };
2037 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2717 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2038 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2718 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2039 2719
2040 if (cell->darkness == 0) 2720 if (cell->darkness == 0)
2041 { 2721 {
2042 cell->darkness = 0; 2722 /*cell->darkness = 0;*/
2723 EXTEND (SP, 3);
2043 2724
2044 for (z = 0; z <= 2; z++) 2725 for (z = 0; z <= 2; z++)
2045 { 2726 {
2046 tileid t = tile [z]; 2727 tileid t = tile [z];
2047 2728
2048 if (t >= self->texs || (t && !self->tex [t].name)) 2729 if (t >= self->texs || (t && !self->tex [t].name))
2049 { 2730 {
2050 XPUSHs (sv_2mortal (newSViv (t))); 2731 PUSHs (sv_2mortal (newSViv (t)));
2051 need_texid (self, t); 2732 need_texid (self, t);
2052 } 2733 }
2053 2734
2054 cell->tile [z] = t; 2735 cell->tile [z] = t;
2055 } 2736 }
2057 } 2738 }
2058 } 2739 }
2059 } 2740 }
2060} 2741}
2061 2742
2062MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2743MODULE = Deliantra::Client PACKAGE = DC::RW
2063 2744
2064CFPlus::MixChunk 2745DC::RW
2065new_from_file (SV *class, char *path) 2746new (SV *class, SV *data_sv)
2066 CODE: 2747 CODE:
2067 RETVAL = Mix_LoadWAV (path); 2748{
2749 STRLEN datalen;
2750 char *data = SvPVbyte (data_sv, datalen);
2751
2752 RETVAL = SDL_RWFromConstMem (data, datalen);
2753}
2068 OUTPUT: 2754 OUTPUT:
2069 RETVAL 2755 RETVAL
2070 2756
2757DC::RW
2758new_from_file (SV *class, const char *path, const char *mode = "rb")
2759 CODE:
2760 RETVAL = SDL_RWFromFile (path, mode);
2761 OUTPUT:
2762 RETVAL
2763
2764# fails on win32:
2765# dc.xs(2268) : error C2059: syntax error : '('
2071void 2766#void
2767#close (DC::RW self)
2768# CODE:
2769# (self->(close)) (self);
2770
2771MODULE = Deliantra::Client PACKAGE = DC::Channel
2772
2773PROTOTYPES: DISABLE
2774
2775DC::Channel
2776find ()
2777 CODE:
2778{
2779 RETVAL = Mix_GroupAvailable (-1);
2780
2781 if (RETVAL < 0)
2782 {
2783 RETVAL = Mix_GroupOldest (-1);
2784
2785 if (RETVAL < 0)
2786 XSRETURN_UNDEF;
2787
2788 Mix_HaltChannel (RETVAL);
2789 }
2790
2791 Mix_UnregisterAllEffects (RETVAL);
2792 Mix_Volume (RETVAL, 128);
2793}
2794 OUTPUT:
2795 RETVAL
2796
2797void
2798halt (DC::Channel self)
2799 CODE:
2800 Mix_HaltChannel (self);
2801
2802void
2803expire (DC::Channel self, int ticks = -1)
2804 CODE:
2805 Mix_ExpireChannel (self, ticks);
2806
2807void
2808fade_out (DC::Channel self, int ticks = -1)
2809 CODE:
2810 Mix_FadeOutChannel (self, ticks);
2811
2812int
2813volume (DC::Channel self, int volume)
2814 CODE:
2815 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2816 OUTPUT:
2817 RETVAL
2818
2819void
2820unregister_all_effects (DC::Channel self)
2821 CODE:
2822 Mix_UnregisterAllEffects (self);
2823
2824void
2825set_panning (DC::Channel self, int left, int right)
2826 CODE:
2827 left = CLAMP (left , 0, 255);
2828 right = CLAMP (right, 0, 255);
2829 Mix_SetPanning (self, left, right);
2830
2831void
2832set_distance (DC::Channel self, int distance)
2833 CODE:
2834 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2835
2836void
2837set_position (DC::Channel self, int angle, int distance)
2838 CODE:
2839
2840void
2841set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2842 CODE:
2843{
2844 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2845 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2846 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2847}
2848
2849void
2850set_reverse_stereo (DC::Channel self, int flip)
2851 CODE:
2852 Mix_SetReverseStereo (self, flip);
2853
2854MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2855
2856PROTOTYPES: DISABLE
2857
2858DC::MixChunk
2859new (SV *class, DC::RW rwops)
2860 CODE:
2861 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2862 OUTPUT:
2863 RETVAL
2864
2865void
2072DESTROY (CFPlus::MixChunk self) 2866DESTROY (DC::MixChunk self)
2073 CODE: 2867 CODE:
2074 Mix_FreeChunk (self); 2868 Mix_FreeChunk (self);
2075 2869
2076int 2870int
2077volume (CFPlus::MixChunk self, int volume = -1) 2871volume (DC::MixChunk self, int volume = -1)
2078 CODE: 2872 CODE:
2873 if (items > 1)
2874 volume = CLAMP (volume, 0, 128);
2079 RETVAL = Mix_VolumeChunk (self, volume); 2875 RETVAL = Mix_VolumeChunk (self, volume);
2080 OUTPUT: 2876 OUTPUT:
2081 RETVAL 2877 RETVAL
2082 2878
2083int 2879DC::Channel
2084play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2880play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2085 CODE: 2881 CODE:
2882{
2086 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2884
2885 if (RETVAL < 0)
2886 XSRETURN_UNDEF;
2887
2888 if (channel < 0)
2889 {
2890 Mix_UnregisterAllEffects (RETVAL);
2891 Mix_Volume (RETVAL, 128);
2892 }
2893}
2087 OUTPUT: 2894 OUTPUT:
2088 RETVAL 2895 RETVAL
2089 2896
2090MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2897MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2091 2898
2092int 2899int
2093volume (int volume = -1) 2900volume (int volume = -1)
2901 PROTOTYPE: ;$
2094 CODE: 2902 CODE:
2903 if (items > 0)
2904 volume = CLAMP (volume, 0, 128);
2095 RETVAL = Mix_VolumeMusic (volume); 2905 RETVAL = Mix_VolumeMusic (volume);
2096 OUTPUT: 2906 OUTPUT:
2097 RETVAL 2907 RETVAL
2098 2908
2909void
2910fade_out (int ms)
2911 CODE:
2912 Mix_FadeOutMusic (ms);
2913
2914void
2915halt ()
2916 CODE:
2917 Mix_HaltMusic ();
2918
2099CFPlus::MixMusic 2919DC::MixMusic
2100new_from_file (SV *class, char *path) 2920new (SV *class, DC::RW rwops)
2101 CODE: 2921 CODE:
2102 RETVAL = Mix_LoadMUS (path); 2922 RETVAL = Mix_LoadMUS_RW (rwops);
2103 OUTPUT: 2923 OUTPUT:
2104 RETVAL 2924 RETVAL
2105 2925
2106void 2926void
2107DESTROY (CFPlus::MixMusic self) 2927DESTROY (DC::MixMusic self)
2108 CODE: 2928 CODE:
2109 Mix_FreeMusic (self); 2929 Mix_FreeMusic (self);
2110 2930
2111int 2931int
2112play (CFPlus::MixMusic self, int loops = -1) 2932play (DC::MixMusic self, int loops = -1)
2113 CODE: 2933 CODE:
2114 RETVAL = Mix_PlayMusic (self, loops); 2934 RETVAL = Mix_PlayMusic (self, loops);
2115 OUTPUT: 2935 OUTPUT:
2116 RETVAL 2936 RETVAL
2117 2937
2118MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2938void
2939fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2940 CODE:
2941 Mix_FadeInMusicPos (self, loops, ms, position);
2942
2943MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2944
2945PROTOTYPES: ENABLE
2119 2946
2120BOOT: 2947BOOT:
2121{ 2948{
2122 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2949 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2123 static const struct { 2950 static const struct {
2124 const char *name; 2951 const char *name;
2125 IV iv; 2952 IV iv;
2126 } *civ, const_iv[] = { 2953 } *civ, const_iv[] = {
2127# define const_iv(name) { # name, (IV)name } 2954# define const_iv(name) { # name, (IV)name }
2955 const_iv (GL_VENDOR),
2956 const_iv (GL_VERSION),
2957 const_iv (GL_EXTENSIONS),
2958 const_iv (GL_MAX_TEXTURE_UNITS),
2128 const_iv (GL_COLOR_MATERIAL), 2959 const_iv (GL_COLOR_MATERIAL),
2129 const_iv (GL_SMOOTH), 2960 const_iv (GL_SMOOTH),
2130 const_iv (GL_FLAT), 2961 const_iv (GL_FLAT),
2131 const_iv (GL_DITHER), 2962 const_iv (GL_DITHER),
2132 const_iv (GL_BLEND), 2963 const_iv (GL_BLEND),
2136 const_iv (GL_ALPHA_TEST), 2967 const_iv (GL_ALPHA_TEST),
2137 const_iv (GL_NORMALIZE), 2968 const_iv (GL_NORMALIZE),
2138 const_iv (GL_RESCALE_NORMAL), 2969 const_iv (GL_RESCALE_NORMAL),
2139 const_iv (GL_FRONT), 2970 const_iv (GL_FRONT),
2140 const_iv (GL_BACK), 2971 const_iv (GL_BACK),
2972 const_iv (GL_AUX0),
2141 const_iv (GL_AND), 2973 const_iv (GL_AND),
2142 const_iv (GL_ONE), 2974 const_iv (GL_ONE),
2143 const_iv (GL_ZERO), 2975 const_iv (GL_ZERO),
2144 const_iv (GL_SRC_ALPHA), 2976 const_iv (GL_SRC_ALPHA),
2145 const_iv (GL_DST_ALPHA), 2977 const_iv (GL_DST_ALPHA),
2146 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2978 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2147 const_iv (GL_ONE_MINUS_DST_ALPHA), 2979 const_iv (GL_ONE_MINUS_DST_ALPHA),
2980 const_iv (GL_SRC_COLOR),
2981 const_iv (GL_DST_COLOR),
2982 const_iv (GL_ONE_MINUS_SRC_COLOR),
2983 const_iv (GL_ONE_MINUS_DST_COLOR),
2148 const_iv (GL_SRC_ALPHA_SATURATE), 2984 const_iv (GL_SRC_ALPHA_SATURATE),
2149 const_iv (GL_RGB), 2985 const_iv (GL_RGB),
2150 const_iv (GL_RGBA), 2986 const_iv (GL_RGBA),
2151 const_iv (GL_RGBA4), 2987 const_iv (GL_RGBA4),
2152 const_iv (GL_RGBA8), 2988 const_iv (GL_RGBA8),
2158 const_iv (GL_INTENSITY), 2994 const_iv (GL_INTENSITY),
2159 const_iv (GL_LUMINANCE), 2995 const_iv (GL_LUMINANCE),
2160 const_iv (GL_LUMINANCE_ALPHA), 2996 const_iv (GL_LUMINANCE_ALPHA),
2161 const_iv (GL_FLOAT), 2997 const_iv (GL_FLOAT),
2162 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2998 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2999 const_iv (GL_COMPRESSED_ALPHA_ARB),
3000 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3001 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3002 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3003 const_iv (GL_COMPRESSED_RGB_ARB),
3004 const_iv (GL_COMPRESSED_RGBA_ARB),
2163 const_iv (GL_COMPILE), 3005 const_iv (GL_COMPILE),
3006 const_iv (GL_PROXY_TEXTURE_1D),
3007 const_iv (GL_PROXY_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_1D), 3008 const_iv (GL_TEXTURE_1D),
2165 const_iv (GL_TEXTURE_2D), 3009 const_iv (GL_TEXTURE_2D),
2166 const_iv (GL_TEXTURE_ENV), 3010 const_iv (GL_TEXTURE_ENV),
2167 const_iv (GL_TEXTURE_MAG_FILTER), 3011 const_iv (GL_TEXTURE_MAG_FILTER),
2168 const_iv (GL_TEXTURE_MIN_FILTER), 3012 const_iv (GL_TEXTURE_MIN_FILTER),
2189 const_iv (GL_COLOR_LOGIC_OP), 3033 const_iv (GL_COLOR_LOGIC_OP),
2190 const_iv (GL_SEPARABLE_2D), 3034 const_iv (GL_SEPARABLE_2D),
2191 const_iv (GL_CONVOLUTION_2D), 3035 const_iv (GL_CONVOLUTION_2D),
2192 const_iv (GL_CONVOLUTION_BORDER_MODE), 3036 const_iv (GL_CONVOLUTION_BORDER_MODE),
2193 const_iv (GL_CONSTANT_BORDER), 3037 const_iv (GL_CONSTANT_BORDER),
3038 const_iv (GL_POINTS),
2194 const_iv (GL_LINES), 3039 const_iv (GL_LINES),
2195 const_iv (GL_LINE_STRIP), 3040 const_iv (GL_LINE_STRIP),
2196 const_iv (GL_LINE_LOOP), 3041 const_iv (GL_LINE_LOOP),
2197 const_iv (GL_QUADS), 3042 const_iv (GL_QUADS),
2198 const_iv (GL_QUAD_STRIP), 3043 const_iv (GL_QUAD_STRIP),
2199 const_iv (GL_TRIANGLES), 3044 const_iv (GL_TRIANGLES),
2200 const_iv (GL_TRIANGLE_STRIP), 3045 const_iv (GL_TRIANGLE_STRIP),
2201 const_iv (GL_TRIANGLE_FAN), 3046 const_iv (GL_TRIANGLE_FAN),
3047 const_iv (GL_POLYGON),
2202 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3048 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3049 const_iv (GL_POINT_SMOOTH_HINT),
3050 const_iv (GL_LINE_SMOOTH_HINT),
3051 const_iv (GL_POLYGON_SMOOTH_HINT),
3052 const_iv (GL_GENERATE_MIPMAP_HINT),
3053 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2203 const_iv (GL_FASTEST), 3054 const_iv (GL_FASTEST),
3055 const_iv (GL_DONT_CARE),
3056 const_iv (GL_NICEST),
2204 const_iv (GL_V2F), 3057 const_iv (GL_V2F),
2205 const_iv (GL_V3F), 3058 const_iv (GL_V3F),
2206 const_iv (GL_T2F_V3F), 3059 const_iv (GL_T2F_V3F),
2207 const_iv (GL_T2F_N3F_V3F), 3060 const_iv (GL_T2F_N3F_V3F),
3061 const_iv (GL_FUNC_ADD),
3062 const_iv (GL_FUNC_SUBTRACT),
3063 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2208# undef const_iv 3064# undef const_iv
2209 }; 3065 };
2210 3066
2211 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3067 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2212 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3068 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3069
3070 texture_av = newAV ();
3071 AvREAL_off (texture_av);
2213} 3072}
3073
3074void
3075disable_GL_EXT_blend_func_separate ()
3076 CODE:
3077 gl.BlendFuncSeparate = 0;
3078 gl.BlendFuncSeparateEXT = 0;
3079
3080void
3081apple_nvidia_bug (int enable)
2214 3082
2215char * 3083char *
2216gl_vendor () 3084gl_vendor ()
2217 CODE: 3085 CODE:
2218 RETVAL = (char *)glGetString (GL_VENDOR); 3086 RETVAL = (char *)glGetString (GL_VENDOR);
2231 CODE: 3099 CODE:
2232 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3100 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2233 OUTPUT: 3101 OUTPUT:
2234 RETVAL 3102 RETVAL
2235 3103
3104const char *glGetString (GLenum pname)
3105
3106GLint glGetInteger (GLenum pname)
3107 CODE:
3108 glGetIntegerv (pname, &RETVAL);
3109 OUTPUT:
3110 RETVAL
3111
3112GLdouble glGetDouble (GLenum pname)
3113 CODE:
3114 glGetDoublev (pname, &RETVAL);
3115 OUTPUT:
3116 RETVAL
3117
2236int glGetError () 3118int glGetError ()
2237 3119
2238void glFinish () 3120void glFinish ()
2239 3121
2240void glClear (int mask) 3122void glClear (int mask)
2254 3136
2255void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3137void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2256 CODE: 3138 CODE:
2257 gl_BlendFuncSeparate (sa, da, saa, daa); 3139 gl_BlendFuncSeparate (sa, da, saa, daa);
2258 3140
3141# void glBlendEquation (int se)
3142
2259void glDepthMask (int flag) 3143void glDepthMask (int flag)
2260 3144
2261void glLogicOp (int opcode) 3145void glLogicOp (int opcode)
2262 3146
2263void glColorMask (int red, int green, int blue, int alpha) 3147void glColorMask (int red, int green, int blue, int alpha)
2277# near_ and far_ are due to microsofts buggy "c" compiler 3161# near_ and far_ are due to microsofts buggy "c" compiler
2278void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3162void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2279 3163
2280# near_ and far_ are due to microsofts buggy "c" compiler 3164# near_ and far_ are due to microsofts buggy "c" compiler
2281void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3165void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3166
3167PROTOTYPES: DISABLE
2282 3168
2283void glViewport (int x, int y, int width, int height) 3169void glViewport (int x, int y, int width, int height)
2284 3170
2285void glScissor (int x, int y, int width, int height) 3171void glScissor (int x, int y, int width, int height)
2286 3172
2294 3180
2295void glRotate (float angle, float x, float y, float z) 3181void glRotate (float angle, float x, float y, float z)
2296 CODE: 3182 CODE:
2297 glRotatef (angle, x, y, z); 3183 glRotatef (angle, x, y, z);
2298 3184
2299void glBegin (int mode)
2300
2301void glEnd ()
2302
2303void glColor (float r, float g, float b, float a = 1.0) 3185void glColor (float r, float g, float b, float a = 1.0)
2304 PROTOTYPE: @ 3186 PROTOTYPE: @
2305 ALIAS: 3187 ALIAS:
2306 glColor_premultiply = 1 3188 glColor_premultiply = 1
2307 CODE: 3189 CODE:
2308 if (ix) 3190 if (ix)
2309 { 3191 {
2312 b *= a; 3194 b *= a;
2313 } 3195 }
2314 // microsoft visual "c" rounds instead of truncating... 3196 // microsoft visual "c" rounds instead of truncating...
2315 glColor4f (r, g, b, a); 3197 glColor4f (r, g, b, a);
2316 3198
2317void glInterleavedArrays (int format, int stride, char *data)
2318
2319void glDrawElements (int mode, int count, int type, char *indices)
2320
2321# 1.2 void glDrawRangeElements (int mode, int start, int end
2322
2323void glRasterPos (float x, float y, float z = 0.) 3199void glRasterPos (float x, float y, float z = 0.)
2324 CODE: 3200 CODE:
2325 glRasterPos3f (0, 0, z); 3201 glRasterPos3f (0, 0, z);
2326 glBitmap (0, 0, 0, 0, x, y, 0); 3202 glBitmap (0, 0, 0, 0, x, y, 0);
2327 3203
2331 3207
2332void glTexCoord (float s, float t) 3208void glTexCoord (float s, float t)
2333 CODE: 3209 CODE:
2334 glTexCoord2f (s, t); 3210 glTexCoord2f (s, t);
2335 3211
3212void glRect (float x1, float y1, float x2, float y2)
3213 CODE:
3214 glRectf (x1, y1, x2, y2);
3215
3216void glRect_lineloop (float x1, float y1, float x2, float y2)
3217 CODE:
3218 glBegin (GL_LINE_LOOP);
3219 glVertex2f (x1, y1);
3220 glVertex2f (x2, y1);
3221 glVertex2f (x2, y2);
3222 glVertex2f (x1, y2);
3223 glEnd ();
3224
3225PROTOTYPES: ENABLE
3226
3227void glBegin (int mode)
3228
3229void glEnd ()
3230
3231void glPointSize (GLfloat size)
3232
3233void glLineWidth (GLfloat width)
3234
3235void glInterleavedArrays (int format, int stride, char *data)
3236
3237void glDrawElements (int mode, int count, int type, char *indices)
3238
3239# 1.2 void glDrawRangeElements (int mode, int start, int end
3240
2336void glTexEnv (int target, int pname, float param) 3241void glTexEnv (int target, int pname, float param)
2337 CODE: 3242 CODE:
2338 glTexEnvf (target, pname, param); 3243 glTexEnvf (target, pname, param);
2339 3244
2340void glTexParameter (int target, int pname, float param) 3245void glTexParameter (int target, int pname, float param)
2356void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3261void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2357 CODE: 3262 CODE:
2358 if (gl.SeparableFilter2D) 3263 if (gl.SeparableFilter2D)
2359 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3264 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2360 3265
2361void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3266void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2362 3267
2363void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3268void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2364 3269
2365void glDrawPixels (int width, int height, int format, int type, char *pixels) 3270void glDrawPixels (int width, int height, int format, int type, char *pixels)
3271
3272void glPixelZoom (float x, float y)
2366 3273
2367void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3274void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2368 3275
2369int glGenTexture () 3276int glGenTexture ()
2370 CODE: 3277 CODE:
2371{ 3278 RETVAL = gen_texture ();
2372 GLuint name;
2373 glGenTextures (1, &name);
2374 RETVAL = name;
2375}
2376 OUTPUT: 3279 OUTPUT:
2377 RETVAL 3280 RETVAL
2378 3281
2379void glDeleteTexture (int name) 3282void glDeleteTexture (int name)
2380 CODE: 3283 CODE:
2381{
2382 GLuint name_ = name;
2383 glDeleteTextures (1, &name_); 3284 del_texture (name);
2384} 3285
2385
2386int glGenList () 3286int glGenList ()
2387 CODE: 3287 CODE:
2388 RETVAL = glGenLists (1); 3288 RETVAL = glGenLists (1);
2389 OUTPUT: 3289 OUTPUT:
2390 RETVAL 3290 RETVAL
2397 3297
2398void glEndList () 3298void glEndList ()
2399 3299
2400void glCallList (int list) 3300void glCallList (int list)
2401 3301
3302MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3303
3304PROTOTYPES: DISABLE
3305
3306void
3307find_widget (SV *self, NV x, NV y)
3308 PPCODE:
3309{
3310 if (within_widget (self, x, y))
3311 XPUSHs (self);
3312}
3313
3314BOOT:
3315{
3316 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3317
3318 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3319 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3320 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3321 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3322}
3323
3324void
3325draw (SV *self)
3326 CODE:
3327{
3328 HV *hv;
3329 SV **svp;
3330 NV x, y, w, h;
3331 SV *draw_x_sv = GvSV (draw_x_gv);
3332 SV *draw_y_sv = GvSV (draw_y_gv);
3333 SV *draw_w_sv = GvSV (draw_w_gv);
3334 SV *draw_h_sv = GvSV (draw_h_gv);
3335 double draw_x, draw_y;
3336
3337 if (!SvROK (self))
3338 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3339
3340 hv = (HV *)SvRV (self);
3341
3342 if (SvTYPE (hv) != SVt_PVHV)
3343 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3344
3345 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3346 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3347
3348 if (!h || !w)
3349 XSRETURN_EMPTY;
3350
3351 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3352 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3353
3354 draw_x = SvNV (draw_x_sv) + x;
3355 draw_y = SvNV (draw_y_sv) + y;
3356
3357 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3358 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3359 XSRETURN_EMPTY;
3360
3361 sv_setnv (draw_x_sv, draw_x);
3362 sv_setnv (draw_y_sv, draw_y);
3363
3364 glPushMatrix ();
3365 glTranslated (x, y, 0);
3366
3367 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3368 {
3369 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3370
3371 if (svp && SvTRUE (*svp))
3372 {
3373 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3374 glEnable (GL_BLEND);
3375 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3376 glBegin (GL_QUADS);
3377 glVertex2f (0, 0);
3378 glVertex2f (w, 0);
3379 glVertex2f (w, h);
3380 glVertex2f (0, h);
3381 glEnd ();
3382 glDisable (GL_BLEND);
3383 }
3384 }
3385#if 0
3386 // draw borders, for debugging
3387 glPushMatrix ();
3388 glColor4f (1., 1., 0., 1.);
3389 glTranslatef (.5, .5, 0.);
3390 glBegin (GL_LINE_LOOP);
3391 glVertex2f (0 , 0);
3392 glVertex2f (w - 1, 0);
3393 glVertex2f (w - 1, h - 1);
3394 glVertex2f (0 , h - 1);
3395 glEnd ();
3396 glPopMatrix ();
3397#endif
3398 PUSHMARK (SP);
3399 XPUSHs (self);
3400 PUTBACK;
3401 call_method ("_draw", G_VOID | G_DISCARD);
3402 SPAGAIN;
3403
3404 glPopMatrix ();
3405
3406 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3407 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3408}
3409

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