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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.195 by root, Sat Jul 14 12:05:52 2007 UTC vs.
Revision 1.295 by root, Mon Dec 21 03:30:22 2009 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
29 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
30#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
31#include <SDL_endian.h> 38#include <SDL_endian.h>
32#include <SDL_image.h> 39#include <SDL_image.h>
33#include <SDL_mixer.h> 40#include <SDL_mixer.h>
34#include <SDL_opengl.h> 41#include <SDL_opengl.h>
35 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
36#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
38 50
39#include <glib/gmacros.h> 51#include <glib/gmacros.h>
40 52
41#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
42 65
43#ifndef _WIN32 66#ifndef _WIN32
44# include <sys/types.h> 67# include <sys/types.h>
45# include <sys/socket.h> 68# include <sys/socket.h>
46# include <netinet/in.h> 69# include <netinet/in.h>
47# include <netinet/tcp.h> 70# include <netinet/tcp.h>
48# include <inttypes.h> 71# include <inttypes.h>
49#endif 72#endif
50 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 84
53#define FOW_DARKNESS 32 85#define FOW_DARKNESS 64
86#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
54 87
55#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
57 90
58#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
59 92
60#if 0 93/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 95
63# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
64#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
65 101
66static AV *texture_av; 102static AV *texture_av;
67 103
68static struct 104static struct
69{ 105{
106 av_push (texture_av, (SV *)(size_t)name); 142 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 143 glDeleteTextures (1, &name);
108} 144}
109 145
110#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
111 148
112#include "pango-font.c" 149#include "pango-font.c"
113#include "pango-fontmap.c" 150#include "pango-fontmap.c"
114#include "pango-render.c" 151#include "pango-render.c"
115 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
118 157
119typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
120 159
121static int 160static int
122shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
123{ 162{
124 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
138 177
139typedef struct cf_layout { 178typedef struct cf_layout {
140 PangoLayout *pl; 179 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
142 int base_height; 181 int base_height;
143 CFPlus__Font font; 182 DC__Font font;
183 rc_t *rc;
144} *CFPlus__Layout; 184} *DC__Layout;
145 185
146static CFPlus__Font default_font; 186static DC__Font default_font;
147static PangoContext *opengl_context; 187static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
149 189
150static void 190static void
151substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
156#endif 196#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 198}
159 199
160static void 200static void
161layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
162{ 202{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
165 */ 205 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
167 207
168 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 210
171 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
172} 212}
173 213
174static void 214static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 216{
177 PangoRectangle rect; 217 PangoRectangle rect;
178 218
179 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
191 231
192typedef uint16_t tileid; 232typedef uint16_t tileid;
193typedef uint16_t faceid; 233typedef uint16_t faceid;
194 234
195typedef struct { 235typedef struct {
196 int name; 236 GLuint name;
197 int w, h; 237 int w, h;
198 float s, t; 238 float s, t;
199 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
200 tileid smoothtile; 240 tileid smoothtile;
201 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
202} maptex; 243} maptex;
203 244
204typedef struct { 245typedef struct {
205 uint32_t player; 246 uint32_t player;
206 tileid tile[3]; 247 tileid tile[3];
219 int faces; tileid *face2tile; // [faceid] 260 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 261 int texs; maptex *tex; // [tileid]
221 262
222 int32_t rows; 263 int32_t rows;
223 maprow *row; 264 maprow *row;
224} *CFPlus__Map; 265} *DC__Map;
225 266
226static char * 267static char *
227prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
228{ 269{
229 char *p; 270 char *p;
267 self->texs *= 2; 308 self->texs *= 2;
268 } 309 }
269} 310}
270 311
271static maprow * 312static maprow *
272map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
273{ 314{
274 if (0 > y) 315 if (0 > y)
275 { 316 {
276 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
315 356
316 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
317} 358}
318 359
319static mapcell * 360static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
321{ 362{
322 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
323} 364}
324 365
325static void 366static void
326map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
327{ 368{
328 int r; 369 int r;
329 370
330 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
338 self->oy = 0; 379 self->oy = 0;
339 self->row = 0; 380 self->row = 0;
340 self->rows = 0; 381 self->rows = 0;
341} 382}
342 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
343static void 394static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
345{ 396{
346 int x, y; 397 int x, y;
347 maprow *row; 398 maprow *row;
348 mapcell *cell; 399 mapcell *cell;
349 400
361 if (x >= row->c1) 412 if (x >= row->c1)
362 break; 413 break;
363 414
364 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
365 416
366 cell->darkness = 0; 417 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 418 }
371 } 419 }
372} 420}
373 421
374typedef struct { 422typedef struct {
428 n |= n >> 16; 476 n |= n >> 16;
429 477
430 return n + 1; 478 return n + 1;
431} 479}
432 480
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
433/* SDL should provide this, really. */ 492/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 493#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 494#define SDLK_MODIFIER_MAX 314
436 495
437MODULE = CFPlus PACKAGE = CFPlus 496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
438 592
439PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
440 594
441BOOT: 595BOOT:
442{ 596{
443 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 598 static const struct {
445 const char *name; 599 const char *name;
446 IV iv; 600 IV iv;
447 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
470 624
471 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
474 628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
762
763 const_iv (KMOD_LRAM),
764
765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
556# undef const_iv 795# undef const_iv
557 }; 796 };
558 797
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
578 817
579NV floor (NV x) 818NV floor (NV x)
580 819
581NV ceil (NV x) 820NV ceil (NV x)
582 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
826NV distance (NV dx, NV dy)
827 CODE:
828 RETVAL = pow (dx * dx + dy * dy, 0.5);
829 OUTPUT:
830 RETVAL
831
583void 832void
584pango_init () 833pango_init ()
585 CODE: 834 CODE:
586{ 835{
587 opengl_fontmap = pango_opengl_font_map_new (); 836 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 837 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 838 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
839 /*pango_context_set_font_description (opengl_context, default_font);*/
840#if PANGO_VERSION_CHECK (1, 15, 2)
841 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
842 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
843#endif
590} 844}
591 845
592int 846char *SDL_GetError ()
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 847
595void 848void SDL_braino ()
849
850int SDL_Init (U32 flags)
851
852int SDL_InitSubSystem (U32 flags)
853
854void SDL_QuitSubSystem (U32 flags)
855
596SDL_Quit () 856void SDL_Quit ()
597 857
858int SDL_GL_SetAttribute (int attr, int value)
859
860int SDL_GL_GetAttribute (int attr)
861 CODE:
862 if (SDL_GL_GetAttribute (attr, &RETVAL))
863 XSRETURN_UNDEF;
864 OUTPUT:
865 RETVAL
866
598void 867void
599SDL_ListModes () 868SDL_ListModes (int rgb, int alpha)
600 PPCODE: 869 PPCODE:
601{ 870{
602 SDL_Rect **m; 871 SDL_Rect **m;
603 872
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 873 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 874 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 876 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 877
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 878 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 879 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 880
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 881 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 885
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 886 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 887 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625 888
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 889 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 890
628 if (m && m != (SDL_Rect **)-1) 891 if (m && m != (SDL_Rect **)-1)
629 while (*m) 892 while (*m)
630 { 893 {
894 if ((*m)->w >= 400 && (*m)->h >= 300)
895 {
631 AV *av = newAV (); 896 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 897 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 898 av_push (av, newSViv ((*m)->h));
899 av_push (av, newSViv (rgb));
900 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 901 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
902 }
635 903
636 ++m; 904 ++m;
637 } 905 }
638} 906}
639 907
640char *
641SDL_GetError ()
642
643int 908int
644SDL_SetVideoMode (int w, int h, int fullscreen) 909SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 910 CODE:
911{
912 SDL_EnableUNICODE (1);
913 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
914
915 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
916 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
917 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
918 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
919
646 RETVAL = !!SDL_SetVideoMode ( 920 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 921 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 922 );
923
649 if (RETVAL) 924 if (RETVAL)
650 { 925 {
651 av_clear (texture_av); 926 av_clear (texture_av);
652 927
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 928 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 929#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 930#include "glfunc.h"
656# undef GL_FUNC 931#undef GL_FUNC
657
658 } 932 }
933}
659 OUTPUT: 934 OUTPUT:
660 RETVAL 935 RETVAL
661 936
662void 937void
663SDL_GL_SwapBuffers () 938SDL_GL_SwapBuffers ()
664 939
665char * 940char *
666SDL_GetKeyName (int sym) 941SDL_GetKeyName (int sym)
667 942
943int
944SDL_GetAppState ()
945
946int
947SDL_GetModState ()
948
668void 949void
669SDL_PollEvent () 950poll_events ()
670 PPCODE: 951 PPCODE:
671{ 952{
672 SDL_Event ev; 953 SDL_Event ev;
673 954
674 while (SDL_PollEvent (&ev)) 955 SDL_PumpEvents ();
956 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
675 { 957 {
676 HV *hv = newHV (); 958 HV *hv = newHV ();
677 hv_store (hv, "type", 4, newSViv (ev.type), 0); 959 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678 960
679 switch (ev.type) 961 switch (ev.type)
680 { 962 {
681 case SDL_KEYDOWN: 963 case SDL_KEYDOWN:
682 case SDL_KEYUP: 964 case SDL_KEYUP:
683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 965 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 966 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 967 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 968 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 969 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
688 break; 970 break;
689 971
690 case SDL_ACTIVEEVENT: 972 case SDL_ACTIVEEVENT:
691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 973 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 974 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
693 break; 975 break;
694 976
695 case SDL_MOUSEMOTION: 977 case SDL_MOUSEMOTION:
978 {
979 int state = ev.motion.state;
980 int x = ev.motion.x;
981 int y = ev.motion.y;
982 int xrel = ev.motion.xrel;
983 int yrel = ev.motion.yrel;
984
985 /* do simplistic event compression */
986 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
987 && state == ev.motion.state)
988 {
989 xrel += ev.motion.xrel;
990 yrel += ev.motion.yrel;
991 x = ev.motion.x;
992 y = ev.motion.y;
993 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
994 }
995
696 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 996 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
697
698 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 997 hv_store (hv, "state", 5, newSViv (state), 0);
699 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 998 hv_store (hv, "x", 1, newSViv (x), 0);
700 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 999 hv_store (hv, "y", 1, newSViv (y), 0);
701 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1000 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
702 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1001 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1002 }
703 break; 1003 break;
704 1004
705 case SDL_MOUSEBUTTONDOWN: 1005 case SDL_MOUSEBUTTONDOWN:
706 case SDL_MOUSEBUTTONUP: 1006 case SDL_MOUSEBUTTONUP:
707 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1007 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
708 1008
709 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1009 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
710 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
711 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1011 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
712 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1012 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
717 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1017 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
718 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1018 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
719 break; 1019 break;
720 } 1020 }
721 1021
722 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1022 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
723 } 1023 }
724} 1024}
725 1025
726int 1026int
727Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1027Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
728 POSTCALL: 1028 POSTCALL:
729 Mix_HookMusicFinished (music_finished); 1029 Mix_HookMusicFinished (music_finished);
730 Mix_ChannelFinished (channel_finished); 1030 Mix_ChannelFinished (channel_finished);
731 1031
732void 1032void
1033Mix_QuerySpec ()
1034 PPCODE:
1035{
1036 int freq, channels;
1037 Uint16 format;
1038
1039 if (Mix_QuerySpec (&freq, &format, &channels))
1040 {
1041 EXTEND (SP, 3);
1042 PUSHs (sv_2mortal (newSViv (freq)));
1043 PUSHs (sv_2mortal (newSViv (format)));
1044 PUSHs (sv_2mortal (newSViv (channels)));
1045 }
1046}
1047
1048void
733Mix_CloseAudio () 1049Mix_CloseAudio ()
734 1050
735int 1051int
736Mix_AllocateChannels (int numchans = -1) 1052Mix_AllocateChannels (int numchans = -1)
1053
1054const char *
1055Mix_GetError ()
737 1056
738void 1057void
739lowdelay (int fd, int val = 1) 1058lowdelay (int fd, int val = 1)
740 CODE: 1059 CODE:
741 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1060 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
767 } 1086 }
768 } 1087 }
769#endif 1088#endif
770} 1089}
771 1090
772void 1091int
773add_font (char *file) 1092add_font (char *file)
774 CODE: 1093 CODE:
775 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1094 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1095 OUTPUT:
1096 RETVAL
776 1097
777void 1098void
778load_image_inline (SV *image_) 1099load_image_inline (SV *image_)
779 ALIAS: 1100 ALIAS:
780 load_image_file = 1 1101 load_image_file = 1
783 STRLEN image_len; 1104 STRLEN image_len;
784 char *image = (char *)SvPVbyte (image_, image_len); 1105 char *image = (char *)SvPVbyte (image_, image_len);
785 SDL_Surface *surface, *surface2; 1106 SDL_Surface *surface, *surface2;
786 SDL_PixelFormat fmt; 1107 SDL_PixelFormat fmt;
787 SDL_RWops *rw = ix 1108 SDL_RWops *rw = ix
788 ? SDL_RWFromFile (image, "r") 1109 ? SDL_RWFromFile (image, "rb")
789 : SDL_RWFromConstMem (image, image_len); 1110 : SDL_RWFromConstMem (image, image_len);
790 1111
791 if (!rw) 1112 if (!rw)
792 croak ("load_image: %s", SDL_GetError ()); 1113 croak ("load_image: %s", SDL_GetError ());
793 1114
866void 1187void
867error (char *message) 1188error (char *message)
868 CODE: 1189 CODE:
869 fprintf (stderr, "ERROR: %s\n", message); 1190 fprintf (stderr, "ERROR: %s\n", message);
870#ifdef _WIN32 1191#ifdef _WIN32
871 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1192 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
872#endif 1193#endif
873 1194
874void 1195void
875fatal (char *message) 1196fatal (char *message)
876 CODE: 1197 CODE:
877 fprintf (stderr, "FATAL: %s\n", message); 1198 fprintf (stderr, "FATAL: %s\n", message);
878#ifdef _WIN32 1199#ifdef _WIN32
879 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1200 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
880#endif 1201#endif
881 _exit (1); 1202 _exit (1);
882 1203
883void 1204void
884_exit (int retval = 0) 1205_exit (int retval = 0)
896#if DEBUG 1217#if DEBUG
897 VALGRIND_DO_LEAK_CHECK; 1218 VALGRIND_DO_LEAK_CHECK;
898#endif 1219#endif
899} 1220}
900 1221
901MODULE = CFPlus PACKAGE = CFPlus::Font 1222int
1223SvREFCNT (SV *sv)
1224 CODE:
1225 RETVAL = SvREFCNT (sv);
1226 OUTPUT:
1227 RETVAL
902 1228
903CFPlus::Font 1229MODULE = Deliantra::Client PACKAGE = DC::Font
1230
1231PROTOTYPES: DISABLE
1232
1233DC::Font
904new_from_file (SV *class, char *path, int id = 0) 1234new_from_file (SV *class, char *path, int id = 0)
905 CODE: 1235 CODE:
906{ 1236{
907 int count; 1237 int count;
908 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1238 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
911} 1241}
912 OUTPUT: 1242 OUTPUT:
913 RETVAL 1243 RETVAL
914 1244
915void 1245void
916DESTROY (CFPlus::Font self) 1246DESTROY (DC::Font self)
917 CODE: 1247 CODE:
918 pango_font_description_free (self); 1248 pango_font_description_free (self);
919 1249
920void 1250void
921make_default (CFPlus::Font self) 1251make_default (DC::Font self)
1252 PROTOTYPE: $
922 CODE: 1253 CODE:
923 default_font = self; 1254 default_font = self;
924 1255
925MODULE = CFPlus PACKAGE = CFPlus::Layout 1256MODULE = Deliantra::Client PACKAGE = DC::Layout
926 1257
1258PROTOTYPES: DISABLE
1259
927void 1260void
928reset_glyph_cache () 1261glyph_cache_backup ()
1262 PROTOTYPE:
929 CODE: 1263 CODE:
1264 tc_backup ();
1265
1266void
1267glyph_cache_restore ()
1268 PROTOTYPE:
1269 CODE:
930 tc_clear (); 1270 tc_restore ();
931 1271
932CFPlus::Layout 1272DC::Layout
933new (SV *class) 1273new (SV *class)
934 CODE: 1274 CODE:
935 New (0, RETVAL, 1, struct cf_layout); 1275 New (0, RETVAL, 1, struct cf_layout);
936 1276
937 RETVAL->pl = pango_layout_new (opengl_context); 1277 RETVAL->pl = pango_layout_new (opengl_context);
939 RETVAL->g = 1.; 1279 RETVAL->g = 1.;
940 RETVAL->b = 1.; 1280 RETVAL->b = 1.;
941 RETVAL->a = 1.; 1281 RETVAL->a = 1.;
942 RETVAL->base_height = MIN_FONT_HEIGHT; 1282 RETVAL->base_height = MIN_FONT_HEIGHT;
943 RETVAL->font = 0; 1283 RETVAL->font = 0;
1284 RETVAL->rc = rc_alloc ();
944 1285
945 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1286 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
946 layout_update_font (RETVAL); 1287 layout_update_font (RETVAL);
947 OUTPUT: 1288 OUTPUT:
948 RETVAL 1289 RETVAL
949 1290
950void 1291void
951DESTROY (CFPlus::Layout self) 1292DESTROY (DC::Layout self)
952 CODE: 1293 CODE:
953 g_object_unref (self->pl); 1294 g_object_unref (self->pl);
1295 rc_free (self->rc);
954 Safefree (self); 1296 Safefree (self);
955 1297
956void 1298void
957set_text (CFPlus::Layout self, SV *text_) 1299set_text (DC::Layout self, SV *text_)
958 CODE: 1300 CODE:
959{ 1301{
960 STRLEN textlen; 1302 STRLEN textlen;
961 char *text = SvPVutf8 (text_, textlen); 1303 char *text = SvPVutf8 (text_, textlen);
962 1304
963 pango_layout_set_text (self->pl, text, textlen); 1305 pango_layout_set_text (self->pl, text, textlen);
964} 1306}
965 1307
966void 1308void
967set_markup (CFPlus::Layout self, SV *text_) 1309set_markup (DC::Layout self, SV *text_)
968 CODE: 1310 CODE:
969{ 1311{
970 STRLEN textlen; 1312 STRLEN textlen;
971 char *text = SvPVutf8 (text_, textlen); 1313 char *text = SvPVutf8 (text_, textlen);
972 1314
973 pango_layout_set_markup (self->pl, text, textlen); 1315 pango_layout_set_markup (self->pl, text, textlen);
974} 1316}
975 1317
976void 1318void
977set_shapes (CFPlus::Layout self, ...) 1319set_shapes (DC::Layout self, ...)
978 CODE: 1320 CODE:
979{ 1321{
980 PangoAttrList *attrs = 0; 1322 PangoAttrList *attrs = 0;
981 const char *text = pango_layout_get_text (self->pl); 1323 const char *text = pango_layout_get_text (self->pl);
982 const char *pos = text; 1324 const char *pos = text;
1017 if (attrs) 1359 if (attrs)
1018 pango_layout_set_attributes (self->pl, attrs); 1360 pango_layout_set_attributes (self->pl, attrs);
1019} 1361}
1020 1362
1021void 1363void
1022get_shapes (CFPlus::Layout self) 1364get_shapes (DC::Layout self)
1023 PPCODE: 1365 PPCODE:
1024{ 1366{
1025 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1367 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1026 1368
1027 do 1369 do
1028 { 1370 {
1029 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1371 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1030 1372
1031 if (run && shape_attr_p (run)) 1373 if (run && shape_attr_p (run))
1032 { 1374 {
1033 PangoRectangle extents; 1375 PangoRectangle extents;
1034 pango_layout_iter_get_run_extents (iter, 0, &extents); 1376 pango_layout_iter_get_run_extents (iter, 0, &extents);
1042 1384
1043 pango_layout_iter_free (iter); 1385 pango_layout_iter_free (iter);
1044} 1386}
1045 1387
1046int 1388int
1047has_wrapped (CFPlus::Layout self) 1389has_wrapped (DC::Layout self)
1048 CODE: 1390 CODE:
1049{ 1391{
1050 int lines = 1; 1392 int lines = 1;
1051 const char *text = pango_layout_get_text (self->pl); 1393 const char *text = pango_layout_get_text (self->pl);
1052 1394
1057} 1399}
1058 OUTPUT: 1400 OUTPUT:
1059 RETVAL 1401 RETVAL
1060 1402
1061SV * 1403SV *
1062get_text (CFPlus::Layout self) 1404get_text (DC::Layout self)
1063 CODE: 1405 CODE:
1064 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1406 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1065 sv_utf8_decode (RETVAL); 1407 sv_utf8_decode (RETVAL);
1066 OUTPUT: 1408 OUTPUT:
1067 RETVAL 1409 RETVAL
1068 1410
1069void 1411void
1070set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1412set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1071 CODE: 1413 CODE:
1072 self->r = r; 1414 self->r = r;
1073 self->g = g; 1415 self->g = g;
1074 self->b = b; 1416 self->b = b;
1075 self->a = a; 1417 self->a = a;
1076 1418
1077void 1419void
1078set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1420set_font (DC::Layout self, DC::Font font = 0)
1079 CODE: 1421 CODE:
1080 if (self->font != font) 1422 if (self->font != font)
1081 { 1423 {
1082 self->font = font; 1424 self->font = font;
1083 layout_update_font (self); 1425 layout_update_font (self);
1084 } 1426 }
1085 1427
1086void 1428void
1087set_height (CFPlus::Layout self, int base_height) 1429set_height (DC::Layout self, int base_height)
1088 CODE: 1430 CODE:
1089 if (self->base_height != base_height) 1431 if (self->base_height != base_height)
1090 { 1432 {
1091 self->base_height = base_height; 1433 self->base_height = base_height;
1092 layout_update_font (self); 1434 layout_update_font (self);
1093 } 1435 }
1094 1436
1095void 1437void
1096set_width (CFPlus::Layout self, int max_width = -1) 1438set_width (DC::Layout self, int max_width = -1)
1097 CODE: 1439 CODE:
1098 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1440 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1099 1441
1100void 1442void
1101set_indent (CFPlus::Layout self, int indent) 1443set_indent (DC::Layout self, int indent)
1102 CODE: 1444 CODE:
1103 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1445 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1104 1446
1105void 1447void
1106set_spacing (CFPlus::Layout self, int spacing) 1448set_spacing (DC::Layout self, int spacing)
1107 CODE: 1449 CODE:
1108 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1450 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1109 1451
1110void 1452void
1111set_ellipsise (CFPlus::Layout self, int ellipsise) 1453set_ellipsise (DC::Layout self, int ellipsise)
1112 CODE: 1454 CODE:
1113 pango_layout_set_ellipsize (self->pl, 1455 pango_layout_set_ellipsize (self->pl,
1114 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1456 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1115 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1457 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1116 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1458 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1117 : PANGO_ELLIPSIZE_NONE 1459 : PANGO_ELLIPSIZE_NONE
1118 ); 1460 );
1119 1461
1120void 1462void
1121set_single_paragraph_mode (CFPlus::Layout self, int spm) 1463set_single_paragraph_mode (DC::Layout self, int spm)
1122 CODE: 1464 CODE:
1123 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1465 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1124 1466
1125void 1467void
1126size (CFPlus::Layout self) 1468size (DC::Layout self)
1127 PPCODE: 1469 PPCODE:
1128{ 1470{
1129 int w, h; 1471 int w, h;
1130 1472
1131 layout_get_pixel_size (self, &w, &h); 1473 layout_get_pixel_size (self, &w, &h);
1134 PUSHs (sv_2mortal (newSViv (w))); 1476 PUSHs (sv_2mortal (newSViv (w)));
1135 PUSHs (sv_2mortal (newSViv (h))); 1477 PUSHs (sv_2mortal (newSViv (h)));
1136} 1478}
1137 1479
1138int 1480int
1139descent (CFPlus::Layout self) 1481descent (DC::Layout self)
1140 CODE: 1482 CODE:
1141{ 1483{
1142 PangoRectangle rect; 1484 PangoRectangle rect;
1143 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1485 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1144 pango_layout_line_get_pixel_extents (line, 0, &rect); 1486 pango_layout_line_get_pixel_extents (line, 0, &rect);
1145 RETVAL = PANGO_DESCENT (rect); 1487 RETVAL = PANGO_DESCENT (rect);
1146} 1488}
1147 OUTPUT: 1489 OUTPUT:
1148 RETVAL 1490 RETVAL
1149 1491
1150int 1492int
1151xy_to_index (CFPlus::Layout self, int x, int y) 1493xy_to_index (DC::Layout self, int x, int y)
1152 CODE: 1494 CODE:
1153{ 1495{
1154 int index, trailing; 1496 int index, trailing;
1155 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1497 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1156 RETVAL = index + trailing; 1498 RETVAL = index + trailing;
1157} 1499}
1158 OUTPUT: 1500 OUTPUT:
1159 RETVAL 1501 RETVAL
1160 1502
1161void 1503void
1162cursor_pos (CFPlus::Layout self, int index) 1504cursor_pos (DC::Layout self, int index)
1163 PPCODE: 1505 PPCODE:
1164{ 1506{
1165 PangoRectangle strong_pos; 1507 PangoRectangle pos;
1166 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1508 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1167 1509
1168 EXTEND (SP, 3); 1510 EXTEND (SP, 3);
1169 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1511 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1170 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1512 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1171 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1172} 1514}
1173 1515
1174void 1516void
1175index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1517index_to_line_x (DC::Layout self, int index, int trailing = 0)
1176 PPCODE: 1518 PPCODE:
1177{ 1519{
1178 int line, x; 1520 int line, x;
1179 1521
1180 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1522 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1523#if !PANGO_VERSION_CHECK (1, 17, 3)
1181 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1524 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1182 1525 --line;
1526#endif
1183 EXTEND (SP, 2); 1527 EXTEND (SP, 2);
1184 PUSHs (sv_2mortal (newSViv (line - 1))); 1528 PUSHs (sv_2mortal (newSViv (line)));
1185 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1529 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1186} 1530}
1187 1531
1188void 1532void
1189line_x_to_index (CFPlus::Layout self, int line, int x) 1533line_x_to_index (DC::Layout self, int line, int x)
1190 PPCODE: 1534 PPCODE:
1191{ 1535{
1192 PangoLayoutLine *lp; 1536 PangoLayoutLine *lp;
1193 int index, trailing; 1537 int index, trailing;
1194 1538
1195 if (line < 0) 1539 if (line < 0)
1196 XSRETURN_EMPTY; 1540 XSRETURN_EMPTY;
1197 1541
1198 if (!(lp = pango_layout_get_line (self->pl, line))) 1542 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1199 XSRETURN_EMPTY; /* do better */ 1543 XSRETURN_EMPTY; /* do better */
1200 1544
1201 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1545 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1202 1546
1203 EXTEND (SP, 2); 1547 EXTEND (SP, 2);
1209 PUSHs (sv_2mortal (newSViv (trailing))); 1553 PUSHs (sv_2mortal (newSViv (trailing)));
1210 } 1554 }
1211} 1555}
1212 1556
1213void 1557void
1214render (CFPlus::Layout self, float x, float y, int flags = 0) 1558render (DC::Layout self, float x, float y, int flags = 0)
1215 PPCODE: 1559 CODE:
1560 rc_clear (self->rc);
1216 pango_opengl_render_layout_subpixel ( 1561 pango_opengl_render_layout_subpixel (
1217 self->pl, 1562 self->pl,
1563 self->rc,
1218 x * PANGO_SCALE, y * PANGO_SCALE, 1564 x * PANGO_SCALE, y * PANGO_SCALE,
1219 self->r, self->g, self->b, self->a, 1565 self->r, self->g, self->b, self->a,
1220 flags 1566 flags
1221 ); 1567 );
1568 // we assume that context_change actually clears/frees stuff
1569 // and does not do any recomputation...
1570 pango_layout_context_changed (self->pl);
1222 1571
1223MODULE = CFPlus PACKAGE = CFPlus::Texture
1224
1225void 1572void
1226pad2pot (SV *data_, SV *w_, SV *h_) 1573draw (DC::Layout self)
1227 CODE: 1574 CODE:
1228{ 1575{
1229 int ow = SvIV (w_); 1576 glEnable (GL_TEXTURE_2D);
1230 int oh = SvIV (h_); 1577 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1578 glEnable (GL_BLEND);
1579 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1580 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1581 glEnable (GL_ALPHA_TEST);
1582 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1231 1583
1232 if (ow && oh) 1584 rc_draw (self->rc);
1585
1586 glDisable (GL_ALPHA_TEST);
1587 glDisable (GL_BLEND);
1588 glDisable (GL_TEXTURE_2D);
1589}
1590
1591MODULE = Deliantra::Client PACKAGE = DC::Texture
1592
1593PROTOTYPES: ENABLE
1594
1595void
1596pad (SV *data_, int ow, int oh, int nw, int nh)
1597 CODE:
1598{
1599 if ((nw != ow || nh != oh) && SvOK (data_))
1233 { 1600 {
1234 int nw = minpot (ow);
1235 int nh = minpot (oh);
1236
1237 if (nw != ow || nh != oh)
1238 {
1239 if (SvOK (data_))
1240 {
1241 STRLEN datalen; 1601 STRLEN datalen;
1242 char *data = SvPVbyte (data_, datalen); 1602 char *data = SvPVbyte (data_, datalen);
1243 int bpp = datalen / (ow * oh); 1603 int bpp = datalen / (ow * oh);
1244 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1604 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1245 1605
1246 SvPOK_only (result_); 1606 SvPOK_only (result_);
1247 SvCUR_set (result_, nw * nh * bpp); 1607 SvCUR_set (result_, nw * nh * bpp);
1248 1608
1249 memset (SvPVX (result_), 0, nw * nh * bpp); 1609 memset (SvPVX (result_), 0, nw * nh * bpp);
1250 while (oh--) 1610 while (oh--)
1251 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1611 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1252 1612
1253 sv_setsv (data_, result_); 1613 sv_setsv (data_, result_);
1254 }
1255
1256 sv_setiv (w_, nw);
1257 sv_setiv (h_, nh);
1258 }
1259 } 1614 }
1260} 1615}
1261 1616
1262void 1617void
1263draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1618draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1269{ 1624{
1270 HV *hv = (HV *)SvRV (self); 1625 HV *hv = (HV *)SvRV (self);
1271 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1626 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1272 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1627 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1273 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1628 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1629
1630 if (name <= 0)
1631 XSRETURN_EMPTY;
1274 1632
1275 if (items < 5) 1633 if (items < 5)
1276 { 1634 {
1277 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1635 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1278 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1636 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1306 glDisable (GL_ALPHA_TEST); 1664 glDisable (GL_ALPHA_TEST);
1307 glDisable (GL_BLEND); 1665 glDisable (GL_BLEND);
1308 } 1666 }
1309} 1667}
1310 1668
1311MODULE = CFPlus PACKAGE = CFPlus::Map 1669void
1670draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1671 PROTOTYPE: @
1672 CODE:
1673{
1674 glEnable (GL_TEXTURE_2D);
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1677 glBindTexture (GL_TEXTURE_2D, name1);
1312 1678
1313CFPlus::Map 1679 glColor3f (intensity, intensity, intensity);
1680 glPushMatrix ();
1681 glScalef (1./3, 1./3, 1.);
1682
1683 if (blend > 0.f)
1684 {
1685 float S2, T2; /* 0. 0. for texture 2 */
1686 float w = w1 > w2 ? w1 : w2;
1687 float h = h1 > h2 ? h1 : h2;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 s1 *= w / w1;
1719 t1 *= h / h1;
1720
1721 dx *= -3.f / w2;
1722 dy *= -3.f / h2;
1723 dx *= w / w2;
1724 dy *= h / h2;
1725
1726 s2 *= w / w2;
1727 t2 *= h / h2;
1728
1729 glBegin (GL_QUADS);
1730 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1731 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1732 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1733 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1734 glEnd ();
1735
1736 glDisable (GL_TEXTURE_2D);
1737 gl.ActiveTexture (GL_TEXTURE0);
1738 }
1739 else
1740 {
1741 /* simple blending of one texture, also opengl <1.3 path */
1742 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1743
1744 glBegin (GL_QUADS);
1745 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1746 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1747 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1748 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1749 glEnd ();
1750 }
1751
1752 glPopMatrix ();
1753
1754 glDisable (GL_TEXTURE_2D);
1755 glDisable (GL_BLEND);
1756}
1757
1758IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1759 CODE:
1760{
1761 GLint width;
1762 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1763 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1764 RETVAL = width > 0;
1765}
1766 OUTPUT:
1767 RETVAL
1768
1769MODULE = Deliantra::Client PACKAGE = DC::Map
1770
1771PROTOTYPES: DISABLE
1772
1773DC::Map
1314new (SV *class) 1774new (SV *class)
1315 CODE: 1775 CODE:
1316 New (0, RETVAL, 1, struct map); 1776 New (0, RETVAL, 1, struct map);
1317 RETVAL->x = 0; 1777 RETVAL->x = 0;
1318 RETVAL->y = 0; 1778 RETVAL->y = 0;
1326 RETVAL->row = 0; 1786 RETVAL->row = 0;
1327 OUTPUT: 1787 OUTPUT:
1328 RETVAL 1788 RETVAL
1329 1789
1330void 1790void
1331DESTROY (CFPlus::Map self) 1791DESTROY (DC::Map self)
1332 CODE: 1792 CODE:
1333{ 1793{
1334 map_clear (self); 1794 map_clear (self);
1335 Safefree (self->face2tile); 1795 Safefree (self->face2tile);
1336 Safefree (self->tex); 1796 Safefree (self->tex);
1337 Safefree (self); 1797 Safefree (self);
1338} 1798}
1339 1799
1340void 1800void
1341resize (CFPlus::Map self, int map_width, int map_height) 1801resize (DC::Map self, int map_width, int map_height)
1342 CODE: 1802 CODE:
1343 self->w = map_width; 1803 self->w = map_width;
1344 self->h = map_height; 1804 self->h = map_height;
1345 1805
1346void 1806void
1347clear (CFPlus::Map self) 1807clear (DC::Map self)
1348 CODE: 1808 CODE:
1349 map_clear (self); 1809 map_clear (self);
1350 1810
1351void 1811void
1352set_tileid (CFPlus::Map self, int face, int tile) 1812set_tileid (DC::Map self, int face, int tile)
1353 CODE: 1813 CODE:
1354{ 1814{
1355 need_facenum (self, face); self->face2tile [face] = tile; 1815 need_facenum (self, face); self->face2tile [face] = tile;
1356 need_texid (self, tile); 1816 need_texid (self, tile);
1357} 1817}
1358 1818
1359void 1819void
1360set_smooth (CFPlus::Map self, int face, int smooth, int level) 1820set_smooth (DC::Map self, int face, int smooth, int level)
1361 CODE: 1821 CODE:
1362{ 1822{
1363 tileid texid; 1823 tileid texid;
1364 maptex *tex; 1824 maptex *tex;
1365 1825
1378 tex->smoothtile = self->face2tile [smooth]; 1838 tex->smoothtile = self->face2tile [smooth];
1379 tex->smoothlevel = level; 1839 tex->smoothlevel = level;
1380} 1840}
1381 1841
1382void 1842void
1383set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1843set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1384 CODE: 1844 CODE:
1385{ 1845{
1386 need_texid (self, texid); 1846 need_texid (self, texid);
1387 1847
1388 { 1848 {
1407 // use uglier nearest interpolation because linear suffers 1867 // use uglier nearest interpolation because linear suffers
1408 // from transparent color bleeding and ugly wrapping effects. 1868 // from transparent color bleeding and ugly wrapping effects.
1409 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1869 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1410} 1870}
1411 1871
1872void
1873expire_textures (DC::Map self, int texid, int count)
1874 PPCODE:
1875 for (; texid < self->texs && count; ++texid, --count)
1876 {
1877 maptex *tex = self->tex + texid;
1878
1879 if (tex->name)
1880 {
1881 if (tex->unused)
1882 {
1883 tex->name = 0;
1884 tex->unused = 0;
1885 XPUSHs (sv_2mortal (newSViv (texid)));
1886 }
1887 else
1888 tex->unused = 1;
1889 }
1890 }
1891
1412int 1892int
1413ox (CFPlus::Map self) 1893ox (DC::Map self)
1414 ALIAS: 1894 ALIAS:
1415 oy = 1 1895 oy = 1
1416 x = 2 1896 x = 2
1417 y = 3 1897 y = 3
1418 w = 4 1898 w = 4
1429 } 1909 }
1430 OUTPUT: 1910 OUTPUT:
1431 RETVAL 1911 RETVAL
1432 1912
1433void 1913void
1434scroll (CFPlus::Map self, int dx, int dy) 1914scroll (DC::Map self, int dx, int dy)
1435 CODE: 1915 CODE:
1436{ 1916{
1437 if (dx > 0) 1917 if (dx > 0)
1438 map_blank (self, self->x, self->y, dx, self->h); 1918 map_blank (self, self->x, self->y, dx, self->h);
1439 else if (dx < 0) 1919 else if (dx < 0)
1454 self->rows += MAP_EXTEND_Y; 1934 self->rows += MAP_EXTEND_Y;
1455 self->y += MAP_EXTEND_Y; 1935 self->y += MAP_EXTEND_Y;
1456 } 1936 }
1457} 1937}
1458 1938
1459void 1939SV *
1460map1a_update (CFPlus::Map self, SV *data_, int extmap) 1940map1a_update (DC::Map self, SV *data_, int extmap)
1461 CODE: 1941 CODE:
1462{ 1942{
1463 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1943 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1464 uint8_t *data_end = (uint8_t *)SvEND (data_); 1944 uint8_t *data_end = (uint8_t *)SvEND (data_);
1465 mapcell *cell; 1945 mapcell *cell;
1466 int x, y, flags; 1946 int x, y, z, flags;
1947 AV *missing = newAV ();
1948 RETVAL = newRV_noinc ((SV *)missing);
1467 1949
1468 while (data < data_end - 1) 1950 while (data < data_end - 1)
1469 { 1951 {
1470 flags = (data [0] << 8) + data [1]; data += 2; 1952 flags = (data [0] << 8) + data [1]; data += 2;
1471 1953
1491 uint8_t ext, cmd; 1973 uint8_t ext, cmd;
1492 1974
1493 do 1975 do
1494 { 1976 {
1495 ext = *data++; 1977 ext = *data++;
1496 cmd = ext & 0x3f; 1978 cmd = ext & 0x7f;
1497 1979
1498 if (cmd < 4) 1980 if (cmd < 4)
1499 cell->darkness = 255 - ext * 64 + 1; 1981 cell->darkness = 255 - ext * 64 + 1;
1500 else if (cmd == 5) // health 1982 else if (cmd == 5) // health
1501 { 1983 {
1504 } 1986 }
1505 else if (cmd == 6) // monster width 1987 else if (cmd == 6) // monster width
1506 cell->stat_width = *data++ + 1; 1988 cell->stat_width = *data++ + 1;
1507 else if (cmd == 0x47) 1989 else if (cmd == 0x47)
1508 { 1990 {
1509 if (*data == 4) 1991 if (*data == 1) cell->player = data [1];
1510 ; // decode player count 1992 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1993 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1994 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1511 1995
1512 data += *data + 1; 1996 data += *data + 1;
1513 } 1997 }
1514 else if (cmd == 8) // cell flags 1998 else if (cmd == 8) // cell flags
1515 cell->flags = *data++; 1999 cell->flags = *data++;
1522 } 2006 }
1523 else 2007 else
1524 cell->darkness = *data++ + 1; 2008 cell->darkness = *data++ + 1;
1525 } 2009 }
1526 2010
2011 for (z = 0; z <= 2; ++z)
1527 if (flags & 4) 2012 if (flags & (4 >> z))
1528 { 2013 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2; 2014 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face); 2015 need_facenum (self, face);
1531 cell->tile [0] = self->face2tile [face]; 2016 cell->tile [z] = self->face2tile [face];
2017
2018 if (cell->tile [z])
2019 {
2020 maptex *tex = self->tex + cell->tile [z];
2021 tex->unused = 0;
2022 if (!tex->name)
2023 av_push (missing, newSViv (cell->tile [z]));
2024
2025 if (tex->smoothtile)
2026 {
2027 maptex *smooth = self->tex + tex->smoothtile;
2028 smooth->unused = 0;
2029 if (!smooth->name)
2030 av_push (missing, newSViv (tex->smoothtile));
2031 }
2032 }
1532 } 2033 }
1533
1534 if (flags & 2)
1535 {
1536 faceid face = (data [0] << 8) + data [1]; data += 2;
1537 need_facenum (self, face);
1538 cell->tile [1] = self->face2tile [face];
1539 }
1540
1541 if (flags & 1)
1542 {
1543 faceid face = (data [0] << 8) + data [1]; data += 2;
1544 need_facenum (self, face);
1545 cell->tile [2] = self->face2tile [face];
1546 }
1547 } 2034 }
1548 else 2035 else
1549 cell->darkness = 0; 2036 CELL_CLEAR (cell);
1550 } 2037 }
1551} 2038}
2039 OUTPUT:
2040 RETVAL
1552 2041
1553SV * 2042SV *
1554mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2043mapmap (DC::Map self, int x0, int y0, int w, int h)
1555 CODE: 2044 CODE:
1556{ 2045{
1557 int x1, x; 2046 int x1, x;
1558 int y1, y; 2047 int y1, y;
1559 int z; 2048 int z;
1604} 2093}
1605 OUTPUT: 2094 OUTPUT:
1606 RETVAL 2095 RETVAL
1607 2096
1608void 2097void
1609draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2098draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1610 CODE: 2099 CODE:
1611{ 2100{
2101 int x, y, z;
2102
1612 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2103 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1613 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2104 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1614 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2105 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1615 smooth_key skey; 2106 smooth_key skey;
1616 int x, y, z; 2107 int pl_x, pl_y;
1617 int last_name; 2108 maptex pl_tex;
2109 rc_t *rc = rc_alloc ();
2110 rc_t *rc_ov = rc_alloc ();
2111 rc_key_t key;
2112 rc_array_t *arr, *arr_hidden;
1618 2113
2114 pl_tex.name = 0;
2115
1619 // thats current max. sorry. 2116 // that's current max. sorry.
1620 if (sw > 255) sw = 255; 2117 if (sw > 255) sw = 255;
1621 if (sh > 255) sh = 255; 2118 if (sh > 255) sh = 255;
1622 2119
1623 // clear key, in case of extra padding 2120 // clear key, in case of extra padding
1624 memset (&skey, 0, sizeof (skey)); 2121 memset (&skey, 0, sizeof (skey));
1625 2122
1626 glColor4ub (255, 255, 255, 255); 2123 memset (&key, 0, sizeof (key));
1627 2124 key.r = 255;
1628 glEnable (GL_BLEND); 2125 key.g = 255;
1629 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2126 key.b = 255;
1630 glEnable (GL_TEXTURE_2D); 2127 key.a = 255;
1631 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2128 key.mode = GL_QUADS;
1632 2129 key.format = GL_T2F_V3F;
1633 glBegin (GL_QUADS);
1634
1635 last_name = 0;
1636 2130
1637 mx += self->x; 2131 mx += self->x;
1638 my += self->y; 2132 my += self->y;
1639 2133
1640 // first pass: determine smooth_max 2134 // first pass: determine smooth_max
1657 MAX (self->tex [cell->tile [1]].smoothlevel, 2151 MAX (self->tex [cell->tile [1]].smoothlevel,
1658 self->tex [cell->tile [2]].smoothlevel)); 2152 self->tex [cell->tile [2]].smoothlevel));
1659 } 2153 }
1660 } 2154 }
1661 2155
2156 glEnable (GL_BLEND);
2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2158 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2159
2160 key.texname = self->tex [TEXID_HIDDEN].name;
2161 arr_hidden = rc_array (rc_ov, &key);
2162
1662 for (z = 0; z <= 2; z++) 2163 for (z = 0; z <= 2; z++)
1663 { 2164 {
1664 memset (smooth_level, 0, sizeof (smooth_level)); 2165 memset (smooth_level, 0, sizeof (smooth_level));
2166 key.texname = -1;
1665 2167
1666 for (y = 0; y < sh; y++) 2168 for (y = 0; y < sh; y++)
1667 if (0 <= y + my && y + my < self->rows) 2169 if (0 <= y + my && y + my < self->rows)
1668 { 2170 {
1669 maprow *row = self->row + (y + my); 2171 maprow *row = self->row + (y + my);
1675 tileid tile = cell->tile [z]; 2177 tileid tile = cell->tile [z];
1676 2178
1677 if (tile) 2179 if (tile)
1678 { 2180 {
1679 maptex tex = self->tex [tile]; 2181 maptex tex = self->tex [tile];
1680 int px = (x + 1) * T - tex.w; 2182 int px, py;
1681 int py = (y + 1) * T - tex.h;
1682 2183
1683 // suppressing texture state switches here
1684 // is only moderately effective, but worth the extra effort
1685 if (last_name != tex.name) 2184 if (key.texname != tex.name)
1686 { 2185 {
2186 self->tex [tile].unused = 0;
2187
1687 if (!tex.name) 2188 if (!tex.name)
1688 tex = self->tex [2]; /* missing, replace by noface */ 2189 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1689 2190
1690 glEnd (); 2191 key.texname = tex.name;
1691 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2192 arr = rc_array (rc, &key);
1692 glBegin (GL_QUADS);
1693 } 2193 }
1694 2194
1695 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2195 px = (x + 1) * T - tex.w;
1696 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2196 py = (y + 1) * T - tex.h;
1697 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1698 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1699 2197
1700 if (cell->flags && z == 2) 2198 if (expect_false (cell->player == player) && expect_false (z == 2))
1701 { 2199 {
1702 if (cell->flags & 1) 2200 pl_x = px;
2201 pl_y = py;
2202 pl_tex = tex;
1703 { 2203 continue;
1704 maptex tex = self->tex [1];
1705 int px = x * T + T * 2 / 32;
1706 int py = y * T - T * 6 / 32;
1707
1708 glEnd ();
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1710 glBegin (GL_QUADS);
1711
1712 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1713 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1714 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1715 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1716 }
1717 } 2204 }
2205
2206 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2207 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2208 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2209 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1718 2210
1719 // update smooth hash 2211 // update smooth hash
1720 if (tex.smoothtile) 2212 if (tex.smoothtile)
1721 { 2213 {
1722 skey.tile = tex.smoothtile; 2214 skey.tile = tex.smoothtile;
1753 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2245 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1754 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2246 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1755 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2247 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1756 } 2248 }
1757 } 2249 }
2250
2251 if (expect_false (z == 2))
2252 {
2253 /* draw question marks on top of hidden spaces */
2254 if (!cell->darkness)
2255 {
2256 maptex tex = self->tex [TEXID_HIDDEN];
2257 int px = (x + 1) * T - tex.w;
2258 int py = (y + 1) * T - tex.h;
2259
2260 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2261 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2262 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2263 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2264 }
2265
2266 if (expect_false (cell->flags))
2267 {
2268 // overlays such as the speech bubble, probably more to come
2269 if (cell->flags & 1)
2270 {
2271 rc_key_t key_ov = key;
2272 maptex tex = self->tex [TEXID_SPEECH];
2273 rc_array_t *arr;
2274 int px = x * T + T * 2 / 32;
2275 int py = y * T - T * 6 / 32;
2276
2277 key_ov.texname = tex.name;
2278 arr = rc_array (rc_ov, &key_ov);
2279
2280 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2281 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2282 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2283 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2284 }
2285 }
2286 }
1758 } 2287 }
1759 } 2288 }
2289
2290 rc_draw (rc);
2291 rc_clear (rc);
1760 2292
1761 // go through all smoothlevels, lowest to highest, then draw. 2293 // go through all smoothlevels, lowest to highest, then draw.
1762 // this is basically counting sort 2294 // this is basically counting sort
1763 { 2295 {
1764 int w, b; 2296 int w, b;
1765 2297
2298 glEnable (GL_TEXTURE_2D);
2299 glBegin (GL_QUADS);
1766 for (w = 0; w < 256 / 32; ++w) 2300 for (w = 0; w < 256 / 32; ++w)
1767 { 2301 {
1768 uint32_t smask = smooth_level [w]; 2302 uint32_t smask = smooth_level [w];
1769 if (smask) 2303 if (smask)
1770 for (b = 0; b < 32; ++b) 2304 for (b = 0; b < 32; ++b)
1789 int border = bits & 15; 2323 int border = bits & 15;
1790 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2324 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1791 float dx = tex.s * .0625f; // 16 images/row 2325 float dx = tex.s * .0625f; // 16 images/row
1792 float dy = tex.t * .5f ; // 2 images/column 2326 float dy = tex.t * .5f ; // 2 images/column
1793 2327
1794 // this time naively avoiding texture state changes
1795 // save gobs of state changes.
1796 if (last_name != tex.name) 2328 if (tex.name)
1797 { 2329 {
2330 // this time avoiding texture state changes
2331 // save gobs of state changes.
1798 if (!tex.name) 2332 if (key.texname != tex.name)
1799 continue; // smoothing not yet available 2333 {
2334 self->tex [skey->tile].unused = 0;
1800 2335
1801 glEnd (); 2336 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2337 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1803 glBegin (GL_QUADS); 2338 glBegin (GL_QUADS);
1804 } 2339 }
1805 2340
1806 if (border) 2341 if (border)
1807 { 2342 {
1808 float ox = border * dx; 2343 float ox = border * dx;
1809 2344
1810 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2345 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1811 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2346 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1812 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2347 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1813 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2348 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1814 } 2349 }
1815 2350
1816 if (corner) 2351 if (corner)
1817 { 2352 {
1818 float ox = corner * dx; 2353 float ox = corner * dx;
1819 2354
1820 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2355 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1821 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2356 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1822 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2357 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1823 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2358 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2359 }
1824 } 2360 }
1825 } 2361 }
1826 } 2362 }
1827 } 2363 }
1828 } 2364 }
2365
2366 glEnd ();
2367 glDisable (GL_TEXTURE_2D);
2368 key.texname = -1;
1829 } 2369 }
1830 2370
1831 hv_clear (smooth); 2371 hv_clear (smooth);
1832 } 2372 }
1833 2373
1834 glEnd (); 2374 if (pl_tex.name)
2375 {
2376 maptex tex = pl_tex;
2377 int px = pl_x + sdx;
2378 int py = pl_y + sdy;
1835 2379
1836 glDisable (GL_TEXTURE_2D); 2380 key.texname = tex.name;
2381 arr = rc_array (rc, &key);
2382
2383 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2384 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2385 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2386 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2387
2388 rc_draw (rc);
2389 }
2390
2391 rc_draw (rc_ov);
2392 rc_clear (rc_ov);
2393
1837 glDisable (GL_BLEND); 2394 glDisable (GL_BLEND);
2395 rc_free (rc);
2396 rc_free (rc_ov);
1838 2397
1839 // top layer: overlays such as the health bar 2398 // top layer: overlays such as the health bar
1840 for (y = 0; y < sh; y++) 2399 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows) 2400 if (0 <= y + my && y + my < self->rows)
1842 { 2401 {
1847 { 2406 {
1848 mapcell *cell = row->col + (x + mx - row->c0); 2407 mapcell *cell = row->col + (x + mx - row->c0);
1849 2408
1850 int px = x * T; 2409 int px = x * T;
1851 int py = y * T; 2410 int py = y * T;
2411
2412 if (expect_false (cell->player == player))
2413 {
2414 px += sdx;
2415 py += sdy;
2416 }
1852 2417
1853 if (cell->stat_hp) 2418 if (cell->stat_hp)
1854 { 2419 {
1855 int width = cell->stat_width * T; 2420 int width = cell->stat_width * T;
1856 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2421 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1867 } 2432 }
1868 } 2433 }
1869} 2434}
1870 2435
1871void 2436void
1872draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2437draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1873 CODE: 2438 CODE:
1874{ 2439{
1875 static float color[16][3] = { 2440 static float color[16][3] = {
1876 { 0.00F, 0.00F, 0.00F }, 2441 { 0.00f, 0.00f, 0.00f },
1877 { 1.00F, 1.00F, 1.00F }, 2442 { 1.00f, 1.00f, 1.00f },
1878 { 0.00F, 0.00F, 0.55F }, 2443 { 0.00f, 0.00f, 0.55f },
1879 { 1.00F, 0.00F, 0.00F }, 2444 { 1.00f, 0.00f, 0.00f },
1880 2445
1881 { 1.00F, 0.54F, 0.00F }, 2446 { 1.00f, 0.54f, 0.00f },
1882 { 0.11F, 0.56F, 1.00F }, 2447 { 0.11f, 0.56f, 1.00f },
1883 { 0.93F, 0.46F, 0.00F }, 2448 { 0.93f, 0.46f, 0.00f },
1884 { 0.18F, 0.54F, 0.34F }, 2449 { 0.18f, 0.54f, 0.34f },
1885 2450
1886 { 0.56F, 0.73F, 0.56F }, 2451 { 0.56f, 0.73f, 0.56f },
1887 { 0.80F, 0.80F, 0.80F }, 2452 { 0.80f, 0.80f, 0.80f },
1888 { 0.55F, 0.41F, 0.13F }, 2453 { 0.55f, 0.41f, 0.13f },
1889 { 0.99F, 0.77F, 0.26F }, 2454 { 0.99f, 0.77f, 0.26f },
1890 2455
1891 { 0.74F, 0.65F, 0.41F }, 2456 { 0.74f, 0.65f, 0.41f },
1892 2457
1893 { 0.00F, 1.00F, 1.00F }, 2458 { 0.00f, 1.00f, 1.00f },
1894 { 1.00F, 0.00F, 1.00F }, 2459 { 1.00f, 0.00f, 1.00f },
1895 { 1.00F, 1.00F, 0.00F }, 2460 { 1.00f, 1.00f, 0.00f },
1896 }; 2461 };
1897 2462
1898 int x, y; 2463 int x, y;
1899 2464
1900 glEnable (GL_TEXTURE_2D); 2465 glEnable (GL_TEXTURE_2D);
2466 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2467 * but the nvidia driver (185.18.14) mishandles alpha textures
2468 * ansd takes the colour from god knows where instead of using
2469 * Cp. MODULATE results in the same colour, but slightly different
2470 * alpha, but atcually gives us the correct colour with nvidia.
2471 */
1901 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2472 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1902 glEnable (GL_BLEND); 2473 glEnable (GL_BLEND);
1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2474 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1904 glBegin (GL_QUADS); 2475 glBegin (GL_QUADS);
1905 2476
1906 for (y = 0; y < h; y++) 2477 for (y = 0; y < h; y++)
1910 2481
1911 if (m) 2482 if (m)
1912 { 2483 {
1913 float *c = color [m & 15]; 2484 float *c = color [m & 15];
1914 2485
1915 float tx1 = m & 0x40 ? 0.5 : 0.; 2486 float tx1 = m & 0x40 ? 0.5f : 0.f;
1916 float tx2 = tx1 + 0.5; 2487 float tx2 = tx1 + 0.5f;
1917 2488
1918 glColor4f (c[0], c[1], c[2], 0.75); 2489 glColor4f (c[0], c[1], c[2], 1);
1919 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2490 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1920 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2491 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1921 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2492 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1922 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2493 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1923 } 2494 }
1927 glDisable (GL_BLEND); 2498 glDisable (GL_BLEND);
1928 glDisable (GL_TEXTURE_2D); 2499 glDisable (GL_TEXTURE_2D);
1929} 2500}
1930 2501
1931void 2502void
1932fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2503fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1933 PPCODE: 2504 PPCODE:
1934{ 2505{
1935 int x, y; 2506 int x, y;
2507 int sw1 = sw + 2;
2508 int sh1 = sh + 2;
2509 int sh3 = sh * 3;
1936 int sw4 = (sw + 3) & ~3; 2510 int sw34 = (sw * 3 + 3) & ~3;
2511 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1937 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2512 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1938 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2513 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1939 2514
1940 memset (darkness, 255, sw4 * sh);
1941 SvPOK_only (darkness_sv); 2515 SvPOK_only (darkness3_sv);
1942 SvCUR_set (darkness_sv, sw4 * sh); 2516 SvCUR_set (darkness3_sv, sw34 * sh3);
1943 2517
1944 mx += self->x; 2518 mx += self->x - 1;
1945 my += self->y; 2519 my += self->y - 1;
1946 2520
2521 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2522
1947 for (y = 0; y < sh; y++) 2523 for (y = 0; y < sh1; y++)
1948 if (0 <= y + my && y + my < self->rows) 2524 if (0 <= y + my && y + my < self->rows)
1949 { 2525 {
1950 maprow *row = self->row + (y + my); 2526 maprow *row = self->row + (y + my);
1951 2527
1952 for (x = 0; x < sw; x++) 2528 for (x = 0; x < sw1; x++)
1953 if (row->c0 <= x + mx && x + mx < row->c1) 2529 if (row->c0 <= x + mx && x + mx < row->c1)
1954 { 2530 {
1955 mapcell *cell = row->col + (x + mx - row->c0); 2531 mapcell *cell = row->col + (x + mx - row->c0);
1956 2532
1957 darkness[y * sw4 + x] = cell->darkness 2533 darkness1 [y * sw1 + x] = cell->darkness
1958 ? 255 - (cell->darkness - 1) 2534 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1959 : 255 - FOW_DARKNESS; 2535 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1960 } 2536 }
1961 } 2537 }
1962 2538
2539 for (y = 0; y < sh; ++y)
2540 for (x = 0; x < sw; ++x)
2541 {
2542 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2543 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2544 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2545 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2546 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2547 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2548 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2549 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2550 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2551
2552 uint8_t r11 = (d11 + d21 + d12) / 3;
2553 uint8_t r21 = d21;
2554 uint8_t r31 = (d21 + d31 + d32) / 3;
2555
2556 uint8_t r12 = d12;
2557 uint8_t r22 = d22;
2558 uint8_t r32 = d32;
2559
2560 uint8_t r13 = (d13 + d23 + d12) / 3;
2561 uint8_t r23 = d23;
2562 uint8_t r33 = (d23 + d33 + d32) / 3;
2563
2564 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2565 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2566 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2567 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2568 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2569 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2570 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2571 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2572 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2573 }
2574
2575 free (darkness1);
2576
1963 EXTEND (SP, 3); 2577 EXTEND (SP, 3);
1964 PUSHs (sv_2mortal (newSViv (sw4))); 2578 PUSHs (sv_2mortal (newSViv (sw34)));
1965 PUSHs (sv_2mortal (newSViv (sh))); 2579 PUSHs (sv_2mortal (newSViv (sh3)));
1966 PUSHs (darkness_sv); 2580 PUSHs (darkness3_sv);
1967} 2581}
1968 2582
1969SV * 2583SV *
1970get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2584get_rect (DC::Map self, int x0, int y0, int w, int h)
1971 CODE: 2585 CODE:
1972{ 2586{
1973 int x, y, x1, y1; 2587 int x, y, x1, y1;
1974 SV *data_sv = newSV (w * h * 7 + 5); 2588 SV *data_sv = newSV (w * h * 7 + 5);
1975 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2589 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2032 else 2646 else
2033 *data++ = 0; 2647 *data++ = 0;
2034 } 2648 }
2035 } 2649 }
2036 2650
2651 /* if size is w*h + 5 then no data has been found */
2652 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2653 {
2037 SvPOK_only (data_sv); 2654 SvPOK_only (data_sv);
2038 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2655 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2656 }
2657
2039 RETVAL = data_sv; 2658 RETVAL = data_sv;
2040} 2659}
2041 OUTPUT: 2660 OUTPUT:
2042 RETVAL 2661 RETVAL
2043 2662
2044void 2663void
2045set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2664set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2046 PPCODE: 2665 PPCODE:
2047{ 2666{
2048 int x, y, z; 2667 int x, y, z;
2049 int w, h; 2668 int w, h;
2050 int x1, y1; 2669 int x1, y1;
2670 STRLEN len;
2671 uint8_t *data, *end;
2672
2673 len = SvLEN (data_sv);
2674 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2675 data = SvPVbyte_nolen (data_sv);
2676 end = data + len + 8;
2677
2678 if (len < 5)
2679 XSRETURN_EMPTY;
2051 2680
2052 if (*data++ != 0) 2681 if (*data++ != 0)
2053 return; /* version mismatch */ 2682 XSRETURN_EMPTY; /* version mismatch */
2054 2683
2055 w = *data++ << 8; w |= *data++; 2684 w = *data++ << 8; w |= *data++;
2056 h = *data++ << 8; h |= *data++; 2685 h = *data++ << 8; h |= *data++;
2057 2686
2058 // we need to do this 'cause we don't keep an absolute coord system for rows 2687 // we need to do this 'cause we don't keep an absolute coord system for rows
2070 { 2699 {
2071 maprow *row = map_get_row (self, y); 2700 maprow *row = map_get_row (self, y);
2072 2701
2073 for (x = x0; x < x1; x++) 2702 for (x = x0; x < x1; x++)
2074 { 2703 {
2704 uint8_t flags;
2705
2706 if (data + 7 >= end)
2707 XSRETURN_EMPTY;
2708
2075 uint8_t flags = *data++; 2709 flags = *data++;
2076 2710
2077 if (flags) 2711 if (flags)
2078 { 2712 {
2079 mapcell *cell = row_get_cell (row, x); 2713 mapcell *cell = row_get_cell (row, x);
2080 tileid tile[3] = { 0, 0, 0 }; 2714 tileid tile[3] = { 0, 0, 0 };
2083 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2717 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2084 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2718 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2085 2719
2086 if (cell->darkness == 0) 2720 if (cell->darkness == 0)
2087 { 2721 {
2088 cell->darkness = 0; 2722 /*cell->darkness = 0;*/
2723 EXTEND (SP, 3);
2089 2724
2090 for (z = 0; z <= 2; z++) 2725 for (z = 0; z <= 2; z++)
2091 { 2726 {
2092 tileid t = tile [z]; 2727 tileid t = tile [z];
2093 2728
2094 if (t >= self->texs || (t && !self->tex [t].name)) 2729 if (t >= self->texs || (t && !self->tex [t].name))
2095 { 2730 {
2096 XPUSHs (sv_2mortal (newSViv (t))); 2731 PUSHs (sv_2mortal (newSViv (t)));
2097 need_texid (self, t); 2732 need_texid (self, t);
2098 } 2733 }
2099 2734
2100 cell->tile [z] = t; 2735 cell->tile [z] = t;
2101 } 2736 }
2103 } 2738 }
2104 } 2739 }
2105 } 2740 }
2106} 2741}
2107 2742
2108MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2743MODULE = Deliantra::Client PACKAGE = DC::RW
2109 2744
2110CFPlus::MixChunk 2745DC::RW
2111new_from_file (SV *class, char *path) 2746new (SV *class, SV *data_sv)
2112 CODE: 2747 CODE:
2113 RETVAL = Mix_LoadWAV (path); 2748{
2749 STRLEN datalen;
2750 char *data = SvPVbyte (data_sv, datalen);
2751
2752 RETVAL = SDL_RWFromConstMem (data, datalen);
2753}
2114 OUTPUT: 2754 OUTPUT:
2115 RETVAL 2755 RETVAL
2116 2756
2757DC::RW
2758new_from_file (SV *class, const char *path, const char *mode = "rb")
2759 CODE:
2760 RETVAL = SDL_RWFromFile (path, mode);
2761 OUTPUT:
2762 RETVAL
2763
2764# fails on win32:
2765# dc.xs(2268) : error C2059: syntax error : '('
2117void 2766#void
2767#close (DC::RW self)
2768# CODE:
2769# (self->(close)) (self);
2770
2771MODULE = Deliantra::Client PACKAGE = DC::Channel
2772
2773PROTOTYPES: DISABLE
2774
2775DC::Channel
2776find ()
2777 CODE:
2778{
2779 RETVAL = Mix_GroupAvailable (-1);
2780
2781 if (RETVAL < 0)
2782 {
2783 RETVAL = Mix_GroupOldest (-1);
2784
2785 if (RETVAL < 0)
2786 XSRETURN_UNDEF;
2787
2788 Mix_HaltChannel (RETVAL);
2789 }
2790
2791 Mix_UnregisterAllEffects (RETVAL);
2792 Mix_Volume (RETVAL, 128);
2793}
2794 OUTPUT:
2795 RETVAL
2796
2797void
2798halt (DC::Channel self)
2799 CODE:
2800 Mix_HaltChannel (self);
2801
2802void
2803expire (DC::Channel self, int ticks = -1)
2804 CODE:
2805 Mix_ExpireChannel (self, ticks);
2806
2807void
2808fade_out (DC::Channel self, int ticks = -1)
2809 CODE:
2810 Mix_FadeOutChannel (self, ticks);
2811
2812int
2813volume (DC::Channel self, int volume)
2814 CODE:
2815 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2816 OUTPUT:
2817 RETVAL
2818
2819void
2820unregister_all_effects (DC::Channel self)
2821 CODE:
2822 Mix_UnregisterAllEffects (self);
2823
2824void
2825set_panning (DC::Channel self, int left, int right)
2826 CODE:
2827 left = CLAMP (left , 0, 255);
2828 right = CLAMP (right, 0, 255);
2829 Mix_SetPanning (self, left, right);
2830
2831void
2832set_distance (DC::Channel self, int distance)
2833 CODE:
2834 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2835
2836void
2837set_position (DC::Channel self, int angle, int distance)
2838 CODE:
2839
2840void
2841set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2842 CODE:
2843{
2844 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2845 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2846 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2847}
2848
2849void
2850set_reverse_stereo (DC::Channel self, int flip)
2851 CODE:
2852 Mix_SetReverseStereo (self, flip);
2853
2854MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2855
2856PROTOTYPES: DISABLE
2857
2858DC::MixChunk
2859new (SV *class, DC::RW rwops)
2860 CODE:
2861 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2862 OUTPUT:
2863 RETVAL
2864
2865void
2118DESTROY (CFPlus::MixChunk self) 2866DESTROY (DC::MixChunk self)
2119 CODE: 2867 CODE:
2120 Mix_FreeChunk (self); 2868 Mix_FreeChunk (self);
2121 2869
2122int 2870int
2123volume (CFPlus::MixChunk self, int volume = -1) 2871volume (DC::MixChunk self, int volume = -1)
2124 CODE: 2872 CODE:
2873 if (items > 1)
2874 volume = CLAMP (volume, 0, 128);
2125 RETVAL = Mix_VolumeChunk (self, volume); 2875 RETVAL = Mix_VolumeChunk (self, volume);
2126 OUTPUT: 2876 OUTPUT:
2127 RETVAL 2877 RETVAL
2128 2878
2129int 2879DC::Channel
2130play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2880play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2131 CODE: 2881 CODE:
2882{
2132 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2884
2885 if (RETVAL < 0)
2886 XSRETURN_UNDEF;
2887
2888 if (channel < 0)
2889 {
2890 Mix_UnregisterAllEffects (RETVAL);
2891 Mix_Volume (RETVAL, 128);
2892 }
2893}
2133 OUTPUT: 2894 OUTPUT:
2134 RETVAL 2895 RETVAL
2135 2896
2136MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2897MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2137 2898
2138int 2899int
2139volume (int volume = -1) 2900volume (int volume = -1)
2901 PROTOTYPE: ;$
2140 CODE: 2902 CODE:
2903 if (items > 0)
2904 volume = CLAMP (volume, 0, 128);
2141 RETVAL = Mix_VolumeMusic (volume); 2905 RETVAL = Mix_VolumeMusic (volume);
2142 OUTPUT: 2906 OUTPUT:
2143 RETVAL 2907 RETVAL
2144 2908
2145int 2909void
2146fade_out (int ms) 2910fade_out (int ms)
2147 CODE: 2911 CODE:
2148 RETVAL = Mix_FadeOutMusic (ms); 2912 Mix_FadeOutMusic (ms);
2913
2914void
2915halt ()
2916 CODE:
2917 Mix_HaltMusic ();
2918
2919DC::MixMusic
2920new (SV *class, DC::RW rwops)
2921 CODE:
2922 RETVAL = Mix_LoadMUS_RW (rwops);
2149 OUTPUT: 2923 OUTPUT:
2150 RETVAL 2924 RETVAL
2151 2925
2152CFPlus::MixMusic
2153new_from_file (SV *class, char *path)
2154 CODE:
2155 RETVAL = Mix_LoadMUS (path);
2156 OUTPUT:
2157 RETVAL
2158
2159void 2926void
2160DESTROY (CFPlus::MixMusic self) 2927DESTROY (DC::MixMusic self)
2161 CODE: 2928 CODE:
2162 Mix_FreeMusic (self); 2929 Mix_FreeMusic (self);
2163 2930
2164int 2931int
2165play (CFPlus::MixMusic self, int loops = -1) 2932play (DC::MixMusic self, int loops = -1)
2166 CODE: 2933 CODE:
2167 RETVAL = Mix_PlayMusic (self, loops); 2934 RETVAL = Mix_PlayMusic (self, loops);
2168 OUTPUT: 2935 OUTPUT:
2169 RETVAL 2936 RETVAL
2170 2937
2171int 2938void
2172fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2939fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2173 CODE: 2940 CODE:
2174 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2941 Mix_FadeInMusicPos (self, loops, ms, position);
2175 OUTPUT:
2176 RETVAL
2177 2942
2178MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2943MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2944
2945PROTOTYPES: ENABLE
2179 2946
2180BOOT: 2947BOOT:
2181{ 2948{
2182 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2949 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2183 static const struct { 2950 static const struct {
2184 const char *name; 2951 const char *name;
2185 IV iv; 2952 IV iv;
2186 } *civ, const_iv[] = { 2953 } *civ, const_iv[] = {
2187# define const_iv(name) { # name, (IV)name } 2954# define const_iv(name) { # name, (IV)name }
2955 const_iv (GL_VENDOR),
2956 const_iv (GL_VERSION),
2957 const_iv (GL_EXTENSIONS),
2958 const_iv (GL_MAX_TEXTURE_UNITS),
2188 const_iv (GL_COLOR_MATERIAL), 2959 const_iv (GL_COLOR_MATERIAL),
2189 const_iv (GL_SMOOTH), 2960 const_iv (GL_SMOOTH),
2190 const_iv (GL_FLAT), 2961 const_iv (GL_FLAT),
2191 const_iv (GL_DITHER), 2962 const_iv (GL_DITHER),
2192 const_iv (GL_BLEND), 2963 const_iv (GL_BLEND),
2196 const_iv (GL_ALPHA_TEST), 2967 const_iv (GL_ALPHA_TEST),
2197 const_iv (GL_NORMALIZE), 2968 const_iv (GL_NORMALIZE),
2198 const_iv (GL_RESCALE_NORMAL), 2969 const_iv (GL_RESCALE_NORMAL),
2199 const_iv (GL_FRONT), 2970 const_iv (GL_FRONT),
2200 const_iv (GL_BACK), 2971 const_iv (GL_BACK),
2972 const_iv (GL_AUX0),
2201 const_iv (GL_AND), 2973 const_iv (GL_AND),
2202 const_iv (GL_ONE), 2974 const_iv (GL_ONE),
2203 const_iv (GL_ZERO), 2975 const_iv (GL_ZERO),
2204 const_iv (GL_SRC_ALPHA), 2976 const_iv (GL_SRC_ALPHA),
2205 const_iv (GL_DST_ALPHA), 2977 const_iv (GL_DST_ALPHA),
2206 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2978 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2207 const_iv (GL_ONE_MINUS_DST_ALPHA), 2979 const_iv (GL_ONE_MINUS_DST_ALPHA),
2980 const_iv (GL_SRC_COLOR),
2981 const_iv (GL_DST_COLOR),
2982 const_iv (GL_ONE_MINUS_SRC_COLOR),
2983 const_iv (GL_ONE_MINUS_DST_COLOR),
2208 const_iv (GL_SRC_ALPHA_SATURATE), 2984 const_iv (GL_SRC_ALPHA_SATURATE),
2209 const_iv (GL_RGB), 2985 const_iv (GL_RGB),
2210 const_iv (GL_RGBA), 2986 const_iv (GL_RGBA),
2211 const_iv (GL_RGBA4), 2987 const_iv (GL_RGBA4),
2212 const_iv (GL_RGBA8), 2988 const_iv (GL_RGBA8),
2218 const_iv (GL_INTENSITY), 2994 const_iv (GL_INTENSITY),
2219 const_iv (GL_LUMINANCE), 2995 const_iv (GL_LUMINANCE),
2220 const_iv (GL_LUMINANCE_ALPHA), 2996 const_iv (GL_LUMINANCE_ALPHA),
2221 const_iv (GL_FLOAT), 2997 const_iv (GL_FLOAT),
2222 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2998 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2999 const_iv (GL_COMPRESSED_ALPHA_ARB),
3000 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3001 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3002 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3003 const_iv (GL_COMPRESSED_RGB_ARB),
3004 const_iv (GL_COMPRESSED_RGBA_ARB),
2223 const_iv (GL_COMPILE), 3005 const_iv (GL_COMPILE),
3006 const_iv (GL_PROXY_TEXTURE_1D),
3007 const_iv (GL_PROXY_TEXTURE_2D),
2224 const_iv (GL_TEXTURE_1D), 3008 const_iv (GL_TEXTURE_1D),
2225 const_iv (GL_TEXTURE_2D), 3009 const_iv (GL_TEXTURE_2D),
2226 const_iv (GL_TEXTURE_ENV), 3010 const_iv (GL_TEXTURE_ENV),
2227 const_iv (GL_TEXTURE_MAG_FILTER), 3011 const_iv (GL_TEXTURE_MAG_FILTER),
2228 const_iv (GL_TEXTURE_MIN_FILTER), 3012 const_iv (GL_TEXTURE_MIN_FILTER),
2249 const_iv (GL_COLOR_LOGIC_OP), 3033 const_iv (GL_COLOR_LOGIC_OP),
2250 const_iv (GL_SEPARABLE_2D), 3034 const_iv (GL_SEPARABLE_2D),
2251 const_iv (GL_CONVOLUTION_2D), 3035 const_iv (GL_CONVOLUTION_2D),
2252 const_iv (GL_CONVOLUTION_BORDER_MODE), 3036 const_iv (GL_CONVOLUTION_BORDER_MODE),
2253 const_iv (GL_CONSTANT_BORDER), 3037 const_iv (GL_CONSTANT_BORDER),
3038 const_iv (GL_POINTS),
2254 const_iv (GL_LINES), 3039 const_iv (GL_LINES),
2255 const_iv (GL_LINE_STRIP), 3040 const_iv (GL_LINE_STRIP),
2256 const_iv (GL_LINE_LOOP), 3041 const_iv (GL_LINE_LOOP),
2257 const_iv (GL_QUADS), 3042 const_iv (GL_QUADS),
2258 const_iv (GL_QUAD_STRIP), 3043 const_iv (GL_QUAD_STRIP),
2259 const_iv (GL_TRIANGLES), 3044 const_iv (GL_TRIANGLES),
2260 const_iv (GL_TRIANGLE_STRIP), 3045 const_iv (GL_TRIANGLE_STRIP),
2261 const_iv (GL_TRIANGLE_FAN), 3046 const_iv (GL_TRIANGLE_FAN),
3047 const_iv (GL_POLYGON),
2262 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3048 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3049 const_iv (GL_POINT_SMOOTH_HINT),
3050 const_iv (GL_LINE_SMOOTH_HINT),
3051 const_iv (GL_POLYGON_SMOOTH_HINT),
3052 const_iv (GL_GENERATE_MIPMAP_HINT),
3053 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2263 const_iv (GL_FASTEST), 3054 const_iv (GL_FASTEST),
3055 const_iv (GL_DONT_CARE),
3056 const_iv (GL_NICEST),
2264 const_iv (GL_V2F), 3057 const_iv (GL_V2F),
2265 const_iv (GL_V3F), 3058 const_iv (GL_V3F),
2266 const_iv (GL_T2F_V3F), 3059 const_iv (GL_T2F_V3F),
2267 const_iv (GL_T2F_N3F_V3F), 3060 const_iv (GL_T2F_N3F_V3F),
3061 const_iv (GL_FUNC_ADD),
3062 const_iv (GL_FUNC_SUBTRACT),
3063 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2268# undef const_iv 3064# undef const_iv
2269 }; 3065 };
2270 3066
2271 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3067 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2272 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3068 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2273 3069
2274 texture_av = newAV (); 3070 texture_av = newAV ();
2275 AvREAL_off (texture_av); 3071 AvREAL_off (texture_av);
2276} 3072}
2277 3073
3074void
3075disable_GL_EXT_blend_func_separate ()
3076 CODE:
3077 gl.BlendFuncSeparate = 0;
3078 gl.BlendFuncSeparateEXT = 0;
3079
3080void
3081apple_nvidia_bug (int enable)
3082
2278char * 3083char *
2279gl_vendor () 3084gl_vendor ()
2280 CODE: 3085 CODE:
2281 RETVAL = (char *)glGetString (GL_VENDOR); 3086 RETVAL = (char *)glGetString (GL_VENDOR);
2282 OUTPUT: 3087 OUTPUT:
2294 CODE: 3099 CODE:
2295 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3100 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2296 OUTPUT: 3101 OUTPUT:
2297 RETVAL 3102 RETVAL
2298 3103
3104const char *glGetString (GLenum pname)
3105
3106GLint glGetInteger (GLenum pname)
3107 CODE:
3108 glGetIntegerv (pname, &RETVAL);
3109 OUTPUT:
3110 RETVAL
3111
3112GLdouble glGetDouble (GLenum pname)
3113 CODE:
3114 glGetDoublev (pname, &RETVAL);
3115 OUTPUT:
3116 RETVAL
3117
2299int glGetError () 3118int glGetError ()
2300 3119
2301void glFinish () 3120void glFinish ()
2302 3121
2303void glClear (int mask) 3122void glClear (int mask)
2317 3136
2318void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3137void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2319 CODE: 3138 CODE:
2320 gl_BlendFuncSeparate (sa, da, saa, daa); 3139 gl_BlendFuncSeparate (sa, da, saa, daa);
2321 3140
3141# void glBlendEquation (int se)
3142
2322void glDepthMask (int flag) 3143void glDepthMask (int flag)
2323 3144
2324void glLogicOp (int opcode) 3145void glLogicOp (int opcode)
2325 3146
2326void glColorMask (int red, int green, int blue, int alpha) 3147void glColorMask (int red, int green, int blue, int alpha)
2340# near_ and far_ are due to microsofts buggy "c" compiler 3161# near_ and far_ are due to microsofts buggy "c" compiler
2341void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3162void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2342 3163
2343# near_ and far_ are due to microsofts buggy "c" compiler 3164# near_ and far_ are due to microsofts buggy "c" compiler
2344void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3165void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3166
3167PROTOTYPES: DISABLE
2345 3168
2346void glViewport (int x, int y, int width, int height) 3169void glViewport (int x, int y, int width, int height)
2347 3170
2348void glScissor (int x, int y, int width, int height) 3171void glScissor (int x, int y, int width, int height)
2349 3172
2357 3180
2358void glRotate (float angle, float x, float y, float z) 3181void glRotate (float angle, float x, float y, float z)
2359 CODE: 3182 CODE:
2360 glRotatef (angle, x, y, z); 3183 glRotatef (angle, x, y, z);
2361 3184
2362void glBegin (int mode)
2363
2364void glEnd ()
2365
2366void glColor (float r, float g, float b, float a = 1.0) 3185void glColor (float r, float g, float b, float a = 1.0)
2367 PROTOTYPE: @ 3186 PROTOTYPE: @
2368 ALIAS: 3187 ALIAS:
2369 glColor_premultiply = 1 3188 glColor_premultiply = 1
2370 CODE: 3189 CODE:
2371 if (ix) 3190 if (ix)
2372 { 3191 {
2375 b *= a; 3194 b *= a;
2376 } 3195 }
2377 // microsoft visual "c" rounds instead of truncating... 3196 // microsoft visual "c" rounds instead of truncating...
2378 glColor4f (r, g, b, a); 3197 glColor4f (r, g, b, a);
2379 3198
2380void glInterleavedArrays (int format, int stride, char *data)
2381
2382void glDrawElements (int mode, int count, int type, char *indices)
2383
2384# 1.2 void glDrawRangeElements (int mode, int start, int end
2385
2386void glRasterPos (float x, float y, float z = 0.) 3199void glRasterPos (float x, float y, float z = 0.)
2387 CODE: 3200 CODE:
2388 glRasterPos3f (0, 0, z); 3201 glRasterPos3f (0, 0, z);
2389 glBitmap (0, 0, 0, 0, x, y, 0); 3202 glBitmap (0, 0, 0, 0, x, y, 0);
2390 3203
2394 3207
2395void glTexCoord (float s, float t) 3208void glTexCoord (float s, float t)
2396 CODE: 3209 CODE:
2397 glTexCoord2f (s, t); 3210 glTexCoord2f (s, t);
2398 3211
3212void glRect (float x1, float y1, float x2, float y2)
3213 CODE:
3214 glRectf (x1, y1, x2, y2);
3215
3216void glRect_lineloop (float x1, float y1, float x2, float y2)
3217 CODE:
3218 glBegin (GL_LINE_LOOP);
3219 glVertex2f (x1, y1);
3220 glVertex2f (x2, y1);
3221 glVertex2f (x2, y2);
3222 glVertex2f (x1, y2);
3223 glEnd ();
3224
3225PROTOTYPES: ENABLE
3226
3227void glBegin (int mode)
3228
3229void glEnd ()
3230
3231void glPointSize (GLfloat size)
3232
3233void glLineWidth (GLfloat width)
3234
3235void glInterleavedArrays (int format, int stride, char *data)
3236
3237void glDrawElements (int mode, int count, int type, char *indices)
3238
3239# 1.2 void glDrawRangeElements (int mode, int start, int end
3240
2399void glTexEnv (int target, int pname, float param) 3241void glTexEnv (int target, int pname, float param)
2400 CODE: 3242 CODE:
2401 glTexEnvf (target, pname, param); 3243 glTexEnvf (target, pname, param);
2402 3244
2403void glTexParameter (int target, int pname, float param) 3245void glTexParameter (int target, int pname, float param)
2419void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3261void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2420 CODE: 3262 CODE:
2421 if (gl.SeparableFilter2D) 3263 if (gl.SeparableFilter2D)
2422 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3264 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2423 3265
2424void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3266void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2425 3267
2426void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3268void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2427 3269
2428void glDrawPixels (int width, int height, int format, int type, char *pixels) 3270void glDrawPixels (int width, int height, int format, int type, char *pixels)
3271
3272void glPixelZoom (float x, float y)
2429 3273
2430void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3274void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2431 3275
2432int glGenTexture () 3276int glGenTexture ()
2433 CODE: 3277 CODE:
2453 3297
2454void glEndList () 3298void glEndList ()
2455 3299
2456void glCallList (int list) 3300void glCallList (int list)
2457 3301
3302MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3303
3304PROTOTYPES: DISABLE
3305
3306void
3307find_widget (SV *self, NV x, NV y)
3308 PPCODE:
3309{
3310 if (within_widget (self, x, y))
3311 XPUSHs (self);
3312}
3313
3314BOOT:
3315{
3316 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3317
3318 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3319 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3320 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3321 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3322}
3323
3324void
3325draw (SV *self)
3326 CODE:
3327{
3328 HV *hv;
3329 SV **svp;
3330 NV x, y, w, h;
3331 SV *draw_x_sv = GvSV (draw_x_gv);
3332 SV *draw_y_sv = GvSV (draw_y_gv);
3333 SV *draw_w_sv = GvSV (draw_w_gv);
3334 SV *draw_h_sv = GvSV (draw_h_gv);
3335 double draw_x, draw_y;
3336
3337 if (!SvROK (self))
3338 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3339
3340 hv = (HV *)SvRV (self);
3341
3342 if (SvTYPE (hv) != SVt_PVHV)
3343 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3344
3345 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3346 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3347
3348 if (!h || !w)
3349 XSRETURN_EMPTY;
3350
3351 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3352 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3353
3354 draw_x = SvNV (draw_x_sv) + x;
3355 draw_y = SvNV (draw_y_sv) + y;
3356
3357 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3358 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3359 XSRETURN_EMPTY;
3360
3361 sv_setnv (draw_x_sv, draw_x);
3362 sv_setnv (draw_y_sv, draw_y);
3363
3364 glPushMatrix ();
3365 glTranslated (x, y, 0);
3366
3367 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3368 {
3369 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3370
3371 if (svp && SvTRUE (*svp))
3372 {
3373 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3374 glEnable (GL_BLEND);
3375 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3376 glBegin (GL_QUADS);
3377 glVertex2f (0, 0);
3378 glVertex2f (w, 0);
3379 glVertex2f (w, h);
3380 glVertex2f (0, h);
3381 glEnd ();
3382 glDisable (GL_BLEND);
3383 }
3384 }
3385#if 0
3386 // draw borders, for debugging
3387 glPushMatrix ();
3388 glColor4f (1., 1., 0., 1.);
3389 glTranslatef (.5, .5, 0.);
3390 glBegin (GL_LINE_LOOP);
3391 glVertex2f (0 , 0);
3392 glVertex2f (w - 1, 0);
3393 glVertex2f (w - 1, h - 1);
3394 glVertex2f (0 , h - 1);
3395 glEnd ();
3396 glPopMatrix ();
3397#endif
3398 PUSHMARK (SP);
3399 XPUSHs (self);
3400 PUTBACK;
3401 call_method ("_draw", G_VOID | G_DISCARD);
3402 SPAGAIN;
3403
3404 glPopMatrix ();
3405
3406 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3407 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3408}
3409

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