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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.225 by root, Sat Aug 11 12:07:54 2007 UTC vs.
Revision 1.295 by root, Mon Dec 21 03:30:22 2009 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
44#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
46 50
47#include <glib/gmacros.h> 51#include <glib/gmacros.h>
48 52
49#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
50 65
51#ifndef _WIN32 66#ifndef _WIN32
52# include <sys/types.h> 67# include <sys/types.h>
53# include <sys/socket.h> 68# include <sys/socket.h>
54# include <netinet/in.h> 69# include <netinet/in.h>
55# include <netinet/tcp.h> 70# include <netinet/tcp.h>
56# include <inttypes.h> 71# include <inttypes.h>
57#endif 72#endif
58 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
60 84
61#define FOW_DARKNESS 32 85#define FOW_DARKNESS 64
86#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
62 87
63#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
64#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
65 90
66#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
67 92
68#if 0 93/* mask out modifiers we are not interested in */
69# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
70#else 95
71# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
72#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
73 101
74static AV *texture_av; 102static AV *texture_av;
75 103
76static struct 104static struct
77{ 105{
120 148
121#include "pango-font.c" 149#include "pango-font.c"
122#include "pango-fontmap.c" 150#include "pango-fontmap.c"
123#include "pango-render.c" 151#include "pango-render.c"
124 152
125typedef IV CFPlus__Channel; 153typedef IV DC__Channel;
126typedef SDL_RWops *CFPlus__RW; 154typedef SDL_RWops *DC__RW;
127typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
128typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
129 157
130typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
131 159
132static int 160static int
133shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
134{ 162{
135 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
149 177
150typedef struct cf_layout { 178typedef struct cf_layout {
151 PangoLayout *pl; 179 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
153 int base_height; 181 int base_height;
154 CFPlus__Font font; 182 DC__Font font;
155 rc_t *rc; 183 rc_t *rc;
156} *CFPlus__Layout; 184} *DC__Layout;
157 185
158static CFPlus__Font default_font; 186static DC__Font default_font;
159static PangoContext *opengl_context; 187static PangoContext *opengl_context;
160static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
161 189
162static void 190static void
163substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
168#endif 196#endif
169 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
170} 198}
171 199
172static void 200static void
173layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
174{ 202{
175 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
176 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
177 */ 205 */
178 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
179 207
180 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
182 210
183 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
184} 212}
185 213
186static void 214static void
187layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
188{ 216{
189 PangoRectangle rect; 217 PangoRectangle rect;
190 218
191 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
192 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
203 231
204typedef uint16_t tileid; 232typedef uint16_t tileid;
205typedef uint16_t faceid; 233typedef uint16_t faceid;
206 234
207typedef struct { 235typedef struct {
208 int name; 236 GLuint name;
209 int w, h; 237 int w, h;
210 float s, t; 238 float s, t;
211 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
212 tileid smoothtile; 240 tileid smoothtile;
213 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
214} maptex; 243} maptex;
215 244
216typedef struct { 245typedef struct {
217 uint32_t player; 246 uint32_t player;
218 tileid tile[3]; 247 tileid tile[3];
231 int faces; tileid *face2tile; // [faceid] 260 int faces; tileid *face2tile; // [faceid]
232 int texs; maptex *tex; // [tileid] 261 int texs; maptex *tex; // [tileid]
233 262
234 int32_t rows; 263 int32_t rows;
235 maprow *row; 264 maprow *row;
236} *CFPlus__Map; 265} *DC__Map;
237 266
238static char * 267static char *
239prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
240{ 269{
241 char *p; 270 char *p;
279 self->texs *= 2; 308 self->texs *= 2;
280 } 309 }
281} 310}
282 311
283static maprow * 312static maprow *
284map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
285{ 314{
286 if (0 > y) 315 if (0 > y)
287 { 316 {
288 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
289 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
327 356
328 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
329} 358}
330 359
331static mapcell * 360static mapcell *
332map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
333{ 362{
334 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
335} 364}
336 365
337static void 366static void
338map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
339{ 368{
340 int r; 369 int r;
341 370
342 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
343 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
350 self->oy = 0; 379 self->oy = 0;
351 self->row = 0; 380 self->row = 0;
352 self->rows = 0; 381 self->rows = 0;
353} 382}
354 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
355static void 394static void
356map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
357{ 396{
358 int x, y; 397 int x, y;
359 maprow *row; 398 maprow *row;
360 mapcell *cell; 399 mapcell *cell;
361 400
373 if (x >= row->c1) 412 if (x >= row->c1)
374 break; 413 break;
375 414
376 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
377 416
378 cell->darkness = 0; 417 CELL_CLEAR (cell);
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
382 } 418 }
383 } 419 }
384} 420}
385 421
386typedef struct { 422typedef struct {
440 n |= n >> 16; 476 n |= n >> 16;
441 477
442 return n + 1; 478 return n + 1;
443} 479}
444 480
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
445/* SDL should provide this, really. */ 492/* SDL should provide this, really. */
446#define SDLK_MODIFIER_MIN 300 493#define SDLK_MODIFIER_MIN 300
447#define SDLK_MODIFIER_MAX 314 494#define SDLK_MODIFIER_MAX 314
448 495
449/******************************************************************************/ 496/******************************************************************************/
487 return 0; 534 return 0;
488 535
489 return 1; 536 return 1;
490} 537}
491 538
492MODULE = CFPlus PACKAGE = CFPlus 539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
493 592
494PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
495 594
496BOOT: 595BOOT:
497{ 596{
498 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
499 static const struct { 598 static const struct {
500 const char *name; 599 const char *name;
501 IV iv; 600 IV iv;
502 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
503# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
525 624
526 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
527 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
528 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
529 628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
530 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
531 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
532 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
533 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
534 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
606 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
607 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
608 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
609 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
610 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
762
763 const_iv (KMOD_LRAM),
764
765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
611# undef const_iv 795# undef const_iv
612 }; 796 };
613 797
614 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
615 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
633 817
634NV floor (NV x) 818NV floor (NV x)
635 819
636NV ceil (NV x) 820NV ceil (NV x)
637 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
826NV distance (NV dx, NV dy)
827 CODE:
828 RETVAL = pow (dx * dx + dy * dy, 0.5);
829 OUTPUT:
830 RETVAL
831
638void 832void
639pango_init () 833pango_init ()
640 CODE: 834 CODE:
641{ 835{
642 opengl_fontmap = pango_opengl_font_map_new (); 836 opengl_fontmap = pango_opengl_font_map_new ();
643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 837 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 838 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
839 /*pango_context_set_font_description (opengl_context, default_font);*/
840#if PANGO_VERSION_CHECK (1, 15, 2)
841 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
842 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
843#endif
645} 844}
646 845
647char *
648SDL_GetError () 846char *SDL_GetError ()
649 847
650int 848void SDL_braino ()
651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
652 849
653void 850int SDL_Init (U32 flags)
851
852int SDL_InitSubSystem (U32 flags)
853
854void SDL_QuitSubSystem (U32 flags)
855
654SDL_Quit () 856void SDL_Quit ()
857
858int SDL_GL_SetAttribute (int attr, int value)
859
860int SDL_GL_GetAttribute (int attr)
861 CODE:
862 if (SDL_GL_GetAttribute (attr, &RETVAL))
863 XSRETURN_UNDEF;
864 OUTPUT:
865 RETVAL
655 866
656void 867void
657SDL_ListModes (int rgb, int alpha) 868SDL_ListModes (int rgb, int alpha)
658 PPCODE: 869 PPCODE:
659{ 870{
671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
674 885
675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 886 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
676#if SDL_VERSION_ATLEAST(1,2,10)
677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 887 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
679#endif
680 888
681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 889 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
682 890
683 if (m && m != (SDL_Rect **)-1) 891 if (m && m != (SDL_Rect **)-1)
684 while (*m) 892 while (*m)
685 { 893 {
686 if ((*m)->w >= 640 && (*m)->h >= 480) 894 if ((*m)->w >= 400 && (*m)->h >= 300)
687 { 895 {
688 AV *av = newAV (); 896 AV *av = newAV ();
689 av_push (av, newSViv ((*m)->w)); 897 av_push (av, newSViv ((*m)->w));
690 av_push (av, newSViv ((*m)->h)); 898 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb)); 899 av_push (av, newSViv (rgb));
715 923
716 if (RETVAL) 924 if (RETVAL)
717 { 925 {
718 av_clear (texture_av); 926 av_clear (texture_av);
719 927
720 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 928 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 929#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
722#include "glfunc.h" 930#include "glfunc.h"
723#undef GL_FUNC 931#undef GL_FUNC
724 } 932 }
725} 933}
732char * 940char *
733SDL_GetKeyName (int sym) 941SDL_GetKeyName (int sym)
734 942
735int 943int
736SDL_GetAppState () 944SDL_GetAppState ()
945
946int
947SDL_GetModState ()
737 948
738void 949void
739poll_events () 950poll_events ()
740 PPCODE: 951 PPCODE:
741{ 952{
751 { 962 {
752 case SDL_KEYDOWN: 963 case SDL_KEYDOWN:
753 case SDL_KEYUP: 964 case SDL_KEYUP:
754 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 965 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
755 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 966 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
756 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 967 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
757 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 968 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
758 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 969 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
759 break; 970 break;
760 971
761 case SDL_ACTIVEEVENT: 972 case SDL_ACTIVEEVENT:
762 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 973 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
780 x = ev.motion.x; 991 x = ev.motion.x;
781 y = ev.motion.y; 992 y = ev.motion.y;
782 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 993 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
783 } 994 }
784 995
785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 996 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
786 hv_store (hv, "state", 5, newSViv (state), 0); 997 hv_store (hv, "state", 5, newSViv (state), 0);
787 hv_store (hv, "x", 1, newSViv (x), 0); 998 hv_store (hv, "x", 1, newSViv (x), 0);
788 hv_store (hv, "y", 1, newSViv (y), 0); 999 hv_store (hv, "y", 1, newSViv (y), 0);
789 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1000 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
790 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1001 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
791 } 1002 }
792 break; 1003 break;
793 1004
794 case SDL_MOUSEBUTTONDOWN: 1005 case SDL_MOUSEBUTTONDOWN:
795 case SDL_MOUSEBUTTONUP: 1006 case SDL_MOUSEBUTTONUP:
796 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1007 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
797 1008
798 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1009 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
799 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
800 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1011 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
801 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1012 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
806 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1017 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
807 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1018 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
808 break; 1019 break;
809 } 1020 }
810 1021
811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1022 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
812 } 1023 }
813} 1024}
814 1025
815int 1026int
816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024) 1027Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
817 POSTCALL: 1028 POSTCALL:
818 Mix_HookMusicFinished (music_finished); 1029 Mix_HookMusicFinished (music_finished);
819 Mix_ChannelFinished (channel_finished); 1030 Mix_ChannelFinished (channel_finished);
1031
1032void
1033Mix_QuerySpec ()
1034 PPCODE:
1035{
1036 int freq, channels;
1037 Uint16 format;
1038
1039 if (Mix_QuerySpec (&freq, &format, &channels))
1040 {
1041 EXTEND (SP, 3);
1042 PUSHs (sv_2mortal (newSViv (freq)));
1043 PUSHs (sv_2mortal (newSViv (format)));
1044 PUSHs (sv_2mortal (newSViv (channels)));
1045 }
1046}
820 1047
821void 1048void
822Mix_CloseAudio () 1049Mix_CloseAudio ()
823 1050
824int 1051int
859 } 1086 }
860 } 1087 }
861#endif 1088#endif
862} 1089}
863 1090
864void 1091int
865add_font (char *file) 1092add_font (char *file)
866 CODE: 1093 CODE:
867 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1094 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1095 OUTPUT:
1096 RETVAL
868 1097
869void 1098void
870load_image_inline (SV *image_) 1099load_image_inline (SV *image_)
871 ALIAS: 1100 ALIAS:
872 load_image_file = 1 1101 load_image_file = 1
958void 1187void
959error (char *message) 1188error (char *message)
960 CODE: 1189 CODE:
961 fprintf (stderr, "ERROR: %s\n", message); 1190 fprintf (stderr, "ERROR: %s\n", message);
962#ifdef _WIN32 1191#ifdef _WIN32
963 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1192 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
964#endif 1193#endif
965 1194
966void 1195void
967fatal (char *message) 1196fatal (char *message)
968 CODE: 1197 CODE:
969 fprintf (stderr, "FATAL: %s\n", message); 1198 fprintf (stderr, "FATAL: %s\n", message);
970#ifdef _WIN32 1199#ifdef _WIN32
971 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1200 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
972#endif 1201#endif
973 _exit (1); 1202 _exit (1);
974 1203
975void 1204void
976_exit (int retval = 0) 1205_exit (int retval = 0)
988#if DEBUG 1217#if DEBUG
989 VALGRIND_DO_LEAK_CHECK; 1218 VALGRIND_DO_LEAK_CHECK;
990#endif 1219#endif
991} 1220}
992 1221
993MODULE = CFPlus PACKAGE = CFPlus::Font 1222int
1223SvREFCNT (SV *sv)
1224 CODE:
1225 RETVAL = SvREFCNT (sv);
1226 OUTPUT:
1227 RETVAL
1228
1229MODULE = Deliantra::Client PACKAGE = DC::Font
994 1230
995PROTOTYPES: DISABLE 1231PROTOTYPES: DISABLE
996 1232
997CFPlus::Font 1233DC::Font
998new_from_file (SV *class, char *path, int id = 0) 1234new_from_file (SV *class, char *path, int id = 0)
999 CODE: 1235 CODE:
1000{ 1236{
1001 int count; 1237 int count;
1002 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1238 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1005} 1241}
1006 OUTPUT: 1242 OUTPUT:
1007 RETVAL 1243 RETVAL
1008 1244
1009void 1245void
1010DESTROY (CFPlus::Font self) 1246DESTROY (DC::Font self)
1011 CODE: 1247 CODE:
1012 pango_font_description_free (self); 1248 pango_font_description_free (self);
1013 1249
1014void 1250void
1015make_default (CFPlus::Font self) 1251make_default (DC::Font self)
1016 PROTOTYPE: $ 1252 PROTOTYPE: $
1017 CODE: 1253 CODE:
1018 default_font = self; 1254 default_font = self;
1019 1255
1020MODULE = CFPlus PACKAGE = CFPlus::Layout 1256MODULE = Deliantra::Client PACKAGE = DC::Layout
1021 1257
1022PROTOTYPES: DISABLE 1258PROTOTYPES: DISABLE
1023 1259
1024void 1260void
1025reset_glyph_cache () 1261glyph_cache_backup ()
1026 PROTOTYPE: 1262 PROTOTYPE:
1027 CODE: 1263 CODE:
1264 tc_backup ();
1265
1266void
1267glyph_cache_restore ()
1268 PROTOTYPE:
1269 CODE:
1028 tc_clear (); 1270 tc_restore ();
1029 1271
1030CFPlus::Layout 1272DC::Layout
1031new (SV *class) 1273new (SV *class)
1032 CODE: 1274 CODE:
1033 New (0, RETVAL, 1, struct cf_layout); 1275 New (0, RETVAL, 1, struct cf_layout);
1034 1276
1035 RETVAL->pl = pango_layout_new (opengl_context); 1277 RETVAL->pl = pango_layout_new (opengl_context);
1045 layout_update_font (RETVAL); 1287 layout_update_font (RETVAL);
1046 OUTPUT: 1288 OUTPUT:
1047 RETVAL 1289 RETVAL
1048 1290
1049void 1291void
1050DESTROY (CFPlus::Layout self) 1292DESTROY (DC::Layout self)
1051 CODE: 1293 CODE:
1052 g_object_unref (self->pl); 1294 g_object_unref (self->pl);
1053 rc_free (self->rc); 1295 rc_free (self->rc);
1054 Safefree (self); 1296 Safefree (self);
1055 1297
1056void 1298void
1057set_text (CFPlus::Layout self, SV *text_) 1299set_text (DC::Layout self, SV *text_)
1058 CODE: 1300 CODE:
1059{ 1301{
1060 STRLEN textlen; 1302 STRLEN textlen;
1061 char *text = SvPVutf8 (text_, textlen); 1303 char *text = SvPVutf8 (text_, textlen);
1062 1304
1063 pango_layout_set_text (self->pl, text, textlen); 1305 pango_layout_set_text (self->pl, text, textlen);
1064} 1306}
1065 1307
1066void 1308void
1067set_markup (CFPlus::Layout self, SV *text_) 1309set_markup (DC::Layout self, SV *text_)
1068 CODE: 1310 CODE:
1069{ 1311{
1070 STRLEN textlen; 1312 STRLEN textlen;
1071 char *text = SvPVutf8 (text_, textlen); 1313 char *text = SvPVutf8 (text_, textlen);
1072 1314
1073 pango_layout_set_markup (self->pl, text, textlen); 1315 pango_layout_set_markup (self->pl, text, textlen);
1074} 1316}
1075 1317
1076void 1318void
1077set_shapes (CFPlus::Layout self, ...) 1319set_shapes (DC::Layout self, ...)
1078 CODE: 1320 CODE:
1079{ 1321{
1080 PangoAttrList *attrs = 0; 1322 PangoAttrList *attrs = 0;
1081 const char *text = pango_layout_get_text (self->pl); 1323 const char *text = pango_layout_get_text (self->pl);
1082 const char *pos = text; 1324 const char *pos = text;
1117 if (attrs) 1359 if (attrs)
1118 pango_layout_set_attributes (self->pl, attrs); 1360 pango_layout_set_attributes (self->pl, attrs);
1119} 1361}
1120 1362
1121void 1363void
1122get_shapes (CFPlus::Layout self) 1364get_shapes (DC::Layout self)
1123 PPCODE: 1365 PPCODE:
1124{ 1366{
1125 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1367 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1126 1368
1127 do 1369 do
1128 { 1370 {
1129 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1371 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1130 1372
1131 if (run && shape_attr_p (run)) 1373 if (run && shape_attr_p (run))
1132 { 1374 {
1133 PangoRectangle extents; 1375 PangoRectangle extents;
1134 pango_layout_iter_get_run_extents (iter, 0, &extents); 1376 pango_layout_iter_get_run_extents (iter, 0, &extents);
1142 1384
1143 pango_layout_iter_free (iter); 1385 pango_layout_iter_free (iter);
1144} 1386}
1145 1387
1146int 1388int
1147has_wrapped (CFPlus::Layout self) 1389has_wrapped (DC::Layout self)
1148 CODE: 1390 CODE:
1149{ 1391{
1150 int lines = 1; 1392 int lines = 1;
1151 const char *text = pango_layout_get_text (self->pl); 1393 const char *text = pango_layout_get_text (self->pl);
1152 1394
1157} 1399}
1158 OUTPUT: 1400 OUTPUT:
1159 RETVAL 1401 RETVAL
1160 1402
1161SV * 1403SV *
1162get_text (CFPlus::Layout self) 1404get_text (DC::Layout self)
1163 CODE: 1405 CODE:
1164 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1406 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1165 sv_utf8_decode (RETVAL); 1407 sv_utf8_decode (RETVAL);
1166 OUTPUT: 1408 OUTPUT:
1167 RETVAL 1409 RETVAL
1168 1410
1169void 1411void
1170set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1412set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1171 CODE: 1413 CODE:
1172 self->r = r; 1414 self->r = r;
1173 self->g = g; 1415 self->g = g;
1174 self->b = b; 1416 self->b = b;
1175 self->a = a; 1417 self->a = a;
1176 1418
1177void 1419void
1178set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1420set_font (DC::Layout self, DC::Font font = 0)
1179 CODE: 1421 CODE:
1180 if (self->font != font) 1422 if (self->font != font)
1181 { 1423 {
1182 self->font = font; 1424 self->font = font;
1183 layout_update_font (self); 1425 layout_update_font (self);
1184 } 1426 }
1185 1427
1186void 1428void
1187set_height (CFPlus::Layout self, int base_height) 1429set_height (DC::Layout self, int base_height)
1188 CODE: 1430 CODE:
1189 if (self->base_height != base_height) 1431 if (self->base_height != base_height)
1190 { 1432 {
1191 self->base_height = base_height; 1433 self->base_height = base_height;
1192 layout_update_font (self); 1434 layout_update_font (self);
1193 } 1435 }
1194 1436
1195void 1437void
1196set_width (CFPlus::Layout self, int max_width = -1) 1438set_width (DC::Layout self, int max_width = -1)
1197 CODE: 1439 CODE:
1198 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1440 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1199 1441
1200void 1442void
1201set_indent (CFPlus::Layout self, int indent) 1443set_indent (DC::Layout self, int indent)
1202 CODE: 1444 CODE:
1203 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1445 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1204 1446
1205void 1447void
1206set_spacing (CFPlus::Layout self, int spacing) 1448set_spacing (DC::Layout self, int spacing)
1207 CODE: 1449 CODE:
1208 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1450 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1209 1451
1210void 1452void
1211set_ellipsise (CFPlus::Layout self, int ellipsise) 1453set_ellipsise (DC::Layout self, int ellipsise)
1212 CODE: 1454 CODE:
1213 pango_layout_set_ellipsize (self->pl, 1455 pango_layout_set_ellipsize (self->pl,
1214 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1456 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1215 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1457 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1216 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1458 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1217 : PANGO_ELLIPSIZE_NONE 1459 : PANGO_ELLIPSIZE_NONE
1218 ); 1460 );
1219 1461
1220void 1462void
1221set_single_paragraph_mode (CFPlus::Layout self, int spm) 1463set_single_paragraph_mode (DC::Layout self, int spm)
1222 CODE: 1464 CODE:
1223 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1465 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1224 1466
1225void 1467void
1226size (CFPlus::Layout self) 1468size (DC::Layout self)
1227 PPCODE: 1469 PPCODE:
1228{ 1470{
1229 int w, h; 1471 int w, h;
1230 1472
1231 layout_get_pixel_size (self, &w, &h); 1473 layout_get_pixel_size (self, &w, &h);
1234 PUSHs (sv_2mortal (newSViv (w))); 1476 PUSHs (sv_2mortal (newSViv (w)));
1235 PUSHs (sv_2mortal (newSViv (h))); 1477 PUSHs (sv_2mortal (newSViv (h)));
1236} 1478}
1237 1479
1238int 1480int
1239descent (CFPlus::Layout self) 1481descent (DC::Layout self)
1240 CODE: 1482 CODE:
1241{ 1483{
1242 PangoRectangle rect; 1484 PangoRectangle rect;
1243 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1485 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1244 pango_layout_line_get_pixel_extents (line, 0, &rect); 1486 pango_layout_line_get_pixel_extents (line, 0, &rect);
1245 RETVAL = PANGO_DESCENT (rect); 1487 RETVAL = PANGO_DESCENT (rect);
1246} 1488}
1247 OUTPUT: 1489 OUTPUT:
1248 RETVAL 1490 RETVAL
1249 1491
1250int 1492int
1251xy_to_index (CFPlus::Layout self, int x, int y) 1493xy_to_index (DC::Layout self, int x, int y)
1252 CODE: 1494 CODE:
1253{ 1495{
1254 int index, trailing; 1496 int index, trailing;
1255 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1497 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1256 RETVAL = index + trailing; 1498 RETVAL = index + trailing;
1257} 1499}
1258 OUTPUT: 1500 OUTPUT:
1259 RETVAL 1501 RETVAL
1260 1502
1261void 1503void
1262cursor_pos (CFPlus::Layout self, int index) 1504cursor_pos (DC::Layout self, int index)
1263 PPCODE: 1505 PPCODE:
1264{ 1506{
1265 PangoRectangle strong_pos; 1507 PangoRectangle pos;
1266 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1508 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1267 1509
1268 EXTEND (SP, 3); 1510 EXTEND (SP, 3);
1269 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1511 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1270 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1512 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1271 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1272} 1514}
1273 1515
1274void 1516void
1275index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1517index_to_line_x (DC::Layout self, int index, int trailing = 0)
1276 PPCODE: 1518 PPCODE:
1277{ 1519{
1278 int line, x; 1520 int line, x;
1279 1521
1280 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1522 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1523#if !PANGO_VERSION_CHECK (1, 17, 3)
1281 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1524 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1282 1525 --line;
1526#endif
1283 EXTEND (SP, 2); 1527 EXTEND (SP, 2);
1284 PUSHs (sv_2mortal (newSViv (line - 1))); 1528 PUSHs (sv_2mortal (newSViv (line)));
1285 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1529 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1286} 1530}
1287 1531
1288void 1532void
1289line_x_to_index (CFPlus::Layout self, int line, int x) 1533line_x_to_index (DC::Layout self, int line, int x)
1290 PPCODE: 1534 PPCODE:
1291{ 1535{
1292 PangoLayoutLine *lp; 1536 PangoLayoutLine *lp;
1293 int index, trailing; 1537 int index, trailing;
1294 1538
1295 if (line < 0) 1539 if (line < 0)
1296 XSRETURN_EMPTY; 1540 XSRETURN_EMPTY;
1297 1541
1298 if (!(lp = pango_layout_get_line (self->pl, line))) 1542 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1299 XSRETURN_EMPTY; /* do better */ 1543 XSRETURN_EMPTY; /* do better */
1300 1544
1301 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1545 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1302 1546
1303 EXTEND (SP, 2); 1547 EXTEND (SP, 2);
1309 PUSHs (sv_2mortal (newSViv (trailing))); 1553 PUSHs (sv_2mortal (newSViv (trailing)));
1310 } 1554 }
1311} 1555}
1312 1556
1313void 1557void
1314render (CFPlus::Layout self, float x, float y, int flags = 0) 1558render (DC::Layout self, float x, float y, int flags = 0)
1315 CODE: 1559 CODE:
1316 rc_clear (self->rc); 1560 rc_clear (self->rc);
1317 pango_opengl_render_layout_subpixel ( 1561 pango_opengl_render_layout_subpixel (
1318 self->pl, 1562 self->pl,
1319 self->rc, 1563 self->rc,
1324 // we assume that context_change actually clears/frees stuff 1568 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation... 1569 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl); 1570 pango_layout_context_changed (self->pl);
1327 1571
1328void 1572void
1329draw (CFPlus::Layout self) 1573draw (DC::Layout self)
1330 CODE: 1574 CODE:
1331{ 1575{
1332 glEnable (GL_TEXTURE_2D); 1576 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 1577 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND); 1578 glEnable (GL_BLEND);
1342 glDisable (GL_ALPHA_TEST); 1586 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND); 1587 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D); 1588 glDisable (GL_TEXTURE_2D);
1345} 1589}
1346 1590
1347MODULE = CFPlus PACKAGE = CFPlus::Texture 1591MODULE = Deliantra::Client PACKAGE = DC::Texture
1348 1592
1349PROTOTYPES: ENABLE 1593PROTOTYPES: ENABLE
1350
1351int minpot (int n)
1352 1594
1353void 1595void
1354pad (SV *data_, int ow, int oh, int nw, int nh) 1596pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE: 1597 CODE:
1356{ 1598{
1422 glDisable (GL_ALPHA_TEST); 1664 glDisable (GL_ALPHA_TEST);
1423 glDisable (GL_BLEND); 1665 glDisable (GL_BLEND);
1424 } 1666 }
1425} 1667}
1426 1668
1669void
1670draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1671 PROTOTYPE: @
1672 CODE:
1673{
1674 glEnable (GL_TEXTURE_2D);
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glColor3f (intensity, intensity, intensity);
1680 glPushMatrix ();
1681 glScalef (1./3, 1./3, 1.);
1682
1683 if (blend > 0.f)
1684 {
1685 float S2, T2; /* 0. 0. for texture 2 */
1686 float w = w1 > w2 ? w1 : w2;
1687 float h = h1 > h2 ? h1 : h2;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 s1 *= w / w1;
1719 t1 *= h / h1;
1720
1721 dx *= -3.f / w2;
1722 dy *= -3.f / h2;
1723 dx *= w / w2;
1724 dy *= h / h2;
1725
1726 s2 *= w / w2;
1727 t2 *= h / h2;
1728
1729 glBegin (GL_QUADS);
1730 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1731 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1732 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1733 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1734 glEnd ();
1735
1736 glDisable (GL_TEXTURE_2D);
1737 gl.ActiveTexture (GL_TEXTURE0);
1738 }
1739 else
1740 {
1741 /* simple blending of one texture, also opengl <1.3 path */
1742 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1743
1744 glBegin (GL_QUADS);
1745 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1746 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1747 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1748 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1749 glEnd ();
1750 }
1751
1752 glPopMatrix ();
1753
1754 glDisable (GL_TEXTURE_2D);
1755 glDisable (GL_BLEND);
1756}
1757
1427IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1758IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE: 1759 CODE:
1429{ 1760{
1430 GLint width; 1761 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1762 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1433 RETVAL = width > 0; 1764 RETVAL = width > 0;
1434} 1765}
1435 OUTPUT: 1766 OUTPUT:
1436 RETVAL 1767 RETVAL
1437 1768
1438MODULE = CFPlus PACKAGE = CFPlus::Map 1769MODULE = Deliantra::Client PACKAGE = DC::Map
1439 1770
1440PROTOTYPES: DISABLE 1771PROTOTYPES: DISABLE
1441 1772
1442CFPlus::Map 1773DC::Map
1443new (SV *class) 1774new (SV *class)
1444 CODE: 1775 CODE:
1445 New (0, RETVAL, 1, struct map); 1776 New (0, RETVAL, 1, struct map);
1446 RETVAL->x = 0; 1777 RETVAL->x = 0;
1447 RETVAL->y = 0; 1778 RETVAL->y = 0;
1455 RETVAL->row = 0; 1786 RETVAL->row = 0;
1456 OUTPUT: 1787 OUTPUT:
1457 RETVAL 1788 RETVAL
1458 1789
1459void 1790void
1460DESTROY (CFPlus::Map self) 1791DESTROY (DC::Map self)
1461 CODE: 1792 CODE:
1462{ 1793{
1463 map_clear (self); 1794 map_clear (self);
1464 Safefree (self->face2tile); 1795 Safefree (self->face2tile);
1465 Safefree (self->tex); 1796 Safefree (self->tex);
1466 Safefree (self); 1797 Safefree (self);
1467} 1798}
1468 1799
1469void 1800void
1470resize (CFPlus::Map self, int map_width, int map_height) 1801resize (DC::Map self, int map_width, int map_height)
1471 CODE: 1802 CODE:
1472 self->w = map_width; 1803 self->w = map_width;
1473 self->h = map_height; 1804 self->h = map_height;
1474 1805
1475void 1806void
1476clear (CFPlus::Map self) 1807clear (DC::Map self)
1477 CODE: 1808 CODE:
1478 map_clear (self); 1809 map_clear (self);
1479 1810
1480void 1811void
1481set_tileid (CFPlus::Map self, int face, int tile) 1812set_tileid (DC::Map self, int face, int tile)
1482 CODE: 1813 CODE:
1483{ 1814{
1484 need_facenum (self, face); self->face2tile [face] = tile; 1815 need_facenum (self, face); self->face2tile [face] = tile;
1485 need_texid (self, tile); 1816 need_texid (self, tile);
1486} 1817}
1487 1818
1488void 1819void
1489set_smooth (CFPlus::Map self, int face, int smooth, int level) 1820set_smooth (DC::Map self, int face, int smooth, int level)
1490 CODE: 1821 CODE:
1491{ 1822{
1492 tileid texid; 1823 tileid texid;
1493 maptex *tex; 1824 maptex *tex;
1494 1825
1507 tex->smoothtile = self->face2tile [smooth]; 1838 tex->smoothtile = self->face2tile [smooth];
1508 tex->smoothlevel = level; 1839 tex->smoothlevel = level;
1509} 1840}
1510 1841
1511void 1842void
1512set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1843set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1513 CODE: 1844 CODE:
1514{ 1845{
1515 need_texid (self, texid); 1846 need_texid (self, texid);
1516 1847
1517 { 1848 {
1536 // use uglier nearest interpolation because linear suffers 1867 // use uglier nearest interpolation because linear suffers
1537 // from transparent color bleeding and ugly wrapping effects. 1868 // from transparent color bleeding and ugly wrapping effects.
1538 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1869 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1539} 1870}
1540 1871
1872void
1873expire_textures (DC::Map self, int texid, int count)
1874 PPCODE:
1875 for (; texid < self->texs && count; ++texid, --count)
1876 {
1877 maptex *tex = self->tex + texid;
1878
1879 if (tex->name)
1880 {
1881 if (tex->unused)
1882 {
1883 tex->name = 0;
1884 tex->unused = 0;
1885 XPUSHs (sv_2mortal (newSViv (texid)));
1886 }
1887 else
1888 tex->unused = 1;
1889 }
1890 }
1891
1541int 1892int
1542ox (CFPlus::Map self) 1893ox (DC::Map self)
1543 ALIAS: 1894 ALIAS:
1544 oy = 1 1895 oy = 1
1545 x = 2 1896 x = 2
1546 y = 3 1897 y = 3
1547 w = 4 1898 w = 4
1558 } 1909 }
1559 OUTPUT: 1910 OUTPUT:
1560 RETVAL 1911 RETVAL
1561 1912
1562void 1913void
1563scroll (CFPlus::Map self, int dx, int dy) 1914scroll (DC::Map self, int dx, int dy)
1564 CODE: 1915 CODE:
1565{ 1916{
1566 if (dx > 0) 1917 if (dx > 0)
1567 map_blank (self, self->x, self->y, dx, self->h); 1918 map_blank (self, self->x, self->y, dx, self->h);
1568 else if (dx < 0) 1919 else if (dx < 0)
1584 self->y += MAP_EXTEND_Y; 1935 self->y += MAP_EXTEND_Y;
1585 } 1936 }
1586} 1937}
1587 1938
1588SV * 1939SV *
1589map1a_update (CFPlus::Map self, SV *data_, int extmap) 1940map1a_update (DC::Map self, SV *data_, int extmap)
1590 CODE: 1941 CODE:
1591{ 1942{
1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1943 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1593 uint8_t *data_end = (uint8_t *)SvEND (data_); 1944 uint8_t *data_end = (uint8_t *)SvEND (data_);
1594 mapcell *cell; 1945 mapcell *cell;
1622 uint8_t ext, cmd; 1973 uint8_t ext, cmd;
1623 1974
1624 do 1975 do
1625 { 1976 {
1626 ext = *data++; 1977 ext = *data++;
1627 cmd = ext & 0x3f; 1978 cmd = ext & 0x7f;
1628 1979
1629 if (cmd < 4) 1980 if (cmd < 4)
1630 cell->darkness = 255 - ext * 64 + 1; 1981 cell->darkness = 255 - ext * 64 + 1;
1631 else if (cmd == 5) // health 1982 else if (cmd == 5) // health
1632 { 1983 {
1635 } 1986 }
1636 else if (cmd == 6) // monster width 1987 else if (cmd == 6) // monster width
1637 cell->stat_width = *data++ + 1; 1988 cell->stat_width = *data++ + 1;
1638 else if (cmd == 0x47) 1989 else if (cmd == 0x47)
1639 { 1990 {
1640 if (*data == 4) 1991 if (*data == 1) cell->player = data [1];
1641 ; // decode player count 1992 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1993 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1994 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1642 1995
1643 data += *data + 1; 1996 data += *data + 1;
1644 } 1997 }
1645 else if (cmd == 8) // cell flags 1998 else if (cmd == 8) // cell flags
1646 cell->flags = *data++; 1999 cell->flags = *data++;
1663 cell->tile [z] = self->face2tile [face]; 2016 cell->tile [z] = self->face2tile [face];
1664 2017
1665 if (cell->tile [z]) 2018 if (cell->tile [z])
1666 { 2019 {
1667 maptex *tex = self->tex + cell->tile [z]; 2020 maptex *tex = self->tex + cell->tile [z];
2021 tex->unused = 0;
1668 if (!tex->name) 2022 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z])); 2023 av_push (missing, newSViv (cell->tile [z]));
1670 2024
1671 if (tex->smoothtile) 2025 if (tex->smoothtile)
1672 { 2026 {
1673 maptex *smooth = self->tex + tex->smoothtile; 2027 maptex *smooth = self->tex + tex->smoothtile;
2028 smooth->unused = 0;
1674 if (!smooth->name) 2029 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile)); 2030 av_push (missing, newSViv (tex->smoothtile));
1676 } 2031 }
1677 } 2032 }
1678 } 2033 }
1679 } 2034 }
1680 else 2035 else
1681 cell->darkness = 0; 2036 CELL_CLEAR (cell);
1682 } 2037 }
1683} 2038}
1684 OUTPUT: 2039 OUTPUT:
1685 RETVAL 2040 RETVAL
1686 2041
1687SV * 2042SV *
1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2043mapmap (DC::Map self, int x0, int y0, int w, int h)
1689 CODE: 2044 CODE:
1690{ 2045{
1691 int x1, x; 2046 int x1, x;
1692 int y1, y; 2047 int y1, y;
1693 int z; 2048 int z;
1738} 2093}
1739 OUTPUT: 2094 OUTPUT:
1740 RETVAL 2095 RETVAL
1741 2096
1742void 2097void
1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2098draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1744 CODE: 2099 CODE:
1745{ 2100{
1746 int x, y, z; 2101 int x, y, z;
1747 2102
1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2103 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2104 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1750 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2105 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1751 smooth_key skey; 2106 smooth_key skey;
1752 2107 int pl_x, pl_y;
2108 maptex pl_tex;
1753 rc_t *rc = rc_alloc (); 2109 rc_t *rc = rc_alloc ();
2110 rc_t *rc_ov = rc_alloc ();
1754 rc_key_t key; 2111 rc_key_t key;
1755 rc_array_t *arr; 2112 rc_array_t *arr, *arr_hidden;
1756 2113
2114 pl_tex.name = 0;
2115
1757 // thats current max. sorry. 2116 // that's current max. sorry.
1758 if (sw > 255) sw = 255; 2117 if (sw > 255) sw = 255;
1759 if (sh > 255) sh = 255; 2118 if (sh > 255) sh = 255;
1760 2119
1761 // clear key, in case of extra padding 2120 // clear key, in case of extra padding
1762 memset (&skey, 0, sizeof (skey)); 2121 memset (&skey, 0, sizeof (skey));
1766 key.g = 255; 2125 key.g = 255;
1767 key.b = 255; 2126 key.b = 255;
1768 key.a = 255; 2127 key.a = 255;
1769 key.mode = GL_QUADS; 2128 key.mode = GL_QUADS;
1770 key.format = GL_T2F_V3F; 2129 key.format = GL_T2F_V3F;
1771 key.texname = -1;
1772 2130
1773 mx += self->x; 2131 mx += self->x;
1774 my += self->y; 2132 my += self->y;
1775 2133
1776 // first pass: determine smooth_max 2134 // first pass: determine smooth_max
1797 2155
1798 glEnable (GL_BLEND); 2156 glEnable (GL_BLEND);
1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2158 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1801 2159
2160 key.texname = self->tex [TEXID_HIDDEN].name;
2161 arr_hidden = rc_array (rc_ov, &key);
2162
1802 for (z = 0; z <= 2; z++) 2163 for (z = 0; z <= 2; z++)
1803 { 2164 {
1804 memset (smooth_level, 0, sizeof (smooth_level)); 2165 memset (smooth_level, 0, sizeof (smooth_level));
2166 key.texname = -1;
1805 2167
1806 for (y = 0; y < sh; y++) 2168 for (y = 0; y < sh; y++)
1807 if (0 <= y + my && y + my < self->rows) 2169 if (0 <= y + my && y + my < self->rows)
1808 { 2170 {
1809 maprow *row = self->row + (y + my); 2171 maprow *row = self->row + (y + my);
1817 if (tile) 2179 if (tile)
1818 { 2180 {
1819 maptex tex = self->tex [tile]; 2181 maptex tex = self->tex [tile];
1820 int px, py; 2182 int px, py;
1821 2183
1822 // suppressing texture state switches here
1823 // is only moderately effective, but worth the extra effort
1824 if (key.texname != tex.name) 2184 if (key.texname != tex.name)
1825 { 2185 {
2186 self->tex [tile].unused = 0;
2187
1826 if (!tex.name) 2188 if (!tex.name)
1827 tex = self->tex [2]; /* missing, replace by noface */ 2189 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1828 2190
1829 key.texname = tex.name; 2191 key.texname = tex.name;
1830 arr = rc_array (rc, &key); 2192 arr = rc_array (rc, &key);
1831 } 2193 }
1832 2194
1833 px = (x + 1) * T - tex.w; 2195 px = (x + 1) * T - tex.w;
1834 py = (y + 1) * T - tex.h; 2196 py = (y + 1) * T - tex.h;
2197
2198 if (expect_false (cell->player == player) && expect_false (z == 2))
2199 {
2200 pl_x = px;
2201 pl_y = py;
2202 pl_tex = tex;
2203 continue;
2204 }
1835 2205
1836 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2206 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1837 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2207 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1838 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2208 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1839 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2209 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1840
1841 if (cell->flags && z == 2)
1842 {
1843 // overlays such as the speech bubble, probably more to come
1844 if (cell->flags & 1)
1845 {
1846 maptex tex = self->tex [1];
1847 int px = x * T + T * 2 / 32;
1848 int py = y * T - T * 6 / 32;
1849
1850 if (tex.name)
1851 {
1852 if (key.texname != tex.name)
1853 {
1854 key.texname = tex.name;
1855 arr = rc_array (rc, &key);
1856 }
1857
1858 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1859 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1860 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1861 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1862 }
1863 }
1864 }
1865 2210
1866 // update smooth hash 2211 // update smooth hash
1867 if (tex.smoothtile) 2212 if (tex.smoothtile)
1868 { 2213 {
1869 skey.tile = tex.smoothtile; 2214 skey.tile = tex.smoothtile;
1900 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2245 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1901 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2246 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1902 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2247 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1903 } 2248 }
1904 } 2249 }
2250
2251 if (expect_false (z == 2))
2252 {
2253 /* draw question marks on top of hidden spaces */
2254 if (!cell->darkness)
2255 {
2256 maptex tex = self->tex [TEXID_HIDDEN];
2257 int px = (x + 1) * T - tex.w;
2258 int py = (y + 1) * T - tex.h;
2259
2260 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2261 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2262 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2263 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2264 }
2265
2266 if (expect_false (cell->flags))
2267 {
2268 // overlays such as the speech bubble, probably more to come
2269 if (cell->flags & 1)
2270 {
2271 rc_key_t key_ov = key;
2272 maptex tex = self->tex [TEXID_SPEECH];
2273 rc_array_t *arr;
2274 int px = x * T + T * 2 / 32;
2275 int py = y * T - T * 6 / 32;
2276
2277 key_ov.texname = tex.name;
2278 arr = rc_array (rc_ov, &key_ov);
2279
2280 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2281 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2282 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2283 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2284 }
2285 }
2286 }
1905 } 2287 }
1906 } 2288 }
1907 2289
1908 rc_draw (rc); 2290 rc_draw (rc);
1909 rc_clear (rc); 2291 rc_clear (rc);
1911 // go through all smoothlevels, lowest to highest, then draw. 2293 // go through all smoothlevels, lowest to highest, then draw.
1912 // this is basically counting sort 2294 // this is basically counting sort
1913 { 2295 {
1914 int w, b; 2296 int w, b;
1915 2297
2298 glEnable (GL_TEXTURE_2D);
2299 glBegin (GL_QUADS);
1916 for (w = 0; w < 256 / 32; ++w) 2300 for (w = 0; w < 256 / 32; ++w)
1917 { 2301 {
1918 uint32_t smask = smooth_level [w]; 2302 uint32_t smask = smooth_level [w];
1919 if (smask) 2303 if (smask)
1920 for (b = 0; b < 32; ++b) 2304 for (b = 0; b < 32; ++b)
1945 { 2329 {
1946 // this time avoiding texture state changes 2330 // this time avoiding texture state changes
1947 // save gobs of state changes. 2331 // save gobs of state changes.
1948 if (key.texname != tex.name) 2332 if (key.texname != tex.name)
1949 { 2333 {
2334 self->tex [skey->tile].unused = 0;
2335
2336 glEnd ();
1950 key.texname = tex.name; 2337 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1951 arr = rc_array (rc, &key); 2338 glBegin (GL_QUADS);
1952 } 2339 }
1953 2340
1954 if (border) 2341 if (border)
1955 { 2342 {
1956 float ox = border * dx; 2343 float ox = border * dx;
1957 2344
1958 rc_t2f_v3f (arr, ox , 0.f , px , py , 0); 2345 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1959 rc_t2f_v3f (arr, ox , dy , px , py + T, 0); 2346 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1960 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0); 2347 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1961 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0); 2348 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1962 } 2349 }
1963 2350
1964 if (corner) 2351 if (corner)
1965 { 2352 {
1966 float ox = corner * dx; 2353 float ox = corner * dx;
1967 2354
1968 rc_t2f_v3f (arr, ox , dy , px , py , 0); 2355 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1969 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0); 2356 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1970 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0); 2357 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1971 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0); 2358 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1972 } 2359 }
1973 } 2360 }
1974 } 2361 }
1975 } 2362 }
1976 } 2363 }
1977 } 2364 }
2365
2366 glEnd ();
2367 glDisable (GL_TEXTURE_2D);
2368 key.texname = -1;
1978 } 2369 }
1979 2370
1980 hv_clear (smooth); 2371 hv_clear (smooth);
2372 }
2373
2374 if (pl_tex.name)
2375 {
2376 maptex tex = pl_tex;
2377 int px = pl_x + sdx;
2378 int py = pl_y + sdy;
2379
2380 key.texname = tex.name;
2381 arr = rc_array (rc, &key);
2382
2383 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2384 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2385 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2386 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2387
1981 rc_draw (rc); 2388 rc_draw (rc);
1982 rc_clear (rc);
1983 } 2389 }
2390
2391 rc_draw (rc_ov);
2392 rc_clear (rc_ov);
1984 2393
1985 glDisable (GL_BLEND); 2394 glDisable (GL_BLEND);
1986 rc_free (rc); 2395 rc_free (rc);
2396 rc_free (rc_ov);
1987 2397
1988 // top layer: overlays such as the health bar 2398 // top layer: overlays such as the health bar
1989 for (y = 0; y < sh; y++) 2399 for (y = 0; y < sh; y++)
1990 if (0 <= y + my && y + my < self->rows) 2400 if (0 <= y + my && y + my < self->rows)
1991 { 2401 {
1996 { 2406 {
1997 mapcell *cell = row->col + (x + mx - row->c0); 2407 mapcell *cell = row->col + (x + mx - row->c0);
1998 2408
1999 int px = x * T; 2409 int px = x * T;
2000 int py = y * T; 2410 int py = y * T;
2411
2412 if (expect_false (cell->player == player))
2413 {
2414 px += sdx;
2415 py += sdy;
2416 }
2001 2417
2002 if (cell->stat_hp) 2418 if (cell->stat_hp)
2003 { 2419 {
2004 int width = cell->stat_width * T; 2420 int width = cell->stat_width * T;
2005 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2421 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2016 } 2432 }
2017 } 2433 }
2018} 2434}
2019 2435
2020void 2436void
2021draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2437draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2022 CODE: 2438 CODE:
2023{ 2439{
2024 static float color[16][3] = { 2440 static float color[16][3] = {
2025 { 0.00F, 0.00F, 0.00F }, 2441 { 0.00f, 0.00f, 0.00f },
2026 { 1.00F, 1.00F, 1.00F }, 2442 { 1.00f, 1.00f, 1.00f },
2027 { 0.00F, 0.00F, 0.55F }, 2443 { 0.00f, 0.00f, 0.55f },
2028 { 1.00F, 0.00F, 0.00F }, 2444 { 1.00f, 0.00f, 0.00f },
2029 2445
2030 { 1.00F, 0.54F, 0.00F }, 2446 { 1.00f, 0.54f, 0.00f },
2031 { 0.11F, 0.56F, 1.00F }, 2447 { 0.11f, 0.56f, 1.00f },
2032 { 0.93F, 0.46F, 0.00F }, 2448 { 0.93f, 0.46f, 0.00f },
2033 { 0.18F, 0.54F, 0.34F }, 2449 { 0.18f, 0.54f, 0.34f },
2034 2450
2035 { 0.56F, 0.73F, 0.56F }, 2451 { 0.56f, 0.73f, 0.56f },
2036 { 0.80F, 0.80F, 0.80F }, 2452 { 0.80f, 0.80f, 0.80f },
2037 { 0.55F, 0.41F, 0.13F }, 2453 { 0.55f, 0.41f, 0.13f },
2038 { 0.99F, 0.77F, 0.26F }, 2454 { 0.99f, 0.77f, 0.26f },
2039 2455
2040 { 0.74F, 0.65F, 0.41F }, 2456 { 0.74f, 0.65f, 0.41f },
2041 2457
2042 { 0.00F, 1.00F, 1.00F }, 2458 { 0.00f, 1.00f, 1.00f },
2043 { 1.00F, 0.00F, 1.00F }, 2459 { 1.00f, 0.00f, 1.00f },
2044 { 1.00F, 1.00F, 0.00F }, 2460 { 1.00f, 1.00f, 0.00f },
2045 }; 2461 };
2046 2462
2047 int x, y; 2463 int x, y;
2048 2464
2049 glEnable (GL_TEXTURE_2D); 2465 glEnable (GL_TEXTURE_2D);
2466 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2467 * but the nvidia driver (185.18.14) mishandles alpha textures
2468 * ansd takes the colour from god knows where instead of using
2469 * Cp. MODULATE results in the same colour, but slightly different
2470 * alpha, but atcually gives us the correct colour with nvidia.
2471 */
2050 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2472 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2051 glEnable (GL_BLEND); 2473 glEnable (GL_BLEND);
2052 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2474 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2053 glBegin (GL_QUADS); 2475 glBegin (GL_QUADS);
2054 2476
2055 for (y = 0; y < h; y++) 2477 for (y = 0; y < h; y++)
2059 2481
2060 if (m) 2482 if (m)
2061 { 2483 {
2062 float *c = color [m & 15]; 2484 float *c = color [m & 15];
2063 2485
2064 float tx1 = m & 0x40 ? 0.5 : 0.; 2486 float tx1 = m & 0x40 ? 0.5f : 0.f;
2065 float tx2 = tx1 + 0.5; 2487 float tx2 = tx1 + 0.5f;
2066 2488
2067 glColor4f (c[0], c[1], c[2], 0.75); 2489 glColor4f (c[0], c[1], c[2], 1);
2068 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2490 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2069 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2491 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2070 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2492 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2071 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2493 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2072 } 2494 }
2076 glDisable (GL_BLEND); 2498 glDisable (GL_BLEND);
2077 glDisable (GL_TEXTURE_2D); 2499 glDisable (GL_TEXTURE_2D);
2078} 2500}
2079 2501
2080void 2502void
2081fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2503fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2082 PPCODE: 2504 PPCODE:
2083{ 2505{
2084 int x, y; 2506 int x, y;
2085 int sw1 = sw + 2; 2507 int sw1 = sw + 2;
2086 int sh1 = sh + 2; 2508 int sh1 = sh + 2;
2094 SvCUR_set (darkness3_sv, sw34 * sh3); 2516 SvCUR_set (darkness3_sv, sw34 * sh3);
2095 2517
2096 mx += self->x - 1; 2518 mx += self->x - 1;
2097 my += self->y - 1; 2519 my += self->y - 1;
2098 2520
2099 memset (darkness1, 255, sw1 * sh1); 2521 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2100 2522
2101 for (y = 0; y < sh1; y++) 2523 for (y = 0; y < sh1; y++)
2102 if (0 <= y + my && y + my < self->rows) 2524 if (0 <= y + my && y + my < self->rows)
2103 { 2525 {
2104 maprow *row = self->row + (y + my); 2526 maprow *row = self->row + (y + my);
2107 if (row->c0 <= x + mx && x + mx < row->c1) 2529 if (row->c0 <= x + mx && x + mx < row->c1)
2108 { 2530 {
2109 mapcell *cell = row->col + (x + mx - row->c0); 2531 mapcell *cell = row->col + (x + mx - row->c0);
2110 2532
2111 darkness1 [y * sw1 + x] = cell->darkness 2533 darkness1 [y * sw1 + x] = cell->darkness
2112 ? 255 - (cell->darkness - 1) 2534 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2113 : 255 - FOW_DARKNESS; 2535 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2114 } 2536 }
2115 } 2537 }
2116 2538
2117 for (y = 0; y < sh; ++y) 2539 for (y = 0; y < sh; ++y)
2118 for (x = 0; x < sw; ++x) 2540 for (x = 0; x < sw; ++x)
2157 PUSHs (sv_2mortal (newSViv (sh3))); 2579 PUSHs (sv_2mortal (newSViv (sh3)));
2158 PUSHs (darkness3_sv); 2580 PUSHs (darkness3_sv);
2159} 2581}
2160 2582
2161SV * 2583SV *
2162get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2584get_rect (DC::Map self, int x0, int y0, int w, int h)
2163 CODE: 2585 CODE:
2164{ 2586{
2165 int x, y, x1, y1; 2587 int x, y, x1, y1;
2166 SV *data_sv = newSV (w * h * 7 + 5); 2588 SV *data_sv = newSV (w * h * 7 + 5);
2167 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2589 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2224 else 2646 else
2225 *data++ = 0; 2647 *data++ = 0;
2226 } 2648 }
2227 } 2649 }
2228 2650
2651 /* if size is w*h + 5 then no data has been found */
2652 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2653 {
2229 SvPOK_only (data_sv); 2654 SvPOK_only (data_sv);
2230 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2655 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2656 }
2657
2231 RETVAL = data_sv; 2658 RETVAL = data_sv;
2232} 2659}
2233 OUTPUT: 2660 OUTPUT:
2234 RETVAL 2661 RETVAL
2235 2662
2236void 2663void
2237set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2664set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2238 PPCODE: 2665 PPCODE:
2239{ 2666{
2240 int x, y, z; 2667 int x, y, z;
2241 int w, h; 2668 int w, h;
2242 int x1, y1; 2669 int x1, y1;
2670 STRLEN len;
2671 uint8_t *data, *end;
2672
2673 len = SvLEN (data_sv);
2674 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2675 data = SvPVbyte_nolen (data_sv);
2676 end = data + len + 8;
2677
2678 if (len < 5)
2679 XSRETURN_EMPTY;
2243 2680
2244 if (*data++ != 0) 2681 if (*data++ != 0)
2245 return; /* version mismatch */ 2682 XSRETURN_EMPTY; /* version mismatch */
2246 2683
2247 w = *data++ << 8; w |= *data++; 2684 w = *data++ << 8; w |= *data++;
2248 h = *data++ << 8; h |= *data++; 2685 h = *data++ << 8; h |= *data++;
2249 2686
2250 // we need to do this 'cause we don't keep an absolute coord system for rows 2687 // we need to do this 'cause we don't keep an absolute coord system for rows
2262 { 2699 {
2263 maprow *row = map_get_row (self, y); 2700 maprow *row = map_get_row (self, y);
2264 2701
2265 for (x = x0; x < x1; x++) 2702 for (x = x0; x < x1; x++)
2266 { 2703 {
2704 uint8_t flags;
2705
2706 if (data + 7 >= end)
2707 XSRETURN_EMPTY;
2708
2267 uint8_t flags = *data++; 2709 flags = *data++;
2268 2710
2269 if (flags) 2711 if (flags)
2270 { 2712 {
2271 mapcell *cell = row_get_cell (row, x); 2713 mapcell *cell = row_get_cell (row, x);
2272 tileid tile[3] = { 0, 0, 0 }; 2714 tileid tile[3] = { 0, 0, 0 };
2275 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2717 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2276 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2718 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2277 2719
2278 if (cell->darkness == 0) 2720 if (cell->darkness == 0)
2279 { 2721 {
2280 cell->darkness = 0; 2722 /*cell->darkness = 0;*/
2723 EXTEND (SP, 3);
2281 2724
2282 for (z = 0; z <= 2; z++) 2725 for (z = 0; z <= 2; z++)
2283 { 2726 {
2284 tileid t = tile [z]; 2727 tileid t = tile [z];
2285 2728
2286 if (t >= self->texs || (t && !self->tex [t].name)) 2729 if (t >= self->texs || (t && !self->tex [t].name))
2287 { 2730 {
2288 XPUSHs (sv_2mortal (newSViv (t))); 2731 PUSHs (sv_2mortal (newSViv (t)));
2289 need_texid (self, t); 2732 need_texid (self, t);
2290 } 2733 }
2291 2734
2292 cell->tile [z] = t; 2735 cell->tile [z] = t;
2293 } 2736 }
2295 } 2738 }
2296 } 2739 }
2297 } 2740 }
2298} 2741}
2299 2742
2300MODULE = CFPlus PACKAGE = CFPlus::RW 2743MODULE = Deliantra::Client PACKAGE = DC::RW
2301 2744
2302CFPlus::RW 2745DC::RW
2303new (SV *class, SV *data_sv) 2746new (SV *class, SV *data_sv)
2304 CODE: 2747 CODE:
2305{ 2748{
2306 STRLEN datalen; 2749 STRLEN datalen;
2307 char *data = SvPVbyte (data_sv, datalen); 2750 char *data = SvPVbyte (data_sv, datalen);
2309 RETVAL = SDL_RWFromConstMem (data, datalen); 2752 RETVAL = SDL_RWFromConstMem (data, datalen);
2310} 2753}
2311 OUTPUT: 2754 OUTPUT:
2312 RETVAL 2755 RETVAL
2313 2756
2314CFPlus::RW 2757DC::RW
2315new_from_file (SV *class, const char *path, const char *mode = "rb") 2758new_from_file (SV *class, const char *path, const char *mode = "rb")
2316 CODE: 2759 CODE:
2317 RETVAL = SDL_RWFromFile (path, mode); 2760 RETVAL = SDL_RWFromFile (path, mode);
2318 OUTPUT: 2761 OUTPUT:
2319 RETVAL 2762 RETVAL
2320 2763
2321# fails on win32: 2764# fails on win32:
2322# CFPlus.xs(2268) : error C2059: syntax error : '(' 2765# dc.xs(2268) : error C2059: syntax error : '('
2323#void 2766#void
2324#close (CFPlus::RW self) 2767#close (DC::RW self)
2325# CODE: 2768# CODE:
2326# (self->(close)) (self); 2769# (self->(close)) (self);
2327 2770
2328MODULE = CFPlus PACKAGE = CFPlus::Channel 2771MODULE = Deliantra::Client PACKAGE = DC::Channel
2329 2772
2330PROTOTYPES: DISABLE 2773PROTOTYPES: DISABLE
2331 2774
2332CFPlus::Channel 2775DC::Channel
2333find () 2776find ()
2334 CODE: 2777 CODE:
2335{ 2778{
2336 RETVAL = Mix_GroupAvailable (-1); 2779 RETVAL = Mix_GroupAvailable (-1);
2337 2780
2350} 2793}
2351 OUTPUT: 2794 OUTPUT:
2352 RETVAL 2795 RETVAL
2353 2796
2354void 2797void
2355halt (CFPlus::Channel self) 2798halt (DC::Channel self)
2356 CODE: 2799 CODE:
2357 Mix_HaltChannel (self); 2800 Mix_HaltChannel (self);
2358 2801
2359void 2802void
2360expire (CFPlus::Channel self, int ticks = -1) 2803expire (DC::Channel self, int ticks = -1)
2361 CODE: 2804 CODE:
2362 Mix_ExpireChannel (self, ticks); 2805 Mix_ExpireChannel (self, ticks);
2363 2806
2364void 2807void
2365fade_out (CFPlus::Channel self, int ticks = -1) 2808fade_out (DC::Channel self, int ticks = -1)
2366 CODE: 2809 CODE:
2367 Mix_FadeOutChannel (self, ticks); 2810 Mix_FadeOutChannel (self, ticks);
2368 2811
2369int 2812int
2370volume (CFPlus::Channel self, int volume) 2813volume (DC::Channel self, int volume)
2371 CODE: 2814 CODE:
2372 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128)); 2815 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2373 OUTPUT: 2816 OUTPUT:
2374 RETVAL 2817 RETVAL
2375 2818
2376void 2819void
2377unregister_all_effects (CFPlus::Channel self) 2820unregister_all_effects (DC::Channel self)
2378 CODE: 2821 CODE:
2379 Mix_UnregisterAllEffects (self); 2822 Mix_UnregisterAllEffects (self);
2380 2823
2381void 2824void
2382set_panning (CFPlus::Channel self, int left, int right) 2825set_panning (DC::Channel self, int left, int right)
2383 CODE: 2826 CODE:
2384 left = CLAMP (left , 0, 255); 2827 left = CLAMP (left , 0, 255);
2385 right = CLAMP (right, 0, 255); 2828 right = CLAMP (right, 0, 255);
2386 Mix_SetPanning (self, left, right); 2829 Mix_SetPanning (self, left, right);
2387 2830
2388void 2831void
2389set_distance (CFPlus::Channel self, int distance) 2832set_distance (DC::Channel self, int distance)
2390 CODE: 2833 CODE:
2391 Mix_SetDistance (self, CLAMP (distance, 0, 255)); 2834 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2392 2835
2393void 2836void
2394set_position (CFPlus::Channel self, int angle, int distance) 2837set_position (DC::Channel self, int angle, int distance)
2395 CODE: 2838 CODE:
2396 2839
2397void 2840void
2398set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance) 2841set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2399 CODE: 2842 CODE:
2400{ 2843{
2401 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2844 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2402 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2845 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2403 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2846 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2404} 2847}
2405 2848
2406void 2849void
2407set_reverse_stereo (CFPlus::Channel self, int flip) 2850set_reverse_stereo (DC::Channel self, int flip)
2408 CODE: 2851 CODE:
2409 Mix_SetReverseStereo (self, flip); 2852 Mix_SetReverseStereo (self, flip);
2410 2853
2411MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2854MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2412 2855
2413PROTOTYPES: DISABLE 2856PROTOTYPES: DISABLE
2414 2857
2415CFPlus::MixChunk 2858DC::MixChunk
2416new (SV *class, CFPlus::RW rwops) 2859new (SV *class, DC::RW rwops)
2417 CODE: 2860 CODE:
2418 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2861 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2419 OUTPUT: 2862 OUTPUT:
2420 RETVAL 2863 RETVAL
2421 2864
2422void 2865void
2423DESTROY (CFPlus::MixChunk self) 2866DESTROY (DC::MixChunk self)
2424 CODE: 2867 CODE:
2425 Mix_FreeChunk (self); 2868 Mix_FreeChunk (self);
2426 2869
2427int 2870int
2428volume (CFPlus::MixChunk self, int volume = -1) 2871volume (DC::MixChunk self, int volume = -1)
2429 CODE: 2872 CODE:
2430 if (items > 1) 2873 if (items > 1)
2431 volume = CLAMP (volume, 0, 128); 2874 volume = CLAMP (volume, 0, 128);
2432 RETVAL = Mix_VolumeChunk (self, volume); 2875 RETVAL = Mix_VolumeChunk (self, volume);
2433 OUTPUT: 2876 OUTPUT:
2434 RETVAL 2877 RETVAL
2435 2878
2436CFPlus::Channel 2879DC::Channel
2437play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1) 2880play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2438 CODE: 2881 CODE:
2439{ 2882{
2440 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2441 2884
2442 if (RETVAL < 0) 2885 if (RETVAL < 0)
2449 } 2892 }
2450} 2893}
2451 OUTPUT: 2894 OUTPUT:
2452 RETVAL 2895 RETVAL
2453 2896
2454MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2897MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2455 2898
2456int 2899int
2457volume (int volume = -1) 2900volume (int volume = -1)
2458 PROTOTYPE: ;$ 2901 PROTOTYPE: ;$
2459 CODE: 2902 CODE:
2471void 2914void
2472halt () 2915halt ()
2473 CODE: 2916 CODE:
2474 Mix_HaltMusic (); 2917 Mix_HaltMusic ();
2475 2918
2476CFPlus::MixMusic 2919DC::MixMusic
2477new (SV *class, CFPlus::RW rwops) 2920new (SV *class, DC::RW rwops)
2478 CODE: 2921 CODE:
2479 RETVAL = Mix_LoadMUS_RW (rwops); 2922 RETVAL = Mix_LoadMUS_RW (rwops);
2480 OUTPUT: 2923 OUTPUT:
2481 RETVAL 2924 RETVAL
2482 2925
2483void 2926void
2484DESTROY (CFPlus::MixMusic self) 2927DESTROY (DC::MixMusic self)
2485 CODE: 2928 CODE:
2486 Mix_FreeMusic (self); 2929 Mix_FreeMusic (self);
2487 2930
2488int 2931int
2489play (CFPlus::MixMusic self, int loops = -1) 2932play (DC::MixMusic self, int loops = -1)
2490 CODE: 2933 CODE:
2491 RETVAL = Mix_PlayMusic (self, loops); 2934 RETVAL = Mix_PlayMusic (self, loops);
2492 OUTPUT: 2935 OUTPUT:
2493 RETVAL 2936 RETVAL
2494 2937
2495void 2938void
2496fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2939fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2497 CODE: 2940 CODE:
2498 Mix_FadeInMusicPos (self, loops, ms, position); 2941 Mix_FadeInMusicPos (self, loops, ms, position);
2499 2942
2500MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2943MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2501 2944
2502PROTOTYPES: ENABLE 2945PROTOTYPES: ENABLE
2503 2946
2504BOOT: 2947BOOT:
2505{ 2948{
2506 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2949 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2507 static const struct { 2950 static const struct {
2508 const char *name; 2951 const char *name;
2509 IV iv; 2952 IV iv;
2510 } *civ, const_iv[] = { 2953 } *civ, const_iv[] = {
2511# define const_iv(name) { # name, (IV)name } 2954# define const_iv(name) { # name, (IV)name }
2512 const_iv (GL_VENDOR), 2955 const_iv (GL_VENDOR),
2513 const_iv (GL_VERSION), 2956 const_iv (GL_VERSION),
2514 const_iv (GL_EXTENSIONS), 2957 const_iv (GL_EXTENSIONS),
2958 const_iv (GL_MAX_TEXTURE_UNITS),
2515 const_iv (GL_COLOR_MATERIAL), 2959 const_iv (GL_COLOR_MATERIAL),
2516 const_iv (GL_SMOOTH), 2960 const_iv (GL_SMOOTH),
2517 const_iv (GL_FLAT), 2961 const_iv (GL_FLAT),
2518 const_iv (GL_DITHER), 2962 const_iv (GL_DITHER),
2519 const_iv (GL_BLEND), 2963 const_iv (GL_BLEND),
2531 const_iv (GL_ZERO), 2975 const_iv (GL_ZERO),
2532 const_iv (GL_SRC_ALPHA), 2976 const_iv (GL_SRC_ALPHA),
2533 const_iv (GL_DST_ALPHA), 2977 const_iv (GL_DST_ALPHA),
2534 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2978 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2535 const_iv (GL_ONE_MINUS_DST_ALPHA), 2979 const_iv (GL_ONE_MINUS_DST_ALPHA),
2980 const_iv (GL_SRC_COLOR),
2981 const_iv (GL_DST_COLOR),
2982 const_iv (GL_ONE_MINUS_SRC_COLOR),
2983 const_iv (GL_ONE_MINUS_DST_COLOR),
2536 const_iv (GL_SRC_ALPHA_SATURATE), 2984 const_iv (GL_SRC_ALPHA_SATURATE),
2537 const_iv (GL_RGB), 2985 const_iv (GL_RGB),
2538 const_iv (GL_RGBA), 2986 const_iv (GL_RGBA),
2539 const_iv (GL_RGBA4), 2987 const_iv (GL_RGBA4),
2540 const_iv (GL_RGBA8), 2988 const_iv (GL_RGBA8),
2546 const_iv (GL_INTENSITY), 2994 const_iv (GL_INTENSITY),
2547 const_iv (GL_LUMINANCE), 2995 const_iv (GL_LUMINANCE),
2548 const_iv (GL_LUMINANCE_ALPHA), 2996 const_iv (GL_LUMINANCE_ALPHA),
2549 const_iv (GL_FLOAT), 2997 const_iv (GL_FLOAT),
2550 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2998 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2999 const_iv (GL_COMPRESSED_ALPHA_ARB),
3000 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3001 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3002 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3003 const_iv (GL_COMPRESSED_RGB_ARB),
3004 const_iv (GL_COMPRESSED_RGBA_ARB),
2551 const_iv (GL_COMPILE), 3005 const_iv (GL_COMPILE),
2552 const_iv (GL_PROXY_TEXTURE_1D), 3006 const_iv (GL_PROXY_TEXTURE_1D),
2553 const_iv (GL_PROXY_TEXTURE_2D), 3007 const_iv (GL_PROXY_TEXTURE_2D),
2554 const_iv (GL_TEXTURE_1D), 3008 const_iv (GL_TEXTURE_1D),
2555 const_iv (GL_TEXTURE_2D), 3009 const_iv (GL_TEXTURE_2D),
2594 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3048 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2595 const_iv (GL_POINT_SMOOTH_HINT), 3049 const_iv (GL_POINT_SMOOTH_HINT),
2596 const_iv (GL_LINE_SMOOTH_HINT), 3050 const_iv (GL_LINE_SMOOTH_HINT),
2597 const_iv (GL_POLYGON_SMOOTH_HINT), 3051 const_iv (GL_POLYGON_SMOOTH_HINT),
2598 const_iv (GL_GENERATE_MIPMAP_HINT), 3052 const_iv (GL_GENERATE_MIPMAP_HINT),
3053 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2599 const_iv (GL_FASTEST), 3054 const_iv (GL_FASTEST),
2600 const_iv (GL_DONT_CARE), 3055 const_iv (GL_DONT_CARE),
2601 const_iv (GL_NICEST), 3056 const_iv (GL_NICEST),
2602 const_iv (GL_V2F), 3057 const_iv (GL_V2F),
2603 const_iv (GL_V3F), 3058 const_iv (GL_V3F),
2604 const_iv (GL_T2F_V3F), 3059 const_iv (GL_T2F_V3F),
2605 const_iv (GL_T2F_N3F_V3F), 3060 const_iv (GL_T2F_N3F_V3F),
3061 const_iv (GL_FUNC_ADD),
3062 const_iv (GL_FUNC_SUBTRACT),
3063 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2606# undef const_iv 3064# undef const_iv
2607 }; 3065 };
2608 3066
2609 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3067 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2610 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3068 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2611 3069
2612 texture_av = newAV (); 3070 texture_av = newAV ();
2613 AvREAL_off (texture_av); 3071 AvREAL_off (texture_av);
2614} 3072}
2615 3073
3074void
3075disable_GL_EXT_blend_func_separate ()
3076 CODE:
3077 gl.BlendFuncSeparate = 0;
3078 gl.BlendFuncSeparateEXT = 0;
3079
3080void
3081apple_nvidia_bug (int enable)
3082
2616char * 3083char *
2617gl_vendor () 3084gl_vendor ()
2618 CODE: 3085 CODE:
2619 RETVAL = (char *)glGetString (GL_VENDOR); 3086 RETVAL = (char *)glGetString (GL_VENDOR);
2620 OUTPUT: 3087 OUTPUT:
2669 3136
2670void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3137void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2671 CODE: 3138 CODE:
2672 gl_BlendFuncSeparate (sa, da, saa, daa); 3139 gl_BlendFuncSeparate (sa, da, saa, daa);
2673 3140
3141# void glBlendEquation (int se)
3142
2674void glDepthMask (int flag) 3143void glDepthMask (int flag)
2675 3144
2676void glLogicOp (int opcode) 3145void glLogicOp (int opcode)
2677 3146
2678void glColorMask (int red, int green, int blue, int alpha) 3147void glColorMask (int red, int green, int blue, int alpha)
2712void glRotate (float angle, float x, float y, float z) 3181void glRotate (float angle, float x, float y, float z)
2713 CODE: 3182 CODE:
2714 glRotatef (angle, x, y, z); 3183 glRotatef (angle, x, y, z);
2715 3184
2716void glColor (float r, float g, float b, float a = 1.0) 3185void glColor (float r, float g, float b, float a = 1.0)
3186 PROTOTYPE: @
2717 ALIAS: 3187 ALIAS:
2718 glColor_premultiply = 1 3188 glColor_premultiply = 1
2719 CODE: 3189 CODE:
2720 if (ix) 3190 if (ix)
2721 { 3191 {
2741 3211
2742void glRect (float x1, float y1, float x2, float y2) 3212void glRect (float x1, float y1, float x2, float y2)
2743 CODE: 3213 CODE:
2744 glRectf (x1, y1, x2, y2); 3214 glRectf (x1, y1, x2, y2);
2745 3215
3216void glRect_lineloop (float x1, float y1, float x2, float y2)
3217 CODE:
3218 glBegin (GL_LINE_LOOP);
3219 glVertex2f (x1, y1);
3220 glVertex2f (x2, y1);
3221 glVertex2f (x2, y2);
3222 glVertex2f (x1, y2);
3223 glEnd ();
3224
2746PROTOTYPES: ENABLE 3225PROTOTYPES: ENABLE
2747 3226
2748void glBegin (int mode) 3227void glBegin (int mode)
2749 3228
2750void glEnd () 3229void glEnd ()
2782void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3261void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2783 CODE: 3262 CODE:
2784 if (gl.SeparableFilter2D) 3263 if (gl.SeparableFilter2D)
2785 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3264 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2786 3265
2787void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3266void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2788 3267
2789void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3268void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2790 3269
2791void glDrawPixels (int width, int height, int format, int type, char *pixels) 3270void glDrawPixels (int width, int height, int format, int type, char *pixels)
2792 3271
2818 3297
2819void glEndList () 3298void glEndList ()
2820 3299
2821void glCallList (int list) 3300void glCallList (int list)
2822 3301
2823MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3302MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2824 3303
2825PROTOTYPES: DISABLE 3304PROTOTYPES: DISABLE
2826 3305
2827void 3306void
2828find_widget (SV *self, NV x, NV y) 3307find_widget (SV *self, NV x, NV y)
2832 XPUSHs (self); 3311 XPUSHs (self);
2833} 3312}
2834 3313
2835BOOT: 3314BOOT:
2836{ 3315{
2837 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3316 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2838 3317
2839 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3318 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2840 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3319 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2841 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3320 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2842 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3321 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2843} 3322}
2844 3323
2845void 3324void
2846draw (SV *self) 3325draw (SV *self)
2847 CODE: 3326 CODE:
2851 NV x, y, w, h; 3330 NV x, y, w, h;
2852 SV *draw_x_sv = GvSV (draw_x_gv); 3331 SV *draw_x_sv = GvSV (draw_x_gv);
2853 SV *draw_y_sv = GvSV (draw_y_gv); 3332 SV *draw_y_sv = GvSV (draw_y_gv);
2854 SV *draw_w_sv = GvSV (draw_w_gv); 3333 SV *draw_w_sv = GvSV (draw_w_gv);
2855 SV *draw_h_sv = GvSV (draw_h_gv); 3334 SV *draw_h_sv = GvSV (draw_h_gv);
2856 SV *hover;
2857 double draw_x, draw_y, draw_w, draw_h; 3335 double draw_x, draw_y;
2858 3336
2859 if (!SvROK (self)) 3337 if (!SvROK (self))
2860 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3338 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2861 3339
2862 hv = (HV *)SvRV (self); 3340 hv = (HV *)SvRV (self);
2863 3341
2864 if (SvTYPE (hv) != SVt_PVHV) 3342 if (SvTYPE (hv) != SVt_PVHV)
2865 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3343 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2866 3344
2867 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3345 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2868 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3346 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2869 3347
2870 if (!h || !w) 3348 if (!h || !w)
2890 { 3368 {
2891 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 3369 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2892 3370
2893 if (svp && SvTRUE (*svp)) 3371 if (svp && SvTRUE (*svp))
2894 { 3372 {
2895 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 3373 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2896 glEnable (GL_BLEND); 3374 glEnable (GL_BLEND);
2897 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 3375 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2898 glBegin (GL_QUADS); 3376 glBegin (GL_QUADS);
2899 glVertex2f (0, 0); 3377 glVertex2f (0, 0);
2900 glVertex2f (w, 0); 3378 glVertex2f (w, 0);
2903 glEnd (); 3381 glEnd ();
2904 glDisable (GL_BLEND); 3382 glDisable (GL_BLEND);
2905 } 3383 }
2906 } 3384 }
2907#if 0 3385#if 0
2908 if ($ENV{CFPLUS_DEBUG} & 1) { 3386 // draw borders, for debugging
2909 glPushMatrix; 3387 glPushMatrix ();
2910 glColor 1, 1, 0, 1; 3388 glColor4f (1., 1., 0., 1.);
2911 glTranslate 0.375, 0.375; 3389 glTranslatef (.5, .5, 0.);
2912 glBegin GL_LINE_LOOP; 3390 glBegin (GL_LINE_LOOP);
2913 glVertex 0 , 0; 3391 glVertex2f (0 , 0);
2914 glVertex $self->{w} - 1, 0; 3392 glVertex2f (w - 1, 0);
2915 glVertex $self->{w} - 1, $self->{h} - 1; 3393 glVertex2f (w - 1, h - 1);
2916 glVertex 0 , $self->{h} - 1; 3394 glVertex2f (0 , h - 1);
2917 glEnd; 3395 glEnd ();
2918 glPopMatrix; 3396 glPopMatrix ();
2919 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2920 }
2921#endif 3397#endif
2922 PUSHMARK (SP); 3398 PUSHMARK (SP);
2923 XPUSHs (self); 3399 XPUSHs (self);
2924 PUTBACK; 3400 PUTBACK;
2925 call_method ("_draw", G_VOID | G_DISCARD); 3401 call_method ("_draw", G_VOID | G_DISCARD);

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